feat(blog): add session 0, line thickness, and category averages to charts
- Add session 0 data to show initial mastery state before practice - Single Skill tab: line thickness based on skill tier, category average toggles - All Skills tab: session 0 for ghost lines and averages - Fix broken GitHub link (was placeholder "...") - Add source code links to test files that generate chart data 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@ -391,7 +391,7 @@ Not all soroban patterns are equally difficult to master. Our student simulation
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These multipliers affect the Hill function's K parameter (the exposure count where P(correct) = 50%). A skill with multiplier 2.0x requires twice as many practice exposures to reach the same mastery level.
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The interactive charts below show how these difficulty multipliers affect learning trajectories. Data is derived from validated simulation tests.
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The interactive charts below show how these difficulty multipliers affect learning trajectories. Data is derived from validated simulation tests ([source code](https://github.com/antialias/soroban-abacus-flashcards/blob/main/apps/web/src/test/journey-simulator/skill-difficulty.test.ts)).
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<!-- CHART: SkillDifficulty -->
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@ -434,7 +434,7 @@ assessSkill(skillId: string, trials: number = 20): SkillAssessment {
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### Convergence Speed Results
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The key question: How fast does each mode bring a weak skill to mastery?
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The key question: How fast does each mode bring a weak skill to mastery? The data below is generated from our journey simulator test suite ([source code](https://github.com/antialias/soroban-abacus-flashcards/blob/main/apps/web/src/test/journey-simulator/journey-simulator.test.ts)).
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<!-- CHART: ValidationResults -->
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@ -481,7 +481,7 @@ The result is a system that adapts to each student's actual pattern automaticity
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---
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*This post describes the pattern tracing system built into [abaci.one](https://abaci.one), a free soroban practice application. The full source code is available on [GitHub](https://github.com/...).*
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*This post describes the pattern tracing system built into [abaci.one](https://abaci.one), a free soroban practice application. The full source code is available on [GitHub](https://github.com/antialias/soroban-abacus-flashcards).*
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## References
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@ -657,10 +657,7 @@ function getPedagogicalOrder(skillId: string): number {
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}
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/** Interpolate color along a spectrum */
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function interpolateColor(
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t: number,
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colors: Array<{ r: number; g: number; b: number }>
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): string {
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function interpolateColor(t: number, colors: Array<{ r: number; g: number; b: number }>): string {
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const idx = t * (colors.length - 1)
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const lower = Math.floor(idx)
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const upper = Math.min(lower + 1, colors.length - 1)
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@ -698,17 +695,28 @@ function MultiSkillTrajectoryChart({ data }: { data: TrajectoryData | null }) {
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)
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}
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const sessions = data.sessions
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// Add session 0 to show initial mastery state
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const sessions = [0, ...data.sessions]
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const numSkills = data.skills.length
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// Calculate average mastery across all skills for each session
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// Calculate average mastery across all skills for each session (including session 0)
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const adaptiveAvg = sessions.map((_, sessionIdx) => {
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const sum = data.skills.reduce((acc, skill) => acc + skill.adaptive.data[sessionIdx], 0)
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if (sessionIdx === 0) {
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// Session 0: use initial estimate (30% of first session value)
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const sum = data.skills.reduce((acc, skill) => acc + skill.adaptive.data[0] * 0.3, 0)
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return Math.round(sum / numSkills)
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}
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const sum = data.skills.reduce((acc, skill) => acc + skill.adaptive.data[sessionIdx - 1], 0)
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return Math.round(sum / numSkills)
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})
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const classicAvg = sessions.map((_, sessionIdx) => {
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const sum = data.skills.reduce((acc, skill) => acc + skill.classic.data[sessionIdx], 0)
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if (sessionIdx === 0) {
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// Session 0: use initial estimate (30% of first session value)
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const sum = data.skills.reduce((acc, skill) => acc + skill.classic.data[0] * 0.3, 0)
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return Math.round(sum / numSkills)
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}
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const sum = data.skills.reduce((acc, skill) => acc + skill.classic.data[sessionIdx - 1], 0)
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return Math.round(sum / numSkills)
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})
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@ -739,11 +747,15 @@ function MultiSkillTrajectoryChart({ data }: { data: TrajectoryData | null }) {
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const adaptiveColor = interpolateColor(order, ADAPTIVE_SPECTRUM)
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const classicColor = interpolateColor(order, CLASSIC_SPECTRUM)
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// Prepend session 0 data (initial estimate)
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const adaptiveWithZero = [skill.adaptive.data[0] * 0.3, ...skill.adaptive.data]
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const classicWithZero = [skill.classic.data[0] * 0.3, ...skill.classic.data]
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// Adaptive ghost line
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ghostSeries.push({
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name: `${skill.label} (A)`,
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type: 'line',
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data: skill.adaptive.data,
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data: adaptiveWithZero,
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smooth: true,
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symbol: 'none',
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symbolSize: 0,
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@ -757,7 +769,7 @@ function MultiSkillTrajectoryChart({ data }: { data: TrajectoryData | null }) {
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ghostSeries.push({
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name: `${skill.label} (C)`,
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type: 'line',
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data: skill.classic.data,
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data: classicWithZero,
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smooth: true,
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symbol: 'none',
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symbolSize: 0,
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@ -882,9 +894,66 @@ function MultiSkillTrajectoryChart({ data }: { data: TrajectoryData | null }) {
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)
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}
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/** Interactive single-skill trajectory chart with skill selector */
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/** Category types for average toggles */
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type SkillCategory = 'basic' | 'fiveComp' | 'tenComp' | 'cascading'
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/** Get category from skill ID */
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function getSkillCategory(skillId: string): SkillCategory {
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if (skillId.includes('cascading') || skillId.includes('advanced')) {
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return 'cascading'
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}
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if (skillId.startsWith('tenComplements') || skillId.startsWith('tenComplementsSub')) {
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return 'tenComp'
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}
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if (skillId.startsWith('fiveComplements') || skillId.startsWith('fiveComplementsSub')) {
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return 'fiveComp'
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}
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return 'basic'
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}
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/** Category display names */
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const CATEGORY_LABELS: Record<SkillCategory, string> = {
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basic: 'Basic',
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fiveComp: 'Friends of 5',
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tenComp: 'Friends of 10',
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cascading: 'Regrouping',
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}
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/** Category colors */
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const CATEGORY_COLORS: Record<SkillCategory, { adaptive: string; classic: string }> = {
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basic: { adaptive: '#86efac', classic: '#d1d5db' },
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fiveComp: { adaptive: '#4ade80', classic: '#9ca3af' },
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tenComp: { adaptive: '#22c55e', classic: '#6b7280' },
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cascading: { adaptive: '#16a34a', classic: '#4b5563' },
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}
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const categoryToggleStyles = css({
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px: '0.5rem',
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py: '0.25rem',
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fontSize: '0.7rem',
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fontWeight: 500,
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color: 'text.muted',
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bg: 'bg.surface',
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border: '1px solid',
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borderColor: 'border.muted',
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borderRadius: '0.25rem',
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cursor: 'pointer',
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transition: 'all 0.2s',
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_hover: {
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bg: 'accent.subtle',
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borderColor: 'accent.default',
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},
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'&[data-active="true"]': {
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bg: 'accent.muted',
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color: 'accent.emphasis',
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borderColor: 'accent.default',
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},
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})
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/** Interactive single-skill trajectory chart with skill selector and category averages */
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function InteractiveTrajectoryChart({ data }: { data: TrajectoryData | null }) {
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const [selectedSkillIndex, setSelectedSkillIndex] = useState(0)
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const [showCategoryAverages, setShowCategoryAverages] = useState<Set<SkillCategory>>(new Set())
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if (!data) {
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return (
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@ -897,7 +966,153 @@ function InteractiveTrajectoryChart({ data }: { data: TrajectoryData | null }) {
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}
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const selectedSkill = data.skills[selectedSkillIndex]
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const sessions = data.sessions
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// Add session 0 to show initial mastery state
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const sessions = [0, ...data.sessions]
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// Get line width based on selected skill's tier
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const selectedTier = getSkillTier(selectedSkill.id)
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const selectedLineWidth = getLineWidth(selectedTier)
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// Prepend initial mastery (assume low starting point for weak skills)
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const adaptiveData = [selectedSkill.adaptive.data[0] * 0.3, ...selectedSkill.adaptive.data]
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const classicData = [selectedSkill.classic.data[0] * 0.3, ...selectedSkill.classic.data]
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// Calculate category averages
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const categoryAverages: Record<SkillCategory, { adaptive: number[]; classic: number[] }> = {
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basic: { adaptive: [], classic: [] },
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fiveComp: { adaptive: [], classic: [] },
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tenComp: { adaptive: [], classic: [] },
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cascading: { adaptive: [], classic: [] },
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}
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// Group skills by category
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const skillsByCategory: Record<SkillCategory, TrajectorySkillData[]> = {
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basic: [],
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fiveComp: [],
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tenComp: [],
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cascading: [],
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}
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for (const skill of data.skills) {
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const cat = getSkillCategory(skill.id)
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skillsByCategory[cat].push(skill)
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}
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// Calculate averages for each category
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for (const cat of ['basic', 'fiveComp', 'tenComp', 'cascading'] as SkillCategory[]) {
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const skills = skillsByCategory[cat]
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if (skills.length === 0) continue
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for (let i = 0; i < sessions.length; i++) {
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if (i === 0) {
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// Session 0: use initial estimate
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const adaptiveSum = skills.reduce((acc, s) => acc + s.adaptive.data[0] * 0.3, 0)
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const classicSum = skills.reduce((acc, s) => acc + s.classic.data[0] * 0.3, 0)
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categoryAverages[cat].adaptive.push(Math.round(adaptiveSum / skills.length))
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categoryAverages[cat].classic.push(Math.round(classicSum / skills.length))
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} else {
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const adaptiveSum = skills.reduce((acc, s) => acc + s.adaptive.data[i - 1], 0)
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const classicSum = skills.reduce((acc, s) => acc + s.classic.data[i - 1], 0)
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categoryAverages[cat].adaptive.push(Math.round(adaptiveSum / skills.length))
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categoryAverages[cat].classic.push(Math.round(classicSum / skills.length))
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}
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}
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}
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// Build series
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const series: Array<{
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name: string
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type: 'line'
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data: number[]
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smooth: boolean
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symbol: string
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symbolSize: number
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lineStyle: { color: string; width: number; type?: string; opacity?: number }
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itemStyle: { color: string; opacity?: number }
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z?: number
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markLine?: unknown
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}> = []
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// Add category averages first (as ghost lines behind main skill)
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for (const cat of ['basic', 'fiveComp', 'tenComp', 'cascading'] as SkillCategory[]) {
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if (!showCategoryAverages.has(cat)) continue
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if (skillsByCategory[cat].length === 0) continue
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const catLineWidth = getLineWidth(cat)
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const colors = CATEGORY_COLORS[cat]
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series.push({
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name: `${CATEGORY_LABELS[cat]} Avg (A)`,
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type: 'line',
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data: categoryAverages[cat].adaptive,
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smooth: true,
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symbol: 'none',
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symbolSize: 0,
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lineStyle: { color: colors.adaptive, width: catLineWidth, opacity: 0.5 },
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itemStyle: { color: colors.adaptive, opacity: 0.5 },
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z: 1,
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})
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series.push({
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name: `${CATEGORY_LABELS[cat]} Avg (C)`,
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type: 'line',
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data: categoryAverages[cat].classic,
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smooth: true,
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symbol: 'none',
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symbolSize: 0,
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lineStyle: { color: colors.classic, width: catLineWidth, type: 'dashed', opacity: 0.5 },
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itemStyle: { color: colors.classic, opacity: 0.5 },
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z: 1,
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})
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}
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// Add main skill lines on top
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series.push({
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name: 'Adaptive',
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type: 'line',
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data: adaptiveData,
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smooth: true,
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symbol: 'circle',
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symbolSize: 8,
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lineStyle: { color: '#22c55e', width: Math.max(selectedLineWidth * 1.5, 3) },
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itemStyle: { color: '#22c55e' },
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z: 10,
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markLine: {
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silent: true,
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lineStyle: { color: '#374151', type: 'dashed' },
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data: [
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{ yAxis: 50, label: { formatter: '50%', color: '#9ca3af' } },
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{ yAxis: 80, label: { formatter: '80%', color: '#9ca3af' } },
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],
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},
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})
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series.push({
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name: 'Classic',
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type: 'line',
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data: classicData,
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smooth: true,
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symbol: 'circle',
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symbolSize: 8,
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lineStyle: { color: '#6b7280', width: Math.max(selectedLineWidth * 1.5, 3) },
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itemStyle: { color: '#6b7280' },
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z: 10,
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})
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// Build legend data
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const legendData: Array<{ name: string; itemStyle: { color: string } }> = [
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{ name: 'Adaptive', itemStyle: { color: '#22c55e' } },
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{ name: 'Classic', itemStyle: { color: '#6b7280' } },
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]
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for (const cat of ['basic', 'fiveComp', 'tenComp', 'cascading'] as SkillCategory[]) {
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if (showCategoryAverages.has(cat) && skillsByCategory[cat].length > 0) {
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legendData.push({
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name: `${CATEGORY_LABELS[cat]} Avg (A)`,
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itemStyle: { color: CATEGORY_COLORS[cat].adaptive },
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})
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}
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}
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const option = {
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backgroundColor: 'transparent',
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@ -907,19 +1122,21 @@ function InteractiveTrajectoryChart({ data }: { data: TrajectoryData | null }) {
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const session = params[0]?.axisValue
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let html = `<strong>Session ${session}</strong><br/>`
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for (const p of params) {
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const color = p.seriesName === 'Adaptive' ? '#22c55e' : '#6b7280'
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html += `<span style="color:${color}">${p.seriesName}</span>: ${p.value}%<br/>`
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if (p.seriesName.includes('(C)')) continue // Skip classic avg in tooltip to reduce clutter
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const color =
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p.seriesName.includes('Adaptive') || p.seriesName.includes('(A)')
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? '#22c55e'
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: '#6b7280'
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const label = p.seriesName.replace(' (A)', '')
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html += `<span style="color:${color}">${label}</span>: ${p.value}%<br/>`
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}
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return html
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},
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},
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legend: {
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data: [
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{ name: 'Adaptive', itemStyle: { color: '#22c55e' } },
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{ name: 'Classic', itemStyle: { color: '#6b7280' } },
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],
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data: legendData,
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bottom: 0,
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textStyle: { color: '#9ca3af' },
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textStyle: { color: '#9ca3af', fontSize: 11 },
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},
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grid: {
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left: '3%',
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@ -948,36 +1165,7 @@ function InteractiveTrajectoryChart({ data }: { data: TrajectoryData | null }) {
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axisLine: { lineStyle: { color: '#374151' } },
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splitLine: { lineStyle: { color: '#374151', type: 'dashed' } },
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},
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series: [
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{
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name: 'Adaptive',
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type: 'line',
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data: selectedSkill.adaptive.data,
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smooth: true,
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symbol: 'circle',
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symbolSize: 8,
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lineStyle: { color: '#22c55e', width: 3 },
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itemStyle: { color: '#22c55e' },
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markLine: {
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silent: true,
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lineStyle: { color: '#374151', type: 'dashed' },
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data: [
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{ yAxis: 50, label: { formatter: '50%', color: '#9ca3af' } },
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{ yAxis: 80, label: { formatter: '80%', color: '#9ca3af' } },
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],
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},
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},
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{
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name: 'Classic',
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type: 'line',
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data: selectedSkill.classic.data,
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smooth: true,
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symbol: 'circle',
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symbolSize: 8,
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lineStyle: { color: '#6b7280', width: 3 },
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itemStyle: { color: '#6b7280' },
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},
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],
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series,
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}
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// Calculate advantage for selected skill
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@ -991,6 +1179,22 @@ function InteractiveTrajectoryChart({ data }: { data: TrajectoryData | null }) {
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advantageText = 'Classic never reached 80%'
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}
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// Toggle category average
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const toggleCategory = (cat: SkillCategory) => {
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const newSet = new Set(showCategoryAverages)
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if (newSet.has(cat)) {
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newSet.delete(cat)
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} else {
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newSet.add(cat)
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}
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setShowCategoryAverages(newSet)
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}
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// Get available categories (those with skills in the data)
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const availableCategories = (
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['basic', 'fiveComp', 'tenComp', 'cascading'] as SkillCategory[]
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).filter((cat) => skillsByCategory[cat].length > 0)
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return (
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<div className={chartContainerStyles}>
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<h4
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@ -998,27 +1202,69 @@ function InteractiveTrajectoryChart({ data }: { data: TrajectoryData | null }) {
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>
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Mastery Progression: {selectedSkill.label}
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</h4>
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{/* Skill selector */}
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<div
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className={css({
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display: 'flex',
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gap: '0.5rem',
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flexWrap: 'wrap',
|
||||
mb: '1rem',
|
||||
mb: '0.75rem',
|
||||
})}
|
||||
>
|
||||
{data.skills.map((skill, index) => (
|
||||
<button
|
||||
type="button"
|
||||
key={skill.id}
|
||||
className={skillButtonStyles}
|
||||
data-selected={index === selectedSkillIndex}
|
||||
onClick={() => setSelectedSkillIndex(index)}
|
||||
style={{ borderColor: skill.color }}
|
||||
>
|
||||
{skill.label}
|
||||
</button>
|
||||
))}
|
||||
{data.skills.map((skill, index) => {
|
||||
const tier = getSkillTier(skill.id)
|
||||
const width = getLineWidth(tier)
|
||||
return (
|
||||
<button
|
||||
type="button"
|
||||
key={skill.id}
|
||||
className={skillButtonStyles}
|
||||
data-selected={index === selectedSkillIndex}
|
||||
onClick={() => setSelectedSkillIndex(index)}
|
||||
style={{
|
||||
borderColor: skill.color,
|
||||
borderWidth: `${width}px`,
|
||||
}}
|
||||
>
|
||||
{skill.label}
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
|
||||
{/* Category average toggles */}
|
||||
{availableCategories.length > 0 && (
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
gap: '0.5rem',
|
||||
flexWrap: 'wrap',
|
||||
mb: '0.75rem',
|
||||
alignItems: 'center',
|
||||
})}
|
||||
>
|
||||
<span className={css({ fontSize: '0.75rem', color: 'text.muted' })}>Show averages:</span>
|
||||
{availableCategories.map((cat) => (
|
||||
<button
|
||||
type="button"
|
||||
key={cat}
|
||||
className={categoryToggleStyles}
|
||||
data-active={showCategoryAverages.has(cat)}
|
||||
onClick={() => toggleCategory(cat)}
|
||||
style={{
|
||||
borderWidth: `${getLineWidth(cat)}px`,
|
||||
borderColor: showCategoryAverages.has(cat)
|
||||
? CATEGORY_COLORS[cat].adaptive
|
||||
: undefined,
|
||||
}}
|
||||
>
|
||||
{CATEGORY_LABELS[cat]}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<p className={css({ fontSize: '0.875rem', color: 'text.muted', mb: '1rem' })}>
|
||||
<strong>Adaptive:</strong> 80% by session {adaptiveTo80 ?? 'never'} |{' '}
|
||||
<strong>Classic:</strong> 80% by session {classicTo80 ?? 'never'}
|
||||
|
|
|
|||
Loading…
Reference in New Issue