feat(arcade): add Math Sprint game implementation
- Implement free-for-all math racing game - Demonstrates TEAM_MOVE pattern (no specific turn owner) - Server-generated math questions (addition, subtraction, multiplication) - Real-time competitive gameplay with scoring - Three difficulty levels: easy, medium, hard - Configurable questions per round and time limits Components: - SetupPhase: Configure difficulty, questions, time - PlayingPhase: Answer questions competitively - ResultsPhase: Display final scores and winner - Validator: Server-side question generation and validation Game follows SDK patterns established by Number Guesser.
This commit is contained in:
198
apps/web/src/arcade-games/math-sprint/Provider.tsx
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198
apps/web/src/arcade-games/math-sprint/Provider.tsx
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@@ -0,0 +1,198 @@
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/**
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* Math Sprint Provider
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*
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* Context provider for Math Sprint game state management.
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* Demonstrates free-for-all gameplay with TEAM_MOVE pattern.
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*/
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'use client'
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import { createContext, useCallback, useContext, useMemo, type ReactNode } from 'react'
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import {
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buildPlayerMetadata,
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useArcadeSession,
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useGameMode,
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useRoomData,
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useUpdateGameConfig,
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useViewerId,
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} from '@/lib/arcade/game-sdk'
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import { TEAM_MOVE } from '@/lib/arcade/validation/types'
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import type { Difficulty, MathSprintState } from './types'
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/**
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* Context value provided to child components
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*/
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interface MathSprintContextValue {
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state: MathSprintState
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lastError: string | null
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startGame: () => void
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submitAnswer: (answer: number) => void
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nextQuestion: () => void
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resetGame: () => void
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setConfig: (field: 'difficulty' | 'questionsPerRound' | 'timePerQuestion', value: any) => void
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clearError: () => void
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exitSession: () => void
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}
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const MathSprintContext = createContext<MathSprintContextValue | null>(null)
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/**
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* Hook to access Math Sprint context
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*/
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export function useMathSprint() {
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const context = useContext(MathSprintContext)
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if (!context) {
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throw new Error('useMathSprint must be used within MathSprintProvider')
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}
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return context
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}
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/**
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* Math Sprint Provider Component
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*/
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export function MathSprintProvider({ children }: { children: ReactNode }) {
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const { data: viewerId } = useViewerId()
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const { roomData } = useRoomData()
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const { activePlayers: activePlayerIds, players } = useGameMode()
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const { mutate: updateGameConfig } = useUpdateGameConfig()
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// Get active players as array (keep Set iteration order)
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const activePlayers = Array.from(activePlayerIds)
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// Merge saved config from room with defaults
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const gameConfig = useMemo(() => {
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const allGameConfigs = roomData?.gameConfig as Record<string, unknown> | null | undefined
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const savedConfig = allGameConfigs?.['math-sprint'] as Record<string, unknown> | undefined
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return {
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difficulty: (savedConfig?.difficulty as Difficulty) || 'medium',
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questionsPerRound: (savedConfig?.questionsPerRound as number) || 10,
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timePerQuestion: (savedConfig?.timePerQuestion as number) || 30,
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}
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}, [roomData?.gameConfig])
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// Initial state with merged config
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const initialState = useMemo<MathSprintState>(
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() => ({
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gamePhase: 'setup',
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activePlayers: [],
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playerMetadata: {},
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difficulty: gameConfig.difficulty,
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questionsPerRound: gameConfig.questionsPerRound,
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timePerQuestion: gameConfig.timePerQuestion,
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currentQuestionIndex: 0,
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questions: [],
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scores: {},
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correctAnswersCount: {},
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answers: [],
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questionStartTime: 0,
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questionAnswered: false,
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winnerId: null,
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}),
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[gameConfig]
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)
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// Arcade session integration
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const { state, sendMove, exitSession, lastError, clearError } =
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useArcadeSession<MathSprintState>({
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userId: viewerId || '',
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roomId: roomData?.id,
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initialState,
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applyMove: (state) => state, // Server handles all state updates
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})
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// Action: Start game
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const startGame = useCallback(() => {
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const playerMetadata = buildPlayerMetadata(activePlayers, {}, players, viewerId || undefined)
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sendMove({
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type: 'START_GAME',
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playerId: TEAM_MOVE, // Free-for-all: no specific turn owner
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userId: viewerId || '',
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data: { activePlayers, playerMetadata },
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})
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}, [activePlayers, players, viewerId, sendMove])
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// Action: Submit answer
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const submitAnswer = useCallback(
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(answer: number) => {
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// Find this user's player ID from game state
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const myPlayerId = state.activePlayers.find((pid) => {
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return state.playerMetadata[pid]?.userId === viewerId
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})
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if (!myPlayerId) {
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console.error('[MathSprint] No player found for current user')
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return
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}
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sendMove({
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type: 'SUBMIT_ANSWER',
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playerId: myPlayerId, // Specific player answering
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userId: viewerId || '',
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data: { answer },
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})
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},
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[state.activePlayers, state.playerMetadata, viewerId, sendMove]
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)
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// Action: Next question
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const nextQuestion = useCallback(() => {
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sendMove({
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type: 'NEXT_QUESTION',
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playerId: TEAM_MOVE, // Any player can advance
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userId: viewerId || '',
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data: {},
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})
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}, [viewerId, sendMove])
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// Action: Reset game
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const resetGame = useCallback(() => {
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sendMove({
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type: 'RESET_GAME',
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playerId: TEAM_MOVE,
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userId: viewerId || '',
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data: {},
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})
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}, [viewerId, sendMove])
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// Action: Set config
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const setConfig = useCallback(
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(field: 'difficulty' | 'questionsPerRound' | 'timePerQuestion', value: any) => {
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sendMove({
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type: 'SET_CONFIG',
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playerId: TEAM_MOVE,
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userId: viewerId || '',
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data: { field, value },
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})
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// Persist to database for next session
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if (roomData?.id) {
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updateGameConfig({
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roomId: roomData.id,
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gameConfig: {
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...roomData.gameConfig,
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'math-sprint': {
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...(roomData.gameConfig?.['math-sprint'] || {}),
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[field]: value,
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},
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},
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})
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}
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},
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[viewerId, sendMove, updateGameConfig, roomData]
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)
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const contextValue: MathSprintContextValue = {
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state,
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lastError,
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startGame,
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submitAnswer,
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nextQuestion,
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resetGame,
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setConfig,
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clearError,
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exitSession,
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}
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return <MathSprintContext.Provider value={contextValue}>{children}</MathSprintContext.Provider>
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}
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340
apps/web/src/arcade-games/math-sprint/Validator.ts
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340
apps/web/src/arcade-games/math-sprint/Validator.ts
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@@ -0,0 +1,340 @@
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/**
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* Math Sprint Validator
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*
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* Server-side validation for Math Sprint game.
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* Generates questions, validates answers, awards points.
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*/
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import type { GameValidator, ValidationResult } from '@/lib/arcade/game-sdk'
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import { TEAM_MOVE } from '@/lib/arcade/validation/types'
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import type {
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Difficulty,
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MathSprintConfig,
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MathSprintMove,
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MathSprintState,
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Operation,
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Question,
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} from './types'
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export class MathSprintValidator
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implements GameValidator<MathSprintState, MathSprintMove>
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{
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/**
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* Validate a game move
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*/
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validateMove(
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state: MathSprintState,
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move: MathSprintMove,
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context?: { userId?: string }
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): ValidationResult {
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switch (move.type) {
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case 'START_GAME':
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return this.validateStartGame(state, move.data.activePlayers, move.data.playerMetadata)
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case 'SUBMIT_ANSWER':
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return this.validateSubmitAnswer(
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state,
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move.playerId,
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Number(move.data.answer),
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move.timestamp
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)
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case 'NEXT_QUESTION':
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return this.validateNextQuestion(state)
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case 'RESET_GAME':
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return this.validateResetGame(state)
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case 'SET_CONFIG':
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return this.validateSetConfig(state, move.data.field, move.data.value)
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default:
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return { valid: false, error: 'Unknown move type' }
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}
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}
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/**
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* Check if game is complete
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*/
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isGameComplete(state: MathSprintState): boolean {
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return state.gamePhase === 'results'
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}
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/**
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* Get initial state for new game
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*/
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getInitialState(config: unknown): MathSprintState {
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const { difficulty, questionsPerRound, timePerQuestion } = config as MathSprintConfig
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return {
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gamePhase: 'setup',
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activePlayers: [],
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playerMetadata: {},
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difficulty: difficulty || 'medium',
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questionsPerRound: questionsPerRound || 10,
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timePerQuestion: timePerQuestion || 30,
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currentQuestionIndex: 0,
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questions: [],
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scores: {},
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correctAnswersCount: {},
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answers: [],
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questionStartTime: 0,
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questionAnswered: false,
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winnerId: null,
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}
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}
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// ============================================================================
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// Validation Methods
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// ============================================================================
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private validateStartGame(
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state: MathSprintState,
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activePlayers: string[],
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playerMetadata: Record<string, any>
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): ValidationResult {
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if (state.gamePhase !== 'setup') {
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return { valid: false, error: 'Game already started' }
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}
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if (activePlayers.length < 2) {
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return { valid: false, error: 'Need at least 2 players' }
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}
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// Generate questions
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const questions = this.generateQuestions(state.difficulty, state.questionsPerRound)
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const newState: MathSprintState = {
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...state,
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gamePhase: 'playing',
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activePlayers,
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playerMetadata,
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questions,
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currentQuestionIndex: 0,
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scores: activePlayers.reduce((acc, p) => ({ ...acc, [p]: 0 }), {}),
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correctAnswersCount: activePlayers.reduce((acc, p) => ({ ...acc, [p]: 0 }), {}),
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answers: [],
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questionStartTime: Date.now(),
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questionAnswered: false,
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winnerId: null,
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}
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return { valid: true, newState }
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}
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private validateSubmitAnswer(
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state: MathSprintState,
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playerId: string,
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answer: number,
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timestamp: number
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): ValidationResult {
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if (state.gamePhase !== 'playing') {
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return { valid: false, error: 'Game not in progress' }
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}
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if (!state.activePlayers.includes(playerId)) {
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return { valid: false, error: 'Player not in game' }
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}
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if (state.questionAnswered) {
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return { valid: false, error: 'Question already answered correctly' }
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}
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// Check if player already answered this question
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const alreadyAnswered = state.answers.some((a) => a.playerId === playerId)
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if (alreadyAnswered) {
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return { valid: false, error: 'You already answered this question' }
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}
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const currentQuestion = state.questions[state.currentQuestionIndex]
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const correct = answer === currentQuestion.correctAnswer
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const answerRecord = {
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playerId,
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answer,
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timestamp,
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correct,
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}
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const newAnswers = [...state.answers, answerRecord]
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let newState = { ...state, answers: newAnswers }
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// If correct, award points and mark question as answered
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if (correct) {
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newState = {
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...newState,
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questionAnswered: true,
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winnerId: playerId,
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scores: {
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...state.scores,
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[playerId]: state.scores[playerId] + 10,
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},
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correctAnswersCount: {
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...state.correctAnswersCount,
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[playerId]: state.correctAnswersCount[playerId] + 1,
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},
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}
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}
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return { valid: true, newState }
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}
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private validateNextQuestion(state: MathSprintState): ValidationResult {
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if (state.gamePhase !== 'playing') {
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return { valid: false, error: 'Game not in progress' }
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}
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if (!state.questionAnswered) {
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return { valid: false, error: 'Current question not answered yet' }
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}
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const isLastQuestion = state.currentQuestionIndex >= state.questions.length - 1
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if (isLastQuestion) {
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// Game complete, go to results
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const newState: MathSprintState = {
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...state,
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gamePhase: 'results',
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}
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return { valid: true, newState }
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}
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// Move to next question
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const newState: MathSprintState = {
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...state,
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currentQuestionIndex: state.currentQuestionIndex + 1,
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answers: [],
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questionStartTime: Date.now(),
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questionAnswered: false,
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winnerId: null,
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}
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return { valid: true, newState }
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}
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private validateResetGame(state: MathSprintState): ValidationResult {
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const newState = this.getInitialState({
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difficulty: state.difficulty,
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questionsPerRound: state.questionsPerRound,
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timePerQuestion: state.timePerQuestion,
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})
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return { valid: true, newState }
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}
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private validateSetConfig(
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state: MathSprintState,
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field: string,
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value: any
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): ValidationResult {
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if (state.gamePhase !== 'setup') {
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return { valid: false, error: 'Cannot change config during game' }
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}
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const newState = {
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...state,
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[field]: value,
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}
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return { valid: true, newState }
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}
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// ============================================================================
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// Question Generation
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// ============================================================================
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private generateQuestions(difficulty: Difficulty, count: number): Question[] {
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const questions: Question[] = []
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for (let i = 0; i < count; i++) {
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const operation = this.randomOperation()
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const question = this.generateQuestion(difficulty, operation, `q-${i}`)
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questions.push(question)
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}
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return questions
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}
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private generateQuestion(
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difficulty: Difficulty,
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operation: Operation,
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id: string
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): Question {
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let operand1: number
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let operand2: number
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let correctAnswer: number
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switch (difficulty) {
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case 'easy':
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operand1 = this.randomInt(1, 10)
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operand2 = this.randomInt(1, 10)
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break
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case 'medium':
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operand1 = this.randomInt(10, 50)
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operand2 = this.randomInt(1, 20)
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break
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case 'hard':
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operand1 = this.randomInt(10, 100)
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operand2 = this.randomInt(10, 50)
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break
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}
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switch (operation) {
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case 'addition':
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correctAnswer = operand1 + operand2
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break
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case 'subtraction':
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// Ensure positive result
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if (operand1 < operand2) {
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;[operand1, operand2] = [operand2, operand1]
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}
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correctAnswer = operand1 - operand2
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break
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case 'multiplication':
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// Smaller numbers for multiplication
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if (difficulty === 'hard') {
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operand1 = this.randomInt(2, 20)
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operand2 = this.randomInt(2, 12)
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} else {
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operand1 = this.randomInt(2, 10)
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operand2 = this.randomInt(2, 10)
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}
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correctAnswer = operand1 * operand2
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break
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}
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const operationSymbol = this.getOperationSymbol(operation)
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const displayText = `${operand1} ${operationSymbol} ${operand2} = ?`
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return {
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id,
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operand1,
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operand2,
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operation,
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correctAnswer,
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displayText,
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}
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}
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private randomOperation(): Operation {
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const operations: Operation[] = ['addition', 'subtraction', 'multiplication']
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return operations[Math.floor(Math.random() * operations.length)]
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}
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private randomInt(min: number, max: number): number {
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return Math.floor(Math.random() * (max - min + 1)) + min
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}
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private getOperationSymbol(operation: Operation): string {
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switch (operation) {
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case 'addition':
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return '+'
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case 'subtraction':
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return '−'
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case 'multiplication':
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return '×'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const mathSprintValidator = new MathSprintValidator()
|
||||
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* Math Sprint - Game Component
|
||||
*
|
||||
* Main wrapper component with navigation and phase routing.
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { useRouter } from 'next/navigation'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { useMathSprint } from '../Provider'
|
||||
import { PlayingPhase } from './PlayingPhase'
|
||||
import { ResultsPhase } from './ResultsPhase'
|
||||
import { SetupPhase } from './SetupPhase'
|
||||
|
||||
export function GameComponent() {
|
||||
const router = useRouter()
|
||||
const { state, exitSession, resetGame } = useMathSprint()
|
||||
|
||||
return (
|
||||
<PageWithNav
|
||||
navTitle="Math Sprint"
|
||||
navEmoji="🧮"
|
||||
emphasizePlayerSelection={state.gamePhase === 'setup'}
|
||||
// No currentPlayerId - free-for-all game, everyone can act simultaneously
|
||||
playerScores={state.scores}
|
||||
onExitSession={() => {
|
||||
exitSession?.()
|
||||
router.push('/arcade')
|
||||
}}
|
||||
onNewGame={() => {
|
||||
resetGame()
|
||||
}}
|
||||
>
|
||||
{state.gamePhase === 'setup' && <SetupPhase />}
|
||||
{state.gamePhase === 'playing' && <PlayingPhase />}
|
||||
{state.gamePhase === 'results' && <ResultsPhase />}
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,347 @@
|
||||
/**
|
||||
* Math Sprint - Playing Phase
|
||||
*
|
||||
* Main gameplay: show question, accept answers, show feedback.
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { useEffect, useState } from 'react'
|
||||
import { useViewerId } from '@/lib/arcade/game-sdk'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useMathSprint } from '../Provider'
|
||||
|
||||
export function PlayingPhase() {
|
||||
const { state, submitAnswer, nextQuestion, lastError, clearError } = useMathSprint()
|
||||
const { data: viewerId } = useViewerId()
|
||||
const [inputValue, setInputValue] = useState('')
|
||||
|
||||
const currentQuestion = state.questions[state.currentQuestionIndex]
|
||||
const progress = `${state.currentQuestionIndex + 1} / ${state.questions.length}`
|
||||
|
||||
// Find if current user answered
|
||||
const myPlayerId = Object.keys(state.playerMetadata).find(
|
||||
(pid) => state.playerMetadata[pid]?.userId === viewerId
|
||||
)
|
||||
const myAnswer = state.answers.find((a) => a.playerId === myPlayerId)
|
||||
|
||||
// Auto-clear error after 3 seconds
|
||||
useEffect(() => {
|
||||
if (lastError) {
|
||||
const timeout = setTimeout(() => clearError(), 3000)
|
||||
return () => clearTimeout(timeout)
|
||||
}
|
||||
}, [lastError, clearError])
|
||||
|
||||
// Clear input after question changes
|
||||
useEffect(() => {
|
||||
setInputValue('')
|
||||
}, [state.currentQuestionIndex])
|
||||
|
||||
const handleSubmit = () => {
|
||||
const answer = Number.parseInt(inputValue, 10)
|
||||
if (Number.isNaN(answer)) return
|
||||
|
||||
submitAnswer(answer)
|
||||
}
|
||||
|
||||
const handleKeyDown = (e: React.KeyboardEvent) => {
|
||||
if (e.key === 'Enter') {
|
||||
handleSubmit()
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '24px',
|
||||
maxWidth: '700px',
|
||||
margin: '0 auto',
|
||||
padding: '32px 20px',
|
||||
})}
|
||||
>
|
||||
{/* Progress Bar */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '16px',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
<span className={css({ fontSize: 'sm', fontWeight: 'semibold' })}>Question {progress}</span>
|
||||
<span className={css({ fontSize: 'sm', color: 'gray.600' })}>
|
||||
{state.difficulty.charAt(0).toUpperCase() + state.difficulty.slice(1)}
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
background: 'gray.200',
|
||||
height: '8px',
|
||||
borderRadius: '4px',
|
||||
overflow: 'hidden',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(90deg, #a78bfa, #8b5cf6)',
|
||||
height: '100%',
|
||||
borderRadius: '4px',
|
||||
transition: 'width 0.3s',
|
||||
})}
|
||||
style={{
|
||||
width: `${((state.currentQuestionIndex + 1) / state.questions.length) * 100}%`,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Error Banner */}
|
||||
{lastError && (
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(135deg, #fef2f2, #fee2e2)',
|
||||
border: '2px solid',
|
||||
borderColor: 'red.300',
|
||||
borderRadius: '12px',
|
||||
padding: '12px 16px',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'space-between',
|
||||
})}
|
||||
>
|
||||
<div className={css({ display: 'flex', alignItems: 'center', gap: '8px' })}>
|
||||
<span>⚠️</span>
|
||||
<span className={css({ fontSize: 'sm', color: 'red.700' })}>{lastError}</span>
|
||||
</div>
|
||||
<button
|
||||
type="button"
|
||||
onClick={clearError}
|
||||
className={css({
|
||||
fontSize: 'xs',
|
||||
padding: '4px 8px',
|
||||
background: 'red.100',
|
||||
border: 'none',
|
||||
borderRadius: '4px',
|
||||
cursor: 'pointer',
|
||||
_hover: { background: 'red.200' },
|
||||
})}
|
||||
>
|
||||
Dismiss
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Question Display */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(135deg, #ede9fe, #ddd6fe)',
|
||||
border: '2px solid',
|
||||
borderColor: 'purple.300',
|
||||
borderRadius: '16px',
|
||||
padding: '48px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '4xl',
|
||||
fontWeight: 'bold',
|
||||
color: 'purple.700',
|
||||
fontFamily: 'monospace',
|
||||
})}
|
||||
>
|
||||
{currentQuestion.displayText}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Answer Input */}
|
||||
{!state.questionAnswered && (
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: myAnswer ? 'gray.300' : 'purple.500',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
})}
|
||||
>
|
||||
{myAnswer ? (
|
||||
<div className={css({ textAlign: 'center' })}>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
color: 'gray.600',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
Your answer: <strong>{myAnswer.answer}</strong>
|
||||
</div>
|
||||
<div className={css({ fontSize: 'sm', color: 'gray.500' })}>
|
||||
Waiting for others or correct answer...
|
||||
</div>
|
||||
</div>
|
||||
) : (
|
||||
<div>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'sm',
|
||||
fontWeight: 'semibold',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
Your Answer
|
||||
</label>
|
||||
<div className={css({ display: 'flex', gap: '12px' })}>
|
||||
<input
|
||||
type="number"
|
||||
value={inputValue}
|
||||
onChange={(e) => setInputValue(e.target.value)}
|
||||
onKeyDown={handleKeyDown}
|
||||
placeholder="Type your answer..."
|
||||
autoFocus
|
||||
className={css({
|
||||
flex: 1,
|
||||
padding: '12px 16px',
|
||||
fontSize: 'lg',
|
||||
border: '2px solid',
|
||||
borderColor: 'gray.300',
|
||||
borderRadius: '8px',
|
||||
_focus: {
|
||||
outline: 'none',
|
||||
borderColor: 'purple.500',
|
||||
},
|
||||
})}
|
||||
/>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSubmit}
|
||||
disabled={!inputValue}
|
||||
className={css({
|
||||
padding: '12px 24px',
|
||||
fontSize: 'md',
|
||||
fontWeight: 'semibold',
|
||||
color: 'white',
|
||||
background: inputValue ? 'purple.600' : 'gray.400',
|
||||
border: 'none',
|
||||
borderRadius: '8px',
|
||||
cursor: inputValue ? 'pointer' : 'not-allowed',
|
||||
_hover: {
|
||||
background: inputValue ? 'purple.700' : 'gray.400',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Submit
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Winner Display */}
|
||||
{state.questionAnswered && state.winnerId && (
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(135deg, #d1fae5, #a7f3d0)',
|
||||
border: '2px solid',
|
||||
borderColor: 'green.400',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
<div className={css({ fontSize: '3xl', marginBottom: '8px' })}>🎉</div>
|
||||
<div className={css({ fontSize: 'lg', fontWeight: 'bold', color: 'green.700' })}>
|
||||
{state.playerMetadata[state.winnerId]?.name || 'Someone'} got it right!
|
||||
</div>
|
||||
<div className={css({ fontSize: 'md', color: 'green.600', marginTop: '4px' })}>
|
||||
Answer: {currentQuestion.correctAnswer}
|
||||
</div>
|
||||
|
||||
<button
|
||||
type="button"
|
||||
onClick={nextQuestion}
|
||||
className={css({
|
||||
marginTop: '16px',
|
||||
padding: '12px 32px',
|
||||
fontSize: 'md',
|
||||
fontWeight: 'semibold',
|
||||
color: 'white',
|
||||
background: 'green.600',
|
||||
border: 'none',
|
||||
borderRadius: '8px',
|
||||
cursor: 'pointer',
|
||||
_hover: { background: 'green.700' },
|
||||
})}
|
||||
>
|
||||
Next Question →
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Scoreboard */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '16px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'sm',
|
||||
fontWeight: 'semibold',
|
||||
marginBottom: '12px',
|
||||
})}
|
||||
>
|
||||
Scores
|
||||
</h3>
|
||||
<div className={css({ display: 'flex', flexDirection: 'column', gap: '8px' })}>
|
||||
{Object.entries(state.scores)
|
||||
.sort(([, a], [, b]) => b - a)
|
||||
.map(([playerId, score]) => {
|
||||
const player = state.playerMetadata[playerId]
|
||||
return (
|
||||
<div
|
||||
key={playerId}
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
padding: '8px 12px',
|
||||
background: 'gray.50',
|
||||
borderRadius: '8px',
|
||||
})}
|
||||
>
|
||||
<div className={css({ display: 'flex', alignItems: 'center', gap: '8px' })}>
|
||||
<span className={css({ fontSize: 'xl' })}>{player?.emoji}</span>
|
||||
<span className={css({ fontSize: 'sm', fontWeight: 'medium' })}>
|
||||
{player?.name}
|
||||
</span>
|
||||
</div>
|
||||
<span className={css({ fontSize: 'sm', fontWeight: 'bold', color: 'purple.600' })}>
|
||||
{score} pts
|
||||
</span>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,194 @@
|
||||
/**
|
||||
* Math Sprint - Results Phase
|
||||
*
|
||||
* Show final scores and winner.
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useMathSprint } from '../Provider'
|
||||
|
||||
export function ResultsPhase() {
|
||||
const { state, resetGame } = useMathSprint()
|
||||
|
||||
// Sort players by score
|
||||
const sortedPlayers = Object.entries(state.scores)
|
||||
.map(([playerId, score]) => ({
|
||||
playerId,
|
||||
score,
|
||||
correct: state.correctAnswersCount[playerId] || 0,
|
||||
player: state.playerMetadata[playerId],
|
||||
}))
|
||||
.sort((a, b) => b.score - a.score)
|
||||
|
||||
const winner = sortedPlayers[0]
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '24px',
|
||||
maxWidth: '600px',
|
||||
margin: '0 auto',
|
||||
padding: '32px 20px',
|
||||
})}
|
||||
>
|
||||
{/* Winner Announcement */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(135deg, #fef3c7, #fde68a)',
|
||||
border: '2px solid',
|
||||
borderColor: 'yellow.400',
|
||||
borderRadius: '16px',
|
||||
padding: '32px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
<div className={css({ fontSize: '4xl', marginBottom: '12px' })}>🏆</div>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: '2xl',
|
||||
fontWeight: 'bold',
|
||||
color: 'yellow.800',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
{winner.player?.name} Wins!
|
||||
</h2>
|
||||
<div className={css({ fontSize: 'lg', color: 'yellow.700' })}>
|
||||
{winner.score} points • {winner.correct} correct
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Final Scores */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'semibold',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
Final Scores
|
||||
</h3>
|
||||
<div className={css({ display: 'flex', flexDirection: 'column', gap: '12px' })}>
|
||||
{sortedPlayers.map((item, index) => (
|
||||
<div
|
||||
key={item.playerId}
|
||||
className={css({
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '12px',
|
||||
padding: '16px',
|
||||
background: index === 0 ? 'linear-gradient(135deg, #fef3c7, #fde68a)' : 'gray.50',
|
||||
border: '1px solid',
|
||||
borderColor: index === 0 ? 'yellow.300' : 'gray.200',
|
||||
borderRadius: '12px',
|
||||
})}
|
||||
>
|
||||
{/* Rank */}
|
||||
<div
|
||||
className={css({
|
||||
width: '32px',
|
||||
height: '32px',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
background: index === 0 ? 'yellow.500' : 'gray.300',
|
||||
color: index === 0 ? 'white' : 'gray.700',
|
||||
borderRadius: '50%',
|
||||
fontWeight: 'bold',
|
||||
fontSize: 'sm',
|
||||
})}
|
||||
>
|
||||
{index + 1}
|
||||
</div>
|
||||
|
||||
{/* Player Info */}
|
||||
<div className={css({ flex: 1 })}>
|
||||
<div className={css({ display: 'flex', alignItems: 'center', gap: '8px' })}>
|
||||
<span className={css({ fontSize: 'xl' })}>{item.player?.emoji}</span>
|
||||
<span className={css({ fontSize: 'md', fontWeight: 'semibold' })}>
|
||||
{item.player?.name}
|
||||
</span>
|
||||
</div>
|
||||
<div className={css({ fontSize: 'xs', color: 'gray.600', marginTop: '2px' })}>
|
||||
{item.correct} / {state.questions.length} correct
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Score */}
|
||||
<div
|
||||
className={css({
|
||||
fontSize: 'xl',
|
||||
fontWeight: 'bold',
|
||||
color: index === 0 ? 'yellow.700' : 'purple.600',
|
||||
})}
|
||||
>
|
||||
{item.score}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Stats */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(135deg, #ede9fe, #ddd6fe)',
|
||||
border: '1px solid',
|
||||
borderColor: 'purple.300',
|
||||
borderRadius: '12px',
|
||||
padding: '20px',
|
||||
})}
|
||||
>
|
||||
<div className={css({ display: 'grid', gridTemplateColumns: '1fr 1fr', gap: '16px' })}>
|
||||
<div className={css({ textAlign: 'center' })}>
|
||||
<div className={css({ fontSize: '2xl', fontWeight: 'bold', color: 'purple.700' })}>
|
||||
{state.questions.length}
|
||||
</div>
|
||||
<div className={css({ fontSize: 'sm', color: 'purple.600' })}>Questions</div>
|
||||
</div>
|
||||
<div className={css({ textAlign: 'center' })}>
|
||||
<div className={css({ fontSize: '2xl', fontWeight: 'bold', color: 'purple.700' })}>
|
||||
{state.difficulty.charAt(0).toUpperCase() + state.difficulty.slice(1)}
|
||||
</div>
|
||||
<div className={css({ fontSize: 'sm', color: 'purple.600' })}>Difficulty</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Play Again Button */}
|
||||
<button
|
||||
type="button"
|
||||
onClick={resetGame}
|
||||
className={css({
|
||||
padding: '14px 28px',
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'semibold',
|
||||
color: 'white',
|
||||
background: 'purple.600',
|
||||
border: 'none',
|
||||
borderRadius: '12px',
|
||||
cursor: 'pointer',
|
||||
transition: 'background 0.2s',
|
||||
_hover: {
|
||||
background: 'purple.700',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Play Again
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
196
apps/web/src/arcade-games/math-sprint/components/SetupPhase.tsx
Normal file
196
apps/web/src/arcade-games/math-sprint/components/SetupPhase.tsx
Normal file
@@ -0,0 +1,196 @@
|
||||
/**
|
||||
* Math Sprint - Setup Phase
|
||||
*
|
||||
* Configure game settings before starting.
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useMathSprint } from '../Provider'
|
||||
import type { Difficulty } from '../types'
|
||||
|
||||
export function SetupPhase() {
|
||||
const { state, startGame, setConfig } = useMathSprint()
|
||||
|
||||
const handleDifficultyChange = (difficulty: Difficulty) => {
|
||||
setConfig('difficulty', difficulty)
|
||||
}
|
||||
|
||||
const handleQuestionsChange = (questions: number) => {
|
||||
setConfig('questionsPerRound', questions)
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '24px',
|
||||
maxWidth: '600px',
|
||||
margin: '0 auto',
|
||||
padding: '32px 20px',
|
||||
})}
|
||||
>
|
||||
{/* Game Title */}
|
||||
<div className={css({ textAlign: 'center' })}>
|
||||
<h1
|
||||
className={css({
|
||||
fontSize: '2xl',
|
||||
fontWeight: 'bold',
|
||||
color: 'purple.700',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
🧮 Math Sprint
|
||||
</h1>
|
||||
<p className={css({ color: 'gray.600' })}>
|
||||
Race to solve math problems! First correct answer wins points.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{/* Settings Card */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
})}
|
||||
>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'semibold',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
Game Settings
|
||||
</h2>
|
||||
|
||||
{/* Difficulty */}
|
||||
<div className={css({ marginBottom: '20px' })}>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'sm',
|
||||
fontWeight: 'medium',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
Difficulty
|
||||
</label>
|
||||
<div className={css({ display: 'flex', gap: '8px' })}>
|
||||
{(['easy', 'medium', 'hard'] as Difficulty[]).map((diff) => (
|
||||
<button
|
||||
key={diff}
|
||||
type="button"
|
||||
onClick={() => handleDifficultyChange(diff)}
|
||||
className={css({
|
||||
flex: 1,
|
||||
padding: '10px 16px',
|
||||
borderRadius: '8px',
|
||||
border: '2px solid',
|
||||
borderColor: state.difficulty === diff ? 'purple.500' : 'gray.300',
|
||||
background: state.difficulty === diff ? 'purple.50' : 'white',
|
||||
color: state.difficulty === diff ? 'purple.700' : 'gray.700',
|
||||
fontWeight: state.difficulty === diff ? 'semibold' : 'normal',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
borderColor: 'purple.400',
|
||||
},
|
||||
})}
|
||||
>
|
||||
{diff.charAt(0).toUpperCase() + diff.slice(1)}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<p className={css({ fontSize: 'xs', color: 'gray.500', marginTop: '4px' })}>
|
||||
{state.difficulty === 'easy' && 'Numbers 1-10, simple operations'}
|
||||
{state.difficulty === 'medium' && 'Numbers 1-50, varied operations'}
|
||||
{state.difficulty === 'hard' && 'Numbers 1-100, harder calculations'}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{/* Questions Per Round */}
|
||||
<div>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'sm',
|
||||
fontWeight: 'medium',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
Questions: {state.questionsPerRound}
|
||||
</label>
|
||||
<input
|
||||
type="range"
|
||||
min="5"
|
||||
max="20"
|
||||
step="5"
|
||||
value={state.questionsPerRound}
|
||||
onChange={(e) => handleQuestionsChange(Number(e.target.value))}
|
||||
className={css({
|
||||
width: '100%',
|
||||
})}
|
||||
/>
|
||||
<div className={css({ display: 'flex', justifyContent: 'space-between', fontSize: 'xs' })}>
|
||||
<span>5</span>
|
||||
<span>10</span>
|
||||
<span>15</span>
|
||||
<span>20</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Instructions */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(135deg, #fef3c7, #fde68a)',
|
||||
border: '1px solid',
|
||||
borderColor: 'yellow.300',
|
||||
borderRadius: '12px',
|
||||
padding: '16px',
|
||||
})}
|
||||
>
|
||||
<h3 className={css({ fontSize: 'sm', fontWeight: 'semibold', marginBottom: '8px' })}>
|
||||
How to Play
|
||||
</h3>
|
||||
<ul className={css({ fontSize: 'sm', color: 'gray.700', paddingLeft: '20px' })}>
|
||||
<li>Solve math problems as fast as you can</li>
|
||||
<li>First correct answer earns 10 points</li>
|
||||
<li>Everyone can answer at the same time</li>
|
||||
<li>Most points wins!</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
{/* Start Button */}
|
||||
<button
|
||||
type="button"
|
||||
onClick={startGame}
|
||||
disabled={state.activePlayers.length < 2}
|
||||
className={css({
|
||||
padding: '14px 28px',
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'semibold',
|
||||
color: 'white',
|
||||
background: state.activePlayers.length < 2 ? 'gray.400' : 'purple.600',
|
||||
borderRadius: '12px',
|
||||
border: 'none',
|
||||
cursor: state.activePlayers.length < 2 ? 'not-allowed' : 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
background: state.activePlayers.length < 2 ? 'gray.400' : 'purple.700',
|
||||
},
|
||||
})}
|
||||
>
|
||||
{state.activePlayers.length < 2
|
||||
? `Need ${2 - state.activePlayers.length} more player(s)`
|
||||
: 'Start Game'}
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
43
apps/web/src/arcade-games/math-sprint/index.ts
Normal file
43
apps/web/src/arcade-games/math-sprint/index.ts
Normal file
@@ -0,0 +1,43 @@
|
||||
/**
|
||||
* Math Sprint Game Definition
|
||||
*
|
||||
* A free-for-all math game demonstrating the TEAM_MOVE pattern.
|
||||
* Players race to solve math problems - first correct answer wins points.
|
||||
*/
|
||||
|
||||
import { defineGame } from '@/lib/arcade/game-sdk'
|
||||
import type { GameManifest } from '@/lib/arcade/game-sdk'
|
||||
import { GameComponent } from './components/GameComponent'
|
||||
import { MathSprintProvider } from './Provider'
|
||||
import type { MathSprintConfig, MathSprintMove, MathSprintState } from './types'
|
||||
import { mathSprintValidator } from './Validator'
|
||||
|
||||
const manifest: GameManifest = {
|
||||
name: 'math-sprint',
|
||||
displayName: 'Math Sprint',
|
||||
icon: '🧮',
|
||||
description: 'Race to solve math problems!',
|
||||
longDescription:
|
||||
'A fast-paced free-for-all game where players compete to solve math problems. First correct answer earns points. Choose your difficulty and test your mental math skills!',
|
||||
maxPlayers: 8,
|
||||
difficulty: 'Beginner',
|
||||
chips: ['👥 Multiplayer', '⚡ Fast-Paced', '🧠 Mental Math'],
|
||||
color: 'purple',
|
||||
gradient: 'linear-gradient(135deg, #ddd6fe, #c4b5fd)',
|
||||
borderColor: 'purple.200',
|
||||
available: true,
|
||||
}
|
||||
|
||||
const defaultConfig: MathSprintConfig = {
|
||||
difficulty: 'medium',
|
||||
questionsPerRound: 10,
|
||||
timePerQuestion: 30,
|
||||
}
|
||||
|
||||
export const mathSprintGame = defineGame<MathSprintConfig, MathSprintState, MathSprintMove>({
|
||||
manifest,
|
||||
Provider: MathSprintProvider,
|
||||
GameComponent,
|
||||
validator: mathSprintValidator,
|
||||
defaultConfig,
|
||||
})
|
||||
120
apps/web/src/arcade-games/math-sprint/types.ts
Normal file
120
apps/web/src/arcade-games/math-sprint/types.ts
Normal file
@@ -0,0 +1,120 @@
|
||||
/**
|
||||
* Math Sprint Game Types
|
||||
*
|
||||
* A free-for-all game where players race to solve math problems.
|
||||
* Demonstrates the TEAM_MOVE pattern (no specific turn owner).
|
||||
*/
|
||||
|
||||
import type { GameConfig, GameMove, GameState } from '@/lib/arcade/game-sdk'
|
||||
|
||||
/**
|
||||
* Difficulty levels for math problems
|
||||
*/
|
||||
export type Difficulty = 'easy' | 'medium' | 'hard'
|
||||
|
||||
/**
|
||||
* Math operation types
|
||||
*/
|
||||
export type Operation = 'addition' | 'subtraction' | 'multiplication'
|
||||
|
||||
/**
|
||||
* Game configuration (persisted to database)
|
||||
*/
|
||||
export interface MathSprintConfig extends GameConfig {
|
||||
difficulty: Difficulty
|
||||
questionsPerRound: number
|
||||
timePerQuestion: number // seconds
|
||||
}
|
||||
|
||||
/**
|
||||
* A math question
|
||||
*/
|
||||
export interface Question {
|
||||
id: string
|
||||
operand1: number
|
||||
operand2: number
|
||||
operation: Operation
|
||||
correctAnswer: number
|
||||
displayText: string // e.g., "5 + 3 = ?"
|
||||
}
|
||||
|
||||
/**
|
||||
* Player answer submission
|
||||
*/
|
||||
export interface Answer {
|
||||
playerId: string
|
||||
answer: number
|
||||
timestamp: number
|
||||
correct: boolean
|
||||
}
|
||||
|
||||
/**
|
||||
* Game state (synchronized across all clients)
|
||||
*/
|
||||
export interface MathSprintState extends GameState {
|
||||
gamePhase: 'setup' | 'playing' | 'results'
|
||||
activePlayers: string[]
|
||||
playerMetadata: Record<string, { name: string; emoji: string; color: string; userId: string }>
|
||||
|
||||
// Configuration
|
||||
difficulty: Difficulty
|
||||
questionsPerRound: number
|
||||
timePerQuestion: number
|
||||
|
||||
// Game progress
|
||||
currentQuestionIndex: number
|
||||
questions: Question[]
|
||||
|
||||
// Scoring
|
||||
scores: Record<string, number> // playerId -> score
|
||||
correctAnswersCount: Record<string, number> // playerId -> count
|
||||
|
||||
// Current question state
|
||||
answers: Answer[] // All answers for current question
|
||||
questionStartTime: number // Timestamp when question was shown
|
||||
questionAnswered: boolean // True if someone got it right
|
||||
winnerId: string | null // Winner of current question (first correct)
|
||||
}
|
||||
|
||||
/**
|
||||
* Move types for Math Sprint
|
||||
*/
|
||||
export type MathSprintMove =
|
||||
| StartGameMove
|
||||
| SubmitAnswerMove
|
||||
| NextQuestionMove
|
||||
| ResetGameMove
|
||||
| SetConfigMove
|
||||
|
||||
export interface StartGameMove extends GameMove {
|
||||
type: 'START_GAME'
|
||||
data: {
|
||||
activePlayers: string[]
|
||||
playerMetadata: Record<string, unknown>
|
||||
}
|
||||
}
|
||||
|
||||
export interface SubmitAnswerMove extends GameMove {
|
||||
type: 'SUBMIT_ANSWER'
|
||||
data: {
|
||||
answer: number
|
||||
}
|
||||
}
|
||||
|
||||
export interface NextQuestionMove extends GameMove {
|
||||
type: 'NEXT_QUESTION'
|
||||
data: Record<string, never>
|
||||
}
|
||||
|
||||
export interface ResetGameMove extends GameMove {
|
||||
type: 'RESET_GAME'
|
||||
data: Record<string, never>
|
||||
}
|
||||
|
||||
export interface SetConfigMove extends GameMove {
|
||||
type: 'SET_CONFIG'
|
||||
data: {
|
||||
field: 'difficulty' | 'questionsPerRound' | 'timePerQuestion'
|
||||
value: Difficulty | number
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user