feat: add name generator button and abacus emoji
Adds two enhancements to player customization: 1. Name generator button in PlayerConfigDialog - Dice emoji (🎲) button next to name input - Generates new themed names on click - Excludes current player from collision check - Maintains auto-save behavior 2. Abacus emoji option - Added 🧮 (abacus) as first emoji choice - Perfect thematic fit for the application Now players can easily try different generated names without leaving the settings dialog. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -1,6 +1,7 @@
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import { useEffect, useRef, useState } from 'react'
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import { EmojiPicker } from '../../app/games/matching/components/EmojiPicker'
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import { useGameMode } from '../../contexts/GameModeContext'
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import { generateUniquePlayerName } from '../../utils/playerNames'
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interface PlayerConfigDialogProps {
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playerId: string
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@@ -48,6 +49,15 @@ export function PlayerConfigDialog({ playerId, onClose }: PlayerConfigDialogProp
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setShowEmojiPicker(false)
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}
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const handleGenerateNewName = () => {
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const allPlayers = Array.from(players.values())
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const existingNames = allPlayers.filter((p) => p.id !== playerId).map((p) => p.name)
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const newName = generateUniquePlayerName(existingNames)
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setLocalName(newName)
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updatePlayer(playerId, { name: newName })
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}
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// Get player number for UI theming (first 4 players get special colors)
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const allPlayers = Array.from(players.values()).sort((a, b) => {
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const aTime =
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@@ -256,40 +266,79 @@ export function PlayerConfigDialog({ playerId, onClose }: PlayerConfigDialogProp
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>
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Name
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</label>
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<input
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type="text"
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value={localName}
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onChange={(e) => handleNameChange(e.target.value)}
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placeholder="Player Name"
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maxLength={20}
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<div
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style={{
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width: '100%',
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padding: '12px 16px',
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fontSize: '16px',
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border: '2px solid #e5e7eb',
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borderRadius: '12px',
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outline: 'none',
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transition: 'all 0.2s ease',
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fontWeight: '500',
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display: 'flex',
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gap: '8px',
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}}
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onFocus={(e) => {
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e.currentTarget.style.borderColor = gradientColor
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e.currentTarget.style.boxShadow = `0 0 0 3px ${gradientColor}20`
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}}
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onBlur={(e) => {
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e.currentTarget.style.borderColor = '#e5e7eb'
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e.currentTarget.style.boxShadow = 'none'
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}}
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/>
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>
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<input
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type="text"
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value={localName}
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onChange={(e) => handleNameChange(e.target.value)}
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placeholder="Player Name"
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maxLength={20}
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style={{
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flex: 1,
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padding: '12px 16px',
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fontSize: '16px',
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border: '2px solid #e5e7eb',
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borderRadius: '12px',
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outline: 'none',
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transition: 'all 0.2s ease',
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fontWeight: '500',
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}}
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onFocus={(e) => {
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e.currentTarget.style.borderColor = gradientColor
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e.currentTarget.style.boxShadow = `0 0 0 3px ${gradientColor}20`
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}}
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onBlur={(e) => {
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e.currentTarget.style.borderColor = '#e5e7eb'
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e.currentTarget.style.boxShadow = 'none'
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}}
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/>
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<button
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type="button"
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onClick={handleGenerateNewName}
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style={{
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padding: '12px 16px',
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background: `linear-gradient(135deg, ${gradientColor}, ${gradientColor}dd)`,
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border: 'none',
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borderRadius: '12px',
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color: 'white',
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fontSize: '20px',
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cursor: 'pointer',
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transition: 'all 0.2s ease',
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flexShrink: 0,
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display: 'flex',
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alignItems: 'center',
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justifyContent: 'center',
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}}
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onMouseEnter={(e) => {
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e.currentTarget.style.transform = 'scale(1.05)'
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e.currentTarget.style.boxShadow = `0 4px 12px ${gradientColor}40`
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}}
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onMouseLeave={(e) => {
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e.currentTarget.style.transform = 'scale(1)'
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e.currentTarget.style.boxShadow = 'none'
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}}
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title="Generate random name"
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>
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🎲
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</button>
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</div>
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<div
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style={{
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fontSize: '12px',
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color: '#6b7280',
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marginTop: '4px',
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textAlign: 'right',
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display: 'flex',
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justifyContent: 'space-between',
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alignItems: 'center',
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}}
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>
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{localName.length}/20 characters
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<span>Click dice to generate a random name</span>
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<span>{localName.length}/20 characters</span>
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</div>
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</div>
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</div>
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@@ -1,5 +1,8 @@
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// Available character emojis for players
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export const PLAYER_EMOJIS = [
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// Abacus
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'🧮',
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// People & Characters
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'😀',
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'😃',
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