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Author SHA1 Message Date
semantic-release-bot
b419e5e3ad chore(release): 3.13.7 [skip ci]
## [3.13.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.6...v3.13.7) (2025-10-14)

### Bug Fixes

* **toast:** scope animations to prevent affecting other UI elements ([245ed8a](245ed8a625))
2025-10-14 16:02:24 +00:00
Thomas Hallock
245ed8a625 fix(toast): scope animations to prevent affecting other UI elements
The toast CSS animations were using overly broad selectors like
[data-state='open'] which affected ANY element with data-state
attributes, causing nav items and other components to trigger the
toast slide-in/slide-out animations on hover.

Fixed by:
- Renaming animations: slideIn → toastSlideIn, etc.
- Scoping selectors: [data-radix-toast-viewport] [data-state='open']
- Now only toast elements within the viewport are animated

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 11:01:28 -05:00
semantic-release-bot
2b68ddc732 chore(release): 3.13.6 [skip ci]
## [3.13.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.5...v3.13.6) (2025-10-14)

### Bug Fixes

* **nav:** navigate to /arcade/room (not /arcade/rooms/{id}) ([1c55f36](1c55f3630c))
2025-10-14 15:40:44 +00:00
Thomas Hallock
1c55f3630c fix(nav): navigate to /arcade/room (not /arcade/rooms/{id})
Rooms are modal and use a single route /arcade/room that fetches
the user's current room. Fixed navigation for both:
- Creating a new room
- Joining an existing room

Both now navigate to /arcade/room instead of /arcade/rooms/{id}

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 10:39:50 -05:00
semantic-release-bot
1e34d57ad6 chore(release): 3.13.5 [skip ci]
## [3.13.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.4...v3.13.5) (2025-10-14)

### Bug Fixes

* **nav:** navigate to room after creation from (+) menu ([21e6e33](21e6e33173))

### Documentation

* add production deployment guide ([6d16436](6d16436133))
2025-10-14 15:29:11 +00:00
Thomas Hallock
21e6e33173 fix(nav): navigate to room after creation from (+) menu
When creating a room from the /arcade page using the (+) button:
- Add room to recent rooms list
- Close the popover
- Navigate to the room page immediately

This fixes the UX issue where users would create a room but
remain on the /arcade page without any clear indication of
how to access their new room.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 10:28:14 -05:00
Thomas Hallock
6d16436133 docs: add production deployment guide
Add comprehensive deployment documentation including:
- Production server infrastructure details
- Docker configuration and paths
- Database management and migration procedures
- CI/CD pipeline explanation
- Manual deployment procedures
- Troubleshooting guide

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 10:26:30 -05:00
semantic-release-bot
6b489238c8 chore(release): 3.13.4 [skip ci]
## [3.13.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.3...v3.13.4) (2025-10-14)

### Bug Fixes

* **api:** include members and memberPlayers in room creation response ([8320d9e](8320d9e730))
2025-10-14 15:14:53 +00:00
Thomas Hallock
8320d9e730 fix(api): include members and memberPlayers in room creation response
The client expects the POST /api/arcade/rooms response to include
members and memberPlayers fields, but the API was only returning
room and joinUrl. This caused room creation to fail on the client.

Fixes the "failed to create room" error on production.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 10:13:57 -05:00
semantic-release-bot
a4251e660d chore(release): 3.13.3 [skip ci]
## [3.13.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.2...v3.13.3) (2025-10-14)

### Bug Fixes

* **migrations:** add migration 0009 for display_password column ([040d749](040d7495a0))

### Code Refactoring

* replace browser alert() calls with toast notifications ([87ef356](87ef35682e))
2025-10-14 14:57:31 +00:00
Thomas Hallock
040d7495a0 fix(migrations): add migration 0009 for display_password column
- Create 0009_add_display_password.sql migration
- Add entry to drizzle journal
- This adds the display_password column that was missing in production

The plan is to nuke the production database and let all migrations
run from scratch on container restart.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 09:56:26 -05:00
Thomas Hallock
87ef35682e refactor: replace browser alert() calls with toast notifications
- Create ToastContext with useToast hook for app-wide toast management
- Add ToastProvider to ClientProviders for global toast access
- Replace all 13 alert() calls across arcade room pages and components
- Use consistent toast patterns: showError, showSuccess, showInfo
- Improve UX with dismissible, auto-timing toast notifications

Files updated:
- src/components/common/ToastContext.tsx (new)
- src/components/ClientProviders.tsx
- src/app/arcade-rooms/page.tsx
- src/app/arcade-rooms/[roomId]/page.tsx
- src/components/nav/ModerationNotifications.tsx
- src/components/nav/AddPlayerButton.tsx
- src/components/nav/PendingInvitations.tsx

Also removed invalid manually-created migration 0009 (will be regenerated properly)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 09:08:41 -05:00
semantic-release-bot
2fb6ead4f2 chore(release): 3.13.2 [skip ci]
## [3.13.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.1...v3.13.2) (2025-10-14)

### Bug Fixes

* **arcade:** only notify room creator of join requests ([bc571e3](bc571e3d0d))
2025-10-14 13:55:57 +00:00
Thomas Hallock
bc571e3d0d fix(arcade): only notify room creator of join requests
Fixes issue where ALL room members were seeing join request approval
toasts, but only the creator can approve them, leading to confusing
error messages when non-creators clicked approve/deny.

Changes:
- Join request notifications now sent only to room creator's user channel
- Changed from broadcasting to entire room to targeted user notification
- Uses `user:${room.createdBy}` channel instead of `room:${roomId}`

Non-host users will no longer see approval toasts they cannot act on.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 08:55:10 -05:00
semantic-release-bot
eed7c9b938 chore(release): 3.13.1 [skip ci]
## [3.13.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.0...v3.13.1) (2025-10-14)

### Bug Fixes

* **arcade:** allow room creator to rejoin restricted/approval rooms ([654ba19](654ba19ccc))
2025-10-14 13:54:31 +00:00
Thomas Hallock
654ba19ccc fix(arcade): allow room creator to rejoin restricted/approval rooms
Fixes catch-22 where room creator who leaves their own approval-only
or restricted room cannot rejoin because:
- Approval-only: They need approval but can't approve themselves
- Restricted: They need an invitation but can't invite themselves

Changes:
- Room creator now bypasses invitation check for restricted rooms
- Room creator now bypasses approval check for approval-only rooms
- Other users still require proper authorization

This ensures hosts can always access their own rooms regardless of
access mode restrictions.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 08:53:39 -05:00
semantic-release-bot
f5469cda0c chore(release): 3.13.0 [skip ci]
## [3.13.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.12.0...v3.13.0) (2025-10-14)

### Features

* **moderation:** add inline feedback and persistent password display ([86e3d41](86e3d41996))
2025-10-14 13:53:19 +00:00
Thomas Hallock
86e3d41996 feat(moderation): add inline feedback and persistent password display
- Add success/error message UI component to ModerationPanel
- Replace all browser alert() calls with inline React-based feedback
- Add displayPassword field to arcade_rooms schema for plain text storage
- Create migration to add display_password column
- Update settings PATCH route to store both hashed and display passwords
- Update room GET route to return displayPassword only to room creator
- Update ModerationPanel to populate password field when loading settings
- Fix room-manager test to include displayPassword field

Password field now persists and displays correctly when reloading the page
for room owners in password-protected rooms.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 08:52:19 -05:00
semantic-release-bot
cb11bec975 chore(release): 3.12.0 [skip ci]
## [3.12.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.11.1...v3.12.0) (2025-10-14)

### Features

* **moderation:** improve password input with copy button ([2580e47](2580e474d0))
2025-10-14 13:40:37 +00:00
Thomas Hallock
2580e474d0 feat(moderation): improve password input with copy button
Enhances the password-protected room settings UX:

Changes:
1. Password input now stays visible and editable
   - Plain text input (not hidden) for easy viewing
   - Focus state with orange border
   - Clear placeholder text

2. Copy button next to password input
   - 📋 Copy icon with text
   - Visual feedback: changes to "✓ Copied!" for 2 seconds
   - Disabled state when no password entered
   - Green success color after copying

3. Better labeling and hints
   - "Room Password" label above input
   - Helper text: "Share this password with guests to allow them to join"
   - More descriptive placeholder

Note: Passwords are hashed in the database for security, so existing
passwords cannot be retrieved. This UI is for setting/changing passwords
and easily copying them to share with guests.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 08:39:42 -05:00
semantic-release-bot
55e0be8e42 chore(release): 3.11.1 [skip ci]
## [3.11.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.11.0...v3.11.1) (2025-10-14)

### Bug Fixes

* **moderation:** improve access mode settings UX ([dd9e657](dd9e657db8))
2025-10-14 13:36:29 +00:00
Thomas Hallock
dd9e657db8 fix(moderation): improve access mode settings UX
Enhances the room moderation settings UX to prevent accidental closure
with unsaved changes:

Changes:
1. "Update Access Mode" button now only appears when there are changes
   - Tracks original access mode on load
   - Compares current selection to detect changes
   - Button hidden when no changes made

2. "Close" button disabled when there are unsaved access mode changes
   - Prevents accidentally losing changes
   - Visual feedback: dimmed appearance, orange border
   - Hover state brightens orange border to draw attention

3. Tooltip on disabled "Close" button
   - Shows "Please update access mode settings before closing"
   - Helps users understand why close is disabled

This prevents the frustrating UX issue where users want to close but
are forced to update settings they didn't intend to change.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 08:35:36 -05:00
semantic-release-bot
51d9a37f9b chore(release): 3.11.0 [skip ci]
## [3.11.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.10.0...v3.11.0) (2025-10-14)

### Features

* add name generator button and abacus emoji ([07212e4](07212e4df0))

### Code Refactoring

* make player names abacus and arithmetic themed ([97daad9](97daad9abb))
2025-10-14 13:31:03 +00:00
Thomas Hallock
07212e4df0 feat: add name generator button and abacus emoji
Adds two enhancements to player customization:

1. Name generator button in PlayerConfigDialog
   - Dice emoji (🎲) button next to name input
   - Generates new themed names on click
   - Excludes current player from collision check
   - Maintains auto-save behavior

2. Abacus emoji option
   - Added 🧮 (abacus) as first emoji choice
   - Perfect thematic fit for the application

Now players can easily try different generated names without leaving
the settings dialog.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 08:30:14 -05:00
Thomas Hallock
97daad9abb refactor: make player names abacus and arithmetic themed
Replaces generic fantasy/gaming words with abacus and math-themed vocabulary.

Examples of new names:
- "Ancient Abacist", "Sliding Counter", "Soroban Master"
- "Calculating Mathematician", "Rapid Solver", "Precise Adder"
- "Bamboo Scholar", "Golden Merchant", "Mental Genius"

Changes:
- 25 abacus-specific adjectives (Ancient, Wooden, Soroban, etc.)
- 25 arithmetic adjectives (Adding, Calculating, Prime, etc.)
- 25 abacus-specific nouns (Counter, Abacist, Bead, Rod, etc.)
- 25 arithmetic nouns (Mathematician, Solver, Adder, etc.)
- Still maintains 2,500 unique combinations
- All tests pass with new vocabulary

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 08:29:13 -05:00
semantic-release-bot
225104c3a7 chore(release): 3.10.0 [skip ci]
## [3.10.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.9.2...v3.10.0) (2025-10-14)

### Features

* add fun automatic player naming system ([249257c](249257c6c7))
2025-10-14 13:26:03 +00:00
Thomas Hallock
249257c6c7 feat: add fun automatic player naming system
Implements automatic generation of creative player names combining
adjectives with nouns/roles (e.g., "Swift Ninja", "Cosmic Wizard").

Changes:
- Created playerNames utility with 50 adjectives and 50 nouns
- Generates unique names with collision detection
- Applied to default player creation and addPlayer function
- Replaces generic "Player 1", "Player 2" with fun names
- Manual override still available via PlayerConfigDialog
- Added comprehensive unit tests (10 passing tests)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 08:25:05 -05:00
semantic-release-bot
b37e29e53e chore(release): 3.9.2 [skip ci]
## [3.9.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.9.1...v3.9.2) (2025-10-14)

### Bug Fixes

* remove duplicate ModerationNotifications causing double toasts ([c6886a0](c6886a0e59))
2025-10-14 13:19:07 +00:00
Thomas Hallock
c6886a0e59 fix: remove duplicate ModerationNotifications causing double toasts
**Root Cause:**
- ModerationNotifications was rendered in BOTH /arcade/room/page.tsx AND PageWithNav
- Both had separate useRoomData hooks, creating two socket listeners
- When join-request-submitted event fired, BOTH instances showed a toast
- Clicking "Approve" only closed one toast, leaving the other visible

**Fix:**
- Removed ModerationNotifications from room page entirely
- PageWithNav (inside MemoryPairsGame) already handles all moderation events
- Now only ONE instance listens and renders, so approvals properly dismiss

**Files Changed:**
- Removed ModerationNotifications import from room page
- Removed all 4 instances of <ModerationNotifications /> from room page
- Removed moderationEvent and clearModerationEvent from useRoomData destructuring
- Added comment explaining PageWithNav handles notifications

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 08:18:12 -05:00
semantic-release-bot
cb2fec1da5 chore(release): 3.9.1 [skip ci]
## [3.9.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.9.0...v3.9.1) (2025-10-14)

### Bug Fixes

* reset join request toast state when moderation event cleared ([6beb58a](6beb58a7b8))
2025-10-14 13:14:31 +00:00
Thomas Hallock
6beb58a7b8 fix: reset join request toast state when moderation event cleared
**Issue:**
Toast notification was persisting after successful approval because
showJoinRequestToast state was never reset to false.

**Fix:**
- Add else clause to useEffect that resets toast state when event cleared
- Reset both showJoinRequestToast and requestError when event changes type
- Ensures toast properly dismisses after approval/denial

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 08:13:40 -05:00
semantic-release-bot
544b06e290 chore(release): 3.9.0 [skip ci]
## [3.9.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.8.1...v3.9.0) (2025-10-14)

### Features

* prevent invitations to retired rooms ([a7c3c1f](a7c3c1f4cd))
2025-10-14 13:13:04 +00:00
Thomas Hallock
a7c3c1f4cd feat: prevent invitations to retired rooms
- Add room access mode check in invite POST endpoint
- Block invitation creation if room is retired (403 status)
- Clear error message: "Cannot send invitations to retired rooms"
- Check happens before host validation to catch retired rooms early

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 08:12:10 -05:00
semantic-release-bot
090d4dac2b chore(release): 3.8.1 [skip ci]
## [3.8.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.8.0...v3.8.1) (2025-10-14)

### Bug Fixes

* improve kicked modal message for retired room ejections ([f865ce1](f865ce16ec))
2025-10-14 13:10:33 +00:00
Thomas Hallock
f865ce16ec fix: improve kicked modal message for retired room ejections
**Socket handler update:**
- Capture reason field from kicked-from-room socket event

**Modal UI improvements:**
- Detect when reason contains "retired"
- Show 🏁 emoji instead of ⚠️ for retired rooms
- Title changes from "Kicked from Room" to "Room Retired"
- Message explains room owner retired the room and access is closed
- Clarify only room owner can access retired rooms

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 08:09:41 -05:00
semantic-release-bot
50f45ab08e chore(release): 3.8.0 [skip ci]
## [3.8.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.7.1...v3.8.0) (2025-10-14)

### Features

* implement proper retired room behavior with member expulsion ([a2d5368](a2d53680f2))
2025-10-14 13:08:48 +00:00
Thomas Hallock
a2d53680f2 feat: implement proper retired room behavior with member expulsion
**Join endpoint changes:**
- Only room creator can access retired rooms
- All other users blocked with 410 status and clear message

**Settings endpoint changes:**
- When room set to 'retired', all non-owner members immediately expelled
- Expelled members removed from database
- Each expulsion recorded in member history
- Socket notifications sent to all expelled members (kicked-from-room event)
- Owner notified of member expulsions via member-left event

**Member expulsion flow:**
- Similar pattern to ban ejection
- Expelled members see "kicked from room" modal with reason "Room has been retired"
- All expelled members logged in history with 'left' action

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 08:07:49 -05:00
semantic-release-bot
b9e7267f15 chore(release): 3.7.1 [skip ci]
## [3.7.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.7.0...v3.7.1) (2025-10-14)

### Bug Fixes

* improve join request approval error handling with actionable messages ([57bf846](57bf8460c8))
2025-10-14 13:03:49 +00:00
Thomas Hallock
57bf8460c8 fix: improve join request approval error handling with actionable messages
- Add requestError state to track approval/deny errors
- Toast dismisses only on successful approval/deny
- On error, toast remains visible and displays error message inline
- Parse API error response to show meaningful error messages
- User can retry approval/deny action after error
- Replace generic alert() with styled error message within toast

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 08:02:56 -05:00
semantic-release-bot
059a9fe750 chore(release): 3.7.0 [skip ci]
## [3.7.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.6.3...v3.7.0) (2025-10-14)

### Features

* add prominent join request approval notifications for room moderators ([036da6d](036da6de66))
2025-10-14 13:00:09 +00:00
Thomas Hallock
036da6de66 feat: add prominent join request approval notifications for room moderators
- Add 'join-request' type to ModerationEvent interface
- Add socket listener for 'join-request-submitted' event in useRoomData
- Update join request POST endpoint to broadcast socket event to room members
- Add prominent toast notification with inline approve/deny buttons in ModerationNotifications
- Toast appears immediately when host receives join request (not buried in settings)
- Approve/deny actions handled directly from toast with API calls

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 07:59:10 -05:00
semantic-release-bot
556e5e4ca0 chore(release): 3.6.3 [skip ci]
## [3.6.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.6.2...v3.6.3) (2025-10-14)

### Bug Fixes

* update locked room terminology and allow existing members ([1ddf985](1ddf985938))
2025-10-14 12:50:45 +00:00
Thomas Hallock
1ddf985938 fix: update locked room terminology and allow existing members
Update locked room terminology and implementation:
- Change description from "No members" to "No new members"
- Allow existing members to continue using locked rooms
- Only block new members from joining locked rooms
- Update join API to check membership before rejecting

This clarifies that "locked" means no NEW members, but existing members
can continue to participate in the room.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 07:49:52 -05:00
semantic-release-bot
8c851462de chore(release): 3.6.2 [skip ci]
## [3.6.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.6.1...v3.6.2) (2025-10-14)

### Bug Fixes

* allow join with pending invitation for restricted rooms ([85b2cf9](85b2cf9816))
2025-10-14 12:48:24 +00:00
Thomas Hallock
85b2cf9816 fix: allow join with pending invitation for restricted rooms
Remove premature check that blocked access to restricted rooms. Now:
- Frontend no longer blocks restricted room access upfront
- Backend API checks for pending invitation
- Users with valid invitations can join successfully
- Users without invitations get appropriate error message

This fixes the issue where users with pending invitations couldn't join
restricted rooms via the join link.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 07:47:28 -05:00
semantic-release-bot
4c6eb01f1e chore(release): 3.6.1 [skip ci]
## [3.6.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.6.0...v3.6.1) (2025-10-14)

### Bug Fixes

* join user socket channel to receive approval notifications ([7d08fdd](7d08fdd906))

### Code Refactoring

* remove redundant polling from approval notifications ([0d4f400](0d4f400dca))
2025-10-14 12:44:53 +00:00
Thomas Hallock
7d08fdd906 fix: join user socket channel to receive approval notifications
The socket wasn't receiving join-request-approved events because it hadn't
joined the user-specific channel. Now:

- Fetch viewer ID from /api/viewer endpoint
- Emit 'join-user-channel' with userId on socket connect
- Socket joins `user:${userId}` room to receive moderation events
- Approval notifications now trigger automatic room join

This completes the real-time approval notification flow.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 07:43:49 -05:00
Thomas Hallock
0d4f400dca refactor: remove redundant polling from approval notifications
Remove polling interval that checked every 5 seconds for approval status.
The socket.io listener provides real-time notifications, making polling
unnecessary and wasteful.

Now relies solely on socket.io for instant approval notifications, which:
- Reduces network traffic
- Simplifies code
- Provides faster response time

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 07:40:02 -05:00
semantic-release-bot
396b6c07c7 chore(release): 3.6.0 [skip ci]
## [3.6.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.5.0...v3.6.0) (2025-10-14)

### Features

* add socket listener and polling for approval notifications ([35b4a72](35b4a72c8b))
2025-10-14 12:38:33 +00:00
Thomas Hallock
35b4a72c8b feat: add socket listener and polling for approval notifications
When users request to join an approval-only room, they now receive real-time
notifications when their request is approved:

- Add socket.io-client listener for 'join-request-approved' events
- Implement polling fallback (every 5 seconds) to check approval status
- Automatically join room when approval is detected via socket or polling
- Apply to both share link page and JoinRoomModal

This completes the approval flow - users no longer need to reload the page
to see if their join request was approved.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 07:37:28 -05:00
semantic-release-bot
ba916e0f65 chore(release): 3.5.0 [skip ci]
## [3.5.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.4.0...v3.5.0) (2025-10-14)

### Features

* replace access mode dropdown with visual button grid ([e5d0672](e5d0672059))
2025-10-14 12:31:26 +00:00
Thomas Hallock
e5d0672059 feat: replace access mode dropdown with visual button grid
Updated the ModerationPanel Settings tab to use a visual button grid
for access mode selection, matching the CreateRoomModal UX.

Changes:
- Replaced <select> dropdown with 3x2 grid of buttons
- Each button shows emoji + label + description
- Visual feedback for selected state and hover
- Includes all 6 access modes: open, password, approval-only,
  restricted, locked, retired
- Maintains same functionality with improved UX

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 07:30:26 -05:00
semantic-release-bot
5b4c69693d chore(release): 3.4.0 [skip ci]
## [3.4.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.3.1...v3.4.0) (2025-10-14)

### Features

* add waiting state for approval requests in JoinRoomModal ([f9b0429](f9b0429a2e))
2025-10-14 12:29:42 +00:00
Thomas Hallock
f9b0429a2e feat: add waiting state for approval requests in JoinRoomModal
When users enter an approval-only room code in the JoinRoomModal, they now:
- See a prompt to send a join request
- After sending, see a "Waiting for Approval" screen
- Can close the modal and check back later

This matches the UX flow from the share link approval flow.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 07:28:41 -05:00
semantic-release-bot
34998d6b27 chore(release): 3.3.1 [skip ci]
## [3.3.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.3.0...v3.3.1) (2025-10-14)

### Bug Fixes

* add POST handler for join requests API endpoint ([d3e5cdf](d3e5cdfc54))
2025-10-14 12:27:05 +00:00
Thomas Hallock
d3e5cdfc54 fix: add POST handler for join requests API endpoint
Previously the endpoint only had a GET handler, causing a 405 error
when users tried to request approval for approval-only rooms.

Now users can POST to create join requests with optional displayName.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-14 07:26:08 -05:00
31 changed files with 2386 additions and 376 deletions

View File

@@ -1,3 +1,205 @@
## [3.13.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.6...v3.13.7) (2025-10-14)
### Bug Fixes
* **toast:** scope animations to prevent affecting other UI elements ([245ed8a](https://github.com/antialias/soroban-abacus-flashcards/commit/245ed8a625ba848f8cd79d51bfd88600cd77f0b9))
## [3.13.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.5...v3.13.6) (2025-10-14)
### Bug Fixes
* **nav:** navigate to /arcade/room (not /arcade/rooms/{id}) ([1c55f36](https://github.com/antialias/soroban-abacus-flashcards/commit/1c55f3630cb5f07b685555e41baa5a49314f15a3))
## [3.13.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.4...v3.13.5) (2025-10-14)
### Bug Fixes
* **nav:** navigate to room after creation from (+) menu ([21e6e33](https://github.com/antialias/soroban-abacus-flashcards/commit/21e6e33173e7939102a7e6d6a7bd5168a97a49d6))
### Documentation
* add production deployment guide ([6d16436](https://github.com/antialias/soroban-abacus-flashcards/commit/6d164361331fae2135afd84ab6e6f38a241b9170))
## [3.13.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.3...v3.13.4) (2025-10-14)
### Bug Fixes
* **api:** include members and memberPlayers in room creation response ([8320d9e](https://github.com/antialias/soroban-abacus-flashcards/commit/8320d9e730e2b9964e509847dfa504a78b721b5a))
## [3.13.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.2...v3.13.3) (2025-10-14)
### Bug Fixes
* **migrations:** add migration 0009 for display_password column ([040d749](https://github.com/antialias/soroban-abacus-flashcards/commit/040d7495a0801076b252d2574023f5323540db1a))
### Code Refactoring
* replace browser alert() calls with toast notifications ([87ef356](https://github.com/antialias/soroban-abacus-flashcards/commit/87ef35682e5c129033f21b91987fc84a45f43ad3))
## [3.13.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.1...v3.13.2) (2025-10-14)
### Bug Fixes
* **arcade:** only notify room creator of join requests ([bc571e3](https://github.com/antialias/soroban-abacus-flashcards/commit/bc571e3d0d11fe4142680132d551e25ca626d950))
## [3.13.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.0...v3.13.1) (2025-10-14)
### Bug Fixes
* **arcade:** allow room creator to rejoin restricted/approval rooms ([654ba19](https://github.com/antialias/soroban-abacus-flashcards/commit/654ba19ccca595d34ad205c036c18afb99a494c7))
## [3.13.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.12.0...v3.13.0) (2025-10-14)
### Features
* **moderation:** add inline feedback and persistent password display ([86e3d41](https://github.com/antialias/soroban-abacus-flashcards/commit/86e3d4199628f95048b9265c9de0adfdc2934f93))
## [3.12.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.11.1...v3.12.0) (2025-10-14)
### Features
* **moderation:** improve password input with copy button ([2580e47](https://github.com/antialias/soroban-abacus-flashcards/commit/2580e474d08bf91477339e998b2c70962a633f41))
## [3.11.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.11.0...v3.11.1) (2025-10-14)
### Bug Fixes
* **moderation:** improve access mode settings UX ([dd9e657](https://github.com/antialias/soroban-abacus-flashcards/commit/dd9e657db85752b32ff91ae1b33a0bf7a7628e07))
## [3.11.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.10.0...v3.11.0) (2025-10-14)
### Features
* add name generator button and abacus emoji ([07212e4](https://github.com/antialias/soroban-abacus-flashcards/commit/07212e4df0c7fd4b8cccf935c48b14164df6961d))
### Code Refactoring
* make player names abacus and arithmetic themed ([97daad9](https://github.com/antialias/soroban-abacus-flashcards/commit/97daad9abb40a6f4d59ca8a4d4b671822b7b0955))
## [3.10.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.9.2...v3.10.0) (2025-10-14)
### Features
* add fun automatic player naming system ([249257c](https://github.com/antialias/soroban-abacus-flashcards/commit/249257c6c77d503b48479065664c96c5de36a234))
## [3.9.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.9.1...v3.9.2) (2025-10-14)
### Bug Fixes
* remove duplicate ModerationNotifications causing double toasts ([c6886a0](https://github.com/antialias/soroban-abacus-flashcards/commit/c6886a0e59b3cbf051a828e0157495101cd8c823))
## [3.9.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.9.0...v3.9.1) (2025-10-14)
### Bug Fixes
* reset join request toast state when moderation event cleared ([6beb58a](https://github.com/antialias/soroban-abacus-flashcards/commit/6beb58a7b8f8e1841c71729a3517ab459e924aa9))
## [3.9.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.8.1...v3.9.0) (2025-10-14)
### Features
* prevent invitations to retired rooms ([a7c3c1f](https://github.com/antialias/soroban-abacus-flashcards/commit/a7c3c1f4cd802985c8f040bc1cdf3ea4482a2fce))
## [3.8.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.8.0...v3.8.1) (2025-10-14)
### Bug Fixes
* improve kicked modal message for retired room ejections ([f865ce1](https://github.com/antialias/soroban-abacus-flashcards/commit/f865ce16ecf7648e41549795c8137f4fc33e34ac))
## [3.8.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.7.1...v3.8.0) (2025-10-14)
### Features
* implement proper retired room behavior with member expulsion ([a2d5368](https://github.com/antialias/soroban-abacus-flashcards/commit/a2d53680f27db04b2cd09973e62a76c5a7d4ce06))
## [3.7.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.7.0...v3.7.1) (2025-10-14)
### Bug Fixes
* improve join request approval error handling with actionable messages ([57bf846](https://github.com/antialias/soroban-abacus-flashcards/commit/57bf8460c8ecff374355bfb93f4b06dfbb148273))
## [3.7.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.6.3...v3.7.0) (2025-10-14)
### Features
* add prominent join request approval notifications for room moderators ([036da6d](https://github.com/antialias/soroban-abacus-flashcards/commit/036da6de66ca7d3f459c55df657b04a9e88d9cd3))
## [3.6.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.6.2...v3.6.3) (2025-10-14)
### Bug Fixes
* update locked room terminology and allow existing members ([1ddf985](https://github.com/antialias/soroban-abacus-flashcards/commit/1ddf985938d9542fe26e44da58234f3d4e3c9543))
## [3.6.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.6.1...v3.6.2) (2025-10-14)
### Bug Fixes
* allow join with pending invitation for restricted rooms ([85b2cf9](https://github.com/antialias/soroban-abacus-flashcards/commit/85b2cf98167ccf632ab634a94eb436e1eb584614))
## [3.6.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.6.0...v3.6.1) (2025-10-14)
### Bug Fixes
* join user socket channel to receive approval notifications ([7d08fdd](https://github.com/antialias/soroban-abacus-flashcards/commit/7d08fdd90643920857eda09998ac01afbae74154))
### Code Refactoring
* remove redundant polling from approval notifications ([0d4f400](https://github.com/antialias/soroban-abacus-flashcards/commit/0d4f400dca02ad9497522c24fded8b6d07d85fd2))
## [3.6.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.5.0...v3.6.0) (2025-10-14)
### Features
* add socket listener and polling for approval notifications ([35b4a72](https://github.com/antialias/soroban-abacus-flashcards/commit/35b4a72c8b2f80a74b5d2fe02b048d4ec4d1d6f2))
## [3.5.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.4.0...v3.5.0) (2025-10-14)
### Features
* replace access mode dropdown with visual button grid ([e5d0672](https://github.com/antialias/soroban-abacus-flashcards/commit/e5d067205989d7c3105998dcd7d67fd0408f332c))
## [3.4.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.3.1...v3.4.0) (2025-10-14)
### Features
* add waiting state for approval requests in JoinRoomModal ([f9b0429](https://github.com/antialias/soroban-abacus-flashcards/commit/f9b0429a2e2d22944acba66009dd87a9d9eb28c2))
## [3.3.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.3.0...v3.3.1) (2025-10-14)
### Bug Fixes
* add POST handler for join requests API endpoint ([d3e5cdf](https://github.com/antialias/soroban-abacus-flashcards/commit/d3e5cdfc54f2749f27c6f8b8db854a8d0b6029f8))
## [3.3.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.2.1...v3.3.0) (2025-10-14)

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@@ -0,0 +1,191 @@
# Production Deployment Guide
This document describes the production deployment infrastructure and procedures for the abaci.one web application.
## Infrastructure Overview
### Production Server
- **Host**: `nas.home.network` (Synology NAS DS923+)
- **Access**: SSH access required
- Must be connected to network at **730 N. Oak Park Ave**
- Server is not accessible from external networks
- **Project Directory**: `/volume1/homes/antialias/projects/abaci.one`
### Docker Configuration
- **Docker binary**: `/usr/local/bin/docker`
- **Docker Compose binary**: `/usr/local/bin/docker-compose`
- **Container name**: `soroban-abacus-flashcards`
- **Image**: `ghcr.io/antialias/soroban-abacus-flashcards:latest`
### Auto-Deployment
- **Watchtower** monitors and auto-updates containers
- **Update frequency**: Every **5 minutes**
- Watchtower pulls latest images and restarts containers automatically
- No manual intervention required for deployments after pushing to main
## Database Management
### Location
- **Database path**: `data/sqlite.db` (relative to project directory)
- **WAL files**: `data/sqlite.db-shm` and `data/sqlite.db-wal`
### Migrations
- **Automatic**: Migrations run on server startup via `server.js`
- **Migration folder**: `./drizzle`
- **Process**:
1. Server starts
2. Logs: `🔄 Running database migrations...`
3. Drizzle migrator runs all pending migrations
4. Logs: `✅ Migrations complete` (on success)
5. Logs: `❌ Migration failed: [error]` (on failure, process exits)
### Nuke and Rebuild Database
If you need to completely reset the production database:
```bash
# SSH into the server
ssh nas.home.network
# Navigate to project directory
cd /volume1/homes/antialias/projects/abaci.one
# Stop the container
/usr/local/bin/docker-compose down
# Remove database files
rm -f data/sqlite.db data/sqlite.db-shm data/sqlite.db-wal
# Restart container (migrations will rebuild DB)
/usr/local/bin/docker-compose up -d
# Check logs to verify migration success
/usr/local/bin/docker logs soroban-abacus-flashcards | grep -E '(Migration|Starting)'
```
## CI/CD Pipeline
### GitHub Actions
When code is pushed to `main` branch:
1. **Workflows triggered**:
- `Build and Deploy` - Builds Docker image and pushes to GHCR
- `Release` - Manages semantic versioning and releases
- `Verify Examples` - Runs example tests
- `Deploy Storybooks to GitHub Pages` - Publishes Storybook
2. **Image build**:
- Built image is tagged as `latest`
- Pushed to GitHub Container Registry (ghcr.io)
- Typically completes within 1-2 minutes
3. **Deployment**:
- Watchtower detects new image (within 5 minutes)
- Pulls latest image
- Recreates and restarts container
- Total deployment time: ~5-7 minutes from push to production
## Manual Deployment Procedures
### Force Pull Latest Image
If you need to immediately deploy without waiting for Watchtower:
```bash
ssh nas.home.network "cd /volume1/homes/antialias/projects/abaci.one && /usr/local/bin/docker-compose pull && /usr/local/bin/docker-compose up -d"
```
### Check Container Status
```bash
ssh nas.home.network "/usr/local/bin/docker ps | grep -E '(soroban|abaci)'"
```
### View Logs
```bash
# Recent logs
ssh nas.home.network "/usr/local/bin/docker logs --tail 100 soroban-abacus-flashcards"
# Follow logs in real-time
ssh nas.home.network "/usr/local/bin/docker logs -f soroban-abacus-flashcards"
# Search for specific patterns
ssh nas.home.network "/usr/local/bin/docker logs soroban-abacus-flashcards" | grep -i "error"
```
### Restart Container
```bash
ssh nas.home.network "cd /volume1/homes/antialias/projects/abaci.one && /usr/local/bin/docker-compose restart"
```
## Deployment Script
The project includes a deployment script at `nas-deployment/deploy.sh` for manual deployments.
## Troubleshooting
### Common Issues
#### 1. Migration Failures
**Symptom**: Container keeps restarting, logs show migration errors
**Solution**:
1. Check migration files in `drizzle/` directory
2. Verify `drizzle/meta/_journal.json` is up to date
3. If migrations are corrupted, may need to nuke database (see above)
#### 2. Container Not Updating
**Symptom**: Changes pushed but production still shows old code
**Possible causes**:
- GitHub Actions build failed - check workflow status with `gh run list`
- Watchtower not running - check with `docker ps | grep watchtower`
- Image not pulled - manually pull with `docker-compose pull`
**Solution**:
```bash
# Force pull and restart
ssh nas.home.network "cd /volume1/homes/antialias/projects/abaci.one && /usr/local/bin/docker-compose pull && /usr/local/bin/docker-compose up -d"
```
#### 3. Missing Database Columns
**Symptom**: Errors like `SqliteError: no such column: "column_name"`
**Cause**: Migration not registered or not run
**Solution**:
1. Verify migration exists in `drizzle/` directory
2. Check migration is registered in `drizzle/meta/_journal.json`
3. If migration is new, restart container to run migrations
4. If migration is malformed, fix it and nuke database
#### 4. API Returns Unexpected Response
**Symptom**: Client shows errors but API appears to work
**Debugging**:
1. Test API directly with curl: `curl -X POST 'https://abaci.one/api/arcade/rooms' -H 'Content-Type: application/json' -d '...'`
2. Check production logs for errors
3. Verify container is running latest image:
```bash
ssh nas.home.network "/usr/local/bin/docker inspect soroban-abacus-flashcards --format '{{.Created}}'"
```
4. Compare with commit timestamp: `git log --format="%ci" -1`
## Environment Variables
Production environment variables are configured in the docker-compose.yml file on the server. Common variables:
- `NEXT_PUBLIC_URL` - Base URL for the application
- `DATABASE_URL` - SQLite database path
- Additional variables may be set in `.env.production` or docker-compose.yml
## Network Configuration
- **Reverse Proxy**: Traefik
- **HTTPS**: Automatic via Traefik with Let's Encrypt
- **Domain**: abaci.one
- **Exposed Port**: 3000 (internal to Docker network)
## Security Notes
- Production database contains user data and should be handled carefully
- SSH access is restricted to local network only
- Docker container runs with appropriate user permissions
- Secrets are managed via environment variables, not committed to repo

View File

@@ -57,7 +57,10 @@
"Bash(fi)",
"Bash(then echo \"TypeScript errors found\")",
"Bash(else echo \"✓ No TypeScript errors in join page\")",
"Bash(npx @biomejs/biome format:*)"
"Bash(npx @biomejs/biome format:*)",
"Bash(npx drizzle-kit generate:*)",
"Bash(ssh nas.home.network \"docker ps | grep -E ''soroban|abaci|web''\")",
"Bash(ssh:*)"
],
"deny": [],
"ask": []

View File

@@ -0,0 +1,2 @@
-- Add display_password column to arcade_rooms for showing plain text passwords to room owners
ALTER TABLE `arcade_rooms` ADD `display_password` text(100);

View File

@@ -64,6 +64,13 @@
"when": 1760548800000,
"tag": "0008_make_room_name_nullable",
"breakpoints": true
},
{
"idx": 9,
"version": "7",
"when": 1760600000000,
"tag": "0009_add_display_password",
"breakpoints": true
}
]
}

View File

@@ -1,13 +1,14 @@
import { type NextRequest, NextResponse } from 'next/server'
import { getRoomMembers } from '@/lib/arcade/room-membership'
import {
createInvitation,
declineInvitation,
getInvitation,
getRoomInvitations,
} from '@/lib/arcade/room-invitations'
import { getViewerId } from '@/lib/viewer'
import { getRoomById } from '@/lib/arcade/room-manager'
import { getRoomMembers } from '@/lib/arcade/room-membership'
import { getSocketIO } from '@/lib/socket-io'
import { getViewerId } from '@/lib/viewer'
type RouteContext = {
params: Promise<{ roomId: string }>
@@ -35,6 +36,20 @@ export async function POST(req: NextRequest, context: RouteContext) {
)
}
// Get room to check access mode
const room = await getRoomById(roomId)
if (!room) {
return NextResponse.json({ error: 'Room not found' }, { status: 404 })
}
// Cannot invite to retired rooms
if (room.accessMode === 'retired') {
return NextResponse.json(
{ error: 'Cannot send invitations to retired rooms' },
{ status: 403 }
)
}
// Check if user is the host
const members = await getRoomMembers(roomId)
const currentMember = members.find((m) => m.userId === viewerId)

View File

@@ -1,6 +1,8 @@
import { type NextRequest, NextResponse } from 'next/server'
import { createJoinRequest, getPendingJoinRequests } from '@/lib/arcade/room-join-requests'
import { getRoomById } from '@/lib/arcade/room-manager'
import { getRoomMembers } from '@/lib/arcade/room-membership'
import { getPendingJoinRequests } from '@/lib/arcade/room-join-requests'
import { getSocketIO } from '@/lib/socket-io'
import { getViewerId } from '@/lib/viewer'
type RouteContext = {
@@ -37,3 +39,82 @@ export async function GET(req: NextRequest, context: RouteContext) {
return NextResponse.json({ error: 'Failed to get join requests' }, { status: 500 })
}
}
/**
* POST /api/arcade/rooms/:roomId/join-requests
* Create a join request for an approval-only room
* Body:
* - displayName?: string (optional, will generate from viewerId if not provided)
*/
export async function POST(req: NextRequest, context: RouteContext) {
try {
const { roomId } = await context.params
const viewerId = await getViewerId()
const body = await req.json().catch(() => ({}))
// Get room to verify it exists
const room = await getRoomById(roomId)
if (!room) {
return NextResponse.json({ error: 'Room not found' }, { status: 404 })
}
// Verify room is approval-only
if (room.accessMode !== 'approval-only') {
return NextResponse.json(
{ error: 'This room does not require approval to join' },
{ status: 400 }
)
}
// Get or generate display name
const displayName = body.displayName || `Guest ${viewerId.slice(-4)}`
// Validate display name length
if (displayName.length > 50) {
return NextResponse.json(
{ error: 'Display name too long (max 50 characters)' },
{ status: 400 }
)
}
// Create join request
const request = await createJoinRequest({
roomId,
userId: viewerId,
userName: displayName,
})
console.log(
`[Join Requests] Created request for user ${viewerId} (${displayName}) to join room ${roomId}`
)
// Broadcast to the room host (creator) only via socket
const io = await getSocketIO()
if (io) {
try {
// Send notification only to the room creator's user channel
io.to(`user:${room.createdBy}`).emit('join-request-submitted', {
roomId,
request: {
id: request.id,
userId: request.userId,
userName: request.userName,
createdAt: request.requestedAt,
},
})
console.log(
`[Join Requests] Broadcasted join-request-submitted to room creator ${room.createdBy}`
)
} catch (socketError) {
// Log but don't fail the request if socket broadcast fails
console.error('[Join Requests] Failed to broadcast join-request-submitted:', socketError)
}
}
return NextResponse.json({ request }, { status: 201 })
} catch (error: any) {
console.error('Failed to create join request:', error)
return NextResponse.json({ error: 'Failed to create join request' }, { status: 500 })
}
}

View File

@@ -1,13 +1,13 @@
import bcrypt from 'bcryptjs'
import { type NextRequest, NextResponse } from 'next/server'
import { getRoomById, touchRoom } from '@/lib/arcade/room-manager'
import { addRoomMember, getRoomMembers } from '@/lib/arcade/room-membership'
import { getActivePlayers, getRoomActivePlayers } from '@/lib/arcade/player-manager'
import { isUserBanned } from '@/lib/arcade/room-moderation'
import { getInvitation } from '@/lib/arcade/room-invitations'
import { getJoinRequest } from '@/lib/arcade/room-join-requests'
import { getViewerId } from '@/lib/viewer'
import { getRoomById, touchRoom } from '@/lib/arcade/room-manager'
import { addRoomMember, getRoomMembers } from '@/lib/arcade/room-membership'
import { isUserBanned } from '@/lib/arcade/room-moderation'
import { getSocketIO } from '@/lib/socket-io'
import bcrypt from 'bcryptjs'
import { getViewerId } from '@/lib/viewer'
type RouteContext = {
params: Promise<{ roomId: string }>
@@ -38,13 +38,32 @@ export async function POST(req: NextRequest, context: RouteContext) {
return NextResponse.json({ error: 'You are banned from this room' }, { status: 403 })
}
// Check if user is already a member (for locked/retired room access)
const members = await getRoomMembers(roomId)
const isExistingMember = members.some((m) => m.userId === viewerId)
const isRoomCreator = room.createdBy === viewerId
// Validate access mode
switch (room.accessMode) {
case 'locked':
return NextResponse.json({ error: 'This room is locked' }, { status: 403 })
// Allow existing members to continue using the room, but block new members
if (!isExistingMember) {
return NextResponse.json(
{ error: 'This room is locked and not accepting new members' },
{ status: 403 }
)
}
break
case 'retired':
return NextResponse.json({ error: 'This room has been retired' }, { status: 410 })
// Only the room creator can access retired rooms
if (!isRoomCreator) {
return NextResponse.json(
{ error: 'This room has been retired and is only accessible to the owner' },
{ status: 410 }
)
}
break
case 'password': {
if (!body.password) {
@@ -64,30 +83,34 @@ export async function POST(req: NextRequest, context: RouteContext) {
}
case 'restricted': {
// Check for valid pending invitation
const invitation = await getInvitation(roomId, viewerId)
if (!invitation || invitation.status !== 'pending') {
return NextResponse.json(
{ error: 'You need a valid invitation to join this room' },
{ status: 403 }
)
// Room creator can always rejoin their own room
if (!isRoomCreator) {
// Check for valid pending invitation
const invitation = await getInvitation(roomId, viewerId)
if (!invitation || invitation.status !== 'pending') {
return NextResponse.json(
{ error: 'You need a valid invitation to join this room' },
{ status: 403 }
)
}
}
break
}
case 'approval-only': {
// Check for approved join request
const joinRequest = await getJoinRequest(roomId, viewerId)
if (!joinRequest || joinRequest.status !== 'approved') {
return NextResponse.json(
{ error: 'Your join request must be approved by the host' },
{ status: 403 }
)
// Room creator can always rejoin their own room without approval
if (!isRoomCreator) {
// Check for approved join request
const joinRequest = await getJoinRequest(roomId, viewerId)
if (!joinRequest || joinRequest.status !== 'approved') {
return NextResponse.json(
{ error: 'Your join request must be approved by the host' },
{ status: 403 }
)
}
}
break
}
case 'open':
default:
// No additional checks needed
break

View File

@@ -42,8 +42,13 @@ export async function GET(_req: NextRequest, context: RouteContext) {
// Update room activity when viewing (keeps active rooms fresh)
await touchRoom(roomId)
// Prepare room data - include displayPassword only for room creator
const roomData = canModerate
? room // Creator gets full room data including displayPassword
: { ...room, displayPassword: undefined } // Others don't see displayPassword
return NextResponse.json({
room,
room: roomData,
members,
memberPlayers, // Map of userId -> active Player[] for each member
canModerate,

View File

@@ -1,9 +1,12 @@
import { eq } from 'drizzle-orm'
import bcrypt from 'bcryptjs'
import { and, eq } from 'drizzle-orm'
import { type NextRequest, NextResponse } from 'next/server'
import { db, schema } from '@/db'
import { getRoomActivePlayers } from '@/lib/arcade/player-manager'
import { recordRoomMemberHistory } from '@/lib/arcade/room-member-history'
import { getRoomMembers } from '@/lib/arcade/room-membership'
import { getSocketIO } from '@/lib/socket-io'
import { getViewerId } from '@/lib/viewer'
import bcrypt from 'bcryptjs'
type RouteContext = {
params: Promise<{ roomId: string }>
@@ -66,9 +69,11 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
if (body.password !== undefined) {
if (body.password === null || body.password === '') {
updateData.password = null // Clear password
updateData.displayPassword = null // Also clear display password
} else {
const hashedPassword = await bcrypt.hash(body.password, 10)
updateData.password = hashedPassword
updateData.displayPassword = body.password // Store plain text for display
}
}
@@ -79,6 +84,72 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
.where(eq(schema.arcadeRooms.id, roomId))
.returning()
// If setting to retired, expel all non-owner members
if (body.accessMode === 'retired') {
const nonOwnerMembers = members.filter((m) => !m.isCreator)
if (nonOwnerMembers.length > 0) {
// Remove all non-owner members from the room
await db.delete(schema.roomMembers).where(
and(
eq(schema.roomMembers.roomId, roomId),
// Delete all members except the creator
eq(schema.roomMembers.isCreator, false)
)
)
// Record in history for each expelled member
for (const member of nonOwnerMembers) {
await recordRoomMemberHistory({
roomId,
userId: member.userId,
displayName: member.displayName,
action: 'left',
})
}
// Broadcast updates via socket
const io = await getSocketIO()
if (io) {
try {
// Get updated member list (should only be the owner now)
const updatedMembers = await getRoomMembers(roomId)
const memberPlayers = await getRoomActivePlayers(roomId)
// Convert memberPlayers Map to object for JSON serialization
const memberPlayersObj: Record<string, any[]> = {}
for (const [uid, players] of memberPlayers.entries()) {
memberPlayersObj[uid] = players
}
// Notify each expelled member
for (const member of nonOwnerMembers) {
io.to(`user:${member.userId}`).emit('kicked-from-room', {
roomId,
kickedBy: currentMember.displayName,
reason: 'Room has been retired',
})
}
// Notify the owner that members were expelled
io.to(`room:${roomId}`).emit('member-left', {
roomId,
userId: nonOwnerMembers.map((m) => m.userId),
members: updatedMembers,
memberPlayers: memberPlayersObj,
reason: 'room-retired',
})
console.log(
`[Settings API] Expelled ${nonOwnerMembers.length} members from retired room ${roomId}`
)
} catch (socketError) {
console.error('[Settings API] Failed to broadcast member expulsion:', socketError)
}
}
}
}
return NextResponse.json({ room: updatedRoom }, { status: 200 })
} catch (error: any) {
console.error('Failed to update room settings:', error)

View File

@@ -135,6 +135,16 @@ export async function POST(req: NextRequest) {
isCreator: true,
})
// Get members and active players for the response
const members = await getRoomMembers(room.id)
const memberPlayers = await getRoomActivePlayers(room.id)
// Convert Map to object for JSON serialization
const memberPlayersObj: Record<string, any[]> = {}
for (const [uid, players] of memberPlayers.entries()) {
memberPlayersObj[uid] = players
}
// Generate join URL
const baseUrl = process.env.NEXT_PUBLIC_URL || 'http://localhost:3000'
const joinUrl = `${baseUrl}/arcade/rooms/${room.id}`
@@ -142,6 +152,8 @@ export async function POST(req: NextRequest) {
return NextResponse.json(
{
room,
members,
memberPlayers: memberPlayersObj,
joinUrl,
},
{ status: 201 }

View File

@@ -4,6 +4,7 @@ import { useEffect, useState } from 'react'
import { useParams, useRouter } from 'next/navigation'
import { io, type Socket } from 'socket.io-client'
import { css } from '../../../../styled-system/css'
import { useToast } from '@/components/common/ToastContext'
import { PageWithNav } from '@/components/PageWithNav'
import { useViewerId } from '@/hooks/useViewerId'
import { getRoomDisplayWithEmoji } from '@/utils/room-display'
@@ -40,6 +41,7 @@ interface Player {
export default function RoomDetailPage() {
const params = useParams()
const router = useRouter()
const { showError } = useToast()
const roomId = params.roomId as string
const { data: guestId } = useViewerId()
@@ -172,7 +174,7 @@ export default function RoomDetailPage() {
// Handle specific room membership conflict
if (errorData.code === 'ROOM_MEMBERSHIP_CONFLICT') {
alert(errorData.userMessage || errorData.message)
showError('Already in Another Room', errorData.userMessage || errorData.message)
// Refresh the page to update room state
await fetchRoom()
return
@@ -193,7 +195,7 @@ export default function RoomDetailPage() {
await fetchRoom()
} catch (err) {
console.error('Failed to join room:', err)
alert('Failed to join room')
showError('Failed to join room', err instanceof Error ? err.message : undefined)
}
}
@@ -213,7 +215,7 @@ export default function RoomDetailPage() {
router.push('/arcade')
} catch (err) {
console.error('Failed to leave room:', err)
alert('Failed to leave room')
showError('Failed to leave room', err instanceof Error ? err.message : undefined)
}
}

View File

@@ -3,6 +3,7 @@
import { useEffect, useState } from 'react'
import { useRouter } from 'next/navigation'
import { css } from '../../../styled-system/css'
import { useToast } from '@/components/common/ToastContext'
import { PageWithNav } from '@/components/PageWithNav'
import { getRoomDisplayWithEmoji } from '@/utils/room-display'
@@ -23,6 +24,7 @@ interface Room {
export default function RoomBrowserPage() {
const router = useRouter()
const { showError, showInfo } = useToast()
const [rooms, setRooms] = useState<Room[]>([])
const [loading, setLoading] = useState(true)
const [error, setError] = useState<string | null>(null)
@@ -71,7 +73,7 @@ export default function RoomBrowserPage() {
router.push(`/arcade-rooms/${data.room.id}`)
} catch (err) {
console.error('Failed to create room:', err)
alert('Failed to create room')
showError('Failed to create room', err instanceof Error ? err.message : undefined)
}
}
@@ -90,7 +92,7 @@ export default function RoomBrowserPage() {
if (!response.ok) {
const errorData = await response.json()
alert(errorData.error || 'Failed to join room')
showError('Failed to join room', errorData.error)
return
}
@@ -99,12 +101,15 @@ export default function RoomBrowserPage() {
}
if (room.accessMode === 'approval-only') {
alert('This room requires host approval. Please use the Join Room modal to request access.')
showInfo(
'Approval Required',
'This room requires host approval. Please use the Join Room modal to request access.'
)
return
}
if (room.accessMode === 'restricted') {
alert('This room is invitation-only. Please ask the host for an invitation.')
showInfo('Invitation Only', 'This room is invitation-only. Please ask the host for an invitation.')
return
}
@@ -120,7 +125,7 @@ export default function RoomBrowserPage() {
// Handle specific room membership conflict
if (errorData.code === 'ROOM_MEMBERSHIP_CONFLICT') {
alert(errorData.userMessage || errorData.message)
showError('Already in Another Room', errorData.userMessage || errorData.message)
// Refresh the page to update room list state
await fetchRooms()
return
@@ -140,7 +145,7 @@ export default function RoomBrowserPage() {
router.push(`/arcade-rooms/${room.id}`)
} catch (err) {
console.error('Failed to join room:', err)
alert('Failed to join room')
showError('Failed to join room', err instanceof Error ? err.message : undefined)
}
}

View File

@@ -1,7 +1,6 @@
'use client'
import { useRoomData } from '@/hooks/useRoomData'
import { ModerationNotifications } from '@/components/nav/ModerationNotifications'
import { MemoryPairsGame } from '../matching/components/MemoryPairsGame'
import { RoomMemoryPairsProvider } from '../matching/context/RoomMemoryPairsProvider'
@@ -11,60 +10,57 @@ import { RoomMemoryPairsProvider } from '../matching/context/RoomMemoryPairsProv
*
* Note: We don't redirect to /arcade if no room exists to avoid navigation loops.
* Instead, we show a friendly message with a link back to the Champion Arena.
*
* Note: ModerationNotifications is handled by PageWithNav inside each game component,
* so we don't need to render it here.
*/
export default function RoomPage() {
const { roomData, isLoading, moderationEvent, clearModerationEvent } = useRoomData()
const { roomData, isLoading } = useRoomData()
// Show loading state
if (isLoading) {
return (
<>
<div
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
height: '100vh',
fontSize: '18px',
color: '#666',
}}
>
Loading room...
</div>
<ModerationNotifications moderationEvent={moderationEvent} onClose={clearModerationEvent} />
</>
<div
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
height: '100vh',
fontSize: '18px',
color: '#666',
}}
>
Loading room...
</div>
)
}
// Show error if no room (instead of redirecting)
if (!roomData) {
return (
<>
<div
<div
style={{
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
height: '100vh',
fontSize: '18px',
color: '#666',
gap: '1rem',
}}
>
<div>No active room found</div>
<a
href="/arcade"
style={{
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
height: '100vh',
fontSize: '18px',
color: '#666',
gap: '1rem',
color: '#3b82f6',
textDecoration: 'underline',
}}
>
<div>No active room found</div>
<a
href="/arcade"
style={{
color: '#3b82f6',
textDecoration: 'underline',
}}
>
Go to Champion Arena
</a>
</div>
<ModerationNotifications moderationEvent={moderationEvent} onClose={clearModerationEvent} />
</>
Go to Champion Arena
</a>
</div>
)
}
@@ -72,38 +68,26 @@ export default function RoomPage() {
switch (roomData.gameName) {
case 'matching':
return (
<>
<RoomMemoryPairsProvider>
<MemoryPairsGame />
</RoomMemoryPairsProvider>
<ModerationNotifications
moderationEvent={moderationEvent}
onClose={clearModerationEvent}
/>
</>
<RoomMemoryPairsProvider>
<MemoryPairsGame />
</RoomMemoryPairsProvider>
)
// TODO: Add other games (complement-race, memory-quiz, etc.)
default:
return (
<>
<div
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
height: '100vh',
fontSize: '18px',
color: '#666',
}}
>
Game "{roomData.gameName}" not yet supported
</div>
<ModerationNotifications
moderationEvent={moderationEvent}
onClose={clearModerationEvent}
/>
</>
<div
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
height: '100vh',
fontSize: '18px',
color: '#666',
}}
>
Game "{roomData.gameName}" not yet supported
</div>
)
}
}

View File

@@ -2,6 +2,7 @@
import { useRouter } from 'next/navigation'
import { useCallback, useEffect, useState } from 'react'
import { io } from 'socket.io-client'
import { useGetRoomByCode, useJoinRoom, useRoomData } from '@/hooks/useRoomData'
import { getRoomDisplayWithEmoji } from '@/utils/room-display'
@@ -276,21 +277,17 @@ export default function JoinRoomPage({ params }: { params: { code: string } }) {
return
}
if (room.accessMode === 'restricted') {
setError('This room is invitation-only')
return
}
if (room.accessMode === 'approval-only') {
setShowApprovalPrompt(true)
return
}
// For restricted rooms, try to join - the API will check for invitation
// If user is in a different room, show confirmation
if (roomData) {
setShowConfirmation(true)
} else {
// Otherwise, auto-join (for open rooms)
// Otherwise, auto-join (for open rooms and restricted rooms with invitation)
handleJoin(room.id)
}
})
@@ -351,6 +348,60 @@ export default function JoinRoomPage({ params }: { params: { code: string } }) {
}
}
// Socket listener for approval notifications
useEffect(() => {
if (!approvalRequested || !targetRoomData) return
console.log('[Join Page] Setting up approval listener for room:', targetRoomData.id)
let socket: ReturnType<typeof io> | null = null
// Fetch viewer ID and set up socket
const setupSocket = async () => {
try {
// Get current user's viewer ID
const res = await fetch('/api/viewer')
if (!res.ok) {
console.error('[Join Page] Failed to get viewer ID')
return
}
const { viewerId } = await res.json()
console.log('[Join Page] Got viewer ID:', viewerId)
// Connect socket
socket = io({ path: '/api/socket' })
socket.on('connect', () => {
console.log('[Join Page] Socket connected, joining user channel')
// Join user-specific channel to receive moderation events
socket?.emit('join-user-channel', { userId: viewerId })
})
socket.on('join-request-approved', (data: { roomId: string; requestId: string }) => {
console.log('[Join Page] Request approved via socket!', data)
if (data.roomId === targetRoomData.id) {
console.log('[Join Page] Joining room automatically...')
handleJoin(targetRoomData.id)
}
})
socket.on('connect_error', (error) => {
console.error('[Join Page] Socket connection error:', error)
})
} catch (error) {
console.error('[Join Page] Error setting up socket:', error)
}
}
setupSocket()
return () => {
console.log('[Join Page] Cleaning up approval listener')
socket?.disconnect()
}
}, [approvalRequested, targetRoomData, handleJoin])
// Only show error page for non-password and non-approval errors
if (error && !showPasswordPrompt && !showApprovalPrompt) {
return (

View File

@@ -3,6 +3,7 @@
import { AbacusDisplayProvider } from '@soroban/abacus-react'
import { QueryClientProvider } from '@tanstack/react-query'
import { type ReactNode, useState } from 'react'
import { ToastProvider } from '@/components/common/ToastContext'
import { FullscreenProvider } from '@/contexts/FullscreenContext'
import { GameModeProvider } from '@/contexts/GameModeContext'
import { UserProfileProvider } from '@/contexts/UserProfileContext'
@@ -20,17 +21,19 @@ export function ClientProviders({ children }: ClientProvidersProps) {
return (
<QueryClientProvider client={queryClient}>
<AbacusDisplayProvider>
<AbacusSettingsSync />
<UserProfileProvider>
<GameModeProvider>
<FullscreenProvider>
{children}
<DeploymentInfo />
</FullscreenProvider>
</GameModeProvider>
</UserProfileProvider>
</AbacusDisplayProvider>
<ToastProvider>
<AbacusDisplayProvider>
<AbacusSettingsSync />
<UserProfileProvider>
<GameModeProvider>
<FullscreenProvider>
{children}
<DeploymentInfo />
</FullscreenProvider>
</GameModeProvider>
</UserProfileProvider>
</AbacusDisplayProvider>
</ToastProvider>
</QueryClientProvider>
)
}

View File

@@ -0,0 +1,235 @@
'use client'
import * as Toast from '@radix-ui/react-toast'
import { createContext, useCallback, useContext, useState, type ReactNode } from 'react'
export interface ToastMessage {
id: string
type: 'success' | 'error' | 'info'
title: string
description?: string
duration?: number
}
interface ToastContextValue {
showToast: (toast: Omit<ToastMessage, 'id'>) => void
showSuccess: (title: string, description?: string) => void
showError: (title: string, description?: string) => void
showInfo: (title: string, description?: string) => void
}
const ToastContext = createContext<ToastContextValue | null>(null)
export function useToast() {
const context = useContext(ToastContext)
if (!context) {
throw new Error('useToast must be used within ToastProvider')
}
return context
}
export function ToastProvider({ children }: { children: ReactNode }) {
const [toasts, setToasts] = useState<ToastMessage[]>([])
const showToast = useCallback((toast: Omit<ToastMessage, 'id'>) => {
const id = Math.random().toString(36).substring(7)
setToasts((prev) => [...prev, { ...toast, id }])
}, [])
const showSuccess = useCallback(
(title: string, description?: string) => {
showToast({ type: 'success', title, description, duration: 5000 })
},
[showToast]
)
const showError = useCallback(
(title: string, description?: string) => {
showToast({ type: 'error', title, description, duration: 7000 })
},
[showToast]
)
const showInfo = useCallback(
(title: string, description?: string) => {
showToast({ type: 'info', title, description, duration: 5000 })
},
[showToast]
)
const removeToast = useCallback((id: string) => {
setToasts((prev) => prev.filter((t) => t.id !== id))
}, [])
const getToastStyles = (type: ToastMessage['type']) => {
switch (type) {
case 'success':
return {
background: 'linear-gradient(135deg, rgba(34, 197, 94, 0.97), rgba(22, 163, 74, 0.97))',
border: '2px solid rgba(34, 197, 94, 0.6)',
icon: '✓',
}
case 'error':
return {
background: 'linear-gradient(135deg, rgba(239, 68, 68, 0.97), rgba(220, 38, 38, 0.97))',
border: '2px solid rgba(239, 68, 68, 0.6)',
icon: '⚠',
}
case 'info':
return {
background: 'linear-gradient(135deg, rgba(59, 130, 246, 0.97), rgba(37, 99, 235, 0.97))',
border: '2px solid rgba(59, 130, 246, 0.6)',
icon: '',
}
}
}
return (
<ToastContext.Provider value={{ showToast, showSuccess, showError, showInfo }}>
{children}
<Toast.Provider swipeDirection="right">
{toasts.map((toast) => {
const styles = getToastStyles(toast.type)
return (
<Toast.Root
key={toast.id}
open={true}
onOpenChange={(open) => {
if (!open) {
removeToast(toast.id)
}
}}
duration={toast.duration}
style={{
background: styles.background,
border: styles.border,
borderRadius: '12px',
padding: '16px',
boxShadow: '0 8px 24px rgba(0, 0, 0, 0.4)',
display: 'flex',
gap: '12px',
alignItems: 'flex-start',
minWidth: '300px',
maxWidth: '450px',
transition: 'all 0.2s ease',
}}
>
<div style={{ fontSize: '20px', flexShrink: 0 }}>{styles.icon}</div>
<div style={{ flex: 1 }}>
<Toast.Title
style={{
fontSize: '14px',
fontWeight: 'bold',
color: 'white',
marginBottom: toast.description ? '4px' : 0,
}}
>
{toast.title}
</Toast.Title>
{toast.description && (
<Toast.Description
style={{
fontSize: '13px',
color: 'rgba(255, 255, 255, 0.9)',
}}
>
{toast.description}
</Toast.Description>
)}
</div>
<Toast.Close
style={{
background: 'rgba(255, 255, 255, 0.2)',
border: 'none',
borderRadius: '50%',
width: '24px',
height: '24px',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
cursor: 'pointer',
color: 'white',
fontSize: '16px',
lineHeight: 1,
flexShrink: 0,
}}
>
×
</Toast.Close>
</Toast.Root>
)
})}
<Toast.Viewport
style={{
position: 'fixed',
top: '80px',
right: '20px',
display: 'flex',
flexDirection: 'column',
gap: '10px',
zIndex: 10001,
maxWidth: '100vw',
margin: 0,
listStyle: 'none',
outline: 'none',
}}
/>
<style
dangerouslySetInnerHTML={{
__html: `
@keyframes toastSlideIn {
from {
transform: translateX(calc(100% + 25px));
}
to {
transform: translateX(0);
}
}
@keyframes toastSlideOut {
from {
transform: translateX(0);
}
to {
transform: translateX(calc(100% + 25px));
}
}
@keyframes toastHide {
from {
opacity: 1;
}
to {
opacity: 0;
}
}
[data-radix-toast-viewport] [data-state='open'] {
animation: toastSlideIn 150ms cubic-bezier(0.16, 1, 0.3, 1);
}
[data-radix-toast-viewport] [data-state='closed'] {
animation: toastHide 100ms ease-in, toastSlideOut 200ms cubic-bezier(0.32, 0, 0.67, 0);
}
[data-radix-toast-viewport] [data-swipe='move'] {
transform: translateX(var(--radix-toast-swipe-move-x));
}
[data-radix-toast-viewport] [data-swipe='cancel'] {
transform: translateX(0);
transition: transform 200ms ease-out;
}
[data-radix-toast-viewport] [data-swipe='end'] {
animation: toastSlideOut 100ms ease-out;
}
`,
}}
/>
</Toast.Provider>
</ToastContext.Provider>
)
}

View File

@@ -1,5 +1,6 @@
import React from 'react'
import { useRouter } from 'next/navigation'
import { useToast } from '@/components/common/ToastContext'
import { InvitePlayersTab } from './InvitePlayersTab'
import { PlayOnlineTab } from './PlayOnlineTab'
import { addToRecentRooms } from './RecentRoomsList'
@@ -41,6 +42,7 @@ export function AddPlayerButton({
}: AddPlayerButtonProps) {
const popoverRef = React.useRef<HTMLDivElement>(null)
const router = useRouter()
const { showError } = useToast()
// Use lifted state if provided, otherwise fallback to internal state
const [internalShowPopover, setInternalShowPopover] = React.useState(false)
@@ -70,12 +72,20 @@ export function AddPlayerButton({
},
{
onSuccess: (data) => {
// Popover stays open, switch to invite tab to share room code
setActiveTab('invite')
// Add to recent rooms
addToRecentRooms({
code: data.code,
name: data.name,
gameName: data.gameName,
})
// Close popover
setShowPopover(false)
// Navigate to the room page (singular - fetches current room)
router.push('/arcade/room')
},
onError: (error) => {
console.error('Failed to create room:', error)
alert(`Failed to create room: ${error.message}`)
showError('Failed to create room', error.message)
},
}
)
@@ -102,6 +112,8 @@ export function AddPlayerButton({
}
// Close popover
setShowPopover(false)
// Navigate to the room page (singular - fetches current room)
router.push('/arcade/room')
},
}
)

View File

@@ -1,7 +1,8 @@
import { useState } from 'react'
import { useEffect, useState } from 'react'
import { io } from 'socket.io-client'
import { Modal } from '@/components/common/Modal'
import { useRoomData } from '@/hooks/useRoomData'
import type { schema } from '@/db'
import { useRoomData } from '@/hooks/useRoomData'
export interface JoinRoomModalProps {
/**
@@ -32,6 +33,7 @@ export function JoinRoomModal({ isOpen, onClose, onSuccess }: JoinRoomModalProps
const [roomInfo, setRoomInfo] = useState<schema.ArcadeRoom | null>(null)
const [needsPassword, setNeedsPassword] = useState(false)
const [needsApproval, setNeedsApproval] = useState(false)
const [approvalRequested, setApprovalRequested] = useState(false)
const handleClose = () => {
setCode('')
@@ -41,6 +43,7 @@ export function JoinRoomModal({ isOpen, onClose, onSuccess }: JoinRoomModalProps
setRoomInfo(null)
setNeedsPassword(false)
setNeedsApproval(false)
setApprovalRequested(false)
onClose()
}
@@ -74,18 +77,14 @@ export function JoinRoomModal({ isOpen, onClose, onSuccess }: JoinRoomModalProps
return
}
if (room.accessMode === 'restricted') {
setError('This room is invitation-only. Please ask the host for an invitation.')
setIsLoading(false)
return
}
if (room.accessMode === 'approval-only') {
setNeedsApproval(true)
setIsLoading(false)
return
}
// For restricted rooms, try to join - the API will check for invitation
if (room.accessMode === 'password') {
// Check if password is provided
if (!needsPassword) {
@@ -118,6 +117,8 @@ export function JoinRoomModal({ isOpen, onClose, onSuccess }: JoinRoomModalProps
if (!roomInfo) return
setIsLoading(true)
setError('')
try {
const res = await fetch(`/api/arcade/rooms/${roomInfo.id}/join-requests`, {
method: 'POST',
@@ -129,16 +130,76 @@ export function JoinRoomModal({ isOpen, onClose, onSuccess }: JoinRoomModalProps
throw new Error(errorData.error || 'Failed to request access')
}
// Success!
alert('Access request sent! The host will review your request.')
handleClose()
// Success! Show waiting state
setApprovalRequested(true)
setIsLoading(false)
} catch (err) {
setError(err instanceof Error ? err.message : 'Failed to request access')
} finally {
setIsLoading(false)
}
}
// Socket listener for approval notifications
useEffect(() => {
if (!approvalRequested || !roomInfo) return
console.log('[JoinRoomModal] Setting up approval listener for room:', roomInfo.id)
let socket: ReturnType<typeof io> | null = null
// Fetch viewer ID and set up socket
const setupSocket = async () => {
try {
// Get current user's viewer ID
const res = await fetch('/api/viewer')
if (!res.ok) {
console.error('[JoinRoomModal] Failed to get viewer ID')
return
}
const { viewerId } = await res.json()
console.log('[JoinRoomModal] Got viewer ID:', viewerId)
// Connect socket
socket = io({ path: '/api/socket' })
socket.on('connect', () => {
console.log('[JoinRoomModal] Socket connected, joining user channel')
// Join user-specific channel to receive moderation events
socket?.emit('join-user-channel', { userId: viewerId })
})
socket.on('join-request-approved', async (data: { roomId: string; requestId: string }) => {
console.log('[JoinRoomModal] Request approved via socket!', data)
if (data.roomId === roomInfo.id) {
console.log('[JoinRoomModal] Joining room automatically...')
try {
await joinRoom(roomInfo.id)
handleClose()
onSuccess?.()
} catch (err) {
setError(err instanceof Error ? err.message : 'Failed to join room')
setIsLoading(false)
}
}
})
socket.on('connect_error', (error) => {
console.error('[JoinRoomModal] Socket connection error:', error)
})
} catch (error) {
console.error('[JoinRoomModal] Error setting up socket:', error)
}
}
setupSocket()
return () => {
console.log('[JoinRoomModal] Cleaning up approval listener')
socket?.disconnect()
}
}, [approvalRequested, roomInfo, joinRoom, handleClose, onSuccess])
return (
<Modal isOpen={isOpen} onClose={handleClose}>
<div
@@ -165,7 +226,9 @@ export function JoinRoomModal({ isOpen, onClose, onSuccess }: JoinRoomModalProps
}}
>
{needsApproval
? 'This room requires host approval. Send a request to join?'
? approvalRequested
? 'Your request has been sent to the room moderator.'
: 'This room requires host approval. Send a request to join?'
: needsPassword
? 'This room is password protected'
: 'Enter the 6-character room code'}
@@ -174,110 +237,192 @@ export function JoinRoomModal({ isOpen, onClose, onSuccess }: JoinRoomModalProps
{needsApproval ? (
// Approval request UI
<div>
<div
style={{
padding: '16px',
background: 'rgba(59, 130, 246, 0.1)',
border: '1px solid rgba(59, 130, 246, 0.3)',
borderRadius: '8px',
marginBottom: '20px',
}}
>
<p
style={{
fontSize: '14px',
color: 'rgba(209, 213, 219, 1)',
marginBottom: '8px',
}}
>
<strong>{roomInfo?.name}</strong>
</p>
<p style={{ fontSize: '13px', color: 'rgba(156, 163, 175, 1)' }}>
Code: {roomInfo?.code}
</p>
</div>
{approvalRequested ? (
// Waiting for approval state
<>
<div style={{ textAlign: 'center', marginBottom: '20px' }}>
<div style={{ fontSize: '48px', marginBottom: '16px' }}></div>
<h3
style={{
fontSize: '18px',
fontWeight: 'bold',
marginBottom: '8px',
color: 'rgba(96, 165, 250, 1)',
}}
>
Waiting for Approval
</h3>
</div>
{error && (
<p
style={{
fontSize: '13px',
color: 'rgba(248, 113, 113, 1)',
marginBottom: '16px',
textAlign: 'center',
}}
>
{error}
</p>
)}
<div
style={{
padding: '16px',
background: 'rgba(59, 130, 246, 0.1)',
border: '1px solid rgba(59, 130, 246, 0.3)',
borderRadius: '8px',
marginBottom: '20px',
}}
>
<p
style={{
fontSize: '14px',
color: 'rgba(209, 213, 219, 1)',
marginBottom: '8px',
}}
>
<strong>{roomInfo?.name}</strong>
</p>
<p style={{ fontSize: '13px', color: 'rgba(156, 163, 175, 1)' }}>
Code: {roomInfo?.code}
</p>
</div>
<div style={{ display: 'flex', gap: '12px' }}>
<button
type="button"
onClick={handleClose}
disabled={isLoading}
style={{
flex: 1,
padding: '12px',
background: 'rgba(75, 85, 99, 0.3)',
color: 'rgba(209, 213, 219, 1)',
border: '2px solid rgba(75, 85, 99, 0.5)',
borderRadius: '10px',
fontSize: '15px',
fontWeight: '600',
cursor: isLoading ? 'not-allowed' : 'pointer',
opacity: isLoading ? 0.5 : 1,
transition: 'all 0.2s ease',
}}
onMouseEnter={(e) => {
if (!isLoading) {
<p
style={{
fontSize: '13px',
color: 'rgba(156, 163, 175, 1)',
textAlign: 'center',
marginBottom: '20px',
}}
>
You'll be able to join once the host approves your request. You can close this
dialog and check back later.
</p>
<button
type="button"
onClick={handleClose}
style={{
width: '100%',
padding: '12px',
background: 'rgba(75, 85, 99, 0.3)',
color: 'rgba(209, 213, 219, 1)',
border: '2px solid rgba(75, 85, 99, 0.5)',
borderRadius: '10px',
fontSize: '15px',
fontWeight: '600',
cursor: 'pointer',
transition: 'all 0.2s ease',
}}
onMouseEnter={(e) => {
e.currentTarget.style.background = 'rgba(75, 85, 99, 0.4)'
}
}}
onMouseLeave={(e) => {
if (!isLoading) {
}}
onMouseLeave={(e) => {
e.currentTarget.style.background = 'rgba(75, 85, 99, 0.3)'
}
}}
>
Cancel
</button>
<button
type="button"
onClick={handleRequestAccess}
disabled={isLoading}
style={{
flex: 1,
padding: '12px',
background: isLoading
? 'rgba(75, 85, 99, 0.3)'
: 'linear-gradient(135deg, rgba(59, 130, 246, 0.8), rgba(37, 99, 235, 0.8))',
color: isLoading ? 'rgba(156, 163, 175, 1)' : 'rgba(255, 255, 255, 1)',
border: isLoading
? '2px solid rgba(75, 85, 99, 0.5)'
: '2px solid rgba(59, 130, 246, 0.6)',
borderRadius: '10px',
fontSize: '15px',
fontWeight: '600',
cursor: isLoading ? 'not-allowed' : 'pointer',
opacity: isLoading ? 0.5 : 1,
transition: 'all 0.2s ease',
}}
onMouseEnter={(e) => {
if (!isLoading) {
e.currentTarget.style.background =
'linear-gradient(135deg, rgba(59, 130, 246, 0.9), rgba(37, 99, 235, 0.9))'
}
}}
onMouseLeave={(e) => {
if (!isLoading) {
e.currentTarget.style.background =
'linear-gradient(135deg, rgba(59, 130, 246, 0.8), rgba(37, 99, 235, 0.8))'
}
}}
>
{isLoading ? 'Sending...' : 'Send Request'}
</button>
</div>
}}
>
Close
</button>
</>
) : (
// Initial request prompt
<>
<div
style={{
padding: '16px',
background: 'rgba(59, 130, 246, 0.1)',
border: '1px solid rgba(59, 130, 246, 0.3)',
borderRadius: '8px',
marginBottom: '20px',
}}
>
<p
style={{
fontSize: '14px',
color: 'rgba(209, 213, 219, 1)',
marginBottom: '8px',
}}
>
<strong>{roomInfo?.name}</strong>
</p>
<p style={{ fontSize: '13px', color: 'rgba(156, 163, 175, 1)' }}>
Code: {roomInfo?.code}
</p>
</div>
{error && (
<p
style={{
fontSize: '13px',
color: 'rgba(248, 113, 113, 1)',
marginBottom: '16px',
textAlign: 'center',
}}
>
{error}
</p>
)}
<div style={{ display: 'flex', gap: '12px' }}>
<button
type="button"
onClick={handleClose}
disabled={isLoading}
style={{
flex: 1,
padding: '12px',
background: 'rgba(75, 85, 99, 0.3)',
color: 'rgba(209, 213, 219, 1)',
border: '2px solid rgba(75, 85, 99, 0.5)',
borderRadius: '10px',
fontSize: '15px',
fontWeight: '600',
cursor: isLoading ? 'not-allowed' : 'pointer',
opacity: isLoading ? 0.5 : 1,
transition: 'all 0.2s ease',
}}
onMouseEnter={(e) => {
if (!isLoading) {
e.currentTarget.style.background = 'rgba(75, 85, 99, 0.4)'
}
}}
onMouseLeave={(e) => {
if (!isLoading) {
e.currentTarget.style.background = 'rgba(75, 85, 99, 0.3)'
}
}}
>
Cancel
</button>
<button
type="button"
onClick={handleRequestAccess}
disabled={isLoading}
style={{
flex: 1,
padding: '12px',
background: isLoading
? 'rgba(75, 85, 99, 0.3)'
: 'linear-gradient(135deg, rgba(59, 130, 246, 0.8), rgba(37, 99, 235, 0.8))',
color: isLoading ? 'rgba(156, 163, 175, 1)' : 'rgba(255, 255, 255, 1)',
border: isLoading
? '2px solid rgba(75, 85, 99, 0.5)'
: '2px solid rgba(59, 130, 246, 0.6)',
borderRadius: '10px',
fontSize: '15px',
fontWeight: '600',
cursor: isLoading ? 'not-allowed' : 'pointer',
opacity: isLoading ? 0.5 : 1,
transition: 'all 0.2s ease',
}}
onMouseEnter={(e) => {
if (!isLoading) {
e.currentTarget.style.background =
'linear-gradient(135deg, rgba(59, 130, 246, 0.9), rgba(37, 99, 235, 0.9))'
}
}}
onMouseLeave={(e) => {
if (!isLoading) {
e.currentTarget.style.background =
'linear-gradient(135deg, rgba(59, 130, 246, 0.8), rgba(37, 99, 235, 0.8))'
}
}}
>
{isLoading ? 'Sending...' : 'Send Request'}
</button>
</div>
</>
)}
</div>
) : (
// Standard join form
@@ -323,7 +468,6 @@ export function JoinRoomModal({ isOpen, onClose, onSuccess }: JoinRoomModalProps
}}
placeholder="Enter password"
disabled={isLoading}
autoFocus
style={{
width: '100%',
padding: '14px',

View File

@@ -1,7 +1,9 @@
import { useEffect, useState } from 'react'
import { useRouter } from 'next/navigation'
import * as Toast from '@radix-ui/react-toast'
import { useQueryClient } from '@tanstack/react-query'
import { useRouter } from 'next/navigation'
import { useEffect, useState } from 'react'
import { Modal } from '@/components/common/Modal'
import { useToast } from '@/components/common/ToastContext'
import type { ModerationEvent } from '@/hooks/useRoomData'
import { useJoinRoom } from '@/hooks/useRoomData'
@@ -25,8 +27,13 @@ export function ModerationNotifications({
onClose,
}: ModerationNotificationsProps) {
const router = useRouter()
const queryClient = useQueryClient()
const { showError } = useToast()
const [showToast, setShowToast] = useState(false)
const [showJoinRequestToast, setShowJoinRequestToast] = useState(false)
const [isAcceptingInvitation, setIsAcceptingInvitation] = useState(false)
const [isProcessingRequest, setIsProcessingRequest] = useState(false)
const [requestError, setRequestError] = useState<string | null>(null)
const { mutateAsync: joinRoom } = useJoinRoom()
// Handle report toast (for hosts)
@@ -42,8 +49,94 @@ export function ModerationNotifications({
}
}, [moderationEvent, onClose])
// Handle join request toast (for hosts)
useEffect(() => {
if (moderationEvent?.type === 'join-request') {
setShowJoinRequestToast(true)
setRequestError(null) // Clear any previous errors
} else {
// Reset toast state when event is cleared or changes type
setShowJoinRequestToast(false)
setRequestError(null)
}
}, [moderationEvent])
// Handle approve join request
const handleApprove = async () => {
if (!moderationEvent?.data.requestId || !moderationEvent?.data.roomId) return
setIsProcessingRequest(true)
setRequestError(null) // Clear any previous errors
try {
const response = await fetch(
`/api/arcade/rooms/${moderationEvent.data.roomId}/join-requests/${moderationEvent.data.requestId}/approve`,
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
}
)
if (!response.ok) {
const errorData = await response.json().catch(() => ({}))
throw new Error(errorData.error || 'Failed to approve join request')
}
// Close toast and event on success
setShowJoinRequestToast(false)
onClose()
// Invalidate join requests query to refresh the list
queryClient.invalidateQueries({ queryKey: ['join-requests'] })
} catch (error) {
console.error('Failed to approve join request:', error)
// Keep toast visible and show error message
setRequestError(error instanceof Error ? error.message : 'Failed to approve request')
} finally {
setIsProcessingRequest(false)
}
}
// Handle deny join request
const handleDeny = async () => {
if (!moderationEvent?.data.requestId || !moderationEvent?.data.roomId) return
setIsProcessingRequest(true)
setRequestError(null) // Clear any previous errors
try {
const response = await fetch(
`/api/arcade/rooms/${moderationEvent.data.roomId}/join-requests/${moderationEvent.data.requestId}/deny`,
{
method: 'POST',
headers: { 'Content-Type': 'application/json' },
}
)
if (!response.ok) {
const errorData = await response.json().catch(() => ({}))
throw new Error(errorData.error || 'Failed to deny join request')
}
// Close toast and event on success
setShowJoinRequestToast(false)
onClose()
// Invalidate join requests query to refresh the list
queryClient.invalidateQueries({ queryKey: ['join-requests'] })
} catch (error) {
console.error('Failed to deny join request:', error)
// Keep toast visible and show error message
setRequestError(error instanceof Error ? error.message : 'Failed to deny request')
} finally {
setIsProcessingRequest(false)
}
}
// Kicked modal
if (moderationEvent?.type === 'kicked') {
const isRetired = moderationEvent.data.reason?.includes('retired')
return (
<Modal isOpen={true} onClose={() => {}}>
<div
@@ -54,7 +147,7 @@ export function ModerationNotifications({
minWidth: '400px',
}}
>
<div style={{ fontSize: '48px', marginBottom: '16px' }}></div>
<div style={{ fontSize: '48px', marginBottom: '16px' }}>{isRetired ? '🏁' : '⚠️'}</div>
<h2
style={{
fontSize: '24px',
@@ -63,7 +156,7 @@ export function ModerationNotifications({
color: 'rgba(253, 186, 116, 1)',
}}
>
Kicked from Room
{isRetired ? 'Room Retired' : 'Kicked from Room'}
</h2>
<p
style={{
@@ -72,10 +165,16 @@ export function ModerationNotifications({
marginBottom: '8px',
}}
>
You were kicked from the room by{' '}
<strong style={{ color: 'rgba(253, 186, 116, 1)' }}>
{moderationEvent.data.kickedBy}
</strong>
{isRetired ? (
<>The room owner has retired this room and access has been closed</>
) : (
<>
You were kicked from the room by{' '}
<strong style={{ color: 'rgba(253, 186, 116, 1)' }}>
{moderationEvent.data.kickedBy}
</strong>
</>
)}
</p>
<p
style={{
@@ -84,7 +183,9 @@ export function ModerationNotifications({
marginBottom: '24px',
}}
>
You can rejoin if the host sends you a new invite
{isRetired
? 'Only the room owner can access retired rooms'
: 'You can rejoin if the host sends you a new invite'}
</p>
<button
@@ -391,6 +492,255 @@ export function ModerationNotifications({
)
}
// Join request toast (for hosts)
if (moderationEvent?.type === 'join-request') {
return (
<Toast.Provider swipeDirection="right" duration={Infinity}>
<Toast.Root
open={showJoinRequestToast}
onOpenChange={(open) => {
if (!open) {
setShowJoinRequestToast(false)
onClose()
}
}}
style={{
background:
'linear-gradient(135deg, rgba(59, 130, 246, 0.97), rgba(37, 99, 235, 0.97))',
border: '2px solid rgba(59, 130, 246, 0.6)',
borderRadius: '12px',
padding: '16px',
boxShadow: '0 8px 24px rgba(0, 0, 0, 0.4)',
display: 'flex',
gap: '12px',
alignItems: 'flex-start',
minWidth: '350px',
maxWidth: '450px',
transition: 'all 0.2s ease',
}}
>
<div style={{ fontSize: '24px', flexShrink: 0 }}></div>
<div style={{ flex: 1 }}>
<Toast.Title
style={{
fontSize: '15px',
fontWeight: 'bold',
color: 'white',
marginBottom: '4px',
}}
>
Join Request
</Toast.Title>
<Toast.Description
style={{
fontSize: '13px',
color: 'rgba(255, 255, 255, 0.9)',
marginBottom: '12px',
}}
>
<strong>{moderationEvent.data.requesterName}</strong> wants to join your room
</Toast.Description>
{/* Error message */}
{requestError && (
<div
style={{
padding: '8px 10px',
background: 'rgba(239, 68, 68, 0.2)',
border: '1px solid rgba(239, 68, 68, 0.4)',
borderRadius: '6px',
marginBottom: '12px',
}}
>
<div
style={{
fontSize: '12px',
color: 'rgba(254, 202, 202, 1)',
fontWeight: '600',
marginBottom: '2px',
}}
>
Error
</div>
<div
style={{
fontSize: '11px',
color: 'rgba(255, 255, 255, 0.9)',
}}
>
{requestError}
</div>
</div>
)}
{/* Action buttons */}
<div style={{ display: 'flex', gap: '8px' }}>
<button
type="button"
disabled={isProcessingRequest}
onClick={(e) => {
e.stopPropagation()
handleDeny()
}}
style={{
flex: 1,
padding: '8px 12px',
background: isProcessingRequest
? 'rgba(75, 85, 99, 0.3)'
: 'rgba(255, 255, 255, 0.2)',
color: 'white',
border: '1px solid rgba(255, 255, 255, 0.3)',
borderRadius: '8px',
fontSize: '13px',
fontWeight: '600',
cursor: isProcessingRequest ? 'not-allowed' : 'pointer',
transition: 'all 0.2s ease',
opacity: isProcessingRequest ? 0.5 : 1,
}}
onMouseEnter={(e) => {
if (!isProcessingRequest) {
e.currentTarget.style.background = 'rgba(255, 255, 255, 0.25)'
}
}}
onMouseLeave={(e) => {
if (!isProcessingRequest) {
e.currentTarget.style.background = 'rgba(255, 255, 255, 0.2)'
}
}}
>
Deny
</button>
<button
type="button"
disabled={isProcessingRequest}
onClick={(e) => {
e.stopPropagation()
handleApprove()
}}
style={{
flex: 1,
padding: '8px 12px',
background: isProcessingRequest
? 'rgba(75, 85, 99, 0.3)'
: 'rgba(34, 197, 94, 0.9)',
color: 'white',
border: '1px solid rgba(34, 197, 94, 0.8)',
borderRadius: '8px',
fontSize: '13px',
fontWeight: '600',
cursor: isProcessingRequest ? 'not-allowed' : 'pointer',
transition: 'all 0.2s ease',
opacity: isProcessingRequest ? 0.5 : 1,
}}
onMouseEnter={(e) => {
if (!isProcessingRequest) {
e.currentTarget.style.background = 'rgba(34, 197, 94, 1)'
}
}}
onMouseLeave={(e) => {
if (!isProcessingRequest) {
e.currentTarget.style.background = 'rgba(34, 197, 94, 0.9)'
}
}}
>
{isProcessingRequest ? 'Processing...' : 'Approve'}
</button>
</div>
</div>
<Toast.Close
style={{
background: 'rgba(255, 255, 255, 0.2)',
border: 'none',
borderRadius: '50%',
width: '24px',
height: '24px',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
cursor: 'pointer',
color: 'white',
fontSize: '16px',
lineHeight: 1,
flexShrink: 0,
}}
>
×
</Toast.Close>
</Toast.Root>
<Toast.Viewport
style={{
position: 'fixed',
top: '80px',
right: '20px',
display: 'flex',
flexDirection: 'column',
gap: '10px',
zIndex: 10001,
maxWidth: '100vw',
margin: 0,
listStyle: 'none',
outline: 'none',
}}
/>
<style
dangerouslySetInnerHTML={{
__html: `
@keyframes slideIn {
from {
transform: translateX(calc(100% + 25px));
}
to {
transform: translateX(0);
}
}
@keyframes slideOut {
from {
transform: translateX(0);
}
to {
transform: translateX(calc(100% + 25px));
}
}
@keyframes hide {
from {
opacity: 1;
}
to {
opacity: 0;
}
}
[data-state='open'] {
animation: slideIn 150ms cubic-bezier(0.16, 1, 0.3, 1);
}
[data-state='closed'] {
animation: hide 100ms ease-in, slideOut 200ms cubic-bezier(0.32, 0, 0.67, 0);
}
[data-swipe='move'] {
transform: translateX(var(--radix-toast-swipe-move-x));
}
[data-swipe='cancel'] {
transform: translateX(0);
transition: transform 200ms ease-out;
}
[data-swipe='end'] {
animation: slideOut 100ms ease-out;
}
`,
}}
/>
</Toast.Provider>
)
}
// Invitation modal
if (moderationEvent?.type === 'invitation') {
const invitationType = moderationEvent.data.invitationType
@@ -486,7 +836,7 @@ export function ModerationNotifications({
router.push('/arcade/room')
} catch (error) {
console.error('Failed to join room:', error)
alert(error instanceof Error ? error.message : 'Failed to join room')
showError('Failed to join room', error instanceof Error ? error.message : undefined)
setIsAcceptingInvitation(false)
}
}}

View File

@@ -88,10 +88,16 @@ export function ModerationPanel({
// Settings state
const [accessMode, setAccessMode] = useState<string>('open')
const [originalAccessMode, setOriginalAccessMode] = useState<string>('open')
const [roomPassword, setRoomPassword] = useState('')
const [showPasswordInput, setShowPasswordInput] = useState(false)
const [selectedNewOwner, setSelectedNewOwner] = useState<string>('')
const [joinRequests, setJoinRequests] = useState<any[]>([])
const [passwordCopied, setPasswordCopied] = useState(false)
// Inline feedback state
const [successMessage, setSuccessMessage] = useState<string>('')
const [errorMessage, setErrorMessage] = useState<string>('')
// Ban modal state
const [showBanModal, setShowBanModal] = useState(false)
@@ -180,8 +186,9 @@ export function ModerationPanel({
}
// Success - member will be removed via socket update
showSuccess('Player kicked from room')
} catch (err) {
alert(err instanceof Error ? err.message : 'Failed to kick player')
showError(err instanceof Error ? err.message : 'Failed to kick player')
} finally {
setActionLoading(null)
}
@@ -218,8 +225,10 @@ export function ModerationPanel({
const data = await bansRes.json()
setBans(data.bans || [])
}
showSuccess('Player banned from room')
} catch (err) {
alert(err instanceof Error ? err.message : 'Failed to ban player')
showError(err instanceof Error ? err.message : 'Failed to ban player')
} finally {
setActionLoading(null)
setBanTargetUserId(null)
@@ -255,8 +264,10 @@ export function ModerationPanel({
const data = await historyRes.json()
setHistoricalMembers(data.historicalMembers || [])
}
showSuccess('Player unbanned')
} catch (err) {
alert(err instanceof Error ? err.message : 'Failed to unban player')
showError(err instanceof Error ? err.message : 'Failed to unban player')
} finally {
setActionLoading(null)
}
@@ -292,9 +303,9 @@ export function ModerationPanel({
setHistoricalMembers(data.historicalMembers || [])
}
alert(`${userName} has been unbanned and invited back to the room!`)
showSuccess(`${userName} has been unbanned and invited back to the room`)
} catch (err) {
alert(err instanceof Error ? err.message : 'Failed to unban player')
showError(err instanceof Error ? err.message : 'Failed to unban player')
} finally {
setActionLoading(null)
}
@@ -322,9 +333,9 @@ export function ModerationPanel({
setHistoricalMembers(data.historicalMembers || [])
}
alert(`Invitation sent to ${userName}!`)
showSuccess(`Invitation sent to ${userName}`)
} catch (err) {
alert(err instanceof Error ? err.message : 'Failed to send invitation')
showError(err instanceof Error ? err.message : 'Failed to send invitation')
} finally {
setActionLoading(null)
}
@@ -336,11 +347,19 @@ export function ModerationPanel({
const loadSettings = async () => {
try {
// Fetch current room data to get access mode
// Fetch current room data to get access mode and password
const roomRes = await fetch(`/api/arcade/rooms/${roomId}`)
if (roomRes.ok) {
const data = await roomRes.json()
setAccessMode(data.room?.accessMode || 'open')
const currentAccessMode = data.room?.accessMode || 'open'
setAccessMode(currentAccessMode)
setOriginalAccessMode(currentAccessMode)
// Set password field if room has a password and user is the creator
if (currentAccessMode === 'password' && data.room?.displayPassword) {
setRoomPassword(data.room.displayPassword)
setShowPasswordInput(true)
}
}
// Fetch join requests if any
@@ -377,11 +396,12 @@ export function ModerationPanel({
throw new Error(errorData.error || 'Failed to update settings')
}
alert('Room settings updated successfully!')
showSuccess('Room settings updated successfully')
setOriginalAccessMode(accessMode) // Update original to current
setShowPasswordInput(false)
setRoomPassword('')
} catch (err) {
alert(err instanceof Error ? err.message : 'Failed to update settings')
showError(err instanceof Error ? err.message : 'Failed to update settings')
} finally {
setActionLoading(null)
}
@@ -409,10 +429,10 @@ export function ModerationPanel({
throw new Error(errorData.error || 'Failed to transfer ownership')
}
alert(`Ownership transferred to ${newOwner.displayName}!`)
onClose() // Close panel since user is no longer host
showSuccess(`Ownership transferred to ${newOwner.displayName}`)
setTimeout(() => onClose(), 2000) // Close panel after showing message
} catch (err) {
alert(err instanceof Error ? err.message : 'Failed to transfer ownership')
showError(err instanceof Error ? err.message : 'Failed to transfer ownership')
} finally {
setActionLoading(null)
}
@@ -437,9 +457,9 @@ export function ModerationPanel({
setJoinRequests(data.requests || [])
}
alert('Join request approved!')
showSuccess('Join request approved')
} catch (err) {
alert(err instanceof Error ? err.message : 'Failed to approve request')
showError(err instanceof Error ? err.message : 'Failed to approve request')
} finally {
setActionLoading(null)
}
@@ -463,16 +483,47 @@ export function ModerationPanel({
const data = await requestsRes.json()
setJoinRequests(data.requests || [])
}
showSuccess('Join request denied')
} catch (err) {
alert(err instanceof Error ? err.message : 'Failed to deny request')
showError(err instanceof Error ? err.message : 'Failed to deny request')
} finally {
setActionLoading(null)
}
}
const handleCopyPassword = async () => {
if (!roomPassword) return
try {
await navigator.clipboard.writeText(roomPassword)
setPasswordCopied(true)
setTimeout(() => setPasswordCopied(false), 2000)
} catch (err) {
console.error('Failed to copy password:', err)
showError('Failed to copy password to clipboard')
}
}
// Utility functions for showing feedback
const showSuccess = (message: string) => {
setSuccessMessage(message)
setErrorMessage('')
setTimeout(() => setSuccessMessage(''), 5000)
}
const showError = (message: string) => {
setErrorMessage(message)
setSuccessMessage('')
setTimeout(() => setErrorMessage(''), 5000)
}
const pendingReports = reports.filter((r) => r.status === 'pending')
const otherMembers = members.filter((m) => m.userId !== currentUserId)
// Check if there are unsaved changes in settings
const hasUnsavedAccessModeChanges = accessMode !== originalAccessMode
// Group reports by reported user ID
const reportsByUser = pendingReports.reduce(
(acc, report) => {
@@ -513,6 +564,69 @@ export function ModerationPanel({
Manage members, reports, and bans
</p>
{/* Success/Error Messages */}
{(successMessage || errorMessage) && (
<div
style={{
padding: '12px 16px',
background: successMessage ? 'rgba(34, 197, 94, 0.1)' : 'rgba(239, 68, 68, 0.1)',
border: successMessage
? '1px solid rgba(34, 197, 94, 0.4)'
: '1px solid rgba(239, 68, 68, 0.4)',
borderRadius: '8px',
marginBottom: '16px',
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
animation: 'fadeIn 0.2s ease',
}}
>
<div
style={{
display: 'flex',
alignItems: 'center',
gap: '8px',
flex: 1,
}}
>
<span style={{ fontSize: '16px' }}>{successMessage ? '✓' : '⚠'}</span>
<span
style={{
fontSize: '14px',
fontWeight: '600',
color: successMessage ? 'rgba(34, 197, 94, 1)' : 'rgba(239, 68, 68, 1)',
}}
>
{successMessage || errorMessage}
</span>
</div>
<button
type="button"
onClick={() => {
setSuccessMessage('')
setErrorMessage('')
}}
style={{
background: 'none',
border: 'none',
color: successMessage ? 'rgba(34, 197, 94, 0.8)' : 'rgba(239, 68, 68, 0.8)',
fontSize: '18px',
cursor: 'pointer',
padding: '0 4px',
lineHeight: 1,
}}
onMouseEnter={(e) => {
e.currentTarget.style.opacity = '1'
}}
onMouseLeave={(e) => {
e.currentTarget.style.opacity = '0.8'
}}
>
</button>
</div>
)}
{/* Tabs */}
<div
style={{
@@ -1333,77 +1447,203 @@ export function ModerationPanel({
borderRadius: '8px',
}}
>
<select
value={accessMode}
onChange={(e) => {
setAccessMode(e.target.value)
setShowPasswordInput(e.target.value === 'password')
}}
{/* Access mode button grid */}
<div
style={{
width: '100%',
padding: '10px',
background: 'rgba(255, 255, 255, 0.05)',
border: '1px solid rgba(75, 85, 99, 0.5)',
borderRadius: '6px',
color: 'rgba(209, 213, 219, 1)',
fontSize: '14px',
display: 'grid',
gridTemplateColumns: '1fr 1fr',
gap: '8px',
marginBottom: '12px',
cursor: 'pointer',
}}
>
<option value="open">🌐 Open - Anyone can join</option>
<option value="password">🔑 Password Protected</option>
<option value="approval-only"> Approval Required</option>
<option value="restricted">🚫 Restricted - Invitation only</option>
<option value="locked">🔒 Locked - No new members</option>
<option value="retired">🏁 Retired - Room closed</option>
</select>
{[
{ value: 'open', emoji: '🌐', label: 'Open', desc: 'Anyone' },
{ value: 'password', emoji: '🔑', label: 'Password', desc: 'With key' },
{ value: 'approval-only', emoji: '✋', label: 'Approval', desc: 'Request' },
{
value: 'restricted',
emoji: '🚫',
label: 'Restricted',
desc: 'Invite only',
},
{ value: 'locked', emoji: '🔒', label: 'Locked', desc: 'No new members' },
{ value: 'retired', emoji: '🏁', label: 'Retired', desc: 'Closed' },
].map((mode) => (
<button
key={mode.value}
type="button"
disabled={actionLoading === 'update-settings'}
onClick={() => {
setAccessMode(mode.value)
setShowPasswordInput(mode.value === 'password')
}}
style={{
padding: '10px 12px',
background:
accessMode === mode.value
? 'rgba(253, 186, 116, 0.15)'
: 'rgba(255, 255, 255, 0.05)',
border:
accessMode === mode.value
? '2px solid rgba(253, 186, 116, 0.6)'
: '2px solid rgba(75, 85, 99, 0.5)',
borderRadius: '8px',
color:
accessMode === mode.value
? 'rgba(253, 186, 116, 1)'
: 'rgba(209, 213, 219, 0.8)',
fontSize: '13px',
fontWeight: '500',
cursor: actionLoading === 'update-settings' ? 'not-allowed' : 'pointer',
opacity: actionLoading === 'update-settings' ? 0.5 : 1,
transition: 'all 0.2s ease',
display: 'flex',
alignItems: 'center',
gap: '8px',
}}
onMouseEnter={(e) => {
if (actionLoading !== 'update-settings' && accessMode !== mode.value) {
e.currentTarget.style.background = 'rgba(255, 255, 255, 0.08)'
e.currentTarget.style.borderColor = 'rgba(253, 186, 116, 0.4)'
}
}}
onMouseLeave={(e) => {
if (accessMode !== mode.value) {
e.currentTarget.style.background = 'rgba(255, 255, 255, 0.05)'
e.currentTarget.style.borderColor = 'rgba(75, 85, 99, 0.5)'
}
}}
>
<span style={{ fontSize: '18px' }}>{mode.emoji}</span>
<div style={{ textAlign: 'left', flex: 1, lineHeight: '1.2' }}>
<div style={{ fontSize: '13px', fontWeight: '600' }}>{mode.label}</div>
<div style={{ fontSize: '11px', opacity: 0.7 }}>{mode.desc}</div>
</div>
</button>
))}
</div>
{/* Password input (conditional) */}
{(accessMode === 'password' || showPasswordInput) && (
<input
type="text"
value={roomPassword}
onChange={(e) => setRoomPassword(e.target.value)}
placeholder="Enter room password"
<div style={{ marginBottom: '12px' }}>
<label
style={{
display: 'block',
fontSize: '12px',
fontWeight: '600',
color: 'rgba(209, 213, 219, 0.8)',
marginBottom: '6px',
}}
>
Room Password
</label>
<div style={{ display: 'flex', gap: '8px' }}>
<input
type="text"
value={roomPassword}
onChange={(e) => setRoomPassword(e.target.value)}
placeholder="Enter password to share with guests"
style={{
flex: 1,
padding: '10px 12px',
background: 'rgba(255, 255, 255, 0.05)',
border: '1px solid rgba(75, 85, 99, 0.5)',
borderRadius: '6px',
color: 'rgba(209, 213, 219, 1)',
fontSize: '14px',
outline: 'none',
transition: 'border-color 0.2s ease',
}}
onFocus={(e) => {
e.currentTarget.style.borderColor = 'rgba(253, 186, 116, 0.6)'
}}
onBlur={(e) => {
e.currentTarget.style.borderColor = 'rgba(75, 85, 99, 0.5)'
}}
/>
<button
type="button"
onClick={handleCopyPassword}
disabled={!roomPassword}
title="Copy password to clipboard"
style={{
padding: '10px 16px',
background: passwordCopied
? 'rgba(34, 197, 94, 0.2)'
: roomPassword
? 'rgba(59, 130, 246, 0.2)'
: 'rgba(75, 85, 99, 0.2)',
color: passwordCopied
? 'rgba(34, 197, 94, 1)'
: roomPassword
? 'rgba(59, 130, 246, 1)'
: 'rgba(156, 163, 175, 1)',
border: passwordCopied
? '1px solid rgba(34, 197, 94, 0.4)'
: roomPassword
? '1px solid rgba(59, 130, 246, 0.4)'
: '1px solid rgba(75, 85, 99, 0.3)',
borderRadius: '6px',
fontSize: '14px',
fontWeight: '600',
cursor: roomPassword ? 'pointer' : 'not-allowed',
opacity: roomPassword ? 1 : 0.5,
transition: 'all 0.2s ease',
whiteSpace: 'nowrap',
}}
onMouseEnter={(e) => {
if (roomPassword && !passwordCopied) {
e.currentTarget.style.background = 'rgba(59, 130, 246, 0.3)'
}
}}
onMouseLeave={(e) => {
if (roomPassword && !passwordCopied) {
e.currentTarget.style.background = 'rgba(59, 130, 246, 0.2)'
}
}}
>
{passwordCopied ? '✓ Copied!' : '📋 Copy'}
</button>
</div>
<div
style={{
fontSize: '11px',
color: 'rgba(156, 163, 175, 1)',
marginTop: '4px',
}}
>
Share this password with guests to allow them to join
</div>
</div>
)}
{hasUnsavedAccessModeChanges && (
<button
type="button"
onClick={handleUpdateAccessMode}
disabled={actionLoading === 'update-settings'}
style={{
width: '100%',
padding: '10px',
background: 'rgba(255, 255, 255, 0.05)',
border: '1px solid rgba(75, 85, 99, 0.5)',
background:
actionLoading === 'update-settings'
? 'rgba(75, 85, 99, 0.3)'
: 'linear-gradient(135deg, rgba(59, 130, 246, 0.8), rgba(37, 99, 235, 0.8))',
color: 'white',
border:
actionLoading === 'update-settings'
? '1px solid rgba(75, 85, 99, 0.5)'
: '1px solid rgba(59, 130, 246, 0.6)',
borderRadius: '6px',
color: 'rgba(209, 213, 219, 1)',
fontSize: '14px',
marginBottom: '12px',
fontWeight: '600',
cursor: actionLoading === 'update-settings' ? 'not-allowed' : 'pointer',
opacity: actionLoading === 'update-settings' ? 0.5 : 1,
}}
/>
>
{actionLoading === 'update-settings' ? 'Updating...' : 'Update Access Mode'}
</button>
)}
<button
type="button"
onClick={handleUpdateAccessMode}
disabled={actionLoading === 'update-settings'}
style={{
width: '100%',
padding: '10px',
background:
actionLoading === 'update-settings'
? 'rgba(75, 85, 99, 0.3)'
: 'linear-gradient(135deg, rgba(59, 130, 246, 0.8), rgba(37, 99, 235, 0.8))',
color: 'white',
border:
actionLoading === 'update-settings'
? '1px solid rgba(75, 85, 99, 0.5)'
: '1px solid rgba(59, 130, 246, 0.6)',
borderRadius: '6px',
fontSize: '14px',
fontWeight: '600',
cursor: actionLoading === 'update-settings' ? 'not-allowed' : 'pointer',
opacity: actionLoading === 'update-settings' ? 0.5 : 1,
}}
>
{actionLoading === 'update-settings' ? 'Updating...' : 'Update Access Mode'}
</button>
</div>
</div>
@@ -1613,23 +1853,44 @@ export function ModerationPanel({
<div style={{ display: 'flex', justifyContent: 'flex-end', marginTop: '20px' }}>
<button
type="button"
onClick={onClose}
onClick={hasUnsavedAccessModeChanges ? undefined : onClose}
disabled={hasUnsavedAccessModeChanges}
title={
hasUnsavedAccessModeChanges
? 'Please update access mode settings before closing'
: undefined
}
style={{
padding: '10px 20px',
background: 'rgba(75, 85, 99, 0.3)',
color: 'rgba(209, 213, 219, 1)',
border: '1px solid rgba(75, 85, 99, 0.5)',
background: hasUnsavedAccessModeChanges
? 'rgba(75, 85, 99, 0.2)'
: 'rgba(75, 85, 99, 0.3)',
color: hasUnsavedAccessModeChanges
? 'rgba(156, 163, 175, 1)'
: 'rgba(209, 213, 219, 1)',
border: hasUnsavedAccessModeChanges
? '1px solid rgba(251, 146, 60, 0.4)'
: '1px solid rgba(75, 85, 99, 0.5)',
borderRadius: '10px',
fontSize: '14px',
fontWeight: '600',
cursor: 'pointer',
cursor: hasUnsavedAccessModeChanges ? 'not-allowed' : 'pointer',
opacity: hasUnsavedAccessModeChanges ? 0.6 : 1,
transition: 'all 0.2s ease',
}}
onMouseEnter={(e) => {
e.currentTarget.style.background = 'rgba(75, 85, 99, 0.4)'
if (!hasUnsavedAccessModeChanges) {
e.currentTarget.style.background = 'rgba(75, 85, 99, 0.4)'
} else {
e.currentTarget.style.borderColor = 'rgba(251, 146, 60, 0.8)'
}
}}
onMouseLeave={(e) => {
e.currentTarget.style.background = 'rgba(75, 85, 99, 0.3)'
if (!hasUnsavedAccessModeChanges) {
e.currentTarget.style.background = 'rgba(75, 85, 99, 0.3)'
} else {
e.currentTarget.style.borderColor = 'rgba(251, 146, 60, 0.4)'
}
}}
>
Close

View File

@@ -1,5 +1,6 @@
import { useRouter } from 'next/navigation'
import { useEffect, useState } from 'react'
import { useToast } from '@/components/common/ToastContext'
import { useJoinRoom } from '@/hooks/useRoomData'
interface PendingInvitation {
@@ -32,6 +33,7 @@ export interface PendingInvitationsProps {
*/
export function PendingInvitations({ onInvitationChange, currentRoomId }: PendingInvitationsProps) {
const router = useRouter()
const { showError } = useToast()
const [invitations, setInvitations] = useState<PendingInvitation[]>([])
const [isLoading, setIsLoading] = useState(true)
const [error, setError] = useState('')
@@ -72,7 +74,7 @@ export function PendingInvitations({ onInvitationChange, currentRoomId }: Pendin
onInvitationChange?.()
} catch (error) {
console.error('Failed to join room:', error)
alert(error instanceof Error ? error.message : 'Failed to join room')
showError('Failed to join room', error instanceof Error ? error.message : undefined)
} finally {
setActionLoading(null)
}
@@ -97,7 +99,7 @@ export function PendingInvitations({ onInvitationChange, currentRoomId }: Pendin
onInvitationChange?.()
} catch (error) {
console.error('Failed to decline invitation:', error)
alert(error instanceof Error ? error.message : 'Failed to decline invitation')
showError('Failed to decline invitation', error instanceof Error ? error.message : undefined)
} finally {
setActionLoading(null)
}

View File

@@ -1,6 +1,7 @@
import { useEffect, useRef, useState } from 'react'
import { EmojiPicker } from '../../app/games/matching/components/EmojiPicker'
import { useGameMode } from '../../contexts/GameModeContext'
import { generateUniquePlayerName } from '../../utils/playerNames'
interface PlayerConfigDialogProps {
playerId: string
@@ -48,6 +49,15 @@ export function PlayerConfigDialog({ playerId, onClose }: PlayerConfigDialogProp
setShowEmojiPicker(false)
}
const handleGenerateNewName = () => {
const allPlayers = Array.from(players.values())
const existingNames = allPlayers.filter((p) => p.id !== playerId).map((p) => p.name)
const newName = generateUniquePlayerName(existingNames)
setLocalName(newName)
updatePlayer(playerId, { name: newName })
}
// Get player number for UI theming (first 4 players get special colors)
const allPlayers = Array.from(players.values()).sort((a, b) => {
const aTime =
@@ -256,40 +266,79 @@ export function PlayerConfigDialog({ playerId, onClose }: PlayerConfigDialogProp
>
Name
</label>
<input
type="text"
value={localName}
onChange={(e) => handleNameChange(e.target.value)}
placeholder="Player Name"
maxLength={20}
<div
style={{
width: '100%',
padding: '12px 16px',
fontSize: '16px',
border: '2px solid #e5e7eb',
borderRadius: '12px',
outline: 'none',
transition: 'all 0.2s ease',
fontWeight: '500',
display: 'flex',
gap: '8px',
}}
onFocus={(e) => {
e.currentTarget.style.borderColor = gradientColor
e.currentTarget.style.boxShadow = `0 0 0 3px ${gradientColor}20`
}}
onBlur={(e) => {
e.currentTarget.style.borderColor = '#e5e7eb'
e.currentTarget.style.boxShadow = 'none'
}}
/>
>
<input
type="text"
value={localName}
onChange={(e) => handleNameChange(e.target.value)}
placeholder="Player Name"
maxLength={20}
style={{
flex: 1,
padding: '12px 16px',
fontSize: '16px',
border: '2px solid #e5e7eb',
borderRadius: '12px',
outline: 'none',
transition: 'all 0.2s ease',
fontWeight: '500',
}}
onFocus={(e) => {
e.currentTarget.style.borderColor = gradientColor
e.currentTarget.style.boxShadow = `0 0 0 3px ${gradientColor}20`
}}
onBlur={(e) => {
e.currentTarget.style.borderColor = '#e5e7eb'
e.currentTarget.style.boxShadow = 'none'
}}
/>
<button
type="button"
onClick={handleGenerateNewName}
style={{
padding: '12px 16px',
background: `linear-gradient(135deg, ${gradientColor}, ${gradientColor}dd)`,
border: 'none',
borderRadius: '12px',
color: 'white',
fontSize: '20px',
cursor: 'pointer',
transition: 'all 0.2s ease',
flexShrink: 0,
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
}}
onMouseEnter={(e) => {
e.currentTarget.style.transform = 'scale(1.05)'
e.currentTarget.style.boxShadow = `0 4px 12px ${gradientColor}40`
}}
onMouseLeave={(e) => {
e.currentTarget.style.transform = 'scale(1)'
e.currentTarget.style.boxShadow = 'none'
}}
title="Generate random name"
>
🎲
</button>
</div>
<div
style={{
fontSize: '12px',
color: '#6b7280',
marginTop: '4px',
textAlign: 'right',
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
}}
>
{localName.length}/20 characters
<span>Click dice to generate a random name</span>
<span>{localName.length}/20 characters</span>
</div>
</div>
</div>

View File

@@ -1,5 +1,8 @@
// Available character emojis for players
export const PLAYER_EMOJIS = [
// Abacus
'🧮',
// People & Characters
'😀',
'😃',

View File

@@ -2,15 +2,16 @@
import { createContext, type ReactNode, useContext, useEffect, useMemo, useState } from 'react'
import type { Player as DBPlayer } from '@/db/schema/players'
import { useRoomData } from '@/hooks/useRoomData'
import {
useCreatePlayer,
useDeletePlayer,
useUpdatePlayer,
useUserPlayers,
} from '@/hooks/useUserPlayers'
import { useRoomData } from '@/hooks/useRoomData'
import { useViewerId } from '@/hooks/useViewerId'
import { getNextPlayerColor } from '../types/player'
import { generateUniquePlayerName, generateUniquePlayerNames } from '../utils/playerNames'
// Client-side Player type (compatible with old type)
export interface Player {
@@ -44,11 +45,12 @@ export interface GameModeContextType {
const GameModeContext = createContext<GameModeContextType | null>(null)
// Default players to create if none exist
const DEFAULT_PLAYERS = [
{ name: 'Player 1', emoji: '😀', color: '#3b82f6' },
{ name: 'Player 2', emoji: '😎', color: '#8b5cf6' },
{ name: 'Player 3', emoji: '🤠', color: '#10b981' },
{ name: 'Player 4', emoji: '🚀', color: '#f59e0b' },
// Names are generated randomly on first initialization
const DEFAULT_PLAYER_CONFIGS = [
{ emoji: '😀', color: '#3b82f6' },
{ emoji: '😎', color: '#8b5cf6' },
{ emoji: '🤠', color: '#10b981' },
{ emoji: '🚀', color: '#f59e0b' },
]
// Convert DB player to client Player type
@@ -139,14 +141,19 @@ export function GameModeProvider({ children }: { children: ReactNode }) {
useEffect(() => {
if (!isLoading && !isInitialized) {
if (dbPlayers.length === 0) {
// Create default players
DEFAULT_PLAYERS.forEach((data, index) => {
// Generate unique names for default players
const generatedNames = generateUniquePlayerNames(DEFAULT_PLAYER_CONFIGS.length)
// Create default players with generated names
DEFAULT_PLAYER_CONFIGS.forEach((config, index) => {
createPlayer({
...data,
name: generatedNames[index],
emoji: config.emoji,
color: config.color,
isActive: index === 0, // First player active by default
})
})
console.log('✅ Created default players via API')
console.log('✅ Created default players via API with auto-generated names:', generatedNames)
} else {
console.log('✅ Loaded players from API', {
playerCount: dbPlayers.length,
@@ -159,9 +166,10 @@ export function GameModeProvider({ children }: { children: ReactNode }) {
const addPlayer = (playerData?: Partial<Player>) => {
const playerList = Array.from(players.values())
const existingNames = playerList.map((p) => p.name)
const newPlayer = {
name: playerData?.name ?? `Player ${players.size + 1}`,
name: playerData?.name ?? generateUniquePlayerName(existingNames),
emoji: playerData?.emoji ?? '🎮',
color: playerData?.color ?? getNextPlayerColor(playerList),
isActive: playerData?.isActive ?? false,
@@ -246,10 +254,15 @@ export function GameModeProvider({ children }: { children: ReactNode }) {
deletePlayer(player.id)
})
// Create default players
DEFAULT_PLAYERS.forEach((data, index) => {
// Generate unique names for default players
const generatedNames = generateUniquePlayerNames(DEFAULT_PLAYER_CONFIGS.length)
// Create default players with generated names
DEFAULT_PLAYER_CONFIGS.forEach((config, index) => {
createPlayer({
...data,
name: generatedNames[index],
emoji: config.emoji,
color: config.color,
isActive: index === 0,
})
})

View File

@@ -30,6 +30,7 @@ export const arcadeRooms = sqliteTable('arcade_rooms', {
.notNull()
.default('open'),
password: text('password', { length: 255 }), // Hashed password for password-protected rooms
displayPassword: text('display_password', { length: 100 }), // Plain text password for display to room owner
// Game configuration
gameName: text('game_name', {

View File

@@ -1,5 +1,5 @@
import { useCallback, useEffect, useState } from 'react'
import { useMutation, useQuery, useQueryClient } from '@tanstack/react-query'
import { useCallback, useEffect, useState } from 'react'
import { io, type Socket } from 'socket.io-client'
import { useViewerId } from './useViewerId'
@@ -190,7 +190,7 @@ async function getRoomByCodeApi(code: string): Promise<RoomData> {
}
export interface ModerationEvent {
type: 'kicked' | 'banned' | 'report' | 'invitation'
type: 'kicked' | 'banned' | 'report' | 'invitation' | 'join-request'
data: {
roomId?: string
kickedBy?: string
@@ -206,6 +206,10 @@ export interface ModerationEvent {
invitedByName?: string
invitationType?: 'manual' | 'auto-unban' | 'auto-create'
message?: string
// Join request fields
requestId?: string
requesterId?: string
requesterName?: string
}
}
@@ -343,13 +347,14 @@ export function useRoomData() {
}
// Moderation event handlers
const handleKickedFromRoom = (data: { roomId: string; kickedBy: string }) => {
const handleKickedFromRoom = (data: { roomId: string; kickedBy: string; reason?: string }) => {
console.log('[useRoomData] User was kicked from room:', data)
setModerationEvent({
type: 'kicked',
data: {
roomId: data.roomId,
kickedBy: data.kickedBy,
reason: data.reason,
},
})
// Clear room data since user was kicked
@@ -420,6 +425,27 @@ export function useRoomData() {
})
}
const handleJoinRequestSubmitted = (data: {
roomId: string
request: {
id: string
userId: string
userName: string
createdAt: Date
}
}) => {
console.log('[useRoomData] New join request submitted:', data)
setModerationEvent({
type: 'join-request',
data: {
roomId: data.roomId,
requestId: data.request.id,
requesterId: data.request.userId,
requesterName: data.request.userName,
},
})
}
socket.on('room-joined', handleRoomJoined)
socket.on('member-joined', handleMemberJoined)
socket.on('member-left', handleMemberLeft)
@@ -428,6 +454,7 @@ export function useRoomData() {
socket.on('banned-from-room', handleBannedFromRoom)
socket.on('report-submitted', handleReportSubmitted)
socket.on('room-invitation-received', handleInvitationReceived)
socket.on('join-request-submitted', handleJoinRequestSubmitted)
return () => {
socket.off('room-joined', handleRoomJoined)
@@ -438,6 +465,7 @@ export function useRoomData() {
socket.off('banned-from-room', handleBannedFromRoom)
socket.off('report-submitted', handleReportSubmitted)
socket.off('room-invitation-received', handleInvitationReceived)
socket.off('join-request-submitted', handleJoinRequestSubmitted)
}
}, [socket, roomData?.id, queryClient])

View File

@@ -62,6 +62,7 @@ describe('Room Manager', () => {
ttlMinutes: 60,
accessMode: 'open',
password: null,
displayPassword: null,
gameName: 'matching',
gameConfig: { difficulty: 6 },
status: 'lobby',

View File

@@ -0,0 +1,92 @@
import { describe, expect, it } from 'vitest'
import {
generatePlayerName,
generateUniquePlayerName,
generateUniquePlayerNames,
} from '../playerNames'
describe('playerNames', () => {
describe('generatePlayerName', () => {
it('should generate a player name with adjective and noun', () => {
const name = generatePlayerName()
expect(name).toMatch(/^[A-Z][a-z]+ [A-Z][a-z]+$/) // e.g., "Swift Ninja"
expect(name.split(' ')).toHaveLength(2)
})
it('should generate different names on multiple calls', () => {
const names = new Set()
// Generate 50 names and expect at least some variety
for (let i = 0; i < 50; i++) {
names.add(generatePlayerName())
}
// With 50 adjectives and 50 nouns, we should get many unique combinations
expect(names.size).toBeGreaterThan(30)
})
})
describe('generateUniquePlayerName', () => {
it('should generate a unique name not in existing names', () => {
const existingNames = ['Swift Ninja', 'Cosmic Wizard', 'Radiant Dragon']
const newName = generateUniquePlayerName(existingNames)
expect(existingNames).not.toContain(newName)
})
it('should be case-insensitive when checking uniqueness', () => {
const existingNames = ['swift ninja', 'COSMIC WIZARD']
const newName = generateUniquePlayerName(existingNames)
expect(existingNames.map((n) => n.toLowerCase())).not.toContain(newName.toLowerCase())
})
it('should handle empty existing names array', () => {
const name = generateUniquePlayerName([])
expect(name).toMatch(/^[A-Z][a-z]+ [A-Z][a-z]+$/)
})
it('should append number if all combinations are exhausted', () => {
// Create a mock with limited attempts
const existingNames = ['Swift Ninja']
const name = generateUniquePlayerName(existingNames, 1)
// Should either be unique or have a number appended
expect(name).toBeTruthy()
expect(name).not.toBe('Swift Ninja')
})
})
describe('generateUniquePlayerNames', () => {
it('should generate the requested number of unique names', () => {
const names = generateUniquePlayerNames(4)
expect(names).toHaveLength(4)
// All names should be unique
const uniqueNames = new Set(names)
expect(uniqueNames.size).toBe(4)
})
it('should generate unique names across all entries', () => {
const names = generateUniquePlayerNames(10)
expect(names).toHaveLength(10)
// Check uniqueness (case-insensitive)
const uniqueNames = new Set(names.map((n) => n.toLowerCase()))
expect(uniqueNames.size).toBe(10)
})
it('should handle generating zero names', () => {
const names = generateUniquePlayerNames(0)
expect(names).toHaveLength(0)
expect(names).toEqual([])
})
it('should generate names with expected format', () => {
const names = generateUniquePlayerNames(5)
for (const name of names) {
expect(name).toMatch(/^[A-Z][a-z]+ [A-Z][a-z]+( \d+)?$/)
expect(name.split(' ').length).toBeGreaterThanOrEqual(2)
}
})
})
})

View File

@@ -0,0 +1,162 @@
/**
* Fun automatic player name generation system
* Generates creative names by combining adjectives with nouns/roles
*/
const ADJECTIVES = [
// Abacus-themed adjectives
'Ancient',
'Wooden',
'Sliding',
'Decimal',
'Binary',
'Counting',
'Soroban',
'Chinese',
'Japanese',
'Nimble',
'Clicking',
'Beaded',
'Columnar',
'Vertical',
'Horizontal',
'Upper',
'Lower',
'Heaven',
'Earth',
'Golden',
'Jade',
'Bamboo',
'Polished',
'Skilled',
'Master',
// Arithmetic/calculation adjectives
'Adding',
'Subtracting',
'Multiplying',
'Dividing',
'Calculating',
'Computing',
'Estimating',
'Rounding',
'Summing',
'Tallying',
'Decimal',
'Fractional',
'Exponential',
'Algebraic',
'Geometric',
'Prime',
'Composite',
'Rational',
'Digital',
'Numeric',
'Precise',
'Accurate',
'Lightning',
'Rapid',
'Mental',
]
const NOUNS = [
// Abacus-themed nouns
'Counter',
'Abacist',
'Calculator',
'Bead',
'Rod',
'Frame',
'Slider',
'Merchant',
'Trader',
'Accountant',
'Bookkeeper',
'Clerk',
'Scribe',
'Master',
'Apprentice',
'Scholar',
'Student',
'Teacher',
'Sensei',
'Guru',
'Expert',
'Virtuoso',
'Prodigy',
'Wizard',
'Sage',
// Arithmetic/calculation nouns
'Adder',
'Multiplier',
'Divider',
'Solver',
'Mathematician',
'Arithmetician',
'Analyst',
'Computer',
'Estimator',
'Logician',
'Statistician',
'Numerologist',
'Quantifier',
'Tallier',
'Sumner',
'Keeper',
'Reckoner',
'Cipher',
'Digit',
'Figure',
'Number',
'Brain',
'Thinker',
'Genius',
'Whiz',
]
/**
* Generate a random player name by combining an adjective and noun
*/
export function generatePlayerName(): string {
const adjective = ADJECTIVES[Math.floor(Math.random() * ADJECTIVES.length)]
const noun = NOUNS[Math.floor(Math.random() * NOUNS.length)]
return `${adjective} ${noun}`
}
/**
* Generate a unique player name that doesn't conflict with existing players
* @param existingNames - Array of names already in use
* @param maxAttempts - Maximum attempts to find a unique name (default: 50)
* @returns A unique player name
*/
export function generateUniquePlayerName(existingNames: string[], maxAttempts = 50): string {
const existingNamesSet = new Set(existingNames.map((name) => name.toLowerCase()))
for (let i = 0; i < maxAttempts; i++) {
const name = generatePlayerName()
if (!existingNamesSet.has(name.toLowerCase())) {
return name
}
}
// Fallback: if we can't find a unique name, append a number
const baseName = generatePlayerName()
let counter = 1
while (existingNamesSet.has(`${baseName} ${counter}`.toLowerCase())) {
counter++
}
return `${baseName} ${counter}`
}
/**
* Generate a batch of unique player names
* @param count - Number of names to generate
* @returns Array of unique player names
*/
export function generateUniquePlayerNames(count: number): string[] {
const names: string[] = []
for (let i = 0; i < count; i++) {
const name = generateUniquePlayerName(names)
names.push(name)
}
return names
}

View File

@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "3.3.0",
"version": "3.13.7",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [