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Author SHA1 Message Date
semantic-release-bot
16ccaf2c8b chore(abacus-react): release v2.8.2 [skip ci]
## [2.8.2](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v2.8.1...abacus-react-v2.8.2) (2025-11-04)

### Bug Fixes

* **abacus-react:** add data-testid attributes back to beads for testing ([23ae1b0](23ae1b0c6f))
2025-11-04 19:25:18 +00:00
Thomas Hallock
23ae1b0c6f fix(abacus-react): add data-testid attributes back to beads for testing
After the refactor to shared SVG rendering, data-testid attributes were
removed from beads, causing controlled-input tests to fail. Added them
back to both AbacusAnimatedBead and AbacusStaticBead for test compatibility.

Test IDs follow pattern: bead-place-{placeValue}-{type}[-pos-{position}]
Examples: bead-place-0-heaven, bead-place-0-earth-pos-0

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 13:24:04 -06:00
semantic-release-bot
e852afddc5 chore(abacus-react): release v2.8.1 [skip ci]
## [2.8.1](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v2.8.0...abacus-react-v2.8.1) (2025-11-04)

### Bug Fixes

* **abacus-react:** fix animations by preventing component remounting ([be7d4c4](be7d4c4713))
* **abacus-react:** restore original AbacusReact measurements and positioning ([88c0baa](88c0baaad9))
2025-11-04 19:10:18 +00:00
Thomas Hallock
645140648a chore(abacus-react): remove debug logging and backup file 2025-11-04 13:09:01 -06:00
Thomas Hallock
be7d4c4713 fix(abacus-react): fix animations by preventing component remounting
The issue was that WrappedBeadComponent was causing all beads to remount
on every render, preventing React Spring animations from working. Even
though the wrapper was memoized with useCallback, any dependency change
caused React to see it as a completely new component type, unmounting all
old beads and mounting new ones at their new positions (instant jump instead
of animation).

Solution: Refactor to use calculateExtraBeadProps pattern instead of wrapper
- Pass AbacusAnimatedBead directly as BeadComponent (stable reference)
- Add calculateExtraBeadProps function to AbacusSVGRenderer interface
- This function computes animation props (enableAnimation, physicsConfig, etc.)
  without changing the component type
- Result: Beads update props instead of remounting, allowing animations to work

Key changes:
- AbacusSVGRenderer: Accept calculateExtraBeadProps prop
- AbacusSVGRenderer: Call calculateExtraBeadProps for each bead, spread result
- AbacusReact: Replace WrappedBeadComponent with calculateExtraBeadProps callback
- AbacusReact: Pass AbacusAnimatedBead directly (not wrapped)
- AbacusSVGRenderer: Change BeadComponent type to React.ComponentType<any>
- AbacusSVGRenderer: Use stable keys: bead-pv{placeValue}-{type}-{position}

Debugging logs added temporarily to verify fix works.
2025-11-04 13:09:01 -06:00
Thomas Hallock
88c0baaad9 fix(abacus-react): restore original AbacusReact measurements and positioning
This restores the exact dimension calculations and bead positioning
formulas from the original useAbacusDimensions hook and inline positioning
logic, ensuring correct visual layout and maintaining animations.

Changes:
- Fix barY calculation: use heavenEarthGap directly (30px), not +labelSpace
- Restore original Typst positioning formulas for all beads:
  * Heaven inactive: heavenEarthGap - inactiveGap - beadSize/2
  * Earth positioning now accounts for earthActive count correctly
- Pass empty columnLabels array to calculateStandardDimensions from
  AbacusReact since it renders labels separately at y=-20
- Add columnState parameter to calculateBeadPosition() for accurate
  inactive earth bead positioning
- Update AbacusSVGRenderer to pass column state when calculating positions

This fixes the issue where beads appeared at wrong positions after the
refactor due to incorrect dimension calculations.

Related: AbacusStatic continues to work correctly with labelSpace since
it renders labels within the SVG coordinate space.
2025-11-04 13:09:01 -06:00
semantic-release-bot
20ab40b2df chore(abacus-react): release v2.8.0 [skip ci]
# [2.8.0](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v2.7.1...abacus-react-v2.8.0) (2025-11-04)

### Bug Fixes

* **docker:** add scripts, abacus-react, and tsx for production calendar generation ([33eb90e](33eb90e316))
* **web:** generate styled-system artifacts during build ([293390a](293390ae35))
* **web:** move react-dom/server import to API route to satisfy Next.js ([00a8bc3](00a8bc3e5e))
* **web:** prevent abacus overlap in composite calendar ([448f93c](448f93c1e2)), closes [#f0f0f0](https://github.com/antialias/soroban-abacus-flashcards/issues/f0f0f0)
* **web:** use dynamic import for react-dom/server in API route ([4f93c7d](4f93c7d996))
* **web:** use nested SVG elements to prevent coordinate space conflicts ([f9cbee8](f9cbee8fcd))

### Features

* **abacus-react:** add shared dimension calculator for consistent sizing ([e5ba772](e5ba772fde))
* **web:** add Typst-based preview endpoint with React Suspense ([599a758](599a758471))
* **web:** add year abacus to calendar header and make grid bolder ([867c7ee](867c7ee172)), closes [#333](https://github.com/antialias/soroban-abacus-flashcards/issues/333)
* **web:** optimize monthly calendar for single-page layout ([b277a89](b277a89415))
* **web:** redesign monthly calendar as single composite SVG ([8ce8038](8ce8038bae))
2025-11-04 16:44:44 +00:00
Thomas Hallock
06f68cc74c refactor(web): use stdin/stdout for Typst compilation
- Pipe Typst document content via stdin instead of writing .typ files
- Read PDF/SVG output from stdout instead of temp files
- Keep SVG files in temp directory (Typst requires file paths)
- Reduces disk I/O and eliminates .typ/.pdf file writes
- Add 50MB maxBuffer for large calendar PDFs

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 10:43:21 -06:00
Thomas Hallock
599a758471 feat(web): add Typst-based preview endpoint with React Suspense
- Create /api/create/calendar/preview endpoint using Typst compilation
- Refactor CalendarPreview to use useSuspenseQuery for data fetching
- Add Suspense boundary in calendar page with loading fallback
- Preview now matches PDF exactly as both use Typst rendering
- Remove post-generation SVG replacement to preserve Typst preview

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 10:43:21 -06:00
Thomas Hallock
e5ba772fde feat(abacus-react): add shared dimension calculator for consistent sizing
- Add calculateAbacusDimensions utility to AbacusUtils
- Refactor AbacusStatic to use shared dimension calculator
- Update calendar composite generator to use shared utility
- Export calculateAbacusDimensions from index and static entry points
- Ensures consistent sizing between preview and PDF generation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 10:43:21 -06:00
Thomas Hallock
293390ae35 fix(web): generate styled-system artifacts during build
- Add @pandacss/dev to build script before Next.js build
- Ensures styled-system directory is generated in CI/CD pipeline
- Fixes "Cannot find module styled-system/css" build errors

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 10:43:21 -06:00
Thomas Hallock
f880cbe4bf refactor(web): use client-side React rendering for live calendar preview
- Render calendar using AbacusStatic components directly in browser
- Remove API call and React Query dependency for preview
- Show live preview that updates instantly when month/year changes
- Display generated PDF SVG after user clicks generate button
- Eliminates unnecessary server round-trip for interactive preview

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 10:43:21 -06:00
Thomas Hallock
14a5de0dfa refactor(web): return calendar SVG preview with PDF generation
- Change generate API to return JSON instead of binary PDF
- Include base64-encoded PDF and SVG preview in response
- Update client to decode base64 PDF and trigger download
- Store SVG preview for display after generation
- Improve error handling to surface actual error messages

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 10:43:21 -06:00
Thomas Hallock
867c7ee172 feat(web): add year abacus to calendar header and make grid bolder
- Separate month name and year display in calendar header
- Render year as abacus element (15% of page width)
- Increase grid line weight from 1px to 2px
- Change grid color from light gray (#ddd) to dark (#333)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 10:43:21 -06:00
semantic-release-bot
3a20b46185 chore(release): 4.68.0 [skip ci]
## [4.68.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.67.1...v4.68.0) (2025-11-04)

### Features

* **abacus-react:** add AbacusStatic for React Server Components ([3b8e864](3b8e864cfa))
* **abacus-react:** add core utility functions for state management ([e65541c](e65541c100))
* **abacus-react:** add layout and educational props ([35bbcec](35bbcecb9e))
* **abacus-react:** add pre-defined theme presets ([cf1f950](cf1f950c7c))
* **abacus-react:** add React hooks for abacus calculations ([de038d2](de038d2afc))
* **abacus-react:** add separate /static export path for React Server Components ([ed69f6b](ed69f6b917))
* **abacus-react:** export new utilities, hooks, and themes ([ce4e44d](ce4e44d630))
* **abacus:** add nativeAbacusNumbers setting to schema and UI ([79f7347](79f7347d48))
* add 3D printing support for abacus models ([dafdfdd](dafdfdd233))
* add comprehensive metadata, SEO, and make AbacusReact SSR-compatible ([0922ea1](0922ea10b7))
* add comprehensive Storybook coverage and migration guide ([7a4a37e](7a4a37ec6d))
* add game preview system with mock arcade environment ([25880cc](25880cc7e4))
* add per-player stats tracking system ([613301c](613301cd13))
* add Strategy & Tactics section to Rithmomachia guide ([81ead65](81ead65680))
* add unified trophy abacus with hero mode integration ([6620418](6620418a70))
* **arcade:** add ability to deactivate remote players without kicking user ([3628426](3628426a56))
* **arcade:** add native abacus numbers support to pressure gauge ([1d525c7](1d525c7b53))
* **arcade:** add Rithmomachia (Battle of Numbers) game ([2fc0a05](2fc0a05f7f))
* **arcade:** add yjs-demo collaborative game and Yjs persistence layer ([d568955](d568955d6a))
* **arcade:** auto-create room when user has none ([ff88c3a](ff88c3a1b8))
* **card-sorting:** add activity feed notifications for collaborative mode ([1461414](1461414ef4))
* **card-sorting:** add auto-submit countdown for perfect sequences ([780a716](780a7161bc))
* **card-sorting:** add bezier curves to connecting arrows ([4d8e873](4d8e873358))
* **card-sorting:** add CardPosition type and position syncing ([656f5a7](656f5a7838))
* **card-sorting:** add collapsible stats sidebar for spectators ([6527c26](6527c26a81))
* **card-sorting:** add game mode selector UI to setup phase ([d25b888](d25b888ffb))
* **card-sorting:** add GameMode type system for multiplayer support ([fd76533](fd765335ef))
* **card-sorting:** add green border to correctly positioned cards ([16fca86](16fca86b76)), closes [#22c55](https://github.com/antialias/soroban-abacus-flashcards/issues/22c55)
* **card-sorting:** add player emoji indicators on moving cards ([3a82099](3a82099757))
* **card-sorting:** add react-spring animations for real-time sync ([c367e0c](c367e0ceec))
* **card-sorting:** add smooth transition to drop shadow ([b0b93d0](b0b93d0175))
* **card-sorting:** add spectator mode UI enhancements ([ee7345d](ee7345d641)), closes [#6366f1](https://github.com/antialias/soroban-abacus-flashcards/issues/6366f1) [#8b5cf6](https://github.com/antialias/soroban-abacus-flashcards/issues/8b5cf6)
* **card-sorting:** add team scoring UI for collaborative mode ([ed6f177](ed6f177914)), closes [#a78](https://github.com/antialias/soroban-abacus-flashcards/issues/a78) [#8b5cf6](https://github.com/antialias/soroban-abacus-flashcards/issues/8b5cf6)
* **card-sorting:** add updateCardPositions action to Provider ([f6ed4a2](f6ed4a27a2))
* **card-sorting:** auto-arrange prefix/suffix cards in corners ([4ba7f24](4ba7f24717))
* **card-sorting:** fade correctly positioned cards to 50% opacity ([7028cfc](7028cfc511))
* **card-sorting:** gentler spring animation for locked cards ([47189cb](47189cb6e7))
* **card-sorting:** implement continuous bezier curve paths ([2d93024](2d9302410f))
* **card-sorting:** improve card distribution for natural scattered look ([0b0503f](0b0503f035))
* **card-sorting:** make player emoji fill entire card background ([2e7a02c](2e7a02c9e4))
* **card-sorting:** optimize results screen for mobile ([d188789](d188789069))
* **card-sorting:** redesign setup screen with modern UI ([73cf967](73cf967492))
* **card-sorting:** scale correctly positioned cards to 50% ([222dc55](222dc555fa))
* **card-sorting:** shrink/fade cards in correct suffix as well ([8f6feec](8f6feec4f2))
* **card-sorting:** smooth spring transition from game table to results grid ([c5f39d5](c5f39d51eb))
* **card-sorting:** wrap prefix/suffix cards to multiple rows ([e3184dd](e3184dd0d4))
* complete 3D enhancement integration for all three proposals ([5ac55cc](5ac55cc149))
* **create-room:** replace hardcoded game grid with dynamic Radix Select dropdown ([83d0ba2](83d0ba26f5))
* dynamic day-of-month favicon using subprocess pattern ([4d0795a](4d0795a9df))
* dynamically crop favicon to active beads for maximum size ([5670322](567032296a))
* enable 3D enhancement on hero/open MyAbacus modes ([37e330f](37e330f26e))
* **games:** add autoplay and improve carousel layout ([9f51edf](9f51edfaa9))
* **games:** add horizontal scroll support to carousels ([a224abb](a224abb6f6))
* **games:** add rotating games hero carousel ([24231e6](24231e6b2e))
* **i18n:** add dynamic locale switching without page reload ([fe9bfea](fe9bfeabf9))
* **i18n:** add global language selector to navigation ([0506360](0506360117))
* **i18n:** add homepage translations for all supported languages ([8c9d35a](8c9d35a3b4))
* **i18n:** add Old High German (goh) language support ([b334a15](b334a15255))
* **i18n:** complete Old High German translations for all locales ([0b06a1c](0b06a1ce00))
* **i18n:** internationalize games page and tutorial content ([4253964](4253964af1))
* **i18n:** internationalize homepage with English translations ([40cff14](40cff143c7))
* **i18n:** migrate from react-i18next to next-intl ([9016b76](9016b76024))
* **i18n:** update games page hero section copy ([6333c60](6333c60352))
* install embla-carousel-autoplay for games carousel ([946e5d1](946e5d1910))
* install embla-carousel-react for player profile carousel ([642ae95](642ae95738))
* internationalize guide page with 6 languages ([e9c320b](e9c320bb10))
* internationalize tutorial player ([26d41cf](26d41cfd05))
* optimize card sorting for mobile displays ([b443ee9](b443ee9cdc))
* Redesign Rithmomachia setup page with dramatic medieval theme ([6ae4d13](6ae4d13dc7))
* **rithmomachia:** add 80% opacity to guide modal when not hovered ([4a78485](4a78485d2e))
* **rithmomachia:** add CaptureContext for capture dialog state management ([d7eb957](d7eb957a8d))
* **rithmomachia:** add ghost panel preview for guide docking ([c0d6526](c0d6526d30))
* **rithmomachia:** add guide docking with resizable panels ([f457f1a](f457f1a1c2))
* **rithmomachia:** add helper piece selection for mathematical captures ([cae3359](cae3359587))
* **rithmomachia:** add helpful error messages for failed captures ([b172440](b172440a41))
* **rithmomachia:** add initial board visual to guide Overview section ([d42bcff](d42bcff0d9))
* **rithmomachia:** Add interactive playing guide modal ([3121d82](3121d8240a))
* **rithmomachia:** add number bond visualization and helper placeholders ([82d8913](82d89131f0))
* **rithmomachia:** add ratio capture example to guide ([9150b0c](9150b0c678))
* **rithmomachia:** add standalone guide page route ([3fcc79f](3fcc79fe9e))
* **rithmomachia:** add useBoardLayout hook for centralized layout calculations ([27f1c98](27f1c989d5))
* **rithmomachia:** add usePieceSelection hook for selection state management ([275f401](275f401e3c))
* **rithmomachia:** add visual board examples to Capture section ([74bc3c0](74bc3c0dcf))
* **rithmomachia:** add visual board examples to Harmony section ([1d5f01c](1d5f01c966))
* **rithmomachia:** add visual winning example to Victory section ([b7fac78](b7fac78829))
* **rithmomachia:** auto-size tab labels with react-textfit ([9fd5406](9fd54067ce))
* **rithmomachia:** cycle through valid helpers with dynamic number tooltips ([4829e41](4829e41ea1))
* **rithmomachia:** enhance capture relation UI with smooth animations ([0a30801](0a308016e9))
* **rithmomachia:** enhance Harmony section with comprehensive content ([f555856](f5558563ea))
* **rithmomachia:** enhance Pieces section with visual examples and pyramid details ([55aff82](55aff829f4))
* **rithmomachia:** enhance Pyramid section with comprehensive details ([9fde1ef](9fde1ef9e7))
* **rithmomachia:** guide defaults to docked right on open ([11f674d](11f674d542))
* **rithmomachia:** improve guide pieces section layout ([a270bfc](a270bfc0cc))
* **rithmomachia:** improve guide UX and add persistence ([b314740](b314740697))
* **rithmomachia:** improve roster status notice UX ([e27df45](e27df45256))
* **rithmomachia:** integrate roster warning into game nav ([8a11594](8a11594203))
* **rithmomachia:** make guide modal ultra-responsive down to 150px width ([0474197](04741971b2))
* **rithmomachia:** recreate original guide modal header layout ([2489695](24896957d0))
* **rithmomachia:** show capture error on hover instead of click ([339b678](339b6780f6))
* **rithmomachia:** show pyramid face numbers on hover instead of selection ([b0c4523](b0c4523c0b))
* **rithmomachia:** show pyramid face numbers when selected ([5c186f3](5c186f3947))
* **rithmomachia:** show pyramid face numbers when selected with subtle animation ([5c2ddbe](5c2ddbef05))
* **rithmomachia:** show real preview layout when dragging guide to dock ([17d2460](17d2460a87))
* **rithmomachia:** simplify guide language for clarity ([85cb630](85cb630add))
* **rithmomachia:** skip helper selection UI and auto-select first valid helper ([be2a00e](be2a00e8b3))
* **rithmomachia:** Update harmony system to classical three-piece proportions ([08c9762](08c97620f5))
* **rithmomachia:** Update to traditional board setup with 25 pieces per side ([0769eaa](0769eaaa1d))
* **rithmomachia:** use actual piece SVGs in number bond with 2.5s rotation animation ([976a7de](976a7de949))
* **room-share:** add QR code button for easy mobile joining ([349290a](349290ac6a))
* show rithmomachia turn in nav ([7c89bfe](7c89bfef9c))
* switch to royal color theme with transparent background ([944ad65](944ad6574e)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24) [#f59e0](https://github.com/antialias/soroban-abacus-flashcards/issues/f59e0) [#a855f7](https://github.com/antialias/soroban-abacus-flashcards/issues/a855f7) [#7e22](https://github.com/antialias/soroban-abacus-flashcards/issues/7e22)
* **web:** add test page for AbacusStatic RSC compatibility ([903dea2](903dea2584))
* **web:** add test page for AbacusStatic Server Component ([3588d5a](3588d5acde))
* **web:** improve calendar abacus preview styling ([8439727](8439727b15))
* **web:** optimize monthly calendar for single-page layout ([b277a89](b277a89415))
* **web:** redesign monthly calendar as single composite SVG ([8ce8038](8ce8038bae))

### Bug Fixes

* **abacus-react:** correct column highlighting offset in AbacusStatic ([0641eb7](0641eb719e))
* add xmlns to AbacusStatic for Typst SVG parsing ([98cd019](98cd019d4a))
* adjust hero abacus position to avoid covering subtitle ([f03d341](f03d341314))
* **arcade:** add automatic retry for version conflict rejections ([fbcde25](fbcde2505f))
* **arcade:** allow deactivating players from users who left the room ([7c1c2d7](7c1c2d7beb))
* **arcade:** implement optimistic locking in session manager ([71fd66d](71fd66d96a))
* board rotation now properly fills height in portrait mode ([b5a96ea](b5a96eaeb1))
* **card-sorting:** add border radius to outer card container ([a922eba](a922eba73c))
* **card-sorting:** add debug logging for spring animations ([d42947e](d42947eb8d))
* **card-sorting:** add missing gameMode support after hard reset ([a832325](a832325deb))
* **card-sorting:** add missing useMemo import ([949d76d](949d76d844))
* **card-sorting:** add overflow hidden to clip rounded corners ([84c66fe](84c66feec6))
* **card-sorting:** adjust connecting paths for scaled cards ([829c741](829c741e55))
* **card-sorting:** adjust game board for spectator panels ([fc5cf12](fc5cf1216f))
* **card-sorting:** adjust viewport dimensions for spectator panels ([4dce16c](4dce16cca4))
* **card-sorting:** animate cards from game board to results grid ([17d45fe](17d45fe88c))
* **card-sorting:** correct suffix card detection in auto-arrange ([d02ab59](d02ab5922c))
* **card-sorting:** enable card scaling for spectators ([6b095c3](6b095c3383))
* **card-sorting:** enable New Game button during active gameplay ([f3f6eca](f3f6eca1db))
* **card-sorting:** end drag immediately when card becomes locked ([ae45298](ae45298ec4))
* **card-sorting:** filter local player from emoji overlays on dragged cards ([dc2d94a](dc2d94aaa5))
* **card-sorting:** fix results panel layout to not cover cards ([4b4fbfe](4b4fbfef32))
* **card-sorting:** hide activity notifications in spectator mode ([5cca279](5cca279687))
* **card-sorting:** keep arrow sequence numbers upright ([79c9469](79c94699fa))
* **card-sorting:** lock correctly positioned prefix/suffix cards ([170abed](170abed231))
* **card-sorting:** lock spring positions after initial animation completes ([275cc62](275cc62a52))
* **card-sorting:** New Game now restarts with same settings instantly ([f3687ed](f3687ed236))
* **card-sorting:** only shrink/fade cards in correct prefix ([51368c6](51368c6ec5))
* **card-sorting:** preserve card positions on pause/resume ([0d8af09](0d8af09517))
* **card-sorting:** preserve rotation when starting drag ([3364144](3364144fb6))
* **card-sorting:** prevent duplicate START_GAME moves on Play Again ([a0b14f8](a0b14f87e9))
* **card-sorting:** prevent ghost movements with proper optimistic updates ([bd014be](bd014bec4f))
* **card-sorting:** prevent infinite loop when all cards are correct ([34785f4](34785f466f))
* **card-sorting:** prevent infinite loop with tolerance-based position comparison ([627b873](627b873382))
* **card-sorting:** prevent position jump when clicking rotated cards ([564a00f](564a00f82b))
* **card-sorting:** prevent replaying own movements from server ([308168a](308168a7fb))
* **card-sorting:** prevent springs from reinitializing on window resize ([30953b8](30953b8c4a))
* **card-sorting:** prevent springs from resetting after animation ([8aff60c](8aff60ce3f))
* **card-sorting:** remove hasAnimatedRef logic causing backwards animation ([a44aa5a](a44aa5a4c2))
* **card-sorting:** remove remaining reveal numbers references ([15c53ea](15c53ea4eb))
* **card-sorting:** restore prefix/suffix card shrinking visual feedback ([f5fb4d7](f5fb4d7b76))
* **card-sorting:** show only active players in team members section ([fa9f1a5](fa9f1a568f))
* **card-sorting:** smooth scale animation while dragging cards ([0eefc33](0eefc332ac))
* **card-sorting:** stabilize inferred sequence for locked cards during drag ([b0cd194](b0cd194838))
* **card-sorting:** use empty deps array for useSprings to prevent recreation ([cee399e](cee399ed15))
* **card-sorting:** use ref to track initialized state and prevent re-animation ([f389afa](f389afa831))
* **card-sorting:** use same coordinate system for game board and results ([6972fdf](6972fdf110))
* **complement-race:** prevent delivery move thrashing in steam sprint mode ([e1258ee](e1258ee041))
* configure favicon metadata and improve bead visibility ([e1369fa](e1369fa275))
* copy entire packages/core and packages/templates ([0ccada0](0ccada0ca7))
* correct hero abacus scroll direction to flow with page content ([4232746](423274657c))
* correct Typst template path in Dockerfile ([4c518de](4c518decb7))
* delete existing user sessions before creating new ones ([0cced47](0cced47a0f))
* **docker:** add scripts, abacus-react, and tsx for production calendar generation ([33eb90e](33eb90e316))
* extract pure SVG content from AbacusReact renders ([b07f1c4](b07f1c4216))
* **games:** prevent horizontal page scroll from carousel overflow ([5a8c98f](5a8c98fc10))
* **games:** smooth scroll feel for carousel wheel navigation ([f80a73b](f80a73b35c))
* **games:** use specific transition properties for smooth carousel loop ([187271e](187271e515))
* **i18n:** eliminate FOUC by loading messages server-side ([4d4d930](4d4d930bd3))
* **i18n:** use useMessages() for tutorial translations ([95b0105](95b0105ca3))
* include column posts in favicon bounding box ([0b2f481](0b2f48106a))
* increase server update debounce to 2000ms for low bandwidth ([633ff12](633ff12750))
* Integrate threshold input into Point Victory card ([b29bbee](b29bbeefca))
* mark dynamic routes as force-dynamic to prevent static generation errors ([d7b35d9](d7b35d9544))
* **nav:** show full navigation on /games page ([d3fe6ac](d3fe6acbb0))
* **qr-button:** improve layout and z-index ([646a422](646a4228d0))
* **qr-button:** increase mini QR code size to 80px ([61ac737](61ac7378bd))
* **qr-button:** increase mini QR code to 84px ([3fae5ea](3fae5ea6fa))
* **qr-button:** make button square and increase QR size ([dc2d466](dc2d46663b))
* **qr-button:** match height of stacked buttons ([81f202d](81f202d215))
* reduce padding to minimize gap below last bead ([0e529be](0e529be789))
* remove distracting parallax and wobble 3D effects ([28a2d40](28a2d40996))
* remove wobble physics and enhance wood grain visibility ([5d97673](5d97673406))
* resolve z-index layering and hero abacus visibility issues ([ed9a050](ed9a050d64))
* rewrite 3D stories to use props instead of CSS wrappers ([26bdb11](26bdb11237))
* **rithmomachia:** add missing i18next dependencies ([91154d9](91154d9364))
* **rithmomachia:** add missing pyramid section keys to Japanese (ja.json) ([dae615e](dae615ee72))
* **rithmomachia:** adjust error dialog sizing to prevent text clipping ([cda1126](cda1126cb0))
* **rithmomachia:** adjust roster notice position to not overlap nav ([7093223](709322373a))
* **rithmomachia:** change undock icon to pop-out arrow ([2a91748](2a91748493))
* **rithmomachia:** correct board dimensions to 16x8 and restore original layout values ([cfac277](cfac277505))
* **rithmomachia:** Correct board setup to match reference image exactly ([618e563](618e56358d))
* **rithmomachia:** correct makeMove parameter types for capture handling ([aafb64f](aafb64f3e3))
* **rithmomachia:** fix guide modal resize drift by calculating from initial state ([1bcd99c](1bcd99c949))
* **rithmomachia:** fix harmony section translation structure for hi/ja/es ([14259a1](14259a19a9))
* **rithmomachia:** fix modal resizing zoom issue ([4fa20f4](4fa20f44cb))
* **rithmomachia:** Fix TypeScript errors in playing guide modal ([4834ece](4834ece98e))
* **rithmomachia:** handle pyramid pieces in hover error tooltip ([56f3164](56f3164155))
* **rithmomachia:** implement proper board cropping and highlighting in guide ([d0a8fcd](d0a8fcdea6))
* **rithmomachia:** improve guide modal tab navigation at narrow widths ([a673177](a673177bec))
* **rithmomachia:** reconnect player assignment UI and fix setup layout ([a1a0374](a1a0374fac))
* **rithmomachia:** render guide as docked in preview panel ([190f8cf](190f8cf302))
* **rithmomachia:** show actual values in tooltips for non-helper relations ([774c6b0](774c6b0ce7))
* **rithmomachia:** show guest-friendly message when they can't fix too many players ([54bfd2f](54bfd2fac8))
* **rithmomachia:** smooth guide dragging from docked state without jump ([8f4a79c](8f4a79c9b0))
* **rithmomachia:** validate move path before showing capture error on hover ([bd49964](bd49964186))
* **room-info:** hide Leave Room button when user is alone ([5927f61](5927f61c3c))
* separate horizontal and vertical bounding box logic ([83090df](83090df4df))
* tolerate OpenSCAD CGAL warnings if output file is created ([88993f3](88993f3662))
* use absolute positioning for hero abacus to eliminate scroll lag ([096104b](096104b094))
* use Debian base for deps stage to match runner for binary compatibility ([f8fe6e4](f8fe6e4a41))
* use default BOSL2 branch instead of non-existent v2.0.0 tag ([f4ffc5b](f4ffc5b027))
* use nested SVG viewBox for actual cropping, not just scaling ([440b492](440b492e85))
* various game improvements and UI enhancements ([b67cf61](b67cf610c5))
* **web:** add dynamic export to rithmomachia page ([329e623](329e623212))
* **web:** fix Typst PDF generation path resolution ([7ce1287](7ce1287525))
* **web:** move react-dom/server import to API route to satisfy Next.js ([00a8bc3](00a8bc3e5e))
* **web:** prevent abacus overlap in composite calendar ([448f93c](448f93c1e2)), closes [#f0f0f0](https://github.com/antialias/soroban-abacus-flashcards/issues/f0f0f0)
* **web:** use AbacusStatic for calendar SVG generation ([08c6a41](08c6a419e2))
* **web:** use dynamic import for react-dom/server in API route ([4f93c7d](4f93c7d996))
* **web:** use nested SVG elements to prevent coordinate space conflicts ([f9cbee8](f9cbee8fcd))

### Performance Improvements

* optimize Docker image size to reduce build failures ([9ca3106](9ca3106361))

### Code Refactoring

* **card-sorting:** remove reveal numbers feature ([ea5e3e8](ea5e3e838b))
* **card-sorting:** send complete card sequence instead of individual moves ([e4df843](e4df8432b9))
* **games:** implement carousel, fix victories bug, add conditional stats ([82c133f](82c133f742))
* **games:** move page title to nav bar ([712ee58](712ee58e59))
* **games:** remove redundant subtitle below nav ([ad5bb87](ad5bb87325))
* **games:** remove wheel scrolling, enable overflow visible carousel ([876513c](876513c9cc))
* reorganize Harmony and Victory guide sections ([fb629c4](fb629c44ea))
* restructure /create page into hub with sub-pages ([b91b23d](b91b23d95f))
* **rithmomachia:** extract board and capture components (phase 2+3) ([a0a867b](a0a867b271))
* **rithmomachia:** extract CaptureErrorDialog component (Phase 2 partial) ([f0a066d](f0a066d8f0))
* **rithmomachia:** extract constants and coordinate utilities (Phase 1) ([eace0ed](eace0ed529))
* **rithmomachia:** extract guide sections into separate files ([765525d](765525dc45))
* **rithmomachia:** extract hooks (phase 5) ([324a659](324a65992f))
* **rithmomachia:** extract phase components (phase 4) ([11364f6](11364f6394))
* **rithmomachia:** extract reusable components from SetupPhase ([3abc325](3abc325ea2))
* **rithmomachia:** make setup phase UI more compact ([e55f848](e55f848a26))
* **rithmomachia:** redesign error notification with modern UI ([dfeeb0e](dfeeb0e0db)), closes [#1e293](https://github.com/antialias/soroban-abacus-flashcards/issues/1e293) [#0f172](https://github.com/antialias/soroban-abacus-flashcards/issues/0f172) [#f1f5f9](https://github.com/antialias/soroban-abacus-flashcards/issues/f1f5f9)
* **rithmomachia:** simplify capture error dialog to one-liner ([82a5eb2](82a5eb2e4b))
* **rithmomachia:** Update board setup to authoritative CSV layout ([0471da5](0471da598d))
* **rithmomachia:** update capture components to use CaptureContext ([2ab6ab5](2ab6ab5799))
* **rithmomachia:** use useBoardLayout and usePieceSelection in BoardDisplay ([0ab7a1d](0ab7a1df32))
* use AbacusReact for dynamic Open Graph image ([9c20f12](9c20f12bac))
* **web:** import utility functions from abacus-react ([7228bbc](7228bbc2eb))
* **web:** use ABACUS_THEMES instead of manual style definitions ([9f7f001](9f7f001d74))
* **web:** use compact prop for inline mini-abacus ([ff1d60a](ff1d60a233))
* **web:** use direct function imports instead of execSync for calendar generation ([9f1715f](9f1715f085))

### Documentation

* **abacus-react:** add Storybook stories for AbacusStatic ([4f9dc46](4f9dc4666d))
* **abacus-react:** add Storybook stories for new features ([6a1cec0](6a1cec06a7))
* **abacus-react:** export AbacusStatic and update README ([74f2d97](74f2d97434))
* **abacus-react:** update documentation for new features ([35d8734](35d8734a3a))
* **abacus-react:** update README with /static import path for RSC ([72a4c2b](72a4c2b80c))
* add 3D enhancement documentation to README ([cc96802](cc96802df8))
* add database migration guide and playing guide modal spec ([5a29af7](5a29af78e2))
* add deployment verification guidelines to prevent false positives ([3d8da23](3d8da2348b))
* **card-sorting:** add comprehensive multiplayer plan ([008ccea](008ccead0f))
* **rithmomachia:** Add concise one-page playing guide ([e3c1f10](e3c1f10233))
* update workflow to require manual testing before commits ([0991796](0991796f1e))

### Styles

* **rithmomachia:** improve divider styling and make tabs responsive ([88ca35e](88ca35e044)), closes [#e5e7](https://github.com/antialias/soroban-abacus-flashcards/issues/e5e7) [#9ca3](https://github.com/antialias/soroban-abacus-flashcards/issues/9ca3)
* **rithmomachia:** improve pyramid face numbers visibility and contrast ([94e5e6a](94e5e6a268)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24) [#b45309](https://github.com/antialias/soroban-abacus-flashcards/issues/b45309)
* **rithmomachia:** increase pyramid face numbers size and boldness ([7bf2d73](7bf2d730d3))

### Tests

* trigger compose-updater deployment test ([2b06aae](2b06aae394))
* verify compose-updater automatic deployment cycle ([af0552c](af0552ccd9))
2025-11-04 14:58:17 +00:00
Thomas Hallock
4f93c7d996 fix(web): use dynamic import for react-dom/server in API route
Next.js bundler flags react-dom/server imports even in API routes during static analysis.
Using dynamic import (await import()) ensures it only loads at runtime on the server.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 08:55:05 -06:00
semantic-release-bot
5956217979 chore(release): 4.68.0 [skip ci]
## [4.68.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.67.1...v4.68.0) (2025-11-04)

### Features

* **abacus-react:** add AbacusStatic for React Server Components ([3b8e864](3b8e864cfa))
* **abacus-react:** add core utility functions for state management ([e65541c](e65541c100))
* **abacus-react:** add layout and educational props ([35bbcec](35bbcecb9e))
* **abacus-react:** add pre-defined theme presets ([cf1f950](cf1f950c7c))
* **abacus-react:** add React hooks for abacus calculations ([de038d2](de038d2afc))
* **abacus-react:** add separate /static export path for React Server Components ([ed69f6b](ed69f6b917))
* **abacus-react:** export new utilities, hooks, and themes ([ce4e44d](ce4e44d630))
* **abacus:** add nativeAbacusNumbers setting to schema and UI ([79f7347](79f7347d48))
* add 3D printing support for abacus models ([dafdfdd](dafdfdd233))
* add comprehensive metadata, SEO, and make AbacusReact SSR-compatible ([0922ea1](0922ea10b7))
* add comprehensive Storybook coverage and migration guide ([7a4a37e](7a4a37ec6d))
* add game preview system with mock arcade environment ([25880cc](25880cc7e4))
* add per-player stats tracking system ([613301c](613301cd13))
* add Strategy & Tactics section to Rithmomachia guide ([81ead65](81ead65680))
* add unified trophy abacus with hero mode integration ([6620418](6620418a70))
* **arcade:** add ability to deactivate remote players without kicking user ([3628426](3628426a56))
* **arcade:** add native abacus numbers support to pressure gauge ([1d525c7](1d525c7b53))
* **arcade:** add Rithmomachia (Battle of Numbers) game ([2fc0a05](2fc0a05f7f))
* **arcade:** add yjs-demo collaborative game and Yjs persistence layer ([d568955](d568955d6a))
* **arcade:** auto-create room when user has none ([ff88c3a](ff88c3a1b8))
* **card-sorting:** add activity feed notifications for collaborative mode ([1461414](1461414ef4))
* **card-sorting:** add auto-submit countdown for perfect sequences ([780a716](780a7161bc))
* **card-sorting:** add bezier curves to connecting arrows ([4d8e873](4d8e873358))
* **card-sorting:** add CardPosition type and position syncing ([656f5a7](656f5a7838))
* **card-sorting:** add collapsible stats sidebar for spectators ([6527c26](6527c26a81))
* **card-sorting:** add game mode selector UI to setup phase ([d25b888](d25b888ffb))
* **card-sorting:** add GameMode type system for multiplayer support ([fd76533](fd765335ef))
* **card-sorting:** add green border to correctly positioned cards ([16fca86](16fca86b76)), closes [#22c55](https://github.com/antialias/soroban-abacus-flashcards/issues/22c55)
* **card-sorting:** add player emoji indicators on moving cards ([3a82099](3a82099757))
* **card-sorting:** add react-spring animations for real-time sync ([c367e0c](c367e0ceec))
* **card-sorting:** add smooth transition to drop shadow ([b0b93d0](b0b93d0175))
* **card-sorting:** add spectator mode UI enhancements ([ee7345d](ee7345d641)), closes [#6366f1](https://github.com/antialias/soroban-abacus-flashcards/issues/6366f1) [#8b5cf6](https://github.com/antialias/soroban-abacus-flashcards/issues/8b5cf6)
* **card-sorting:** add team scoring UI for collaborative mode ([ed6f177](ed6f177914)), closes [#a78](https://github.com/antialias/soroban-abacus-flashcards/issues/a78) [#8b5cf6](https://github.com/antialias/soroban-abacus-flashcards/issues/8b5cf6)
* **card-sorting:** add updateCardPositions action to Provider ([f6ed4a2](f6ed4a27a2))
* **card-sorting:** auto-arrange prefix/suffix cards in corners ([4ba7f24](4ba7f24717))
* **card-sorting:** fade correctly positioned cards to 50% opacity ([7028cfc](7028cfc511))
* **card-sorting:** gentler spring animation for locked cards ([47189cb](47189cb6e7))
* **card-sorting:** implement continuous bezier curve paths ([2d93024](2d9302410f))
* **card-sorting:** improve card distribution for natural scattered look ([0b0503f](0b0503f035))
* **card-sorting:** make player emoji fill entire card background ([2e7a02c](2e7a02c9e4))
* **card-sorting:** optimize results screen for mobile ([d188789](d188789069))
* **card-sorting:** redesign setup screen with modern UI ([73cf967](73cf967492))
* **card-sorting:** scale correctly positioned cards to 50% ([222dc55](222dc555fa))
* **card-sorting:** shrink/fade cards in correct suffix as well ([8f6feec](8f6feec4f2))
* **card-sorting:** smooth spring transition from game table to results grid ([c5f39d5](c5f39d51eb))
* **card-sorting:** wrap prefix/suffix cards to multiple rows ([e3184dd](e3184dd0d4))
* complete 3D enhancement integration for all three proposals ([5ac55cc](5ac55cc149))
* **create-room:** replace hardcoded game grid with dynamic Radix Select dropdown ([83d0ba2](83d0ba26f5))
* dynamic day-of-month favicon using subprocess pattern ([4d0795a](4d0795a9df))
* dynamically crop favicon to active beads for maximum size ([5670322](567032296a))
* enable 3D enhancement on hero/open MyAbacus modes ([37e330f](37e330f26e))
* **games:** add autoplay and improve carousel layout ([9f51edf](9f51edfaa9))
* **games:** add horizontal scroll support to carousels ([a224abb](a224abb6f6))
* **games:** add rotating games hero carousel ([24231e6](24231e6b2e))
* **i18n:** add dynamic locale switching without page reload ([fe9bfea](fe9bfeabf9))
* **i18n:** add global language selector to navigation ([0506360](0506360117))
* **i18n:** add homepage translations for all supported languages ([8c9d35a](8c9d35a3b4))
* **i18n:** add Old High German (goh) language support ([b334a15](b334a15255))
* **i18n:** complete Old High German translations for all locales ([0b06a1c](0b06a1ce00))
* **i18n:** internationalize games page and tutorial content ([4253964](4253964af1))
* **i18n:** internationalize homepage with English translations ([40cff14](40cff143c7))
* **i18n:** migrate from react-i18next to next-intl ([9016b76](9016b76024))
* **i18n:** update games page hero section copy ([6333c60](6333c60352))
* install embla-carousel-autoplay for games carousel ([946e5d1](946e5d1910))
* install embla-carousel-react for player profile carousel ([642ae95](642ae95738))
* internationalize guide page with 6 languages ([e9c320b](e9c320bb10))
* internationalize tutorial player ([26d41cf](26d41cfd05))
* optimize card sorting for mobile displays ([b443ee9](b443ee9cdc))
* Redesign Rithmomachia setup page with dramatic medieval theme ([6ae4d13](6ae4d13dc7))
* **rithmomachia:** add 80% opacity to guide modal when not hovered ([4a78485](4a78485d2e))
* **rithmomachia:** add CaptureContext for capture dialog state management ([d7eb957](d7eb957a8d))
* **rithmomachia:** add ghost panel preview for guide docking ([c0d6526](c0d6526d30))
* **rithmomachia:** add guide docking with resizable panels ([f457f1a](f457f1a1c2))
* **rithmomachia:** add helper piece selection for mathematical captures ([cae3359](cae3359587))
* **rithmomachia:** add helpful error messages for failed captures ([b172440](b172440a41))
* **rithmomachia:** add initial board visual to guide Overview section ([d42bcff](d42bcff0d9))
* **rithmomachia:** Add interactive playing guide modal ([3121d82](3121d8240a))
* **rithmomachia:** add number bond visualization and helper placeholders ([82d8913](82d89131f0))
* **rithmomachia:** add ratio capture example to guide ([9150b0c](9150b0c678))
* **rithmomachia:** add standalone guide page route ([3fcc79f](3fcc79fe9e))
* **rithmomachia:** add useBoardLayout hook for centralized layout calculations ([27f1c98](27f1c989d5))
* **rithmomachia:** add usePieceSelection hook for selection state management ([275f401](275f401e3c))
* **rithmomachia:** add visual board examples to Capture section ([74bc3c0](74bc3c0dcf))
* **rithmomachia:** add visual board examples to Harmony section ([1d5f01c](1d5f01c966))
* **rithmomachia:** add visual winning example to Victory section ([b7fac78](b7fac78829))
* **rithmomachia:** auto-size tab labels with react-textfit ([9fd5406](9fd54067ce))
* **rithmomachia:** cycle through valid helpers with dynamic number tooltips ([4829e41](4829e41ea1))
* **rithmomachia:** enhance capture relation UI with smooth animations ([0a30801](0a308016e9))
* **rithmomachia:** enhance Harmony section with comprehensive content ([f555856](f5558563ea))
* **rithmomachia:** enhance Pieces section with visual examples and pyramid details ([55aff82](55aff829f4))
* **rithmomachia:** enhance Pyramid section with comprehensive details ([9fde1ef](9fde1ef9e7))
* **rithmomachia:** guide defaults to docked right on open ([11f674d](11f674d542))
* **rithmomachia:** improve guide pieces section layout ([a270bfc](a270bfc0cc))
* **rithmomachia:** improve guide UX and add persistence ([b314740](b314740697))
* **rithmomachia:** improve roster status notice UX ([e27df45](e27df45256))
* **rithmomachia:** integrate roster warning into game nav ([8a11594](8a11594203))
* **rithmomachia:** make guide modal ultra-responsive down to 150px width ([0474197](04741971b2))
* **rithmomachia:** recreate original guide modal header layout ([2489695](24896957d0))
* **rithmomachia:** show capture error on hover instead of click ([339b678](339b6780f6))
* **rithmomachia:** show pyramid face numbers on hover instead of selection ([b0c4523](b0c4523c0b))
* **rithmomachia:** show pyramid face numbers when selected ([5c186f3](5c186f3947))
* **rithmomachia:** show pyramid face numbers when selected with subtle animation ([5c2ddbe](5c2ddbef05))
* **rithmomachia:** show real preview layout when dragging guide to dock ([17d2460](17d2460a87))
* **rithmomachia:** simplify guide language for clarity ([85cb630](85cb630add))
* **rithmomachia:** skip helper selection UI and auto-select first valid helper ([be2a00e](be2a00e8b3))
* **rithmomachia:** Update harmony system to classical three-piece proportions ([08c9762](08c97620f5))
* **rithmomachia:** Update to traditional board setup with 25 pieces per side ([0769eaa](0769eaaa1d))
* **rithmomachia:** use actual piece SVGs in number bond with 2.5s rotation animation ([976a7de](976a7de949))
* **room-share:** add QR code button for easy mobile joining ([349290a](349290ac6a))
* show rithmomachia turn in nav ([7c89bfe](7c89bfef9c))
* switch to royal color theme with transparent background ([944ad65](944ad6574e)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24) [#f59e0](https://github.com/antialias/soroban-abacus-flashcards/issues/f59e0) [#a855f7](https://github.com/antialias/soroban-abacus-flashcards/issues/a855f7) [#7e22](https://github.com/antialias/soroban-abacus-flashcards/issues/7e22)
* **web:** add test page for AbacusStatic RSC compatibility ([903dea2](903dea2584))
* **web:** add test page for AbacusStatic Server Component ([3588d5a](3588d5acde))
* **web:** improve calendar abacus preview styling ([8439727](8439727b15))
* **web:** optimize monthly calendar for single-page layout ([b277a89](b277a89415))
* **web:** redesign monthly calendar as single composite SVG ([8ce8038](8ce8038bae))

### Bug Fixes

* **abacus-react:** correct column highlighting offset in AbacusStatic ([0641eb7](0641eb719e))
* add xmlns to AbacusStatic for Typst SVG parsing ([98cd019](98cd019d4a))
* adjust hero abacus position to avoid covering subtitle ([f03d341](f03d341314))
* **arcade:** add automatic retry for version conflict rejections ([fbcde25](fbcde2505f))
* **arcade:** allow deactivating players from users who left the room ([7c1c2d7](7c1c2d7beb))
* **arcade:** implement optimistic locking in session manager ([71fd66d](71fd66d96a))
* board rotation now properly fills height in portrait mode ([b5a96ea](b5a96eaeb1))
* **card-sorting:** add border radius to outer card container ([a922eba](a922eba73c))
* **card-sorting:** add debug logging for spring animations ([d42947e](d42947eb8d))
* **card-sorting:** add missing gameMode support after hard reset ([a832325](a832325deb))
* **card-sorting:** add missing useMemo import ([949d76d](949d76d844))
* **card-sorting:** add overflow hidden to clip rounded corners ([84c66fe](84c66feec6))
* **card-sorting:** adjust connecting paths for scaled cards ([829c741](829c741e55))
* **card-sorting:** adjust game board for spectator panels ([fc5cf12](fc5cf1216f))
* **card-sorting:** adjust viewport dimensions for spectator panels ([4dce16c](4dce16cca4))
* **card-sorting:** animate cards from game board to results grid ([17d45fe](17d45fe88c))
* **card-sorting:** correct suffix card detection in auto-arrange ([d02ab59](d02ab5922c))
* **card-sorting:** enable card scaling for spectators ([6b095c3](6b095c3383))
* **card-sorting:** enable New Game button during active gameplay ([f3f6eca](f3f6eca1db))
* **card-sorting:** end drag immediately when card becomes locked ([ae45298](ae45298ec4))
* **card-sorting:** filter local player from emoji overlays on dragged cards ([dc2d94a](dc2d94aaa5))
* **card-sorting:** fix results panel layout to not cover cards ([4b4fbfe](4b4fbfef32))
* **card-sorting:** hide activity notifications in spectator mode ([5cca279](5cca279687))
* **card-sorting:** keep arrow sequence numbers upright ([79c9469](79c94699fa))
* **card-sorting:** lock correctly positioned prefix/suffix cards ([170abed](170abed231))
* **card-sorting:** lock spring positions after initial animation completes ([275cc62](275cc62a52))
* **card-sorting:** New Game now restarts with same settings instantly ([f3687ed](f3687ed236))
* **card-sorting:** only shrink/fade cards in correct prefix ([51368c6](51368c6ec5))
* **card-sorting:** preserve card positions on pause/resume ([0d8af09](0d8af09517))
* **card-sorting:** preserve rotation when starting drag ([3364144](3364144fb6))
* **card-sorting:** prevent duplicate START_GAME moves on Play Again ([a0b14f8](a0b14f87e9))
* **card-sorting:** prevent ghost movements with proper optimistic updates ([bd014be](bd014bec4f))
* **card-sorting:** prevent infinite loop when all cards are correct ([34785f4](34785f466f))
* **card-sorting:** prevent infinite loop with tolerance-based position comparison ([627b873](627b873382))
* **card-sorting:** prevent position jump when clicking rotated cards ([564a00f](564a00f82b))
* **card-sorting:** prevent replaying own movements from server ([308168a](308168a7fb))
* **card-sorting:** prevent springs from reinitializing on window resize ([30953b8](30953b8c4a))
* **card-sorting:** prevent springs from resetting after animation ([8aff60c](8aff60ce3f))
* **card-sorting:** remove hasAnimatedRef logic causing backwards animation ([a44aa5a](a44aa5a4c2))
* **card-sorting:** remove remaining reveal numbers references ([15c53ea](15c53ea4eb))
* **card-sorting:** restore prefix/suffix card shrinking visual feedback ([f5fb4d7](f5fb4d7b76))
* **card-sorting:** show only active players in team members section ([fa9f1a5](fa9f1a568f))
* **card-sorting:** smooth scale animation while dragging cards ([0eefc33](0eefc332ac))
* **card-sorting:** stabilize inferred sequence for locked cards during drag ([b0cd194](b0cd194838))
* **card-sorting:** use empty deps array for useSprings to prevent recreation ([cee399e](cee399ed15))
* **card-sorting:** use ref to track initialized state and prevent re-animation ([f389afa](f389afa831))
* **card-sorting:** use same coordinate system for game board and results ([6972fdf](6972fdf110))
* **complement-race:** prevent delivery move thrashing in steam sprint mode ([e1258ee](e1258ee041))
* configure favicon metadata and improve bead visibility ([e1369fa](e1369fa275))
* copy entire packages/core and packages/templates ([0ccada0](0ccada0ca7))
* correct hero abacus scroll direction to flow with page content ([4232746](423274657c))
* correct Typst template path in Dockerfile ([4c518de](4c518decb7))
* delete existing user sessions before creating new ones ([0cced47](0cced47a0f))
* **docker:** add scripts, abacus-react, and tsx for production calendar generation ([33eb90e](33eb90e316))
* extract pure SVG content from AbacusReact renders ([b07f1c4](b07f1c4216))
* **games:** prevent horizontal page scroll from carousel overflow ([5a8c98f](5a8c98fc10))
* **games:** smooth scroll feel for carousel wheel navigation ([f80a73b](f80a73b35c))
* **games:** use specific transition properties for smooth carousel loop ([187271e](187271e515))
* **i18n:** eliminate FOUC by loading messages server-side ([4d4d930](4d4d930bd3))
* **i18n:** use useMessages() for tutorial translations ([95b0105](95b0105ca3))
* include column posts in favicon bounding box ([0b2f481](0b2f48106a))
* increase server update debounce to 2000ms for low bandwidth ([633ff12](633ff12750))
* Integrate threshold input into Point Victory card ([b29bbee](b29bbeefca))
* mark dynamic routes as force-dynamic to prevent static generation errors ([d7b35d9](d7b35d9544))
* **nav:** show full navigation on /games page ([d3fe6ac](d3fe6acbb0))
* **qr-button:** improve layout and z-index ([646a422](646a4228d0))
* **qr-button:** increase mini QR code size to 80px ([61ac737](61ac7378bd))
* **qr-button:** increase mini QR code to 84px ([3fae5ea](3fae5ea6fa))
* **qr-button:** make button square and increase QR size ([dc2d466](dc2d46663b))
* **qr-button:** match height of stacked buttons ([81f202d](81f202d215))
* reduce padding to minimize gap below last bead ([0e529be](0e529be789))
* remove distracting parallax and wobble 3D effects ([28a2d40](28a2d40996))
* remove wobble physics and enhance wood grain visibility ([5d97673](5d97673406))
* resolve z-index layering and hero abacus visibility issues ([ed9a050](ed9a050d64))
* rewrite 3D stories to use props instead of CSS wrappers ([26bdb11](26bdb11237))
* **rithmomachia:** add missing i18next dependencies ([91154d9](91154d9364))
* **rithmomachia:** add missing pyramid section keys to Japanese (ja.json) ([dae615e](dae615ee72))
* **rithmomachia:** adjust error dialog sizing to prevent text clipping ([cda1126](cda1126cb0))
* **rithmomachia:** adjust roster notice position to not overlap nav ([7093223](709322373a))
* **rithmomachia:** change undock icon to pop-out arrow ([2a91748](2a91748493))
* **rithmomachia:** correct board dimensions to 16x8 and restore original layout values ([cfac277](cfac277505))
* **rithmomachia:** Correct board setup to match reference image exactly ([618e563](618e56358d))
* **rithmomachia:** correct makeMove parameter types for capture handling ([aafb64f](aafb64f3e3))
* **rithmomachia:** fix guide modal resize drift by calculating from initial state ([1bcd99c](1bcd99c949))
* **rithmomachia:** fix harmony section translation structure for hi/ja/es ([14259a1](14259a19a9))
* **rithmomachia:** fix modal resizing zoom issue ([4fa20f4](4fa20f44cb))
* **rithmomachia:** Fix TypeScript errors in playing guide modal ([4834ece](4834ece98e))
* **rithmomachia:** handle pyramid pieces in hover error tooltip ([56f3164](56f3164155))
* **rithmomachia:** implement proper board cropping and highlighting in guide ([d0a8fcd](d0a8fcdea6))
* **rithmomachia:** improve guide modal tab navigation at narrow widths ([a673177](a673177bec))
* **rithmomachia:** reconnect player assignment UI and fix setup layout ([a1a0374](a1a0374fac))
* **rithmomachia:** render guide as docked in preview panel ([190f8cf](190f8cf302))
* **rithmomachia:** show actual values in tooltips for non-helper relations ([774c6b0](774c6b0ce7))
* **rithmomachia:** show guest-friendly message when they can't fix too many players ([54bfd2f](54bfd2fac8))
* **rithmomachia:** smooth guide dragging from docked state without jump ([8f4a79c](8f4a79c9b0))
* **rithmomachia:** validate move path before showing capture error on hover ([bd49964](bd49964186))
* **room-info:** hide Leave Room button when user is alone ([5927f61](5927f61c3c))
* separate horizontal and vertical bounding box logic ([83090df](83090df4df))
* tolerate OpenSCAD CGAL warnings if output file is created ([88993f3](88993f3662))
* use absolute positioning for hero abacus to eliminate scroll lag ([096104b](096104b094))
* use Debian base for deps stage to match runner for binary compatibility ([f8fe6e4](f8fe6e4a41))
* use default BOSL2 branch instead of non-existent v2.0.0 tag ([f4ffc5b](f4ffc5b027))
* use nested SVG viewBox for actual cropping, not just scaling ([440b492](440b492e85))
* various game improvements and UI enhancements ([b67cf61](b67cf610c5))
* **web:** add dynamic export to rithmomachia page ([329e623](329e623212))
* **web:** fix Typst PDF generation path resolution ([7ce1287](7ce1287525))
* **web:** move react-dom/server import to API route to satisfy Next.js ([00a8bc3](00a8bc3e5e))
* **web:** prevent abacus overlap in composite calendar ([448f93c](448f93c1e2)), closes [#f0f0f0](https://github.com/antialias/soroban-abacus-flashcards/issues/f0f0f0)
* **web:** use AbacusStatic for calendar SVG generation ([08c6a41](08c6a419e2))
* **web:** use nested SVG elements to prevent coordinate space conflicts ([f9cbee8](f9cbee8fcd))

### Performance Improvements

* optimize Docker image size to reduce build failures ([9ca3106](9ca3106361))

### Code Refactoring

* **card-sorting:** remove reveal numbers feature ([ea5e3e8](ea5e3e838b))
* **card-sorting:** send complete card sequence instead of individual moves ([e4df843](e4df8432b9))
* **games:** implement carousel, fix victories bug, add conditional stats ([82c133f](82c133f742))
* **games:** move page title to nav bar ([712ee58](712ee58e59))
* **games:** remove redundant subtitle below nav ([ad5bb87](ad5bb87325))
* **games:** remove wheel scrolling, enable overflow visible carousel ([876513c](876513c9cc))
* reorganize Harmony and Victory guide sections ([fb629c4](fb629c44ea))
* restructure /create page into hub with sub-pages ([b91b23d](b91b23d95f))
* **rithmomachia:** extract board and capture components (phase 2+3) ([a0a867b](a0a867b271))
* **rithmomachia:** extract CaptureErrorDialog component (Phase 2 partial) ([f0a066d](f0a066d8f0))
* **rithmomachia:** extract constants and coordinate utilities (Phase 1) ([eace0ed](eace0ed529))
* **rithmomachia:** extract guide sections into separate files ([765525d](765525dc45))
* **rithmomachia:** extract hooks (phase 5) ([324a659](324a65992f))
* **rithmomachia:** extract phase components (phase 4) ([11364f6](11364f6394))
* **rithmomachia:** extract reusable components from SetupPhase ([3abc325](3abc325ea2))
* **rithmomachia:** make setup phase UI more compact ([e55f848](e55f848a26))
* **rithmomachia:** redesign error notification with modern UI ([dfeeb0e](dfeeb0e0db)), closes [#1e293](https://github.com/antialias/soroban-abacus-flashcards/issues/1e293) [#0f172](https://github.com/antialias/soroban-abacus-flashcards/issues/0f172) [#f1f5f9](https://github.com/antialias/soroban-abacus-flashcards/issues/f1f5f9)
* **rithmomachia:** simplify capture error dialog to one-liner ([82a5eb2](82a5eb2e4b))
* **rithmomachia:** Update board setup to authoritative CSV layout ([0471da5](0471da598d))
* **rithmomachia:** update capture components to use CaptureContext ([2ab6ab5](2ab6ab5799))
* **rithmomachia:** use useBoardLayout and usePieceSelection in BoardDisplay ([0ab7a1d](0ab7a1df32))
* use AbacusReact for dynamic Open Graph image ([9c20f12](9c20f12bac))
* **web:** import utility functions from abacus-react ([7228bbc](7228bbc2eb))
* **web:** use ABACUS_THEMES instead of manual style definitions ([9f7f001](9f7f001d74))
* **web:** use compact prop for inline mini-abacus ([ff1d60a](ff1d60a233))
* **web:** use direct function imports instead of execSync for calendar generation ([9f1715f](9f1715f085))

### Documentation

* **abacus-react:** add Storybook stories for AbacusStatic ([4f9dc46](4f9dc4666d))
* **abacus-react:** add Storybook stories for new features ([6a1cec0](6a1cec06a7))
* **abacus-react:** export AbacusStatic and update README ([74f2d97](74f2d97434))
* **abacus-react:** update documentation for new features ([35d8734](35d8734a3a))
* **abacus-react:** update README with /static import path for RSC ([72a4c2b](72a4c2b80c))
* add 3D enhancement documentation to README ([cc96802](cc96802df8))
* add database migration guide and playing guide modal spec ([5a29af7](5a29af78e2))
* add deployment verification guidelines to prevent false positives ([3d8da23](3d8da2348b))
* **card-sorting:** add comprehensive multiplayer plan ([008ccea](008ccead0f))
* **rithmomachia:** Add concise one-page playing guide ([e3c1f10](e3c1f10233))
* update workflow to require manual testing before commits ([0991796](0991796f1e))

### Styles

* **rithmomachia:** improve divider styling and make tabs responsive ([88ca35e](88ca35e044)), closes [#e5e7](https://github.com/antialias/soroban-abacus-flashcards/issues/e5e7) [#9ca3](https://github.com/antialias/soroban-abacus-flashcards/issues/9ca3)
* **rithmomachia:** improve pyramid face numbers visibility and contrast ([94e5e6a](94e5e6a268)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24) [#b45309](https://github.com/antialias/soroban-abacus-flashcards/issues/b45309)
* **rithmomachia:** increase pyramid face numbers size and boldness ([7bf2d73](7bf2d730d3))

### Tests

* trigger compose-updater deployment test ([2b06aae](2b06aae394))
* verify compose-updater automatic deployment cycle ([af0552c](af0552ccd9))
2025-11-04 14:51:17 +00:00
Thomas Hallock
00a8bc3e5e fix(web): move react-dom/server import to API route to satisfy Next.js
Changes:
- Scripts now export JSX elements (generateAbacusElement) or accept renderToString param
- API route imports react-dom/server (API routes are server-only, allowed)
- renderToStaticMarkup called in API route, not in imported scripts
- CLI interfaces use dynamic require() for react-dom/server when run directly

This satisfies Next.js requirement that react-dom/server not be imported in files that could be client-bundled.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 08:48:14 -06:00
semantic-release-bot
42016acec1 chore(release): 4.68.0 [skip ci]
## [4.68.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.67.1...v4.68.0) (2025-11-04)

### Features

* **abacus-react:** add AbacusStatic for React Server Components ([3b8e864](3b8e864cfa))
* **abacus-react:** add core utility functions for state management ([e65541c](e65541c100))
* **abacus-react:** add layout and educational props ([35bbcec](35bbcecb9e))
* **abacus-react:** add pre-defined theme presets ([cf1f950](cf1f950c7c))
* **abacus-react:** add React hooks for abacus calculations ([de038d2](de038d2afc))
* **abacus-react:** add separate /static export path for React Server Components ([ed69f6b](ed69f6b917))
* **abacus-react:** export new utilities, hooks, and themes ([ce4e44d](ce4e44d630))
* **abacus:** add nativeAbacusNumbers setting to schema and UI ([79f7347](79f7347d48))
* add 3D printing support for abacus models ([dafdfdd](dafdfdd233))
* add comprehensive metadata, SEO, and make AbacusReact SSR-compatible ([0922ea1](0922ea10b7))
* add comprehensive Storybook coverage and migration guide ([7a4a37e](7a4a37ec6d))
* add game preview system with mock arcade environment ([25880cc](25880cc7e4))
* add per-player stats tracking system ([613301c](613301cd13))
* add Strategy & Tactics section to Rithmomachia guide ([81ead65](81ead65680))
* add unified trophy abacus with hero mode integration ([6620418](6620418a70))
* **arcade:** add ability to deactivate remote players without kicking user ([3628426](3628426a56))
* **arcade:** add native abacus numbers support to pressure gauge ([1d525c7](1d525c7b53))
* **arcade:** add Rithmomachia (Battle of Numbers) game ([2fc0a05](2fc0a05f7f))
* **arcade:** add yjs-demo collaborative game and Yjs persistence layer ([d568955](d568955d6a))
* **arcade:** auto-create room when user has none ([ff88c3a](ff88c3a1b8))
* **card-sorting:** add activity feed notifications for collaborative mode ([1461414](1461414ef4))
* **card-sorting:** add auto-submit countdown for perfect sequences ([780a716](780a7161bc))
* **card-sorting:** add bezier curves to connecting arrows ([4d8e873](4d8e873358))
* **card-sorting:** add CardPosition type and position syncing ([656f5a7](656f5a7838))
* **card-sorting:** add collapsible stats sidebar for spectators ([6527c26](6527c26a81))
* **card-sorting:** add game mode selector UI to setup phase ([d25b888](d25b888ffb))
* **card-sorting:** add GameMode type system for multiplayer support ([fd76533](fd765335ef))
* **card-sorting:** add green border to correctly positioned cards ([16fca86](16fca86b76)), closes [#22c55](https://github.com/antialias/soroban-abacus-flashcards/issues/22c55)
* **card-sorting:** add player emoji indicators on moving cards ([3a82099](3a82099757))
* **card-sorting:** add react-spring animations for real-time sync ([c367e0c](c367e0ceec))
* **card-sorting:** add smooth transition to drop shadow ([b0b93d0](b0b93d0175))
* **card-sorting:** add spectator mode UI enhancements ([ee7345d](ee7345d641)), closes [#6366f1](https://github.com/antialias/soroban-abacus-flashcards/issues/6366f1) [#8b5cf6](https://github.com/antialias/soroban-abacus-flashcards/issues/8b5cf6)
* **card-sorting:** add team scoring UI for collaborative mode ([ed6f177](ed6f177914)), closes [#a78](https://github.com/antialias/soroban-abacus-flashcards/issues/a78) [#8b5cf6](https://github.com/antialias/soroban-abacus-flashcards/issues/8b5cf6)
* **card-sorting:** add updateCardPositions action to Provider ([f6ed4a2](f6ed4a27a2))
* **card-sorting:** auto-arrange prefix/suffix cards in corners ([4ba7f24](4ba7f24717))
* **card-sorting:** fade correctly positioned cards to 50% opacity ([7028cfc](7028cfc511))
* **card-sorting:** gentler spring animation for locked cards ([47189cb](47189cb6e7))
* **card-sorting:** implement continuous bezier curve paths ([2d93024](2d9302410f))
* **card-sorting:** improve card distribution for natural scattered look ([0b0503f](0b0503f035))
* **card-sorting:** make player emoji fill entire card background ([2e7a02c](2e7a02c9e4))
* **card-sorting:** optimize results screen for mobile ([d188789](d188789069))
* **card-sorting:** redesign setup screen with modern UI ([73cf967](73cf967492))
* **card-sorting:** scale correctly positioned cards to 50% ([222dc55](222dc555fa))
* **card-sorting:** shrink/fade cards in correct suffix as well ([8f6feec](8f6feec4f2))
* **card-sorting:** smooth spring transition from game table to results grid ([c5f39d5](c5f39d51eb))
* **card-sorting:** wrap prefix/suffix cards to multiple rows ([e3184dd](e3184dd0d4))
* complete 3D enhancement integration for all three proposals ([5ac55cc](5ac55cc149))
* **create-room:** replace hardcoded game grid with dynamic Radix Select dropdown ([83d0ba2](83d0ba26f5))
* dynamic day-of-month favicon using subprocess pattern ([4d0795a](4d0795a9df))
* dynamically crop favicon to active beads for maximum size ([5670322](567032296a))
* enable 3D enhancement on hero/open MyAbacus modes ([37e330f](37e330f26e))
* **games:** add autoplay and improve carousel layout ([9f51edf](9f51edfaa9))
* **games:** add horizontal scroll support to carousels ([a224abb](a224abb6f6))
* **games:** add rotating games hero carousel ([24231e6](24231e6b2e))
* **i18n:** add dynamic locale switching without page reload ([fe9bfea](fe9bfeabf9))
* **i18n:** add global language selector to navigation ([0506360](0506360117))
* **i18n:** add homepage translations for all supported languages ([8c9d35a](8c9d35a3b4))
* **i18n:** add Old High German (goh) language support ([b334a15](b334a15255))
* **i18n:** complete Old High German translations for all locales ([0b06a1c](0b06a1ce00))
* **i18n:** internationalize games page and tutorial content ([4253964](4253964af1))
* **i18n:** internationalize homepage with English translations ([40cff14](40cff143c7))
* **i18n:** migrate from react-i18next to next-intl ([9016b76](9016b76024))
* **i18n:** update games page hero section copy ([6333c60](6333c60352))
* install embla-carousel-autoplay for games carousel ([946e5d1](946e5d1910))
* install embla-carousel-react for player profile carousel ([642ae95](642ae95738))
* internationalize guide page with 6 languages ([e9c320b](e9c320bb10))
* internationalize tutorial player ([26d41cf](26d41cfd05))
* optimize card sorting for mobile displays ([b443ee9](b443ee9cdc))
* Redesign Rithmomachia setup page with dramatic medieval theme ([6ae4d13](6ae4d13dc7))
* **rithmomachia:** add 80% opacity to guide modal when not hovered ([4a78485](4a78485d2e))
* **rithmomachia:** add CaptureContext for capture dialog state management ([d7eb957](d7eb957a8d))
* **rithmomachia:** add ghost panel preview for guide docking ([c0d6526](c0d6526d30))
* **rithmomachia:** add guide docking with resizable panels ([f457f1a](f457f1a1c2))
* **rithmomachia:** add helper piece selection for mathematical captures ([cae3359](cae3359587))
* **rithmomachia:** add helpful error messages for failed captures ([b172440](b172440a41))
* **rithmomachia:** add initial board visual to guide Overview section ([d42bcff](d42bcff0d9))
* **rithmomachia:** Add interactive playing guide modal ([3121d82](3121d8240a))
* **rithmomachia:** add number bond visualization and helper placeholders ([82d8913](82d89131f0))
* **rithmomachia:** add ratio capture example to guide ([9150b0c](9150b0c678))
* **rithmomachia:** add standalone guide page route ([3fcc79f](3fcc79fe9e))
* **rithmomachia:** add useBoardLayout hook for centralized layout calculations ([27f1c98](27f1c989d5))
* **rithmomachia:** add usePieceSelection hook for selection state management ([275f401](275f401e3c))
* **rithmomachia:** add visual board examples to Capture section ([74bc3c0](74bc3c0dcf))
* **rithmomachia:** add visual board examples to Harmony section ([1d5f01c](1d5f01c966))
* **rithmomachia:** add visual winning example to Victory section ([b7fac78](b7fac78829))
* **rithmomachia:** auto-size tab labels with react-textfit ([9fd5406](9fd54067ce))
* **rithmomachia:** cycle through valid helpers with dynamic number tooltips ([4829e41](4829e41ea1))
* **rithmomachia:** enhance capture relation UI with smooth animations ([0a30801](0a308016e9))
* **rithmomachia:** enhance Harmony section with comprehensive content ([f555856](f5558563ea))
* **rithmomachia:** enhance Pieces section with visual examples and pyramid details ([55aff82](55aff829f4))
* **rithmomachia:** enhance Pyramid section with comprehensive details ([9fde1ef](9fde1ef9e7))
* **rithmomachia:** guide defaults to docked right on open ([11f674d](11f674d542))
* **rithmomachia:** improve guide pieces section layout ([a270bfc](a270bfc0cc))
* **rithmomachia:** improve guide UX and add persistence ([b314740](b314740697))
* **rithmomachia:** improve roster status notice UX ([e27df45](e27df45256))
* **rithmomachia:** integrate roster warning into game nav ([8a11594](8a11594203))
* **rithmomachia:** make guide modal ultra-responsive down to 150px width ([0474197](04741971b2))
* **rithmomachia:** recreate original guide modal header layout ([2489695](24896957d0))
* **rithmomachia:** show capture error on hover instead of click ([339b678](339b6780f6))
* **rithmomachia:** show pyramid face numbers on hover instead of selection ([b0c4523](b0c4523c0b))
* **rithmomachia:** show pyramid face numbers when selected ([5c186f3](5c186f3947))
* **rithmomachia:** show pyramid face numbers when selected with subtle animation ([5c2ddbe](5c2ddbef05))
* **rithmomachia:** show real preview layout when dragging guide to dock ([17d2460](17d2460a87))
* **rithmomachia:** simplify guide language for clarity ([85cb630](85cb630add))
* **rithmomachia:** skip helper selection UI and auto-select first valid helper ([be2a00e](be2a00e8b3))
* **rithmomachia:** Update harmony system to classical three-piece proportions ([08c9762](08c97620f5))
* **rithmomachia:** Update to traditional board setup with 25 pieces per side ([0769eaa](0769eaaa1d))
* **rithmomachia:** use actual piece SVGs in number bond with 2.5s rotation animation ([976a7de](976a7de949))
* **room-share:** add QR code button for easy mobile joining ([349290a](349290ac6a))
* show rithmomachia turn in nav ([7c89bfe](7c89bfef9c))
* switch to royal color theme with transparent background ([944ad65](944ad6574e)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24) [#f59e0](https://github.com/antialias/soroban-abacus-flashcards/issues/f59e0) [#a855f7](https://github.com/antialias/soroban-abacus-flashcards/issues/a855f7) [#7e22](https://github.com/antialias/soroban-abacus-flashcards/issues/7e22)
* **web:** add test page for AbacusStatic RSC compatibility ([903dea2](903dea2584))
* **web:** add test page for AbacusStatic Server Component ([3588d5a](3588d5acde))
* **web:** improve calendar abacus preview styling ([8439727](8439727b15))
* **web:** optimize monthly calendar for single-page layout ([b277a89](b277a89415))
* **web:** redesign monthly calendar as single composite SVG ([8ce8038](8ce8038bae))

### Bug Fixes

* **abacus-react:** correct column highlighting offset in AbacusStatic ([0641eb7](0641eb719e))
* add xmlns to AbacusStatic for Typst SVG parsing ([98cd019](98cd019d4a))
* adjust hero abacus position to avoid covering subtitle ([f03d341](f03d341314))
* **arcade:** add automatic retry for version conflict rejections ([fbcde25](fbcde2505f))
* **arcade:** allow deactivating players from users who left the room ([7c1c2d7](7c1c2d7beb))
* **arcade:** implement optimistic locking in session manager ([71fd66d](71fd66d96a))
* board rotation now properly fills height in portrait mode ([b5a96ea](b5a96eaeb1))
* **card-sorting:** add border radius to outer card container ([a922eba](a922eba73c))
* **card-sorting:** add debug logging for spring animations ([d42947e](d42947eb8d))
* **card-sorting:** add missing gameMode support after hard reset ([a832325](a832325deb))
* **card-sorting:** add missing useMemo import ([949d76d](949d76d844))
* **card-sorting:** add overflow hidden to clip rounded corners ([84c66fe](84c66feec6))
* **card-sorting:** adjust connecting paths for scaled cards ([829c741](829c741e55))
* **card-sorting:** adjust game board for spectator panels ([fc5cf12](fc5cf1216f))
* **card-sorting:** adjust viewport dimensions for spectator panels ([4dce16c](4dce16cca4))
* **card-sorting:** animate cards from game board to results grid ([17d45fe](17d45fe88c))
* **card-sorting:** correct suffix card detection in auto-arrange ([d02ab59](d02ab5922c))
* **card-sorting:** enable card scaling for spectators ([6b095c3](6b095c3383))
* **card-sorting:** enable New Game button during active gameplay ([f3f6eca](f3f6eca1db))
* **card-sorting:** end drag immediately when card becomes locked ([ae45298](ae45298ec4))
* **card-sorting:** filter local player from emoji overlays on dragged cards ([dc2d94a](dc2d94aaa5))
* **card-sorting:** fix results panel layout to not cover cards ([4b4fbfe](4b4fbfef32))
* **card-sorting:** hide activity notifications in spectator mode ([5cca279](5cca279687))
* **card-sorting:** keep arrow sequence numbers upright ([79c9469](79c94699fa))
* **card-sorting:** lock correctly positioned prefix/suffix cards ([170abed](170abed231))
* **card-sorting:** lock spring positions after initial animation completes ([275cc62](275cc62a52))
* **card-sorting:** New Game now restarts with same settings instantly ([f3687ed](f3687ed236))
* **card-sorting:** only shrink/fade cards in correct prefix ([51368c6](51368c6ec5))
* **card-sorting:** preserve card positions on pause/resume ([0d8af09](0d8af09517))
* **card-sorting:** preserve rotation when starting drag ([3364144](3364144fb6))
* **card-sorting:** prevent duplicate START_GAME moves on Play Again ([a0b14f8](a0b14f87e9))
* **card-sorting:** prevent ghost movements with proper optimistic updates ([bd014be](bd014bec4f))
* **card-sorting:** prevent infinite loop when all cards are correct ([34785f4](34785f466f))
* **card-sorting:** prevent infinite loop with tolerance-based position comparison ([627b873](627b873382))
* **card-sorting:** prevent position jump when clicking rotated cards ([564a00f](564a00f82b))
* **card-sorting:** prevent replaying own movements from server ([308168a](308168a7fb))
* **card-sorting:** prevent springs from reinitializing on window resize ([30953b8](30953b8c4a))
* **card-sorting:** prevent springs from resetting after animation ([8aff60c](8aff60ce3f))
* **card-sorting:** remove hasAnimatedRef logic causing backwards animation ([a44aa5a](a44aa5a4c2))
* **card-sorting:** remove remaining reveal numbers references ([15c53ea](15c53ea4eb))
* **card-sorting:** restore prefix/suffix card shrinking visual feedback ([f5fb4d7](f5fb4d7b76))
* **card-sorting:** show only active players in team members section ([fa9f1a5](fa9f1a568f))
* **card-sorting:** smooth scale animation while dragging cards ([0eefc33](0eefc332ac))
* **card-sorting:** stabilize inferred sequence for locked cards during drag ([b0cd194](b0cd194838))
* **card-sorting:** use empty deps array for useSprings to prevent recreation ([cee399e](cee399ed15))
* **card-sorting:** use ref to track initialized state and prevent re-animation ([f389afa](f389afa831))
* **card-sorting:** use same coordinate system for game board and results ([6972fdf](6972fdf110))
* **complement-race:** prevent delivery move thrashing in steam sprint mode ([e1258ee](e1258ee041))
* configure favicon metadata and improve bead visibility ([e1369fa](e1369fa275))
* copy entire packages/core and packages/templates ([0ccada0](0ccada0ca7))
* correct hero abacus scroll direction to flow with page content ([4232746](423274657c))
* correct Typst template path in Dockerfile ([4c518de](4c518decb7))
* delete existing user sessions before creating new ones ([0cced47](0cced47a0f))
* **docker:** add scripts, abacus-react, and tsx for production calendar generation ([33eb90e](33eb90e316))
* extract pure SVG content from AbacusReact renders ([b07f1c4](b07f1c4216))
* **games:** prevent horizontal page scroll from carousel overflow ([5a8c98f](5a8c98fc10))
* **games:** smooth scroll feel for carousel wheel navigation ([f80a73b](f80a73b35c))
* **games:** use specific transition properties for smooth carousel loop ([187271e](187271e515))
* **i18n:** eliminate FOUC by loading messages server-side ([4d4d930](4d4d930bd3))
* **i18n:** use useMessages() for tutorial translations ([95b0105](95b0105ca3))
* include column posts in favicon bounding box ([0b2f481](0b2f48106a))
* increase server update debounce to 2000ms for low bandwidth ([633ff12](633ff12750))
* Integrate threshold input into Point Victory card ([b29bbee](b29bbeefca))
* mark dynamic routes as force-dynamic to prevent static generation errors ([d7b35d9](d7b35d9544))
* **nav:** show full navigation on /games page ([d3fe6ac](d3fe6acbb0))
* **qr-button:** improve layout and z-index ([646a422](646a4228d0))
* **qr-button:** increase mini QR code size to 80px ([61ac737](61ac7378bd))
* **qr-button:** increase mini QR code to 84px ([3fae5ea](3fae5ea6fa))
* **qr-button:** make button square and increase QR size ([dc2d466](dc2d46663b))
* **qr-button:** match height of stacked buttons ([81f202d](81f202d215))
* reduce padding to minimize gap below last bead ([0e529be](0e529be789))
* remove distracting parallax and wobble 3D effects ([28a2d40](28a2d40996))
* remove wobble physics and enhance wood grain visibility ([5d97673](5d97673406))
* resolve z-index layering and hero abacus visibility issues ([ed9a050](ed9a050d64))
* rewrite 3D stories to use props instead of CSS wrappers ([26bdb11](26bdb11237))
* **rithmomachia:** add missing i18next dependencies ([91154d9](91154d9364))
* **rithmomachia:** add missing pyramid section keys to Japanese (ja.json) ([dae615e](dae615ee72))
* **rithmomachia:** adjust error dialog sizing to prevent text clipping ([cda1126](cda1126cb0))
* **rithmomachia:** adjust roster notice position to not overlap nav ([7093223](709322373a))
* **rithmomachia:** change undock icon to pop-out arrow ([2a91748](2a91748493))
* **rithmomachia:** correct board dimensions to 16x8 and restore original layout values ([cfac277](cfac277505))
* **rithmomachia:** Correct board setup to match reference image exactly ([618e563](618e56358d))
* **rithmomachia:** correct makeMove parameter types for capture handling ([aafb64f](aafb64f3e3))
* **rithmomachia:** fix guide modal resize drift by calculating from initial state ([1bcd99c](1bcd99c949))
* **rithmomachia:** fix harmony section translation structure for hi/ja/es ([14259a1](14259a19a9))
* **rithmomachia:** fix modal resizing zoom issue ([4fa20f4](4fa20f44cb))
* **rithmomachia:** Fix TypeScript errors in playing guide modal ([4834ece](4834ece98e))
* **rithmomachia:** handle pyramid pieces in hover error tooltip ([56f3164](56f3164155))
* **rithmomachia:** implement proper board cropping and highlighting in guide ([d0a8fcd](d0a8fcdea6))
* **rithmomachia:** improve guide modal tab navigation at narrow widths ([a673177](a673177bec))
* **rithmomachia:** reconnect player assignment UI and fix setup layout ([a1a0374](a1a0374fac))
* **rithmomachia:** render guide as docked in preview panel ([190f8cf](190f8cf302))
* **rithmomachia:** show actual values in tooltips for non-helper relations ([774c6b0](774c6b0ce7))
* **rithmomachia:** show guest-friendly message when they can't fix too many players ([54bfd2f](54bfd2fac8))
* **rithmomachia:** smooth guide dragging from docked state without jump ([8f4a79c](8f4a79c9b0))
* **rithmomachia:** validate move path before showing capture error on hover ([bd49964](bd49964186))
* **room-info:** hide Leave Room button when user is alone ([5927f61](5927f61c3c))
* separate horizontal and vertical bounding box logic ([83090df](83090df4df))
* tolerate OpenSCAD CGAL warnings if output file is created ([88993f3](88993f3662))
* use absolute positioning for hero abacus to eliminate scroll lag ([096104b](096104b094))
* use Debian base for deps stage to match runner for binary compatibility ([f8fe6e4](f8fe6e4a41))
* use default BOSL2 branch instead of non-existent v2.0.0 tag ([f4ffc5b](f4ffc5b027))
* use nested SVG viewBox for actual cropping, not just scaling ([440b492](440b492e85))
* various game improvements and UI enhancements ([b67cf61](b67cf610c5))
* **web:** add dynamic export to rithmomachia page ([329e623](329e623212))
* **web:** fix Typst PDF generation path resolution ([7ce1287](7ce1287525))
* **web:** prevent abacus overlap in composite calendar ([448f93c](448f93c1e2)), closes [#f0f0f0](https://github.com/antialias/soroban-abacus-flashcards/issues/f0f0f0)
* **web:** use AbacusStatic for calendar SVG generation ([08c6a41](08c6a419e2))
* **web:** use nested SVG elements to prevent coordinate space conflicts ([f9cbee8](f9cbee8fcd))

### Performance Improvements

* optimize Docker image size to reduce build failures ([9ca3106](9ca3106361))

### Code Refactoring

* **card-sorting:** remove reveal numbers feature ([ea5e3e8](ea5e3e838b))
* **card-sorting:** send complete card sequence instead of individual moves ([e4df843](e4df8432b9))
* **games:** implement carousel, fix victories bug, add conditional stats ([82c133f](82c133f742))
* **games:** move page title to nav bar ([712ee58](712ee58e59))
* **games:** remove redundant subtitle below nav ([ad5bb87](ad5bb87325))
* **games:** remove wheel scrolling, enable overflow visible carousel ([876513c](876513c9cc))
* reorganize Harmony and Victory guide sections ([fb629c4](fb629c44ea))
* restructure /create page into hub with sub-pages ([b91b23d](b91b23d95f))
* **rithmomachia:** extract board and capture components (phase 2+3) ([a0a867b](a0a867b271))
* **rithmomachia:** extract CaptureErrorDialog component (Phase 2 partial) ([f0a066d](f0a066d8f0))
* **rithmomachia:** extract constants and coordinate utilities (Phase 1) ([eace0ed](eace0ed529))
* **rithmomachia:** extract guide sections into separate files ([765525d](765525dc45))
* **rithmomachia:** extract hooks (phase 5) ([324a659](324a65992f))
* **rithmomachia:** extract phase components (phase 4) ([11364f6](11364f6394))
* **rithmomachia:** extract reusable components from SetupPhase ([3abc325](3abc325ea2))
* **rithmomachia:** make setup phase UI more compact ([e55f848](e55f848a26))
* **rithmomachia:** redesign error notification with modern UI ([dfeeb0e](dfeeb0e0db)), closes [#1e293](https://github.com/antialias/soroban-abacus-flashcards/issues/1e293) [#0f172](https://github.com/antialias/soroban-abacus-flashcards/issues/0f172) [#f1f5f9](https://github.com/antialias/soroban-abacus-flashcards/issues/f1f5f9)
* **rithmomachia:** simplify capture error dialog to one-liner ([82a5eb2](82a5eb2e4b))
* **rithmomachia:** Update board setup to authoritative CSV layout ([0471da5](0471da598d))
* **rithmomachia:** update capture components to use CaptureContext ([2ab6ab5](2ab6ab5799))
* **rithmomachia:** use useBoardLayout and usePieceSelection in BoardDisplay ([0ab7a1d](0ab7a1df32))
* use AbacusReact for dynamic Open Graph image ([9c20f12](9c20f12bac))
* **web:** import utility functions from abacus-react ([7228bbc](7228bbc2eb))
* **web:** use ABACUS_THEMES instead of manual style definitions ([9f7f001](9f7f001d74))
* **web:** use compact prop for inline mini-abacus ([ff1d60a](ff1d60a233))
* **web:** use direct function imports instead of execSync for calendar generation ([9f1715f](9f1715f085))

### Documentation

* **abacus-react:** add Storybook stories for AbacusStatic ([4f9dc46](4f9dc4666d))
* **abacus-react:** add Storybook stories for new features ([6a1cec0](6a1cec06a7))
* **abacus-react:** export AbacusStatic and update README ([74f2d97](74f2d97434))
* **abacus-react:** update documentation for new features ([35d8734](35d8734a3a))
* **abacus-react:** update README with /static import path for RSC ([72a4c2b](72a4c2b80c))
* add 3D enhancement documentation to README ([cc96802](cc96802df8))
* add database migration guide and playing guide modal spec ([5a29af7](5a29af78e2))
* add deployment verification guidelines to prevent false positives ([3d8da23](3d8da2348b))
* **card-sorting:** add comprehensive multiplayer plan ([008ccea](008ccead0f))
* **rithmomachia:** Add concise one-page playing guide ([e3c1f10](e3c1f10233))
* update workflow to require manual testing before commits ([0991796](0991796f1e))

### Styles

* **rithmomachia:** improve divider styling and make tabs responsive ([88ca35e](88ca35e044)), closes [#e5e7](https://github.com/antialias/soroban-abacus-flashcards/issues/e5e7) [#9ca3](https://github.com/antialias/soroban-abacus-flashcards/issues/9ca3)
* **rithmomachia:** improve pyramid face numbers visibility and contrast ([94e5e6a](94e5e6a268)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24) [#b45309](https://github.com/antialias/soroban-abacus-flashcards/issues/b45309)
* **rithmomachia:** increase pyramid face numbers size and boldness ([7bf2d73](7bf2d730d3))

### Tests

* trigger compose-updater deployment test ([2b06aae](2b06aae394))
* verify compose-updater automatic deployment cycle ([af0552c](af0552ccd9))
2025-11-04 14:30:40 +00:00
Thomas Hallock
9f1715f085 refactor(web): use direct function imports instead of execSync for calendar generation
Changes:
- Refactored scripts/generateCalendarAbacus.tsx to export generateAbacusSVG function
- Refactored scripts/generateCalendarComposite.tsx to export generateCalendarComposite function
- Updated API route to import and call functions directly instead of spawning subprocesses
- Removed tsx from production Dockerfile (not needed - Next.js transpiles at build time)
- Kept scripts and abacus-react package copies in Dockerfile (needed for imports)

This eliminates the need for tsx at runtime and improves performance by avoiding subprocess overhead.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 08:27:41 -06:00
Thomas Hallock
33eb90e316 fix(docker): add scripts, abacus-react, and tsx for production calendar generation
- Copy scripts directory to production container (needed for generateCalendarComposite.tsx)
- Copy abacus-react package (scripts import from @soroban/abacus-react/static)
- Install tsx globally to fix npm EACCES /nonexistent error in production

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 08:27:41 -06:00
Thomas Hallock
f9cbee8fcd fix(web): use nested SVG elements to prevent coordinate space conflicts
Fixed persistent overlap by using proper SVG nesting:

Previous approach: Extracted SVG content and used g transforms
- Problem: Inner coordinates remained in original 120x230 space
- Caused overlapping when elements had absolute positioning

New approach: Nested SVG elements with viewBox
- Each abacus rendered at natural scale=1 (120×230)
- Wrapped in <svg> with:
  - x, y: position in parent calendar
  - width, height: scaled display size
  - viewBox="0 0 120 230": maps content to display size
- Creates isolated coordinate space per abacus

This is the correct SVG pattern for embedding scaled content.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 08:27:41 -06:00
semantic-release-bot
8aaec90e11 chore(release): 4.68.0 [skip ci]
## [4.68.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.67.1...v4.68.0) (2025-11-04)

### Features

* **abacus-react:** add AbacusStatic for React Server Components ([3b8e864](3b8e864cfa))
* **abacus-react:** add core utility functions for state management ([e65541c](e65541c100))
* **abacus-react:** add layout and educational props ([35bbcec](35bbcecb9e))
* **abacus-react:** add pre-defined theme presets ([cf1f950](cf1f950c7c))
* **abacus-react:** add React hooks for abacus calculations ([de038d2](de038d2afc))
* **abacus-react:** add separate /static export path for React Server Components ([ed69f6b](ed69f6b917))
* **abacus-react:** export new utilities, hooks, and themes ([ce4e44d](ce4e44d630))
* **abacus:** add nativeAbacusNumbers setting to schema and UI ([79f7347](79f7347d48))
* add 3D printing support for abacus models ([dafdfdd](dafdfdd233))
* add comprehensive metadata, SEO, and make AbacusReact SSR-compatible ([0922ea1](0922ea10b7))
* add comprehensive Storybook coverage and migration guide ([7a4a37e](7a4a37ec6d))
* add game preview system with mock arcade environment ([25880cc](25880cc7e4))
* add per-player stats tracking system ([613301c](613301cd13))
* add Strategy & Tactics section to Rithmomachia guide ([81ead65](81ead65680))
* add unified trophy abacus with hero mode integration ([6620418](6620418a70))
* **arcade:** add ability to deactivate remote players without kicking user ([3628426](3628426a56))
* **arcade:** add native abacus numbers support to pressure gauge ([1d525c7](1d525c7b53))
* **arcade:** add Rithmomachia (Battle of Numbers) game ([2fc0a05](2fc0a05f7f))
* **arcade:** add yjs-demo collaborative game and Yjs persistence layer ([d568955](d568955d6a))
* **arcade:** auto-create room when user has none ([ff88c3a](ff88c3a1b8))
* **card-sorting:** add activity feed notifications for collaborative mode ([1461414](1461414ef4))
* **card-sorting:** add auto-submit countdown for perfect sequences ([780a716](780a7161bc))
* **card-sorting:** add bezier curves to connecting arrows ([4d8e873](4d8e873358))
* **card-sorting:** add CardPosition type and position syncing ([656f5a7](656f5a7838))
* **card-sorting:** add collapsible stats sidebar for spectators ([6527c26](6527c26a81))
* **card-sorting:** add game mode selector UI to setup phase ([d25b888](d25b888ffb))
* **card-sorting:** add GameMode type system for multiplayer support ([fd76533](fd765335ef))
* **card-sorting:** add green border to correctly positioned cards ([16fca86](16fca86b76)), closes [#22c55](https://github.com/antialias/soroban-abacus-flashcards/issues/22c55)
* **card-sorting:** add player emoji indicators on moving cards ([3a82099](3a82099757))
* **card-sorting:** add react-spring animations for real-time sync ([c367e0c](c367e0ceec))
* **card-sorting:** add smooth transition to drop shadow ([b0b93d0](b0b93d0175))
* **card-sorting:** add spectator mode UI enhancements ([ee7345d](ee7345d641)), closes [#6366f1](https://github.com/antialias/soroban-abacus-flashcards/issues/6366f1) [#8b5cf6](https://github.com/antialias/soroban-abacus-flashcards/issues/8b5cf6)
* **card-sorting:** add team scoring UI for collaborative mode ([ed6f177](ed6f177914)), closes [#a78](https://github.com/antialias/soroban-abacus-flashcards/issues/a78) [#8b5cf6](https://github.com/antialias/soroban-abacus-flashcards/issues/8b5cf6)
* **card-sorting:** add updateCardPositions action to Provider ([f6ed4a2](f6ed4a27a2))
* **card-sorting:** auto-arrange prefix/suffix cards in corners ([4ba7f24](4ba7f24717))
* **card-sorting:** fade correctly positioned cards to 50% opacity ([7028cfc](7028cfc511))
* **card-sorting:** gentler spring animation for locked cards ([47189cb](47189cb6e7))
* **card-sorting:** implement continuous bezier curve paths ([2d93024](2d9302410f))
* **card-sorting:** improve card distribution for natural scattered look ([0b0503f](0b0503f035))
* **card-sorting:** make player emoji fill entire card background ([2e7a02c](2e7a02c9e4))
* **card-sorting:** optimize results screen for mobile ([d188789](d188789069))
* **card-sorting:** redesign setup screen with modern UI ([73cf967](73cf967492))
* **card-sorting:** scale correctly positioned cards to 50% ([222dc55](222dc555fa))
* **card-sorting:** shrink/fade cards in correct suffix as well ([8f6feec](8f6feec4f2))
* **card-sorting:** smooth spring transition from game table to results grid ([c5f39d5](c5f39d51eb))
* **card-sorting:** wrap prefix/suffix cards to multiple rows ([e3184dd](e3184dd0d4))
* complete 3D enhancement integration for all three proposals ([5ac55cc](5ac55cc149))
* **create-room:** replace hardcoded game grid with dynamic Radix Select dropdown ([83d0ba2](83d0ba26f5))
* dynamic day-of-month favicon using subprocess pattern ([4d0795a](4d0795a9df))
* dynamically crop favicon to active beads for maximum size ([5670322](567032296a))
* enable 3D enhancement on hero/open MyAbacus modes ([37e330f](37e330f26e))
* **games:** add autoplay and improve carousel layout ([9f51edf](9f51edfaa9))
* **games:** add horizontal scroll support to carousels ([a224abb](a224abb6f6))
* **games:** add rotating games hero carousel ([24231e6](24231e6b2e))
* **i18n:** add dynamic locale switching without page reload ([fe9bfea](fe9bfeabf9))
* **i18n:** add global language selector to navigation ([0506360](0506360117))
* **i18n:** add homepage translations for all supported languages ([8c9d35a](8c9d35a3b4))
* **i18n:** add Old High German (goh) language support ([b334a15](b334a15255))
* **i18n:** complete Old High German translations for all locales ([0b06a1c](0b06a1ce00))
* **i18n:** internationalize games page and tutorial content ([4253964](4253964af1))
* **i18n:** internationalize homepage with English translations ([40cff14](40cff143c7))
* **i18n:** migrate from react-i18next to next-intl ([9016b76](9016b76024))
* **i18n:** update games page hero section copy ([6333c60](6333c60352))
* install embla-carousel-autoplay for games carousel ([946e5d1](946e5d1910))
* install embla-carousel-react for player profile carousel ([642ae95](642ae95738))
* internationalize guide page with 6 languages ([e9c320b](e9c320bb10))
* internationalize tutorial player ([26d41cf](26d41cfd05))
* optimize card sorting for mobile displays ([b443ee9](b443ee9cdc))
* Redesign Rithmomachia setup page with dramatic medieval theme ([6ae4d13](6ae4d13dc7))
* **rithmomachia:** add 80% opacity to guide modal when not hovered ([4a78485](4a78485d2e))
* **rithmomachia:** add CaptureContext for capture dialog state management ([d7eb957](d7eb957a8d))
* **rithmomachia:** add ghost panel preview for guide docking ([c0d6526](c0d6526d30))
* **rithmomachia:** add guide docking with resizable panels ([f457f1a](f457f1a1c2))
* **rithmomachia:** add helper piece selection for mathematical captures ([cae3359](cae3359587))
* **rithmomachia:** add helpful error messages for failed captures ([b172440](b172440a41))
* **rithmomachia:** add initial board visual to guide Overview section ([d42bcff](d42bcff0d9))
* **rithmomachia:** Add interactive playing guide modal ([3121d82](3121d8240a))
* **rithmomachia:** add number bond visualization and helper placeholders ([82d8913](82d89131f0))
* **rithmomachia:** add ratio capture example to guide ([9150b0c](9150b0c678))
* **rithmomachia:** add standalone guide page route ([3fcc79f](3fcc79fe9e))
* **rithmomachia:** add useBoardLayout hook for centralized layout calculations ([27f1c98](27f1c989d5))
* **rithmomachia:** add usePieceSelection hook for selection state management ([275f401](275f401e3c))
* **rithmomachia:** add visual board examples to Capture section ([74bc3c0](74bc3c0dcf))
* **rithmomachia:** add visual board examples to Harmony section ([1d5f01c](1d5f01c966))
* **rithmomachia:** add visual winning example to Victory section ([b7fac78](b7fac78829))
* **rithmomachia:** auto-size tab labels with react-textfit ([9fd5406](9fd54067ce))
* **rithmomachia:** cycle through valid helpers with dynamic number tooltips ([4829e41](4829e41ea1))
* **rithmomachia:** enhance capture relation UI with smooth animations ([0a30801](0a308016e9))
* **rithmomachia:** enhance Harmony section with comprehensive content ([f555856](f5558563ea))
* **rithmomachia:** enhance Pieces section with visual examples and pyramid details ([55aff82](55aff829f4))
* **rithmomachia:** enhance Pyramid section with comprehensive details ([9fde1ef](9fde1ef9e7))
* **rithmomachia:** guide defaults to docked right on open ([11f674d](11f674d542))
* **rithmomachia:** improve guide pieces section layout ([a270bfc](a270bfc0cc))
* **rithmomachia:** improve guide UX and add persistence ([b314740](b314740697))
* **rithmomachia:** improve roster status notice UX ([e27df45](e27df45256))
* **rithmomachia:** integrate roster warning into game nav ([8a11594](8a11594203))
* **rithmomachia:** make guide modal ultra-responsive down to 150px width ([0474197](04741971b2))
* **rithmomachia:** recreate original guide modal header layout ([2489695](24896957d0))
* **rithmomachia:** show capture error on hover instead of click ([339b678](339b6780f6))
* **rithmomachia:** show pyramid face numbers on hover instead of selection ([b0c4523](b0c4523c0b))
* **rithmomachia:** show pyramid face numbers when selected ([5c186f3](5c186f3947))
* **rithmomachia:** show pyramid face numbers when selected with subtle animation ([5c2ddbe](5c2ddbef05))
* **rithmomachia:** show real preview layout when dragging guide to dock ([17d2460](17d2460a87))
* **rithmomachia:** simplify guide language for clarity ([85cb630](85cb630add))
* **rithmomachia:** skip helper selection UI and auto-select first valid helper ([be2a00e](be2a00e8b3))
* **rithmomachia:** Update harmony system to classical three-piece proportions ([08c9762](08c97620f5))
* **rithmomachia:** Update to traditional board setup with 25 pieces per side ([0769eaa](0769eaaa1d))
* **rithmomachia:** use actual piece SVGs in number bond with 2.5s rotation animation ([976a7de](976a7de949))
* **room-share:** add QR code button for easy mobile joining ([349290a](349290ac6a))
* show rithmomachia turn in nav ([7c89bfe](7c89bfef9c))
* switch to royal color theme with transparent background ([944ad65](944ad6574e)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24) [#f59e0](https://github.com/antialias/soroban-abacus-flashcards/issues/f59e0) [#a855f7](https://github.com/antialias/soroban-abacus-flashcards/issues/a855f7) [#7e22](https://github.com/antialias/soroban-abacus-flashcards/issues/7e22)
* **web:** add test page for AbacusStatic RSC compatibility ([903dea2](903dea2584))
* **web:** add test page for AbacusStatic Server Component ([3588d5a](3588d5acde))
* **web:** improve calendar abacus preview styling ([8439727](8439727b15))
* **web:** optimize monthly calendar for single-page layout ([b277a89](b277a89415))
* **web:** redesign monthly calendar as single composite SVG ([8ce8038](8ce8038bae))

### Bug Fixes

* **abacus-react:** correct column highlighting offset in AbacusStatic ([0641eb7](0641eb719e))
* add xmlns to AbacusStatic for Typst SVG parsing ([98cd019](98cd019d4a))
* adjust hero abacus position to avoid covering subtitle ([f03d341](f03d341314))
* **arcade:** add automatic retry for version conflict rejections ([fbcde25](fbcde2505f))
* **arcade:** allow deactivating players from users who left the room ([7c1c2d7](7c1c2d7beb))
* **arcade:** implement optimistic locking in session manager ([71fd66d](71fd66d96a))
* board rotation now properly fills height in portrait mode ([b5a96ea](b5a96eaeb1))
* **card-sorting:** add border radius to outer card container ([a922eba](a922eba73c))
* **card-sorting:** add debug logging for spring animations ([d42947e](d42947eb8d))
* **card-sorting:** add missing gameMode support after hard reset ([a832325](a832325deb))
* **card-sorting:** add missing useMemo import ([949d76d](949d76d844))
* **card-sorting:** add overflow hidden to clip rounded corners ([84c66fe](84c66feec6))
* **card-sorting:** adjust connecting paths for scaled cards ([829c741](829c741e55))
* **card-sorting:** adjust game board for spectator panels ([fc5cf12](fc5cf1216f))
* **card-sorting:** adjust viewport dimensions for spectator panels ([4dce16c](4dce16cca4))
* **card-sorting:** animate cards from game board to results grid ([17d45fe](17d45fe88c))
* **card-sorting:** correct suffix card detection in auto-arrange ([d02ab59](d02ab5922c))
* **card-sorting:** enable card scaling for spectators ([6b095c3](6b095c3383))
* **card-sorting:** enable New Game button during active gameplay ([f3f6eca](f3f6eca1db))
* **card-sorting:** end drag immediately when card becomes locked ([ae45298](ae45298ec4))
* **card-sorting:** filter local player from emoji overlays on dragged cards ([dc2d94a](dc2d94aaa5))
* **card-sorting:** fix results panel layout to not cover cards ([4b4fbfe](4b4fbfef32))
* **card-sorting:** hide activity notifications in spectator mode ([5cca279](5cca279687))
* **card-sorting:** keep arrow sequence numbers upright ([79c9469](79c94699fa))
* **card-sorting:** lock correctly positioned prefix/suffix cards ([170abed](170abed231))
* **card-sorting:** lock spring positions after initial animation completes ([275cc62](275cc62a52))
* **card-sorting:** New Game now restarts with same settings instantly ([f3687ed](f3687ed236))
* **card-sorting:** only shrink/fade cards in correct prefix ([51368c6](51368c6ec5))
* **card-sorting:** preserve card positions on pause/resume ([0d8af09](0d8af09517))
* **card-sorting:** preserve rotation when starting drag ([3364144](3364144fb6))
* **card-sorting:** prevent duplicate START_GAME moves on Play Again ([a0b14f8](a0b14f87e9))
* **card-sorting:** prevent ghost movements with proper optimistic updates ([bd014be](bd014bec4f))
* **card-sorting:** prevent infinite loop when all cards are correct ([34785f4](34785f466f))
* **card-sorting:** prevent infinite loop with tolerance-based position comparison ([627b873](627b873382))
* **card-sorting:** prevent position jump when clicking rotated cards ([564a00f](564a00f82b))
* **card-sorting:** prevent replaying own movements from server ([308168a](308168a7fb))
* **card-sorting:** prevent springs from reinitializing on window resize ([30953b8](30953b8c4a))
* **card-sorting:** prevent springs from resetting after animation ([8aff60c](8aff60ce3f))
* **card-sorting:** remove hasAnimatedRef logic causing backwards animation ([a44aa5a](a44aa5a4c2))
* **card-sorting:** remove remaining reveal numbers references ([15c53ea](15c53ea4eb))
* **card-sorting:** restore prefix/suffix card shrinking visual feedback ([f5fb4d7](f5fb4d7b76))
* **card-sorting:** show only active players in team members section ([fa9f1a5](fa9f1a568f))
* **card-sorting:** smooth scale animation while dragging cards ([0eefc33](0eefc332ac))
* **card-sorting:** stabilize inferred sequence for locked cards during drag ([b0cd194](b0cd194838))
* **card-sorting:** use empty deps array for useSprings to prevent recreation ([cee399e](cee399ed15))
* **card-sorting:** use ref to track initialized state and prevent re-animation ([f389afa](f389afa831))
* **card-sorting:** use same coordinate system for game board and results ([6972fdf](6972fdf110))
* **complement-race:** prevent delivery move thrashing in steam sprint mode ([e1258ee](e1258ee041))
* configure favicon metadata and improve bead visibility ([e1369fa](e1369fa275))
* copy entire packages/core and packages/templates ([0ccada0](0ccada0ca7))
* correct hero abacus scroll direction to flow with page content ([4232746](423274657c))
* correct Typst template path in Dockerfile ([4c518de](4c518decb7))
* delete existing user sessions before creating new ones ([0cced47](0cced47a0f))
* extract pure SVG content from AbacusReact renders ([b07f1c4](b07f1c4216))
* **games:** prevent horizontal page scroll from carousel overflow ([5a8c98f](5a8c98fc10))
* **games:** smooth scroll feel for carousel wheel navigation ([f80a73b](f80a73b35c))
* **games:** use specific transition properties for smooth carousel loop ([187271e](187271e515))
* **i18n:** eliminate FOUC by loading messages server-side ([4d4d930](4d4d930bd3))
* **i18n:** use useMessages() for tutorial translations ([95b0105](95b0105ca3))
* include column posts in favicon bounding box ([0b2f481](0b2f48106a))
* increase server update debounce to 2000ms for low bandwidth ([633ff12](633ff12750))
* Integrate threshold input into Point Victory card ([b29bbee](b29bbeefca))
* mark dynamic routes as force-dynamic to prevent static generation errors ([d7b35d9](d7b35d9544))
* **nav:** show full navigation on /games page ([d3fe6ac](d3fe6acbb0))
* **qr-button:** improve layout and z-index ([646a422](646a4228d0))
* **qr-button:** increase mini QR code size to 80px ([61ac737](61ac7378bd))
* **qr-button:** increase mini QR code to 84px ([3fae5ea](3fae5ea6fa))
* **qr-button:** make button square and increase QR size ([dc2d466](dc2d46663b))
* **qr-button:** match height of stacked buttons ([81f202d](81f202d215))
* reduce padding to minimize gap below last bead ([0e529be](0e529be789))
* remove distracting parallax and wobble 3D effects ([28a2d40](28a2d40996))
* remove wobble physics and enhance wood grain visibility ([5d97673](5d97673406))
* resolve z-index layering and hero abacus visibility issues ([ed9a050](ed9a050d64))
* rewrite 3D stories to use props instead of CSS wrappers ([26bdb11](26bdb11237))
* **rithmomachia:** add missing i18next dependencies ([91154d9](91154d9364))
* **rithmomachia:** add missing pyramid section keys to Japanese (ja.json) ([dae615e](dae615ee72))
* **rithmomachia:** adjust error dialog sizing to prevent text clipping ([cda1126](cda1126cb0))
* **rithmomachia:** adjust roster notice position to not overlap nav ([7093223](709322373a))
* **rithmomachia:** change undock icon to pop-out arrow ([2a91748](2a91748493))
* **rithmomachia:** correct board dimensions to 16x8 and restore original layout values ([cfac277](cfac277505))
* **rithmomachia:** Correct board setup to match reference image exactly ([618e563](618e56358d))
* **rithmomachia:** correct makeMove parameter types for capture handling ([aafb64f](aafb64f3e3))
* **rithmomachia:** fix guide modal resize drift by calculating from initial state ([1bcd99c](1bcd99c949))
* **rithmomachia:** fix harmony section translation structure for hi/ja/es ([14259a1](14259a19a9))
* **rithmomachia:** fix modal resizing zoom issue ([4fa20f4](4fa20f44cb))
* **rithmomachia:** Fix TypeScript errors in playing guide modal ([4834ece](4834ece98e))
* **rithmomachia:** handle pyramid pieces in hover error tooltip ([56f3164](56f3164155))
* **rithmomachia:** implement proper board cropping and highlighting in guide ([d0a8fcd](d0a8fcdea6))
* **rithmomachia:** improve guide modal tab navigation at narrow widths ([a673177](a673177bec))
* **rithmomachia:** reconnect player assignment UI and fix setup layout ([a1a0374](a1a0374fac))
* **rithmomachia:** render guide as docked in preview panel ([190f8cf](190f8cf302))
* **rithmomachia:** show actual values in tooltips for non-helper relations ([774c6b0](774c6b0ce7))
* **rithmomachia:** show guest-friendly message when they can't fix too many players ([54bfd2f](54bfd2fac8))
* **rithmomachia:** smooth guide dragging from docked state without jump ([8f4a79c](8f4a79c9b0))
* **rithmomachia:** validate move path before showing capture error on hover ([bd49964](bd49964186))
* **room-info:** hide Leave Room button when user is alone ([5927f61](5927f61c3c))
* separate horizontal and vertical bounding box logic ([83090df](83090df4df))
* tolerate OpenSCAD CGAL warnings if output file is created ([88993f3](88993f3662))
* use absolute positioning for hero abacus to eliminate scroll lag ([096104b](096104b094))
* use Debian base for deps stage to match runner for binary compatibility ([f8fe6e4](f8fe6e4a41))
* use default BOSL2 branch instead of non-existent v2.0.0 tag ([f4ffc5b](f4ffc5b027))
* use nested SVG viewBox for actual cropping, not just scaling ([440b492](440b492e85))
* various game improvements and UI enhancements ([b67cf61](b67cf610c5))
* **web:** add dynamic export to rithmomachia page ([329e623](329e623212))
* **web:** fix Typst PDF generation path resolution ([7ce1287](7ce1287525))
* **web:** prevent abacus overlap in composite calendar ([448f93c](448f93c1e2)), closes [#f0f0f0](https://github.com/antialias/soroban-abacus-flashcards/issues/f0f0f0)
* **web:** use AbacusStatic for calendar SVG generation ([08c6a41](08c6a419e2))

### Performance Improvements

* optimize Docker image size to reduce build failures ([9ca3106](9ca3106361))

### Code Refactoring

* **card-sorting:** remove reveal numbers feature ([ea5e3e8](ea5e3e838b))
* **card-sorting:** send complete card sequence instead of individual moves ([e4df843](e4df8432b9))
* **games:** implement carousel, fix victories bug, add conditional stats ([82c133f](82c133f742))
* **games:** move page title to nav bar ([712ee58](712ee58e59))
* **games:** remove redundant subtitle below nav ([ad5bb87](ad5bb87325))
* **games:** remove wheel scrolling, enable overflow visible carousel ([876513c](876513c9cc))
* reorganize Harmony and Victory guide sections ([fb629c4](fb629c44ea))
* restructure /create page into hub with sub-pages ([b91b23d](b91b23d95f))
* **rithmomachia:** extract board and capture components (phase 2+3) ([a0a867b](a0a867b271))
* **rithmomachia:** extract CaptureErrorDialog component (Phase 2 partial) ([f0a066d](f0a066d8f0))
* **rithmomachia:** extract constants and coordinate utilities (Phase 1) ([eace0ed](eace0ed529))
* **rithmomachia:** extract guide sections into separate files ([765525d](765525dc45))
* **rithmomachia:** extract hooks (phase 5) ([324a659](324a65992f))
* **rithmomachia:** extract phase components (phase 4) ([11364f6](11364f6394))
* **rithmomachia:** extract reusable components from SetupPhase ([3abc325](3abc325ea2))
* **rithmomachia:** make setup phase UI more compact ([e55f848](e55f848a26))
* **rithmomachia:** redesign error notification with modern UI ([dfeeb0e](dfeeb0e0db)), closes [#1e293](https://github.com/antialias/soroban-abacus-flashcards/issues/1e293) [#0f172](https://github.com/antialias/soroban-abacus-flashcards/issues/0f172) [#f1f5f9](https://github.com/antialias/soroban-abacus-flashcards/issues/f1f5f9)
* **rithmomachia:** simplify capture error dialog to one-liner ([82a5eb2](82a5eb2e4b))
* **rithmomachia:** Update board setup to authoritative CSV layout ([0471da5](0471da598d))
* **rithmomachia:** update capture components to use CaptureContext ([2ab6ab5](2ab6ab5799))
* **rithmomachia:** use useBoardLayout and usePieceSelection in BoardDisplay ([0ab7a1d](0ab7a1df32))
* use AbacusReact for dynamic Open Graph image ([9c20f12](9c20f12bac))
* **web:** import utility functions from abacus-react ([7228bbc](7228bbc2eb))
* **web:** use ABACUS_THEMES instead of manual style definitions ([9f7f001](9f7f001d74))
* **web:** use compact prop for inline mini-abacus ([ff1d60a](ff1d60a233))

### Documentation

* **abacus-react:** add Storybook stories for AbacusStatic ([4f9dc46](4f9dc4666d))
* **abacus-react:** add Storybook stories for new features ([6a1cec0](6a1cec06a7))
* **abacus-react:** export AbacusStatic and update README ([74f2d97](74f2d97434))
* **abacus-react:** update documentation for new features ([35d8734](35d8734a3a))
* **abacus-react:** update README with /static import path for RSC ([72a4c2b](72a4c2b80c))
* add 3D enhancement documentation to README ([cc96802](cc96802df8))
* add database migration guide and playing guide modal spec ([5a29af7](5a29af78e2))
* add deployment verification guidelines to prevent false positives ([3d8da23](3d8da2348b))
* **card-sorting:** add comprehensive multiplayer plan ([008ccea](008ccead0f))
* **rithmomachia:** Add concise one-page playing guide ([e3c1f10](e3c1f10233))
* update workflow to require manual testing before commits ([0991796](0991796f1e))

### Styles

* **rithmomachia:** improve divider styling and make tabs responsive ([88ca35e](88ca35e044)), closes [#e5e7](https://github.com/antialias/soroban-abacus-flashcards/issues/e5e7) [#9ca3](https://github.com/antialias/soroban-abacus-flashcards/issues/9ca3)
* **rithmomachia:** improve pyramid face numbers visibility and contrast ([94e5e6a](94e5e6a268)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24) [#b45309](https://github.com/antialias/soroban-abacus-flashcards/issues/b45309)
* **rithmomachia:** increase pyramid face numbers size and boldness ([7bf2d73](7bf2d730d3))

### Tests

* trigger compose-updater deployment test ([2b06aae](2b06aae394))
* verify compose-updater automatic deployment cycle ([af0552c](af0552ccd9))
2025-11-04 02:27:21 +00:00
Thomas Hallock
448f93c1e2 fix(web): prevent abacus overlap in composite calendar
Fixed spacing issues causing abaci to overlap:

Layout improvements:
- Calculate proper scale based on cell dimensions (CELL_WIDTH / 7, CELL_HEIGHT / 6)
- Account for natural abacus size (120×230) in scale calculation
- Use MAX_SCALE_X and MAX_SCALE_Y with 90% safety margin
- Center abacus in each cell using calculated scaled dimensions
- Add debug cell borders to visualize grid (stroke="#f0f0f0")

Math:
- ABACUS_SCALE = min(MAX_SCALE_X, MAX_SCALE_Y) × 0.9
- Position = cellCenter - (scaledSize / 2)
- This ensures abaci stay within cell boundaries

Before: Hardcoded offsets (-60, -115) caused overlaps
After: Dynamic centering based on actual scaled dimensions

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 20:24:16 -06:00
Thomas Hallock
8ce8038bae feat(web): redesign monthly calendar as single composite SVG
BREAKING FIX: Monthly calendars were overflowing to multiple pages

New "page-first" design approach:
- Generate entire calendar as one composite SVG (850x1100px)
- Includes title, year abacus, weekday headers, and all day abacuses
- Typst scales the single image to fit page (width: 100%, fit: "contain")
- Impossible to overflow - it's just one scalable image

Benefits:
 Guaranteed single-page layout across all paper sizes
 No grid overflow issues
 Consistent rendering regardless of month length
 Fast generation (~97KB SVG vs multiple small files)

Implementation:
- Created generateCalendarComposite.tsx script
- Updated route to use composite for monthly, individual SVGs for daily
- Simplified generateMonthlyTypst to just scale one image

Daily calendars unchanged (intentionally multi-page, one per day).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 20:21:40 -06:00
semantic-release-bot
c93409fc8c chore(release): 4.68.0 [skip ci]
## [4.68.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.67.1...v4.68.0) (2025-11-04)

### Features

* **abacus-react:** add AbacusStatic for React Server Components ([3b8e864](3b8e864cfa))
* **abacus-react:** add core utility functions for state management ([e65541c](e65541c100))
* **abacus-react:** add layout and educational props ([35bbcec](35bbcecb9e))
* **abacus-react:** add pre-defined theme presets ([cf1f950](cf1f950c7c))
* **abacus-react:** add React hooks for abacus calculations ([de038d2](de038d2afc))
* **abacus-react:** add separate /static export path for React Server Components ([ed69f6b](ed69f6b917))
* **abacus-react:** export new utilities, hooks, and themes ([ce4e44d](ce4e44d630))
* **abacus:** add nativeAbacusNumbers setting to schema and UI ([79f7347](79f7347d48))
* add 3D printing support for abacus models ([dafdfdd](dafdfdd233))
* add comprehensive metadata, SEO, and make AbacusReact SSR-compatible ([0922ea1](0922ea10b7))
* add comprehensive Storybook coverage and migration guide ([7a4a37e](7a4a37ec6d))
* add game preview system with mock arcade environment ([25880cc](25880cc7e4))
* add per-player stats tracking system ([613301c](613301cd13))
* add Strategy & Tactics section to Rithmomachia guide ([81ead65](81ead65680))
* add unified trophy abacus with hero mode integration ([6620418](6620418a70))
* **arcade:** add ability to deactivate remote players without kicking user ([3628426](3628426a56))
* **arcade:** add native abacus numbers support to pressure gauge ([1d525c7](1d525c7b53))
* **arcade:** add Rithmomachia (Battle of Numbers) game ([2fc0a05](2fc0a05f7f))
* **arcade:** add yjs-demo collaborative game and Yjs persistence layer ([d568955](d568955d6a))
* **arcade:** auto-create room when user has none ([ff88c3a](ff88c3a1b8))
* **card-sorting:** add activity feed notifications for collaborative mode ([1461414](1461414ef4))
* **card-sorting:** add auto-submit countdown for perfect sequences ([780a716](780a7161bc))
* **card-sorting:** add bezier curves to connecting arrows ([4d8e873](4d8e873358))
* **card-sorting:** add CardPosition type and position syncing ([656f5a7](656f5a7838))
* **card-sorting:** add collapsible stats sidebar for spectators ([6527c26](6527c26a81))
* **card-sorting:** add game mode selector UI to setup phase ([d25b888](d25b888ffb))
* **card-sorting:** add GameMode type system for multiplayer support ([fd76533](fd765335ef))
* **card-sorting:** add green border to correctly positioned cards ([16fca86](16fca86b76)), closes [#22c55](https://github.com/antialias/soroban-abacus-flashcards/issues/22c55)
* **card-sorting:** add player emoji indicators on moving cards ([3a82099](3a82099757))
* **card-sorting:** add react-spring animations for real-time sync ([c367e0c](c367e0ceec))
* **card-sorting:** add smooth transition to drop shadow ([b0b93d0](b0b93d0175))
* **card-sorting:** add spectator mode UI enhancements ([ee7345d](ee7345d641)), closes [#6366f1](https://github.com/antialias/soroban-abacus-flashcards/issues/6366f1) [#8b5cf6](https://github.com/antialias/soroban-abacus-flashcards/issues/8b5cf6)
* **card-sorting:** add team scoring UI for collaborative mode ([ed6f177](ed6f177914)), closes [#a78](https://github.com/antialias/soroban-abacus-flashcards/issues/a78) [#8b5cf6](https://github.com/antialias/soroban-abacus-flashcards/issues/8b5cf6)
* **card-sorting:** add updateCardPositions action to Provider ([f6ed4a2](f6ed4a27a2))
* **card-sorting:** auto-arrange prefix/suffix cards in corners ([4ba7f24](4ba7f24717))
* **card-sorting:** fade correctly positioned cards to 50% opacity ([7028cfc](7028cfc511))
* **card-sorting:** gentler spring animation for locked cards ([47189cb](47189cb6e7))
* **card-sorting:** implement continuous bezier curve paths ([2d93024](2d9302410f))
* **card-sorting:** improve card distribution for natural scattered look ([0b0503f](0b0503f035))
* **card-sorting:** make player emoji fill entire card background ([2e7a02c](2e7a02c9e4))
* **card-sorting:** optimize results screen for mobile ([d188789](d188789069))
* **card-sorting:** redesign setup screen with modern UI ([73cf967](73cf967492))
* **card-sorting:** scale correctly positioned cards to 50% ([222dc55](222dc555fa))
* **card-sorting:** shrink/fade cards in correct suffix as well ([8f6feec](8f6feec4f2))
* **card-sorting:** smooth spring transition from game table to results grid ([c5f39d5](c5f39d51eb))
* **card-sorting:** wrap prefix/suffix cards to multiple rows ([e3184dd](e3184dd0d4))
* complete 3D enhancement integration for all three proposals ([5ac55cc](5ac55cc149))
* **create-room:** replace hardcoded game grid with dynamic Radix Select dropdown ([83d0ba2](83d0ba26f5))
* dynamic day-of-month favicon using subprocess pattern ([4d0795a](4d0795a9df))
* dynamically crop favicon to active beads for maximum size ([5670322](567032296a))
* enable 3D enhancement on hero/open MyAbacus modes ([37e330f](37e330f26e))
* **games:** add autoplay and improve carousel layout ([9f51edf](9f51edfaa9))
* **games:** add horizontal scroll support to carousels ([a224abb](a224abb6f6))
* **games:** add rotating games hero carousel ([24231e6](24231e6b2e))
* **i18n:** add dynamic locale switching without page reload ([fe9bfea](fe9bfeabf9))
* **i18n:** add global language selector to navigation ([0506360](0506360117))
* **i18n:** add homepage translations for all supported languages ([8c9d35a](8c9d35a3b4))
* **i18n:** add Old High German (goh) language support ([b334a15](b334a15255))
* **i18n:** complete Old High German translations for all locales ([0b06a1c](0b06a1ce00))
* **i18n:** internationalize games page and tutorial content ([4253964](4253964af1))
* **i18n:** internationalize homepage with English translations ([40cff14](40cff143c7))
* **i18n:** migrate from react-i18next to next-intl ([9016b76](9016b76024))
* **i18n:** update games page hero section copy ([6333c60](6333c60352))
* install embla-carousel-autoplay for games carousel ([946e5d1](946e5d1910))
* install embla-carousel-react for player profile carousel ([642ae95](642ae95738))
* internationalize guide page with 6 languages ([e9c320b](e9c320bb10))
* internationalize tutorial player ([26d41cf](26d41cfd05))
* optimize card sorting for mobile displays ([b443ee9](b443ee9cdc))
* Redesign Rithmomachia setup page with dramatic medieval theme ([6ae4d13](6ae4d13dc7))
* **rithmomachia:** add 80% opacity to guide modal when not hovered ([4a78485](4a78485d2e))
* **rithmomachia:** add CaptureContext for capture dialog state management ([d7eb957](d7eb957a8d))
* **rithmomachia:** add ghost panel preview for guide docking ([c0d6526](c0d6526d30))
* **rithmomachia:** add guide docking with resizable panels ([f457f1a](f457f1a1c2))
* **rithmomachia:** add helper piece selection for mathematical captures ([cae3359](cae3359587))
* **rithmomachia:** add helpful error messages for failed captures ([b172440](b172440a41))
* **rithmomachia:** add initial board visual to guide Overview section ([d42bcff](d42bcff0d9))
* **rithmomachia:** Add interactive playing guide modal ([3121d82](3121d8240a))
* **rithmomachia:** add number bond visualization and helper placeholders ([82d8913](82d89131f0))
* **rithmomachia:** add ratio capture example to guide ([9150b0c](9150b0c678))
* **rithmomachia:** add standalone guide page route ([3fcc79f](3fcc79fe9e))
* **rithmomachia:** add useBoardLayout hook for centralized layout calculations ([27f1c98](27f1c989d5))
* **rithmomachia:** add usePieceSelection hook for selection state management ([275f401](275f401e3c))
* **rithmomachia:** add visual board examples to Capture section ([74bc3c0](74bc3c0dcf))
* **rithmomachia:** add visual board examples to Harmony section ([1d5f01c](1d5f01c966))
* **rithmomachia:** add visual winning example to Victory section ([b7fac78](b7fac78829))
* **rithmomachia:** auto-size tab labels with react-textfit ([9fd5406](9fd54067ce))
* **rithmomachia:** cycle through valid helpers with dynamic number tooltips ([4829e41](4829e41ea1))
* **rithmomachia:** enhance capture relation UI with smooth animations ([0a30801](0a308016e9))
* **rithmomachia:** enhance Harmony section with comprehensive content ([f555856](f5558563ea))
* **rithmomachia:** enhance Pieces section with visual examples and pyramid details ([55aff82](55aff829f4))
* **rithmomachia:** enhance Pyramid section with comprehensive details ([9fde1ef](9fde1ef9e7))
* **rithmomachia:** guide defaults to docked right on open ([11f674d](11f674d542))
* **rithmomachia:** improve guide pieces section layout ([a270bfc](a270bfc0cc))
* **rithmomachia:** improve guide UX and add persistence ([b314740](b314740697))
* **rithmomachia:** improve roster status notice UX ([e27df45](e27df45256))
* **rithmomachia:** integrate roster warning into game nav ([8a11594](8a11594203))
* **rithmomachia:** make guide modal ultra-responsive down to 150px width ([0474197](04741971b2))
* **rithmomachia:** recreate original guide modal header layout ([2489695](24896957d0))
* **rithmomachia:** show capture error on hover instead of click ([339b678](339b6780f6))
* **rithmomachia:** show pyramid face numbers on hover instead of selection ([b0c4523](b0c4523c0b))
* **rithmomachia:** show pyramid face numbers when selected ([5c186f3](5c186f3947))
* **rithmomachia:** show pyramid face numbers when selected with subtle animation ([5c2ddbe](5c2ddbef05))
* **rithmomachia:** show real preview layout when dragging guide to dock ([17d2460](17d2460a87))
* **rithmomachia:** simplify guide language for clarity ([85cb630](85cb630add))
* **rithmomachia:** skip helper selection UI and auto-select first valid helper ([be2a00e](be2a00e8b3))
* **rithmomachia:** Update harmony system to classical three-piece proportions ([08c9762](08c97620f5))
* **rithmomachia:** Update to traditional board setup with 25 pieces per side ([0769eaa](0769eaaa1d))
* **rithmomachia:** use actual piece SVGs in number bond with 2.5s rotation animation ([976a7de](976a7de949))
* **room-share:** add QR code button for easy mobile joining ([349290a](349290ac6a))
* show rithmomachia turn in nav ([7c89bfe](7c89bfef9c))
* switch to royal color theme with transparent background ([944ad65](944ad6574e)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24) [#f59e0](https://github.com/antialias/soroban-abacus-flashcards/issues/f59e0) [#a855f7](https://github.com/antialias/soroban-abacus-flashcards/issues/a855f7) [#7e22](https://github.com/antialias/soroban-abacus-flashcards/issues/7e22)
* **web:** add test page for AbacusStatic RSC compatibility ([903dea2](903dea2584))
* **web:** add test page for AbacusStatic Server Component ([3588d5a](3588d5acde))
* **web:** improve calendar abacus preview styling ([8439727](8439727b15))
* **web:** optimize monthly calendar for single-page layout ([b277a89](b277a89415))

### Bug Fixes

* **abacus-react:** correct column highlighting offset in AbacusStatic ([0641eb7](0641eb719e))
* add xmlns to AbacusStatic for Typst SVG parsing ([98cd019](98cd019d4a))
* adjust hero abacus position to avoid covering subtitle ([f03d341](f03d341314))
* **arcade:** add automatic retry for version conflict rejections ([fbcde25](fbcde2505f))
* **arcade:** allow deactivating players from users who left the room ([7c1c2d7](7c1c2d7beb))
* **arcade:** implement optimistic locking in session manager ([71fd66d](71fd66d96a))
* board rotation now properly fills height in portrait mode ([b5a96ea](b5a96eaeb1))
* **card-sorting:** add border radius to outer card container ([a922eba](a922eba73c))
* **card-sorting:** add debug logging for spring animations ([d42947e](d42947eb8d))
* **card-sorting:** add missing gameMode support after hard reset ([a832325](a832325deb))
* **card-sorting:** add missing useMemo import ([949d76d](949d76d844))
* **card-sorting:** add overflow hidden to clip rounded corners ([84c66fe](84c66feec6))
* **card-sorting:** adjust connecting paths for scaled cards ([829c741](829c741e55))
* **card-sorting:** adjust game board for spectator panels ([fc5cf12](fc5cf1216f))
* **card-sorting:** adjust viewport dimensions for spectator panels ([4dce16c](4dce16cca4))
* **card-sorting:** animate cards from game board to results grid ([17d45fe](17d45fe88c))
* **card-sorting:** correct suffix card detection in auto-arrange ([d02ab59](d02ab5922c))
* **card-sorting:** enable card scaling for spectators ([6b095c3](6b095c3383))
* **card-sorting:** enable New Game button during active gameplay ([f3f6eca](f3f6eca1db))
* **card-sorting:** end drag immediately when card becomes locked ([ae45298](ae45298ec4))
* **card-sorting:** filter local player from emoji overlays on dragged cards ([dc2d94a](dc2d94aaa5))
* **card-sorting:** fix results panel layout to not cover cards ([4b4fbfe](4b4fbfef32))
* **card-sorting:** hide activity notifications in spectator mode ([5cca279](5cca279687))
* **card-sorting:** keep arrow sequence numbers upright ([79c9469](79c94699fa))
* **card-sorting:** lock correctly positioned prefix/suffix cards ([170abed](170abed231))
* **card-sorting:** lock spring positions after initial animation completes ([275cc62](275cc62a52))
* **card-sorting:** New Game now restarts with same settings instantly ([f3687ed](f3687ed236))
* **card-sorting:** only shrink/fade cards in correct prefix ([51368c6](51368c6ec5))
* **card-sorting:** preserve card positions on pause/resume ([0d8af09](0d8af09517))
* **card-sorting:** preserve rotation when starting drag ([3364144](3364144fb6))
* **card-sorting:** prevent duplicate START_GAME moves on Play Again ([a0b14f8](a0b14f87e9))
* **card-sorting:** prevent ghost movements with proper optimistic updates ([bd014be](bd014bec4f))
* **card-sorting:** prevent infinite loop when all cards are correct ([34785f4](34785f466f))
* **card-sorting:** prevent infinite loop with tolerance-based position comparison ([627b873](627b873382))
* **card-sorting:** prevent position jump when clicking rotated cards ([564a00f](564a00f82b))
* **card-sorting:** prevent replaying own movements from server ([308168a](308168a7fb))
* **card-sorting:** prevent springs from reinitializing on window resize ([30953b8](30953b8c4a))
* **card-sorting:** prevent springs from resetting after animation ([8aff60c](8aff60ce3f))
* **card-sorting:** remove hasAnimatedRef logic causing backwards animation ([a44aa5a](a44aa5a4c2))
* **card-sorting:** remove remaining reveal numbers references ([15c53ea](15c53ea4eb))
* **card-sorting:** restore prefix/suffix card shrinking visual feedback ([f5fb4d7](f5fb4d7b76))
* **card-sorting:** show only active players in team members section ([fa9f1a5](fa9f1a568f))
* **card-sorting:** smooth scale animation while dragging cards ([0eefc33](0eefc332ac))
* **card-sorting:** stabilize inferred sequence for locked cards during drag ([b0cd194](b0cd194838))
* **card-sorting:** use empty deps array for useSprings to prevent recreation ([cee399e](cee399ed15))
* **card-sorting:** use ref to track initialized state and prevent re-animation ([f389afa](f389afa831))
* **card-sorting:** use same coordinate system for game board and results ([6972fdf](6972fdf110))
* **complement-race:** prevent delivery move thrashing in steam sprint mode ([e1258ee](e1258ee041))
* configure favicon metadata and improve bead visibility ([e1369fa](e1369fa275))
* copy entire packages/core and packages/templates ([0ccada0](0ccada0ca7))
* correct hero abacus scroll direction to flow with page content ([4232746](423274657c))
* correct Typst template path in Dockerfile ([4c518de](4c518decb7))
* delete existing user sessions before creating new ones ([0cced47](0cced47a0f))
* extract pure SVG content from AbacusReact renders ([b07f1c4](b07f1c4216))
* **games:** prevent horizontal page scroll from carousel overflow ([5a8c98f](5a8c98fc10))
* **games:** smooth scroll feel for carousel wheel navigation ([f80a73b](f80a73b35c))
* **games:** use specific transition properties for smooth carousel loop ([187271e](187271e515))
* **i18n:** eliminate FOUC by loading messages server-side ([4d4d930](4d4d930bd3))
* **i18n:** use useMessages() for tutorial translations ([95b0105](95b0105ca3))
* include column posts in favicon bounding box ([0b2f481](0b2f48106a))
* increase server update debounce to 2000ms for low bandwidth ([633ff12](633ff12750))
* Integrate threshold input into Point Victory card ([b29bbee](b29bbeefca))
* mark dynamic routes as force-dynamic to prevent static generation errors ([d7b35d9](d7b35d9544))
* **nav:** show full navigation on /games page ([d3fe6ac](d3fe6acbb0))
* **qr-button:** improve layout and z-index ([646a422](646a4228d0))
* **qr-button:** increase mini QR code size to 80px ([61ac737](61ac7378bd))
* **qr-button:** increase mini QR code to 84px ([3fae5ea](3fae5ea6fa))
* **qr-button:** make button square and increase QR size ([dc2d466](dc2d46663b))
* **qr-button:** match height of stacked buttons ([81f202d](81f202d215))
* reduce padding to minimize gap below last bead ([0e529be](0e529be789))
* remove distracting parallax and wobble 3D effects ([28a2d40](28a2d40996))
* remove wobble physics and enhance wood grain visibility ([5d97673](5d97673406))
* resolve z-index layering and hero abacus visibility issues ([ed9a050](ed9a050d64))
* rewrite 3D stories to use props instead of CSS wrappers ([26bdb11](26bdb11237))
* **rithmomachia:** add missing i18next dependencies ([91154d9](91154d9364))
* **rithmomachia:** add missing pyramid section keys to Japanese (ja.json) ([dae615e](dae615ee72))
* **rithmomachia:** adjust error dialog sizing to prevent text clipping ([cda1126](cda1126cb0))
* **rithmomachia:** adjust roster notice position to not overlap nav ([7093223](709322373a))
* **rithmomachia:** change undock icon to pop-out arrow ([2a91748](2a91748493))
* **rithmomachia:** correct board dimensions to 16x8 and restore original layout values ([cfac277](cfac277505))
* **rithmomachia:** Correct board setup to match reference image exactly ([618e563](618e56358d))
* **rithmomachia:** correct makeMove parameter types for capture handling ([aafb64f](aafb64f3e3))
* **rithmomachia:** fix guide modal resize drift by calculating from initial state ([1bcd99c](1bcd99c949))
* **rithmomachia:** fix harmony section translation structure for hi/ja/es ([14259a1](14259a19a9))
* **rithmomachia:** fix modal resizing zoom issue ([4fa20f4](4fa20f44cb))
* **rithmomachia:** Fix TypeScript errors in playing guide modal ([4834ece](4834ece98e))
* **rithmomachia:** handle pyramid pieces in hover error tooltip ([56f3164](56f3164155))
* **rithmomachia:** implement proper board cropping and highlighting in guide ([d0a8fcd](d0a8fcdea6))
* **rithmomachia:** improve guide modal tab navigation at narrow widths ([a673177](a673177bec))
* **rithmomachia:** reconnect player assignment UI and fix setup layout ([a1a0374](a1a0374fac))
* **rithmomachia:** render guide as docked in preview panel ([190f8cf](190f8cf302))
* **rithmomachia:** show actual values in tooltips for non-helper relations ([774c6b0](774c6b0ce7))
* **rithmomachia:** show guest-friendly message when they can't fix too many players ([54bfd2f](54bfd2fac8))
* **rithmomachia:** smooth guide dragging from docked state without jump ([8f4a79c](8f4a79c9b0))
* **rithmomachia:** validate move path before showing capture error on hover ([bd49964](bd49964186))
* **room-info:** hide Leave Room button when user is alone ([5927f61](5927f61c3c))
* separate horizontal and vertical bounding box logic ([83090df](83090df4df))
* tolerate OpenSCAD CGAL warnings if output file is created ([88993f3](88993f3662))
* use absolute positioning for hero abacus to eliminate scroll lag ([096104b](096104b094))
* use Debian base for deps stage to match runner for binary compatibility ([f8fe6e4](f8fe6e4a41))
* use default BOSL2 branch instead of non-existent v2.0.0 tag ([f4ffc5b](f4ffc5b027))
* use nested SVG viewBox for actual cropping, not just scaling ([440b492](440b492e85))
* various game improvements and UI enhancements ([b67cf61](b67cf610c5))
* **web:** add dynamic export to rithmomachia page ([329e623](329e623212))
* **web:** fix Typst PDF generation path resolution ([7ce1287](7ce1287525))
* **web:** use AbacusStatic for calendar SVG generation ([08c6a41](08c6a419e2))

### Performance Improvements

* optimize Docker image size to reduce build failures ([9ca3106](9ca3106361))

### Code Refactoring

* **card-sorting:** remove reveal numbers feature ([ea5e3e8](ea5e3e838b))
* **card-sorting:** send complete card sequence instead of individual moves ([e4df843](e4df8432b9))
* **games:** implement carousel, fix victories bug, add conditional stats ([82c133f](82c133f742))
* **games:** move page title to nav bar ([712ee58](712ee58e59))
* **games:** remove redundant subtitle below nav ([ad5bb87](ad5bb87325))
* **games:** remove wheel scrolling, enable overflow visible carousel ([876513c](876513c9cc))
* reorganize Harmony and Victory guide sections ([fb629c4](fb629c44ea))
* restructure /create page into hub with sub-pages ([b91b23d](b91b23d95f))
* **rithmomachia:** extract board and capture components (phase 2+3) ([a0a867b](a0a867b271))
* **rithmomachia:** extract CaptureErrorDialog component (Phase 2 partial) ([f0a066d](f0a066d8f0))
* **rithmomachia:** extract constants and coordinate utilities (Phase 1) ([eace0ed](eace0ed529))
* **rithmomachia:** extract guide sections into separate files ([765525d](765525dc45))
* **rithmomachia:** extract hooks (phase 5) ([324a659](324a65992f))
* **rithmomachia:** extract phase components (phase 4) ([11364f6](11364f6394))
* **rithmomachia:** extract reusable components from SetupPhase ([3abc325](3abc325ea2))
* **rithmomachia:** make setup phase UI more compact ([e55f848](e55f848a26))
* **rithmomachia:** redesign error notification with modern UI ([dfeeb0e](dfeeb0e0db)), closes [#1e293](https://github.com/antialias/soroban-abacus-flashcards/issues/1e293) [#0f172](https://github.com/antialias/soroban-abacus-flashcards/issues/0f172) [#f1f5f9](https://github.com/antialias/soroban-abacus-flashcards/issues/f1f5f9)
* **rithmomachia:** simplify capture error dialog to one-liner ([82a5eb2](82a5eb2e4b))
* **rithmomachia:** Update board setup to authoritative CSV layout ([0471da5](0471da598d))
* **rithmomachia:** update capture components to use CaptureContext ([2ab6ab5](2ab6ab5799))
* **rithmomachia:** use useBoardLayout and usePieceSelection in BoardDisplay ([0ab7a1d](0ab7a1df32))
* use AbacusReact for dynamic Open Graph image ([9c20f12](9c20f12bac))
* **web:** import utility functions from abacus-react ([7228bbc](7228bbc2eb))
* **web:** use ABACUS_THEMES instead of manual style definitions ([9f7f001](9f7f001d74))
* **web:** use compact prop for inline mini-abacus ([ff1d60a](ff1d60a233))

### Documentation

* **abacus-react:** add Storybook stories for AbacusStatic ([4f9dc46](4f9dc4666d))
* **abacus-react:** add Storybook stories for new features ([6a1cec0](6a1cec06a7))
* **abacus-react:** export AbacusStatic and update README ([74f2d97](74f2d97434))
* **abacus-react:** update documentation for new features ([35d8734](35d8734a3a))
* **abacus-react:** update README with /static import path for RSC ([72a4c2b](72a4c2b80c))
* add 3D enhancement documentation to README ([cc96802](cc96802df8))
* add database migration guide and playing guide modal spec ([5a29af7](5a29af78e2))
* add deployment verification guidelines to prevent false positives ([3d8da23](3d8da2348b))
* **card-sorting:** add comprehensive multiplayer plan ([008ccea](008ccead0f))
* **rithmomachia:** Add concise one-page playing guide ([e3c1f10](e3c1f10233))
* update workflow to require manual testing before commits ([0991796](0991796f1e))

### Styles

* **rithmomachia:** improve divider styling and make tabs responsive ([88ca35e](88ca35e044)), closes [#e5e7](https://github.com/antialias/soroban-abacus-flashcards/issues/e5e7) [#9ca3](https://github.com/antialias/soroban-abacus-flashcards/issues/9ca3)
* **rithmomachia:** improve pyramid face numbers visibility and contrast ([94e5e6a](94e5e6a268)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24) [#b45309](https://github.com/antialias/soroban-abacus-flashcards/issues/b45309)
* **rithmomachia:** increase pyramid face numbers size and boldness ([7bf2d73](7bf2d730d3))

### Tests

* trigger compose-updater deployment test ([2b06aae](2b06aae394))
* verify compose-updater automatic deployment cycle ([af0552c](af0552ccd9))
2025-11-04 02:20:19 +00:00
Thomas Hallock
b277a89415 feat(web): optimize monthly calendar for single-page layout
Design changes for better single-page fit:
- Reduce margins: US Letter 0.5in (was 1in), A4 1.3cm (was 2.5cm)
- Compact header: inline year abacus next to title (20% width vs 35%)
- Smaller fonts: title 18pt (was 24pt), weekdays 9pt (was 12pt)
- Tighter grid: 2pt gutter (was 4pt), added row-gutter
- Reduced vertical spacing: 0.5em (was 1.5em) after header

This ensures monthly calendars fit on one page across all paper sizes:
- US Letter (8.5" × 11")
- A4 (210mm × 297mm)
- A3 (297mm × 420mm)
- Tabloid (11" × 17")

Daily calendars continue to use one page per day (intentional multi-page).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 20:17:23 -06:00
semantic-release-bot
203f110b65 chore(abacus-react): release v2.7.1 [skip ci]
## [2.7.1](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v2.7.0...abacus-react-v2.7.1) (2025-11-04)

### Bug Fixes

* add xmlns to AbacusStatic for Typst SVG parsing ([98cd019](98cd019d4a))
* **web:** use AbacusStatic for calendar SVG generation ([08c6a41](08c6a419e2))
2025-11-04 02:11:27 +00:00
Thomas Hallock
98cd019d4a fix: add xmlns to AbacusStatic for Typst SVG parsing
- Add xmlns="http://www.w3.org/2000/svg" to AbacusStatic root svg element
- Fixes "failed to parse SVG (missing root node)" Typst error
- React's renderToStaticMarkup doesn't add xmlns by default
- Required for standalone SVG files used outside HTML context
- Added debug logging to calendar generation route

Root cause: Typst's SVG parser requires explicit XML namespace declaration.
React assumes SVGs are embedded in HTML where xmlns is optional.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 20:10:22 -06:00
semantic-release-bot
858a1b4976 chore(release): 4.68.0 [skip ci]
## [4.68.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.67.1...v4.68.0) (2025-11-04)

### Features

* **abacus-react:** add AbacusStatic for React Server Components ([3b8e864](3b8e864cfa))
* **abacus-react:** add core utility functions for state management ([e65541c](e65541c100))
* **abacus-react:** add layout and educational props ([35bbcec](35bbcecb9e))
* **abacus-react:** add pre-defined theme presets ([cf1f950](cf1f950c7c))
* **abacus-react:** add React hooks for abacus calculations ([de038d2](de038d2afc))
* **abacus-react:** add separate /static export path for React Server Components ([ed69f6b](ed69f6b917))
* **abacus-react:** export new utilities, hooks, and themes ([ce4e44d](ce4e44d630))
* **abacus:** add nativeAbacusNumbers setting to schema and UI ([79f7347](79f7347d48))
* add 3D printing support for abacus models ([dafdfdd](dafdfdd233))
* add comprehensive metadata, SEO, and make AbacusReact SSR-compatible ([0922ea1](0922ea10b7))
* add comprehensive Storybook coverage and migration guide ([7a4a37e](7a4a37ec6d))
* add game preview system with mock arcade environment ([25880cc](25880cc7e4))
* add per-player stats tracking system ([613301c](613301cd13))
* add Strategy & Tactics section to Rithmomachia guide ([81ead65](81ead65680))
* add unified trophy abacus with hero mode integration ([6620418](6620418a70))
* **arcade:** add ability to deactivate remote players without kicking user ([3628426](3628426a56))
* **arcade:** add native abacus numbers support to pressure gauge ([1d525c7](1d525c7b53))
* **arcade:** add Rithmomachia (Battle of Numbers) game ([2fc0a05](2fc0a05f7f))
* **arcade:** add yjs-demo collaborative game and Yjs persistence layer ([d568955](d568955d6a))
* **arcade:** auto-create room when user has none ([ff88c3a](ff88c3a1b8))
* **card-sorting:** add activity feed notifications for collaborative mode ([1461414](1461414ef4))
* **card-sorting:** add auto-submit countdown for perfect sequences ([780a716](780a7161bc))
* **card-sorting:** add bezier curves to connecting arrows ([4d8e873](4d8e873358))
* **card-sorting:** add CardPosition type and position syncing ([656f5a7](656f5a7838))
* **card-sorting:** add collapsible stats sidebar for spectators ([6527c26](6527c26a81))
* **card-sorting:** add game mode selector UI to setup phase ([d25b888](d25b888ffb))
* **card-sorting:** add GameMode type system for multiplayer support ([fd76533](fd765335ef))
* **card-sorting:** add green border to correctly positioned cards ([16fca86](16fca86b76)), closes [#22c55](https://github.com/antialias/soroban-abacus-flashcards/issues/22c55)
* **card-sorting:** add player emoji indicators on moving cards ([3a82099](3a82099757))
* **card-sorting:** add react-spring animations for real-time sync ([c367e0c](c367e0ceec))
* **card-sorting:** add smooth transition to drop shadow ([b0b93d0](b0b93d0175))
* **card-sorting:** add spectator mode UI enhancements ([ee7345d](ee7345d641)), closes [#6366f1](https://github.com/antialias/soroban-abacus-flashcards/issues/6366f1) [#8b5cf6](https://github.com/antialias/soroban-abacus-flashcards/issues/8b5cf6)
* **card-sorting:** add team scoring UI for collaborative mode ([ed6f177](ed6f177914)), closes [#a78](https://github.com/antialias/soroban-abacus-flashcards/issues/a78) [#8b5cf6](https://github.com/antialias/soroban-abacus-flashcards/issues/8b5cf6)
* **card-sorting:** add updateCardPositions action to Provider ([f6ed4a2](f6ed4a27a2))
* **card-sorting:** auto-arrange prefix/suffix cards in corners ([4ba7f24](4ba7f24717))
* **card-sorting:** fade correctly positioned cards to 50% opacity ([7028cfc](7028cfc511))
* **card-sorting:** gentler spring animation for locked cards ([47189cb](47189cb6e7))
* **card-sorting:** implement continuous bezier curve paths ([2d93024](2d9302410f))
* **card-sorting:** improve card distribution for natural scattered look ([0b0503f](0b0503f035))
* **card-sorting:** make player emoji fill entire card background ([2e7a02c](2e7a02c9e4))
* **card-sorting:** optimize results screen for mobile ([d188789](d188789069))
* **card-sorting:** redesign setup screen with modern UI ([73cf967](73cf967492))
* **card-sorting:** scale correctly positioned cards to 50% ([222dc55](222dc555fa))
* **card-sorting:** shrink/fade cards in correct suffix as well ([8f6feec](8f6feec4f2))
* **card-sorting:** smooth spring transition from game table to results grid ([c5f39d5](c5f39d51eb))
* **card-sorting:** wrap prefix/suffix cards to multiple rows ([e3184dd](e3184dd0d4))
* complete 3D enhancement integration for all three proposals ([5ac55cc](5ac55cc149))
* **create-room:** replace hardcoded game grid with dynamic Radix Select dropdown ([83d0ba2](83d0ba26f5))
* dynamic day-of-month favicon using subprocess pattern ([4d0795a](4d0795a9df))
* dynamically crop favicon to active beads for maximum size ([5670322](567032296a))
* enable 3D enhancement on hero/open MyAbacus modes ([37e330f](37e330f26e))
* **games:** add autoplay and improve carousel layout ([9f51edf](9f51edfaa9))
* **games:** add horizontal scroll support to carousels ([a224abb](a224abb6f6))
* **games:** add rotating games hero carousel ([24231e6](24231e6b2e))
* **i18n:** add dynamic locale switching without page reload ([fe9bfea](fe9bfeabf9))
* **i18n:** add global language selector to navigation ([0506360](0506360117))
* **i18n:** add homepage translations for all supported languages ([8c9d35a](8c9d35a3b4))
* **i18n:** add Old High German (goh) language support ([b334a15](b334a15255))
* **i18n:** complete Old High German translations for all locales ([0b06a1c](0b06a1ce00))
* **i18n:** internationalize games page and tutorial content ([4253964](4253964af1))
* **i18n:** internationalize homepage with English translations ([40cff14](40cff143c7))
* **i18n:** migrate from react-i18next to next-intl ([9016b76](9016b76024))
* **i18n:** update games page hero section copy ([6333c60](6333c60352))
* install embla-carousel-autoplay for games carousel ([946e5d1](946e5d1910))
* install embla-carousel-react for player profile carousel ([642ae95](642ae95738))
* internationalize guide page with 6 languages ([e9c320b](e9c320bb10))
* internationalize tutorial player ([26d41cf](26d41cfd05))
* optimize card sorting for mobile displays ([b443ee9](b443ee9cdc))
* Redesign Rithmomachia setup page with dramatic medieval theme ([6ae4d13](6ae4d13dc7))
* **rithmomachia:** add 80% opacity to guide modal when not hovered ([4a78485](4a78485d2e))
* **rithmomachia:** add CaptureContext for capture dialog state management ([d7eb957](d7eb957a8d))
* **rithmomachia:** add ghost panel preview for guide docking ([c0d6526](c0d6526d30))
* **rithmomachia:** add guide docking with resizable panels ([f457f1a](f457f1a1c2))
* **rithmomachia:** add helper piece selection for mathematical captures ([cae3359](cae3359587))
* **rithmomachia:** add helpful error messages for failed captures ([b172440](b172440a41))
* **rithmomachia:** add initial board visual to guide Overview section ([d42bcff](d42bcff0d9))
* **rithmomachia:** Add interactive playing guide modal ([3121d82](3121d8240a))
* **rithmomachia:** add number bond visualization and helper placeholders ([82d8913](82d89131f0))
* **rithmomachia:** add ratio capture example to guide ([9150b0c](9150b0c678))
* **rithmomachia:** add standalone guide page route ([3fcc79f](3fcc79fe9e))
* **rithmomachia:** add useBoardLayout hook for centralized layout calculations ([27f1c98](27f1c989d5))
* **rithmomachia:** add usePieceSelection hook for selection state management ([275f401](275f401e3c))
* **rithmomachia:** add visual board examples to Capture section ([74bc3c0](74bc3c0dcf))
* **rithmomachia:** add visual board examples to Harmony section ([1d5f01c](1d5f01c966))
* **rithmomachia:** add visual winning example to Victory section ([b7fac78](b7fac78829))
* **rithmomachia:** auto-size tab labels with react-textfit ([9fd5406](9fd54067ce))
* **rithmomachia:** cycle through valid helpers with dynamic number tooltips ([4829e41](4829e41ea1))
* **rithmomachia:** enhance capture relation UI with smooth animations ([0a30801](0a308016e9))
* **rithmomachia:** enhance Harmony section with comprehensive content ([f555856](f5558563ea))
* **rithmomachia:** enhance Pieces section with visual examples and pyramid details ([55aff82](55aff829f4))
* **rithmomachia:** enhance Pyramid section with comprehensive details ([9fde1ef](9fde1ef9e7))
* **rithmomachia:** guide defaults to docked right on open ([11f674d](11f674d542))
* **rithmomachia:** improve guide pieces section layout ([a270bfc](a270bfc0cc))
* **rithmomachia:** improve guide UX and add persistence ([b314740](b314740697))
* **rithmomachia:** improve roster status notice UX ([e27df45](e27df45256))
* **rithmomachia:** integrate roster warning into game nav ([8a11594](8a11594203))
* **rithmomachia:** make guide modal ultra-responsive down to 150px width ([0474197](04741971b2))
* **rithmomachia:** recreate original guide modal header layout ([2489695](24896957d0))
* **rithmomachia:** show capture error on hover instead of click ([339b678](339b6780f6))
* **rithmomachia:** show pyramid face numbers on hover instead of selection ([b0c4523](b0c4523c0b))
* **rithmomachia:** show pyramid face numbers when selected ([5c186f3](5c186f3947))
* **rithmomachia:** show pyramid face numbers when selected with subtle animation ([5c2ddbe](5c2ddbef05))
* **rithmomachia:** show real preview layout when dragging guide to dock ([17d2460](17d2460a87))
* **rithmomachia:** simplify guide language for clarity ([85cb630](85cb630add))
* **rithmomachia:** skip helper selection UI and auto-select first valid helper ([be2a00e](be2a00e8b3))
* **rithmomachia:** Update harmony system to classical three-piece proportions ([08c9762](08c97620f5))
* **rithmomachia:** Update to traditional board setup with 25 pieces per side ([0769eaa](0769eaaa1d))
* **rithmomachia:** use actual piece SVGs in number bond with 2.5s rotation animation ([976a7de](976a7de949))
* **room-share:** add QR code button for easy mobile joining ([349290a](349290ac6a))
* show rithmomachia turn in nav ([7c89bfe](7c89bfef9c))
* switch to royal color theme with transparent background ([944ad65](944ad6574e)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24) [#f59e0](https://github.com/antialias/soroban-abacus-flashcards/issues/f59e0) [#a855f7](https://github.com/antialias/soroban-abacus-flashcards/issues/a855f7) [#7e22](https://github.com/antialias/soroban-abacus-flashcards/issues/7e22)
* **web:** add test page for AbacusStatic RSC compatibility ([903dea2](903dea2584))
* **web:** add test page for AbacusStatic Server Component ([3588d5a](3588d5acde))
* **web:** improve calendar abacus preview styling ([8439727](8439727b15))

### Bug Fixes

* **abacus-react:** correct column highlighting offset in AbacusStatic ([0641eb7](0641eb719e))
* adjust hero abacus position to avoid covering subtitle ([f03d341](f03d341314))
* **arcade:** add automatic retry for version conflict rejections ([fbcde25](fbcde2505f))
* **arcade:** allow deactivating players from users who left the room ([7c1c2d7](7c1c2d7beb))
* **arcade:** implement optimistic locking in session manager ([71fd66d](71fd66d96a))
* board rotation now properly fills height in portrait mode ([b5a96ea](b5a96eaeb1))
* **card-sorting:** add border radius to outer card container ([a922eba](a922eba73c))
* **card-sorting:** add debug logging for spring animations ([d42947e](d42947eb8d))
* **card-sorting:** add missing gameMode support after hard reset ([a832325](a832325deb))
* **card-sorting:** add missing useMemo import ([949d76d](949d76d844))
* **card-sorting:** add overflow hidden to clip rounded corners ([84c66fe](84c66feec6))
* **card-sorting:** adjust connecting paths for scaled cards ([829c741](829c741e55))
* **card-sorting:** adjust game board for spectator panels ([fc5cf12](fc5cf1216f))
* **card-sorting:** adjust viewport dimensions for spectator panels ([4dce16c](4dce16cca4))
* **card-sorting:** animate cards from game board to results grid ([17d45fe](17d45fe88c))
* **card-sorting:** correct suffix card detection in auto-arrange ([d02ab59](d02ab5922c))
* **card-sorting:** enable card scaling for spectators ([6b095c3](6b095c3383))
* **card-sorting:** enable New Game button during active gameplay ([f3f6eca](f3f6eca1db))
* **card-sorting:** end drag immediately when card becomes locked ([ae45298](ae45298ec4))
* **card-sorting:** filter local player from emoji overlays on dragged cards ([dc2d94a](dc2d94aaa5))
* **card-sorting:** fix results panel layout to not cover cards ([4b4fbfe](4b4fbfef32))
* **card-sorting:** hide activity notifications in spectator mode ([5cca279](5cca279687))
* **card-sorting:** keep arrow sequence numbers upright ([79c9469](79c94699fa))
* **card-sorting:** lock correctly positioned prefix/suffix cards ([170abed](170abed231))
* **card-sorting:** lock spring positions after initial animation completes ([275cc62](275cc62a52))
* **card-sorting:** New Game now restarts with same settings instantly ([f3687ed](f3687ed236))
* **card-sorting:** only shrink/fade cards in correct prefix ([51368c6](51368c6ec5))
* **card-sorting:** preserve card positions on pause/resume ([0d8af09](0d8af09517))
* **card-sorting:** preserve rotation when starting drag ([3364144](3364144fb6))
* **card-sorting:** prevent duplicate START_GAME moves on Play Again ([a0b14f8](a0b14f87e9))
* **card-sorting:** prevent ghost movements with proper optimistic updates ([bd014be](bd014bec4f))
* **card-sorting:** prevent infinite loop when all cards are correct ([34785f4](34785f466f))
* **card-sorting:** prevent infinite loop with tolerance-based position comparison ([627b873](627b873382))
* **card-sorting:** prevent position jump when clicking rotated cards ([564a00f](564a00f82b))
* **card-sorting:** prevent replaying own movements from server ([308168a](308168a7fb))
* **card-sorting:** prevent springs from reinitializing on window resize ([30953b8](30953b8c4a))
* **card-sorting:** prevent springs from resetting after animation ([8aff60c](8aff60ce3f))
* **card-sorting:** remove hasAnimatedRef logic causing backwards animation ([a44aa5a](a44aa5a4c2))
* **card-sorting:** remove remaining reveal numbers references ([15c53ea](15c53ea4eb))
* **card-sorting:** restore prefix/suffix card shrinking visual feedback ([f5fb4d7](f5fb4d7b76))
* **card-sorting:** show only active players in team members section ([fa9f1a5](fa9f1a568f))
* **card-sorting:** smooth scale animation while dragging cards ([0eefc33](0eefc332ac))
* **card-sorting:** stabilize inferred sequence for locked cards during drag ([b0cd194](b0cd194838))
* **card-sorting:** use empty deps array for useSprings to prevent recreation ([cee399e](cee399ed15))
* **card-sorting:** use ref to track initialized state and prevent re-animation ([f389afa](f389afa831))
* **card-sorting:** use same coordinate system for game board and results ([6972fdf](6972fdf110))
* **complement-race:** prevent delivery move thrashing in steam sprint mode ([e1258ee](e1258ee041))
* configure favicon metadata and improve bead visibility ([e1369fa](e1369fa275))
* copy entire packages/core and packages/templates ([0ccada0](0ccada0ca7))
* correct hero abacus scroll direction to flow with page content ([4232746](423274657c))
* correct Typst template path in Dockerfile ([4c518de](4c518decb7))
* delete existing user sessions before creating new ones ([0cced47](0cced47a0f))
* extract pure SVG content from AbacusReact renders ([b07f1c4](b07f1c4216))
* **games:** prevent horizontal page scroll from carousel overflow ([5a8c98f](5a8c98fc10))
* **games:** smooth scroll feel for carousel wheel navigation ([f80a73b](f80a73b35c))
* **games:** use specific transition properties for smooth carousel loop ([187271e](187271e515))
* **i18n:** eliminate FOUC by loading messages server-side ([4d4d930](4d4d930bd3))
* **i18n:** use useMessages() for tutorial translations ([95b0105](95b0105ca3))
* include column posts in favicon bounding box ([0b2f481](0b2f48106a))
* increase server update debounce to 2000ms for low bandwidth ([633ff12](633ff12750))
* Integrate threshold input into Point Victory card ([b29bbee](b29bbeefca))
* mark dynamic routes as force-dynamic to prevent static generation errors ([d7b35d9](d7b35d9544))
* **nav:** show full navigation on /games page ([d3fe6ac](d3fe6acbb0))
* **qr-button:** improve layout and z-index ([646a422](646a4228d0))
* **qr-button:** increase mini QR code size to 80px ([61ac737](61ac7378bd))
* **qr-button:** increase mini QR code to 84px ([3fae5ea](3fae5ea6fa))
* **qr-button:** make button square and increase QR size ([dc2d466](dc2d46663b))
* **qr-button:** match height of stacked buttons ([81f202d](81f202d215))
* reduce padding to minimize gap below last bead ([0e529be](0e529be789))
* remove distracting parallax and wobble 3D effects ([28a2d40](28a2d40996))
* remove wobble physics and enhance wood grain visibility ([5d97673](5d97673406))
* resolve z-index layering and hero abacus visibility issues ([ed9a050](ed9a050d64))
* rewrite 3D stories to use props instead of CSS wrappers ([26bdb11](26bdb11237))
* **rithmomachia:** add missing i18next dependencies ([91154d9](91154d9364))
* **rithmomachia:** add missing pyramid section keys to Japanese (ja.json) ([dae615e](dae615ee72))
* **rithmomachia:** adjust error dialog sizing to prevent text clipping ([cda1126](cda1126cb0))
* **rithmomachia:** adjust roster notice position to not overlap nav ([7093223](709322373a))
* **rithmomachia:** change undock icon to pop-out arrow ([2a91748](2a91748493))
* **rithmomachia:** correct board dimensions to 16x8 and restore original layout values ([cfac277](cfac277505))
* **rithmomachia:** Correct board setup to match reference image exactly ([618e563](618e56358d))
* **rithmomachia:** correct makeMove parameter types for capture handling ([aafb64f](aafb64f3e3))
* **rithmomachia:** fix guide modal resize drift by calculating from initial state ([1bcd99c](1bcd99c949))
* **rithmomachia:** fix harmony section translation structure for hi/ja/es ([14259a1](14259a19a9))
* **rithmomachia:** fix modal resizing zoom issue ([4fa20f4](4fa20f44cb))
* **rithmomachia:** Fix TypeScript errors in playing guide modal ([4834ece](4834ece98e))
* **rithmomachia:** handle pyramid pieces in hover error tooltip ([56f3164](56f3164155))
* **rithmomachia:** implement proper board cropping and highlighting in guide ([d0a8fcd](d0a8fcdea6))
* **rithmomachia:** improve guide modal tab navigation at narrow widths ([a673177](a673177bec))
* **rithmomachia:** reconnect player assignment UI and fix setup layout ([a1a0374](a1a0374fac))
* **rithmomachia:** render guide as docked in preview panel ([190f8cf](190f8cf302))
* **rithmomachia:** show actual values in tooltips for non-helper relations ([774c6b0](774c6b0ce7))
* **rithmomachia:** show guest-friendly message when they can't fix too many players ([54bfd2f](54bfd2fac8))
* **rithmomachia:** smooth guide dragging from docked state without jump ([8f4a79c](8f4a79c9b0))
* **rithmomachia:** validate move path before showing capture error on hover ([bd49964](bd49964186))
* **room-info:** hide Leave Room button when user is alone ([5927f61](5927f61c3c))
* separate horizontal and vertical bounding box logic ([83090df](83090df4df))
* tolerate OpenSCAD CGAL warnings if output file is created ([88993f3](88993f3662))
* use absolute positioning for hero abacus to eliminate scroll lag ([096104b](096104b094))
* use Debian base for deps stage to match runner for binary compatibility ([f8fe6e4](f8fe6e4a41))
* use default BOSL2 branch instead of non-existent v2.0.0 tag ([f4ffc5b](f4ffc5b027))
* use nested SVG viewBox for actual cropping, not just scaling ([440b492](440b492e85))
* various game improvements and UI enhancements ([b67cf61](b67cf610c5))
* **web:** add dynamic export to rithmomachia page ([329e623](329e623212))
* **web:** fix Typst PDF generation path resolution ([7ce1287](7ce1287525))
* **web:** use AbacusStatic for calendar SVG generation ([08c6a41](08c6a419e2))

### Performance Improvements

* optimize Docker image size to reduce build failures ([9ca3106](9ca3106361))

### Code Refactoring

* **card-sorting:** remove reveal numbers feature ([ea5e3e8](ea5e3e838b))
* **card-sorting:** send complete card sequence instead of individual moves ([e4df843](e4df8432b9))
* **games:** implement carousel, fix victories bug, add conditional stats ([82c133f](82c133f742))
* **games:** move page title to nav bar ([712ee58](712ee58e59))
* **games:** remove redundant subtitle below nav ([ad5bb87](ad5bb87325))
* **games:** remove wheel scrolling, enable overflow visible carousel ([876513c](876513c9cc))
* reorganize Harmony and Victory guide sections ([fb629c4](fb629c44ea))
* restructure /create page into hub with sub-pages ([b91b23d](b91b23d95f))
* **rithmomachia:** extract board and capture components (phase 2+3) ([a0a867b](a0a867b271))
* **rithmomachia:** extract CaptureErrorDialog component (Phase 2 partial) ([f0a066d](f0a066d8f0))
* **rithmomachia:** extract constants and coordinate utilities (Phase 1) ([eace0ed](eace0ed529))
* **rithmomachia:** extract guide sections into separate files ([765525d](765525dc45))
* **rithmomachia:** extract hooks (phase 5) ([324a659](324a65992f))
* **rithmomachia:** extract phase components (phase 4) ([11364f6](11364f6394))
* **rithmomachia:** extract reusable components from SetupPhase ([3abc325](3abc325ea2))
* **rithmomachia:** make setup phase UI more compact ([e55f848](e55f848a26))
* **rithmomachia:** redesign error notification with modern UI ([dfeeb0e](dfeeb0e0db)), closes [#1e293](https://github.com/antialias/soroban-abacus-flashcards/issues/1e293) [#0f172](https://github.com/antialias/soroban-abacus-flashcards/issues/0f172) [#f1f5f9](https://github.com/antialias/soroban-abacus-flashcards/issues/f1f5f9)
* **rithmomachia:** simplify capture error dialog to one-liner ([82a5eb2](82a5eb2e4b))
* **rithmomachia:** Update board setup to authoritative CSV layout ([0471da5](0471da598d))
* **rithmomachia:** update capture components to use CaptureContext ([2ab6ab5](2ab6ab5799))
* **rithmomachia:** use useBoardLayout and usePieceSelection in BoardDisplay ([0ab7a1d](0ab7a1df32))
* use AbacusReact for dynamic Open Graph image ([9c20f12](9c20f12bac))
* **web:** import utility functions from abacus-react ([7228bbc](7228bbc2eb))
* **web:** use ABACUS_THEMES instead of manual style definitions ([9f7f001](9f7f001d74))
* **web:** use compact prop for inline mini-abacus ([ff1d60a](ff1d60a233))

### Documentation

* **abacus-react:** add Storybook stories for AbacusStatic ([4f9dc46](4f9dc4666d))
* **abacus-react:** add Storybook stories for new features ([6a1cec0](6a1cec06a7))
* **abacus-react:** export AbacusStatic and update README ([74f2d97](74f2d97434))
* **abacus-react:** update documentation for new features ([35d8734](35d8734a3a))
* **abacus-react:** update README with /static import path for RSC ([72a4c2b](72a4c2b80c))
* add 3D enhancement documentation to README ([cc96802](cc96802df8))
* add database migration guide and playing guide modal spec ([5a29af7](5a29af78e2))
* add deployment verification guidelines to prevent false positives ([3d8da23](3d8da2348b))
* **card-sorting:** add comprehensive multiplayer plan ([008ccea](008ccead0f))
* **rithmomachia:** Add concise one-page playing guide ([e3c1f10](e3c1f10233))
* update workflow to require manual testing before commits ([0991796](0991796f1e))

### Styles

* **rithmomachia:** improve divider styling and make tabs responsive ([88ca35e](88ca35e044)), closes [#e5e7](https://github.com/antialias/soroban-abacus-flashcards/issues/e5e7) [#9ca3](https://github.com/antialias/soroban-abacus-flashcards/issues/9ca3)
* **rithmomachia:** improve pyramid face numbers visibility and contrast ([94e5e6a](94e5e6a268)), closes [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24) [#b45309](https://github.com/antialias/soroban-abacus-flashcards/issues/b45309)
* **rithmomachia:** increase pyramid face numbers size and boldness ([7bf2d73](7bf2d730d3))

### Tests

* trigger compose-updater deployment test ([2b06aae](2b06aae394))
* verify compose-updater automatic deployment cycle ([af0552c](af0552ccd9))
2025-11-04 01:28:17 +00:00
Thomas Hallock
08c6a419e2 fix(web): use AbacusStatic for calendar SVG generation
- Switch from AbacusReact to AbacusStatic in generateCalendarAbacus.tsx
- Fixes "failed to parse SVG (missing root node)" Typst error
- AbacusReact can't be rendered server-side with renderToStaticMarkup
- AbacusStatic is designed for pure server-side rendering

Root cause: AbacusReact has "use client" directive and uses hooks,
which causes renderToStaticMarkup to generate invalid/empty SVG.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 19:25:18 -06:00
semantic-release-bot
a9664bdcb4 chore(abacus-react): release v2.7.0 [skip ci]
# [2.7.0](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v2.6.0...abacus-react-v2.7.0) (2025-11-04)

### Bug Fixes

* **web:** add dynamic export to rithmomachia page ([329e623](329e623212))
* **web:** fix Typst PDF generation path resolution ([7ce1287](7ce1287525))

### Features

* **abacus-react:** add separate /static export path for React Server Components ([ed69f6b](ed69f6b917))
* **web:** add test page for AbacusStatic RSC compatibility ([903dea2](903dea2584))
* **web:** improve calendar abacus preview styling ([8439727](8439727b15))
2025-11-04 00:52:55 +00:00
Thomas Hallock
329e623212 fix(web): add dynamic export to rithmomachia page
Attempt to fix "Cannot access 'Z' before initialization" error during
static generation by forcing dynamic rendering.

Note: This doesn't fully resolve the initialization issue, but prevents
build from attempting static generation which causes the error.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 18:51:46 -06:00
Thomas Hallock
8439727b15 feat(web): improve calendar abacus preview styling
CalendarPreview changes:
- Remove showNumbers display from all abaci for cleaner calendar look
- Increase day abaci scaleFactor from 0.35 to 1.0 (fills grid squares)
- Remove year from month title (shows only month name)

CalendarConfigPanel changes:
- Replace link to /create with inline AbacusDisplayDropdown
- Add preview abacus showing current style (value=12, 2 columns)
- Users can now edit abacus styles directly in calendar page

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 18:51:46 -06:00
Thomas Hallock
7ce1287525 fix(web): fix Typst PDF generation path resolution
- Change SVG image paths from absolute to relative in typstGenerator
- Execute typst compilation from tempDir with cwd option
- Fixes "file not found" error caused by Typst doubling absolute paths

Root cause: Typst treats absolute paths as relative and prepends working
directory, resulting in incorrect paths like:
/tmp/calendar-123/tmp/calendar-123/year.svg

Solution: Use relative paths ("year.svg") and run from tempDir.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 18:51:46 -06:00
Thomas Hallock
903dea2584 feat(web): add test page for AbacusStatic RSC compatibility
- Create /test-static-abacus page demonstrating pure Server Component usage
- Uses @soroban/abacus-react/static import (no client code)
- Renders 12 abacus displays with zero client-side JavaScript
- Verifies RSC export path works correctly in Next.js build

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 18:51:46 -06:00
Thomas Hallock
72a4c2b80c docs(abacus-react): update README with /static import path for RSC
- Document @soroban/abacus-react/static import path
- Add note about requiring /static for React Server Components
- Update code examples to use correct import path

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 18:51:46 -06:00
Thomas Hallock
ed69f6b917 feat(abacus-react): add separate /static export path for React Server Components
- Create src/static.ts entry point with only server-compatible exports
- Configure Vite to build separate static.es.js and static.cjs.js bundles
- Add @soroban/abacus-react/static export path in package.json
- Enables RSC usage without importing client-side hooks/animations

Fixes build errors when importing AbacusStatic in Next.js App Router pages
without "use client" directive.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 18:51:46 -06:00
27 changed files with 3825 additions and 1295 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -146,6 +146,9 @@ COPY --from=builder --chown=nextjs:nodejs /app/apps/web/dist ./apps/web/dist
# Copy database migrations
COPY --from=builder --chown=nextjs:nodejs /app/apps/web/drizzle ./apps/web/drizzle
# Copy scripts directory (needed for calendar generation)
COPY --from=builder --chown=nextjs:nodejs /app/apps/web/scripts ./apps/web/scripts
# Copy PRODUCTION node_modules only (no dev dependencies)
COPY --from=deps --chown=nextjs:nodejs /app/node_modules ./node_modules
COPY --from=deps --chown=nextjs:nodejs /app/apps/web/node_modules ./apps/web/node_modules
@@ -156,6 +159,9 @@ COPY --from=builder --chown=nextjs:nodejs /app/packages/core ./packages/core
# Copy templates package (needed for Typst templates)
COPY --from=builder --chown=nextjs:nodejs /app/packages/templates ./packages/templates
# Copy abacus-react package (needed for calendar generation scripts)
COPY --from=builder --chown=nextjs:nodejs /app/packages/abacus-react ./packages/abacus-react
# Install Python dependencies for flashcard generation
RUN pip3 install --no-cache-dir --break-system-packages -r packages/core/requirements.txt

View File

@@ -4,7 +4,7 @@
"private": true,
"scripts": {
"dev": "tsc -p tsconfig.server.json && tsc-alias -p tsconfig.server.json && concurrently \"node server.js\" \"npx @pandacss/dev --watch\"",
"build": "node scripts/generate-build-info.js && tsc -p tsconfig.server.json && tsc-alias -p tsconfig.server.json && next build",
"build": "node scripts/generate-build-info.js && npx @pandacss/dev && tsc -p tsconfig.server.json && tsc-alias -p tsconfig.server.json && next build",
"start": "NODE_ENV=production node server.js",
"lint": "npx @biomejs/biome lint . && npx eslint .",
"lint:fix": "npx @biomejs/biome lint . --write && npx eslint . --fix",

View File

@@ -5,31 +5,36 @@
* Usage: npx tsx scripts/generateCalendarAbacus.tsx <value> <columns>
* Example: npx tsx scripts/generateCalendarAbacus.tsx 15 2
*
* Pattern copied directly from working generateDayIcon.tsx
* Uses AbacusStatic for server-side rendering (no client hooks)
*/
import React from 'react'
import { renderToStaticMarkup } from 'react-dom/server'
import { AbacusReact } from '@soroban/abacus-react'
import { AbacusStatic } from '@soroban/abacus-react/static'
const value = parseInt(process.argv[2], 10)
const columns = parseInt(process.argv[3], 10)
if (isNaN(value) || isNaN(columns)) {
console.error('Usage: npx tsx scripts/generateCalendarAbacus.tsx <value> <columns>')
process.exit(1)
export function generateAbacusElement(value: number, columns: number) {
return (
<AbacusStatic
value={value}
columns={columns}
scaleFactor={1}
showNumbers={false}
frameVisible={true}
/>
)
}
// Use exact same pattern as generateDayIcon - inline customStyles
const abacusMarkup = renderToStaticMarkup(
<AbacusReact
value={value}
columns={columns}
scaleFactor={1}
animated={false}
interactive={false}
showNumbers={false}
/>
)
// CLI interface (if run directly)
if (require.main === module) {
// Only import react-dom/server for CLI usage
const { renderToStaticMarkup } = require('react-dom/server')
process.stdout.write(abacusMarkup)
const value = parseInt(process.argv[2], 10)
const columns = parseInt(process.argv[3], 10)
if (isNaN(value) || isNaN(columns)) {
console.error('Usage: npx tsx scripts/generateCalendarAbacus.tsx <value> <columns>')
process.exit(1)
}
process.stdout.write(renderToStaticMarkup(generateAbacusElement(value, columns)))
}

View File

@@ -0,0 +1,208 @@
#!/usr/bin/env tsx
/**
* Generate a complete monthly calendar as a single SVG
* This prevents multi-page overflow - one image scales to fit
*
* Usage: npx tsx scripts/generateCalendarComposite.tsx <month> <year>
* Example: npx tsx scripts/generateCalendarComposite.tsx 12 2025
*/
import React from 'react'
import { AbacusStatic, calculateAbacusDimensions } from '@soroban/abacus-react/static'
interface CalendarCompositeOptions {
month: number
year: number
renderToString: (element: React.ReactElement) => string
}
const MONTH_NAMES = [
'January', 'February', 'March', 'April', 'May', 'June',
'July', 'August', 'September', 'October', 'November', 'December',
]
const WEEKDAYS = ['Sun', 'Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat']
function getDaysInMonth(year: number, month: number): number {
return new Date(year, month, 0).getDate()
}
function getFirstDayOfWeek(year: number, month: number): number {
return new Date(year, month - 1, 1).getDay()
}
export function generateCalendarComposite(options: CalendarCompositeOptions): string {
const { month, year, renderToString } = options
const daysInMonth = getDaysInMonth(year, month)
const firstDayOfWeek = getFirstDayOfWeek(year, month)
const monthName = MONTH_NAMES[month - 1]
// Layout constants for US Letter aspect ratio (8.5 x 11)
const WIDTH = 850
const HEIGHT = 1100
const MARGIN = 50
const CONTENT_WIDTH = WIDTH - MARGIN * 2
const CONTENT_HEIGHT = HEIGHT - MARGIN * 2
// Abacus natural size is 120x230 at scale=1
const ABACUS_NATURAL_WIDTH = 120
const ABACUS_NATURAL_HEIGHT = 230
// Calculate how many columns needed for year
const yearColumns = Math.max(1, Math.ceil(Math.log10(year + 1)))
// Year abacus dimensions (calculate first to determine header height)
// Use the shared dimension calculator so we stay in sync with AbacusStatic
const { width: yearAbacusActualWidth, height: yearAbacusActualHeight } = calculateAbacusDimensions({
columns: yearColumns,
showNumbers: false,
columnLabels: [],
})
const yearAbacusDisplayWidth = WIDTH * 0.15 // Display size on page
const yearAbacusDisplayHeight = (yearAbacusActualHeight / yearAbacusActualWidth) * yearAbacusDisplayWidth
// Header - sized to fit month name + year abacus
const MONTH_NAME_HEIGHT = 40
const HEADER_HEIGHT = MONTH_NAME_HEIGHT + yearAbacusDisplayHeight + 20 // 20px spacing
const TITLE_Y = MARGIN + 35
const yearAbacusX = (WIDTH - yearAbacusDisplayWidth) / 2
const yearAbacusY = TITLE_Y + 10
// Calendar grid
const GRID_START_Y = MARGIN + HEADER_HEIGHT
const GRID_HEIGHT = CONTENT_HEIGHT - HEADER_HEIGHT
const WEEKDAY_ROW_HEIGHT = 25
const DAY_GRID_HEIGHT = GRID_HEIGHT - WEEKDAY_ROW_HEIGHT
// 7 columns, up to 6 rows (35 cells max = 5 empty + 30 days worst case)
const CELL_WIDTH = CONTENT_WIDTH / 7
const DAY_CELL_HEIGHT = DAY_GRID_HEIGHT / 6
// Day abacus sizing - fit in cell with padding
const CELL_PADDING = 5
// Calculate max scale to fit in cell
const MAX_SCALE_X = (CELL_WIDTH - CELL_PADDING * 2) / ABACUS_NATURAL_WIDTH
const MAX_SCALE_Y = (DAY_CELL_HEIGHT - CELL_PADDING * 2) / ABACUS_NATURAL_HEIGHT
const ABACUS_SCALE = Math.min(MAX_SCALE_X, MAX_SCALE_Y) * 0.9 // 90% to leave breathing room
const SCALED_ABACUS_WIDTH = ABACUS_NATURAL_WIDTH * ABACUS_SCALE
const SCALED_ABACUS_HEIGHT = ABACUS_NATURAL_HEIGHT * ABACUS_SCALE
// Generate calendar grid
const calendarCells: (number | null)[] = []
for (let i = 0; i < firstDayOfWeek; i++) {
calendarCells.push(null)
}
for (let day = 1; day <= daysInMonth; day++) {
calendarCells.push(day)
}
// Render individual abacus SVGs as complete SVG elements
function renderAbacusSVG(value: number, columns: number, scale: number): string {
return renderToString(
<AbacusStatic
value={value}
columns={columns}
scaleFactor={scale}
showNumbers={false}
frameVisible={true}
compact={false}
/>
)
}
// Main composite SVG
const compositeSVG = `<svg xmlns="http://www.w3.org/2000/svg" width="${WIDTH}" height="${HEIGHT}" viewBox="0 0 ${WIDTH} ${HEIGHT}">
<!-- Background -->
<rect width="${WIDTH}" height="${HEIGHT}" fill="white"/>
<!-- Title: Month Name -->
<text x="${WIDTH / 2}" y="${TITLE_Y}" text-anchor="middle" font-family="Arial" font-size="32" font-weight="bold" fill="#1a1a1a">
${monthName}
</text>
<!-- Year Abacus (centered below month name) -->
${(() => {
const yearAbacusSVG = renderAbacusSVG(year, yearColumns, 1)
const yearAbacusContent = yearAbacusSVG.replace(/<svg[^>]*>/, '').replace(/<\/svg>$/, '')
return `<svg x="${yearAbacusX}" y="${yearAbacusY}" width="${yearAbacusDisplayWidth}" height="${yearAbacusDisplayHeight}"
viewBox="0 0 ${yearAbacusActualWidth} ${yearAbacusActualHeight}">
${yearAbacusContent}
</svg>`
})()}
<!-- Weekday Headers -->
${WEEKDAYS.map((day, i) => `
<text x="${MARGIN + i * CELL_WIDTH + CELL_WIDTH / 2}" y="${GRID_START_Y + 18}"
text-anchor="middle" font-family="Arial" font-size="14" font-weight="bold" fill="#555">
${day}
</text>`).join('')}
<!-- Separator line under weekdays -->
<line x1="${MARGIN}" y1="${GRID_START_Y + WEEKDAY_ROW_HEIGHT}"
x2="${WIDTH - MARGIN}" y2="${GRID_START_Y + WEEKDAY_ROW_HEIGHT}"
stroke="#333" stroke-width="2"/>
<!-- Calendar Grid Cells -->
${calendarCells.map((day, index) => {
const row = Math.floor(index / 7)
const col = index % 7
const cellX = MARGIN + col * CELL_WIDTH
const cellY = GRID_START_Y + WEEKDAY_ROW_HEIGHT + row * DAY_CELL_HEIGHT
return `
<rect x="${cellX}" y="${cellY}" width="${CELL_WIDTH}" height="${DAY_CELL_HEIGHT}"
fill="none" stroke="#333" stroke-width="2"/>`
}).join('')}
<!-- Calendar Day Abaci -->
${calendarCells.map((day, index) => {
if (day === null) return ''
const row = Math.floor(index / 7)
const col = index % 7
const cellX = MARGIN + col * CELL_WIDTH
const cellY = GRID_START_Y + WEEKDAY_ROW_HEIGHT + row * DAY_CELL_HEIGHT
// Center abacus in cell
const abacusCenterX = cellX + CELL_WIDTH / 2
const abacusCenterY = cellY + DAY_CELL_HEIGHT / 2
// Offset to top-left corner of abacus (accounting for scaled size)
const abacusX = abacusCenterX - SCALED_ABACUS_WIDTH / 2
const abacusY = abacusCenterY - SCALED_ABACUS_HEIGHT / 2
// Render at scale=1 and let the nested SVG handle scaling via viewBox
const abacusSVG = renderAbacusSVG(day, 2, 1)
const svgContent = abacusSVG.replace(/<svg[^>]*>/, '').replace(/<\/svg>$/, '')
return `
<!-- Day ${day} (row ${row}, col ${col}) -->
<svg x="${abacusX}" y="${abacusY}" width="${SCALED_ABACUS_WIDTH}" height="${SCALED_ABACUS_HEIGHT}"
viewBox="0 0 ${ABACUS_NATURAL_WIDTH} ${ABACUS_NATURAL_HEIGHT}">
${svgContent}
</svg>`
}).join('')}
</svg>`
return compositeSVG
}
// CLI interface (if run directly)
if (require.main === module) {
// Only import react-dom/server for CLI usage
const { renderToStaticMarkup } = require('react-dom/server')
const month = parseInt(process.argv[2], 10)
const year = parseInt(process.argv[3], 10)
if (isNaN(month) || isNaN(year) || month < 1 || month > 12) {
console.error('Usage: npx tsx scripts/generateCalendarComposite.tsx <month> <year>')
process.exit(1)
}
process.stdout.write(generateCalendarComposite({ month, year, renderToString: renderToStaticMarkup }))
}

View File

@@ -1,10 +1,12 @@
import { type NextRequest, NextResponse } from 'next/server'
import { writeFileSync, readFileSync, mkdirSync, rmSync } from 'fs'
import { writeFileSync, mkdirSync, rmSync } from 'fs'
import { tmpdir } from 'os'
import { join } from 'path'
import { execSync } from 'child_process'
import { generateMonthlyTypst, generateDailyTypst, getDaysInMonth } from '../utils/typstGenerator'
import type { AbacusConfig } from '@soroban/abacus-react'
import { generateCalendarComposite } from '@/../../scripts/generateCalendarComposite'
import { generateAbacusElement } from '@/../../scripts/generateCalendarAbacus'
interface CalendarRequest {
month: number
@@ -18,6 +20,9 @@ export async function POST(request: NextRequest) {
let tempDir: string | null = null
try {
// Dynamic import to avoid Next.js bundler issues with react-dom/server
const { renderToStaticMarkup } = await import('react-dom/server')
const body: CalendarRequest = await request.json()
const { month, year, format, paperSize, abacusConfig } = body
@@ -26,58 +31,67 @@ export async function POST(request: NextRequest) {
return NextResponse.json({ error: 'Invalid month or year' }, { status: 400 })
}
// Create temp directory
// Create temp directory for SVG files
tempDir = join(tmpdir(), `calendar-${Date.now()}-${Math.random()}`)
mkdirSync(tempDir, { recursive: true })
// Generate SVGs using script (avoids Next.js react-dom/server restriction)
// Generate and write SVG files
const daysInMonth = getDaysInMonth(year, month)
const maxDay = format === 'daily' ? daysInMonth : 31 // For monthly, pre-generate all
const scriptPath = join(process.cwd(), 'scripts', 'generateCalendarAbacus.tsx')
let typstContent: string
// Generate day SVGs (1 to maxDay)
for (let day = 1; day <= maxDay; day++) {
const svg = execSync(`npx tsx "${scriptPath}" ${day} 2`, {
encoding: 'utf-8',
cwd: process.cwd(),
if (format === 'monthly') {
// Generate single composite SVG for monthly calendar
const calendarSvg = generateCalendarComposite({
month,
year,
renderToString: renderToStaticMarkup
})
if (!calendarSvg || calendarSvg.trim().length === 0) {
throw new Error('Generated empty composite calendar SVG')
}
writeFileSync(join(tempDir, 'calendar.svg'), calendarSvg)
// Generate Typst document
typstContent = generateMonthlyTypst({
month,
year,
paperSize,
daysInMonth,
})
} else {
// Daily format: generate individual SVGs for each day
for (let day = 1; day <= daysInMonth; day++) {
const svg = renderToStaticMarkup(generateAbacusElement(day, 2))
if (!svg || svg.trim().length === 0) {
throw new Error(`Generated empty SVG for day ${day}`)
}
writeFileSync(join(tempDir, `day-${day}.svg`), svg)
}
// Generate year SVG
const yearColumns = Math.max(1, Math.ceil(Math.log10(year + 1)))
const yearSvg = renderToStaticMarkup(generateAbacusElement(year, yearColumns))
if (!yearSvg || yearSvg.trim().length === 0) {
throw new Error(`Generated empty SVG for year ${year}`)
}
writeFileSync(join(tempDir, 'year.svg'), yearSvg)
// Generate Typst document
typstContent = generateDailyTypst({
month,
year,
paperSize,
daysInMonth,
})
writeFileSync(join(tempDir, `day-${day}.svg`), svg)
}
// Generate year SVG
const yearColumns = Math.max(1, Math.ceil(Math.log10(year + 1)))
const yearSvg = execSync(`npx tsx "${scriptPath}" ${year} ${yearColumns}`, {
encoding: 'utf-8',
cwd: process.cwd(),
})
writeFileSync(join(tempDir, 'year.svg'), yearSvg)
// Generate Typst document
const typstContent =
format === 'monthly'
? generateMonthlyTypst({
month,
year,
paperSize,
tempDir,
daysInMonth,
})
: generateDailyTypst({
month,
year,
paperSize,
tempDir,
daysInMonth,
})
const typstPath = join(tempDir, 'calendar.typ')
writeFileSync(typstPath, typstContent)
// Compile with Typst
const pdfPath = join(tempDir, 'calendar.pdf')
// Compile with Typst: stdin for .typ content, stdout for PDF output
let pdfBuffer: Buffer
try {
execSync(`typst compile "${typstPath}" "${pdfPath}"`, {
stdio: 'pipe',
pdfBuffer = execSync('typst compile - -', {
input: typstContent,
cwd: tempDir, // Run in temp dir so relative paths work
maxBuffer: 50 * 1024 * 1024, // 50MB limit for large calendars
})
} catch (error) {
console.error('Typst compilation error:', error)
@@ -87,18 +101,14 @@ export async function POST(request: NextRequest) {
)
}
// Read and return PDF
const pdfBuffer = readFileSync(pdfPath)
// Clean up temp directory
rmSync(tempDir, { recursive: true, force: true })
tempDir = null
return new NextResponse(pdfBuffer, {
headers: {
'Content-Type': 'application/pdf',
'Content-Disposition': `attachment; filename="calendar-${year}-${String(month).padStart(2, '0')}.pdf"`,
},
// Return JSON with PDF
return NextResponse.json({
pdf: pdfBuffer.toString('base64'),
filename: `calendar-${year}-${String(month).padStart(2, '0')}.pdf`,
})
} catch (error) {
console.error('Error generating calendar:', error)
@@ -112,6 +122,17 @@ export async function POST(request: NextRequest) {
}
}
return NextResponse.json({ error: 'Failed to generate calendar' }, { status: 500 })
// Surface the actual error for debugging
const errorMessage = error instanceof Error ? error.message : String(error)
const errorStack = error instanceof Error ? error.stack : undefined
return NextResponse.json(
{
error: 'Failed to generate calendar',
message: errorMessage,
...(process.env.NODE_ENV === 'development' && { stack: errorStack })
},
{ status: 500 }
)
}
}

View File

@@ -0,0 +1,97 @@
import { type NextRequest, NextResponse } from 'next/server'
import { writeFileSync, mkdirSync, rmSync } from 'fs'
import { tmpdir } from 'os'
import { join } from 'path'
import { execSync } from 'child_process'
import { generateMonthlyTypst, getDaysInMonth } from '../utils/typstGenerator'
import { generateCalendarComposite } from '@/../../scripts/generateCalendarComposite'
interface PreviewRequest {
month: number
year: number
format: 'monthly' | 'daily'
}
export const dynamic = 'force-dynamic'
export async function POST(request: NextRequest) {
let tempDir: string | null = null
try {
const body: PreviewRequest = await request.json()
const { month, year, format } = body
// Validate inputs
if (!month || month < 1 || month > 12 || !year || year < 1 || year > 9999) {
return NextResponse.json({ error: 'Invalid month or year' }, { status: 400 })
}
// Only generate preview for monthly format
if (format !== 'monthly') {
return NextResponse.json({ svg: null })
}
// Dynamic import to avoid Next.js bundler issues
const { renderToStaticMarkup } = await import('react-dom/server')
// Create temp directory for SVG file
tempDir = join(tmpdir(), `calendar-preview-${Date.now()}-${Math.random()}`)
mkdirSync(tempDir, { recursive: true })
// Generate and write composite SVG
const calendarSvg = generateCalendarComposite({
month,
year,
renderToString: renderToStaticMarkup
})
writeFileSync(join(tempDir, 'calendar.svg'), calendarSvg)
// Generate Typst document content
const daysInMonth = getDaysInMonth(year, month)
const typstContent = generateMonthlyTypst({
month,
year,
paperSize: 'us-letter',
daysInMonth,
})
// Compile with Typst: stdin for .typ content, stdout for SVG output
let svg: string
try {
svg = execSync('typst compile --format svg - -', {
input: typstContent,
encoding: 'utf8',
cwd: tempDir, // Run in temp dir so relative paths work
})
} catch (error) {
console.error('Typst compilation error:', error)
return NextResponse.json(
{ error: 'Failed to compile preview. Is Typst installed?' },
{ status: 500 }
)
}
// Clean up temp directory
rmSync(tempDir, { recursive: true, force: true })
tempDir = null
return NextResponse.json({ svg })
} catch (error) {
console.error('Error generating preview:', error)
// Clean up temp directory if it exists
if (tempDir) {
try {
rmSync(tempDir, { recursive: true, force: true })
} catch (cleanupError) {
console.error('Failed to clean up temp directory:', cleanupError)
}
}
const errorMessage = error instanceof Error ? error.message : String(error)
return NextResponse.json(
{ error: 'Failed to generate preview', message: errorMessage },
{ status: 500 }
)
}
}

View File

@@ -1,8 +1,14 @@
interface TypstConfig {
interface TypstMonthlyConfig {
month: number
year: number
paperSize: 'us-letter' | 'a4' | 'a3' | 'tabloid'
daysInMonth: number
}
interface TypstDailyConfig {
month: number
year: number
paperSize: 'us-letter' | 'a4' | 'a3' | 'tabloid'
tempDir: string
daysInMonth: number
}
@@ -44,73 +50,38 @@ interface PaperConfig {
function getPaperConfig(size: string): PaperConfig {
const configs: Record<PaperSize, PaperConfig> = {
'us-letter': { typstName: 'us-letter', marginX: '0.75in', marginY: '1in' },
a4: { typstName: 'a4', marginX: '2cm', marginY: '2.5cm' },
a3: { typstName: 'a3', marginX: '2cm', marginY: '2.5cm' },
tabloid: { typstName: 'us-tabloid', marginX: '1in', marginY: '1in' },
// Tight margins to maximize space for calendar grid
'us-letter': { typstName: 'us-letter', marginX: '0.5in', marginY: '0.5in' },
// A4 is slightly taller/narrower than US Letter - adjust margins proportionally
a4: { typstName: 'a4', marginX: '1.3cm', marginY: '1.3cm' },
// A3 is 2x area of A4 - can use same margins but will scale content larger
a3: { typstName: 'a3', marginX: '1.5cm', marginY: '1.5cm' },
// Tabloid (11" × 17") is larger - can use more margin
tabloid: { typstName: 'us-tabloid', marginX: '0.75in', marginY: '0.75in' },
}
return configs[size as PaperSize] || configs['us-letter']
}
export function generateMonthlyTypst(config: TypstConfig): string {
const { month, year, paperSize, tempDir, daysInMonth } = config
export function generateMonthlyTypst(config: TypstMonthlyConfig): string {
const { paperSize } = config
const paperConfig = getPaperConfig(paperSize)
const firstDayOfWeek = getFirstDayOfWeek(year, month)
const monthName = MONTH_NAMES[month - 1]
// Generate calendar cells with proper empty cells before the first day
let cells = ''
// Empty cells before first day
for (let i = 0; i < firstDayOfWeek; i++) {
cells += ' [],\n'
}
// Day cells
for (let day = 1; day <= daysInMonth; day++) {
cells += ` [#image("${tempDir}/day-${day}.svg", width: 90%)],\n`
}
// Single-page design: use one composite SVG that scales to fit
// This prevents overflow - Typst will scale the image to fit available space
return `#set page(
paper: "${paperConfig.typstName}",
margin: (x: ${paperConfig.marginX}, y: ${paperConfig.marginY}),
)
#set text(font: "Arial", size: 12pt)
// Title
#align(center)[
#text(size: 24pt, weight: "bold")[${monthName} ${year}]
#v(0.5em)
// Year as abacus
#image("${tempDir}/year.svg", width: 35%)
// Composite calendar SVG - scales to fit page (prevents multi-page overflow)
#align(center + horizon)[
#image("calendar.svg", width: 100%, fit: "contain")
]
#v(1.5em)
// Calendar grid
#grid(
columns: (1fr, 1fr, 1fr, 1fr, 1fr, 1fr, 1fr),
gutter: 4pt,
// Weekday headers
[#align(center)[*Sun*]],
[#align(center)[*Mon*]],
[#align(center)[*Tue*]],
[#align(center)[*Wed*]],
[#align(center)[*Thu*]],
[#align(center)[*Fri*]],
[#align(center)[*Sat*]],
// Calendar days
${cells})
`
}
export function generateDailyTypst(config: TypstConfig): string {
const { month, year, paperSize, tempDir, daysInMonth } = config
export function generateDailyTypst(config: TypstDailyConfig): string {
const { month, year, paperSize, daysInMonth } = config
const paperConfig = getPaperConfig(paperSize)
const monthName = MONTH_NAMES[month - 1]
@@ -127,14 +98,14 @@ export function generateDailyTypst(config: TypstConfig): string {
// Header: Year
#align(center)[
#v(1em)
#image("${tempDir}/year.svg", width: 30%)
#image("year.svg", width: 30%)
]
#v(2em)
// Main: Day number as large abacus
#align(center + horizon)[
#image("${tempDir}/day-${day}.svg", width: 50%)
#image("day-${day}.svg", width: 50%)
]
#v(2em)

View File

@@ -2,6 +2,9 @@
import { rithmomachiaGame } from '@/arcade-games/rithmomachia'
// Force dynamic rendering to avoid build-time initialization errors
export const dynamic = 'force-dynamic'
const { Provider, GameComponent } = rithmomachiaGame
export default function RithmomachiaPage() {

View File

@@ -2,7 +2,7 @@
import { css } from '../../../../../styled-system/css'
import { AbacusReact, useAbacusConfig } from '@soroban/abacus-react'
import Link from 'next/link'
import { AbacusDisplayDropdown } from '@/components/AbacusDisplayDropdown'
interface CalendarConfigPanelProps {
month: number
@@ -243,7 +243,7 @@ export function CalendarConfigPanel({
</select>
</fieldset>
{/* Abacus Styling Info */}
{/* Abacus Styling */}
<div
data-section="styling-info"
className={css({
@@ -259,7 +259,7 @@ export function CalendarConfigPanel({
color: 'gray.300',
})}
>
Using your saved abacus style:
Calendar abacus style preview:
</p>
<div
className={css({
@@ -273,22 +273,17 @@ export function CalendarConfigPanel({
columns={2}
customStyles={abacusConfig.customStyles}
scaleFactor={0.5}
showNumbers={false}
/>
</div>
<Link
href="/create"
data-action="edit-style"
<div
className={css({
display: 'block',
textAlign: 'center',
fontSize: '0.875rem',
color: 'yellow.400',
textDecoration: 'underline',
_hover: { color: 'yellow.300' },
display: 'flex',
justifyContent: 'center',
})}
>
Edit your abacus style
</Link>
<AbacusDisplayDropdown />
</div>
</div>
{/* Generate Button */}

View File

@@ -1,45 +1,43 @@
'use client'
import { useQuery } from '@tanstack/react-query'
import { css } from '../../../../../styled-system/css'
import { AbacusReact, useAbacusConfig } from '@soroban/abacus-react'
interface CalendarPreviewProps {
month: number
year: number
format: 'monthly' | 'daily'
previewSvg: string | null
}
const MONTHS = [
'January',
'February',
'March',
'April',
'May',
'June',
'July',
'August',
'September',
'October',
'November',
'December',
]
async function fetchTypstPreview(month: number, year: number, format: string): Promise<string | null> {
const response = await fetch('/api/create/calendar/preview', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ month, year, format }),
})
const WEEKDAYS = ['Sun', 'Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat']
if (!response.ok) {
throw new Error('Failed to fetch preview')
}
function getDaysInMonth(year: number, month: number): number {
return new Date(year, month, 0).getDate()
const data = await response.json()
return data.svg
}
function getFirstDayOfWeek(year: number, month: number): number {
return new Date(year, month - 1, 1).getDay()
}
export function CalendarPreview({ month, year, format, previewSvg }: CalendarPreviewProps) {
// Use React Query to fetch Typst-generated preview (client-side only)
const { data: typstPreviewSvg, isLoading } = useQuery({
queryKey: ['calendar-typst-preview', month, year, format],
queryFn: () => fetchTypstPreview(month, year, format),
enabled: typeof window !== 'undefined' && format === 'monthly', // Only run on client and for monthly format
})
export function CalendarPreview({ month, year, format }: CalendarPreviewProps) {
const abacusConfig = useAbacusConfig()
const daysInMonth = getDaysInMonth(year, month)
const firstDayOfWeek = getFirstDayOfWeek(year, month)
// Use generated PDF SVG if available, otherwise use Typst live preview
const displaySvg = previewSvg || typstPreviewSvg
if (format === 'daily') {
// Show loading state while fetching preview
if (isLoading || (!displaySvg && format === 'monthly')) {
return (
<div
data-component="calendar-preview"
@@ -57,108 +55,42 @@ export function CalendarPreview({ month, year, format }: CalendarPreviewProps) {
<p
className={css({
fontSize: '1.25rem',
color: 'gray.300',
marginBottom: '1.5rem',
textAlign: 'center',
})}
>
Daily format preview
</p>
<div
className={css({
bg: 'white',
padding: '3rem 2rem',
borderRadius: '8px',
boxShadow: '0 4px 6px rgba(0, 0, 0, 0.1)',
maxWidth: '400px',
width: '100%',
})}
>
{/* Year at top */}
<div
className={css({
display: 'flex',
justifyContent: 'center',
marginBottom: '2rem',
})}
>
<AbacusReact
value={year}
columns={4}
customStyles={abacusConfig.customStyles}
scaleFactor={0.4}
/>
</div>
{/* Large day number */}
<div
className={css({
display: 'flex',
justifyContent: 'center',
marginBottom: '2rem',
})}
>
<AbacusReact
value={1}
columns={2}
customStyles={abacusConfig.customStyles}
scaleFactor={0.8}
/>
</div>
{/* Date text */}
<div
className={css({
textAlign: 'center',
color: 'gray.800',
})}
>
<div
className={css({
fontSize: '1.25rem',
fontWeight: '600',
marginBottom: '0.25rem',
})}
>
{new Date(year, month - 1, 1).toLocaleDateString('en-US', {
weekday: 'long',
})}
</div>
<div
className={css({
fontSize: '1rem',
color: 'gray.600',
})}
>
{MONTHS[month - 1]} 1, {year}
</div>
</div>
</div>
<p
className={css({
fontSize: '0.875rem',
color: 'gray.400',
marginTop: '1rem',
textAlign: 'center',
})}
>
Example of first day (1 page per day for all {daysInMonth} days)
Loading preview...
</p>
</div>
)
}
// Monthly format
const calendarDays: (number | null)[] = []
// Add empty cells for days before the first day of month
for (let i = 0; i < firstDayOfWeek; i++) {
calendarDays.push(null)
}
// Add actual days
for (let day = 1; day <= daysInMonth; day++) {
calendarDays.push(day)
if (!displaySvg) {
return (
<div
data-component="calendar-preview"
className={css({
bg: 'gray.800',
borderRadius: '12px',
padding: '2rem',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
minHeight: '600px',
})}
>
<p
className={css({
fontSize: '1.25rem',
color: 'gray.400',
textAlign: 'center',
})}
>
{format === 'daily' ? 'Daily format - preview after generation' : 'No preview available'}
</p>
</div>
)
}
return (
@@ -168,99 +100,32 @@ export function CalendarPreview({ month, year, format }: CalendarPreviewProps) {
bg: 'gray.800',
borderRadius: '12px',
padding: '2rem',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
})}
>
<div
className={css({
textAlign: 'center',
marginBottom: '2rem',
})}
>
<h2
className={css({
fontSize: '2rem',
fontWeight: 'bold',
marginBottom: '1rem',
color: 'yellow.400',
})}
>
{MONTHS[month - 1]} {year}
</h2>
<div
className={css({
display: 'flex',
justifyContent: 'center',
})}
>
<AbacusReact
value={year}
columns={4}
customStyles={abacusConfig.customStyles}
scaleFactor={0.6}
/>
</div>
</div>
{/* Calendar Grid */}
<div
className={css({
display: 'grid',
gridTemplateColumns: 'repeat(7, 1fr)',
gap: '0.5rem',
})}
>
{/* Weekday headers */}
{WEEKDAYS.map((day) => (
<div
key={day}
className={css({
textAlign: 'center',
fontWeight: '600',
padding: '0.5rem',
color: 'yellow.400',
fontSize: '0.875rem',
})}
>
{day}
</div>
))}
{/* Calendar days */}
{calendarDays.map((day, index) => (
<div
key={index}
className={css({
aspectRatio: '1',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
bg: day ? 'gray.700' : 'transparent',
borderRadius: '6px',
padding: '0.25rem',
})}
>
{day && (
<AbacusReact
value={day}
columns={2}
customStyles={abacusConfig.customStyles}
scaleFactor={0.35}
/>
)}
</div>
))}
</div>
<p
className={css({
fontSize: '0.875rem',
color: 'gray.400',
marginTop: '1.5rem',
fontSize: '1.125rem',
color: 'yellow.400',
marginBottom: '1rem',
textAlign: 'center',
fontWeight: 'bold',
})}
>
Preview of monthly calendar layout (actual PDF will be optimized for printing)
{previewSvg ? 'Generated PDF' : 'Live Preview'}
</p>
<div
className={css({
bg: 'white',
borderRadius: '8px',
padding: '1rem',
maxWidth: '100%',
overflow: 'auto',
})}
dangerouslySetInnerHTML={{ __html: displaySvg }}
/>
</div>
)
}

View File

@@ -15,6 +15,7 @@ export default function CalendarCreatorPage() {
const [format, setFormat] = useState<'monthly' | 'daily'>('monthly')
const [paperSize, setPaperSize] = useState<'us-letter' | 'a4' | 'a3' | 'tabloid'>('us-letter')
const [isGenerating, setIsGenerating] = useState(false)
const [previewSvg, setPreviewSvg] = useState<string | null>(null)
const handleGenerate = async () => {
setIsGenerating(true)
@@ -34,21 +35,26 @@ export default function CalendarCreatorPage() {
})
if (!response.ok) {
throw new Error('Failed to generate calendar')
const errorData = await response.json().catch(() => ({}))
throw new Error(errorData.message || 'Failed to generate calendar')
}
const blob = await response.blob()
const data = await response.json()
// Convert base64 PDF to blob and trigger download
const pdfBytes = Uint8Array.from(atob(data.pdf), c => c.charCodeAt(0))
const blob = new Blob([pdfBytes], { type: 'application/pdf' })
const url = window.URL.createObjectURL(blob)
const a = document.createElement('a')
a.href = url
a.download = `calendar-${year}-${String(month).padStart(2, '0')}.pdf`
a.download = data.filename
document.body.appendChild(a)
a.click()
window.URL.revokeObjectURL(url)
document.body.removeChild(a)
} catch (error) {
console.error('Error generating calendar:', error)
alert('Failed to generate calendar. Please try again.')
alert(`Failed to generate calendar: ${error instanceof Error ? error.message : 'Unknown error'}`)
} finally {
setIsGenerating(false)
}
@@ -122,7 +128,7 @@ export default function CalendarCreatorPage() {
/>
{/* Preview */}
<CalendarPreview month={month} year={year} format={format} />
<CalendarPreview month={month} year={year} format={format} previewSvg={previewSvg} />
</div>
</div>
</div>

View File

@@ -1,9 +1,11 @@
/**
* Test page for AbacusStatic - Server Component
* This demonstrates that AbacusStatic works without "use client"
*
* Note: Uses /static import path to avoid client-side code
*/
import { AbacusStatic } from '@soroban/abacus-react'
import { AbacusStatic } from '@soroban/abacus-react/static'
export default function TestStaticAbacusPage() {
const numbers = [1, 2, 3, 4, 5, 10, 25, 50, 100, 123, 456, 789]
@@ -12,7 +14,7 @@ export default function TestStaticAbacusPage() {
<div style={{ padding: '40px', maxWidth: '1200px', margin: '0 auto' }}>
<h1 style={{ marginBottom: '10px' }}>AbacusStatic Test (Server Component)</h1>
<p style={{ color: '#64748b', marginBottom: '30px' }}>
This page is a React Server Component - no "use client" directive!
This page is a React Server Component - no &quot;use client&quot; directive!
All abacus displays below are rendered on the server with zero client-side JavaScript.
</p>
@@ -55,7 +57,7 @@ export default function TestStaticAbacusPage() {
<h2 style={{ marginTop: 0, color: '#166534' }}> Success!</h2>
<p style={{ color: '#15803d' }}>
If you can see the abacus displays above, then AbacusStatic is working correctly
in React Server Components. Check the page source - you'll see pure HTML/SVG with
in React Server Components. Check the page source - you&apos;ll see pure HTML/SVG with
no client-side hydration markers!
</p>
</div>

View File

@@ -11,7 +11,13 @@
"Bash(git commit:*)",
"Bash(npm run build:*)",
"Bash(git reset:*)",
"Bash(cat:*)"
"Bash(cat:*)",
"Bash(pnpm --filter @soroban/abacus-react build:*)",
"Bash(git show:*)",
"Bash(pnpm build:*)",
"Bash(pnpm --filter @soroban/web build:*)",
"Bash(pnpm tsc:*)",
"Bash(AbacusReact.tsx)"
]
},
"enableAllProjectMcpServers": true,

View File

@@ -1,3 +1,62 @@
## [2.8.2](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v2.8.1...abacus-react-v2.8.2) (2025-11-04)
### Bug Fixes
* **abacus-react:** add data-testid attributes back to beads for testing ([23ae1b0](https://github.com/antialias/soroban-abacus-flashcards/commit/23ae1b0c6f878daf79a993992d43ad80a89fa790))
## [2.8.1](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v2.8.0...abacus-react-v2.8.1) (2025-11-04)
### Bug Fixes
* **abacus-react:** fix animations by preventing component remounting ([be7d4c4](https://github.com/antialias/soroban-abacus-flashcards/commit/be7d4c471327534a95c4c75372680c629b5f12c2))
* **abacus-react:** restore original AbacusReact measurements and positioning ([88c0baa](https://github.com/antialias/soroban-abacus-flashcards/commit/88c0baaad9b83b60ab8cdcad92070cc049d61cc7))
# [2.8.0](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v2.7.1...abacus-react-v2.8.0) (2025-11-04)
### Bug Fixes
* **docker:** add scripts, abacus-react, and tsx for production calendar generation ([33eb90e](https://github.com/antialias/soroban-abacus-flashcards/commit/33eb90e316f84650ae619f8c6c02c9e77c663d1b))
* **web:** generate styled-system artifacts during build ([293390a](https://github.com/antialias/soroban-abacus-flashcards/commit/293390ae350a6c6aa467410f68c735512104d9dd))
* **web:** move react-dom/server import to API route to satisfy Next.js ([00a8bc3](https://github.com/antialias/soroban-abacus-flashcards/commit/00a8bc3e5e8f044df280c4356d3605a852f82e84))
* **web:** prevent abacus overlap in composite calendar ([448f93c](https://github.com/antialias/soroban-abacus-flashcards/commit/448f93c1e2a7f86bc48e678d4599ca968c6d81d2)), closes [#f0f0f0](https://github.com/antialias/soroban-abacus-flashcards/issues/f0f0f0)
* **web:** use dynamic import for react-dom/server in API route ([4f93c7d](https://github.com/antialias/soroban-abacus-flashcards/commit/4f93c7d996732de4bc19e7acf2d4ce803cba88b6))
* **web:** use nested SVG elements to prevent coordinate space conflicts ([f9cbee8](https://github.com/antialias/soroban-abacus-flashcards/commit/f9cbee8fcdf80641f3b82a65fad6b8a3575525fc))
### Features
* **abacus-react:** add shared dimension calculator for consistent sizing ([e5ba772](https://github.com/antialias/soroban-abacus-flashcards/commit/e5ba772fde9839c22daec92007f052ca125c7695))
* **web:** add Typst-based preview endpoint with React Suspense ([599a758](https://github.com/antialias/soroban-abacus-flashcards/commit/599a758471c43ab0fc87301c5e7eeceed608062e))
* **web:** add year abacus to calendar header and make grid bolder ([867c7ee](https://github.com/antialias/soroban-abacus-flashcards/commit/867c7ee17251b8df13665bee9c0391961975e681)), closes [#333](https://github.com/antialias/soroban-abacus-flashcards/issues/333)
* **web:** optimize monthly calendar for single-page layout ([b277a89](https://github.com/antialias/soroban-abacus-flashcards/commit/b277a89415d1823455376c3e0f641b52f3394e7c))
* **web:** redesign monthly calendar as single composite SVG ([8ce8038](https://github.com/antialias/soroban-abacus-flashcards/commit/8ce8038baeea0b8b0fffe3215746958731bd9d6a))
## [2.7.1](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v2.7.0...abacus-react-v2.7.1) (2025-11-04)
### Bug Fixes
* add xmlns to AbacusStatic for Typst SVG parsing ([98cd019](https://github.com/antialias/soroban-abacus-flashcards/commit/98cd019d4af91d7ca4e7a88f700194273476afb7))
* **web:** use AbacusStatic for calendar SVG generation ([08c6a41](https://github.com/antialias/soroban-abacus-flashcards/commit/08c6a419e25d220560eba13d6db437145e6e61b8))
# [2.7.0](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v2.6.0...abacus-react-v2.7.0) (2025-11-04)
### Bug Fixes
* **web:** add dynamic export to rithmomachia page ([329e623](https://github.com/antialias/soroban-abacus-flashcards/commit/329e62321245ef62726c986c917f19a909a5b65e))
* **web:** fix Typst PDF generation path resolution ([7ce1287](https://github.com/antialias/soroban-abacus-flashcards/commit/7ce12875254a31d8acdb35ef5de7d36d215ccd92))
### Features
* **abacus-react:** add separate /static export path for React Server Components ([ed69f6b](https://github.com/antialias/soroban-abacus-flashcards/commit/ed69f6b917c543bbcaa4621a0e63745bee70f5bf))
* **web:** add test page for AbacusStatic RSC compatibility ([903dea2](https://github.com/antialias/soroban-abacus-flashcards/commit/903dea25844f1d2b3730fbcbd8478e7af1887663))
* **web:** improve calendar abacus preview styling ([8439727](https://github.com/antialias/soroban-abacus-flashcards/commit/8439727b152accf61f0c28158b92788510ca086e))
# [2.6.0](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v2.5.0...abacus-react-v2.6.0) (2025-11-04)

View File

@@ -127,7 +127,8 @@ import { AbacusReact, ABACUS_THEMES } from '@soroban/abacus-react';
For static, non-interactive displays that work in React Server Components:
```tsx
import { AbacusStatic } from '@soroban/abacus-react';
// IMPORTANT: Use /static import path for RSC compatibility!
import { AbacusStatic } from '@soroban/abacus-react/static';
// ✅ Works in React Server Components - no "use client" needed!
// ✅ No JavaScript sent to client
@@ -141,6 +142,66 @@ import { AbacusStatic } from '@soroban/abacus-react';
/>
```
**Import paths:**
- `@soroban/abacus-react` - Full package (client components with hooks/animations)
- `@soroban/abacus-react/static` - Server-compatible components only (no client code)
**Guaranteed Visual Consistency:**
Both `AbacusStatic` and `AbacusReact` share the same underlying layout engine. **Same props = same exact SVG output.** This ensures:
- Static previews match interactive versions pixel-perfect
- Server-rendered abaci look identical to client-rendered ones
- PDF generation produces accurate representations
- No visual discrepancies between environments
**Architecture: How We Guarantee Consistency**
The package uses a shared rendering architecture with dependency injection:
```
┌─────────────────────────────────────────────┐
│ Shared Utilities (AbacusUtils.ts) │
│ • calculateStandardDimensions() - Single │
│ source of truth for all layout dimensions│
│ • calculateBeadPosition() - Exact bead │
│ positioning using shared formulas │
└────────────┬────────────────────────────────┘
├──────────────────────────────────┐
↓ ↓
┌─────────────────┐ ┌─────────────────┐
│ AbacusStatic │ │ AbacusReact │
│ (Server/Static) │ │ (Interactive) │
└────────┬────────┘ └────────┬────────┘
│ │
└────────────┬───────────────────┘
┌────────────────────────┐
│ AbacusSVGRenderer │
│ • Pure SVG structure │
│ • Dependency injection │
│ • Bead component prop │
└────────────────────────┘
┌───────────────┴───────────────┐
↓ ↓
┌──────────────┐ ┌──────────────────┐
│ AbacusStatic │ │ AbacusAnimated │
│ Bead │ │ Bead │
│ (Simple SVG) │ │ (react-spring) │
└──────────────┘ └──────────────────┘
```
**Key Components:**
1. **`calculateStandardDimensions()`** - Returns complete layout dimensions (bar position, bead sizes, gaps, etc.)
2. **`calculateBeadPosition()`** - Calculates exact x,y coordinates for any bead
3. **`AbacusSVGRenderer`** - Shared SVG rendering component that accepts a bead component via dependency injection
4. **`AbacusStaticBead`** - Simple SVG shapes for static display (no hooks, RSC-compatible)
5. **`AbacusAnimatedBead`** - Client component with react-spring animations and gesture handling
This architecture eliminates code duplication (~560 lines removed in the refactor) while guaranteeing pixel-perfect consistency.
**When to use `AbacusStatic` vs `AbacusReact`:**
| Feature | AbacusStatic | AbacusReact |
@@ -151,13 +212,14 @@ import { AbacusStatic } from '@soroban/abacus-react';
| Animations | ❌ No | ✅ Smooth transitions |
| Sound effects | ❌ No | ✅ Optional sounds |
| 3D effects | ❌ No | ✅ Yes |
| **Visual output** | **✅ Identical** | **✅ Identical** |
| Bundle size | 📦 Minimal | 📦 Full-featured |
| Use cases | Preview cards, thumbnails, static pages | Interactive tutorials, games, tools |
| Use cases | Preview cards, thumbnails, static pages, PDFs | Interactive tutorials, games, tools |
```tsx
// Example: Server Component with static abacus cards
// app/flashcards/page.tsx
import { AbacusStatic } from '@soroban/abacus-react'
import { AbacusStatic } from '@soroban/abacus-react/static'
export default function FlashcardsPage() {
const numbers = [1, 5, 10, 25, 50, 100]
@@ -643,6 +705,63 @@ const state2 = numberToAbacusState(123);
const isEqual = areStatesEqual(state1, state2); // true
```
### calculateStandardDimensions
**⚡ Core Architecture Function** - Calculate complete layout dimensions for consistent rendering.
This is the **single source of truth** for all layout dimensions, used internally by both `AbacusStatic` and `AbacusReact` to guarantee pixel-perfect consistency.
```tsx
import { calculateStandardDimensions } from '@soroban/abacus-react';
const dimensions = calculateStandardDimensions({
columns: 3,
scaleFactor: 1.5,
showNumbers: true,
columnLabels: ['ones', 'tens', 'hundreds']
});
// Returns complete layout info:
// {
// width, height, // SVG canvas size
// beadSize, // 12 * scaleFactor (standard bead size)
// rodSpacing, // 25 * scaleFactor (column spacing)
// rodWidth, // 3 * scaleFactor
// barThickness, // 2 * scaleFactor
// barY, // Reckoning bar Y position (30 * scaleFactor + labels)
// heavenY, earthY, // Inactive bead rest positions
// activeGap, // 1 * scaleFactor (gap to bar when active)
// inactiveGap, // 8 * scaleFactor (gap between active/inactive)
// adjacentSpacing, // 0.5 * scaleFactor (spacing between adjacent beads)
// padding, labelHeight, numbersHeight, totalColumns
// }
```
**Why this matters:** Same input parameters = same exact layout dimensions = pixel-perfect visual consistency across static and interactive displays.
### calculateBeadPosition
**⚡ Core Architecture Function** - Calculate exact x,y coordinates for any bead.
Used internally by `AbacusSVGRenderer` to position all beads consistently in both static and interactive modes.
```tsx
import { calculateBeadPosition, calculateStandardDimensions } from '@soroban/abacus-react';
const dimensions = calculateStandardDimensions({ columns: 3, scaleFactor: 1 });
const bead = {
type: 'heaven',
active: true,
position: 0,
placeValue: 1 // tens column
};
const position = calculateBeadPosition(bead, dimensions);
// Returns: { x: 25, y: 29 } // exact pixel coordinates
```
Useful for custom rendering or positioning tooltips/overlays relative to specific beads.
## Educational Use Cases
### Interactive Math Lessons
@@ -720,6 +839,8 @@ import {
calculateBeadDiffFromValues,
validateAbacusValue,
areStatesEqual,
calculateStandardDimensions, // NEW: Shared layout calculator
calculateBeadPosition, // NEW: Bead position calculator
// Theme Presets
ABACUS_THEMES,
@@ -735,7 +856,9 @@ import {
BeadState,
BeadDiffResult,
BeadDiffOutput,
AbacusThemeName
AbacusThemeName,
AbacusLayoutDimensions, // NEW: Complete layout dimensions type
BeadPositionConfig // NEW: Bead config for position calculation
} from '@soroban/abacus-react';
// All interfaces fully typed for excellent developer experience

View File

@@ -10,6 +10,11 @@
"types": "./dist/index.d.ts",
"import": "./dist/index.es.js",
"require": "./dist/index.cjs.js"
},
"./static": {
"types": "./dist/static.d.ts",
"import": "./dist/static.es.js",
"require": "./dist/static.cjs.js"
}
},
"files": [

View File

@@ -0,0 +1,353 @@
'use client'
/**
* AbacusAnimatedBead - Interactive bead component for AbacusReact (Core Architecture)
*
* This is the **client-side bead component** injected into AbacusSVGRenderer by AbacusReact.
* It provides animations and interactivity while the parent renderer handles positioning.
*
* ## Architecture Role:
* - Injected into `AbacusSVGRenderer` via dependency injection (BeadComponent prop)
* - Receives x,y position from `calculateBeadPosition()` (already calculated)
* - Adds animations and interactions on top of the shared layout
* - Used ONLY by AbacusReact (requires "use client")
*
* ## Features:
* - ✅ React Spring animations for smooth position changes
* - ✅ Drag gesture handling with @use-gesture/react
* - ✅ Direction indicators for tutorials (pulsing arrows)
* - ✅ 3D effects and gradients
* - ✅ Click and hover interactions
*
* ## Comparison:
* - `AbacusStaticBead` - Simple SVG shapes (no animations, RSC-compatible)
* - `AbacusAnimatedBead` - This component (animations, gestures, client-only)
*
* Both receive the same position from `calculateBeadPosition()`, ensuring visual consistency.
*/
import React, { useCallback, useRef } from 'react'
import { useSpring, animated, to } from '@react-spring/web'
import { useDrag } from '@use-gesture/react'
import type { BeadComponentProps } from './AbacusSVGRenderer'
import type { BeadConfig } from './AbacusReact'
interface AnimatedBeadProps extends BeadComponentProps {
// Animation controls
enableAnimation: boolean
physicsConfig: any
// Gesture handling
enableGestures: boolean
onGestureToggle?: (bead: BeadConfig, direction: 'activate' | 'deactivate') => void
// Direction indicators (for tutorials)
showDirectionIndicator?: boolean
direction?: 'activate' | 'deactivate'
isCurrentStep?: boolean
// 3D effects
enhanced3d?: 'none' | 'subtle' | 'realistic' | 'delightful'
columnIndex?: number
}
export function AbacusAnimatedBead({
bead,
x,
y,
size,
shape,
color,
hideInactiveBeads,
customStyle,
onClick,
onMouseEnter,
onMouseLeave,
onRef,
enableAnimation,
physicsConfig,
enableGestures,
onGestureToggle,
showDirectionIndicator,
direction,
isCurrentStep,
enhanced3d = 'none',
columnIndex,
}: AnimatedBeadProps) {
// x, y are already calculated by AbacusSVGRenderer
// Spring animation for position
const [{ springX, springY }, api] = useSpring(() => ({
springX: x,
springY: y,
config: physicsConfig,
}))
// Arrow pulse animation for direction indicators
const [{ arrowPulse }, arrowApi] = useSpring(() => ({
arrowPulse: 1,
config: enableAnimation ? { tension: 200, friction: 10 } : { duration: 0 },
}))
const gestureStateRef = useRef({
isDragging: false,
lastDirection: null as 'activate' | 'deactivate' | null,
startY: 0,
threshold: size * 0.3,
hasGestureTriggered: false,
})
// Calculate gesture direction based on bead type
const getGestureDirection = useCallback(
(deltaY: number) => {
const movement = Math.abs(deltaY)
if (movement < gestureStateRef.current.threshold) return null
if (bead.type === 'heaven') {
return deltaY > 0 ? 'activate' : 'deactivate'
} else {
return deltaY < 0 ? 'activate' : 'deactivate'
}
},
[bead.type, size]
)
// Gesture handler
const bind = enableGestures
? useDrag(
({ event, movement: [, deltaY], first, active }) => {
if (first) {
event?.preventDefault()
gestureStateRef.current.isDragging = true
gestureStateRef.current.lastDirection = null
gestureStateRef.current.hasGestureTriggered = false
return
}
if (!active || !gestureStateRef.current.isDragging) {
if (!active) {
gestureStateRef.current.isDragging = false
gestureStateRef.current.lastDirection = null
setTimeout(() => {
gestureStateRef.current.hasGestureTriggered = false
}, 100)
}
return
}
const currentDirection = getGestureDirection(deltaY)
if (
currentDirection &&
currentDirection !== gestureStateRef.current.lastDirection
) {
gestureStateRef.current.lastDirection = currentDirection
gestureStateRef.current.hasGestureTriggered = true
onGestureToggle?.(bead, currentDirection)
}
},
{
enabled: enableGestures,
preventDefault: true,
}
)
: () => ({})
// Update spring animation when position changes
React.useEffect(() => {
if (enableAnimation) {
api.start({ springX: x, springY: y, config: physicsConfig })
} else {
api.set({ springX: x, springY: y })
}
}, [x, y, enableAnimation, api, physicsConfig])
// Pulse animation for direction indicators
React.useEffect(() => {
if (showDirectionIndicator && direction && isCurrentStep) {
const startPulse = () => {
arrowApi.start({
from: { arrowPulse: 1 },
to: async (next) => {
await next({ arrowPulse: 1.3 })
await next({ arrowPulse: 1 })
},
loop: true,
})
}
const timeoutId = setTimeout(startPulse, 200)
return () => {
clearTimeout(timeoutId)
arrowApi.stop()
}
} else {
arrowApi.set({ arrowPulse: 1 })
}
}, [showDirectionIndicator, direction, isCurrentStep, arrowApi])
// Render bead shape
const renderShape = () => {
const halfSize = size / 2
// Determine fill - use gradient for realistic mode, otherwise use color
let fillValue = customStyle?.fill || color
if (enhanced3d === 'realistic' && columnIndex !== undefined) {
if (bead.type === 'heaven') {
fillValue = `url(#bead-gradient-${columnIndex}-heaven)`
} else {
fillValue = `url(#bead-gradient-${columnIndex}-earth-${bead.position})`
}
}
const opacity = bead.active ? (customStyle?.opacity ?? 1) : 0.3
const stroke = customStyle?.stroke || '#000'
const strokeWidth = customStyle?.strokeWidth || 0.5
switch (shape) {
case 'diamond':
return (
<polygon
points={`${size * 0.7},0 ${size * 1.4},${halfSize} ${size * 0.7},${size} 0,${halfSize}`}
fill={fillValue}
stroke={stroke}
strokeWidth={strokeWidth}
opacity={opacity}
/>
)
case 'square':
return (
<rect
width={size}
height={size}
fill={fillValue}
stroke={stroke}
strokeWidth={strokeWidth}
rx="1"
opacity={opacity}
/>
)
case 'circle':
default:
return (
<circle
cx={halfSize}
cy={halfSize}
r={halfSize}
fill={fillValue}
stroke={stroke}
strokeWidth={strokeWidth}
opacity={opacity}
/>
)
}
}
// Calculate offsets for shape positioning
const getXOffset = () => {
return shape === 'diamond' ? size * 0.7 : size / 2
}
const getYOffset = () => {
return size / 2
}
// Use animated.g if animations enabled, otherwise regular g
const GElement = enableAnimation ? animated.g : 'g'
const DirectionIndicatorG =
enableAnimation && showDirectionIndicator && direction ? animated.g : 'g'
// Build style object
const beadStyle: any = enableAnimation
? {
transform: to(
[springX, springY],
(sx, sy) => `translate(${sx - getXOffset()}px, ${sy - getYOffset()}px)`
),
cursor: enableGestures ? 'grab' : onClick ? 'pointer' : 'default',
touchAction: 'none' as const,
transition: 'opacity 0.2s ease-in-out',
}
: {
transform: `translate(${x - getXOffset()}px, ${y - getYOffset()}px)`,
cursor: enableGestures ? 'grab' : onClick ? 'pointer' : 'default',
touchAction: 'none' as const,
transition: 'opacity 0.2s ease-in-out',
}
// Don't render inactive beads if hideInactiveBeads is true
if (!bead.active && hideInactiveBeads) {
return null
}
const handleClick = (event: React.MouseEvent) => {
// Prevent click if gesture was triggered
if (gestureStateRef.current.hasGestureTriggered) {
event.preventDefault()
return
}
onClick?.(bead, event)
}
return (
<>
<GElement
className={`abacus-bead ${bead.active ? 'active' : 'inactive'} ${hideInactiveBeads && !bead.active ? 'hidden-inactive' : ''}`}
data-testid={`bead-place-${bead.placeValue}-${bead.type}${bead.type === 'earth' ? `-pos-${bead.position}` : ''}`}
style={beadStyle}
{...bind()}
onClick={handleClick}
onMouseEnter={(e) => onMouseEnter?.(bead, e as any)}
onMouseLeave={(e) => onMouseLeave?.(bead, e as any)}
ref={(el) => onRef?.(bead, el as any)}
>
{renderShape()}
</GElement>
{/* Direction indicator for tutorials */}
{showDirectionIndicator && direction && (
<DirectionIndicatorG
className="direction-indicator"
style={
(enableAnimation
? {
transform: to(
[springX, springY, arrowPulse],
(sx, sy, pulse) => {
const centerX = shape === 'diamond' ? size * 0.7 : size / 2
const centerY = size / 2
return `translate(${sx - centerX}px, ${sy - centerY}px) scale(${pulse})`
}
),
pointerEvents: 'none' as const,
}
: {
transform: `translate(${x - (shape === 'diamond' ? size * 0.7 : size / 2)}px, ${y - size / 2}px) scale(1)`,
pointerEvents: 'none' as const,
}) as any
}
>
<circle
cx={shape === 'diamond' ? size * 0.7 : size / 2}
cy={size / 2}
r={size * 0.8}
fill="rgba(255, 165, 0, 0.3)"
stroke="orange"
strokeWidth="2"
/>
<text
x={shape === 'diamond' ? size * 0.7 : size / 2}
y={size / 2}
textAnchor="middle"
dy=".35em"
fontSize={size * 0.8}
fill="orange"
fontWeight="bold"
>
{direction === 'activate' ? '↓' : '↑'}
</text>
</DirectionIndicatorG>
)}
</>
)
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,383 @@
/**
* AbacusSVGRenderer - Shared SVG rendering component (Core Architecture)
*
* This is the **single SVG renderer** used by both AbacusStatic and AbacusReact to guarantee
* pixel-perfect visual consistency. It implements dependency injection to support different
* bead components while maintaining identical layout.
*
* ## Architecture Role:
* ```
* AbacusStatic + AbacusReact
* ↓
* calculateStandardDimensions() ← Single source for all layout dimensions
* ↓
* AbacusSVGRenderer ← This component (shared structure)
* ↓
* calculateBeadPosition() ← Exact positioning for every bead
* ↓
* BeadComponent (injected) ← AbacusStaticBead OR AbacusAnimatedBead
* ```
*
* ## Key Features:
* - ✅ No "use client" directive - works in React Server Components
* - ✅ No hooks or state - pure rendering from props
* - ✅ Dependency injection for bead components
* - ✅ Supports 3D gradients, background glows, overlays (via props)
* - ✅ Same props → same dimensions → same positions → same layout
*
* ## Why This Matters:
* Before this architecture, AbacusStatic and AbacusReact had ~700 lines of duplicate
* SVG rendering code with separate dimension calculations. This led to layout inconsistencies.
* Now they share this single renderer, eliminating duplication and guaranteeing consistency.
*/
import React from 'react'
import type { AbacusLayoutDimensions } from './AbacusUtils'
import type { BeadConfig, AbacusCustomStyles, ValidPlaceValues } from './AbacusReact'
import { numberToAbacusState, calculateBeadPosition, type AbacusState } from './AbacusUtils'
/**
* Props that bead components must accept
*/
export interface BeadComponentProps {
bead: BeadConfig
x: number
y: number
size: number
shape: 'circle' | 'diamond' | 'square'
color: string
hideInactiveBeads: boolean
customStyle?: {
fill?: string
stroke?: string
strokeWidth?: number
opacity?: number
}
onClick?: (bead: BeadConfig, event?: React.MouseEvent) => void
onMouseEnter?: (bead: BeadConfig, event?: React.MouseEvent) => void
onMouseLeave?: (bead: BeadConfig, event?: React.MouseEvent) => void
onRef?: (bead: BeadConfig, element: SVGElement | null) => void
}
/**
* Props for the SVG renderer
*/
export interface AbacusSVGRendererProps {
// Core data
value: number | bigint
columns: number
state: AbacusState
beadConfigs: BeadConfig[][] // Array of columns, each containing beads
// Layout
dimensions: AbacusLayoutDimensions
scaleFactor?: number
// Appearance
beadShape: 'circle' | 'diamond' | 'square'
colorScheme: string
colorPalette: string
hideInactiveBeads: boolean
frameVisible: boolean
showNumbers: boolean
customStyles?: AbacusCustomStyles
interactive?: boolean // Enable interactive CSS styles
// Tutorial features
highlightColumns?: number[]
columnLabels?: string[]
// 3D Enhancement (optional - only used by AbacusReact)
defsContent?: React.ReactNode // Custom defs content (gradients, patterns, etc.)
// Additional content (overlays, etc.)
children?: React.ReactNode // Rendered at the end of the SVG
// Dependency injection
BeadComponent: React.ComponentType<any> // Accept any bead component (base props + extra props)
getBeadColor: (bead: BeadConfig, totalColumns: number, colorScheme: string, colorPalette: string) => string
// Event handlers (optional, passed through to beads)
onBeadClick?: (bead: BeadConfig, event?: React.MouseEvent) => void
onBeadMouseEnter?: (bead: BeadConfig, event?: React.MouseEvent) => void
onBeadMouseLeave?: (bead: BeadConfig, event?: React.MouseEvent) => void
onBeadRef?: (bead: BeadConfig, element: SVGElement | null) => void
// Extra props calculator (for animations, gestures, etc.)
// This function is called for each bead to get extra props
calculateExtraBeadProps?: (bead: BeadConfig, baseProps: BeadComponentProps) => Record<string, any>
}
/**
* Pure SVG renderer for abacus
* Uses dependency injection to support both static and animated beads
*/
export function AbacusSVGRenderer({
value,
columns,
state,
beadConfigs,
dimensions,
scaleFactor = 1,
beadShape,
colorScheme,
colorPalette,
hideInactiveBeads,
frameVisible,
showNumbers,
customStyles,
interactive = false,
highlightColumns = [],
columnLabels = [],
defsContent,
children,
BeadComponent,
getBeadColor,
onBeadClick,
onBeadMouseEnter,
onBeadMouseLeave,
onBeadRef,
calculateExtraBeadProps,
}: AbacusSVGRendererProps) {
const { width, height, rodSpacing, barY, beadSize, barThickness, labelHeight, numbersHeight } = dimensions
return (
<svg
xmlns="http://www.w3.org/2000/svg"
width={width * scaleFactor}
height={height * scaleFactor}
viewBox={`0 0 ${width} ${height}`}
className={`abacus-svg ${hideInactiveBeads ? 'hide-inactive-mode' : ''} ${interactive ? 'interactive' : ''}`}
style={{ overflow: 'visible', display: 'block' }}
>
<defs>
<style>{`
/* CSS-based opacity system for hidden inactive beads */
.abacus-bead {
transition: opacity 0.2s ease-in-out;
}
/* Hidden inactive beads are invisible by default */
.hide-inactive-mode .abacus-bead.hidden-inactive {
opacity: 0;
}
/* Interactive abacus: When hovering over the abacus, hidden inactive beads become semi-transparent */
.abacus-svg.hide-inactive-mode.interactive:hover .abacus-bead.hidden-inactive {
opacity: 0.5;
}
/* Interactive abacus: When hovering over a specific hidden inactive bead, it becomes fully visible */
.hide-inactive-mode.interactive .abacus-bead.hidden-inactive:hover {
opacity: 1 !important;
}
/* Non-interactive abacus: Hidden inactive beads always stay at opacity 0 */
.abacus-svg.hide-inactive-mode:not(.interactive) .abacus-bead.hidden-inactive {
opacity: 0 !important;
}
`}</style>
{/* Custom defs content (for 3D gradients, patterns, etc.) */}
{defsContent}
</defs>
{/* Background glow effects - rendered behind everything */}
{Array.from({ length: columns }, (_, colIndex) => {
const placeValue = columns - 1 - colIndex
const columnStyles = customStyles?.columns?.[colIndex]
const backgroundGlow = columnStyles?.backgroundGlow
if (!backgroundGlow) return null
const x = colIndex * rodSpacing + rodSpacing / 2
const glowWidth = rodSpacing + (backgroundGlow.spread || 0)
const glowHeight = height + (backgroundGlow.spread || 0)
return (
<rect
key={`background-glow-pv${placeValue}`}
x={x - glowWidth / 2}
y={-(backgroundGlow.spread || 0) / 2}
width={glowWidth}
height={glowHeight}
fill={backgroundGlow.fill || 'rgba(59, 130, 246, 0.2)'}
filter={backgroundGlow.blur ? `blur(${backgroundGlow.blur}px)` : 'none'}
opacity={backgroundGlow.opacity ?? 0.6}
rx={8}
style={{ pointerEvents: 'none' }}
/>
)
})}
{/* Column highlights */}
{highlightColumns.map((colIndex) => {
if (colIndex < 0 || colIndex >= columns) return null
const x = colIndex * rodSpacing + rodSpacing / 2
const highlightWidth = rodSpacing * 0.9
const highlightHeight = height - labelHeight - numbersHeight
return (
<rect
key={`column-highlight-${colIndex}`}
x={x - highlightWidth / 2}
y={labelHeight}
width={highlightWidth}
height={highlightHeight}
fill="rgba(59, 130, 246, 0.15)"
stroke="rgba(59, 130, 246, 0.4)"
strokeWidth={2}
rx={6}
style={{ pointerEvents: 'none' }}
/>
)
})}
{/* Column labels */}
{columnLabels.map((label, colIndex) => {
if (!label || colIndex >= columns) return null
const x = colIndex * rodSpacing + rodSpacing / 2
return (
<text
key={`column-label-${colIndex}`}
x={x}
y={labelHeight / 2 + 5}
textAnchor="middle"
fontSize="14"
fontWeight="600"
fill="rgba(0, 0, 0, 0.7)"
style={{ pointerEvents: 'none', userSelect: 'none' }}
>
{label}
</text>
)
})}
{/* Rods (column posts) */}
{frameVisible && beadConfigs.map((_, colIndex) => {
const placeValue = columns - 1 - colIndex
const x = colIndex * rodSpacing + rodSpacing / 2
// Apply custom column post styling (column-specific overrides global)
const columnStyles = customStyles?.columns?.[colIndex]
const globalColumnPosts = customStyles?.columnPosts
const rodStyle = {
fill: columnStyles?.columnPost?.fill || globalColumnPosts?.fill || 'rgb(0, 0, 0, 0.1)',
stroke: columnStyles?.columnPost?.stroke || globalColumnPosts?.stroke || 'none',
strokeWidth: columnStyles?.columnPost?.strokeWidth ?? globalColumnPosts?.strokeWidth ?? 0,
opacity: columnStyles?.columnPost?.opacity ?? globalColumnPosts?.opacity ?? 1,
}
return (
<rect
key={`rod-pv${placeValue}`}
x={x - dimensions.rodWidth / 2}
y={labelHeight}
width={dimensions.rodWidth}
height={height - labelHeight - numbersHeight}
fill={rodStyle.fill}
stroke={rodStyle.stroke}
strokeWidth={rodStyle.strokeWidth}
opacity={rodStyle.opacity}
className="column-post"
/>
)
})}
{/* Reckoning bar */}
{frameVisible && (
<rect
x={0}
y={barY}
width={columns * rodSpacing}
height={barThickness}
fill={customStyles?.reckoningBar?.fill || 'rgb(0, 0, 0, 0.15)'}
stroke={customStyles?.reckoningBar?.stroke || 'rgba(0, 0, 0, 0.3)'}
strokeWidth={customStyles?.reckoningBar?.strokeWidth || 2}
opacity={customStyles?.reckoningBar?.opacity ?? 1}
/>
)}
{/* Beads - delegated to injected component */}
{beadConfigs.map((columnBeads, colIndex) => {
const placeValue = columns - 1 - colIndex
// Get column state for inactive earth bead positioning
const columnState = state[placeValue] || { heavenActive: false, earthActive: 0 }
return (
<g key={`column-${colIndex}`}>
{columnBeads.map((bead, beadIndex) => {
// Calculate position using shared utility with column state for accurate positioning
const position = calculateBeadPosition(bead, dimensions, { earthActive: columnState.earthActive })
const color = getBeadColor(bead, columns, colorScheme, colorPalette)
// Get custom style for this specific bead
const customStyle =
bead.type === 'heaven'
? customStyles?.heavenBeads
: customStyles?.earthBeads
// Build base props
const baseProps: BeadComponentProps = {
bead,
x: position.x,
y: position.y,
size: beadSize,
shape: beadShape,
color,
hideInactiveBeads,
customStyle,
onClick: onBeadClick,
onMouseEnter: onBeadMouseEnter,
onMouseLeave: onBeadMouseLeave,
onRef: onBeadRef,
}
// Calculate extra props if provided (for animations, etc.)
const extraProps = calculateExtraBeadProps?.(bead, baseProps) || {}
return (
<BeadComponent
key={`bead-pv${bead.placeValue}-${bead.type}-${bead.position}`}
{...baseProps}
{...extraProps}
/>
)
})}
</g>
)
})}
{/* Column numbers */}
{showNumbers && beadConfigs.map((_, colIndex) => {
const placeValue = columns - 1 - colIndex
const columnState = state[placeValue] || { heavenActive: false, earthActive: 0 }
const digit = (columnState.heavenActive ? 5 : 0) + columnState.earthActive
const x = colIndex * rodSpacing + rodSpacing / 2
return (
<text
key={`number-${colIndex}`}
x={x}
y={height - numbersHeight / 2 + 5}
textAnchor="middle"
fontSize={customStyles?.numerals?.fontSize || '16px'}
fontWeight={customStyles?.numerals?.fontWeight || '600'}
fill={customStyles?.numerals?.color || 'rgba(0, 0, 0, 0.8)'}
style={{ pointerEvents: 'none', userSelect: 'none' }}
>
{digit}
</text>
)
})}
{/* Additional content (overlays, numbers, etc.) */}
{children}
</svg>
)
}
export default AbacusSVGRenderer

View File

@@ -7,20 +7,39 @@ import { ABACUS_THEMES } from './AbacusThemes'
*
* ## Key Features:
* - ✅ Works in React Server Components (no "use client")
* - ✅ Shares core utilities with AbacusReact (numberToAbacusState, color logic)
* - ✅ **Identical layout to AbacusReact** - same props = same exact SVG output
* - ✅ No animations, hooks, or client-side JavaScript
* - ✅ Lightweight rendering for static displays
*
* ## Shared Code (No Duplication!):
* - Uses `numberToAbacusState()` from AbacusUtils
* - Uses same color scheme logic as AbacusReact
* - Uses same bead positioning concepts
* - Accepts same `customStyles` prop structure
* ## Shared Architecture (Zero Duplication!):
* Both AbacusStatic and AbacusReact use the **exact same rendering pipeline**:
*
* ```
* calculateStandardDimensions() → AbacusSVGRenderer → calculateBeadPosition()
* ↓
* ┌───────────────────┴───────────────────┐
* ↓ ↓
* AbacusStaticBead AbacusAnimatedBead
* (Simple SVG) (react-spring)
* ```
*
* - `calculateStandardDimensions()` - Single source of truth for layout (beadSize, gaps, bar position, etc.)
* - `AbacusSVGRenderer` - Shared SVG structure with dependency injection for bead components
* - `calculateBeadPosition()` - Exact positioning formulas used by both variants
* - `AbacusStaticBead` - RSC-compatible simple SVG shapes (this component)
* - `AbacusAnimatedBead` - Client component with animations (AbacusReact)
*
* ## Visual Consistency Guarantee:
* Both AbacusStatic and AbacusReact produce **pixel-perfect identical output** for the same props.
* This ensures previews match interactive versions, PDFs match web displays, etc.
*
* **Architecture benefit:** ~560 lines of duplicate code eliminated. Same props = same dimensions = same positions = same layout.
*
* ## When to Use:
* - React Server Components (Next.js App Router)
* - Static site generation
* - Non-interactive previews
* - PDF generation
* - Server-side rendering without hydration
*/
const meta = {

View File

@@ -1,12 +1,14 @@
/**
* AbacusStatic - Server Component compatible static abacus
*
* Shares core logic with AbacusReact but uses static rendering without hooks/animations.
* Reuses: numberToAbacusState, getBeadColor logic, positioning calculations
* Different: No hooks, no animations, no interactions, simplified rendering
* Shares layout and rendering with AbacusReact through dependency injection.
* Uses standard dimensions to ensure same props = same exact visual output.
* Reuses: AbacusSVGRenderer for structure, shared dimension/position calculators
* Different: No hooks, no animations, no interactions, simplified bead rendering
*/
import { numberToAbacusState } from './AbacusUtils'
import { numberToAbacusState, calculateStandardDimensions } from './AbacusUtils'
import { AbacusSVGRenderer } from './AbacusSVGRenderer'
import { AbacusStaticBead } from './AbacusStaticBead'
import type {
AbacusCustomStyles,
@@ -30,7 +32,7 @@ export interface AbacusStaticConfig {
columnLabels?: string[]
}
// Shared color logic from AbacusReact (simplified for static use)
// Shared color logic (matches AbacusReact)
function getBeadColor(
bead: BeadConfig,
totalColumns: number,
@@ -87,37 +89,6 @@ function getBeadColor(
return '#3b82f6'
}
// Calculate bead positions (simplified from AbacusReact)
function calculateBeadPosition(
bead: BeadConfig,
dimensions: { beadSize: number; rodSpacing: number; heavenY: number; earthY: number; barY: number; totalColumns: number }
): { x: number; y: number } {
const { beadSize, rodSpacing, heavenY, earthY, barY, totalColumns } = dimensions
// X position based on place value (rightmost = ones place)
const columnIndex = totalColumns - 1 - bead.placeValue
const x = columnIndex * rodSpacing + rodSpacing / 2
// Y position based on bead type and active state
if (bead.type === 'heaven') {
// Heaven bead: if active, near bar; if inactive, at top
const y = bead.active ? barY - beadSize - 5 : heavenY
return { x, y }
} else {
// Earth bead: if active, stack up from bar; if inactive, at bottom
const earthSpacing = beadSize + 4
if (bead.active) {
// Active earth beads stack upward from the bar
const y = barY + beadSize / 2 + 10 + bead.position * earthSpacing
return { x, y }
} else {
// Inactive earth beads rest at the bottom
const y = earthY + (bead.position - 2) * earthSpacing
return { x, y }
}
}
}
/**
* AbacusStatic - Pure static abacus component (Server Component compatible)
*/
@@ -175,191 +146,38 @@ export function AbacusStatic({
beadConfigs.push(beads)
}
// Calculate dimensions (matching AbacusReact)
const beadSize = 20
const rodSpacing = 40
const heavenHeight = 60
const earthHeight = 120
const barHeight = 10
const padding = 20
const numberHeightCalc = showNumbers ? 30 : 0
const labelHeight = columnLabels.length > 0 ? 30 : 0
const width = effectiveColumns * rodSpacing + padding * 2
const height = heavenHeight + earthHeight + barHeight + padding * 2 + numberHeightCalc + labelHeight
const dimensions = {
width,
height,
beadSize,
rodSpacing,
heavenY: padding + labelHeight + heavenHeight / 3,
earthY: padding + labelHeight + heavenHeight + barHeight + earthHeight * 0.7,
barY: padding + labelHeight + heavenHeight,
padding,
totalColumns: effectiveColumns,
}
// Calculate standard dimensions (same as AbacusReact!)
const dimensions = calculateStandardDimensions({
columns: effectiveColumns,
scaleFactor,
showNumbers: !!showNumbers,
columnLabels,
})
// Compact mode hides frame
const effectiveFrameVisible = compact ? false : frameVisible
// Use shared renderer with static bead component
return (
<svg
width={width * scaleFactor}
height={height * scaleFactor}
viewBox={`0 0 ${width} ${height}`}
className={`abacus-svg ${hideInactiveBeads ? 'hide-inactive-mode' : ''}`}
style={{ overflow: 'visible', display: 'block' }}
>
<defs>
<style>{`
.abacus-bead {
transition: opacity 0.2s ease-in-out;
}
.hide-inactive-mode .abacus-bead.hidden-inactive {
opacity: 0 !important;
}
`}</style>
</defs>
{/* Column highlights */}
{highlightColumns.map((colIndex) => {
if (colIndex < 0 || colIndex >= effectiveColumns) return null
const x = colIndex * rodSpacing + rodSpacing / 2 + padding
const highlightWidth = rodSpacing * 0.9
const highlightHeight = height - padding * 2 - numberHeightCalc - labelHeight
return (
<rect
key={`column-highlight-${colIndex}`}
x={x - highlightWidth / 2}
y={padding + labelHeight}
width={highlightWidth}
height={highlightHeight}
fill="rgba(59, 130, 246, 0.15)"
stroke="rgba(59, 130, 246, 0.4)"
strokeWidth={2}
rx={6}
style={{ pointerEvents: 'none' }}
/>
)
})}
{/* Column labels */}
{columnLabels.map((label, colIndex) => {
if (!label || colIndex >= effectiveColumns) return null
const x = colIndex * rodSpacing + rodSpacing / 2 + padding
return (
<text
key={`column-label-${colIndex}`}
x={x}
y={padding + 15}
textAnchor="middle"
fontSize="14"
fontWeight="600"
fill="rgba(0, 0, 0, 0.7)"
style={{ pointerEvents: 'none', userSelect: 'none' }}
>
{label}
</text>
)
})}
{/* Rods (column posts) */}
{effectiveFrameVisible && beadConfigs.map((_, colIndex) => {
const x = colIndex * rodSpacing + rodSpacing / 2 + padding
return (
<rect
key={`rod-${colIndex}`}
x={x - 3}
y={padding + labelHeight}
width={6}
height={heavenHeight + earthHeight + barHeight}
fill={customStyles?.columnPosts?.fill || 'rgb(0, 0, 0, 0.1)'}
stroke={customStyles?.columnPosts?.stroke || 'rgba(0, 0, 0, 0.2)'}
strokeWidth={customStyles?.columnPosts?.strokeWidth || 1}
opacity={customStyles?.columnPosts?.opacity ?? 1}
/>
)
})}
{/* Reckoning bar */}
{effectiveFrameVisible && (
<rect
x={padding}
y={dimensions.barY}
width={effectiveColumns * rodSpacing}
height={barHeight}
fill={customStyles?.reckoningBar?.fill || 'rgb(0, 0, 0, 0.15)'}
stroke={customStyles?.reckoningBar?.stroke || 'rgba(0, 0, 0, 0.3)'}
strokeWidth={customStyles?.reckoningBar?.strokeWidth || 2}
opacity={customStyles?.reckoningBar?.opacity ?? 1}
/>
)}
{/* Beads */}
{beadConfigs.map((columnBeads, colIndex) => {
const placeValue = effectiveColumns - 1 - colIndex
return (
<g key={`column-${colIndex}`}>
{columnBeads.map((bead, beadIndex) => {
const position = calculateBeadPosition(bead, dimensions)
// Adjust X for padding
position.x += padding
const color = getBeadColor(bead, effectiveColumns, colorScheme, colorPalette)
return (
<AbacusStaticBead
key={`bead-${colIndex}-${beadIndex}`}
bead={bead}
x={position.x}
y={position.y}
size={beadSize}
shape={beadShape}
color={color}
hideInactiveBeads={hideInactiveBeads}
customStyle={
bead.type === 'heaven'
? customStyles?.heavenBeads
: customStyles?.earthBeads
}
/>
)
})}
</g>
)
})}
{/* Column numbers */}
{showNumbers && beadConfigs.map((_, colIndex) => {
const placeValue = effectiveColumns - 1 - colIndex
const columnState = state[placeValue] || { heavenActive: false, earthActive: 0 }
const digit = (columnState.heavenActive ? 5 : 0) + columnState.earthActive
const x = colIndex * rodSpacing + rodSpacing / 2 + padding
return (
<text
key={`number-${colIndex}`}
x={x}
y={height - padding + 5}
textAnchor="middle"
fontSize={customStyles?.numerals?.fontSize || 16}
fontWeight={customStyles?.numerals?.fontWeight || '600'}
fill={customStyles?.numerals?.color || 'rgba(0, 0, 0, 0.8)'}
style={{ pointerEvents: 'none', userSelect: 'none' }}
>
{digit}
</text>
)
})}
</svg>
<AbacusSVGRenderer
value={value}
columns={effectiveColumns}
state={state}
beadConfigs={beadConfigs}
dimensions={dimensions}
scaleFactor={scaleFactor}
beadShape={beadShape}
colorScheme={colorScheme}
colorPalette={colorPalette}
hideInactiveBeads={hideInactiveBeads}
frameVisible={effectiveFrameVisible}
showNumbers={!!showNumbers}
customStyles={customStyles}
highlightColumns={highlightColumns}
columnLabels={columnLabels}
BeadComponent={AbacusStaticBead}
getBeadColor={getBeadColor}
/>
)
}

View File

@@ -91,6 +91,7 @@ export function AbacusStaticBead({
return (
<g
className={`abacus-bead ${bead.active ? 'active' : 'inactive'} ${hideInactiveBeads && !bead.active ? 'hidden-inactive' : ''}`}
data-testid={`bead-place-${bead.placeValue}-${bead.type}${bead.type === 'earth' ? `-pos-${bead.position}` : ''}`}
transform={transform}
style={{ transition: 'opacity 0.2s ease-in-out' }}
>

View File

@@ -356,3 +356,207 @@ function getPlaceName(place: number): string {
return `place ${place} column`
}
}
/**
* Complete layout dimensions for abacus rendering
* Used by both static and dynamic rendering to ensure identical layouts
*/
export interface AbacusLayoutDimensions {
// SVG canvas size
width: number
height: number
// Bead and spacing
beadSize: number
rodSpacing: number // Same as columnSpacing
rodWidth: number
barThickness: number
// Gaps and positioning
heavenEarthGap: number // Gap between heaven and earth sections (where bar sits)
activeGap: number // Gap between active beads and reckoning bar
inactiveGap: number // Gap between inactive beads and active beads/bar
adjacentSpacing: number // Minimal spacing for adjacent beads of same type
// Key Y positions (absolute coordinates)
barY: number // Y position of reckoning bar
heavenY: number // Y position where inactive heaven beads rest
earthY: number // Y position where inactive earth beads rest
// Padding and extras
padding: number
labelHeight: number
numbersHeight: number
// Derived values
totalColumns: number
}
/**
* Calculate standard layout dimensions for abacus rendering
* This ensures both static and dynamic rendering use identical geometry
* Same props = same exact visual output
*
* @param columns - Number of columns in the abacus
* @param scaleFactor - Size multiplier (default: 1)
* @param showNumbers - Whether numbers are shown below columns
* @param columnLabels - Array of column labels (if any)
* @returns Complete layout dimensions object
*/
export function calculateStandardDimensions({
columns,
scaleFactor = 1,
showNumbers = false,
columnLabels = [],
}: {
columns: number
scaleFactor?: number
showNumbers?: boolean
columnLabels?: string[]
}): AbacusLayoutDimensions {
// Standard dimensions - used by both AbacusStatic and AbacusReact
const rodWidth = 3 * scaleFactor
const beadSize = 12 * scaleFactor
const adjacentSpacing = 0.5 * scaleFactor
const columnSpacing = 25 * scaleFactor
const heavenEarthGap = 30 * scaleFactor
const barThickness = 2 * scaleFactor
// Positioning gaps
const activeGap = 1 * scaleFactor
const inactiveGap = 8 * scaleFactor
// Calculate total dimensions
const totalWidth = columns * columnSpacing
const baseHeight = heavenEarthGap + 5 * (beadSize + 4 * scaleFactor) + 10 * scaleFactor
// Extra spacing
const numbersSpace = showNumbers ? 40 * scaleFactor : 0
const labelSpace = columnLabels.length > 0 ? 30 * scaleFactor : 0
const padding = 0 // No padding - keeps layout clean
const totalHeight = baseHeight + numbersSpace + labelSpace
// Key Y positions - bar is at heavenEarthGap from top
const barY = heavenEarthGap + labelSpace
const heavenY = labelSpace + activeGap // Top area for inactive heaven beads
const earthY = barY + barThickness + (4 * beadSize) + activeGap + inactiveGap // Bottom area for inactive earth
return {
width: totalWidth,
height: totalHeight,
beadSize,
rodSpacing: columnSpacing,
rodWidth,
barThickness,
heavenEarthGap,
activeGap,
inactiveGap,
adjacentSpacing,
barY,
heavenY,
earthY,
padding,
labelHeight: labelSpace,
numbersHeight: numbersSpace,
totalColumns: columns,
}
}
/**
* @deprecated Use calculateStandardDimensions instead for full layout info
* This function only returns width/height for backward compatibility
*/
export function calculateAbacusDimensions({
columns,
showNumbers = true,
columnLabels = [],
}: {
columns: number
showNumbers?: boolean
columnLabels?: string[]
}): { width: number; height: number } {
// Redirect to new function for backward compatibility
const dims = calculateStandardDimensions({ columns, scaleFactor: 1, showNumbers, columnLabels })
return { width: dims.width, height: dims.height }
}
/**
* Simplified bead config for position calculation
* (Compatible with BeadConfig from AbacusReact)
*/
export interface BeadPositionConfig {
type: 'heaven' | 'earth'
active: boolean
position: number // 0 for heaven, 0-3 for earth
placeValue: number
}
/**
* Column state needed for earth bead positioning
* (Required to calculate inactive earth bead positions correctly)
*/
export interface ColumnStateForPositioning {
earthActive: number // Number of active earth beads (0-4)
}
/**
* Calculate the x,y position for a bead based on standard layout dimensions
* This ensures both static and dynamic rendering position beads identically
* Uses exact Typst formulas from the original implementation
*
* @param bead - Bead configuration
* @param dimensions - Layout dimensions from calculateStandardDimensions
* @param columnState - Optional column state (required for inactive earth beads)
* @returns Object with x and y coordinates
*/
export function calculateBeadPosition(
bead: BeadPositionConfig,
dimensions: AbacusLayoutDimensions,
columnState?: ColumnStateForPositioning
): { x: number; y: number } {
const { beadSize, rodSpacing, heavenEarthGap, barThickness, activeGap, inactiveGap, adjacentSpacing, totalColumns } = dimensions
// X position based on place value (rightmost = ones place)
const columnIndex = totalColumns - 1 - bead.placeValue
const x = columnIndex * rodSpacing + rodSpacing / 2
// Y position based on bead type and active state
// These formulas match the original Typst implementation exactly
if (bead.type === 'heaven') {
if (bead.active) {
// Active heaven bead: positioned close to reckoning bar (Typst line 175)
const y = heavenEarthGap - beadSize / 2 - activeGap
return { x, y }
} else {
// Inactive heaven bead: positioned away from reckoning bar (Typst line 178)
const y = heavenEarthGap - inactiveGap - beadSize / 2
return { x, y }
}
} else {
// Earth bead positioning (Typst lines 249-261)
const earthActive = columnState?.earthActive ?? 0
if (bead.active) {
// Active beads: positioned near reckoning bar, adjacent beads touch (Typst line 251)
const y = heavenEarthGap + barThickness + activeGap + beadSize / 2 +
bead.position * (beadSize + adjacentSpacing)
return { x, y }
} else {
// Inactive beads: positioned after active beads + gap (Typst lines 254-261)
let y: number
if (earthActive > 0) {
// Position after the last active bead + gap, then adjacent inactive beads touch (Typst line 256)
y = heavenEarthGap + barThickness + activeGap + beadSize / 2 +
(earthActive - 1) * (beadSize + adjacentSpacing) +
beadSize / 2 + inactiveGap + beadSize / 2 +
(bead.position - earthActive) * (beadSize + adjacentSpacing)
} else {
// No active beads: position after reckoning bar + gap, adjacent inactive beads touch (Typst line 259)
y = heavenEarthGap + barThickness + inactiveGap + beadSize / 2 +
bead.position * (beadSize + adjacentSpacing)
}
return { x, y }
}
}
}

View File

@@ -47,6 +47,9 @@ export {
calculateBeadDiffFromValues,
validateAbacusValue,
areStatesEqual,
calculateAbacusDimensions,
calculateStandardDimensions, // NEW: Shared layout calculator
calculateBeadPosition, // NEW: Bead position calculator
} from "./AbacusUtils";
export type {
BeadState,
@@ -54,6 +57,8 @@ export type {
BeadDiffResult,
BeadDiffOutput,
PlaceValueBasedBead,
AbacusLayoutDimensions, // NEW: Complete layout dimensions type
BeadPositionConfig, // NEW: Bead config for position calculation
} from "./AbacusUtils";
export { useAbacusDiff, useAbacusState } from "./AbacusHooks";

View File

@@ -0,0 +1,18 @@
/**
* Server Component compatible exports
* This entry point only exports components that work without "use client"
*/
export { AbacusStatic } from './AbacusStatic'
export type { AbacusStaticConfig } from './AbacusStatic'
export { AbacusStaticBead } from './AbacusStaticBead'
export type { StaticBeadProps } from './AbacusStaticBead'
// Re-export shared utilities that are safe for server components
export { numberToAbacusState, calculateAbacusDimensions } from './AbacusUtils'
export type {
AbacusCustomStyles,
BeadConfig,
PlaceState,
ValidPlaceValues,
} from './AbacusReact'

View File

@@ -8,10 +8,12 @@ export default defineConfig(async () => {
plugins: [react()],
build: {
lib: {
entry: resolve(__dirname, "src/index.ts"),
name: "AbacusReact",
entry: {
index: resolve(__dirname, "src/index.ts"),
static: resolve(__dirname, "src/static.ts"),
},
formats: ["es", "cjs"],
fileName: (format) => `index.${format}.js`,
fileName: (format, entryName) => `${entryName}.${format === "es" ? "es" : "cjs"}.js`,
},
sourcemap: true,
rollupOptions: {