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Author SHA1 Message Date
semantic-release-bot
2cfde18414 chore(abacus-react): release v2.0.0 [skip ci]
# [2.0.0](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v1.8.0...abacus-react-v2.0.0) (2025-10-20)

### Bug Fixes

* add dark color for abacus numerals ([73ff32c](73ff32c243)), closes [#1f2937](https://github.com/antialias/soroban-abacus-flashcards/issues/1f2937)
* add POST handler for join requests API endpoint ([d3e5cdf](d3e5cdfc54))
* add Typst to Docker image for flashcard generation ([d9a7694](d9a7694031))
* allow join with pending invitation for restricted rooms ([85b2cf9](85b2cf9816))
* allow password retry when joining via share link ([e469363](e469363699))
* **api:** add 'math-sprint' to settings endpoint validation ([d790e5e](d790e5e278)), closes [#1](https://github.com/antialias/soroban-abacus-flashcards/issues/1)
* **api:** include members and memberPlayers in room creation response ([8320d9e](8320d9e730))
* **arcade-rooms:** navigate to invite link after room creation ([1922b21](1922b2122b))
* **arcade:** add defensive checks and update test fixtures ([a93d981](a93d981d1a))
* **arcade:** add host-only game selection with clear messaging ([22df1b0](22df1b0b66))
* **arcade:** add host-only game selection with clear messaging ([c0680ca](c0680cad0f))
* **arcade:** add Number Guesser to game config helpers ([7d1a351](7d1a351ed6))
* **arcade:** allow room creator to rejoin restricted/approval rooms ([654ba19](654ba19ccc))
* **arcade:** delete old session when room game changes ([98a3a25](98a3a2573d))
* **arcade:** implement settings persistence for matching game ([08fe432](08fe4326a6))
* **arcade:** only notify room creator of join requests ([bc571e3](bc571e3d0d))
* **arcade:** preserve game settings when returning to game selection ([0ee7739](0ee7739091))
* **arcade:** preserve gameConfig when switching games ([2273c71](2273c71a87))
* **arcade:** prevent empty update in settings API when only gameConfig changes ([ffb626f](ffb626f403))
* **arcade:** prevent gameConfig from being overwritten when switching games ([a89d3a9](a89d3a9701))
* **arcade:** prevent server-side loading of React components ([784793b](784793ba24))
* **arcade:** read nested gameConfig correctly when creating sessions ([94ef392](94ef39234d))
* **arcade:** remove broken query param from game URLs ([87631af](87631af678))
* **arcade:** remove legacy master-organizer placeholder ([76d207e](76d207e2e5))
* **arcade:** resolve TypeScript errors in game config helpers ([04c9944](04c9944f2e))
* **build:** resolve Docker build failures preventing deployment ([7801dbb](7801dbb25f))
* **card-sorting:** center AbacusReact SVGs in card tiles ([26edec1](26edec1bbf))
* **card-sorting:** faithfully port UI/UX from Python original ([c92076f](c92076f232)), closes [#2c5f76](https://github.com/antialias/soroban-abacus-flashcards/issues/2c5f76) [#1976d2](https://github.com/antialias/soroban-abacus-flashcards/issues/1976d2)
* **card-sorting:** increase card tile sizes to contain abacuses ([d2a3b7a](d2a3b7ae2e))
* **card-sorting:** increase SVG size to fill card containers ([cf9d893](cf9d893f3f))
* **card-sorting:** match game selector background to other games ([db62519](db62519f9b)), closes [#ccfbf1](https://github.com/antialias/soroban-abacus-flashcards/issues/ccfbf1) [#99f6e4](https://github.com/antialias/soroban-abacus-flashcards/issues/99f6e4)
* **card-sorting:** match Python card layout with flex wrap ([9679d68](9679d68154))
* **card-sorting:** position slots flow horizontally with wrap ([e14ffe4](e14ffe44d6))
* **card-sorting:** use blue gradient matching other game cards ([bdb84f5](bdb84f5d90))
* clear hover state in CLEAR_MISMATCH for clean turn transitions ([43f7c92](43f7c92f6d))
* clear hover state on turn changes and game transitions ([6fd425c](6fd425ce85))
* **complement-race:** add missing AI commentary cooldown updates ([357aa30](357aa30618))
* **complement-race:** add missing useEffect import ([3054130](30541304dd))
* **complement-race:** add missing useRef import ([d43829a](d43829ad48))
* **complement-race:** add pressure decay system and improve logging ([66992e8](66992e8770))
* **complement-race:** balance AI speeds to match original implementation ([054f0c0](054f0c0d23))
* **complement-race:** clear input state on question transitions ([5872030](587203056a))
* **complement-race:** correct passenger boarding to use multiplayer fields ([7ed1b94](7ed1b94b8f))
* **complement-race:** counter-flip AI speech bubbles to make text readable ([07d5607](07d5607218))
* **complement-race:** flip AI racers to face right in practice mode ([ebfff1a](ebfff1a62f))
* **complement-race:** flip player avatar to face right in practice mode ([fa6b3b6](fa6b3b69d5))
* **complement-race:** implement client-side momentum with continuous decay for smooth train movement ([ea19ff9](ea19ff918b))
* **complement-race:** improve AI speech bubble positioning ([6e436db](6e436db5e7))
* **complement-race:** reduce initial momentum from 50 to 10 to prevent train sailing past first station ([5f146b0](5f146b0daf))
* **complement-race:** remove dual game loop conflict preventing route progression ([84d42e2](84d42e22ac))
* **complement-race:** resolve TypeScript errors in state adapter ([59abcca](59abcca4c4))
* **complement-race:** restore smooth train movement with client-side game loop ([46a80cb](46a80cbcc8))
* **complement-race:** show new passengers when route changes ([ec1c8ed](ec1c8ed263))
* **complement-race:** track physical car indices to prevent boarding issues ([53bbae8](53bbae84af))
* **complement-race:** track previous position to detect route threshold crossing ([a6c20aa](a6c20aab3b))
* **complement-race:** train now moves in sprint mode ([54b46e7](54b46e771e))
* **complement-race:** update passenger display when state changes ([5116364](511636400c))
* **complement-race:** use active local players pattern from navbar ([71cdc34](71cdc342c9))
* **complement-race:** use local player emoji instead of first active player ([76eb051](76eb0517c2))
* correct AbacusReact API usage and add structural styling ([247377f](247377fca3)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24) [#a78](https://github.com/antialias/soroban-abacus-flashcards/issues/a78)
* create arcade sessions on room join to enable config changes ([c29501f](c29501f666))
* **db:** add 'math-sprint' to database schema enums ([7b112a9](7b112a98ba)), closes [#1](https://github.com/antialias/soroban-abacus-flashcards/issues/1)
* **deployment:** pass git info to Docker build for deployment info modal ([4b04e43](4b04e43ff8))
* **docker:** add packages/templates for Typst flashcard generation ([1417722](1417722438))
* **docker:** add qpdf for PDF linearization and validation ([c92ff39](c92ff3971c))
* **docker:** bypass PEP 668 externally-managed-environment error ([bb59c61](bb59c61638))
* **docker:** copy core package with Python scripts to production image ([33e9ad2](33e9ad2f79))
* **docker:** include Panda CSS styled-system in production image ([57fabff](57fabffe60))
* **docker:** install py3-pip for Python dependency installation ([0f55909](0f55909533))
* **docker:** install Python dependencies for flashcard generation ([c9b7e92](c9b7e92f39))
* **docker:** remove reference to deleted @soroban/client package ([2953ef8](2953ef8917))
* exclude dist from TypeScript compilation and add missing type import ([b7f1d5a](b7f1d5a569))
* hide hover avatar for current user's own player ([dba42b5](dba42b5925))
* **homepage:** adjust mini abacus container height ([c4066d6](c4066d6879))
* **homepage:** correct positioning of progression arrows in Your Journey section ([3fff9ef](3fff9ef140))
* **homepage:** fix MiniAbacus runtime error and improve sizing ([1fa0df8](1fa0df85f7))
* **homepage:** improve text contrast in Your Journey section ([24d1200](24d120004d))
* **homepage:** use correct AbacusReact API and fix clipping/styling issues ([1432afd](1432afd6e6))
* **homepage:** use direct conditionals for mini abacus padding ([38ef16a](38ef16a8f9))
* **homepage:** use explicit RGBA colors for Your Journey text ([9c51cc9](9c51cc94ee))
* **homepage:** use inline styles for journey level colors ([5d85e89](5d85e898d6)), closes [#4ade80](https://github.com/antialias/soroban-abacus-flashcards/issues/4ade80) [#60a5](https://github.com/antialias/soroban-abacus-flashcards/issues/60a5) [#a78](https://github.com/antialias/soroban-abacus-flashcards/issues/a78) [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24)
* **homepage:** use inline styles for Your Journey text contrast ([8e51390](8e51390018)), closes [#e5e7](https://github.com/antialias/soroban-abacus-flashcards/issues/e5e7) [#e5e7](https://github.com/antialias/soroban-abacus-flashcards/issues/e5e7) [#9ca3](https://github.com/antialias/soroban-abacus-flashcards/issues/9ca3) [#d1d5](https://github.com/antialias/soroban-abacus-flashcards/issues/d1d5)
* **home:** use Panda CSS token() for dynamic colors and center arrows properly ([d52ba63](d52ba6373a))
* improve authorization error handling and add missing decline invitation endpoint ([97669ad](97669ad084))
* improve join request approval error handling with actionable messages ([57bf846](57bf8460c8))
* improve kicked modal message for retired room ejections ([f865ce1](f865ce16ec))
* join user socket channel to receive approval notifications ([7d08fdd](7d08fdd906))
* **levels:** use correct AbacusReact API with direct props ([892b377](892b377eb3))
* **levels:** use correct dark mode styling from homepage + docs update ([c38767f](c38767f4d3))
* **matching:** add settings persistence to matching game ([00dcb87](00dcb872b7))
* **matching:** apply turn indicators to arcade version too ([e6f96a8](e6f96a8b99))
* **matching:** make MemoryGrid generic to support different card types ([dcda826](dcda826b9a))
* **matching:** only apply turn indicator when game is active ([cb4c061](cb4c061d11))
* **matching:** replace mismatch banner with card shake animation ([804096f](804096fd8a))
* **matching:** use UUID instead of numeric index for scores ([5036cb0](5036cb00b6))
* **math-sprint:** remove unused import and autoFocus attribute ([51593eb](51593eb44f))
* **memory-quiz:** fix playMode persistence by updating validator ([de0efd5](de0efd5932))
* **memory-quiz:** persist playMode setting across game switches ([487ca7f](487ca7fba6))
* **memory-quiz:** prevent duplicate card processing from optimistic updates ([51676fc](51676fc15f))
* **memory-quiz:** prevent input lag during rapid typing in room mode ([b45139b](b45139b588))
* **memory-quiz:** scope game settings by game name for proper persistence ([3dfe54f](3dfe54f1cb))
* **memory-quiz:** synchronize card display across all players in multiplayer ([472f201](472f201088))
* **migrations:** add migration 0009 for display_password column ([040d749](040d7495a0))
* **moderation:** don't show pending invitation for users already in room ([fae5920](fae5920e2f))
* **moderation:** improve access mode settings UX ([dd9e657](dd9e657db8))
* move invitations into nav and filter out current/banned rooms ([cfaf82b](cfaf82b2cc))
* **nav:** add delay to hamburger menu hover to prevent premature closing ([95cd72e](95cd72e9bf))
* **nav:** add z-index to turn labels to prevent avatar overlap ([7c294da](7c294dafff))
* **nav:** close hamburger menu when nested dropdown closes and mouse not hovering ([7d65212](7d652126d0))
* **nav:** enable tooltips for local players during gameplay ([5499700](54997007b8))
* **nav:** improve readability of turn label text ([bbd1da0](bbd1da02b5))
* **nav:** improve text contrast in room info pane ([3e691cb](3e691cb06d))
* **nav:** navigate to /arcade/room (not /arcade/rooms/{id}) ([1c55f36](1c55f3630c))
* **nav:** navigate to room after creation from (+) menu ([21e6e33](21e6e33173))
* **nav:** prevent hamburger menu from closing when toggling Style dropdown ([a898fbc](a898fbc187))
* **nav:** prevent style dropdown from closing hamburger menu ([560a052](560a05266e))
* **nav:** prevent turn label text from being obscured ([c4b00dd](c4b00dd679))
* **nav:** properly prevent nested style dropdown from closing hamburger menu ([c5b6a82](c5b6a82ca4))
* **nav:** remove animation/enlargement from network player turn indicator ([53079ed](53079ede13))
* **nav:** remove blue gradient background from network players ([2881aff](2881affecc))
* **nav:** remove opacity reduction from local players ([5215af8](5215af801f))
* **nav:** remove play arrow badge from turn indicators ([80cfc10](80cfc10f78))
* **nav:** update types for registry games with nullable gameName ([a51e539](a51e539d02))
* **number-guesser:** add turn indicators, error feedback, and fix player ordering ([9f62623](9f62623684))
* pixel-perfect alignment across all nav elements ([fa78a2c](fa78a2c001))
* **player-config:** correct label positioning in player settings dialog ([554cc40](554cc4063b))
* populate session activePlayers from room members on join ([2d00939](2d00939f1b))
* prevent duplicate arcade sessions per room ([4cc3de5](4cc3de5f43))
* remove duplicate ModerationNotifications causing double toasts ([c6886a0](c6886a0e59))
* replace isLocked with accessMode and add bcryptjs ([a74b96b](a74b96bb6f))
* replace last remaining isLoading with isPending in CreateRoomModal ([85d13cc](85d13cc552))
* replace native alerts with inline confirmations in ModerationPanel ([ebe123e](ebe123ed7e))
* reset join request toast state when moderation event cleared ([6beb58a](6beb58a7b8))
* resolve Memory Quiz room-based multiplayer validation issues ([2ffeade](2ffeade437))
* resolve TypeScript errors in MemoryGrid and StandardGameLayout ([cabbc82](cabbc82195))
* **room-data:** update query cache when gameConfig changes ([7cea297](7cea297095))
* **rooms:** add real-time ownership transfer updates via WebSocket ([c00cfa3](c00cfa3de0))
* **room:** update GAME_TYPE_TO_NAME mapping for memory-quiz ([4afa171](4afa171af2))
* set color on abacus container div for numeral visibility ([cd47960](cd4796024e)), closes [#1f2937](https://github.com/antialias/soroban-abacus-flashcards/issues/1f2937)
* show initial value and improve numeral contrast ([1b57f6d](1b57f6ddec)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24)
* simplify abacus pane with light background ([30f48ab](30f48ab897))
* **socket-io:** update import path for socket-server module ([1a64dec](1a64decf5a))
* stack game title dropdown ABOVE room pane, not inside it ([7bc815f](7bc815fd7d))
* **toast:** scope animations to prevent affecting other UI elements ([245ed8a](245ed8a625))
* **tutorial:** correct column index calculation for variable column counts ([bf1ced4](bf1ced43f8))
* **tutorial:** filter bead highlights when using fewer columns ([4d906ec](4d906ec20e))
* **tutorial:** reduce tooltip z-index to scroll under nav bar ([47640f3](47640f3486))
* **tutorial:** resolve React hydration error in TutorialPlayer ([c883d9e](c883d9e4c1))
* **tutorial:** resolve TypeScript errors in TutorialPlayer ([88f57ce](88f57ce6df))
* **tutorial:** use correct customStyles API for dark mode frame styling ([fdc882c](fdc882cb04))
* update locked room terminology and allow existing members ([1ddf985](1ddf985938))
* use app-wide abacus config and remove instruction text ([0a50c73](0a50c733b0))
* use color instead of fill for numeral styling ([ea10c16](ea10c16811))
* use defaultValue for interactive abacus control ([06aca98](06aca986ac))
* use useCreateRoom hook instead of nonexistent createRoom from useRoomData ([f7d63b3](f7d63b30ac))

### Code Refactoring

* **db:** remove database schema coupling for game names ([e135d92](e135d92abb)), closes [#1](https://github.com/antialias/soroban-abacus-flashcards/issues/1)

### Features

* **abacus-react:** add BigInt support for 30-digit Dan level abacuses ([0ab4cc2](0ab4cc2880))
* add API routes for moderation and invitations ([79a8518](79a8518557))
* add backend library functions for room moderation ([84f3c4b](84f3c4bcfd))
* add common UI components ([cd3115a](cd3115aa6d))
* add database schema for room moderation and invitations ([97d1604](97d16041df))
* add drizzle migration for room_game_configs table ([3bae00b](3bae00b9a9))
* add fun automatic player naming system ([249257c](249257c6c7))
* add invitation system UI components ([fd3a2d1](fd3a2d1f76))
* add moderation panel with unban & invite feature ([a2d0169](a2d0169f80))
* add name generator button and abacus emoji ([07212e4](07212e4df0))
* add player count to stacked room info ([540f6b7](540f6b76d0))
* add prominent join request approval notifications for room moderators ([036da6d](036da6de66))
* add real-time socket updates for moderation events ([86ceba3](86ceba3df3))
* add room access modes and ownership transfer ([6ff21c4](6ff21c4f1d))
* add room creation and join flow UI ([7f95032](7f95032253))
* add socket listener and polling for approval notifications ([35b4a72](35b4a72c8b))
* add waiting state for approval requests in JoinRoomModal ([f9b0429](f9b0429a2e))
* adjust tier probabilities for more abacus flavor ([49219e3](49219e34cd))
* **arcade:** add Card Sorting Challenge game scaffolding ([df37260](df37260e26))
* **arcade:** add Change Game functionality for room hosts ([ee39241](ee39241e3c))
* **arcade:** add game selection screen with navigation to room page ([4124f1c](4124f1cc08))
* **arcade:** add Math Sprint game implementation ([e5be09e](e5be09ef5f))
* **arcade:** add modular game SDK and registry system ([de30bec](de30bec479))
* **arcade:** add Number Guesser demo game with plugin architecture ([0e3c058](0e3c058707))
* **arcade:** broadcast game selection changes to all room members ([b99e754](b99e754395))
* **arcade:** migrate matching pairs - phases 1-4 and 7 complete ([2a3af97](2a3af973f7))
* **arcade:** migrate memory-quiz to modular game system ([f48c37a](f48c37accc))
* **arcade:** register Math Sprint in game system ([0c05a7c](0c05a7c6bb)), closes [#2](https://github.com/antialias/soroban-abacus-flashcards/issues/2) [#3](https://github.com/antialias/soroban-abacus-flashcards/issues/3)
* **card-sorting:** add spectator mode UX enhancements ([4ab093a](4ab093a9d8))
* **card-sorting:** add UI components and fix AbacusReact props ([d249ec0](d249ec0e5f))
* **card-sorting:** implement Provider with arcade session integration ([7f6fea9](7f6fea91f6))
* **complement-race:** add infinite win condition for Steam Sprint mode ([d8fdfee](d8fdfeef74))
* **complement-race:** add mini app navigation bar ([ed0ef2d](ed0ef2d3b8))
* **complement-race:** enable adaptive AI difficulty in arcade ([55010d2](55010d2bcd))
* **complement-race:** implement state adapter for multiplayer support ([13882bd](13882bda32))
* **complement-race:** restore AI opponents in practice and survival modes ([325e07d](325e07de59))
* **homepage:** add animated mini abacus to "Read and set numbers" card ([e028e34](e028e342ad))
* **homepage:** add more visual embellishments to learning cards ([4ec1b95](4ec1b952f2))
* **homepage:** enhance "What You'll Learn" with visual cards ([d142342](d1423420e6))
* **home:** redesign home page to showcase complete platform ([ee6c4f2](ee6c4f2f4f))
* implement approval request flow for share links ([4a6b3ca](4a6b3cabe5))
* implement avatar-themed name generation with probabilistic mixing ([76a8472](76a8472f12))
* implement proper retired room behavior with member expulsion ([a2d5368](a2d53680f2))
* improve arcade nav player grouping and add room join code display ([8e9980d](8e9980dc82))
* improve room creation UX and add password support for share links ([dcbb507](dcbb5072d8))
* integrate moderation system into arcade pages ([087652f](087652f9e7))
* **levels:** add Dan levels ladder visualization ([c18012c](c18012cb50))
* **levels:** add dark mode styling and responsive scaling to abacus ([92e1e62](92e1e62132))
* **levels:** add informational footer section ([0b1bff7](0b1bff7eab))
* **levels:** add Kyu & Dan levels page with homepage link ([39b1e7d](39b1e7de16))
* **levels:** add kyu level data and cards ([6463a3b](6463a3b2f6))
* **levels:** create true horizontal slider with abacus visualizations ([6d734f1](6d734f1d51))
* **levels:** implement interactive slider for exploring kyu & dan ranks ([eb3b100](eb3b100056))
* **levels:** replace kyu grid with interactive slider and abacus visualizations ([10978e8](10978e890b))
* make home page abacus interactive with audio ([9a53d7e](9a53d7e5db))
* **matching:** use nav avatars as turn indicators ([7263828](7263828ed4))
* **math-sprint:** add game manifest ([1eefcc8](1eefcc89a5))
* **memory-quiz:** add multiplayer support with redesigned scoreboards ([1cf4469](1cf44696c2))
* **memory-quiz:** persist game settings per-game across sessions ([05a8e0a](05a8e0a842))
* **memory-quiz:** show player emojis on cards to indicate who found them ([05bd11a](05bd11a133))
* **moderation:** add inline feedback and persistent password display ([86e3d41](86e3d41996))
* **moderation:** improve password input with copy button ([2580e47](2580e474d0))
* **nav:** add prominent turn indicator arrow badge ([f574558](f574558dff))
* **nav:** add pulsing indicator for offline network players ([64fb30e](64fb30e7ec))
* **nav:** add turn indicators to network players ([623314b](623314bd38))
* **nav:** add turn label text under current player avatars ([52a66d5](52a66d5f68))
* **nav:** center game context with hamburger menu for utilities ([a35a7d5](a35a7d56df))
* **nav:** combine room info and network players in single pane ([d5473ab](d5473ab66a))
* **nav:** unify room dropdown with join code and game menu ([f7b83f8](f7b83f8c14))
* prevent invitations to retired rooms ([a7c3c1f](a7c3c1f4cd))
* redesign home page with component showcase ([29af265](29af265958))
* redesign homepage with educational vision and interactive demo ([2f09cb5](2f09cb5539))
* redesign room info as compact inline badge with click-to-copy ([6b3a440](6b3a440369))
* replace access mode dropdown with visual button grid ([e5d0672](e5d0672059))
* **tutorial:** add dark mode styling for coaching bar and abacus frame ([7e2f580](7e2f580877))
* **tutorial:** add dark theme and column control props ([d42f9b2](d42f9b2d9a))
* **tutorial:** add fill color support for dark mode column posts and reckoning bar ([2eb3ff3](2eb3ff3406))
* **tutorial:** add hideNavigation prop to TutorialPlayer ([79ea52a](79ea52af80))
* **tutorial:** add hideTooltip prop and improve dark mode coaching bar ([1ee25b3](1ee25b3dd2))
* **tutorial:** add silentErrors prop to suppress error messages ([8835e1c](8835e1c57a))

### Reverts

* **nav:** restore original room creation/join behavior ([710e93c](710e93c997))

### BREAKING CHANGES

* **db:** Database schemas now accept any string for game names
* Added DELETE /api/arcade/rooms/:roomId/invite endpoint for declining invitations

Authorization Error Handling:
- ModerationPanel: Parse and display API error messages (kick, ban, unban, invite, data loading)
- PendingInvitations: Parse and display API error messages (decline, fetch)
- All moderation actions now show specific auth errors like "Only the host can kick users"

New Endpoint:
- DELETE /api/arcade/rooms/:roomId/invite: Allow users to decline their pending invitations
  * Validates invitation exists and is pending
  * Only invited user can decline their own invitation
  * Returns proper error messages for auth failures

Bug Fix:
- Fixed invitations/pending/route.ts ban check query (removed reference to non-existent unbannedAt field)
- Ban records are deleted when unbanned, so any existing ban is active

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 13:34:47 +00:00
Thomas Hallock
0ab4cc2880 feat(abacus-react): add BigInt support for 30-digit Dan level abacuses
Add BigInt support to AbacusReact to handle 30-digit numbers without
precision loss (JavaScript's Number.MAX_SAFE_INTEGER is ~16 digits).

Changes:
- Update AbacusReact types to accept `value?: number | bigint`
- Modify useAbacusPlaceStates hook to use string-based digit parsing
- Add conditional BigInt arithmetic for >15 digits (maxPlaceValue > 14)
- Update levels page to pass BigInt for Dan levels (30 columns)
- Fix games page Date comparison (unrelated TypeScript error)

The implementation automatically detects when BigInt is needed based on
the number of digits, maintaining backward compatibility.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 08:33:31 -05:00
semantic-release-bot
6b7c455315 chore(release): 4.32.1 [skip ci]
## [4.32.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.32.0...v4.32.1) (2025-10-20)

### Bug Fixes

* **levels:** use correct dark mode styling from homepage + docs update ([c38767f](c38767f4d3))
2025-10-20 13:00:25 +00:00
Thomas Hallock
c38767f4d3 fix(levels): use correct dark mode styling from homepage + docs update
Fixed abacus styling issues by matching homepage implementation:
- Use `fill` (not just `stroke`) for columnPosts and reckoningBar
- Changed from all zeros to interesting display value (123456...)
- Removed incorrect color customization causing mixed bead styles
- Now uses exact same darkStyles pattern as homepage MiniAbacus

Documentation update:
- Added MANDATORY section: "Read the Docs Before Customizing"
- Emphasized always reading packages/abacus-react/README.md
- Added references to homepage and storybook examples
- Included concrete example of correct darkStyles usage
- Key point: columnPosts and reckoningBar need `fill` property

This ensures columns and reckoning bar are now visible on dark backgrounds
and provides guidance to prevent similar issues in the future.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 07:59:08 -05:00
semantic-release-bot
321d9aea10 chore(release): 4.32.0 [skip ci]
## [4.32.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.31.1...v4.32.0) (2025-10-20)

### Features

* **levels:** add dark mode styling and responsive scaling to abacus ([92e1e62](92e1e62132))
2025-10-20 12:50:34 +00:00
Thomas Hallock
92e1e62132 feat(levels): add dark mode styling and responsive scaling to abacus
Improvements to the levels page abacus display:
- Added showNumbers={true} to show place value numbers
- Styled for dark background with light gray columns and reckoning bar
- Colored beads (blue heaven, green earth) for better visibility
- Dynamic scaling: large (2.5x) for Kyu levels, smaller for Dan levels
- Added horizontal overflow for very wide Dan level abacuses (30 columns)
- Formula: scaleFactor = Math.min(2.5, 20 / digits)

The abacus now fits gracefully at all levels and is clearly visible
on the dark page background.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 07:49:28 -05:00
semantic-release-bot
84d980bb24 chore(release): 4.31.1 [skip ci]
## [4.31.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.31.0...v4.31.1) (2025-10-20)

### Bug Fixes

* **levels:** use correct AbacusReact API with direct props ([892b377](892b377eb3))
2025-10-20 12:47:01 +00:00
Thomas Hallock
892b377eb3 fix(levels): use correct AbacusReact API with direct props
Fixed abacus not rendering by using the correct API:
- Removed non-existent useAbacusConfig import
- Changed from config object to direct props (value, columns, scaleFactor)
- Added scaleFactor=1.5 for better visibility

The abacus now properly displays with the appropriate number of columns
based on the selected kyu/dan level.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 07:45:53 -05:00
semantic-release-bot
bc21095fa1 chore(release): 4.31.0 [skip ci]
## [4.31.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.30.0...v4.31.0) (2025-10-20)

### Features

* **levels:** implement interactive slider for exploring kyu & dan ranks ([eb3b100](eb3b100056))
2025-10-20 12:41:45 +00:00
Thomas Hallock
eb3b100056 feat(levels): implement interactive slider for exploring kyu & dan ranks
Replace static grid layout with an interactive range slider that allows
users to explore all 21 kyu and dan levels dynamically. The slider updates
a single AbacusReact component showing the appropriate number of columns
(2-30 digits) based on the selected rank.

Features:
- HTML range input slider from 10th Kyu to 10th Dan
- Dynamic abacus visualization using @soroban/abacus-react
- Real-time updates of level metadata (emoji, name, min score)
- Color-coded borders matching progression levels
- Reference markers for key ranks

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 07:40:19 -05:00
semantic-release-bot
276f6f0744 chore(release): 4.30.0 [skip ci]
## [4.30.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.29.0...v4.30.0) (2025-10-20)

### Features

* **levels:** create true horizontal slider with abacus visualizations ([6d734f1](6d734f1d51))
2025-10-20 12:34:34 +00:00
Thomas Hallock
6d734f1d51 feat(levels): create true horizontal slider with abacus visualizations
Replace carousel with actual horizontal slider showing all 21 ranks:
- Continuous scrollable view of 10 Kyu levels + 11 Dan levels
- Each level card displays:
  - Level name, emoji, and metadata
  - Visual abacus showing digit mastery (2-30 columns)
  - Color-coded by progression (green→blue→violet→amber)
- Simplified abacus columns with proper visual structure
- Visual transition marker between Kyu and Dan sections
- Color legend for all four progression stages
- Fully mobile-responsive horizontal scrolling

Also add documentation note about using @soroban/abacus-react for all
abacus visualizations in the codebase.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 07:33:36 -05:00
semantic-release-bot
03b9b1228b chore(release): 4.29.0 [skip ci]
## [4.29.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.28.0...v4.29.0) (2025-10-20)

### Features

* **levels:** replace kyu grid with interactive slider and abacus visualizations ([10978e8](10978e890b))
2025-10-20 12:30:16 +00:00
Thomas Hallock
10978e890b feat(levels): replace kyu grid with interactive slider and abacus visualizations
Replace cluttered static grid of kyu level cards with an elegant horizontal slider.
Each level now features:
- Interactive slider with left/right navigation buttons
- Keyboard navigation support (arrow keys)
- Visual abacus showing digit mastery progression (2-10 columns)
- Clickable progress indicators
- Smooth transitions and hover effects
- Mobile-responsive design

The abacus visualizations provide an intuitive representation of the student's
progression through each level, showing the increasing number of digit columns
they master from 10th Kyu (2 digits) to 1st Kyu (10 digits).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 07:29:11 -05:00
semantic-release-bot
6d86281c63 chore(release): 4.28.0 [skip ci]
## [4.28.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.27.0...v4.28.0) (2025-10-20)

### Features

* **levels:** add informational footer section ([0b1bff7](0b1bff7eab))
2025-10-20 12:24:15 +00:00
Thomas Hallock
0b1bff7eab feat(levels): add informational footer section
Add comprehensive "About This Ranking System" section at the bottom of the
page explaining the Japan Abacus Federation ranking system and its purpose.

Features:
- Educational context about the JAF ranking system
- Explanation of progressive difficulty structure
- Clear disclaimer about educational vs certification purposes
- Professional styling matching the rest of the page
- Mobile-responsive padding and typography

Phase 6 complete: Final polish with educational context and disclaimers.

All phases complete! The /levels page now provides:
- Complete kyu level information (10th to 1st)
- Dan level ladder visualization (Pre-1st Dan to 10th Dan)
- Exam requirements and scoring details
- Educational context and disclaimers

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 07:23:10 -05:00
semantic-release-bot
f70ded30b9 chore(release): 4.27.0 [skip ci]
## [4.27.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.26.0...v4.27.0) (2025-10-20)

### Features

* **levels:** add Dan levels ladder visualization ([c18012c](c18012cb50))
2025-10-20 12:18:57 +00:00
Thomas Hallock
c18012cb50 feat(levels): add Dan levels ladder visualization
Add comprehensive Dan level section (Pre-1st Dan to 10th Dan) with score-based
ranking system. Display as vertical ladder showing progression from 90 to 290
points.

Features:
- Dan exam requirements box (30-digit problems, 3× 1st Kyu complexity)
- Ladder visualization with 11 Dan ranks
- Japanese names (Shodan, Nidan, etc.)
- Score thresholds for each rank
- Amber/gold color theme for master ranks
- Hover effects on each ladder rung
- Mobile-responsive design

Phase 4 complete: Full Dan ranking system with official JAF requirements.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 07:17:51 -05:00
semantic-release-bot
25a3356547 chore(release): 4.26.0 [skip ci]
## [4.26.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.25.1...v4.26.0) (2025-10-20)

### Features

* **levels:** add kyu level data and cards ([6463a3b](6463a3b2f6))
2025-10-20 12:15:15 +00:00
Thomas Hallock
6463a3b2f6 feat(levels): add kyu level data and cards
Add comprehensive kyu level information from 10th to 1st Kyu with detailed
exam requirements. Display data in responsive grid of color-coded cards.

Data includes:
- Duration, pass thresholds, and point requirements
- Problem types with digit complexity for each operation
- Color-coded by difficulty (green → blue → violet)
- Hover effects and mobile-responsive layout

Phase 2 complete: All 10 kyu levels with official JAF requirements.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 07:14:16 -05:00
semantic-release-bot
7f6c486e9c chore(release): 4.25.1 [skip ci]
## [4.25.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.25.0...v4.25.1) (2025-10-20)

### Code Refactoring

* **homepage:** make entire "Your Journey" card clickable ([3f30810](3f30810271))
2025-10-20 12:08:33 +00:00
Thomas Hallock
3f30810271 refactor(homepage): make entire "Your Journey" card clickable
Transform the journey section into an interactive card that navigates to
/levels. Remove separate button in favor of whole-card clickability with
clear hover feedback.

Changes:
- Wrap entire card in Link component
- Add hover effects: lift, violet border, purple shadow
- Add subtle arrow indicator in top-right corner
- Update text: "Click to learn about the official Japanese ranking system"

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 07:07:34 -05:00
semantic-release-bot
4968e2c846 chore(release): 4.25.0 [skip ci]
## [4.25.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.3...v4.25.0) (2025-10-20)

### Features

* **levels:** add Kyu & Dan levels page with homepage link ([39b1e7d](39b1e7de16))

### Styles

* **homepage:** adjust journey emoji sizing and spacing ([2a0e469](2a0e469e83))
2025-10-20 11:51:46 +00:00
Thomas Hallock
39b1e7de16 feat(levels): add Kyu & Dan levels page with homepage link
Create new /levels page with hero section explaining the Japanese soroban
ranking system (10th Kyu to 10th Dan). Add navigation link from homepage
"Your Journey" section with violet-themed button styling.

Phase 1 complete: basic page structure and routing ready for content.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:50:35 -05:00
Thomas Hallock
2a0e469e83 style(homepage): adjust journey emoji sizing and spacing
Increase emoji size from 3xl to 5xl for better visual presence.
Tighten spacing between emojis and labels by setting gap to 0 and
adding negative top margin (-2) to level labels.

Changes:
- Increase emoji fontSize from '3xl' to '5xl'
- Remove emoji bottom margin (mb: '0')
- Remove gap between emoji and labels (gap: '0')
- Add negative top margin to level labels (mt: '-2')

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:37:59 -05:00
semantic-release-bot
b3541e6b8a chore(release): 4.24.3 [skip ci]
## [4.24.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.2...v4.24.3) (2025-10-20)

### Code Refactoring

* **homepage:** align all skill icon panes horizontally ([4b04e86](4b04e8673d))
2025-10-20 11:22:23 +00:00
Thomas Hallock
4b04e8673d refactor(homepage): align all skill icon panes horizontally
Removed horizontal padding for all skill icon containers to ensure
consistent alignment across the "What You'll Learn" section.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:21:25 -05:00
semantic-release-bot
75a84dc148 chore(release): 4.24.2 [skip ci]
## [4.24.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.1...v4.24.2) (2025-10-20)

### Code Refactoring

* **homepage:** tighten mini abacus vertical padding ([514d07e](514d07ecb5))
2025-10-20 11:17:40 +00:00
Thomas Hallock
514d07ecb5 refactor(homepage): tighten mini abacus vertical padding
Reduced vertical padding from token '5' to '4' in the "Read and set
numbers" card icon container for better visual balance.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:16:37 -05:00
semantic-release-bot
e37ee87ea3 chore(release): 4.24.1 [skip ci]
## [4.24.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.0...v4.24.1) (2025-10-20)

### Bug Fixes

* **homepage:** adjust mini abacus container height ([c4066d6](c4066d6879))
* **homepage:** fix MiniAbacus runtime error and improve sizing ([1fa0df8](1fa0df85f7))
* **homepage:** use correct AbacusReact API and fix clipping/styling issues ([1432afd](1432afd6e6))
* **homepage:** use direct conditionals for mini abacus padding ([38ef16a](38ef16a8f9))

### Styles

* **homepage:** add more padding around mini abacus ([c5103d0](c5103d049f))
* **homepage:** balance mini abacus padding horizontally and vertically ([2f0304e](2f0304eb81))
* **homepage:** increase mini abacus padding to '5' ([1da9ed1](1da9ed1ce6))
2025-10-20 11:11:51 +00:00
Thomas Hallock
38ef16a8f9 fix(homepage): use direct conditionals for mini abacus padding
Replace spread operator with direct conditional values for py and px
to ensure proper application with Panda CSS.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:10:44 -05:00
Thomas Hallock
2f0304eb81 style(homepage): balance mini abacus padding horizontally and vertically
Use py: '5' and px: '3' instead of uniform padding to create visually
equal spacing on all sides of the animated abacus.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:09:49 -05:00
Thomas Hallock
1da9ed1ce6 style(homepage): increase mini abacus padding to '5'
Double the padding from '3' to '5' for more generous vertical spacing
around the animated abacus.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:09:13 -05:00
Thomas Hallock
c5103d049f style(homepage): add more padding around mini abacus
Increase padding from '2' to '3' on the mini abacus icon container
to provide more vertical space between the abacus and the card border.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:08:52 -05:00
Thomas Hallock
c4066d6879 fix(homepage): adjust mini abacus container height
Set container height to 80px to prevent excess vertical space while
keeping the abacus fully visible and centered.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:07:41 -05:00
Thomas Hallock
1432afd6e6 fix(homepage): use correct AbacusReact API and fix clipping/styling issues
Use the correct pattern for AbacusReact:
- Call useAbacusConfig() without parameters for global config
- Pass individual props (value, columns, beadShape, styles) instead of config object
- No more timing hacks - the proper API doesn't have initialization issues

Fix display issues:
- Remove fixed height and overflow:hidden to prevent clipping
- Add dark theme styles for columnPosts and reckoningBar
- Reduce scale from 0.7 to 0.6 with proper transform origin

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:06:42 -05:00
Thomas Hallock
1fa0df85f7 fix(homepage): fix MiniAbacus runtime error and improve sizing
Fix "Cannot read properties of undefined (reading 'earthActive')" error by:
- Adding 500ms initialization delay before starting value cycling
- Starting with value 123 instead of 0 to show valid state immediately
- Splitting ready state management into separate useEffect

Also improve container sizing:
- Set explicit width (75px) and height (75px)
- Add transform scale(0.7) to fit better in card icon space
- Add overflow hidden to contain the component
- Increase cycle interval to 2.5s for smoother transitions

The error occurred because the AbacusReact component was trying to access
column states before they were fully initialized. The delay ensures proper
initialization before animation starts.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:06:42 -05:00
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## [4.32.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.32.0...v4.32.1) (2025-10-20)
### Bug Fixes
* **levels:** use correct dark mode styling from homepage + docs update ([c38767f](https://github.com/antialias/soroban-abacus-flashcards/commit/c38767f4d399fa2caa5cd4e0185689d0207fbdaf))
## [4.32.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.31.1...v4.32.0) (2025-10-20)
### Features
* **levels:** add dark mode styling and responsive scaling to abacus ([92e1e62](https://github.com/antialias/soroban-abacus-flashcards/commit/92e1e621321039206f65b3605f5797bbdc6beafc))
## [4.31.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.31.0...v4.31.1) (2025-10-20)
### Bug Fixes
* **levels:** use correct AbacusReact API with direct props ([892b377](https://github.com/antialias/soroban-abacus-flashcards/commit/892b377eb3bbd555dd2566bf58e946e9faa7b9f6))
## [4.31.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.30.0...v4.31.0) (2025-10-20)
### Features
* **levels:** implement interactive slider for exploring kyu & dan ranks ([eb3b100](https://github.com/antialias/soroban-abacus-flashcards/commit/eb3b1000563536d4143ba1f4ec04e59e8dd2e608))
## [4.30.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.29.0...v4.30.0) (2025-10-20)
### Features
* **levels:** create true horizontal slider with abacus visualizations ([6d734f1](https://github.com/antialias/soroban-abacus-flashcards/commit/6d734f1d51f5ba1367f55923e58bd977413d754e))
## [4.29.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.28.0...v4.29.0) (2025-10-20)
### Features
* **levels:** replace kyu grid with interactive slider and abacus visualizations ([10978e8](https://github.com/antialias/soroban-abacus-flashcards/commit/10978e890beee65dea78ddcce52cfe5315d58063))
## [4.28.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.27.0...v4.28.0) (2025-10-20)
### Features
* **levels:** add informational footer section ([0b1bff7](https://github.com/antialias/soroban-abacus-flashcards/commit/0b1bff7eab8f5da84ae309dbda336e168c2fe3fd))
## [4.27.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.26.0...v4.27.0) (2025-10-20)
### Features
* **levels:** add Dan levels ladder visualization ([c18012c](https://github.com/antialias/soroban-abacus-flashcards/commit/c18012cb505a1f2a86ebed7579b379a4d7d97f2c))
## [4.26.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.25.1...v4.26.0) (2025-10-20)
### Features
* **levels:** add kyu level data and cards ([6463a3b](https://github.com/antialias/soroban-abacus-flashcards/commit/6463a3b2f6371ebebac1048197fb44178997d2ef))
## [4.25.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.25.0...v4.25.1) (2025-10-20)
### Code Refactoring
* **homepage:** make entire "Your Journey" card clickable ([3f30810](https://github.com/antialias/soroban-abacus-flashcards/commit/3f30810271418f3acf3df17e41d9a897a3312c34))
## [4.25.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.3...v4.25.0) (2025-10-20)
### Features
* **levels:** add Kyu & Dan levels page with homepage link ([39b1e7d](https://github.com/antialias/soroban-abacus-flashcards/commit/39b1e7de16f15412c91cf648c714e31e2de7a6bc))
### Styles
* **homepage:** adjust journey emoji sizing and spacing ([2a0e469](https://github.com/antialias/soroban-abacus-flashcards/commit/2a0e469e83b99c88f091bfecd770e0b4c1cb6310))
## [4.24.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.2...v4.24.3) (2025-10-20)
### Code Refactoring
* **homepage:** align all skill icon panes horizontally ([4b04e86](https://github.com/antialias/soroban-abacus-flashcards/commit/4b04e8673da228863d4ec1869897ee431fa3d753))
## [4.24.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.1...v4.24.2) (2025-10-20)
### Code Refactoring
* **homepage:** tighten mini abacus vertical padding ([514d07e](https://github.com/antialias/soroban-abacus-flashcards/commit/514d07ecb5f65a3c0982b8e90994e1c17ebaa59c))
## [4.24.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.0...v4.24.1) (2025-10-20)
### Bug Fixes
* **homepage:** adjust mini abacus container height ([c4066d6](https://github.com/antialias/soroban-abacus-flashcards/commit/c4066d687925bbe7737ebfeefdada7365ff97c6c))
* **homepage:** fix MiniAbacus runtime error and improve sizing ([1fa0df8](https://github.com/antialias/soroban-abacus-flashcards/commit/1fa0df85f7d3988cbc61701d89476419ccf0a13c))
* **homepage:** use correct AbacusReact API and fix clipping/styling issues ([1432afd](https://github.com/antialias/soroban-abacus-flashcards/commit/1432afd6e6bd547bd0da76dbeea1c2b71244826f))
* **homepage:** use direct conditionals for mini abacus padding ([38ef16a](https://github.com/antialias/soroban-abacus-flashcards/commit/38ef16a8f91f8ab4ad0d717b0321e2002636fafb))
### Styles
* **homepage:** add more padding around mini abacus ([c5103d0](https://github.com/antialias/soroban-abacus-flashcards/commit/c5103d049f73a8f7ef26915edfbef9ea56d59094))
* **homepage:** balance mini abacus padding horizontally and vertically ([2f0304e](https://github.com/antialias/soroban-abacus-flashcards/commit/2f0304eb81cdf84c21b0554c9cd4bd5478896dd8))
* **homepage:** increase mini abacus padding to '5' ([1da9ed1](https://github.com/antialias/soroban-abacus-flashcards/commit/1da9ed1ce6995c605622fc2863f248e5e91ab9c3))
## [4.24.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.23.0...v4.24.0) (2025-10-20)

View File

@@ -121,6 +121,62 @@ className="bg-blue-200 border-gray-300 text-brand-600"
See `.claude/GAME_THEMES.md` for standardized color theme usage in arcade games.
## Abacus Visualizations
**CRITICAL: This project uses @soroban/abacus-react for all abacus visualizations.**
- All abacus displays MUST use components from `@soroban/abacus-react`
- Package location: `packages/abacus-react`
- Main components: `AbacusReact`, `useAbacusConfig`, `useAbacusDisplay`
- DO NOT create custom abacus visualizations
- DO NOT manually draw abacus columns, beads, or bars
**Common Mistakes to Avoid:**
- ❌ Don't create custom abacus components or SVGs
- ❌ Don't manually render abacus beads or columns
- ✅ Always use `AbacusReact` from `@soroban/abacus-react`
- ✅ Use `useAbacusConfig` for abacus configuration
- ✅ Use `useAbacusDisplay` for reading abacus state
**MANDATORY: Read the Docs Before Customizing**
**ALWAYS read the full README documentation before customizing or styling AbacusReact:**
- Location: `packages/abacus-react/README.md`
- Check homepage implementation: `src/app/page.tsx` (MiniAbacus component)
- Check storybook examples: `src/stories/AbacusReact.*.stories.tsx`
**Key Documentation Points:**
1. **Custom Styles**: Use `fill` (not just `stroke`) for columnPosts and reckoningBar
2. **Props**: Use direct props like `value`, `columns`, `scaleFactor` (not config objects)
3. **Example from Homepage:**
```typescript
const darkStyles = {
columnPosts: {
fill: 'rgba(255, 255, 255, 0.3)',
stroke: 'rgba(255, 255, 255, 0.2)',
strokeWidth: 2,
},
reckoningBar: {
fill: 'rgba(255, 255, 255, 0.4)',
stroke: 'rgba(255, 255, 255, 0.25)',
strokeWidth: 3,
},
}
<AbacusReact
value={123}
columns={3}
customStyles={darkStyles}
/>
```
**Example Usage:**
```typescript
import { AbacusReact } from '@soroban/abacus-react'
<AbacusReact value={123} columns={5} scaleFactor={1.5} showNumbers={true} />
```
## Known Issues
### @soroban/abacus-react TypeScript Module Resolution

View File

@@ -16,7 +16,11 @@ function GamesPageContent() {
const router = useRouter()
// Get all players sorted by creation time
const allPlayers = getAllPlayers().sort((a, b) => a.createdAt - b.createdAt)
const allPlayers = getAllPlayers().sort((a, b) => {
const aTime = a.createdAt instanceof Date ? a.createdAt.getTime() : a.createdAt
const bTime = b.createdAt instanceof Date ? b.createdAt.getTime() : b.createdAt
return aTime - bTime
})
return (
<div

View File

@@ -0,0 +1,428 @@
'use client'
import { useState } from 'react'
import { AbacusReact } from '@soroban/abacus-react'
import { PageWithNav } from '@/components/PageWithNav'
import { css } from '../../../styled-system/css'
import { container, stack } from '../../../styled-system/patterns'
// Combine all levels into one array for the slider
const allLevels = [
{ level: '10th Kyu', emoji: '🧒', color: 'green', digits: 2, type: 'kyu' as const },
{ level: '9th Kyu', emoji: '🧒', color: 'green', digits: 2, type: 'kyu' as const },
{ level: '8th Kyu', emoji: '🧒', color: 'green', digits: 3, type: 'kyu' as const },
{ level: '7th Kyu', emoji: '🧒', color: 'green', digits: 4, type: 'kyu' as const },
{ level: '6th Kyu', emoji: '🧑', color: 'blue', digits: 5, type: 'kyu' as const },
{ level: '5th Kyu', emoji: '🧑', color: 'blue', digits: 6, type: 'kyu' as const },
{ level: '4th Kyu', emoji: '🧑', color: 'blue', digits: 7, type: 'kyu' as const },
{ level: '3rd Kyu', emoji: '🧔', color: 'violet', digits: 8, type: 'kyu' as const },
{ level: '2nd Kyu', emoji: '🧔', color: 'violet', digits: 9, type: 'kyu' as const },
{ level: '1st Kyu', emoji: '🧔', color: 'violet', digits: 10, type: 'kyu' as const },
{
level: 'Pre-1st Dan',
name: 'Jun-Shodan',
minScore: 90,
emoji: '🧙',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '1st Dan',
name: 'Shodan',
minScore: 100,
emoji: '🧙',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '2nd Dan',
name: 'Nidan',
minScore: 120,
emoji: '🧙‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '3rd Dan',
name: 'Sandan',
minScore: 140,
emoji: '🧙‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '4th Dan',
name: 'Yondan',
minScore: 160,
emoji: '🧙‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '5th Dan',
name: 'Godan',
minScore: 180,
emoji: '🧙‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '6th Dan',
name: 'Rokudan',
minScore: 200,
emoji: '🧝',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '7th Dan',
name: 'Nanadan',
minScore: 220,
emoji: '🧝',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '8th Dan',
name: 'Hachidan',
minScore: 250,
emoji: '🧝‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '9th Dan',
name: 'Kudan',
minScore: 270,
emoji: '🧝‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '10th Dan',
name: 'Judan',
minScore: 290,
emoji: '👑',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
] as const
export default function LevelsPage() {
const [currentIndex, setCurrentIndex] = useState(0)
const currentLevel = allLevels[currentIndex]
// Calculate scale factor based on number of columns to fit the page
// Smaller scale for more columns (Dan levels with 30 columns)
const scaleFactor = Math.min(2.5, 20 / currentLevel.digits)
// Generate an interesting non-zero number to display on the abacus
// Use a suffix pattern so rightmost digits stay constant as columns increase
// This prevents beads from shifting: ones always 9, tens always 8, etc.
const digitPattern = '123456789'
// Use BigInt for numbers > 15 digits (Dan levels with 30 columns)
const repeatedPattern = digitPattern.repeat(Math.ceil(currentLevel.digits / digitPattern.length))
const digitString = repeatedPattern.slice(-currentLevel.digits)
// Use BigInt for large numbers to get full 30-digit precision
const displayValue =
currentLevel.digits > 15 ? BigInt(digitString) : Number.parseInt(digitString, 10)
// Dark theme styles matching the homepage
const darkStyles = {
columnPosts: {
fill: 'rgba(255, 255, 255, 0.3)',
stroke: 'rgba(255, 255, 255, 0.2)',
strokeWidth: 2,
},
reckoningBar: {
fill: 'rgba(255, 255, 255, 0.4)',
stroke: 'rgba(255, 255, 255, 0.25)',
strokeWidth: 3,
},
}
return (
<PageWithNav navTitle="Kyu & Dan Levels" navEmoji="📊">
<div className={css({ bg: 'gray.900', minHeight: '100vh', pb: '12' })}>
{/* Hero Section */}
<div
className={css({
background:
'linear-gradient(135deg, rgba(17, 24, 39, 1) 0%, rgba(124, 58, 237, 0.3) 50%, rgba(17, 24, 39, 1) 100%)',
color: 'white',
py: { base: '12', md: '16' },
position: 'relative',
overflow: 'hidden',
})}
>
<div
className={css({
position: 'absolute',
inset: 0,
opacity: 0.1,
backgroundImage:
'radial-gradient(circle at 2px 2px, rgba(255, 255, 255, 0.15) 1px, transparent 0)',
backgroundSize: '40px 40px',
})}
/>
<div className={container({ maxW: '6xl', px: '4', position: 'relative' })}>
<div className={css({ textAlign: 'center', maxW: '5xl', mx: 'auto' })}>
<h1
className={css({
fontSize: { base: '3xl', md: '5xl', lg: '6xl' },
fontWeight: 'bold',
mb: '4',
lineHeight: 'tight',
background: 'linear-gradient(135deg, #fbbf24 0%, #f59e0b 50%, #fbbf24 100%)',
backgroundClip: 'text',
color: 'transparent',
})}
>
Understanding Kyu & Dan Levels
</h1>
<p
className={css({
fontSize: { base: 'lg', md: 'xl' },
color: 'gray.300',
mb: '6',
maxW: '3xl',
mx: 'auto',
lineHeight: '1.6',
})}
>
Slide through the complete progression from beginner to master
</p>
</div>
</div>
</div>
{/* Main content */}
<div className={container({ maxW: '6xl', px: '4', py: '12' })}>
<section className={stack({ gap: '8' })}>
{/* Current Level Display */}
<div
className={css({
bg: 'rgba(0, 0, 0, 0.4)',
border: '2px solid',
borderColor:
currentLevel.color === 'green'
? 'green.500'
: currentLevel.color === 'blue'
? 'blue.500'
: currentLevel.color === 'violet'
? 'violet.500'
: 'amber.500',
rounded: 'xl',
p: { base: '6', md: '8' },
})}
>
{/* Level Info */}
<div className={css({ textAlign: 'center', mb: '6' })}>
<div className={css({ fontSize: '5xl', mb: '3' })}>{currentLevel.emoji}</div>
<h2
className={css({
fontSize: { base: '2xl', md: '3xl' },
fontWeight: 'bold',
color:
currentLevel.color === 'green'
? 'green.400'
: currentLevel.color === 'blue'
? 'blue.400'
: currentLevel.color === 'violet'
? 'violet.400'
: 'amber.400',
mb: '2',
})}
>
{currentLevel.level}
</h2>
{'name' in currentLevel && (
<div className={css({ fontSize: 'md', color: 'gray.400', mb: '1' })}>
{currentLevel.name}
</div>
)}
{'minScore' in currentLevel && (
<div className={css({ fontSize: 'sm', color: 'gray.500' })}>
Minimum Score: {currentLevel.minScore} points
</div>
)}
</div>
{/* Abacus Display */}
<div
className={css({
display: 'flex',
justifyContent: 'center',
mb: '6',
p: '6',
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'lg',
border: '1px solid',
borderColor: 'gray.700',
overflowX: 'auto',
})}
>
<AbacusReact
value={displayValue}
columns={currentLevel.digits}
scaleFactor={scaleFactor}
showNumbers={true}
customStyles={darkStyles}
/>
</div>
{/* Digit Count */}
<div className={css({ textAlign: 'center', color: 'gray.400', fontSize: 'sm' })}>
Requires mastery of <strong>{currentLevel.digits}-digit</strong> calculations
</div>
</div>
{/* Slider Control */}
<div
className={css({
bg: 'rgba(0, 0, 0, 0.3)',
border: '1px solid',
borderColor: 'gray.700',
rounded: 'xl',
p: '6',
})}
>
<div className={css({ mb: '4', textAlign: 'center' })}>
<h3
className={css({ fontSize: 'lg', fontWeight: 'bold', color: 'white', mb: '2' })}
>
Explore All Levels
</h3>
<p className={css({ fontSize: 'sm', color: 'gray.400' })}>
Drag the slider to see each rank
</p>
</div>
{/* Range Slider */}
<input
type="range"
min="0"
max={allLevels.length - 1}
value={currentIndex}
onChange={(e) => setCurrentIndex(Number(e.target.value))}
className={css({
w: '100%',
h: '2',
bg: 'gray.700',
rounded: 'full',
outline: 'none',
cursor: 'pointer',
})}
/>
{/* Level Markers */}
<div
className={css({
display: 'flex',
justifyContent: 'space-between',
mt: '4',
fontSize: 'xs',
color: 'gray.500',
})}
>
<span>10th Kyu</span>
<span>1st Kyu</span>
<span>10th Dan</span>
</div>
</div>
{/* Legend */}
<div
className={css({
display: 'flex',
flexWrap: 'wrap',
gap: '6',
justifyContent: 'center',
p: '6',
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'lg',
border: '1px solid',
borderColor: 'gray.700',
})}
>
<div className={css({ display: 'flex', alignItems: 'center', gap: '2' })}>
<div className={css({ w: '4', h: '4', bg: 'green.500', rounded: 'sm' })} />
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Beginner (10-7 Kyu)
</span>
</div>
<div className={css({ display: 'flex', alignItems: 'center', gap: '2' })}>
<div className={css({ w: '4', h: '4', bg: 'blue.500', rounded: 'sm' })} />
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Intermediate (6-4 Kyu)
</span>
</div>
<div className={css({ display: 'flex', alignItems: 'center', gap: '2' })}>
<div className={css({ w: '4', h: '4', bg: 'violet.500', rounded: 'sm' })} />
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Advanced (3-1 Kyu)
</span>
</div>
<div className={css({ display: 'flex', alignItems: 'center', gap: '2' })}>
<div className={css({ w: '4', h: '4', bg: 'amber.500', rounded: 'sm' })} />
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Master (Dan ranks)
</span>
</div>
</div>
{/* Info Section */}
<div
className={css({
bg: 'rgba(0, 0, 0, 0.4)',
border: '1px solid',
borderColor: 'gray.700',
rounded: 'xl',
p: { base: '6', md: '8' },
})}
>
<h3
className={css({
fontSize: { base: 'xl', md: '2xl' },
fontWeight: 'bold',
color: 'white',
mb: '4',
})}
>
About This Ranking System
</h3>
<div className={stack({ gap: '4' })}>
<p className={css({ color: 'gray.300', lineHeight: '1.6' })}>
This ranking system is based on the official examination structure used by the{' '}
<strong className={css({ color: 'white' })}>Japan Abacus Federation</strong>. It
represents a standardized progression from beginner (10th Kyu) to master level
(10th Dan), used internationally for soroban proficiency assessment.
</p>
<p className={css({ color: 'gray.300', lineHeight: '1.6' })}>
The system is designed to gradually increase in difficulty. Kyu levels progress
from 2-digit calculations at 10th Kyu to 10-digit calculations at 1st Kyu. Dan
levels all require mastery of 30-digit calculations, with ranks awarded based on
exam scores.
</p>
</div>
</div>
</section>
</div>
</div>
</PageWithNav>
)
}

View File

@@ -12,32 +12,51 @@ import { token } from '../../styled-system/tokens'
// Mini abacus that cycles through random 3-digit numbers
function MiniAbacus() {
const [currentValue, setCurrentValue] = useState(0)
const abacusConfig = useAbacusConfig({
abacusColumns: 3,
theme: 'dark',
})
const [currentValue, setCurrentValue] = useState(123)
const appConfig = useAbacusConfig()
useEffect(() => {
// Cycle through random 3-digit numbers every 2 seconds
// Cycle through random 3-digit numbers every 2.5 seconds
const interval = setInterval(() => {
const randomNum = Math.floor(Math.random() * 1000) // 0-999
setCurrentValue(randomNum)
}, 2000)
}, 2500)
return () => clearInterval(interval)
}, [])
// Dark theme styles for the abacus
const darkStyles = {
columnPosts: {
fill: 'rgba(255, 255, 255, 0.3)',
stroke: 'rgba(255, 255, 255, 0.2)',
strokeWidth: 2,
},
reckoningBar: {
fill: 'rgba(255, 255, 255, 0.4)',
stroke: 'rgba(255, 255, 255, 0.25)',
strokeWidth: 3,
},
}
return (
<div
className={css({
height: '75px',
width: '75px',
height: '80px',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
})}
>
<AbacusReact value={currentValue} config={abacusConfig} />
<div className={css({ transform: 'scale(0.6)', transformOrigin: 'center center' })}>
<AbacusReact
value={currentValue}
columns={3}
beadShape={appConfig.beadShape}
customStyles={darkStyles}
/>
</div>
</div>
)
}
@@ -347,11 +366,14 @@ export default function HomePage() {
<div
className={css({
fontSize: '3xl',
minW: '50px',
width: '75px',
height: '115px',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
textAlign: 'center',
bg: 'rgba(255, 255, 255, 0.1)',
borderRadius: 'lg',
p: '2',
})}
>
{i === 0 ? <MiniAbacus /> : skill.icon}
@@ -532,15 +554,44 @@ export default function HomePage() {
<p style={{ color: '#e5e7eb', fontSize: '16px' }}>Progress from beginner to master</p>
</div>
<div
<Link
href="/levels"
className={css({
bg: 'rgba(0, 0, 0, 0.4)',
border: '1px solid',
borderColor: 'gray.700',
rounded: 'xl',
p: '8',
display: 'block',
transition: 'all 0.2s',
cursor: 'pointer',
position: 'relative',
_hover: {
bg: 'rgba(0, 0, 0, 0.5)',
borderColor: 'violet.500',
transform: 'translateY(-2px)',
boxShadow: '0 8px 16px rgba(124, 58, 237, 0.2)',
},
})}
>
{/* Subtle arrow indicator */}
<div
className={css({
position: 'absolute',
top: '4',
right: '4',
fontSize: 'xl',
color: 'gray.500',
transition: 'all 0.2s',
_groupHover: {
color: 'violet.400',
transform: 'translateX(4px)',
},
})}
>
</div>
<div
className={css({
display: 'flex',
@@ -552,25 +603,39 @@ export default function HomePage() {
>
{(
[
{ level: '10 Kyu', label: 'Beginner', color: 'colors.green.400' },
{ level: '5 Kyu', label: 'Intermediate', color: 'colors.blue.400' },
{ level: '1 Kyu', label: 'Advanced', color: 'colors.violet.400' },
{ level: 'Dan', label: 'Master', color: 'colors.amber.400' },
{ level: '10 Kyu', label: 'Beginner', color: 'colors.green.400', emoji: '🧒' },
{
level: '5 Kyu',
label: 'Intermediate',
color: 'colors.blue.400',
emoji: '🧑',
},
{ level: '1 Kyu', label: 'Advanced', color: 'colors.violet.400', emoji: '🧔' },
{ level: 'Dan', label: 'Master', color: 'colors.amber.400', emoji: '🧙' },
] as const
).map((stage, i) => (
<div
key={i}
className={stack({
gap: '2',
gap: '0',
textAlign: 'center',
flex: '1',
position: 'relative',
})}
>
<div
className={css({
fontSize: '5xl',
mb: '0',
})}
>
{stage.emoji}
</div>
<div
className={css({
fontSize: 'xl',
fontWeight: 'bold',
mt: '-2',
})}
style={{ color: token(stage.color) }}
>
@@ -616,9 +681,9 @@ export default function HomePage() {
mt: '6',
})}
>
You'll progress through all these levels eventually
Click to learn about the official Japanese ranking system →
</div>
</div>
</Link>
</section>
{/* Additional Tools Section */}

View File

@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "4.24.0",
"version": "4.32.1",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [

View File

@@ -1,3 +1,283 @@
# [2.0.0](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v1.8.0...abacus-react-v2.0.0) (2025-10-20)
### Bug Fixes
* add dark color for abacus numerals ([73ff32c](https://github.com/antialias/soroban-abacus-flashcards/commit/73ff32c2432beb62710e57aa8b3b4793eca43fda)), closes [#1f2937](https://github.com/antialias/soroban-abacus-flashcards/issues/1f2937)
* add POST handler for join requests API endpoint ([d3e5cdf](https://github.com/antialias/soroban-abacus-flashcards/commit/d3e5cdfc54f2749f27c6f8b8db854a8d0b6029f8))
* add Typst to Docker image for flashcard generation ([d9a7694](https://github.com/antialias/soroban-abacus-flashcards/commit/d9a769403187bf70fb069be7ffe77417a62271a5))
* allow join with pending invitation for restricted rooms ([85b2cf9](https://github.com/antialias/soroban-abacus-flashcards/commit/85b2cf98167ccf632ab634a94eb436e1eb584614))
* allow password retry when joining via share link ([e469363](https://github.com/antialias/soroban-abacus-flashcards/commit/e469363699071610a35e0b5c507d0e15e29daa44))
* **api:** add 'math-sprint' to settings endpoint validation ([d790e5e](https://github.com/antialias/soroban-abacus-flashcards/commit/d790e5e278f81686077dbe3ef4adca49574ae434)), closes [#1](https://github.com/antialias/soroban-abacus-flashcards/issues/1)
* **api:** include members and memberPlayers in room creation response ([8320d9e](https://github.com/antialias/soroban-abacus-flashcards/commit/8320d9e730e2b9964e509847dfa504a78b721b5a))
* **arcade-rooms:** navigate to invite link after room creation ([1922b21](https://github.com/antialias/soroban-abacus-flashcards/commit/1922b2122bb1bc4aeada7526d8c46aa89024bb00))
* **arcade:** add defensive checks and update test fixtures ([a93d981](https://github.com/antialias/soroban-abacus-flashcards/commit/a93d981d1ab3abed019b28cebe87525191313cc7))
* **arcade:** add host-only game selection with clear messaging ([22df1b0](https://github.com/antialias/soroban-abacus-flashcards/commit/22df1b0b661efe69fac1a6bd716531c904757412))
* **arcade:** add host-only game selection with clear messaging ([c0680ca](https://github.com/antialias/soroban-abacus-flashcards/commit/c0680cad0fa26af0933e93a06c50317bf443cc7d))
* **arcade:** add Number Guesser to game config helpers ([7d1a351](https://github.com/antialias/soroban-abacus-flashcards/commit/7d1a351ed6a1442ae34f6b75d46039bfa77a921b))
* **arcade:** allow room creator to rejoin restricted/approval rooms ([654ba19](https://github.com/antialias/soroban-abacus-flashcards/commit/654ba19ccca595d34ad205c036c18afb99a494c7))
* **arcade:** delete old session when room game changes ([98a3a25](https://github.com/antialias/soroban-abacus-flashcards/commit/98a3a2573db51899c41ba02796895d676c4e16ef))
* **arcade:** implement settings persistence for matching game ([08fe432](https://github.com/antialias/soroban-abacus-flashcards/commit/08fe4326a6a7c484b9058a241f4ff79b3fb5125f))
* **arcade:** only notify room creator of join requests ([bc571e3](https://github.com/antialias/soroban-abacus-flashcards/commit/bc571e3d0d11fe4142680132d551e25ca626d950))
* **arcade:** preserve game settings when returning to game selection ([0ee7739](https://github.com/antialias/soroban-abacus-flashcards/commit/0ee7739091d60580d2f98cfe288b8586b03348f3))
* **arcade:** preserve gameConfig when switching games ([2273c71](https://github.com/antialias/soroban-abacus-flashcards/commit/2273c71a872a5122d0b2023835fe30640106048e))
* **arcade:** prevent empty update in settings API when only gameConfig changes ([ffb626f](https://github.com/antialias/soroban-abacus-flashcards/commit/ffb626f4038fd32d0f40dba8d83ae4d881d698d0))
* **arcade:** prevent gameConfig from being overwritten when switching games ([a89d3a9](https://github.com/antialias/soroban-abacus-flashcards/commit/a89d3a970137471e2652de992c45370dbb97416d))
* **arcade:** prevent server-side loading of React components ([784793b](https://github.com/antialias/soroban-abacus-flashcards/commit/784793ba244731edf45391da44588a978b137abe))
* **arcade:** read nested gameConfig correctly when creating sessions ([94ef392](https://github.com/antialias/soroban-abacus-flashcards/commit/94ef39234d362b82e032cb69d3561b9fcb436eaf))
* **arcade:** remove broken query param from game URLs ([87631af](https://github.com/antialias/soroban-abacus-flashcards/commit/87631af6788bd7b42e671374e55ec0ad8435900c))
* **arcade:** remove legacy master-organizer placeholder ([76d207e](https://github.com/antialias/soroban-abacus-flashcards/commit/76d207e2e5244f84bc0d76fe3d753034f1991228))
* **arcade:** resolve TypeScript errors in game config helpers ([04c9944](https://github.com/antialias/soroban-abacus-flashcards/commit/04c9944f2ed1025f5a4ece61761889edd08cc60d))
* **build:** resolve Docker build failures preventing deployment ([7801dbb](https://github.com/antialias/soroban-abacus-flashcards/commit/7801dbb25fb0a33429c70f11294264f7238ce7a4))
* **card-sorting:** center AbacusReact SVGs in card tiles ([26edec1](https://github.com/antialias/soroban-abacus-flashcards/commit/26edec1bbf038264405ec9d161edcd18f67a6fc6))
* **card-sorting:** faithfully port UI/UX from Python original ([c92076f](https://github.com/antialias/soroban-abacus-flashcards/commit/c92076f232930aa12d9a0230fa745b73b5cc04d9)), closes [#2c5f76](https://github.com/antialias/soroban-abacus-flashcards/issues/2c5f76) [#1976d2](https://github.com/antialias/soroban-abacus-flashcards/issues/1976d2)
* **card-sorting:** increase card tile sizes to contain abacuses ([d2a3b7a](https://github.com/antialias/soroban-abacus-flashcards/commit/d2a3b7ae2e3f6819b8d9ace32be22f04f748d1bc))
* **card-sorting:** increase SVG size to fill card containers ([cf9d893](https://github.com/antialias/soroban-abacus-flashcards/commit/cf9d893f3fdbef6e91cd0ba283d602b9215569f1))
* **card-sorting:** match game selector background to other games ([db62519](https://github.com/antialias/soroban-abacus-flashcards/commit/db62519f9beb0b4bc6120e1fd5ec251cfde5c3c1)), closes [#ccfbf1](https://github.com/antialias/soroban-abacus-flashcards/issues/ccfbf1) [#99f6e4](https://github.com/antialias/soroban-abacus-flashcards/issues/99f6e4)
* **card-sorting:** match Python card layout with flex wrap ([9679d68](https://github.com/antialias/soroban-abacus-flashcards/commit/9679d68154ac8b6a2f905ec7d17a34b39bc00237))
* **card-sorting:** position slots flow horizontally with wrap ([e14ffe4](https://github.com/antialias/soroban-abacus-flashcards/commit/e14ffe44d66d0c97bc0cc4e0c255698e88ce723a))
* **card-sorting:** use blue gradient matching other game cards ([bdb84f5](https://github.com/antialias/soroban-abacus-flashcards/commit/bdb84f5d909542060fa886a83a5af62c4a785a98))
* clear hover state in CLEAR_MISMATCH for clean turn transitions ([43f7c92](https://github.com/antialias/soroban-abacus-flashcards/commit/43f7c92f6d61616e18439c995dc4a4848e233520))
* clear hover state on turn changes and game transitions ([6fd425c](https://github.com/antialias/soroban-abacus-flashcards/commit/6fd425ce85ddbf5e0125f757dc9886915fb6f749))
* **complement-race:** add missing AI commentary cooldown updates ([357aa30](https://github.com/antialias/soroban-abacus-flashcards/commit/357aa30618f80d659ae515f94b7b9254bb458910))
* **complement-race:** add missing useEffect import ([3054130](https://github.com/antialias/soroban-abacus-flashcards/commit/30541304dd0f0801860dd62967f7f7cae717bcdd))
* **complement-race:** add missing useRef import ([d43829a](https://github.com/antialias/soroban-abacus-flashcards/commit/d43829ad48f7ee879a46879f5e6ac1256db1f564))
* **complement-race:** add pressure decay system and improve logging ([66992e8](https://github.com/antialias/soroban-abacus-flashcards/commit/66992e877065a42d00379ef8fae0a6e252b0ffcb))
* **complement-race:** balance AI speeds to match original implementation ([054f0c0](https://github.com/antialias/soroban-abacus-flashcards/commit/054f0c0d235dc2b0042a0f6af48840d23a4c5ff8))
* **complement-race:** clear input state on question transitions ([5872030](https://github.com/antialias/soroban-abacus-flashcards/commit/587203056a1e1692348805eb0de909d81d16e158))
* **complement-race:** correct passenger boarding to use multiplayer fields ([7ed1b94](https://github.com/antialias/soroban-abacus-flashcards/commit/7ed1b94b8fa620cb4f64ba43e160ef511704f3ce))
* **complement-race:** counter-flip AI speech bubbles to make text readable ([07d5607](https://github.com/antialias/soroban-abacus-flashcards/commit/07d5607218aee03e813eceff5d161a7838d66bcb))
* **complement-race:** flip AI racers to face right in practice mode ([ebfff1a](https://github.com/antialias/soroban-abacus-flashcards/commit/ebfff1a62fd104d531a8158345c8c012ec8a55d3))
* **complement-race:** flip player avatar to face right in practice mode ([fa6b3b6](https://github.com/antialias/soroban-abacus-flashcards/commit/fa6b3b69d5a4a7eb70f8c18fc8c122c54c4d504a))
* **complement-race:** implement client-side momentum with continuous decay for smooth train movement ([ea19ff9](https://github.com/antialias/soroban-abacus-flashcards/commit/ea19ff918bc70ad3eb0339e18dbd32195f34816e))
* **complement-race:** improve AI speech bubble positioning ([6e436db](https://github.com/antialias/soroban-abacus-flashcards/commit/6e436db5e709d944ebffed6936ea1f8e4bd2e19e))
* **complement-race:** reduce initial momentum from 50 to 10 to prevent train sailing past first station ([5f146b0](https://github.com/antialias/soroban-abacus-flashcards/commit/5f146b0daf74d54e1c7b9a57d3a2f37e73849ff2))
* **complement-race:** remove dual game loop conflict preventing route progression ([84d42e2](https://github.com/antialias/soroban-abacus-flashcards/commit/84d42e22ac0cdd25e87e45dc698029ad7ed78559))
* **complement-race:** resolve TypeScript errors in state adapter ([59abcca](https://github.com/antialias/soroban-abacus-flashcards/commit/59abcca4c4192ca28944fa1fa366791d557c1c27))
* **complement-race:** restore smooth train movement with client-side game loop ([46a80cb](https://github.com/antialias/soroban-abacus-flashcards/commit/46a80cbcc8ec39224d4edaf540da25611d48fbdd))
* **complement-race:** show new passengers when route changes ([ec1c8ed](https://github.com/antialias/soroban-abacus-flashcards/commit/ec1c8ed263844f56477c1f709041339b42b48f4e))
* **complement-race:** track physical car indices to prevent boarding issues ([53bbae8](https://github.com/antialias/soroban-abacus-flashcards/commit/53bbae84af7317d5e12109db2054cc70ca5bea27))
* **complement-race:** track previous position to detect route threshold crossing ([a6c20aa](https://github.com/antialias/soroban-abacus-flashcards/commit/a6c20aab3b245d9893808d188d16a35ab80cfca9))
* **complement-race:** train now moves in sprint mode ([54b46e7](https://github.com/antialias/soroban-abacus-flashcards/commit/54b46e771e654721e7fabb1f45ecd45daf8e447f))
* **complement-race:** update passenger display when state changes ([5116364](https://github.com/antialias/soroban-abacus-flashcards/commit/511636400c19776b58c6bddf8f7c9cc398a05236))
* **complement-race:** use active local players pattern from navbar ([71cdc34](https://github.com/antialias/soroban-abacus-flashcards/commit/71cdc342c97ca53b5e7e4202d4d344199e8ddd98))
* **complement-race:** use local player emoji instead of first active player ([76eb051](https://github.com/antialias/soroban-abacus-flashcards/commit/76eb0517c202d1b9160b49dec0b99ff4972daff2))
* correct AbacusReact API usage and add structural styling ([247377f](https://github.com/antialias/soroban-abacus-flashcards/commit/247377fca35ee3433e02ad594ecc1c4f391f0143)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24) [#a78](https://github.com/antialias/soroban-abacus-flashcards/issues/a78)
* create arcade sessions on room join to enable config changes ([c29501f](https://github.com/antialias/soroban-abacus-flashcards/commit/c29501f6663cb6063f2ddef8b3fdb14c31927639))
* **db:** add 'math-sprint' to database schema enums ([7b112a9](https://github.com/antialias/soroban-abacus-flashcards/commit/7b112a98babe782d4c254ef18a0295e7cbf8fefa)), closes [#1](https://github.com/antialias/soroban-abacus-flashcards/issues/1)
* **deployment:** pass git info to Docker build for deployment info modal ([4b04e43](https://github.com/antialias/soroban-abacus-flashcards/commit/4b04e43ff8c9e9f239d7f5e306aab338b535296f))
* **docker:** add packages/templates for Typst flashcard generation ([1417722](https://github.com/antialias/soroban-abacus-flashcards/commit/14177224380b8c37413123bee344c9b762055a15))
* **docker:** add qpdf for PDF linearization and validation ([c92ff39](https://github.com/antialias/soroban-abacus-flashcards/commit/c92ff3971c853e4e55ccd632ff3ee292fcce8315))
* **docker:** bypass PEP 668 externally-managed-environment error ([bb59c61](https://github.com/antialias/soroban-abacus-flashcards/commit/bb59c61638e60b0678043e954e044d9390f88e7f))
* **docker:** copy core package with Python scripts to production image ([33e9ad2](https://github.com/antialias/soroban-abacus-flashcards/commit/33e9ad2f79b591f1c5ee57a6691e1bcf48420859))
* **docker:** include Panda CSS styled-system in production image ([57fabff](https://github.com/antialias/soroban-abacus-flashcards/commit/57fabffe605d953b4a4d7e05032401cbf1ab2d14))
* **docker:** install py3-pip for Python dependency installation ([0f55909](https://github.com/antialias/soroban-abacus-flashcards/commit/0f55909533414bdc07f113b93bb8bfa21367959b))
* **docker:** install Python dependencies for flashcard generation ([c9b7e92](https://github.com/antialias/soroban-abacus-flashcards/commit/c9b7e92f39ee7aa7f13606c2836763144df102e7))
* **docker:** remove reference to deleted @soroban/client package ([2953ef8](https://github.com/antialias/soroban-abacus-flashcards/commit/2953ef8917f7b13f6eb562eb7d58d14179a718da))
* exclude dist from TypeScript compilation and add missing type import ([b7f1d5a](https://github.com/antialias/soroban-abacus-flashcards/commit/b7f1d5a5696888bb4fbf6d5da14ca333de0f0167))
* hide hover avatar for current user's own player ([dba42b5](https://github.com/antialias/soroban-abacus-flashcards/commit/dba42b59257f2422ec8f31a46c222393fcc157d4))
* **homepage:** adjust mini abacus container height ([c4066d6](https://github.com/antialias/soroban-abacus-flashcards/commit/c4066d687925bbe7737ebfeefdada7365ff97c6c))
* **homepage:** correct positioning of progression arrows in Your Journey section ([3fff9ef](https://github.com/antialias/soroban-abacus-flashcards/commit/3fff9ef140bf1f462042f8319ed6c5e2a376e4ba))
* **homepage:** fix MiniAbacus runtime error and improve sizing ([1fa0df8](https://github.com/antialias/soroban-abacus-flashcards/commit/1fa0df85f7d3988cbc61701d89476419ccf0a13c))
* **homepage:** improve text contrast in Your Journey section ([24d1200](https://github.com/antialias/soroban-abacus-flashcards/commit/24d120004dccecc1ce2f08c1b73eec902868fb23))
* **homepage:** use correct AbacusReact API and fix clipping/styling issues ([1432afd](https://github.com/antialias/soroban-abacus-flashcards/commit/1432afd6e6bd547bd0da76dbeea1c2b71244826f))
* **homepage:** use direct conditionals for mini abacus padding ([38ef16a](https://github.com/antialias/soroban-abacus-flashcards/commit/38ef16a8f91f8ab4ad0d717b0321e2002636fafb))
* **homepage:** use explicit RGBA colors for Your Journey text ([9c51cc9](https://github.com/antialias/soroban-abacus-flashcards/commit/9c51cc94eec4efcab9c0b9d1190f5b79c0c7d365))
* **homepage:** use inline styles for journey level colors ([5d85e89](https://github.com/antialias/soroban-abacus-flashcards/commit/5d85e898d65d44d8d09bee952fad44b5a9c0cd20)), closes [#4ade80](https://github.com/antialias/soroban-abacus-flashcards/issues/4ade80) [#60a5](https://github.com/antialias/soroban-abacus-flashcards/issues/60a5) [#a78](https://github.com/antialias/soroban-abacus-flashcards/issues/a78) [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24)
* **homepage:** use inline styles for Your Journey text contrast ([8e51390](https://github.com/antialias/soroban-abacus-flashcards/commit/8e5139001818d7013e1b2654ac707f7429316d58)), closes [#e5e7](https://github.com/antialias/soroban-abacus-flashcards/issues/e5e7) [#e5e7](https://github.com/antialias/soroban-abacus-flashcards/issues/e5e7) [#9ca3](https://github.com/antialias/soroban-abacus-flashcards/issues/9ca3) [#d1d5](https://github.com/antialias/soroban-abacus-flashcards/issues/d1d5)
* **home:** use Panda CSS token() for dynamic colors and center arrows properly ([d52ba63](https://github.com/antialias/soroban-abacus-flashcards/commit/d52ba6373a4577655dc1e5f5ff4926af7f7d96c3))
* improve authorization error handling and add missing decline invitation endpoint ([97669ad](https://github.com/antialias/soroban-abacus-flashcards/commit/97669ad084b077cbf6f33b570710016ba666cdb6))
* improve join request approval error handling with actionable messages ([57bf846](https://github.com/antialias/soroban-abacus-flashcards/commit/57bf8460c8ecff374355bfb93f4b06dfbb148273))
* improve kicked modal message for retired room ejections ([f865ce1](https://github.com/antialias/soroban-abacus-flashcards/commit/f865ce16ecf7648e41549795c8137f4fc33e34ac))
* join user socket channel to receive approval notifications ([7d08fdd](https://github.com/antialias/soroban-abacus-flashcards/commit/7d08fdd90643920857eda09998ac01afbae74154))
* **levels:** use correct AbacusReact API with direct props ([892b377](https://github.com/antialias/soroban-abacus-flashcards/commit/892b377eb3bbd555dd2566bf58e946e9faa7b9f6))
* **levels:** use correct dark mode styling from homepage + docs update ([c38767f](https://github.com/antialias/soroban-abacus-flashcards/commit/c38767f4d399fa2caa5cd4e0185689d0207fbdaf))
* **matching:** add settings persistence to matching game ([00dcb87](https://github.com/antialias/soroban-abacus-flashcards/commit/00dcb872b7e70bdb7de301b56fe42195e6ee923f))
* **matching:** apply turn indicators to arcade version too ([e6f96a8](https://github.com/antialias/soroban-abacus-flashcards/commit/e6f96a8b992c15f868ac5b1c1ac36b32caf433ed))
* **matching:** make MemoryGrid generic to support different card types ([dcda826](https://github.com/antialias/soroban-abacus-flashcards/commit/dcda826b9a7cab6614638f8661f288e9fa010324))
* **matching:** only apply turn indicator when game is active ([cb4c061](https://github.com/antialias/soroban-abacus-flashcards/commit/cb4c061d11433799a0091f4a958371ff7cef7a00))
* **matching:** replace mismatch banner with card shake animation ([804096f](https://github.com/antialias/soroban-abacus-flashcards/commit/804096fd8a0709750114ab01a1015f9b5fc28b63))
* **matching:** use UUID instead of numeric index for scores ([5036cb0](https://github.com/antialias/soroban-abacus-flashcards/commit/5036cb00b6eff91cfa52b5babb7e5a91ff7e18b3))
* **math-sprint:** remove unused import and autoFocus attribute ([51593eb](https://github.com/antialias/soroban-abacus-flashcards/commit/51593eb44f93e369d6a773ee80e5f5cf50f3be67))
* **memory-quiz:** fix playMode persistence by updating validator ([de0efd5](https://github.com/antialias/soroban-abacus-flashcards/commit/de0efd59321ec779cddb900724035884290419b7))
* **memory-quiz:** persist playMode setting across game switches ([487ca7f](https://github.com/antialias/soroban-abacus-flashcards/commit/487ca7fba62e370c85bc3779ca8a96eb2c2cc3e3))
* **memory-quiz:** prevent duplicate card processing from optimistic updates ([51676fc](https://github.com/antialias/soroban-abacus-flashcards/commit/51676fc15f5bc15cdb43393d3e66f7c5a0667868))
* **memory-quiz:** prevent input lag during rapid typing in room mode ([b45139b](https://github.com/antialias/soroban-abacus-flashcards/commit/b45139b588d0ab6df4d6c1003c1b65b634e2b041))
* **memory-quiz:** scope game settings by game name for proper persistence ([3dfe54f](https://github.com/antialias/soroban-abacus-flashcards/commit/3dfe54f1cb89bd636e763e1c5acb03776f97c011))
* **memory-quiz:** synchronize card display across all players in multiplayer ([472f201](https://github.com/antialias/soroban-abacus-flashcards/commit/472f201088d82f92030273fadaf8a8e488820d6c))
* **migrations:** add migration 0009 for display_password column ([040d749](https://github.com/antialias/soroban-abacus-flashcards/commit/040d7495a0801076b252d2574023f5323540db1a))
* **moderation:** don't show pending invitation for users already in room ([fae5920](https://github.com/antialias/soroban-abacus-flashcards/commit/fae5920e2fda910f8db724103a837537b1063ac7))
* **moderation:** improve access mode settings UX ([dd9e657](https://github.com/antialias/soroban-abacus-flashcards/commit/dd9e657db85752b32ff91ae1b33a0bf7a7628e07))
* move invitations into nav and filter out current/banned rooms ([cfaf82b](https://github.com/antialias/soroban-abacus-flashcards/commit/cfaf82b2cc93c6da1dcceb5aea8d0bd2c7b14cea))
* **nav:** add delay to hamburger menu hover to prevent premature closing ([95cd72e](https://github.com/antialias/soroban-abacus-flashcards/commit/95cd72e9bf410c7772999a17fae88719dd6e404e))
* **nav:** add z-index to turn labels to prevent avatar overlap ([7c294da](https://github.com/antialias/soroban-abacus-flashcards/commit/7c294dafff4e4d70831e12897aec06092cd3ff3f))
* **nav:** close hamburger menu when nested dropdown closes and mouse not hovering ([7d65212](https://github.com/antialias/soroban-abacus-flashcards/commit/7d652126d04239d1971b8aa302137295a3dde90b))
* **nav:** enable tooltips for local players during gameplay ([5499700](https://github.com/antialias/soroban-abacus-flashcards/commit/54997007b8485c4d7c605d5b6179cedef3fdc9c7))
* **nav:** improve readability of turn label text ([bbd1da0](https://github.com/antialias/soroban-abacus-flashcards/commit/bbd1da02b5e94d625844d9301c617da98d01868a))
* **nav:** improve text contrast in room info pane ([3e691cb](https://github.com/antialias/soroban-abacus-flashcards/commit/3e691cb06d64e32f65146ffd690fa1c25e9b487d))
* **nav:** navigate to /arcade/room (not /arcade/rooms/{id}) ([1c55f36](https://github.com/antialias/soroban-abacus-flashcards/commit/1c55f3630cb5f07b685555e41baa5a49314f15a3))
* **nav:** navigate to room after creation from (+) menu ([21e6e33](https://github.com/antialias/soroban-abacus-flashcards/commit/21e6e33173e7939102a7e6d6a7bd5168a97a49d6))
* **nav:** prevent hamburger menu from closing when toggling Style dropdown ([a898fbc](https://github.com/antialias/soroban-abacus-flashcards/commit/a898fbc187bf5286f63719420e0e98654ef25bb3))
* **nav:** prevent style dropdown from closing hamburger menu ([560a052](https://github.com/antialias/soroban-abacus-flashcards/commit/560a05266e15b51089cfd127b4ebe0990f04e64d))
* **nav:** prevent turn label text from being obscured ([c4b00dd](https://github.com/antialias/soroban-abacus-flashcards/commit/c4b00dd679aa2f87ae6b84a37e5b6d0d38113606))
* **nav:** properly prevent nested style dropdown from closing hamburger menu ([c5b6a82](https://github.com/antialias/soroban-abacus-flashcards/commit/c5b6a82ca42e0f9b381f2086e825e3ce36d738a9))
* **nav:** remove animation/enlargement from network player turn indicator ([53079ed](https://github.com/antialias/soroban-abacus-flashcards/commit/53079ede13ce9734cd3e702f27e6cb8f7fff626e))
* **nav:** remove blue gradient background from network players ([2881aff](https://github.com/antialias/soroban-abacus-flashcards/commit/2881affecca16afefdeb05aecdbb3648cba05691))
* **nav:** remove opacity reduction from local players ([5215af8](https://github.com/antialias/soroban-abacus-flashcards/commit/5215af801fc7e7412dc1c84e6abf1231f7670bfb))
* **nav:** remove play arrow badge from turn indicators ([80cfc10](https://github.com/antialias/soroban-abacus-flashcards/commit/80cfc10f7887533b20d663f320696917e1856899))
* **nav:** update types for registry games with nullable gameName ([a51e539](https://github.com/antialias/soroban-abacus-flashcards/commit/a51e539d023681daf639ec104e79079c8ceec98e))
* **number-guesser:** add turn indicators, error feedback, and fix player ordering ([9f62623](https://github.com/antialias/soroban-abacus-flashcards/commit/9f626236845493ef68e1b3626e80efa35637b449))
* pixel-perfect alignment across all nav elements ([fa78a2c](https://github.com/antialias/soroban-abacus-flashcards/commit/fa78a2c001f3530b0a0929411e6e0addbc0abda0))
* **player-config:** correct label positioning in player settings dialog ([554cc40](https://github.com/antialias/soroban-abacus-flashcards/commit/554cc4063bc756c9c9cd1adf0c1964d3f2f6151b))
* populate session activePlayers from room members on join ([2d00939](https://github.com/antialias/soroban-abacus-flashcards/commit/2d00939f1b59a10d271f82098c1b88acb2245ce1))
* prevent duplicate arcade sessions per room ([4cc3de5](https://github.com/antialias/soroban-abacus-flashcards/commit/4cc3de5f43711bb2ffe9b10052108b27bba6889c))
* remove duplicate ModerationNotifications causing double toasts ([c6886a0](https://github.com/antialias/soroban-abacus-flashcards/commit/c6886a0e59b3cbf051a828e0157495101cd8c823))
* replace isLocked with accessMode and add bcryptjs ([a74b96b](https://github.com/antialias/soroban-abacus-flashcards/commit/a74b96bb6fe331d27f3d27b8f77a3ce32b254bce))
* replace last remaining isLoading with isPending in CreateRoomModal ([85d13cc](https://github.com/antialias/soroban-abacus-flashcards/commit/85d13cc552cfe2e825f8ea20c7db00d666599134))
* replace native alerts with inline confirmations in ModerationPanel ([ebe123e](https://github.com/antialias/soroban-abacus-flashcards/commit/ebe123ed7edf24fbc7b8765ed709455a8513d6d5))
* reset join request toast state when moderation event cleared ([6beb58a](https://github.com/antialias/soroban-abacus-flashcards/commit/6beb58a7b8f8e1841c71729a3517ab459e924aa9))
* resolve Memory Quiz room-based multiplayer validation issues ([2ffeade](https://github.com/antialias/soroban-abacus-flashcards/commit/2ffeade43710b5f3fff9991cc84763bbdbf97010))
* resolve TypeScript errors in MemoryGrid and StandardGameLayout ([cabbc82](https://github.com/antialias/soroban-abacus-flashcards/commit/cabbc821955d70f118630dc21a9fcbb6d340f278))
* **room-data:** update query cache when gameConfig changes ([7cea297](https://github.com/antialias/soroban-abacus-flashcards/commit/7cea297095b78d74f5b77ca83489ec1be684a486))
* **rooms:** add real-time ownership transfer updates via WebSocket ([c00cfa3](https://github.com/antialias/soroban-abacus-flashcards/commit/c00cfa3de011720f3399fa340182b347f7e0d456))
* **room:** update GAME_TYPE_TO_NAME mapping for memory-quiz ([4afa171](https://github.com/antialias/soroban-abacus-flashcards/commit/4afa171af212902120599b3d68f58cfbdf7820b0))
* set color on abacus container div for numeral visibility ([cd47960](https://github.com/antialias/soroban-abacus-flashcards/commit/cd4796024e41f731ae5d83c82f6582e19d6eaf99)), closes [#1f2937](https://github.com/antialias/soroban-abacus-flashcards/issues/1f2937)
* show initial value and improve numeral contrast ([1b57f6d](https://github.com/antialias/soroban-abacus-flashcards/commit/1b57f6ddecf3a118f2e4fadd1a91be1256f5a034)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24)
* simplify abacus pane with light background ([30f48ab](https://github.com/antialias/soroban-abacus-flashcards/commit/30f48ab8976976688e089b07ece7fdae6d7ada79))
* **socket-io:** update import path for socket-server module ([1a64dec](https://github.com/antialias/soroban-abacus-flashcards/commit/1a64decf5afe67c16e1aec283262ffa6132dcd83))
* stack game title dropdown ABOVE room pane, not inside it ([7bc815f](https://github.com/antialias/soroban-abacus-flashcards/commit/7bc815fd7dbbb1489a17782b2df0c3fe508dd574))
* **toast:** scope animations to prevent affecting other UI elements ([245ed8a](https://github.com/antialias/soroban-abacus-flashcards/commit/245ed8a625ba848f8cd79d51bfd88600cd77f0b9))
* **tutorial:** correct column index calculation for variable column counts ([bf1ced4](https://github.com/antialias/soroban-abacus-flashcards/commit/bf1ced43f801938b05f01548eea5fe771de1b58f))
* **tutorial:** filter bead highlights when using fewer columns ([4d906ec](https://github.com/antialias/soroban-abacus-flashcards/commit/4d906ec20e90a9b0b3838f9b8428e0c68992f381))
* **tutorial:** reduce tooltip z-index to scroll under nav bar ([47640f3](https://github.com/antialias/soroban-abacus-flashcards/commit/47640f3486c6d4a7107d59bdcce043f76fabbb1d))
* **tutorial:** resolve React hydration error in TutorialPlayer ([c883d9e](https://github.com/antialias/soroban-abacus-flashcards/commit/c883d9e4c1b3a2f52c9d41e3ddce7418399f2649))
* **tutorial:** resolve TypeScript errors in TutorialPlayer ([88f57ce](https://github.com/antialias/soroban-abacus-flashcards/commit/88f57ce6df125142d6ea7feec60c475926bd4929))
* **tutorial:** use correct customStyles API for dark mode frame styling ([fdc882c](https://github.com/antialias/soroban-abacus-flashcards/commit/fdc882cb046e3d8835fbca59841e9af5329bcc52))
* update locked room terminology and allow existing members ([1ddf985](https://github.com/antialias/soroban-abacus-flashcards/commit/1ddf985938d9542fe26e44da58234f3d4e3c9543))
* use app-wide abacus config and remove instruction text ([0a50c73](https://github.com/antialias/soroban-abacus-flashcards/commit/0a50c733b089c7c341f0fdef47da78d1c61a3cb5))
* use color instead of fill for numeral styling ([ea10c16](https://github.com/antialias/soroban-abacus-flashcards/commit/ea10c16811eb969b9963417079c330ae9ff295ba))
* use defaultValue for interactive abacus control ([06aca98](https://github.com/antialias/soroban-abacus-flashcards/commit/06aca986ace4d76b70f2fd2f5e57f66758185b38))
* use useCreateRoom hook instead of nonexistent createRoom from useRoomData ([f7d63b3](https://github.com/antialias/soroban-abacus-flashcards/commit/f7d63b30ac498b63797ae8683a0beb435a1c97b3))
### Code Refactoring
* **db:** remove database schema coupling for game names ([e135d92](https://github.com/antialias/soroban-abacus-flashcards/commit/e135d92abb4d27f646c1fbeff6524a729d107426)), closes [#1](https://github.com/antialias/soroban-abacus-flashcards/issues/1)
### Features
* **abacus-react:** add BigInt support for 30-digit Dan level abacuses ([0ab4cc2](https://github.com/antialias/soroban-abacus-flashcards/commit/0ab4cc288066b75a6ea4371f65098db5c0fc8847))
* add API routes for moderation and invitations ([79a8518](https://github.com/antialias/soroban-abacus-flashcards/commit/79a85185575571cf628d655b0558f8246d2b02c7))
* add backend library functions for room moderation ([84f3c4b](https://github.com/antialias/soroban-abacus-flashcards/commit/84f3c4bcfd258cb2e54b89b55d5162af57b74fe5))
* add common UI components ([cd3115a](https://github.com/antialias/soroban-abacus-flashcards/commit/cd3115aa6d6bb8cf227b3d15d055f27dc5377a00))
* add database schema for room moderation and invitations ([97d1604](https://github.com/antialias/soroban-abacus-flashcards/commit/97d16041dfe33bd817df2472323962dc4e94f8ee))
* add drizzle migration for room_game_configs table ([3bae00b](https://github.com/antialias/soroban-abacus-flashcards/commit/3bae00b9a9dc925039a02fe07d036a2fc5e0fb79))
* add fun automatic player naming system ([249257c](https://github.com/antialias/soroban-abacus-flashcards/commit/249257c6c77d503b48479065664c96c5de36a234))
* add invitation system UI components ([fd3a2d1](https://github.com/antialias/soroban-abacus-flashcards/commit/fd3a2d1f76eb12473bb2b5a33453362d6889d7b0))
* add moderation panel with unban & invite feature ([a2d0169](https://github.com/antialias/soroban-abacus-flashcards/commit/a2d0169f8063f00726ce2769bd5db270cfa82f4d))
* add name generator button and abacus emoji ([07212e4](https://github.com/antialias/soroban-abacus-flashcards/commit/07212e4df0c7fd4b8cccf935c48b14164df6961d))
* add player count to stacked room info ([540f6b7](https://github.com/antialias/soroban-abacus-flashcards/commit/540f6b76d05f561baa581d67070ab43134d8b5f6))
* add prominent join request approval notifications for room moderators ([036da6d](https://github.com/antialias/soroban-abacus-flashcards/commit/036da6de66ca7d3f459c55df657b04a9e88d9cd3))
* add real-time socket updates for moderation events ([86ceba3](https://github.com/antialias/soroban-abacus-flashcards/commit/86ceba3df3d39812d63fbf5d03fc37d8c3a75027))
* add room access modes and ownership transfer ([6ff21c4](https://github.com/antialias/soroban-abacus-flashcards/commit/6ff21c4f1dd0dd1db14257612809b4d40512689a))
* add room creation and join flow UI ([7f95032](https://github.com/antialias/soroban-abacus-flashcards/commit/7f950322530e8deb2e330d0d2147d1a20fa1e642))
* add socket listener and polling for approval notifications ([35b4a72](https://github.com/antialias/soroban-abacus-flashcards/commit/35b4a72c8b2f80a74b5d2fe02b048d4ec4d1d6f2))
* add waiting state for approval requests in JoinRoomModal ([f9b0429](https://github.com/antialias/soroban-abacus-flashcards/commit/f9b0429a2e2d22944acba66009dd87a9d9eb28c2))
* adjust tier probabilities for more abacus flavor ([49219e3](https://github.com/antialias/soroban-abacus-flashcards/commit/49219e34cde32736155a11929d10581e783cba69))
* **arcade:** add Card Sorting Challenge game scaffolding ([df37260](https://github.com/antialias/soroban-abacus-flashcards/commit/df37260e26bbb146493e0834e093afd98fa3f2a4))
* **arcade:** add Change Game functionality for room hosts ([ee39241](https://github.com/antialias/soroban-abacus-flashcards/commit/ee39241e3c9e04202592497d9987eafcb89c00c9))
* **arcade:** add game selection screen with navigation to room page ([4124f1c](https://github.com/antialias/soroban-abacus-flashcards/commit/4124f1cc081f5cb9d6f450f3c2e0cca8a247deba))
* **arcade:** add Math Sprint game implementation ([e5be09e](https://github.com/antialias/soroban-abacus-flashcards/commit/e5be09ef5f170c7544557f75b9eca17bb2069246))
* **arcade:** add modular game SDK and registry system ([de30bec](https://github.com/antialias/soroban-abacus-flashcards/commit/de30bec47923565fe5d1d5a6f719f3fc4e9d1509))
* **arcade:** add Number Guesser demo game with plugin architecture ([0e3c058](https://github.com/antialias/soroban-abacus-flashcards/commit/0e3c0587073a69574a50f05c467f2499296012bf))
* **arcade:** broadcast game selection changes to all room members ([b99e754](https://github.com/antialias/soroban-abacus-flashcards/commit/b99e7543952bb0d47f42e79dc4226b3c1280a0ee))
* **arcade:** migrate matching pairs - phases 1-4 and 7 complete ([2a3af97](https://github.com/antialias/soroban-abacus-flashcards/commit/2a3af973f70ff07de30b38bbe1cdc549a971846f))
* **arcade:** migrate memory-quiz to modular game system ([f48c37a](https://github.com/antialias/soroban-abacus-flashcards/commit/f48c37accccb88e790c7a1b438fd0566e7120e11))
* **arcade:** register Math Sprint in game system ([0c05a7c](https://github.com/antialias/soroban-abacus-flashcards/commit/0c05a7c6bbc8d6f6e1f92e15e691d7e1aba0d8f7)), closes [#2](https://github.com/antialias/soroban-abacus-flashcards/issues/2) [#3](https://github.com/antialias/soroban-abacus-flashcards/issues/3)
* **card-sorting:** add spectator mode UX enhancements ([4ab093a](https://github.com/antialias/soroban-abacus-flashcards/commit/4ab093a9d8ba5b290da44aaa6aa71ad7d7149b32))
* **card-sorting:** add UI components and fix AbacusReact props ([d249ec0](https://github.com/antialias/soroban-abacus-flashcards/commit/d249ec0e5ff4610f55f35f762d726e0c98ac366c))
* **card-sorting:** implement Provider with arcade session integration ([7f6fea9](https://github.com/antialias/soroban-abacus-flashcards/commit/7f6fea91f6dcc69a173eea86bcefc9921f1c1664))
* **complement-race:** add infinite win condition for Steam Sprint mode ([d8fdfee](https://github.com/antialias/soroban-abacus-flashcards/commit/d8fdfeef74a5d3bb9684254af1c9d64d264b46ad))
* **complement-race:** add mini app navigation bar ([ed0ef2d](https://github.com/antialias/soroban-abacus-flashcards/commit/ed0ef2d3b87324470d06b3246652967544caec26))
* **complement-race:** enable adaptive AI difficulty in arcade ([55010d2](https://github.com/antialias/soroban-abacus-flashcards/commit/55010d2bcd953718d8fea428b1f7f613a193779c))
* **complement-race:** implement state adapter for multiplayer support ([13882bd](https://github.com/antialias/soroban-abacus-flashcards/commit/13882bda3258d68a817473d7d830381f02553043))
* **complement-race:** restore AI opponents in practice and survival modes ([325e07d](https://github.com/antialias/soroban-abacus-flashcards/commit/325e07de5929169aa333ef16f7bca5b41eeb1622))
* **homepage:** add animated mini abacus to "Read and set numbers" card ([e028e34](https://github.com/antialias/soroban-abacus-flashcards/commit/e028e342ad4bc01491e05a4ba074628155926fd8))
* **homepage:** add more visual embellishments to learning cards ([4ec1b95](https://github.com/antialias/soroban-abacus-flashcards/commit/4ec1b952f202d50f6db287c41732ec65ca17c142))
* **homepage:** enhance "What You'll Learn" with visual cards ([d142342](https://github.com/antialias/soroban-abacus-flashcards/commit/d1423420e653b26b2f89d9d17ae5d597807d6979))
* **home:** redesign home page to showcase complete platform ([ee6c4f2](https://github.com/antialias/soroban-abacus-flashcards/commit/ee6c4f2f4f39e3b30f59c54866c3857c218fb80f))
* implement approval request flow for share links ([4a6b3ca](https://github.com/antialias/soroban-abacus-flashcards/commit/4a6b3cabe5c6aa42f4fa00ed09f9b3713f097539))
* implement avatar-themed name generation with probabilistic mixing ([76a8472](https://github.com/antialias/soroban-abacus-flashcards/commit/76a8472f12d251071b97f2288f62f0b358576232))
* implement proper retired room behavior with member expulsion ([a2d5368](https://github.com/antialias/soroban-abacus-flashcards/commit/a2d53680f27db04b2cd09973e62a76c5a7d4ce06))
* improve arcade nav player grouping and add room join code display ([8e9980d](https://github.com/antialias/soroban-abacus-flashcards/commit/8e9980dc82ba2ab4ce973fc2c7ed259a20af9b19))
* improve room creation UX and add password support for share links ([dcbb507](https://github.com/antialias/soroban-abacus-flashcards/commit/dcbb5072d8e0a12838fe70e3faa85f94cd63b0c1))
* integrate moderation system into arcade pages ([087652f](https://github.com/antialias/soroban-abacus-flashcards/commit/087652f9e7091a93c02906162275ef88ec5e44c6))
* **levels:** add Dan levels ladder visualization ([c18012c](https://github.com/antialias/soroban-abacus-flashcards/commit/c18012cb505a1f2a86ebed7579b379a4d7d97f2c))
* **levels:** add dark mode styling and responsive scaling to abacus ([92e1e62](https://github.com/antialias/soroban-abacus-flashcards/commit/92e1e621321039206f65b3605f5797bbdc6beafc))
* **levels:** add informational footer section ([0b1bff7](https://github.com/antialias/soroban-abacus-flashcards/commit/0b1bff7eab8f5da84ae309dbda336e168c2fe3fd))
* **levels:** add Kyu & Dan levels page with homepage link ([39b1e7d](https://github.com/antialias/soroban-abacus-flashcards/commit/39b1e7de16f15412c91cf648c714e31e2de7a6bc))
* **levels:** add kyu level data and cards ([6463a3b](https://github.com/antialias/soroban-abacus-flashcards/commit/6463a3b2f6371ebebac1048197fb44178997d2ef))
* **levels:** create true horizontal slider with abacus visualizations ([6d734f1](https://github.com/antialias/soroban-abacus-flashcards/commit/6d734f1d51f5ba1367f55923e58bd977413d754e))
* **levels:** implement interactive slider for exploring kyu & dan ranks ([eb3b100](https://github.com/antialias/soroban-abacus-flashcards/commit/eb3b1000563536d4143ba1f4ec04e59e8dd2e608))
* **levels:** replace kyu grid with interactive slider and abacus visualizations ([10978e8](https://github.com/antialias/soroban-abacus-flashcards/commit/10978e890beee65dea78ddcce52cfe5315d58063))
* make home page abacus interactive with audio ([9a53d7e](https://github.com/antialias/soroban-abacus-flashcards/commit/9a53d7e5db18853aca4e2e0c7abc799217feaecf))
* **matching:** use nav avatars as turn indicators ([7263828](https://github.com/antialias/soroban-abacus-flashcards/commit/7263828ed494a6487999c8436af53618715b3864))
* **math-sprint:** add game manifest ([1eefcc8](https://github.com/antialias/soroban-abacus-flashcards/commit/1eefcc89a58b79f928932a7425d6b88fb45a5526))
* **memory-quiz:** add multiplayer support with redesigned scoreboards ([1cf4469](https://github.com/antialias/soroban-abacus-flashcards/commit/1cf44696c26473ce4ab2fc2039ff42f08c20edb6))
* **memory-quiz:** persist game settings per-game across sessions ([05a8e0a](https://github.com/antialias/soroban-abacus-flashcards/commit/05a8e0a84272c6c45a4014413ee00726eb88b76a))
* **memory-quiz:** show player emojis on cards to indicate who found them ([05bd11a](https://github.com/antialias/soroban-abacus-flashcards/commit/05bd11a133706c9ed8c09c744da7ca8955fa979a))
* **moderation:** add inline feedback and persistent password display ([86e3d41](https://github.com/antialias/soroban-abacus-flashcards/commit/86e3d4199628f95048b9265c9de0adfdc2934f93))
* **moderation:** improve password input with copy button ([2580e47](https://github.com/antialias/soroban-abacus-flashcards/commit/2580e474d08bf91477339e998b2c70962a633f41))
* **nav:** add prominent turn indicator arrow badge ([f574558](https://github.com/antialias/soroban-abacus-flashcards/commit/f574558dffe22a1ecf06ee44d37b5eb1a20011b9))
* **nav:** add pulsing indicator for offline network players ([64fb30e](https://github.com/antialias/soroban-abacus-flashcards/commit/64fb30e7eca7b485687329b9dd3d9e90ac507e2d))
* **nav:** add turn indicators to network players ([623314b](https://github.com/antialias/soroban-abacus-flashcards/commit/623314bd383a54c57ca93ad9f2d8620cf89412e9))
* **nav:** add turn label text under current player avatars ([52a66d5](https://github.com/antialias/soroban-abacus-flashcards/commit/52a66d5f6869e760f2a8914a6d39d21d47cfb7f4))
* **nav:** center game context with hamburger menu for utilities ([a35a7d5](https://github.com/antialias/soroban-abacus-flashcards/commit/a35a7d56df945a5b15c1ddfa8b489c0d292e71c4))
* **nav:** combine room info and network players in single pane ([d5473ab](https://github.com/antialias/soroban-abacus-flashcards/commit/d5473ab66a7c8c78f10cef9bb7084fc311520b2c))
* **nav:** unify room dropdown with join code and game menu ([f7b83f8](https://github.com/antialias/soroban-abacus-flashcards/commit/f7b83f8c149b532321251abed98a94874196b2f5))
* prevent invitations to retired rooms ([a7c3c1f](https://github.com/antialias/soroban-abacus-flashcards/commit/a7c3c1f4cd802985c8f040bc1cdf3ea4482a2fce))
* redesign home page with component showcase ([29af265](https://github.com/antialias/soroban-abacus-flashcards/commit/29af265958f9fdab0253b92e153c01575840454d))
* redesign homepage with educational vision and interactive demo ([2f09cb5](https://github.com/antialias/soroban-abacus-flashcards/commit/2f09cb5539f2bb0b8c77359c6f774c3742313e1e))
* redesign room info as compact inline badge with click-to-copy ([6b3a440](https://github.com/antialias/soroban-abacus-flashcards/commit/6b3a4403695cc2f32df684005784a11f054827ff))
* replace access mode dropdown with visual button grid ([e5d0672](https://github.com/antialias/soroban-abacus-flashcards/commit/e5d067205989d7c3105998dcd7d67fd0408f332c))
* **tutorial:** add dark mode styling for coaching bar and abacus frame ([7e2f580](https://github.com/antialias/soroban-abacus-flashcards/commit/7e2f580877af9d21409f427778fa3569c950fcf5))
* **tutorial:** add dark theme and column control props ([d42f9b2](https://github.com/antialias/soroban-abacus-flashcards/commit/d42f9b2d9ad630826c55b753dc581c469e8f9083))
* **tutorial:** add fill color support for dark mode column posts and reckoning bar ([2eb3ff3](https://github.com/antialias/soroban-abacus-flashcards/commit/2eb3ff340613301df20bf14f5b461371a27d7f05))
* **tutorial:** add hideNavigation prop to TutorialPlayer ([79ea52a](https://github.com/antialias/soroban-abacus-flashcards/commit/79ea52af80c8cbb482bbdd87f77caf32ada737ee))
* **tutorial:** add hideTooltip prop and improve dark mode coaching bar ([1ee25b3](https://github.com/antialias/soroban-abacus-flashcards/commit/1ee25b3dd2f0ee9dd7ed571ba818b7ca5a247f85))
* **tutorial:** add silentErrors prop to suppress error messages ([8835e1c](https://github.com/antialias/soroban-abacus-flashcards/commit/8835e1c57ab8adcecefe0db082360dd98fbfaac7))
### Reverts
* **nav:** restore original room creation/join behavior ([710e93c](https://github.com/antialias/soroban-abacus-flashcards/commit/710e93c9972339885b8f4ca02ecd2c1cdf65c040))
### BREAKING CHANGES
* **db:** Database schemas now accept any string for game names
* Added DELETE /api/arcade/rooms/:roomId/invite endpoint for declining invitations
Authorization Error Handling:
- ModerationPanel: Parse and display API error messages (kick, ban, unban, invite, data loading)
- PendingInvitations: Parse and display API error messages (decline, fetch)
- All moderation actions now show specific auth errors like "Only the host can kick users"
New Endpoint:
- DELETE /api/arcade/rooms/:roomId/invite: Allow users to decline their pending invitations
* Validates invitation exists and is pending
* Only invited user can decline their own invitation
* Returns proper error messages for auth failures
Bug Fix:
- Fixed invitations/pending/route.ts ban check query (removed reference to non-existent unbannedAt field)
- Ban records are deleted when unbanned, so any existing ban is active
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
# [1.8.0](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v1.7.0...abacus-react-v1.8.0) (2025-10-10)

View File

@@ -213,7 +213,7 @@ export interface AbacusCallbacks {
value: number,
event: React.MouseEvent,
) => void;
onValueChange?: (newValue: number) => void;
onValueChange?: (newValue: number | bigint) => void;
onBeadRef?: (bead: BeadConfig, element: SVGElement | null) => void;
// Legacy callback for backward compatibility
onClick?: (bead: BeadConfig) => void;
@@ -240,7 +240,7 @@ export interface AbacusOverlay {
export interface AbacusConfig {
// Basic configuration
value?: number;
value?: number | bigint;
columns?: number | "auto";
showEmptyColumns?: boolean;
hideInactiveBeads?: boolean;
@@ -271,7 +271,7 @@ export interface AbacusConfig {
// Legacy callbacks for backward compatibility
onClick?: (bead: BeadConfig) => void;
onValueChange?: (newValue: number) => void;
onValueChange?: (newValue: number | bigint) => void;
}
export interface AbacusDimensions {
@@ -474,18 +474,23 @@ export function useAbacusState(
// NEW: Native place-value state management hook (eliminates the column index nightmare!)
export function useAbacusPlaceStates(
controlledValue: number = 0,
controlledValue: number | bigint = 0,
maxPlaceValue: ValidPlaceValues = 4,
) {
// Initialize state from value using place values as keys - NO MORE ARRAY INDICES!
const initializeFromValue = useCallback(
(value: number): PlaceStatesMap => {
(value: number | bigint): PlaceStatesMap => {
const states = new Map<ValidPlaceValues, PlaceState>();
// Convert to string to handle both number and bigint
const valueStr = value.toString();
const digits = valueStr.split('').map(Number);
// Always create ALL place values from 0 to maxPlaceValue (to match columns)
for (let place = 0; place <= maxPlaceValue; place++) {
const placeValueNum = Math.pow(10, place);
const digit = Math.floor(value / placeValueNum) % 10;
// Get digit from right: place 0 = rightmost, place 1 = second from right, etc.
const digitIndex = digits.length - 1 - place;
const digit = digitIndex >= 0 ? digits[digitIndex] : 0;
states.set(place as ValidPlaceValues, {
placeValue: place as ValidPlaceValues,
@@ -504,18 +509,32 @@ export function useAbacusPlaceStates(
);
// Calculate current value from place states - NO MORE INDEX MATH!
// Use BigInt for numbers that exceed safe integer range (>15 digits)
const value = useMemo(() => {
let total = 0;
placeStates.forEach((state) => {
const placeValueNum = Math.pow(10, state.placeValue);
const digitValue = (state.heavenActive ? 5 : 0) + state.earthActive;
total += digitValue * placeValueNum;
});
return total;
}, [placeStates]);
// Check if we need BigInt (maxPlaceValue > 14 means >15 digits)
const useBigInt = maxPlaceValue > 14;
if (useBigInt) {
let total = 0n;
placeStates.forEach((state) => {
const placeValueNum = 10n ** BigInt(state.placeValue);
const digitValue = BigInt((state.heavenActive ? 5 : 0) + state.earthActive);
total += digitValue * placeValueNum;
});
return total;
} else {
let total = 0;
placeStates.forEach((state) => {
const placeValueNum = Math.pow(10, state.placeValue);
const digitValue = (state.heavenActive ? 5 : 0) + state.earthActive;
total += digitValue * placeValueNum;
});
return total;
}
}, [placeStates, maxPlaceValue]);
const setValue = useCallback(
(newValue: number) => {
(newValue: number | bigint) => {
setPlaceStates(initializeFromValue(newValue));
},
[initializeFromValue],
@@ -531,6 +550,37 @@ export function useAbacusPlaceStates(
}
}, [controlledValue, initializeFromValue, value]);
// Clean up place states when maxPlaceValue decreases (columns decrease)
// This prevents stale place values from causing out-of-bounds access
React.useEffect(() => {
setPlaceStates((prev) => {
const newStates = new Map(prev);
let hasChanges = false;
// Remove any place values greater than maxPlaceValue
for (const placeValue of newStates.keys()) {
if (placeValue > maxPlaceValue) {
newStates.delete(placeValue);
hasChanges = true;
}
}
// Add missing place values up to maxPlaceValue
for (let place = 0; place <= maxPlaceValue; place++) {
if (!newStates.has(place as ValidPlaceValues)) {
newStates.set(place as ValidPlaceValues, {
placeValue: place as ValidPlaceValues,
heavenActive: false,
earthActive: 0,
});
hasChanges = true;
}
}
return hasChanges ? newStates : prev;
});
}, [maxPlaceValue]);
const getPlaceState = useCallback(
(placeValue: ValidPlaceValues): PlaceState => {
return (
@@ -1058,13 +1108,15 @@ function calculateBeadStates(
// NEW: Native place-value bead state calculation (eliminates array index math!)
function calculateBeadStatesFromPlaces(
placeStates: PlaceStatesMap,
maxPlaceValue: ValidPlaceValues,
): BeadConfig[][] {
const columnsList: BeadConfig[][] = [];
// Convert Map to sorted array by place value (ascending order for correct visual layout)
const sortedPlaces = Array.from(placeStates.entries()).sort(
([a], [b]) => a - b,
);
// Filter to only include place values that are within the current column count
const sortedPlaces = Array.from(placeStates.entries())
.filter(([placeValue]) => placeValue <= maxPlaceValue)
.sort(([a], [b]) => a - b);
for (const [placeValue, placeState] of sortedPlaces) {
const beads: BeadConfig[] = [];
@@ -1114,17 +1166,26 @@ function calculateValueFromColumnStates(
}
// NEW: Native place-value calculation (eliminates the array index nightmare!)
function calculateValueFromPlaceStates(placeStates: PlaceStatesMap): number {
let value = 0;
function calculateValueFromPlaceStates(placeStates: PlaceStatesMap): number | bigint {
// Determine if we need BigInt based on the largest place value
const maxPlace = Math.max(...Array.from(placeStates.keys()));
const useBigInt = maxPlace > 14; // >15 digits
// Direct place value iteration - NO MORE ARRAY INDEX MATH!
for (const [placeValue, placeState] of placeStates) {
const digitValue =
(placeState.heavenActive ? 5 : 0) + placeState.earthActive;
value += digitValue * Math.pow(10, placeValue); // Direct place value - no conversion!
if (useBigInt) {
let value = 0n;
for (const [placeValue, placeState] of placeStates) {
const digitValue = BigInt((placeState.heavenActive ? 5 : 0) + placeState.earthActive);
value += digitValue * (10n ** BigInt(placeValue));
}
return value;
} else {
let value = 0;
for (const [placeValue, placeState] of placeStates) {
const digitValue = (placeState.heavenActive ? 5 : 0) + placeState.earthActive;
value += digitValue * Math.pow(10, placeValue);
}
return value;
}
return value;
}
// Components
@@ -1588,8 +1649,8 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
// Use new place-value bead calculation!
const beadStates = useMemo(
() => calculateBeadStatesFromPlaces(placeStates),
[placeStates],
() => calculateBeadStatesFromPlaces(placeStates, maxPlaceValue),
[placeStates, maxPlaceValue],
);
// Layout calculations using exact Typst positioning
@@ -1939,6 +2000,7 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
{/* Background glow effects - rendered behind everything */}
{Array.from({ length: effectiveColumns }, (_, colIndex) => {
const placeValue = effectiveColumns - 1 - colIndex;
const columnStyles = customStyles?.columns?.[colIndex];
const backgroundGlow = columnStyles?.backgroundGlow;
@@ -1952,7 +2014,7 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
return (
<rect
key={`background-glow-${colIndex}`}
key={`background-glow-pv${placeValue}`}
x={x - glowWidth / 2}
y={-(backgroundGlow.spread || 0) / 2}
width={glowWidth}
@@ -1970,6 +2032,7 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
{/* Rods - positioned as rectangles like in Typst */}
{Array.from({ length: effectiveColumns }, (_, colIndex) => {
const placeValue = effectiveColumns - 1 - colIndex;
const x =
colIndex * dimensions.rodSpacing + dimensions.rodSpacing / 2;
@@ -2001,7 +2064,7 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
return (
<rect
key={`rod-${colIndex}`}
key={`rod-pv${placeValue}`}
x={x - dimensions.rodWidth / 2}
y={rodStartY}
width={dimensions.rodWidth}
@@ -2056,6 +2119,15 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
} else {
// Earth bead positioning - exact Typst formulas (lines 249-261)
const columnState = columnStates[colIndex];
if (!columnState) {
throw new Error(
`Invalid abacus state: columnState is undefined for column index ${colIndex}. ` +
`effectiveColumns=${effectiveColumns}, columnStates.length=${columnStates.length}, ` +
`beadStates.length=${beadStates.length}, placeValue=${bead.placeValue}. ` +
`This indicates a mismatch between the number of columns and the bead states. ` +
`Please report this issue with the abacus configuration that triggered it.`
);
}
const earthActive = columnState.earthActive;
if (bead.active) {
@@ -2134,7 +2206,7 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
return (
<Bead
key={`bead-${colIndex}-${bead.type}-${beadIndex}`}
key={`bead-pv${bead.placeValue}-${bead.type}-${bead.type === "earth" ? bead.position : 0}`}
bead={bead}
x={x}
y={y}
@@ -2208,6 +2280,7 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
{/* Background rectangles for place values - in SVG */}
{finalConfig.showNumbers &&
placeValues.map((value, columnIndex) => {
const placeValue = effectiveColumns - 1 - columnIndex;
const x =
columnIndex * dimensions.rodSpacing + dimensions.rodSpacing / 2;
// Position background rectangles to match the text positioning
@@ -2220,7 +2293,7 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
return (
<rect
key={`place-bg-${columnIndex}`}
key={`place-bg-pv${placeValue}`}
x={x - 12 * finalConfig.scaleFactor}
y={y - 12 * finalConfig.scaleFactor}
width={24 * finalConfig.scaleFactor}
@@ -2248,6 +2321,7 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
{/* NumberFlow place value displays - inside SVG using foreignObject */}
{finalConfig.showNumbers &&
placeValues.map((value, columnIndex) => {
const placeValue = effectiveColumns - 1 - columnIndex;
const x =
columnIndex * dimensions.rodSpacing + dimensions.rodSpacing / 2;
// Position numbers within the allocated numbers space (below the baseHeight)
@@ -2259,7 +2333,7 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
return (
<foreignObject
key={`place-number-${columnIndex}`}
key={`place-number-pv${placeValue}`}
x={x - 12 * finalConfig.scaleFactor}
y={y - 8 * finalConfig.scaleFactor}
width={24 * finalConfig.scaleFactor}
@@ -2320,6 +2394,12 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
if (targetBeadType === "heaven") {
const columnState = columnStates[targetColumn];
if (!columnState) {
console.error(
`Invalid abacus overlay: columnState is undefined for overlay targeting column ${targetColumn}`
);
return;
}
y = columnState.heavenActive
? dimensions.heavenEarthGap -
dimensions.beadSize / 2 -
@@ -2332,6 +2412,12 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
targetBeadPosition !== undefined
) {
const columnState = columnStates[targetColumn];
if (!columnState) {
console.error(
`Invalid abacus overlay: columnState is undefined for overlay targeting column ${targetColumn}`
);
return;
}
const earthActive = columnState.earthActive;
const isActive = targetBeadPosition < earthActive;
@@ -2403,6 +2489,7 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
{/* Column interaction areas - rendered last to be on top of all other elements */}
{Array.from({ length: effectiveColumns }, (_, colIndex) => {
const placeValue = effectiveColumns - 1 - colIndex;
const x =
colIndex * dimensions.rodSpacing + dimensions.rodSpacing / 2;
const columnStyles = customStyles?.columns?.[colIndex];
@@ -2413,7 +2500,7 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
return (
<rect
key={`column-interaction-${colIndex}`}
key={`column-interaction-pv${placeValue}`}
x={x - backgroundWidth / 2}
y={0}
width={backgroundWidth}