fix: hide hover avatar for current user's own player
Only show hover avatars for remote players (opponents), not the current user's own player. This prevents the distracting behavior where users would see a floating avatar following their own mouse cursor. The filter now checks: - playerMetadata[playerId].userId !== viewerId (remote player check) - playerId === state.currentPlayer (only show for active turn) This maintains the "presence" feature for opponents while keeping the current user's view clean. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -401,9 +401,13 @@ export function MemoryGrid() {
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{state.playerHovers &&
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Object.entries(state.playerHovers)
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.filter(([playerId]) => {
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// Only show avatar for the CURRENT player whose turn it is
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// Don't show for other players (they're waiting for their turn)
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return playerId === state.currentPlayer;
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// Only show hover avatars for REMOTE players (not the current user's own players)
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// This provides "presence" for opponents without cluttering your own view
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const playerMetadata = state.playerMetadata?.[playerId];
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const isRemotePlayer = playerMetadata?.userId !== viewerId;
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// Also ensure it's the current player's turn (so we only show active hovers)
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const isCurrentPlayer = playerId === state.currentPlayer;
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return isRemotePlayer && isCurrentPlayer;
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})
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.map(([playerId, cardId]) => {
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const playerInfo = getPlayerHoverInfo(playerId);
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