refactor(rithmomachia): extract phase components (phase 4)
Extract all game phase components from RithmomachiaGame.tsx into dedicated
phases/ directory, achieving a massive 80% reduction in main component size.
**Phase components extracted:**
- SetupPhase (747 lines) → phases/SetupPhase.tsx
- PlayingPhase (152 lines) → phases/PlayingPhase.tsx
- ResultsPhase (176 lines) → phases/ResultsPhase.tsx
**File reduction:**
- Before: 1,363 lines
- After: 266 lines
- Lines saved: 1,097 lines (80% reduction)
**Component structure:**
Each phase component has:
- TypeScript interface for props
- Proper imports ('use client', hooks, types)
- Self-contained game phase logic
**Cumulative progress:**
- Phase 1: Constants & utilities (~65 lines saved)
- Phase 2+3: Capture & board components (~1,720 lines saved)
- Phase 4: Phase components (~1,097 lines saved)
- **Total reduction: From 3,166 → 266 lines (92% reduction)**
Remaining in main file:
- useRosterWarning hook (will extract in Phase 5)
- Main RithmomachiaGame component (renders phases)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
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'use client'
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import { useAbacusSettings } from '@/hooks/useAbacusSettings'
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import { css } from '../../../../../styled-system/css'
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import { useRithmomachia } from '../../Provider'
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import { BoardDisplay } from '../board/BoardDisplay'
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export interface PlayingPhaseProps {
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onOpenGuide: () => void
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}
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export function PlayingPhase({ onOpenGuide }: PlayingPhaseProps) {
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const { state, isMyTurn, lastError, clearError, rosterStatus } = useRithmomachia()
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// Get abacus settings for native abacus numbers
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const { data: abacusSettings } = useAbacusSettings()
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const useNativeAbacusNumbers = abacusSettings?.nativeAbacusNumbers ?? false
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return (
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<div
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className={css({
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display: 'flex',
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flexDirection: 'column',
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gap: '4',
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p: '4',
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})}
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>
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{lastError && (
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<div
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className={css({
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width: '100%',
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p: '4',
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bg: 'red.100',
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borderColor: 'red.400',
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borderWidth: '2px',
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borderRadius: 'md',
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display: 'flex',
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justifyContent: 'space-between',
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alignItems: 'center',
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})}
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>
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<span className={css({ color: 'red.800', fontWeight: 'semibold' })}>⚠️ {lastError}</span>
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<button
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type="button"
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onClick={clearError}
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className={css({
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px: '3',
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py: '1',
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bg: 'red.200',
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color: 'red.800',
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borderRadius: 'sm',
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fontWeight: 'semibold',
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cursor: 'pointer',
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_hover: { bg: 'red.300' },
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})}
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>
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Dismiss
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</button>
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</div>
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)}
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<div
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className={css({
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display: 'flex',
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justifyContent: 'space-between',
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alignItems: 'center',
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p: '4',
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bg: 'gray.100',
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borderRadius: 'md',
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gap: '3',
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})}
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>
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<div>
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<span className={css({ fontWeight: 'bold' })}>Turn: </span>
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<span className={css({ color: state.turn === 'W' ? 'gray.800' : 'gray.600' })}>
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{state.turn === 'W' ? 'White' : 'Black'}
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</span>
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</div>
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<div className={css({ display: 'flex', gap: '2', alignItems: 'center' })}>
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<button
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type="button"
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data-action="open-guide-playing"
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onClick={onOpenGuide}
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className={css({
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px: '3',
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py: '1',
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bg: 'linear-gradient(135deg, #7c2d12, #92400e)',
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color: 'white',
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border: '1px solid rgba(251, 191, 36, 0.6)',
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borderRadius: 'md',
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fontSize: 'sm',
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fontWeight: 'semibold',
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cursor: 'pointer',
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display: 'flex',
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alignItems: 'center',
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gap: '1',
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transition: 'all 0.2s',
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_hover: {
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bg: 'linear-gradient(135deg, #92400e, #7c2d12)',
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transform: 'translateY(-1px)',
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},
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})}
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>
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<span>📖</span>
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<span>Guide</span>
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</button>
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{isMyTurn && (
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<div
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className={css({
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px: '3',
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py: '1',
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bg: 'green.100',
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color: 'green.800',
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borderRadius: 'md',
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fontSize: 'sm',
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fontWeight: 'semibold',
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})}
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>
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Your Turn
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</div>
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)}
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{!isMyTurn && rosterStatus.status === 'ok' && (
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<div
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className={css({
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px: '3',
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py: '1',
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bg: 'gray.200',
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color: 'gray.700',
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borderRadius: 'md',
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fontSize: 'sm',
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fontWeight: 'semibold',
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})}
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>
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Waiting for {state.turn === 'W' ? 'White' : 'Black'}
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</div>
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)}
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</div>
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</div>
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<BoardDisplay />
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<div
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className={css({
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display: 'grid',
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gridTemplateColumns: '1fr 1fr',
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gap: '4',
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})}
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>
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<div className={css({ p: '4', bg: 'gray.100', borderRadius: 'md' })}>
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<h3 className={css({ fontWeight: 'bold', mb: '2' })}>White Captured</h3>
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<div className={css({ fontSize: 'sm' })}>{state.capturedPieces.W.length} pieces</div>
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</div>
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<div className={css({ p: '4', bg: 'gray.100', borderRadius: 'md' })}>
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<h3 className={css({ fontWeight: 'bold', mb: '2' })}>Black Captured</h3>
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<div className={css({ fontSize: 'sm' })}>{state.capturedPieces.B.length} pieces</div>
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</div>
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</div>
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</div>
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)
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}
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@@ -0,0 +1,185 @@
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'use client'
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import { css } from '../../../../../styled-system/css'
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import { useRithmomachia } from '../../Provider'
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/**
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* Results phase: show winner and game summary.
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*/
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export function ResultsPhase() {
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const { state, resetGame, goToSetup, exitSession, lastError, clearError } = useRithmomachia()
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const winnerText = state.winner === 'W' ? 'White' : 'Black'
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const totalMoves = state.history.length
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return (
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<div
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className={css({
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display: 'flex',
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flexDirection: 'column',
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alignItems: 'center',
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justifyContent: 'center',
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minHeight: '400px',
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gap: '4',
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})}
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>
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{lastError && (
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<div
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className={css({
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width: '100%',
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maxWidth: '600px',
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p: '4',
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bg: 'red.100',
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borderColor: 'red.400',
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borderWidth: '2px',
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borderRadius: 'md',
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display: 'flex',
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justifyContent: 'space-between',
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alignItems: 'center',
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})}
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>
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<span className={css({ color: 'red.800', fontWeight: 'semibold' })}>⚠️ {lastError}</span>
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<button
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type="button"
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onClick={clearError}
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className={css({
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px: '3',
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py: '1',
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bg: 'red.200',
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color: 'red.800',
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borderRadius: 'sm',
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fontWeight: 'semibold',
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cursor: 'pointer',
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_hover: { bg: 'red.300' },
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})}
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>
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Dismiss
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</button>
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</div>
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)}
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<h1 className={css({ fontSize: '3xl', fontWeight: 'bold' })}>Game Over</h1>
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{state.winner ? (
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<>
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<div className={css({ fontSize: '2xl', color: 'purple.600', fontWeight: 'semibold' })}>
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{winnerText} Wins!
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</div>
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<div className={css({ fontSize: 'lg', color: 'gray.600' })}>
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Victory by {state.winCondition?.toLowerCase().replace('_', ' ')}
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</div>
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</>
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) : (
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<div className={css({ fontSize: '2xl', color: 'gray.600' })}>Draw</div>
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)}
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<div className={css({ display: 'flex', gap: '4', mt: '4' })}>
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<div className={css({ p: '4', bg: 'gray.100', borderRadius: 'md' })}>
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<div className={css({ fontWeight: 'bold' })}>White Captured</div>
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<div>{state.capturedPieces.W.length} pieces</div>
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</div>
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<div className={css({ p: '4', bg: 'gray.100', borderRadius: 'md' })}>
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<div className={css({ fontWeight: 'bold' })}>Black Captured</div>
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<div>{state.capturedPieces.B.length} pieces</div>
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</div>
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</div>
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{state.pointsCaptured && (
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<div className={css({ display: 'flex', gap: '4' })}>
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<div className={css({ p: '4', bg: 'purple.100', borderRadius: 'md' })}>
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<div className={css({ fontWeight: 'bold', color: 'purple.700' })}>White Points</div>
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<div className={css({ fontSize: 'lg', fontWeight: 'semibold' })}>
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{state.pointsCaptured.W}
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</div>
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</div>
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<div className={css({ p: '4', bg: 'purple.100', borderRadius: 'md' })}>
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<div className={css({ fontWeight: 'bold', color: 'purple.700' })}>Black Points</div>
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<div className={css({ fontSize: 'lg', fontWeight: 'semibold' })}>
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{state.pointsCaptured.B}
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</div>
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</div>
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</div>
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)}
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<div className={css({ fontSize: 'sm', color: 'gray.500', mt: '4' })}>
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Total moves: {totalMoves}
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</div>
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{/* Action Buttons */}
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<div
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className={css({
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display: 'flex',
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flexDirection: { base: 'column', sm: 'row' },
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gap: '3',
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mt: '6',
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})}
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>
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<button
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type="button"
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onClick={resetGame}
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className={css({
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px: '6',
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py: '3',
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bg: 'purple.600',
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color: 'white',
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borderRadius: 'md',
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fontWeight: 'semibold',
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cursor: 'pointer',
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transition: 'all 0.2s ease',
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_hover: {
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bg: 'purple.700',
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transform: 'translateY(-2px)',
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},
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})}
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>
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🎮 Play Again
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</button>
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<button
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type="button"
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onClick={goToSetup}
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className={css({
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px: '6',
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py: '3',
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bg: 'white',
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color: 'gray.700',
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border: '2px solid',
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borderColor: 'gray.300',
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borderRadius: 'md',
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fontWeight: 'semibold',
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cursor: 'pointer',
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transition: 'all 0.2s ease',
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_hover: {
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borderColor: 'gray.400',
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bg: 'gray.50',
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},
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})}
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>
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⚙️ Settings
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</button>
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<button
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type="button"
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onClick={exitSession}
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className={css({
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px: '6',
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py: '3',
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bg: 'white',
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color: 'red.700',
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border: '2px solid',
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borderColor: 'red.300',
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borderRadius: 'md',
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fontWeight: 'semibold',
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cursor: 'pointer',
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transition: 'all 0.2s ease',
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_hover: {
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borderColor: 'red.400',
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bg: 'red.50',
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},
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})}
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>
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🚪 Exit
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</button>
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</div>
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</div>
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)
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}
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@@ -0,0 +1,759 @@
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'use client'
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import { SetupPlayerRequirement } from '@/components/nav/SetupPlayerRequirement'
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import { useGameMode } from '@/contexts/GameModeContext'
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import { css } from '../../../../../styled-system/css'
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import { useRithmomachia } from '../../Provider'
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import type { RithmomachiaConfig } from '../../types'
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export interface SetupPhaseProps {
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onOpenGuide: () => void
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}
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export function SetupPhase({ onOpenGuide }: SetupPhaseProps) {
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const { state, startGame, setConfig, lastError, clearError, rosterStatus } = useRithmomachia()
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const { players: playerMap, activePlayers: activePlayerIds, addPlayer, setActive } = useGameMode()
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const startDisabled = rosterStatus.status !== 'ok'
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const toggleSetting = (key: keyof typeof state) => {
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if (typeof state[key] === 'boolean') {
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setConfig(key as keyof RithmomachiaConfig, !state[key])
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}
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}
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const updateThreshold = (value: number) => {
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setConfig('pointWinThreshold', Math.max(1, value))
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}
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// Prepare data for SetupPlayerRequirement
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const activePlayers = Array.from(playerMap.values()).filter((p) => activePlayerIds.has(p.id))
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const inactivePlayers = Array.from(playerMap.values()).filter((p) => !activePlayerIds.has(p.id))
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return (
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<div
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data-component="setup-phase-container"
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className={css({
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position: 'absolute',
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top: 0,
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left: 0,
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right: 0,
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bottom: 0,
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overflow: 'hidden',
|
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background: 'linear-gradient(135deg, #1e1b4b 0%, #312e81 50%, #4c1d95 100%)',
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display: 'flex',
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alignItems: 'center',
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justifyContent: 'center',
|
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})}
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>
|
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{/* Animated mathematical symbols background */}
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<div
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data-element="background-symbols"
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className={css({
|
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position: 'absolute',
|
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inset: 0,
|
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opacity: 0.1,
|
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fontSize: '20vh',
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color: 'white',
|
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pointerEvents: 'none',
|
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display: 'flex',
|
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flexWrap: 'wrap',
|
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justifyContent: 'space-around',
|
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alignItems: 'center',
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})}
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>
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<span>∑</span>
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<span>π</span>
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<span>∞</span>
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||||
<span>±</span>
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<span>∫</span>
|
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<span>√</span>
|
||||
</div>
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|
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{/* Main content container - uses full viewport */}
|
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<div
|
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data-element="main-content"
|
||||
className={css({
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '1vh',
|
||||
overflow: 'hidden',
|
||||
p: '1.5vh',
|
||||
})}
|
||||
>
|
||||
{lastError && (
|
||||
<div
|
||||
data-element="error-banner"
|
||||
className={css({
|
||||
width: '100%',
|
||||
p: '2vh',
|
||||
bg: 'rgba(220, 38, 38, 0.9)',
|
||||
borderRadius: 'lg',
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
backdropFilter: 'blur(10px)',
|
||||
})}
|
||||
>
|
||||
<span className={css({ color: 'white', fontWeight: 'bold', fontSize: '1.8vh' })}>
|
||||
⚠️ {lastError}
|
||||
</span>
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||||
<button
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||||
type="button"
|
||||
onClick={clearError}
|
||||
className={css({
|
||||
px: '2vh',
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||||
py: '1vh',
|
||||
bg: 'rgba(255, 255, 255, 0.3)',
|
||||
color: 'white',
|
||||
borderRadius: 'md',
|
||||
fontWeight: 'bold',
|
||||
cursor: 'pointer',
|
||||
fontSize: '1.6vh',
|
||||
_hover: { bg: 'rgba(255, 255, 255, 0.5)' },
|
||||
})}
|
||||
>
|
||||
Dismiss
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Player requirement panel - styled for medieval theme */}
|
||||
{rosterStatus.status === 'tooFew' && (
|
||||
<div
|
||||
className={css({
|
||||
'& > div': {
|
||||
maxWidth: '100%',
|
||||
margin: '0',
|
||||
padding: '1.5vh',
|
||||
background: 'rgba(30, 27, 75, 0.85)',
|
||||
border: '0.3vh solid rgba(251, 191, 36, 0.6)',
|
||||
borderRadius: '1.5vh',
|
||||
backdropFilter: 'blur(10px)',
|
||||
'& h2': {
|
||||
fontSize: '2vh',
|
||||
background: 'linear-gradient(135deg, #fbbf24, #f59e0b)',
|
||||
color: 'transparent',
|
||||
backgroundClip: 'text',
|
||||
},
|
||||
'& p': {
|
||||
fontSize: '1.4vh',
|
||||
color: 'rgba(255, 255, 255, 0.8)',
|
||||
},
|
||||
'& button': {
|
||||
fontSize: '1.4vh',
|
||||
padding: '0.8vh 1.5vh',
|
||||
},
|
||||
},
|
||||
})}
|
||||
>
|
||||
<SetupPlayerRequirement
|
||||
minPlayers={2}
|
||||
currentPlayers={activePlayers}
|
||||
inactivePlayers={inactivePlayers}
|
||||
onAddPlayer={(playerId) => setActive(playerId, true)}
|
||||
onConfigurePlayer={() => {
|
||||
/* TODO: Add configure player handler */
|
||||
}}
|
||||
gameTitle="Rithmomachia"
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Only show setup config when we have enough players */}
|
||||
{rosterStatus.status !== 'tooFew' && (
|
||||
<>
|
||||
{/* Title Section - Compact medieval manuscript style */}
|
||||
<div
|
||||
data-element="title-section"
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
bg: 'rgba(255, 255, 255, 0.95)',
|
||||
borderRadius: '1.5vh',
|
||||
p: '1.5vh',
|
||||
boxShadow: '0 1vh 3vh rgba(0,0,0,0.5)',
|
||||
width: '100%',
|
||||
position: 'relative',
|
||||
border: '0.3vh solid',
|
||||
borderColor: 'rgba(251, 191, 36, 0.6)',
|
||||
backdropFilter: 'blur(10px)',
|
||||
flexShrink: 0,
|
||||
})}
|
||||
>
|
||||
{/* Ornamental corners - smaller */}
|
||||
<div
|
||||
className={css({
|
||||
position: 'absolute',
|
||||
top: '-0.5vh',
|
||||
left: '-0.5vh',
|
||||
width: '2.5vh',
|
||||
height: '2.5vh',
|
||||
borderTop: '0.3vh solid',
|
||||
borderLeft: '0.3vh solid',
|
||||
borderColor: 'rgba(251, 191, 36, 0.8)',
|
||||
borderRadius: '1.5vh 0 0 0',
|
||||
})}
|
||||
/>
|
||||
<div
|
||||
className={css({
|
||||
position: 'absolute',
|
||||
top: '-0.5vh',
|
||||
right: '-0.5vh',
|
||||
width: '2.5vh',
|
||||
height: '2.5vh',
|
||||
borderTop: '0.3vh solid',
|
||||
borderRight: '0.3vh solid',
|
||||
borderColor: 'rgba(251, 191, 36, 0.8)',
|
||||
borderRadius: '0 1.5vh 0 0',
|
||||
})}
|
||||
/>
|
||||
<div
|
||||
className={css({
|
||||
position: 'absolute',
|
||||
bottom: '-0.5vh',
|
||||
left: '-0.5vh',
|
||||
width: '2.5vh',
|
||||
height: '2.5vh',
|
||||
borderBottom: '0.3vh solid',
|
||||
borderLeft: '0.3vh solid',
|
||||
borderColor: 'rgba(251, 191, 36, 0.8)',
|
||||
borderRadius: '0 0 0 1.5vh',
|
||||
})}
|
||||
/>
|
||||
<div
|
||||
className={css({
|
||||
position: 'absolute',
|
||||
bottom: '-0.5vh',
|
||||
right: '-0.5vh',
|
||||
width: '2.5vh',
|
||||
height: '2.5vh',
|
||||
borderBottom: '0.3vh solid',
|
||||
borderRight: '0.3vh solid',
|
||||
borderColor: 'rgba(251, 191, 36, 0.8)',
|
||||
borderRadius: '0 0 1.5vh 0',
|
||||
})}
|
||||
/>
|
||||
|
||||
<h1
|
||||
className={css({
|
||||
fontSize: '3.5vh',
|
||||
fontWeight: 'bold',
|
||||
mb: '0.5vh',
|
||||
color: '#7c2d12',
|
||||
textShadow:
|
||||
'0.15vh 0.15vh 0 rgba(251, 191, 36, 0.5), 0.3vh 0.3vh 0.5vh rgba(0,0,0,0.3)',
|
||||
letterSpacing: '0.2vh',
|
||||
})}
|
||||
>
|
||||
⚔️ RITHMOMACHIA ⚔️
|
||||
</h1>
|
||||
<div
|
||||
className={css({
|
||||
height: '0.2vh',
|
||||
width: '60%',
|
||||
margin: '0 auto 0.5vh',
|
||||
background:
|
||||
'linear-gradient(90deg, transparent, rgba(251, 191, 36, 0.8), transparent)',
|
||||
})}
|
||||
/>
|
||||
<p
|
||||
className={css({
|
||||
color: '#92400e',
|
||||
fontSize: '1.8vh',
|
||||
fontWeight: 'bold',
|
||||
mb: '0.3vh',
|
||||
fontStyle: 'italic',
|
||||
})}
|
||||
>
|
||||
The Philosopher's Game
|
||||
</p>
|
||||
<p
|
||||
className={css({
|
||||
color: '#78350f',
|
||||
fontSize: '1.2vh',
|
||||
lineHeight: '1.4',
|
||||
fontWeight: '500',
|
||||
mb: '0.8vh',
|
||||
})}
|
||||
>
|
||||
Win by forming mathematical progressions in enemy territory
|
||||
</p>
|
||||
<button
|
||||
type="button"
|
||||
data-action="open-guide"
|
||||
onClick={onOpenGuide}
|
||||
className={css({
|
||||
bg: 'linear-gradient(135deg, #7c2d12, #92400e)',
|
||||
color: 'white',
|
||||
border: '2px solid rgba(251, 191, 36, 0.6)',
|
||||
borderRadius: '0.8vh',
|
||||
px: '1.5vh',
|
||||
py: '0.8vh',
|
||||
fontSize: '1.3vh',
|
||||
fontWeight: 'bold',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '0.5vh',
|
||||
mx: 'auto',
|
||||
boxShadow: '0 0.3vh 0.8vh rgba(0, 0, 0, 0.3)',
|
||||
_hover: {
|
||||
bg: 'linear-gradient(135deg, #92400e, #7c2d12)',
|
||||
transform: 'translateY(-0.2vh)',
|
||||
boxShadow: '0 0.5vh 1.2vh rgba(0, 0, 0, 0.4)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
<span>📖</span>
|
||||
<span>How to Play</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Game Settings - Compact with flex: 1 to take remaining space */}
|
||||
<div
|
||||
data-element="game-settings"
|
||||
className={css({
|
||||
width: '100%',
|
||||
flex: 1,
|
||||
minHeight: 0,
|
||||
bg: 'rgba(255, 255, 255, 0.95)',
|
||||
borderRadius: '1.5vh',
|
||||
p: '1.5vh',
|
||||
boxShadow: '0 1vh 3vh rgba(0,0,0,0.5)',
|
||||
border: '0.2vh solid',
|
||||
borderColor: 'rgba(251, 191, 36, 0.4)',
|
||||
backdropFilter: 'blur(10px)',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
overflow: 'hidden',
|
||||
})}
|
||||
>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: '2vh',
|
||||
fontWeight: 'bold',
|
||||
mb: '1vh',
|
||||
color: '#7c2d12',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '0.5vh',
|
||||
flexShrink: 0,
|
||||
})}
|
||||
>
|
||||
<span>⚙️</span>
|
||||
<span>Game Rules</span>
|
||||
</h2>
|
||||
|
||||
<div
|
||||
className={css({
|
||||
display: 'grid',
|
||||
gridTemplateColumns: 'repeat(auto-fit, minmax(35%, 1fr))',
|
||||
gap: '1vh',
|
||||
flex: 1,
|
||||
minHeight: 0,
|
||||
alignContent: 'start',
|
||||
})}
|
||||
>
|
||||
{/* Point Victory */}
|
||||
<div
|
||||
data-setting="point-victory"
|
||||
onClick={() => toggleSetting('pointWinEnabled')}
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '1vh',
|
||||
p: '1.5vh',
|
||||
bg: state.pointWinEnabled
|
||||
? 'rgba(251, 191, 36, 0.25)'
|
||||
: 'rgba(139, 92, 246, 0.1)',
|
||||
borderRadius: '1vh',
|
||||
border: '0.3vh solid',
|
||||
borderColor: state.pointWinEnabled
|
||||
? 'rgba(251, 191, 36, 0.8)'
|
||||
: 'rgba(139, 92, 246, 0.3)',
|
||||
transition: 'all 0.3s ease',
|
||||
cursor: 'pointer',
|
||||
position: 'relative',
|
||||
overflow: 'hidden',
|
||||
boxShadow: state.pointWinEnabled
|
||||
? '0 0.5vh 2vh rgba(251, 191, 36, 0.4)'
|
||||
: '0 0.2vh 0.5vh rgba(0,0,0,0.1)',
|
||||
_hover: {
|
||||
bg: state.pointWinEnabled
|
||||
? 'rgba(251, 191, 36, 0.35)'
|
||||
: 'rgba(139, 92, 246, 0.2)',
|
||||
borderColor: state.pointWinEnabled
|
||||
? 'rgba(251, 191, 36, 1)'
|
||||
: 'rgba(139, 92, 246, 0.5)',
|
||||
transform: 'translateY(-0.2vh)',
|
||||
},
|
||||
_active: {
|
||||
transform: 'scale(0.98)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
})}
|
||||
>
|
||||
<div className={css({ flex: 1, pointerEvents: 'none' })}>
|
||||
<div
|
||||
className={css({
|
||||
fontWeight: 'bold',
|
||||
fontSize: '1.6vh',
|
||||
color: state.pointWinEnabled ? '#92400e' : '#7c2d12',
|
||||
})}
|
||||
>
|
||||
{state.pointWinEnabled && '✓ '}Point Victory
|
||||
</div>
|
||||
<div className={css({ fontSize: '1.3vh', color: '#78350f' })}>
|
||||
Win at {state.pointWinThreshold}pts
|
||||
</div>
|
||||
</div>
|
||||
{state.pointWinEnabled && (
|
||||
<div
|
||||
className={css({
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
right: 0,
|
||||
width: '4vh',
|
||||
height: '4vh',
|
||||
borderRadius: '0 1vh 0 100%',
|
||||
bg: 'rgba(251, 191, 36, 0.4)',
|
||||
pointerEvents: 'none',
|
||||
})}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Threshold input - only visible when enabled */}
|
||||
{state.pointWinEnabled && (
|
||||
<div
|
||||
data-element="threshold-input-container"
|
||||
onClick={(e) => e.stopPropagation()}
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
pt: '0.8vh',
|
||||
borderTop: '0.15vh solid',
|
||||
borderColor: 'rgba(251, 191, 36, 0.3)',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({ fontSize: '1.2vh', fontWeight: 'bold', color: '#92400e' })}
|
||||
>
|
||||
Threshold:
|
||||
</div>
|
||||
<input
|
||||
type="number"
|
||||
value={state.pointWinThreshold}
|
||||
onChange={(e) => updateThreshold(Number.parseInt(e.target.value, 10))}
|
||||
onClick={(e) => e.stopPropagation()}
|
||||
min="1"
|
||||
className={css({
|
||||
width: '6vh',
|
||||
minHeight: '2.5vh',
|
||||
px: '0.5vh',
|
||||
py: '0.3vh',
|
||||
borderRadius: '0.5vh',
|
||||
border: '0.15vh solid',
|
||||
borderColor: 'rgba(251, 191, 36, 0.6)',
|
||||
bg: 'rgba(255, 255, 255, 0.9)',
|
||||
textAlign: 'center',
|
||||
fontSize: '1.4vh',
|
||||
fontWeight: 'bold',
|
||||
color: '#7c2d12',
|
||||
_focus: {
|
||||
outline: 'none',
|
||||
borderColor: 'rgba(251, 191, 36, 1)',
|
||||
boxShadow: '0 0 0.5vh rgba(251, 191, 36, 0.5)',
|
||||
},
|
||||
})}
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Threefold Repetition */}
|
||||
<div
|
||||
data-setting="threefold-repetition"
|
||||
onClick={() => toggleSetting('repetitionRule')}
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
p: '1.5vh',
|
||||
bg: state.repetitionRule
|
||||
? 'rgba(251, 191, 36, 0.25)'
|
||||
: 'rgba(139, 92, 246, 0.1)',
|
||||
borderRadius: '1vh',
|
||||
border: '0.3vh solid',
|
||||
borderColor: state.repetitionRule
|
||||
? 'rgba(251, 191, 36, 0.8)'
|
||||
: 'rgba(139, 92, 246, 0.3)',
|
||||
transition: 'all 0.3s ease',
|
||||
cursor: 'pointer',
|
||||
position: 'relative',
|
||||
overflow: 'hidden',
|
||||
boxShadow: state.repetitionRule
|
||||
? '0 0.5vh 2vh rgba(251, 191, 36, 0.4)'
|
||||
: '0 0.2vh 0.5vh rgba(0,0,0,0.1)',
|
||||
_hover: {
|
||||
bg: state.repetitionRule
|
||||
? 'rgba(251, 191, 36, 0.35)'
|
||||
: 'rgba(139, 92, 246, 0.2)',
|
||||
borderColor: state.repetitionRule
|
||||
? 'rgba(251, 191, 36, 1)'
|
||||
: 'rgba(139, 92, 246, 0.5)',
|
||||
transform: 'translateY(-0.2vh)',
|
||||
},
|
||||
_active: {
|
||||
transform: 'scale(0.98)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
<div className={css({ flex: 1, pointerEvents: 'none' })}>
|
||||
<div
|
||||
className={css({
|
||||
fontWeight: 'bold',
|
||||
fontSize: '1.6vh',
|
||||
color: state.repetitionRule ? '#92400e' : '#7c2d12',
|
||||
})}
|
||||
>
|
||||
{state.repetitionRule && '✓ '}Threefold Draw
|
||||
</div>
|
||||
<div className={css({ fontSize: '1.3vh', color: '#78350f' })}>
|
||||
Same position 3x
|
||||
</div>
|
||||
</div>
|
||||
{state.repetitionRule && (
|
||||
<div
|
||||
className={css({
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
right: 0,
|
||||
width: '4vh',
|
||||
height: '4vh',
|
||||
borderRadius: '0 1vh 0 100%',
|
||||
bg: 'rgba(251, 191, 36, 0.4)',
|
||||
pointerEvents: 'none',
|
||||
})}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Fifty Move Rule */}
|
||||
<div
|
||||
data-setting="fifty-move-rule"
|
||||
onClick={() => toggleSetting('fiftyMoveRule')}
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
p: '1.5vh',
|
||||
bg: state.fiftyMoveRule
|
||||
? 'rgba(251, 191, 36, 0.25)'
|
||||
: 'rgba(139, 92, 246, 0.1)',
|
||||
borderRadius: '1vh',
|
||||
border: '0.3vh solid',
|
||||
borderColor: state.fiftyMoveRule
|
||||
? 'rgba(251, 191, 36, 0.8)'
|
||||
: 'rgba(139, 92, 246, 0.3)',
|
||||
transition: 'all 0.3s ease',
|
||||
cursor: 'pointer',
|
||||
position: 'relative',
|
||||
overflow: 'hidden',
|
||||
boxShadow: state.fiftyMoveRule
|
||||
? '0 0.5vh 2vh rgba(251, 191, 36, 0.4)'
|
||||
: '0 0.2vh 0.5vh rgba(0,0,0,0.1)',
|
||||
_hover: {
|
||||
bg: state.fiftyMoveRule
|
||||
? 'rgba(251, 191, 36, 0.35)'
|
||||
: 'rgba(139, 92, 246, 0.2)',
|
||||
borderColor: state.fiftyMoveRule
|
||||
? 'rgba(251, 191, 36, 1)'
|
||||
: 'rgba(139, 92, 246, 0.5)',
|
||||
transform: 'translateY(-0.2vh)',
|
||||
},
|
||||
_active: {
|
||||
transform: 'scale(0.98)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
<div className={css({ flex: 1, pointerEvents: 'none' })}>
|
||||
<div
|
||||
className={css({
|
||||
fontWeight: 'bold',
|
||||
fontSize: '1.6vh',
|
||||
color: state.fiftyMoveRule ? '#92400e' : '#7c2d12',
|
||||
})}
|
||||
>
|
||||
{state.fiftyMoveRule && '✓ '}Fifty-Move Draw
|
||||
</div>
|
||||
<div className={css({ fontSize: '1.3vh', color: '#78350f' })}>
|
||||
50 moves no event
|
||||
</div>
|
||||
</div>
|
||||
{state.fiftyMoveRule && (
|
||||
<div
|
||||
className={css({
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
right: 0,
|
||||
width: '4vh',
|
||||
height: '4vh',
|
||||
borderRadius: '0 1vh 0 100%',
|
||||
bg: 'rgba(251, 191, 36, 0.4)',
|
||||
pointerEvents: 'none',
|
||||
})}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Harmony Persistence */}
|
||||
<div
|
||||
data-setting="flexible-harmony"
|
||||
onClick={() => toggleSetting('allowAnySetOnRecheck')}
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
p: '1.5vh',
|
||||
bg: state.allowAnySetOnRecheck
|
||||
? 'rgba(251, 191, 36, 0.25)'
|
||||
: 'rgba(139, 92, 246, 0.1)',
|
||||
borderRadius: '1vh',
|
||||
border: '0.3vh solid',
|
||||
borderColor: state.allowAnySetOnRecheck
|
||||
? 'rgba(251, 191, 36, 0.8)'
|
||||
: 'rgba(139, 92, 246, 0.3)',
|
||||
transition: 'all 0.3s ease',
|
||||
cursor: 'pointer',
|
||||
position: 'relative',
|
||||
overflow: 'hidden',
|
||||
boxShadow: state.allowAnySetOnRecheck
|
||||
? '0 0.5vh 2vh rgba(251, 191, 36, 0.4)'
|
||||
: '0 0.2vh 0.5vh rgba(0,0,0,0.1)',
|
||||
_hover: {
|
||||
bg: state.allowAnySetOnRecheck
|
||||
? 'rgba(251, 191, 36, 0.35)'
|
||||
: 'rgba(139, 92, 246, 0.2)',
|
||||
borderColor: state.allowAnySetOnRecheck
|
||||
? 'rgba(251, 191, 36, 1)'
|
||||
: 'rgba(139, 92, 246, 0.5)',
|
||||
transform: 'translateY(-0.2vh)',
|
||||
},
|
||||
_active: {
|
||||
transform: 'scale(0.98)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
<div className={css({ flex: 1, pointerEvents: 'none' })}>
|
||||
<div
|
||||
className={css({
|
||||
fontWeight: 'bold',
|
||||
fontSize: '1.6vh',
|
||||
color: state.allowAnySetOnRecheck ? '#92400e' : '#7c2d12',
|
||||
})}
|
||||
>
|
||||
{state.allowAnySetOnRecheck && '✓ '}Flexible Harmony
|
||||
</div>
|
||||
<div className={css({ fontSize: '1.3vh', color: '#78350f' })}>
|
||||
Any valid set
|
||||
</div>
|
||||
</div>
|
||||
{state.allowAnySetOnRecheck && (
|
||||
<div
|
||||
className={css({
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
right: 0,
|
||||
width: '4vh',
|
||||
height: '4vh',
|
||||
borderRadius: '0 1vh 0 100%',
|
||||
bg: 'rgba(251, 191, 36, 0.4)',
|
||||
pointerEvents: 'none',
|
||||
})}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Start Button - Compact but dramatic */}
|
||||
<button
|
||||
type="button"
|
||||
data-action="start-game"
|
||||
onClick={startGame}
|
||||
disabled={startDisabled}
|
||||
className={css({
|
||||
width: '100%',
|
||||
py: '2vh',
|
||||
bg: startDisabled
|
||||
? 'rgba(100, 100, 100, 0.5)'
|
||||
: 'linear-gradient(135deg, rgba(251, 191, 36, 0.95) 0%, rgba(245, 158, 11, 0.95) 100%)',
|
||||
color: startDisabled ? 'rgba(200, 200, 200, 0.7)' : '#7c2d12',
|
||||
borderRadius: '1.5vh',
|
||||
fontSize: '2.5vh',
|
||||
fontWeight: 'bold',
|
||||
cursor: startDisabled ? 'not-allowed' : 'pointer',
|
||||
transition: 'all 0.4s cubic-bezier(0.68, -0.55, 0.265, 1.55)',
|
||||
boxShadow: startDisabled
|
||||
? '0 0.5vh 1.5vh rgba(0,0,0,0.2)'
|
||||
: '0 1vh 3vh rgba(251, 191, 36, 0.6), inset 0 -0.3vh 0.5vh rgba(124, 45, 18, 0.3)',
|
||||
border: '0.3vh solid',
|
||||
borderColor: startDisabled ? 'rgba(100, 100, 100, 0.3)' : 'rgba(245, 158, 11, 0.8)',
|
||||
textTransform: 'uppercase',
|
||||
letterSpacing: '0.3vh',
|
||||
textShadow: startDisabled
|
||||
? 'none'
|
||||
: '0.1vh 0.1vh 0.3vh rgba(124, 45, 18, 0.5), 0 0 1vh rgba(255, 255, 255, 0.3)',
|
||||
flexShrink: 0,
|
||||
position: 'relative',
|
||||
overflow: 'hidden',
|
||||
_hover: startDisabled
|
||||
? undefined
|
||||
: {
|
||||
transform: 'translateY(-0.5vh) scale(1.02)',
|
||||
boxShadow:
|
||||
'0 1.5vh 4vh rgba(251, 191, 36, 0.8), inset 0 -0.3vh 0.5vh rgba(124, 45, 18, 0.4)',
|
||||
borderColor: 'rgba(251, 191, 36, 1)',
|
||||
},
|
||||
_active: startDisabled
|
||||
? undefined
|
||||
: {
|
||||
transform: 'translateY(-0.2vh) scale(0.98)',
|
||||
},
|
||||
_before: startDisabled
|
||||
? undefined
|
||||
: {
|
||||
content: '""',
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
left: '-100%',
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
background:
|
||||
'linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.4), transparent)',
|
||||
animation: 'shimmer 3s infinite',
|
||||
},
|
||||
})}
|
||||
>
|
||||
⚔️ BEGIN BATTLE ⚔️
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Playing phase: main game board and controls.
|
||||
*/
|
||||
Reference in New Issue
Block a user