fix(nav): enable tooltips for local players during gameplay

Removed `pointerEvents: canModifyPlayers ? 'auto' : 'none'` from the active
players container that was blocking tooltips during gameplay.

During gameplay (canModifyPlayers=false), this was preventing hover events
from reaching the PlayerTooltip component, so tooltips wouldn't show for
local players. Network players didn't have this restriction, so their
tooltips worked fine.

The pointer-events restriction is not needed because:
- Interactive buttons (configure/remove) only show during setup (shouldEmphasize)
- Avatar click handlers already respect the shouldEmphasize flag
- Tooltips should always be accessible for player information

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Thomas Hallock
2025-10-11 11:51:37 -05:00
parent 80cfc10f78
commit 54997007b8

View File

@@ -265,7 +265,6 @@ export function GameContextNav({
: '0 4px 12px rgba(0, 0, 0, 0.1)',
transition: 'all 0.4s cubic-bezier(0.4, 0, 0.2, 1)',
transform: shouldEmphasize ? 'scale(1.05)' : 'scale(1)',
pointerEvents: canModifyPlayers ? 'auto' : 'none',
}}
>
<ActivePlayersList