feat(arcade): add Change Game functionality for room hosts
Allows room hosts to return to game selection screen by clearing the room's game selection. Adds useClearRoomGame hook and "Change Game" menu item in room dropdown (only visible when a game is selected). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
import * as DropdownMenu from '@radix-ui/react-dropdown-menu'
|
||||
import { useRouter } from 'next/navigation'
|
||||
import { useEffect, useState } from 'react'
|
||||
import { useLeaveRoom, useRoomData } from '@/hooks/useRoomData'
|
||||
import { useClearRoomGame, useLeaveRoom, useRoomData } from '@/hooks/useRoomData'
|
||||
import { useViewerId } from '@/hooks/useViewerId'
|
||||
import { getRoomDisplayWithEmoji } from '@/utils/room-display'
|
||||
import { CreateRoomModal } from './CreateRoomModal'
|
||||
@@ -62,6 +62,7 @@ export function RoomInfo({
|
||||
const { getRoomShareUrl, roomData } = useRoomData()
|
||||
const { data: currentUserId } = useViewerId()
|
||||
const { mutateAsync: leaveRoom } = useLeaveRoom()
|
||||
const { mutate: clearRoomGame } = useClearRoomGame()
|
||||
|
||||
// Use room display utility for consistent naming
|
||||
const displayName = joinCode
|
||||
@@ -403,6 +404,43 @@ export function RoomInfo({
|
||||
</DropdownMenu.Item>
|
||||
)}
|
||||
|
||||
{/* Change Game - only show for host and only when a game is selected */}
|
||||
{isCurrentUserCreator && roomId && roomData?.gameName && (
|
||||
<DropdownMenu.Item
|
||||
onSelect={() => {
|
||||
if (roomId) {
|
||||
clearRoomGame(roomId)
|
||||
}
|
||||
}}
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '10px',
|
||||
padding: '10px 14px',
|
||||
borderRadius: '8px',
|
||||
border: 'none',
|
||||
background: 'transparent',
|
||||
color: 'rgba(209, 213, 219, 1)',
|
||||
fontSize: '14px',
|
||||
fontWeight: '500',
|
||||
cursor: 'pointer',
|
||||
outline: 'none',
|
||||
transition: 'all 0.2s ease',
|
||||
}}
|
||||
onMouseEnter={(e) => {
|
||||
e.currentTarget.style.background = 'rgba(236, 72, 153, 0.2)'
|
||||
e.currentTarget.style.color = 'rgba(249, 168, 212, 1)'
|
||||
}}
|
||||
onMouseLeave={(e) => {
|
||||
e.currentTarget.style.background = 'transparent'
|
||||
e.currentTarget.style.color = 'rgba(209, 213, 219, 1)'
|
||||
}}
|
||||
>
|
||||
<span style={{ fontSize: '16px' }}>🔄</span>
|
||||
<span>Change Game</span>
|
||||
</DropdownMenu.Item>
|
||||
)}
|
||||
|
||||
{/* Moderation - only show for host */}
|
||||
{isCurrentUserCreator && roomId && (
|
||||
<DropdownMenu.Item
|
||||
|
||||
@@ -604,3 +604,45 @@ export function useSetRoomGame() {
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear/reset game for a room (host only)
|
||||
*/
|
||||
async function clearRoomGameApi(roomId: string): Promise<void> {
|
||||
const response = await fetch(`/api/arcade/rooms/${roomId}/settings`, {
|
||||
method: 'PATCH',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
gameName: null,
|
||||
gameConfig: null,
|
||||
}),
|
||||
})
|
||||
|
||||
if (!response.ok) {
|
||||
const errorData = await response.json()
|
||||
throw new Error(errorData.error || 'Failed to clear room game')
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Hook: Clear/reset game for a room (returns to game selection screen)
|
||||
*/
|
||||
export function useClearRoomGame() {
|
||||
const queryClient = useQueryClient()
|
||||
|
||||
return useMutation({
|
||||
mutationFn: clearRoomGameApi,
|
||||
onSuccess: () => {
|
||||
// Update the cache to clear the game
|
||||
queryClient.setQueryData<RoomData | null>(roomKeys.current(), (prev) => {
|
||||
if (!prev) return null
|
||||
return {
|
||||
...prev,
|
||||
gameName: null,
|
||||
}
|
||||
})
|
||||
// Refetch to get the full updated room data
|
||||
queryClient.invalidateQueries({ queryKey: roomKeys.current() })
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user