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abacus-rea
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@@ -181,9 +181,44 @@
|
||||
"Bash(shasum:*)",
|
||||
"Bash(open http://localhost:3000/arcade/matching)",
|
||||
"Bash(echo:*)",
|
||||
"Bash(npm run type-check:*)"
|
||||
"Bash(npm run type-check:*)",
|
||||
"mcp__sqlite__read_query",
|
||||
"mcp__sqlite__list_tables",
|
||||
"mcp__sqlite__describe_table",
|
||||
"Bash(npm run format:*)",
|
||||
"Bash(npm run lint:fix:*)",
|
||||
"Bash(npm run lint:*)",
|
||||
"Bash(npx drizzle-kit:*)",
|
||||
"Bash(npm run db:migrate:*)",
|
||||
"Bash(npm run pre-commit:*)",
|
||||
"Bash(npm run seed:test-students:*)",
|
||||
"Bash(npx @biomejs/biome lint:*)",
|
||||
"Bash(npm run build:seed-script:*)",
|
||||
"Bash(ls:*)",
|
||||
"mcp__sqlite__write_query",
|
||||
"Bash(apps/web/src/lib/curriculum/session-mode.ts )",
|
||||
"Bash(apps/web/src/app/api/curriculum/[playerId]/session-mode/ )",
|
||||
"Bash(apps/web/src/hooks/useSessionMode.ts )",
|
||||
"Bash(apps/web/src/components/practice/SessionModeBanner.tsx )",
|
||||
"Bash(apps/web/src/components/practice/SessionModeBanner.stories.tsx )",
|
||||
"Bash(apps/web/src/components/practice/index.ts )",
|
||||
"Bash(apps/web/src/app/practice/[studentId]/dashboard/DashboardClient.tsx )",
|
||||
"Bash(apps/web/src/app/practice/[studentId]/summary/SummaryClient.tsx )",
|
||||
"Bash(apps/web/src/components/practice/StartPracticeModal.tsx )",
|
||||
"Bash(apps/web/src/components/practice/StartPracticeModal.stories.tsx)",
|
||||
"Bash(apps/web/src/lib/curriculum/session-planner.ts )",
|
||||
"Bash(apps/web/src/lib/curriculum/index.ts )",
|
||||
"Bash(apps/web/src/app/api/curriculum/[playerId]/sessions/plans/route.ts )",
|
||||
"Bash(apps/web/src/hooks/useSessionPlan.ts )",
|
||||
"Bash(apps/web/src/components/practice/StartPracticeModal.tsx)",
|
||||
"Bash(apps/web/.claude/REMEDIATION_CTA_PLAN.md)",
|
||||
"Bash(npx @biomejs/biome:*)"
|
||||
],
|
||||
"deny": [],
|
||||
"ask": []
|
||||
}
|
||||
},
|
||||
"enableAllProjectMcpServers": true,
|
||||
"enabledMcpjsonServers": [
|
||||
"sqlite"
|
||||
]
|
||||
}
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -59,3 +59,4 @@ temp/
|
||||
.claude/settings.local.json
|
||||
*storybook.log
|
||||
storybook-static
|
||||
apps/web/data/sqlite.db.backup.*
|
||||
|
||||
@@ -858,6 +858,7 @@ React component library for rendering interactive and static abacus visualizatio
|
||||
Interactive mathematical decomposition visualization showing step-by-step soroban operations. Features hoverable terms with pedagogical explanations, grouped operations, and bidirectional abacus coordination.
|
||||
|
||||
**Key Features**:
|
||||
|
||||
- **Interactive Terms** - Hover to see why each operation is performed
|
||||
- **Pedagogical Grouping** - Related operations (e.g., "+10 -3" for adding 7) grouped visually
|
||||
- **Step Tracking** - Integrates with tutorial and practice step progression
|
||||
@@ -871,6 +872,7 @@ Interactive mathematical decomposition visualization showing step-by-step soroba
|
||||
Structured curriculum-based practice system following traditional Japanese soroban teaching methodology.
|
||||
|
||||
**Key Features**:
|
||||
|
||||
- **Student Progress Tracking** - Per-skill mastery levels (learning → practicing → mastered)
|
||||
- **Session Planning** - Adaptive problem selection based on student history
|
||||
- **Teacher Controls** - Real-time session health monitoring and mid-session adjustments
|
||||
|
||||
@@ -1,335 +0,0 @@
|
||||
# 3D Printing Docker Setup
|
||||
|
||||
## Summary
|
||||
|
||||
The 3D printable abacus customization feature is fully containerized with optimized Docker multi-stage builds.
|
||||
|
||||
**Key Technologies:**
|
||||
|
||||
- OpenSCAD 2021.01 (for rendering STL/3MF from .scad files)
|
||||
- BOSL2 v2.0.0 (minimized library, .scad files only)
|
||||
- Typst v0.11.1 (pre-built binary)
|
||||
|
||||
**Image Size:** ~257MB (optimized with multi-stage builds, saved ~38MB)
|
||||
|
||||
**Build Stages:** 7 total (base → builder → deps → typst-builder → bosl2-builder → runner)
|
||||
|
||||
## Overview
|
||||
|
||||
The 3D printable abacus customization feature requires OpenSCAD and the BOSL2 library to be available in the Docker container.
|
||||
|
||||
## Size Optimization Strategy
|
||||
|
||||
The Dockerfile uses **multi-stage builds** to minimize the final image size:
|
||||
|
||||
1. **typst-builder stage** - Downloads and extracts typst, discards wget/xz-utils
|
||||
2. **bosl2-builder stage** - Clones BOSL2 and removes unnecessary files (tests, docs, examples, images)
|
||||
3. **runner stage** - Only copies final binaries and minimized libraries
|
||||
|
||||
### Size Reductions
|
||||
|
||||
- **Removed from runner**: git, wget, curl, xz-utils (~40MB)
|
||||
- **BOSL2 minimized**: Removed .git, tests, tutorials, examples, images, markdown files (~2-3MB savings)
|
||||
- **Kept only .scad files** in BOSL2 library
|
||||
|
||||
## Dockerfile Changes
|
||||
|
||||
### Build Stages Overview
|
||||
|
||||
The Dockerfile now has **7 stages**:
|
||||
|
||||
1. **base** (Alpine) - Install build tools and dependencies
|
||||
2. **builder** (Alpine) - Build Next.js application
|
||||
3. **deps** (Alpine) - Install production node_modules
|
||||
4. **typst-builder** (Debian) - Download and extract typst binary
|
||||
5. **bosl2-builder** (Debian) - Clone and minimize BOSL2 library
|
||||
6. **runner** (Debian) - Final production image
|
||||
|
||||
### Stage 1-3: Base, Builder, Deps (unchanged)
|
||||
|
||||
Uses Alpine Linux for building the application (smaller and faster builds).
|
||||
|
||||
### Stage 4: Typst Builder (lines 68-87)
|
||||
|
||||
```dockerfile
|
||||
FROM node:18-slim AS typst-builder
|
||||
RUN apt-get update && apt-get install -y --no-install-recommends \
|
||||
wget \
|
||||
xz-utils \
|
||||
ca-certificates \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
RUN ARCH=$(uname -m) && \
|
||||
... download and install typst from GitHub releases
|
||||
```
|
||||
|
||||
**Purpose:** Download typst binary in isolation, then discard build tools (wget, xz-utils).
|
||||
|
||||
**Result:** Only the typst binary is copied to runner stage (line 120).
|
||||
|
||||
### Stage 5: BOSL2 Builder (lines 90-103)
|
||||
|
||||
```dockerfile
|
||||
FROM node:18-slim AS bosl2-builder
|
||||
RUN apt-get update && apt-get install -y --no-install-recommends \
|
||||
git \
|
||||
ca-certificates \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
|
||||
RUN mkdir -p /bosl2 && \
|
||||
cd /bosl2 && \
|
||||
git clone --depth 1 --branch v2.0.0 https://github.com/BelfrySCAD/BOSL2.git . && \
|
||||
# Remove unnecessary files to minimize size
|
||||
rm -rf .git .github tests tutorials examples images *.md CONTRIBUTING* LICENSE* && \
|
||||
# Keep only .scad files and essential directories
|
||||
find . -type f ! -name "*.scad" -delete && \
|
||||
find . -type d -empty -delete
|
||||
```
|
||||
|
||||
**Purpose:** Clone BOSL2 and aggressively minimize by removing:
|
||||
|
||||
- `.git` directory
|
||||
- Tests, tutorials, examples
|
||||
- Documentation (markdown files)
|
||||
- Images
|
||||
- All non-.scad files
|
||||
|
||||
**Result:** Minimized BOSL2 library (~1-2MB instead of ~5MB) copied to runner (line 124).
|
||||
|
||||
### Stage 6: Runner - Production Image (lines 106-177)
|
||||
|
||||
**Base Image:** `node:18-slim` (Debian) - Required for OpenSCAD availability
|
||||
|
||||
**Runtime Dependencies (lines 111-117):**
|
||||
|
||||
```dockerfile
|
||||
RUN apt-get update && apt-get install -y --no-install-recommends \
|
||||
python3 \
|
||||
python3-pip \
|
||||
qpdf \
|
||||
openscad \
|
||||
ca-certificates \
|
||||
&& rm -rf /var/lib/apt/lists/*
|
||||
```
|
||||
|
||||
**Removed from runner:**
|
||||
|
||||
- ❌ git (only needed in bosl2-builder)
|
||||
- ❌ wget (only needed in typst-builder)
|
||||
- ❌ curl (not needed at runtime)
|
||||
- ❌ xz-utils (only needed in typst-builder)
|
||||
|
||||
**Artifacts Copied from Other Stages:**
|
||||
|
||||
```dockerfile
|
||||
# From typst-builder (line 120)
|
||||
COPY --from=typst-builder /usr/local/bin/typst /usr/local/bin/typst
|
||||
|
||||
# From bosl2-builder (line 124)
|
||||
COPY --from=bosl2-builder /bosl2 /usr/share/openscad/libraries/BOSL2
|
||||
|
||||
# From builder (lines 131-159)
|
||||
# Next.js app, styled-system, server files, etc.
|
||||
|
||||
# From deps (lines 145-146)
|
||||
# Production node_modules only
|
||||
```
|
||||
|
||||
BOSL2 v2.0.0 (minimized) is copied to `/usr/share/openscad/libraries/BOSL2/`, which is OpenSCAD's default library search path. This allows `include <BOSL2/std.scad>` to work in the abacus.scad file.
|
||||
|
||||
### Temp Directory for Job Outputs (line 168)
|
||||
|
||||
```dockerfile
|
||||
RUN mkdir -p tmp/3d-jobs && chown nextjs:nodejs tmp
|
||||
```
|
||||
|
||||
Creates the directory where JobManager stores generated 3D files.
|
||||
|
||||
## Files Included in Docker Image
|
||||
|
||||
The following files are automatically included via the `COPY` command at line 132:
|
||||
|
||||
```
|
||||
apps/web/public/3d-models/
|
||||
├── abacus.scad (parametric OpenSCAD source)
|
||||
└── simplified.abacus.stl (base model, 4.8MB)
|
||||
```
|
||||
|
||||
These files are NOT excluded by `.dockerignore`.
|
||||
|
||||
## Testing the Docker Build
|
||||
|
||||
### Local Testing
|
||||
|
||||
1. **Build the Docker image:**
|
||||
|
||||
```bash
|
||||
docker build -t soroban-abacus-test .
|
||||
```
|
||||
|
||||
2. **Run the container:**
|
||||
|
||||
```bash
|
||||
docker run -p 3000:3000 soroban-abacus-test
|
||||
```
|
||||
|
||||
3. **Test OpenSCAD inside the container:**
|
||||
|
||||
```bash
|
||||
docker exec -it <container-id> sh
|
||||
openscad --version
|
||||
ls /usr/share/openscad/libraries/BOSL2
|
||||
```
|
||||
|
||||
4. **Test the 3D printing endpoint:**
|
||||
- Visit http://localhost:3000/3d-print
|
||||
- Adjust parameters and generate a file
|
||||
- Monitor job progress
|
||||
- Download the result
|
||||
|
||||
### Verify BOSL2 Installation
|
||||
|
||||
Inside the running container:
|
||||
|
||||
```bash
|
||||
# Check OpenSCAD version
|
||||
openscad --version
|
||||
|
||||
# Verify BOSL2 library exists
|
||||
ls -la /usr/share/openscad/libraries/BOSL2/
|
||||
|
||||
# Test rendering a simple file
|
||||
cd /app/apps/web/public/3d-models
|
||||
openscad -o /tmp/test.stl abacus.scad
|
||||
```
|
||||
|
||||
## Production Deployment
|
||||
|
||||
### Environment Variables
|
||||
|
||||
No additional environment variables are required for the 3D printing feature.
|
||||
|
||||
### Volume Mounts (Optional)
|
||||
|
||||
For better performance and to avoid rebuilding the image when updating 3D models:
|
||||
|
||||
```bash
|
||||
docker run -p 3000:3000 \
|
||||
-v $(pwd)/apps/web/public/3d-models:/app/apps/web/public/3d-models:ro \
|
||||
soroban-abacus-test
|
||||
```
|
||||
|
||||
### Disk Space Considerations
|
||||
|
||||
- **BOSL2 library**: ~5MB (cloned during build)
|
||||
- **Base STL file**: 4.8MB (in public/3d-models/)
|
||||
- **Generated files**: Vary by parameters, typically 1-10MB each
|
||||
- **Job cleanup**: Old jobs are automatically cleaned up after 1 hour
|
||||
|
||||
## Image Size
|
||||
|
||||
The final image is Debian-based (required for OpenSCAD), but optimized using multi-stage builds:
|
||||
|
||||
**Before optimization (original Debian approach):**
|
||||
|
||||
- Base runner: ~250MB
|
||||
- With all build tools (git, wget, curl, xz-utils): ~290MB
|
||||
- With BOSL2 (full): ~295MB
|
||||
- **Total: ~295MB**
|
||||
|
||||
**After optimization (current multi-stage approach):**
|
||||
|
||||
- Base runner: ~250MB
|
||||
- Runtime deps only (no build tools): ~250MB
|
||||
- BOSL2 (minimized, .scad only): ~252MB
|
||||
- 3D models (STL): ~257MB
|
||||
- **Total: ~257MB**
|
||||
|
||||
**Savings: ~38MB (~13% reduction)**
|
||||
|
||||
### What Was Removed
|
||||
|
||||
- ❌ git (~15MB)
|
||||
- ❌ wget (~2MB)
|
||||
- ❌ curl (~5MB)
|
||||
- ❌ xz-utils (~1MB)
|
||||
- ❌ BOSL2 .git directory (~1MB)
|
||||
- ❌ BOSL2 tests, examples, tutorials (~10MB)
|
||||
- ❌ BOSL2 images and docs (~4MB)
|
||||
|
||||
**Total removed: ~38MB**
|
||||
|
||||
This trade-off (Debian vs Alpine) is necessary for OpenSCAD availability, but the multi-stage approach minimizes the size impact.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### OpenSCAD Not Found
|
||||
|
||||
If you see "openscad: command not found" in logs:
|
||||
|
||||
1. Verify OpenSCAD is installed:
|
||||
|
||||
```bash
|
||||
docker exec -it <container-id> which openscad
|
||||
docker exec -it <container-id> openscad --version
|
||||
```
|
||||
|
||||
2. Check if the Debian package install succeeded:
|
||||
```bash
|
||||
docker exec -it <container-id> dpkg -l | grep openscad
|
||||
```
|
||||
|
||||
### BOSL2 Include Error
|
||||
|
||||
If OpenSCAD reports "Can't open library 'BOSL2/std.scad'":
|
||||
|
||||
1. Check BOSL2 exists:
|
||||
|
||||
```bash
|
||||
docker exec -it <container-id> ls /usr/share/openscad/libraries/BOSL2/std.scad
|
||||
```
|
||||
|
||||
2. Test include path:
|
||||
```bash
|
||||
docker exec -it <container-id> sh -c "cd /tmp && echo 'include <BOSL2/std.scad>; cube(10);' > test.scad && openscad -o test.stl test.scad"
|
||||
```
|
||||
|
||||
### Job Fails with "Permission Denied"
|
||||
|
||||
Check tmp directory permissions:
|
||||
|
||||
```bash
|
||||
docker exec -it <container-id> ls -la /app/apps/web/tmp
|
||||
# Should show: drwxr-xr-x ... nextjs nodejs ... 3d-jobs
|
||||
```
|
||||
|
||||
### Large File Generation Timeout
|
||||
|
||||
Jobs timeout after 60 seconds. For complex models, increase the timeout in `jobManager.ts:138`:
|
||||
|
||||
```typescript
|
||||
timeout: 120000, // 2 minutes instead of 60 seconds
|
||||
```
|
||||
|
||||
## Performance Notes
|
||||
|
||||
- **Cold start**: First generation takes ~5-10 seconds (OpenSCAD initialization)
|
||||
- **Warm generations**: Subsequent generations take ~3-5 seconds
|
||||
- **STL size**: Typically 5-15MB depending on scale parameters
|
||||
- **3MF size**: Similar to STL (no significant compression)
|
||||
- **SCAD size**: ~1KB (just text parameters)
|
||||
|
||||
## Monitoring
|
||||
|
||||
Job processing is logged to stdout:
|
||||
|
||||
```
|
||||
Executing: openscad -o /app/apps/web/tmp/3d-jobs/abacus-abc123.stl ...
|
||||
Job abc123 completed successfully
|
||||
```
|
||||
|
||||
Check logs with:
|
||||
|
||||
```bash
|
||||
docker logs <container-id> | grep "Job"
|
||||
```
|
||||
@@ -7,10 +7,12 @@ When animating continuous rotation where the **speed changes smoothly** but you
|
||||
### The Problem
|
||||
|
||||
**CSS Animation approach fails because:**
|
||||
|
||||
- Changing `animation-duration` resets the animation phase, causing jumps
|
||||
- `animation-delay` tricks don't reliably preserve position across speed changes
|
||||
|
||||
**Calling `spring.start()` 60fps fails because:**
|
||||
|
||||
- React-spring's internal batching can't keep up with 60fps updates
|
||||
- Spring value lags 1000+ degrees behind, causing wild spinning
|
||||
- React re-renders interfere with spring updates
|
||||
|
||||
683
apps/web/.claude/BKT_DESIGN_SPEC.md
Normal file
683
apps/web/.claude/BKT_DESIGN_SPEC.md
Normal file
@@ -0,0 +1,683 @@
|
||||
# Bayesian Knowledge Tracing (BKT) Design Specification
|
||||
|
||||
## Overview
|
||||
|
||||
This document specifies the implementation of Conjunctive Bayesian Knowledge Tracing for the soroban practice system. BKT provides epistemologically honest skill mastery estimates that account for:
|
||||
|
||||
1. **Asymmetric evidence**: Correct answers prove all skills; wrong answers only prove ≥1 skill failed
|
||||
2. **Multi-skill problems**: Probabilistic blame distribution across co-occurring skills
|
||||
3. **Uncertainty quantification**: Confidence intervals on mastery estimates
|
||||
4. **Staleness indicators**: Show "last practiced X days ago" separately (not decay)
|
||||
|
||||
## Architecture Decision: Lazy Computation
|
||||
|
||||
**Key Decision**: BKT is computed on-demand when viewing reports, NOT in real-time during practice.
|
||||
|
||||
**Why:**
|
||||
|
||||
- No new database tables needed
|
||||
- No hooks into practice session flow
|
||||
- Can replay SlotResult history to compute BKT state
|
||||
- Easy to change algorithm without migration
|
||||
- Can add user controls (confidence slider, priors toggle) dynamically
|
||||
- Estimated computation time: ~50ms for full report
|
||||
|
||||
**How it works:**
|
||||
|
||||
1. User opens Skills Dashboard
|
||||
2. Dashboard fetches recent SlotResults (already stored in session_plans)
|
||||
3. Pure functions replay history to compute BKT state for each skill
|
||||
4. Display results with confidence indicators
|
||||
|
||||
---
|
||||
|
||||
## The Problem We're Solving
|
||||
|
||||
**Current approach (naive):**
|
||||
|
||||
```
|
||||
accuracy = correct / attempts // Treats both signals as equivalent
|
||||
```
|
||||
|
||||
**Why it's wrong:**
|
||||
|
||||
- Correct: Strong evidence ALL skills are known
|
||||
- Incorrect: Weak evidence that ONE OR MORE skills failed (we don't know which)
|
||||
|
||||
**BKT approach:**
|
||||
|
||||
- Maintain P(known) per skill with proper Bayesian updates
|
||||
- Distribute "blame" for errors probabilistically based on prior beliefs
|
||||
- Report uncertainty honestly
|
||||
|
||||
---
|
||||
|
||||
## 1. Data Source
|
||||
|
||||
### Existing Data (No Schema Changes Needed)
|
||||
|
||||
We already have all the data we need in `session_plans.results`:
|
||||
|
||||
```typescript
|
||||
// From src/db/schema/session-plans.ts
|
||||
export interface SlotResult {
|
||||
slotIndex: number;
|
||||
problemIndex: number;
|
||||
problem: GeneratedProblem; // Contains skillIds
|
||||
isCorrect: boolean;
|
||||
timestamp: number;
|
||||
responseTimeMs: number;
|
||||
userAnswer: number | null;
|
||||
helpLevel: 0 | 1 | 2 | 3;
|
||||
}
|
||||
```
|
||||
|
||||
The `problem.skillIds` field tells us which skills were involved in each problem.
|
||||
|
||||
### Data Fetching
|
||||
|
||||
Already implemented: `getRecentSessionResults(playerId, sessionCount)` in `session-planner.ts`
|
||||
|
||||
---
|
||||
|
||||
## 2. BKT Algorithm (Pure Functions)
|
||||
|
||||
### 2.1 Core BKT Update Equations
|
||||
|
||||
```typescript
|
||||
// src/lib/curriculum/bkt/bkt-core.ts
|
||||
|
||||
export interface BktParams {
|
||||
pInit: number; // P(L0) - prior knowledge
|
||||
pLearn: number; // P(T) - learning rate
|
||||
pSlip: number; // P(S) - slip rate
|
||||
pGuess: number; // P(G) - guess rate
|
||||
}
|
||||
|
||||
export interface BktState {
|
||||
pKnown: number;
|
||||
opportunities: number;
|
||||
successCount: number;
|
||||
lastPracticedAt: Date | null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Standard BKT update for a SINGLE skill given an observation.
|
||||
*
|
||||
* For correct answer:
|
||||
* P(known | correct) = P(correct | known) × P(known) / P(correct)
|
||||
* where P(correct | known) = 1 - P(slip)
|
||||
* and P(correct | ¬known) = P(guess)
|
||||
*
|
||||
* For incorrect answer:
|
||||
* P(known | incorrect) = P(incorrect | known) × P(known) / P(incorrect)
|
||||
* where P(incorrect | known) = P(slip)
|
||||
* and P(incorrect | ¬known) = 1 - P(guess)
|
||||
*/
|
||||
export function bktUpdate(
|
||||
priorPKnown: number,
|
||||
isCorrect: boolean,
|
||||
params: BktParams,
|
||||
): number {
|
||||
const { pSlip, pGuess } = params;
|
||||
|
||||
if (isCorrect) {
|
||||
const pCorrect = priorPKnown * (1 - pSlip) + (1 - priorPKnown) * pGuess;
|
||||
const pKnownGivenCorrect = (priorPKnown * (1 - pSlip)) / pCorrect;
|
||||
return pKnownGivenCorrect;
|
||||
} else {
|
||||
const pIncorrect = priorPKnown * pSlip + (1 - priorPKnown) * (1 - pGuess);
|
||||
const pKnownGivenIncorrect = (priorPKnown * pSlip) / pIncorrect;
|
||||
return pKnownGivenIncorrect;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply learning transition after observation.
|
||||
* P(known after learning) = P(known) + P(¬known) × P(learn)
|
||||
*/
|
||||
export function applyLearning(pKnown: number, pLearn: number): number {
|
||||
return pKnown + (1 - pKnown) * pLearn;
|
||||
}
|
||||
```
|
||||
|
||||
### 2.2 Conjunctive BKT for Multi-Skill Problems
|
||||
|
||||
```typescript
|
||||
// src/lib/curriculum/bkt/conjunctive-bkt.ts
|
||||
|
||||
export interface SkillBktRecord {
|
||||
skillId: string;
|
||||
pKnown: number;
|
||||
params: BktParams;
|
||||
}
|
||||
|
||||
export interface BlameDistribution {
|
||||
skillId: string;
|
||||
blameWeight: number; // Higher = more likely this skill caused the error
|
||||
updatedPKnown: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* For a CORRECT multi-skill answer:
|
||||
* All skills receive positive evidence (student knew all of them).
|
||||
* Update each skill independently with the correct observation.
|
||||
*/
|
||||
export function updateOnCorrect(
|
||||
skills: SkillBktRecord[],
|
||||
): { skillId: string; updatedPKnown: number }[] {
|
||||
return skills.map((skill) => ({
|
||||
skillId: skill.skillId,
|
||||
updatedPKnown: applyLearning(
|
||||
bktUpdate(skill.pKnown, true, skill.params),
|
||||
skill.params.pLearn,
|
||||
),
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* For an INCORRECT multi-skill answer:
|
||||
* Distribute blame probabilistically based on which skill most likely failed.
|
||||
*
|
||||
* Simplified approximation:
|
||||
* blame(X) ∝ (1 - pKnown(X)) / Σ(1 - pKnown(all))
|
||||
*/
|
||||
export function updateOnIncorrect(
|
||||
skills: SkillBktRecord[],
|
||||
): BlameDistribution[] {
|
||||
const totalUnknown = skills.reduce((sum, s) => sum + (1 - s.pKnown), 0);
|
||||
|
||||
if (totalUnknown < 0.001) {
|
||||
// All skills appear mastered - must be a slip, distribute evenly
|
||||
const evenWeight = 1 / skills.length;
|
||||
return skills.map((skill) => ({
|
||||
skillId: skill.skillId,
|
||||
blameWeight: evenWeight,
|
||||
updatedPKnown: bktUpdate(skill.pKnown, false, skill.params),
|
||||
}));
|
||||
}
|
||||
|
||||
return skills.map((skill) => {
|
||||
const blameWeight = (1 - skill.pKnown) / totalUnknown;
|
||||
|
||||
// Weighted update: soften negative evidence for skills unlikely to have caused error
|
||||
const fullNegativeUpdate = bktUpdate(skill.pKnown, false, skill.params);
|
||||
const weightedPKnown =
|
||||
skill.pKnown * (1 - blameWeight) + fullNegativeUpdate * blameWeight;
|
||||
|
||||
return {
|
||||
skillId: skill.skillId,
|
||||
blameWeight,
|
||||
updatedPKnown: weightedPKnown,
|
||||
};
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
### 2.3 Evidence Quality Modifiers
|
||||
|
||||
```typescript
|
||||
// src/lib/curriculum/bkt/evidence-quality.ts
|
||||
|
||||
/**
|
||||
* Adjust observation weight based on help level.
|
||||
* More help = less confident the student really knows it.
|
||||
*/
|
||||
export function helpLevelWeight(helpLevel: 0 | 1 | 2 | 3): number {
|
||||
switch (helpLevel) {
|
||||
case 0:
|
||||
return 1.0; // No help - full evidence
|
||||
case 1:
|
||||
return 0.8; // Minor hint - slight reduction
|
||||
case 2:
|
||||
return 0.5; // Significant help - halve evidence
|
||||
case 3:
|
||||
return 0.5; // Full help - halve evidence
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adjust observation weight based on response time.
|
||||
*
|
||||
* - Fast correct → strong evidence of mastery
|
||||
* - Slow correct → might have struggled
|
||||
* - Fast incorrect → careless slip (less negative)
|
||||
* - Slow incorrect → genuine confusion (stronger negative)
|
||||
*/
|
||||
export function responseTimeWeight(
|
||||
responseTimeMs: number,
|
||||
isCorrect: boolean,
|
||||
expectedTimeMs: number = 5000,
|
||||
): number {
|
||||
const ratio = responseTimeMs / expectedTimeMs;
|
||||
|
||||
if (isCorrect) {
|
||||
if (ratio < 0.5) return 1.2; // Very fast - strong mastery
|
||||
if (ratio > 2.0) return 0.8; // Very slow - struggled
|
||||
return 1.0;
|
||||
} else {
|
||||
if (ratio < 0.3) return 0.5; // Very fast error - careless slip
|
||||
if (ratio > 2.0) return 1.2; // Very slow error - genuine confusion
|
||||
return 1.0;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 2.4 Domain-Informed Priors
|
||||
|
||||
```typescript
|
||||
// src/lib/curriculum/bkt/skill-priors.ts
|
||||
|
||||
export function getDefaultParams(skillId: string): BktParams {
|
||||
// Basic skills are easier to learn
|
||||
if (skillId.startsWith("basic.")) {
|
||||
return { pInit: 0.3, pLearn: 0.4, pSlip: 0.05, pGuess: 0.02 };
|
||||
}
|
||||
// Five complements are moderately difficult
|
||||
if (skillId.startsWith("fiveComplements")) {
|
||||
return { pInit: 0.1, pLearn: 0.3, pSlip: 0.1, pGuess: 0.02 };
|
||||
}
|
||||
// Ten complements are harder
|
||||
if (skillId.startsWith("tenComplements")) {
|
||||
return { pInit: 0.05, pLearn: 0.25, pSlip: 0.15, pGuess: 0.02 };
|
||||
}
|
||||
// Mixed complements are hardest
|
||||
if (skillId.startsWith("mixedComplements")) {
|
||||
return { pInit: 0.02, pLearn: 0.2, pSlip: 0.2, pGuess: 0.02 };
|
||||
}
|
||||
// Default
|
||||
return { pInit: 0.1, pLearn: 0.3, pSlip: 0.1, pGuess: 0.05 };
|
||||
}
|
||||
```
|
||||
|
||||
### 2.5 Confidence Calculation
|
||||
|
||||
```typescript
|
||||
// src/lib/curriculum/bkt/confidence.ts
|
||||
|
||||
/**
|
||||
* Calculate confidence in pKnown estimate.
|
||||
* Based on number of opportunities and consistency of observations.
|
||||
* Returns value in [0, 1] where 1 = highly confident.
|
||||
*/
|
||||
export function calculateConfidence(
|
||||
opportunities: number,
|
||||
successRate: number,
|
||||
): number {
|
||||
// More data = more confidence (asymptotic to 1)
|
||||
const dataConfidence = 1 - Math.exp(-opportunities / 20);
|
||||
|
||||
// Extreme success rates (very high or very low) = more confidence
|
||||
const extremity = Math.abs(successRate - 0.5) * 2; // 0 at 50%, 1 at 0% or 100%
|
||||
const consistencyBonus = extremity * 0.2;
|
||||
|
||||
return Math.min(1, dataConfidence + consistencyBonus);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get confidence label for display.
|
||||
*/
|
||||
export function getConfidenceLabel(confidence: number): string {
|
||||
if (confidence > 0.7) return "confident";
|
||||
if (confidence > 0.4) return "moderate";
|
||||
return "uncertain";
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate uncertainty range around pKnown estimate.
|
||||
* Wider range when confidence is low.
|
||||
*/
|
||||
export function getUncertaintyRange(
|
||||
pKnown: number,
|
||||
confidence: number,
|
||||
): { low: number; high: number } {
|
||||
const uncertainty = (1 - confidence) * 0.3; // Max ±30% when confidence = 0
|
||||
return {
|
||||
low: Math.max(0, pKnown - uncertainty),
|
||||
high: Math.min(1, pKnown + uncertainty),
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 3. Main BKT Computation Function
|
||||
|
||||
```typescript
|
||||
// src/lib/curriculum/bkt/compute-bkt.ts
|
||||
|
||||
import type { ProblemResultWithContext } from "../session-planner";
|
||||
import { getDefaultParams, type BktParams } from "./skill-priors";
|
||||
import { updateOnCorrect, updateOnIncorrect } from "./conjunctive-bkt";
|
||||
import { helpLevelWeight, responseTimeWeight } from "./evidence-quality";
|
||||
import { calculateConfidence, getUncertaintyRange } from "./confidence";
|
||||
|
||||
export interface BktComputeOptions {
|
||||
/** Confidence threshold for mastery classification */
|
||||
confidenceThreshold: number;
|
||||
/** Use cross-student priors (aggregated from other students) */
|
||||
useCrossStudentPriors: boolean;
|
||||
}
|
||||
|
||||
export interface SkillBktResult {
|
||||
skillId: string;
|
||||
pKnown: number;
|
||||
confidence: number;
|
||||
uncertaintyRange: { low: number; high: number };
|
||||
opportunities: number;
|
||||
successCount: number;
|
||||
lastPracticedAt: Date | null;
|
||||
masteryClassification: "mastered" | "learning" | "struggling";
|
||||
}
|
||||
|
||||
export interface BktComputeResult {
|
||||
skills: SkillBktResult[];
|
||||
interventionNeeded: SkillBktResult[];
|
||||
strengths: SkillBktResult[];
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute BKT state for all skills from problem history.
|
||||
* This is the main entry point - call it when displaying the Skills Dashboard.
|
||||
*/
|
||||
export function computeBktFromHistory(
|
||||
results: ProblemResultWithContext[],
|
||||
options: BktComputeOptions = {
|
||||
confidenceThreshold: 0.5,
|
||||
useCrossStudentPriors: false,
|
||||
},
|
||||
): BktComputeResult {
|
||||
// Sort by timestamp to replay in order
|
||||
const sorted = [...results].sort((a, b) => a.timestamp - b.timestamp);
|
||||
|
||||
// Track state for each skill
|
||||
const skillStates = new Map<
|
||||
string,
|
||||
{
|
||||
pKnown: number;
|
||||
opportunities: number;
|
||||
successCount: number;
|
||||
lastPracticedAt: Date | null;
|
||||
params: BktParams;
|
||||
}
|
||||
>();
|
||||
|
||||
// Initialize and update for each problem
|
||||
for (const result of sorted) {
|
||||
const skillIds = result.problem.skillIds ?? [];
|
||||
if (skillIds.length === 0) continue;
|
||||
|
||||
// Ensure all skills have state
|
||||
for (const skillId of skillIds) {
|
||||
if (!skillStates.has(skillId)) {
|
||||
const params = getDefaultParams(skillId);
|
||||
skillStates.set(skillId, {
|
||||
pKnown: params.pInit,
|
||||
opportunities: 0,
|
||||
successCount: 0,
|
||||
lastPracticedAt: null,
|
||||
params,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Build skill records for BKT update
|
||||
const skillRecords = skillIds.map((skillId) => {
|
||||
const state = skillStates.get(skillId)!;
|
||||
return {
|
||||
skillId,
|
||||
pKnown: state.pKnown,
|
||||
params: state.params,
|
||||
};
|
||||
});
|
||||
|
||||
// Calculate evidence weight
|
||||
const helpWeight = helpLevelWeight(result.helpLevel);
|
||||
const rtWeight = responseTimeWeight(
|
||||
result.responseTimeMs,
|
||||
result.isCorrect,
|
||||
);
|
||||
const evidenceWeight = helpWeight * rtWeight;
|
||||
|
||||
// Compute updates
|
||||
const updates = result.isCorrect
|
||||
? updateOnCorrect(skillRecords)
|
||||
: updateOnIncorrect(skillRecords);
|
||||
|
||||
// Apply updates with evidence weighting
|
||||
for (const update of updates) {
|
||||
const state = skillStates.get(update.skillId)!;
|
||||
|
||||
// Weighted blend between old and new pKnown based on evidence quality
|
||||
const newPKnown =
|
||||
state.pKnown * (1 - evidenceWeight) +
|
||||
update.updatedPKnown * evidenceWeight;
|
||||
|
||||
state.pKnown = newPKnown;
|
||||
state.opportunities += 1;
|
||||
if (result.isCorrect) state.successCount += 1;
|
||||
state.lastPracticedAt = new Date(result.timestamp);
|
||||
}
|
||||
}
|
||||
|
||||
// Convert to results
|
||||
const skills: SkillBktResult[] = [];
|
||||
|
||||
for (const [skillId, state] of skillStates) {
|
||||
const successRate =
|
||||
state.opportunities > 0 ? state.successCount / state.opportunities : 0.5;
|
||||
const confidence = calculateConfidence(state.opportunities, successRate);
|
||||
const uncertaintyRange = getUncertaintyRange(state.pKnown, confidence);
|
||||
|
||||
// Classify mastery
|
||||
let masteryClassification: "mastered" | "learning" | "struggling";
|
||||
if (state.pKnown >= 0.8 && confidence >= options.confidenceThreshold) {
|
||||
masteryClassification = "mastered";
|
||||
} else if (
|
||||
state.pKnown < 0.5 &&
|
||||
confidence >= options.confidenceThreshold
|
||||
) {
|
||||
masteryClassification = "struggling";
|
||||
} else {
|
||||
masteryClassification = "learning";
|
||||
}
|
||||
|
||||
skills.push({
|
||||
skillId,
|
||||
pKnown: state.pKnown,
|
||||
confidence,
|
||||
uncertaintyRange,
|
||||
opportunities: state.opportunities,
|
||||
successCount: state.successCount,
|
||||
lastPracticedAt: state.lastPracticedAt,
|
||||
masteryClassification,
|
||||
});
|
||||
}
|
||||
|
||||
// Sort by pKnown ascending (struggling skills first)
|
||||
skills.sort((a, b) => a.pKnown - b.pKnown);
|
||||
|
||||
// Identify intervention needed (low pKnown with high confidence)
|
||||
const interventionNeeded = skills.filter(
|
||||
(s) => s.masteryClassification === "struggling",
|
||||
);
|
||||
|
||||
// Identify strengths (high pKnown with high confidence)
|
||||
const strengths = skills.filter(
|
||||
(s) => s.masteryClassification === "mastered",
|
||||
);
|
||||
|
||||
return { skills, interventionNeeded, strengths };
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 4. UI Display Updates
|
||||
|
||||
### 4.1 Honest Language Guidelines
|
||||
|
||||
**DON'T say:**
|
||||
|
||||
- "85% accuracy" (misleading - implies binary success tracking)
|
||||
- "Mastery: 85%" (implies certainty we don't have)
|
||||
- "You know this skill" (we can't know for sure)
|
||||
|
||||
**DO say:**
|
||||
|
||||
- "~73% mastered (moderate confidence)"
|
||||
- "Estimated: 73% ± 15%"
|
||||
- "Appears mastered (based on 12 problems)"
|
||||
- "Needs attention (5 recent errors)"
|
||||
|
||||
### 4.2 Skill Card Display
|
||||
|
||||
```typescript
|
||||
interface SkillDisplayData {
|
||||
skillId: string;
|
||||
displayName: string;
|
||||
|
||||
// BKT metrics
|
||||
pKnown: number; // 0-1, the main estimate
|
||||
confidence: number; // 0-1, how certain we are
|
||||
uncertaintyRange: { low: number; high: number };
|
||||
|
||||
// Raw evidence
|
||||
opportunities: number; // Total problems
|
||||
successCount: number;
|
||||
errorCount: number; // opportunities - successCount
|
||||
|
||||
// Staleness
|
||||
lastPracticedAt: Date | null;
|
||||
daysSinceLastPractice: number | null;
|
||||
}
|
||||
|
||||
// Display:
|
||||
// "~73% mastered (moderate confidence)"
|
||||
// "Based on 15 problems (12 correct, 3 with errors)"
|
||||
// "Last practiced 3 days ago"
|
||||
```
|
||||
|
||||
### 4.3 Staleness Indicator
|
||||
|
||||
Show staleness separately from P(known) - don't apply decay to the estimate.
|
||||
|
||||
```typescript
|
||||
function getStalenessWarning(
|
||||
daysSinceLastPractice: number | null,
|
||||
): string | null {
|
||||
if (daysSinceLastPractice === null) return null;
|
||||
if (daysSinceLastPractice < 7) return null;
|
||||
if (daysSinceLastPractice < 14) return "Not practiced recently";
|
||||
if (daysSinceLastPractice < 30) return "Getting rusty";
|
||||
return "Very stale - may need review";
|
||||
}
|
||||
```
|
||||
|
||||
### 4.4 UI Controls
|
||||
|
||||
**Confidence Threshold Slider:**
|
||||
|
||||
- Default: 0.5
|
||||
- Range: 0.3 to 0.8
|
||||
- Affects mastery classification: higher threshold = stricter "mastered" label
|
||||
|
||||
**Cross-Student Priors Toggle (future):**
|
||||
|
||||
- Default: off (use domain-informed priors only)
|
||||
- When on: adjust priors based on aggregate student data
|
||||
|
||||
---
|
||||
|
||||
## 5. Implementation Plan
|
||||
|
||||
### Phase 1: Core BKT Functions (No DB Changes)
|
||||
|
||||
1. Create `src/lib/curriculum/bkt/` directory
|
||||
2. Implement pure functions: bkt-core.ts, conjunctive-bkt.ts, evidence-quality.ts, skill-priors.ts, confidence.ts
|
||||
3. Implement main entry point: compute-bkt.ts
|
||||
4. Write unit tests for BKT math
|
||||
|
||||
### Phase 2: Skills Dashboard Update
|
||||
|
||||
1. Update `SkillsClient.tsx` to call `computeBktFromHistory()`
|
||||
2. Replace naive accuracy display with P(known) + confidence
|
||||
3. Use honest language in all labels
|
||||
4. Add staleness indicators
|
||||
|
||||
### Phase 3: UI Controls
|
||||
|
||||
1. Add confidence threshold slider to Skills Dashboard
|
||||
2. Store preference in localStorage
|
||||
3. (Future) Add cross-student priors toggle
|
||||
|
||||
---
|
||||
|
||||
## 6. Open Questions (Deferred)
|
||||
|
||||
1. **Cross-student priors**: How do we aggregate data across students to inform priors?
|
||||
- Answer: Deferred. Start with domain-informed priors only.
|
||||
|
||||
2. **Decay vs Staleness**: Should we eventually add decay?
|
||||
- Answer: Show staleness indicator for now. Can add optional decay toggle later.
|
||||
|
||||
3. **Parameter estimation**: Should P(T), P(S), P(G) be learned from data?
|
||||
- Answer: Start with domain-informed values. Can tune later with A/B testing.
|
||||
|
||||
---
|
||||
|
||||
## 7. BKT-Driven Problem Generation
|
||||
|
||||
**Implemented in December 2024**
|
||||
|
||||
### 7.1 Problem Generation Modes
|
||||
|
||||
Students can choose between two modes in the "Ready to Practice" modal:
|
||||
|
||||
**Adaptive Mode (Default):**
|
||||
|
||||
- Uses BKT P(known) estimates for continuous complexity scaling
|
||||
- Formula: `multiplier = 4 - (pKnown × 3)`
|
||||
- Requires confidence ≥ 0.5 (~20 problems with skill)
|
||||
- Falls back to Classic mode if insufficient data
|
||||
|
||||
**Classic Mode:**
|
||||
|
||||
- Uses fluency-based discrete multipliers
|
||||
- `effortless (1×), fluent (2×), rusty (3×), practicing (3×), not_practicing (4×)`
|
||||
- Fluency requires: ≥5 consecutive correct, ≥10 attempts, ≥85% accuracy
|
||||
|
||||
### 7.2 Implementation Files
|
||||
|
||||
| File | Purpose |
|
||||
| --------------------------- | ---------------------------------------- |
|
||||
| `config/bkt-integration.ts` | BKT config and multiplier calculation |
|
||||
| `utils/skillComplexity.ts` | Cost calculator with BKT support |
|
||||
| `session-planner.ts` | Session planning with BKT loading |
|
||||
| `StartPracticeModal.tsx` | Mode selection UI |
|
||||
| `SkillsClient.tsx` | Skills dashboard with multiplier display |
|
||||
|
||||
### 7.3 User Preference Storage
|
||||
|
||||
```sql
|
||||
-- player_curriculum table
|
||||
problem_generation_mode TEXT DEFAULT 'adaptive' NOT NULL
|
||||
-- Values: 'adaptive' | 'classic'
|
||||
```
|
||||
|
||||
### 7.4 Skills Dashboard Consistency
|
||||
|
||||
The Skills Dashboard now shows:
|
||||
|
||||
1. **P(known) estimate** - Same BKT estimate used for problem generation
|
||||
2. **Complexity multiplier** - Actual multiplier that will be used (e.g., "1.75×")
|
||||
3. **Mode indicator** - Whether BKT or fluency is being used for this skill
|
||||
|
||||
This ensures complete transparency about what drives problem generation.
|
||||
|
||||
---
|
||||
|
||||
## References
|
||||
|
||||
- Corbett, A. T., & Anderson, J. R. (1994). Knowledge tracing: Modeling the acquisition of procedural knowledge.
|
||||
- Pardos, Z. A., & Heffernan, N. T. (2011). KT-IDEM: Introducing item difficulty to the knowledge tracing model.
|
||||
213
apps/web/.claude/BKT_PROBLEM_GENERATION_PLAN.md
Normal file
213
apps/web/.claude/BKT_PROBLEM_GENERATION_PLAN.md
Normal file
@@ -0,0 +1,213 @@
|
||||
# BKT-Driven Problem Generation Plan
|
||||
|
||||
## Overview
|
||||
|
||||
**Goal:** Use BKT P(known) estimates to drive problem complexity budgeting, replacing the discrete fluency-based system. Add preference toggle and ensure transparency across the system.
|
||||
|
||||
**Status:** Implementation in progress
|
||||
|
||||
---
|
||||
|
||||
## Current State vs Target State
|
||||
|
||||
| Aspect | Current (Fluency) | Target (BKT) |
|
||||
| --------------------- | ------------------------------- | ------------------------------------- |
|
||||
| **Output** | 5 discrete states | Continuous P(known) [0,1] |
|
||||
| **Multi-skill blame** | All skills get +1 attempt | Probabilistic: `blame ∝ (1 - pKnown)` |
|
||||
| **Help level** | Heavy help breaks streak | Weighted evidence: 1.0×, 0.8×, 0.5× |
|
||||
| **Response time** | Recorded but IGNORED | Weighted evidence: 0.5× to 1.2× |
|
||||
| **Confidence** | None | Built-in confidence measure |
|
||||
| **Progress** | Binary threshold (cliff effect) | Continuous smooth updates |
|
||||
|
||||
---
|
||||
|
||||
## Architecture
|
||||
|
||||
### Core Flow
|
||||
|
||||
```
|
||||
generateSessionPlan()
|
||||
│
|
||||
├─ Load problem history → getRecentSessionResults(playerId, 50)
|
||||
│
|
||||
├─ Compute BKT → computeBktFromHistory(problemHistory)
|
||||
│ Returns: Map<skillId, {pKnown, confidence}>
|
||||
│
|
||||
└─ createSkillCostCalculator(fluencyHistory, { bktResults, useBktScaling })
|
||||
│
|
||||
├─ IF useBktScaling AND bkt[skillId].confidence ≥ 0.5:
|
||||
│ multiplier = 4 - (pKnown × 3) // Continuous [1, 4]
|
||||
│
|
||||
└─ ELSE: fluency fallback (discrete [1, 4])
|
||||
```
|
||||
|
||||
### Multiplier Mapping
|
||||
|
||||
**BKT Continuous:**
|
||||
|
||||
- `pKnown = 0.0` → multiplier 4.0 (struggling)
|
||||
- `pKnown = 0.5` → multiplier 2.5 (learning)
|
||||
- `pKnown = 1.0` → multiplier 1.0 (mastered)
|
||||
|
||||
**Fluency Discrete (fallback):**
|
||||
|
||||
- `effortless` → 1
|
||||
- `fluent` → 2
|
||||
- `rusty` → 3
|
||||
- `practicing` → 3
|
||||
- `not_practicing` → 4
|
||||
|
||||
---
|
||||
|
||||
## Implementation Phases
|
||||
|
||||
### Phase 1: Core Backend Integration
|
||||
|
||||
**Files to modify:**
|
||||
|
||||
1. `src/utils/skillComplexity.ts`
|
||||
- Add `SkillCostCalculatorOptions` interface
|
||||
- Add `bktResults` and `useBktScaling` parameters
|
||||
- Implement continuous multiplier calculation
|
||||
|
||||
2. `src/lib/curriculum/session-planner.ts`
|
||||
- Add `getRecentSessionResults()` call
|
||||
- Compute BKT during session planning
|
||||
- Pass BKT results to cost calculator
|
||||
|
||||
3. `src/lib/curriculum/bkt/index.ts`
|
||||
- Export necessary types and functions
|
||||
|
||||
### Phase 2: Preference Setting
|
||||
|
||||
**Files to create/modify:**
|
||||
|
||||
1. `src/db/schema/player-curriculum.ts`
|
||||
- Add `problemGenerationMode` field
|
||||
|
||||
2. `drizzle/XXXX_add_problem_generation_mode.sql`
|
||||
- Migration to add column
|
||||
|
||||
3. `src/lib/curriculum/progress-manager.ts`
|
||||
- Add getter/setter for preference
|
||||
|
||||
4. `src/components/practice/StartSessionModal.tsx` (or equivalent)
|
||||
- Add toggle in expanded settings
|
||||
|
||||
### Phase 3: Skills Dashboard Consistency
|
||||
|
||||
**Files to modify:**
|
||||
|
||||
1. `src/app/practice/[studentId]/skills/SkillsClient.tsx`
|
||||
- Show complexity multiplier derived from P(known)
|
||||
- Add evidence breakdown
|
||||
- Show "what this means for problem generation"
|
||||
|
||||
2. `src/app/api/curriculum/[playerId]/bkt/route.ts`
|
||||
- Ensure same BKT computation as session planner
|
||||
|
||||
### Phase 4: Transparency & Education
|
||||
|
||||
**Files to create:**
|
||||
|
||||
1. `src/components/practice/BktExplainer.tsx`
|
||||
- "Learn more" modal content
|
||||
|
||||
2. `src/components/practice/SessionSummary.tsx` (enhance)
|
||||
- Show BKT changes after session
|
||||
|
||||
---
|
||||
|
||||
## Configuration
|
||||
|
||||
### New Config Constants
|
||||
|
||||
Location: `src/lib/curriculum/config/bkt-integration.ts`
|
||||
|
||||
```typescript
|
||||
export const BKT_INTEGRATION_CONFIG = {
|
||||
/** Confidence threshold for trusting BKT over fluency */
|
||||
confidenceThreshold: 0.5,
|
||||
|
||||
/** Minimum multiplier (when pKnown = 1.0) */
|
||||
minMultiplier: 1.0,
|
||||
|
||||
/** Maximum multiplier (when pKnown = 0.0) */
|
||||
maxMultiplier: 4.0,
|
||||
|
||||
/** Number of recent sessions to load for BKT computation */
|
||||
sessionHistoryDepth: 50,
|
||||
};
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## UI Design
|
||||
|
||||
### Ready to Practice Modal - Advanced Settings
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ ▼ Advanced Settings │
|
||||
│ ┌─────────────────────────────────────────────────────────┐│
|
||||
│ │ Problem Selection ││
|
||||
│ │ ││
|
||||
│ │ ○ Adaptive (recommended) ││
|
||||
│ │ Uses Bayesian inference to estimate pattern mastery. ││
|
||||
│ │ Problems adjust smoothly based on your performance. ││
|
||||
│ │ ││
|
||||
│ │ ○ Classic ││
|
||||
│ │ Uses streak-based fluency thresholds. ││
|
||||
│ │ Problems change when you hit mastery milestones. ││
|
||||
│ │ ││
|
||||
│ │ [?] Learn more about how problem selection works ││
|
||||
│ └─────────────────────────────────────────────────────────┘│
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Enhanced Skill Card
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────┐
|
||||
│ Pattern: Ten Complements +6 │
|
||||
│ │
|
||||
│ Mastery: ████████░░ 78% Confidence: High (0.72) │
|
||||
│ │
|
||||
│ Problem Generation Impact: │
|
||||
│ • Complexity multiplier: 1.66× (lower = easier problems) │
|
||||
│ • This pattern appears in review and mixed practice │
|
||||
│ │
|
||||
│ Evidence: │
|
||||
│ • 47 problems • 89% accuracy • Avg 4.2s • 4 hints used │
|
||||
└─────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Testing Strategy
|
||||
|
||||
1. **Unit tests:** `createSkillCostCalculator` with/without BKT
|
||||
2. **Integration tests:** Session planning produces valid plans in both modes
|
||||
3. **Consistency tests:** Same BKT input → same output in dashboard and generation
|
||||
4. **Manual testing:** Toggle preference, verify behavior changes
|
||||
|
||||
---
|
||||
|
||||
## Risks & Mitigations
|
||||
|
||||
| Risk | Mitigation |
|
||||
| ----------------------------- | ---------------------------------- |
|
||||
| Performance (loading history) | Load in parallel; consider caching |
|
||||
| Cold start (no data) | Automatic fluency fallback |
|
||||
| User confusion | Clear explanations, "Learn more" |
|
||||
| Dashboard/generation mismatch | Single BKT computation source |
|
||||
|
||||
---
|
||||
|
||||
## Documentation Updates
|
||||
|
||||
After implementation, update:
|
||||
|
||||
- `docs/DAILY_PRACTICE_SYSTEM.md` - Add BKT integration section
|
||||
- `.claude/CLAUDE.md` - Add BKT integration notes
|
||||
- Blog post - Update to reflect actual integration
|
||||
548
apps/web/.claude/CELEBRATION_WIND_DOWN_PLAN.md
Normal file
548
apps/web/.claude/CELEBRATION_WIND_DOWN_PLAN.md
Normal file
@@ -0,0 +1,548 @@
|
||||
# Celebration Wind-Down: The Proper Way
|
||||
|
||||
## Concept
|
||||
|
||||
Every single CSS property morphs individually from celebration state to normal state over ~60 seconds. No cheating with cross-fades. Pure interpolation madness.
|
||||
|
||||
## SIMPLIFICATION: Same Text Throughout
|
||||
|
||||
To make the transition truly seamless, the text content stays the same from start to finish:
|
||||
|
||||
- **Title**: "New Skill Unlocked: +5 − 3" (same throughout)
|
||||
- **Subtitle**: "Ready to start the tutorial" (same throughout)
|
||||
- **Button**: "Begin Tutorial →" (same throughout)
|
||||
|
||||
Only the *styling* of the text changes (size, color, shadow) - not the content.
|
||||
This eliminates 6 properties that were doing text cross-fades.
|
||||
|
||||
## Properties to Interpolate
|
||||
|
||||
### Container
|
||||
| Property | Celebration | Normal | Interpolation |
|
||||
|----------|-------------|--------|---------------|
|
||||
| background | `linear-gradient(135deg, rgba(234,179,8,0.25), rgba(251,191,36,0.15), rgba(234,179,8,0.25))` | `linear-gradient(135deg, rgba(59,130,246,0.15), rgba(99,102,241,0.1))` | RGB channels per stop |
|
||||
| border-width | `3px` | `1px` | numeric |
|
||||
| border-color | `yellow.500` (#eab308) | `blue.500` (#3b82f6) | RGB |
|
||||
| border-radius | `16px` | `12px` | numeric |
|
||||
| padding | `1.5rem` (24px) | `0.75rem` (12px) | numeric |
|
||||
| box-shadow | `0 0 20px rgba(234,179,8,0.4), 0 0 40px rgba(234,179,8,0.2)` | `0 2px 8px rgba(0,0,0,0.1)` | multiple shadows, each with color+blur+spread |
|
||||
| text-align | `center` | `left` | discrete flip at 50%? Or use justify-content |
|
||||
| flex-direction | `column` | `row` | discrete flip |
|
||||
|
||||
### Emoji/Icon
|
||||
| Property | Celebration | Normal |
|
||||
|----------|-------------|--------|
|
||||
| font-size | `4rem` (64px) | `1.5rem` (24px) | numeric |
|
||||
| opacity (🏆) | `1` | `0` | numeric |
|
||||
| opacity (🎓) | `0` | `1` | numeric |
|
||||
| transform | `rotate(-3deg)` to `rotate(3deg)` wiggle | `rotate(0)` | numeric (animation amplitude → 0) |
|
||||
| margin-bottom | `0.5rem` | `0` | numeric |
|
||||
|
||||
### Title Text
|
||||
| Property | Celebration | Normal |
|
||||
|----------|-------------|--------|
|
||||
| font-size | `1.75rem` (28px) | `1rem` (16px) | numeric |
|
||||
| font-weight | `bold` (700) | `600` | numeric |
|
||||
| color | `yellow.200` (#fef08a) | `blue.700` (#1d4ed8) | RGB |
|
||||
| text-shadow | `0 0 20px rgba(234,179,8,0.5)` | `none` (0 0 0 transparent) | color+blur |
|
||||
| margin-bottom | `0.5rem` | `0.25rem` | numeric |
|
||||
| opacity ("New Skill Unlocked!") | `1` | `0` | numeric |
|
||||
| opacity ("Ready to Learn") | `0` | `1` | numeric |
|
||||
|
||||
### Subtitle Text
|
||||
| Property | Celebration | Normal |
|
||||
|----------|-------------|--------|
|
||||
| font-size | `1.25rem` (20px) | `0.875rem` (14px) | numeric |
|
||||
| color | `gray.200` | `gray.600` | RGB |
|
||||
| margin-bottom | `1rem` | `0` | numeric |
|
||||
| opacity (celebration text) | `1` | `0` | numeric |
|
||||
| opacity (normal text) | `0` | `1` | numeric |
|
||||
|
||||
### CTA Button
|
||||
| Property | Celebration | Normal |
|
||||
|----------|-------------|--------|
|
||||
| padding-x | `2rem` (32px) | `1rem` (16px) | numeric |
|
||||
| padding-y | `0.75rem` (12px) | `0.5rem` (8px) | numeric |
|
||||
| font-size | `1.125rem` (18px) | `0.875rem` (14px) | numeric |
|
||||
| background | `linear-gradient(135deg, #FCD34D, #F59E0B)` | `#3b82f6` | RGB gradient → solid |
|
||||
| border-radius | `12px` | `8px` | numeric |
|
||||
| box-shadow | `0 4px 15px rgba(245,158,11,0.4)` | `0 2px 4px rgba(0,0,0,0.1)` | color+offset+blur |
|
||||
| color | `gray.900` (#111827) | `white` (#ffffff) | RGB |
|
||||
| transform (hover) | `scale(1.05)` | `scale(1.02)` | numeric |
|
||||
|
||||
### Shimmer Overlay
|
||||
| Property | Celebration | Normal |
|
||||
|----------|-------------|--------|
|
||||
| opacity | `1` | `0` | numeric |
|
||||
| animation-duration | `2s` | `10s` (slow to imperceptible stop) | numeric |
|
||||
|
||||
### Glow Animation
|
||||
| Property | Celebration | Normal |
|
||||
|----------|-------------|--------|
|
||||
| box-shadow intensity | `1` | `0` | multiplier on shadow alpha |
|
||||
| animation amplitude | full | `0` | numeric |
|
||||
|
||||
## Interpolation Utilities
|
||||
|
||||
```typescript
|
||||
// Basic linear interpolation
|
||||
function lerp(start: number, end: number, t: number): number {
|
||||
return start + (end - start) * t
|
||||
}
|
||||
|
||||
// Color interpolation (RGB)
|
||||
function lerpColor(startHex: string, endHex: string, t: number): string {
|
||||
const start = hexToRgb(startHex)
|
||||
const end = hexToRgb(endHex)
|
||||
return `rgb(${lerp(start.r, end.r, t)}, ${lerp(start.g, end.g, t)}, ${lerp(start.b, end.b, t)})`
|
||||
}
|
||||
|
||||
// RGBA interpolation
|
||||
function lerpRgba(start: RGBA, end: RGBA, t: number): string {
|
||||
return `rgba(${lerp(start.r, end.r, t)}, ${lerp(start.g, end.g, t)}, ${lerp(start.b, end.b, t)}, ${lerp(start.a, end.a, t)})`
|
||||
}
|
||||
|
||||
// Gradient interpolation (same number of stops)
|
||||
function lerpGradient(startStops: GradientStop[], endStops: GradientStop[], t: number): string {
|
||||
const interpolatedStops = startStops.map((start, i) => {
|
||||
const end = endStops[i]
|
||||
return {
|
||||
color: lerpRgba(start.color, end.color, t),
|
||||
position: lerp(start.position, end.position, t)
|
||||
}
|
||||
})
|
||||
return `linear-gradient(135deg, ${interpolatedStops.map(s => `${s.color} ${s.position}%`).join(', ')})`
|
||||
}
|
||||
|
||||
// Box shadow interpolation
|
||||
function lerpBoxShadow(start: BoxShadow[], end: BoxShadow[], t: number): string {
|
||||
// Pad shorter array with transparent shadows
|
||||
const maxLen = Math.max(start.length, end.length)
|
||||
const paddedStart = padShadows(start, maxLen)
|
||||
const paddedEnd = padShadows(end, maxLen)
|
||||
|
||||
return paddedStart.map((s, i) => {
|
||||
const e = paddedEnd[i]
|
||||
return `${lerp(s.x, e.x, t)}px ${lerp(s.y, e.y, t)}px ${lerp(s.blur, e.blur, t)}px ${lerp(s.spread, e.spread, t)}px ${lerpRgba(s.color, e.color, t)}`
|
||||
}).join(', ')
|
||||
}
|
||||
```
|
||||
|
||||
## Timing Function
|
||||
|
||||
Ultra-slow ease-out that feels imperceptible:
|
||||
|
||||
```typescript
|
||||
function windDownProgress(elapsedMs: number): number {
|
||||
const BURST_DURATION = 5_000 // 5s full celebration
|
||||
const WIND_DOWN_DURATION = 55_000 // 55s transition
|
||||
|
||||
if (elapsedMs < BURST_DURATION) return 0
|
||||
|
||||
const windDownElapsed = elapsedMs - BURST_DURATION
|
||||
if (windDownElapsed >= WIND_DOWN_DURATION) return 1
|
||||
|
||||
const t = windDownElapsed / WIND_DOWN_DURATION
|
||||
|
||||
// Attempt: Start EXTREMELY slow, accelerate near end
|
||||
// Using quartic ease-out: 1 - (1-t)^4
|
||||
// But even slower: quintic ease-out: 1 - (1-t)^5
|
||||
return 1 - Math.pow(1 - t, 5)
|
||||
}
|
||||
```
|
||||
|
||||
Progress over time with quintic ease-out:
|
||||
- 10s: 0.03% transitioned (imperceptible)
|
||||
- 20s: 0.8% transitioned (still imperceptible)
|
||||
- 30s: 4% transitioned (barely noticeable if you squint)
|
||||
- 40s: 13% transitioned (hmm, something's different?)
|
||||
- 50s: 33% transitioned (ok it's changing)
|
||||
- 55s: 52% transitioned
|
||||
- 58s: 75% transitioned
|
||||
- 60s: 100% done
|
||||
|
||||
## Animation Amplitude Wind-Down
|
||||
|
||||
For the wiggle animation on the trophy:
|
||||
|
||||
```typescript
|
||||
// Current wiggle: rotate between -3deg and +3deg
|
||||
// Wind down: amplitude goes from 3 → 0
|
||||
|
||||
function getWiggleAmplitude(t: number): number {
|
||||
// Inverse of progress - starts at 3, ends at 0
|
||||
return 3 * (1 - t)
|
||||
}
|
||||
|
||||
// In CSS/style:
|
||||
const wiggleAmplitude = getWiggleAmplitude(progress)
|
||||
// Use CSS custom property or inline keyframes
|
||||
style={{
|
||||
animation: wiggleAmplitude > 0.1
|
||||
? `wiggle-${Math.round(wiggleAmplitude * 10)} 0.5s ease-in-out infinite`
|
||||
: 'none'
|
||||
}}
|
||||
```
|
||||
|
||||
Actually, for smooth wiggle wind-down, we should use a spring-based approach or just interpolate the transform directly:
|
||||
|
||||
```typescript
|
||||
// Wiggle is a sine wave with decreasing amplitude
|
||||
const time = Date.now() / 500 // oscillation period
|
||||
const amplitude = 3 * (1 - progress)
|
||||
const rotation = Math.sin(time) * amplitude
|
||||
// transform: `rotate(${rotation}deg)`
|
||||
```
|
||||
|
||||
## Component Structure
|
||||
|
||||
```typescript
|
||||
interface CelebrationStyles {
|
||||
// Container
|
||||
containerBackground: string
|
||||
containerBorderWidth: number
|
||||
containerBorderColor: string
|
||||
containerBorderRadius: number
|
||||
containerPadding: number
|
||||
containerBoxShadow: string
|
||||
containerFlexDirection: 'column' | 'row'
|
||||
containerAlignItems: 'center' | 'flex-start'
|
||||
containerTextAlign: 'center' | 'left'
|
||||
|
||||
// Emoji
|
||||
trophyOpacity: number
|
||||
graduationCapOpacity: number
|
||||
emojiSize: number
|
||||
emojiRotation: number
|
||||
emojiMarginBottom: number
|
||||
|
||||
// Title
|
||||
titleFontSize: number
|
||||
titleColor: string
|
||||
titleTextShadow: string
|
||||
titleMarginBottom: number
|
||||
celebrationTitleOpacity: number
|
||||
normalTitleOpacity: number
|
||||
|
||||
// Subtitle
|
||||
subtitleFontSize: number
|
||||
subtitleColor: string
|
||||
subtitleMarginBottom: number
|
||||
celebrationSubtitleOpacity: number
|
||||
normalSubtitleOpacity: number
|
||||
|
||||
// Button
|
||||
buttonPaddingX: number
|
||||
buttonPaddingY: number
|
||||
buttonFontSize: number
|
||||
buttonBackground: string
|
||||
buttonBorderRadius: number
|
||||
buttonBoxShadow: string
|
||||
buttonColor: string
|
||||
|
||||
// Shimmer
|
||||
shimmerOpacity: number
|
||||
|
||||
// Glow
|
||||
glowIntensity: number
|
||||
}
|
||||
|
||||
function calculateStyles(progress: number, isDark: boolean): CelebrationStyles {
|
||||
const t = progress // 0 = celebration, 1 = normal
|
||||
|
||||
return {
|
||||
// Container
|
||||
containerBackground: lerpGradient(
|
||||
isDark ? DARK_CELEBRATION_BG : LIGHT_CELEBRATION_BG,
|
||||
isDark ? DARK_NORMAL_BG : LIGHT_NORMAL_BG,
|
||||
t
|
||||
),
|
||||
containerBorderWidth: lerp(3, 1, t),
|
||||
containerBorderColor: lerpColor('#eab308', '#3b82f6', t),
|
||||
containerBorderRadius: lerp(16, 12, t),
|
||||
containerPadding: lerp(24, 12, t),
|
||||
containerBoxShadow: lerpBoxShadow(CELEBRATION_SHADOWS, NORMAL_SHADOWS, t),
|
||||
containerFlexDirection: t < 0.5 ? 'column' : 'row',
|
||||
containerAlignItems: t < 0.5 ? 'center' : 'flex-start',
|
||||
containerTextAlign: t < 0.5 ? 'center' : 'left',
|
||||
|
||||
// Emoji - cross-fade between trophy and graduation cap
|
||||
trophyOpacity: 1 - t,
|
||||
graduationCapOpacity: t,
|
||||
emojiSize: lerp(64, 24, t),
|
||||
emojiRotation: Math.sin(Date.now() / 500) * 3 * (1 - t),
|
||||
emojiMarginBottom: lerp(8, 0, t),
|
||||
|
||||
// Title
|
||||
titleFontSize: lerp(28, 16, t),
|
||||
titleColor: lerpColor(isDark ? '#fef08a' : '#a16207', isDark ? '#93c5fd' : '#1d4ed8', t),
|
||||
titleTextShadow: `0 0 ${lerp(20, 0, t)}px rgba(234,179,8,${lerp(0.5, 0, t)})`,
|
||||
titleMarginBottom: lerp(8, 4, t),
|
||||
celebrationTitleOpacity: 1 - t,
|
||||
normalTitleOpacity: t,
|
||||
|
||||
// Subtitle
|
||||
subtitleFontSize: lerp(20, 14, t),
|
||||
subtitleColor: lerpColor(isDark ? '#e5e7eb' : '#374151', isDark ? '#9ca3af' : '#4b5563', t),
|
||||
subtitleMarginBottom: lerp(16, 0, t),
|
||||
celebrationSubtitleOpacity: 1 - t,
|
||||
normalSubtitleOpacity: t,
|
||||
|
||||
// Button
|
||||
buttonPaddingX: lerp(32, 16, t),
|
||||
buttonPaddingY: lerp(12, 8, t),
|
||||
buttonFontSize: lerp(18, 14, t),
|
||||
buttonBackground: lerpGradient(CELEBRATION_BUTTON_BG, NORMAL_BUTTON_BG, t),
|
||||
buttonBorderRadius: lerp(12, 8, t),
|
||||
buttonBoxShadow: lerpBoxShadow(CELEBRATION_BUTTON_SHADOW, NORMAL_BUTTON_SHADOW, t),
|
||||
buttonColor: lerpColor('#111827', '#ffffff', t),
|
||||
|
||||
// Effects
|
||||
shimmerOpacity: 1 - t,
|
||||
glowIntensity: 1 - t,
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Render Logic
|
||||
|
||||
```tsx
|
||||
function CelebrationProgressionBanner({ sessionMode, onAction, variant, isDark }: Props) {
|
||||
const skillId = sessionMode.nextSkill.skillId
|
||||
const { progress, shouldFireConfetti, oscillation } = useCelebrationWindDown(skillId)
|
||||
|
||||
// Fire confetti once
|
||||
useEffect(() => {
|
||||
if (shouldFireConfetti) {
|
||||
fireConfettiCelebration()
|
||||
}
|
||||
}, [shouldFireConfetti])
|
||||
|
||||
// Calculate all interpolated styles
|
||||
const styles = calculateStyles(progress, isDark)
|
||||
|
||||
// For layout transition (column → row), we need to handle this carefully
|
||||
// Use flexbox with animated flex-direction doesn't work well
|
||||
// Instead: use a wrapper that morphs via width/height constraints
|
||||
|
||||
return (
|
||||
<div
|
||||
data-element="session-mode-banner"
|
||||
data-celebration-progress={progress}
|
||||
style={{
|
||||
position: 'relative',
|
||||
background: styles.containerBackground,
|
||||
borderWidth: `${styles.containerBorderWidth}px`,
|
||||
borderStyle: 'solid',
|
||||
borderColor: styles.containerBorderColor,
|
||||
borderRadius: `${styles.containerBorderRadius}px`,
|
||||
padding: `${styles.containerPadding}px`,
|
||||
boxShadow: styles.containerBoxShadow,
|
||||
display: 'flex',
|
||||
flexDirection: styles.containerFlexDirection,
|
||||
alignItems: styles.containerAlignItems,
|
||||
textAlign: styles.containerTextAlign,
|
||||
overflow: 'hidden',
|
||||
}}
|
||||
>
|
||||
{/* Shimmer overlay - fades out */}
|
||||
<div
|
||||
style={{
|
||||
position: 'absolute',
|
||||
inset: 0,
|
||||
background: 'linear-gradient(90deg, transparent 0%, rgba(255,255,255,0.2) 50%, transparent 100%)',
|
||||
backgroundSize: '200% 100%',
|
||||
animation: 'shimmer 2s linear infinite',
|
||||
opacity: styles.shimmerOpacity,
|
||||
pointerEvents: 'none',
|
||||
}}
|
||||
/>
|
||||
|
||||
{/* Emoji container - both emojis positioned, cross-fading */}
|
||||
<div style={{
|
||||
position: 'relative',
|
||||
fontSize: `${styles.emojiSize}px`,
|
||||
marginBottom: `${styles.emojiMarginBottom}px`,
|
||||
marginRight: styles.containerFlexDirection === 'row' ? '12px' : 0,
|
||||
}}>
|
||||
{/* Trophy - fades out, wiggles */}
|
||||
<span style={{
|
||||
opacity: styles.trophyOpacity,
|
||||
transform: `rotate(${styles.emojiRotation}deg)`,
|
||||
position: styles.trophyOpacity < 0.5 ? 'absolute' : 'relative',
|
||||
}}>
|
||||
🏆
|
||||
</span>
|
||||
{/* Graduation cap - fades in */}
|
||||
<span style={{
|
||||
opacity: styles.graduationCapOpacity,
|
||||
position: styles.graduationCapOpacity < 0.5 ? 'absolute' : 'relative',
|
||||
}}>
|
||||
🎓
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{/* Text content area */}
|
||||
<div style={{ flex: 1 }}>
|
||||
{/* Title - both versions, cross-fading */}
|
||||
<div style={{
|
||||
position: 'relative',
|
||||
fontSize: `${styles.titleFontSize}px`,
|
||||
fontWeight: 'bold',
|
||||
color: styles.titleColor,
|
||||
textShadow: styles.titleTextShadow,
|
||||
marginBottom: `${styles.titleMarginBottom}px`,
|
||||
}}>
|
||||
<span style={{ opacity: styles.celebrationTitleOpacity }}>
|
||||
New Skill Unlocked!
|
||||
</span>
|
||||
<span style={{
|
||||
opacity: styles.normalTitleOpacity,
|
||||
position: 'absolute',
|
||||
left: 0,
|
||||
top: 0,
|
||||
}}>
|
||||
Ready to Learn New Skill
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{/* Subtitle - both versions, cross-fading */}
|
||||
<div style={{
|
||||
position: 'relative',
|
||||
fontSize: `${styles.subtitleFontSize}px`,
|
||||
color: styles.subtitleColor,
|
||||
marginBottom: `${styles.subtitleMarginBottom}px`,
|
||||
}}>
|
||||
<span style={{ opacity: styles.celebrationSubtitleOpacity }}>
|
||||
You're ready to learn <strong>{sessionMode.nextSkill.displayName}</strong>
|
||||
</span>
|
||||
<span style={{
|
||||
opacity: styles.normalSubtitleOpacity,
|
||||
position: 'absolute',
|
||||
left: 0,
|
||||
top: 0,
|
||||
}}>
|
||||
{sessionMode.nextSkill.displayName} — Start the tutorial to begin
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Button */}
|
||||
<button
|
||||
onClick={onAction}
|
||||
style={{
|
||||
padding: `${styles.buttonPaddingY}px ${styles.buttonPaddingX}px`,
|
||||
fontSize: `${styles.buttonFontSize}px`,
|
||||
fontWeight: 'bold',
|
||||
background: styles.buttonBackground,
|
||||
color: styles.buttonColor,
|
||||
borderRadius: `${styles.buttonBorderRadius}px`,
|
||||
border: 'none',
|
||||
boxShadow: styles.buttonBoxShadow,
|
||||
cursor: 'pointer',
|
||||
}}
|
||||
>
|
||||
{/* Button text also cross-fades */}
|
||||
<span style={{ opacity: styles.celebrationTitleOpacity }}>Start Learning!</span>
|
||||
<span style={{ opacity: styles.normalTitleOpacity, position: 'absolute' }}>
|
||||
Start Tutorial
|
||||
</span>
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
```
|
||||
|
||||
## Animation Frame Loop
|
||||
|
||||
The wind-down needs to run on requestAnimationFrame for smooth updates:
|
||||
|
||||
```typescript
|
||||
function useCelebrationWindDown(skillId: string) {
|
||||
const [progress, setProgress] = useState(0)
|
||||
const [shouldFireConfetti, setShouldFireConfetti] = useState(false)
|
||||
const [oscillation, setOscillation] = useState(0)
|
||||
|
||||
useEffect(() => {
|
||||
const state = getCelebrationState(skillId)
|
||||
|
||||
if (!state) {
|
||||
// First time seeing this skill unlock
|
||||
setCelebrationState(skillId, { startedAt: Date.now(), confettiFired: false })
|
||||
setShouldFireConfetti(true)
|
||||
}
|
||||
|
||||
let rafId: number
|
||||
const animate = () => {
|
||||
const state = getCelebrationState(skillId)
|
||||
if (!state) return
|
||||
|
||||
const elapsed = Date.now() - state.startedAt
|
||||
const newProgress = windDownProgress(elapsed)
|
||||
|
||||
setProgress(newProgress)
|
||||
setOscillation(Math.sin(Date.now() / 500)) // For wiggle
|
||||
|
||||
if (newProgress < 1) {
|
||||
rafId = requestAnimationFrame(animate)
|
||||
}
|
||||
}
|
||||
|
||||
rafId = requestAnimationFrame(animate)
|
||||
return () => cancelAnimationFrame(rafId)
|
||||
}, [skillId])
|
||||
|
||||
return { progress, shouldFireConfetti, oscillation }
|
||||
}
|
||||
```
|
||||
|
||||
## Implementation Order
|
||||
|
||||
1. **Create interpolation utilities** (`src/utils/interpolate.ts`)
|
||||
- `lerp(start, end, t)`
|
||||
- `hexToRgb(hex)`, `rgbToHex(r, g, b)`
|
||||
- `lerpColor(startHex, endHex, t)`
|
||||
- `lerpRgba(start, end, t)`
|
||||
- `parseGradient(css)`, `lerpGradient(start, end, t)`
|
||||
- `parseBoxShadow(css)`, `lerpBoxShadow(start, end, t)`
|
||||
|
||||
2. **Create wind-down hook** (`src/hooks/useCelebrationWindDown.ts`)
|
||||
- localStorage state management
|
||||
- requestAnimationFrame loop
|
||||
- Progress calculation with quintic ease-out
|
||||
- Confetti trigger flag
|
||||
|
||||
3. **Create style calculation** (in SessionModeBanner or separate file)
|
||||
- Define start/end values for all properties
|
||||
- `calculateCelebrationStyles(progress, isDark)`
|
||||
|
||||
4. **Update SessionModeBanner**
|
||||
- Add CelebrationProgressionBanner sub-component
|
||||
- Integrate wind-down when progression + tutorialRequired
|
||||
- Move confetti firing into banner
|
||||
|
||||
5. **Clean up Dashboard/Summary**
|
||||
- Remove SkillUnlockBanner conditionals
|
||||
- Let SessionModeBanner handle everything
|
||||
|
||||
6. **Consider: SkillUnlockBanner**
|
||||
- Deprecate or keep for other uses?
|
||||
- Could extract confetti logic to shared util
|
||||
|
||||
## Total Property Count
|
||||
|
||||
We're interpolating:
|
||||
|
||||
**Container:** 6 properties (background, border-width, border-color, border-radius, padding, box-shadow)
|
||||
**Emoji:** 5 properties (trophy opacity, star opacity, size, rotation, margin)
|
||||
**Title:** 3 properties (font-size, color, text-shadow)
|
||||
**Subtitle:** 3 properties (font-size, color, margin-top)
|
||||
**Button:** 7 properties (padding-y, padding-x, font-size, background, border-radius, box-shadow, color)
|
||||
**Effects:** 1 property (shimmer opacity)
|
||||
**Layout:** 1 property (flex-direction/alignment switch at 70%)
|
||||
|
||||
**Total: 26 interpolated properties**
|
||||
|
||||
Plus the oscillation for the wiggle animation running independently at 60fps.
|
||||
|
||||
This is properly ridiculous. The text stays the same throughout, making the transition truly imperceptible.
|
||||
@@ -42,6 +42,7 @@ When you agree with the user on a technical approach (e.g., "use getBBox() for b
|
||||
3. **When fixes don't work, FIRST verify the agreed approach was actually implemented everywhere** - don't add patches on top of a broken foundation
|
||||
|
||||
**The failure pattern:**
|
||||
|
||||
- User and Claude agree: "Part 1 and Part 2 should both use method X"
|
||||
- Claude implements method X for Part 2 (the obvious case)
|
||||
- Claude leaves Part 1 using the old method Y
|
||||
@@ -50,11 +51,13 @@ When you agree with the user on a technical approach (e.g., "use getBBox() for b
|
||||
- Cycle repeats until user is frustrated
|
||||
|
||||
**What to do instead:**
|
||||
|
||||
- Before implementing: "Part 1 will use [exact method], Part 2 will use [exact method]"
|
||||
- After implementing: Verify BOTH actually use the agreed method
|
||||
- When debugging: First question should be "did I actually implement what we agreed on everywhere?"
|
||||
|
||||
**Why this matters:**
|
||||
|
||||
- Users cannot verify every line of code you write
|
||||
- They trust that when you agree to do something, you actually do it
|
||||
- Superficial fixes waste everyone's time when the root cause is incomplete implementation
|
||||
@@ -821,6 +824,49 @@ When adding/modifying database schema:
|
||||
- Production deployments run `npm run db:migrate` automatically
|
||||
- Improperly created migrations will fail in production
|
||||
|
||||
### CRITICAL: Statement Breakpoints in Migrations
|
||||
|
||||
**When a migration contains multiple SQL statements, you MUST add `--> statement-breakpoint` between them.**
|
||||
|
||||
Drizzle's better-sqlite3 driver executes statements one at a time. If you have multiple statements without breakpoints, the migration will fail with:
|
||||
|
||||
```
|
||||
RangeError: The supplied SQL string contains more than one statement
|
||||
```
|
||||
|
||||
**✅ CORRECT - Multiple statements with breakpoints:**
|
||||
|
||||
```sql
|
||||
-- Create the table
|
||||
CREATE TABLE `app_settings` (
|
||||
`id` text PRIMARY KEY DEFAULT 'default' NOT NULL,
|
||||
`threshold` real DEFAULT 0.3 NOT NULL
|
||||
);
|
||||
--> statement-breakpoint
|
||||
|
||||
-- Seed default data
|
||||
INSERT INTO `app_settings` (`id`, `threshold`) VALUES ('default', 0.3);
|
||||
```
|
||||
|
||||
**❌ WRONG - Multiple statements without breakpoint (CAUSES PRODUCTION OUTAGE):**
|
||||
|
||||
```sql
|
||||
CREATE TABLE `app_settings` (...);
|
||||
|
||||
-- This will fail!
|
||||
INSERT INTO `app_settings` ...;
|
||||
```
|
||||
|
||||
**When this applies:**
|
||||
|
||||
- CREATE TABLE followed by INSERT (seeding data)
|
||||
- CREATE TABLE followed by CREATE INDEX
|
||||
- Any migration with 2+ SQL statements
|
||||
|
||||
**Historical context:**
|
||||
|
||||
This mistake caused a production outage on 2025-12-18. The app crash-looped because migration 0035 had CREATE TABLE + INSERT without a breakpoint. Always verify migrations with multiple statements have `--> statement-breakpoint` markers.
|
||||
|
||||
## Deployment Verification
|
||||
|
||||
**CRITICAL: Never assume deployment is complete just because the website is accessible.**
|
||||
@@ -884,6 +930,7 @@ When working on the curriculum-based daily practice system, refer to:
|
||||
- Database schema and API endpoints
|
||||
|
||||
**Key Files**:
|
||||
|
||||
- `src/lib/curriculum/progress-manager.ts` - CRUD operations
|
||||
- `src/hooks/usePlayerCurriculum.ts` - Client-side state management
|
||||
- `src/components/practice/` - UI components (StudentSelector, ProgressDashboard)
|
||||
|
||||
324
apps/web/.claude/COMPLEXITY_BUDGET_SYSTEM.md
Normal file
324
apps/web/.claude/COMPLEXITY_BUDGET_SYSTEM.md
Normal file
@@ -0,0 +1,324 @@
|
||||
# Complexity Budget System
|
||||
|
||||
## Overview
|
||||
|
||||
The complexity budget system controls problem difficulty by measuring the cognitive cost of each term in a problem. This allows us to:
|
||||
|
||||
1. **Cap difficulty** for beginners (max budget) - don't overwhelm with too many hard skills per term
|
||||
2. **Require difficulty** for challenge problems (min budget) - ensure every term exercises real skills
|
||||
3. **Personalize difficulty** based on student mastery - same problem is "harder" for students still learning
|
||||
|
||||
## Architecture
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────────────┐
|
||||
│ SESSION PLANNER │
|
||||
│ ┌─────────────────────┐ ┌─────────────────────────────────────────┐ │
|
||||
│ │ PlayerSkillMastery │───▶│ buildStudentSkillHistory() │ │
|
||||
│ │ (from DB) │ │ ↓ │ │
|
||||
│ └─────────────────────┘ │ StudentSkillHistory │ │
|
||||
│ │ ↓ │ │
|
||||
│ │ createSkillCostCalculator() │ │
|
||||
│ │ ↓ │ │
|
||||
│ │ SkillCostCalculator │──┐
|
||||
│ └─────────────────────────────────────────┘ │ │
|
||||
│ │ │
|
||||
│ ┌─────────────────────┐ ┌─────────────────────────────────────────┐ │ │
|
||||
│ │ purposeComplexity │───▶│ getComplexityBoundsForSlot() │ │ │
|
||||
│ │ Bounds (config) │ │ ↓ │ │ │
|
||||
│ └─────────────────────┘ │ { min?: number, max?: number } │──┼─┐
|
||||
│ └─────────────────────────────────────────┘ │ │ │
|
||||
└──────────────────────────────────────────────────────────────────────────┘ │ │
|
||||
│ │
|
||||
┌─────────────────────────────────────────────────────────────────────────┐ │ │
|
||||
│ PROBLEM GENERATOR │ │ │
|
||||
│ │ │ │
|
||||
│ generateProblemFromConstraints(constraints, costCalculator) ◀───────────┘ │
|
||||
│ │ │
|
||||
│ ▼ │
|
||||
│ ┌─────────────────────────────────────────────────────────────────────┐ │
|
||||
│ │ For each candidate term: │ │
|
||||
│ │ termCost = costCalculator.calculateTermCost(stepSkills) │◀─┘
|
||||
│ │ │
|
||||
│ │ if (termCost > maxBudget) continue // Too hard │
|
||||
│ │ if (termCost < minBudget) continue // Too easy │
|
||||
│ │ │
|
||||
│ │ candidates.push({ term, skillsUsed, complexityCost: termCost }) │
|
||||
│ └─────────────────────────────────────────────────────────────────────┘
|
||||
│ │
|
||||
│ ▼
|
||||
│ ┌─────────────────────────────────────────────────────────────────────┐
|
||||
│ │ GenerationTrace (output) │
|
||||
│ │ - steps[].complexityCost │
|
||||
│ │ - totalComplexityCost │
|
||||
│ │ - minBudgetConstraint / budgetConstraint │
|
||||
│ │ - skillMasteryContext (per-skill mastery for display) │
|
||||
│ └─────────────────────────────────────────────────────────────────────┘
|
||||
└─────────────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
## Cost Calculation
|
||||
|
||||
### Base Skill Complexity (Intrinsic)
|
||||
|
||||
| Skill Category | Base Cost | Rationale |
|
||||
| ------------------------ | --------- | -------------------------- |
|
||||
| `basic.*` (direct moves) | 0 | Trivial bead movements |
|
||||
| `fiveComplements.*` | 1 | Single mental substitution |
|
||||
| `tenComplements.*` | 2 | Cross-column operation |
|
||||
| `advanced.cascading*` | 3 | Multi-column propagation |
|
||||
|
||||
### Mastery Multipliers (Student-Specific)
|
||||
|
||||
| Mastery State | Multiplier | Description |
|
||||
| ------------- | ---------- | --------------------------------- |
|
||||
| `effortless` | 1× | Automatic, no thought required |
|
||||
| `fluent` | 2× | Solid but needs some attention |
|
||||
| `practicing` | 3× | Currently working on, needs focus |
|
||||
| `learning` | 4× | Just introduced, maximum effort |
|
||||
|
||||
### Effective Cost Formula
|
||||
|
||||
```
|
||||
effectiveCost = baseCost × masteryMultiplier
|
||||
termCost = Σ(effectiveCost for each skill in term)
|
||||
```
|
||||
|
||||
**Example**: `5 + 9 = 14` requires `tenComplements.9=10-1`
|
||||
|
||||
- For a beginner (learning): `2 × 4 = 8`
|
||||
- For an expert (effortless): `2 × 1 = 2`
|
||||
|
||||
Same problem, different cognitive load.
|
||||
|
||||
## Configuration
|
||||
|
||||
### Purpose-Specific Complexity Bounds
|
||||
|
||||
```typescript
|
||||
purposeComplexityBounds: {
|
||||
focus: {
|
||||
abacus: { min: null, max: null }, // Full range
|
||||
visualization: { min: null, max: 3 }, // Cap for mental math
|
||||
linear: { min: null, max: null },
|
||||
},
|
||||
reinforce: {
|
||||
abacus: { min: null, max: null },
|
||||
visualization: { min: null, max: 3 },
|
||||
linear: { min: null, max: null },
|
||||
},
|
||||
review: {
|
||||
abacus: { min: null, max: null },
|
||||
visualization: { min: null, max: 3 },
|
||||
linear: { min: null, max: null },
|
||||
},
|
||||
challenge: {
|
||||
abacus: { min: 1, max: null }, // Require complement skills
|
||||
visualization: { min: 1, max: null }, // No cap, require min
|
||||
linear: { min: 1, max: null },
|
||||
},
|
||||
}
|
||||
```
|
||||
|
||||
### What the Bounds Mean
|
||||
|
||||
- **`min: null`** - Any term is acceptable, including trivial `+1` direct additions
|
||||
- **`min: 1`** - Every term must use at least one non-trivial skill (five-complement or higher)
|
||||
- **`max: 3`** - No term can exceed cost 3 (prevents overwhelming visualization)
|
||||
- **`max: null`** - No upper limit
|
||||
|
||||
## Data Flow
|
||||
|
||||
### 1. Session Planning
|
||||
|
||||
```typescript
|
||||
// session-planner.ts
|
||||
const skillMastery = await getAllSkillMastery(playerId);
|
||||
|
||||
// Build student-aware calculator
|
||||
const studentHistory = buildStudentSkillHistory(skillMastery);
|
||||
const costCalculator = createSkillCostCalculator(studentHistory);
|
||||
|
||||
// For each slot
|
||||
const bounds = getComplexityBoundsForSlot(purpose, partType, config);
|
||||
const slot = createSlot(index, purpose, constraints, partType, config);
|
||||
slot.complexityBounds = bounds;
|
||||
|
||||
// Generate problem with calculator
|
||||
slot.problem = generateProblemFromConstraints(slot.constraints, costCalculator);
|
||||
```
|
||||
|
||||
### 2. Problem Generation
|
||||
|
||||
```typescript
|
||||
// problem-generator.ts
|
||||
function generateProblemFromConstraints(
|
||||
constraints: ProblemConstraints,
|
||||
costCalculator?: SkillCostCalculator,
|
||||
): GeneratedProblem {
|
||||
// Pass through to generator
|
||||
const problem = generateSingleProblem({
|
||||
constraints: {
|
||||
...generatorConstraints,
|
||||
minComplexityBudgetPerTerm: constraints.minComplexityBudgetPerTerm,
|
||||
maxComplexityBudgetPerTerm: constraints.maxComplexityBudgetPerTerm,
|
||||
},
|
||||
allowedSkills,
|
||||
costCalculator,
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
### 3. Term Filtering
|
||||
|
||||
```typescript
|
||||
// problemGenerator.ts - findValidNextTermWithTrace
|
||||
const termCost = costCalculator?.calculateTermCost(stepSkills);
|
||||
|
||||
if (termCost !== undefined) {
|
||||
if (maxBudget !== undefined && termCost > maxBudget) continue;
|
||||
if (minBudget !== undefined && termCost < minBudget) continue;
|
||||
}
|
||||
|
||||
candidates.push({ term, skillsUsed, complexityCost: termCost });
|
||||
```
|
||||
|
||||
### 4. Trace Capture
|
||||
|
||||
```typescript
|
||||
// Captured in GenerationTrace
|
||||
{
|
||||
steps: [
|
||||
{ termAdded: 4, skillsUsed: ['fiveComplements.4=5-1'], complexityCost: 2 },
|
||||
{ termAdded: 9, skillsUsed: ['tenComplements.9=10-1'], complexityCost: 4 },
|
||||
],
|
||||
totalComplexityCost: 6,
|
||||
minBudgetConstraint: 1,
|
||||
budgetConstraint: null,
|
||||
skillMasteryContext: {
|
||||
'fiveComplements.4=5-1': { masteryLevel: 'fluent', baseCost: 1, effectiveCost: 2 },
|
||||
'tenComplements.9=10-1': { masteryLevel: 'practicing', baseCost: 2, effectiveCost: 6 },
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## UI Display
|
||||
|
||||
### Purpose Tooltip (Enhanced)
|
||||
|
||||
The purpose badge tooltip shows complexity information:
|
||||
|
||||
```
|
||||
⭐ Challenge
|
||||
|
||||
Harder problems - every term requires complement techniques.
|
||||
|
||||
┌─────────────────────────────────────────┐
|
||||
│ Complexity │
|
||||
│ ─────────────────────────────────────── │
|
||||
│ Required: ≥1 per term Actual: 2 avg │
|
||||
│ │
|
||||
│ +4 (5-comp) cost: 2 [fluent] │
|
||||
│ +9 (10-comp) cost: 4 [practicing] │
|
||||
│ │
|
||||
│ Total: 6 │
|
||||
└─────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
## Future Extensions
|
||||
|
||||
### Mastery Recency (Not Implemented Yet)
|
||||
|
||||
The architecture supports adding recency-based mastery states:
|
||||
|
||||
**Scenarios to support:**
|
||||
|
||||
1. **Mastered + continuously practiced** → `effortless` (1×)
|
||||
2. **Mastered + not practiced recently** → `rusty` (2.5×) - NEW STATE
|
||||
3. **Recently mastered** → `fluent` (2×)
|
||||
|
||||
**Implementation path:**
|
||||
|
||||
1. **Track `masteredAt` timestamp** in `player_skill_mastery` table
|
||||
2. **Add `rusty` state** to `MasteryState` type and multipliers:
|
||||
|
||||
```typescript
|
||||
export type MasteryState =
|
||||
| "effortless"
|
||||
| "fluent"
|
||||
| "rusty"
|
||||
| "practicing"
|
||||
| "learning";
|
||||
|
||||
export const MASTERY_MULTIPLIERS: Record<MasteryState, number> = {
|
||||
effortless: 1,
|
||||
fluent: 2,
|
||||
rusty: 2.5, // NEW
|
||||
practicing: 3,
|
||||
learning: 4,
|
||||
};
|
||||
```
|
||||
|
||||
3. **Enhance `dbMasteryToState` conversion:**
|
||||
|
||||
```typescript
|
||||
export function dbMasteryToState(
|
||||
dbLevel: "learning" | "practicing" | "mastered",
|
||||
daysSinceLastPractice?: number,
|
||||
daysSinceMastery?: number,
|
||||
): MasteryState {
|
||||
if (dbLevel === "learning") return "learning";
|
||||
if (dbLevel === "practicing") return "practicing";
|
||||
|
||||
// Mastered - but how rusty?
|
||||
if (daysSinceLastPractice !== undefined && daysSinceLastPractice > 14) {
|
||||
return "rusty"; // Mastered but neglected
|
||||
}
|
||||
if (daysSinceMastery !== undefined && daysSinceMastery > 30) {
|
||||
return "effortless"; // Long-term mastery + recent practice
|
||||
}
|
||||
return "fluent"; // Recently mastered
|
||||
}
|
||||
```
|
||||
|
||||
**Why this is straightforward:**
|
||||
|
||||
- `SkillCostCalculator` is an interface - can swap implementations
|
||||
- `dbMasteryToState` is the single conversion point - all recency logic goes here
|
||||
- `StudentSkillState` interface already has documented extension points
|
||||
- UI captures `skillMasteryContext` in trace - automatically displays new states
|
||||
|
||||
### Other Future Extensions
|
||||
|
||||
1. **Accuracy-based multipliers**: Students with <70% accuracy on a skill get higher multiplier
|
||||
2. **Time-based decay**: Multiplier increases gradually based on days since practice
|
||||
3. **Per-skill complexity overrides**: Some skills are harder for specific students
|
||||
|
||||
## Files Reference
|
||||
|
||||
| File | Purpose |
|
||||
| ------------------------------------------- | ---------------------------------------------- |
|
||||
| `src/utils/skillComplexity.ts` | Base costs, mastery states, calculator factory |
|
||||
| `src/utils/problemGenerator.ts` | Term filtering with budget enforcement |
|
||||
| `src/lib/curriculum/problem-generator.ts` | Wrapper that passes calculator through |
|
||||
| `src/lib/curriculum/session-planner.ts` | Builds calculator, sets purpose bounds |
|
||||
| `src/db/schema/session-plans.ts` | Type definitions, config defaults |
|
||||
| `src/components/practice/ActiveSession.tsx` | UI display of complexity data |
|
||||
|
||||
## Testing
|
||||
|
||||
### Verify Budget Enforcement
|
||||
|
||||
```typescript
|
||||
// Existing test file: src/utils/__tests__/problemGenerator.budget.test.ts
|
||||
|
||||
describe('complexity budget', () => {
|
||||
it('rejects terms exceeding max budget', () => { ... })
|
||||
it('rejects terms below min budget', () => { ... }) // NEW
|
||||
it('uses student mastery to calculate cost', () => { ... })
|
||||
})
|
||||
```
|
||||
|
||||
### Verify UI Display
|
||||
|
||||
Check Storybook stories for `PurposeBadge` with complexity data visible.
|
||||
221
apps/web/.claude/KEHKASHAN_CONSULTATION.md
Normal file
221
apps/web/.claude/KEHKASHAN_CONSULTATION.md
Normal file
@@ -0,0 +1,221 @@
|
||||
# Consultation with Kehkashan Khan - Student Learning Model
|
||||
|
||||
## Context
|
||||
|
||||
We are improving the SimulatedStudent model used in journey simulation tests to validate BKT-based adaptive problem generation. The current model uses a Hill function for learning but lacks several realistic phenomena.
|
||||
|
||||
## Current Model Limitations
|
||||
|
||||
| Phenomenon | Reality | Current Model |
|
||||
| -------------------------- | ------------------------------------------ | ---------------------- |
|
||||
| **Forgetting** | Skills decay without practice | Skills never decay |
|
||||
| **Transfer** | Learning one complement helps learn others | Skills are independent |
|
||||
| **Skill difficulty** | Some skills are inherently harder | All skills have same K |
|
||||
| **Within-session fatigue** | Later problems are harder | All problems equal |
|
||||
| **Warm-up effect** | First few problems are shakier | No warm-up |
|
||||
|
||||
## Email Sent to Kehkashan
|
||||
|
||||
**Date:** 2025-12-15
|
||||
**From:** Thomas Hallock <hallock@gmail.com>
|
||||
**To:** Kehkashan Khan
|
||||
**Subject:** (not captured)
|
||||
|
||||
---
|
||||
|
||||
Hi Ms. Hkan,
|
||||
|
||||
I hope you and your mother are doing well in Oman. Please don't feel the need to reply to this immediately—whenever you have a spare moment is fine.
|
||||
|
||||
I've been updating some abacus practice software and I've been testing on Sonia and Fern, but I only have a sample size of 2, so I have had to make some assumptions that I'd like to improve upon. Specifically I've been trying to make it "smarter" about which problems to generate for them. The goal is for the app to automatically detect when they are struggling with a specific movement (like a 5-complement) and give them just enough practice to fix it without getting boring.
|
||||
|
||||
I have a computer simulation running to test this, and have seen some very positive results in learning compared to the method from my books, but I realized my assumptions about how children actually learn might be a bit too simple. Since you have observes this process with many different children, I'd love your take on a few things:
|
||||
|
||||
Are some skills inherently harder? In your experience, are certain movements just naturally harder for kids to grasp than others? For example, is a "10-complement" (like +9 = -1 +10) usually harder to master than a "5-complement" (like +4 = +5 -1)? Or are they about the same difficulty once the concept clicks?
|
||||
|
||||
Do skills transfer? Once a student truly understands the movement for +4, does that make learning +3 easier? Or do they tend to treat every new number as a completely new skill that needs to be practiced from scratch?
|
||||
|
||||
How fast does "rust" set in? If a student masters a specific skill but doesn't use it for two weeks, do they usually retain it? Or do they tend to forget it and need to re-learn it?
|
||||
|
||||
Fatigue vs. Warm-up Do you notice that accuracy drops significantly after 15-20 minutes? Or is there the opposite effect, where they need a "warm-up" period at the start of a lesson before they hit their stride?
|
||||
|
||||
Any "gut feeling" or observations you have would be incredibly helpful. I can use that info to make the math behind the app much more realistic.
|
||||
|
||||
Hope you are managing everything over there. See you Sunday!
|
||||
|
||||
p.s If you're curious, I have written up a draft about the system on my blog here:
|
||||
https://abaci.one/blog/conjunctive-bkt-skill-tracing
|
||||
|
||||
Best,
|
||||
Thomas
|
||||
|
||||
---
|
||||
|
||||
## Questions Asked & How to Use Answers
|
||||
|
||||
### 1. Skill Difficulty
|
||||
|
||||
**Question:** Are 10-complements harder than 5-complements?
|
||||
**How to model:** Add per-skill K values (half-max exposure) in SimulatedStudent
|
||||
|
||||
```typescript
|
||||
const SKILL_DIFFICULTY: Record<string, number> = {
|
||||
"basic.directAddition": 5,
|
||||
"fiveComplements.*": 10, // If she says 5-comp is medium
|
||||
"tenComplements.*": 18, // If she says 10-comp is harder
|
||||
};
|
||||
```
|
||||
|
||||
### 2. Transfer Effects
|
||||
|
||||
**Question:** Does learning +4 help with +3?
|
||||
**How to model:** Add transfer weights between related skills
|
||||
|
||||
```typescript
|
||||
// If she says yes, skills transfer within categories:
|
||||
function getEffectiveExposure(skillId: string): number {
|
||||
const direct = exposures.get(skillId) ?? 0;
|
||||
const transferred = getRelatedSkills(skillId).reduce(
|
||||
(sum, related) => sum + (exposures.get(related) ?? 0) * TRANSFER_WEIGHT,
|
||||
0,
|
||||
);
|
||||
return direct + transferred;
|
||||
}
|
||||
```
|
||||
|
||||
### 3. Forgetting/Rust
|
||||
|
||||
**Question:** How fast do skills decay without practice?
|
||||
**How to model:** Multiply probability by retention factor
|
||||
|
||||
```typescript
|
||||
// If she says 2 weeks causes noticeable rust:
|
||||
const HALF_LIFE_DAYS = 14; // Tune based on her answer
|
||||
retention = Math.exp(-daysSinceLastPractice / HALF_LIFE_DAYS);
|
||||
P_effective = P_base * retention;
|
||||
```
|
||||
|
||||
### 4. Fatigue & Warm-up
|
||||
|
||||
**Question:** Does accuracy drop after 15-20 min? Is there warm-up?
|
||||
**How to model:** Add session position effects
|
||||
|
||||
```typescript
|
||||
// If she says both exist:
|
||||
function sessionPositionMultiplier(
|
||||
problemIndex: number,
|
||||
totalProblems: number,
|
||||
): number {
|
||||
const warmupBoost = Math.min(1, problemIndex / 3); // First 3 problems are warm-up
|
||||
const fatiguePenalty = (problemIndex / totalProblems) * 0.1; // 10% drop by end
|
||||
return warmupBoost * (1 - fatiguePenalty);
|
||||
}
|
||||
```
|
||||
|
||||
## Background on Kehkashan
|
||||
|
||||
- Abacus coach for Sonia and Fern (Thomas's kids)
|
||||
- Teaches 1 hour each Sunday
|
||||
- Getting PhD in something related to academic rigor in children
|
||||
- Expert in soroban pedagogy
|
||||
- Currently in Oman caring for her mother
|
||||
- Not deeply technical/statistical, so answers will be qualitative observations
|
||||
|
||||
---
|
||||
|
||||
## Response Received (2025-12-16)
|
||||
|
||||
**From:** Kehkashan Khan
|
||||
|
||||
---
|
||||
|
||||
Hi, good to hear from you. We are taking it one day at a time with my mother. Thank you for asking.
|
||||
|
||||
I appreciate all your concerns about this program.
|
||||
|
||||
First the benefits, it is a developmentally appropriate and age appropriate program. Your books are a bit too complicated if you don't mind me saying that. Your initial push with Sonia and Fern has given them a firm footing. They are such beautiful kids I have no words to describe them.
|
||||
|
||||
My concerns,
|
||||
One is the book I shared with you already. It's unnecessarily complicated.
|
||||
Secondly the abacus itself, if you want them to learn all the skills then they need to use the one that has beads on both sides and should be able to manipulate them using both hands.
|
||||
|
||||
Their foundational skills are strong, maybe you are looking for perfection. I don't know.
|
||||
|
||||
I have seen so much improvement in Fern's mastery of concepts. Sonia was an expert even before I started coaching them. The complicated oral problems she does is amazing.
|
||||
|
||||
Now in general, this is a stressful class, you need to give them more breaks. They are great negotiators, come up with a strategy that will please them but still keep you in control.
|
||||
|
||||
The skills are transferable, not just within the program but also cross curricular. After a while they will want to continue working on this because it makes them smarter and they will know the difference. All the operations whether +/-, combinations of 10 or 5, need practice and patience. Meta cognition is visible all the time, their learning is almost visible.
|
||||
|
||||
Let me see the app , we can arrange a google meet just to check it out. No charges. Children get frustrated when pieces of the puzzle don't fit. I wonder if there are parts that are not quite fitting in their mental framework. I will be able to give you a better idea if I see the components.
|
||||
|
||||
I hope I was able to respond to your questions. I am on break from my university work and can spend some time on your project if required even if it is just for feedback. Also, please leave a google review for my program. It will be greatly appreciated.
|
||||
|
||||
Sincerely,
|
||||
Khan
|
||||
|
||||
---
|
||||
|
||||
## Interpreted Responses (with Thomas's context)
|
||||
|
||||
| Her Statement | Context/Interpretation |
|
||||
| -------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------- |
|
||||
| "Your books are a bit too complicated" | SAI Speed Academy workbooks - Fern needs more repetition than they provide, which drove building the app |
|
||||
| "abacus... beads on both sides... both hands" | Thomas made custom 4-column abaci. Kids will need to transition to full-size after mastering add/subtract |
|
||||
| "this is a stressful class, you need to give them more breaks" | Sunday lessons come after other activities (math, violin). Scheduling issue, not generalizable |
|
||||
| "skills are transferable... cross curricular" | Too general - she means abacus helps general math, not that +4 helps +3 within soroban |
|
||||
| "All operations... need practice and patience" | Every skill needs drilling, none can be skipped. No dramatic difficulty differences implied |
|
||||
| "pieces of the puzzle don't fit" | Validates our goal - she recognizes value of isolating specific deficiencies. Has NOT seen app yet |
|
||||
| "Let me see the app" | Most valuable next step - schedule Google Meet |
|
||||
|
||||
---
|
||||
|
||||
## Follow-up Email Sent (2025-12-16)
|
||||
|
||||
**From:** Thomas Hallock
|
||||
|
||||
---
|
||||
|
||||
Hi Ms. Khan,
|
||||
|
||||
Good to hear from you. I hope you and your mother continue to hold up well.
|
||||
|
||||
Thank you for the feedback on the books and the abacus size. I think you're right that Fern needs more repetition than the books provide, which is what drove me to build the software. I will also look into transitioning them to the full-sized, two-handed abacus now that they are less likely to get distracted by the extra columns.
|
||||
|
||||
I would definitely appreciate a Google Meet. I'd love to walk you through the logic the app uses to diagnose student errors. It attempts to automate the "struggle detection" you do naturally as a teacher, and I could use your feedback on whether it's calibrated correctly.
|
||||
|
||||
You can preview the basic interface at https://abaci.one/practice, but a live demo would be better to explain the background logic.
|
||||
|
||||
Please let me know what time works for you, and send over the link for your Google Review.
|
||||
|
||||
Best,
|
||||
Thomas
|
||||
|
||||
---
|
||||
|
||||
## Implications for Student Model
|
||||
|
||||
### What we learned:
|
||||
|
||||
- **All skills need practice** - No evidence of dramatic difficulty differences between skill categories
|
||||
- **Validation of the goal** - Isolating "puzzle pieces" that don't fit is valuable
|
||||
- **Individual variance** - Sonia vs Fern confirms wide learner differences (matches our profiles)
|
||||
|
||||
### What we still don't know:
|
||||
|
||||
- Whether skills transfer within soroban (does +4 help +3?)
|
||||
- How fast "rust" sets in
|
||||
- Warm-up effects
|
||||
|
||||
### Recommendation:
|
||||
|
||||
Wait for Google Meet feedback before making model changes. She'll provide more specific input after seeing the app's "struggle detection" logic.
|
||||
|
||||
---
|
||||
|
||||
## Next Steps
|
||||
|
||||
1. ✅ Send follow-up email requesting Google Meet
|
||||
2. ⏳ Leave Google review for her program (need link)
|
||||
3. ⏳ Schedule and conduct Google Meet demo
|
||||
4. ⏳ Update this document with her feedback on BKT calibration
|
||||
151
apps/web/.claude/REMEDIATION_CTA_PLAN.md
Normal file
151
apps/web/.claude/REMEDIATION_CTA_PLAN.md
Normal file
@@ -0,0 +1,151 @@
|
||||
# Remediation CTA Plan
|
||||
|
||||
## Overview
|
||||
|
||||
Add special "fancy" treatment to the StartPracticeModal when the student is in remediation mode (has weak skills that need strengthening). This mirrors the existing tutorial CTA treatment.
|
||||
|
||||
## Current Tutorial CTA Treatment (lines 1311-1428)
|
||||
|
||||
When `sessionMode.type === 'progression' && tutorialRequired`:
|
||||
|
||||
1. **Visual Design:**
|
||||
- Green gradient background with border
|
||||
- 🌟 icon
|
||||
- "You've unlocked: [skill name]" heading
|
||||
- "Start with a quick tutorial" subtitle
|
||||
- Green gradient button: "🎓 Begin Tutorial →"
|
||||
|
||||
2. **Behavior:**
|
||||
- Replaces the regular "Let's Go!" button
|
||||
- Clicking opens the SkillTutorialLauncher
|
||||
|
||||
## Proposed Remediation CTA
|
||||
|
||||
When `sessionMode.type === 'remediation'`:
|
||||
|
||||
1. **Visual Design:**
|
||||
- Amber/orange gradient background with border (warm "focus" colors)
|
||||
- 💪 icon (strength/building)
|
||||
- "Time to build strength!" heading
|
||||
- "Focusing on [N] skills that need practice" subtitle
|
||||
- Show weak skill badges with pKnown percentages
|
||||
- Amber gradient button: "💪 Start Focus Practice →"
|
||||
|
||||
2. **Behavior:**
|
||||
- Replaces the regular "Let's Go!" button
|
||||
- Clicking goes straight to practice (no separate launcher needed)
|
||||
- The session will automatically target weak skills via sessionMode
|
||||
|
||||
## Implementation Steps
|
||||
|
||||
### Step 1: Add remediation detection
|
||||
|
||||
```typescript
|
||||
// Derive whether to show remediation CTA
|
||||
const showRemediationCta = sessionMode.type === 'remediation' && sessionMode.weakSkills.length > 0
|
||||
```
|
||||
|
||||
### Step 2: Create RemediationCta component section
|
||||
|
||||
Add after the Tutorial CTA section (line ~1428), or restructure to have a single "special CTA" section that handles both cases.
|
||||
|
||||
```tsx
|
||||
{/* Remediation CTA - Weak skills need strengthening */}
|
||||
{showRemediationCta && !showTutorialGate && (
|
||||
<div
|
||||
data-element="remediation-cta"
|
||||
className={css({...})}
|
||||
style={{
|
||||
background: isDark
|
||||
? 'linear-gradient(135deg, rgba(245, 158, 11, 0.12) 0%, rgba(234, 88, 12, 0.08) 100%)'
|
||||
: 'linear-gradient(135deg, rgba(245, 158, 11, 0.08) 0%, rgba(234, 88, 12, 0.05) 100%)',
|
||||
border: `2px solid ${isDark ? 'rgba(245, 158, 11, 0.25)' : 'rgba(245, 158, 11, 0.2)'}`,
|
||||
}}
|
||||
>
|
||||
{/* Info section */}
|
||||
<div className={css({...})}>
|
||||
<span>💪</span>
|
||||
<div>
|
||||
<p>Time to build strength!</p>
|
||||
<p>Focusing on {weakSkills.length} skill{weakSkills.length > 1 ? 's' : ''} that need practice</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Weak skills badges */}
|
||||
<div className={css({...})}>
|
||||
{sessionMode.weakSkills.slice(0, 4).map((skill) => (
|
||||
<span key={skill.skillId} className={css({...})}>
|
||||
{skill.displayName} ({Math.round(skill.pKnown * 100)}%)
|
||||
</span>
|
||||
))}
|
||||
{sessionMode.weakSkills.length > 4 && (
|
||||
<span>+{sessionMode.weakSkills.length - 4} more</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Integrated start button */}
|
||||
<button
|
||||
data-action="start-focus-practice"
|
||||
onClick={handleStart}
|
||||
disabled={isStarting}
|
||||
style={{
|
||||
background: 'linear-gradient(135deg, #f59e0b 0%, #d97706 100%)',
|
||||
}}
|
||||
>
|
||||
{isStarting ? 'Starting...' : (
|
||||
<>
|
||||
<span>💪</span>
|
||||
<span>Start Focus Practice</span>
|
||||
<span>→</span>
|
||||
</>
|
||||
)}
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
```
|
||||
|
||||
### Step 3: Update start button visibility logic
|
||||
|
||||
Change from:
|
||||
```tsx
|
||||
{!showTutorialGate && (
|
||||
<button>Let's Go! →</button>
|
||||
)}
|
||||
```
|
||||
|
||||
To:
|
||||
```tsx
|
||||
{!showTutorialGate && !showRemediationCta && (
|
||||
<button>Let's Go! →</button>
|
||||
)}
|
||||
```
|
||||
|
||||
## Visual Comparison
|
||||
|
||||
| Mode | Icon | Color Theme | Heading | Button Text |
|
||||
|------|------|-------------|---------|-------------|
|
||||
| Tutorial | 🌟 | Green | "You've unlocked: [skill]" | "🎓 Begin Tutorial →" |
|
||||
| Remediation | 💪 | Amber | "Time to build strength!" | "💪 Start Focus Practice →" |
|
||||
| Normal | - | Blue | "Ready to practice?" | "Let's Go! →" |
|
||||
|
||||
## Files to Modify
|
||||
|
||||
1. `apps/web/src/components/practice/StartPracticeModal.tsx`
|
||||
- Add `showRemediationCta` derived state
|
||||
- Add Remediation CTA section (similar structure to Tutorial CTA)
|
||||
- Update regular start button visibility condition
|
||||
|
||||
## Testing Considerations
|
||||
|
||||
1. Storybook stories should cover:
|
||||
- Remediation mode with 1 weak skill
|
||||
- Remediation mode with 3+ weak skills
|
||||
- Remediation mode with 5+ weak skills (overflow)
|
||||
|
||||
2. The existing `StartPracticeModal.stories.tsx` already has sessionMode mocks - add remediation variants.
|
||||
|
||||
## Accessibility
|
||||
|
||||
- Ensure proper ARIA labels on the remediation CTA
|
||||
- Color contrast should meet WCAG guidelines (amber text on amber background needs checking)
|
||||
- Screen reader should announce the focus practice intent
|
||||
161
apps/web/.claude/SESSION_MODE_PLAN.md
Normal file
161
apps/web/.claude/SESSION_MODE_PLAN.md
Normal file
@@ -0,0 +1,161 @@
|
||||
# Session Mode Unified Architecture
|
||||
|
||||
## Problem Statement
|
||||
|
||||
The current architecture has three independent BKT computations:
|
||||
1. Dashboard computes BKT locally for skill cards
|
||||
2. Modal computes BKT locally for "Targeting: X" preview
|
||||
3. Session planner computes BKT when generating problems
|
||||
|
||||
This creates potential mismatches where the modal shows one thing but the session planner does another ("rug-pulling").
|
||||
|
||||
Additionally, students see conflicting signals:
|
||||
- Header: "Addition: +1 (Direct Method)"
|
||||
- Tutorial notice: "You've unlocked: +1 = +5 - 4"
|
||||
- Targeting: "+3 = +5 - 2"
|
||||
|
||||
## Solution: Unified SessionMode
|
||||
|
||||
A single `SessionMode` object computed once and used everywhere:
|
||||
- Dashboard (what banner to show)
|
||||
- Modal (what CTA to display)
|
||||
- Session planner (what problems to generate)
|
||||
|
||||
### Key Principles
|
||||
|
||||
1. **No rug-pulling**: Whatever the modal shows IS what configures problem generation
|
||||
2. **Transparent blocking**: When remediation blocks promotion, student knows why
|
||||
3. **Single source of truth**: One computation, used everywhere
|
||||
|
||||
## SessionMode Type Definition
|
||||
|
||||
```typescript
|
||||
interface SkillInfo {
|
||||
skillId: string
|
||||
displayName: string
|
||||
pKnown: number // 0-1 probability
|
||||
}
|
||||
|
||||
type SessionMode =
|
||||
| {
|
||||
type: 'remediation'
|
||||
weakSkills: SkillInfo[]
|
||||
focusDescription: string
|
||||
// What promotion is being blocked
|
||||
blockedPromotion?: {
|
||||
nextSkill: SkillInfo
|
||||
reason: string // "Strengthen +3 and +5-2 first"
|
||||
}
|
||||
}
|
||||
| {
|
||||
type: 'progression'
|
||||
nextSkill: SkillInfo
|
||||
tutorialRequired: boolean
|
||||
focusDescription: string
|
||||
}
|
||||
| {
|
||||
type: 'maintenance'
|
||||
focusDescription: string // "All skills strong - mixed practice"
|
||||
}
|
||||
```
|
||||
|
||||
## UI States
|
||||
|
||||
### Dashboard Banner Area
|
||||
|
||||
**Progression Mode:**
|
||||
```
|
||||
┌────────────────────────────────────────────────────────────┐
|
||||
│ 🌟 New Skill Unlocked! │
|
||||
│ You're ready to learn: +5 - 4 │
|
||||
│ [Start Practice] │
|
||||
└────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
**Remediation Mode (with blocked promotion):**
|
||||
```
|
||||
┌────────────────────────────────────────────────────────────┐
|
||||
│ 🔒 Almost there! │
|
||||
│ Strengthen +3 and +5-2 to unlock: +5 - 4 │
|
||||
│ Progress: ████████░░ 80% │
|
||||
│ [Practice Now] │
|
||||
└────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
**Maintenance Mode:**
|
||||
```
|
||||
┌────────────────────────────────────────────────────────────┐
|
||||
│ ✨ All skills strong! │
|
||||
│ Keep practicing to maintain mastery │
|
||||
│ [Practice] │
|
||||
└────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Modal CTA Area
|
||||
|
||||
**Progression Mode:**
|
||||
```
|
||||
┌────────────────────────────────────────────────────────────┐
|
||||
│ 🌟 You've unlocked: +5 - 4 │
|
||||
│ Start with a quick tutorial │
|
||||
│ ┌────────────────────────────────────────────────────────┐ │
|
||||
│ │ 🎓 Begin Tutorial → │ │
|
||||
│ └────────────────────────────────────────────────────────┘ │
|
||||
└────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
**Remediation Mode:**
|
||||
```
|
||||
┌────────────────────────────────────────────────────────────┐
|
||||
│ 💪 Strengthening weak skills │
|
||||
│ Targeting: +3, +5-2 │
|
||||
│ Then you'll unlock: +5 - 4 │
|
||||
│ ┌────────────────────────────────────────────────────────┐ │
|
||||
│ │ Let's Go! → │ │
|
||||
│ └────────────────────────────────────────────────────────┘ │
|
||||
└────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
## Data Flow
|
||||
|
||||
```
|
||||
1. Dashboard loads → GET /api/curriculum/{playerId}/session-mode
|
||||
→ Returns SessionMode (computed once)
|
||||
→ Dashboard displays appropriate banner
|
||||
|
||||
2. User clicks "Start Practice" → Modal opens
|
||||
→ Modal receives SAME SessionMode
|
||||
→ Displays matching CTA
|
||||
|
||||
3. User clicks "Let's Go!" → generateSessionPlan(sessionMode)
|
||||
→ Session planner uses the SAME mode
|
||||
→ Problems generated match what modal showed
|
||||
```
|
||||
|
||||
## Implementation Files
|
||||
|
||||
### New Files
|
||||
- `src/lib/curriculum/session-mode.ts` - Core `getSessionMode()` function
|
||||
- `src/hooks/useSessionMode.ts` - React Query hook
|
||||
- `src/app/api/curriculum/[playerId]/session-mode/route.ts` - API endpoint
|
||||
- `src/components/practice/SessionModeBanner.tsx` - Unified banner component
|
||||
- `src/stories/SessionModeBanner.stories.tsx` - Storybook stories
|
||||
|
||||
### Modified Files
|
||||
- `src/components/practice/StartPracticeModal.tsx` - Use SessionMode instead of local BKT
|
||||
- `src/app/practice/[studentId]/dashboard/DashboardClient.tsx` - Use SessionModeBanner
|
||||
- `src/lib/curriculum/session-planner.ts` - Accept SessionMode as input
|
||||
- `src/hooks/useNextSkillToLearn.ts` - Deprecate or derive from useSessionMode
|
||||
|
||||
## Implementation Order
|
||||
|
||||
1. Create `SessionMode` types and `getSessionMode()` function
|
||||
2. Create API endpoint
|
||||
3. Create `useSessionMode()` hook
|
||||
4. Create `SessionModeBanner` component with all 3 modes
|
||||
5. Add Storybook stories for all states
|
||||
6. Update Dashboard to use new banner
|
||||
7. Update Modal to use SessionMode
|
||||
8. Update session planner to accept SessionMode
|
||||
9. Remove duplicate BKT computations
|
||||
10. Test end-to-end flow
|
||||
179
apps/web/.claude/SIMULATED_STUDENT_MODEL.md
Normal file
179
apps/web/.claude/SIMULATED_STUDENT_MODEL.md
Normal file
@@ -0,0 +1,179 @@
|
||||
# Simulated Student Model
|
||||
|
||||
## Overview
|
||||
|
||||
The `SimulatedStudent` class models how students learn soroban skills over time. It's used in journey simulation tests to validate that BKT-based adaptive problem generation outperforms classic random generation.
|
||||
|
||||
**Location:** `src/test/journey-simulator/SimulatedStudent.ts`
|
||||
|
||||
## Core Model: Hill Function Learning
|
||||
|
||||
The model uses the **Hill function** (from biochemistry/pharmacology) to model learning:
|
||||
|
||||
```
|
||||
P(correct | skill) = exposure^n / (K^n + exposure^n)
|
||||
```
|
||||
|
||||
Where:
|
||||
|
||||
- **exposure**: Number of times the student has attempted problems using this skill
|
||||
- **K** (halfMaxExposure): Exposure count where P(correct) = 0.5
|
||||
- **n** (hillCoefficient): Controls curve shape (n > 1 delays onset, then accelerates)
|
||||
|
||||
### Why Hill Function?
|
||||
|
||||
The Hill function naturally models how real learning works:
|
||||
|
||||
1. **Early struggles**: Low exposure = low probability (building foundation)
|
||||
2. **Breakthrough**: At some point, understanding "clicks" (steep improvement)
|
||||
3. **Mastery plateau**: High exposure approaches but never reaches 100%
|
||||
|
||||
### Example Curves
|
||||
|
||||
With K=10, n=2:
|
||||
|
||||
| Exposures | P(correct) | Stage |
|
||||
| --------- | ---------- | ----------------------------- |
|
||||
| 0 | 0% | No knowledge |
|
||||
| 5 | 20% | Building foundation |
|
||||
| 10 | 50% | Half-way (by definition of K) |
|
||||
| 15 | 69% | Understanding clicks |
|
||||
| 20 | 80% | Confident |
|
||||
| 30 | 90% | Near mastery |
|
||||
|
||||
## Skill-Specific Difficulty
|
||||
|
||||
**Key insight from pedagogy:** Not all skills are equally hard. Ten-complements require cross-column operations and are inherently harder than five-complements.
|
||||
|
||||
### Difficulty Multipliers
|
||||
|
||||
Each skill has a difficulty multiplier applied to K:
|
||||
|
||||
```typescript
|
||||
effectiveK = profile.halfMaxExposure * SKILL_DIFFICULTY_MULTIPLIER[skillId];
|
||||
```
|
||||
|
||||
| Skill Category | Multiplier | Effect |
|
||||
| ---------------------------------- | ---------- | -------------------------------- |
|
||||
| Basic (directAddition, heavenBead) | 0.8-0.9x | Easier, fewer exposures needed |
|
||||
| Five-complements | 1.2-1.3x | Moderate, ~20-30% more exposures |
|
||||
| Ten-complements | 1.6-2.1x | Hardest, ~60-110% more exposures |
|
||||
|
||||
### Concrete Example
|
||||
|
||||
With profile K=10:
|
||||
|
||||
| Skill | Multiplier | Effective K | Exposures for 50% |
|
||||
| --------------------- | ---------- | ----------- | ----------------- |
|
||||
| basic.directAddition | 0.8 | 8 | 8 |
|
||||
| fiveComplements.4=5-1 | 1.2 | 12 | 12 |
|
||||
| tenComplements.9=10-1 | 1.6 | 16 | 16 |
|
||||
| tenComplements.1=10-9 | 2.0 | 20 | 20 |
|
||||
|
||||
### Rationale for Specific Values
|
||||
|
||||
Based on soroban pedagogy:
|
||||
|
||||
- **Basic skills (0.8-0.9)**: Single-column, direct bead manipulation
|
||||
- **Five-complements (1.2-1.3)**: Requires decomposition thinking (+4 = +5 -1)
|
||||
- **Ten-complements (1.6-2.1)**: Cross-column carrying/borrowing, harder mental model
|
||||
- **Harder ten-complements**: Larger adjustments (tenComplements.1=10-9 = +1 requires -9+10) are cognitively harder
|
||||
|
||||
## Conjunctive Model for Multi-Skill Problems
|
||||
|
||||
When a problem requires multiple skills (e.g., basic.directAddition + tenComplements.9=10-1):
|
||||
|
||||
```
|
||||
P(correct) = P(skill_A) × P(skill_B) × P(skill_C) × ...
|
||||
```
|
||||
|
||||
This models that ALL component skills must be applied correctly. A student strong in basics but weak in ten-complements will fail problems requiring ten-complements.
|
||||
|
||||
## Student Profiles
|
||||
|
||||
Profiles define different learner types:
|
||||
|
||||
```typescript
|
||||
interface StudentProfile {
|
||||
name: string;
|
||||
halfMaxExposure: number; // K: lower = faster learner
|
||||
hillCoefficient: number; // n: curve shape
|
||||
initialExposures: Record<string, number>; // Pre-seeded learning
|
||||
helpUsageProbabilities: [number, number, number, number];
|
||||
helpBonuses: [number, number, number, number];
|
||||
baseResponseTimeMs: number;
|
||||
responseTimeVariance: number;
|
||||
}
|
||||
```
|
||||
|
||||
### Example Profiles
|
||||
|
||||
| Profile | K | n | Description |
|
||||
| --------------- | --- | --- | ---------------------------------- |
|
||||
| Fast Learner | 8 | 1.5 | Quick acquisition, smooth curve |
|
||||
| Average Learner | 12 | 2.0 | Typical learning rate |
|
||||
| Slow Learner | 15 | 2.5 | Needs more practice, delayed onset |
|
||||
|
||||
## Exposure Accumulation
|
||||
|
||||
**Critical behavior**: Exposure increments on EVERY attempt, not just correct answers.
|
||||
|
||||
This models that students learn from engaging with material, regardless of success. The attempt itself is the learning event.
|
||||
|
||||
```typescript
|
||||
// Learning happens from attempting, not just succeeding
|
||||
for (const skillId of skillsChallenged) {
|
||||
const current = this.skillExposures.get(skillId) ?? 0;
|
||||
this.skillExposures.set(skillId, current + 1);
|
||||
}
|
||||
```
|
||||
|
||||
## Fatigue Tracking
|
||||
|
||||
The model tracks cognitive load based on true skill mastery:
|
||||
|
||||
| True P(correct) | Fatigue Multiplier | Interpretation |
|
||||
| --------------- | ------------------ | ------------------------------ |
|
||||
| ≥ 90% | 1.0x | Automated, low effort |
|
||||
| ≥ 70% | 1.5x | Nearly automated |
|
||||
| ≥ 50% | 2.0x | Moderate effort |
|
||||
| ≥ 30% | 3.0x | Struggling |
|
||||
| < 30% | 4.0x | Very weak, high cognitive load |
|
||||
|
||||
## Help System
|
||||
|
||||
Students can use help at four levels:
|
||||
|
||||
- **Level 0**: No help
|
||||
- **Level 1**: Hint
|
||||
- **Level 2**: Decomposition shown
|
||||
- **Level 3**: Full solution
|
||||
|
||||
Help provides an additive bonus to probability (not multiplicative), simulating that help scaffolds understanding but doesn't guarantee correctness.
|
||||
|
||||
## Validation
|
||||
|
||||
The model is validated by:
|
||||
|
||||
1. **BKT Correlation**: BKT's P(known) should correlate with true P(correct)
|
||||
2. **Learning Trajectories**: Accuracy should improve over sessions
|
||||
3. **Skill Targeting**: Adaptive mode should surface weak skills faster
|
||||
4. **Difficulty Ordering**: Ten-complements should take longer to master than five-complements
|
||||
|
||||
## Files
|
||||
|
||||
- `src/test/journey-simulator/SimulatedStudent.ts` - Main model implementation
|
||||
- `src/test/journey-simulator/types.ts` - StudentProfile type definition
|
||||
- `src/test/journey-simulator/profiles/` - Predefined learner profiles
|
||||
- `src/test/journey-simulator/journey-simulator.test.ts` - Validation tests
|
||||
|
||||
## Future Improvements
|
||||
|
||||
Based on consultation with Kehkashan Khan (abacus coach):
|
||||
|
||||
1. **Forgetting/Decay**: Skills may decay without practice (not yet implemented)
|
||||
2. **Transfer Effects**: Learning +4 may help learning +3 (not yet implemented)
|
||||
3. **Warm-up Effects**: First few problems may be shakier (not yet implemented)
|
||||
4. **Within-session Fatigue**: Later problems may be harder (partially implemented via fatigue tracking)
|
||||
|
||||
See `.claude/KEHKASHAN_CONSULTATION.md` for full consultation notes.
|
||||
810
apps/web/.claude/SKILL_TUTORIAL_INTEGRATION_PLAN.md
Normal file
810
apps/web/.claude/SKILL_TUTORIAL_INTEGRATION_PLAN.md
Normal file
@@ -0,0 +1,810 @@
|
||||
# Skill Tutorial Integration Plan
|
||||
|
||||
## Overview
|
||||
|
||||
This document outlines the integration between the curriculum skill system and the existing tutorial system to create a **tutorial-gated skill progression** with **gap-filling enforcement**.
|
||||
|
||||
## Core Principles
|
||||
|
||||
1. **Skills have two states:**
|
||||
- **Conceptual understanding** (tutorial completed) - "I understand how this works"
|
||||
- **Fluency** (practice mastery) - "I can do this automatically under cognitive load"
|
||||
|
||||
2. **Tutorial completion is required before practice:**
|
||||
- A skill must have tutorial completion BEFORE it enters practice rotation (`isPracticing=true`)
|
||||
- Teacher override is available for offline learning scenarios
|
||||
|
||||
3. **Gap-filling is strict:**
|
||||
- Cannot advance to higher curriculum phases until ALL prerequisite skills are mastered
|
||||
- System identifies gaps and prioritizes them over new skill introduction
|
||||
|
||||
---
|
||||
|
||||
## The Tutorial System (Already Exists)
|
||||
|
||||
### `generateUnifiedInstructionSequence(startValue, targetValue)`
|
||||
|
||||
Location: `src/utils/unifiedStepGenerator.ts`
|
||||
|
||||
This function is a complete pedagogical engine that:
|
||||
|
||||
- Takes any `(startValue, targetValue)` pair
|
||||
- Generates step-by-step bead movements with English instructions
|
||||
- Detects which complement rules are used (Direct, FiveComplement, TenComplement, Cascade)
|
||||
- Creates `PedagogicalSegment` objects with human-readable explanations
|
||||
|
||||
**Output structure:**
|
||||
|
||||
```typescript
|
||||
interface UnifiedInstructionSequence {
|
||||
fullDecomposition: string; // e.g., "3 + 4 = 3 + (5 - 1) = 7"
|
||||
isMeaningfulDecomposition: boolean;
|
||||
steps: UnifiedStepData[]; // Each step has:
|
||||
// - mathematicalTerm: "5", "-1"
|
||||
// - englishInstruction: "activate heaven bead", "remove 1 earth bead"
|
||||
// - expectedValue: number after this step
|
||||
// - expectedState: AbacusState after this step
|
||||
// - beadMovements: which beads to move
|
||||
segments: PedagogicalSegment[]; // High-level explanations:
|
||||
// - readable.title: "Make 5 — ones"
|
||||
// - readable.summary: "Add 4 to the ones, but there isn't room..."
|
||||
// - readable.subtitle: "Using 5's friend"
|
||||
}
|
||||
```
|
||||
|
||||
### TutorialPlayer Component
|
||||
|
||||
Location: `src/components/tutorial/TutorialPlayer.tsx`
|
||||
|
||||
Already handles:
|
||||
|
||||
- Step-by-step guided practice
|
||||
- Bead highlighting and movement tracking
|
||||
- Progress tracking through steps
|
||||
- "Next step" / "Try again" interaction
|
||||
|
||||
---
|
||||
|
||||
## Integration Architecture
|
||||
|
||||
### Key Insight: Generate Tutorials Dynamically
|
||||
|
||||
Instead of authoring tutorials for each of 30+ skills, we **generate tutorials dynamically** by:
|
||||
|
||||
1. **For a given skill**, identify example problems that REQUIRE that skill
|
||||
2. **Generate tutorial steps** using `generateUnifiedInstructionSequence()`
|
||||
3. **Present using TutorialPlayer** with auto-generated steps
|
||||
|
||||
### Skill → Tutorial Problem Mapping
|
||||
|
||||
Each skill maps to a set of example problems that demonstrate it:
|
||||
|
||||
```typescript
|
||||
// src/lib/curriculum/skill-tutorial-config.ts
|
||||
|
||||
interface SkillTutorialConfig {
|
||||
skillId: string;
|
||||
title: string;
|
||||
description: string;
|
||||
/** Example problems that demonstrate this skill */
|
||||
exampleProblems: Array<{ start: number; target: number }>;
|
||||
/** Number of practice problems before sign-off (default 3) */
|
||||
practiceCount?: number;
|
||||
}
|
||||
|
||||
export const SKILL_TUTORIAL_CONFIGS: Record<string, SkillTutorialConfig> = {
|
||||
// Five-complement addition
|
||||
"fiveComplements.4=5-1": {
|
||||
skillId: "fiveComplements.4=5-1",
|
||||
title: "Adding 4 using 5's friend",
|
||||
description:
|
||||
"When you need to add 4 but don't have room for 4 earth beads, use 5's friend: add 5, then take away 1.",
|
||||
exampleProblems: [
|
||||
{ start: 1, target: 5 }, // 1 + 4 = 5 (simplest)
|
||||
{ start: 2, target: 6 }, // 2 + 4 = 6
|
||||
{ start: 3, target: 7 }, // 3 + 4 = 7
|
||||
],
|
||||
practiceCount: 3,
|
||||
},
|
||||
|
||||
"fiveComplements.3=5-2": {
|
||||
skillId: "fiveComplements.3=5-2",
|
||||
title: "Adding 3 using 5's friend",
|
||||
description:
|
||||
"When you need to add 3 but don't have room, use 5's friend: add 5, then take away 2.",
|
||||
exampleProblems: [
|
||||
{ start: 2, target: 5 },
|
||||
{ start: 3, target: 6 },
|
||||
{ start: 4, target: 7 },
|
||||
],
|
||||
},
|
||||
|
||||
// Ten-complement addition
|
||||
"tenComplements.9=10-1": {
|
||||
skillId: "tenComplements.9=10-1",
|
||||
title: "Adding 9 with a carry",
|
||||
description:
|
||||
"When adding 9 would overflow the column, carry 10 to the next column and take away 1 here.",
|
||||
exampleProblems: [
|
||||
{ start: 1, target: 10 }, // 1 + 9 = 10
|
||||
{ start: 2, target: 11 }, // 2 + 9 = 11
|
||||
{ start: 5, target: 14 }, // 5 + 9 = 14
|
||||
],
|
||||
},
|
||||
|
||||
// Five-complement subtraction
|
||||
"fiveComplementsSub.-4=-5+1": {
|
||||
skillId: "fiveComplementsSub.-4=-5+1",
|
||||
title: "Subtracting 4 using 5's friend",
|
||||
description:
|
||||
"When you need to subtract 4 but don't have 4 earth beads, use 5's friend: take away 5, then add 1 back.",
|
||||
exampleProblems: [
|
||||
{ start: 5, target: 1 },
|
||||
{ start: 6, target: 2 },
|
||||
{ start: 7, target: 3 },
|
||||
],
|
||||
},
|
||||
|
||||
// Ten-complement subtraction
|
||||
"tenComplementsSub.-9=+1-10": {
|
||||
skillId: "tenComplementsSub.-9=+1-10",
|
||||
title: "Subtracting 9 with a borrow",
|
||||
description:
|
||||
"When subtracting 9 but you don't have enough, borrow 10 from the next column and add 1 here.",
|
||||
exampleProblems: [
|
||||
{ start: 10, target: 1 },
|
||||
{ start: 11, target: 2 },
|
||||
{ start: 15, target: 6 },
|
||||
],
|
||||
},
|
||||
|
||||
// Basic skills (simpler tutorials)
|
||||
"basic.directAddition": {
|
||||
skillId: "basic.directAddition",
|
||||
title: "Adding by moving earth beads",
|
||||
description:
|
||||
"The simplest way to add: just push up the earth beads you need.",
|
||||
exampleProblems: [
|
||||
{ start: 0, target: 1 },
|
||||
{ start: 0, target: 3 },
|
||||
{ start: 1, target: 4 },
|
||||
],
|
||||
},
|
||||
|
||||
"basic.heavenBead": {
|
||||
skillId: "basic.heavenBead",
|
||||
title: "Using the heaven bead for 5",
|
||||
description:
|
||||
"The heaven bead is worth 5. Push it down to add 5 in one move.",
|
||||
exampleProblems: [
|
||||
{ start: 0, target: 5 },
|
||||
{ start: 1, target: 6 },
|
||||
{ start: 3, target: 8 },
|
||||
],
|
||||
},
|
||||
};
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## New Data Model
|
||||
|
||||
### skill_tutorial_progress Table
|
||||
|
||||
```sql
|
||||
CREATE TABLE skill_tutorial_progress (
|
||||
id TEXT PRIMARY KEY,
|
||||
player_id TEXT NOT NULL REFERENCES players(id) ON DELETE CASCADE,
|
||||
skill_id TEXT NOT NULL,
|
||||
|
||||
-- Tutorial completion state
|
||||
tutorial_completed INTEGER NOT NULL DEFAULT 0, -- boolean
|
||||
completed_at INTEGER, -- timestamp
|
||||
|
||||
-- Teacher override
|
||||
teacher_override INTEGER NOT NULL DEFAULT 0, -- boolean
|
||||
override_at INTEGER,
|
||||
override_reason TEXT, -- e.g., "Learned in class with Kehkashan"
|
||||
|
||||
-- Metadata
|
||||
created_at INTEGER NOT NULL,
|
||||
updated_at INTEGER NOT NULL,
|
||||
|
||||
UNIQUE(player_id, skill_id)
|
||||
);
|
||||
|
||||
CREATE INDEX idx_skill_tutorial_player ON skill_tutorial_progress(player_id);
|
||||
```
|
||||
|
||||
### Schema Definition
|
||||
|
||||
```typescript
|
||||
// src/db/schema/skill-tutorial-progress.ts
|
||||
|
||||
import { createId } from "@paralleldrive/cuid2";
|
||||
import {
|
||||
index,
|
||||
integer,
|
||||
sqliteTable,
|
||||
text,
|
||||
uniqueIndex,
|
||||
} from "drizzle-orm/sqlite-core";
|
||||
import { players } from "./players";
|
||||
|
||||
export const skillTutorialProgress = sqliteTable(
|
||||
"skill_tutorial_progress",
|
||||
{
|
||||
id: text("id")
|
||||
.primaryKey()
|
||||
.$defaultFn(() => createId()),
|
||||
|
||||
playerId: text("player_id")
|
||||
.notNull()
|
||||
.references(() => players.id, { onDelete: "cascade" }),
|
||||
|
||||
skillId: text("skill_id").notNull(),
|
||||
|
||||
// Tutorial completion
|
||||
tutorialCompleted: integer("tutorial_completed", { mode: "boolean" })
|
||||
.notNull()
|
||||
.default(false),
|
||||
completedAt: integer("completed_at", { mode: "timestamp" }),
|
||||
|
||||
// Teacher override (bypasses tutorial requirement)
|
||||
teacherOverride: integer("teacher_override", { mode: "boolean" })
|
||||
.notNull()
|
||||
.default(false),
|
||||
overrideAt: integer("override_at", { mode: "timestamp" }),
|
||||
overrideReason: text("override_reason"),
|
||||
|
||||
createdAt: integer("created_at", { mode: "timestamp" })
|
||||
.notNull()
|
||||
.$defaultFn(() => new Date()),
|
||||
updatedAt: integer("updated_at", { mode: "timestamp" })
|
||||
.notNull()
|
||||
.$defaultFn(() => new Date()),
|
||||
},
|
||||
(table) => ({
|
||||
playerIdIdx: index("skill_tutorial_player_idx").on(table.playerId),
|
||||
playerSkillUnique: uniqueIndex("skill_tutorial_player_skill_unique").on(
|
||||
table.playerId,
|
||||
table.skillId,
|
||||
),
|
||||
}),
|
||||
);
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Next Skill Algorithm
|
||||
|
||||
Simple linear walk through curriculum: find the **first unmastered, unpracticed skill**.
|
||||
|
||||
### `getNextSkillToLearn(playerId)`
|
||||
|
||||
```typescript
|
||||
// src/lib/curriculum/skill-unlock.ts
|
||||
|
||||
interface SkillSuggestion {
|
||||
skillId: string;
|
||||
phaseId: string;
|
||||
phaseName: string;
|
||||
description: string;
|
||||
/** True if tutorial is already completed (or teacher override) */
|
||||
tutorialReady: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the next skill the student should learn.
|
||||
*
|
||||
* Algorithm: Walk through curriculum phases in order.
|
||||
* - If skill is MASTERED → skip (they know it)
|
||||
* - If skill is PRACTICING → return null (they're working on it)
|
||||
* - Otherwise → this is the next skill to learn
|
||||
*/
|
||||
export async function getNextSkillToLearn(
|
||||
playerId: string,
|
||||
): Promise<SkillSuggestion | null> {
|
||||
// 1. Get mastered skills from BKT
|
||||
const history = await getRecentSessionResults(playerId, 100);
|
||||
const bktResults = computeBktFromHistory(history, {
|
||||
confidenceThreshold: 0.3,
|
||||
useCrossStudentPriors: false,
|
||||
});
|
||||
const masteredSkillIds = new Set(
|
||||
bktResults.skills
|
||||
.filter((s) => s.masteryClassification === "mastered")
|
||||
.map((s) => s.skillId),
|
||||
);
|
||||
|
||||
// 2. Get currently practicing skills
|
||||
const practicing = await getPracticingSkills(playerId);
|
||||
const practicingIds = new Set(practicing.map((s) => s.skillId));
|
||||
|
||||
// 3. Walk curriculum in order
|
||||
for (const phase of ALL_PHASES) {
|
||||
const skillId = phase.primarySkillId;
|
||||
|
||||
// Mastered? Skip - they know it
|
||||
if (masteredSkillIds.has(skillId)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Currently practicing? They're working on it - no new suggestion
|
||||
if (practicingIds.has(skillId)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// Found first unmastered, unpracticed skill!
|
||||
const tutorialProgress = await getSkillTutorialProgress(playerId, skillId);
|
||||
const tutorialReady =
|
||||
tutorialProgress?.tutorialCompleted ||
|
||||
tutorialProgress?.teacherOverride ||
|
||||
false;
|
||||
|
||||
return {
|
||||
skillId,
|
||||
phaseId: phase.id,
|
||||
phaseName: phase.name,
|
||||
description: phase.description,
|
||||
tutorialReady,
|
||||
};
|
||||
}
|
||||
|
||||
// All phases complete - curriculum finished!
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get anomalies for teacher dashboard.
|
||||
* Returns skills that are mastered but not in practice rotation.
|
||||
*/
|
||||
export async function getSkillAnomalies(playerId: string): Promise<
|
||||
Array<{
|
||||
skillId: string;
|
||||
issue: "mastered_not_practicing" | "tutorial_skipped_repeatedly";
|
||||
details: string;
|
||||
}>
|
||||
> {
|
||||
const anomalies = [];
|
||||
|
||||
// Get mastered and practicing sets
|
||||
const history = await getRecentSessionResults(playerId, 100);
|
||||
const bktResults = computeBktFromHistory(history, {
|
||||
confidenceThreshold: 0.3,
|
||||
});
|
||||
const masteredSkillIds = new Set(
|
||||
bktResults.skills
|
||||
.filter((s) => s.masteryClassification === "mastered")
|
||||
.map((s) => s.skillId),
|
||||
);
|
||||
|
||||
const practicing = await getPracticingSkills(playerId);
|
||||
const practicingIds = new Set(practicing.map((s) => s.skillId));
|
||||
|
||||
// Find mastered but not practicing
|
||||
for (const skillId of masteredSkillIds) {
|
||||
if (!practicingIds.has(skillId)) {
|
||||
anomalies.push({
|
||||
skillId,
|
||||
issue: "mastered_not_practicing" as const,
|
||||
details: "Skill is mastered but not in practice rotation",
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Track tutorial skip count and flag repeated skips
|
||||
|
||||
return anomalies;
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Tutorial Launcher Component
|
||||
|
||||
### SkillTutorialLauncher
|
||||
|
||||
```typescript
|
||||
// src/components/tutorial/SkillTutorialLauncher.tsx
|
||||
|
||||
interface SkillTutorialLauncherProps {
|
||||
skillId: string
|
||||
playerId: string
|
||||
onComplete: () => void
|
||||
onCancel: () => void
|
||||
}
|
||||
|
||||
export function SkillTutorialLauncher({
|
||||
skillId,
|
||||
playerId,
|
||||
onComplete,
|
||||
onCancel,
|
||||
}: SkillTutorialLauncherProps) {
|
||||
const config = SKILL_TUTORIAL_CONFIGS[skillId]
|
||||
|
||||
if (!config) {
|
||||
return <div>No tutorial available for {skillId}</div>
|
||||
}
|
||||
|
||||
// Generate tutorial from config
|
||||
const [currentProblemIndex, setCurrentProblemIndex] = useState(0)
|
||||
const currentProblem = config.exampleProblems[currentProblemIndex]
|
||||
|
||||
// Generate instruction sequence for current problem
|
||||
const sequence = useMemo(() => {
|
||||
return generateUnifiedInstructionSequence(
|
||||
currentProblem.start,
|
||||
currentProblem.target
|
||||
)
|
||||
}, [currentProblem])
|
||||
|
||||
// Convert to tutorial steps
|
||||
const tutorialSteps = useMemo(() => {
|
||||
return sequence.steps.map((step, i) => ({
|
||||
instruction: step.englishInstruction,
|
||||
expectedValue: step.expectedValue,
|
||||
expectedState: step.expectedState,
|
||||
beadHighlights: step.beadMovements,
|
||||
segment: sequence.segments.find(s => s.stepIndices.includes(i)),
|
||||
}))
|
||||
}, [sequence])
|
||||
|
||||
const handleProblemComplete = async () => {
|
||||
if (currentProblemIndex < config.exampleProblems.length - 1) {
|
||||
// More problems to go
|
||||
setCurrentProblemIndex(i => i + 1)
|
||||
} else {
|
||||
// Tutorial complete!
|
||||
await markTutorialComplete(playerId, skillId)
|
||||
onComplete()
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div data-component="skill-tutorial-launcher">
|
||||
{/* Header with skill info */}
|
||||
<header>
|
||||
<h2>{config.title}</h2>
|
||||
<p>{config.description}</p>
|
||||
<div>
|
||||
Problem {currentProblemIndex + 1} of {config.exampleProblems.length}
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{/* Show the decomposition */}
|
||||
<div data-section="decomposition">
|
||||
<code>{sequence.fullDecomposition}</code>
|
||||
</div>
|
||||
|
||||
{/* Show segment explanation if meaningful */}
|
||||
{sequence.segments[0]?.readable && (
|
||||
<div data-section="explanation">
|
||||
<h3>{sequence.segments[0].readable.title}</h3>
|
||||
<p>{sequence.segments[0].readable.summary}</p>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Interactive tutorial player */}
|
||||
<TutorialPlayer
|
||||
steps={tutorialSteps}
|
||||
startValue={currentProblem.start}
|
||||
targetValue={currentProblem.target}
|
||||
onComplete={handleProblemComplete}
|
||||
/>
|
||||
|
||||
{/* Cancel button */}
|
||||
<button onClick={onCancel}>Cancel</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## UI Integration Points
|
||||
|
||||
### Primary Gate: Start Practice Modal
|
||||
|
||||
The tutorial happens BEFORE practice, not after. When a student sits down to practice,
|
||||
that's when they learn the new skill - not when they're done and tired.
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ │
|
||||
│ STUDENT CLICKS "START PRACTICE" │
|
||||
│ ↓ │
|
||||
│ │
|
||||
│ CHECK: Is there a new skill ready to learn? │
|
||||
│ (first unmastered, unpracticed skill in curriculum) │
|
||||
│ AND tutorial not yet completed? │
|
||||
│ │
|
||||
│ ↓ ↓ │
|
||||
│ YES NO │
|
||||
│ ↓ ↓ │
|
||||
│ │
|
||||
│ START PRACTICE MODAL START PRACTICE MODAL │
|
||||
│ ┌─────────────────────────┐ ┌─────────────────────┐ │
|
||||
│ │ Before we practice, │ │ Ready to practice? │ │
|
||||
│ │ let's learn something │ │ │ │
|
||||
│ │ new! │ │ [Start Session] │ │
|
||||
│ │ │ └─────────────────────┘ │
|
||||
│ │ +3 Five-Complement │ ↓ │
|
||||
│ │ "Adding 3 using 5's │ │ │
|
||||
│ │ friend" │ │ │
|
||||
│ │ │ │ │
|
||||
│ │ [Learn This First] │ │ │
|
||||
│ │ [Skip for Now] │ │ │
|
||||
│ └─────────────────────────┘ │ │
|
||||
│ ↓ │ │
|
||||
│ TUTORIAL │ │
|
||||
│ (3 guided examples) │ │
|
||||
│ ↓ │ │
|
||||
│ Add to isPracticing │ │
|
||||
│ ↓ │ │
|
||||
│ └──────────────────────────────────┘ │
|
||||
│ ↓ │
|
||||
│ PRACTICE SESSION │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### 1. Session Summary: Celebrate, Don't Assign
|
||||
|
||||
After a session, celebrate unlocks but DON'T make them do a tutorial - they're tired!
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────┐
|
||||
│ SESSION COMPLETE │
|
||||
│ │
|
||||
│ Great work today! │
|
||||
│ │
|
||||
│ ✓ 12 problems completed │
|
||||
│ ✓ 83% accuracy │
|
||||
│ │
|
||||
│ ───────────────────────────────────── │
|
||||
│ │
|
||||
│ 🎉 You've unlocked a new skill! │
|
||||
│ │
|
||||
│ "+3 Five-Complement" is now │
|
||||
│ available to learn. │
|
||||
│ │
|
||||
│ It'll be waiting for you next time! │
|
||||
│ │
|
||||
│ [Done] │
|
||||
│ │
|
||||
└─────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
No tutorial button. Just celebration.
|
||||
|
||||
### 2. Skills Dashboard (includes Teacher Anomalies pane)
|
||||
|
||||
Shows progression state with readiness indicator and teacher notes:
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────┐
|
||||
│ YOUR SKILLS │
|
||||
│ │
|
||||
│ Currently Practicing │
|
||||
│ ─────────────────── │
|
||||
│ ✓ +1 Direct (mastered) │
|
||||
│ ✓ +2 Direct (mastered) │
|
||||
│ ○ +3 Direct (learning - 65%) │
|
||||
│ │
|
||||
│ Ready to Learn │
|
||||
│ ─────────────────── │
|
||||
│ 📚 +4 Direct │
|
||||
│ Start a session to learn this │
|
||||
│ [Start Session with Tutorial] │
|
||||
│ │
|
||||
│ ───────────────────────────────────── │
|
||||
│ │
|
||||
│ ⚠️ Teacher Notes │
|
||||
│ ─────────────────── │
|
||||
│ • "basic.heavenBead" - mastered but │
|
||||
│ not in practice rotation │
|
||||
│ [Re-add] [Dismiss] │
|
||||
│ │
|
||||
│ • "+4 Direct" - tutorial skipped │
|
||||
│ 3 times │
|
||||
│ [Mark as learned] [Investigate] │
|
||||
│ │
|
||||
└─────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
The "Start Session with Tutorial" button goes straight to the tutorial, then into practice.
|
||||
|
||||
### 3. ManualSkillSelector (Teacher Override)
|
||||
|
||||
Add teacher override capability:
|
||||
|
||||
```tsx
|
||||
// In ManualSkillSelector.tsx
|
||||
|
||||
function SkillRow({ skill, tutorialProgress, onToggle, onOverride }) {
|
||||
const needsTutorial =
|
||||
!tutorialProgress?.tutorialCompleted && !tutorialProgress?.teacherOverride;
|
||||
|
||||
return (
|
||||
<div data-skill={skill.id}>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={skill.isPracticing}
|
||||
onChange={onToggle}
|
||||
disabled={needsTutorial && !skill.isPracticing}
|
||||
/>
|
||||
<span>{skill.displayName}</span>
|
||||
|
||||
{needsTutorial && (
|
||||
<span data-status="needs-tutorial">
|
||||
📚 Needs tutorial
|
||||
<button
|
||||
onClick={() => onOverride(skill.id)}
|
||||
title="Mark as learned offline"
|
||||
>
|
||||
Override
|
||||
</button>
|
||||
</span>
|
||||
)}
|
||||
|
||||
{tutorialProgress?.teacherOverride && (
|
||||
<span data-status="override">
|
||||
✓ Teacher override
|
||||
{tutorialProgress.overrideReason && (
|
||||
<span>({tutorialProgress.overrideReason})</span>
|
||||
)}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
```
|
||||
|
||||
### UI Touchpoint Summary
|
||||
|
||||
| Touchpoint | What happens |
|
||||
| ------------------------ | ------------------------------------------------------------------------------ |
|
||||
| **Start Practice Modal** | PRIMARY GATE - Tutorial offered here before session starts |
|
||||
| **Session Summary** | Celebrate unlock, no action required |
|
||||
| **Skills Dashboard** | Shows readiness + teacher anomalies pane, offers "start session with tutorial" |
|
||||
|
||||
---
|
||||
|
||||
## Implementation Phases
|
||||
|
||||
### Phase 1: Data Foundation (1-2 hours)
|
||||
|
||||
- [ ] Create `skill_tutorial_progress` schema
|
||||
- [ ] Create migration
|
||||
- [ ] Add CRUD operations in `progress-manager.ts`
|
||||
|
||||
### Phase 2: Skill Tutorial Config (2-3 hours)
|
||||
|
||||
- [ ] Create `src/lib/curriculum/skill-tutorial-config.ts`
|
||||
- [ ] Map all ~30 skills to example problems
|
||||
- [ ] Add display names for skills
|
||||
|
||||
### Phase 3: Gap Detection (2-3 hours)
|
||||
|
||||
- [ ] Implement `computeUnlockSuggestions()`
|
||||
- [ ] Implement `findHighestMasteredPhase()`
|
||||
- [ ] Unit tests for gap detection scenarios:
|
||||
- Normal progression (no gaps)
|
||||
- Gap in five-complements
|
||||
- Gap in basic skills
|
||||
- Multiple gaps
|
||||
|
||||
### Phase 4: Tutorial Launcher (3-4 hours)
|
||||
|
||||
- [ ] Create `SkillTutorialLauncher` component
|
||||
- [ ] Integrate with existing `TutorialPlayer`
|
||||
- [ ] Handle tutorial completion tracking
|
||||
- [ ] Test with various skill types
|
||||
|
||||
### Phase 5: UI Integration (2-3 hours)
|
||||
|
||||
- [ ] Add to Session Summary
|
||||
- [ ] Create Skills Dashboard progression view
|
||||
- [ ] Update ManualSkillSelector with tutorial gating
|
||||
- [ ] Add teacher override modal
|
||||
|
||||
### Phase 6: Testing & Polish (2-3 hours)
|
||||
|
||||
- [ ] End-to-end flow testing
|
||||
- [ ] Edge cases (no skills practicing, all mastered, etc.)
|
||||
- [ ] Mobile responsiveness
|
||||
- [ ] Accessibility review
|
||||
|
||||
---
|
||||
|
||||
## Test Scenarios
|
||||
|
||||
### Gap Detection Tests
|
||||
|
||||
```typescript
|
||||
describe("Gap Detection", () => {
|
||||
it("identifies gap when five-complement missing but ten-complement mastered", async () => {
|
||||
// Setup: Student has mastered +7=10-3 but never learned -2=-5+3
|
||||
await setMasteredSkill(playerId, "tenComplements.7=10-3");
|
||||
// -2=-5+3 is in L1, should be unlocked before L2 ten-complements
|
||||
|
||||
const suggestions = await computeUnlockSuggestions(playerId);
|
||||
|
||||
expect(suggestions[0]).toMatchObject({
|
||||
skillId: "fiveComplementsSub.-2=-5+3",
|
||||
type: "gap",
|
||||
});
|
||||
});
|
||||
|
||||
it("suggests advancement when no gaps exist", async () => {
|
||||
// Setup: All L1 skills mastered
|
||||
await masterAllL1Skills(playerId);
|
||||
|
||||
const suggestions = await computeUnlockSuggestions(playerId);
|
||||
|
||||
expect(suggestions[0]).toMatchObject({
|
||||
type: "advancement",
|
||||
// First L2 skill
|
||||
});
|
||||
});
|
||||
|
||||
it("blocks advancement until all gaps filled", async () => {
|
||||
// Setup: Two gaps exist
|
||||
await setMasteredSkill(playerId, "tenComplements.9=10-1");
|
||||
// Missing: basic.heavenBead and fiveComplements.3=5-2
|
||||
|
||||
const suggestions = await computeUnlockSuggestions(playerId);
|
||||
|
||||
// Should suggest gaps first, ordered by curriculum
|
||||
expect(suggestions.length).toBe(2);
|
||||
expect(suggestions[0].type).toBe("gap");
|
||||
expect(suggestions[1].type).toBe("gap");
|
||||
});
|
||||
});
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Open Questions (Resolved)
|
||||
|
||||
| Question | Decision |
|
||||
| ------------------------------------- | ------------------------------------------------------- |
|
||||
| Gap-fill before advancement? | **STRICT** - Must fill all gaps before advancing |
|
||||
| Auto-generated vs authored tutorials? | **AUTO** - Use `generateUnifiedInstructionSequence()` |
|
||||
| Tutorial thoroughness? | **THOROUGH** - 3 guided examples with explanations |
|
||||
| Teacher override? | **YES** - Teachers can mark skills as "learned offline" |
|
||||
|
||||
---
|
||||
|
||||
## Files to Create/Modify
|
||||
|
||||
### New Files
|
||||
|
||||
- `src/db/schema/skill-tutorial-progress.ts` - DB schema
|
||||
- `drizzle/XXXX_skill_tutorial_progress.sql` - Migration
|
||||
- `src/lib/curriculum/skill-tutorial-config.ts` - Skill → tutorial mapping
|
||||
- `src/lib/curriculum/skill-unlock.ts` - Gap detection algorithm
|
||||
- `src/components/tutorial/SkillTutorialLauncher.tsx` - Tutorial launcher
|
||||
- `src/app/api/curriculum/[playerId]/tutorial-progress/route.ts` - API
|
||||
|
||||
### Modified Files
|
||||
|
||||
- `src/lib/curriculum/progress-manager.ts` - Add tutorial progress CRUD
|
||||
- `src/components/practice/SessionSummary.tsx` - Add unlock prompts
|
||||
- `src/components/practice/ManualSkillSelector.tsx` - Add tutorial gating
|
||||
- `src/app/practice/[studentId]/skills/SkillsClient.tsx` - Add progression view
|
||||
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
This integration plan leverages the existing powerful tutorial system to create a seamless skill progression experience:
|
||||
|
||||
1. **BKT identifies mastery** → triggers unlock suggestion
|
||||
2. **Gap detection ensures curriculum integrity** → prerequisites before advancement
|
||||
3. **Dynamic tutorial generation** → no manual authoring needed
|
||||
4. **Tutorial completion gates practice** → conceptual understanding before fluency drilling
|
||||
5. **Teacher override available** → for offline learning scenarios
|
||||
|
||||
The key insight is that `generateUnifiedInstructionSequence()` already does all the heavy lifting for tutorial content. We just need to configure which problems demonstrate which skills and wire up the progression logic.
|
||||
@@ -358,16 +358,17 @@ export function DecompositionProvider({
|
||||
**File:** `src/components/decomposition/DecompositionDisplay.tsx`
|
||||
|
||||
This will be a refactored version of `DecompositionWithReasons` that:
|
||||
|
||||
1. Uses `useDecomposition()` instead of `useTutorialContext()`
|
||||
2. Receives no props (gets everything from context)
|
||||
3. Can be dropped anywhere inside a `DecompositionProvider`
|
||||
|
||||
```typescript
|
||||
'use client'
|
||||
"use client";
|
||||
|
||||
import { useDecomposition } from '@/contexts/DecompositionContext'
|
||||
import { ReasonTooltip } from './ReasonTooltip' // Moved here
|
||||
import './decomposition.css'
|
||||
import { useDecomposition } from "@/contexts/DecompositionContext";
|
||||
import { ReasonTooltip } from "./ReasonTooltip"; // Moved here
|
||||
import "./decomposition.css";
|
||||
|
||||
export function DecompositionDisplay() {
|
||||
const {
|
||||
@@ -380,7 +381,7 @@ export function DecompositionDisplay() {
|
||||
activeIndividualTermIndex,
|
||||
handleTermHover,
|
||||
getGroupTermIndicesFromTermIndex,
|
||||
} = useDecomposition()
|
||||
} = useDecomposition();
|
||||
|
||||
// ... rendering logic (adapted from DecompositionWithReasons)
|
||||
}
|
||||
@@ -406,6 +407,7 @@ function SegmentGroup({ segment, steps, ... }) {
|
||||
### Step 4: Update ReasonTooltip
|
||||
|
||||
The tooltip already has a conditional import pattern for TutorialUIContext. We keep that but also:
|
||||
|
||||
1. Move it to `src/components/decomposition/ReasonTooltip.tsx`
|
||||
2. Receive `steps` as a prop instead of from context
|
||||
|
||||
@@ -491,21 +493,25 @@ src/
|
||||
## Migration Strategy
|
||||
|
||||
### Phase 1: Create New Context (Non-Breaking)
|
||||
|
||||
1. Create `DecompositionContext.tsx` with all logic
|
||||
2. Create `DecompositionDisplay.tsx` using new context
|
||||
3. Keep existing `DecompositionWithReasons.tsx` working
|
||||
|
||||
### Phase 2: Update TutorialPlayer
|
||||
|
||||
1. Wrap decomposition area with `DecompositionProvider`
|
||||
2. Update TutorialPlayer to sync state via callbacks
|
||||
3. Verify tutorial still works identically
|
||||
|
||||
### Phase 3: Integrate into Practice
|
||||
|
||||
1. Add `DecompositionProvider` to help panel
|
||||
2. Render `DecompositionDisplay`
|
||||
3. Test practice help flow
|
||||
|
||||
### Phase 4: Cleanup (Optional)
|
||||
|
||||
1. Remove decomposition logic from `TutorialContext`
|
||||
2. Delete old `DecompositionWithReasons.tsx`
|
||||
3. Update imports throughout codebase
|
||||
@@ -513,6 +519,7 @@ src/
|
||||
## Testing Checklist
|
||||
|
||||
### Tutorial Mode
|
||||
|
||||
- [ ] Decomposition shows correctly for each step
|
||||
- [ ] Current step is highlighted
|
||||
- [ ] Term hover shows tooltip
|
||||
@@ -521,6 +528,7 @@ src/
|
||||
- [ ] Abacus column hover highlights related terms
|
||||
|
||||
### Practice Mode
|
||||
|
||||
- [ ] Decomposition shows when help is active
|
||||
- [ ] Correct decomposition for current term (start → target)
|
||||
- [ ] Tooltips work on hover
|
||||
@@ -528,6 +536,7 @@ src/
|
||||
- [ ] No console errors
|
||||
|
||||
### Edge Cases
|
||||
|
||||
- [ ] Single-digit addition (no meaningful decomposition)
|
||||
- [ ] Multi-column carries
|
||||
- [ ] Complement operations (five/ten complements)
|
||||
@@ -536,24 +545,28 @@ src/
|
||||
|
||||
## Risks and Mitigations
|
||||
|
||||
| Risk | Mitigation |
|
||||
|------|------------|
|
||||
| Breaking tutorial functionality | Phase 2: Keep old code working in parallel during migration |
|
||||
| Performance: Re-generating sequence | useMemo ensures sequence only regenerates on value changes |
|
||||
| CSS conflicts | Move CSS to shared location, use consistent naming |
|
||||
| Missing data in practice context | `usePracticeHelp` already generates sequence - verify compatibility |
|
||||
| Risk | Mitigation |
|
||||
| ----------------------------------- | ------------------------------------------------------------------- |
|
||||
| Breaking tutorial functionality | Phase 2: Keep old code working in parallel during migration |
|
||||
| Performance: Re-generating sequence | useMemo ensures sequence only regenerates on value changes |
|
||||
| CSS conflicts | Move CSS to shared location, use consistent naming |
|
||||
| Missing data in practice context | `usePracticeHelp` already generates sequence - verify compatibility |
|
||||
|
||||
## Notes
|
||||
|
||||
### Why Not Just Pass Props?
|
||||
|
||||
We could pass all data as props, but:
|
||||
|
||||
1. Deep prop drilling through TermSpan, SegmentGroup, ReasonTooltip
|
||||
2. Many components need same data
|
||||
3. Interactive state (hover) needs to be shared
|
||||
4. Context pattern is cleaner and more React-idiomatic
|
||||
|
||||
### Compatibility with usePracticeHelp
|
||||
|
||||
The `usePracticeHelp` hook already calls `generateUnifiedInstructionSequence()` and stores the result. For practice mode, we have two options:
|
||||
|
||||
1. **Option A:** Let `DecompositionProvider` regenerate (simple, slightly redundant)
|
||||
2. **Option B:** Accept pre-generated `sequence` as prop (more efficient)
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
**Why:** Makes help discoverable without reading - kid just enters what's on their abacus and help appears.
|
||||
|
||||
**Key insight:** We already have all the coaching/decomposition infrastructure extracted. Only need to:
|
||||
|
||||
1. Extract bead tooltip positioning from TutorialPlayer
|
||||
2. Build new overlay component using existing decomposition system
|
||||
3. Wire up time-based escalation
|
||||
@@ -28,11 +29,11 @@
|
||||
|
||||
## Time-Based Escalation
|
||||
|
||||
| Time | What appears |
|
||||
|------|--------------|
|
||||
| 0s | Abacus with arrows |
|
||||
| +5s (debug: 1s) | Coach hint (from decomposition system) |
|
||||
| +10s (debug: 3s) | Bead tooltip pointing at beads |
|
||||
| Time | What appears |
|
||||
| ---------------- | -------------------------------------- |
|
||||
| 0s | Abacus with arrows |
|
||||
| +5s (debug: 1s) | Coach hint (from decomposition system) |
|
||||
| +10s (debug: 3s) | Bead tooltip pointing at beads |
|
||||
|
||||
## Shared Infrastructure (Already Exists)
|
||||
|
||||
@@ -49,15 +50,15 @@
|
||||
|
||||
## Files
|
||||
|
||||
| File | Action |
|
||||
|------|--------|
|
||||
| `src/utils/beadTooltipUtils.ts` | CREATE - extracted tooltip utils |
|
||||
| `src/constants/helpTiming.ts` | CREATE - timing config |
|
||||
| `src/components/practice/PracticeHelpOverlay.tsx` | CREATE - main component |
|
||||
| `src/components/practice/PracticeHelpOverlay.stories.tsx` | CREATE - stories |
|
||||
| `src/components/practice/HelpAbacus.tsx` | MODIFY - add overlays prop |
|
||||
| `src/components/practice/ActiveSession.tsx` | MODIFY - integrate overlay |
|
||||
| `src/components/tutorial/TutorialPlayer.tsx` | MODIFY - use shared utils |
|
||||
| File | Action |
|
||||
| --------------------------------------------------------- | -------------------------------- |
|
||||
| `src/utils/beadTooltipUtils.ts` | CREATE - extracted tooltip utils |
|
||||
| `src/constants/helpTiming.ts` | CREATE - timing config |
|
||||
| `src/components/practice/PracticeHelpOverlay.tsx` | CREATE - main component |
|
||||
| `src/components/practice/PracticeHelpOverlay.stories.tsx` | CREATE - stories |
|
||||
| `src/components/practice/HelpAbacus.tsx` | MODIFY - add overlays prop |
|
||||
| `src/components/practice/ActiveSession.tsx` | MODIFY - integrate overlay |
|
||||
| `src/components/tutorial/TutorialPlayer.tsx` | MODIFY - use shared utils |
|
||||
|
||||
## Deferred
|
||||
|
||||
|
||||
311
apps/web/.claude/plans/react-query-migration.md
Normal file
311
apps/web/.claude/plans/react-query-migration.md
Normal file
@@ -0,0 +1,311 @@
|
||||
# Plan: Migrate Dashboard to React Query
|
||||
|
||||
## Problem Statement
|
||||
|
||||
`DashboardClient.tsx` has 3 direct `fetch()` calls that bypass React Query:
|
||||
|
||||
1. `handleStartOver` - abandons session
|
||||
2. `handleSaveManualSkills` - sets mastered skills
|
||||
3. `handleRefreshSkill` - refreshes skill recency
|
||||
|
||||
These use `router.refresh()` to update data, but this doesn't work reliably because:
|
||||
|
||||
- `router.refresh()` re-runs server components but doesn't guarantee client state updates
|
||||
- The React Query cache is not invalidated, so other components see stale data
|
||||
- There's a race condition between navigation and data refresh
|
||||
|
||||
## Root Cause
|
||||
|
||||
`DashboardClient` receives data as **server-side props** and doesn't use React Query hooks:
|
||||
|
||||
```typescript
|
||||
// Current: Props-based data
|
||||
export function DashboardClient({
|
||||
activeSession, // Server prop - stale after mutations
|
||||
skills, // Server prop - stale after mutations
|
||||
...
|
||||
}: DashboardClientProps) {
|
||||
```
|
||||
|
||||
Meanwhile, React Query mutations exist in `useSessionPlan.ts` and `usePlayerCurriculum.ts` but aren't used here.
|
||||
|
||||
## Solution: Use React Query Hooks with Server Props as Initial Data
|
||||
|
||||
### Pattern: Hydrate React Query from Server Props
|
||||
|
||||
```typescript
|
||||
// New: Use hooks with server props as initial data
|
||||
export function DashboardClient({
|
||||
activeSession: initialActiveSession,
|
||||
skills: initialSkills,
|
||||
...
|
||||
}: DashboardClientProps) {
|
||||
// Use React Query with server props as initial data
|
||||
const { data: activeSession } = useActiveSessionPlan(studentId, initialActiveSession)
|
||||
|
||||
// Use mutation instead of direct fetch
|
||||
const abandonMutation = useAbandonSession()
|
||||
|
||||
const handleStartOver = useCallback(async () => {
|
||||
if (!activeSession) return
|
||||
setIsStartingOver(true)
|
||||
try {
|
||||
await abandonMutation.mutateAsync({ playerId: studentId, planId: activeSession.id })
|
||||
router.push(`/practice/${studentId}/configure`)
|
||||
} catch (error) {
|
||||
console.error('Failed to start over:', error)
|
||||
} finally {
|
||||
setIsStartingOver(false)
|
||||
}
|
||||
}, [activeSession, studentId, abandonMutation, router])
|
||||
```
|
||||
|
||||
## Implementation Steps
|
||||
|
||||
### Step 1: Add Missing React Query Mutation for Skills
|
||||
|
||||
**File:** `src/hooks/usePlayerCurriculum.ts`
|
||||
|
||||
The skills mutations (`setMasteredSkills`, `refreshSkillRecency`) aren't currently exported. Add them:
|
||||
|
||||
```typescript
|
||||
/**
|
||||
* Hook: Set mastered skills (manual skill management)
|
||||
*/
|
||||
export function useSetMasteredSkills() {
|
||||
const queryClient = useQueryClient();
|
||||
|
||||
return useMutation({
|
||||
mutationFn: async ({
|
||||
playerId,
|
||||
masteredSkillIds,
|
||||
}: {
|
||||
playerId: string;
|
||||
masteredSkillIds: string[];
|
||||
}) => {
|
||||
const res = await api(`curriculum/${playerId}/skills`, {
|
||||
method: "PUT",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ masteredSkillIds }),
|
||||
});
|
||||
if (!res.ok) {
|
||||
const error = await res.json().catch(() => ({}));
|
||||
throw new Error(error.error || "Failed to set mastered skills");
|
||||
}
|
||||
return res.json();
|
||||
},
|
||||
onSuccess: (_, { playerId }) => {
|
||||
// Invalidate curriculum to refetch skills
|
||||
queryClient.invalidateQueries({
|
||||
queryKey: curriculumKeys.detail(playerId),
|
||||
});
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Hook: Refresh skill recency (mark as recently practiced)
|
||||
*/
|
||||
export function useRefreshSkillRecency() {
|
||||
const queryClient = useQueryClient();
|
||||
|
||||
return useMutation({
|
||||
mutationFn: async ({
|
||||
playerId,
|
||||
skillId,
|
||||
}: {
|
||||
playerId: string;
|
||||
skillId: string;
|
||||
}) => {
|
||||
const res = await api(`curriculum/${playerId}/skills`, {
|
||||
method: "PATCH",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ skillId }),
|
||||
});
|
||||
if (!res.ok) {
|
||||
const error = await res.json().catch(() => ({}));
|
||||
throw new Error(error.error || "Failed to refresh skill");
|
||||
}
|
||||
return res.json();
|
||||
},
|
||||
onSuccess: (_, { playerId }) => {
|
||||
queryClient.invalidateQueries({
|
||||
queryKey: curriculumKeys.detail(playerId),
|
||||
});
|
||||
},
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
### Step 2: Update DashboardClient to Use React Query
|
||||
|
||||
**File:** `src/app/practice/[studentId]/dashboard/DashboardClient.tsx`
|
||||
|
||||
1. Add imports:
|
||||
|
||||
```typescript
|
||||
import {
|
||||
useAbandonSession,
|
||||
useActiveSessionPlan,
|
||||
} from "@/hooks/useSessionPlan";
|
||||
import {
|
||||
useSetMasteredSkills,
|
||||
useRefreshSkillRecency,
|
||||
} from "@/hooks/usePlayerCurriculum";
|
||||
```
|
||||
|
||||
2. Use hooks with server props as initial data:
|
||||
|
||||
```typescript
|
||||
export function DashboardClient({
|
||||
studentId,
|
||||
player,
|
||||
curriculum,
|
||||
skills,
|
||||
recentSessions,
|
||||
activeSession: initialActiveSession,
|
||||
currentPracticingSkillIds,
|
||||
problemHistory,
|
||||
initialTab = 'overview',
|
||||
}: DashboardClientProps) {
|
||||
// Use React Query for active session (server prop as initial data)
|
||||
const { data: activeSession } = useActiveSessionPlan(studentId, initialActiveSession)
|
||||
|
||||
// Mutations
|
||||
const abandonMutation = useAbandonSession()
|
||||
const setMasteredSkillsMutation = useSetMasteredSkills()
|
||||
const refreshSkillMutation = useRefreshSkillRecency()
|
||||
```
|
||||
|
||||
3. Replace direct fetch handlers:
|
||||
|
||||
```typescript
|
||||
const handleStartOver = useCallback(async () => {
|
||||
if (!activeSession) return;
|
||||
setIsStartingOver(true);
|
||||
try {
|
||||
await abandonMutation.mutateAsync({
|
||||
playerId: studentId,
|
||||
planId: activeSession.id,
|
||||
});
|
||||
router.push(`/practice/${studentId}/configure`);
|
||||
} catch (error) {
|
||||
console.error("Failed to start over:", error);
|
||||
} finally {
|
||||
setIsStartingOver(false);
|
||||
}
|
||||
}, [activeSession, studentId, abandonMutation, router]);
|
||||
|
||||
const handleSaveManualSkills = useCallback(
|
||||
async (masteredSkillIds: string[]) => {
|
||||
await setMasteredSkillsMutation.mutateAsync({
|
||||
playerId: studentId,
|
||||
masteredSkillIds,
|
||||
});
|
||||
setShowManualSkillModal(false);
|
||||
},
|
||||
[studentId, setMasteredSkillsMutation],
|
||||
);
|
||||
|
||||
const handleRefreshSkill = useCallback(
|
||||
async (skillId: string) => {
|
||||
await refreshSkillMutation.mutateAsync({
|
||||
playerId: studentId,
|
||||
skillId,
|
||||
});
|
||||
},
|
||||
[studentId, refreshSkillMutation],
|
||||
);
|
||||
```
|
||||
|
||||
4. Remove router.refresh() calls - they're no longer needed.
|
||||
|
||||
### Step 3: Add Skills Query Hook (Optional Enhancement)
|
||||
|
||||
For full consistency, skills should also come from React Query. Add to `usePlayerCurriculum.ts`:
|
||||
|
||||
```typescript
|
||||
export function usePlayerSkills(
|
||||
playerId: string,
|
||||
initialData?: PlayerSkillMastery[],
|
||||
) {
|
||||
return useQuery({
|
||||
queryKey: [...curriculumKeys.detail(playerId), "skills"],
|
||||
queryFn: async () => {
|
||||
const res = await api(`curriculum/${playerId}`);
|
||||
if (!res.ok) throw new Error("Failed to fetch curriculum");
|
||||
const data = await res.json();
|
||||
return data.skills as PlayerSkillMastery[];
|
||||
},
|
||||
initialData,
|
||||
staleTime: initialData ? 30000 : 0,
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
Then in DashboardClient:
|
||||
|
||||
```typescript
|
||||
const { data: skills } = usePlayerSkills(studentId, initialSkills);
|
||||
```
|
||||
|
||||
### Step 4: Ensure QueryClient Provider Wraps Practice Pages
|
||||
|
||||
**File:** `src/app/practice/[studentId]/layout.tsx` (or similar)
|
||||
|
||||
Verify that `QueryClientProvider` is available. It should be in the root layout, but verify:
|
||||
|
||||
```typescript
|
||||
// src/app/providers.tsx or similar
|
||||
'use client'
|
||||
import { QueryClient, QueryClientProvider } from '@tanstack/react-query'
|
||||
|
||||
const queryClient = new QueryClient({
|
||||
defaultOptions: {
|
||||
queries: {
|
||||
staleTime: 60 * 1000, // 1 minute
|
||||
refetchOnWindowFocus: true,
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
export function Providers({ children }: { children: React.ReactNode }) {
|
||||
return (
|
||||
<QueryClientProvider client={queryClient}>
|
||||
{children}
|
||||
</QueryClientProvider>
|
||||
)
|
||||
}
|
||||
```
|
||||
|
||||
## Files to Modify
|
||||
|
||||
| File | Changes |
|
||||
| ------------------------------------------------------------ | ---------------------------------------------------- |
|
||||
| `src/hooks/usePlayerCurriculum.ts` | Add `useSetMasteredSkills`, `useRefreshSkillRecency` |
|
||||
| `src/app/practice/[studentId]/dashboard/DashboardClient.tsx` | Use React Query hooks, remove direct fetch |
|
||||
|
||||
## Testing Checklist
|
||||
|
||||
- [ ] Click "Start Over" → session abandons, UI updates immediately
|
||||
- [ ] Click "Start Over" → navigate to /configure works
|
||||
- [ ] Click "Start Over" → if navigation fails, dashboard shows no active session
|
||||
- [ ] Manage Skills → save changes → Skills tab updates immediately
|
||||
- [ ] Refresh skill recency → skill card updates (staleness warning clears)
|
||||
- [ ] Multiple browser tabs → mutation in one reflects in other after refocus
|
||||
|
||||
## Why This Works
|
||||
|
||||
1. **Server props hydrate React Query cache** - No loading flash on initial render
|
||||
2. **Mutations update cache** - `abandonMutation.mutateAsync()` sets active session to `null`
|
||||
3. **Components read from cache** - `useActiveSessionPlan` returns fresh data
|
||||
4. **No router.refresh() needed** - React Query manages state, not Next.js
|
||||
5. **Consistent across components** - Any component using these hooks sees the same data
|
||||
|
||||
## Rollout Risk
|
||||
|
||||
Low risk:
|
||||
|
||||
- Existing hooks already tested in other practice components
|
||||
- Server props still provide initial data (no loading states)
|
||||
- Incremental change - only DashboardClient affected
|
||||
@@ -1,138 +1,73 @@
|
||||
{
|
||||
"permissions": {
|
||||
"allow": [
|
||||
"WebFetch(domain:github.com)",
|
||||
"WebFetch(domain:react-resizable-panels.vercel.app)",
|
||||
"Bash(gh run watch:*)",
|
||||
"Bash(npm run build:*)",
|
||||
"Bash(NODE_ENV=production npm run build:*)",
|
||||
"Bash(npx @pandacss/dev:*)",
|
||||
"Bash(npm run build-storybook:*)",
|
||||
"Bash(ssh nas.home.network:*)",
|
||||
"Bash(python3:*)",
|
||||
"Bash(curl:*)",
|
||||
"WebSearch",
|
||||
"WebFetch(domain:community.home-assistant.io)",
|
||||
"WebFetch(domain:raw.githubusercontent.com)",
|
||||
"WebFetch(domain:www.google.com)",
|
||||
"Bash(gcloud auth list:*)",
|
||||
"Bash(gcloud auth login:*)",
|
||||
"Bash(gcloud projects list:*)",
|
||||
"Bash(gcloud projects create:*)",
|
||||
"Bash(gcloud config set:*)",
|
||||
"Bash(gcloud services enable:*)",
|
||||
"Bash(gcloud alpha services api-keys create:*)",
|
||||
"Bash(gcloud components install:*)",
|
||||
"Bash(chmod:*)",
|
||||
"Bash(./fetch-streetview.sh:*)",
|
||||
"Bash(xargs:*)",
|
||||
"Bash(npx @biomejs/biome lint:*)",
|
||||
"Bash(git add:*)",
|
||||
"Bash(git commit:*)",
|
||||
"Bash(git push:*)",
|
||||
"Bash(npm run type-check:*)",
|
||||
"Bash(npm run pre-commit:*)",
|
||||
"Bash(git add:*)",
|
||||
"Bash(npm info:*)",
|
||||
"Bash(gh run list:*)",
|
||||
"Bash(ssh:*)",
|
||||
"Bash(git fetch:*)",
|
||||
"Bash(npx tsc:*)",
|
||||
"Bash(git commit -m \"$(cat <<''EOF''\ndocs: add comprehensive merge conflict resolution guide\n\nAdd detailed guide for intelligent diff3-style merge conflict resolution:\n- Explanation of diff3 format (OURS, BASE, THEIRS)\n- 5 resolution patterns with examples (Compatible, Redundant, Conflicting, Delete vs Modify, Rename + References)\n- zdiff3 modern alternative\n- Semantic merge concepts\n- Best practices and anti-patterns\n- Debugging guide for failed resolutions\n- Quick reference checklist\n\nThis guide helps resolve merge conflicts intelligently by understanding the intent of both sides'' changes.\n\n🤖 Generated with [Claude Code](https://claude.com/claude-code)\n\nCo-Authored-By: Claude <noreply@anthropic.com>\nEOF\n)\")",
|
||||
"Bash(git commit -m \"$(cat <<''EOF''\ndocs: add merge conflict resolution section to CLAUDE.md\n\nAdd quick reference section for merge conflict resolution:\n- Link to comprehensive guide (.claude/MERGE_CONFLICT_RESOLUTION.md)\n- Enable zdiff3 command\n- Quick resolution strategy summary\n- Reminder to test thoroughly after resolution\n\n🤖 Generated with [Claude Code](https://claude.com/claude-code)\n\nCo-Authored-By: Claude <noreply@anthropic.com>\nEOF\n)\")",
|
||||
"Bash(git commit -m \"$(cat <<''EOF''\nchore: add auto-approvals for development commands\n\nAdd auto-approvals for common development workflow commands:\n- npm run type-check\n- npm run pre-commit \n- git add\n- npm info\n- npx tsc\n\nThese commands are safe to run automatically during development and code quality checks.\n\n🤖 Generated with [Claude Code](https://claude.com/claude-code)\n\nCo-Authored-By: Claude <noreply@anthropic.com>\nEOF\n)\")",
|
||||
"Bash(git commit:*)",
|
||||
"Bash(/tmp/worksheet-preview-new.tsx)",
|
||||
"Bash(npm run build:*)",
|
||||
"Bash(curl:*)",
|
||||
"Bash(pkill:*)",
|
||||
"Bash(git rev-parse:*)",
|
||||
"Bash(sqlite3:*)",
|
||||
"Bash(gh run view:*)",
|
||||
"Bash(gh run rerun:*)",
|
||||
"Bash(git checkout:*)",
|
||||
"Bash(scp:*)",
|
||||
"Bash(rsync:*)",
|
||||
"Bash(npm run format:*)",
|
||||
"Bash(npm run lint:fix:*)",
|
||||
"Bash(npm run lint)",
|
||||
"mcp__sqlite__read_query",
|
||||
"mcp__sqlite__describe_table",
|
||||
"Bash(git push:*)",
|
||||
"Bash(git pull:*)",
|
||||
"Bash(git stash:*)",
|
||||
"Bash(npx @biomejs/biome:*)",
|
||||
"Bash(git rev-parse:*)",
|
||||
"Bash(gh run list:*)",
|
||||
"Bash(npx biome:*)",
|
||||
"WebFetch(domain:www.macintoshrepository.org)",
|
||||
"WebFetch(domain:www.npmjs.com)",
|
||||
"Bash(npm install:*)",
|
||||
"Bash(pnpm add:*)",
|
||||
"Bash(node -e:*)",
|
||||
"Bash(npm search:*)",
|
||||
"Bash(git revert:*)",
|
||||
"Bash(pnpm remove:*)",
|
||||
"Bash(gh run view:*)",
|
||||
"Bash(pnpm install:*)",
|
||||
"Bash(git checkout:*)",
|
||||
"Bash(node server.js:*)",
|
||||
"Bash(git fetch:*)",
|
||||
"Bash(cat:*)",
|
||||
"Bash(npm run test:run:*)",
|
||||
"Bash(for:*)",
|
||||
"Bash(do sleep 30)",
|
||||
"Bash(echo:*)",
|
||||
"Bash(done)",
|
||||
"Bash(do sleep 120)",
|
||||
"Bash(node --version)",
|
||||
"Bash(docker run:*)",
|
||||
"Bash(docker pull:*)",
|
||||
"Bash(docker inspect:*)",
|
||||
"Bash(docker system prune:*)",
|
||||
"Bash(docker stop:*)",
|
||||
"Bash(docker rm:*)",
|
||||
"Bash(docker logs:*)",
|
||||
"Bash(docker exec:*)",
|
||||
"Bash(node --input-type=module -e:*)",
|
||||
"Bash(npm test:*)",
|
||||
"Bash(npx tsx:*)",
|
||||
"Bash(tsc:*)",
|
||||
"Bash(npx @biomejs/biome check:*)",
|
||||
"Bash(npx vitest:*)",
|
||||
"Bash(ssh:*)",
|
||||
"Bash(break)",
|
||||
"Bash(node -e:*)",
|
||||
"Bash(npm test:*)",
|
||||
"Bash(npx @biomejs/biome format:*)",
|
||||
"Bash(npm run lint:*)",
|
||||
"WebFetch(domain:strudel.cc)",
|
||||
"WebFetch(domain:club.tidalcycles.org)",
|
||||
"Bash(git reset:*)",
|
||||
"WebFetch(domain:abaci.one)",
|
||||
"Bash(awk:*)",
|
||||
"Bash(sort:*)",
|
||||
"Bash(apps/web/src/arcade-games/know-your-world/components/MapRenderer.tsx )",
|
||||
"Bash(apps/web/src/arcade-games/know-your-world/docs/MAPRENDERER_REFACTORING_PLAN.md )",
|
||||
"Bash(apps/web/src/arcade-games/know-your-world/features/magnifier/index.ts )",
|
||||
"Bash(apps/web/src/arcade-games/know-your-world/features/magnifier/useMagnifierStyle.ts )",
|
||||
"Bash(apps/web/src/arcade-games/know-your-world/features/cursor/ )",
|
||||
"Bash(apps/web/src/arcade-games/know-your-world/features/interaction/ )",
|
||||
"Bash(apps/web/src/arcade-games/know-your-world/utils/heatStyles.ts)",
|
||||
"Bash(ping:*)",
|
||||
"WebFetch(domain:typst.app)",
|
||||
"WebFetch(domain:finemotormath.com)",
|
||||
"WebFetch(domain:learnabacusathome.com)",
|
||||
"WebFetch(domain:totton.idirect.com)",
|
||||
"Bash(git rebase:*)",
|
||||
"Bash(git stash:*)",
|
||||
"Bash(git stash pop:*)",
|
||||
"Bash(npx drizzle-kit:*)",
|
||||
"Bash(npm run db:migrate:*)",
|
||||
"mcp__sqlite__list_tables",
|
||||
"Bash(sqlite3:*)",
|
||||
"Bash(npx eslint:*)",
|
||||
"Bash(src/hooks/useDeviceCapabilities.ts )",
|
||||
"Bash(src/arcade-games/know-your-world/hooks/useDeviceCapabilities.ts )",
|
||||
"Bash(src/components/practice/hooks/useDeviceDetection.ts )",
|
||||
"Bash(src/arcade-games/memory-quiz/components/InputPhase.tsx )",
|
||||
"Bash(src/app/api/curriculum/*/sessions/plans/route.ts)",
|
||||
"Bash(src/app/api/curriculum/*/sessions/plans/*/route.ts)",
|
||||
"Bash(src/components/practice/SessionSummary.tsx )",
|
||||
"Bash(src/components/practice/ )",
|
||||
"Bash(src/app/practice/ )",
|
||||
"Bash(src/app/api/curriculum/ )",
|
||||
"Bash(src/hooks/usePlayerCurriculum.ts )",
|
||||
"Bash(src/hooks/useSessionPlan.ts )",
|
||||
"Bash(src/lib/curriculum/ )",
|
||||
"Bash(src/db/schema/player-curriculum.ts )",
|
||||
"Bash(src/db/schema/player-skill-mastery.ts )",
|
||||
"Bash(src/db/schema/practice-sessions.ts )",
|
||||
"Bash(src/db/schema/session-plans.ts )",
|
||||
"Bash(src/db/schema/index.ts )",
|
||||
"Bash(src/types/tutorial.ts )",
|
||||
"Bash(src/utils/problemGenerator.ts )",
|
||||
"Bash(drizzle/ )",
|
||||
"Bash(docs/DAILY_PRACTICE_SYSTEM.md )",
|
||||
"Bash(../../README.md )",
|
||||
"Bash(.claude/CLAUDE.md)",
|
||||
"Bash(mcp__sqlite__describe_table:*)",
|
||||
"Bash(ls:*)"
|
||||
"mcp__sqlite__read_query",
|
||||
"Bash(ls:*)",
|
||||
"Bash(grep:*)",
|
||||
"Bash(DEBUG_COST_CALCULATOR=true npx vitest:*)",
|
||||
"Bash(DEBUG_SESSION_PLANNER=true npx vitest run:*)",
|
||||
"Bash(tee:*)",
|
||||
"Bash(cat:*)",
|
||||
"Bash(npm install:*)",
|
||||
"Bash(pnpm add:*)",
|
||||
"Bash(npx tsx:*)",
|
||||
"Bash(find:*)",
|
||||
"Bash(node:*)",
|
||||
"Bash(src/app/blog/\\[slug\\]/page.tsx )",
|
||||
"Bash(src/components/blog/ValidationCharts.tsx )",
|
||||
"Bash(src/lib/curriculum/bkt/compute-bkt.ts )",
|
||||
"Bash(src/lib/curriculum/bkt/conjunctive-bkt.ts )",
|
||||
"Bash(src/lib/curriculum/bkt/index.ts )",
|
||||
"Bash(src/test/journey-simulator/JourneyRunner.ts )",
|
||||
"Bash(src/test/journey-simulator/types.ts )",
|
||||
"Bash(src/test/journey-simulator/blame-attribution.test.ts )",
|
||||
"Bash(src/test/journey-simulator/__snapshots__/blame-attribution.test.ts.snap)",
|
||||
"Bash(\"src/app/blog/[slug]/page.tsx\" )",
|
||||
"Bash(\"src/components/blog/ValidationCharts.tsx\" )",
|
||||
"Bash(\"src/lib/curriculum/bkt/compute-bkt.ts\" )",
|
||||
"Bash(\"src/lib/curriculum/bkt/conjunctive-bkt.ts\" )",
|
||||
"Bash(\"src/lib/curriculum/bkt/index.ts\" )",
|
||||
"Bash(\"src/test/journey-simulator/JourneyRunner.ts\" )",
|
||||
"Bash(\"src/test/journey-simulator/types.ts\" )",
|
||||
"Bash(\"src/test/journey-simulator/blame-attribution.test.ts\" )",
|
||||
"WebSearch",
|
||||
"Bash(npm run format:check:*)",
|
||||
"Bash(ping:*)",
|
||||
"Bash(dig:*)"
|
||||
],
|
||||
"deny": [],
|
||||
"ask": []
|
||||
|
||||
@@ -1,8 +1,16 @@
|
||||
import { AbacusDisplayProvider } from '@soroban/abacus-react'
|
||||
import type { Preview } from '@storybook/nextjs'
|
||||
import { NextIntlClientProvider } from 'next-intl'
|
||||
import React from 'react'
|
||||
import { ThemeProvider } from '../src/contexts/ThemeContext'
|
||||
import tutorialEn from '../src/i18n/locales/tutorial/en.json'
|
||||
import '../styled-system/styles.css'
|
||||
|
||||
// Merge messages for Storybook (add more as needed)
|
||||
const messages = {
|
||||
tutorial: tutorialEn.tutorial,
|
||||
}
|
||||
|
||||
const preview: Preview = {
|
||||
parameters: {
|
||||
controls: {
|
||||
@@ -15,7 +23,11 @@ const preview: Preview = {
|
||||
decorators: [
|
||||
(Story) => (
|
||||
<ThemeProvider>
|
||||
<Story />
|
||||
<NextIntlClientProvider locale="en" messages={messages}>
|
||||
<AbacusDisplayProvider>
|
||||
<Story />
|
||||
</AbacusDisplayProvider>
|
||||
</NextIntlClientProvider>
|
||||
</ThemeProvider>
|
||||
),
|
||||
],
|
||||
|
||||
@@ -29,17 +29,17 @@ npm run pre-commit
|
||||
|
||||
### Components
|
||||
|
||||
| Component | Description |
|
||||
|-----------|-------------|
|
||||
| Component | Description |
|
||||
| ----------------------------------------------------------------- | ---------------------------------------------------- |
|
||||
| [Decomposition Display](./src/components/decomposition/README.md) | Interactive mathematical decomposition visualization |
|
||||
| [Worksheet Generator](./src/app/create/worksheets/README.md) | Math worksheet creation with Typst PDF generation |
|
||||
| [Worksheet Generator](./src/app/create/worksheets/README.md) | Math worksheet creation with Typst PDF generation |
|
||||
|
||||
### Games
|
||||
|
||||
| Game | Description |
|
||||
|------|-------------|
|
||||
| [Arcade System](./src/arcade-games/README.md) | Modular multiplayer game architecture |
|
||||
| [Know Your World](./src/arcade-games/know-your-world/README.md) | Geography quiz game |
|
||||
| Game | Description |
|
||||
| --------------------------------------------------------------- | ------------------------------------- |
|
||||
| [Arcade System](./src/arcade-games/README.md) | Modular multiplayer game architecture |
|
||||
| [Know Your World](./src/arcade-games/know-your-world/README.md) | Geography quiz game |
|
||||
|
||||
### Developer Documentation
|
||||
|
||||
|
||||
610
apps/web/content/blog/conjunctive-bkt-skill-tracing.md
Normal file
610
apps/web/content/blog/conjunctive-bkt-skill-tracing.md
Normal file
@@ -0,0 +1,610 @@
|
||||
---
|
||||
title: "Binary Outcomes, Granular Insights: How We Know Which Abacus Skill Needs Work"
|
||||
description: "How we use conjunctive Bayesian Knowledge Tracing to infer which visual-motor patterns a student has automated when all we observe is 'problem correct' or 'problem incorrect'."
|
||||
author: "Abaci.one Team"
|
||||
publishedAt: "2025-12-14"
|
||||
updatedAt: "2025-12-16"
|
||||
tags:
|
||||
[
|
||||
"education",
|
||||
"machine-learning",
|
||||
"bayesian",
|
||||
"soroban",
|
||||
"knowledge-tracing",
|
||||
"adaptive-learning",
|
||||
]
|
||||
featured: true
|
||||
---
|
||||
|
||||
# Binary Outcomes, Granular Insights: How We Know Which Abacus Skill Needs Work
|
||||
|
||||
> **Abstract:** Soroban (Japanese abacus) pedagogy treats arithmetic as a sequence of visual-motor patterns to be drilled to automaticity. Each numeral operation (adding 1, adding 2, ...) in each column context is a distinct pattern; curricula explicitly sequence these patterns, requiring mastery of each before introducing the next. This creates a well-defined skill hierarchy of ~30 discrete patterns. We apply conjunctive Bayesian Knowledge Tracing to infer pattern mastery from binary problem outcomes. At problem-generation time, we simulate the abacus to tag each term with the specific patterns it exercises. Correct answers provide evidence for all tagged patterns; incorrect answers distribute blame proportionally to each pattern's estimated weakness. BKT drives both skill targeting (prioritizing weak skills for practice) and difficulty adjustment (scaling problem complexity to mastery level). Simulation studies suggest that adaptive targeting may reach mastery 25-33% faster than uniform skill distribution, though real-world validation with human learners is ongoing. Our 3-way comparison found that the benefit comes from BKT _targeting_, not the specific cost formula—using BKT for both concerns simplifies the architecture with no performance cost.
|
||||
|
||||
---
|
||||
|
||||
Soroban (Japanese abacus) pedagogy structures arithmetic as a sequence of visual-motor patterns. Each numeral operation in each column context is a distinct pattern to be drilled until automatic. Curricula explicitly sequence these patterns—master adding 1 before adding 2, master five's complements before ten's complements—creating a well-defined hierarchy of ~30 discrete skills.
|
||||
|
||||
This structure creates both an opportunity and a challenge for adaptive practice software. The opportunity: we know exactly which patterns each problem exercises. The challenge: when a student answers incorrectly, we observe only a binary outcome—**correct** or **incorrect**—but need to infer which of several patterns failed.
|
||||
|
||||
This post describes how we solve this inference problem using **Conjunctive Bayesian Knowledge Tracing (BKT)**, applied to the soroban's well-defined pattern hierarchy.
|
||||
|
||||
## Context-Dependent Patterns
|
||||
|
||||
On a soroban, adding "+4" isn't a single pattern. It's one of several distinct visual-motor sequences depending on the current state of the abacus column.
|
||||
|
||||
A soroban column has 4 earth beads and 1 heaven bead (worth 5). The earth beads that are "up" (toward the reckoning bar) contribute to the displayed value. When we say "column shows 3," that means 3 earth beads are already up—leaving only 1 earth bead available to push up.
|
||||
|
||||
**Scenario 1: Column shows 0**
|
||||
|
||||
- Earth beads available: 4 (none are up yet)
|
||||
- To add 4: Push 4 earth beads up directly
|
||||
- **Skill exercised**: `basic.directAddition`
|
||||
|
||||
**Scenario 2: Column shows 3**
|
||||
|
||||
- Earth beads available: 1 (3 are already up)
|
||||
- To add 4: Can't push 4 beads directly—only 1 is available!
|
||||
- Operation: Lower the heaven bead (+5), then raise 1 earth bead back (-1)
|
||||
- **Skill exercised**: `fiveComplements.4=5-1`
|
||||
|
||||
**Scenario 3: Column shows 7**
|
||||
|
||||
- Column state: Heaven bead is down (5), 2 earth beads are up (5+2=7)
|
||||
- To add 4: Result would be 11—overflows the column!
|
||||
- Operation: Add 10 to the next column (carry), subtract 6 from this column
|
||||
- **Skill exercised**: `tenComplements.4=10-6`
|
||||
|
||||
The same term "+4" requires completely different finger movements and visual patterns depending on the abacus state. A student who has automated `basic.directAddition` might still struggle with `tenComplements.4=10-6`—these are distinct patterns that must be drilled separately.
|
||||
|
||||
## The Soroban Pattern Hierarchy
|
||||
|
||||
Soroban curricula organize patterns into a strict progression, where each level must be mastered before advancing. We model this as approximately 30 distinct patterns:
|
||||
|
||||
### Basic Patterns (Complexity 0)
|
||||
|
||||
Direct bead manipulations—the foundation that must be automatic before advancing:
|
||||
|
||||
- `basic.directAddition` — Push 1-4 earth beads up
|
||||
- `basic.directSubtraction` — Pull 1-4 earth beads down
|
||||
- `basic.heavenBead` — Lower the heaven bead (add 5)
|
||||
- `basic.heavenBeadSubtraction` — Raise the heaven bead (subtract 5)
|
||||
- `basic.simpleCombinations` — Add 6-9 using earth + heaven beads together
|
||||
|
||||
### Five-Complement Patterns (Complexity 1)
|
||||
|
||||
Single-column patterns involving the heaven bead threshold—introduced only after basic patterns are automatic:
|
||||
|
||||
- `fiveComplements.4=5-1` — "Add 4" becomes "add 5, subtract 1"
|
||||
- `fiveComplements.3=5-2` — "Add 3" becomes "add 5, subtract 2"
|
||||
- `fiveComplements.2=5-3` — "Add 2" becomes "add 5, subtract 3"
|
||||
- `fiveComplements.1=5-4` — "Add 1" becomes "add 5, subtract 4"
|
||||
|
||||
And the corresponding subtraction variants (`fiveComplementsSub.*`).
|
||||
|
||||
### Ten-Complement Patterns (Complexity 2)
|
||||
|
||||
Multi-column patterns involving carries and borrows—the final major category:
|
||||
|
||||
- `tenComplements.9=10-1` — "Add 9" becomes "carry 10, subtract 1"
|
||||
- `tenComplements.8=10-2` — "Add 8" becomes "carry 10, subtract 2"
|
||||
- ... through `tenComplements.1=10-9`
|
||||
|
||||
And the corresponding subtraction variants (`tenComplementsSub.*`).
|
||||
|
||||
### Mixed/Advanced Patterns (Complexity 3)
|
||||
|
||||
Cascading operations where carries or borrows propagate across multiple columns (e.g., 999 + 1 = 1000).
|
||||
|
||||
## Simulation-Based Pattern Tagging
|
||||
|
||||
At problem-generation time, we simulate the abacus to determine which patterns each term will exercise. This is more precise than tagging at the problem-type level (e.g., "all +4 problems use skill X")—we tag at the problem-instance level based on the actual column states encountered.
|
||||
|
||||
```
|
||||
Problem: 7 + 4 + 2 = 13
|
||||
|
||||
Step 1: Start with 0, add 7
|
||||
Column state: ones=0 → ones=7
|
||||
Analysis: Adding 6-9 requires moving both heaven bead and earth beads together
|
||||
Patterns: [basic.simpleCombinations]
|
||||
|
||||
Step 2: From 7, add 4
|
||||
Column state: ones=7 → overflow!
|
||||
Analysis: 7 + 4 = 11, exceeds column capacity (max 9)
|
||||
Rule: Ten-complement (+10, -6)
|
||||
Patterns: [tenComplements.4=10-6]
|
||||
|
||||
Step 3: From 11 (ones=1, tens=1), add 2
|
||||
Column state: ones=1 → ones=3
|
||||
Analysis: Only 1 earth bead is up; room to push 2 more
|
||||
Patterns: [basic.directAddition]
|
||||
|
||||
Total patterns exercised: [basic.simpleCombinations, basic.directAddition, tenComplements.4=10-6]
|
||||
```
|
||||
|
||||
This simulation happens at problem-generation time. The generated problem carries its pattern tags explicitly—static once generated, but computed precisely for this specific problem instance:
|
||||
|
||||
```typescript
|
||||
interface GeneratedProblem {
|
||||
terms: number[]; // [7, 4, 2]
|
||||
answer: number; // 13
|
||||
patternsExercised: string[]; // ['basic.simpleCombinations', 'basic.directAddition', 'tenComplements.4=10-6']
|
||||
}
|
||||
```
|
||||
|
||||
## The Inference Challenge
|
||||
|
||||
Now consider what happens when the student solves this problem:
|
||||
|
||||
**Observation**: Student answered **incorrectly**.
|
||||
|
||||
**Patterns involved**: `basic.simpleCombinations`, `basic.directAddition`, `tenComplements.4=10-6`
|
||||
|
||||
**The question**: Which pattern failed?
|
||||
|
||||
We have three possibilities:
|
||||
|
||||
1. The student made an error on the simple combination (adding 7)
|
||||
2. The student made an error on the direct addition (adding 2)
|
||||
3. The student made an error on the ten-complement operation (adding 4 via carry)
|
||||
|
||||
But we can't know for certain. All we observe is the binary outcome.
|
||||
|
||||
### Asymmetric Evidence
|
||||
|
||||
Here's a crucial insight:
|
||||
|
||||
**If the student answers correctly**, we have strong evidence that **all** patterns were executed successfully. You can't get the right answer if any pattern fails.
|
||||
|
||||
**If the student answers incorrectly**, we only know that **at least one** pattern failed. We don't know which one(s).
|
||||
|
||||
This asymmetry is fundamental to our inference approach.
|
||||
|
||||
## Conjunctive Bayesian Knowledge Tracing
|
||||
|
||||
Standard BKT (Bayesian Knowledge Tracing) models a single skill as a hidden Markov model:
|
||||
|
||||
- Hidden state: Does the student know the skill? (binary)
|
||||
- Observation: Did the student answer correctly? (binary)
|
||||
- Parameters: P(L₀) initial knowledge, P(T) learning rate, P(S) slip rate, P(G) guess rate
|
||||
|
||||
The update equations use Bayes' theorem:
|
||||
|
||||
```
|
||||
P(known | correct) = P(correct | known) × P(known) / P(correct)
|
||||
= (1 - P(slip)) × P(known) / P(correct)
|
||||
|
||||
P(known | incorrect) = P(incorrect | known) × P(known) / P(incorrect)
|
||||
= P(slip) × P(known) / P(incorrect)
|
||||
```
|
||||
|
||||
### Extension to Multi-Pattern Problems
|
||||
|
||||
For problems involving multiple patterns, we extend BKT with a **conjunctive model**:
|
||||
|
||||
**On a correct answer**: All patterns receive positive evidence. We update each pattern independently using the standard BKT correct-answer update.
|
||||
|
||||
**On an incorrect answer**: We distribute "blame" probabilistically. Patterns that the student is less likely to have automated receive more of the blame.
|
||||
|
||||
The blame distribution formula:
|
||||
|
||||
```
|
||||
blame(pattern) ∝ (1 - P(known_pattern))
|
||||
```
|
||||
|
||||
A pattern with P(known) = 0.3 gets more blame than a pattern with P(known) = 0.9. This is intuitive: if a student has demonstrated automaticity of a pattern many times, an error is less likely to be caused by that pattern.
|
||||
|
||||
### The Blame-Weighted Update
|
||||
|
||||
For each pattern in an incorrect multi-pattern problem:
|
||||
|
||||
```typescript
|
||||
// Calculate blame weights
|
||||
const totalUnknown = patterns.reduce((sum, p) => sum + (1 - p.pKnown), 0);
|
||||
const blameWeight = (1 - pattern.pKnown) / totalUnknown;
|
||||
|
||||
// Calculate what the full negative update would be
|
||||
const fullNegativeUpdate = bktUpdate(pattern.pKnown, false, params);
|
||||
|
||||
// Apply a weighted blend: more blame → more negative update
|
||||
const newPKnown =
|
||||
pattern.pKnown * (1 - blameWeight) + fullNegativeUpdate * blameWeight;
|
||||
```
|
||||
|
||||
This creates a soft attribution: patterns that likely caused the error receive stronger negative evidence, while patterns that are probably automated receive only weak negative evidence.
|
||||
|
||||
### Edge Case: All Patterns Automated
|
||||
|
||||
What if all patterns have high P(known)? Then the error is probably a **slip** (random error despite knowledge), and we distribute blame evenly:
|
||||
|
||||
```typescript
|
||||
if (totalUnknown < 0.001) {
|
||||
// All patterns appear automated — must be a slip
|
||||
const evenWeight = 1 / patterns.length;
|
||||
// Apply full negative update with even distribution
|
||||
}
|
||||
```
|
||||
|
||||
### Methodological Note: Heuristic vs. True Bayesian Inference
|
||||
|
||||
The blame distribution formula above is a **heuristic approximation**, not proper Bayesian inference. True conjunctive BKT would compute the posterior probability that each skill is unknown given the failure:
|
||||
|
||||
```
|
||||
P(¬known_i | fail) = P(fail ∧ ¬known_i) / P(fail)
|
||||
```
|
||||
|
||||
This requires marginalizing over all 2^n possible knowledge states—computationally tractable for n ≤ 6 skills (our typical case), but more complex to implement.
|
||||
|
||||
We validated both approaches using our journey simulator across 5 random seeds and 3 learner profiles:
|
||||
|
||||
| Method | Mean BKT-Truth Correlation | Wins |
|
||||
| ------------------ | -------------------------- | ---- |
|
||||
| Heuristic (linear) | 0.394 | 3/5 |
|
||||
| Bayesian (exact) | 0.356 | 2/5 |
|
||||
| **t-test** | t = -0.41, **p > 0.05** | |
|
||||
|
||||
<!-- CHART: BlameAttribution -->
|
||||
|
||||
**Result**: No statistically significant difference. The heuristic's softer blame attribution appears equally effective—possibly more robust to the noise inherent in learning dynamics.
|
||||
|
||||
We retain the Bayesian implementation for reproducibility and potential future research ([source code](https://github.com/antialias/soroban-abacus-flashcards/blob/main/apps/web/src/lib/curriculum/bkt/conjunctive-bkt.ts)), but the production system uses the simpler heuristic. Full validation data is available in our [blame attribution test suite](https://github.com/antialias/soroban-abacus-flashcards/blob/main/apps/web/src/test/journey-simulator/blame-attribution.test.ts).
|
||||
|
||||
## Evidence Quality Modifiers
|
||||
|
||||
Not all observations are equally informative. We weight the evidence based on help level and response time.
|
||||
|
||||
<!-- CHART: EvidenceQuality -->
|
||||
|
||||
## Automaticity-Aware Problem Generation
|
||||
|
||||
Problem generation involves two concerns:
|
||||
|
||||
1. **Skill targeting** (BKT-based): Identifies which skills need practice and prioritizes them
|
||||
2. **Cost calculation**: Controls problem difficulty by budgeting cognitive load
|
||||
|
||||
Both concerns now use BKT. We experimented with separating them—using BKT only for targeting while using fluency (recent streak consistency) for cost calculation—but found that using BKT for both produces equivalent results while simplifying the architecture.
|
||||
|
||||
### Complexity Budgeting
|
||||
|
||||
We budget problem complexity based on the student's estimated mastery from BKT. When BKT confidence is low (< 30%), we fall back to fluency-based estimates.
|
||||
|
||||
### Complexity Costing
|
||||
|
||||
Each pattern has a **base complexity cost**:
|
||||
|
||||
- Basic patterns: 0 (trivial)
|
||||
- Five-complement patterns: 1 (one mental decomposition)
|
||||
- Ten-complement patterns: 2 (cross-column operation)
|
||||
- Mixed/cascading: 3 (multi-column propagation)
|
||||
|
||||
### Automaticity Multipliers
|
||||
|
||||
The cost is scaled by the student's estimated mastery from BKT. The multiplier uses a non-linear (squared) mapping from P(known) to provide better differentiation at high mastery levels. When BKT confidence is insufficient (< 30%), we fall back to discrete fluency states based on recent streaks.
|
||||
|
||||
<!-- CHART: AutomaticityMultipliers -->
|
||||
|
||||
### Adaptive Session Planning
|
||||
|
||||
A practice session has a **complexity budget**. The problem generator:
|
||||
|
||||
1. Selects terms that exercise the target patterns for the current curriculum phase
|
||||
2. Simulates the problem to extract actual patterns exercised
|
||||
3. Calculates total complexity: Σ(base_cost × automaticity_multiplier) for each pattern
|
||||
4. Accepts the problem only if it fits the session's complexity budget
|
||||
|
||||
This creates natural adaptation:
|
||||
|
||||
- A student who has automated ten-complements gets harder problems (their multiplier is low)
|
||||
- A student still learning ten-complements gets simpler problems (their multiplier is high)
|
||||
|
||||
```typescript
|
||||
// Same problem, different complexity for different students:
|
||||
const problem = [7, 6] // 7 + 6 = 13, requires tenComplements.6
|
||||
|
||||
// Student A: BKT P(known) = 0.95 for ten-complements
|
||||
complexity_A = 2 × 1.3 = 2.6 // Easy for this student
|
||||
|
||||
// Student B: BKT P(known) = 0.50 for ten-complements
|
||||
complexity_B = 2 × 3.3 = 6.6 // Challenging for this student
|
||||
```
|
||||
|
||||
## Adaptive Skill Targeting
|
||||
|
||||
Beyond controlling difficulty, BKT identifies _which skills need practice_.
|
||||
|
||||
### Identifying Weak Skills
|
||||
|
||||
When planning a practice session, we analyze BKT results to find skills that are:
|
||||
|
||||
- **Confident**: The model has enough data (confidence ≥ 30%)
|
||||
- **Weak**: The estimated P(known) is below threshold (< 50%)
|
||||
|
||||
```typescript
|
||||
function identifyWeakSkills(bktResults: Map<string, BktResult>): string[] {
|
||||
const weakSkills: string[] = [];
|
||||
for (const [skillId, result] of bktResults) {
|
||||
if (result.confidence >= 0.3 && result.pKnown < 0.5) {
|
||||
weakSkills.push(skillId);
|
||||
}
|
||||
}
|
||||
return weakSkills;
|
||||
}
|
||||
```
|
||||
|
||||
The confidence threshold prevents acting on insufficient data. A skill practiced only twice might show low P(known), but we don't have enough evidence to trust that estimate.
|
||||
|
||||
### Targeting Weak Skills in Problem Generation
|
||||
|
||||
Identified weak skills are added to the problem generator's `targetSkills` constraint. This biases problem generation toward exercises that include the weak pattern—not by making problems easier, but by ensuring the student gets practice on what they need.
|
||||
|
||||
```typescript
|
||||
// In session planning:
|
||||
const weakSkills = identifyWeakSkills(bktResults);
|
||||
|
||||
// Add weak skills to focus slot targets
|
||||
for (const slot of focusSlots) {
|
||||
slot.targetSkills = [...slot.targetSkills, ...weakSkills];
|
||||
}
|
||||
```
|
||||
|
||||
### The Budget Trap (and How We Avoided It)
|
||||
|
||||
When we first tried using BKT P(known) as a cost multiplier, we hit a problem: skills with low P(known) got high multipliers, making them expensive. If we only used cost filtering, the budget would exclude weak skills—students would never practice what they needed most.
|
||||
|
||||
The solution was **skill targeting**: BKT identifies weak skills and adds them to the problem generator's required targets. This ensures weak skills appear in problems _regardless_ of their cost. The complexity budget still applies, but it filters problem _structure_ (number of terms, digit ranges), not which skills can appear.
|
||||
|
||||
A student struggling with ten-complements gets problems that _include_ ten-complements (targeting), while the problem complexity stays within their budget (fewer terms, simpler starting values).
|
||||
|
||||
## Honest Uncertainty Reporting
|
||||
|
||||
Our system explicitly tracks and reports confidence alongside skill estimates.
|
||||
|
||||
### Confidence Calculation
|
||||
|
||||
Confidence increases with more data and more consistent observations:
|
||||
|
||||
```typescript
|
||||
function calculateConfidence(
|
||||
opportunities: number,
|
||||
successRate: number,
|
||||
): number {
|
||||
// More data → more confidence (asymptotic to 1)
|
||||
const dataConfidence = 1 - Math.exp(-opportunities / 20);
|
||||
|
||||
// Extreme success rates → more confidence
|
||||
const extremity = Math.abs(successRate - 0.5) * 2;
|
||||
const consistencyBonus = extremity * 0.2;
|
||||
|
||||
return Math.min(1, dataConfidence + consistencyBonus);
|
||||
}
|
||||
```
|
||||
|
||||
With 10 opportunities, we're ~40% confident. With 50 opportunities, we're ~92% confident.
|
||||
|
||||
### Uncertainty Ranges
|
||||
|
||||
We display P(known) with an uncertainty range that widens as confidence decreases:
|
||||
|
||||
```
|
||||
Pattern: tenComplements.4=10-6
|
||||
Estimated automaticity: ~73%
|
||||
Confidence: moderate
|
||||
Range: 58% - 88%
|
||||
```
|
||||
|
||||
This honest framing prevents over-claiming. A "73% automaticity" with low confidence is very different from "73% automaticity" with high confidence.
|
||||
|
||||
### Staleness Indicators
|
||||
|
||||
We track when each pattern was last practiced and display warnings:
|
||||
|
||||
| Days Since Practice | Warning |
|
||||
| ------------------- | ------------------------------ |
|
||||
| < 7 | (none) |
|
||||
| 7-14 | "Not practiced recently" |
|
||||
| 14-30 | "Getting rusty" |
|
||||
| > 30 | "Very stale — may need review" |
|
||||
|
||||
Importantly, we show staleness as a **separate indicator**, not by decaying P(known). The student might still have the pattern automated; we just haven't observed it recently.
|
||||
|
||||
## Architecture: Lazy Computation
|
||||
|
||||
A key architectural decision: we don't store BKT state persistently. Instead, we:
|
||||
|
||||
1. Store raw problem results (correct/incorrect, timestamp, response time, help level)
|
||||
2. Compute BKT on-demand when viewing the skills dashboard
|
||||
3. Replay history chronologically to build up current P(known) estimates
|
||||
|
||||
This has several advantages:
|
||||
|
||||
- No database migrations when we tune BKT parameters
|
||||
- Can experiment with different algorithms without data loss
|
||||
- User controls (confidence threshold slider) work instantly
|
||||
- Estimated computation time: ~50ms for a full dashboard with 100+ problems
|
||||
|
||||
## Automaticity Classification
|
||||
|
||||
Once we have a P(known) estimate with sufficient confidence, we classify each skill into one of three zones:
|
||||
|
||||
- **Struggling** (P(known) < 50%): The student likely hasn't internalized this pattern yet. Problems using this skill will feel difficult and error-prone.
|
||||
- **Learning** (P(known) 50-80%): The student is developing competence but hasn't achieved automaticity. They can usually get it right but need to think about it.
|
||||
- **Automated** (P(known) > 80%): The pattern is internalized. The student can apply it quickly and reliably without conscious effort.
|
||||
|
||||
The confidence threshold is user-adjustable (default 50%), allowing teachers to be more or less strict about what counts as "confident enough to classify." Skills with insufficient data remain in "Learning" until more evidence accumulates.
|
||||
|
||||
<!-- CHART: Classification -->
|
||||
|
||||
## Skill-Specific Difficulty Model
|
||||
|
||||
Not all soroban patterns are equally difficult to master. Our student simulation model incorporates **skill-specific difficulty multipliers** based on pedagogical observation:
|
||||
|
||||
- **Basic skills** (direct bead manipulation): Easiest to master, multiplier 0.8-0.9x
|
||||
- **Five-complements** (single-column decomposition): Moderate difficulty, multiplier 1.2-1.3x
|
||||
- **Ten-complements** (cross-column carrying): Hardest, multiplier 1.6-2.1x
|
||||
|
||||
These multipliers affect the Hill function's K parameter (the exposure count where P(correct) = 50%). A skill with multiplier 2.0x requires twice as many practice exposures to reach the same mastery level.
|
||||
|
||||
The interactive charts below show how these difficulty multipliers affect learning trajectories. Data is derived from validated simulation tests ([source code](https://github.com/antialias/soroban-abacus-flashcards/blob/main/apps/web/src/test/journey-simulator/skill-difficulty.test.ts)).
|
||||
|
||||
<!-- CHART: SkillDifficulty -->
|
||||
|
||||
## Validation: Does Adaptive Targeting Actually Work?
|
||||
|
||||
We built a journey simulator to compare three modes across controlled scenarios:
|
||||
|
||||
- **Classic**: Uniform skill distribution, fluency-based difficulty
|
||||
- **Adaptive (fluency)**: BKT skill targeting, fluency-based difficulty
|
||||
- **Adaptive (full BKT)**: BKT skill targeting, BKT-based difficulty
|
||||
|
||||
### Simulation Framework
|
||||
|
||||
The simulator models student learning using:
|
||||
|
||||
- **Hill function learning model**: `P(correct) = exposure^n / (K^n + exposure^n)`, where exposure is the number of times the student has practiced a skill
|
||||
- **Conjunctive model**: Multi-skill problems require all skills to succeed—P(correct) is the product of individual skill probabilities
|
||||
- **Per-skill deficiency profiles**: Each test case starts one skill at zero exposure, with all prerequisites mastered
|
||||
- **Cognitive fatigue tracking**: Sum of difficulty multipliers for each skill in each problem—measures the mental effort required per session
|
||||
|
||||
The Hill function creates realistic learning curves: early practice yields slow improvement (building foundation), then understanding "clicks" (rapid gains), then asymptotic approach to mastery.
|
||||
|
||||
### The Measurement Challenge
|
||||
|
||||
Our first validation attempt measured overall problem accuracy—but this penalized adaptive mode for doing its job. When adaptive generates problems targeting weak skills, those problems have lower P(correct) by design.
|
||||
|
||||
The solution: **per-skill assessment without learning**. After practice sessions, we assess each student's mastery of the originally-deficient skill using trials that don't increment exposure. This measures true mastery independent of problem selection effects.
|
||||
|
||||
```typescript
|
||||
// Assessment that doesn't pollute learning state
|
||||
assessSkill(skillId: string, trials: number = 20): SkillAssessment {
|
||||
const trueProbability = this.getTrueProbability(skillId)
|
||||
// Run trials WITHOUT incrementing exposure
|
||||
let correct = 0
|
||||
for (let i = 0; i < trials; i++) {
|
||||
if (this.rng.chance(trueProbability)) correct++
|
||||
}
|
||||
return { skillId, trueProbability, assessedAccuracy: correct / trials }
|
||||
}
|
||||
```
|
||||
|
||||
### Convergence Speed Results
|
||||
|
||||
The key question: How fast does each mode bring a weak skill to mastery? The data below is generated from our journey simulator test suite ([source code](https://github.com/antialias/soroban-abacus-flashcards/blob/main/apps/web/src/test/journey-simulator/journey-simulator.test.ts)).
|
||||
|
||||
<!-- CHART: ValidationResults -->
|
||||
|
||||
### 3-Way Comparison: BKT vs Fluency Multipliers
|
||||
|
||||
We also compared whether using BKT for cost calculation (in addition to targeting) provides additional benefit over fluency-based cost calculation.
|
||||
|
||||
<!-- CHART: ThreeWayComparison -->
|
||||
|
||||
### Why Adaptive Wins
|
||||
|
||||
The mechanism is straightforward:
|
||||
|
||||
1. BKT identifies skills with low P(known) and sufficient confidence
|
||||
2. These skills are added to `targetSkills` in problem generation
|
||||
3. The student gets more exposure to weak skills
|
||||
4. More exposure → faster mastery (via Hill function)
|
||||
|
||||
In our simulations, adaptive mode provided ~5% more exposure to deficient skills on average. This modest increase compounds across sessions into significant mastery differences.
|
||||
|
||||
### Remaining Research Questions
|
||||
|
||||
1. **Real-world validation**: Do simulated results hold with actual students?
|
||||
2. **Optimal thresholds**: Are P(known) < 0.5 and confidence ≥ 0.3 the right cutoffs?
|
||||
3. **Targeting aggressiveness**: Should we weight weak skills more heavily in generation?
|
||||
4. **Cross-student priors**: Can aggregate data improve initial estimates for new students?
|
||||
|
||||
If you're interested in the educational data mining aspects of this work, [reach out](mailto:contact@abaci.one).
|
||||
|
||||
## Limitations
|
||||
|
||||
### Simulation-Only Validation
|
||||
|
||||
The validation results reported here are derived entirely from **simulated students**, not human learners. Our simulator assumes:
|
||||
|
||||
- **Hill function learning curves**: Mastery probability increases with exposure according to `P = exposure^n / (K^n + exposure^n)`. Real students may exhibit plateau effects, regression, or non-monotonic learning.
|
||||
- **Probabilistic slips**: Errors on mastered skills are random with fixed probability. Real errors may reflect systematic misconceptions that BKT handles poorly.
|
||||
- **Independent skill application**: The conjunctive model assumes each skill is applied independently within a problem.
|
||||
|
||||
The "25-33% faster mastery" finding should be interpreted as: _given students who learn according to our model assumptions, adaptive targeting accelerates simulated progress_. Whether this transfers to human learners remains an open empirical question.
|
||||
|
||||
### The Technique Bypass Problem
|
||||
|
||||
BKT infers skill mastery from answer correctness, but correct answers don't guarantee proper technique. A student might:
|
||||
|
||||
- Use mental arithmetic instead of bead manipulation
|
||||
- Count on fingers rather than applying complement rules
|
||||
- Arrive at correct answers through inefficient multi-step processes
|
||||
|
||||
Our system cannot distinguish "correct via proper abacus technique" from "correct via alternative method." This is partially mitigated by:
|
||||
|
||||
- **Response time**: Properly automated technique should be faster than mental workarounds
|
||||
- **Visualization mode**: When students use the on-screen abacus, we observe their actual bead movements
|
||||
- **Pattern complexity**: Higher-digit problems are harder to solve via mental math, making technique bypass less viable
|
||||
|
||||
Definitive detection of technique usage would require video analysis or teacher observation—areas for future integration.
|
||||
|
||||
### Independent Failure Assumption
|
||||
|
||||
The blame attribution formula treats skill failures as independent parallel events:
|
||||
|
||||
```
|
||||
blame(skill_i) ∝ (1 - P(known_i))
|
||||
```
|
||||
|
||||
In reality, foundational skill failures may trigger cognitive cascades. If a student fails `basic.directAddition`, they may become confused and subsequently fail `fiveComplements` even if they "know" it. Our model cannot distinguish:
|
||||
|
||||
- "Failed because didn't know the complement rule"
|
||||
- "Failed because earlier confusion disrupted working memory"
|
||||
|
||||
This is a known limitation of standard BKT. More sophisticated models (e.g., Deep Knowledge Tracing, or models with prerequisite dependencies) could potentially capture these effects, at the cost of interpretability and sample efficiency.
|
||||
|
||||
## Why We Built This (And What's Next)
|
||||
|
||||
This research was conducted to validate the core idea of **skill-targeted problem generation** before deploying it in [abaci.one](https://abaci.one)—an automatic proctoring system designed to run soroban practice sessions without requiring constant teacher supervision.
|
||||
|
||||
The simulation results gave us confidence that the approach is sound in principle. We've now deployed these algorithms in the live system, which is designed to collect detailed data from every practice session:
|
||||
|
||||
- Problem-by-problem response times and correctness
|
||||
- Help usage patterns (hints, decomposition views, full solutions)
|
||||
- Skill exposure sequences and mastery trajectories
|
||||
- Session-level fatigue and engagement indicators
|
||||
|
||||
**We plan to publish a follow-up analysis** once we've collected sufficient data from real students. This will let us answer the questions our simulator cannot:
|
||||
|
||||
- Do real students learn according to Hill-like curves, or something else?
|
||||
- Does adaptive targeting actually accelerate mastery in practice?
|
||||
- How accurate are our BKT estimates compared to teacher assessments?
|
||||
- What failure modes emerge that our simulation didn't anticipate?
|
||||
|
||||
Until then, the claims in this post should be understood as _validated in simulation, pending real-world confirmation_.
|
||||
|
||||
## Summary
|
||||
|
||||
Building an intelligent tutoring system for soroban arithmetic required solving a fundamental inference problem: how do you know which pattern failed when you only observe binary problem outcomes?
|
||||
|
||||
Our approach combines:
|
||||
|
||||
1. **Simulation-based pattern tagging** at problem-generation time
|
||||
2. **Conjunctive BKT** with probabilistic blame distribution
|
||||
3. **Evidence quality weighting** based on help level and response time
|
||||
4. **Unified BKT architecture**: BKT drives both difficulty adjustment and skill targeting
|
||||
5. **Honest uncertainty reporting** with confidence intervals
|
||||
6. **Simulation-validated adaptive targeting** that may reach mastery 25-33% faster than uniform practice (pending real-world confirmation)
|
||||
|
||||
The key insight from our simulation studies: the benefit of adaptive practice comes from _targeting weak skills_, not from the specific formula used for difficulty adjustment. BKT targeting ensures students practice what they need; the complexity budget ensures they're not overwhelmed.
|
||||
|
||||
The result is a system that adapts to each student's actual pattern automaticity, not just their overall accuracy—focusing practice where it matters most while honestly communicating what it knows and doesn't know.
|
||||
|
||||
---
|
||||
|
||||
_This post describes the pattern tracing system built into [abaci.one](https://abaci.one), a free soroban practice application. The full source code is available on [GitHub](https://github.com/antialias/soroban-abacus-flashcards)._
|
||||
|
||||
## References
|
||||
|
||||
- Corbett, A. T., & Anderson, J. R. (1994). Knowledge tracing: Modeling the acquisition of procedural knowledge. _User Modeling and User-Adapted Interaction_, 4(4), 253-278.
|
||||
|
||||
- Pardos, Z. A., & Heffernan, N. T. (2011). KT-IDEM: Introducing item difficulty to the knowledge tracing model. In _International Conference on User Modeling, Adaptation, and Personalization_ (pp. 243-254). Springer.
|
||||
|
||||
- Baker, R. S., Corbett, A. T., & Aleven, V. (2008). More accurate student modeling through contextual estimation of slip and guess probabilities in Bayesian knowledge tracing. In _International Conference on Intelligent Tutoring Systems_ (pp. 406-415). Springer.
|
||||
@@ -16,6 +16,7 @@ Operations that don't require carrying/borrowing across columns.
|
||||
|
||||
**Addition (+1 through +9)**
|
||||
For each number, practice in this order:
|
||||
|
||||
1. **Without friends of 5**: Direct bead movements only
|
||||
- e.g., `2 + 1 = 3` (just move earth beads)
|
||||
2. **With friends of 5**: Using the 5-complement technique
|
||||
@@ -23,6 +24,7 @@ For each number, practice in this order:
|
||||
|
||||
**Subtraction (-9 through -1)**
|
||||
For each number, practice in this order:
|
||||
|
||||
1. **Without friends of 5**: Direct bead movements only
|
||||
- e.g., `7 - 2 = 5` (just remove earth beads)
|
||||
2. **With friends of 5**: Using the 5-complement technique
|
||||
@@ -34,6 +36,7 @@ Addition that requires carrying to the next column.
|
||||
|
||||
**Addition (+1 through +9)**
|
||||
For each number:
|
||||
|
||||
1. **Without friends of 5**: Pure 10-complement
|
||||
- e.g., `5 + 7 = 12` → needs `-3, +10` (no 5-bead manipulation in ones)
|
||||
2. **With friends of 5**: Combined 10-complement and 5-complement
|
||||
@@ -45,6 +48,7 @@ Subtraction that requires borrowing from the next column.
|
||||
|
||||
**Subtraction (-9 through -1)**
|
||||
For each number:
|
||||
|
||||
1. **Without friends of 5**: Pure 10-complement
|
||||
- e.g., `12 - 7 = 5` → needs `+3, -10`
|
||||
2. **With friends of 5**: Combined 10-complement and 5-complement
|
||||
@@ -60,26 +64,26 @@ For each number:
|
||||
|
||||
### What We Have
|
||||
|
||||
| Component | Location | Can Leverage |
|
||||
|-----------|----------|--------------|
|
||||
| Problem generator | `src/utils/problemGenerator.ts` | ✅ Core logic exists |
|
||||
| Skill analysis | `analyzeColumnAddition()` | ✅ Pattern to follow |
|
||||
| SkillSet types | `src/types/tutorial.ts` | ✅ Has 5/10 complements |
|
||||
| Practice player | `src/components/tutorial/PracticeProblemPlayer.tsx` | ✅ UI exists |
|
||||
| Constraint system | `requiredSkills`, `targetSkills`, `forbiddenSkills` | ✅ Ready to use |
|
||||
| Component | Location | Can Leverage |
|
||||
| ----------------- | --------------------------------------------------- | ----------------------- |
|
||||
| Problem generator | `src/utils/problemGenerator.ts` | ✅ Core logic exists |
|
||||
| Skill analysis | `analyzeColumnAddition()` | ✅ Pattern to follow |
|
||||
| SkillSet types | `src/types/tutorial.ts` | ✅ Has 5/10 complements |
|
||||
| Practice player | `src/components/tutorial/PracticeProblemPlayer.tsx` | ✅ UI exists |
|
||||
| Constraint system | `allowedSkills`, `targetSkills`, `forbiddenSkills` | ✅ Ready to use |
|
||||
|
||||
### What We Need to Add
|
||||
|
||||
| Feature | Description | File(s) to Modify | Status |
|
||||
|---------|-------------|-------------------|--------|
|
||||
| Subtraction skill analysis | `analyzeColumnSubtraction()` | `src/utils/problemGenerator.ts` | ✅ Done |
|
||||
| Subtraction in SkillSet | Add subtraction-specific skills | `src/types/tutorial.ts` | ✅ Done |
|
||||
| Curriculum definitions | Level 1/2/3 PracticeStep configs | New: `src/curriculum/` | ⏳ Pending |
|
||||
| Visualization mode | Hide abacus option | `PracticeProblemPlayer.tsx` | ⏳ Pending |
|
||||
| Adaptive mastery | Continue until N consecutive correct | New logic | ⏳ Pending |
|
||||
| Progress persistence | Track technique mastery | Database/localStorage | ⏳ Pending |
|
||||
| **Student profiles** | Extend players with curriculum progress | New DB tables | ✅ Done |
|
||||
| **Student selection UI** | Pick student before practice | `src/components/practice/` | ✅ Done |
|
||||
| Feature | Description | File(s) to Modify | Status |
|
||||
| -------------------------- | --------------------------------------- | ------------------------------- | ---------- |
|
||||
| Subtraction skill analysis | `analyzeColumnSubtraction()` | `src/utils/problemGenerator.ts` | ✅ Done |
|
||||
| Subtraction in SkillSet | Add subtraction-specific skills | `src/types/tutorial.ts` | ✅ Done |
|
||||
| Curriculum definitions | Level 1/2/3 PracticeStep configs | New: `src/curriculum/` | ⏳ Pending |
|
||||
| Visualization mode | Hide abacus option | `PracticeProblemPlayer.tsx` | ⏳ Pending |
|
||||
| Adaptive mastery | Continue until N consecutive correct | New logic | ⏳ Pending |
|
||||
| Progress persistence | Track technique mastery | Database/localStorage | ⏳ Pending |
|
||||
| **Student profiles** | Extend players with curriculum progress | New DB tables | ✅ Done |
|
||||
| **Student selection UI** | Pick student before practice | `src/components/practice/` | ✅ Done |
|
||||
|
||||
## Student Progress Architecture
|
||||
|
||||
@@ -135,38 +139,38 @@ This means a child's avatar in arcade games is the same avatar they use for prac
|
||||
```typescript
|
||||
// player_curriculum - Overall curriculum position for a player
|
||||
interface PlayerCurriculum {
|
||||
playerId: string // FK to players, PRIMARY KEY
|
||||
currentLevel: 1 | 2 | 3 // Which level they're on
|
||||
currentPhaseId: string // e.g., "L1.add.+3.withFive"
|
||||
worksheetPreset: string // Saved worksheet difficulty profile
|
||||
visualizationMode: boolean // Practice without visible abacus
|
||||
updatedAt: Date
|
||||
playerId: string; // FK to players, PRIMARY KEY
|
||||
currentLevel: 1 | 2 | 3; // Which level they're on
|
||||
currentPhaseId: string; // e.g., "L1.add.+3.withFive"
|
||||
worksheetPreset: string; // Saved worksheet difficulty profile
|
||||
visualizationMode: boolean; // Practice without visible abacus
|
||||
updatedAt: Date;
|
||||
}
|
||||
|
||||
// player_skill_mastery - Per-skill progress tracking
|
||||
interface PlayerSkillMastery {
|
||||
id: string
|
||||
playerId: string // FK to players
|
||||
skillId: string // e.g., "fiveComplements.4=5-1"
|
||||
attempts: number // Total attempts using this skill
|
||||
correct: number // Successful uses
|
||||
consecutiveCorrect: number // Current streak (resets on error)
|
||||
masteryLevel: 'learning' | 'practicing' | 'mastered'
|
||||
lastPracticedAt: Date
|
||||
id: string;
|
||||
playerId: string; // FK to players
|
||||
skillId: string; // e.g., "fiveComplements.4=5-1"
|
||||
attempts: number; // Total attempts using this skill
|
||||
correct: number; // Successful uses
|
||||
consecutiveCorrect: number; // Current streak (resets on error)
|
||||
masteryLevel: "learning" | "practicing" | "mastered";
|
||||
lastPracticedAt: Date;
|
||||
// UNIQUE constraint on (playerId, skillId)
|
||||
}
|
||||
|
||||
// practice_sessions - Historical session data
|
||||
interface PracticeSession {
|
||||
id: string
|
||||
playerId: string
|
||||
phaseId: string // Which curriculum phase
|
||||
problemsAttempted: number
|
||||
problemsCorrect: number
|
||||
averageTimeMs: number
|
||||
skillsUsed: string[] // Skills exercised this session
|
||||
startedAt: Date
|
||||
completedAt: Date
|
||||
id: string;
|
||||
playerId: string;
|
||||
phaseId: string; // Which curriculum phase
|
||||
problemsAttempted: number;
|
||||
problemsCorrect: number;
|
||||
averageTimeMs: number;
|
||||
skillsUsed: string[]; // Skills exercised this session
|
||||
startedAt: Date;
|
||||
completedAt: Date;
|
||||
}
|
||||
```
|
||||
|
||||
@@ -174,21 +178,23 @@ interface PracticeSession {
|
||||
|
||||
```typescript
|
||||
const MASTERY_CONFIG = {
|
||||
consecutiveForMastery: 5, // 5 correct in a row = mastered
|
||||
minimumAttempts: 10, // Need at least 10 attempts
|
||||
accuracyThreshold: 0.85, // 85% accuracy for practicing → mastered
|
||||
}
|
||||
consecutiveForMastery: 5, // 5 correct in a row = mastered
|
||||
minimumAttempts: 10, // Need at least 10 attempts
|
||||
accuracyThreshold: 0.85, // 85% accuracy for practicing → mastered
|
||||
};
|
||||
|
||||
function updateMasteryLevel(skill: PlayerSkillMastery): MasteryLevel {
|
||||
if (skill.consecutiveCorrect >= MASTERY_CONFIG.consecutiveForMastery
|
||||
&& skill.attempts >= MASTERY_CONFIG.minimumAttempts
|
||||
&& (skill.correct / skill.attempts) >= MASTERY_CONFIG.accuracyThreshold) {
|
||||
return 'mastered'
|
||||
if (
|
||||
skill.consecutiveCorrect >= MASTERY_CONFIG.consecutiveForMastery &&
|
||||
skill.attempts >= MASTERY_CONFIG.minimumAttempts &&
|
||||
skill.correct / skill.attempts >= MASTERY_CONFIG.accuracyThreshold
|
||||
) {
|
||||
return "mastered";
|
||||
}
|
||||
if (skill.attempts >= 5) {
|
||||
return 'practicing'
|
||||
return "practicing";
|
||||
}
|
||||
return 'learning'
|
||||
return "learning";
|
||||
}
|
||||
```
|
||||
|
||||
@@ -233,6 +239,7 @@ function updateMasteryLevel(skill: PlayerSkillMastery): MasteryLevel {
|
||||
### Worksheet Integration
|
||||
|
||||
When generating worksheets:
|
||||
|
||||
1. **No student selected**: Manual difficulty selection (current behavior)
|
||||
2. **Student selected**:
|
||||
- Pre-populate settings based on their curriculum position
|
||||
@@ -244,6 +251,7 @@ When generating worksheets:
|
||||
### Overview
|
||||
|
||||
A "session plan" is the system's recommendation for what a student should practice, generated based on:
|
||||
|
||||
- Available time (specified by teacher)
|
||||
- Student's current curriculum position
|
||||
- Skill mastery levels (what needs work vs. what's mastered)
|
||||
@@ -332,7 +340,7 @@ Both the **Plan Review** and **Active Session** screens include a "Config" butto
|
||||
│ PROBLEM CONSTRAINTS (Current Slot) │
|
||||
│ ├── slotIndex: 7 │
|
||||
│ ├── purpose: "focus" │
|
||||
│ ├── requiredSkills: { fiveComplements: { "3=5-2": true } } │
|
||||
│ ├── allowedSkills: { fiveComplements: { "3=5-2": true } } │
|
||||
│ ├── forbiddenSkills: { tenComplements: true } │
|
||||
│ ├── digitRange: { min: 1, max: 2 } │
|
||||
│ └── termCount: { min: 3, max: 5 } │
|
||||
@@ -353,12 +361,12 @@ Both the **Plan Review** and **Active Session** screens include a "Config" butto
|
||||
|
||||
Real-time metrics visible to the teacher during the active session:
|
||||
|
||||
| Indicator | 🟢 Good | 🟡 Warning | 🔴 Struggling |
|
||||
|-----------|---------|------------|---------------|
|
||||
| **Accuracy** | >80% | 60-80% | <60% |
|
||||
| **Pace** | On track or ahead | 10-30% behind | >30% behind |
|
||||
| **Streak** | 3+ consecutive correct | Mixed results | 3+ consecutive wrong |
|
||||
| **Engagement** | <60s per problem | 60-90s per problem | >90s or long pauses |
|
||||
| Indicator | 🟢 Good | 🟡 Warning | 🔴 Struggling |
|
||||
| -------------- | ---------------------- | ------------------ | -------------------- |
|
||||
| **Accuracy** | >80% | 60-80% | <60% |
|
||||
| **Pace** | On track or ahead | 10-30% behind | >30% behind |
|
||||
| **Streak** | 3+ consecutive correct | Mixed results | 3+ consecutive wrong |
|
||||
| **Engagement** | <60s per problem | 60-90s per problem | >90s or long pauses |
|
||||
|
||||
Overall session health is the worst of the four indicators.
|
||||
|
||||
@@ -366,14 +374,14 @@ Overall session health is the worst of the four indicators.
|
||||
|
||||
When the session isn't going well, the teacher can:
|
||||
|
||||
| Adjustment | Effect | When to Use |
|
||||
|------------|--------|-------------|
|
||||
| **Reduce Difficulty** | Switch remaining slots to easier problems | Accuracy < 60%, frustration visible |
|
||||
| **Enable Scaffolding** | Turn on visualization mode (show abacus) | Conceptual confusion |
|
||||
| **Narrow Focus** | Drop review/challenge, focus only on current skill | Overwhelmed by variety |
|
||||
| **Take a Break** | Pause timer, allow discussion | Long pauses, emotional state |
|
||||
| **Extend Session** | Add more problems | Going well, student wants more |
|
||||
| **End Gracefully** | Complete current problem, show summary | Time constraint, fatigue |
|
||||
| Adjustment | Effect | When to Use |
|
||||
| ---------------------- | -------------------------------------------------- | ----------------------------------- |
|
||||
| **Reduce Difficulty** | Switch remaining slots to easier problems | Accuracy < 60%, frustration visible |
|
||||
| **Enable Scaffolding** | Turn on visualization mode (show abacus) | Conceptual confusion |
|
||||
| **Narrow Focus** | Drop review/challenge, focus only on current skill | Overwhelmed by variety |
|
||||
| **Take a Break** | Pause timer, allow discussion | Long pauses, emotional state |
|
||||
| **Extend Session** | Add more problems | Going well, student wants more |
|
||||
| **End Gracefully** | Complete current problem, show summary | Time constraint, fatigue |
|
||||
|
||||
All adjustments are logged in `SessionPlan.adjustments[]` for later analysis.
|
||||
|
||||
@@ -381,89 +389,95 @@ All adjustments are logged in `SessionPlan.adjustments[]` for later analysis.
|
||||
|
||||
```typescript
|
||||
interface SessionPlan {
|
||||
id: string
|
||||
playerId: string
|
||||
id: string;
|
||||
playerId: string;
|
||||
|
||||
// Setup parameters
|
||||
targetDurationMinutes: number
|
||||
estimatedProblemCount: number
|
||||
avgTimePerProblemSeconds: number // Calculated from student history
|
||||
targetDurationMinutes: number;
|
||||
estimatedProblemCount: number;
|
||||
avgTimePerProblemSeconds: number; // Calculated from student history
|
||||
|
||||
// Problem slots (generated upfront, can be modified)
|
||||
slots: ProblemSlot[]
|
||||
slots: ProblemSlot[];
|
||||
|
||||
// Human-readable summary for plan review screen
|
||||
summary: SessionSummary
|
||||
summary: SessionSummary;
|
||||
|
||||
// State machine
|
||||
status: 'draft' | 'approved' | 'in_progress' | 'completed' | 'abandoned'
|
||||
status: "draft" | "approved" | "in_progress" | "completed" | "abandoned";
|
||||
|
||||
// Timestamps
|
||||
createdAt: Date
|
||||
approvedAt?: Date // When teacher/student clicked "Let's Go"
|
||||
startedAt?: Date // When first problem displayed
|
||||
completedAt?: Date
|
||||
createdAt: Date;
|
||||
approvedAt?: Date; // When teacher/student clicked "Let's Go"
|
||||
startedAt?: Date; // When first problem displayed
|
||||
completedAt?: Date;
|
||||
|
||||
// Live tracking
|
||||
currentSlotIndex: number
|
||||
sessionHealth: SessionHealth
|
||||
adjustments: SessionAdjustment[]
|
||||
currentSlotIndex: number;
|
||||
sessionHealth: SessionHealth;
|
||||
adjustments: SessionAdjustment[];
|
||||
|
||||
// Results (filled in as session progresses)
|
||||
results: SlotResult[]
|
||||
results: SlotResult[];
|
||||
}
|
||||
|
||||
interface ProblemSlot {
|
||||
index: number
|
||||
purpose: 'focus' | 'reinforce' | 'review' | 'challenge'
|
||||
index: number;
|
||||
purpose: "focus" | "reinforce" | "review" | "challenge";
|
||||
|
||||
// Constraints passed to problem generator
|
||||
constraints: {
|
||||
requiredSkills?: Partial<SkillSet>
|
||||
targetSkills?: Partial<SkillSet>
|
||||
forbiddenSkills?: Partial<SkillSet>
|
||||
digitRange?: { min: number; max: number }
|
||||
termCount?: { min: number; max: number }
|
||||
operator?: 'addition' | 'subtraction' | 'mixed'
|
||||
}
|
||||
allowedSkills?: Partial<SkillSet>;
|
||||
targetSkills?: Partial<SkillSet>;
|
||||
forbiddenSkills?: Partial<SkillSet>;
|
||||
digitRange?: { min: number; max: number };
|
||||
termCount?: { min: number; max: number };
|
||||
operator?: "addition" | "subtraction" | "mixed";
|
||||
};
|
||||
|
||||
// Generated problem (filled when slot is reached)
|
||||
problem?: GeneratedProblem
|
||||
problem?: GeneratedProblem;
|
||||
}
|
||||
|
||||
interface SessionSummary {
|
||||
focusDescription: string // "Adding +3 using five-complement"
|
||||
focusCount: number
|
||||
reviewSkills: string[] // Human-readable skill names
|
||||
reviewCount: number
|
||||
challengeCount: number
|
||||
estimatedMinutes: number
|
||||
focusDescription: string; // "Adding +3 using five-complement"
|
||||
focusCount: number;
|
||||
reviewSkills: string[]; // Human-readable skill names
|
||||
reviewCount: number;
|
||||
challengeCount: number;
|
||||
estimatedMinutes: number;
|
||||
}
|
||||
|
||||
interface SessionHealth {
|
||||
overall: 'good' | 'warning' | 'struggling'
|
||||
accuracy: number // 0-1
|
||||
pacePercent: number // 100 = on track, <100 = behind
|
||||
currentStreak: number // Positive = correct streak, negative = wrong streak
|
||||
avgResponseTimeMs: number
|
||||
overall: "good" | "warning" | "struggling";
|
||||
accuracy: number; // 0-1
|
||||
pacePercent: number; // 100 = on track, <100 = behind
|
||||
currentStreak: number; // Positive = correct streak, negative = wrong streak
|
||||
avgResponseTimeMs: number;
|
||||
}
|
||||
|
||||
interface SessionAdjustment {
|
||||
timestamp: Date
|
||||
type: 'difficulty_reduced' | 'scaffolding_enabled' | 'focus_narrowed'
|
||||
| 'paused' | 'resumed' | 'extended' | 'ended_early'
|
||||
reason?: string // Optional teacher note
|
||||
previousHealth: SessionHealth
|
||||
timestamp: Date;
|
||||
type:
|
||||
| "difficulty_reduced"
|
||||
| "scaffolding_enabled"
|
||||
| "focus_narrowed"
|
||||
| "paused"
|
||||
| "resumed"
|
||||
| "extended"
|
||||
| "ended_early";
|
||||
reason?: string; // Optional teacher note
|
||||
previousHealth: SessionHealth;
|
||||
}
|
||||
|
||||
interface SlotResult {
|
||||
slotIndex: number
|
||||
problem: GeneratedProblem
|
||||
studentAnswer: number
|
||||
isCorrect: boolean
|
||||
responseTimeMs: number
|
||||
skillsExercised: string[] // Which skills this problem tested
|
||||
timestamp: Date
|
||||
slotIndex: number;
|
||||
problem: GeneratedProblem;
|
||||
studentAnswer: number;
|
||||
isCorrect: boolean;
|
||||
responseTimeMs: number;
|
||||
skillsExercised: string[]; // Which skills this problem tested
|
||||
timestamp: Date;
|
||||
}
|
||||
```
|
||||
|
||||
@@ -472,100 +486,102 @@ interface SlotResult {
|
||||
```typescript
|
||||
interface PlanGenerationConfig {
|
||||
// Distribution weights (should sum to 1.0)
|
||||
focusWeight: number // Default: 0.60
|
||||
reinforceWeight: number // Default: 0.20
|
||||
reviewWeight: number // Default: 0.15
|
||||
challengeWeight: number // Default: 0.05
|
||||
focusWeight: number; // Default: 0.60
|
||||
reinforceWeight: number; // Default: 0.20
|
||||
reviewWeight: number; // Default: 0.15
|
||||
challengeWeight: number; // Default: 0.05
|
||||
|
||||
// Timing
|
||||
defaultSecondsPerProblem: number // Default: 45
|
||||
defaultSecondsPerProblem: number; // Default: 45
|
||||
|
||||
// Spaced repetition
|
||||
reviewIntervalDays: {
|
||||
mastered: number // Default: 7 (review mastered skills weekly)
|
||||
practicing: number // Default: 3 (review practicing skills every 3 days)
|
||||
}
|
||||
mastered: number; // Default: 7 (review mastered skills weekly)
|
||||
practicing: number; // Default: 3 (review practicing skills every 3 days)
|
||||
};
|
||||
}
|
||||
|
||||
function generateSessionPlan(
|
||||
playerId: string,
|
||||
durationMinutes: number,
|
||||
config: PlanGenerationConfig = DEFAULT_CONFIG
|
||||
config: PlanGenerationConfig = DEFAULT_CONFIG,
|
||||
): SessionPlan {
|
||||
|
||||
// 1. Load student state
|
||||
const curriculum = await getPlayerCurriculum(playerId)
|
||||
const skillMastery = await getAllSkillMastery(playerId)
|
||||
const recentSessions = await getRecentSessions(playerId, 10)
|
||||
const curriculum = await getPlayerCurriculum(playerId);
|
||||
const skillMastery = await getAllSkillMastery(playerId);
|
||||
const recentSessions = await getRecentSessions(playerId, 10);
|
||||
|
||||
// 2. Calculate personalized timing
|
||||
const avgTime = calculateAvgTimePerProblem(recentSessions)
|
||||
?? config.defaultSecondsPerProblem
|
||||
const problemCount = Math.floor((durationMinutes * 60) / avgTime)
|
||||
const avgTime =
|
||||
calculateAvgTimePerProblem(recentSessions) ??
|
||||
config.defaultSecondsPerProblem;
|
||||
const problemCount = Math.floor((durationMinutes * 60) / avgTime);
|
||||
|
||||
// 3. Categorize skills by need
|
||||
const currentPhaseSkills = getSkillsForPhase(curriculum.currentPhaseId)
|
||||
const struggling = skillMastery.filter(s =>
|
||||
currentPhaseSkills.includes(s.skillId) &&
|
||||
s.correct / s.attempts < 0.7
|
||||
)
|
||||
const needsReview = skillMastery.filter(s =>
|
||||
s.masteryLevel === 'mastered' &&
|
||||
daysSince(s.lastPracticedAt) > config.reviewIntervalDays.mastered
|
||||
)
|
||||
const currentPhaseSkills = getSkillsForPhase(curriculum.currentPhaseId);
|
||||
const struggling = skillMastery.filter(
|
||||
(s) =>
|
||||
currentPhaseSkills.includes(s.skillId) && s.correct / s.attempts < 0.7,
|
||||
);
|
||||
const needsReview = skillMastery.filter(
|
||||
(s) =>
|
||||
s.masteryLevel === "mastered" &&
|
||||
daysSince(s.lastPracticedAt) > config.reviewIntervalDays.mastered,
|
||||
);
|
||||
|
||||
// 4. Calculate slot distribution
|
||||
const focusCount = Math.round(problemCount * config.focusWeight)
|
||||
const reinforceCount = Math.round(problemCount * config.reinforceWeight)
|
||||
const reviewCount = Math.round(problemCount * config.reviewWeight)
|
||||
const challengeCount = problemCount - focusCount - reinforceCount - reviewCount
|
||||
const focusCount = Math.round(problemCount * config.focusWeight);
|
||||
const reinforceCount = Math.round(problemCount * config.reinforceWeight);
|
||||
const reviewCount = Math.round(problemCount * config.reviewWeight);
|
||||
const challengeCount =
|
||||
problemCount - focusCount - reinforceCount - reviewCount;
|
||||
|
||||
// 5. Build slots with constraints
|
||||
const slots: ProblemSlot[] = []
|
||||
const slots: ProblemSlot[] = [];
|
||||
|
||||
// Focus slots: current phase, primary skill
|
||||
for (let i = 0; i < focusCount; i++) {
|
||||
slots.push({
|
||||
index: slots.length,
|
||||
purpose: 'focus',
|
||||
constraints: buildConstraintsForPhase(curriculum.currentPhaseId)
|
||||
})
|
||||
purpose: "focus",
|
||||
constraints: buildConstraintsForPhase(curriculum.currentPhaseId),
|
||||
});
|
||||
}
|
||||
|
||||
// Reinforce slots: struggling skills get extra practice
|
||||
for (let i = 0; i < reinforceCount; i++) {
|
||||
const skill = struggling[i % struggling.length]
|
||||
const skill = struggling[i % struggling.length];
|
||||
slots.push({
|
||||
index: slots.length,
|
||||
purpose: 'reinforce',
|
||||
constraints: buildConstraintsForSkill(skill?.skillId)
|
||||
})
|
||||
purpose: "reinforce",
|
||||
constraints: buildConstraintsForSkill(skill?.skillId),
|
||||
});
|
||||
}
|
||||
|
||||
// Review slots: spaced repetition of mastered skills
|
||||
for (let i = 0; i < reviewCount; i++) {
|
||||
const skill = needsReview[i % needsReview.length]
|
||||
const skill = needsReview[i % needsReview.length];
|
||||
slots.push({
|
||||
index: slots.length,
|
||||
purpose: 'review',
|
||||
constraints: buildConstraintsForSkill(skill?.skillId)
|
||||
})
|
||||
purpose: "review",
|
||||
constraints: buildConstraintsForSkill(skill?.skillId),
|
||||
});
|
||||
}
|
||||
|
||||
// Challenge slots: slightly harder or mixed
|
||||
for (let i = 0; i < challengeCount; i++) {
|
||||
slots.push({
|
||||
index: slots.length,
|
||||
purpose: 'challenge',
|
||||
constraints: buildChallengeConstraints(curriculum)
|
||||
})
|
||||
purpose: "challenge",
|
||||
constraints: buildChallengeConstraints(curriculum),
|
||||
});
|
||||
}
|
||||
|
||||
// 6. Shuffle to interleave purposes (but keep some focus problems together)
|
||||
const shuffledSlots = intelligentShuffle(slots)
|
||||
const shuffledSlots = intelligentShuffle(slots);
|
||||
|
||||
// 7. Build summary
|
||||
const summary = buildHumanReadableSummary(shuffledSlots, curriculum)
|
||||
const summary = buildHumanReadableSummary(shuffledSlots, curriculum);
|
||||
|
||||
return {
|
||||
id: generateId(),
|
||||
@@ -575,13 +591,19 @@ function generateSessionPlan(
|
||||
avgTimePerProblemSeconds: avgTime,
|
||||
slots: shuffledSlots,
|
||||
summary,
|
||||
status: 'draft',
|
||||
status: "draft",
|
||||
createdAt: new Date(),
|
||||
currentSlotIndex: 0,
|
||||
sessionHealth: { overall: 'good', accuracy: 1, pacePercent: 100, currentStreak: 0, avgResponseTimeMs: 0 },
|
||||
sessionHealth: {
|
||||
overall: "good",
|
||||
accuracy: 1,
|
||||
pacePercent: 100,
|
||||
currentStreak: 0,
|
||||
avgResponseTimeMs: 0,
|
||||
},
|
||||
adjustments: [],
|
||||
results: []
|
||||
}
|
||||
results: [],
|
||||
};
|
||||
}
|
||||
```
|
||||
|
||||
@@ -676,8 +698,6 @@ The practice experience is the actual problem-solving interface where the studen
|
||||
│ │ ● ● ● ● ○ ○ ○ ○ ○ │ │
|
||||
│ └───────────────────────┘ │
|
||||
│ │
|
||||
│ 3D Model: public/3d-models/simplified.abacus.stl │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
@@ -688,6 +708,7 @@ The curriculum uses two distinct problem formats:
|
||||
#### 1. Vertical (Columnar) Format - Primary
|
||||
|
||||
This is the main format from the workbooks. Numbers are stacked vertically:
|
||||
|
||||
- **Plus sign omitted** - Addition is implicit
|
||||
- **Minus sign shown** - Only subtraction is marked
|
||||
- **Answer box at bottom** - Student fills in the result
|
||||
@@ -755,23 +776,24 @@ After visualization practice, students progress to linear problems - sequences p
|
||||
|
||||
Based on the workbook format, a typical daily practice session has three parts:
|
||||
|
||||
| Part | Format | Abacus | Purpose |
|
||||
|------|--------|--------|---------|
|
||||
| **Part 1: Skill Building** | Vertical | Physical abacus | Build muscle memory, learn techniques |
|
||||
| **Part 2: Visualization** | Vertical | Hidden/mental | Internalize bead movements mentally |
|
||||
| **Part 3: Mental Math** | Linear | None | Pure mental calculation, no visual aid |
|
||||
| Part | Format | Abacus | Purpose |
|
||||
| -------------------------- | -------- | --------------- | -------------------------------------- |
|
||||
| **Part 1: Skill Building** | Vertical | Physical abacus | Build muscle memory, learn techniques |
|
||||
| **Part 2: Visualization** | Vertical | Hidden/mental | Internalize bead movements mentally |
|
||||
| **Part 3: Mental Math** | Linear | None | Pure mental calculation, no visual aid |
|
||||
|
||||
### Input Methods
|
||||
|
||||
| Device | Primary Input | Implementation |
|
||||
|--------|---------------|----------------|
|
||||
| **Desktop/Laptop** | Native keyboard | `<input type="number">` with auto-focus |
|
||||
| **Tablet with keyboard** | Native keyboard | Same as desktop |
|
||||
| **Phone/Touch tablet** | Virtual keypad | `react-simple-keyboard` numeric layout |
|
||||
| Device | Primary Input | Implementation |
|
||||
| ------------------------ | --------------- | --------------------------------------- |
|
||||
| **Desktop/Laptop** | Native keyboard | `<input type="number">` with auto-focus |
|
||||
| **Tablet with keyboard** | Native keyboard | Same as desktop |
|
||||
| **Phone/Touch tablet** | Virtual keypad | `react-simple-keyboard` numeric layout |
|
||||
|
||||
#### Phone Keypad Implementation
|
||||
|
||||
Reference existing implementations:
|
||||
|
||||
- **Know Your World**: `src/arcade-games/know-your-world/components/SimpleLetterKeyboard.tsx`
|
||||
- Uses `react-simple-keyboard` v3.8.139
|
||||
- Configured for letter input in learning mode
|
||||
@@ -782,19 +804,14 @@ Reference existing implementations:
|
||||
```typescript
|
||||
// Simplified numeric keypad for practice
|
||||
const numericLayout = {
|
||||
default: [
|
||||
'7 8 9',
|
||||
'4 5 6',
|
||||
'1 2 3',
|
||||
'{bksp} 0 {enter}'
|
||||
]
|
||||
}
|
||||
default: ["7 8 9", "4 5 6", "1 2 3", "{bksp} 0 {enter}"],
|
||||
};
|
||||
|
||||
// Use device detection from memory quiz
|
||||
const useDeviceType = () => {
|
||||
// Returns 'desktop' | 'tablet' | 'phone'
|
||||
// Based on screen size and touch capability
|
||||
}
|
||||
};
|
||||
```
|
||||
|
||||
### Abacus Access
|
||||
@@ -849,6 +866,7 @@ When `visualizationMode: true` in the student's curriculum settings:
|
||||
```
|
||||
|
||||
**Visualization mode behaviors**:
|
||||
|
||||
- Hide "Show Abacus" button entirely
|
||||
- Add gentle reminder: "Picture the beads in your mind"
|
||||
- If student struggles (2+ wrong in a row):
|
||||
@@ -862,7 +880,8 @@ When `visualizationMode: true` in the student's curriculum settings:
|
||||
**CRITICAL**: Never present problems requiring skills the student hasn't learned yet.
|
||||
|
||||
The problem generator (`src/utils/problemGenerator.ts`) already supports:
|
||||
- `requiredSkills` - Skills the problem MUST use
|
||||
|
||||
- `allowedSkills` - Skills the problem MUST use
|
||||
- `targetSkills` - Skills we're trying to practice
|
||||
- `forbiddenSkills` - Skills the problem must NOT use
|
||||
|
||||
@@ -870,18 +889,19 @@ The problem generator (`src/utils/problemGenerator.ts`) already supports:
|
||||
// For a Level 1 student who has only learned +1, +2, +3 direct addition:
|
||||
const constraints = {
|
||||
forbiddenSkills: {
|
||||
fiveComplements: true, // No five-complement techniques
|
||||
tenComplements: true, // No ten-complement techniques
|
||||
tenComplementsSub: true, // No subtraction borrowing
|
||||
fiveComplementsSub: true, // No subtraction with fives
|
||||
fiveComplements: true, // No five-complement techniques
|
||||
tenComplements: true, // No ten-complement techniques
|
||||
tenComplementsSub: true, // No subtraction borrowing
|
||||
fiveComplementsSub: true, // No subtraction with fives
|
||||
},
|
||||
requiredSkills: {
|
||||
basic: { directAddition: true }
|
||||
}
|
||||
}
|
||||
allowedSkills: {
|
||||
basic: { directAddition: true },
|
||||
},
|
||||
};
|
||||
```
|
||||
|
||||
**Audit checklist for problem generation**:
|
||||
|
||||
1. ✅ `analyzeRequiredSkills()` accurately categorizes all techniques needed
|
||||
2. ✅ `problemMatchesSkills()` correctly validates against constraints
|
||||
3. ⏳ Create curriculum phase → constraints mapping
|
||||
@@ -889,34 +909,33 @@ const constraints = {
|
||||
|
||||
### Existing Components to Leverage
|
||||
|
||||
| Component | Location | Purpose |
|
||||
|-----------|----------|---------|
|
||||
| `PracticeProblemPlayer` | `src/components/tutorial/PracticeProblemPlayer.tsx` | Existing practice UI (abacus-based input) |
|
||||
| `SimpleLetterKeyboard` | `src/arcade-games/know-your-world/components/SimpleLetterKeyboard.tsx` | `react-simple-keyboard` integration |
|
||||
| `InputPhase` | `src/arcade-games/memory-quiz/components/InputPhase.tsx` | Custom numeric keypad + device detection |
|
||||
| `problemGenerator` | `src/utils/problemGenerator.ts` | Skill-constrained problem generation |
|
||||
| `AbacusReact` | `@soroban/abacus-react` | On-screen abacus (last resort) |
|
||||
| 3D Abacus Model | `public/3d-models/simplified.abacus.stl` | Physical abacus recommendation |
|
||||
| Component | Location | Purpose |
|
||||
| ----------------------- | ---------------------------------------------------------------------- | ----------------------------------------- |
|
||||
| `PracticeProblemPlayer` | `src/components/tutorial/PracticeProblemPlayer.tsx` | Existing practice UI (abacus-based input) |
|
||||
| `SimpleLetterKeyboard` | `src/arcade-games/know-your-world/components/SimpleLetterKeyboard.tsx` | `react-simple-keyboard` integration |
|
||||
| `InputPhase` | `src/arcade-games/memory-quiz/components/InputPhase.tsx` | Custom numeric keypad + device detection |
|
||||
| `problemGenerator` | `src/utils/problemGenerator.ts` | Skill-constrained problem generation |
|
||||
| `AbacusReact` | `@soroban/abacus-react` | On-screen abacus (last resort) |
|
||||
|
||||
### Data Model Extensions
|
||||
|
||||
```typescript
|
||||
interface PracticeAnswer {
|
||||
slotIndex: number
|
||||
studentAnswer: number
|
||||
isCorrect: boolean
|
||||
responseTimeMs: number
|
||||
inputMethod: 'keyboard' | 'virtual_keypad' | 'touch'
|
||||
usedOnScreenAbacus: boolean // Track abacus usage
|
||||
visualizationMode: boolean // Was this in visualization mode?
|
||||
slotIndex: number;
|
||||
studentAnswer: number;
|
||||
isCorrect: boolean;
|
||||
responseTimeMs: number;
|
||||
inputMethod: "keyboard" | "virtual_keypad" | "touch";
|
||||
usedOnScreenAbacus: boolean; // Track abacus usage
|
||||
visualizationMode: boolean; // Was this in visualization mode?
|
||||
}
|
||||
|
||||
// For identifying students who may need a physical abacus
|
||||
interface StudentAbacusUsage {
|
||||
onScreenAbacusUsed: number // Count of problems using on-screen
|
||||
totalProblems: number
|
||||
usageRate: number // Percentage
|
||||
suggestPhysicalAbacus: boolean // true if usage rate > 30%
|
||||
onScreenAbacusUsed: number; // Count of problems using on-screen
|
||||
totalProblems: number;
|
||||
usageRate: number; // Percentage
|
||||
suggestPhysicalAbacus: boolean; // true if usage rate > 30%
|
||||
}
|
||||
```
|
||||
|
||||
@@ -991,6 +1010,7 @@ interface StudentAbacusUsage {
|
||||
**Goal**: Create database tables and basic UI for tracking student progress through the curriculum.
|
||||
|
||||
**Tasks**:
|
||||
|
||||
1. ✅ Create `player_curriculum` table schema - `src/db/schema/player-curriculum.ts`
|
||||
2. ✅ Create `player_skill_mastery` table schema - `src/db/schema/player-skill-mastery.ts`
|
||||
3. ✅ Create `practice_sessions` table schema - `src/db/schema/practice-sessions.ts`
|
||||
@@ -1003,6 +1023,7 @@ interface StudentAbacusUsage {
|
||||
10. ✅ Create `/practice` page - `src/app/practice/page.tsx`
|
||||
|
||||
**Files Created**:
|
||||
|
||||
- ✅ `src/db/schema/player-curriculum.ts` - Curriculum position tracking
|
||||
- ✅ `src/db/schema/player-skill-mastery.ts` - Per-skill mastery tracking with `MASTERY_CONFIG` and `calculateMasteryLevel()`
|
||||
- ✅ `src/db/schema/practice-sessions.ts` - Practice session history
|
||||
@@ -1024,6 +1045,7 @@ interface StudentAbacusUsage {
|
||||
**Goal**: Enable the problem generator to handle subtraction and properly categorize "with/without friends of 5".
|
||||
|
||||
**Tasks**:
|
||||
|
||||
1. ✅ Add `analyzeColumnSubtraction()` function - `src/utils/problemGenerator.ts:148`
|
||||
2. ✅ Add subtraction skills to `SkillSet` type - `src/types/tutorial.ts:36`
|
||||
- `fiveComplementsSub`: `-4=-5+1`, `-3=-5+2`, `-2=-5+3`, `-1=-5+4`
|
||||
@@ -1039,23 +1061,26 @@ interface StudentAbacusUsage {
|
||||
**Goal**: Define the Level 1/2/3 structure as data that drives practice.
|
||||
|
||||
**Tasks**:
|
||||
|
||||
1. Create curriculum data structure:
|
||||
|
||||
```typescript
|
||||
interface CurriculumLevel {
|
||||
id: string
|
||||
name: string
|
||||
description: string
|
||||
phases: CurriculumPhase[]
|
||||
id: string;
|
||||
name: string;
|
||||
description: string;
|
||||
phases: CurriculumPhase[];
|
||||
}
|
||||
|
||||
interface CurriculumPhase {
|
||||
targetNumber: number // +1, +2, ... +9 or -9, -8, ... -1
|
||||
operation: 'addition' | 'subtraction'
|
||||
useFiveComplement: boolean
|
||||
usesTenComplement: boolean
|
||||
practiceStep: PracticeStep // Existing type
|
||||
targetNumber: number; // +1, +2, ... +9 or -9, -8, ... -1
|
||||
operation: "addition" | "subtraction";
|
||||
useFiveComplement: boolean;
|
||||
usesTenComplement: boolean;
|
||||
practiceStep: PracticeStep; // Existing type
|
||||
}
|
||||
```
|
||||
|
||||
2. Define all phases for Level 1, 2, 3
|
||||
3. Create helper to convert curriculum phase to PracticeStep constraints
|
||||
|
||||
@@ -1064,6 +1089,7 @@ interface StudentAbacusUsage {
|
||||
**Goal**: A `/practice` page that guides students through the curriculum with intelligent session planning.
|
||||
|
||||
**Tasks**:
|
||||
|
||||
1. ✅ Create `/app/practice/page.tsx` - Basic structure done
|
||||
2. ✅ Track current position in curriculum - Database schema done
|
||||
3. ⏳ Create session plan generator (`src/lib/curriculum/session-planner.ts`)
|
||||
@@ -1080,18 +1106,21 @@ interface StudentAbacusUsage {
|
||||
**Sub-phases**:
|
||||
|
||||
#### Phase 3a: Session Plan Generation
|
||||
|
||||
- Create `SessionPlan` type definitions
|
||||
- Implement `generateSessionPlan()` algorithm
|
||||
- Create `session_plans` table schema
|
||||
- API: POST `/api/curriculum/{playerId}/sessions/plan`
|
||||
|
||||
#### Phase 3b: Plan Review UI
|
||||
|
||||
- Plan summary display
|
||||
- Configuration inspector (debug panel)
|
||||
- "Adjust Plan" controls
|
||||
- "Let's Go" approval flow
|
||||
|
||||
#### Phase 3c: Active Session UI (Practice Experience)
|
||||
|
||||
- One-problem-at-a-time display with progress bar
|
||||
- Timer and pace tracking
|
||||
- Device-appropriate input:
|
||||
@@ -1111,6 +1140,7 @@ interface StudentAbacusUsage {
|
||||
- Configuration inspector (current slot details)
|
||||
|
||||
#### Phase 3d: Session Completion
|
||||
|
||||
- Summary display with results
|
||||
- Mastery level changes
|
||||
- Skill update and persistence
|
||||
@@ -1121,6 +1151,7 @@ interface StudentAbacusUsage {
|
||||
**Goal**: Generate printable worksheets targeting specific techniques.
|
||||
|
||||
**Tasks**:
|
||||
|
||||
1. Add "technique mode" to worksheet config
|
||||
2. Allow selecting specific curriculum phase for worksheet
|
||||
3. Generate problems using same constraints as online practice
|
||||
@@ -1130,6 +1161,7 @@ interface StudentAbacusUsage {
|
||||
### Skill Analysis Logic
|
||||
|
||||
**Current addition analysis** (from `analyzeColumnAddition`):
|
||||
|
||||
- Checks if adding `termDigit` to `currentDigit` requires:
|
||||
- Direct addition (result ≤ 4)
|
||||
- Heaven bead (involves 5)
|
||||
@@ -1137,6 +1169,7 @@ interface StudentAbacusUsage {
|
||||
- Ten complement (needs -n+10)
|
||||
|
||||
**Subtraction analysis** (to implement):
|
||||
|
||||
- Check if subtracting `termDigit` from `currentDigit` requires:
|
||||
- Direct subtraction (have enough earth beads)
|
||||
- Heaven bead removal (have 5-bead to remove)
|
||||
@@ -1150,18 +1183,28 @@ Use `forbiddenSkills` to exclude five-complement techniques:
|
||||
```typescript
|
||||
// Level 1, +3, WITHOUT friends of 5
|
||||
const practiceStep: PracticeStep = {
|
||||
requiredSkills: { basic: { directAddition: true, heavenBead: true } },
|
||||
targetSkills: { /* target +3 specifically */ },
|
||||
forbiddenSkills: {
|
||||
fiveComplements: { '3=5-2': true, '2=5-3': true, '1=5-4': true, '4=5-1': true }
|
||||
allowedSkills: { basic: { directAddition: true, heavenBead: true } },
|
||||
targetSkills: {
|
||||
/* target +3 specifically */
|
||||
},
|
||||
}
|
||||
forbiddenSkills: {
|
||||
fiveComplements: {
|
||||
"3=5-2": true,
|
||||
"2=5-3": true,
|
||||
"1=5-4": true,
|
||||
"4=5-1": true,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
// Level 1, +3, WITH friends of 5
|
||||
const practiceStep: PracticeStep = {
|
||||
requiredSkills: { basic: { directAddition: true, heavenBead: true }, fiveComplements: { '2=5-3': true } },
|
||||
targetSkills: { fiveComplements: { '2=5-3': true } }, // Specifically target +3 via +5-2
|
||||
}
|
||||
allowedSkills: {
|
||||
basic: { directAddition: true, heavenBead: true },
|
||||
fiveComplements: { "2=5-3": true },
|
||||
},
|
||||
targetSkills: { fiveComplements: { "2=5-3": true } }, // Specifically target +3 via +5-2
|
||||
};
|
||||
```
|
||||
|
||||
## Assessment Data to Track
|
||||
@@ -1181,12 +1224,12 @@ const practiceStep: PracticeStep = {
|
||||
|
||||
## Questions Resolved
|
||||
|
||||
| Question | Answer |
|
||||
|----------|--------|
|
||||
| Problem format? | Multi-term sequences (3-7 terms), like the books |
|
||||
| Single-digit first? | No, double-digit from the start |
|
||||
| Question | Answer |
|
||||
| ------------------- | --------------------------------------------------- |
|
||||
| Problem format? | Multi-term sequences (3-7 terms), like the books |
|
||||
| Single-digit first? | No, double-digit from the start |
|
||||
| Visualization mode? | No abacus visible - that's the point of mental math |
|
||||
| Adaptive mastery? | Yes, continue until demonstrated proficiency |
|
||||
| Adaptive mastery? | Yes, continue until demonstrated proficiency |
|
||||
|
||||
## Sources
|
||||
|
||||
|
||||
3
apps/web/drizzle/0028_medical_wolfsbane.sql
Normal file
3
apps/web/drizzle/0028_medical_wolfsbane.sql
Normal file
@@ -0,0 +1,3 @@
|
||||
-- Custom SQL migration file, put your code below! --
|
||||
-- Add mastered_skill_ids column to session_plans for skill mismatch detection
|
||||
ALTER TABLE `session_plans` ADD `mastered_skill_ids` text DEFAULT '[]' NOT NULL;
|
||||
6
apps/web/drizzle/0029_first_black_tarantula.sql
Normal file
6
apps/web/drizzle/0029_first_black_tarantula.sql
Normal file
@@ -0,0 +1,6 @@
|
||||
-- Custom SQL migration file, put your code below! --
|
||||
-- Add response time tracking columns to player_skill_mastery table
|
||||
|
||||
ALTER TABLE `player_skill_mastery` ADD `total_response_time_ms` integer DEFAULT 0 NOT NULL;
|
||||
--> statement-breakpoint
|
||||
ALTER TABLE `player_skill_mastery` ADD `response_time_count` integer DEFAULT 0 NOT NULL;
|
||||
4
apps/web/drizzle/0030_tan_jean_grey.sql
Normal file
4
apps/web/drizzle/0030_tan_jean_grey.sql
Normal file
@@ -0,0 +1,4 @@
|
||||
-- Add is_practicing boolean column to player_skill_mastery
|
||||
-- This replaces the 3-state mastery_level with a simple boolean
|
||||
-- Fluency state (effortless/fluent/rusty/practicing) is now computed from practice history
|
||||
ALTER TABLE `player_skill_mastery` ADD `is_practicing` integer DEFAULT 0 NOT NULL;
|
||||
4
apps/web/drizzle/0031_boring_namora.sql
Normal file
4
apps/web/drizzle/0031_boring_namora.sql
Normal file
@@ -0,0 +1,4 @@
|
||||
-- Populate is_practicing from existing mastery_level data
|
||||
-- mastered or practicing -> is_practicing = 1 (true)
|
||||
-- learning -> is_practicing = 0 (false)
|
||||
UPDATE `player_skill_mastery` SET `is_practicing` = 1 WHERE `mastery_level` IN ('mastered', 'practicing');
|
||||
5
apps/web/drizzle/0032_drop_mastery_level_column.sql
Normal file
5
apps/web/drizzle/0032_drop_mastery_level_column.sql
Normal file
@@ -0,0 +1,5 @@
|
||||
-- Custom SQL migration file, put your code below! --
|
||||
-- Drop the deprecated mastery_level column from player_skill_mastery table
|
||||
-- This column has been replaced by isPracticing + computed fluency state
|
||||
|
||||
ALTER TABLE `player_skill_mastery` DROP COLUMN `mastery_level`;
|
||||
5
apps/web/drizzle/0033_swift_eddie_brock.sql
Normal file
5
apps/web/drizzle/0033_swift_eddie_brock.sql
Normal file
@@ -0,0 +1,5 @@
|
||||
-- Custom SQL migration file, put your code below! --
|
||||
-- Add problem generation mode column to player_curriculum table
|
||||
-- 'adaptive' = BKT-based continuous scaling (default)
|
||||
-- 'classic' = Fluency-based discrete states
|
||||
ALTER TABLE `player_curriculum` ADD `problem_generation_mode` text DEFAULT 'adaptive' NOT NULL;
|
||||
26
apps/web/drizzle/0034_skill_tutorial_progress.sql
Normal file
26
apps/web/drizzle/0034_skill_tutorial_progress.sql
Normal file
@@ -0,0 +1,26 @@
|
||||
-- Custom SQL migration for skill_tutorial_progress table
|
||||
-- Tracks tutorial completion status for each skill per player
|
||||
|
||||
CREATE TABLE `skill_tutorial_progress` (
|
||||
`id` text PRIMARY KEY NOT NULL,
|
||||
`player_id` text NOT NULL,
|
||||
`skill_id` text NOT NULL,
|
||||
`tutorial_completed` integer DEFAULT 0 NOT NULL,
|
||||
`completed_at` integer,
|
||||
`teacher_override` integer DEFAULT 0 NOT NULL,
|
||||
`override_at` integer,
|
||||
`override_reason` text,
|
||||
`skip_count` integer DEFAULT 0 NOT NULL,
|
||||
`last_skipped_at` integer,
|
||||
`created_at` integer NOT NULL,
|
||||
`updated_at` integer NOT NULL,
|
||||
FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON UPDATE no action ON DELETE cascade
|
||||
);
|
||||
--> statement-breakpoint
|
||||
|
||||
-- Index for fast lookups by player
|
||||
CREATE INDEX `skill_tutorial_progress_player_id_idx` ON `skill_tutorial_progress` (`player_id`);
|
||||
--> statement-breakpoint
|
||||
|
||||
-- Unique constraint: one record per player per skill
|
||||
CREATE UNIQUE INDEX `skill_tutorial_progress_player_skill_unique` ON `skill_tutorial_progress` (`player_id`, `skill_id`);
|
||||
9
apps/web/drizzle/0035_cold_slapstick.sql
Normal file
9
apps/web/drizzle/0035_cold_slapstick.sql
Normal file
@@ -0,0 +1,9 @@
|
||||
-- App-wide settings table (single row)
|
||||
CREATE TABLE `app_settings` (
|
||||
`id` text PRIMARY KEY DEFAULT 'default' NOT NULL,
|
||||
`bkt_confidence_threshold` real DEFAULT 0.3 NOT NULL
|
||||
);
|
||||
--> statement-breakpoint
|
||||
|
||||
-- Insert the default row
|
||||
INSERT INTO `app_settings` (`id`, `bkt_confidence_threshold`) VALUES ('default', 0.3);
|
||||
3
apps/web/drizzle/0036_lonely_roland_deschain.sql
Normal file
3
apps/web/drizzle/0036_lonely_roland_deschain.sql
Normal file
@@ -0,0 +1,3 @@
|
||||
-- Custom SQL migration file, put your code below! --
|
||||
-- Add notes column to players table for teacher notes
|
||||
ALTER TABLE `players` ADD `notes` text;
|
||||
5
apps/web/drizzle/0037_drop_practice_sessions.sql
Normal file
5
apps/web/drizzle/0037_drop_practice_sessions.sql
Normal file
@@ -0,0 +1,5 @@
|
||||
-- Drop the practice_sessions table
|
||||
-- This table was replaced by session_plans which stores richer session data
|
||||
-- The table has 0 rows in production - all session data is in session_plans
|
||||
|
||||
DROP TABLE IF EXISTS `practice_sessions`;
|
||||
1038
apps/web/drizzle/meta/0028_snapshot.json
Normal file
1038
apps/web/drizzle/meta/0028_snapshot.json
Normal file
File diff suppressed because it is too large
Load Diff
1038
apps/web/drizzle/meta/0029_snapshot.json
Normal file
1038
apps/web/drizzle/meta/0029_snapshot.json
Normal file
File diff suppressed because it is too large
Load Diff
1038
apps/web/drizzle/meta/0030_snapshot.json
Normal file
1038
apps/web/drizzle/meta/0030_snapshot.json
Normal file
File diff suppressed because it is too large
Load Diff
1038
apps/web/drizzle/meta/0031_snapshot.json
Normal file
1038
apps/web/drizzle/meta/0031_snapshot.json
Normal file
File diff suppressed because it is too large
Load Diff
1038
apps/web/drizzle/meta/0032_snapshot.json
Normal file
1038
apps/web/drizzle/meta/0032_snapshot.json
Normal file
File diff suppressed because it is too large
Load Diff
1038
apps/web/drizzle/meta/0033_snapshot.json
Normal file
1038
apps/web/drizzle/meta/0033_snapshot.json
Normal file
File diff suppressed because it is too large
Load Diff
1038
apps/web/drizzle/meta/0034_snapshot.json
Normal file
1038
apps/web/drizzle/meta/0034_snapshot.json
Normal file
File diff suppressed because it is too large
Load Diff
1038
apps/web/drizzle/meta/0035_snapshot.json
Normal file
1038
apps/web/drizzle/meta/0035_snapshot.json
Normal file
File diff suppressed because it is too large
Load Diff
1038
apps/web/drizzle/meta/0036_snapshot.json
Normal file
1038
apps/web/drizzle/meta/0036_snapshot.json
Normal file
File diff suppressed because it is too large
Load Diff
1038
apps/web/drizzle/meta/0037_snapshot.json
Normal file
1038
apps/web/drizzle/meta/0037_snapshot.json
Normal file
File diff suppressed because it is too large
Load Diff
@@ -197,6 +197,76 @@
|
||||
"when": 1765055035935,
|
||||
"tag": "0027_help_system_schema",
|
||||
"breakpoints": true
|
||||
},
|
||||
{
|
||||
"idx": 28,
|
||||
"version": "6",
|
||||
"when": 1765331044112,
|
||||
"tag": "0028_medical_wolfsbane",
|
||||
"breakpoints": true
|
||||
},
|
||||
{
|
||||
"idx": 29,
|
||||
"version": "6",
|
||||
"when": 1765496987070,
|
||||
"tag": "0029_first_black_tarantula",
|
||||
"breakpoints": true
|
||||
},
|
||||
{
|
||||
"idx": 30,
|
||||
"version": "6",
|
||||
"when": 1765586703691,
|
||||
"tag": "0030_tan_jean_grey",
|
||||
"breakpoints": true
|
||||
},
|
||||
{
|
||||
"idx": 31,
|
||||
"version": "6",
|
||||
"when": 1765586735162,
|
||||
"tag": "0031_boring_namora",
|
||||
"breakpoints": true
|
||||
},
|
||||
{
|
||||
"idx": 32,
|
||||
"version": "6",
|
||||
"when": 1765594487576,
|
||||
"tag": "0032_drop_mastery_level_column",
|
||||
"breakpoints": true
|
||||
},
|
||||
{
|
||||
"idx": 33,
|
||||
"version": "6",
|
||||
"when": 1765747888277,
|
||||
"tag": "0033_swift_eddie_brock",
|
||||
"breakpoints": true
|
||||
},
|
||||
{
|
||||
"idx": 34,
|
||||
"version": "6",
|
||||
"when": 1765939218325,
|
||||
"tag": "0034_skill_tutorial_progress",
|
||||
"breakpoints": true
|
||||
},
|
||||
{
|
||||
"idx": 35,
|
||||
"version": "6",
|
||||
"when": 1765988633495,
|
||||
"tag": "0035_cold_slapstick",
|
||||
"breakpoints": true
|
||||
},
|
||||
{
|
||||
"idx": 36,
|
||||
"version": "6",
|
||||
"when": 1766059382290,
|
||||
"tag": "0036_lonely_roland_deschain",
|
||||
"breakpoints": true
|
||||
},
|
||||
{
|
||||
"idx": 37,
|
||||
"version": "6",
|
||||
"when": 1766068695014,
|
||||
"tag": "0037_drop_practice_sessions",
|
||||
"breakpoints": true
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "tsc -p tsconfig.server.json && tsc-alias -p tsconfig.server.json && concurrently \"node server.js\" \"npx @pandacss/dev --watch\"",
|
||||
"build": "node scripts/generate-build-info.js && npx tsx scripts/generateAllDayIcons.tsx && npx @pandacss/dev && tsc -p tsconfig.server.json && tsc-alias -p tsconfig.server.json && next build",
|
||||
"build": "node scripts/generate-build-info.js && npx tsx scripts/generateAllDayIcons.tsx && npx @pandacss/dev && tsc -p tsconfig.server.json && tsc-alias -p tsconfig.server.json && npm run build:seed-script && next build",
|
||||
"start": "NODE_ENV=production node server.js",
|
||||
"lint": "npx @biomejs/biome lint . && npx eslint .",
|
||||
"lint:fix": "npx @biomejs/biome lint . --write && npx eslint . --fix",
|
||||
@@ -22,7 +22,9 @@
|
||||
"db:migrate": "tsx src/db/migrate.ts",
|
||||
"db:push": "drizzle-kit push",
|
||||
"db:studio": "drizzle-kit studio",
|
||||
"db:drop": "drizzle-kit drop"
|
||||
"db:drop": "drizzle-kit drop",
|
||||
"seed:test-students": "npx tsx scripts/seedTestStudents.ts",
|
||||
"build:seed-script": "npx esbuild scripts/seedTestStudents.ts --bundle --platform=node --packages=external --outfile=dist/seedTestStudents.js"
|
||||
},
|
||||
"dependencies": {
|
||||
"@dnd-kit/core": "^6.3.1",
|
||||
@@ -64,8 +66,11 @@
|
||||
"@use-gesture/react": "^10.3.1",
|
||||
"bcryptjs": "^2.4.3",
|
||||
"better-sqlite3": "^12.4.1",
|
||||
"canvas-confetti": "^1.9.4",
|
||||
"d3-force": "^3.0.0",
|
||||
"drizzle-orm": "^0.44.6",
|
||||
"echarts": "^6.0.0",
|
||||
"echarts-for-react": "^3.0.5",
|
||||
"embla-carousel-autoplay": "^8.6.0",
|
||||
"embla-carousel-react": "^8.6.0",
|
||||
"emojibase-data": "^16.0.3",
|
||||
@@ -79,7 +84,6 @@
|
||||
"next": "^14.2.32",
|
||||
"next-auth": "5.0.0-beta.29",
|
||||
"next-intl": "^4.4.0",
|
||||
"openscad-wasm-prebuilt": "^1.2.0",
|
||||
"python-bridge": "^1.1.0",
|
||||
"qrcode": "^1.5.4",
|
||||
"qrcode.react": "^4.2.0",
|
||||
@@ -89,6 +93,7 @@
|
||||
"react-resizable-panels": "^3.0.6",
|
||||
"react-simple-keyboard": "^3.8.139",
|
||||
"react-textfit": "^1.1.1",
|
||||
"react-use-measure": "^2.1.7",
|
||||
"rehype-autolink-headings": "^7.1.0",
|
||||
"rehype-highlight": "^7.0.2",
|
||||
"rehype-slug": "^6.0.0",
|
||||
@@ -113,6 +118,7 @@
|
||||
"@testing-library/react": "^16.3.0",
|
||||
"@types/bcryptjs": "^2.4.6",
|
||||
"@types/better-sqlite3": "^7.6.13",
|
||||
"@types/canvas-confetti": "^1.9.0",
|
||||
"@types/d3-force": "^3.0.10",
|
||||
"@types/js-yaml": "^4.0.9",
|
||||
"@types/node": "^20.0.0",
|
||||
@@ -123,6 +129,7 @@
|
||||
"@vitejs/plugin-react": "^5.0.2",
|
||||
"concurrently": "^8.2.2",
|
||||
"drizzle-kit": "^0.31.5",
|
||||
"esbuild": "^0.27.2",
|
||||
"eslint": "^8.0.0",
|
||||
"eslint-config-next": "^14.0.0",
|
||||
"eslint-plugin-storybook": "^9.1.7",
|
||||
|
||||
@@ -261,6 +261,16 @@ export default defineConfig({
|
||||
'0%, 100%': { filter: 'hue-rotate(0deg)' },
|
||||
'50%': { filter: 'hue-rotate(20deg)' },
|
||||
},
|
||||
// Accordion slide down - expand content smoothly
|
||||
accordionSlideDown: {
|
||||
from: { height: '0' },
|
||||
to: { height: 'var(--radix-accordion-content-height)' },
|
||||
},
|
||||
// Accordion slide up - collapse content smoothly
|
||||
accordionSlideUp: {
|
||||
from: { height: 'var(--radix-accordion-content-height)' },
|
||||
to: { height: '0' },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
// Inline version of abacus.scad that doesn't require BOSL2
|
||||
// This version uses a hardcoded bounding box size instead of the bounding_box() function
|
||||
|
||||
// ---- USER CUSTOMIZABLE PARAMETERS ----
|
||||
// These can be overridden via command line: -D 'columns=7' etc.
|
||||
columns = 13; // Total number of columns (1-13, mirrored book design)
|
||||
scale_factor = 1.5; // Overall size scale (preserves aspect ratio)
|
||||
// -----------------------------------------
|
||||
|
||||
stl_path = "/3d-models/simplified.abacus.stl";
|
||||
|
||||
// Known bounding box dimensions of the simplified.abacus.stl file
|
||||
// These were measured from the original file
|
||||
bbox_size = [186, 60, 120]; // [width, depth, height] in STL units
|
||||
|
||||
// Calculate parameters based on column count
|
||||
// The full STL has 13 columns. We want columns/2 per side (mirrored).
|
||||
total_columns_in_stl = 13;
|
||||
columns_per_side = columns / 2;
|
||||
width_scale = columns_per_side / total_columns_in_stl;
|
||||
|
||||
// Column spacing: distance between mirrored halves
|
||||
units_per_column = bbox_size[0] / total_columns_in_stl; // ~14.3 units per column
|
||||
column_spacing = columns_per_side * units_per_column;
|
||||
|
||||
// --- actual model ---
|
||||
module imported() {
|
||||
import(stl_path, convexity = 10);
|
||||
}
|
||||
|
||||
// Create a bounding box manually instead of using BOSL2's bounding_box()
|
||||
module bounding_box_manual() {
|
||||
translate([-bbox_size[0]/2, -bbox_size[1]/2, -bbox_size[2]/2])
|
||||
cube(bbox_size);
|
||||
}
|
||||
|
||||
module half_abacus() {
|
||||
intersection() {
|
||||
scale([width_scale, 1, 1]) bounding_box_manual();
|
||||
imported();
|
||||
}
|
||||
}
|
||||
|
||||
scale([scale_factor, scale_factor, scale_factor]) {
|
||||
translate([column_spacing, 0, 0]) mirror([1,0,0]) half_abacus();
|
||||
half_abacus();
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
include <BOSL2/std.scad>; // BOSL2 v2.0 or newer
|
||||
|
||||
// ---- USER CUSTOMIZABLE PARAMETERS ----
|
||||
// These can be overridden via command line: -D 'columns=7' etc.
|
||||
columns = 13; // Total number of columns (1-13, mirrored book design)
|
||||
scale_factor = 1.5; // Overall size scale (preserves aspect ratio)
|
||||
// -----------------------------------------
|
||||
|
||||
stl_path = "./simplified.abacus.stl";
|
||||
|
||||
// Calculate parameters based on column count
|
||||
// The full STL has 13 columns. We want columns/2 per side (mirrored).
|
||||
// The original bounding box intersection: scale([35/186, 1, 1])
|
||||
// 35/186 ≈ 0.188 = ~2.44 columns, so 186 units ≈ 13 columns, ~14.3 units per column
|
||||
total_columns_in_stl = 13;
|
||||
columns_per_side = columns / 2;
|
||||
width_scale = columns_per_side / total_columns_in_stl;
|
||||
|
||||
// Column spacing: distance between mirrored halves
|
||||
// Original spacing of 69 for ~2.4 columns/side
|
||||
// Calculate proportional spacing based on columns
|
||||
units_per_column = 186 / total_columns_in_stl; // ~14.3 units per column
|
||||
column_spacing = columns_per_side * units_per_column;
|
||||
|
||||
// --- actual model ---
|
||||
module imported()
|
||||
import(stl_path, convexity = 10);
|
||||
|
||||
module half_abacus() {
|
||||
intersection() {
|
||||
scale([width_scale, 1, 1]) bounding_box() imported();
|
||||
imported();
|
||||
}
|
||||
}
|
||||
|
||||
scale([scale_factor, scale_factor, scale_factor]) {
|
||||
translate([column_spacing, 0, 0]) mirror([1,0,0]) half_abacus();
|
||||
half_abacus();
|
||||
}
|
||||
Binary file not shown.
161
apps/web/public/data/ab-mastery-trajectories.json
Normal file
161
apps/web/public/data/ab-mastery-trajectories.json
Normal file
@@ -0,0 +1,161 @@
|
||||
{
|
||||
"generatedAt": "2025-12-16T19:26:34.484Z",
|
||||
"version": "1.0",
|
||||
"config": {
|
||||
"seed": 98765,
|
||||
"sessionCount": 12,
|
||||
"sessionDurationMinutes": 15
|
||||
},
|
||||
"summary": {
|
||||
"totalSkills": 6,
|
||||
"adaptiveWins50": 4,
|
||||
"classicWins50": 0,
|
||||
"ties50": 2,
|
||||
"adaptiveWins80": 6,
|
||||
"classicWins80": 0,
|
||||
"ties80": 0
|
||||
},
|
||||
"sessions": [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12],
|
||||
"skills": [
|
||||
{
|
||||
"id": "fiveComplements.3=5-2",
|
||||
"label": "5-comp: 3=5-2",
|
||||
"category": "fiveComplement",
|
||||
"color": "#eab308",
|
||||
"adaptive": {
|
||||
"data": [25, 75, 85, 89, 93, 94, 95, 96, 97, 97, 98, 98],
|
||||
"sessionsTo50": 2,
|
||||
"sessionsTo80": 3
|
||||
},
|
||||
"classic": {
|
||||
"data": [25, 54, 67, 82, 87, 90, 93, 94, 96, 97, 97, 98],
|
||||
"sessionsTo50": 2,
|
||||
"sessionsTo80": 4
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "fiveComplementsSub.-3=-5+2",
|
||||
"label": "5-comp sub: -3=-5+2",
|
||||
"category": "fiveComplement",
|
||||
"color": "#facc15",
|
||||
"adaptive": {
|
||||
"data": [2, 27, 57, 80, 89, 90, 92, 93, 94, 95, 96, 96],
|
||||
"sessionsTo50": 3,
|
||||
"sessionsTo80": 4
|
||||
},
|
||||
"classic": {
|
||||
"data": [2, 27, 32, 54, 63, 70, 79, 84, 87, 88, 90, 92],
|
||||
"sessionsTo50": 4,
|
||||
"sessionsTo80": 8
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "tenComplements.9=10-1",
|
||||
"label": "10-comp: 9=10-1",
|
||||
"category": "tenComplement",
|
||||
"color": "#dc2626",
|
||||
"adaptive": {
|
||||
"data": [20, 63, 85, 89, 93, 94, 95, 96, 97, 97, 98, 98],
|
||||
"sessionsTo50": 2,
|
||||
"sessionsTo80": 3
|
||||
},
|
||||
"classic": {
|
||||
"data": [20, 50, 69, 78, 86, 90, 93, 95, 96, 96, 97, 98],
|
||||
"sessionsTo50": 2,
|
||||
"sessionsTo80": 5
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "tenComplements.5=10-5",
|
||||
"label": "10-comp: 5=10-5",
|
||||
"category": "tenComplement",
|
||||
"color": "#ea580c",
|
||||
"adaptive": {
|
||||
"data": [5, 44, 71, 82, 88, 90, 91, 92, 93, 94, 95, 95],
|
||||
"sessionsTo50": 3,
|
||||
"sessionsTo80": 4
|
||||
},
|
||||
"classic": {
|
||||
"data": [5, 10, 16, 31, 44, 47, 64, 72, 77, 83, 87, 87],
|
||||
"sessionsTo50": 7,
|
||||
"sessionsTo80": 10
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "tenComplementsSub.-9=+1-10",
|
||||
"label": "10-comp sub: -9=+1-10",
|
||||
"category": "tenComplement",
|
||||
"color": "#ef4444",
|
||||
"adaptive": {
|
||||
"data": [3, 40, 70, 72, 79, 80, 83, 87, 89, 91, 92, 92],
|
||||
"sessionsTo50": 3,
|
||||
"sessionsTo80": 6
|
||||
},
|
||||
"classic": {
|
||||
"data": [3, 11, 22, 33, 53, 56, 63, 68, 72, 76, 77, 80],
|
||||
"sessionsTo50": 5,
|
||||
"sessionsTo80": 12
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": "tenComplementsSub.-5=+5-10",
|
||||
"label": "10-comp sub: -5=+5-10",
|
||||
"category": "tenComplement",
|
||||
"color": "#f97316",
|
||||
"adaptive": {
|
||||
"data": [1, 6, 44, 67, 78, 81, 83, 85, 87, 88, 89, 90],
|
||||
"sessionsTo50": 4,
|
||||
"sessionsTo80": 6
|
||||
},
|
||||
"classic": {
|
||||
"data": [1, 6, 15, 25, 29, 38, 44, 50, 61, 67, 70, 74],
|
||||
"sessionsTo50": 8,
|
||||
"sessionsTo80": null
|
||||
}
|
||||
}
|
||||
],
|
||||
"comparisonTable": [
|
||||
{
|
||||
"skill": "5-comp: 3=5-2",
|
||||
"category": "fiveComplement",
|
||||
"adaptiveTo80": 3,
|
||||
"classicTo80": 4,
|
||||
"advantage": "Adaptive +1 sessions"
|
||||
},
|
||||
{
|
||||
"skill": "5-comp sub: -3=-5+2",
|
||||
"category": "fiveComplement",
|
||||
"adaptiveTo80": 4,
|
||||
"classicTo80": 8,
|
||||
"advantage": "Adaptive +4 sessions"
|
||||
},
|
||||
{
|
||||
"skill": "10-comp: 9=10-1",
|
||||
"category": "tenComplement",
|
||||
"adaptiveTo80": 3,
|
||||
"classicTo80": 5,
|
||||
"advantage": "Adaptive +2 sessions"
|
||||
},
|
||||
{
|
||||
"skill": "10-comp: 5=10-5",
|
||||
"category": "tenComplement",
|
||||
"adaptiveTo80": 4,
|
||||
"classicTo80": 10,
|
||||
"advantage": "Adaptive +6 sessions"
|
||||
},
|
||||
{
|
||||
"skill": "10-comp sub: -9=+1-10",
|
||||
"category": "tenComplement",
|
||||
"adaptiveTo80": 6,
|
||||
"classicTo80": 12,
|
||||
"advantage": "Adaptive +6 sessions"
|
||||
},
|
||||
{
|
||||
"skill": "10-comp sub: -5=+5-10",
|
||||
"category": "tenComplement",
|
||||
"adaptiveTo80": 6,
|
||||
"classicTo80": null,
|
||||
"advantage": "Adaptive (Classic never reached 80%)"
|
||||
}
|
||||
]
|
||||
}
|
||||
209
apps/web/public/data/skill-difficulty-report.json
Normal file
209
apps/web/public/data/skill-difficulty-report.json
Normal file
@@ -0,0 +1,209 @@
|
||||
{
|
||||
"generatedAt": "2025-12-16T15:51:01.133Z",
|
||||
"version": "1.0",
|
||||
"summary": {
|
||||
"basicAvgExposures": 16.666666666666668,
|
||||
"fiveCompAvgExposures": 24,
|
||||
"tenCompAvgExposures": 36,
|
||||
"gapAt20Exposures": "36.2 percentage points",
|
||||
"exposureRatioForEqualMastery": "1.92"
|
||||
},
|
||||
"masteryCurves": {
|
||||
"exposurePoints": [5, 10, 15, 20, 25, 30, 40, 50],
|
||||
"skills": [
|
||||
{
|
||||
"id": "basic.directAddition",
|
||||
"label": "Basic (0.8x)",
|
||||
"category": "basic",
|
||||
"color": "#22c55e",
|
||||
"data": [28.000000000000004, 61, 78, 86, 91, 93, 96, 98]
|
||||
},
|
||||
{
|
||||
"id": "fiveComplements.4=5-1",
|
||||
"label": "Five-Complement (1.2x)",
|
||||
"category": "fiveComplement",
|
||||
"color": "#eab308",
|
||||
"data": [15, 41, 61, 74, 81, 86, 92, 95]
|
||||
},
|
||||
{
|
||||
"id": "tenComplements.9=10-1",
|
||||
"label": "Ten-Complement Easy (1.6x)",
|
||||
"category": "tenComplement",
|
||||
"color": "#f97316",
|
||||
"data": [9, 28.000000000000004, 47, 61, 71, 78, 86, 91]
|
||||
},
|
||||
{
|
||||
"id": "tenComplements.1=10-9",
|
||||
"label": "Ten-Complement Hard (2.0x)",
|
||||
"category": "tenComplement",
|
||||
"color": "#ef4444",
|
||||
"data": [6, 20, 36, 50, 61, 69, 80, 86]
|
||||
}
|
||||
]
|
||||
},
|
||||
"abComparison": {
|
||||
"exposurePoints": [5, 10, 15, 20, 25, 30, 40, 50],
|
||||
"withDifficulty": {
|
||||
"basic.directAddition": {
|
||||
"avgAt20": 0.86
|
||||
},
|
||||
"fiveComplements.4=5-1": {
|
||||
"avgAt20": 0.74
|
||||
},
|
||||
"tenComplements.1=10-9": {
|
||||
"avgAt20": 0.5
|
||||
},
|
||||
"tenComplements.9=10-1": {
|
||||
"avgAt20": 0.61
|
||||
}
|
||||
},
|
||||
"withoutDifficulty": {
|
||||
"basic.directAddition": {
|
||||
"avgAt20": 0.8
|
||||
},
|
||||
"fiveComplements.4=5-1": {
|
||||
"avgAt20": 0.8
|
||||
},
|
||||
"tenComplements.1=10-9": {
|
||||
"avgAt20": 0.8
|
||||
},
|
||||
"tenComplements.9=10-1": {
|
||||
"avgAt20": 0.8
|
||||
}
|
||||
}
|
||||
},
|
||||
"exposuresToMastery": {
|
||||
"target": "80%",
|
||||
"categories": [
|
||||
{
|
||||
"name": "Basic Skills",
|
||||
"avgExposures": 16.666666666666668,
|
||||
"color": "#22c55e",
|
||||
"skills": [
|
||||
{
|
||||
"id": "basic.directAddition",
|
||||
"exposures": 16
|
||||
},
|
||||
{
|
||||
"id": "basic.directSubtraction",
|
||||
"exposures": 16
|
||||
},
|
||||
{
|
||||
"id": "basic.heavenBead",
|
||||
"exposures": 18
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Five-Complements",
|
||||
"avgExposures": 24,
|
||||
"color": "#eab308",
|
||||
"skills": [
|
||||
{
|
||||
"id": "fiveComplements.1=5-4",
|
||||
"exposures": 24
|
||||
},
|
||||
{
|
||||
"id": "fiveComplements.3=5-2",
|
||||
"exposures": 24
|
||||
},
|
||||
{
|
||||
"id": "fiveComplements.4=5-1",
|
||||
"exposures": 24
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Ten-Complements",
|
||||
"avgExposures": 36,
|
||||
"color": "#ef4444",
|
||||
"skills": [
|
||||
{
|
||||
"id": "tenComplements.1=10-9",
|
||||
"exposures": 40
|
||||
},
|
||||
{
|
||||
"id": "tenComplements.6=10-4",
|
||||
"exposures": 36
|
||||
},
|
||||
{
|
||||
"id": "tenComplements.9=10-1",
|
||||
"exposures": 32
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"fiftyPercentThresholds": {
|
||||
"exposuresFor50Percent": {
|
||||
"basic.directAddition": 8,
|
||||
"fiveComplements.4=5-1": 12,
|
||||
"tenComplements.1=10-9": 20,
|
||||
"tenComplements.9=10-1": 16
|
||||
},
|
||||
"ratiosRelativeToBasic": {
|
||||
"basic.directAddition": "1.00",
|
||||
"fiveComplements.4=5-1": "1.50",
|
||||
"tenComplements.1=10-9": "2.50",
|
||||
"tenComplements.9=10-1": "2.00"
|
||||
}
|
||||
},
|
||||
"masteryTable": [
|
||||
{
|
||||
"Basic (0.8x)": "0%",
|
||||
"Five-Comp (1.2x)": "0%",
|
||||
"Ten-Comp Easy (1.6x)": "0%",
|
||||
"Ten-Comp Hard (2.0x)": "0%",
|
||||
"exposures": 0
|
||||
},
|
||||
{
|
||||
"Basic (0.8x)": "28%",
|
||||
"Five-Comp (1.2x)": "15%",
|
||||
"Ten-Comp Easy (1.6x)": "9%",
|
||||
"Ten-Comp Hard (2.0x)": "6%",
|
||||
"exposures": 5
|
||||
},
|
||||
{
|
||||
"Basic (0.8x)": "61%",
|
||||
"Five-Comp (1.2x)": "41%",
|
||||
"Ten-Comp Easy (1.6x)": "28%",
|
||||
"Ten-Comp Hard (2.0x)": "20%",
|
||||
"exposures": 10
|
||||
},
|
||||
{
|
||||
"Basic (0.8x)": "78%",
|
||||
"Five-Comp (1.2x)": "61%",
|
||||
"Ten-Comp Easy (1.6x)": "47%",
|
||||
"Ten-Comp Hard (2.0x)": "36%",
|
||||
"exposures": 15
|
||||
},
|
||||
{
|
||||
"Basic (0.8x)": "86%",
|
||||
"Five-Comp (1.2x)": "74%",
|
||||
"Ten-Comp Easy (1.6x)": "61%",
|
||||
"Ten-Comp Hard (2.0x)": "50%",
|
||||
"exposures": 20
|
||||
},
|
||||
{
|
||||
"Basic (0.8x)": "93%",
|
||||
"Five-Comp (1.2x)": "86%",
|
||||
"Ten-Comp Easy (1.6x)": "78%",
|
||||
"Ten-Comp Hard (2.0x)": "69%",
|
||||
"exposures": 30
|
||||
},
|
||||
{
|
||||
"Basic (0.8x)": "96%",
|
||||
"Five-Comp (1.2x)": "92%",
|
||||
"Ten-Comp Easy (1.6x)": "86%",
|
||||
"Ten-Comp Hard (2.0x)": "80%",
|
||||
"exposures": 40
|
||||
},
|
||||
{
|
||||
"Basic (0.8x)": "98%",
|
||||
"Five-Comp (1.2x)": "95%",
|
||||
"Ten-Comp Easy (1.6x)": "91%",
|
||||
"Ten-Comp Hard (2.0x)": "86%",
|
||||
"exposures": 50
|
||||
}
|
||||
]
|
||||
}
|
||||
254
apps/web/scripts/generateMasteryTrajectoryData.ts
Normal file
254
apps/web/scripts/generateMasteryTrajectoryData.ts
Normal file
@@ -0,0 +1,254 @@
|
||||
#!/usr/bin/env tsx
|
||||
/**
|
||||
* Generate JSON data from A/B mastery trajectory test snapshots.
|
||||
*
|
||||
* This script reads the Vitest snapshot file and extracts the multi-skill
|
||||
* A/B trajectory data into a JSON format for the blog post charts.
|
||||
*
|
||||
* Usage: npx tsx scripts/generateMasteryTrajectoryData.ts
|
||||
* Output: public/data/ab-mastery-trajectories.json
|
||||
*/
|
||||
|
||||
import fs from 'fs'
|
||||
import path from 'path'
|
||||
|
||||
const SNAPSHOT_PATH = path.join(
|
||||
process.cwd(),
|
||||
'src/test/journey-simulator/__snapshots__/skill-difficulty.test.ts.snap'
|
||||
)
|
||||
|
||||
const OUTPUT_PATH = path.join(process.cwd(), 'public/data/ab-mastery-trajectories.json')
|
||||
|
||||
interface TrajectoryPoint {
|
||||
session: number
|
||||
mastery: number
|
||||
}
|
||||
|
||||
interface SkillTrajectory {
|
||||
adaptive: TrajectoryPoint[]
|
||||
classic: TrajectoryPoint[]
|
||||
sessionsTo50Adaptive: number | null
|
||||
sessionsTo50Classic: number | null
|
||||
sessionsTo80Adaptive: number | null
|
||||
sessionsTo80Classic: number | null
|
||||
}
|
||||
|
||||
interface ABMasterySnapshot {
|
||||
config: {
|
||||
seed: number
|
||||
sessionCount: number
|
||||
sessionDurationMinutes: number
|
||||
}
|
||||
summary: {
|
||||
skills: string[]
|
||||
adaptiveWins50: number
|
||||
classicWins50: number
|
||||
ties50: number
|
||||
adaptiveWins80: number
|
||||
classicWins80: number
|
||||
ties80: number
|
||||
}
|
||||
trajectories: Record<string, SkillTrajectory>
|
||||
}
|
||||
|
||||
function parseSnapshotFile(content: string): ABMasterySnapshot | null {
|
||||
// Extract the ab-mastery-trajectories snapshot using regex
|
||||
const regex = /exports\[`[^\]]*ab-mastery-trajectories[^\]]*`\]\s*=\s*`([\s\S]*?)`\s*;/m
|
||||
const match = content.match(regex)
|
||||
if (!match) {
|
||||
console.warn('Warning: Could not find ab-mastery-trajectories snapshot')
|
||||
return null
|
||||
}
|
||||
try {
|
||||
// The snapshot content is a JavaScript object literal, parse it
|
||||
// biome-ignore lint/security/noGlobalEval: parsing vitest snapshot format requires eval
|
||||
return eval(`(${match[1]})`) as ABMasterySnapshot
|
||||
} catch (e) {
|
||||
console.error('Error parsing snapshot:', e)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
// Categorize skill IDs for display
|
||||
function getSkillCategory(skillId: string): 'fiveComplement' | 'tenComplement' | 'basic' {
|
||||
if (skillId.startsWith('fiveComplements') || skillId.startsWith('fiveComplementsSub')) {
|
||||
return 'fiveComplement'
|
||||
}
|
||||
if (skillId.startsWith('tenComplements') || skillId.startsWith('tenComplementsSub')) {
|
||||
return 'tenComplement'
|
||||
}
|
||||
return 'basic'
|
||||
}
|
||||
|
||||
// Generate a human-readable label for skill IDs
|
||||
function getSkillLabel(skillId: string): string {
|
||||
// Extract the formula part after the dot
|
||||
const parts = skillId.split('.')
|
||||
if (parts.length < 2) return skillId
|
||||
|
||||
const formula = parts[1]
|
||||
|
||||
// Categorize by type
|
||||
if (skillId.startsWith('fiveComplements.')) {
|
||||
return `5-comp: ${formula}`
|
||||
}
|
||||
if (skillId.startsWith('fiveComplementsSub.')) {
|
||||
return `5-comp sub: ${formula}`
|
||||
}
|
||||
if (skillId.startsWith('tenComplements.')) {
|
||||
return `10-comp: ${formula}`
|
||||
}
|
||||
if (skillId.startsWith('tenComplementsSub.')) {
|
||||
return `10-comp sub: ${formula}`
|
||||
}
|
||||
return skillId
|
||||
}
|
||||
|
||||
// Get color for skill based on category
|
||||
function getSkillColor(skillId: string, index: number): string {
|
||||
const category = getSkillCategory(skillId)
|
||||
|
||||
// Color palettes by category
|
||||
const colors = {
|
||||
fiveComplement: ['#eab308', '#facc15'], // yellows
|
||||
tenComplement: ['#ef4444', '#f97316', '#dc2626', '#ea580c'], // reds/oranges
|
||||
basic: ['#22c55e', '#16a34a'], // greens
|
||||
}
|
||||
|
||||
const palette = colors[category]
|
||||
return palette[index % palette.length]
|
||||
}
|
||||
|
||||
function generateReport(data: ABMasterySnapshot) {
|
||||
const skills = data.summary.skills
|
||||
|
||||
return {
|
||||
generatedAt: new Date().toISOString(),
|
||||
version: '1.0',
|
||||
|
||||
// Config used to generate this data
|
||||
config: data.config,
|
||||
|
||||
// Summary statistics
|
||||
summary: {
|
||||
totalSkills: skills.length,
|
||||
adaptiveWins50: data.summary.adaptiveWins50,
|
||||
classicWins50: data.summary.classicWins50,
|
||||
ties50: data.summary.ties50,
|
||||
adaptiveWins80: data.summary.adaptiveWins80,
|
||||
classicWins80: data.summary.classicWins80,
|
||||
ties80: data.summary.ties80,
|
||||
},
|
||||
|
||||
// Session labels (x-axis)
|
||||
sessions: Array.from({ length: data.config.sessionCount }, (_, i) => i + 1),
|
||||
|
||||
// Skills with their trajectory data
|
||||
skills: skills.map((skillId, i) => {
|
||||
const trajectory = data.trajectories[skillId]
|
||||
return {
|
||||
id: skillId,
|
||||
label: getSkillLabel(skillId),
|
||||
category: getSkillCategory(skillId),
|
||||
color: getSkillColor(skillId, i),
|
||||
adaptive: {
|
||||
data: trajectory.adaptive.map((p) => Math.round(p.mastery * 100)),
|
||||
sessionsTo50: trajectory.sessionsTo50Adaptive,
|
||||
sessionsTo80: trajectory.sessionsTo80Adaptive,
|
||||
},
|
||||
classic: {
|
||||
data: trajectory.classic.map((p) => Math.round(p.mastery * 100)),
|
||||
sessionsTo50: trajectory.sessionsTo50Classic,
|
||||
sessionsTo80: trajectory.sessionsTo80Classic,
|
||||
},
|
||||
}
|
||||
}),
|
||||
|
||||
// Summary table for comparison
|
||||
comparisonTable: skills.map((skillId) => {
|
||||
const trajectory = data.trajectories[skillId]
|
||||
const sessionsTo80Adaptive = trajectory.sessionsTo80Adaptive
|
||||
const sessionsTo80Classic = trajectory.sessionsTo80Classic
|
||||
|
||||
// Calculate advantage
|
||||
let advantage: string | null = null
|
||||
if (sessionsTo80Adaptive !== null && sessionsTo80Classic !== null) {
|
||||
const diff = sessionsTo80Classic - sessionsTo80Adaptive
|
||||
if (diff > 0) {
|
||||
advantage = `Adaptive +${diff} sessions`
|
||||
} else if (diff < 0) {
|
||||
advantage = `Classic +${Math.abs(diff)} sessions`
|
||||
} else {
|
||||
advantage = 'Tie'
|
||||
}
|
||||
} else if (sessionsTo80Adaptive !== null && sessionsTo80Classic === null) {
|
||||
advantage = 'Adaptive (Classic never reached 80%)'
|
||||
} else if (sessionsTo80Adaptive === null && sessionsTo80Classic !== null) {
|
||||
advantage = 'Classic (Adaptive never reached 80%)'
|
||||
}
|
||||
|
||||
return {
|
||||
skill: getSkillLabel(skillId),
|
||||
category: getSkillCategory(skillId),
|
||||
adaptiveTo80: sessionsTo80Adaptive,
|
||||
classicTo80: sessionsTo80Classic,
|
||||
advantage,
|
||||
}
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
||||
async function main() {
|
||||
console.log('Reading snapshot file...')
|
||||
|
||||
if (!fs.existsSync(SNAPSHOT_PATH)) {
|
||||
console.error(`Snapshot file not found: ${SNAPSHOT_PATH}`)
|
||||
console.log(
|
||||
'Run the tests first: npx vitest run src/test/journey-simulator/skill-difficulty.test.ts'
|
||||
)
|
||||
process.exit(1)
|
||||
}
|
||||
|
||||
const snapshotContent = fs.readFileSync(SNAPSHOT_PATH, 'utf-8')
|
||||
console.log('Parsing snapshots...')
|
||||
|
||||
const data = parseSnapshotFile(snapshotContent)
|
||||
if (!data) {
|
||||
console.error('Failed to parse snapshot data')
|
||||
process.exit(1)
|
||||
}
|
||||
|
||||
console.log('Generating report...')
|
||||
const report = generateReport(data)
|
||||
|
||||
// Ensure output directory exists
|
||||
const outputDir = path.dirname(OUTPUT_PATH)
|
||||
if (!fs.existsSync(outputDir)) {
|
||||
fs.mkdirSync(outputDir, { recursive: true })
|
||||
}
|
||||
|
||||
fs.writeFileSync(OUTPUT_PATH, JSON.stringify(report, null, 2))
|
||||
console.log(`Report written to: ${OUTPUT_PATH}`)
|
||||
|
||||
// Print summary
|
||||
console.log('\n--- Summary ---')
|
||||
console.log(`Skills analyzed: ${report.summary.totalSkills}`)
|
||||
console.log(`Sessions: ${report.config.sessionCount}`)
|
||||
console.log(`\nAt 50% mastery threshold:`)
|
||||
console.log(` Adaptive wins: ${report.summary.adaptiveWins50}`)
|
||||
console.log(` Classic wins: ${report.summary.classicWins50}`)
|
||||
console.log(` Ties: ${report.summary.ties50}`)
|
||||
console.log(`\nAt 80% mastery threshold:`)
|
||||
console.log(` Adaptive wins: ${report.summary.adaptiveWins80}`)
|
||||
console.log(` Classic wins: ${report.summary.classicWins80}`)
|
||||
console.log(` Ties: ${report.summary.ties80}`)
|
||||
|
||||
console.log('\n--- Comparison Table ---')
|
||||
for (const row of report.comparisonTable) {
|
||||
const a80 = row.adaptiveTo80 !== null ? row.adaptiveTo80 : 'never'
|
||||
const c80 = row.classicTo80 !== null ? row.classicTo80 : 'never'
|
||||
console.log(`${row.skill}: Adaptive ${a80}, Classic ${c80} → ${row.advantage}`)
|
||||
}
|
||||
}
|
||||
|
||||
main().catch(console.error)
|
||||
280
apps/web/scripts/generateSkillDifficultyData.ts
Normal file
280
apps/web/scripts/generateSkillDifficultyData.ts
Normal file
@@ -0,0 +1,280 @@
|
||||
#!/usr/bin/env tsx
|
||||
/**
|
||||
* Generate JSON data from skill difficulty test snapshots.
|
||||
*
|
||||
* This script reads the Vitest snapshot file and extracts the data
|
||||
* into a JSON format that can be consumed by the blog post charts.
|
||||
*
|
||||
* Usage: npx tsx scripts/generateSkillDifficultyData.ts
|
||||
* Output: public/data/skill-difficulty-report.json
|
||||
*/
|
||||
|
||||
import fs from 'fs'
|
||||
import path from 'path'
|
||||
|
||||
const SNAPSHOT_PATH = path.join(
|
||||
process.cwd(),
|
||||
'src/test/journey-simulator/__snapshots__/skill-difficulty.test.ts.snap'
|
||||
)
|
||||
|
||||
const OUTPUT_PATH = path.join(process.cwd(), 'public/data/skill-difficulty-report.json')
|
||||
|
||||
interface SnapshotData {
|
||||
learningTrajectory: {
|
||||
exposuresToMastery: Record<string, number>
|
||||
categoryAverages: Record<string, number>
|
||||
}
|
||||
masteryCurves: {
|
||||
table: Array<{
|
||||
exposures: number
|
||||
[key: string]: string | number
|
||||
}>
|
||||
}
|
||||
fiftyPercentThresholds: {
|
||||
exposuresFor50Percent: Record<string, number>
|
||||
ratiosRelativeToBasic: Record<string, string>
|
||||
}
|
||||
abComparison: {
|
||||
withDifficulty: Record<string, number[]>
|
||||
withoutDifficulty: Record<string, number[]>
|
||||
summary: {
|
||||
withDifficulty: Record<string, { avgAt20: number }>
|
||||
withoutDifficulty: Record<string, { avgAt20: number }>
|
||||
}
|
||||
}
|
||||
learningExpectations: {
|
||||
at20Exposures: Record<string, string>
|
||||
gapBetweenEasiestAndHardest: string
|
||||
}
|
||||
exposureRatio: {
|
||||
basicExposures: number
|
||||
tenCompExposures: number
|
||||
ratio: string
|
||||
targetMastery: string
|
||||
}
|
||||
}
|
||||
|
||||
function parseSnapshotFile(content: string): SnapshotData {
|
||||
// Extract each snapshot export using regex
|
||||
const extractSnapshot = (name: string): unknown => {
|
||||
const regex = new RegExp(
|
||||
`exports\\[\`[^\\]]*${name}[^\\]]*\`\\]\\s*=\\s*\`([\\s\\S]*?)\`;`,
|
||||
'm'
|
||||
)
|
||||
const match = content.match(regex)
|
||||
if (!match) {
|
||||
console.warn(`Warning: Could not find snapshot: ${name}`)
|
||||
return null
|
||||
}
|
||||
try {
|
||||
// The snapshot content is a JavaScript object literal, parse it
|
||||
// eslint-disable-next-line no-eval
|
||||
return eval(`(${match[1]})`)
|
||||
} catch (e) {
|
||||
console.error(`Error parsing snapshot ${name}:`, e)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
const learningTrajectory = extractSnapshot('learning-trajectory-by-category') as {
|
||||
exposuresToMastery: Record<string, number>
|
||||
categoryAverages: Record<string, number>
|
||||
}
|
||||
|
||||
const masteryCurvesRaw = extractSnapshot('mastery-curves-table') as {
|
||||
table: Array<Record<string, string | number>>
|
||||
}
|
||||
|
||||
const fiftyPercent = extractSnapshot('fifty-percent-threshold-ratios') as {
|
||||
exposuresFor50Percent: Record<string, number>
|
||||
ratiosRelativeToBasic: Record<string, string>
|
||||
}
|
||||
|
||||
const abComparison = extractSnapshot('skill-difficulty-ab-comparison') as {
|
||||
withDifficulty: Record<string, number[]>
|
||||
withoutDifficulty: Record<string, number[]>
|
||||
summary: {
|
||||
withDifficulty: Record<string, { avgAt20: number }>
|
||||
withoutDifficulty: Record<string, { avgAt20: number }>
|
||||
}
|
||||
}
|
||||
|
||||
const learningExpectations = extractSnapshot('learning-expectations-validation') as {
|
||||
at20Exposures: Record<string, string>
|
||||
gapBetweenEasiestAndHardest: string
|
||||
}
|
||||
|
||||
const exposureRatio = extractSnapshot('exposure-ratio-for-equal-mastery') as {
|
||||
basicExposures: number
|
||||
tenCompExposures: number
|
||||
ratio: string
|
||||
targetMastery: string
|
||||
}
|
||||
|
||||
return {
|
||||
learningTrajectory,
|
||||
masteryCurves: masteryCurvesRaw,
|
||||
fiftyPercentThresholds: fiftyPercent,
|
||||
abComparison,
|
||||
learningExpectations,
|
||||
exposureRatio,
|
||||
}
|
||||
}
|
||||
|
||||
function generateReport(data: SnapshotData) {
|
||||
const exposurePoints = [5, 10, 15, 20, 25, 30, 40, 50]
|
||||
|
||||
return {
|
||||
generatedAt: new Date().toISOString(),
|
||||
version: '1.0',
|
||||
|
||||
// Summary stats
|
||||
summary: {
|
||||
basicAvgExposures: data.learningTrajectory?.categoryAverages?.basic ?? 17,
|
||||
fiveCompAvgExposures: data.learningTrajectory?.categoryAverages?.fiveComplement ?? 24,
|
||||
tenCompAvgExposures: data.learningTrajectory?.categoryAverages?.tenComplement ?? 36,
|
||||
gapAt20Exposures:
|
||||
data.learningExpectations?.gapBetweenEasiestAndHardest ?? '36.2 percentage points',
|
||||
exposureRatioForEqualMastery: data.exposureRatio?.ratio ?? '1.92',
|
||||
},
|
||||
|
||||
// Data for mastery curves chart
|
||||
masteryCurves: {
|
||||
exposurePoints,
|
||||
skills: [
|
||||
{
|
||||
id: 'basic.directAddition',
|
||||
label: 'Basic (0.8x)',
|
||||
category: 'basic',
|
||||
color: '#22c55e', // green
|
||||
data: data.abComparison?.withDifficulty?.['basic.directAddition']?.map(
|
||||
(v) => v * 100
|
||||
) ?? [28, 61, 78, 86, 91, 93, 96, 98],
|
||||
},
|
||||
{
|
||||
id: 'fiveComplements.4=5-1',
|
||||
label: 'Five-Complement (1.2x)',
|
||||
category: 'fiveComplement',
|
||||
color: '#eab308', // yellow
|
||||
data: data.abComparison?.withDifficulty?.['fiveComplements.4=5-1']?.map(
|
||||
(v) => v * 100
|
||||
) ?? [15, 41, 61, 74, 81, 86, 92, 95],
|
||||
},
|
||||
{
|
||||
id: 'tenComplements.9=10-1',
|
||||
label: 'Ten-Complement Easy (1.6x)',
|
||||
category: 'tenComplement',
|
||||
color: '#f97316', // orange
|
||||
data: data.abComparison?.withDifficulty?.['tenComplements.9=10-1']?.map(
|
||||
(v) => v * 100
|
||||
) ?? [9, 28, 47, 61, 71, 78, 86, 91],
|
||||
},
|
||||
{
|
||||
id: 'tenComplements.1=10-9',
|
||||
label: 'Ten-Complement Hard (2.0x)',
|
||||
category: 'tenComplement',
|
||||
color: '#ef4444', // red
|
||||
data: data.abComparison?.withDifficulty?.['tenComplements.1=10-9']?.map(
|
||||
(v) => v * 100
|
||||
) ?? [6, 20, 36, 50, 61, 69, 80, 86],
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
// Data for A/B comparison chart
|
||||
abComparison: {
|
||||
exposurePoints,
|
||||
withDifficulty: data.abComparison?.summary?.withDifficulty ?? {},
|
||||
withoutDifficulty: data.abComparison?.summary?.withoutDifficulty ?? {},
|
||||
},
|
||||
|
||||
// Data for exposures to mastery bar chart
|
||||
exposuresToMastery: {
|
||||
target: '80%',
|
||||
categories: [
|
||||
{
|
||||
name: 'Basic Skills',
|
||||
avgExposures: data.learningTrajectory?.categoryAverages?.basic ?? 17,
|
||||
color: '#22c55e',
|
||||
skills: Object.entries(data.learningTrajectory?.exposuresToMastery ?? {})
|
||||
.filter(([k]) => k.startsWith('basic.'))
|
||||
.map(([k, v]) => ({ id: k, exposures: v })),
|
||||
},
|
||||
{
|
||||
name: 'Five-Complements',
|
||||
avgExposures: data.learningTrajectory?.categoryAverages?.fiveComplement ?? 24,
|
||||
color: '#eab308',
|
||||
skills: Object.entries(data.learningTrajectory?.exposuresToMastery ?? {})
|
||||
.filter(([k]) => k.startsWith('fiveComplements.'))
|
||||
.map(([k, v]) => ({ id: k, exposures: v })),
|
||||
},
|
||||
{
|
||||
name: 'Ten-Complements',
|
||||
avgExposures: data.learningTrajectory?.categoryAverages?.tenComplement ?? 36,
|
||||
color: '#ef4444',
|
||||
skills: Object.entries(data.learningTrajectory?.exposuresToMastery ?? {})
|
||||
.filter(([k]) => k.startsWith('tenComplements.'))
|
||||
.map(([k, v]) => ({ id: k, exposures: v })),
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
// Data for 50% threshold comparison
|
||||
fiftyPercentThresholds: data.fiftyPercentThresholds ?? {
|
||||
exposuresFor50Percent: {
|
||||
'basic.directAddition': 8,
|
||||
'fiveComplements.4=5-1': 12,
|
||||
'tenComplements.9=10-1': 16,
|
||||
'tenComplements.1=10-9': 20,
|
||||
},
|
||||
ratiosRelativeToBasic: {
|
||||
'basic.directAddition': '1.00',
|
||||
'fiveComplements.4=5-1': '1.50',
|
||||
'tenComplements.9=10-1': '2.00',
|
||||
'tenComplements.1=10-9': '2.50',
|
||||
},
|
||||
},
|
||||
|
||||
// Mastery table for tabular display
|
||||
masteryTable: data.masteryCurves?.table ?? [],
|
||||
}
|
||||
}
|
||||
|
||||
async function main() {
|
||||
console.log('Reading snapshot file...')
|
||||
|
||||
if (!fs.existsSync(SNAPSHOT_PATH)) {
|
||||
console.error(`Snapshot file not found: ${SNAPSHOT_PATH}`)
|
||||
console.log(
|
||||
'Run the tests first: npx vitest run src/test/journey-simulator/skill-difficulty.test.ts'
|
||||
)
|
||||
process.exit(1)
|
||||
}
|
||||
|
||||
const snapshotContent = fs.readFileSync(SNAPSHOT_PATH, 'utf-8')
|
||||
console.log('Parsing snapshots...')
|
||||
|
||||
const data = parseSnapshotFile(snapshotContent)
|
||||
console.log('Generating report...')
|
||||
|
||||
const report = generateReport(data)
|
||||
|
||||
// Ensure output directory exists
|
||||
const outputDir = path.dirname(OUTPUT_PATH)
|
||||
if (!fs.existsSync(outputDir)) {
|
||||
fs.mkdirSync(outputDir, { recursive: true })
|
||||
}
|
||||
|
||||
fs.writeFileSync(OUTPUT_PATH, JSON.stringify(report, null, 2))
|
||||
console.log(`Report written to: ${OUTPUT_PATH}`)
|
||||
|
||||
// Print summary
|
||||
console.log('\n--- Summary ---')
|
||||
console.log(`Basic skills avg: ${report.summary.basicAvgExposures} exposures to 80%`)
|
||||
console.log(`Five-complements avg: ${report.summary.fiveCompAvgExposures} exposures to 80%`)
|
||||
console.log(`Ten-complements avg: ${report.summary.tenCompAvgExposures} exposures to 80%`)
|
||||
console.log(`Gap at 20 exposures: ${report.summary.gapAt20Exposures}`)
|
||||
console.log(`Exposure ratio (ten-comp/basic): ${report.summary.exposureRatioForEqualMastery}x`)
|
||||
}
|
||||
|
||||
main().catch(console.error)
|
||||
345
apps/web/scripts/generateTrajectoryData.ts
Normal file
345
apps/web/scripts/generateTrajectoryData.ts
Normal file
@@ -0,0 +1,345 @@
|
||||
#!/usr/bin/env npx tsx
|
||||
/**
|
||||
* Generate A/B mastery trajectory data for all skills.
|
||||
* Runs simulations directly without vitest overhead.
|
||||
*
|
||||
* Usage: npx tsx scripts/generateTrajectoryData.ts
|
||||
* Output: public/data/ab-mastery-trajectories.json
|
||||
*/
|
||||
|
||||
import fs from 'fs'
|
||||
import path from 'path'
|
||||
import Database from 'better-sqlite3'
|
||||
import { drizzle } from 'drizzle-orm/better-sqlite3'
|
||||
import * as schema from '../src/db/schema'
|
||||
import { SeededRandom } from '../src/test/journey-simulator/SeededRandom'
|
||||
import { SimulatedStudent } from '../src/test/journey-simulator/SimulatedStudent'
|
||||
import type { StudentProfile, JourneyConfig } from '../src/test/journey-simulator/types'
|
||||
|
||||
// All skills in the curriculum
|
||||
const ALL_SKILLS = [
|
||||
// Basic skills (6)
|
||||
'basic.directAddition',
|
||||
'basic.directSubtraction',
|
||||
'basic.heavenBead',
|
||||
'basic.heavenBeadSubtraction',
|
||||
'basic.simpleCombinations',
|
||||
'basic.simpleCombinationsSub',
|
||||
// Five complements addition (4)
|
||||
'fiveComplements.4=5-1',
|
||||
'fiveComplements.3=5-2',
|
||||
'fiveComplements.2=5-3',
|
||||
'fiveComplements.1=5-4',
|
||||
// Five complements subtraction (4)
|
||||
'fiveComplementsSub.-4=-5+1',
|
||||
'fiveComplementsSub.-3=-5+2',
|
||||
'fiveComplementsSub.-2=-5+3',
|
||||
'fiveComplementsSub.-1=-5+4',
|
||||
// Ten complements addition (9)
|
||||
'tenComplements.9=10-1',
|
||||
'tenComplements.8=10-2',
|
||||
'tenComplements.7=10-3',
|
||||
'tenComplements.6=10-4',
|
||||
'tenComplements.5=10-5',
|
||||
'tenComplements.4=10-6',
|
||||
'tenComplements.3=10-7',
|
||||
'tenComplements.2=10-8',
|
||||
'tenComplements.1=10-9',
|
||||
// Ten complements subtraction (9)
|
||||
'tenComplementsSub.-9=+1-10',
|
||||
'tenComplementsSub.-8=+2-10',
|
||||
'tenComplementsSub.-7=+3-10',
|
||||
'tenComplementsSub.-6=+4-10',
|
||||
'tenComplementsSub.-5=+5-10',
|
||||
'tenComplementsSub.-4=+6-10',
|
||||
'tenComplementsSub.-3=+7-10',
|
||||
'tenComplementsSub.-2=+8-10',
|
||||
'tenComplementsSub.-1=+9-10',
|
||||
// Advanced (2)
|
||||
'advanced.cascadingCarry',
|
||||
'advanced.cascadingBorrow',
|
||||
]
|
||||
|
||||
const OUTPUT_PATH = path.join(process.cwd(), 'public/data/ab-mastery-trajectories.json')
|
||||
|
||||
interface TrajectoryPoint {
|
||||
session: number
|
||||
mastery: number
|
||||
}
|
||||
|
||||
interface SkillTrajectory {
|
||||
adaptive: TrajectoryPoint[]
|
||||
classic: TrajectoryPoint[]
|
||||
sessionsTo50Adaptive: number | null
|
||||
sessionsTo50Classic: number | null
|
||||
sessionsTo80Adaptive: number | null
|
||||
sessionsTo80Classic: number | null
|
||||
}
|
||||
|
||||
// Simplified journey runner that just tracks mastery over sessions
|
||||
function runSimplifiedJourney(
|
||||
skillId: string,
|
||||
profile: StudentProfile,
|
||||
sessionCount: number,
|
||||
seed: number
|
||||
): TrajectoryPoint[] {
|
||||
const rng = new SeededRandom(seed)
|
||||
const student = new SimulatedStudent(profile, rng)
|
||||
|
||||
const trajectory: TrajectoryPoint[] = []
|
||||
|
||||
for (let session = 1; session <= sessionCount; session++) {
|
||||
// Simulate ~20 problems per session that exercise this skill
|
||||
for (let problem = 0; problem < 20; problem++) {
|
||||
// Simulate answering a problem with this skill
|
||||
const probability = student.getTrueProbability([skillId])
|
||||
const isCorrect = rng.chance(probability)
|
||||
|
||||
// Increment exposure (learning happens from practice)
|
||||
student.incrementExposure(skillId)
|
||||
}
|
||||
|
||||
// Record mastery at end of session
|
||||
const mastery = student.getTrueProbability([skillId])
|
||||
trajectory.push({ session, mastery })
|
||||
}
|
||||
|
||||
return trajectory
|
||||
}
|
||||
|
||||
function findSessionForMastery(trajectory: TrajectoryPoint[], threshold: number): number | null {
|
||||
for (const point of trajectory) {
|
||||
if (point.mastery >= threshold) {
|
||||
return point.session
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
function getSkillCategory(
|
||||
skillId: string
|
||||
): 'basic' | 'fiveComplement' | 'tenComplement' | 'advanced' {
|
||||
if (skillId.startsWith('basic.')) return 'basic'
|
||||
if (skillId.startsWith('fiveComplement')) return 'fiveComplement'
|
||||
if (skillId.startsWith('tenComplement')) return 'tenComplement'
|
||||
return 'advanced'
|
||||
}
|
||||
|
||||
function getSkillLabel(skillId: string): string {
|
||||
const parts = skillId.split('.')
|
||||
if (parts.length < 2) return skillId
|
||||
const formula = parts[1]
|
||||
|
||||
if (skillId.startsWith('basic.')) return `basic: ${formula}`
|
||||
if (skillId.startsWith('fiveComplements.')) return `5-comp: ${formula}`
|
||||
if (skillId.startsWith('fiveComplementsSub.')) return `5-comp sub: ${formula}`
|
||||
if (skillId.startsWith('tenComplements.')) return `10-comp: ${formula}`
|
||||
if (skillId.startsWith('tenComplementsSub.')) return `10-comp sub: ${formula}`
|
||||
if (skillId.startsWith('advanced.')) return `advanced: ${formula}`
|
||||
return skillId
|
||||
}
|
||||
|
||||
function getSkillColor(category: string, index: number): string {
|
||||
const palettes: Record<string, string[]> = {
|
||||
basic: ['#22c55e', '#16a34a', '#15803d', '#166534', '#14532d', '#052e16'],
|
||||
fiveComplement: ['#eab308', '#facc15', '#fde047', '#fef08a'],
|
||||
tenComplement: [
|
||||
'#ef4444',
|
||||
'#f97316',
|
||||
'#dc2626',
|
||||
'#ea580c',
|
||||
'#b91c1c',
|
||||
'#c2410c',
|
||||
'#991b1b',
|
||||
'#9a3412',
|
||||
'#7f1d1d',
|
||||
],
|
||||
advanced: ['#8b5cf6', '#a78bfa'],
|
||||
}
|
||||
const palette = palettes[category] || palettes.basic
|
||||
return palette[index % palette.length]
|
||||
}
|
||||
|
||||
async function main() {
|
||||
console.log('Generating A/B mastery trajectory data for full curriculum...')
|
||||
console.log(`Skills to process: ${ALL_SKILLS.length}`)
|
||||
console.log('')
|
||||
|
||||
const sessionCount = 12
|
||||
const seed = 98765
|
||||
|
||||
// Profile for adaptive mode (BKT targeting)
|
||||
const adaptiveProfile: StudentProfile = {
|
||||
name: 'Adaptive Learner',
|
||||
description: 'Student using adaptive mode',
|
||||
halfMaxExposure: 10,
|
||||
hillCoefficient: 2.0,
|
||||
initialExposures: {}, // Start from zero
|
||||
helpUsageProbabilities: [0.7, 0.2, 0.08, 0.02],
|
||||
helpBonuses: [0, 0.05, 0.12, 0.25],
|
||||
baseResponseTimeMs: 5000,
|
||||
responseTimeVariance: 0.3,
|
||||
}
|
||||
|
||||
// Profile for classic mode (no BKT targeting, same learning rate)
|
||||
const classicProfile: StudentProfile = {
|
||||
...adaptiveProfile,
|
||||
name: 'Classic Learner',
|
||||
description: 'Student using classic mode',
|
||||
}
|
||||
|
||||
const trajectories: Record<string, SkillTrajectory> = {}
|
||||
const startTime = Date.now()
|
||||
|
||||
for (let i = 0; i < ALL_SKILLS.length; i++) {
|
||||
const skillId = ALL_SKILLS[i]
|
||||
const skillStart = Date.now()
|
||||
|
||||
process.stdout.write(`[${i + 1}/${ALL_SKILLS.length}] ${skillId}... `)
|
||||
|
||||
// Run adaptive simulation
|
||||
const adaptiveTrajectory = runSimplifiedJourney(skillId, adaptiveProfile, sessionCount, seed)
|
||||
|
||||
// Run classic simulation (different seed for variety)
|
||||
const classicTrajectory = runSimplifiedJourney(
|
||||
skillId,
|
||||
classicProfile,
|
||||
sessionCount,
|
||||
seed + 1000
|
||||
)
|
||||
|
||||
trajectories[skillId] = {
|
||||
adaptive: adaptiveTrajectory,
|
||||
classic: classicTrajectory,
|
||||
sessionsTo50Adaptive: findSessionForMastery(adaptiveTrajectory, 0.5),
|
||||
sessionsTo50Classic: findSessionForMastery(classicTrajectory, 0.5),
|
||||
sessionsTo80Adaptive: findSessionForMastery(adaptiveTrajectory, 0.8),
|
||||
sessionsTo80Classic: findSessionForMastery(classicTrajectory, 0.8),
|
||||
}
|
||||
|
||||
const elapsed = Date.now() - skillStart
|
||||
console.log(`done (${elapsed}ms)`)
|
||||
}
|
||||
|
||||
// Compute summary
|
||||
let adaptiveWins50 = 0,
|
||||
classicWins50 = 0,
|
||||
ties50 = 0
|
||||
let adaptiveWins80 = 0,
|
||||
classicWins80 = 0,
|
||||
ties80 = 0
|
||||
|
||||
for (const skillId of ALL_SKILLS) {
|
||||
const t = trajectories[skillId]
|
||||
|
||||
// 50% comparison
|
||||
if (t.sessionsTo50Adaptive !== null && t.sessionsTo50Classic !== null) {
|
||||
if (t.sessionsTo50Adaptive < t.sessionsTo50Classic) adaptiveWins50++
|
||||
else if (t.sessionsTo50Adaptive > t.sessionsTo50Classic) classicWins50++
|
||||
else ties50++
|
||||
} else if (t.sessionsTo50Adaptive !== null) {
|
||||
adaptiveWins50++
|
||||
} else if (t.sessionsTo50Classic !== null) {
|
||||
classicWins50++
|
||||
} else {
|
||||
ties50++
|
||||
}
|
||||
|
||||
// 80% comparison
|
||||
if (t.sessionsTo80Adaptive !== null && t.sessionsTo80Classic !== null) {
|
||||
if (t.sessionsTo80Adaptive < t.sessionsTo80Classic) adaptiveWins80++
|
||||
else if (t.sessionsTo80Adaptive > t.sessionsTo80Classic) classicWins80++
|
||||
else ties80++
|
||||
} else if (t.sessionsTo80Adaptive !== null) {
|
||||
adaptiveWins80++
|
||||
} else if (t.sessionsTo80Classic !== null) {
|
||||
classicWins80++
|
||||
} else {
|
||||
ties80++
|
||||
}
|
||||
}
|
||||
|
||||
// Build output
|
||||
const categoryIndices: Record<string, number> = {}
|
||||
|
||||
const output = {
|
||||
generatedAt: new Date().toISOString(),
|
||||
version: '2.0',
|
||||
config: { seed, sessionCount, sessionDurationMinutes: 15 },
|
||||
summary: {
|
||||
totalSkills: ALL_SKILLS.length,
|
||||
adaptiveWins50,
|
||||
classicWins50,
|
||||
ties50,
|
||||
adaptiveWins80,
|
||||
classicWins80,
|
||||
ties80,
|
||||
},
|
||||
sessions: Array.from({ length: sessionCount }, (_, i) => i + 1),
|
||||
skills: ALL_SKILLS.map((skillId) => {
|
||||
const category = getSkillCategory(skillId)
|
||||
categoryIndices[category] = categoryIndices[category] || 0
|
||||
const colorIndex = categoryIndices[category]++
|
||||
|
||||
const t = trajectories[skillId]
|
||||
return {
|
||||
id: skillId,
|
||||
label: getSkillLabel(skillId),
|
||||
category,
|
||||
color: getSkillColor(category, colorIndex),
|
||||
adaptive: {
|
||||
data: t.adaptive.map((p) => Math.round(p.mastery * 100)),
|
||||
sessionsTo50: t.sessionsTo50Adaptive,
|
||||
sessionsTo80: t.sessionsTo80Adaptive,
|
||||
},
|
||||
classic: {
|
||||
data: t.classic.map((p) => Math.round(p.mastery * 100)),
|
||||
sessionsTo50: t.sessionsTo50Classic,
|
||||
sessionsTo80: t.sessionsTo80Classic,
|
||||
},
|
||||
}
|
||||
}),
|
||||
comparisonTable: ALL_SKILLS.map((skillId) => {
|
||||
const t = trajectories[skillId]
|
||||
let advantage: string | null = null
|
||||
|
||||
if (t.sessionsTo80Adaptive !== null && t.sessionsTo80Classic !== null) {
|
||||
const diff = t.sessionsTo80Classic - t.sessionsTo80Adaptive
|
||||
if (diff > 0) advantage = `Adaptive +${diff} sessions`
|
||||
else if (diff < 0) advantage = `Classic +${Math.abs(diff)} sessions`
|
||||
else advantage = 'Tie'
|
||||
} else if (t.sessionsTo80Adaptive !== null) {
|
||||
advantage = 'Adaptive (Classic never reached 80%)'
|
||||
} else if (t.sessionsTo80Classic !== null) {
|
||||
advantage = 'Classic (Adaptive never reached 80%)'
|
||||
}
|
||||
|
||||
return {
|
||||
skill: getSkillLabel(skillId),
|
||||
category: getSkillCategory(skillId),
|
||||
adaptiveTo80: t.sessionsTo80Adaptive,
|
||||
classicTo80: t.sessionsTo80Classic,
|
||||
advantage,
|
||||
}
|
||||
}),
|
||||
}
|
||||
|
||||
// Write output
|
||||
const outputDir = path.dirname(OUTPUT_PATH)
|
||||
if (!fs.existsSync(outputDir)) {
|
||||
fs.mkdirSync(outputDir, { recursive: true })
|
||||
}
|
||||
|
||||
fs.writeFileSync(OUTPUT_PATH, JSON.stringify(output, null, 2))
|
||||
|
||||
const totalTime = ((Date.now() - startTime) / 1000).toFixed(1)
|
||||
console.log('')
|
||||
console.log(`=== Complete in ${totalTime}s ===`)
|
||||
console.log(`Output: ${OUTPUT_PATH}`)
|
||||
console.log('')
|
||||
console.log('Summary:')
|
||||
console.log(` 50% mastery: Adaptive ${adaptiveWins50}, Classic ${classicWins50}, Ties ${ties50}`)
|
||||
console.log(` 80% mastery: Adaptive ${adaptiveWins80}, Classic ${classicWins80}, Ties ${ties80}`)
|
||||
}
|
||||
|
||||
main().catch(console.error)
|
||||
744
apps/web/scripts/seedTestStudents.ts
Normal file
744
apps/web/scripts/seedTestStudents.ts
Normal file
@@ -0,0 +1,744 @@
|
||||
#!/usr/bin/env npx tsx
|
||||
/**
|
||||
* Seed script to create multiple test students with different BKT scenarios.
|
||||
*
|
||||
* Creates students with realistic curriculum progressions:
|
||||
* - "🔴 Multi-Skill Deficient" - Early L1, struggling with basics
|
||||
* - "🟡 Single-Skill Blocker" - Mid L1, one five-complement blocking
|
||||
* - "🟢 Progressing Nicely" - Mid L1, healthy mix
|
||||
* - "⭐ Ready to Level Up" - End of L1 addition, all strong
|
||||
* - "🚀 Overdue for Promotion" - Has mastered L1, ready for L2
|
||||
*
|
||||
* Session Mode Test Profiles:
|
||||
* - "🎯 Remediation Test" - REMEDIATION mode (weak skills blocking promotion)
|
||||
* - "📚 Progression Tutorial Test" - PROGRESSION mode (tutorial required)
|
||||
* - "🚀 Progression Ready Test" - PROGRESSION mode (tutorial done)
|
||||
* - "🏆 Maintenance Test" - MAINTENANCE mode (all skills strong)
|
||||
*
|
||||
* Usage: npm run seed:test-students
|
||||
*/
|
||||
|
||||
import { createId } from '@paralleldrive/cuid2'
|
||||
import { desc, eq } from 'drizzle-orm'
|
||||
import { db, schema } from '../src/db'
|
||||
import { computeBktFromHistory } from '../src/lib/curriculum/bkt'
|
||||
import { BKT_THRESHOLDS } from '../src/lib/curriculum/config/bkt-integration'
|
||||
import { getRecentSessionResults } from '../src/lib/curriculum/session-planner'
|
||||
import type {
|
||||
GeneratedProblem,
|
||||
SessionPart,
|
||||
SessionSummary,
|
||||
SlotResult,
|
||||
} from '../src/db/schema/session-plans'
|
||||
|
||||
// =============================================================================
|
||||
// Test Student Profiles
|
||||
// =============================================================================
|
||||
|
||||
interface SkillConfig {
|
||||
skillId: string
|
||||
targetAccuracy: number
|
||||
problems: number
|
||||
}
|
||||
|
||||
interface TestStudentProfile {
|
||||
name: string
|
||||
emoji: string
|
||||
color: string
|
||||
description: string
|
||||
notes: string
|
||||
/** Skills that should have isPracticing = true (realistic curriculum progression) */
|
||||
practicingSkills: string[]
|
||||
/** Skills with problem history (can include non-practicing for testing edge cases) */
|
||||
skillHistory: SkillConfig[]
|
||||
/** Curriculum phase this student is nominally at */
|
||||
currentPhaseId: string
|
||||
/** Skills that should have their tutorial marked as completed */
|
||||
tutorialCompletedSkills?: string[]
|
||||
/** Expected session mode for this profile */
|
||||
expectedSessionMode?: 'remediation' | 'progression' | 'maintenance'
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Realistic Curriculum Skill Progressions
|
||||
// =============================================================================
|
||||
|
||||
/** Early Level 1 - just learning basics */
|
||||
const EARLY_L1_SKILLS = ['basic.directAddition', 'basic.heavenBead']
|
||||
|
||||
/** Mid Level 1 - basics strong, learning five complements */
|
||||
const MID_L1_SKILLS = [
|
||||
'basic.directAddition',
|
||||
'basic.heavenBead',
|
||||
'basic.simpleCombinations',
|
||||
'fiveComplements.4=5-1',
|
||||
'fiveComplements.3=5-2',
|
||||
]
|
||||
|
||||
/** Late Level 1 Addition - all addition skills */
|
||||
const LATE_L1_ADD_SKILLS = [
|
||||
'basic.directAddition',
|
||||
'basic.heavenBead',
|
||||
'basic.simpleCombinations',
|
||||
'fiveComplements.4=5-1',
|
||||
'fiveComplements.3=5-2',
|
||||
'fiveComplements.2=5-3',
|
||||
'fiveComplements.1=5-4',
|
||||
]
|
||||
|
||||
/** Complete Level 1 - includes subtraction basics */
|
||||
const COMPLETE_L1_SKILLS = [
|
||||
...LATE_L1_ADD_SKILLS,
|
||||
'basic.directSubtraction',
|
||||
'basic.heavenBeadSubtraction',
|
||||
'basic.simpleCombinationsSub',
|
||||
'fiveComplementsSub.-4=-5+1',
|
||||
'fiveComplementsSub.-3=-5+2',
|
||||
'fiveComplementsSub.-2=-5+3',
|
||||
'fiveComplementsSub.-1=-5+4',
|
||||
]
|
||||
|
||||
/** Level 2 skills (ten complements for addition) */
|
||||
const L2_ADD_SKILLS = [
|
||||
'tenComplements.9=10-1',
|
||||
'tenComplements.8=10-2',
|
||||
'tenComplements.7=10-3',
|
||||
'tenComplements.6=10-4',
|
||||
]
|
||||
|
||||
// All test student profiles
|
||||
const TEST_PROFILES: TestStudentProfile[] = [
|
||||
{
|
||||
name: '🔴 Multi-Skill Deficient',
|
||||
emoji: '😰',
|
||||
color: '#ef4444', // red
|
||||
description: 'Struggling with many skills - needs intervention',
|
||||
currentPhaseId: 'L1.add.+3.direct',
|
||||
practicingSkills: EARLY_L1_SKILLS,
|
||||
notes: `TEST STUDENT: Multi-Skill Deficient
|
||||
|
||||
This student is in early Level 1 and struggling with basic bead movements. Their BKT estimates show multiple weak skills in the foundational "basic" category.
|
||||
|
||||
Curriculum position: Early L1 (L1.add.+3.direct)
|
||||
Practicing skills: basic.directAddition, basic.heavenBead
|
||||
|
||||
This profile represents a student who:
|
||||
- Is struggling with the very basics of abacus operation
|
||||
- May need hands-on teacher guidance
|
||||
- Could benefit from slower progression and more scaffolding
|
||||
- Might have difficulty with fine motor skills or conceptual understanding
|
||||
|
||||
Use this student to test how the UI handles intervention alerts for foundational skill deficits.`,
|
||||
skillHistory: [
|
||||
// Weak in basics - this is concerning at this stage
|
||||
{ skillId: 'basic.directAddition', targetAccuracy: 0.35, problems: 15 },
|
||||
{ skillId: 'basic.heavenBead', targetAccuracy: 0.28, problems: 12 },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: '🟡 Single-Skill Blocker',
|
||||
emoji: '🤔',
|
||||
color: '#f59e0b', // amber
|
||||
description: 'One weak skill blocking progress, others are fine',
|
||||
currentPhaseId: 'L1.add.+2.five',
|
||||
practicingSkills: MID_L1_SKILLS,
|
||||
notes: `TEST STUDENT: Single-Skill Blocker
|
||||
|
||||
This student is progressing well through Level 1 but has ONE specific five-complement skill that's blocking advancement. Most skills are strong, but fiveComplements.3=5-2 is weak.
|
||||
|
||||
Curriculum position: Mid L1 (L1.add.+2.five)
|
||||
Practicing skills: basics + first two five complements
|
||||
|
||||
The blocking skill is: fiveComplements.3=5-2 (adding 3 via +5-2)
|
||||
|
||||
This profile represents a student who:
|
||||
- Understands the general concepts well
|
||||
- Has a specific gap that needs targeted practice
|
||||
- Should NOT be held back on other skills
|
||||
- May benefit from focused tutoring on the specific technique
|
||||
|
||||
Use this student to test targeted intervention recommendations.`,
|
||||
skillHistory: [
|
||||
// Strong basics
|
||||
{ skillId: 'basic.directAddition', targetAccuracy: 0.92, problems: 20 },
|
||||
{ skillId: 'basic.heavenBead', targetAccuracy: 0.88, problems: 18 },
|
||||
{ skillId: 'basic.simpleCombinations', targetAccuracy: 0.85, problems: 15 },
|
||||
// Strong in first five complement
|
||||
{ skillId: 'fiveComplements.4=5-1', targetAccuracy: 0.87, problems: 16 },
|
||||
// THE BLOCKER - weak despite practice
|
||||
{ skillId: 'fiveComplements.3=5-2', targetAccuracy: 0.22, problems: 18 },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: '🟢 Progressing Nicely',
|
||||
emoji: '😊',
|
||||
color: '#22c55e', // green
|
||||
description: 'Healthy progression - mix of developing and strong skills',
|
||||
currentPhaseId: 'L1.add.+3.five',
|
||||
practicingSkills: MID_L1_SKILLS,
|
||||
notes: `TEST STUDENT: Progressing Nicely
|
||||
|
||||
This student shows a healthy learning trajectory - basics are solid, middle skills are developing, and newest skill is appropriately weak (just started).
|
||||
|
||||
Curriculum position: Mid L1 (L1.add.+3.five)
|
||||
Practicing skills: basics + first two five complements
|
||||
|
||||
Skill status:
|
||||
• Strong: basic.directAddition, basic.heavenBead (mastered)
|
||||
• Developing: basic.simpleCombinations, fiveComplements.4=5-1
|
||||
• Weak: fiveComplements.3=5-2 (just introduced, expected)
|
||||
|
||||
This is what a "healthy" student looks like - no intervention needed, just continue the curriculum.
|
||||
|
||||
Use this student to verify normal dashboard display without intervention flags.`,
|
||||
skillHistory: [
|
||||
// Strong basics (mastered)
|
||||
{ skillId: 'basic.directAddition', targetAccuracy: 0.94, problems: 25 },
|
||||
{ skillId: 'basic.heavenBead', targetAccuracy: 0.91, problems: 22 },
|
||||
// Developing
|
||||
{ skillId: 'basic.simpleCombinations', targetAccuracy: 0.55, problems: 10 },
|
||||
{ skillId: 'fiveComplements.4=5-1', targetAccuracy: 0.52, problems: 8 },
|
||||
// Just started (expected to be weak)
|
||||
{ skillId: 'fiveComplements.3=5-2', targetAccuracy: 0.25, problems: 6 },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: '⭐ Ready to Level Up',
|
||||
emoji: '🌟',
|
||||
color: '#8b5cf6', // violet
|
||||
description: 'All skills strong - ready for next curriculum phase',
|
||||
currentPhaseId: 'L1.add.+1.five',
|
||||
practicingSkills: LATE_L1_ADD_SKILLS,
|
||||
notes: `TEST STUDENT: Ready to Level Up
|
||||
|
||||
This student has mastered ALL Level 1 addition skills and is ready to move to subtraction or Level 2.
|
||||
|
||||
Curriculum position: End of L1 Addition (L1.add.+1.five - last addition phase)
|
||||
Practicing skills: All Level 1 addition skills
|
||||
|
||||
All skills at strong mastery (85%+):
|
||||
• basic.directAddition, heavenBead, simpleCombinations
|
||||
• All four fiveComplements
|
||||
|
||||
This student should be promoted to L1 subtraction or could start L2 addition with carrying.
|
||||
|
||||
Use this student to test:
|
||||
- "Ready to advance" indicators
|
||||
- Promotion recommendations
|
||||
- Session planning when all skills are strong`,
|
||||
skillHistory: [
|
||||
// All strong
|
||||
{ skillId: 'basic.directAddition', targetAccuracy: 0.95, problems: 25 },
|
||||
{ skillId: 'basic.heavenBead', targetAccuracy: 0.93, problems: 25 },
|
||||
{ skillId: 'basic.simpleCombinations', targetAccuracy: 0.9, problems: 22 },
|
||||
{ skillId: 'fiveComplements.4=5-1', targetAccuracy: 0.88, problems: 20 },
|
||||
{ skillId: 'fiveComplements.3=5-2', targetAccuracy: 0.86, problems: 20 },
|
||||
{ skillId: 'fiveComplements.2=5-3', targetAccuracy: 0.85, problems: 18 },
|
||||
{ skillId: 'fiveComplements.1=5-4', targetAccuracy: 0.84, problems: 18 },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: '🚀 Overdue for Promotion',
|
||||
emoji: '🏆',
|
||||
color: '#06b6d4', // cyan
|
||||
description: 'All skills mastered long ago - should have leveled up already',
|
||||
currentPhaseId: 'L2.add.+9.ten',
|
||||
practicingSkills: [...COMPLETE_L1_SKILLS, ...L2_ADD_SKILLS],
|
||||
notes: `TEST STUDENT: Overdue for Promotion
|
||||
|
||||
This student has MASSIVELY exceeded mastery requirements. They've mastered ALL of Level 1 (addition AND subtraction) plus several Level 2 skills!
|
||||
|
||||
Curriculum position: Should be deep in L2 (L2.add.+9.ten)
|
||||
Practicing skills: Complete L1 + early L2
|
||||
|
||||
All skills at very high mastery (88-98%):
|
||||
• ALL basic skills (addition and subtraction)
|
||||
• ALL four fiveComplements (addition)
|
||||
• ALL four fiveComplementsSub (subtraction)
|
||||
• Four tenComplements (L2 addition with carrying)
|
||||
|
||||
This is a "red flag" scenario - the system should have advanced this student long ago.
|
||||
|
||||
Use this student to test:
|
||||
- Urgent promotion alerts
|
||||
- Detection of stale curriculum placement
|
||||
- Over-mastery warnings`,
|
||||
skillHistory: [
|
||||
// Extremely strong basics
|
||||
{ skillId: 'basic.directAddition', targetAccuracy: 0.98, problems: 35 },
|
||||
{ skillId: 'basic.heavenBead', targetAccuracy: 0.97, problems: 35 },
|
||||
{ skillId: 'basic.simpleCombinations', targetAccuracy: 0.96, problems: 30 },
|
||||
{ skillId: 'basic.directSubtraction', targetAccuracy: 0.95, problems: 30 },
|
||||
{ skillId: 'basic.heavenBeadSubtraction', targetAccuracy: 0.94, problems: 28 },
|
||||
{ skillId: 'basic.simpleCombinationsSub', targetAccuracy: 0.93, problems: 28 },
|
||||
// All five complements mastered
|
||||
{ skillId: 'fiveComplements.4=5-1', targetAccuracy: 0.95, problems: 30 },
|
||||
{ skillId: 'fiveComplements.3=5-2', targetAccuracy: 0.94, problems: 30 },
|
||||
{ skillId: 'fiveComplements.2=5-3', targetAccuracy: 0.93, problems: 28 },
|
||||
{ skillId: 'fiveComplements.1=5-4', targetAccuracy: 0.92, problems: 28 },
|
||||
// Subtraction five complements too
|
||||
{ skillId: 'fiveComplementsSub.-4=-5+1', targetAccuracy: 0.91, problems: 25 },
|
||||
{ skillId: 'fiveComplementsSub.-3=-5+2', targetAccuracy: 0.9, problems: 25 },
|
||||
{ skillId: 'fiveComplementsSub.-2=-5+3', targetAccuracy: 0.89, problems: 22 },
|
||||
{ skillId: 'fiveComplementsSub.-1=-5+4', targetAccuracy: 0.88, problems: 22 },
|
||||
// Even L2 ten complements
|
||||
{ skillId: 'tenComplements.9=10-1', targetAccuracy: 0.9, problems: 20 },
|
||||
{ skillId: 'tenComplements.8=10-2', targetAccuracy: 0.88, problems: 20 },
|
||||
{ skillId: 'tenComplements.7=10-3', targetAccuracy: 0.87, problems: 18 },
|
||||
{ skillId: 'tenComplements.6=10-4', targetAccuracy: 0.85, problems: 18 },
|
||||
],
|
||||
},
|
||||
|
||||
// =============================================================================
|
||||
// Session Mode Test Profiles
|
||||
// =============================================================================
|
||||
|
||||
{
|
||||
name: '🎯 Remediation Test',
|
||||
emoji: '🎯',
|
||||
color: '#dc2626', // red-600
|
||||
description: 'REMEDIATION MODE - Weak skills blocking promotion',
|
||||
currentPhaseId: 'L1.add.+3.five',
|
||||
practicingSkills: [
|
||||
'basic.directAddition',
|
||||
'basic.heavenBead',
|
||||
'basic.simpleCombinations',
|
||||
'fiveComplements.4=5-1',
|
||||
],
|
||||
expectedSessionMode: 'remediation',
|
||||
notes: `TEST STUDENT: Remediation Mode
|
||||
|
||||
This student is specifically configured to trigger REMEDIATION mode.
|
||||
|
||||
Session Mode: REMEDIATION (with blocked promotion)
|
||||
|
||||
What you should see:
|
||||
• SessionModeBanner shows "Skills need practice" with weak skills listed
|
||||
• Banner shows blocked promotion: "Ready for +3 (five-complement) once skills are strong"
|
||||
• StartPracticeModal shows remediation-focused CTA
|
||||
|
||||
How it works:
|
||||
• Has 4 skills practicing: basic.directAddition, heavenBead, simpleCombinations, fiveComplements.4=5-1
|
||||
• Two skills have low accuracy (< 50%) with enough problems to be confident
|
||||
• The next skill (fiveComplements.3=5-2) is available but blocked by weak skills
|
||||
|
||||
Use this to test the remediation UI in dashboard and modal.`,
|
||||
tutorialCompletedSkills: [
|
||||
'basic.directAddition',
|
||||
'basic.heavenBead',
|
||||
'basic.simpleCombinations',
|
||||
'fiveComplements.4=5-1',
|
||||
],
|
||||
skillHistory: [
|
||||
// Strong skills
|
||||
{ skillId: 'basic.directAddition', targetAccuracy: 0.92, problems: 20 },
|
||||
{ skillId: 'basic.heavenBead', targetAccuracy: 0.88, problems: 18 },
|
||||
// WEAK skills - will trigger remediation
|
||||
{ skillId: 'basic.simpleCombinations', targetAccuracy: 0.35, problems: 15 },
|
||||
{ skillId: 'fiveComplements.4=5-1', targetAccuracy: 0.28, problems: 18 },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: '📚 Progression Tutorial Test',
|
||||
emoji: '📚',
|
||||
color: '#7c3aed', // violet-600
|
||||
description: 'PROGRESSION MODE - Ready for new skill, tutorial required',
|
||||
currentPhaseId: 'L1.add.+3.five',
|
||||
practicingSkills: [
|
||||
'basic.directAddition',
|
||||
'basic.heavenBead',
|
||||
'basic.simpleCombinations',
|
||||
'fiveComplements.4=5-1',
|
||||
],
|
||||
expectedSessionMode: 'progression',
|
||||
notes: `TEST STUDENT: Progression Mode (Tutorial Required)
|
||||
|
||||
This student is specifically configured to trigger PROGRESSION mode with tutorial gate.
|
||||
|
||||
Session Mode: PROGRESSION (tutorialRequired: true)
|
||||
|
||||
What you should see:
|
||||
• SessionModeBanner shows "New Skill Available" with next skill name
|
||||
• Banner has "Start Tutorial" button (not "Start Practice")
|
||||
• StartPracticeModal shows tutorial CTA with skill description
|
||||
|
||||
How it works:
|
||||
• Has 4 skills practicing, ALL are strong (>= 80% accuracy)
|
||||
• The next skill in curriculum (fiveComplements.3=5-2) is available
|
||||
• Tutorial for that skill has NOT been completed
|
||||
|
||||
Use this to test the progression UI and tutorial gate flow.`,
|
||||
tutorialCompletedSkills: [
|
||||
'basic.directAddition',
|
||||
'basic.heavenBead',
|
||||
'basic.simpleCombinations',
|
||||
'fiveComplements.4=5-1',
|
||||
// NOTE: fiveComplements.3=5-2 tutorial NOT completed - triggers tutorial gate
|
||||
],
|
||||
skillHistory: [
|
||||
// All skills STRONG (>= 80% accuracy)
|
||||
{ skillId: 'basic.directAddition', targetAccuracy: 0.95, problems: 25 },
|
||||
{ skillId: 'basic.heavenBead', targetAccuracy: 0.92, problems: 22 },
|
||||
{ skillId: 'basic.simpleCombinations', targetAccuracy: 0.88, problems: 20 },
|
||||
{ skillId: 'fiveComplements.4=5-1', targetAccuracy: 0.85, problems: 20 },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: '🚀 Progression Ready Test',
|
||||
emoji: '🚀',
|
||||
color: '#059669', // emerald-600
|
||||
description: 'PROGRESSION MODE - Tutorial done, ready to practice',
|
||||
currentPhaseId: 'L1.add.+3.five',
|
||||
practicingSkills: [
|
||||
'basic.directAddition',
|
||||
'basic.heavenBead',
|
||||
'basic.simpleCombinations',
|
||||
'fiveComplements.4=5-1',
|
||||
],
|
||||
expectedSessionMode: 'progression',
|
||||
notes: `TEST STUDENT: Progression Mode (Tutorial Already Done)
|
||||
|
||||
This student is specifically configured to trigger PROGRESSION mode with tutorial satisfied.
|
||||
|
||||
Session Mode: PROGRESSION (tutorialRequired: false)
|
||||
|
||||
What you should see:
|
||||
• SessionModeBanner shows "New Skill Available" with next skill name
|
||||
• Banner has "Start Practice" button (tutorial already done)
|
||||
• StartPracticeModal shows practice CTA (may show skip count if any)
|
||||
|
||||
How it works:
|
||||
• Has 4 skills practicing, ALL are strong (>= 80% accuracy)
|
||||
• The next skill in curriculum (fiveComplements.3=5-2) is available
|
||||
• Tutorial for that skill HAS been completed (tutorialCompleted: true)
|
||||
|
||||
Use this to test the progression UI when tutorial is already satisfied.`,
|
||||
tutorialCompletedSkills: [
|
||||
'basic.directAddition',
|
||||
'basic.heavenBead',
|
||||
'basic.simpleCombinations',
|
||||
'fiveComplements.4=5-1',
|
||||
'fiveComplements.3=5-2', // Tutorial already completed!
|
||||
],
|
||||
skillHistory: [
|
||||
// All skills STRONG (>= 80% accuracy)
|
||||
{ skillId: 'basic.directAddition', targetAccuracy: 0.95, problems: 25 },
|
||||
{ skillId: 'basic.heavenBead', targetAccuracy: 0.92, problems: 22 },
|
||||
{ skillId: 'basic.simpleCombinations', targetAccuracy: 0.88, problems: 20 },
|
||||
{ skillId: 'fiveComplements.4=5-1', targetAccuracy: 0.85, problems: 20 },
|
||||
],
|
||||
},
|
||||
{
|
||||
name: '🏆 Maintenance Test',
|
||||
emoji: '🏆',
|
||||
color: '#0891b2', // cyan-600
|
||||
description: 'MAINTENANCE MODE - All skills strong, mixed practice',
|
||||
currentPhaseId: 'L1.add.+4.five',
|
||||
practicingSkills: [
|
||||
'basic.directAddition',
|
||||
'basic.heavenBead',
|
||||
'basic.simpleCombinations',
|
||||
'fiveComplements.4=5-1',
|
||||
'fiveComplements.3=5-2',
|
||||
'fiveComplements.2=5-3',
|
||||
'fiveComplements.1=5-4',
|
||||
],
|
||||
expectedSessionMode: 'maintenance',
|
||||
notes: `TEST STUDENT: Maintenance Mode
|
||||
|
||||
This student is specifically configured to trigger MAINTENANCE mode.
|
||||
|
||||
Session Mode: MAINTENANCE
|
||||
|
||||
What you should see:
|
||||
• SessionModeBanner shows "Mixed Practice" or similar
|
||||
• Banner indicates all skills are strong
|
||||
• StartPracticeModal shows general practice CTA
|
||||
|
||||
How it works:
|
||||
• Has 7 skills practicing (all L1 addition), ALL are strong (>= 80%)
|
||||
• All practicing skills have enough history to be confident
|
||||
• There IS a next skill available but this student is at a natural "pause" point
|
||||
(actually to force maintenance, we make the next skill's tutorial NOT exist)
|
||||
|
||||
NOTE: True maintenance mode is rare in practice - usually there's always a next skill.
|
||||
This profile demonstrates the maintenance case.
|
||||
|
||||
Use this to test the maintenance mode UI in dashboard and modal.`,
|
||||
tutorialCompletedSkills: [
|
||||
'basic.directAddition',
|
||||
'basic.heavenBead',
|
||||
'basic.simpleCombinations',
|
||||
'fiveComplements.4=5-1',
|
||||
'fiveComplements.3=5-2',
|
||||
'fiveComplements.2=5-3',
|
||||
'fiveComplements.1=5-4',
|
||||
],
|
||||
skillHistory: [
|
||||
// All skills STRONG (>= 80% accuracy) with high confidence
|
||||
{ skillId: 'basic.directAddition', targetAccuracy: 0.95, problems: 30 },
|
||||
{ skillId: 'basic.heavenBead', targetAccuracy: 0.93, problems: 28 },
|
||||
{ skillId: 'basic.simpleCombinations', targetAccuracy: 0.9, problems: 25 },
|
||||
{ skillId: 'fiveComplements.4=5-1', targetAccuracy: 0.88, problems: 25 },
|
||||
{ skillId: 'fiveComplements.3=5-2', targetAccuracy: 0.87, problems: 22 },
|
||||
{ skillId: 'fiveComplements.2=5-3', targetAccuracy: 0.86, problems: 22 },
|
||||
{ skillId: 'fiveComplements.1=5-4', targetAccuracy: 0.85, problems: 20 },
|
||||
],
|
||||
},
|
||||
]
|
||||
|
||||
// =============================================================================
|
||||
// Helpers
|
||||
// =============================================================================
|
||||
|
||||
function shuffleArray<T>(array: T[]): T[] {
|
||||
const result = [...array]
|
||||
for (let i = result.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1))
|
||||
;[result[i], result[j]] = [result[j], result[i]]
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
function generateSlotResults(
|
||||
config: SkillConfig,
|
||||
startIndex: number,
|
||||
sessionStartTime: Date
|
||||
): SlotResult[] {
|
||||
const correctCount = Math.round(config.problems * config.targetAccuracy)
|
||||
const results: boolean[] = []
|
||||
|
||||
for (let i = 0; i < correctCount; i++) results.push(true)
|
||||
for (let i = correctCount; i < config.problems; i++) results.push(false)
|
||||
|
||||
const shuffled = shuffleArray(results)
|
||||
|
||||
return shuffled.map((isCorrect, i) => {
|
||||
const problem: GeneratedProblem = {
|
||||
terms: [5, 4],
|
||||
answer: 9,
|
||||
skillsRequired: [config.skillId],
|
||||
}
|
||||
|
||||
return {
|
||||
partNumber: 1 as const,
|
||||
slotIndex: startIndex + i,
|
||||
problem,
|
||||
studentAnswer: isCorrect ? 9 : 8,
|
||||
isCorrect,
|
||||
responseTimeMs: 4000 + Math.random() * 2000,
|
||||
skillsExercised: [config.skillId],
|
||||
usedOnScreenAbacus: false,
|
||||
timestamp: new Date(sessionStartTime.getTime() + (startIndex + i) * 10000),
|
||||
helpLevelUsed: 0 as const,
|
||||
incorrectAttempts: isCorrect ? 0 : 1,
|
||||
helpTrigger: 'none' as const,
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async function createTestStudent(
|
||||
profile: TestStudentProfile,
|
||||
userId: string
|
||||
): Promise<{ playerId: string; classifications: Record<string, number> }> {
|
||||
// Delete existing player with this name
|
||||
const existing = await db.query.players.findFirst({
|
||||
where: eq(schema.players.name, profile.name),
|
||||
})
|
||||
if (existing) {
|
||||
await db.delete(schema.players).where(eq(schema.players.id, existing.id))
|
||||
}
|
||||
|
||||
// Create player
|
||||
const playerId = createId()
|
||||
await db.insert(schema.players).values({
|
||||
id: playerId,
|
||||
userId,
|
||||
name: profile.name,
|
||||
emoji: profile.emoji,
|
||||
color: profile.color,
|
||||
isActive: true,
|
||||
notes: profile.notes,
|
||||
})
|
||||
|
||||
// Create skill mastery records for practicing skills
|
||||
for (const skillId of profile.practicingSkills) {
|
||||
await db.insert(schema.playerSkillMastery).values({
|
||||
id: createId(),
|
||||
playerId,
|
||||
skillId,
|
||||
isPracticing: true,
|
||||
attempts: 0,
|
||||
correct: 0,
|
||||
consecutiveCorrect: 0,
|
||||
})
|
||||
}
|
||||
|
||||
// Create tutorial progress records for completed tutorials
|
||||
if (profile.tutorialCompletedSkills) {
|
||||
for (const skillId of profile.tutorialCompletedSkills) {
|
||||
await db.insert(schema.skillTutorialProgress).values({
|
||||
id: createId(),
|
||||
playerId,
|
||||
skillId,
|
||||
tutorialCompleted: true,
|
||||
completedAt: new Date(Date.now() - 48 * 60 * 60 * 1000), // 2 days ago
|
||||
teacherOverride: false,
|
||||
skipCount: 0,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Generate results from skill history
|
||||
const sessionStartTime = new Date(Date.now() - 24 * 60 * 60 * 1000)
|
||||
const allResults: SlotResult[] = []
|
||||
let currentIndex = 0
|
||||
|
||||
for (const config of profile.skillHistory) {
|
||||
const results = generateSlotResults(config, currentIndex, sessionStartTime)
|
||||
allResults.push(...results)
|
||||
currentIndex += config.problems
|
||||
}
|
||||
|
||||
const shuffledResults = shuffleArray(allResults).map((r, i) => ({
|
||||
...r,
|
||||
slotIndex: i,
|
||||
timestamp: new Date(sessionStartTime.getTime() + i * 10000),
|
||||
}))
|
||||
|
||||
// Create session
|
||||
const sessionId = createId()
|
||||
const sessionEndTime = new Date(sessionStartTime.getTime() + shuffledResults.length * 10000)
|
||||
|
||||
const slots = shuffledResults.map((r, i) => ({
|
||||
index: i,
|
||||
purpose: 'focus' as const,
|
||||
constraints: {},
|
||||
problem: r.problem,
|
||||
}))
|
||||
|
||||
const parts: SessionPart[] = [
|
||||
{
|
||||
partNumber: 1,
|
||||
type: 'linear',
|
||||
format: 'linear',
|
||||
useAbacus: false,
|
||||
slots,
|
||||
estimatedMinutes: 30,
|
||||
},
|
||||
]
|
||||
|
||||
const summary: SessionSummary = {
|
||||
focusDescription: `Test session for ${profile.name}`,
|
||||
totalProblemCount: shuffledResults.length,
|
||||
estimatedMinutes: 30,
|
||||
parts: [
|
||||
{
|
||||
partNumber: 1,
|
||||
type: 'linear',
|
||||
description: 'Mental Math (Linear)',
|
||||
problemCount: shuffledResults.length,
|
||||
estimatedMinutes: 30,
|
||||
},
|
||||
],
|
||||
}
|
||||
|
||||
await db.insert(schema.sessionPlans).values({
|
||||
id: sessionId,
|
||||
playerId,
|
||||
targetDurationMinutes: 30,
|
||||
estimatedProblemCount: shuffledResults.length,
|
||||
avgTimePerProblemSeconds: 5,
|
||||
parts,
|
||||
summary,
|
||||
masteredSkillIds: profile.practicingSkills,
|
||||
status: 'completed',
|
||||
currentPartIndex: 1,
|
||||
currentSlotIndex: 0,
|
||||
sessionHealth: {
|
||||
overall: 'good',
|
||||
accuracy: 0.6,
|
||||
pacePercent: 100,
|
||||
currentStreak: 0,
|
||||
avgResponseTimeMs: 5000,
|
||||
},
|
||||
adjustments: [],
|
||||
results: shuffledResults,
|
||||
createdAt: sessionStartTime,
|
||||
approvedAt: sessionStartTime,
|
||||
startedAt: sessionStartTime,
|
||||
completedAt: sessionEndTime,
|
||||
})
|
||||
|
||||
// Get classifications
|
||||
const problemHistory = await getRecentSessionResults(playerId, 50)
|
||||
const bktResult = computeBktFromHistory(problemHistory, {
|
||||
confidenceThreshold: BKT_THRESHOLDS.confidence,
|
||||
})
|
||||
|
||||
const classifications: Record<string, number> = { weak: 0, developing: 0, strong: 0 }
|
||||
for (const skill of bktResult.skills) {
|
||||
if (skill.masteryClassification) {
|
||||
classifications[skill.masteryClassification]++
|
||||
}
|
||||
}
|
||||
|
||||
return { playerId, classifications }
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Main
|
||||
// =============================================================================
|
||||
|
||||
async function main() {
|
||||
console.log('🧪 Seeding Test Students for BKT Testing...\n')
|
||||
|
||||
// Find the most recent browser session by looking at most recently created player
|
||||
// (Players are created when users visit /practice, so this reflects the latest browser activity)
|
||||
console.log('1. Finding most recent browser session...')
|
||||
|
||||
const recentPlayer = await db.query.players.findFirst({
|
||||
where: (players, { not, like }) => not(like(players.name, '%Test%')),
|
||||
orderBy: [desc(schema.players.createdAt)],
|
||||
})
|
||||
|
||||
if (!recentPlayer) {
|
||||
console.error('❌ No players found! Create a student at /practice first.')
|
||||
process.exit(1)
|
||||
}
|
||||
|
||||
const userId = recentPlayer.userId
|
||||
console.log(` Found user via most recent player: ${recentPlayer.name}`)
|
||||
|
||||
// Create each test profile
|
||||
console.log('\n2. Creating test students...\n')
|
||||
|
||||
for (const profile of TEST_PROFILES) {
|
||||
const { playerId, classifications } = await createTestStudent(profile, userId)
|
||||
const { weak, developing, strong } = classifications
|
||||
|
||||
console.log(` ${profile.emoji} ${profile.name}`)
|
||||
console.log(` ${profile.description}`)
|
||||
console.log(` Phase: ${profile.currentPhaseId}`)
|
||||
console.log(` Practicing: ${profile.practicingSkills.length} skills`)
|
||||
console.log(
|
||||
` Classifications: 🔴 ${weak} weak, 🟡 ${developing} developing, 🟢 ${strong} strong`
|
||||
)
|
||||
if (profile.expectedSessionMode) {
|
||||
console.log(` Expected Mode: ${profile.expectedSessionMode.toUpperCase()}`)
|
||||
}
|
||||
if (profile.tutorialCompletedSkills) {
|
||||
console.log(` Tutorials Completed: ${profile.tutorialCompletedSkills.length} skills`)
|
||||
}
|
||||
console.log(` Player ID: ${playerId}`)
|
||||
console.log('')
|
||||
}
|
||||
|
||||
console.log('✅ All test students created!')
|
||||
console.log('\n Visit http://localhost:3000/practice to see them.')
|
||||
}
|
||||
|
||||
main().catch((err) => {
|
||||
console.error('Error seeding test students:', err)
|
||||
process.exit(1)
|
||||
})
|
||||
590
apps/web/src/app/admin/bkt-settings/BktSettingsClient.tsx
Normal file
590
apps/web/src/app/admin/bkt-settings/BktSettingsClient.tsx
Normal file
@@ -0,0 +1,590 @@
|
||||
'use client'
|
||||
|
||||
import Link from 'next/link'
|
||||
import { useCallback, useMemo, useState } from 'react'
|
||||
import { useQuery } from '@tanstack/react-query'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { BktProvider, useBktConfig, useSkillsByClassification } from '@/contexts/BktContext'
|
||||
import { useTheme } from '@/contexts/ThemeContext'
|
||||
import { useBktSettings, useUpdateBktSettings } from '@/hooks/useBktSettings'
|
||||
import { api } from '@/lib/queryClient'
|
||||
import type { ProblemResultWithContext } from '@/lib/curriculum/session-planner'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
|
||||
interface Student {
|
||||
id: string
|
||||
name: string
|
||||
}
|
||||
|
||||
interface BktSettingsClientProps {
|
||||
students: Student[]
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch problem history for a specific student
|
||||
*/
|
||||
async function fetchStudentProblemHistory(studentId: string): Promise<ProblemResultWithContext[]> {
|
||||
const res = await api(`curriculum/${studentId}/problem-history`)
|
||||
if (!res.ok) return []
|
||||
const data = await res.json()
|
||||
return data.history ?? []
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch aggregate BKT stats across all students
|
||||
*/
|
||||
async function fetchAggregateBktStats(threshold: number): Promise<{
|
||||
totalStudents: number
|
||||
totalSkills: number
|
||||
struggling: number
|
||||
learning: number
|
||||
mastered: number
|
||||
}> {
|
||||
const res = await api(`settings/bkt/aggregate?threshold=${threshold}`)
|
||||
if (!res.ok) {
|
||||
return { totalStudents: 0, totalSkills: 0, struggling: 0, learning: 0, mastered: 0 }
|
||||
}
|
||||
return res.json()
|
||||
}
|
||||
|
||||
export function BktSettingsClient({ students }: BktSettingsClientProps) {
|
||||
const { resolvedTheme } = useTheme()
|
||||
const isDark = resolvedTheme === 'dark'
|
||||
|
||||
// Fetch saved threshold
|
||||
const { data: settings, isLoading: isLoadingSettings } = useBktSettings()
|
||||
const savedThreshold = settings?.bktConfidenceThreshold ?? 0.3
|
||||
|
||||
// Update mutation
|
||||
const updateMutation = useUpdateBktSettings()
|
||||
|
||||
// Local preview threshold
|
||||
const [previewThreshold, setPreviewThreshold] = useState<number | null>(null)
|
||||
const effectiveThreshold = previewThreshold ?? savedThreshold
|
||||
|
||||
// View mode: aggregate or single student
|
||||
const [viewMode, setViewMode] = useState<'aggregate' | 'student'>('aggregate')
|
||||
const [selectedStudentId, setSelectedStudentId] = useState<string | null>(null)
|
||||
|
||||
// Fetch student problem history when a student is selected
|
||||
const { data: studentHistory, isLoading: isLoadingHistory } = useQuery({
|
||||
queryKey: ['student-problem-history', selectedStudentId],
|
||||
queryFn: () => fetchStudentProblemHistory(selectedStudentId!),
|
||||
enabled: viewMode === 'student' && !!selectedStudentId,
|
||||
staleTime: 60000,
|
||||
})
|
||||
|
||||
// Fetch aggregate stats
|
||||
const { data: aggregateStats, isLoading: isLoadingAggregate } = useQuery({
|
||||
queryKey: ['aggregate-bkt-stats', effectiveThreshold],
|
||||
queryFn: () => fetchAggregateBktStats(effectiveThreshold),
|
||||
enabled: viewMode === 'aggregate',
|
||||
staleTime: 30000,
|
||||
})
|
||||
|
||||
const hasChanges = previewThreshold !== null && previewThreshold !== savedThreshold
|
||||
|
||||
const handleSave = useCallback(() => {
|
||||
if (previewThreshold !== null) {
|
||||
updateMutation.mutate(previewThreshold, {
|
||||
onSuccess: () => {
|
||||
setPreviewThreshold(null)
|
||||
},
|
||||
})
|
||||
}
|
||||
}, [previewThreshold, updateMutation])
|
||||
|
||||
const handleReset = useCallback(() => {
|
||||
setPreviewThreshold(null)
|
||||
}, [])
|
||||
|
||||
const handleSliderChange = useCallback((value: number) => {
|
||||
setPreviewThreshold(value)
|
||||
}, [])
|
||||
|
||||
return (
|
||||
<PageWithNav>
|
||||
<main
|
||||
className={css({
|
||||
minHeight: '100vh',
|
||||
backgroundColor: isDark ? 'gray.900' : 'gray.50',
|
||||
padding: '2rem',
|
||||
})}
|
||||
>
|
||||
<div className={css({ maxWidth: '800px', margin: '0 auto' })}>
|
||||
{/* Header */}
|
||||
<header className={css({ marginBottom: '2rem' })}>
|
||||
<Link
|
||||
href="/practice"
|
||||
className={css({
|
||||
fontSize: '0.875rem',
|
||||
color: isDark ? 'blue.400' : 'blue.600',
|
||||
textDecoration: 'none',
|
||||
_hover: { textDecoration: 'underline' },
|
||||
marginBottom: '0.5rem',
|
||||
display: 'inline-block',
|
||||
})}
|
||||
>
|
||||
← Back to Practice
|
||||
</Link>
|
||||
<h1
|
||||
className={css({
|
||||
fontSize: '1.5rem',
|
||||
fontWeight: 'bold',
|
||||
color: isDark ? 'white' : 'gray.800',
|
||||
})}
|
||||
>
|
||||
BKT Confidence Threshold
|
||||
</h1>
|
||||
<p className={css({ color: isDark ? 'gray.400' : 'gray.600', marginTop: '0.5rem' })}>
|
||||
Configure how much evidence is required before trusting skill classifications.
|
||||
</p>
|
||||
</header>
|
||||
|
||||
{/* Settings Card */}
|
||||
<div
|
||||
className={css({
|
||||
backgroundColor: isDark ? 'gray.800' : 'white',
|
||||
borderRadius: '12px',
|
||||
border: '1px solid',
|
||||
borderColor: isDark ? 'gray.700' : 'gray.200',
|
||||
padding: '1.5rem',
|
||||
marginBottom: '1.5rem',
|
||||
})}
|
||||
>
|
||||
{/* Slider */}
|
||||
<div className={css({ marginBottom: '1.5rem' })}>
|
||||
<label className={css({ display: 'block', marginBottom: '0.75rem' })}>
|
||||
<span
|
||||
className={css({
|
||||
fontWeight: '600',
|
||||
color: isDark ? 'white' : 'gray.800',
|
||||
display: 'block',
|
||||
marginBottom: '0.25rem',
|
||||
})}
|
||||
>
|
||||
Confidence Threshold
|
||||
</span>
|
||||
<span
|
||||
className={css({ fontSize: '0.875rem', color: isDark ? 'gray.400' : 'gray.600' })}
|
||||
>
|
||||
Higher values require more practice data before classifying skills.
|
||||
</span>
|
||||
</label>
|
||||
<div className={css({ display: 'flex', alignItems: 'center', gap: '1rem' })}>
|
||||
<input
|
||||
type="range"
|
||||
min="0.1"
|
||||
max="0.9"
|
||||
step="0.05"
|
||||
value={effectiveThreshold}
|
||||
onChange={(e) => handleSliderChange(Number(e.target.value))}
|
||||
disabled={isLoadingSettings}
|
||||
className={css({ flex: 1, accentColor: isDark ? 'blue.400' : 'blue.600' })}
|
||||
/>
|
||||
<span
|
||||
className={css({
|
||||
fontWeight: 'bold',
|
||||
fontSize: '1.25rem',
|
||||
color: isDark ? 'white' : 'gray.800',
|
||||
minWidth: '4rem',
|
||||
textAlign: 'right',
|
||||
})}
|
||||
>
|
||||
{isLoadingSettings ? '...' : `${(effectiveThreshold * 100).toFixed(0)}%`}
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
fontSize: '0.75rem',
|
||||
color: isDark ? 'gray.500' : 'gray.500',
|
||||
marginTop: '0.25rem',
|
||||
})}
|
||||
>
|
||||
<span>Aggressive (10%)</span>
|
||||
<span>Conservative (90%)</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Save/Reset buttons */}
|
||||
<div className={css({ display: 'flex', gap: '0.75rem', alignItems: 'center' })}>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSave}
|
||||
disabled={!hasChanges || updateMutation.isPending}
|
||||
className={css({
|
||||
padding: '0.5rem 1rem',
|
||||
backgroundColor: hasChanges ? 'blue.500' : isDark ? 'gray.700' : 'gray.300',
|
||||
color: hasChanges ? 'white' : isDark ? 'gray.500' : 'gray.500',
|
||||
borderRadius: '6px',
|
||||
border: 'none',
|
||||
fontWeight: '600',
|
||||
cursor: hasChanges ? 'pointer' : 'not-allowed',
|
||||
_hover: hasChanges ? { backgroundColor: 'blue.600' } : {},
|
||||
})}
|
||||
>
|
||||
{updateMutation.isPending ? 'Saving...' : 'Save'}
|
||||
</button>
|
||||
{hasChanges && (
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleReset}
|
||||
className={css({
|
||||
padding: '0.5rem 1rem',
|
||||
backgroundColor: 'transparent',
|
||||
color: isDark ? 'gray.400' : 'gray.600',
|
||||
borderRadius: '6px',
|
||||
border: '1px solid',
|
||||
borderColor: isDark ? 'gray.600' : 'gray.300',
|
||||
cursor: 'pointer',
|
||||
_hover: { borderColor: isDark ? 'gray.500' : 'gray.400' },
|
||||
})}
|
||||
>
|
||||
Reset to {(savedThreshold * 100).toFixed(0)}%
|
||||
</button>
|
||||
)}
|
||||
{hasChanges && (
|
||||
<span className={css({ fontSize: '0.875rem', color: 'orange.500' })}>
|
||||
Unsaved changes
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Preview Section */}
|
||||
<div
|
||||
className={css({
|
||||
backgroundColor: isDark ? 'gray.800' : 'white',
|
||||
borderRadius: '12px',
|
||||
border: '1px solid',
|
||||
borderColor: isDark ? 'gray.700' : 'gray.200',
|
||||
padding: '1.5rem',
|
||||
})}
|
||||
>
|
||||
<h2
|
||||
className={css({
|
||||
fontWeight: '600',
|
||||
color: isDark ? 'white' : 'gray.800',
|
||||
marginBottom: '1rem',
|
||||
})}
|
||||
>
|
||||
Preview
|
||||
</h2>
|
||||
|
||||
{/* View mode toggle */}
|
||||
<div className={css({ display: 'flex', gap: '0.5rem', marginBottom: '1rem' })}>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setViewMode('aggregate')}
|
||||
className={css({
|
||||
padding: '0.5rem 1rem',
|
||||
backgroundColor:
|
||||
viewMode === 'aggregate' ? 'blue.500' : isDark ? 'gray.700' : 'gray.200',
|
||||
color: viewMode === 'aggregate' ? 'white' : isDark ? 'gray.300' : 'gray.700',
|
||||
borderRadius: '6px',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontWeight: viewMode === 'aggregate' ? '600' : 'normal',
|
||||
})}
|
||||
>
|
||||
All Students
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setViewMode('student')}
|
||||
className={css({
|
||||
padding: '0.5rem 1rem',
|
||||
backgroundColor:
|
||||
viewMode === 'student' ? 'blue.500' : isDark ? 'gray.700' : 'gray.200',
|
||||
color: viewMode === 'student' ? 'white' : isDark ? 'gray.300' : 'gray.700',
|
||||
borderRadius: '6px',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
fontWeight: viewMode === 'student' ? '600' : 'normal',
|
||||
})}
|
||||
>
|
||||
Single Student
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Student selector (when in student mode) */}
|
||||
{viewMode === 'student' && (
|
||||
<div className={css({ marginBottom: '1rem' })}>
|
||||
<select
|
||||
value={selectedStudentId ?? ''}
|
||||
onChange={(e) => setSelectedStudentId(e.target.value || null)}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '0.5rem',
|
||||
borderRadius: '6px',
|
||||
border: '1px solid',
|
||||
borderColor: isDark ? 'gray.600' : 'gray.300',
|
||||
backgroundColor: isDark ? 'gray.700' : 'white',
|
||||
color: isDark ? 'white' : 'gray.800',
|
||||
})}
|
||||
>
|
||||
<option value="">Select a student...</option>
|
||||
{students.map((s) => (
|
||||
<option key={s.id} value={s.id}>
|
||||
{s.name}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Preview content */}
|
||||
{viewMode === 'aggregate' ? (
|
||||
<AggregatePreview
|
||||
stats={aggregateStats}
|
||||
isLoading={isLoadingAggregate}
|
||||
isDark={isDark}
|
||||
/>
|
||||
) : selectedStudentId ? (
|
||||
<BktProvider problemHistory={studentHistory ?? []}>
|
||||
<StudentPreview
|
||||
studentName={students.find((s) => s.id === selectedStudentId)?.name ?? 'Student'}
|
||||
isLoading={isLoadingHistory}
|
||||
isDark={isDark}
|
||||
previewThreshold={effectiveThreshold}
|
||||
/>
|
||||
</BktProvider>
|
||||
) : (
|
||||
<p className={css({ color: isDark ? 'gray.500' : 'gray.500', fontStyle: 'italic' })}>
|
||||
Select a student to preview their skill classifications.
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Explanation */}
|
||||
<div
|
||||
className={css({
|
||||
marginTop: '1.5rem',
|
||||
padding: '1rem',
|
||||
backgroundColor: isDark ? 'gray.800/50' : 'blue.50',
|
||||
borderRadius: '8px',
|
||||
border: '1px solid',
|
||||
borderColor: isDark ? 'gray.700' : 'blue.100',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontWeight: '600',
|
||||
color: isDark ? 'blue.300' : 'blue.800',
|
||||
marginBottom: '0.5rem',
|
||||
})}
|
||||
>
|
||||
How it works
|
||||
</h3>
|
||||
<ul
|
||||
className={css({
|
||||
fontSize: '0.875rem',
|
||||
color: isDark ? 'gray.300' : 'gray.700',
|
||||
listStyleType: 'disc',
|
||||
paddingLeft: '1.25rem',
|
||||
'& li': { marginBottom: '0.25rem' },
|
||||
})}
|
||||
>
|
||||
<li>
|
||||
<strong>Confidence</strong> measures how much practice data we have for a skill
|
||||
</li>
|
||||
<li>
|
||||
Skills below the threshold are classified as <strong>"Developing"</strong> (not
|
||||
enough data)
|
||||
</li>
|
||||
<li>
|
||||
Skills above the threshold are classified by their P(known) estimate:
|
||||
<ul
|
||||
className={css({
|
||||
listStyleType: 'circle',
|
||||
paddingLeft: '1rem',
|
||||
marginTop: '0.25rem',
|
||||
})}
|
||||
>
|
||||
<li>Weak: P(known) < 50%</li>
|
||||
<li>Developing: 50% ≤ P(known) < 80%</li>
|
||||
<li>Strong: P(known) ≥ 80%</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Lower threshold = more aggressive (classifies skills with less data)</li>
|
||||
<li>Higher threshold = more conservative (needs more practice before classifying)</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Aggregate stats preview
|
||||
*/
|
||||
function AggregatePreview({
|
||||
stats,
|
||||
isLoading,
|
||||
isDark,
|
||||
}: {
|
||||
stats?: {
|
||||
totalStudents: number
|
||||
totalSkills: number
|
||||
struggling: number
|
||||
learning: number
|
||||
mastered: number
|
||||
}
|
||||
isLoading: boolean
|
||||
isDark: boolean
|
||||
}) {
|
||||
if (isLoading) {
|
||||
return <p className={css({ color: isDark ? 'gray.500' : 'gray.500' })}>Loading...</p>
|
||||
}
|
||||
|
||||
if (!stats || stats.totalStudents === 0) {
|
||||
return (
|
||||
<p className={css({ color: isDark ? 'gray.500' : 'gray.500', fontStyle: 'italic' })}>
|
||||
No students with practice data found.
|
||||
</p>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={css({ display: 'grid', gridTemplateColumns: 'repeat(4, 1fr)', gap: '1rem' })}>
|
||||
<StatCard label="Total Skills" value={stats.totalSkills} color="blue" isDark={isDark} />
|
||||
<StatCard label="Weak" value={stats.struggling} color="red" isDark={isDark} />
|
||||
<StatCard label="Developing" value={stats.learning} color="yellow" isDark={isDark} />
|
||||
<StatCard label="Strong" value={stats.mastered} color="green" isDark={isDark} />
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Single student preview using BKT context
|
||||
*/
|
||||
function StudentPreview({
|
||||
studentName,
|
||||
isLoading,
|
||||
isDark,
|
||||
previewThreshold,
|
||||
}: {
|
||||
studentName: string
|
||||
isLoading: boolean
|
||||
isDark: boolean
|
||||
previewThreshold: number
|
||||
}) {
|
||||
const { setPreviewThreshold } = useBktConfig()
|
||||
const { struggling, learning, mastered, hasData } = useSkillsByClassification()
|
||||
|
||||
// Set preview threshold in context
|
||||
useMemo(() => {
|
||||
setPreviewThreshold(previewThreshold)
|
||||
}, [previewThreshold, setPreviewThreshold])
|
||||
|
||||
if (isLoading) {
|
||||
return (
|
||||
<p className={css({ color: isDark ? 'gray.500' : 'gray.500' })}>
|
||||
Loading {studentName}'s data...
|
||||
</p>
|
||||
)
|
||||
}
|
||||
|
||||
if (!hasData) {
|
||||
return (
|
||||
<p className={css({ color: isDark ? 'gray.500' : 'gray.500', fontStyle: 'italic' })}>
|
||||
{studentName} has no practice data yet.
|
||||
</p>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<div>
|
||||
<p className={css({ marginBottom: '1rem', color: isDark ? 'gray.300' : 'gray.700' })}>
|
||||
{studentName}'s skills at {(previewThreshold * 100).toFixed(0)}% confidence:
|
||||
</p>
|
||||
<div className={css({ display: 'grid', gridTemplateColumns: 'repeat(3, 1fr)', gap: '1rem' })}>
|
||||
<StatCard label="Weak" value={struggling.length} color="red" isDark={isDark} />
|
||||
<StatCard label="Developing" value={learning.length} color="yellow" isDark={isDark} />
|
||||
<StatCard label="Strong" value={mastered.length} color="green" isDark={isDark} />
|
||||
</div>
|
||||
|
||||
{/* List struggling skills */}
|
||||
{struggling.length > 0 && (
|
||||
<div className={css({ marginTop: '1rem' })}>
|
||||
<h4
|
||||
className={css({
|
||||
fontSize: '0.875rem',
|
||||
fontWeight: '600',
|
||||
color: isDark ? 'red.300' : 'red.700',
|
||||
marginBottom: '0.5rem',
|
||||
})}
|
||||
>
|
||||
Weak Skills:
|
||||
</h4>
|
||||
<ul
|
||||
className={css({
|
||||
fontSize: '0.875rem',
|
||||
color: isDark ? 'gray.300' : 'gray.700',
|
||||
listStyleType: 'disc',
|
||||
paddingLeft: '1.25rem',
|
||||
})}
|
||||
>
|
||||
{struggling.map((skill) => (
|
||||
<li key={skill.skillId}>
|
||||
{skill.displayName} ({(skill.pKnown * 100).toFixed(0)}% known)
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Stat card component
|
||||
*/
|
||||
function StatCard({
|
||||
label,
|
||||
value,
|
||||
color,
|
||||
isDark,
|
||||
}: {
|
||||
label: string
|
||||
value: number
|
||||
color: 'blue' | 'red' | 'yellow' | 'green'
|
||||
isDark: boolean
|
||||
}) {
|
||||
const colorMap = {
|
||||
blue: { bg: isDark ? 'blue.900/50' : 'blue.50', text: isDark ? 'blue.300' : 'blue.700' },
|
||||
red: { bg: isDark ? 'red.900/50' : 'red.50', text: isDark ? 'red.300' : 'red.700' },
|
||||
yellow: {
|
||||
bg: isDark ? 'yellow.900/50' : 'yellow.50',
|
||||
text: isDark ? 'yellow.300' : 'yellow.700',
|
||||
},
|
||||
green: { bg: isDark ? 'green.900/50' : 'green.50', text: isDark ? 'green.300' : 'green.700' },
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
backgroundColor: colorMap[color].bg,
|
||||
borderRadius: '8px',
|
||||
padding: '1rem',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '1.5rem',
|
||||
fontWeight: 'bold',
|
||||
color: colorMap[color].text,
|
||||
})}
|
||||
>
|
||||
{value}
|
||||
</div>
|
||||
<div className={css({ fontSize: '0.75rem', color: isDark ? 'gray.400' : 'gray.600' })}>
|
||||
{label}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
20
apps/web/src/app/admin/bkt-settings/page.tsx
Normal file
20
apps/web/src/app/admin/bkt-settings/page.tsx
Normal file
@@ -0,0 +1,20 @@
|
||||
import { db } from '@/db'
|
||||
import { players } from '@/db/schema'
|
||||
import { BktSettingsClient } from './BktSettingsClient'
|
||||
|
||||
/**
|
||||
* Admin page for configuring BKT confidence threshold.
|
||||
*
|
||||
* This setting affects how skills are classified across the entire app:
|
||||
* - Skills with confidence below threshold are classified as 'learning'
|
||||
* - Skills above threshold are classified by pKnown (struggling/learning/mastered)
|
||||
*/
|
||||
export default async function BktSettingsPage() {
|
||||
// Fetch all students for the preview dropdown
|
||||
const allStudents = await db
|
||||
.select({ id: players.id, name: players.name })
|
||||
.from(players)
|
||||
.orderBy(players.name)
|
||||
|
||||
return <BktSettingsClient students={allStudents} />
|
||||
}
|
||||
@@ -41,7 +41,14 @@ export async function GET() {
|
||||
export async function PATCH(req: NextRequest) {
|
||||
try {
|
||||
const viewerId = await getViewerId()
|
||||
const body = await req.json()
|
||||
|
||||
// Handle empty or invalid JSON body gracefully
|
||||
let body: Record<string, unknown>
|
||||
try {
|
||||
body = await req.json()
|
||||
} catch {
|
||||
return NextResponse.json({ error: 'Invalid or empty request body' }, { status: 400 })
|
||||
}
|
||||
|
||||
// Security: Strip userId from request body - it must come from session only
|
||||
const { userId: _, ...updates } = body
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
/**
|
||||
* API route for getting skill anomalies for teacher review
|
||||
*
|
||||
* GET /api/curriculum/[playerId]/anomalies
|
||||
*
|
||||
* Returns anomalies such as:
|
||||
* - Skills that have been repeatedly skipped (student avoiding tutorials)
|
||||
* - Skills that are mastered according to BKT but not being practiced
|
||||
*/
|
||||
|
||||
import { NextResponse } from 'next/server'
|
||||
import { getSkillAnomalies } from '@/lib/curriculum/skill-unlock'
|
||||
|
||||
interface RouteParams {
|
||||
params: Promise<{ playerId: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* GET - Get skill anomalies for teacher review
|
||||
*/
|
||||
export async function GET(_request: Request, { params }: RouteParams) {
|
||||
try {
|
||||
const { playerId } = await params
|
||||
|
||||
if (!playerId) {
|
||||
return NextResponse.json({ error: 'Player ID required' }, { status: 400 })
|
||||
}
|
||||
|
||||
const anomalies = await getSkillAnomalies(playerId)
|
||||
|
||||
return NextResponse.json({
|
||||
anomalies,
|
||||
})
|
||||
} catch (error) {
|
||||
console.error('Error fetching skill anomalies:', error)
|
||||
return NextResponse.json({ error: 'Failed to fetch skill anomalies' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
/**
|
||||
* API route for getting the next skill a student should learn
|
||||
*
|
||||
* GET /api/curriculum/[playerId]/next-skill
|
||||
*
|
||||
* Returns the next skill in curriculum order that:
|
||||
* - Is not yet mastered (according to BKT)
|
||||
* - Is not currently being practiced
|
||||
* - Has a tutorial available
|
||||
*/
|
||||
|
||||
import { NextResponse } from 'next/server'
|
||||
import { getNextSkillToLearn } from '@/lib/curriculum/skill-unlock'
|
||||
|
||||
interface RouteParams {
|
||||
params: Promise<{ playerId: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* GET - Get the next skill the student should learn
|
||||
*/
|
||||
export async function GET(_request: Request, { params }: RouteParams) {
|
||||
try {
|
||||
const { playerId } = await params
|
||||
|
||||
if (!playerId) {
|
||||
return NextResponse.json({ error: 'Player ID required' }, { status: 400 })
|
||||
}
|
||||
|
||||
const suggestion = await getNextSkillToLearn(playerId)
|
||||
|
||||
return NextResponse.json({
|
||||
suggestion,
|
||||
})
|
||||
} catch (error) {
|
||||
console.error('Error fetching next skill:', error)
|
||||
return NextResponse.json({ error: 'Failed to fetch next skill' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import { type NextRequest, NextResponse } from 'next/server'
|
||||
import { getRecentSessionResults } from '@/lib/curriculum/session-planner'
|
||||
|
||||
interface RouteParams {
|
||||
params: Promise<{ playerId: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* GET /api/curriculum/[playerId]/problem-history
|
||||
*
|
||||
* Returns the recent problem history for a player.
|
||||
* Used for BKT computation and skill classification preview.
|
||||
*/
|
||||
export async function GET(_request: NextRequest, { params }: RouteParams) {
|
||||
const { playerId } = await params
|
||||
|
||||
try {
|
||||
const history = await getRecentSessionResults(playerId, 50)
|
||||
return NextResponse.json({ history })
|
||||
} catch (error) {
|
||||
console.error('Error fetching problem history:', error)
|
||||
return NextResponse.json({ error: 'Failed to fetch problem history' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/**
|
||||
* API route for getting the session mode for a student
|
||||
*
|
||||
* GET /api/curriculum/[playerId]/session-mode
|
||||
*
|
||||
* Returns the unified session mode that determines:
|
||||
* - What type of session should be run (remediation/progression/maintenance)
|
||||
* - What to show in the dashboard banner
|
||||
* - What CTA to show in the StartPracticeModal
|
||||
* - What problems the session planner should generate
|
||||
*
|
||||
* This is the single source of truth for session planning decisions.
|
||||
*/
|
||||
|
||||
import { NextResponse } from 'next/server'
|
||||
import { getSessionMode, type SessionMode } from '@/lib/curriculum/session-mode'
|
||||
|
||||
interface RouteParams {
|
||||
params: Promise<{ playerId: string }>
|
||||
}
|
||||
|
||||
export interface SessionModeResponse {
|
||||
sessionMode: SessionMode
|
||||
}
|
||||
|
||||
/**
|
||||
* GET - Get the session mode for a student
|
||||
*/
|
||||
export async function GET(_request: Request, { params }: RouteParams) {
|
||||
try {
|
||||
const { playerId } = await params
|
||||
|
||||
if (!playerId) {
|
||||
return NextResponse.json({ error: 'Player ID required' }, { status: 400 })
|
||||
}
|
||||
|
||||
const sessionMode = await getSessionMode(playerId)
|
||||
|
||||
return NextResponse.json({
|
||||
sessionMode,
|
||||
} satisfies SessionModeResponse)
|
||||
} catch (error) {
|
||||
console.error('Error fetching session mode:', error)
|
||||
return NextResponse.json({ error: 'Failed to fetch session mode' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
/**
|
||||
* API route for completing practice sessions
|
||||
*
|
||||
* POST /api/curriculum/[playerId]/sessions/[sessionId]/complete - Complete a session
|
||||
*/
|
||||
|
||||
import { NextResponse } from 'next/server'
|
||||
import { completePracticeSession } from '@/lib/curriculum/progress-manager'
|
||||
|
||||
interface RouteParams {
|
||||
params: Promise<{ playerId: string; sessionId: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* POST - Complete a practice session
|
||||
*/
|
||||
export async function POST(request: Request, { params }: RouteParams) {
|
||||
try {
|
||||
const { playerId, sessionId } = await params
|
||||
|
||||
if (!playerId) {
|
||||
return NextResponse.json({ error: 'Player ID required' }, { status: 400 })
|
||||
}
|
||||
|
||||
if (!sessionId) {
|
||||
return NextResponse.json({ error: 'Session ID required' }, { status: 400 })
|
||||
}
|
||||
|
||||
const body = await request.json()
|
||||
const { problemsAttempted, problemsCorrect, skillsUsed, averageTimeMs, totalTimeMs } = body
|
||||
|
||||
const session = await completePracticeSession(sessionId, {
|
||||
...(problemsAttempted !== undefined && { problemsAttempted }),
|
||||
...(problemsCorrect !== undefined && { problemsCorrect }),
|
||||
...(skillsUsed !== undefined && { skillsUsed }),
|
||||
...(averageTimeMs !== undefined && { averageTimeMs }),
|
||||
...(totalTimeMs !== undefined && { totalTimeMs }),
|
||||
})
|
||||
|
||||
return NextResponse.json(session)
|
||||
} catch (error) {
|
||||
console.error('Error completing session:', error)
|
||||
return NextResponse.json({ error: 'Failed to complete session' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
@@ -93,7 +93,9 @@ export async function PATCH(request: NextRequest, { params }: RouteParams) {
|
||||
|
||||
default:
|
||||
return NextResponse.json(
|
||||
{ error: 'Invalid action. Must be: approve, start, record, end_early, or abandon' },
|
||||
{
|
||||
error: 'Invalid action. Must be: approve, start, record, end_early, or abandon',
|
||||
},
|
||||
{ status: 400 }
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1,10 +1,15 @@
|
||||
import { type NextRequest, NextResponse } from 'next/server'
|
||||
import type { SessionPlan } from '@/db/schema/session-plans'
|
||||
import {
|
||||
ActiveSessionExistsError,
|
||||
type EnabledParts,
|
||||
type GenerateSessionPlanOptions,
|
||||
generateSessionPlan,
|
||||
getActiveSessionPlan,
|
||||
NoSkillsEnabledError,
|
||||
} from '@/lib/curriculum'
|
||||
import type { ProblemGenerationMode } from '@/lib/curriculum/config'
|
||||
import type { SessionMode } from '@/lib/curriculum/session-mode'
|
||||
|
||||
interface RouteParams {
|
||||
params: Promise<{ playerId: string }>
|
||||
@@ -42,12 +47,19 @@ export async function GET(_request: NextRequest, { params }: RouteParams) {
|
||||
|
||||
/**
|
||||
* POST /api/curriculum/[playerId]/sessions/plans
|
||||
* Generate a new three-part session plan
|
||||
* Generate a new session plan
|
||||
*
|
||||
* Body:
|
||||
* - durationMinutes: number (required) - Total session duration
|
||||
* - abacusTermCount?: { min: number, max: number } - Term count for abacus part
|
||||
* (visualization auto-calculates as 75% of abacus)
|
||||
* - enabledParts?: { abacus: boolean, visualization: boolean, linear: boolean } - Which parts to include
|
||||
* (default: all enabled)
|
||||
* - problemGenerationMode?: 'adaptive' | 'classic' - Problem generation algorithm
|
||||
* - 'adaptive': BKT-based continuous scaling (default)
|
||||
* - 'classic': Fluency-based discrete states
|
||||
*
|
||||
* The plan will automatically include all three parts:
|
||||
* The plan will include the selected parts:
|
||||
* - Part 1: Abacus (use physical abacus, vertical format)
|
||||
* - Part 2: Visualization (mental math, vertical format)
|
||||
* - Part 3: Linear (mental math, sentence format)
|
||||
@@ -57,7 +69,14 @@ export async function POST(request: NextRequest, { params }: RouteParams) {
|
||||
|
||||
try {
|
||||
const body = await request.json()
|
||||
const { durationMinutes } = body
|
||||
const {
|
||||
durationMinutes,
|
||||
abacusTermCount,
|
||||
enabledParts,
|
||||
problemGenerationMode,
|
||||
confidenceThreshold,
|
||||
sessionMode,
|
||||
} = body
|
||||
|
||||
if (!durationMinutes || typeof durationMinutes !== 'number') {
|
||||
return NextResponse.json(
|
||||
@@ -66,14 +85,61 @@ export async function POST(request: NextRequest, { params }: RouteParams) {
|
||||
)
|
||||
}
|
||||
|
||||
// Validate enabledParts if provided
|
||||
if (enabledParts) {
|
||||
const validParts = ['abacus', 'visualization', 'linear']
|
||||
const enabledCount = validParts.filter((p) => enabledParts[p] === true).length
|
||||
if (enabledCount === 0) {
|
||||
return NextResponse.json({ error: 'At least one part must be enabled' }, { status: 400 })
|
||||
}
|
||||
}
|
||||
|
||||
const options: GenerateSessionPlanOptions = {
|
||||
playerId,
|
||||
durationMinutes,
|
||||
// Pass enabled parts
|
||||
enabledParts: enabledParts as EnabledParts | undefined,
|
||||
// Pass problem generation mode if specified
|
||||
problemGenerationMode: problemGenerationMode as ProblemGenerationMode | undefined,
|
||||
// Pass BKT confidence threshold if specified
|
||||
confidenceThreshold:
|
||||
typeof confidenceThreshold === 'number' ? confidenceThreshold : undefined,
|
||||
// Pass session mode for single source of truth targeting
|
||||
sessionMode: sessionMode as SessionMode | undefined,
|
||||
// Pass config overrides if abacusTermCount is specified
|
||||
...(abacusTermCount && {
|
||||
config: {
|
||||
abacusTermCount,
|
||||
},
|
||||
}),
|
||||
}
|
||||
|
||||
const plan = await generateSessionPlan(options)
|
||||
return NextResponse.json({ plan: serializePlan(plan) }, { status: 201 })
|
||||
} catch (error) {
|
||||
// Handle active session conflict
|
||||
if (error instanceof ActiveSessionExistsError) {
|
||||
return NextResponse.json(
|
||||
{
|
||||
error: 'Active session exists',
|
||||
code: 'ACTIVE_SESSION_EXISTS',
|
||||
existingPlan: serializePlan(error.existingSession),
|
||||
},
|
||||
{ status: 409 }
|
||||
)
|
||||
}
|
||||
|
||||
// Handle no skills enabled
|
||||
if (error instanceof NoSkillsEnabledError) {
|
||||
return NextResponse.json(
|
||||
{
|
||||
error: error.message,
|
||||
code: 'NO_SKILLS_ENABLED',
|
||||
},
|
||||
{ status: 400 }
|
||||
)
|
||||
}
|
||||
|
||||
console.error('Error generating session plan:', error)
|
||||
return NextResponse.json({ error: 'Failed to generate session plan' }, { status: 500 })
|
||||
}
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
/**
|
||||
* API route for practice sessions
|
||||
*
|
||||
* POST /api/curriculum/[playerId]/sessions - Start a new practice session
|
||||
*/
|
||||
|
||||
import { NextResponse } from 'next/server'
|
||||
import { startPracticeSession } from '@/lib/curriculum/progress-manager'
|
||||
|
||||
interface RouteParams {
|
||||
params: Promise<{ playerId: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* POST - Start a new practice session
|
||||
*/
|
||||
export async function POST(request: Request, { params }: RouteParams) {
|
||||
try {
|
||||
const { playerId } = await params
|
||||
|
||||
if (!playerId) {
|
||||
return NextResponse.json({ error: 'Player ID required' }, { status: 400 })
|
||||
}
|
||||
|
||||
const body = await request.json()
|
||||
const { phaseId, visualizationMode = false } = body
|
||||
|
||||
if (!phaseId) {
|
||||
return NextResponse.json({ error: 'Phase ID required' }, { status: 400 })
|
||||
}
|
||||
|
||||
const session = await startPracticeSession(playerId, phaseId, visualizationMode)
|
||||
|
||||
return NextResponse.json(session)
|
||||
} catch (error) {
|
||||
console.error('Error starting session:', error)
|
||||
return NextResponse.json({ error: 'Failed to start session' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
import { type NextRequest, NextResponse } from 'next/server'
|
||||
import { analyzeSkillPerformance } from '@/lib/curriculum/progress-manager'
|
||||
|
||||
interface RouteParams {
|
||||
params: Promise<{ playerId: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* GET /api/curriculum/[playerId]/skills/performance
|
||||
* Get skill performance analysis for a player (response times, strengths/weaknesses)
|
||||
*/
|
||||
export async function GET(_request: NextRequest, { params }: RouteParams) {
|
||||
const { playerId } = await params
|
||||
|
||||
try {
|
||||
const analysis = await analyzeSkillPerformance(playerId)
|
||||
return NextResponse.json({ analysis })
|
||||
} catch (error) {
|
||||
console.error('Error fetching skill performance:', error)
|
||||
return NextResponse.json({ error: 'Failed to fetch skill performance' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,17 @@
|
||||
/**
|
||||
* API route for recording skill attempts
|
||||
* API route for skill mastery operations
|
||||
*
|
||||
* POST /api/curriculum/[playerId]/skills - Record a skill attempt
|
||||
* PUT /api/curriculum/[playerId]/skills - Set mastered skills (manual override)
|
||||
* PATCH /api/curriculum/[playerId]/skills - Refresh skill recency (sets lastPracticedAt to now)
|
||||
*/
|
||||
|
||||
import { NextResponse } from 'next/server'
|
||||
import { recordSkillAttempt } from '@/lib/curriculum/progress-manager'
|
||||
import {
|
||||
recordSkillAttempt,
|
||||
refreshSkillRecency,
|
||||
setMasteredSkills,
|
||||
} from '@/lib/curriculum/progress-manager'
|
||||
|
||||
interface RouteParams {
|
||||
params: Promise<{ playerId: string }>
|
||||
@@ -41,3 +47,72 @@ export async function POST(request: Request, { params }: RouteParams) {
|
||||
return NextResponse.json({ error: 'Failed to record skill attempt' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* PUT - Set which skills are mastered (teacher manual override)
|
||||
* Body: { masteredSkillIds: string[] }
|
||||
*/
|
||||
export async function PUT(request: Request, { params }: RouteParams) {
|
||||
try {
|
||||
const { playerId } = await params
|
||||
|
||||
if (!playerId) {
|
||||
return NextResponse.json({ error: 'Player ID required' }, { status: 400 })
|
||||
}
|
||||
|
||||
const body = await request.json()
|
||||
const { masteredSkillIds } = body
|
||||
|
||||
if (!Array.isArray(masteredSkillIds)) {
|
||||
return NextResponse.json({ error: 'masteredSkillIds must be an array' }, { status: 400 })
|
||||
}
|
||||
|
||||
// Validate that all items are strings
|
||||
if (!masteredSkillIds.every((id) => typeof id === 'string')) {
|
||||
return NextResponse.json({ error: 'All skill IDs must be strings' }, { status: 400 })
|
||||
}
|
||||
|
||||
const result = await setMasteredSkills(playerId, masteredSkillIds)
|
||||
|
||||
return NextResponse.json(result)
|
||||
} catch (error) {
|
||||
console.error('Error setting mastered skills:', error)
|
||||
return NextResponse.json({ error: 'Failed to set mastered skills' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* PATCH - Refresh skill recency (sets lastPracticedAt to now)
|
||||
* Body: { skillId: string }
|
||||
*
|
||||
* Use this when a teacher wants to mark a skill as "recently practiced"
|
||||
* (e.g., student did offline workbooks). This updates the recency state
|
||||
* from "rusty" to "fluent" without changing mastery statistics.
|
||||
*/
|
||||
export async function PATCH(request: Request, { params }: RouteParams) {
|
||||
try {
|
||||
const { playerId } = await params
|
||||
|
||||
if (!playerId) {
|
||||
return NextResponse.json({ error: 'Player ID required' }, { status: 400 })
|
||||
}
|
||||
|
||||
const body = await request.json()
|
||||
const { skillId } = body
|
||||
|
||||
if (!skillId || typeof skillId !== 'string') {
|
||||
return NextResponse.json({ error: 'Skill ID required (string)' }, { status: 400 })
|
||||
}
|
||||
|
||||
const result = await refreshSkillRecency(playerId, skillId)
|
||||
|
||||
if (!result) {
|
||||
return NextResponse.json({ error: 'Skill not found for this player' }, { status: 404 })
|
||||
}
|
||||
|
||||
return NextResponse.json(result)
|
||||
} catch (error) {
|
||||
console.error('Error refreshing skill recency:', error)
|
||||
return NextResponse.json({ error: 'Failed to refresh skill recency' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
|
||||
126
apps/web/src/app/api/curriculum/[playerId]/tutorial/route.ts
Normal file
126
apps/web/src/app/api/curriculum/[playerId]/tutorial/route.ts
Normal file
@@ -0,0 +1,126 @@
|
||||
/**
|
||||
* API route for skill tutorial management
|
||||
*
|
||||
* POST /api/curriculum/[playerId]/tutorial - Handle tutorial actions
|
||||
* - action: 'complete' - Mark a tutorial as completed
|
||||
* - action: 'skip' - Record that the tutorial was skipped
|
||||
* - action: 'override' - Teacher override (requires reason)
|
||||
*
|
||||
* GET /api/curriculum/[playerId]/tutorial?skillId=xxx - Get tutorial status
|
||||
*/
|
||||
|
||||
import { NextResponse } from 'next/server'
|
||||
import {
|
||||
getSkillTutorialProgress,
|
||||
markTutorialComplete,
|
||||
recordTutorialSkip,
|
||||
applyTutorialOverride,
|
||||
enableSkillForPractice,
|
||||
} from '@/lib/curriculum/progress-manager'
|
||||
import { getSkillTutorialConfig } from '@/lib/curriculum/skill-unlock'
|
||||
|
||||
interface RouteParams {
|
||||
params: Promise<{ playerId: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* GET - Get tutorial progress for a specific skill
|
||||
*/
|
||||
export async function GET(request: Request, { params }: RouteParams) {
|
||||
try {
|
||||
const { playerId } = await params
|
||||
|
||||
if (!playerId) {
|
||||
return NextResponse.json({ error: 'Player ID required' }, { status: 400 })
|
||||
}
|
||||
|
||||
const { searchParams } = new URL(request.url)
|
||||
const skillId = searchParams.get('skillId')
|
||||
|
||||
if (!skillId) {
|
||||
return NextResponse.json({ error: 'Skill ID required' }, { status: 400 })
|
||||
}
|
||||
|
||||
const progress = await getSkillTutorialProgress(playerId, skillId)
|
||||
const config = getSkillTutorialConfig(skillId)
|
||||
|
||||
return NextResponse.json({
|
||||
progress,
|
||||
tutorialAvailable: !!config,
|
||||
config: config
|
||||
? {
|
||||
title: config.title,
|
||||
description: config.description,
|
||||
problemCount: config.exampleProblems.length,
|
||||
}
|
||||
: null,
|
||||
})
|
||||
} catch (error) {
|
||||
console.error('Error fetching tutorial progress:', error)
|
||||
return NextResponse.json({ error: 'Failed to fetch tutorial progress' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* POST - Handle tutorial actions
|
||||
*/
|
||||
export async function POST(request: Request, { params }: RouteParams) {
|
||||
try {
|
||||
const { playerId } = await params
|
||||
|
||||
if (!playerId) {
|
||||
return NextResponse.json({ error: 'Player ID required' }, { status: 400 })
|
||||
}
|
||||
|
||||
const body = await request.json()
|
||||
const { skillId, action, reason } = body
|
||||
|
||||
if (!skillId) {
|
||||
return NextResponse.json({ error: 'Skill ID required' }, { status: 400 })
|
||||
}
|
||||
|
||||
if (!action || !['complete', 'skip', 'override'].includes(action)) {
|
||||
return NextResponse.json(
|
||||
{ error: 'Valid action required (complete, skip, or override)' },
|
||||
{ status: 400 }
|
||||
)
|
||||
}
|
||||
|
||||
let progress
|
||||
|
||||
switch (action) {
|
||||
case 'complete':
|
||||
// Mark tutorial complete and enable skill for practice
|
||||
progress = await markTutorialComplete(playerId, skillId)
|
||||
// Automatically enable the skill for practice after completing tutorial
|
||||
await enableSkillForPractice(playerId, skillId)
|
||||
break
|
||||
|
||||
case 'skip':
|
||||
// Record that the tutorial was skipped
|
||||
progress = await recordTutorialSkip(playerId, skillId)
|
||||
break
|
||||
|
||||
case 'override':
|
||||
// Teacher override - requires reason
|
||||
if (!reason) {
|
||||
return NextResponse.json(
|
||||
{ error: 'Reason required for teacher override' },
|
||||
{ status: 400 }
|
||||
)
|
||||
}
|
||||
progress = await applyTutorialOverride(playerId, skillId, reason)
|
||||
// Also enable the skill for practice
|
||||
await enableSkillForPractice(playerId, skillId)
|
||||
break
|
||||
}
|
||||
|
||||
return NextResponse.json({
|
||||
success: true,
|
||||
progress,
|
||||
})
|
||||
} catch (error) {
|
||||
console.error('Error handling tutorial action:', error)
|
||||
return NextResponse.json({ error: 'Failed to handle tutorial action' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
@@ -49,6 +49,7 @@ export async function PATCH(req: NextRequest, { params }: { params: { id: string
|
||||
...(body.emoji !== undefined && { emoji: body.emoji }),
|
||||
...(body.color !== undefined && { color: body.color }),
|
||||
...(body.isActive !== undefined && { isActive: body.isActive }),
|
||||
...(body.notes !== undefined && { notes: body.notes }),
|
||||
// userId is explicitly NOT included - it comes from session
|
||||
})
|
||||
.where(and(eq(schema.players.id, params.id), eq(schema.players.userId, user.id)))
|
||||
|
||||
101
apps/web/src/app/api/settings/bkt/aggregate/route.ts
Normal file
101
apps/web/src/app/api/settings/bkt/aggregate/route.ts
Normal file
@@ -0,0 +1,101 @@
|
||||
import { type NextRequest, NextResponse } from 'next/server'
|
||||
import { db } from '@/db'
|
||||
import { players } from '@/db/schema'
|
||||
import {
|
||||
computeBktFromHistory,
|
||||
DEFAULT_BKT_OPTIONS,
|
||||
type SkillBktResult,
|
||||
} from '@/lib/curriculum/bkt'
|
||||
import { BKT_THRESHOLDS } from '@/lib/curriculum/config/bkt-integration'
|
||||
import { getRecentSessionResults } from '@/lib/curriculum/session-planner'
|
||||
|
||||
/**
|
||||
* GET /api/settings/bkt/aggregate
|
||||
*
|
||||
* Returns aggregate BKT stats across all students.
|
||||
*
|
||||
* Query params:
|
||||
* - threshold: confidence threshold (default from BKT_THRESHOLDS.confidence)
|
||||
*/
|
||||
export async function GET(request: NextRequest) {
|
||||
try {
|
||||
const { searchParams } = new URL(request.url)
|
||||
const threshold = parseFloat(searchParams.get('threshold') ?? String(BKT_THRESHOLDS.confidence))
|
||||
|
||||
// Get all players
|
||||
const allPlayers = await db.select({ id: players.id }).from(players)
|
||||
|
||||
if (allPlayers.length === 0) {
|
||||
return NextResponse.json({
|
||||
totalStudents: 0,
|
||||
totalSkills: 0,
|
||||
weak: 0,
|
||||
developing: 0,
|
||||
strong: 0,
|
||||
// Legacy aliases for backwards compatibility
|
||||
struggling: 0,
|
||||
learning: 0,
|
||||
mastered: 0,
|
||||
})
|
||||
}
|
||||
|
||||
// Track aggregate counts
|
||||
let totalStudents = 0
|
||||
let totalSkills = 0
|
||||
let weak = 0
|
||||
let developing = 0
|
||||
let strong = 0
|
||||
|
||||
// Process each player
|
||||
for (const player of allPlayers) {
|
||||
// Fetch problem history using the session-planner's helper
|
||||
const problemHistory = await getRecentSessionResults(player.id, 500)
|
||||
|
||||
if (problemHistory.length === 0) continue
|
||||
|
||||
// Compute BKT
|
||||
const bktResult = computeBktFromHistory(problemHistory, {
|
||||
...DEFAULT_BKT_OPTIONS,
|
||||
confidenceThreshold: threshold,
|
||||
})
|
||||
|
||||
// Count classifications
|
||||
totalStudents++
|
||||
for (const skill of bktResult.skills) {
|
||||
totalSkills++
|
||||
const classification = classifySkill(skill, threshold)
|
||||
if (classification === 'weak') weak++
|
||||
else if (classification === 'developing') developing++
|
||||
else if (classification === 'strong') strong++
|
||||
}
|
||||
}
|
||||
|
||||
return NextResponse.json({
|
||||
totalStudents,
|
||||
totalSkills,
|
||||
weak,
|
||||
developing,
|
||||
strong,
|
||||
// Legacy aliases for backwards compatibility with BktSettingsClient
|
||||
struggling: weak,
|
||||
learning: developing,
|
||||
mastered: strong,
|
||||
})
|
||||
} catch (error) {
|
||||
console.error('Error computing aggregate BKT stats:', error)
|
||||
return NextResponse.json({ error: 'Failed to compute stats' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
|
||||
function classifySkill(skill: SkillBktResult, threshold: number): 'weak' | 'developing' | 'strong' {
|
||||
if (skill.confidence < threshold) {
|
||||
return 'developing' // Not enough data - safest default
|
||||
}
|
||||
if (skill.pKnown >= BKT_THRESHOLDS.strong) {
|
||||
return 'strong'
|
||||
}
|
||||
if (skill.pKnown < BKT_THRESHOLDS.weak) {
|
||||
return 'weak'
|
||||
}
|
||||
return 'developing'
|
||||
}
|
||||
90
apps/web/src/app/api/settings/bkt/route.ts
Normal file
90
apps/web/src/app/api/settings/bkt/route.ts
Normal file
@@ -0,0 +1,90 @@
|
||||
import { eq } from 'drizzle-orm'
|
||||
import { type NextRequest, NextResponse } from 'next/server'
|
||||
import { db } from '@/db'
|
||||
import { appSettings } from '@/db/schema'
|
||||
|
||||
/** Default BKT confidence threshold */
|
||||
const DEFAULT_THRESHOLD = 0.3
|
||||
|
||||
/**
|
||||
* Ensure the default settings row exists.
|
||||
* Creates it if missing (handles fresh databases).
|
||||
*/
|
||||
async function ensureDefaultSettings() {
|
||||
const existing = await db.select().from(appSettings).where(eq(appSettings.id, 'default')).limit(1)
|
||||
|
||||
if (existing.length === 0) {
|
||||
await db.insert(appSettings).values({
|
||||
id: 'default',
|
||||
bktConfidenceThreshold: DEFAULT_THRESHOLD,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* GET /api/settings/bkt
|
||||
*
|
||||
* Returns the current BKT confidence threshold setting.
|
||||
* Creates the default row if it doesn't exist.
|
||||
*/
|
||||
export async function GET() {
|
||||
try {
|
||||
await ensureDefaultSettings()
|
||||
|
||||
const [settings] = await db
|
||||
.select()
|
||||
.from(appSettings)
|
||||
.where(eq(appSettings.id, 'default'))
|
||||
.limit(1)
|
||||
|
||||
return NextResponse.json({
|
||||
bktConfidenceThreshold: settings?.bktConfidenceThreshold ?? DEFAULT_THRESHOLD,
|
||||
})
|
||||
} catch (error) {
|
||||
console.error('Error fetching BKT settings:', error)
|
||||
return NextResponse.json({ error: 'Failed to fetch settings' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* PATCH /api/settings/bkt
|
||||
*
|
||||
* Updates the BKT confidence threshold setting.
|
||||
*
|
||||
* Body:
|
||||
* - bktConfidenceThreshold: number (0.1 to 0.9)
|
||||
*/
|
||||
export async function PATCH(request: NextRequest) {
|
||||
try {
|
||||
const body = await request.json()
|
||||
const { bktConfidenceThreshold } = body
|
||||
|
||||
// Validate the threshold
|
||||
if (typeof bktConfidenceThreshold !== 'number') {
|
||||
return NextResponse.json(
|
||||
{ error: 'bktConfidenceThreshold must be a number' },
|
||||
{ status: 400 }
|
||||
)
|
||||
}
|
||||
|
||||
if (bktConfidenceThreshold < 0.1 || bktConfidenceThreshold > 0.9) {
|
||||
return NextResponse.json(
|
||||
{ error: 'bktConfidenceThreshold must be between 0.1 and 0.9' },
|
||||
{ status: 400 }
|
||||
)
|
||||
}
|
||||
|
||||
await ensureDefaultSettings()
|
||||
|
||||
// Update the setting
|
||||
await db
|
||||
.update(appSettings)
|
||||
.set({ bktConfidenceThreshold })
|
||||
.where(eq(appSettings.id, 'default'))
|
||||
|
||||
return NextResponse.json({ bktConfidenceThreshold })
|
||||
} catch (error) {
|
||||
console.error('Error updating BKT settings:', error)
|
||||
return NextResponse.json({ error: 'Failed to update settings' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,40 @@
|
||||
import type { Metadata } from 'next'
|
||||
import { notFound } from 'next/navigation'
|
||||
import Link from 'next/link'
|
||||
import { getPostBySlug, getAllPostSlugs } from '@/lib/blog'
|
||||
import { notFound } from 'next/navigation'
|
||||
import { SkillDifficultyCharts } from '@/components/blog/SkillDifficultyCharts'
|
||||
import {
|
||||
AutomaticityMultiplierCharts,
|
||||
BlameAttributionCharts,
|
||||
ClassificationCharts,
|
||||
EvidenceQualityCharts,
|
||||
ThreeWayComparisonCharts,
|
||||
ValidationResultsCharts,
|
||||
} from '@/components/blog/ValidationCharts'
|
||||
import { getAllPostSlugs, getPostBySlug } from '@/lib/blog'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
|
||||
interface ChartInjection {
|
||||
component: React.ComponentType
|
||||
/** Marker ID to find in the markdown (e.g., "EvidenceQuality" matches <!-- CHART: EvidenceQuality -->) */
|
||||
markerId: string
|
||||
}
|
||||
|
||||
/** Blog posts that have interactive chart sections */
|
||||
const POSTS_WITH_CHARTS: Record<string, ChartInjection[]> = {
|
||||
'conjunctive-bkt-skill-tracing': [
|
||||
{ component: EvidenceQualityCharts, markerId: 'EvidenceQuality' },
|
||||
{
|
||||
component: AutomaticityMultiplierCharts,
|
||||
markerId: 'AutomaticityMultipliers',
|
||||
},
|
||||
{ component: ClassificationCharts, markerId: 'Classification' },
|
||||
{ component: SkillDifficultyCharts, markerId: 'SkillDifficulty' },
|
||||
{ component: ThreeWayComparisonCharts, markerId: 'ThreeWayComparison' },
|
||||
{ component: ValidationResultsCharts, markerId: 'ValidationResults' },
|
||||
{ component: BlameAttributionCharts, markerId: 'BlameAttribution' },
|
||||
],
|
||||
}
|
||||
|
||||
interface Props {
|
||||
params: {
|
||||
slug: string
|
||||
@@ -214,130 +245,7 @@ export default async function BlogPost({ params }: Props) {
|
||||
</header>
|
||||
|
||||
{/* Article Content */}
|
||||
<div
|
||||
data-section="article-content"
|
||||
className={css({
|
||||
fontSize: { base: '1rem', md: '1.125rem' },
|
||||
lineHeight: '1.75',
|
||||
color: 'text.primary',
|
||||
|
||||
// Typography styles for markdown content
|
||||
'& h1': {
|
||||
fontSize: { base: '1.875rem', md: '2.25rem' },
|
||||
fontWeight: 'bold',
|
||||
mt: '2.5rem',
|
||||
mb: '1rem',
|
||||
lineHeight: '1.25',
|
||||
color: 'text.primary',
|
||||
},
|
||||
'& h2': {
|
||||
fontSize: { base: '1.5rem', md: '1.875rem' },
|
||||
fontWeight: 'bold',
|
||||
mt: '2rem',
|
||||
mb: '0.875rem',
|
||||
lineHeight: '1.3',
|
||||
color: 'accent.emphasis',
|
||||
},
|
||||
'& h3': {
|
||||
fontSize: { base: '1.25rem', md: '1.5rem' },
|
||||
fontWeight: 600,
|
||||
mt: '1.75rem',
|
||||
mb: '0.75rem',
|
||||
lineHeight: '1.4',
|
||||
color: 'accent.default',
|
||||
},
|
||||
'& p': {
|
||||
mb: '1.25rem',
|
||||
},
|
||||
'& strong': {
|
||||
fontWeight: 600,
|
||||
color: 'text.primary',
|
||||
},
|
||||
'& a': {
|
||||
color: 'accent.emphasis',
|
||||
textDecoration: 'underline',
|
||||
_hover: {
|
||||
color: 'accent.default',
|
||||
},
|
||||
},
|
||||
'& ul, & ol': {
|
||||
pl: '1.5rem',
|
||||
mb: '1.25rem',
|
||||
},
|
||||
'& li': {
|
||||
mb: '0.5rem',
|
||||
},
|
||||
'& code': {
|
||||
bg: 'bg.muted',
|
||||
px: '0.375rem',
|
||||
py: '0.125rem',
|
||||
borderRadius: '0.25rem',
|
||||
fontSize: '0.875em',
|
||||
fontFamily: 'monospace',
|
||||
color: 'accent.emphasis',
|
||||
border: '1px solid',
|
||||
borderColor: 'accent.default',
|
||||
},
|
||||
'& pre': {
|
||||
bg: 'bg.surface',
|
||||
border: '1px solid',
|
||||
borderColor: 'border.default',
|
||||
color: 'text.primary',
|
||||
p: '1rem',
|
||||
borderRadius: '0.5rem',
|
||||
overflow: 'auto',
|
||||
mb: '1.25rem',
|
||||
},
|
||||
'& pre code': {
|
||||
bg: 'transparent',
|
||||
p: '0',
|
||||
border: 'none',
|
||||
color: 'inherit',
|
||||
fontSize: '0.875rem',
|
||||
},
|
||||
'& blockquote': {
|
||||
borderLeft: '4px solid',
|
||||
borderColor: 'accent.default',
|
||||
pl: '1rem',
|
||||
py: '0.5rem',
|
||||
my: '1.5rem',
|
||||
color: 'text.secondary',
|
||||
fontStyle: 'italic',
|
||||
bg: 'accent.subtle',
|
||||
borderRadius: '0 0.25rem 0.25rem 0',
|
||||
},
|
||||
'& hr': {
|
||||
my: '2rem',
|
||||
borderColor: 'border.muted',
|
||||
},
|
||||
'& table': {
|
||||
width: '100%',
|
||||
mb: '1.25rem',
|
||||
borderCollapse: 'collapse',
|
||||
},
|
||||
'& th': {
|
||||
bg: 'accent.muted',
|
||||
px: '1rem',
|
||||
py: '0.75rem',
|
||||
textAlign: 'left',
|
||||
fontWeight: 600,
|
||||
borderBottom: '2px solid',
|
||||
borderColor: 'accent.default',
|
||||
color: 'accent.emphasis',
|
||||
},
|
||||
'& td': {
|
||||
px: '1rem',
|
||||
py: '0.75rem',
|
||||
borderBottom: '1px solid',
|
||||
borderColor: 'border.muted',
|
||||
color: 'text.secondary',
|
||||
},
|
||||
'& tr:hover td': {
|
||||
bg: 'accent.subtle',
|
||||
},
|
||||
})}
|
||||
dangerouslySetInnerHTML={{ __html: post.html }}
|
||||
/>
|
||||
<BlogContent slug={params.slug} html={post.html} />
|
||||
</article>
|
||||
|
||||
{/* JSON-LD Structured Data */}
|
||||
@@ -363,3 +271,218 @@ export default async function BlogPost({ params }: Props) {
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
/** Content component that handles chart injection */
|
||||
function BlogContent({ slug, html }: { slug: string; html: string }) {
|
||||
const chartConfigs = POSTS_WITH_CHARTS[slug]
|
||||
|
||||
// If no charts for this post, render full content
|
||||
if (!chartConfigs || chartConfigs.length === 0) {
|
||||
return (
|
||||
<div
|
||||
data-section="article-content"
|
||||
className={articleContentStyles}
|
||||
dangerouslySetInnerHTML={{ __html: html }}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
// Build injection points: find each marker comment and its position
|
||||
// Markers look like: <!-- CHART: EvidenceQuality -->
|
||||
const injections: Array<{
|
||||
position: number
|
||||
length: number
|
||||
component: React.ComponentType
|
||||
}> = []
|
||||
|
||||
for (const config of chartConfigs) {
|
||||
// Match the marker comment exactly
|
||||
const markerPattern = new RegExp(`<!--\\s*CHART:\\s*${config.markerId}\\s*-->`, 'i')
|
||||
const match = html.match(markerPattern)
|
||||
|
||||
if (match && match.index !== undefined) {
|
||||
// Replace the marker with the chart (position is where marker starts, length is marker length)
|
||||
injections.push({
|
||||
position: match.index,
|
||||
length: match[0].length,
|
||||
component: config.component,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Sort by position (ascending) so we process in order
|
||||
injections.sort((a, b) => a.position - b.position)
|
||||
|
||||
// If no injections found, render full content
|
||||
if (injections.length === 0) {
|
||||
return (
|
||||
<div
|
||||
data-section="article-content"
|
||||
className={articleContentStyles}
|
||||
dangerouslySetInnerHTML={{ __html: html }}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
// Split HTML at injection points and render with charts
|
||||
const segments: React.ReactNode[] = []
|
||||
let lastPosition = 0
|
||||
|
||||
for (let i = 0; i < injections.length; i++) {
|
||||
const { position, length, component: ChartComponent } = injections[i]
|
||||
|
||||
// Add HTML segment before this injection (up to the marker)
|
||||
const htmlSegment = html.slice(lastPosition, position)
|
||||
if (htmlSegment) {
|
||||
segments.push(
|
||||
<div
|
||||
key={`html-${i}`}
|
||||
data-section={`article-content-${i}`}
|
||||
className={articleContentStyles}
|
||||
dangerouslySetInnerHTML={{ __html: htmlSegment }}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
// Add the chart component (replacing the marker)
|
||||
segments.push(<ChartComponent key={`chart-${i}`} />)
|
||||
// Skip past the marker
|
||||
lastPosition = position + length
|
||||
}
|
||||
|
||||
// Add remaining HTML after last injection
|
||||
const remainingHtml = html.slice(lastPosition)
|
||||
if (remainingHtml) {
|
||||
segments.push(
|
||||
<div
|
||||
key="html-final"
|
||||
data-section="article-content-final"
|
||||
className={articleContentStyles}
|
||||
dangerouslySetInnerHTML={{ __html: remainingHtml }}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
return <>{segments}</>
|
||||
}
|
||||
|
||||
const articleContentStyles = css({
|
||||
fontSize: { base: '1rem', md: '1.125rem' },
|
||||
lineHeight: '1.75',
|
||||
color: 'text.primary',
|
||||
|
||||
// Typography styles for markdown content
|
||||
'& h1': {
|
||||
fontSize: { base: '1.875rem', md: '2.25rem' },
|
||||
fontWeight: 'bold',
|
||||
mt: '2.5rem',
|
||||
mb: '1rem',
|
||||
lineHeight: '1.25',
|
||||
color: 'text.primary',
|
||||
},
|
||||
'& h2': {
|
||||
fontSize: { base: '1.5rem', md: '1.875rem' },
|
||||
fontWeight: 'bold',
|
||||
mt: '2rem',
|
||||
mb: '0.875rem',
|
||||
lineHeight: '1.3',
|
||||
color: 'accent.emphasis',
|
||||
},
|
||||
'& h3': {
|
||||
fontSize: { base: '1.25rem', md: '1.5rem' },
|
||||
fontWeight: 600,
|
||||
mt: '1.75rem',
|
||||
mb: '0.75rem',
|
||||
lineHeight: '1.4',
|
||||
color: 'accent.default',
|
||||
},
|
||||
'& p': {
|
||||
mb: '1.25rem',
|
||||
},
|
||||
'& strong': {
|
||||
fontWeight: 600,
|
||||
color: 'text.primary',
|
||||
},
|
||||
'& a': {
|
||||
color: 'accent.emphasis',
|
||||
textDecoration: 'underline',
|
||||
_hover: {
|
||||
color: 'accent.default',
|
||||
},
|
||||
},
|
||||
'& ul, & ol': {
|
||||
pl: '1.5rem',
|
||||
mb: '1.25rem',
|
||||
},
|
||||
'& li': {
|
||||
mb: '0.5rem',
|
||||
},
|
||||
'& code': {
|
||||
bg: 'bg.muted',
|
||||
px: '0.375rem',
|
||||
py: '0.125rem',
|
||||
borderRadius: '0.25rem',
|
||||
fontSize: '0.875em',
|
||||
fontFamily: 'monospace',
|
||||
color: 'accent.emphasis',
|
||||
border: '1px solid',
|
||||
borderColor: 'accent.default',
|
||||
},
|
||||
'& pre': {
|
||||
bg: 'bg.surface',
|
||||
border: '1px solid',
|
||||
borderColor: 'border.default',
|
||||
color: 'text.primary',
|
||||
p: '1rem',
|
||||
borderRadius: '0.5rem',
|
||||
overflow: 'auto',
|
||||
mb: '1.25rem',
|
||||
},
|
||||
'& pre code': {
|
||||
bg: 'transparent',
|
||||
p: '0',
|
||||
border: 'none',
|
||||
color: 'inherit',
|
||||
fontSize: '0.875rem',
|
||||
},
|
||||
'& blockquote': {
|
||||
borderLeft: '4px solid',
|
||||
borderColor: 'accent.default',
|
||||
pl: '1rem',
|
||||
py: '0.5rem',
|
||||
my: '1.5rem',
|
||||
color: 'text.secondary',
|
||||
fontStyle: 'italic',
|
||||
bg: 'accent.subtle',
|
||||
borderRadius: '0 0.25rem 0.25rem 0',
|
||||
},
|
||||
'& hr': {
|
||||
my: '2rem',
|
||||
borderColor: 'border.muted',
|
||||
},
|
||||
'& table': {
|
||||
width: '100%',
|
||||
mb: '1.25rem',
|
||||
borderCollapse: 'collapse',
|
||||
},
|
||||
'& th': {
|
||||
bg: 'accent.muted',
|
||||
px: '1rem',
|
||||
py: '0.75rem',
|
||||
textAlign: 'left',
|
||||
fontWeight: 600,
|
||||
borderBottom: '2px solid',
|
||||
borderColor: 'accent.default',
|
||||
color: 'accent.emphasis',
|
||||
},
|
||||
'& td': {
|
||||
px: '1rem',
|
||||
py: '0.75rem',
|
||||
borderBottom: '1px solid',
|
||||
borderColor: 'border.muted',
|
||||
color: 'text.secondary',
|
||||
},
|
||||
'& tr:hover td': {
|
||||
bg: 'accent.subtle',
|
||||
},
|
||||
})
|
||||
|
||||
@@ -60,7 +60,10 @@ function CreatorCard({
|
||||
p: { base: 5, sm: 6, md: 8 },
|
||||
border: '1px solid',
|
||||
borderColor: 'border.default',
|
||||
boxShadow: { base: '0 10px 40px rgba(0,0,0,0.15)', md: '0 20px 60px rgba(0,0,0,0.2)' },
|
||||
boxShadow: {
|
||||
base: '0 10px 40px rgba(0,0,0,0.15)',
|
||||
md: '0 20px 60px rgba(0,0,0,0.2)',
|
||||
},
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.3s cubic-bezier(0.4, 0, 0.2, 1)',
|
||||
position: 'relative',
|
||||
@@ -69,8 +72,14 @@ function CreatorCard({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
_hover: {
|
||||
transform: { base: 'translateY(-4px)', md: 'translateY(-8px) scale(1.01)' },
|
||||
boxShadow: { base: '0 16px 50px rgba(0,0,0,0.2)', md: '0 30px 80px rgba(0,0,0,0.25)' },
|
||||
transform: {
|
||||
base: 'translateY(-4px)',
|
||||
md: 'translateY(-8px) scale(1.01)',
|
||||
},
|
||||
boxShadow: {
|
||||
base: '0 16px 50px rgba(0,0,0,0.2)',
|
||||
md: '0 30px 80px rgba(0,0,0,0.25)',
|
||||
},
|
||||
borderColor: 'border.emphasized',
|
||||
},
|
||||
})}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
# Answer Key Feature Implementation Plan
|
||||
|
||||
## Design Decisions
|
||||
|
||||
1. **Format**: Compact list (e.g., `1. 45 + 27 = 72`)
|
||||
2. **Placement**: End of PDF (after all worksheet pages)
|
||||
3. **Problem numbers**: Match worksheet config - show if `displayRules.problemNumbers !== 'never'`
|
||||
@@ -8,19 +9,23 @@
|
||||
## Implementation Steps
|
||||
|
||||
### 1. Add config option
|
||||
|
||||
- **File**: `types.ts`
|
||||
- Add `includeAnswerKey?: boolean` to `WorksheetFormState`
|
||||
- Default: `false`
|
||||
|
||||
### 2. Update validation
|
||||
|
||||
- **File**: `validation.ts`
|
||||
- Pass through `includeAnswerKey` in validated config
|
||||
|
||||
### 3. Create answer key generator
|
||||
|
||||
- **File**: `typstGenerator.ts` (new function)
|
||||
- Function: `generateAnswerKeyTypst(config, problems, showProblemNumbers)`
|
||||
- Output: Typst source for answer key page(s)
|
||||
- Format: Compact multi-column list
|
||||
|
||||
```
|
||||
Answer Key
|
||||
|
||||
@@ -30,20 +35,27 @@
|
||||
```
|
||||
|
||||
### 4. Integrate into page generation
|
||||
|
||||
- **File**: `typstGenerator.ts`
|
||||
- After worksheet pages, if `includeAnswerKey`:
|
||||
```typescript
|
||||
if (config.includeAnswerKey) {
|
||||
const answerKeyPages = generateAnswerKeyTypst(config, problems, showProblemNumbers)
|
||||
return [...worksheetPages, ...answerKeyPages]
|
||||
const answerKeyPages = generateAnswerKeyTypst(
|
||||
config,
|
||||
problems,
|
||||
showProblemNumbers,
|
||||
);
|
||||
return [...worksheetPages, ...answerKeyPages];
|
||||
}
|
||||
```
|
||||
|
||||
### 5. Add UI toggle
|
||||
|
||||
- **File**: Find worksheet config form component
|
||||
- Add checkbox: "Include Answer Key"
|
||||
|
||||
### 6. Update preview (optional)
|
||||
|
||||
- Show answer key pages in preview carousel
|
||||
|
||||
## Answer Key Typst Template
|
||||
@@ -72,6 +84,7 @@
|
||||
```
|
||||
|
||||
## Files to Modify
|
||||
|
||||
1. `types.ts` - Add `includeAnswerKey` field
|
||||
2. `validation.ts` - Pass through new field
|
||||
3. `typstGenerator.ts` - Add answer key generation
|
||||
|
||||
@@ -162,23 +162,48 @@ function DiceIcon({
|
||||
{/* Front face (1) */}
|
||||
<div style={{ ...faceStyle, transform: `translateZ(${halfSize}px)` }}>{renderDots(1)}</div>
|
||||
{/* Back face (6) */}
|
||||
<div style={{ ...faceStyle, transform: `rotateY(180deg) translateZ(${halfSize}px)` }}>
|
||||
<div
|
||||
style={{
|
||||
...faceStyle,
|
||||
transform: `rotateY(180deg) translateZ(${halfSize}px)`,
|
||||
}}
|
||||
>
|
||||
{renderDots(6)}
|
||||
</div>
|
||||
{/* Right face (2) */}
|
||||
<div style={{ ...faceStyle, transform: `rotateY(90deg) translateZ(${halfSize}px)` }}>
|
||||
<div
|
||||
style={{
|
||||
...faceStyle,
|
||||
transform: `rotateY(90deg) translateZ(${halfSize}px)`,
|
||||
}}
|
||||
>
|
||||
{renderDots(2)}
|
||||
</div>
|
||||
{/* Left face (5) */}
|
||||
<div style={{ ...faceStyle, transform: `rotateY(-90deg) translateZ(${halfSize}px)` }}>
|
||||
<div
|
||||
style={{
|
||||
...faceStyle,
|
||||
transform: `rotateY(-90deg) translateZ(${halfSize}px)`,
|
||||
}}
|
||||
>
|
||||
{renderDots(5)}
|
||||
</div>
|
||||
{/* Top face (3) */}
|
||||
<div style={{ ...faceStyle, transform: `rotateX(90deg) translateZ(${halfSize}px)` }}>
|
||||
<div
|
||||
style={{
|
||||
...faceStyle,
|
||||
transform: `rotateX(90deg) translateZ(${halfSize}px)`,
|
||||
}}
|
||||
>
|
||||
{renderDots(3)}
|
||||
</div>
|
||||
{/* Bottom face (4) */}
|
||||
<div style={{ ...faceStyle, transform: `rotateX(-90deg) translateZ(${halfSize}px)` }}>
|
||||
<div
|
||||
style={{
|
||||
...faceStyle,
|
||||
transform: `rotateX(-90deg) translateZ(${halfSize}px)`,
|
||||
}}
|
||||
>
|
||||
{renderDots(4)}
|
||||
</div>
|
||||
</animated.div>
|
||||
@@ -252,7 +277,10 @@ export function PreviewCenter({
|
||||
const portalDiceRef = useRef<HTMLDivElement>(null)
|
||||
|
||||
// Compute target rotation for the current face (needed by physics simulation)
|
||||
const targetFaceRotation = DICE_FACE_ROTATIONS[currentFace] || { rotateX: 0, rotateY: 0 }
|
||||
const targetFaceRotation = DICE_FACE_ROTATIONS[currentFace] || {
|
||||
rotateX: 0,
|
||||
rotateY: 0,
|
||||
}
|
||||
|
||||
// Physics simulation for thrown dice - uses direct DOM manipulation for performance
|
||||
useEffect(() => {
|
||||
@@ -519,7 +547,11 @@ export function PreviewCenter({
|
||||
}
|
||||
|
||||
dragStartPos.current = { x: e.clientX, y: e.clientY }
|
||||
lastPointerPos.current = { x: e.clientX, y: e.clientY, time: performance.now() }
|
||||
lastPointerPos.current = {
|
||||
x: e.clientX,
|
||||
y: e.clientY,
|
||||
time: performance.now(),
|
||||
}
|
||||
velocitySamples.current = [] // Reset velocity tracking
|
||||
dicePhysics.current = {
|
||||
x: 0,
|
||||
|
||||
@@ -75,3 +75,48 @@ body {
|
||||
transform: translateY(-10px);
|
||||
}
|
||||
}
|
||||
|
||||
/* Tooltip animations (Radix UI) */
|
||||
@keyframes slideUpAndFade {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateY(4px);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes slideDownAndFade {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateY(-4px);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes slideLeftAndFade {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateX(4px);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes slideRightAndFade {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateX(-4px);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,6 +68,11 @@ export const metadata: Metadata = {
|
||||
title: 'Abaci.One',
|
||||
},
|
||||
|
||||
// Modern web app capable meta tag (non-Apple browsers)
|
||||
other: {
|
||||
'mobile-web-app-capable': 'yes',
|
||||
},
|
||||
|
||||
// Category
|
||||
category: 'education',
|
||||
}
|
||||
|
||||
101
apps/web/src/app/practice/PracticeClient.tsx
Normal file
101
apps/web/src/app/practice/PracticeClient.tsx
Normal file
@@ -0,0 +1,101 @@
|
||||
'use client'
|
||||
|
||||
import Link from 'next/link'
|
||||
import { useRouter } from 'next/navigation'
|
||||
import { useCallback } from 'react'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { StudentSelector, type StudentWithProgress } from '@/components/practice'
|
||||
import { useTheme } from '@/contexts/ThemeContext'
|
||||
import type { Player } from '@/db/schema/players'
|
||||
import { css } from '../../../styled-system/css'
|
||||
|
||||
interface PracticeClientProps {
|
||||
initialPlayers: Player[]
|
||||
}
|
||||
|
||||
/**
|
||||
* Practice page client component
|
||||
*
|
||||
* Receives prefetched player data as props from the server component.
|
||||
* This avoids SSR hydration issues with React Query.
|
||||
*/
|
||||
export function PracticeClient({ initialPlayers }: PracticeClientProps) {
|
||||
const router = useRouter()
|
||||
const { resolvedTheme } = useTheme()
|
||||
const isDark = resolvedTheme === 'dark'
|
||||
|
||||
// Use initial data from server
|
||||
const players = initialPlayers
|
||||
|
||||
// Convert players to StudentWithProgress format
|
||||
const students: StudentWithProgress[] = players.map((player) => ({
|
||||
id: player.id,
|
||||
name: player.name,
|
||||
emoji: player.emoji,
|
||||
color: player.color,
|
||||
createdAt: player.createdAt,
|
||||
notes: player.notes,
|
||||
}))
|
||||
|
||||
// Handle student selection - navigate to student's resume page
|
||||
// The /resume route shows "Welcome back" for in-progress sessions
|
||||
const handleSelectStudent = useCallback(
|
||||
(student: StudentWithProgress) => {
|
||||
router.push(`/practice/${student.id}/resume`, { scroll: false })
|
||||
},
|
||||
[router]
|
||||
)
|
||||
|
||||
return (
|
||||
<PageWithNav>
|
||||
<main
|
||||
data-component="practice-page"
|
||||
className={css({
|
||||
minHeight: '100vh',
|
||||
backgroundColor: isDark ? 'gray.900' : 'gray.50',
|
||||
paddingTop: 'calc(80px + 2rem)',
|
||||
paddingLeft: '2rem',
|
||||
paddingRight: '2rem',
|
||||
paddingBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
maxWidth: '800px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
{/* Header */}
|
||||
<header
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
marginBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<h1
|
||||
className={css({
|
||||
fontSize: '2rem',
|
||||
fontWeight: 'bold',
|
||||
color: isDark ? 'white' : 'gray.800',
|
||||
marginBottom: '0.5rem',
|
||||
})}
|
||||
>
|
||||
Daily Practice
|
||||
</h1>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: '1rem',
|
||||
color: isDark ? 'gray.400' : 'gray.600',
|
||||
})}
|
||||
>
|
||||
Build your soroban skills one step at a time
|
||||
</p>
|
||||
</header>
|
||||
|
||||
{/* Student Selector */}
|
||||
<StudentSelector students={students} onSelectStudent={handleSelectStudent} />
|
||||
</div>
|
||||
</main>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
106
apps/web/src/app/practice/PracticeSkeleton.tsx
Normal file
106
apps/web/src/app/practice/PracticeSkeleton.tsx
Normal file
@@ -0,0 +1,106 @@
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { css } from '../../../styled-system/css'
|
||||
|
||||
/**
|
||||
* Skeleton component shown while practice page data is loading
|
||||
*
|
||||
* This is used as a fallback for the Suspense boundary, but in practice
|
||||
* it should rarely be seen since data is prefetched on the server.
|
||||
*/
|
||||
export function PracticeSkeleton() {
|
||||
return (
|
||||
<PageWithNav>
|
||||
<main
|
||||
data-component="practice-page-skeleton"
|
||||
className={css({
|
||||
minHeight: '100vh',
|
||||
backgroundColor: 'gray.50',
|
||||
paddingTop: 'calc(80px + 2rem)',
|
||||
paddingLeft: '2rem',
|
||||
paddingRight: '2rem',
|
||||
paddingBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
maxWidth: '800px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
{/* Header skeleton */}
|
||||
<header
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
marginBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
width: '200px',
|
||||
height: '2rem',
|
||||
backgroundColor: 'gray.200',
|
||||
borderRadius: '8px',
|
||||
margin: '0 auto 0.5rem auto',
|
||||
animation: 'pulse 1.5s ease-in-out infinite',
|
||||
})}
|
||||
/>
|
||||
<div
|
||||
className={css({
|
||||
width: '280px',
|
||||
height: '1rem',
|
||||
backgroundColor: 'gray.200',
|
||||
borderRadius: '4px',
|
||||
margin: '0 auto',
|
||||
animation: 'pulse 1.5s ease-in-out infinite',
|
||||
})}
|
||||
/>
|
||||
</header>
|
||||
|
||||
{/* Student cards skeleton */}
|
||||
<div
|
||||
className={css({
|
||||
display: 'grid',
|
||||
gridTemplateColumns: 'repeat(auto-fill, minmax(200px, 1fr))',
|
||||
gap: '1rem',
|
||||
})}
|
||||
>
|
||||
{[1, 2, 3].map((i) => (
|
||||
<div
|
||||
key={i}
|
||||
className={css({
|
||||
backgroundColor: 'white',
|
||||
borderRadius: '16px',
|
||||
boxShadow: 'md',
|
||||
padding: '1.5rem',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
gap: '0.75rem',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
width: '60px',
|
||||
height: '60px',
|
||||
backgroundColor: 'gray.200',
|
||||
borderRadius: '50%',
|
||||
animation: 'pulse 1.5s ease-in-out infinite',
|
||||
})}
|
||||
/>
|
||||
<div
|
||||
className={css({
|
||||
width: '100px',
|
||||
height: '1.25rem',
|
||||
backgroundColor: 'gray.200',
|
||||
borderRadius: '4px',
|
||||
animation: 'pulse 1.5s ease-in-out infinite',
|
||||
})}
|
||||
/>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
210
apps/web/src/app/practice/[studentId]/PracticeClient.tsx
Normal file
210
apps/web/src/app/practice/[studentId]/PracticeClient.tsx
Normal file
@@ -0,0 +1,210 @@
|
||||
'use client'
|
||||
|
||||
import { useRouter } from 'next/navigation'
|
||||
import { useCallback, useMemo, useState } from 'react'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import {
|
||||
ActiveSession,
|
||||
type AttemptTimingData,
|
||||
PracticeErrorBoundary,
|
||||
PracticeSubNav,
|
||||
type SessionHudData,
|
||||
} from '@/components/practice'
|
||||
import type { Player } from '@/db/schema/players'
|
||||
import type { SessionHealth, SessionPart, SessionPlan, SlotResult } from '@/db/schema/session-plans'
|
||||
import {
|
||||
useActiveSessionPlan,
|
||||
useEndSessionEarly,
|
||||
useRecordSlotResult,
|
||||
} from '@/hooks/useSessionPlan'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
|
||||
interface PracticeClientProps {
|
||||
studentId: string
|
||||
player: Player
|
||||
initialSession: SessionPlan
|
||||
}
|
||||
|
||||
/**
|
||||
* Practice Client Component
|
||||
*
|
||||
* This component ONLY shows the current problem.
|
||||
* It assumes the session is in_progress (server guards ensure this).
|
||||
*
|
||||
* When the session completes, it redirects to /summary.
|
||||
*/
|
||||
export function PracticeClient({ studentId, player, initialSession }: PracticeClientProps) {
|
||||
const router = useRouter()
|
||||
|
||||
// Track pause state for HUD display (ActiveSession owns the modal and actual pause logic)
|
||||
const [isPaused, setIsPaused] = useState(false)
|
||||
// Track timing data from ActiveSession for the sub-nav HUD
|
||||
const [timingData, setTimingData] = useState<AttemptTimingData | null>(null)
|
||||
// Browse mode state - lifted here so PracticeSubNav can trigger it
|
||||
const [isBrowseMode, setIsBrowseMode] = useState(false)
|
||||
// Browse index - lifted for navigation from SessionProgressIndicator
|
||||
const [browseIndex, setBrowseIndex] = useState(0)
|
||||
|
||||
// Session plan mutations
|
||||
const recordResult = useRecordSlotResult()
|
||||
const endEarly = useEndSessionEarly()
|
||||
|
||||
// Fetch active session plan from cache or API with server data as initial
|
||||
const { data: fetchedPlan } = useActiveSessionPlan(studentId, initialSession)
|
||||
|
||||
// Current plan - mutations take priority, then fetched/cached data
|
||||
const currentPlan = endEarly.data ?? recordResult.data ?? fetchedPlan ?? initialSession
|
||||
|
||||
// Compute HUD data from current plan
|
||||
const currentPart = currentPlan.parts[currentPlan.currentPartIndex] as SessionPart | undefined
|
||||
const sessionHealth = currentPlan.sessionHealth as SessionHealth | null
|
||||
|
||||
// Calculate totals
|
||||
const { totalProblems, completedProblems } = useMemo(() => {
|
||||
const total = currentPlan.parts.reduce((sum, part) => sum + part.slots.length, 0)
|
||||
let completed = 0
|
||||
for (let i = 0; i < currentPlan.currentPartIndex; i++) {
|
||||
completed += currentPlan.parts[i].slots.length
|
||||
}
|
||||
completed += currentPlan.currentSlotIndex
|
||||
return { totalProblems: total, completedProblems: completed }
|
||||
}, [currentPlan.parts, currentPlan.currentPartIndex, currentPlan.currentSlotIndex])
|
||||
|
||||
// Pause/resume handlers - just update HUD state (ActiveSession owns the modal)
|
||||
const handlePause = useCallback(() => {
|
||||
setIsPaused(true)
|
||||
}, [])
|
||||
|
||||
const handleResume = useCallback(() => {
|
||||
setIsPaused(false)
|
||||
}, [])
|
||||
|
||||
// Handle recording an answer
|
||||
const handleAnswer = useCallback(
|
||||
async (result: Omit<SlotResult, 'timestamp' | 'partNumber'>): Promise<void> => {
|
||||
const updatedPlan = await recordResult.mutateAsync({
|
||||
playerId: studentId,
|
||||
planId: currentPlan.id,
|
||||
result,
|
||||
})
|
||||
|
||||
// If session just completed, redirect to summary
|
||||
if (updatedPlan.completedAt) {
|
||||
router.push(`/practice/${studentId}/summary`, { scroll: false })
|
||||
}
|
||||
},
|
||||
[studentId, currentPlan.id, recordResult, router]
|
||||
)
|
||||
|
||||
// Handle ending session early
|
||||
const handleEndEarly = useCallback(
|
||||
async (reason?: string) => {
|
||||
await endEarly.mutateAsync({
|
||||
playerId: studentId,
|
||||
planId: currentPlan.id,
|
||||
reason,
|
||||
})
|
||||
// Redirect to summary after ending early
|
||||
router.push(`/practice/${studentId}/summary`, { scroll: false })
|
||||
},
|
||||
[studentId, currentPlan.id, endEarly, router]
|
||||
)
|
||||
|
||||
// Handle session completion (called by ActiveSession when all problems done)
|
||||
const handleSessionComplete = useCallback(() => {
|
||||
// Redirect to summary
|
||||
router.push(`/practice/${studentId}/summary`, { scroll: false })
|
||||
}, [studentId, router])
|
||||
|
||||
// Build session HUD data for PracticeSubNav
|
||||
const sessionHud: SessionHudData | undefined = currentPart
|
||||
? {
|
||||
isPaused,
|
||||
parts: currentPlan.parts,
|
||||
currentPartIndex: currentPlan.currentPartIndex,
|
||||
currentPart: {
|
||||
type: currentPart.type,
|
||||
partNumber: currentPart.partNumber,
|
||||
totalSlots: currentPart.slots.length,
|
||||
},
|
||||
currentSlotIndex: currentPlan.currentSlotIndex,
|
||||
results: currentPlan.results,
|
||||
completedProblems,
|
||||
totalProblems,
|
||||
sessionHealth: sessionHealth
|
||||
? {
|
||||
overall: sessionHealth.overall,
|
||||
accuracy: sessionHealth.accuracy,
|
||||
}
|
||||
: undefined,
|
||||
// Pass timing data for the current problem
|
||||
timing: timingData
|
||||
? {
|
||||
startTime: timingData.startTime,
|
||||
accumulatedPauseMs: timingData.accumulatedPauseMs,
|
||||
results: currentPlan.results,
|
||||
parts: currentPlan.parts,
|
||||
}
|
||||
: undefined,
|
||||
onPause: handlePause,
|
||||
onResume: handleResume,
|
||||
onEndEarly: () => handleEndEarly('Session ended'),
|
||||
isBrowseMode,
|
||||
onToggleBrowse: () => setIsBrowseMode((prev) => !prev),
|
||||
onBrowseNavigate: setBrowseIndex,
|
||||
}
|
||||
: undefined
|
||||
|
||||
return (
|
||||
<PageWithNav>
|
||||
{/* Practice Sub-Navigation with Session HUD */}
|
||||
<PracticeSubNav student={player} pageContext="session" sessionHud={sessionHud} />
|
||||
|
||||
<main
|
||||
data-component="practice-page"
|
||||
className={css({
|
||||
// Fixed positioning to precisely control bounds
|
||||
position: 'fixed',
|
||||
// Top: main nav (80px) + sub-nav height (~52px mobile, ~60px desktop)
|
||||
top: { base: '132px', md: '140px' },
|
||||
left: 0,
|
||||
// Right: 0 by default, landscape mobile handled via media query below
|
||||
right: 0,
|
||||
// Bottom: keypad height on mobile portrait (48px), 0 on desktop
|
||||
// Landscape mobile handled via media query below
|
||||
bottom: { base: '48px', md: 0 },
|
||||
overflow: 'hidden', // Prevent scrolling during practice
|
||||
})}
|
||||
>
|
||||
{/* Landscape mobile: keypad is on right (100px) instead of bottom */}
|
||||
<style
|
||||
dangerouslySetInnerHTML={{
|
||||
__html: `
|
||||
@media (orientation: landscape) and (max-height: 500px) {
|
||||
[data-component="practice-page"] {
|
||||
bottom: 0 !important;
|
||||
right: 100px !important;
|
||||
}
|
||||
}
|
||||
`,
|
||||
}}
|
||||
/>
|
||||
<PracticeErrorBoundary studentName={player.name}>
|
||||
<ActiveSession
|
||||
plan={currentPlan}
|
||||
student={{ name: player.name, emoji: player.emoji, color: player.color }}
|
||||
onAnswer={handleAnswer}
|
||||
onEndEarly={handleEndEarly}
|
||||
onPause={handlePause}
|
||||
onResume={handleResume}
|
||||
onComplete={handleSessionComplete}
|
||||
onTimingUpdate={setTimingData}
|
||||
isBrowseMode={isBrowseMode}
|
||||
browseIndex={browseIndex}
|
||||
onBrowseIndexChange={setBrowseIndex}
|
||||
/>
|
||||
</PracticeErrorBoundary>
|
||||
</main>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
165
apps/web/src/app/practice/[studentId]/PracticePageSkeleton.tsx
Normal file
165
apps/web/src/app/practice/[studentId]/PracticePageSkeleton.tsx
Normal file
@@ -0,0 +1,165 @@
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
|
||||
/**
|
||||
* Skeleton component shown while practice page data is loading
|
||||
*
|
||||
* This is used as a fallback for the Suspense boundary, but in practice
|
||||
* it should rarely be seen since data is prefetched on the server.
|
||||
* It may appear briefly during client-side navigation.
|
||||
*/
|
||||
export function PracticePageSkeleton() {
|
||||
return (
|
||||
<PageWithNav>
|
||||
<main
|
||||
data-component="practice-page-skeleton"
|
||||
className={css({
|
||||
minHeight: '100vh',
|
||||
backgroundColor: 'gray.50',
|
||||
paddingTop: 'calc(80px + 2rem)',
|
||||
paddingLeft: '2rem',
|
||||
paddingRight: '2rem',
|
||||
paddingBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
maxWidth: '800px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
{/* Header skeleton */}
|
||||
<header
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
marginBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
width: '200px',
|
||||
height: '2rem',
|
||||
backgroundColor: 'gray.200',
|
||||
borderRadius: '8px',
|
||||
margin: '0 auto 0.5rem auto',
|
||||
animation: 'pulse 1.5s ease-in-out infinite',
|
||||
})}
|
||||
/>
|
||||
<div
|
||||
className={css({
|
||||
width: '280px',
|
||||
height: '1rem',
|
||||
backgroundColor: 'gray.200',
|
||||
borderRadius: '4px',
|
||||
margin: '0 auto',
|
||||
animation: 'pulse 1.5s ease-in-out infinite',
|
||||
})}
|
||||
/>
|
||||
</header>
|
||||
|
||||
{/* Dashboard card skeleton */}
|
||||
<div
|
||||
className={css({
|
||||
backgroundColor: 'white',
|
||||
borderRadius: '16px',
|
||||
boxShadow: 'md',
|
||||
padding: '2rem',
|
||||
})}
|
||||
>
|
||||
{/* Student info skeleton */}
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '1rem',
|
||||
marginBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
width: '60px',
|
||||
height: '60px',
|
||||
backgroundColor: 'gray.200',
|
||||
borderRadius: '50%',
|
||||
animation: 'pulse 1.5s ease-in-out infinite',
|
||||
})}
|
||||
/>
|
||||
<div>
|
||||
<div
|
||||
className={css({
|
||||
width: '150px',
|
||||
height: '1.5rem',
|
||||
backgroundColor: 'gray.200',
|
||||
borderRadius: '4px',
|
||||
marginBottom: '0.5rem',
|
||||
animation: 'pulse 1.5s ease-in-out infinite',
|
||||
})}
|
||||
/>
|
||||
<div
|
||||
className={css({
|
||||
width: '100px',
|
||||
height: '1rem',
|
||||
backgroundColor: 'gray.200',
|
||||
borderRadius: '4px',
|
||||
animation: 'pulse 1.5s ease-in-out infinite',
|
||||
})}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Phase info skeleton */}
|
||||
<div
|
||||
className={css({
|
||||
backgroundColor: 'gray.50',
|
||||
borderRadius: '12px',
|
||||
padding: '1.5rem',
|
||||
marginBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
width: '120px',
|
||||
height: '1rem',
|
||||
backgroundColor: 'gray.200',
|
||||
borderRadius: '4px',
|
||||
marginBottom: '0.75rem',
|
||||
animation: 'pulse 1.5s ease-in-out infinite',
|
||||
})}
|
||||
/>
|
||||
<div
|
||||
className={css({
|
||||
width: '200px',
|
||||
height: '1.25rem',
|
||||
backgroundColor: 'gray.200',
|
||||
borderRadius: '4px',
|
||||
marginBottom: '0.5rem',
|
||||
animation: 'pulse 1.5s ease-in-out infinite',
|
||||
})}
|
||||
/>
|
||||
<div
|
||||
className={css({
|
||||
width: '100%',
|
||||
height: '0.875rem',
|
||||
backgroundColor: 'gray.200',
|
||||
borderRadius: '4px',
|
||||
animation: 'pulse 1.5s ease-in-out infinite',
|
||||
})}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Button skeleton */}
|
||||
<div
|
||||
className={css({
|
||||
width: '100%',
|
||||
height: '56px',
|
||||
backgroundColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
animation: 'pulse 1.5s ease-in-out infinite',
|
||||
})}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
1021
apps/web/src/app/practice/[studentId]/configure/ConfigureClient.tsx
Normal file
1021
apps/web/src/app/practice/[studentId]/configure/ConfigureClient.tsx
Normal file
File diff suppressed because it is too large
Load Diff
23
apps/web/src/app/practice/[studentId]/configure/page.tsx
Normal file
23
apps/web/src/app/practice/[studentId]/configure/page.tsx
Normal file
@@ -0,0 +1,23 @@
|
||||
import { redirect } from 'next/navigation'
|
||||
|
||||
// Disable caching - session data should be fresh
|
||||
export const dynamic = 'force-dynamic'
|
||||
|
||||
interface ConfigurePageProps {
|
||||
params: Promise<{ studentId: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* Configure Practice Session Page - DEPRECATED
|
||||
*
|
||||
* This page now redirects to the dashboard. The session configuration
|
||||
* modal is accessible from the dashboard via the "Start Practice" button.
|
||||
*
|
||||
* URL: /practice/[studentId]/configure → redirects to /practice/[studentId]/dashboard
|
||||
*/
|
||||
export default async function ConfigurePage({ params }: ConfigurePageProps) {
|
||||
const { studentId } = await params
|
||||
|
||||
// Redirect to dashboard - the StartPracticeModal is now accessible from there
|
||||
redirect(`/practice/${studentId}/dashboard`)
|
||||
}
|
||||
2046
apps/web/src/app/practice/[studentId]/dashboard/DashboardClient.tsx
Normal file
2046
apps/web/src/app/practice/[studentId]/dashboard/DashboardClient.tsx
Normal file
File diff suppressed because it is too large
Load Diff
70
apps/web/src/app/practice/[studentId]/dashboard/page.tsx
Normal file
70
apps/web/src/app/practice/[studentId]/dashboard/page.tsx
Normal file
@@ -0,0 +1,70 @@
|
||||
import { notFound } from 'next/navigation'
|
||||
import {
|
||||
getAllSkillMastery,
|
||||
getPlayer,
|
||||
getPlayerCurriculum,
|
||||
getRecentSessions,
|
||||
getRecentSessionResults,
|
||||
} from '@/lib/curriculum/server'
|
||||
import { getActiveSessionPlan } from '@/lib/curriculum/session-planner'
|
||||
import { DashboardClient } from './DashboardClient'
|
||||
|
||||
// Disable caching for this page - progress data should be fresh
|
||||
export const dynamic = 'force-dynamic'
|
||||
|
||||
interface DashboardPageProps {
|
||||
params: Promise<{ studentId: string }>
|
||||
searchParams: Promise<{ tab?: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* Dashboard Page - Server Component
|
||||
*
|
||||
* Shows the student's tabbed dashboard with:
|
||||
* - Overview tab: Current level, progress, session controls
|
||||
* - Skills tab: Detailed skill mastery, BKT analysis, skill management
|
||||
* - History tab: Past sessions (future)
|
||||
*
|
||||
* This page is always accessible regardless of session state.
|
||||
* Parents/teachers can view stats even while a session is in progress.
|
||||
*
|
||||
* URL: /practice/[studentId]/dashboard?tab=overview|skills|history
|
||||
*/
|
||||
export default async function DashboardPage({ params, searchParams }: DashboardPageProps) {
|
||||
const { studentId } = await params
|
||||
const { tab } = await searchParams
|
||||
|
||||
// Fetch player data in parallel
|
||||
const [player, curriculum, skills, recentSessions, activeSession, problemHistory] =
|
||||
await Promise.all([
|
||||
getPlayer(studentId),
|
||||
getPlayerCurriculum(studentId),
|
||||
getAllSkillMastery(studentId),
|
||||
getRecentSessions(studentId, 10),
|
||||
getActiveSessionPlan(studentId),
|
||||
getRecentSessionResults(studentId, 50), // For Skills tab BKT analysis
|
||||
])
|
||||
|
||||
// 404 if player doesn't exist
|
||||
if (!player) {
|
||||
notFound()
|
||||
}
|
||||
|
||||
// Get skill IDs that are in the student's active practice rotation
|
||||
// isPracticing=true means the skill is enabled for practice, NOT that it's mastered
|
||||
const currentPracticingSkillIds = skills.filter((s) => s.isPracticing).map((s) => s.skillId)
|
||||
|
||||
return (
|
||||
<DashboardClient
|
||||
studentId={studentId}
|
||||
player={player}
|
||||
curriculum={curriculum}
|
||||
skills={skills}
|
||||
recentSessions={recentSessions}
|
||||
activeSession={activeSession}
|
||||
currentPracticingSkillIds={currentPracticingSkillIds}
|
||||
problemHistory={problemHistory}
|
||||
initialTab={tab as 'overview' | 'skills' | 'history' | undefined}
|
||||
/>
|
||||
)
|
||||
}
|
||||
75
apps/web/src/app/practice/[studentId]/not-found.tsx
Normal file
75
apps/web/src/app/practice/[studentId]/not-found.tsx
Normal file
@@ -0,0 +1,75 @@
|
||||
import Link from 'next/link'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
|
||||
/**
|
||||
* Not Found page for invalid student IDs
|
||||
*
|
||||
* Shown when navigating to /practice/[studentId] with an ID that doesn't exist
|
||||
*/
|
||||
export default function StudentNotFound() {
|
||||
return (
|
||||
<PageWithNav>
|
||||
<main
|
||||
data-component="practice-not-found"
|
||||
className={css({
|
||||
minHeight: '100vh',
|
||||
backgroundColor: 'gray.50',
|
||||
paddingTop: 'calc(80px + 2rem)',
|
||||
paddingLeft: '2rem',
|
||||
paddingRight: '2rem',
|
||||
paddingBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
maxWidth: '600px',
|
||||
margin: '0 auto',
|
||||
textAlign: 'center',
|
||||
padding: '3rem',
|
||||
backgroundColor: 'white',
|
||||
borderRadius: '16px',
|
||||
boxShadow: 'md',
|
||||
})}
|
||||
>
|
||||
<div className={css({ fontSize: '3rem', marginBottom: '1rem' })}>🔍</div>
|
||||
<h1
|
||||
className={css({
|
||||
fontSize: '1.5rem',
|
||||
fontWeight: 'bold',
|
||||
color: 'gray.800',
|
||||
marginBottom: '0.5rem',
|
||||
})}
|
||||
>
|
||||
Student Not Found
|
||||
</h1>
|
||||
<p
|
||||
className={css({
|
||||
color: 'gray.600',
|
||||
marginBottom: '1.5rem',
|
||||
})}
|
||||
>
|
||||
We couldn't find a student with this ID. They may have been removed.
|
||||
</p>
|
||||
<Link
|
||||
href="/practice"
|
||||
scroll={false}
|
||||
className={css({
|
||||
display: 'inline-block',
|
||||
padding: '0.75rem 2rem',
|
||||
fontSize: '1rem',
|
||||
fontWeight: 'bold',
|
||||
color: 'white',
|
||||
backgroundColor: 'blue.500',
|
||||
borderRadius: '8px',
|
||||
textDecoration: 'none',
|
||||
_hover: { backgroundColor: 'blue.600' },
|
||||
})}
|
||||
>
|
||||
Select a Student
|
||||
</Link>
|
||||
</div>
|
||||
</main>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
57
apps/web/src/app/practice/[studentId]/page.tsx
Normal file
57
apps/web/src/app/practice/[studentId]/page.tsx
Normal file
@@ -0,0 +1,57 @@
|
||||
import { notFound, redirect } from 'next/navigation'
|
||||
import { getActiveSessionPlan, getPlayer } from '@/lib/curriculum/server'
|
||||
import { PracticeClient } from './PracticeClient'
|
||||
|
||||
// Disable caching for this page - session state must always be fresh
|
||||
export const dynamic = 'force-dynamic'
|
||||
|
||||
interface StudentPracticePageProps {
|
||||
params: Promise<{ studentId: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* Student Practice Page - Server Component
|
||||
*
|
||||
* This page ONLY shows the current problem for active practice sessions.
|
||||
* All other states redirect to appropriate pages.
|
||||
*
|
||||
* Guards/Redirects:
|
||||
* - No active session → /dashboard (show progress, start new session)
|
||||
* - Draft/approved session (not started) → /configure (approve and start)
|
||||
* - In_progress session → SHOW PROBLEM (this is the only state we render here)
|
||||
* - Completed session → /summary (show results)
|
||||
*
|
||||
* URL: /practice/[studentId]
|
||||
*/
|
||||
export default async function StudentPracticePage({ params }: StudentPracticePageProps) {
|
||||
const { studentId } = await params
|
||||
|
||||
// Fetch player and active session in parallel
|
||||
const [player, activeSession] = await Promise.all([
|
||||
getPlayer(studentId),
|
||||
getActiveSessionPlan(studentId),
|
||||
])
|
||||
|
||||
// 404 if player doesn't exist
|
||||
if (!player) {
|
||||
notFound()
|
||||
}
|
||||
|
||||
// No active session → dashboard
|
||||
if (!activeSession) {
|
||||
redirect(`/practice/${studentId}/dashboard`)
|
||||
}
|
||||
|
||||
// Draft or approved but not started → configure page
|
||||
if (!activeSession.startedAt) {
|
||||
redirect(`/practice/${studentId}/configure`)
|
||||
}
|
||||
|
||||
// Session is completed → summary page
|
||||
if (activeSession.completedAt) {
|
||||
redirect(`/practice/${studentId}/summary`)
|
||||
}
|
||||
|
||||
// Only state left: in_progress session → show problem
|
||||
return <PracticeClient studentId={studentId} player={player} initialSession={activeSession} />
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
'use client'
|
||||
|
||||
import { useRouter } from 'next/navigation'
|
||||
import { useCallback } from 'react'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { PracticeSubNav } from '@/components/practice'
|
||||
import { PlacementTest } from '@/components/practice/PlacementTest'
|
||||
import type { Player } from '@/db/schema/players'
|
||||
|
||||
interface PlacementTestClientProps {
|
||||
studentId: string
|
||||
player: Player
|
||||
}
|
||||
|
||||
/**
|
||||
* Client component for placement test page
|
||||
*
|
||||
* Wraps the PlacementTest component and handles navigation
|
||||
* on completion or cancellation.
|
||||
*/
|
||||
export function PlacementTestClient({ studentId, player }: PlacementTestClientProps) {
|
||||
const router = useRouter()
|
||||
|
||||
const handleComplete = useCallback(
|
||||
(results: {
|
||||
masteredSkillIds: string[]
|
||||
practicingSkillIds: string[]
|
||||
totalProblems: number
|
||||
totalCorrect: number
|
||||
}) => {
|
||||
// TODO: Save results to curriculum via API
|
||||
console.log('Placement test complete:', results)
|
||||
// Return to main practice page
|
||||
router.push(`/practice/${studentId}`, { scroll: false })
|
||||
},
|
||||
[studentId, router]
|
||||
)
|
||||
|
||||
const handleCancel = useCallback(() => {
|
||||
router.push(`/practice/${studentId}`, { scroll: false })
|
||||
}, [studentId, router])
|
||||
|
||||
return (
|
||||
<PageWithNav>
|
||||
{/* Practice Sub-Navigation */}
|
||||
<PracticeSubNav student={player} pageContext="placement-test" />
|
||||
|
||||
<PlacementTest
|
||||
studentName={player.name}
|
||||
playerId={studentId}
|
||||
onComplete={handleComplete}
|
||||
onCancel={handleCancel}
|
||||
/>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
import { notFound } from 'next/navigation'
|
||||
import { getPlayer } from '@/lib/curriculum/server'
|
||||
import { PlacementTestClient } from './PlacementTestClient'
|
||||
|
||||
interface PlacementTestPageProps {
|
||||
params: Promise<{ studentId: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* Placement Test Page - Server Component
|
||||
*
|
||||
* Orthogonal to session state - can be accessed anytime.
|
||||
* Results are saved and user is redirected to main practice page on completion.
|
||||
*
|
||||
* URL: /practice/[studentId]/placement-test
|
||||
*/
|
||||
export default async function PlacementTestPage({ params }: PlacementTestPageProps) {
|
||||
const { studentId } = await params
|
||||
|
||||
const player = await getPlayer(studentId)
|
||||
|
||||
// 404 if player doesn't exist
|
||||
if (!player) {
|
||||
notFound()
|
||||
}
|
||||
|
||||
return <PlacementTestClient studentId={studentId} player={player} />
|
||||
}
|
||||
116
apps/web/src/app/practice/[studentId]/resume/ResumeClient.tsx
Normal file
116
apps/web/src/app/practice/[studentId]/resume/ResumeClient.tsx
Normal file
@@ -0,0 +1,116 @@
|
||||
'use client'
|
||||
|
||||
import { useRouter } from 'next/navigation'
|
||||
import { useCallback } from 'react'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { ContinueSessionCard, PracticeSubNav } from '@/components/practice'
|
||||
import { useTheme } from '@/contexts/ThemeContext'
|
||||
import type { Player } from '@/db/schema/players'
|
||||
import type { SessionPlan } from '@/db/schema/session-plans'
|
||||
import { useAbandonSession, useActiveSessionPlan } from '@/hooks/useSessionPlan'
|
||||
import { css } from '../../../../../styled-system/css'
|
||||
|
||||
interface ResumeClientProps {
|
||||
studentId: string
|
||||
player: Player
|
||||
initialSession: SessionPlan
|
||||
}
|
||||
|
||||
/**
|
||||
* Client component for the Resume page
|
||||
*
|
||||
* Shows the "Welcome back" card for students returning to an in-progress session.
|
||||
* Uses React Query to get the most up-to-date session data (from cache if available,
|
||||
* otherwise uses server-provided initial data).
|
||||
*/
|
||||
export function ResumeClient({ studentId, player, initialSession }: ResumeClientProps) {
|
||||
const router = useRouter()
|
||||
const { resolvedTheme } = useTheme()
|
||||
const isDark = resolvedTheme === 'dark'
|
||||
const abandonSession = useAbandonSession()
|
||||
|
||||
// Use React Query to get fresh session data
|
||||
// If there's cached data from in-progress session, use that; otherwise use server props
|
||||
const { data: fetchedSession } = useActiveSessionPlan(studentId, initialSession)
|
||||
const session = fetchedSession ?? initialSession
|
||||
|
||||
// Handle continuing the session - navigate to main practice page
|
||||
const handleContinue = useCallback(() => {
|
||||
router.push(`/practice/${studentId}`, { scroll: false })
|
||||
}, [studentId, router])
|
||||
|
||||
// Handle starting fresh - abandon current session and go to configure
|
||||
const handleStartFresh = useCallback(() => {
|
||||
abandonSession.mutate(
|
||||
{ playerId: studentId, planId: session.id },
|
||||
{
|
||||
onSuccess: () => {
|
||||
router.push(`/practice/${studentId}/configure`, { scroll: false })
|
||||
},
|
||||
}
|
||||
)
|
||||
}, [studentId, session.id, abandonSession, router])
|
||||
|
||||
return (
|
||||
<PageWithNav>
|
||||
{/* Practice Sub-Navigation */}
|
||||
<PracticeSubNav student={player} pageContext="resume" />
|
||||
|
||||
<main
|
||||
data-component="resume-practice-page"
|
||||
className={css({
|
||||
minHeight: '100vh',
|
||||
backgroundColor: isDark ? 'gray.900' : 'gray.50',
|
||||
paddingTop: '2rem',
|
||||
paddingLeft: '2rem',
|
||||
paddingRight: '2rem',
|
||||
paddingBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
maxWidth: '800px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
{/* Header */}
|
||||
<header
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
marginBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<h1
|
||||
className={css({
|
||||
fontSize: '1.5rem',
|
||||
fontWeight: 'bold',
|
||||
color: isDark ? 'white' : 'gray.800',
|
||||
marginBottom: '0.25rem',
|
||||
})}
|
||||
>
|
||||
Welcome Back!
|
||||
</h1>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: '0.875rem',
|
||||
color: isDark ? 'gray.400' : 'gray.600',
|
||||
})}
|
||||
>
|
||||
Continue where you left off
|
||||
</p>
|
||||
</header>
|
||||
|
||||
{/* Continue Session Card */}
|
||||
<ContinueSessionCard
|
||||
studentName={player.name}
|
||||
studentEmoji={player.emoji}
|
||||
studentColor={player.color}
|
||||
session={session}
|
||||
onContinue={handleContinue}
|
||||
onStartFresh={handleStartFresh}
|
||||
/>
|
||||
</div>
|
||||
</main>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
24
apps/web/src/app/practice/[studentId]/resume/page.tsx
Normal file
24
apps/web/src/app/practice/[studentId]/resume/page.tsx
Normal file
@@ -0,0 +1,24 @@
|
||||
import { redirect } from 'next/navigation'
|
||||
|
||||
// Disable caching for this page
|
||||
export const dynamic = 'force-dynamic'
|
||||
|
||||
interface ResumePageProps {
|
||||
params: Promise<{ studentId: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* Resume Session Page - DEPRECATED
|
||||
*
|
||||
* This page now redirects to the main practice page. The "welcome back"
|
||||
* experience is now handled by the SessionPausedModal which shows automatically
|
||||
* when returning to an in-progress session.
|
||||
*
|
||||
* URL: /practice/[studentId]/resume → redirects to /practice/[studentId]
|
||||
*/
|
||||
export default async function ResumePage({ params }: ResumePageProps) {
|
||||
const { studentId } = await params
|
||||
|
||||
// The main practice page now handles the "welcome back" modal
|
||||
redirect(`/practice/${studentId}`)
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
import { notFound } from 'next/navigation'
|
||||
import { getPlayer, getRecentSessionResults, getSessionPlan } from '@/lib/curriculum/server'
|
||||
import { SummaryClient } from '../../summary/SummaryClient'
|
||||
|
||||
// Disable caching for this page - session data should be fresh
|
||||
export const dynamic = 'force-dynamic'
|
||||
|
||||
interface SessionPageProps {
|
||||
params: Promise<{ studentId: string; sessionId: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* Session Page - View a specific historical session
|
||||
*
|
||||
* URL: /practice/[studentId]/session/[sessionId]
|
||||
*
|
||||
* Shows the results of a specific practice session by ID.
|
||||
* Used when viewing session history from the dashboard.
|
||||
*/
|
||||
export default async function SessionPage({ params }: SessionPageProps) {
|
||||
const { studentId, sessionId } = await params
|
||||
|
||||
// Fetch player, session, and problem history in parallel
|
||||
const [player, session, problemHistory] = await Promise.all([
|
||||
getPlayer(studentId),
|
||||
getSessionPlan(sessionId),
|
||||
getRecentSessionResults(studentId, 100),
|
||||
])
|
||||
|
||||
// 404 if player doesn't exist
|
||||
if (!player) {
|
||||
notFound()
|
||||
}
|
||||
|
||||
// 404 if session doesn't exist or belongs to different player
|
||||
if (!session || session.playerId !== studentId) {
|
||||
notFound()
|
||||
}
|
||||
|
||||
// Calculate average seconds per problem from the session
|
||||
const avgSecondsPerProblem = session.avgTimePerProblemSeconds ?? 40
|
||||
|
||||
return (
|
||||
<SummaryClient
|
||||
studentId={studentId}
|
||||
player={player}
|
||||
session={session}
|
||||
avgSecondsPerProblem={avgSecondsPerProblem}
|
||||
problemHistory={problemHistory}
|
||||
/>
|
||||
)
|
||||
}
|
||||
1933
apps/web/src/app/practice/[studentId]/skills/SkillsClient.tsx
Normal file
1933
apps/web/src/app/practice/[studentId]/skills/SkillsClient.tsx
Normal file
File diff suppressed because it is too large
Load Diff
18
apps/web/src/app/practice/[studentId]/skills/page.tsx
Normal file
18
apps/web/src/app/practice/[studentId]/skills/page.tsx
Normal file
@@ -0,0 +1,18 @@
|
||||
import { redirect } from 'next/navigation'
|
||||
|
||||
interface SkillsPageProps {
|
||||
params: Promise<{ studentId: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* Skills Page - Redirects to Dashboard Skills Tab
|
||||
*
|
||||
* The skills view has been consolidated into the main dashboard
|
||||
* as a tab. This redirect ensures old URLs continue to work.
|
||||
*
|
||||
* URL: /practice/[studentId]/skills -> /practice/[studentId]/dashboard?tab=skills
|
||||
*/
|
||||
export default async function SkillsPage({ params }: SkillsPageProps) {
|
||||
const { studentId } = await params
|
||||
redirect(`/practice/${studentId}/dashboard?tab=skills`)
|
||||
}
|
||||
283
apps/web/src/app/practice/[studentId]/summary/SummaryClient.tsx
Normal file
283
apps/web/src/app/practice/[studentId]/summary/SummaryClient.tsx
Normal file
@@ -0,0 +1,283 @@
|
||||
'use client'
|
||||
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import {
|
||||
PracticeSubNav,
|
||||
ProjectingBanner,
|
||||
SessionOverview,
|
||||
SessionSummary,
|
||||
StartPracticeModal,
|
||||
} from '@/components/practice'
|
||||
import { useTheme } from '@/contexts/ThemeContext'
|
||||
import {
|
||||
ContentBannerSlot,
|
||||
SessionModeBannerProvider,
|
||||
useSessionModeBanner,
|
||||
} from '@/contexts/SessionModeBannerContext'
|
||||
import type { Player } from '@/db/schema/players'
|
||||
import type { SessionPlan } from '@/db/schema/session-plans'
|
||||
import { useSessionMode } from '@/hooks/useSessionMode'
|
||||
import type { ProblemResultWithContext } from '@/lib/curriculum/session-planner'
|
||||
import { css } from '../../../../../styled-system/css'
|
||||
|
||||
// ============================================================================
|
||||
// Helper Component for Banner Action Registration
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* Registers the action callback with the banner context and renders the ProjectingBanner.
|
||||
* Must be inside SessionModeBannerProvider to access context.
|
||||
*/
|
||||
function BannerActionRegistrar({ onAction }: { onAction: () => void }) {
|
||||
const { setOnAction } = useSessionModeBanner()
|
||||
|
||||
useEffect(() => {
|
||||
setOnAction(onAction)
|
||||
}, [onAction, setOnAction])
|
||||
|
||||
return <ProjectingBanner />
|
||||
}
|
||||
|
||||
interface SummaryClientProps {
|
||||
studentId: string
|
||||
player: Player
|
||||
session: SessionPlan | null
|
||||
/** Average seconds per problem from recent sessions */
|
||||
avgSecondsPerProblem?: number
|
||||
/** Problem history for BKT computation in weak skills targeting */
|
||||
problemHistory?: ProblemResultWithContext[]
|
||||
}
|
||||
|
||||
/**
|
||||
* Summary Client Component
|
||||
*
|
||||
* Displays the session results and provides navigation options.
|
||||
* Handles three cases:
|
||||
* - In-progress session: shows partial results
|
||||
* - Completed session: shows full results
|
||||
* - No session: shows empty state
|
||||
*/
|
||||
export function SummaryClient({
|
||||
studentId,
|
||||
player,
|
||||
session,
|
||||
avgSecondsPerProblem = 40,
|
||||
problemHistory,
|
||||
}: SummaryClientProps) {
|
||||
const { resolvedTheme } = useTheme()
|
||||
const isDark = resolvedTheme === 'dark'
|
||||
|
||||
const [showStartPracticeModal, setShowStartPracticeModal] = useState(false)
|
||||
const [viewMode, setViewMode] = useState<'summary' | 'debug'>('summary')
|
||||
|
||||
// Session mode - single source of truth for session planning decisions
|
||||
const { data: sessionMode, isLoading: isLoadingSessionMode } = useSessionMode(studentId)
|
||||
|
||||
const isInProgress = session?.startedAt && !session?.completedAt
|
||||
|
||||
// Handle practice again - show the start practice modal
|
||||
const handlePracticeAgain = useCallback(() => {
|
||||
setShowStartPracticeModal(true)
|
||||
}, [])
|
||||
|
||||
// Determine header text based on session state
|
||||
const headerTitle = isInProgress
|
||||
? 'Session In Progress'
|
||||
: session
|
||||
? 'Session Complete'
|
||||
: 'No Sessions Yet'
|
||||
|
||||
const headerSubtitle = isInProgress
|
||||
? `${player.name} is currently practicing`
|
||||
: session
|
||||
? 'Great work on your practice session!'
|
||||
: `${player.name} hasn't completed any sessions yet`
|
||||
|
||||
return (
|
||||
<SessionModeBannerProvider sessionMode={sessionMode ?? null} isLoading={isLoadingSessionMode}>
|
||||
<BannerActionRegistrar onAction={handlePracticeAgain} />
|
||||
<PageWithNav>
|
||||
{/* Practice Sub-Navigation */}
|
||||
<PracticeSubNav student={player} pageContext="summary" />
|
||||
|
||||
<main
|
||||
data-component="practice-summary-page"
|
||||
className={css({
|
||||
minHeight: '100vh',
|
||||
backgroundColor: isDark ? 'gray.900' : 'gray.50',
|
||||
paddingTop: '2rem',
|
||||
paddingLeft: '2rem',
|
||||
paddingRight: '2rem',
|
||||
paddingBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
maxWidth: '800px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
{/* Header */}
|
||||
<header
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
marginBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<h1
|
||||
className={css({
|
||||
fontSize: '1.5rem',
|
||||
fontWeight: 'bold',
|
||||
color: isDark ? 'white' : 'gray.800',
|
||||
marginBottom: '0.5rem',
|
||||
})}
|
||||
>
|
||||
{headerTitle}
|
||||
</h1>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: '0.875rem',
|
||||
color: isDark ? 'gray.400' : 'gray.600',
|
||||
})}
|
||||
>
|
||||
{headerSubtitle}
|
||||
</p>
|
||||
</header>
|
||||
|
||||
{/* Content slot for projecting banner - shown after session completion */}
|
||||
<ContentBannerSlot
|
||||
className={css({ marginBottom: '1.5rem' })}
|
||||
minHeight={sessionMode ? 120 : 0}
|
||||
/>
|
||||
|
||||
{/* View Mode Toggle (only show when there's a session) */}
|
||||
{session && (
|
||||
<div
|
||||
data-element="view-mode-toggle"
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'center',
|
||||
gap: '0.5rem',
|
||||
marginBottom: '1.5rem',
|
||||
})}
|
||||
>
|
||||
<button
|
||||
type="button"
|
||||
data-action="view-summary"
|
||||
onClick={() => setViewMode('summary')}
|
||||
className={css({
|
||||
padding: '0.5rem 1rem',
|
||||
fontSize: '0.875rem',
|
||||
fontWeight: viewMode === 'summary' ? 'bold' : 'normal',
|
||||
color: viewMode === 'summary' ? 'white' : isDark ? 'gray.300' : 'gray.600',
|
||||
backgroundColor:
|
||||
viewMode === 'summary' ? 'blue.500' : isDark ? 'gray.700' : 'gray.200',
|
||||
borderRadius: '6px 0 0 6px',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
_hover: {
|
||||
backgroundColor:
|
||||
viewMode === 'summary' ? 'blue.600' : isDark ? 'gray.600' : 'gray.300',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Summary
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
data-action="view-debug"
|
||||
onClick={() => setViewMode('debug')}
|
||||
className={css({
|
||||
padding: '0.5rem 1rem',
|
||||
fontSize: '0.875rem',
|
||||
fontWeight: viewMode === 'debug' ? 'bold' : 'normal',
|
||||
color: viewMode === 'debug' ? 'white' : isDark ? 'gray.300' : 'gray.600',
|
||||
backgroundColor:
|
||||
viewMode === 'debug' ? 'blue.500' : isDark ? 'gray.700' : 'gray.200',
|
||||
borderRadius: '0 6px 6px 0',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
_hover: {
|
||||
backgroundColor:
|
||||
viewMode === 'debug' ? 'blue.600' : isDark ? 'gray.600' : 'gray.300',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Debug View
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Session Summary/Overview or Empty State */}
|
||||
{session ? (
|
||||
viewMode === 'summary' ? (
|
||||
<SessionSummary
|
||||
plan={session}
|
||||
studentId={studentId}
|
||||
studentName={player.name}
|
||||
onPracticeAgain={handlePracticeAgain}
|
||||
/>
|
||||
) : (
|
||||
<SessionOverview plan={session} studentName={player.name} />
|
||||
)
|
||||
) : (
|
||||
<div
|
||||
className={css({
|
||||
padding: '3rem',
|
||||
textAlign: 'center',
|
||||
backgroundColor: isDark ? 'gray.800' : 'white',
|
||||
borderRadius: '16px',
|
||||
border: '1px solid',
|
||||
borderColor: isDark ? 'gray.700' : 'gray.200',
|
||||
})}
|
||||
>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: '1.125rem',
|
||||
color: isDark ? 'gray.400' : 'gray.600',
|
||||
marginBottom: '1.5rem',
|
||||
})}
|
||||
>
|
||||
Start a practice session to see results here.
|
||||
</p>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handlePracticeAgain}
|
||||
className={css({
|
||||
padding: '0.75rem 1.5rem',
|
||||
fontSize: '1rem',
|
||||
fontWeight: 'bold',
|
||||
color: 'white',
|
||||
backgroundColor: 'blue.500',
|
||||
borderRadius: '8px',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
_hover: { backgroundColor: 'blue.600' },
|
||||
})}
|
||||
>
|
||||
Start Practice
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</main>
|
||||
|
||||
{/* Start Practice Modal */}
|
||||
{showStartPracticeModal && sessionMode && (
|
||||
<StartPracticeModal
|
||||
studentId={studentId}
|
||||
studentName={player.name}
|
||||
focusDescription={sessionMode.focusDescription}
|
||||
sessionMode={sessionMode}
|
||||
avgSecondsPerProblem={avgSecondsPerProblem}
|
||||
existingPlan={null}
|
||||
problemHistory={problemHistory}
|
||||
onClose={() => setShowStartPracticeModal(false)}
|
||||
onStarted={() => setShowStartPracticeModal(false)}
|
||||
/>
|
||||
)}
|
||||
</PageWithNav>
|
||||
</SessionModeBannerProvider>
|
||||
)
|
||||
}
|
||||
63
apps/web/src/app/practice/[studentId]/summary/page.tsx
Normal file
63
apps/web/src/app/practice/[studentId]/summary/page.tsx
Normal file
@@ -0,0 +1,63 @@
|
||||
import { notFound } from 'next/navigation'
|
||||
import {
|
||||
getActiveSessionPlan,
|
||||
getMostRecentCompletedSession,
|
||||
getPlayer,
|
||||
getRecentSessionResults,
|
||||
} from '@/lib/curriculum/server'
|
||||
import { SummaryClient } from './SummaryClient'
|
||||
|
||||
// Disable caching for this page - session data should be fresh
|
||||
export const dynamic = 'force-dynamic'
|
||||
|
||||
interface SummaryPageProps {
|
||||
params: Promise<{ studentId: string }>
|
||||
}
|
||||
|
||||
/**
|
||||
* Summary Page - Server Component
|
||||
*
|
||||
* Shows the results of a practice session:
|
||||
* - If there's an in-progress session → shows partial results so far
|
||||
* - If there's a completed session → shows the most recent completed session
|
||||
* - If no sessions exist → shows "no sessions yet" message
|
||||
*
|
||||
* This page is always accessible regardless of session state.
|
||||
* Parents/teachers can view progress even while a session is in progress.
|
||||
*
|
||||
* For viewing specific historical sessions, use /practice/[studentId]/session/[sessionId]
|
||||
*
|
||||
* URL: /practice/[studentId]/summary
|
||||
*/
|
||||
export default async function SummaryPage({ params }: SummaryPageProps) {
|
||||
const { studentId } = await params
|
||||
|
||||
// Fetch player, active session, most recent completed session, and problem history in parallel
|
||||
const [player, activeSession, completedSession, problemHistory] = await Promise.all([
|
||||
getPlayer(studentId),
|
||||
getActiveSessionPlan(studentId),
|
||||
getMostRecentCompletedSession(studentId),
|
||||
getRecentSessionResults(studentId, 100),
|
||||
])
|
||||
|
||||
// 404 if player doesn't exist
|
||||
if (!player) {
|
||||
notFound()
|
||||
}
|
||||
|
||||
// Priority: show in-progress session (partial results) > completed session > null
|
||||
const sessionToShow = activeSession?.startedAt ? activeSession : completedSession
|
||||
|
||||
// Calculate average seconds per problem from the session
|
||||
const avgSecondsPerProblem = sessionToShow?.avgTimePerProblemSeconds ?? 40
|
||||
|
||||
return (
|
||||
<SummaryClient
|
||||
studentId={studentId}
|
||||
player={player}
|
||||
session={sessionToShow}
|
||||
avgSecondsPerProblem={avgSecondsPerProblem}
|
||||
problemHistory={problemHistory}
|
||||
/>
|
||||
)
|
||||
}
|
||||
@@ -1,852 +1,17 @@
|
||||
'use client'
|
||||
|
||||
import { useCallback, useState } from 'react'
|
||||
import {
|
||||
ActiveSession,
|
||||
type CurrentPhaseInfo,
|
||||
PlanReview,
|
||||
ProgressDashboard,
|
||||
SessionSummary,
|
||||
type SkillProgress,
|
||||
StudentSelector,
|
||||
type StudentWithProgress,
|
||||
} from '@/components/practice'
|
||||
import { ManualSkillSelector } from '@/components/practice/ManualSkillSelector'
|
||||
import {
|
||||
type OfflineSessionData,
|
||||
OfflineSessionForm,
|
||||
} from '@/components/practice/OfflineSessionForm'
|
||||
import { PlacementTest } from '@/components/practice/PlacementTest'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { useTheme } from '@/contexts/ThemeContext'
|
||||
import type { SlotResult } from '@/db/schema/session-plans'
|
||||
import { usePlayerCurriculum } from '@/hooks/usePlayerCurriculum'
|
||||
import {
|
||||
useApproveSessionPlan,
|
||||
useEndSessionEarly,
|
||||
useGenerateSessionPlan,
|
||||
useRecordSlotResult,
|
||||
useStartSessionPlan,
|
||||
} from '@/hooks/useSessionPlan'
|
||||
import { useUserPlayers } from '@/hooks/useUserPlayers'
|
||||
import { css } from '../../../styled-system/css'
|
||||
|
||||
// Mock curriculum phase data (until we integrate with actual curriculum)
|
||||
function getPhaseInfo(phaseId: string): CurrentPhaseInfo {
|
||||
// Parse phase ID format: L{level}.{operation}.{number}.{technique}
|
||||
const parts = phaseId.split('.')
|
||||
const level = parts[0]?.replace('L', '') || '1'
|
||||
const operation = parts[1] || 'add'
|
||||
const number = parts[2] || '+1'
|
||||
const technique = parts[3] || 'direct'
|
||||
|
||||
const operationName = operation === 'add' ? 'Addition' : 'Subtraction'
|
||||
const techniqueName =
|
||||
technique === 'direct'
|
||||
? 'Direct Method'
|
||||
: technique === 'five'
|
||||
? 'Five Complement'
|
||||
: technique === 'ten'
|
||||
? 'Ten Complement'
|
||||
: technique
|
||||
|
||||
return {
|
||||
phaseId,
|
||||
levelName: `Level ${level}`,
|
||||
phaseName: `${operationName}: ${number} (${techniqueName})`,
|
||||
description: `Practice ${operation === 'add' ? 'adding' : 'subtracting'} ${number.replace('+', '').replace('-', '')} using the ${techniqueName.toLowerCase()}.`,
|
||||
skillsToMaster: [`${operation}.${number}.${technique}`],
|
||||
masteredSkills: 0,
|
||||
totalSkills: 1,
|
||||
}
|
||||
}
|
||||
|
||||
type ViewState =
|
||||
| 'selecting'
|
||||
| 'dashboard'
|
||||
| 'configuring'
|
||||
| 'reviewing'
|
||||
| 'practicing'
|
||||
| 'summary'
|
||||
| 'creating'
|
||||
| 'placement-test'
|
||||
|
||||
interface SessionConfig {
|
||||
durationMinutes: number
|
||||
}
|
||||
import { getPlayersForViewer } from '@/lib/curriculum/server'
|
||||
import { PracticeClient } from './PracticeClient'
|
||||
|
||||
/**
|
||||
* Practice page - Entry point for student practice sessions
|
||||
* Practice page - Server Component
|
||||
*
|
||||
* Flow:
|
||||
* 1. Show StudentSelector to choose which student is practicing
|
||||
* 2. Show ProgressDashboard with current progress and actions
|
||||
* 3. Configure session (duration, mode)
|
||||
* 4. Review generated plan
|
||||
* 5. Practice!
|
||||
* 6. View summary
|
||||
* Fetches player list on the server and passes to client component.
|
||||
* This provides instant rendering with no loading spinner.
|
||||
*
|
||||
* URL: /practice
|
||||
*/
|
||||
export default function PracticePage() {
|
||||
const { resolvedTheme } = useTheme()
|
||||
const isDark = resolvedTheme === 'dark'
|
||||
export default async function PracticePage() {
|
||||
// Fetch players directly on server - no HTTP round-trip
|
||||
const players = await getPlayersForViewer()
|
||||
|
||||
const [viewState, setViewState] = useState<ViewState>('selecting')
|
||||
const [selectedStudent, setSelectedStudent] = useState<StudentWithProgress | null>(null)
|
||||
const [sessionConfig, setSessionConfig] = useState<SessionConfig>({
|
||||
durationMinutes: 10,
|
||||
})
|
||||
|
||||
// Modal states for onboarding features
|
||||
const [showManualSkillModal, setShowManualSkillModal] = useState(false)
|
||||
const [showOfflineSessionModal, setShowOfflineSessionModal] = useState(false)
|
||||
|
||||
// React Query hooks for players
|
||||
const { data: players = [], isLoading: isLoadingStudents } = useUserPlayers()
|
||||
|
||||
// Get curriculum data for selected student
|
||||
const curriculum = usePlayerCurriculum(selectedStudent?.id ?? null)
|
||||
|
||||
// Session plan mutations
|
||||
const generatePlan = useGenerateSessionPlan()
|
||||
const approvePlan = useApproveSessionPlan()
|
||||
const startPlan = useStartSessionPlan()
|
||||
const recordResult = useRecordSlotResult()
|
||||
const endEarly = useEndSessionEarly()
|
||||
|
||||
// Current plan from mutations (use the latest successful result)
|
||||
const currentPlan =
|
||||
recordResult.data ?? startPlan.data ?? approvePlan.data ?? generatePlan.data ?? null
|
||||
|
||||
// Derive error state from mutations
|
||||
const error = generatePlan.error
|
||||
? {
|
||||
context: 'generate' as const,
|
||||
message: 'Unable to create practice plan',
|
||||
suggestion:
|
||||
'This may be a temporary issue. Try selecting a different duration or refresh the page.',
|
||||
}
|
||||
: startPlan.error || approvePlan.error
|
||||
? {
|
||||
context: 'start' as const,
|
||||
message: 'Unable to start practice session',
|
||||
suggestion:
|
||||
'The plan was created but could not be started. Try clicking "Let\'s Go!" again, or go back and create a new plan.',
|
||||
}
|
||||
: null
|
||||
|
||||
// Convert players to StudentWithProgress format
|
||||
// Note: For full curriculum enrichment, we'd need separate queries per player
|
||||
// For now, use basic player data
|
||||
const students: StudentWithProgress[] = players.map((player) => ({
|
||||
id: player.id,
|
||||
name: player.name,
|
||||
emoji: player.emoji,
|
||||
color: player.color,
|
||||
createdAt: player.createdAt,
|
||||
}))
|
||||
|
||||
// Calculate mastery percentage from skills
|
||||
function calculateMasteryPercent(skills: Array<{ masteryLevel: string }>): number {
|
||||
if (skills.length === 0) return 0
|
||||
const mastered = skills.filter((s) => s.masteryLevel === 'mastered').length
|
||||
return Math.round((mastered / skills.length) * 100)
|
||||
}
|
||||
|
||||
// Handle student selection
|
||||
const handleSelectStudent = useCallback((student: StudentWithProgress) => {
|
||||
setSelectedStudent(student)
|
||||
setViewState('dashboard')
|
||||
}, [])
|
||||
|
||||
// Handle adding a new student
|
||||
const handleAddStudent = useCallback(() => {
|
||||
setViewState('creating')
|
||||
}, [])
|
||||
|
||||
// Handle going back to student selection
|
||||
const handleChangeStudent = useCallback(() => {
|
||||
setSelectedStudent(null)
|
||||
// Reset all mutations to clear plan state
|
||||
generatePlan.reset()
|
||||
approvePlan.reset()
|
||||
startPlan.reset()
|
||||
recordResult.reset()
|
||||
endEarly.reset()
|
||||
setViewState('selecting')
|
||||
}, [generatePlan, approvePlan, startPlan, recordResult, endEarly])
|
||||
|
||||
// Handle continue practice - go to session configuration
|
||||
const handleContinuePractice = useCallback(() => {
|
||||
setViewState('configuring')
|
||||
}, [])
|
||||
|
||||
// Handle generating a session plan
|
||||
const handleGeneratePlan = useCallback(() => {
|
||||
if (!selectedStudent) return
|
||||
|
||||
generatePlan.reset() // Clear any previous errors
|
||||
generatePlan.mutate(
|
||||
{
|
||||
playerId: selectedStudent.id,
|
||||
durationMinutes: sessionConfig.durationMinutes,
|
||||
},
|
||||
{
|
||||
onSuccess: () => {
|
||||
setViewState('reviewing')
|
||||
},
|
||||
}
|
||||
)
|
||||
}, [selectedStudent, sessionConfig, generatePlan])
|
||||
|
||||
// Handle approving the plan (approve + start in sequence)
|
||||
const handleApprovePlan = useCallback(() => {
|
||||
if (!selectedStudent || !currentPlan) return
|
||||
|
||||
approvePlan.reset()
|
||||
startPlan.reset()
|
||||
|
||||
// First approve, then start
|
||||
approvePlan.mutate(
|
||||
{ playerId: selectedStudent.id, planId: currentPlan.id },
|
||||
{
|
||||
onSuccess: () => {
|
||||
startPlan.mutate(
|
||||
{ playerId: selectedStudent.id, planId: currentPlan.id },
|
||||
{
|
||||
onSuccess: () => {
|
||||
setViewState('practicing')
|
||||
},
|
||||
}
|
||||
)
|
||||
},
|
||||
}
|
||||
)
|
||||
}, [selectedStudent, currentPlan, approvePlan, startPlan])
|
||||
|
||||
// Handle canceling the plan review
|
||||
const handleCancelPlan = useCallback(() => {
|
||||
generatePlan.reset()
|
||||
approvePlan.reset()
|
||||
startPlan.reset()
|
||||
setViewState('configuring')
|
||||
}, [generatePlan, approvePlan, startPlan])
|
||||
|
||||
// Handle recording an answer
|
||||
const handleAnswer = useCallback(
|
||||
async (result: Omit<SlotResult, 'timestamp' | 'partNumber'>): Promise<void> => {
|
||||
if (!selectedStudent || !currentPlan) return
|
||||
|
||||
await recordResult.mutateAsync({
|
||||
playerId: selectedStudent.id,
|
||||
planId: currentPlan.id,
|
||||
result,
|
||||
})
|
||||
},
|
||||
[selectedStudent, currentPlan, recordResult]
|
||||
)
|
||||
|
||||
// Handle ending session early
|
||||
const handleEndEarly = useCallback(
|
||||
(reason?: string) => {
|
||||
if (!selectedStudent || !currentPlan) return
|
||||
|
||||
endEarly.mutate(
|
||||
{
|
||||
playerId: selectedStudent.id,
|
||||
planId: currentPlan.id,
|
||||
reason,
|
||||
},
|
||||
{
|
||||
onSuccess: () => {
|
||||
setViewState('summary')
|
||||
},
|
||||
}
|
||||
)
|
||||
},
|
||||
[selectedStudent, currentPlan, endEarly]
|
||||
)
|
||||
|
||||
// Handle session completion
|
||||
const handleSessionComplete = useCallback(() => {
|
||||
setViewState('summary')
|
||||
}, [])
|
||||
|
||||
// Handle practice again
|
||||
const handlePracticeAgain = useCallback(() => {
|
||||
// Reset all mutations to clear the plan
|
||||
generatePlan.reset()
|
||||
approvePlan.reset()
|
||||
startPlan.reset()
|
||||
recordResult.reset()
|
||||
endEarly.reset()
|
||||
setViewState('configuring')
|
||||
}, [generatePlan, approvePlan, startPlan, recordResult, endEarly])
|
||||
|
||||
// Handle back to dashboard
|
||||
const handleBackToDashboard = useCallback(() => {
|
||||
// Reset all mutations to clear the plan
|
||||
generatePlan.reset()
|
||||
approvePlan.reset()
|
||||
startPlan.reset()
|
||||
recordResult.reset()
|
||||
endEarly.reset()
|
||||
setViewState('dashboard')
|
||||
}, [generatePlan, approvePlan, startPlan, recordResult, endEarly])
|
||||
|
||||
// Handle view full progress (not yet implemented)
|
||||
const handleViewFullProgress = useCallback(() => {
|
||||
// TODO: Navigate to detailed progress view when implemented
|
||||
}, [])
|
||||
|
||||
// Handle generate worksheet
|
||||
const handleGenerateWorksheet = useCallback(() => {
|
||||
// Navigate to worksheet generator with student's current level
|
||||
window.location.href = '/create/worksheets/addition'
|
||||
}, [])
|
||||
|
||||
// Handle opening placement test
|
||||
const handleRunPlacementTest = useCallback(() => {
|
||||
setViewState('placement-test')
|
||||
}, [])
|
||||
|
||||
// Handle placement test completion
|
||||
const handlePlacementTestComplete = useCallback(
|
||||
(results: {
|
||||
masteredSkillIds: string[]
|
||||
practicingSkillIds: string[]
|
||||
totalProblems: number
|
||||
totalCorrect: number
|
||||
}) => {
|
||||
// TODO: Save results to curriculum via API
|
||||
console.log('Placement test complete:', results)
|
||||
// Return to dashboard after completion
|
||||
setViewState('dashboard')
|
||||
},
|
||||
[]
|
||||
)
|
||||
|
||||
// Handle placement test cancel
|
||||
const handlePlacementTestCancel = useCallback(() => {
|
||||
setViewState('dashboard')
|
||||
}, [])
|
||||
|
||||
// Handle opening manual skill selector
|
||||
const handleSetSkillsManually = useCallback(() => {
|
||||
setShowManualSkillModal(true)
|
||||
}, [])
|
||||
|
||||
// Handle saving manual skill selections
|
||||
const handleSaveManualSkills = useCallback(async (masteredSkillIds: string[]): Promise<void> => {
|
||||
// TODO: Save skills to curriculum via API
|
||||
console.log('Manual skills saved:', masteredSkillIds)
|
||||
setShowManualSkillModal(false)
|
||||
}, [])
|
||||
|
||||
// Handle opening offline session form
|
||||
const handleRecordOfflinePractice = useCallback(() => {
|
||||
setShowOfflineSessionModal(true)
|
||||
}, [])
|
||||
|
||||
// Handle submitting offline session
|
||||
const handleSubmitOfflineSession = useCallback(
|
||||
async (data: OfflineSessionData): Promise<void> => {
|
||||
// TODO: Save offline session to database via API
|
||||
console.log('Offline session recorded:', data)
|
||||
setShowOfflineSessionModal(false)
|
||||
},
|
||||
[]
|
||||
)
|
||||
|
||||
// Build current phase info from curriculum
|
||||
const currentPhase = curriculum.curriculum
|
||||
? getPhaseInfo(curriculum.curriculum.currentPhaseId)
|
||||
: getPhaseInfo('L1.add.+1.direct')
|
||||
|
||||
// Update phase info with actual skill mastery
|
||||
if (curriculum.skills.length > 0) {
|
||||
const phaseSkills = curriculum.skills.filter((s) =>
|
||||
currentPhase.skillsToMaster.includes(s.skillId)
|
||||
)
|
||||
currentPhase.masteredSkills = phaseSkills.filter((s) => s.masteryLevel === 'mastered').length
|
||||
currentPhase.totalSkills = currentPhase.skillsToMaster.length
|
||||
}
|
||||
|
||||
// Map skills to display format
|
||||
const recentSkills: SkillProgress[] = curriculum.skills.slice(0, 5).map((s) => ({
|
||||
skillId: s.skillId,
|
||||
skillName: formatSkillName(s.skillId),
|
||||
masteryLevel: s.masteryLevel,
|
||||
attempts: s.attempts,
|
||||
correct: s.correct,
|
||||
consecutiveCorrect: s.consecutiveCorrect,
|
||||
}))
|
||||
|
||||
// Format skill ID to human-readable name
|
||||
function formatSkillName(skillId: string): string {
|
||||
// Example: "add.+3.direct" -> "+3 Direct"
|
||||
const parts = skillId.split('.')
|
||||
if (parts.length >= 2) {
|
||||
const number = parts[1] || skillId
|
||||
const technique = parts[2]
|
||||
const techLabel =
|
||||
technique === 'direct'
|
||||
? ''
|
||||
: technique === 'five'
|
||||
? ' (5s)'
|
||||
: technique === 'ten'
|
||||
? ' (10s)'
|
||||
: ''
|
||||
return `${number}${techLabel}`
|
||||
}
|
||||
return skillId
|
||||
}
|
||||
|
||||
return (
|
||||
<PageWithNav>
|
||||
<main
|
||||
data-component="practice-page"
|
||||
className={css({
|
||||
minHeight: '100vh',
|
||||
backgroundColor: isDark ? 'gray.900' : 'gray.50',
|
||||
paddingTop: viewState === 'practicing' ? '80px' : 'calc(80px + 2rem)',
|
||||
paddingLeft: viewState === 'practicing' ? '0' : '2rem',
|
||||
paddingRight: viewState === 'practicing' ? '0' : '2rem',
|
||||
paddingBottom: viewState === 'practicing' ? '0' : '2rem',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
maxWidth: viewState === 'practicing' ? '100%' : '800px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
{/* Header - hide during practice */}
|
||||
{viewState !== 'practicing' && (
|
||||
<header
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
marginBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<h1
|
||||
className={css({
|
||||
fontSize: '2rem',
|
||||
fontWeight: 'bold',
|
||||
color: isDark ? 'white' : 'gray.800',
|
||||
marginBottom: '0.5rem',
|
||||
})}
|
||||
>
|
||||
Daily Practice
|
||||
</h1>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: '1rem',
|
||||
color: isDark ? 'gray.400' : 'gray.600',
|
||||
})}
|
||||
>
|
||||
Build your soroban skills one step at a time
|
||||
</p>
|
||||
</header>
|
||||
)}
|
||||
|
||||
{/* Content based on view state */}
|
||||
{viewState === 'selecting' &&
|
||||
(isLoadingStudents ? (
|
||||
<div
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
padding: '3rem',
|
||||
color: 'gray.500',
|
||||
})}
|
||||
>
|
||||
Loading students...
|
||||
</div>
|
||||
) : (
|
||||
<StudentSelector
|
||||
students={students}
|
||||
selectedStudent={selectedStudent ?? undefined}
|
||||
onSelectStudent={handleSelectStudent}
|
||||
onAddStudent={handleAddStudent}
|
||||
/>
|
||||
))}
|
||||
|
||||
{viewState === 'dashboard' && selectedStudent && (
|
||||
<ProgressDashboard
|
||||
student={selectedStudent}
|
||||
currentPhase={currentPhase}
|
||||
recentSkills={recentSkills}
|
||||
onContinuePractice={handleContinuePractice}
|
||||
onViewFullProgress={handleViewFullProgress}
|
||||
onGenerateWorksheet={handleGenerateWorksheet}
|
||||
onChangeStudent={handleChangeStudent}
|
||||
onRunPlacementTest={handleRunPlacementTest}
|
||||
onSetSkillsManually={handleSetSkillsManually}
|
||||
onRecordOfflinePractice={handleRecordOfflinePractice}
|
||||
/>
|
||||
)}
|
||||
|
||||
{viewState === 'configuring' && selectedStudent && (
|
||||
<div
|
||||
data-section="session-config"
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '1.5rem',
|
||||
padding: '2rem',
|
||||
backgroundColor: 'white',
|
||||
borderRadius: '16px',
|
||||
boxShadow: 'md',
|
||||
})}
|
||||
>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: '1.5rem',
|
||||
fontWeight: 'bold',
|
||||
color: 'gray.800',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
Configure Practice Session
|
||||
</h2>
|
||||
|
||||
{/* Duration selector */}
|
||||
<div>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: '0.875rem',
|
||||
fontWeight: 'bold',
|
||||
color: 'gray.700',
|
||||
marginBottom: '0.5rem',
|
||||
})}
|
||||
>
|
||||
Session Duration
|
||||
</label>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
gap: '0.5rem',
|
||||
})}
|
||||
>
|
||||
{[5, 10, 15, 20].map((mins) => (
|
||||
<button
|
||||
key={mins}
|
||||
type="button"
|
||||
onClick={() => setSessionConfig((c) => ({ ...c, durationMinutes: mins }))}
|
||||
className={css({
|
||||
flex: 1,
|
||||
padding: '1rem',
|
||||
fontSize: '1.25rem',
|
||||
fontWeight: 'bold',
|
||||
color: sessionConfig.durationMinutes === mins ? 'white' : 'gray.700',
|
||||
backgroundColor:
|
||||
sessionConfig.durationMinutes === mins ? 'blue.500' : 'gray.100',
|
||||
borderRadius: '8px',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
_hover: {
|
||||
backgroundColor:
|
||||
sessionConfig.durationMinutes === mins ? 'blue.600' : 'gray.200',
|
||||
},
|
||||
})}
|
||||
>
|
||||
{mins} min
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Session structure preview */}
|
||||
<div
|
||||
className={css({
|
||||
padding: '1rem',
|
||||
backgroundColor: 'gray.50',
|
||||
borderRadius: '8px',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '0.875rem',
|
||||
fontWeight: 'bold',
|
||||
color: 'gray.700',
|
||||
marginBottom: '0.75rem',
|
||||
})}
|
||||
>
|
||||
Today's Practice Structure
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '0.5rem',
|
||||
fontSize: '0.875rem',
|
||||
})}
|
||||
>
|
||||
<div className={css({ display: 'flex', alignItems: 'center', gap: '0.5rem' })}>
|
||||
<span>🧮</span>
|
||||
<span className={css({ color: 'gray.700' })}>
|
||||
<strong>Part 1:</strong> Use abacus
|
||||
</span>
|
||||
</div>
|
||||
<div className={css({ display: 'flex', alignItems: 'center', gap: '0.5rem' })}>
|
||||
<span>🧠</span>
|
||||
<span className={css({ color: 'gray.700' })}>
|
||||
<strong>Part 2:</strong> Mental math (visualization)
|
||||
</span>
|
||||
</div>
|
||||
<div className={css({ display: 'flex', alignItems: 'center', gap: '0.5rem' })}>
|
||||
<span>💭</span>
|
||||
<span className={css({ color: 'gray.700' })}>
|
||||
<strong>Part 3:</strong> Mental math (linear)
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Error display for plan generation */}
|
||||
{error?.context === 'generate' && (
|
||||
<div
|
||||
data-element="error-banner"
|
||||
className={css({
|
||||
padding: '1rem',
|
||||
backgroundColor: 'red.50',
|
||||
borderRadius: '8px',
|
||||
border: '1px solid',
|
||||
borderColor: 'red.200',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
alignItems: 'flex-start',
|
||||
gap: '0.75rem',
|
||||
})}
|
||||
>
|
||||
<span className={css({ fontSize: '1.25rem' })}>⚠️</span>
|
||||
<div>
|
||||
<div
|
||||
className={css({
|
||||
fontWeight: 'bold',
|
||||
color: 'red.700',
|
||||
marginBottom: '0.25rem',
|
||||
})}
|
||||
>
|
||||
{error.message}
|
||||
</div>
|
||||
<div className={css({ fontSize: '0.875rem', color: 'red.600' })}>
|
||||
{error.suggestion}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Action buttons */}
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
gap: '0.75rem',
|
||||
marginTop: '1rem',
|
||||
})}
|
||||
>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => {
|
||||
generatePlan.reset()
|
||||
setViewState('dashboard')
|
||||
}}
|
||||
className={css({
|
||||
flex: 1,
|
||||
padding: '1rem',
|
||||
fontSize: '1rem',
|
||||
color: 'gray.600',
|
||||
backgroundColor: 'gray.100',
|
||||
borderRadius: '8px',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
_hover: {
|
||||
backgroundColor: 'gray.200',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Cancel
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleGeneratePlan}
|
||||
disabled={generatePlan.isPending}
|
||||
className={css({
|
||||
flex: 2,
|
||||
padding: '1rem',
|
||||
fontSize: '1.125rem',
|
||||
fontWeight: 'bold',
|
||||
color: 'white',
|
||||
backgroundColor: generatePlan.isPending ? 'gray.400' : 'green.500',
|
||||
borderRadius: '8px',
|
||||
border: 'none',
|
||||
cursor: generatePlan.isPending ? 'not-allowed' : 'pointer',
|
||||
_hover: {
|
||||
backgroundColor: generatePlan.isPending ? 'gray.400' : 'green.600',
|
||||
},
|
||||
})}
|
||||
>
|
||||
{generatePlan.isPending ? 'Generating...' : 'Generate Plan'}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{viewState === 'reviewing' && selectedStudent && currentPlan && (
|
||||
<div data-section="plan-review-wrapper">
|
||||
{/* Error display for session start */}
|
||||
{error?.context === 'start' && (
|
||||
<div
|
||||
data-element="error-banner"
|
||||
className={css({
|
||||
padding: '1rem',
|
||||
marginBottom: '1rem',
|
||||
backgroundColor: 'red.50',
|
||||
borderRadius: '12px',
|
||||
border: '1px solid',
|
||||
borderColor: 'red.200',
|
||||
maxWidth: '600px',
|
||||
margin: '0 auto 1rem auto',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
alignItems: 'flex-start',
|
||||
gap: '0.75rem',
|
||||
})}
|
||||
>
|
||||
<span className={css({ fontSize: '1.25rem' })}>⚠️</span>
|
||||
<div>
|
||||
<div
|
||||
className={css({
|
||||
fontWeight: 'bold',
|
||||
color: 'red.700',
|
||||
marginBottom: '0.25rem',
|
||||
})}
|
||||
>
|
||||
{error.message}
|
||||
</div>
|
||||
<div className={css({ fontSize: '0.875rem', color: 'red.600' })}>
|
||||
{error.suggestion}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
<PlanReview
|
||||
plan={currentPlan}
|
||||
studentName={selectedStudent.name}
|
||||
onApprove={handleApprovePlan}
|
||||
onCancel={handleCancelPlan}
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{viewState === 'practicing' && selectedStudent && currentPlan && (
|
||||
<ActiveSession
|
||||
plan={currentPlan}
|
||||
studentName={selectedStudent.name}
|
||||
onAnswer={handleAnswer}
|
||||
onEndEarly={handleEndEarly}
|
||||
onComplete={handleSessionComplete}
|
||||
/>
|
||||
)}
|
||||
|
||||
{viewState === 'summary' && selectedStudent && currentPlan && (
|
||||
<SessionSummary
|
||||
plan={currentPlan}
|
||||
studentName={selectedStudent.name}
|
||||
onPracticeAgain={handlePracticeAgain}
|
||||
onBackToDashboard={handleBackToDashboard}
|
||||
/>
|
||||
)}
|
||||
|
||||
{viewState === 'creating' && (
|
||||
<div
|
||||
data-section="create-student"
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
padding: '3rem',
|
||||
})}
|
||||
>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: '1.5rem',
|
||||
fontWeight: 'bold',
|
||||
color: 'gray.800',
|
||||
marginBottom: '1rem',
|
||||
})}
|
||||
>
|
||||
Add New Student
|
||||
</h2>
|
||||
<p
|
||||
className={css({
|
||||
color: 'gray.600',
|
||||
marginBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
Student creation form coming soon!
|
||||
</p>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setViewState('selecting')}
|
||||
className={css({
|
||||
padding: '0.75rem 2rem',
|
||||
fontSize: '1rem',
|
||||
color: 'gray.700',
|
||||
backgroundColor: 'gray.200',
|
||||
borderRadius: '8px',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
_hover: {
|
||||
backgroundColor: 'gray.300',
|
||||
},
|
||||
})}
|
||||
>
|
||||
← Back to Student Selection
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{viewState === 'placement-test' && selectedStudent && (
|
||||
<PlacementTest
|
||||
studentName={selectedStudent.name}
|
||||
playerId={selectedStudent.id}
|
||||
onComplete={handlePlacementTestComplete}
|
||||
onCancel={handlePlacementTestCancel}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Manual Skill Selector Modal */}
|
||||
{selectedStudent && (
|
||||
<ManualSkillSelector
|
||||
studentName={selectedStudent.name}
|
||||
playerId={selectedStudent.id}
|
||||
open={showManualSkillModal}
|
||||
onClose={() => setShowManualSkillModal(false)}
|
||||
onSave={handleSaveManualSkills}
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* Offline Session Form Modal */}
|
||||
{selectedStudent && (
|
||||
<OfflineSessionForm
|
||||
studentName={selectedStudent.name}
|
||||
playerId={selectedStudent.id}
|
||||
open={showOfflineSessionModal}
|
||||
onClose={() => setShowOfflineSessionModal(false)}
|
||||
onSubmit={handleSubmitOfflineSession}
|
||||
/>
|
||||
)}
|
||||
</main>
|
||||
</PageWithNav>
|
||||
)
|
||||
return <PracticeClient initialPlayers={players} />
|
||||
}
|
||||
|
||||
681
apps/web/src/app/students/page.tsx
Normal file
681
apps/web/src/app/students/page.tsx
Normal file
@@ -0,0 +1,681 @@
|
||||
'use client'
|
||||
|
||||
import { useCallback, useState } from 'react'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { useTheme } from '@/contexts/ThemeContext'
|
||||
import type { Player } from '@/db/schema/players'
|
||||
import {
|
||||
useCreatePlayer,
|
||||
useDeletePlayer,
|
||||
useUpdatePlayer,
|
||||
useUserPlayers,
|
||||
} from '@/hooks/useUserPlayers'
|
||||
import { css } from '../../../styled-system/css'
|
||||
|
||||
// Available emojis for student selection
|
||||
const AVAILABLE_EMOJIS = ['🦊', '🐸', '🐻', '🐼', '🐨', '🦁', '🐯', '🐮', '🐷', '🐵', '🦄', '🐝']
|
||||
|
||||
// Available colors for student avatars
|
||||
const AVAILABLE_COLORS = [
|
||||
'#FFB3BA', // light pink
|
||||
'#FFDFBA', // light orange
|
||||
'#FFFFBA', // light yellow
|
||||
'#BAFFC9', // light green
|
||||
'#BAE1FF', // light blue
|
||||
'#DCC6E0', // light purple
|
||||
'#F0E68C', // khaki
|
||||
'#98D8C8', // mint
|
||||
'#F7DC6F', // gold
|
||||
'#BB8FCE', // orchid
|
||||
'#85C1E9', // sky blue
|
||||
'#F8B500', // amber
|
||||
]
|
||||
|
||||
type ViewMode = 'list' | 'create' | 'edit'
|
||||
|
||||
interface EditingStudent {
|
||||
id: string
|
||||
name: string
|
||||
emoji: string
|
||||
color: string
|
||||
}
|
||||
|
||||
/**
|
||||
* Students management page
|
||||
* Allows creating, editing, and deleting students (players)
|
||||
*/
|
||||
export default function StudentsPage() {
|
||||
const { resolvedTheme } = useTheme()
|
||||
const isDark = resolvedTheme === 'dark'
|
||||
|
||||
const [viewMode, setViewMode] = useState<ViewMode>('list')
|
||||
const [editingStudent, setEditingStudent] = useState<EditingStudent | null>(null)
|
||||
|
||||
// Form state for new/editing student
|
||||
const [formName, setFormName] = useState('')
|
||||
const [formEmoji, setFormEmoji] = useState(AVAILABLE_EMOJIS[0])
|
||||
const [formColor, setFormColor] = useState(AVAILABLE_COLORS[0])
|
||||
|
||||
// React Query hooks
|
||||
const { data: players = [], isLoading } = useUserPlayers()
|
||||
const createPlayer = useCreatePlayer()
|
||||
const updatePlayer = useUpdatePlayer()
|
||||
const deletePlayer = useDeletePlayer()
|
||||
|
||||
// Start creating a new student
|
||||
const handleStartCreate = useCallback(() => {
|
||||
setFormName('')
|
||||
setFormEmoji(AVAILABLE_EMOJIS[Math.floor(Math.random() * AVAILABLE_EMOJIS.length)])
|
||||
setFormColor(AVAILABLE_COLORS[Math.floor(Math.random() * AVAILABLE_COLORS.length)])
|
||||
setEditingStudent(null)
|
||||
setViewMode('create')
|
||||
}, [])
|
||||
|
||||
// Start editing an existing student
|
||||
const handleStartEdit = useCallback((player: Player) => {
|
||||
setFormName(player.name)
|
||||
setFormEmoji(player.emoji)
|
||||
setFormColor(player.color)
|
||||
setEditingStudent({
|
||||
id: player.id,
|
||||
name: player.name,
|
||||
emoji: player.emoji,
|
||||
color: player.color,
|
||||
})
|
||||
setViewMode('edit')
|
||||
}, [])
|
||||
|
||||
// Cancel form and return to list
|
||||
const handleCancel = useCallback(() => {
|
||||
setFormName('')
|
||||
setEditingStudent(null)
|
||||
setViewMode('list')
|
||||
}, [])
|
||||
|
||||
// Submit form (create or update)
|
||||
const handleSubmit = useCallback(() => {
|
||||
if (!formName.trim()) return
|
||||
|
||||
if (viewMode === 'create') {
|
||||
createPlayer.mutate(
|
||||
{
|
||||
name: formName.trim(),
|
||||
emoji: formEmoji,
|
||||
color: formColor,
|
||||
},
|
||||
{
|
||||
onSuccess: () => {
|
||||
setViewMode('list')
|
||||
setFormName('')
|
||||
},
|
||||
}
|
||||
)
|
||||
} else if (viewMode === 'edit' && editingStudent) {
|
||||
updatePlayer.mutate(
|
||||
{
|
||||
id: editingStudent.id,
|
||||
updates: {
|
||||
name: formName.trim(),
|
||||
emoji: formEmoji,
|
||||
color: formColor,
|
||||
},
|
||||
},
|
||||
{
|
||||
onSuccess: () => {
|
||||
setViewMode('list')
|
||||
setEditingStudent(null)
|
||||
setFormName('')
|
||||
},
|
||||
}
|
||||
)
|
||||
}
|
||||
}, [viewMode, formName, formEmoji, formColor, editingStudent, createPlayer, updatePlayer])
|
||||
|
||||
// Delete a student
|
||||
const handleDelete = useCallback(
|
||||
(id: string) => {
|
||||
if (!window.confirm('Are you sure you want to delete this student? This cannot be undone.')) {
|
||||
return
|
||||
}
|
||||
deletePlayer.mutate(id, {
|
||||
onSuccess: () => {
|
||||
if (editingStudent?.id === id) {
|
||||
setViewMode('list')
|
||||
setEditingStudent(null)
|
||||
}
|
||||
},
|
||||
})
|
||||
},
|
||||
[deletePlayer, editingStudent]
|
||||
)
|
||||
|
||||
// Navigate to practice
|
||||
const handleNavigateToPractice = useCallback(() => {
|
||||
window.location.href = '/practice'
|
||||
}, [])
|
||||
|
||||
const isPending = createPlayer.isPending || updatePlayer.isPending || deletePlayer.isPending
|
||||
|
||||
return (
|
||||
<PageWithNav>
|
||||
<main
|
||||
data-component="students-page"
|
||||
className={css({
|
||||
minHeight: '100vh',
|
||||
backgroundColor: isDark ? 'gray.900' : 'gray.50',
|
||||
paddingTop: 'calc(80px + 2rem)',
|
||||
paddingLeft: '2rem',
|
||||
paddingRight: '2rem',
|
||||
paddingBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
maxWidth: '800px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
{/* Header */}
|
||||
<header
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
marginBottom: '2rem',
|
||||
})}
|
||||
>
|
||||
<h1
|
||||
className={css({
|
||||
fontSize: '2rem',
|
||||
fontWeight: 'bold',
|
||||
color: isDark ? 'white' : 'gray.800',
|
||||
marginBottom: '0.5rem',
|
||||
})}
|
||||
>
|
||||
Manage Students
|
||||
</h1>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: '1rem',
|
||||
color: isDark ? 'gray.400' : 'gray.600',
|
||||
})}
|
||||
>
|
||||
Add, edit, or remove students for practice sessions
|
||||
</p>
|
||||
</header>
|
||||
|
||||
{/* List View */}
|
||||
{viewMode === 'list' && (
|
||||
<div data-section="student-list">
|
||||
{isLoading ? (
|
||||
<div
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
padding: '3rem',
|
||||
color: 'gray.500',
|
||||
})}
|
||||
>
|
||||
Loading students...
|
||||
</div>
|
||||
) : players.length === 0 ? (
|
||||
<div
|
||||
data-element="empty-state"
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
padding: '3rem',
|
||||
backgroundColor: isDark ? 'gray.800' : 'white',
|
||||
borderRadius: '16px',
|
||||
boxShadow: 'md',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '3rem',
|
||||
marginBottom: '1rem',
|
||||
})}
|
||||
>
|
||||
👋
|
||||
</div>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: '1.25rem',
|
||||
fontWeight: 'bold',
|
||||
color: isDark ? 'gray.100' : 'gray.800',
|
||||
marginBottom: '0.5rem',
|
||||
})}
|
||||
>
|
||||
No students yet
|
||||
</h2>
|
||||
<p
|
||||
className={css({
|
||||
color: isDark ? 'gray.400' : 'gray.600',
|
||||
marginBottom: '1.5rem',
|
||||
})}
|
||||
>
|
||||
Add your first student to get started with practice sessions.
|
||||
</p>
|
||||
<button
|
||||
type="button"
|
||||
data-action="add-first-student"
|
||||
onClick={handleStartCreate}
|
||||
className={css({
|
||||
padding: '0.75rem 2rem',
|
||||
fontSize: '1rem',
|
||||
fontWeight: 'bold',
|
||||
color: 'white',
|
||||
backgroundColor: 'green.500',
|
||||
borderRadius: '8px',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
_hover: { backgroundColor: 'green.600' },
|
||||
})}
|
||||
>
|
||||
Add Student
|
||||
</button>
|
||||
</div>
|
||||
) : (
|
||||
<>
|
||||
{/* Student cards */}
|
||||
<div
|
||||
className={css({
|
||||
display: 'grid',
|
||||
gridTemplateColumns: 'repeat(auto-fill, minmax(200px, 1fr))',
|
||||
gap: '1rem',
|
||||
marginBottom: '1.5rem',
|
||||
})}
|
||||
>
|
||||
{players.map((player) => (
|
||||
<div
|
||||
key={player.id}
|
||||
data-element="student-card"
|
||||
data-student-id={player.id}
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
gap: '0.75rem',
|
||||
padding: '1.5rem',
|
||||
backgroundColor: isDark ? 'gray.800' : 'white',
|
||||
borderRadius: '12px',
|
||||
boxShadow: 'sm',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
boxShadow: 'md',
|
||||
transform: 'translateY(-2px)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
{/* Avatar */}
|
||||
<div
|
||||
className={css({
|
||||
width: '64px',
|
||||
height: '64px',
|
||||
borderRadius: '50%',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
fontSize: '2rem',
|
||||
})}
|
||||
style={{ backgroundColor: player.color }}
|
||||
>
|
||||
{player.emoji}
|
||||
</div>
|
||||
|
||||
{/* Name */}
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: '1.125rem',
|
||||
fontWeight: 'bold',
|
||||
color: isDark ? 'gray.100' : 'gray.800',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
{player.name}
|
||||
</h3>
|
||||
|
||||
{/* Actions */}
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
gap: '0.5rem',
|
||||
})}
|
||||
>
|
||||
<button
|
||||
type="button"
|
||||
data-action="edit-student"
|
||||
onClick={() => handleStartEdit(player)}
|
||||
className={css({
|
||||
padding: '0.5rem 1rem',
|
||||
fontSize: '0.875rem',
|
||||
color: isDark ? 'blue.300' : 'blue.600',
|
||||
backgroundColor: isDark ? 'blue.900/30' : 'blue.50',
|
||||
borderRadius: '6px',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
_hover: {
|
||||
backgroundColor: isDark ? 'blue.900/50' : 'blue.100',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Edit
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
data-action="delete-student"
|
||||
onClick={() => handleDelete(player.id)}
|
||||
disabled={deletePlayer.isPending}
|
||||
className={css({
|
||||
padding: '0.5rem 1rem',
|
||||
fontSize: '0.875rem',
|
||||
color: isDark ? 'red.300' : 'red.600',
|
||||
backgroundColor: isDark ? 'red.900/30' : 'red.50',
|
||||
borderRadius: '6px',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
_hover: {
|
||||
backgroundColor: isDark ? 'red.900/50' : 'red.100',
|
||||
},
|
||||
_disabled: {
|
||||
opacity: 0.5,
|
||||
cursor: 'not-allowed',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Delete
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{/* Action buttons */}
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
gap: '1rem',
|
||||
justifyContent: 'center',
|
||||
})}
|
||||
>
|
||||
<button
|
||||
type="button"
|
||||
data-action="add-student"
|
||||
onClick={handleStartCreate}
|
||||
className={css({
|
||||
padding: '0.75rem 2rem',
|
||||
fontSize: '1rem',
|
||||
fontWeight: 'bold',
|
||||
color: 'white',
|
||||
backgroundColor: 'green.500',
|
||||
borderRadius: '8px',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
_hover: { backgroundColor: 'green.600' },
|
||||
})}
|
||||
>
|
||||
Add Student
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
data-action="go-to-practice"
|
||||
onClick={handleNavigateToPractice}
|
||||
className={css({
|
||||
padding: '0.75rem 2rem',
|
||||
fontSize: '1rem',
|
||||
color: isDark ? 'gray.300' : 'gray.600',
|
||||
backgroundColor: isDark ? 'gray.700' : 'gray.200',
|
||||
borderRadius: '8px',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
_hover: {
|
||||
backgroundColor: isDark ? 'gray.600' : 'gray.300',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Go to Practice
|
||||
</button>
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Create/Edit Form */}
|
||||
{(viewMode === 'create' || viewMode === 'edit') && (
|
||||
<div
|
||||
data-section="student-form"
|
||||
className={css({
|
||||
padding: '2rem',
|
||||
backgroundColor: isDark ? 'gray.800' : 'white',
|
||||
borderRadius: '16px',
|
||||
boxShadow: 'md',
|
||||
})}
|
||||
>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: '1.5rem',
|
||||
fontWeight: 'bold',
|
||||
color: isDark ? 'gray.100' : 'gray.800',
|
||||
marginBottom: '1.5rem',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
{viewMode === 'create' ? 'Add New Student' : 'Edit Student'}
|
||||
</h2>
|
||||
|
||||
{/* Preview */}
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'center',
|
||||
marginBottom: '1.5rem',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
data-element="avatar-preview"
|
||||
className={css({
|
||||
width: '80px',
|
||||
height: '80px',
|
||||
borderRadius: '50%',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
fontSize: '2.5rem',
|
||||
boxShadow: 'md',
|
||||
})}
|
||||
style={{ backgroundColor: formColor }}
|
||||
>
|
||||
{formEmoji}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Name input */}
|
||||
<div className={css({ marginBottom: '1.5rem' })}>
|
||||
<label
|
||||
htmlFor="student-name"
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: '0.875rem',
|
||||
fontWeight: 'bold',
|
||||
color: isDark ? 'gray.300' : 'gray.700',
|
||||
marginBottom: '0.5rem',
|
||||
})}
|
||||
>
|
||||
Name
|
||||
</label>
|
||||
<input
|
||||
id="student-name"
|
||||
type="text"
|
||||
value={formName}
|
||||
onChange={(e) => setFormName(e.target.value)}
|
||||
placeholder="Enter student name"
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '0.75rem',
|
||||
fontSize: '1rem',
|
||||
borderRadius: '8px',
|
||||
border: '1px solid',
|
||||
borderColor: isDark ? 'gray.600' : 'gray.300',
|
||||
backgroundColor: isDark ? 'gray.700' : 'white',
|
||||
color: isDark ? 'gray.100' : 'gray.800',
|
||||
_focus: {
|
||||
outline: 'none',
|
||||
borderColor: 'blue.500',
|
||||
boxShadow: '0 0 0 2px rgba(59, 130, 246, 0.3)',
|
||||
},
|
||||
})}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Emoji selector */}
|
||||
<div className={css({ marginBottom: '1.5rem' })}>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: '0.875rem',
|
||||
fontWeight: 'bold',
|
||||
color: isDark ? 'gray.300' : 'gray.700',
|
||||
marginBottom: '0.5rem',
|
||||
})}
|
||||
>
|
||||
Avatar
|
||||
</label>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexWrap: 'wrap',
|
||||
gap: '0.5rem',
|
||||
})}
|
||||
>
|
||||
{AVAILABLE_EMOJIS.map((emoji) => (
|
||||
<button
|
||||
key={emoji}
|
||||
type="button"
|
||||
onClick={() => setFormEmoji(emoji)}
|
||||
className={css({
|
||||
width: '48px',
|
||||
height: '48px',
|
||||
fontSize: '1.5rem',
|
||||
borderRadius: '8px',
|
||||
border: '2px solid',
|
||||
borderColor: formEmoji === emoji ? 'blue.500' : 'transparent',
|
||||
backgroundColor: isDark ? 'gray.700' : 'gray.100',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.15s',
|
||||
_hover: {
|
||||
backgroundColor: isDark ? 'gray.600' : 'gray.200',
|
||||
},
|
||||
})}
|
||||
>
|
||||
{emoji}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Color selector */}
|
||||
<div className={css({ marginBottom: '2rem' })}>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: '0.875rem',
|
||||
fontWeight: 'bold',
|
||||
color: isDark ? 'gray.300' : 'gray.700',
|
||||
marginBottom: '0.5rem',
|
||||
})}
|
||||
>
|
||||
Color
|
||||
</label>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexWrap: 'wrap',
|
||||
gap: '0.5rem',
|
||||
})}
|
||||
>
|
||||
{AVAILABLE_COLORS.map((color) => (
|
||||
<button
|
||||
key={color}
|
||||
type="button"
|
||||
onClick={() => setFormColor(color)}
|
||||
className={css({
|
||||
width: '40px',
|
||||
height: '40px',
|
||||
borderRadius: '50%',
|
||||
border: '3px solid',
|
||||
borderColor: formColor === color ? 'blue.500' : 'transparent',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.15s',
|
||||
_hover: {
|
||||
transform: 'scale(1.1)',
|
||||
},
|
||||
})}
|
||||
style={{ backgroundColor: color }}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Form actions */}
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
gap: '0.75rem',
|
||||
})}
|
||||
>
|
||||
<button
|
||||
type="button"
|
||||
data-action="cancel"
|
||||
onClick={handleCancel}
|
||||
disabled={isPending}
|
||||
className={css({
|
||||
flex: 1,
|
||||
padding: '0.75rem',
|
||||
fontSize: '1rem',
|
||||
color: isDark ? 'gray.300' : 'gray.600',
|
||||
backgroundColor: isDark ? 'gray.700' : 'gray.200',
|
||||
borderRadius: '8px',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
_hover: {
|
||||
backgroundColor: isDark ? 'gray.600' : 'gray.300',
|
||||
},
|
||||
_disabled: {
|
||||
opacity: 0.5,
|
||||
cursor: 'not-allowed',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Cancel
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
data-action="save"
|
||||
onClick={handleSubmit}
|
||||
disabled={isPending || !formName.trim()}
|
||||
className={css({
|
||||
flex: 2,
|
||||
padding: '0.75rem',
|
||||
fontSize: '1rem',
|
||||
fontWeight: 'bold',
|
||||
color: 'white',
|
||||
backgroundColor: isPending ? 'gray.400' : 'green.500',
|
||||
borderRadius: '8px',
|
||||
border: 'none',
|
||||
cursor: isPending ? 'not-allowed' : 'pointer',
|
||||
_hover: {
|
||||
backgroundColor: isPending ? 'gray.400' : 'green.600',
|
||||
},
|
||||
_disabled: {
|
||||
opacity: 0.5,
|
||||
cursor: 'not-allowed',
|
||||
},
|
||||
})}
|
||||
>
|
||||
{isPending ? 'Saving...' : viewMode === 'create' ? 'Add Student' : 'Save Changes'}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</main>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
@@ -4,23 +4,23 @@ A geography quiz game where players identify countries, states, and territories
|
||||
|
||||
## Documentation
|
||||
|
||||
| Document | Description |
|
||||
|----------|-------------|
|
||||
| **[Architecture](./docs/ARCHITECTURE.md)** | System overview, data flow, component responsibilities |
|
||||
| **[Features](./docs/FEATURES.md)** | Complete feature inventory with file references |
|
||||
| **[Patterns](./docs/PATTERNS.md)** | Code conventions, component limits, testing patterns |
|
||||
| **[Magnifier Architecture](./docs/MAGNIFIER_ARCHITECTURE.md)** | Deep dive on zoom system |
|
||||
| **[Precision Controls](./docs/PRECISION_CONTROLS.md)** | Cursor dampening and pointer lock |
|
||||
| Document | Description |
|
||||
| -------------------------------------------------------------- | ------------------------------------------------------ |
|
||||
| **[Architecture](./docs/ARCHITECTURE.md)** | System overview, data flow, component responsibilities |
|
||||
| **[Features](./docs/FEATURES.md)** | Complete feature inventory with file references |
|
||||
| **[Patterns](./docs/PATTERNS.md)** | Code conventions, component limits, testing patterns |
|
||||
| **[Magnifier Architecture](./docs/MAGNIFIER_ARCHITECTURE.md)** | Deep dive on zoom system |
|
||||
| **[Precision Controls](./docs/PRECISION_CONTROLS.md)** | Cursor dampening and pointer lock |
|
||||
|
||||
### Implementation Details
|
||||
|
||||
| Document | Description |
|
||||
|----------|-------------|
|
||||
| Document | Description |
|
||||
| ------------------------------------------------------------- | ----------------------------------- |
|
||||
| [Background Music](./docs/implementation/background-music.md) | Music system architecture (Strudel) |
|
||||
| [Celebration System](./docs/implementation/celebration.md) | Victory animations and types |
|
||||
| [Give Up Flow](./docs/implementation/give-up.md) | Give up mechanics and re-asking |
|
||||
| [Map Cropping](./docs/implementation/map-cropping.md) | Viewport fitting algorithm |
|
||||
| [Strudel Layering](./docs/implementation/strudel-layering.md) | Music layering implementation |
|
||||
| [Celebration System](./docs/implementation/celebration.md) | Victory animations and types |
|
||||
| [Give Up Flow](./docs/implementation/give-up.md) | Give up mechanics and re-asking |
|
||||
| [Map Cropping](./docs/implementation/map-cropping.md) | Viewport fitting algorithm |
|
||||
| [Strudel Layering](./docs/implementation/strudel-layering.md) | Music layering implementation |
|
||||
|
||||
---
|
||||
|
||||
@@ -43,13 +43,13 @@ Filter by region size: Huge → Large → Medium → Small → Tiny
|
||||
|
||||
### Assistance Levels
|
||||
|
||||
| Level | Hot/Cold | Hints | Learning Mode |
|
||||
|-------|----------|-------|---------------|
|
||||
| Learning | ✓ | ✓ Auto | ✓ Type name |
|
||||
| Guided | ✓ | ✓ | |
|
||||
| Helpful | ✓ | On request | |
|
||||
| Standard | | On request | |
|
||||
| None | | | |
|
||||
| Level | Hot/Cold | Hints | Learning Mode |
|
||||
| -------- | -------- | ---------- | ------------- |
|
||||
| Learning | ✓ | ✓ Auto | ✓ Type name |
|
||||
| Guided | ✓ | ✓ | |
|
||||
| Helpful | ✓ | On request | |
|
||||
| Standard | | On request | |
|
||||
| None | | | |
|
||||
|
||||
---
|
||||
|
||||
@@ -58,6 +58,7 @@ Filter by region size: Huge → Large → Medium → Small → Tiny
|
||||
### Precision Controls
|
||||
|
||||
Tiny regions (like Gibraltar at 0.08px) are clickable thanks to:
|
||||
|
||||
- **Adaptive magnifier**: 8-60x zoom based on region density
|
||||
- **Cursor dampening**: Slows cursor over tiny regions
|
||||
- **Pointer lock**: Pixel-precise control mode
|
||||
@@ -122,6 +123,7 @@ npm run storybook
|
||||
### Debug Mode
|
||||
|
||||
Add `?debug=1` to any URL to enable debug overlays:
|
||||
|
||||
- Bounding boxes
|
||||
- Zoom info
|
||||
- Hot/cold enable conditions
|
||||
@@ -132,21 +134,21 @@ Add `?debug=1` to any URL to enable debug overlays:
|
||||
|
||||
### Large Files Needing Refactoring
|
||||
|
||||
| File | Lines | Notes |
|
||||
|------|-------|-------|
|
||||
| `MapRenderer.tsx` | 6,285 | Extract to feature modules |
|
||||
| `GameInfoPanel.tsx` | 2,090 | Extract UI sections |
|
||||
| File | Lines | Notes |
|
||||
| ------------------- | ----- | -------------------------- |
|
||||
| `MapRenderer.tsx` | 6,285 | Extract to feature modules |
|
||||
| `GameInfoPanel.tsx` | 2,090 | Extract UI sections |
|
||||
|
||||
See [PATTERNS.md](./docs/PATTERNS.md) for refactoring guidelines.
|
||||
|
||||
### Test Coverage
|
||||
|
||||
| Area | Status |
|
||||
|------|--------|
|
||||
| Validator | ✓ Good |
|
||||
| Utils | ✓ Good |
|
||||
| Components | Partial |
|
||||
| Hooks | Needs coverage |
|
||||
| Area | Status |
|
||||
| ---------- | -------------- |
|
||||
| Validator | ✓ Good |
|
||||
| Utils | ✓ Good |
|
||||
| Components | Partial |
|
||||
| Hooks | Needs coverage |
|
||||
|
||||
---
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user