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56
CHANGELOG.md
56
CHANGELOG.md
@@ -1,3 +1,59 @@
|
||||
## [4.6.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.7...v4.6.8) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** counter-flip AI speech bubbles to make text readable ([07d5607](https://github.com/antialias/soroban-abacus-flashcards/commit/07d5607218aee03e813eceff5d161a7838d66bcb))
|
||||
|
||||
## [4.6.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.6...v4.6.7) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** use active local players pattern from navbar ([71cdc34](https://github.com/antialias/soroban-abacus-flashcards/commit/71cdc342c97ca53b5e7e4202d4d344199e8ddd98))
|
||||
|
||||
## [4.6.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.5...v4.6.6) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** use local player emoji instead of first active player ([76eb051](https://github.com/antialias/soroban-abacus-flashcards/commit/76eb0517c202d1b9160b49dec0b99ff4972daff2))
|
||||
|
||||
## [4.6.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.4...v4.6.5) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** flip player avatar to face right in practice mode ([fa6b3b6](https://github.com/antialias/soroban-abacus-flashcards/commit/fa6b3b69d5a4a7eb70f8c18fc8c122c54c4d504a))
|
||||
|
||||
## [4.6.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.3...v4.6.4) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** flip AI racers to face right in practice mode ([ebfff1a](https://github.com/antialias/soroban-abacus-flashcards/commit/ebfff1a62fd104d531a8158345c8c012ec8a55d3))
|
||||
|
||||
## [4.6.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.2...v4.6.3) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** balance AI speeds to match original implementation ([054f0c0](https://github.com/antialias/soroban-abacus-flashcards/commit/054f0c0d235dc2b0042a0f6af48840d23a4c5ff8))
|
||||
|
||||
## [4.6.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.1...v4.6.2) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **build:** resolve Docker build failures preventing deployment ([7801dbb](https://github.com/antialias/soroban-abacus-flashcards/commit/7801dbb25fb0a33429c70f11294264f7238ce7a4))
|
||||
|
||||
## [4.6.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.0...v4.6.1) (2025-10-18)
|
||||
|
||||
|
||||
### Code Refactoring
|
||||
|
||||
* **complement-race:** move AI opponents from server-side to client-side ([09e21fa](https://github.com/antialias/soroban-abacus-flashcards/commit/09e21fa4934c634d0ce46381ef7e40238fc134c3))
|
||||
|
||||
## [4.6.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.5.0...v4.6.0) (2025-10-18)
|
||||
|
||||
|
||||
|
||||
@@ -17,15 +17,16 @@ interface CircularTrackProps {
|
||||
|
||||
export function CircularTrack({ playerProgress, playerLap, aiRacers, aiLaps }: CircularTrackProps) {
|
||||
const { state, dispatch } = useComplementRace()
|
||||
const { players } = useGameMode()
|
||||
const { players, activePlayers } = useGameMode()
|
||||
const { profile: _profile } = useUserProfile()
|
||||
const { playSound } = useSoundEffects()
|
||||
const [celebrationCooldown, setCelebrationCooldown] = useState<Set<string>>(new Set())
|
||||
|
||||
// Get the first active player's emoji
|
||||
const activePlayers = Array.from(players.values()).filter((p) => p.id)
|
||||
const firstActivePlayer = activePlayers[0]
|
||||
const playerEmoji = firstActivePlayer?.emoji ?? '👤'
|
||||
// Get the current user's active local players (consistent with navbar pattern)
|
||||
const activeLocalPlayers = Array.from(activePlayers)
|
||||
.map((id) => players.get(id))
|
||||
.filter((p): p is NonNullable<typeof p> => p !== undefined && p.isLocal !== false)
|
||||
const playerEmoji = activeLocalPlayers[0]?.emoji ?? '👤'
|
||||
const [dimensions, setDimensions] = useState({ width: 600, height: 400 })
|
||||
|
||||
// Update dimensions on mount and resize
|
||||
|
||||
@@ -20,13 +20,14 @@ export function LinearTrack({
|
||||
showFinishLine = true,
|
||||
}: LinearTrackProps) {
|
||||
const { state, dispatch } = useComplementRace()
|
||||
const { players } = useGameMode()
|
||||
const { players, activePlayers } = useGameMode()
|
||||
const { profile: _profile } = useUserProfile()
|
||||
|
||||
// Get the first active player's emoji
|
||||
const activePlayers = Array.from(players.values()).filter((p) => p.id)
|
||||
const firstActivePlayer = activePlayers[0]
|
||||
const playerEmoji = firstActivePlayer?.emoji ?? '👤'
|
||||
// Get the current user's active local players (consistent with navbar pattern)
|
||||
const activeLocalPlayers = Array.from(activePlayers)
|
||||
.map((id) => players.get(id))
|
||||
.filter((p): p is NonNullable<typeof p> => p !== undefined && p.isLocal !== false)
|
||||
const playerEmoji = activeLocalPlayers[0]?.emoji ?? '👤'
|
||||
|
||||
// Position calculation: leftPercent = Math.min(98, (progress / raceGoal) * 96 + 2)
|
||||
// 2% minimum (start), 98% maximum (near finish), 96% range for race
|
||||
@@ -110,7 +111,7 @@ export function LinearTrack({
|
||||
position: 'absolute',
|
||||
left: `${playerPosition}%`,
|
||||
top: '50%',
|
||||
transform: 'translate(-50%, -50%)',
|
||||
transform: 'translate(-50%, -50%) scaleX(-1)',
|
||||
fontSize: '32px',
|
||||
transition: 'left 0.3s ease-out',
|
||||
filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.2))',
|
||||
@@ -132,7 +133,7 @@ export function LinearTrack({
|
||||
position: 'absolute',
|
||||
left: `${aiPosition}%`,
|
||||
top: `${35 + index * 15}%`,
|
||||
transform: 'translate(-50%, -50%)',
|
||||
transform: 'translate(-50%, -50%) scaleX(-1)',
|
||||
fontSize: '28px',
|
||||
transition: 'left 0.2s linear',
|
||||
filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.2))',
|
||||
@@ -141,10 +142,16 @@ export function LinearTrack({
|
||||
>
|
||||
{racer.icon}
|
||||
{activeBubble && (
|
||||
<SpeechBubble
|
||||
message={activeBubble}
|
||||
onHide={() => dispatch({ type: 'CLEAR_AI_COMMENT', racerId: racer.id })}
|
||||
/>
|
||||
<div
|
||||
style={{
|
||||
transform: 'scaleX(-1)', // Counter-flip bubble to make text readable
|
||||
}}
|
||||
>
|
||||
<SpeechBubble
|
||||
message={activeBubble}
|
||||
onHide={() => dispatch({ type: 'CLEAR_AI_COMMENT', racerId: racer.id })}
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { ComplementRaceGame } from './components/ComplementRaceGame'
|
||||
import { ComplementRaceProvider } from './context/ComplementRaceContext'
|
||||
import { ComplementRaceProvider } from '@/arcade-games/complement-race/Provider'
|
||||
|
||||
export default function ComplementRacePage() {
|
||||
return (
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { ComplementRaceGame } from '../components/ComplementRaceGame'
|
||||
import { ComplementRaceProvider } from '../context/ComplementRaceContext'
|
||||
import { ComplementRaceProvider } from '@/arcade-games/complement-race/Provider'
|
||||
|
||||
export default function PracticeModePage() {
|
||||
return (
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { ComplementRaceGame } from '../components/ComplementRaceGame'
|
||||
import { ComplementRaceProvider } from '../context/ComplementRaceContext'
|
||||
import { ComplementRaceProvider } from '@/arcade-games/complement-race/Provider'
|
||||
|
||||
export default function SprintModePage() {
|
||||
return (
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { ComplementRaceGame } from '../components/ComplementRaceGame'
|
||||
import { ComplementRaceProvider } from '../context/ComplementRaceContext'
|
||||
import { ComplementRaceProvider } from '@/arcade-games/complement-race/Provider'
|
||||
|
||||
export default function SurvivalModePage() {
|
||||
return (
|
||||
|
||||
@@ -317,6 +317,19 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
const [clientMomentum, setClientMomentum] = useState(10) // Start at 10 for gentle push
|
||||
const [clientPosition, setClientPosition] = useState(0)
|
||||
const [clientPressure, setClientPressure] = useState(0)
|
||||
const [clientAIRacers, setClientAIRacers] = useState<
|
||||
Array<{
|
||||
id: string
|
||||
name: string
|
||||
position: number
|
||||
speed: number
|
||||
personality: 'competitive' | 'analytical'
|
||||
icon: string
|
||||
lastComment: number
|
||||
commentCooldown: number
|
||||
previousPosition: number
|
||||
}>
|
||||
>([])
|
||||
const lastUpdateRef = useRef(Date.now())
|
||||
const gameStartTimeRef = useRef(0)
|
||||
|
||||
@@ -387,18 +400,13 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
// Race mechanics
|
||||
raceGoal: multiplayerState.config.raceGoal,
|
||||
timeLimit: multiplayerState.config.timeLimit ?? null,
|
||||
speedMultiplier: 1.0,
|
||||
aiRacers: multiplayerState.aiOpponents.map((ai) => ({
|
||||
id: ai.id,
|
||||
name: ai.name,
|
||||
position: ai.position,
|
||||
speed: ai.speed,
|
||||
personality: ai.personality,
|
||||
icon: ai.personality === 'competitive' ? '🏃♂️' : '🏃',
|
||||
lastComment: ai.lastCommentTime,
|
||||
commentCooldown: 0,
|
||||
previousPosition: ai.position,
|
||||
})),
|
||||
speedMultiplier:
|
||||
multiplayerState.config.style === 'practice'
|
||||
? 0.7
|
||||
: multiplayerState.config.style === 'sprint'
|
||||
? 0.9
|
||||
: 1.0, // Base speed multipliers by mode
|
||||
aiRacers: clientAIRacers, // Use client-side AI state
|
||||
|
||||
// Sprint mode specific (all client-side for smooth movement)
|
||||
momentum: clientMomentum, // Client-only state with continuous decay
|
||||
@@ -425,7 +433,15 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
adaptiveFeedback: localUIState.adaptiveFeedback,
|
||||
difficultyTracker: localUIState.difficultyTracker,
|
||||
}
|
||||
}, [multiplayerState, localPlayerId, localUIState, clientPosition, clientPressure])
|
||||
}, [
|
||||
multiplayerState,
|
||||
localPlayerId,
|
||||
localUIState,
|
||||
clientPosition,
|
||||
clientPressure,
|
||||
clientMomentum,
|
||||
clientAIRacers,
|
||||
])
|
||||
|
||||
// Initialize game start time when game becomes active
|
||||
useEffect(() => {
|
||||
@@ -444,6 +460,43 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
}
|
||||
}, [compatibleState.isGameActive, compatibleState.style])
|
||||
|
||||
// Initialize AI racers when game starts
|
||||
useEffect(() => {
|
||||
if (compatibleState.isGameActive && multiplayerState.config.enableAI) {
|
||||
const count = multiplayerState.config.aiOpponentCount
|
||||
if (count > 0 && clientAIRacers.length === 0) {
|
||||
const aiNames = ['Swift AI', 'Math Bot', 'Speed Demon', 'Brain Bot']
|
||||
const personalities: Array<'competitive' | 'analytical'> = ['competitive', 'analytical']
|
||||
|
||||
const newAI = []
|
||||
for (let i = 0; i < Math.min(count, aiNames.length); i++) {
|
||||
// Use original balanced speeds: 0.32 for Swift AI, 0.2 for Math Bot
|
||||
const baseSpeed = i === 0 ? 0.32 : 0.2
|
||||
newAI.push({
|
||||
id: `ai-${i}`,
|
||||
name: aiNames[i],
|
||||
personality: personalities[i % personalities.length] as 'competitive' | 'analytical',
|
||||
position: 0,
|
||||
speed: baseSpeed, // Balanced speed from original single-player version
|
||||
icon: personalities[i % personalities.length] === 'competitive' ? '🏃♂️' : '🏃',
|
||||
lastComment: 0,
|
||||
commentCooldown: 0,
|
||||
previousPosition: 0,
|
||||
})
|
||||
}
|
||||
setClientAIRacers(newAI)
|
||||
}
|
||||
} else if (!compatibleState.isGameActive) {
|
||||
// Clear AI when game ends
|
||||
setClientAIRacers([])
|
||||
}
|
||||
}, [
|
||||
compatibleState.isGameActive,
|
||||
multiplayerState.config.enableAI,
|
||||
multiplayerState.config.aiOpponentCount,
|
||||
clientAIRacers.length,
|
||||
])
|
||||
|
||||
// Main client-side game loop: momentum decay and position calculation
|
||||
useEffect(() => {
|
||||
if (!compatibleState.isGameActive || compatibleState.style !== 'sprint') return
|
||||
@@ -757,8 +810,27 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
})
|
||||
break
|
||||
}
|
||||
case 'UPDATE_AI_POSITIONS': {
|
||||
// Update client-side AI positions
|
||||
if (action.positions && Array.isArray(action.positions)) {
|
||||
setClientAIRacers((prevRacers) =>
|
||||
prevRacers.map((racer) => {
|
||||
const update = action.positions.find(
|
||||
(p: { id: string; position: number }) => p.id === racer.id
|
||||
)
|
||||
return update
|
||||
? {
|
||||
...racer,
|
||||
previousPosition: racer.position,
|
||||
position: update.position,
|
||||
}
|
||||
: racer
|
||||
})
|
||||
)
|
||||
}
|
||||
break
|
||||
}
|
||||
// Other local actions that don't affect UI (can be ignored for now)
|
||||
case 'UPDATE_AI_POSITIONS':
|
||||
case 'UPDATE_MOMENTUM':
|
||||
case 'UPDATE_TRAIN_POSITION':
|
||||
case 'UPDATE_STEAM_JOURNEY':
|
||||
|
||||
@@ -205,12 +205,6 @@ export class ComplementRaceValidator
|
||||
}
|
||||
}
|
||||
|
||||
// Generate AI opponents if enabled
|
||||
const aiOpponents =
|
||||
state.config.enableAI && state.config.aiOpponentCount > 0
|
||||
? this.generateAIOpponents(state.config.aiOpponentCount)
|
||||
: []
|
||||
|
||||
const newState: ComplementRaceState = {
|
||||
...state,
|
||||
config: updatedConfig,
|
||||
@@ -224,7 +218,7 @@ export class ComplementRaceValidator
|
||||
routeStartTime: state.config.style === 'sprint' ? Date.now() : null,
|
||||
raceStartTime: Date.now(), // Race starts immediately
|
||||
gameStartTime: Date.now(),
|
||||
aiOpponents,
|
||||
aiOpponents: [], // AI handled client-side
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
@@ -363,15 +357,6 @@ export class ComplementRaceValidator
|
||||
},
|
||||
}
|
||||
|
||||
// Update AI opponents (make them progress at their speed)
|
||||
if (state.config.enableAI && state.aiOpponents.length > 0) {
|
||||
newState.aiOpponents = this.updateAIOpponents(
|
||||
state.aiOpponents,
|
||||
state.config.style,
|
||||
state.config.raceGoal
|
||||
)
|
||||
}
|
||||
|
||||
// Check win conditions
|
||||
const winner = this.checkWinCondition(newState)
|
||||
if (winner) {
|
||||
@@ -779,66 +764,6 @@ export class ComplementRaceValidator
|
||||
return passengers
|
||||
}
|
||||
|
||||
private generateAIOpponents(count: number): Array<{
|
||||
id: string
|
||||
name: string
|
||||
personality: 'competitive' | 'analytical'
|
||||
position: number
|
||||
speed: number
|
||||
lastComment: string | null
|
||||
lastCommentTime: number
|
||||
}> {
|
||||
const aiNames = ['Robo-Racer', 'Calculator', 'Speed Demon', 'Brain Bot']
|
||||
const personalities: Array<'competitive' | 'analytical'> = ['competitive', 'analytical']
|
||||
|
||||
const opponents = []
|
||||
for (let i = 0; i < Math.min(count, aiNames.length); i++) {
|
||||
opponents.push({
|
||||
id: `ai-${i}`,
|
||||
name: aiNames[i],
|
||||
personality: personalities[i % personalities.length],
|
||||
position: 0,
|
||||
speed: 0.8 + Math.random() * 0.4, // Speed multiplier 0.8-1.2
|
||||
lastComment: null,
|
||||
lastCommentTime: 0,
|
||||
})
|
||||
}
|
||||
|
||||
return opponents
|
||||
}
|
||||
|
||||
private updateAIOpponents(
|
||||
opponents: Array<{
|
||||
id: string
|
||||
name: string
|
||||
personality: 'competitive' | 'analytical'
|
||||
position: number
|
||||
speed: number
|
||||
lastComment: string | null
|
||||
lastCommentTime: number
|
||||
}>,
|
||||
gameStyle: 'practice' | 'sprint' | 'survival',
|
||||
raceGoal: number
|
||||
) {
|
||||
return opponents.map((opponent) => {
|
||||
let newPosition = opponent.position
|
||||
|
||||
if (gameStyle === 'practice') {
|
||||
// AI moves forward based on their speed (simulates answering questions)
|
||||
newPosition = Math.min(100, opponent.position + (100 / raceGoal) * opponent.speed)
|
||||
} else if (gameStyle === 'survival') {
|
||||
// AI always moves forward
|
||||
newPosition = opponent.position + 4 * opponent.speed
|
||||
}
|
||||
// Sprint mode: AI doesn't participate (train journey is single-player focused)
|
||||
|
||||
return {
|
||||
...opponent,
|
||||
position: newPosition,
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the maximum number of passengers that will be on the train
|
||||
* concurrently at any given moment during the route
|
||||
@@ -895,18 +820,12 @@ export class ComplementRaceValidator
|
||||
|
||||
// Practice mode: First to reach goal
|
||||
if (config.style === 'practice') {
|
||||
// Check human players
|
||||
for (const [playerId, player] of Object.entries(players)) {
|
||||
if (player.correctAnswers >= config.raceGoal) {
|
||||
return playerId
|
||||
}
|
||||
}
|
||||
// Check AI opponents
|
||||
for (const ai of state.aiOpponents) {
|
||||
if (ai.position >= 100) {
|
||||
return ai.id
|
||||
}
|
||||
}
|
||||
// AI wins handled client-side via useAIRacers hook
|
||||
}
|
||||
|
||||
// Sprint mode: Check route-based, score-based, or time-based win conditions
|
||||
@@ -955,25 +874,17 @@ export class ComplementRaceValidator
|
||||
if (config.style === 'survival' && config.timeLimit) {
|
||||
const elapsed = state.raceStartTime ? (Date.now() - state.raceStartTime) / 1000 : 0
|
||||
if (elapsed >= config.timeLimit) {
|
||||
// Find player or AI with highest position (most laps)
|
||||
// Find player with highest position (most laps)
|
||||
let maxPosition = 0
|
||||
let winner: string | null = null
|
||||
|
||||
// Check human players
|
||||
for (const [playerId, player] of Object.entries(players)) {
|
||||
if (player.position > maxPosition) {
|
||||
maxPosition = player.position
|
||||
winner = playerId
|
||||
}
|
||||
}
|
||||
|
||||
// Check AI opponents
|
||||
for (const ai of state.aiOpponents) {
|
||||
if (ai.position > maxPosition) {
|
||||
maxPosition = ai.position
|
||||
winner = ai.id
|
||||
}
|
||||
}
|
||||
// AI wins handled client-side via useAIRacers hook
|
||||
|
||||
return winner
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "soroban-monorepo",
|
||||
"version": "4.6.0",
|
||||
"version": "4.6.8",
|
||||
"private": true,
|
||||
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
|
||||
"workspaces": [
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
"python-shell": "^5.0.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/minimatch": "^6.0.0",
|
||||
"@types/node": "^20.0.0",
|
||||
"tsup": "^7.0.0",
|
||||
"typescript": "^5.0.0",
|
||||
|
||||
11
packages/core/client/node/tsconfig.json
Normal file
11
packages/core/client/node/tsconfig.json
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"extends": "../../tsconfig.json",
|
||||
"compilerOptions": {
|
||||
"outDir": "./dist",
|
||||
"rootDir": "./src",
|
||||
"skipLibCheck": true,
|
||||
"types": ["node"]
|
||||
},
|
||||
"include": ["src/**/*.ts"],
|
||||
"exclude": ["node_modules", "dist", "**/*.test.ts"]
|
||||
}
|
||||
@@ -29,6 +29,7 @@
|
||||
"author": "",
|
||||
"license": "MIT",
|
||||
"devDependencies": {
|
||||
"@types/minimatch": "^6.0.0",
|
||||
"@types/node": "^20.0.0",
|
||||
"tsup": "^7.0.0",
|
||||
"typescript": "^5.0.0",
|
||||
|
||||
11
packages/core/client/typescript/tsconfig.json
Normal file
11
packages/core/client/typescript/tsconfig.json
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"extends": "../../tsconfig.json",
|
||||
"compilerOptions": {
|
||||
"outDir": "./dist",
|
||||
"rootDir": "./src",
|
||||
"skipLibCheck": true,
|
||||
"types": ["node"]
|
||||
},
|
||||
"include": ["src/**/*.ts"],
|
||||
"exclude": ["node_modules", "dist", "**/*.test.ts"]
|
||||
}
|
||||
6
pnpm-lock.yaml
generated
6
pnpm-lock.yaml
generated
@@ -402,6 +402,9 @@ importers:
|
||||
specifier: ^5.0.0
|
||||
version: 5.0.0
|
||||
devDependencies:
|
||||
'@types/minimatch':
|
||||
specifier: ^6.0.0
|
||||
version: 6.0.0
|
||||
'@types/node':
|
||||
specifier: ^20.0.0
|
||||
version: 20.19.19
|
||||
@@ -417,6 +420,9 @@ importers:
|
||||
|
||||
packages/core/client/typescript:
|
||||
devDependencies:
|
||||
'@types/minimatch':
|
||||
specifier: ^6.0.0
|
||||
version: 6.0.0
|
||||
'@types/node':
|
||||
specifier: ^20.0.0
|
||||
version: 20.19.19
|
||||
|
||||
Reference in New Issue
Block a user