fix(arcade): delete old session when room game changes
When changing a room's game via the settings API, the old arcade session was persisting with the previous game's state. This caused users to still see the old game after selecting a new one. Changes: - Delete existing arcade session when gameName is updated in room settings - Add debug logging to room page game selection handler - Ensure fresh session is created with new game settings This fixes the issue where clicking Memory Lightning would not properly switch the game from Battle Arena. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -97,6 +97,13 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
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updateData.gameConfig = body.gameConfig
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}
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// If game is being changed (or cleared), delete the existing arcade session
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// This ensures a fresh session will be created with the new game settings
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if (body.gameName !== undefined) {
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console.log(`[Settings API] Deleting existing arcade session for room ${roomId}`)
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await db.delete(schema.arcadeSessions).where(eq(schema.arcadeSessions.roomId, roomId))
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}
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// Update room settings
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const [updatedRoom] = await db
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.update(schema.arcadeRooms)
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@@ -87,13 +87,32 @@ export default function RoomPage() {
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// Show game selection if no game is set
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if (!roomData.gameName) {
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const handleGameSelect = (gameType: GameType) => {
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console.log('[RoomPage] handleGameSelect called with gameType:', gameType)
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const gameConfig = GAMES_CONFIG[gameType]
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console.log('[RoomPage] Game config:', {
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name: gameConfig.name,
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available: gameConfig.available,
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})
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if (gameConfig.available === false) {
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console.log('[RoomPage] Game not available, blocking selection')
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return // Don't allow selecting unavailable games
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}
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// Map GameType to internal game name
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const internalGameName = GAME_TYPE_TO_NAME[gameType]
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console.log('[RoomPage] Mapping:', {
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gameType,
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internalGameName,
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mappingExists: !!internalGameName,
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})
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console.log('[RoomPage] Calling setRoomGame with:', {
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roomId: roomData.id,
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gameName: internalGameName,
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gameConfig: {},
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})
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setRoomGame({
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roomId: roomData.id,
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