soroban-abacus-flashcards/apps/web/.claude/EDUCATION_ROADMAP.md

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Soroban Abacus Education Platform - Comprehensive Roadmap

Vision Statement

Mission: Fill the gap in the USA school system by providing a complete, self-directed abacus curriculum that trains students from beginner to mastery using the Japanese kyu/dan ranking system.

Target Users:

  • Primary: Elementary school students (ages 6-12)
  • Secondary: Middle school students and adult learners
  • Teachers/Parents: Dashboard for monitoring progress

Core Experience Principles:

  1. Integrated Learning Loop: Tutorial → Practice → Play → Assessment → Progress
  2. Self-Directed: Simple enough for kids to fire up and start learning independently
  3. Gamified Progression: Games reinforce lessons, feel like play but teach skills
  4. Physical + Virtual: Support both physical abacus and AbacusReact component
  5. Mastery-Based: Students advance through clear skill levels with certification

Current State Assessment

What We Have (Well-Built)

1. Interactive Abacus Component (AbacusReact)

  • Highly polished, production-ready
  • Excellent pedagogical features (bead highlighting, direction arrows, tooltips)
  • Multiple color schemes and accessibility options
  • Interactive and display-only modes
  • Rating: 95% Complete

2. Game System (4 Games)

  • Memory Lightning (memorization skills)
  • Matching Pairs Battle (pattern recognition, complements)
  • Card Sorting (visual literacy, ordering)
  • Complement Race (speed calculation, friends-of-5/10)
  • Type-safe architecture with game SDK
  • Multiplayer and spectator modes
  • Rating: 80% Complete (games exist but need curriculum integration)

3. Tutorial Infrastructure

  • Tutorial player with step-based guidance
  • Tutorial editor for content creation
  • Bead highlighting system for instruction
  • Event tracking and progress monitoring
  • Rating: 70% Complete (infrastructure exists but lacks content)

4. Real-time Multiplayer

  • Socket.IO integration
  • Room-based architecture
  • State synchronization
  • Rating: 90% Complete

5. Flashcard Generator

  • PDF/PNG/SVG export
  • Customizable layouts and themes
  • Rating: 100% Complete

⚠️ What We Have (Partially Built)

1. Progress Tracking

  • Basic user stats (games played, wins, accuracy)
  • No skill-level tracking
  • No tutorial completion tracking
  • No assessment history
  • Rating: 30% Complete

2. Tutorial Content

  • One example tutorial (GuidedAdditionTutorial)
  • Type system for tutorials defined
  • No comprehensive curriculum
  • Rating: 15% Complete

3. Assessment System

  • Per-game scoring exists
  • Achievement system exists
  • No formal tests or certification
  • No placement tests
  • Rating: 25% Complete

What We're Missing (Critical Gaps)

1. Kyu/Dan Ranking System - 0% Complete 2. Structured Curriculum - 5% Complete 3. Adaptive Learning - 0% Complete 4. Student Dashboard - 0% Complete 5. Teacher/Parent Dashboard - 0% Complete 6. Formal Assessment/Testing - 0% Complete 7. Learning Path Sequencing - 0% Complete 8. Content Library - 10% Complete


Kyu/Dan Level System (Japanese Abacus Standard)

Beginner Levels (Kyu)

10 Kyu - "First Steps"

  • Age: 6-7 years
  • Skills: Basic bead manipulation, numbers 1-10
  • Curriculum: Recognize and set numbers on abacus, understand place value
  • Assessment: Set numbers 1-99 correctly, basic addition single digits
  • Games: Card Sorting (visual recognition), Memory Lightning (basic)

9 Kyu - "Number Explorer"

  • Skills: Addition/subtraction with no carry (1-9)
  • Curriculum: Friends of 5 concept introduction
  • Assessment: 20 problems, 2-digit addition/subtraction, no carry, 80% accuracy
  • Games: Complement Race (practice mode), Matching Pairs (numerals)

8 Kyu - "Complement Apprentice"

  • Skills: Friends of 5 mastery, introduction to friends of 10
  • Curriculum: All combinations that make 5, carry concepts
  • Assessment: 30 problems including carries using friends of 5, 85% accuracy
  • Games: Complement Race (friends-5 sprint), Matching Pairs (complement pairs)

7 Kyu - "Addition Warrior"

  • Skills: Friends of 10 mastery, 2-digit addition/subtraction with carries
  • Curriculum: All combinations that make 10, mixed complement strategies
  • Assessment: 40 problems, 2-3 digit calculations, mixed operations, 85% accuracy
  • Games: Complement Race (friends-10 sprint), All games at medium difficulty

6 Kyu - "Speed Calculator"

  • Skills: Multi-digit addition/subtraction (3-4 digits), speed emphasis
  • Curriculum: Chain calculations, mental imagery beginning
  • Assessment: 50 problems, 3-4 digits, 3 minutes time limit, 90% accuracy
  • Games: Complement Race (survival mode), Memory Lightning (medium)

5 Kyu - "Multiplication Initiate"

  • Skills: Single-digit multiplication (1-5)
  • Curriculum: Multiplication tables 1-5, abacus multiplication method
  • Assessment: 30 multiplication problems, 40 add/subtract problems, 90% accuracy
  • Games: All games at hard difficulty

4 Kyu - "Multiplication Master"

  • Skills: Full multiplication tables (1-9), 2-digit × 1-digit
  • Curriculum: All multiplication patterns, division introduction
  • Assessment: 40 multiplication, 20 division, 40 add/subtract, 90% accuracy

3 Kyu - "Division Explorer"

  • Skills: Division mastery (2-digit ÷ 1-digit), mixed operations
  • Curriculum: Division algorithm, remainders, mixed problem solving
  • Assessment: 100 mixed problems in 10 minutes, 92% accuracy

2 Kyu - "Advanced Operator"

  • Skills: Multi-digit multiplication/division, decimals introduction
  • Curriculum: 3-digit × 2-digit, decimals, percentages
  • Assessment: 120 mixed problems including decimals, 10 minutes, 93% accuracy

1 Kyu - "Pre-Mastery"

  • Skills: Decimal operations, fractions, complex multi-step problems
  • Curriculum: Real-world applications, word problems
  • Assessment: 150 mixed problems, 10 minutes, 95% accuracy
  • Mental calculation ability without physical abacus

Master Levels (Dan)

1 Dan - "Shodan" (First Degree)

  • Skills: Mental imagery without abacus, complex calculations
  • Assessment: 200 mixed problems, 10 minutes, 96% accuracy
  • Mental arithmetic certification

2 Dan - "Nidan"

  • Skills: Advanced mental calculation, speed competitions
  • Assessment: 250 problems, 10 minutes, 97% accuracy

3 Dan - "Sandan"

  • Skills: Championship-level speed and accuracy
  • Assessment: 300 problems, 10 minutes, 98% accuracy

4-10 Dan - Expert/Master levels with increasing complexity


Integrated Learning Experience Design

The Core Loop (Per Skill/Concept)

1. ASSESS → Placement test determines current level
2. LEARN → Tutorial teaches new concept
3. PRACTICE → Guided exercises with immediate feedback
4. PLAY → Games reinforce the skill in fun context
5. TEST → Formal assessment for mastery certification
6. ADVANCE → Unlock next level, update progress

Example: Teaching "Friends of 5"

1. Assessment (Placement)

  • Quick quiz: "Can you add 3 + 4 using the abacus?"
  • Result: Student struggles → Assign Friends of 5 tutorial

2. Learn (Tutorial)

  • Interactive tutorial: "Friends of 5"
  • Steps:
    1. Show that 5 = 1+4, 2+3, 3+2, 4+1
    2. Demonstrate on abacus: setting 3, adding 2 to make 5
    3. Explain heaven bead (top) = 5, earth beads (bottom) = 1 each
    4. Interactive: Student sets 3, adds 2 using heaven bead
    5. Practice all combinations

3. Practice (Structured Exercises)

  • 20 problems: Set number, add its friend
  • Real-time feedback on bead movements
  • Hints available: "Use the heaven bead!"
  • Must achieve 90% accuracy to proceed

4. Play (Game Reinforcement)

  • Complement Race: Friends-5 mode
  • Matching Pairs: Match numbers that make 5
  • Makes practice feel like play

5. Test (Formal Assessment)

  • 30 problems mixing friends-5 with previous skills
  • Timed: 5 minutes
  • Must achieve 85% to certify skill
  • Can retake after reviewing mistakes

6. Advance (Progress Update)

  • Friends of 5 skill marked as "Mastered"
  • Unlock: Friends of 10 tutorial
  • Update skill matrix
  • Award achievement badge

Detailed Curriculum Structure

Curriculum Database Schema

// Skill taxonomy
enum SkillCategory {
  NUMBER_SENSE = 'number-sense',
  ADDITION = 'addition',
  SUBTRACTION = 'subtraction',
  MULTIPLICATION = 'multiplication',
  DIVISION = 'division',
  MENTAL_CALC = 'mental-calculation',
  COMPLEMENTS = 'complements',
  SPEED = 'speed',
  ACCURACY = 'accuracy'
}

// Individual skill (atomic unit)
interface Skill {
  id: string
  name: string
  category: SkillCategory
  kyuLevel: number // Which kyu level this skill belongs to
  prerequisiteSkills: string[] // Must master these first
  description: string
  estimatedPracticeTime: number // minutes
}

// Learning module (collection of related skills)
interface Module {
  id: string
  title: string
  kyuLevel: number
  description: string
  skills: string[] // Skill IDs
  estimatedCompletionTime: number // hours
  sequence: number // Order within kyu level
}

// Tutorial (teaches one or more skills)
interface Tutorial {
  id: string
  skillIds: string[]
  moduleId: string
  type: 'interactive' | 'video' | 'reading'
  content: TutorialStep[]
  estimatedDuration: number
}

// Practice set (reinforces skills)
interface PracticeSet {
  id: string
  skillIds: string[]
  problemCount: number
  timeLimit?: number
  passingAccuracy: number
  difficulty: 'easy' | 'medium' | 'hard'
}

// Game mapping (which games teach which skills)
interface GameSkillMapping {
  gameId: string
  skillIds: string[]
  difficulty: string
  recommendedKyuRange: [number, number]
}

// Assessment (formal test)
interface Assessment {
  id: string
  type: 'placement' | 'skill-check' | 'kyu-certification'
  kyuLevel?: number
  skillIds: string[]
  problemCount: number
  timeLimit: number
  passingAccuracy: number
}

Sample Curriculum Map

10 Kyu Module Sequence:

  1. Module 1: "Introduction to Abacus" (Week 1)

    • Skill: Understand abacus structure
    • Skill: Recognize place values (ones, tens, hundreds)
    • Tutorial: "What is an Abacus?"
    • Tutorial: "Parts of the Abacus"
    • Practice: Set numbers 1-10
    • Game: Card Sorting (visual recognition)
  2. Module 2: "Setting Numbers" (Week 2)

    • Skill: Set single-digit numbers (1-9)
    • Skill: Set two-digit numbers (10-99)
    • Tutorial: "Setting Numbers on Abacus"
    • Practice: 50 number-setting exercises
    • Game: Memory Lightning (set and remember)
  3. Module 3: "Basic Addition" (Week 3-4)

    • Skill: Add single digits without carry (1+1 through 4+4)
    • Tutorial: "Simple Addition"
    • Practice: 100 addition problems
    • Game: Complement Race (practice mode)
    • Assessment: 10 Kyu Certification Test

9 Kyu Module Sequence:

  1. Module 4: "Friends of 5 - Introduction" (Week 5)

    • Skill: Recognize pairs that make 5
    • Skill: Add using heaven bead (5 bead)
    • Tutorial: "Friends of 5 - Part 1"
    • Practice: Pattern recognition exercises
    • Game: Matching Pairs (complement mode)
  2. Module 5: "Friends of 5 - Application" (Week 6-7)

    • Skill: Add crossing 5 (e.g., 3+4, 2+5)
    • Tutorial: "Friends of 5 - Part 2"
    • Practice: 200 problems with friends of 5
    • Game: Complement Race (friends-5 mode)
    • Assessment: 9 Kyu Certification Test

... (Continue through all kyu levels)


Implementation Roadmap

Phase 1: Foundation (Months 1-3) - "MVP for 10-9 Kyu"

Goal: Students can learn and certify 10 Kyu and 9 Kyu levels

Database Schema Updates:

  • Create skills table
  • Create modules table
  • Create curriculum_tutorials table (links tutorials to skills)
  • Create curriculum_practice_sets table
  • Create curriculum_assessments table
  • Create user_progress table
    • Fields: userId, skillId, status (not_started, in_progress, mastered), attempts, bestScore, lastAttemptAt
  • Create user_skill_history table (track all practice attempts)
  • Create user_assessments table (formal test results)
  • Create user_kyu_levels table
    • Fields: userId, currentKyu, currentDan, certifiedAt, expiresAt
  • Extend user_stats table: add currentKyuLevel, currentDanLevel, skillsMastered

Tutorial Content Creation:

  • 10 Kyu tutorials (5 tutorials):
    1. Introduction to Abacus
    2. Understanding Place Value
    3. Setting Numbers 1-99
    4. Basic Addition (single digit, no carry)
    5. Basic Subtraction (single digit, no borrow)
  • 9 Kyu tutorials (3 tutorials):
    1. Friends of 5 - Concept
    2. Friends of 5 - Addition
    3. Friends of 5 - Subtraction

Practice Sets:

  • Build practice set generator for each skill
  • Implement immediate feedback system
  • Add hint system for common mistakes
  • Track accuracy and time per problem

Assessment System:

  • Build placement test component (determines starting level)
  • Build skill-check test component (practice test before certification)
  • Build kyu certification test component (formal test)
  • Implement grading engine
  • Create detailed results/feedback page
  • Allow test retakes with review of mistakes

Game Integration:

  • Map existing games to skills
    • Memory Lightning → Number recognition, memory
    • Card Sorting → Visual pattern recognition, ordering
    • Matching Pairs → Complements, pattern matching
    • Complement Race → Friends-5, Friends-10, speed
  • Add skill-based game recommendations
  • Track game performance per skill

Student Dashboard:

  • Create dashboard showing:
    • Current kyu level
    • Skills mastered / in progress / locked
    • Next recommended activity
    • Recent achievements
    • Progress bar toward next kyu level
  • Implement simple, kid-friendly UI
  • Add celebratory animations for milestones

Core User Flow:

  • Onboarding: Placement test → Assign kyu level
  • Home: Dashboard shows next recommended activity
  • Click "Start Learning" → Next tutorial
  • Complete tutorial → Practice exercises
  • Complete practice → Game suggestion
  • Master all module skills → Unlock certification test
  • Pass certification → Advance to next kyu level
  • Celebration and badge award

Deliverables:

  • Students can complete 10 Kyu and 9 Kyu
  • ~8 tutorials
  • ~10 skills defined
  • Placement test + 2 certification tests
  • Student dashboard
  • Progress tracking fully functional

Phase 2: Core Curriculum (Months 4-8) - "8 Kyu through 5 Kyu"

Goal: Complete beginner curriculum through multiplication introduction

Content Creation:

  • 8 Kyu: Friends of 10 tutorials and practice (4 weeks)
  • 7 Kyu: Mixed complements, 2-digit operations (4 weeks)
  • 6 Kyu: Multi-digit, speed training (6 weeks)
  • 5 Kyu: Multiplication introduction, tables 1-5 (8 weeks)
  • Total: ~40 tutorials, ~30 skills

Enhanced Features:

  • Adaptive difficulty in practice sets (adjusts based on performance)
  • Spaced repetition system (review mastered skills periodically)
  • Daily recommended practice (10-15 min sessions)
  • Streaks and habit formation
  • Peer comparison (anonymous, optional)

New Games:

  • Multiplication tables game
  • Speed drill game (flash calculation)
  • Mental math game (visualization without physical abacus)

Parent/Teacher Dashboard:

  • View student progress
  • See time spent learning
  • Review test results
  • Assign specific modules or skills
  • Generate progress reports

Gamification Enhancements:

  • Achievement badges for milestones
  • Experience points (XP) system
  • Level-up animations
  • Customizable avatars (unlocked via achievements)
  • Virtual rewards (stickers, themes)

Deliverables:

  • Complete 8-5 Kyu curriculum
  • ~50 total tutorials (cumulative)
  • ~40 total skills (cumulative)
  • Parent/teacher dashboard
  • 2-3 new games
  • Enhanced gamification

Phase 3: Advanced Skills (Months 9-14) - "4 Kyu through 1 Kyu"

Goal: Advanced operations, real-world applications, mental calculation

Content Creation:

  • 4 Kyu: Full multiplication, division introduction (8 weeks)
  • 3 Kyu: Division mastery, mixed operations (8 weeks)
  • 2 Kyu: Decimals, percentages (10 weeks)
  • 1 Kyu: Fractions, word problems, mental calculation (12 weeks)
  • Total: ~60 additional tutorials, ~40 additional skills

Mental Calculation Training:

  • Visualization exercises (see abacus in mind)
  • Flash anzan (rapid mental calculation)
  • Mental calculation games
  • Transition from physical to mental abacus

Real-World Applications:

  • Shopping math (money, change, discounts)
  • Measurement conversions
  • Time calculations
  • Real-world word problems

Competition Features:

  • Speed competitions (leaderboards)
  • Accuracy challenges
  • Weekly tournaments
  • Regional/global rankings (optional)

AI Tutor Assistant:

  • Smart hints during practice
  • Personalized learning paths
  • Concept explanations on demand
  • Answer specific questions ("Why do I use friends of 5 here?")

Deliverables:

  • Complete 4-1 Kyu curriculum
  • ~110 total tutorials (cumulative)
  • ~80 total skills (cumulative)
  • Mental calculation training
  • AI assistant
  • Competition system

Phase 4: Mastery Levels (Months 15-18) - "Dan Levels"

Goal: Championship-level speed and accuracy, mental calculation mastery

Content Creation:

  • Dan level certification tests
  • Advanced mental calculation curriculum
  • Championship preparation materials
  • Expert-level problem sets

Advanced Features:

  • Customized training plans for dan levels
  • Video lessons from expert abacus users
  • Community forum for advanced learners
  • Virtual competitions
  • Certification/diploma generation (printable)

Integration with Standards:

  • Align with League of Soroban of Americas standards
  • Japan Abacus Committee certification mapping
  • International competition preparation

Deliverables:

  • 1-10 Dan curriculum
  • Certification system
  • Community features
  • Championship training

Phase 5: Ecosystem (Months 18+) - "Complete Platform"

Content Management System:

  • Tutorial builder UI (create without code)
  • Content versioning
  • Community-contributed content (vetted)
  • Multilingual support (Spanish, Japanese, Hindi)

Classroom Features:

  • Teacher creates classes
  • Bulk student enrollment
  • Class-wide assignments
  • Class leaderboards
  • Live teaching mode (project for class)

Analytics & Insights:

  • Student learning velocity
  • Skill gap analysis
  • Predictive success modeling
  • Recommendations engine
  • Export data for research

Mobile App:

  • iOS and React Native apps
  • Offline mode
  • Sync across devices

Integrations:

  • Google Classroom
  • Canvas LMS
  • Schoology
  • Export to SIS systems

Advanced Gamification:

  • Story mode (learning quest)
  • Cooperative challenges
  • Guild/team system
  • Seasonal events

Success Metrics

Student Engagement

  • Daily Active Users (DAU): Target 40% of registered students
  • Weekly Active Users (WAU): Target 70% of registered students
  • Average session time: 20-30 minutes
  • Completion rate per module: >80%
  • Retention (30-day): >60%
  • Streak length: Average 7+ days

Learning Outcomes

  • Certification pass rate: >70% on first attempt per kyu level
  • Skill mastery rate: >85% accuracy on mastered skills after 30 days
  • Time to mastery: Track average time per kyu level
  • Progression velocity: Students advance 1 kyu level per 4-8 weeks (varies by level)

Content Quality

  • Tutorial completion rate: >90%
  • Practice set completion rate: >85%
  • Game play rate: >60% of students play games weekly
  • Assessment completion rate: >75%

Platform Health

  • System uptime: >99.5%
  • Load time: <2 seconds
  • Error rate: <0.1%

Business/Growth

  • Monthly signups: Track growth month-over-month
  • Paid conversion (if applicable): Target 10-20%
  • Teacher/school adoption: Track institutional users
  • Net Promoter Score (NPS): Target >50

Technical Architecture Changes

Database Changes Priority

Immediate (Phase 1):

-- Skills and curriculum structure
CREATE TABLE skills (...)
CREATE TABLE modules (...)
CREATE TABLE skill_prerequisites (...)

-- Tutorial and practice content
CREATE TABLE tutorial_content (...)
CREATE TABLE practice_sets (...)
CREATE TABLE assessments (...)

-- User progress tracking
CREATE TABLE user_progress (...)
CREATE TABLE user_skill_history (...)
CREATE TABLE user_assessments (...)
CREATE TABLE user_kyu_levels (...)

-- Game-skill mapping
CREATE TABLE game_skill_mappings (...)

Phase 2:

  • Add spaced repetition tables
  • Achievement tracking enhancements
  • Peer comparison data

Phase 3:

  • Mental calculation tracking
  • Competition results
  • AI tutor interaction logs

API Endpoints Needed

Progress & Skills:

  • GET /api/student/progress - Current kyu level, skills, next steps
  • GET /api/student/skills/:skillId - Skill details and progress
  • POST /api/student/skills/:skillId/practice - Record practice attempt
  • GET /api/student/dashboard - Dashboard data

Curriculum:

  • GET /api/curriculum/kyu/:level - All modules for kyu level
  • GET /api/curriculum/modules/:moduleId - Module details
  • GET /api/curriculum/tutorials/:tutorialId - Tutorial content
  • GET /api/curriculum/next - Next recommended activity

Assessments:

  • POST /api/assessments/placement - Take placement test
  • POST /api/assessments/skill-check/:skillId - Practice test
  • POST /api/assessments/certification/:kyuLevel - Certification test
  • POST /api/assessments/:assessmentId/submit - Submit answers
  • GET /api/assessments/:assessmentId/results - Get results

Games:

  • GET /api/games/recommended - Games for current skills
  • POST /api/games/:gameId/result - Log game completion
  • GET /api/games/:gameId/skills - Which skills this game teaches

Teacher/Parent:

  • GET /api/teacher/students - List of students
  • GET /api/teacher/students/:studentId/progress - Student progress
  • POST /api/teacher/assignments - Create assignment

Component Architecture

New Components Needed:

/src/components/curriculum/
  - SkillCard.tsx - Display skill with progress
  - ModuleCard.tsx - Module overview with skills
  - CurriculumMap.tsx - Visual map of curriculum
  - SkillTree.tsx - Dependency graph visualization

/src/components/practice/
  - PracticeSession.tsx - Practice exercise UI
  - ProblemDisplay.tsx - Show problem to solve
  - AnswerInput.tsx - Accept answer (with abacus)
  - FeedbackDisplay.tsx - Show correctness and hints

/src/components/assessment/
  - PlacementTest.tsx - Initial assessment
  - SkillCheckTest.tsx - Practice test
  - CertificationTest.tsx - Formal kyu test
  - TestResults.tsx - Detailed results page

/src/components/dashboard/
  - StudentDashboard.tsx - Main dashboard
  - ProgressOverview.tsx - Current level and progress
  - NextActivity.tsx - Recommended next step
  - AchievementShowcase.tsx - Badges and milestones
  - ActivityFeed.tsx - Recent activity

/src/components/teacher/
  - TeacherDashboard.tsx
  - StudentRoster.tsx
  - StudentDetail.tsx
  - AssignmentCreator.tsx

Content Creation Process

Tutorial Creation Workflow

  1. Define Skill: What specific skill does this teach?
  2. Outline Steps: Break down into 5-10 learning steps
  3. Create Interactive Elements:
    • Which beads to highlight
    • What movements to demonstrate
    • Example problems
  4. Add Explanations: Clear, kid-friendly language
  5. Test with Students: Iterate based on confusion points
  6. Publish: Add to curriculum map

Tutorial Template

{
  id: "friends-of-5-intro",
  title: "Friends of 5 - Introduction",
  skillIds: ["friends-5-recognition"],
  kyuLevel: 9,
  estimatedDuration: 15,
  steps: [
    {
      instruction: "Let's learn about friends of 5! These are pairs of numbers that add up to 5.",
      problem: null,
      highlighting: [],
      explanation: "When you add friends together, they always make 5!"
    },
    {
      instruction: "1 and 4 are friends! See how 1 + 4 = 5?",
      problem: { operation: 'add', terms: [1, 4] },
      highlighting: [
        { column: 0, value: 1, direction: 'activate' },
        { column: 0, value: 4, direction: 'up', step: 2 }
      ],
      explanation: "We set 1 earth bead, then add 4 more by using the heaven bead (5) and removing 1."
    },
    // ... more steps
  ]
}

Practice Set Template

{
  id: "friends-5-practice-1",
  skillIds: ["friends-5-recognition", "friends-5-addition"],
  problemCount: 20,
  timeLimit: 300, // 5 minutes
  passingAccuracy: 0.85,
  problemGenerator: {
    type: 'addition',
    numberRange: [1, 9],
    requiresFriends5: true,
    maxTerms: 2
  }
}

File Structure for Curriculum

/apps/web/src/curriculum/
  /schema/
    - skills.ts (skill definitions)
    - modules.ts (module definitions)
    - assessments.ts (test definitions)

  /content/
    /10-kyu/
      - module-1-intro.ts
      - module-2-setting-numbers.ts
      - module-3-basic-addition.ts
    /9-kyu/
      - module-4-friends-5-intro.ts
      - module-5-friends-5-application.ts
    /8-kyu/
      ... and so on

  /tutorials/
    /10-kyu/
      - intro-to-abacus.ts
      - place-value.ts
      - setting-numbers.ts
      - basic-addition.ts
      - basic-subtraction.ts
    /9-kyu/
      - friends-5-concept.ts
      - friends-5-addition.ts
      - friends-5-subtraction.ts
    ... and so on

  /practice/
    /10-kyu/
      - number-setting-practice.ts
      - basic-addition-practice.ts
    /9-kyu/
      - friends-5-practice.ts
    ... and so on

  /assessments/
    - placement-test.ts
    - 10-kyu-certification.ts
    - 9-kyu-certification.ts
    ... and so on

  - curriculum-map.ts (master curriculum definition)
  - game-skill-mappings.ts (which games teach which skills)

Next Immediate Steps

Week 1: Database Schema Design

  • Design complete schema for Phase 1
  • Write migration scripts
  • Document schema decisions
  • Review with stakeholders

Week 2-3: Content Planning

  • Write detailed 10 Kyu curriculum outline
  • Write detailed 9 Kyu curriculum outline
  • Define all skills for 10-9 Kyu
  • Map skills to existing games

Week 4-5: Tutorial Content Creation

  • Write 5 tutorials for 10 Kyu
  • Write 3 tutorials for 9 Kyu
  • Create interactive steps with highlighting
  • Add kid-friendly explanations

Week 6-7: Assessment System Build

  • Build assessment component UI
  • Implement grading engine
  • Create placement test (20 problems)
  • Create 10 Kyu certification test (30 problems)
  • Create 9 Kyu certification test (40 problems)

Week 8-9: Practice System

  • Build practice session component
  • Implement problem generator for each skill
  • Add immediate feedback system
  • Create hint system

Week 10-11: Student Dashboard

  • Design dashboard UI (kid-friendly)
  • Build progress visualization
  • Implement "next recommended activity" logic
  • Add achievement display

Week 12: Integration & Testing

  • Connect all pieces: tutorials → practice → games → assessment
  • Test complete user flow
  • User testing with kids
  • Iterate based on feedback

Questions to Resolve

  1. Certification Validity: Should kyu certifications expire? (Traditional abacus schools: no expiration)
  2. Retake Policy: How many times can student retake certification test? (Suggest: unlimited, but must wait 24 hours)
  3. Grading Standards: Strict adherence to Japanese standards or adjust for USA context?
  4. Physical Abacus: Should we require physical abacus for certain levels? (Recommend: optional but encouraged)
  5. Age Restrictions: Any minimum age? (Suggest: 6+ with parent/teacher supervision)
  6. Teacher Accounts: Free for teachers? (Recommend: yes, free for teachers)
  7. Pricing Model: Free tier + premium? School licensing? (TBD)
  8. Content Licensing: Will curriculum be open source or proprietary? (Recommend: proprietary but allow teacher customization)
  9. Accessibility: WCAG compliance level? (Recommend: AA minimum)
  10. Data Privacy: COPPA compliance for users under 13? (Required: yes, must be compliant)

Conclusion

This roadmap provides a clear path from current state (scattered features) to target state (complete educational platform). The phased approach allows incremental delivery while maintaining focus on core learning experience.

Estimated Timeline:

  • Phase 1 (10-9 Kyu MVP): 3 months
  • Phase 2 (8-5 Kyu): 5 months
  • Phase 3 (4-1 Kyu): 6 months
  • Phase 4 (Dan levels): 3 months
  • Phase 5 (Ecosystem): Ongoing

Total to Complete Platform: ~17 months for core curriculum, then continuous improvement

Priority: Start with Phase 1 to prove the concept, get student feedback, and validate the learning loop before building the full system.