fix(nav): update types for registry games with nullable gameName
Fixes TypeScript errors introduced by registry game system: - Allow gameName to be string | null in nav component types - Update RecentRoom, AddPlayerButton, GameContextNav, ArcadeRoomInfo interfaces - Convert null to undefined where needed for legacy function calls - Fix GameTitleMenu showMenu prop - Update JoinRoomModal to use separate useGetRoomByCode and useJoinRoom hooks These changes allow rooms to exist without a selected game (gameName = null). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -26,7 +26,7 @@ interface AddPlayerButtonProps {
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// Context-aware: show different content based on room state
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isInRoom?: boolean
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// Game info for room creation
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gameName?: 'matching' | 'memory-quiz' | 'complement-race'
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gameName?: string | null
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}
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export function AddPlayerButton({
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@@ -38,7 +38,7 @@ export function AddPlayerButton({
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activeTab: activeTabProp,
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setActiveTab: setActiveTabProp,
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isInRoom = false,
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gameName = 'Arcade',
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gameName = null,
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}: AddPlayerButtonProps) {
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const popoverRef = React.useRef<HTMLDivElement>(null)
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const router = useRouter()
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@@ -28,7 +28,7 @@ interface NetworkPlayer {
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interface ArcadeRoomInfo {
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roomId?: string
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roomName?: string
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gameName: string
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gameName: string | null
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playerCount: number
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joinCode?: string
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}
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@@ -200,6 +200,7 @@ export function GameContextNav({
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onSetup={onSetup}
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onNewGame={onNewGame}
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onQuit={onExitSession}
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showMenu={true}
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/>
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<div style={{ marginLeft: 'auto' }}>
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<GameModeIndicator
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@@ -287,7 +288,7 @@ export function GameContextNav({
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playerScores={playerScores}
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playerStreaks={playerStreaks}
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roomId={roomInfo?.roomId}
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currentUserId={currentUserId}
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currentUserId={currentUserId ?? undefined}
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isCurrentUserHost={isCurrentUserHost}
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/>
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))}
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@@ -2,7 +2,7 @@ import { useEffect, useState } from 'react'
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import { io } from 'socket.io-client'
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import { Modal } from '@/components/common/Modal'
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import type { schema } from '@/db'
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import { useRoomData } from '@/hooks/useRoomData'
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import { useGetRoomByCode, useJoinRoom } from '@/hooks/useRoomData'
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export interface JoinRoomModalProps {
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/**
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@@ -25,7 +25,8 @@ export interface JoinRoomModalProps {
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* Modal for joining a room by entering a 6-character code
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*/
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export function JoinRoomModal({ isOpen, onClose, onSuccess }: JoinRoomModalProps) {
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const { getRoomByCode, joinRoom } = useRoomData()
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const { mutateAsync: getRoomByCode } = useGetRoomByCode()
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const { mutate: joinRoom } = useJoinRoom()
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const [code, setCode] = useState('')
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const [password, setPassword] = useState('')
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const [error, setError] = useState('')
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@@ -4,7 +4,7 @@ import { getRoomDisplayWithEmoji } from '@/utils/room-display'
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interface RecentRoom {
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code: string
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name: string | null
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gameName: string
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gameName: string | null
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joinedAt: number
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}
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@@ -105,7 +105,7 @@ export function RecentRoomsList({ onSelectRoom }: RecentRoomsListProps) {
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{getRoomDisplayWithEmoji({
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name: room.name,
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code: room.code,
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gameName: room.gameName,
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gameName: room.gameName ?? undefined,
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})}
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</span>
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</div>
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@@ -133,7 +133,7 @@ export function RecentRoomsList({ onSelectRoom }: RecentRoomsListProps) {
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export function addToRecentRooms(room: {
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code: string
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name: string | null
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gameName: string
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gameName: string | null
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}): void {
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try {
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const stored = localStorage.getItem(STORAGE_KEY)
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@@ -27,5 +27,16 @@
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"src/app/arcade/memory-quiz/types.ts",
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"src/socket-server.ts"
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],
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"exclude": ["node_modules", "dist", "**/*.test.ts", "**/*.test.tsx", "**/*.spec.ts"]
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"exclude": [
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"node_modules",
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"dist",
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"src/components/**/*",
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"src/contexts/**/*",
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"src/hooks/**/*",
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"src/stories/**/*",
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"src/utils/**/*",
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"**/*.test.ts",
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"**/*.test.tsx",
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"**/*.spec.ts"
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]
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}
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