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Author SHA1 Message Date
semantic-release-bot
c93a1b3074 chore(release): 4.9.0 [skip ci]
## [4.9.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.8.0...v4.9.0) (2025-10-18)

### Features

* **card-sorting:** implement Provider with arcade session integration ([7f6fea9](7f6fea91f6))
2025-10-18 19:13:00 +00:00
Thomas Hallock
7f6fea91f6 feat(card-sorting): implement Provider with arcade session integration
Add complete Provider implementation for Card Sorting Challenge game.

Features:
- Full useArcadeSession integration with optimistic updates
- Config persistence to database (gameConfig.card-sorting)
- Single-player pattern (local player selection)
- Pause/resume support with config change detection
- Action creators for all 8 move types:
  * startGame() - generates random cards
  * placeCard(cardId, position) - place card in slot
  * removeCard(position) - return card to available
  * checkSolution() - validate answer & calculate score
  * revealNumbers() - show numeric values
  * goToSetup() - pause/return to setup
  * resumeGame() - restore paused game
  * setConfig() - update game settings
- Computed values: canCheckSolution, placedCount, elapsedTime
- Local UI state: selectedCardId (not synced)
- useCardSorting() hook for component access

Next: UI components (Setup, Playing, Results)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 14:11:52 -05:00
semantic-release-bot
aaa253bde0 chore(release): 4.8.0 [skip ci]
## [4.8.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.7.1...v4.8.0) (2025-10-18)

### Features

* **arcade:** add Card Sorting Challenge game scaffolding ([df37260](df37260e26))
2025-10-18 19:05:53 +00:00
Thomas Hallock
df37260e26 feat(arcade): add Card Sorting Challenge game scaffolding
Add complete scaffolding for single-player card sorting pattern recognition game.

Architecture:
- Type-safe game config, state, and move definitions
- Server-side validator with 8 move types (START_GAME, PLACE_CARD, REMOVE_CARD, etc.)
- LCS-based scoring algorithm (50% relative order + 30% exact + 20% inversions)
- Card generation using AbacusReact SSR
- Array compaction logic for gap-free card placement

Features:
- Variable difficulty (5, 8, 12, 15 cards)
- Optional number reveal
- Pause/resume support
- Comprehensive score breakdown

Next: Implement Provider and UI components

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 14:04:39 -05:00
semantic-release-bot
b77ff78cfc chore(release): 4.7.1 [skip ci]
## [4.7.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.7.0...v4.7.1) (2025-10-18)

### Code Refactoring

* **arcade:** remove number-guesser and math-sprint games ([9fb9786](9fb9786e54))
2025-10-18 17:20:44 +00:00
Thomas Hallock
9fb9786e54 refactor(arcade): remove number-guesser and math-sprint games
Cleaned up arcade room game selection by removing two games:
- Removed number-guesser game and all its code
- Removed math-sprint game and all its code

Changes:
- Removed from game registry (game-registry.ts)
- Removed from validator registry (validators.ts)
- Removed type definitions and default configs (game-configs.ts)
- Deleted all game directories and files

Remaining games:
- Memory Quiz (Soroban Lightning)
- Matching (Memory Pairs Battle)
- Complement Race (Speed Complements)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 12:19:45 -05:00
semantic-release-bot
72bb2eb58b chore(release): 4.7.0 [skip ci]
## [4.7.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.10...v4.7.0) (2025-10-18)

### Features

* **complement-race:** enable adaptive AI difficulty in arcade ([55010d2](55010d2bcd))
2025-10-18 14:26:08 +00:00
Thomas Hallock
55010d2bcd feat(complement-race): enable adaptive AI difficulty in arcade
Implemented adaptive AI speed adjustment based on player performance:
- Added UPDATE_AI_SPEEDS handler to update clientAIRacers speeds
- Added UPDATE_DIFFICULTY_TRACKER handler to update local state
- Now matches solo game behavior where AI speeds adapt to challenge

AI speeds adjust based on:
- Player success rate (0.5x to 1.6x multiplier)
- Average response time (faster players get faster AI)
- Current streak (hot streaks increase challenge)
- Learning mode (no adaptation until sufficient data)

This provides dynamic difficulty balancing, making the game
engaging for both beginners and advanced players.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 09:25:02 -05:00
semantic-release-bot
f735e5d3ba chore(release): 4.6.10 [skip ci]
## [4.6.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.9...v4.6.10) (2025-10-18)

### Bug Fixes

* **complement-race:** improve AI speech bubble positioning ([6e436db](6e436db5e7))
* **docker:** remove reference to deleted @soroban/client package ([2953ef8](2953ef8917))
2025-10-18 14:21:51 +00:00
Thomas Hallock
6e436db5e7 fix(complement-race): improve AI speech bubble positioning
Speech bubbles now:
- Position 15px above AI racers instead of directly over them
- Use zIndex 20 to appear above all racers (player: 10, AI: 5)

This fixes two UX issues:
1. Bubbles were covering AI racer emojis, making them invisible
2. Bubbles appeared under player avatar when racers were close

Applied to both LinearTrack (practice) and CircularTrack (survival)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 09:20:40 -05:00
Thomas Hallock
2953ef8917 fix(docker): remove reference to deleted @soroban/client package
🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 09:20:40 -05:00
semantic-release-bot
7675e59868 chore(release): 4.6.9 [skip ci]
## [4.6.9](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.8...v4.6.9) (2025-10-18)

### Bug Fixes

* **complement-race:** add missing AI commentary cooldown updates ([357aa30](357aa30618))

### Code Refactoring

* remove dead Python bridge and unused packages ([22426f6](22426f677f))
2025-10-18 14:15:20 +00:00
Thomas Hallock
357aa30618 fix(complement-race): add missing AI commentary cooldown updates
Fixed critical bug where AI racers would spam speech bubbles every 200ms
instead of respecting the 2-6 second cooldown between comments.

Issue:
The TRIGGER_AI_COMMENTARY action was only updating activeSpeechBubbles
but not updating the AI racer's lastComment timestamp and cooldown value.
This caused getAICommentary() cooldown check to always pass since
lastComment stayed at 0.

Fix:
Added setClientAIRacers() call to update racer.lastComment and
racer.commentCooldown (random 2-6 seconds) when commentary is triggered,
matching the pattern from the original single-player version.

Impact:
- AI commentary now properly throttled (one comment per 2-6 seconds)
- Speech bubbles readable instead of rapidly changing
- Matches original solo game behavior

Provider.tsx:803-814

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 09:14:05 -05:00
Thomas Hallock
22426f677f refactor: remove dead Python bridge and unused packages
Removed abandoned SVG generation code that was never used in production:

**Deleted Files:**
- packages/core/src/bridge.py (302 lines) - Python-shell bridge for SVG generation
- packages/core/client/node/src/soroban-generator-bridge.ts - TypeScript wrapper
- packages/core/client/typescript/ - Entire unused @soroban/client package
- packages/core/client/browser/ - Empty package

**Dependencies Removed:**
- python-shell - Only used by abandoned bridge code
- @types/minimatch - Only needed by removed TypeScript packages
- @soroban/client from apps/web

**Code Cleanup:**
- Simplified packages/core/client/node/src/index.ts exports
- Removed SorobanGeneratorBridge, BridgeFlashcardConfig, BridgeFlashcardResult exports

**Impact:**
- ~800 lines of dead TypeScript code removed
- 302 lines of unused Python code removed
- 2 npm dependencies removed
- Build verified successful - no functionality affected

**What Remains Active:**
- generate.py - PDF generation via Typst CLI (actively used by /api/generate)
- soroban-generator.ts - CLI wrapper for PDF generation
- api.py - Optional FastAPI server
- generate_examples.py - Documentation image generator
- Web app uses @soroban/abacus-react for all SVG rendering

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 09:11:59 -05:00
semantic-release-bot
cf997b9cbc chore(release): 4.6.8 [skip ci]
## [4.6.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.7...v4.6.8) (2025-10-18)

### Bug Fixes

* **complement-race:** counter-flip AI speech bubbles to make text readable ([07d5607](07d5607218))
2025-10-18 14:07:19 +00:00
Thomas Hallock
07d5607218 fix(complement-race): counter-flip AI speech bubbles to make text readable
When AI racers were flipped with scaleX(-1) to face right, their speech
bubbles were also flipped, making the text appear mirrored/backwards.

Added a wrapper div around SpeechBubble with scaleX(-1) to counter the
parent's flip transform, keeping the text readable while the emoji
remains flipped.

This matches the pattern used in CircularTrack which counter-rotates
speech bubbles to keep them upright.

LinearTrack.tsx:145-154

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 09:06:25 -05:00
semantic-release-bot
614a081ca6 chore(release): 4.6.7 [skip ci]
## [4.6.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.6...v4.6.7) (2025-10-18)

### Bug Fixes

* **complement-race:** use active local players pattern from navbar ([71cdc34](71cdc342c9))
2025-10-18 14:03:39 +00:00
Thomas Hallock
71cdc342c9 fix(complement-race): use active local players pattern from navbar
Fixed player emoji selection to be consistent with navbar's player
display logic. Both LinearTrack and CircularTrack now use the same
pattern as PageWithNav to get the current user's active local players.

Pattern:
- Get activePlayers Set from GameModeContext
- Map to player objects
- Filter for isLocal !== false (excludes remote players)
- Take first player's emoji

This ensures:
- Consistency with navbar display
- Correct handling of solo vs arcade room modes
- Proper filtering of remote players (isLocal === false)
- Future-proof for multi-player support

Files changed:
- LinearTrack.tsx:23,27-30
- CircularTrack.tsx:20,26-29

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 09:02:45 -05:00
semantic-release-bot
214b9077ab chore(release): 4.6.6 [skip ci]
## [4.6.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.5...v4.6.6) (2025-10-18)

### Bug Fixes

* **complement-race:** use local player emoji instead of first active player ([76eb051](76eb0517c2))
2025-10-18 13:58:33 +00:00
Thomas Hallock
76eb0517c2 fix(complement-race): use local player emoji instead of first active player
Fixed a bug where both LinearTrack and CircularTrack were displaying
the first active player's emoji instead of the current user's (local)
player emoji. This would cause incorrect avatar display in multi-player
arcade rooms.

Changed from:
- Getting first element of activePlayers array
- Would show wrong player in multi-player scenarios

To:
- Finding player with isLocal === true
- Correctly shows current user's avatar
- Matches pattern used throughout Provider.tsx

Files changed:
- LinearTrack.tsx: Use local player for emoji
- CircularTrack.tsx: Use local player for emoji

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 08:57:45 -05:00
semantic-release-bot
820000f93b chore(release): 4.6.5 [skip ci]
## [4.6.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.4...v4.6.5) (2025-10-18)

### Bug Fixes

* **complement-race:** flip player avatar to face right in practice mode ([fa6b3b6](fa6b3b69d5))
2025-10-18 13:48:07 +00:00
Thomas Hallock
fa6b3b69d5 fix(complement-race): flip player avatar to face right in practice mode
Adds scaleX(-1) to player racer icon so it faces the same direction as AI racers (racing to the right).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 08:47:11 -05:00
semantic-release-bot
ca4ba6e2d7 chore(release): 4.6.4 [skip ci]
## [4.6.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.3...v4.6.4) (2025-10-18)

### Bug Fixes

* **complement-race:** flip AI racers to face right in practice mode ([ebfff1a](ebfff1a62f))
2025-10-18 13:39:34 +00:00
Thomas Hallock
ebfff1a62f fix(complement-race): flip AI racers to face right in practice mode
Adds horizontal flip (scaleX(-1)) to AI racer icons in LinearTrack so they face the correct direction (right) when racing.

CircularTrack doesn't need this fix as racers are already rotated to face the direction they're traveling around the track.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 08:38:38 -05:00
semantic-release-bot
ba04d7f491 chore(release): 4.6.3 [skip ci]
## [4.6.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.2...v4.6.3) (2025-10-18)

### Bug Fixes

* **complement-race:** balance AI speeds to match original implementation ([054f0c0](054f0c0d23))
2025-10-18 13:32:32 +00:00
Thomas Hallock
054f0c0d23 fix(complement-race): balance AI speeds to match original implementation
Fixes AI opponents racing away too fast and ending the game in 2 seconds by restoring the original balanced speeds and mode-specific multipliers.

Changes:
- Reduce AI base speeds from 0.8-1.2 to 0.32 (Swift AI) and 0.2 (Math Bot)
- Add mode-specific speedMultipliers: practice (0.7), sprint (0.9), survival (1.0)
- Update AI names to match original: "Swift AI" and "Math Bot"

The original system uses much lower base speeds combined with:
- Random variance (0.6-1.4x per update)
- Rubber-banding (2x speed when >10 units behind)
- Adaptive difficulty adjustments based on player performance

This makes AI opponents challenging but fair, adapting to player skill rather than just racing ahead at fixed high speeds.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 08:31:38 -05:00
74 changed files with 3463 additions and 4979 deletions

View File

@@ -1,3 +1,93 @@
## [4.9.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.8.0...v4.9.0) (2025-10-18)
### Features
* **card-sorting:** implement Provider with arcade session integration ([7f6fea9](https://github.com/antialias/soroban-abacus-flashcards/commit/7f6fea91f6dcc69a173eea86bcefc9921f1c1664))
## [4.8.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.7.1...v4.8.0) (2025-10-18)
### Features
* **arcade:** add Card Sorting Challenge game scaffolding ([df37260](https://github.com/antialias/soroban-abacus-flashcards/commit/df37260e26bbb146493e0834e093afd98fa3f2a4))
## [4.7.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.7.0...v4.7.1) (2025-10-18)
### Code Refactoring
* **arcade:** remove number-guesser and math-sprint games ([9fb9786](https://github.com/antialias/soroban-abacus-flashcards/commit/9fb9786e54928e81ecf226b36d343a73143fb674))
## [4.7.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.10...v4.7.0) (2025-10-18)
### Features
* **complement-race:** enable adaptive AI difficulty in arcade ([55010d2](https://github.com/antialias/soroban-abacus-flashcards/commit/55010d2bcd953718d8fea428b1f7f613a193779c))
## [4.6.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.9...v4.6.10) (2025-10-18)
### Bug Fixes
* **complement-race:** improve AI speech bubble positioning ([6e436db](https://github.com/antialias/soroban-abacus-flashcards/commit/6e436db5e709d944ebffed6936ea1f8e4bd2e19e))
* **docker:** remove reference to deleted @soroban/client package ([2953ef8](https://github.com/antialias/soroban-abacus-flashcards/commit/2953ef8917f7b13f6eb562eb7d58d14179a718da))
## [4.6.9](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.8...v4.6.9) (2025-10-18)
### Bug Fixes
* **complement-race:** add missing AI commentary cooldown updates ([357aa30](https://github.com/antialias/soroban-abacus-flashcards/commit/357aa30618f80d659ae515f94b7b9254bb458910))
### Code Refactoring
* remove dead Python bridge and unused packages ([22426f6](https://github.com/antialias/soroban-abacus-flashcards/commit/22426f677f9b127441377b95571f0066a0990d3f))
## [4.6.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.7...v4.6.8) (2025-10-18)
### Bug Fixes
* **complement-race:** counter-flip AI speech bubbles to make text readable ([07d5607](https://github.com/antialias/soroban-abacus-flashcards/commit/07d5607218aee03e813eceff5d161a7838d66bcb))
## [4.6.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.6...v4.6.7) (2025-10-18)
### Bug Fixes
* **complement-race:** use active local players pattern from navbar ([71cdc34](https://github.com/antialias/soroban-abacus-flashcards/commit/71cdc342c97ca53b5e7e4202d4d344199e8ddd98))
## [4.6.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.5...v4.6.6) (2025-10-18)
### Bug Fixes
* **complement-race:** use local player emoji instead of first active player ([76eb051](https://github.com/antialias/soroban-abacus-flashcards/commit/76eb0517c202d1b9160b49dec0b99ff4972daff2))
## [4.6.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.4...v4.6.5) (2025-10-18)
### Bug Fixes
* **complement-race:** flip player avatar to face right in practice mode ([fa6b3b6](https://github.com/antialias/soroban-abacus-flashcards/commit/fa6b3b69d5a4a7eb70f8c18fc8c122c54c4d504a))
## [4.6.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.3...v4.6.4) (2025-10-18)
### Bug Fixes
* **complement-race:** flip AI racers to face right in practice mode ([ebfff1a](https://github.com/antialias/soroban-abacus-flashcards/commit/ebfff1a62fd104d531a8158345c8c012ec8a55d3))
## [4.6.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.2...v4.6.3) (2025-10-18)
### Bug Fixes
* **complement-race:** balance AI speeds to match original implementation ([054f0c0](https://github.com/antialias/soroban-abacus-flashcards/commit/054f0c0d235dc2b0042a0f6af48840d23a4c5ff8))
## [4.6.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.1...v4.6.2) (2025-10-18)

View File

@@ -13,7 +13,6 @@ WORKDIR /app
COPY package.json pnpm-lock.yaml pnpm-workspace.yaml turbo.json ./
COPY apps/web/package.json ./apps/web/
COPY packages/core/client/node/package.json ./packages/core/client/node/
COPY packages/core/client/typescript/package.json ./packages/core/client/typescript/
COPY packages/abacus-react/package.json ./packages/abacus-react/
COPY packages/templates/package.json ./packages/templates/

View File

@@ -92,7 +92,12 @@
"Bash(ls:*)",
"Bash(do if [ -f \"$file\" ])",
"Bash(! echo \"$file\")",
"Bash(then sed -i '' \"s|from ''''../context/ComplementRaceContext''''|from ''''@/arcade-games/complement-race/Provider''''|g\" \"$file\" sed -i '' \"s|from ''''../../context/ComplementRaceContext''''|from ''''@/arcade-games/complement-race/Provider''''|g\" \"$file\" fi done)"
"Bash(then sed -i '' \"s|from ''''../context/ComplementRaceContext''''|from ''''@/arcade-games/complement-race/Provider''''|g\" \"$file\" sed -i '' \"s|from ''''../../context/ComplementRaceContext''''|from ''''@/arcade-games/complement-race/Provider''''|g\" \"$file\" fi done)",
"Bash(pnpm install)",
"Bash(pnpm exec turbo build --filter=@soroban/web)",
"Bash(do gh run list --limit 1 --json conclusion,status,name,databaseId --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\")\"\"')",
"Bash(do gh run list --limit 1 --json conclusion,status,name --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\") - \\(.name)\"\"')",
"Bash(do gh run list --limit 1 --workflow=\"Build and Deploy\" --json conclusion,status --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\")\"\"')"
],
"deny": [],
"ask": []

File diff suppressed because it is too large Load Diff

View File

@@ -48,7 +48,6 @@
"@radix-ui/react-tooltip": "^1.2.8",
"@react-spring/web": "^10.0.2",
"@soroban/abacus-react": "workspace:*",
"@soroban/client": "workspace:*",
"@soroban/core": "workspace:*",
"@soroban/templates": "workspace:*",
"@tanstack/react-form": "^0.19.0",

View File

@@ -17,15 +17,16 @@ interface CircularTrackProps {
export function CircularTrack({ playerProgress, playerLap, aiRacers, aiLaps }: CircularTrackProps) {
const { state, dispatch } = useComplementRace()
const { players } = useGameMode()
const { players, activePlayers } = useGameMode()
const { profile: _profile } = useUserProfile()
const { playSound } = useSoundEffects()
const [celebrationCooldown, setCelebrationCooldown] = useState<Set<string>>(new Set())
// Get the first active player's emoji
const activePlayers = Array.from(players.values()).filter((p) => p.id)
const firstActivePlayer = activePlayers[0]
const playerEmoji = firstActivePlayer?.emoji ?? '👤'
// Get the current user's active local players (consistent with navbar pattern)
const activeLocalPlayers = Array.from(activePlayers)
.map((id) => players.get(id))
.filter((p): p is NonNullable<typeof p> => p !== undefined && p.isLocal !== false)
const playerEmoji = activeLocalPlayers[0]?.emoji ?? '👤'
const [dimensions, setDimensions] = useState({ width: 600, height: 400 })
// Update dimensions on mount and resize
@@ -400,7 +401,11 @@ export function CircularTrack({ playerProgress, playerLap, aiRacers, aiLaps }: C
{activeBubble && (
<div
style={{
transform: `rotate(${-aiPos.angle}deg)`, // Counter-rotate bubble
position: 'absolute',
bottom: '100%', // Position above the AI racer
left: '50%',
transform: `translate(-50%, -15px) rotate(${-aiPos.angle}deg)`, // Offset 15px above, counter-rotate bubble
zIndex: 20, // Above player (10) and AI racers (5)
}}
>
<SpeechBubble

View File

@@ -20,13 +20,14 @@ export function LinearTrack({
showFinishLine = true,
}: LinearTrackProps) {
const { state, dispatch } = useComplementRace()
const { players } = useGameMode()
const { players, activePlayers } = useGameMode()
const { profile: _profile } = useUserProfile()
// Get the first active player's emoji
const activePlayers = Array.from(players.values()).filter((p) => p.id)
const firstActivePlayer = activePlayers[0]
const playerEmoji = firstActivePlayer?.emoji ?? '👤'
// Get the current user's active local players (consistent with navbar pattern)
const activeLocalPlayers = Array.from(activePlayers)
.map((id) => players.get(id))
.filter((p): p is NonNullable<typeof p> => p !== undefined && p.isLocal !== false)
const playerEmoji = activeLocalPlayers[0]?.emoji ?? '👤'
// Position calculation: leftPercent = Math.min(98, (progress / raceGoal) * 96 + 2)
// 2% minimum (start), 98% maximum (near finish), 96% range for race
@@ -110,7 +111,7 @@ export function LinearTrack({
position: 'absolute',
left: `${playerPosition}%`,
top: '50%',
transform: 'translate(-50%, -50%)',
transform: 'translate(-50%, -50%) scaleX(-1)',
fontSize: '32px',
transition: 'left 0.3s ease-out',
filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.2))',
@@ -132,7 +133,7 @@ export function LinearTrack({
position: 'absolute',
left: `${aiPosition}%`,
top: `${35 + index * 15}%`,
transform: 'translate(-50%, -50%)',
transform: 'translate(-50%, -50%) scaleX(-1)',
fontSize: '28px',
transition: 'left 0.2s linear',
filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.2))',
@@ -141,10 +142,20 @@ export function LinearTrack({
>
{racer.icon}
{activeBubble && (
<SpeechBubble
message={activeBubble}
onHide={() => dispatch({ type: 'CLEAR_AI_COMMENT', racerId: racer.id })}
/>
<div
style={{
position: 'absolute',
bottom: '100%', // Position above the AI racer
left: '50%',
transform: 'translate(-50%, -15px) scaleX(-1)', // Offset 15px above, counter-flip bubble
zIndex: 20, // Above player (10) and AI racers (5)
}}
>
<SpeechBubble
message={activeBubble}
onHide={() => dispatch({ type: 'CLEAR_AI_COMMENT', racerId: racer.id })}
/>
</div>
)}
</div>
)

View File

@@ -0,0 +1,525 @@
'use client'
import {
type ReactNode,
useCallback,
useEffect,
useMemo,
createContext,
useContext,
useState,
} from 'react'
import { useArcadeSession } from '@/hooks/useArcadeSession'
import { useRoomData, useUpdateGameConfig } from '@/hooks/useRoomData'
import { useViewerId } from '@/hooks/useViewerId'
import { buildPlayerMetadata as buildPlayerMetadataUtil } from '@/lib/arcade/player-ownership.client'
import type { GameMove } from '@/lib/arcade/validation'
import { useGameMode } from '@/contexts/GameModeContext'
import { generateRandomCards, shuffleCards } from './utils/cardGeneration'
import type {
CardSortingState,
CardSortingMove,
SortingCard,
CardSortingConfig,
} from './types'
// Context value interface
interface CardSortingContextValue {
state: CardSortingState
// Actions
startGame: () => void
placeCard: (cardId: string, position: number) => void
removeCard: (position: number) => void
checkSolution: () => void
revealNumbers: () => void
goToSetup: () => void
resumeGame: () => void
setConfig: (
field: 'cardCount' | 'showNumbers' | 'timeLimit',
value: unknown,
) => void
exitSession: () => void
// Computed
canCheckSolution: boolean
placedCount: number
elapsedTime: number
hasConfigChanged: boolean
canResumeGame: boolean
// UI state
selectedCardId: string | null
selectCard: (cardId: string | null) => void
}
// Create context
const CardSortingContext = createContext<CardSortingContextValue | null>(null)
// Initial state matching validator's getInitialState
const createInitialState = (config: Partial<CardSortingConfig>): CardSortingState => ({
cardCount: config.cardCount ?? 8,
showNumbers: config.showNumbers ?? true,
timeLimit: config.timeLimit ?? null,
gamePhase: 'setup',
playerId: '',
playerMetadata: {
id: '',
name: '',
emoji: '',
userId: '',
},
gameStartTime: null,
gameEndTime: null,
selectedCards: [],
correctOrder: [],
availableCards: [],
placedCards: new Array(config.cardCount ?? 8).fill(null),
selectedCardId: null,
numbersRevealed: false,
scoreBreakdown: null,
})
/**
* Optimistic move application (client-side prediction)
*/
function applyMoveOptimistically(
state: CardSortingState,
move: GameMove,
): CardSortingState {
const typedMove = move as CardSortingMove
switch (typedMove.type) {
case 'START_GAME': {
const selectedCards = typedMove.data.selectedCards as SortingCard[]
const correctOrder = [...selectedCards].sort((a, b) => a.number - b.number)
return {
...state,
gamePhase: 'playing',
playerId: typedMove.playerId,
playerMetadata: typedMove.data.playerMetadata,
gameStartTime: Date.now(),
selectedCards,
correctOrder,
availableCards: shuffleCards(selectedCards),
placedCards: new Array(state.cardCount).fill(null),
numbersRevealed: false,
// Save original config for pause/resume
originalConfig: {
cardCount: state.cardCount,
showNumbers: state.showNumbers,
timeLimit: state.timeLimit,
},
pausedGamePhase: undefined,
pausedGameState: undefined,
}
}
case 'PLACE_CARD': {
const { cardId, position } = typedMove.data
const card = state.availableCards.find((c) => c.id === cardId)
if (!card) return state
// Simple insert logic (server will do proper compaction)
const newPlaced = [...state.placedCards]
newPlaced[position] = card
const newAvailable = state.availableCards.filter((c) => c.id !== cardId)
return {
...state,
availableCards: newAvailable,
placedCards: newPlaced,
}
}
case 'REMOVE_CARD': {
const { position } = typedMove.data
const card = state.placedCards[position]
if (!card) return state
const newPlaced = [...state.placedCards]
newPlaced[position] = null
const newAvailable = [...state.availableCards, card]
return {
...state,
availableCards: newAvailable,
placedCards: newPlaced,
}
}
case 'REVEAL_NUMBERS': {
return {
...state,
numbersRevealed: true,
}
}
case 'CHECK_SOLUTION': {
// Server will calculate score - just transition to results optimistically
return {
...state,
gamePhase: 'results',
gameEndTime: Date.now(),
}
}
case 'GO_TO_SETUP': {
const isPausingGame = state.gamePhase === 'playing'
return {
...createInitialState({
cardCount: state.cardCount,
showNumbers: state.showNumbers,
timeLimit: state.timeLimit,
}),
// Save paused state if coming from active game
originalConfig: state.originalConfig,
pausedGamePhase: isPausingGame ? 'playing' : undefined,
pausedGameState: isPausingGame
? {
selectedCards: state.selectedCards,
availableCards: state.availableCards,
placedCards: state.placedCards,
gameStartTime: state.gameStartTime || Date.now(),
numbersRevealed: state.numbersRevealed,
}
: undefined,
}
}
case 'SET_CONFIG': {
const { field, value } = typedMove.data
const clearPausedGame = !!state.pausedGamePhase
return {
...state,
[field]: value,
// Update placedCards array size if cardCount changes
...(field === 'cardCount'
? { placedCards: new Array(value as number).fill(null) }
: {}),
// Clear paused game if config changed
...(clearPausedGame
? {
pausedGamePhase: undefined,
pausedGameState: undefined,
originalConfig: undefined,
}
: {}),
}
}
case 'RESUME_GAME': {
if (!state.pausedGamePhase || !state.pausedGameState) {
return state
}
const correctOrder = [...state.pausedGameState.selectedCards].sort(
(a, b) => a.number - b.number,
)
return {
...state,
gamePhase: state.pausedGamePhase,
selectedCards: state.pausedGameState.selectedCards,
correctOrder,
availableCards: state.pausedGameState.availableCards,
placedCards: state.pausedGameState.placedCards,
gameStartTime: state.pausedGameState.gameStartTime,
numbersRevealed: state.pausedGameState.numbersRevealed,
pausedGamePhase: undefined,
pausedGameState: undefined,
}
}
default:
return state
}
}
/**
* Card Sorting Provider - Single Player Pattern Recognition Game
*/
export function CardSortingProvider({ children }: { children: ReactNode }) {
const { data: viewerId } = useViewerId()
const { roomData } = useRoomData()
const { activePlayers, players } = useGameMode()
const { mutate: updateGameConfig } = useUpdateGameConfig()
// Local UI state (not synced to server)
const [selectedCardId, setSelectedCardId] = useState<string | null>(null)
// Get local player (single player game)
const localPlayerId = useMemo(() => {
return Array.from(activePlayers).find((id) => {
const player = players.get(id)
return player?.isLocal !== false
})
}, [activePlayers, players])
// Merge saved config from room data
const mergedInitialState = useMemo(() => {
const gameConfig = roomData?.gameConfig as Record<string, unknown> | null
const savedConfig = gameConfig?.['card-sorting'] as
| Partial<CardSortingConfig>
| undefined
return createInitialState(savedConfig || {})
}, [roomData?.gameConfig])
// Arcade session integration
const { state, sendMove, exitSession } = useArcadeSession<CardSortingState>({
userId: viewerId || '',
roomId: roomData?.id,
initialState: mergedInitialState,
applyMove: applyMoveOptimistically,
})
// Build player metadata for the single local player
const buildPlayerMetadata = useCallback(() => {
if (!localPlayerId) {
return {
id: '',
name: '',
emoji: '',
userId: '',
}
}
const playerOwnership: Record<string, string> = {}
if (viewerId) {
playerOwnership[localPlayerId] = viewerId
}
const metadata = buildPlayerMetadataUtil(
[localPlayerId],
playerOwnership,
players,
viewerId ?? undefined,
)
return metadata[localPlayerId] || { id: '', name: '', emoji: '', userId: '' }
}, [localPlayerId, players, viewerId])
// Computed values
const canCheckSolution = useMemo(
() => state.placedCards.every((c) => c !== null),
[state.placedCards],
)
const placedCount = useMemo(
() => state.placedCards.filter((c) => c !== null).length,
[state.placedCards],
)
const elapsedTime = useMemo(() => {
if (!state.gameStartTime) return 0
const now = state.gameEndTime || Date.now()
return Math.floor((now - state.gameStartTime) / 1000)
}, [state.gameStartTime, state.gameEndTime])
const hasConfigChanged = useMemo(() => {
if (!state.originalConfig) return false
return (
state.cardCount !== state.originalConfig.cardCount ||
state.showNumbers !== state.originalConfig.showNumbers ||
state.timeLimit !== state.originalConfig.timeLimit
)
}, [state.cardCount, state.showNumbers, state.timeLimit, state.originalConfig])
const canResumeGame = useMemo(() => {
return !!state.pausedGamePhase && !!state.pausedGameState && !hasConfigChanged
}, [state.pausedGamePhase, state.pausedGameState, hasConfigChanged])
// Action creators
const startGame = useCallback(() => {
if (!localPlayerId) {
console.error('[CardSortingProvider] No local player available')
return
}
const playerMetadata = buildPlayerMetadata()
const selectedCards = generateRandomCards(state.cardCount)
sendMove({
type: 'START_GAME',
playerId: localPlayerId,
userId: viewerId || '',
data: {
playerMetadata,
selectedCards,
},
})
}, [
localPlayerId,
state.cardCount,
buildPlayerMetadata,
sendMove,
viewerId,
])
const placeCard = useCallback(
(cardId: string, position: number) => {
if (!localPlayerId) return
sendMove({
type: 'PLACE_CARD',
playerId: localPlayerId,
userId: viewerId || '',
data: { cardId, position },
})
// Clear selection
setSelectedCardId(null)
},
[localPlayerId, sendMove, viewerId],
)
const removeCard = useCallback(
(position: number) => {
if (!localPlayerId) return
sendMove({
type: 'REMOVE_CARD',
playerId: localPlayerId,
userId: viewerId || '',
data: { position },
})
},
[localPlayerId, sendMove, viewerId],
)
const checkSolution = useCallback(() => {
if (!localPlayerId) return
if (!canCheckSolution) {
console.warn('[CardSortingProvider] Cannot check - not all cards placed')
return
}
sendMove({
type: 'CHECK_SOLUTION',
playerId: localPlayerId,
userId: viewerId || '',
data: {},
})
}, [localPlayerId, canCheckSolution, sendMove, viewerId])
const revealNumbers = useCallback(() => {
if (!localPlayerId) return
sendMove({
type: 'REVEAL_NUMBERS',
playerId: localPlayerId,
userId: viewerId || '',
data: {},
})
}, [localPlayerId, sendMove, viewerId])
const goToSetup = useCallback(() => {
if (!localPlayerId) return
sendMove({
type: 'GO_TO_SETUP',
playerId: localPlayerId,
userId: viewerId || '',
data: {},
})
}, [localPlayerId, sendMove, viewerId])
const resumeGame = useCallback(() => {
if (!localPlayerId || !canResumeGame) {
console.warn(
'[CardSortingProvider] Cannot resume - no paused game or config changed',
)
return
}
sendMove({
type: 'RESUME_GAME',
playerId: localPlayerId,
userId: viewerId || '',
data: {},
})
}, [localPlayerId, canResumeGame, sendMove, viewerId])
const setConfig = useCallback(
(
field: 'cardCount' | 'showNumbers' | 'timeLimit',
value: unknown,
) => {
if (!localPlayerId) return
sendMove({
type: 'SET_CONFIG',
playerId: localPlayerId,
userId: viewerId || '',
data: { field, value },
})
// Persist to database
if (roomData?.id) {
const currentGameConfig = (roomData.gameConfig as Record<
string,
unknown
>) || {}
const currentCardSortingConfig =
(currentGameConfig['card-sorting'] as Record<string, unknown>) || {}
const updatedConfig = {
...currentGameConfig,
'card-sorting': {
...currentCardSortingConfig,
[field]: value,
},
}
updateGameConfig({
roomId: roomData.id,
gameConfig: updatedConfig,
})
}
},
[localPlayerId, sendMove, viewerId, roomData, updateGameConfig],
)
const contextValue: CardSortingContextValue = {
state,
// Actions
startGame,
placeCard,
removeCard,
checkSolution,
revealNumbers,
goToSetup,
resumeGame,
setConfig,
exitSession,
// Computed
canCheckSolution,
placedCount,
elapsedTime,
hasConfigChanged,
canResumeGame,
// UI state
selectedCardId,
selectCard: setSelectedCardId,
}
return (
<CardSortingContext.Provider value={contextValue}>
{children}
</CardSortingContext.Provider>
)
}
/**
* Hook to access Card Sorting context
*/
export function useCardSorting() {
const context = useContext(CardSortingContext)
if (!context) {
throw new Error(
'useCardSorting must be used within CardSortingProvider',
)
}
return context
}

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@@ -0,0 +1,425 @@
import type { GameValidator, ValidationContext, ValidationResult } from '@/lib/arcade/validation/types'
import type { CardSortingConfig, CardSortingMove, CardSortingState } from './types'
import { calculateScore } from './utils/scoringAlgorithm'
import { placeCardAtPosition, removeCardAtPosition } from './utils/validation'
export class CardSortingValidator
implements GameValidator<CardSortingState, CardSortingMove>
{
validateMove(
state: CardSortingState,
move: CardSortingMove,
context: ValidationContext,
): ValidationResult {
switch (move.type) {
case 'START_GAME':
return this.validateStartGame(state, move.data, move.playerId)
case 'PLACE_CARD':
return this.validatePlaceCard(
state,
move.data.cardId,
move.data.position,
)
case 'REMOVE_CARD':
return this.validateRemoveCard(state, move.data.position)
case 'REVEAL_NUMBERS':
return this.validateRevealNumbers(state)
case 'CHECK_SOLUTION':
return this.validateCheckSolution(state)
case 'GO_TO_SETUP':
return this.validateGoToSetup(state)
case 'SET_CONFIG':
return this.validateSetConfig(state, move.data.field, move.data.value)
case 'RESUME_GAME':
return this.validateResumeGame(state)
default:
return {
valid: false,
error: `Unknown move type: ${(move as CardSortingMove).type}`,
}
}
}
private validateStartGame(
state: CardSortingState,
data: { playerMetadata: unknown; selectedCards: unknown },
playerId: string,
): ValidationResult {
// Must be in setup phase
if (state.gamePhase !== 'setup') {
return {
valid: false,
error: 'Can only start game from setup phase',
}
}
// Validate selectedCards
if (!Array.isArray(data.selectedCards)) {
return { valid: false, error: 'selectedCards must be an array' }
}
if (data.selectedCards.length !== state.cardCount) {
return {
valid: false,
error: `Must provide exactly ${state.cardCount} cards`,
}
}
const selectedCards = data.selectedCards as unknown[]
// Create correct order (sorted)
const correctOrder = [...selectedCards].sort((a: unknown, b: unknown) => {
const cardA = a as { number: number }
const cardB = b as { number: number }
return cardA.number - cardB.number
})
return {
valid: true,
newState: {
...state,
gamePhase: 'playing',
playerId,
playerMetadata: data.playerMetadata,
gameStartTime: Date.now(),
selectedCards: selectedCards as typeof state.selectedCards,
correctOrder: correctOrder as typeof state.correctOrder,
availableCards: selectedCards as typeof state.availableCards,
placedCards: new Array(state.cardCount).fill(null),
numbersRevealed: false,
},
}
}
private validatePlaceCard(
state: CardSortingState,
cardId: string,
position: number,
): ValidationResult {
// Must be in playing phase
if (state.gamePhase !== 'playing') {
return { valid: false, error: 'Can only place cards during playing phase' }
}
// Card must exist in availableCards
const card = state.availableCards.find((c) => c.id === cardId)
if (!card) {
return { valid: false, error: 'Card not found in available cards' }
}
// Position must be valid (0 to cardCount-1)
if (position < 0 || position >= state.cardCount) {
return {
valid: false,
error: `Invalid position: must be between 0 and ${state.cardCount - 1}`,
}
}
// Place the card using utility function
const { placedCards: newPlaced } = placeCardAtPosition(
state.placedCards,
card,
position,
state.cardCount,
)
// Remove from available
const newAvailable = state.availableCards.filter((c) => c.id !== cardId)
return {
valid: true,
newState: {
...state,
availableCards: newAvailable,
placedCards: newPlaced,
},
}
}
private validateRemoveCard(
state: CardSortingState,
position: number,
): ValidationResult {
// Must be in playing phase
if (state.gamePhase !== 'playing') {
return {
valid: false,
error: 'Can only remove cards during playing phase',
}
}
// Position must be valid
if (position < 0 || position >= state.cardCount) {
return {
valid: false,
error: `Invalid position: must be between 0 and ${state.cardCount - 1}`,
}
}
// Card must exist at position
if (state.placedCards[position] === null) {
return { valid: false, error: 'No card at this position' }
}
// Remove the card using utility function
const { placedCards: newPlaced, removedCard } = removeCardAtPosition(
state.placedCards,
position,
)
if (!removedCard) {
return { valid: false, error: 'Failed to remove card' }
}
// Add back to available
const newAvailable = [...state.availableCards, removedCard]
return {
valid: true,
newState: {
...state,
availableCards: newAvailable,
placedCards: newPlaced,
},
}
}
private validateRevealNumbers(
state: CardSortingState,
): ValidationResult {
// Must be in playing phase
if (state.gamePhase !== 'playing') {
return {
valid: false,
error: 'Can only reveal numbers during playing phase',
}
}
// Must be enabled in config
if (!state.showNumbers) {
return { valid: false, error: 'Reveal numbers is not enabled' }
}
// Already revealed
if (state.numbersRevealed) {
return { valid: false, error: 'Numbers already revealed' }
}
return {
valid: true,
newState: {
...state,
numbersRevealed: true,
},
}
}
private validateCheckSolution(
state: CardSortingState,
): ValidationResult {
// Must be in playing phase
if (state.gamePhase !== 'playing') {
return {
valid: false,
error: 'Can only check solution during playing phase',
}
}
// All slots must be filled
if (state.placedCards.some((c) => c === null)) {
return { valid: false, error: 'Must place all cards before checking' }
}
// Calculate score using scoring algorithms
const userSequence = state.placedCards.map((c) => c!.number)
const correctSequence = state.correctOrder.map((c) => c.number)
const scoreBreakdown = calculateScore(
userSequence,
correctSequence,
state.gameStartTime || Date.now(),
state.numbersRevealed,
)
return {
valid: true,
newState: {
...state,
gamePhase: 'results',
gameEndTime: Date.now(),
scoreBreakdown,
},
}
}
private validateGoToSetup(
state: CardSortingState,
): ValidationResult {
// Save current game state for resume (if in playing phase)
if (state.gamePhase === 'playing') {
return {
valid: true,
newState: {
...this.getInitialState({
cardCount: state.cardCount,
showNumbers: state.showNumbers,
timeLimit: state.timeLimit,
}),
originalConfig: {
cardCount: state.cardCount,
showNumbers: state.showNumbers,
timeLimit: state.timeLimit,
},
pausedGamePhase: 'playing',
pausedGameState: {
selectedCards: state.selectedCards,
availableCards: state.availableCards,
placedCards: state.placedCards,
gameStartTime: state.gameStartTime || Date.now(),
numbersRevealed: state.numbersRevealed,
},
},
}
}
// Just go to setup
return {
valid: true,
newState: this.getInitialState({
cardCount: state.cardCount,
showNumbers: state.showNumbers,
timeLimit: state.timeLimit,
}),
}
}
private validateSetConfig(
state: CardSortingState,
field: string,
value: unknown,
): ValidationResult {
// Must be in setup phase
if (state.gamePhase !== 'setup') {
return { valid: false, error: 'Can only change config in setup phase' }
}
// Validate field and value
switch (field) {
case 'cardCount':
if (![5, 8, 12, 15].includes(value as number)) {
return { valid: false, error: 'cardCount must be 5, 8, 12, or 15' }
}
return {
valid: true,
newState: {
...state,
cardCount: value as 5 | 8 | 12 | 15,
placedCards: new Array(value as number).fill(null),
// Clear pause state if config changed
pausedGamePhase: undefined,
pausedGameState: undefined,
},
}
case 'showNumbers':
if (typeof value !== 'boolean') {
return { valid: false, error: 'showNumbers must be a boolean' }
}
return {
valid: true,
newState: {
...state,
showNumbers: value,
// Clear pause state if config changed
pausedGamePhase: undefined,
pausedGameState: undefined,
},
}
case 'timeLimit':
if (value !== null && (typeof value !== 'number' || value < 30)) {
return {
valid: false,
error: 'timeLimit must be null or a number >= 30',
}
}
return {
valid: true,
newState: {
...state,
timeLimit: value as number | null,
// Clear pause state if config changed
pausedGamePhase: undefined,
pausedGameState: undefined,
},
}
default:
return { valid: false, error: `Unknown config field: ${field}` }
}
}
private validateResumeGame(
state: CardSortingState,
): ValidationResult {
// Must be in setup phase
if (state.gamePhase !== 'setup') {
return { valid: false, error: 'Can only resume from setup phase' }
}
// Must have paused game state
if (!state.pausedGamePhase || !state.pausedGameState) {
return { valid: false, error: 'No paused game to resume' }
}
// Restore paused state
return {
valid: true,
newState: {
...state,
gamePhase: state.pausedGamePhase,
selectedCards: state.pausedGameState.selectedCards,
correctOrder: [...state.pausedGameState.selectedCards].sort(
(a, b) => a.number - b.number,
),
availableCards: state.pausedGameState.availableCards,
placedCards: state.pausedGameState.placedCards,
gameStartTime: state.pausedGameState.gameStartTime,
numbersRevealed: state.pausedGameState.numbersRevealed,
pausedGamePhase: undefined,
pausedGameState: undefined,
},
}
}
isGameComplete(state: CardSortingState): boolean {
return state.gamePhase === 'results'
}
getInitialState(config: CardSortingConfig): CardSortingState {
return {
cardCount: config.cardCount,
showNumbers: config.showNumbers,
timeLimit: config.timeLimit,
gamePhase: 'setup',
playerId: '',
playerMetadata: {
id: '',
name: '',
emoji: '',
userId: '',
},
gameStartTime: null,
gameEndTime: null,
selectedCards: [],
correctOrder: [],
availableCards: [],
placedCards: new Array(config.cardCount).fill(null),
selectedCardId: null,
numbersRevealed: false,
scoreBreakdown: null,
}
}
}
export const cardSortingValidator = new CardSortingValidator()

View File

@@ -0,0 +1,14 @@
'use client'
/**
* Card Sorting Game Component
* TODO: Implement phase routing (setup, playing, results)
*/
export function GameComponent() {
return (
<div>
<h2>Card Sorting Challenge</h2>
<p>Coming soon...</p>
</div>
)
}

View File

@@ -0,0 +1,83 @@
/**
* Card Sorting Challenge Game Definition
*
* A single-player pattern recognition game where players arrange abacus cards
* in ascending order using only visual patterns (no numbers shown).
*/
import { defineGame } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
import { GameComponent } from './components/GameComponent'
import { CardSortingProvider } from './Provider'
import type { CardSortingConfig, CardSortingMove, CardSortingState } from './types'
import { cardSortingValidator } from './Validator'
const manifest: GameManifest = {
name: 'card-sorting',
displayName: 'Card Sorting Challenge',
icon: '🔢',
description: 'Sort abacus cards using pattern recognition',
longDescription:
'Challenge your abacus reading skills! Arrange cards in ascending order using only ' +
'the visual patterns - no numbers shown. Perfect for practicing number recognition and ' +
'developing mental math intuition.',
maxPlayers: 1, // Single player only
difficulty: 'Intermediate',
chips: ['🧠 Pattern Recognition', '🎯 Solo Challenge', '📊 Smart Scoring'],
color: 'teal',
gradient: 'linear-gradient(135deg, #99f6e4, #5eead4)',
borderColor: 'teal.200',
available: true,
}
const defaultConfig: CardSortingConfig = {
cardCount: 8,
showNumbers: true,
timeLimit: null,
}
// Config validation function
function validateCardSortingConfig(
config: unknown,
): config is CardSortingConfig {
if (typeof config !== 'object' || config === null) {
return false
}
const c = config as Record<string, unknown>
// Validate cardCount
if (!('cardCount' in c) || ![5, 8, 12, 15].includes(c.cardCount as number)) {
return false
}
// Validate showNumbers
if (!('showNumbers' in c) || typeof c.showNumbers !== 'boolean') {
return false
}
// Validate timeLimit
if ('timeLimit' in c) {
if (
c.timeLimit !== null &&
(typeof c.timeLimit !== 'number' || c.timeLimit < 30)
) {
return false
}
}
return true
}
export const cardSortingGame = defineGame<
CardSortingConfig,
CardSortingState,
CardSortingMove
>({
manifest,
Provider: CardSortingProvider,
GameComponent,
validator: cardSortingValidator,
defaultConfig,
validateConfig: validateCardSortingConfig,
})

View File

@@ -0,0 +1,198 @@
import type { GameConfig, GameState } from '@/lib/arcade/game-sdk/types'
// ============================================================================
// Player Metadata
// ============================================================================
export interface PlayerMetadata {
id: string // Player ID (UUID)
name: string
emoji: string
userId: string
}
// ============================================================================
// Configuration
// ============================================================================
export interface CardSortingConfig extends GameConfig {
cardCount: 5 | 8 | 12 | 15 // Difficulty (number of cards)
showNumbers: boolean // Allow reveal numbers button
timeLimit: number | null // Optional time limit (seconds), null = unlimited
}
// ============================================================================
// Core Data Types
// ============================================================================
export type GamePhase = 'setup' | 'playing' | 'results'
export interface SortingCard {
id: string // Unique ID for this card instance
number: number // The abacus value (0-99+)
svgContent: string // Serialized AbacusReact SVG
}
export interface PlacedCard {
card: SortingCard // The card data
position: number // Which slot it's in (0-indexed)
}
export interface ScoreBreakdown {
finalScore: number // 0-100 weighted average
exactMatches: number // Cards in exactly correct position
lcsLength: number // Longest common subsequence length
inversions: number // Number of out-of-order pairs
relativeOrderScore: number // 0-100 based on LCS
exactPositionScore: number // 0-100 based on exact matches
inversionScore: number // 0-100 based on inversions
elapsedTime: number // Seconds taken
numbersRevealed: boolean // Whether player used reveal
}
// ============================================================================
// Game State
// ============================================================================
export interface CardSortingState extends GameState {
// Configuration
cardCount: 5 | 8 | 12 | 15
showNumbers: boolean
timeLimit: number | null
// Game phase
gamePhase: GamePhase
// Player & timing
playerId: string // Single player ID
playerMetadata: PlayerMetadata // Player display info
gameStartTime: number | null
gameEndTime: number | null
// Cards
selectedCards: SortingCard[] // The N cards for this game
correctOrder: SortingCard[] // Sorted by number (answer key)
availableCards: SortingCard[] // Cards not yet placed
placedCards: (SortingCard | null)[] // Array of N slots (null = empty)
// UI state (client-only, not in server state)
selectedCardId: string | null // Currently selected card
numbersRevealed: boolean // If player revealed numbers
// Results
scoreBreakdown: ScoreBreakdown | null // Final score details
// Pause/Resume (standard pattern)
originalConfig?: CardSortingConfig
pausedGamePhase?: GamePhase
pausedGameState?: {
selectedCards: SortingCard[]
availableCards: SortingCard[]
placedCards: (SortingCard | null)[]
gameStartTime: number
numbersRevealed: boolean
}
}
// ============================================================================
// Game Moves
// ============================================================================
export type CardSortingMove =
| {
type: 'START_GAME'
playerId: string
userId: string
timestamp: number
data: {
playerMetadata: PlayerMetadata
selectedCards: SortingCard[] // Pre-selected random cards
}
}
| {
type: 'PLACE_CARD'
playerId: string
userId: string
timestamp: number
data: {
cardId: string // Which card to place
position: number // Which slot (0-indexed)
}
}
| {
type: 'REMOVE_CARD'
playerId: string
userId: string
timestamp: number
data: {
position: number // Which slot to remove from
}
}
| {
type: 'REVEAL_NUMBERS'
playerId: string
userId: string
timestamp: number
data: Record<string, never>
}
| {
type: 'CHECK_SOLUTION'
playerId: string
userId: string
timestamp: number
data: Record<string, never>
}
| {
type: 'GO_TO_SETUP'
playerId: string
userId: string
timestamp: number
data: Record<string, never>
}
| {
type: 'SET_CONFIG'
playerId: string
userId: string
timestamp: number
data: {
field: 'cardCount' | 'showNumbers' | 'timeLimit'
value: unknown
}
}
| {
type: 'RESUME_GAME'
playerId: string
userId: string
timestamp: number
data: Record<string, never>
}
// ============================================================================
// Component Props
// ============================================================================
export interface SortingCardProps {
card: SortingCard
isSelected: boolean
isPlaced: boolean
isCorrect?: boolean // After checking solution
onClick: () => void
showNumber: boolean // If revealed
}
export interface PositionSlotProps {
position: number
card: SortingCard | null
isActive: boolean // If slot is clickable
isCorrect?: boolean // After checking solution
gradientStyle: React.CSSProperties
onClick: () => void
}
export interface ScoreDisplayProps {
breakdown: ScoreBreakdown
correctOrder: SortingCard[]
userOrder: SortingCard[]
onNewGame: () => void
onExit: () => void
}

View File

@@ -0,0 +1,51 @@
import { AbacusReact } from '@soroban/abacus-react'
import { renderToString } from 'react-dom/server'
import type { SortingCard } from '../types'
/**
* Generate random cards for sorting game
* @param count Number of cards to generate
* @param minValue Minimum abacus value (default 0)
* @param maxValue Maximum abacus value (default 99)
*/
export function generateRandomCards(
count: number,
minValue = 0,
maxValue = 99,
): SortingCard[] {
// Generate pool of unique random numbers
const numbers = new Set<number>()
while (numbers.size < count) {
const num = Math.floor(Math.random() * (maxValue - minValue + 1)) + minValue
numbers.add(num)
}
// Convert to sorted array (for answer key)
const sortedNumbers = Array.from(numbers).sort((a, b) => a - b)
// Create card objects with SVG content
return sortedNumbers.map((number, index) => {
// Render AbacusReact to SVG string
const svgContent = renderToString(
<AbacusReact value={number} width={200} height={120} />,
)
return {
id: `card-${index}-${number}`,
number,
svgContent,
}
})
}
/**
* Shuffle array for random order
*/
export function shuffleCards(cards: SortingCard[]): SortingCard[] {
const shuffled = [...cards]
for (let i = shuffled.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1))
;[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]]
}
return shuffled
}

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@@ -0,0 +1,109 @@
import type { ScoreBreakdown } from '../types'
/**
* Calculate Longest Common Subsequence length
* Measures how many cards are in correct relative order
*/
export function longestCommonSubsequence(
seq1: number[],
seq2: number[],
): number {
const m = seq1.length
const n = seq2.length
const dp: number[][] = Array(m + 1)
.fill(0)
.map(() => Array(n + 1).fill(0))
for (let i = 1; i <= m; i++) {
for (let j = 1; j <= n; j++) {
if (seq1[i - 1] === seq2[j - 1]) {
dp[i][j] = dp[i - 1][j - 1] + 1
} else {
dp[i][j] = Math.max(dp[i - 1][j], dp[i][j - 1])
}
}
}
return dp[m][n]
}
/**
* Count inversions (out-of-order pairs)
* Measures how scrambled the sequence is
*/
export function countInversions(
userSeq: number[],
correctSeq: number[],
): number {
// Create mapping from value to correct position
const correctPositions: Record<number, number> = {}
for (let idx = 0; idx < correctSeq.length; idx++) {
correctPositions[correctSeq[idx]] = idx
}
// Convert user sequence to correct-position sequence
const userCorrectPositions = userSeq.map((val) => correctPositions[val])
// Count inversions
let inversions = 0
for (let i = 0; i < userCorrectPositions.length; i++) {
for (let j = i + 1; j < userCorrectPositions.length; j++) {
if (userCorrectPositions[i] > userCorrectPositions[j]) {
inversions++
}
}
}
return inversions
}
/**
* Calculate comprehensive score breakdown
*/
export function calculateScore(
userSequence: number[],
correctSequence: number[],
startTime: number,
numbersRevealed: boolean,
): ScoreBreakdown {
// LCS-based score (relative order)
const lcsLength = longestCommonSubsequence(userSequence, correctSequence)
const relativeOrderScore = (lcsLength / correctSequence.length) * 100
// Exact position matches
let exactMatches = 0
for (let i = 0; i < userSequence.length; i++) {
if (userSequence[i] === correctSequence[i]) {
exactMatches++
}
}
const exactPositionScore = (exactMatches / correctSequence.length) * 100
// Inversion-based score (organization)
const inversions = countInversions(userSequence, correctSequence)
const maxInversions = (correctSequence.length * (correctSequence.length - 1)) / 2
const inversionScore = Math.max(
0,
((maxInversions - inversions) / maxInversions) * 100,
)
// Weighted final score
// - 50% for relative order (LCS)
// - 30% for exact positions
// - 20% for organization (inversions)
const finalScore = Math.round(
relativeOrderScore * 0.5 + exactPositionScore * 0.3 + inversionScore * 0.2,
)
return {
finalScore,
exactMatches,
lcsLength,
inversions,
relativeOrderScore: Math.round(relativeOrderScore),
exactPositionScore: Math.round(exactPositionScore),
inversionScore: Math.round(inversionScore),
elapsedTime: Math.floor((Date.now() - startTime) / 1000),
numbersRevealed,
}
}

View File

@@ -0,0 +1,82 @@
import type { SortingCard } from '../types'
/**
* Place a card at a specific position, shifting existing cards
* Returns new placedCards array with no gaps
*/
export function placeCardAtPosition(
placedCards: (SortingCard | null)[],
cardToPlace: SortingCard,
position: number,
totalSlots: number,
): { placedCards: (SortingCard | null)[]; excessCards: SortingCard[] } {
// Create working array
const newPlaced = new Array(totalSlots).fill(null)
// Copy existing cards, shifting those at/after position
for (let i = 0; i < placedCards.length; i++) {
if (placedCards[i] !== null) {
if (i < position) {
// Before insert position - stays same
newPlaced[i] = placedCards[i]
} else {
// At or after position - shift right
if (i + 1 < totalSlots) {
newPlaced[i + 1] = placedCards[i]
}
}
}
}
// Place new card
newPlaced[position] = cardToPlace
// Compact to remove gaps (shift all cards left)
const compacted: SortingCard[] = []
for (const card of newPlaced) {
if (card !== null) {
compacted.push(card)
}
}
// Fill final array
const result = new Array(totalSlots).fill(null)
for (let i = 0; i < Math.min(compacted.length, totalSlots); i++) {
result[i] = compacted[i]
}
// Any excess cards are returned (shouldn't happen)
const excess = compacted.slice(totalSlots)
return { placedCards: result, excessCards: excess }
}
/**
* Remove card at position
*/
export function removeCardAtPosition(
placedCards: (SortingCard | null)[],
position: number,
): { placedCards: (SortingCard | null)[]; removedCard: SortingCard | null } {
const removedCard = placedCards[position]
if (!removedCard) {
return { placedCards, removedCard: null }
}
// Remove card and compact
const compacted: SortingCard[] = []
for (let i = 0; i < placedCards.length; i++) {
if (i !== position && placedCards[i] !== null) {
compacted.push(placedCards[i] as SortingCard)
}
}
// Fill new array
const newPlaced = new Array(placedCards.length).fill(null)
for (let i = 0; i < compacted.length; i++) {
newPlaced[i] = compacted[i]
}
return { placedCards: newPlaced, removedCard }
}

View File

@@ -400,7 +400,12 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
// Race mechanics
raceGoal: multiplayerState.config.raceGoal,
timeLimit: multiplayerState.config.timeLimit ?? null,
speedMultiplier: 1.0,
speedMultiplier:
multiplayerState.config.style === 'practice'
? 0.7
: multiplayerState.config.style === 'sprint'
? 0.9
: 1.0, // Base speed multipliers by mode
aiRacers: clientAIRacers, // Use client-side AI state
// Sprint mode specific (all client-side for smooth movement)
@@ -460,17 +465,19 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
if (compatibleState.isGameActive && multiplayerState.config.enableAI) {
const count = multiplayerState.config.aiOpponentCount
if (count > 0 && clientAIRacers.length === 0) {
const aiNames = ['Robo-Racer', 'Calculator', 'Speed Demon', 'Brain Bot']
const aiNames = ['Swift AI', 'Math Bot', 'Speed Demon', 'Brain Bot']
const personalities: Array<'competitive' | 'analytical'> = ['competitive', 'analytical']
const newAI = []
for (let i = 0; i < Math.min(count, aiNames.length); i++) {
// Use original balanced speeds: 0.32 for Swift AI, 0.2 for Math Bot
const baseSpeed = i === 0 ? 0.32 : 0.2
newAI.push({
id: `ai-${i}`,
name: aiNames[i],
personality: personalities[i % personalities.length] as 'competitive' | 'analytical',
position: 0,
speed: 0.8 + Math.random() * 0.4, // Speed multiplier 0.8-1.2
speed: baseSpeed, // Balanced speed from original single-player version
icon: personalities[i % personalities.length] === 'competitive' ? '🏃‍♂️' : '🏃',
lastComment: 0,
commentCooldown: 0,
@@ -793,6 +800,18 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
newBubbles.set(action.racerId, action.message)
return { ...prev, activeSpeechBubbles: newBubbles }
})
// Update racer's lastComment time and cooldown to prevent spam
setClientAIRacers((prevRacers) =>
prevRacers.map((racer) =>
racer.id === action.racerId
? {
...racer,
lastComment: Date.now(),
commentCooldown: Math.random() * 4000 + 2000, // 2-6 seconds
}
: racer
)
)
break
}
case 'CLEAR_AI_COMMENT': {
@@ -823,12 +842,34 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
}
break
}
case 'UPDATE_AI_SPEEDS': {
// Update client-side AI speeds (adaptive difficulty)
if (action.racers && Array.isArray(action.racers)) {
setClientAIRacers((prevRacers) =>
prevRacers.map((racer) => {
const update = action.racers.find(
(r: { id: string; speed: number }) => r.id === racer.id
)
return update
? {
...racer,
speed: update.speed,
}
: racer
})
)
}
break
}
case 'UPDATE_DIFFICULTY_TRACKER': {
// Update local difficulty tracker state
setLocalUIState((prev) => ({ ...prev, difficultyTracker: action.tracker }))
break
}
// Other local actions that don't affect UI (can be ignored for now)
case 'UPDATE_MOMENTUM':
case 'UPDATE_TRAIN_POSITION':
case 'UPDATE_STEAM_JOURNEY':
case 'UPDATE_DIFFICULTY_TRACKER':
case 'UPDATE_AI_SPEEDS':
case 'GENERATE_PASSENGERS': // Passengers generated server-side when route starts
case 'COMPLETE_ROUTE':
case 'HIDE_ROUTE_CELEBRATION':

View File

@@ -1,199 +0,0 @@
/**
* Math Sprint Provider
*
* Context provider for Math Sprint game state management.
* Demonstrates free-for-all gameplay with TEAM_MOVE pattern.
*/
'use client'
import { createContext, useCallback, useContext, useMemo, type ReactNode } from 'react'
import {
buildPlayerMetadata,
useArcadeSession,
useGameMode,
useRoomData,
useUpdateGameConfig,
useViewerId,
} from '@/lib/arcade/game-sdk'
import { TEAM_MOVE } from '@/lib/arcade/validation/types'
import type { Difficulty, MathSprintState } from './types'
/**
* Context value provided to child components
*/
interface MathSprintContextValue {
state: MathSprintState
lastError: string | null
startGame: () => void
submitAnswer: (answer: number) => void
nextQuestion: () => void
resetGame: () => void
setConfig: (field: 'difficulty' | 'questionsPerRound' | 'timePerQuestion', value: any) => void
clearError: () => void
exitSession: () => void
}
const MathSprintContext = createContext<MathSprintContextValue | null>(null)
/**
* Hook to access Math Sprint context
*/
export function useMathSprint() {
const context = useContext(MathSprintContext)
if (!context) {
throw new Error('useMathSprint must be used within MathSprintProvider')
}
return context
}
/**
* Math Sprint Provider Component
*/
export function MathSprintProvider({ children }: { children: ReactNode }) {
const { data: viewerId } = useViewerId()
const { roomData } = useRoomData()
const { activePlayers: activePlayerIds, players } = useGameMode()
const { mutate: updateGameConfig } = useUpdateGameConfig()
// Get active players as array (keep Set iteration order)
const activePlayers = Array.from(activePlayerIds)
// Merge saved config from room with defaults
const gameConfig = useMemo(() => {
const allGameConfigs = roomData?.gameConfig as Record<string, unknown> | null | undefined
const savedConfig = allGameConfigs?.['math-sprint'] as Record<string, unknown> | undefined
return {
difficulty: (savedConfig?.difficulty as Difficulty) || 'medium',
questionsPerRound: (savedConfig?.questionsPerRound as number) || 10,
timePerQuestion: (savedConfig?.timePerQuestion as number) || 30,
}
}, [roomData?.gameConfig])
// Initial state with merged config
const initialState = useMemo<MathSprintState>(
() => ({
gamePhase: 'setup',
activePlayers: [],
playerMetadata: {},
difficulty: gameConfig.difficulty,
questionsPerRound: gameConfig.questionsPerRound,
timePerQuestion: gameConfig.timePerQuestion,
currentQuestionIndex: 0,
questions: [],
scores: {},
correctAnswersCount: {},
answers: [],
questionStartTime: 0,
questionAnswered: false,
winnerId: null,
}),
[gameConfig]
)
// Arcade session integration
const { state, sendMove, exitSession, lastError, clearError } = useArcadeSession<MathSprintState>(
{
userId: viewerId || '',
roomId: roomData?.id,
initialState,
applyMove: (state) => state, // Server handles all state updates
}
)
// Action: Start game
const startGame = useCallback(() => {
const playerMetadata = buildPlayerMetadata(activePlayers, {}, players, viewerId || undefined)
sendMove({
type: 'START_GAME',
playerId: TEAM_MOVE, // Free-for-all: no specific turn owner
userId: viewerId || '',
data: { activePlayers, playerMetadata },
})
}, [activePlayers, players, viewerId, sendMove])
// Action: Submit answer
const submitAnswer = useCallback(
(answer: number) => {
// Find this user's player ID from game state
const myPlayerId = state.activePlayers.find((pid) => {
return state.playerMetadata[pid]?.userId === viewerId
})
if (!myPlayerId) {
console.error('[MathSprint] No player found for current user')
return
}
sendMove({
type: 'SUBMIT_ANSWER',
playerId: myPlayerId, // Specific player answering
userId: viewerId || '',
data: { answer },
})
},
[state.activePlayers, state.playerMetadata, viewerId, sendMove]
)
// Action: Next question
const nextQuestion = useCallback(() => {
sendMove({
type: 'NEXT_QUESTION',
playerId: TEAM_MOVE, // Any player can advance
userId: viewerId || '',
data: {},
})
}, [viewerId, sendMove])
// Action: Reset game
const resetGame = useCallback(() => {
sendMove({
type: 'RESET_GAME',
playerId: TEAM_MOVE,
userId: viewerId || '',
data: {},
})
}, [viewerId, sendMove])
// Action: Set config
const setConfig = useCallback(
(field: 'difficulty' | 'questionsPerRound' | 'timePerQuestion', value: any) => {
sendMove({
type: 'SET_CONFIG',
playerId: TEAM_MOVE,
userId: viewerId || '',
data: { field, value },
})
// Persist to database for next session
if (roomData?.id) {
updateGameConfig({
roomId: roomData.id,
gameConfig: {
...roomData.gameConfig,
'math-sprint': {
...(roomData.gameConfig?.['math-sprint'] || {}),
[field]: value,
},
},
})
}
},
[viewerId, sendMove, updateGameConfig, roomData]
)
const contextValue: MathSprintContextValue = {
state,
lastError,
startGame,
submitAnswer,
nextQuestion,
resetGame,
setConfig,
clearError,
exitSession,
}
return <MathSprintContext.Provider value={contextValue}>{children}</MathSprintContext.Provider>
}

View File

@@ -1,329 +0,0 @@
/**
* Math Sprint Validator
*
* Server-side validation for Math Sprint game.
* Generates questions, validates answers, awards points.
*/
import type { GameValidator, ValidationResult } from '@/lib/arcade/game-sdk'
import type {
Difficulty,
MathSprintConfig,
MathSprintMove,
MathSprintState,
Operation,
Question,
} from './types'
export class MathSprintValidator implements GameValidator<MathSprintState, MathSprintMove> {
/**
* Validate a game move
*/
validateMove(
state: MathSprintState,
move: MathSprintMove,
context?: { userId?: string }
): ValidationResult {
switch (move.type) {
case 'START_GAME':
return this.validateStartGame(state, move.data.activePlayers, move.data.playerMetadata)
case 'SUBMIT_ANSWER':
return this.validateSubmitAnswer(
state,
move.playerId,
Number(move.data.answer),
move.timestamp
)
case 'NEXT_QUESTION':
return this.validateNextQuestion(state)
case 'RESET_GAME':
return this.validateResetGame(state)
case 'SET_CONFIG':
return this.validateSetConfig(state, move.data.field, move.data.value)
default:
return { valid: false, error: 'Unknown move type' }
}
}
/**
* Check if game is complete
*/
isGameComplete(state: MathSprintState): boolean {
return state.gamePhase === 'results'
}
/**
* Get initial state for new game
*/
getInitialState(config: unknown): MathSprintState {
const { difficulty, questionsPerRound, timePerQuestion } = config as MathSprintConfig
return {
gamePhase: 'setup',
activePlayers: [],
playerMetadata: {},
difficulty: difficulty || 'medium',
questionsPerRound: questionsPerRound || 10,
timePerQuestion: timePerQuestion || 30,
currentQuestionIndex: 0,
questions: [],
scores: {},
correctAnswersCount: {},
answers: [],
questionStartTime: 0,
questionAnswered: false,
winnerId: null,
}
}
// ============================================================================
// Validation Methods
// ============================================================================
private validateStartGame(
state: MathSprintState,
activePlayers: string[],
playerMetadata: Record<string, any>
): ValidationResult {
if (state.gamePhase !== 'setup') {
return { valid: false, error: 'Game already started' }
}
if (activePlayers.length < 2) {
return { valid: false, error: 'Need at least 2 players' }
}
// Generate questions
const questions = this.generateQuestions(state.difficulty, state.questionsPerRound)
const newState: MathSprintState = {
...state,
gamePhase: 'playing',
activePlayers,
playerMetadata,
questions,
currentQuestionIndex: 0,
scores: activePlayers.reduce((acc, p) => ({ ...acc, [p]: 0 }), {}),
correctAnswersCount: activePlayers.reduce((acc, p) => ({ ...acc, [p]: 0 }), {}),
answers: [],
questionStartTime: Date.now(),
questionAnswered: false,
winnerId: null,
}
return { valid: true, newState }
}
private validateSubmitAnswer(
state: MathSprintState,
playerId: string,
answer: number,
timestamp: number
): ValidationResult {
if (state.gamePhase !== 'playing') {
return { valid: false, error: 'Game not in progress' }
}
if (!state.activePlayers.includes(playerId)) {
return { valid: false, error: 'Player not in game' }
}
if (state.questionAnswered) {
return { valid: false, error: 'Question already answered correctly' }
}
// Check if player already answered this question
const alreadyAnswered = state.answers.some((a) => a.playerId === playerId)
if (alreadyAnswered) {
return { valid: false, error: 'You already answered this question' }
}
const currentQuestion = state.questions[state.currentQuestionIndex]
const correct = answer === currentQuestion.correctAnswer
const answerRecord = {
playerId,
answer,
timestamp,
correct,
}
const newAnswers = [...state.answers, answerRecord]
let newState = { ...state, answers: newAnswers }
// If correct, award points and mark question as answered
if (correct) {
newState = {
...newState,
questionAnswered: true,
winnerId: playerId,
scores: {
...state.scores,
[playerId]: state.scores[playerId] + 10,
},
correctAnswersCount: {
...state.correctAnswersCount,
[playerId]: state.correctAnswersCount[playerId] + 1,
},
}
}
return { valid: true, newState }
}
private validateNextQuestion(state: MathSprintState): ValidationResult {
if (state.gamePhase !== 'playing') {
return { valid: false, error: 'Game not in progress' }
}
if (!state.questionAnswered) {
return { valid: false, error: 'Current question not answered yet' }
}
const isLastQuestion = state.currentQuestionIndex >= state.questions.length - 1
if (isLastQuestion) {
// Game complete, go to results
const newState: MathSprintState = {
...state,
gamePhase: 'results',
}
return { valid: true, newState }
}
// Move to next question
const newState: MathSprintState = {
...state,
currentQuestionIndex: state.currentQuestionIndex + 1,
answers: [],
questionStartTime: Date.now(),
questionAnswered: false,
winnerId: null,
}
return { valid: true, newState }
}
private validateResetGame(state: MathSprintState): ValidationResult {
const newState = this.getInitialState({
difficulty: state.difficulty,
questionsPerRound: state.questionsPerRound,
timePerQuestion: state.timePerQuestion,
})
return { valid: true, newState }
}
private validateSetConfig(state: MathSprintState, field: string, value: any): ValidationResult {
if (state.gamePhase !== 'setup') {
return { valid: false, error: 'Cannot change config during game' }
}
const newState = {
...state,
[field]: value,
}
return { valid: true, newState }
}
// ============================================================================
// Question Generation
// ============================================================================
private generateQuestions(difficulty: Difficulty, count: number): Question[] {
const questions: Question[] = []
for (let i = 0; i < count; i++) {
const operation = this.randomOperation()
const question = this.generateQuestion(difficulty, operation, `q-${i}`)
questions.push(question)
}
return questions
}
private generateQuestion(difficulty: Difficulty, operation: Operation, id: string): Question {
let operand1: number
let operand2: number
let correctAnswer: number
switch (difficulty) {
case 'easy':
operand1 = this.randomInt(1, 10)
operand2 = this.randomInt(1, 10)
break
case 'medium':
operand1 = this.randomInt(10, 50)
operand2 = this.randomInt(1, 20)
break
case 'hard':
operand1 = this.randomInt(10, 100)
operand2 = this.randomInt(10, 50)
break
}
switch (operation) {
case 'addition':
correctAnswer = operand1 + operand2
break
case 'subtraction':
// Ensure positive result
if (operand1 < operand2) {
;[operand1, operand2] = [operand2, operand1]
}
correctAnswer = operand1 - operand2
break
case 'multiplication':
// Smaller numbers for multiplication
if (difficulty === 'hard') {
operand1 = this.randomInt(2, 20)
operand2 = this.randomInt(2, 12)
} else {
operand1 = this.randomInt(2, 10)
operand2 = this.randomInt(2, 10)
}
correctAnswer = operand1 * operand2
break
}
const operationSymbol = this.getOperationSymbol(operation)
const displayText = `${operand1} ${operationSymbol} ${operand2} = ?`
return {
id,
operand1,
operand2,
operation,
correctAnswer,
displayText,
}
}
private randomOperation(): Operation {
const operations: Operation[] = ['addition', 'subtraction', 'multiplication']
return operations[Math.floor(Math.random() * operations.length)]
}
private randomInt(min: number, max: number): number {
return Math.floor(Math.random() * (max - min + 1)) + min
}
private getOperationSymbol(operation: Operation): string {
switch (operation) {
case 'addition':
return '+'
case 'subtraction':
return ''
case 'multiplication':
return '×'
}
}
}
export const mathSprintValidator = new MathSprintValidator()

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@@ -1,40 +0,0 @@
/**
* Math Sprint - Game Component
*
* Main wrapper component with navigation and phase routing.
*/
'use client'
import { useRouter } from 'next/navigation'
import { PageWithNav } from '@/components/PageWithNav'
import { useMathSprint } from '../Provider'
import { PlayingPhase } from './PlayingPhase'
import { ResultsPhase } from './ResultsPhase'
import { SetupPhase } from './SetupPhase'
export function GameComponent() {
const router = useRouter()
const { state, exitSession, resetGame } = useMathSprint()
return (
<PageWithNav
navTitle="Math Sprint"
navEmoji="🧮"
emphasizePlayerSelection={state.gamePhase === 'setup'}
// No currentPlayerId - free-for-all game, everyone can act simultaneously
playerScores={state.scores}
onExitSession={() => {
exitSession?.()
router.push('/arcade')
}}
onNewGame={() => {
resetGame()
}}
>
{state.gamePhase === 'setup' && <SetupPhase />}
{state.gamePhase === 'playing' && <PlayingPhase />}
{state.gamePhase === 'results' && <ResultsPhase />}
</PageWithNav>
)
}

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@@ -1,350 +0,0 @@
/**
* Math Sprint - Playing Phase
*
* Main gameplay: show question, accept answers, show feedback.
*/
'use client'
import { useEffect, useState } from 'react'
import { useViewerId } from '@/lib/arcade/game-sdk'
import { css } from '../../../../styled-system/css'
import { useMathSprint } from '../Provider'
export function PlayingPhase() {
const { state, submitAnswer, nextQuestion, lastError, clearError } = useMathSprint()
const { data: viewerId } = useViewerId()
const [inputValue, setInputValue] = useState('')
const currentQuestion = state.questions[state.currentQuestionIndex]
const progress = `${state.currentQuestionIndex + 1} / ${state.questions.length}`
// Find if current user answered
const myPlayerId = Object.keys(state.playerMetadata).find(
(pid) => state.playerMetadata[pid]?.userId === viewerId
)
const myAnswer = state.answers.find((a) => a.playerId === myPlayerId)
// Auto-clear error after 3 seconds
useEffect(() => {
if (lastError) {
const timeout = setTimeout(() => clearError(), 3000)
return () => clearTimeout(timeout)
}
}, [lastError, clearError])
// Clear input after question changes
useEffect(() => {
setInputValue('')
}, [state.currentQuestionIndex])
const handleSubmit = () => {
const answer = Number.parseInt(inputValue, 10)
if (Number.isNaN(answer)) return
submitAnswer(answer)
}
const handleKeyDown = (e: React.KeyboardEvent) => {
if (e.key === 'Enter') {
handleSubmit()
}
}
return (
<div
className={css({
display: 'flex',
flexDirection: 'column',
gap: '24px',
maxWidth: '700px',
margin: '0 auto',
padding: '32px 20px',
})}
>
{/* Progress Bar */}
<div
className={css({
background: 'white',
border: '1px solid',
borderColor: 'gray.200',
borderRadius: '12px',
padding: '16px',
})}
>
<div
className={css({
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
marginBottom: '8px',
})}
>
<span className={css({ fontSize: 'sm', fontWeight: 'semibold' })}>
Question {progress}
</span>
<span className={css({ fontSize: 'sm', color: 'gray.600' })}>
{state.difficulty.charAt(0).toUpperCase() + state.difficulty.slice(1)}
</span>
</div>
<div
className={css({
background: 'gray.200',
height: '8px',
borderRadius: '4px',
overflow: 'hidden',
})}
>
<div
className={css({
background: 'linear-gradient(90deg, #a78bfa, #8b5cf6)',
height: '100%',
borderRadius: '4px',
transition: 'width 0.3s',
})}
style={{
width: `${((state.currentQuestionIndex + 1) / state.questions.length) * 100}%`,
}}
/>
</div>
</div>
{/* Error Banner */}
{lastError && (
<div
className={css({
background: 'linear-gradient(135deg, #fef2f2, #fee2e2)',
border: '2px solid',
borderColor: 'red.300',
borderRadius: '12px',
padding: '12px 16px',
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
})}
>
<div className={css({ display: 'flex', alignItems: 'center', gap: '8px' })}>
<span></span>
<span className={css({ fontSize: 'sm', color: 'red.700' })}>{lastError}</span>
</div>
<button
type="button"
onClick={clearError}
className={css({
fontSize: 'xs',
padding: '4px 8px',
background: 'red.100',
border: 'none',
borderRadius: '4px',
cursor: 'pointer',
_hover: { background: 'red.200' },
})}
>
Dismiss
</button>
</div>
)}
{/* Question Display */}
<div
className={css({
background: 'linear-gradient(135deg, #ede9fe, #ddd6fe)',
border: '2px solid',
borderColor: 'purple.300',
borderRadius: '16px',
padding: '48px',
textAlign: 'center',
})}
>
<div
className={css({
fontSize: '4xl',
fontWeight: 'bold',
color: 'purple.700',
fontFamily: 'monospace',
})}
>
{currentQuestion.displayText}
</div>
</div>
{/* Answer Input */}
{!state.questionAnswered && (
<div
className={css({
background: 'white',
border: '2px solid',
borderColor: myAnswer ? 'gray.300' : 'purple.500',
borderRadius: '12px',
padding: '24px',
})}
>
{myAnswer ? (
<div className={css({ textAlign: 'center' })}>
<div
className={css({
fontSize: 'lg',
color: 'gray.600',
marginBottom: '8px',
})}
>
Your answer: <strong>{myAnswer.answer}</strong>
</div>
<div className={css({ fontSize: 'sm', color: 'gray.500' })}>
Waiting for others or correct answer...
</div>
</div>
) : (
<div>
<label
className={css({
display: 'block',
fontSize: 'sm',
fontWeight: 'semibold',
marginBottom: '8px',
})}
>
Your Answer
</label>
<div className={css({ display: 'flex', gap: '12px' })}>
<input
type="number"
value={inputValue}
onChange={(e) => setInputValue(e.target.value)}
onKeyDown={handleKeyDown}
placeholder="Type your answer..."
className={css({
flex: 1,
padding: '12px 16px',
fontSize: 'lg',
border: '2px solid',
borderColor: 'gray.300',
borderRadius: '8px',
_focus: {
outline: 'none',
borderColor: 'purple.500',
},
})}
/>
<button
type="button"
onClick={handleSubmit}
disabled={!inputValue}
className={css({
padding: '12px 24px',
fontSize: 'md',
fontWeight: 'semibold',
color: 'white',
background: inputValue ? 'purple.600' : 'gray.400',
border: 'none',
borderRadius: '8px',
cursor: inputValue ? 'pointer' : 'not-allowed',
_hover: {
background: inputValue ? 'purple.700' : 'gray.400',
},
})}
>
Submit
</button>
</div>
</div>
)}
</div>
)}
{/* Winner Display */}
{state.questionAnswered && state.winnerId && (
<div
className={css({
background: 'linear-gradient(135deg, #d1fae5, #a7f3d0)',
border: '2px solid',
borderColor: 'green.400',
borderRadius: '12px',
padding: '24px',
textAlign: 'center',
})}
>
<div className={css({ fontSize: '3xl', marginBottom: '8px' })}>🎉</div>
<div className={css({ fontSize: 'lg', fontWeight: 'bold', color: 'green.700' })}>
{state.playerMetadata[state.winnerId]?.name || 'Someone'} got it right!
</div>
<div className={css({ fontSize: 'md', color: 'green.600', marginTop: '4px' })}>
Answer: {currentQuestion.correctAnswer}
</div>
<button
type="button"
onClick={nextQuestion}
className={css({
marginTop: '16px',
padding: '12px 32px',
fontSize: 'md',
fontWeight: 'semibold',
color: 'white',
background: 'green.600',
border: 'none',
borderRadius: '8px',
cursor: 'pointer',
_hover: { background: 'green.700' },
})}
>
Next Question
</button>
</div>
)}
{/* Scoreboard */}
<div
className={css({
background: 'white',
border: '1px solid',
borderColor: 'gray.200',
borderRadius: '12px',
padding: '16px',
})}
>
<h3
className={css({
fontSize: 'sm',
fontWeight: 'semibold',
marginBottom: '12px',
})}
>
Scores
</h3>
<div className={css({ display: 'flex', flexDirection: 'column', gap: '8px' })}>
{Object.entries(state.scores)
.sort(([, a], [, b]) => b - a)
.map(([playerId, score]) => {
const player = state.playerMetadata[playerId]
return (
<div
key={playerId}
className={css({
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
padding: '8px 12px',
background: 'gray.50',
borderRadius: '8px',
})}
>
<div className={css({ display: 'flex', alignItems: 'center', gap: '8px' })}>
<span className={css({ fontSize: 'xl' })}>{player?.emoji}</span>
<span className={css({ fontSize: 'sm', fontWeight: 'medium' })}>
{player?.name}
</span>
</div>
<span
className={css({ fontSize: 'sm', fontWeight: 'bold', color: 'purple.600' })}
>
{score} pts
</span>
</div>
)
})}
</div>
</div>
</div>
)
}

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@@ -1,194 +0,0 @@
/**
* Math Sprint - Results Phase
*
* Show final scores and winner.
*/
'use client'
import { css } from '../../../../styled-system/css'
import { useMathSprint } from '../Provider'
export function ResultsPhase() {
const { state, resetGame } = useMathSprint()
// Sort players by score
const sortedPlayers = Object.entries(state.scores)
.map(([playerId, score]) => ({
playerId,
score,
correct: state.correctAnswersCount[playerId] || 0,
player: state.playerMetadata[playerId],
}))
.sort((a, b) => b.score - a.score)
const winner = sortedPlayers[0]
return (
<div
className={css({
display: 'flex',
flexDirection: 'column',
gap: '24px',
maxWidth: '600px',
margin: '0 auto',
padding: '32px 20px',
})}
>
{/* Winner Announcement */}
<div
className={css({
background: 'linear-gradient(135deg, #fef3c7, #fde68a)',
border: '2px solid',
borderColor: 'yellow.400',
borderRadius: '16px',
padding: '32px',
textAlign: 'center',
})}
>
<div className={css({ fontSize: '4xl', marginBottom: '12px' })}>🏆</div>
<h2
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color: 'yellow.800',
marginBottom: '8px',
})}
>
{winner.player?.name} Wins!
</h2>
<div className={css({ fontSize: 'lg', color: 'yellow.700' })}>
{winner.score} points {winner.correct} correct
</div>
</div>
{/* Final Scores */}
<div
className={css({
background: 'white',
border: '1px solid',
borderColor: 'gray.200',
borderRadius: '12px',
padding: '24px',
})}
>
<h3
className={css({
fontSize: 'lg',
fontWeight: 'semibold',
marginBottom: '16px',
})}
>
Final Scores
</h3>
<div className={css({ display: 'flex', flexDirection: 'column', gap: '12px' })}>
{sortedPlayers.map((item, index) => (
<div
key={item.playerId}
className={css({
display: 'flex',
alignItems: 'center',
gap: '12px',
padding: '16px',
background: index === 0 ? 'linear-gradient(135deg, #fef3c7, #fde68a)' : 'gray.50',
border: '1px solid',
borderColor: index === 0 ? 'yellow.300' : 'gray.200',
borderRadius: '12px',
})}
>
{/* Rank */}
<div
className={css({
width: '32px',
height: '32px',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
background: index === 0 ? 'yellow.500' : 'gray.300',
color: index === 0 ? 'white' : 'gray.700',
borderRadius: '50%',
fontWeight: 'bold',
fontSize: 'sm',
})}
>
{index + 1}
</div>
{/* Player Info */}
<div className={css({ flex: 1 })}>
<div className={css({ display: 'flex', alignItems: 'center', gap: '8px' })}>
<span className={css({ fontSize: 'xl' })}>{item.player?.emoji}</span>
<span className={css({ fontSize: 'md', fontWeight: 'semibold' })}>
{item.player?.name}
</span>
</div>
<div className={css({ fontSize: 'xs', color: 'gray.600', marginTop: '2px' })}>
{item.correct} / {state.questions.length} correct
</div>
</div>
{/* Score */}
<div
className={css({
fontSize: 'xl',
fontWeight: 'bold',
color: index === 0 ? 'yellow.700' : 'purple.600',
})}
>
{item.score}
</div>
</div>
))}
</div>
</div>
{/* Stats */}
<div
className={css({
background: 'linear-gradient(135deg, #ede9fe, #ddd6fe)',
border: '1px solid',
borderColor: 'purple.300',
borderRadius: '12px',
padding: '20px',
})}
>
<div className={css({ display: 'grid', gridTemplateColumns: '1fr 1fr', gap: '16px' })}>
<div className={css({ textAlign: 'center' })}>
<div className={css({ fontSize: '2xl', fontWeight: 'bold', color: 'purple.700' })}>
{state.questions.length}
</div>
<div className={css({ fontSize: 'sm', color: 'purple.600' })}>Questions</div>
</div>
<div className={css({ textAlign: 'center' })}>
<div className={css({ fontSize: '2xl', fontWeight: 'bold', color: 'purple.700' })}>
{state.difficulty.charAt(0).toUpperCase() + state.difficulty.slice(1)}
</div>
<div className={css({ fontSize: 'sm', color: 'purple.600' })}>Difficulty</div>
</div>
</div>
</div>
{/* Play Again Button */}
<button
type="button"
onClick={resetGame}
className={css({
padding: '14px 28px',
fontSize: 'lg',
fontWeight: 'semibold',
color: 'white',
background: 'purple.600',
border: 'none',
borderRadius: '12px',
cursor: 'pointer',
transition: 'background 0.2s',
_hover: {
background: 'purple.700',
},
})}
>
Play Again
</button>
</div>
)
}

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@@ -1,198 +0,0 @@
/**
* Math Sprint - Setup Phase
*
* Configure game settings before starting.
*/
'use client'
import { css } from '../../../../styled-system/css'
import { useMathSprint } from '../Provider'
import type { Difficulty } from '../types'
export function SetupPhase() {
const { state, startGame, setConfig } = useMathSprint()
const handleDifficultyChange = (difficulty: Difficulty) => {
setConfig('difficulty', difficulty)
}
const handleQuestionsChange = (questions: number) => {
setConfig('questionsPerRound', questions)
}
return (
<div
className={css({
display: 'flex',
flexDirection: 'column',
gap: '24px',
maxWidth: '600px',
margin: '0 auto',
padding: '32px 20px',
})}
>
{/* Game Title */}
<div className={css({ textAlign: 'center' })}>
<h1
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color: 'purple.700',
marginBottom: '8px',
})}
>
🧮 Math Sprint
</h1>
<p className={css({ color: 'gray.600' })}>
Race to solve math problems! First correct answer wins points.
</p>
</div>
{/* Settings Card */}
<div
className={css({
background: 'white',
border: '1px solid',
borderColor: 'gray.200',
borderRadius: '12px',
padding: '24px',
})}
>
<h2
className={css({
fontSize: 'lg',
fontWeight: 'semibold',
marginBottom: '16px',
})}
>
Game Settings
</h2>
{/* Difficulty */}
<div className={css({ marginBottom: '20px' })}>
<label
className={css({
display: 'block',
fontSize: 'sm',
fontWeight: 'medium',
marginBottom: '8px',
})}
>
Difficulty
</label>
<div className={css({ display: 'flex', gap: '8px' })}>
{(['easy', 'medium', 'hard'] as Difficulty[]).map((diff) => (
<button
key={diff}
type="button"
onClick={() => handleDifficultyChange(diff)}
className={css({
flex: 1,
padding: '10px 16px',
borderRadius: '8px',
border: '2px solid',
borderColor: state.difficulty === diff ? 'purple.500' : 'gray.300',
background: state.difficulty === diff ? 'purple.50' : 'white',
color: state.difficulty === diff ? 'purple.700' : 'gray.700',
fontWeight: state.difficulty === diff ? 'semibold' : 'normal',
cursor: 'pointer',
transition: 'all 0.2s',
_hover: {
borderColor: 'purple.400',
},
})}
>
{diff.charAt(0).toUpperCase() + diff.slice(1)}
</button>
))}
</div>
<p className={css({ fontSize: 'xs', color: 'gray.500', marginTop: '4px' })}>
{state.difficulty === 'easy' && 'Numbers 1-10, simple operations'}
{state.difficulty === 'medium' && 'Numbers 1-50, varied operations'}
{state.difficulty === 'hard' && 'Numbers 1-100, harder calculations'}
</p>
</div>
{/* Questions Per Round */}
<div>
<label
className={css({
display: 'block',
fontSize: 'sm',
fontWeight: 'medium',
marginBottom: '8px',
})}
>
Questions: {state.questionsPerRound}
</label>
<input
type="range"
min="5"
max="20"
step="5"
value={state.questionsPerRound}
onChange={(e) => handleQuestionsChange(Number(e.target.value))}
className={css({
width: '100%',
})}
/>
<div
className={css({ display: 'flex', justifyContent: 'space-between', fontSize: 'xs' })}
>
<span>5</span>
<span>10</span>
<span>15</span>
<span>20</span>
</div>
</div>
</div>
{/* Instructions */}
<div
className={css({
background: 'linear-gradient(135deg, #fef3c7, #fde68a)',
border: '1px solid',
borderColor: 'yellow.300',
borderRadius: '12px',
padding: '16px',
})}
>
<h3 className={css({ fontSize: 'sm', fontWeight: 'semibold', marginBottom: '8px' })}>
How to Play
</h3>
<ul className={css({ fontSize: 'sm', color: 'gray.700', paddingLeft: '20px' })}>
<li>Solve math problems as fast as you can</li>
<li>First correct answer earns 10 points</li>
<li>Everyone can answer at the same time</li>
<li>Most points wins!</li>
</ul>
</div>
{/* Start Button */}
<button
type="button"
onClick={startGame}
disabled={state.activePlayers.length < 2}
className={css({
padding: '14px 28px',
fontSize: 'lg',
fontWeight: 'semibold',
color: 'white',
background: state.activePlayers.length < 2 ? 'gray.400' : 'purple.600',
borderRadius: '12px',
border: 'none',
cursor: state.activePlayers.length < 2 ? 'not-allowed' : 'pointer',
transition: 'all 0.2s',
_hover: {
background: state.activePlayers.length < 2 ? 'gray.400' : 'purple.700',
},
})}
>
{state.activePlayers.length < 2
? `Need ${2 - state.activePlayers.length} more player(s)`
: 'Start Game'}
</button>
</div>
)
}

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@@ -1,16 +0,0 @@
name: math-sprint
displayName: Math Sprint
icon: 🧮
description: Fast-paced math racing game
longDescription: Race against other players to solve math problems! Answer questions quickly to earn points. First person to answer correctly wins the round. Features multiple difficulty levels and customizable question counts.
maxPlayers: 6
difficulty: Beginner
chips:
- 👥 Multiplayer
- ⚡ Free-for-All
- 🧮 Math Skills
- 🏃 Speed
color: purple
gradient: linear-gradient(135deg, #ddd6fe, #c4b5fd)
borderColor: purple.200
available: true

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@@ -1,61 +0,0 @@
/**
* Math Sprint Game Definition
*
* A free-for-all math game demonstrating the TEAM_MOVE pattern.
* Players race to solve math problems - first correct answer wins points.
*/
import { defineGame } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
import { GameComponent } from './components/GameComponent'
import { MathSprintProvider } from './Provider'
import type { MathSprintConfig, MathSprintMove, MathSprintState } from './types'
import { mathSprintValidator } from './Validator'
const manifest: GameManifest = {
name: 'math-sprint',
displayName: 'Math Sprint',
icon: '🧮',
description: 'Race to solve math problems!',
longDescription:
'A fast-paced free-for-all game where players compete to solve math problems. First correct answer earns points. Choose your difficulty and test your mental math skills!',
maxPlayers: 8,
difficulty: 'Beginner',
chips: ['👥 Multiplayer', '⚡ Fast-Paced', '🧠 Mental Math'],
color: 'purple',
gradient: 'linear-gradient(135deg, #ddd6fe, #c4b5fd)',
borderColor: 'purple.200',
available: true,
}
const defaultConfig: MathSprintConfig = {
difficulty: 'medium',
questionsPerRound: 10,
timePerQuestion: 30,
}
// Config validation function
function validateMathSprintConfig(config: unknown): config is MathSprintConfig {
return (
typeof config === 'object' &&
config !== null &&
'difficulty' in config &&
'questionsPerRound' in config &&
'timePerQuestion' in config &&
['easy', 'medium', 'hard'].includes((config as any).difficulty) &&
typeof (config as any).questionsPerRound === 'number' &&
typeof (config as any).timePerQuestion === 'number' &&
(config as any).questionsPerRound >= 5 &&
(config as any).questionsPerRound <= 20 &&
(config as any).timePerQuestion >= 10
)
}
export const mathSprintGame = defineGame<MathSprintConfig, MathSprintState, MathSprintMove>({
manifest,
Provider: MathSprintProvider,
GameComponent,
validator: mathSprintValidator,
defaultConfig,
validateConfig: validateMathSprintConfig,
})

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@@ -1,120 +0,0 @@
/**
* Math Sprint Game Types
*
* A free-for-all game where players race to solve math problems.
* Demonstrates the TEAM_MOVE pattern (no specific turn owner).
*/
import type { GameConfig, GameMove, GameState } from '@/lib/arcade/game-sdk'
/**
* Difficulty levels for math problems
*/
export type Difficulty = 'easy' | 'medium' | 'hard'
/**
* Math operation types
*/
export type Operation = 'addition' | 'subtraction' | 'multiplication'
/**
* Game configuration (persisted to database)
*/
export interface MathSprintConfig extends GameConfig {
difficulty: Difficulty
questionsPerRound: number
timePerQuestion: number // seconds
}
/**
* A math question
*/
export interface Question {
id: string
operand1: number
operand2: number
operation: Operation
correctAnswer: number
displayText: string // e.g., "5 + 3 = ?"
}
/**
* Player answer submission
*/
export interface Answer {
playerId: string
answer: number
timestamp: number
correct: boolean
}
/**
* Game state (synchronized across all clients)
*/
export interface MathSprintState extends GameState {
gamePhase: 'setup' | 'playing' | 'results'
activePlayers: string[]
playerMetadata: Record<string, { name: string; emoji: string; color: string; userId: string }>
// Configuration
difficulty: Difficulty
questionsPerRound: number
timePerQuestion: number
// Game progress
currentQuestionIndex: number
questions: Question[]
// Scoring
scores: Record<string, number> // playerId -> score
correctAnswersCount: Record<string, number> // playerId -> count
// Current question state
answers: Answer[] // All answers for current question
questionStartTime: number // Timestamp when question was shown
questionAnswered: boolean // True if someone got it right
winnerId: string | null // Winner of current question (first correct)
}
/**
* Move types for Math Sprint
*/
export type MathSprintMove =
| StartGameMove
| SubmitAnswerMove
| NextQuestionMove
| ResetGameMove
| SetConfigMove
export interface StartGameMove extends GameMove {
type: 'START_GAME'
data: {
activePlayers: string[]
playerMetadata: Record<string, unknown>
}
}
export interface SubmitAnswerMove extends GameMove {
type: 'SUBMIT_ANSWER'
data: {
answer: number
}
}
export interface NextQuestionMove extends GameMove {
type: 'NEXT_QUESTION'
data: Record<string, never>
}
export interface ResetGameMove extends GameMove {
type: 'RESET_GAME'
data: Record<string, never>
}
export interface SetConfigMove extends GameMove {
type: 'SET_CONFIG'
data: {
field: 'difficulty' | 'questionsPerRound' | 'timePerQuestion'
value: Difficulty | number
}
}

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@@ -1,215 +0,0 @@
/**
* Number Guesser Provider
* Manages game state using the Arcade SDK
*/
'use client'
import { createContext, useCallback, useContext, useMemo, type ReactNode } from 'react'
import {
type GameMove,
buildPlayerMetadata,
useArcadeSession,
useGameMode,
useRoomData,
useUpdateGameConfig,
useViewerId,
} from '@/lib/arcade/game-sdk'
import type { NumberGuesserState } from './types'
/**
* Context value interface
*/
interface NumberGuesserContextValue {
state: NumberGuesserState
lastError: string | null
startGame: () => void
chooseNumber: (number: number) => void
makeGuess: (guess: number) => void
nextRound: () => void
goToSetup: () => void
setConfig: (field: 'minNumber' | 'maxNumber' | 'roundsToWin', value: number) => void
clearError: () => void
exitSession: () => void
}
const NumberGuesserContext = createContext<NumberGuesserContextValue | null>(null)
/**
* Hook to access Number Guesser context
*/
export function useNumberGuesser() {
const context = useContext(NumberGuesserContext)
if (!context) {
throw new Error('useNumberGuesser must be used within NumberGuesserProvider')
}
return context
}
/**
* Optimistic move application
*/
function applyMoveOptimistically(state: NumberGuesserState, move: GameMove): NumberGuesserState {
// For simplicity, just return current state
// Server will send back the validated new state
return state
}
/**
* Number Guesser Provider Component
*/
export function NumberGuesserProvider({ children }: { children: ReactNode }) {
const { data: viewerId } = useViewerId()
const { roomData } = useRoomData()
const { activePlayers: activePlayerIds, players } = useGameMode()
const { mutate: updateGameConfig } = useUpdateGameConfig()
// Get active players as array (keep Set iteration order to match UI display)
const activePlayers = Array.from(activePlayerIds)
// Merge saved config from room
const initialState = useMemo(() => {
const gameConfig = roomData?.gameConfig as Record<string, unknown> | null | undefined
const savedConfig = gameConfig?.['number-guesser'] as Record<string, unknown> | undefined
return {
minNumber: (savedConfig?.minNumber as number) || 1,
maxNumber: (savedConfig?.maxNumber as number) || 100,
roundsToWin: (savedConfig?.roundsToWin as number) || 3,
gamePhase: 'setup' as const,
activePlayers: [],
playerMetadata: {},
secretNumber: null,
chooser: '',
currentGuesser: '',
guesses: [],
roundNumber: 0,
scores: {},
gameStartTime: null,
gameEndTime: null,
winner: null,
}
}, [roomData?.gameConfig])
// Arcade session integration
const { state, sendMove, exitSession, lastError, clearError } =
useArcadeSession<NumberGuesserState>({
userId: viewerId || '',
roomId: roomData?.id,
initialState,
applyMove: applyMoveOptimistically,
})
// Action creators
const startGame = useCallback(() => {
if (activePlayers.length < 2) {
console.error('Need at least 2 players to start')
return
}
const playerMetadata = buildPlayerMetadata(activePlayers, {}, players, viewerId || undefined)
sendMove({
type: 'START_GAME',
playerId: activePlayers[0],
userId: viewerId || '',
data: {
activePlayers,
playerMetadata,
},
})
}, [activePlayers, players, viewerId, sendMove])
const chooseNumber = useCallback(
(secretNumber: number) => {
sendMove({
type: 'CHOOSE_NUMBER',
playerId: state.chooser,
userId: viewerId || '',
data: { secretNumber },
})
},
[state.chooser, viewerId, sendMove]
)
const makeGuess = useCallback(
(guess: number) => {
const playerName = state.playerMetadata[state.currentGuesser]?.name || 'Unknown'
sendMove({
type: 'MAKE_GUESS',
playerId: state.currentGuesser,
userId: viewerId || '',
data: { guess, playerName },
})
},
[state.currentGuesser, state.playerMetadata, viewerId, sendMove]
)
const nextRound = useCallback(() => {
sendMove({
type: 'NEXT_ROUND',
playerId: activePlayers[0] || '',
userId: viewerId || '',
data: {},
})
}, [activePlayers, viewerId, sendMove])
const goToSetup = useCallback(() => {
sendMove({
type: 'GO_TO_SETUP',
playerId: activePlayers[0] || state.chooser || '',
userId: viewerId || '',
data: {},
})
}, [activePlayers, state.chooser, viewerId, sendMove])
const setConfig = useCallback(
(field: 'minNumber' | 'maxNumber' | 'roundsToWin', value: number) => {
sendMove({
type: 'SET_CONFIG',
playerId: activePlayers[0] || '',
userId: viewerId || '',
data: { field, value },
})
// Persist to database
if (roomData?.id) {
const currentGameConfig = (roomData.gameConfig as Record<string, unknown>) || {}
const currentNumberGuesserConfig =
(currentGameConfig['number-guesser'] as Record<string, unknown>) || {}
const updatedConfig = {
...currentGameConfig,
'number-guesser': {
...currentNumberGuesserConfig,
[field]: value,
},
}
updateGameConfig({
roomId: roomData.id,
gameConfig: updatedConfig,
})
}
},
[activePlayers, viewerId, sendMove, roomData?.id, roomData?.gameConfig, updateGameConfig]
)
const contextValue: NumberGuesserContextValue = {
state,
lastError,
startGame,
chooseNumber,
makeGuess,
nextRound,
goToSetup,
setConfig,
clearError,
exitSession,
}
return (
<NumberGuesserContext.Provider value={contextValue}>{children}</NumberGuesserContext.Provider>
)
}

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@@ -1,315 +0,0 @@
/**
* Server-side validator for Number Guesser game
*/
import type { GameValidator, ValidationResult } from '@/lib/arcade/game-sdk'
import type { NumberGuesserConfig, NumberGuesserMove, NumberGuesserState } from './types'
export class NumberGuesserValidator
implements GameValidator<NumberGuesserState, NumberGuesserMove>
{
validateMove(state: NumberGuesserState, move: NumberGuesserMove): ValidationResult {
switch (move.type) {
case 'START_GAME':
return this.validateStartGame(state, move.data.activePlayers, move.data.playerMetadata)
case 'CHOOSE_NUMBER':
// Ensure secretNumber is a number (JSON deserialization can make it a string)
return this.validateChooseNumber(state, Number(move.data.secretNumber), move.playerId)
case 'MAKE_GUESS':
// Ensure guess is a number (JSON deserialization can make it a string)
return this.validateMakeGuess(
state,
Number(move.data.guess),
move.playerId,
move.data.playerName
)
case 'NEXT_ROUND':
return this.validateNextRound(state)
case 'GO_TO_SETUP':
return this.validateGoToSetup(state)
case 'SET_CONFIG':
// Ensure value is a number (JSON deserialization can make it a string)
return this.validateSetConfig(state, move.data.field, Number(move.data.value))
default:
return {
valid: false,
error: `Unknown move type: ${(move as { type: string }).type}`,
}
}
}
private validateStartGame(
state: NumberGuesserState,
activePlayers: string[],
playerMetadata: Record<string, unknown>
): ValidationResult {
if (!activePlayers || activePlayers.length < 2) {
return { valid: false, error: 'Need at least 2 players' }
}
const newState: NumberGuesserState = {
...state,
gamePhase: 'choosing',
activePlayers,
playerMetadata: playerMetadata as typeof state.playerMetadata,
chooser: activePlayers[0],
currentGuesser: '',
secretNumber: null,
guesses: [],
roundNumber: 1,
scores: activePlayers.reduce((acc, p) => ({ ...acc, [p]: 0 }), {}),
gameStartTime: Date.now(),
gameEndTime: null,
winner: null,
}
return { valid: true, newState }
}
private validateChooseNumber(
state: NumberGuesserState,
secretNumber: number,
playerId: string
): ValidationResult {
if (state.gamePhase !== 'choosing') {
return { valid: false, error: 'Not in choosing phase' }
}
if (playerId !== state.chooser) {
return { valid: false, error: 'Not your turn to choose' }
}
if (
secretNumber < state.minNumber ||
secretNumber > state.maxNumber ||
!Number.isInteger(secretNumber)
) {
return {
valid: false,
error: `Number must be between ${state.minNumber} and ${state.maxNumber}`,
}
}
// Debug logging
console.log('[NumberGuesser] Setting secret number:', {
secretNumber,
secretNumberType: typeof secretNumber,
})
// First guesser is the next player after chooser
const chooserIndex = state.activePlayers.indexOf(state.chooser)
const firstGuesserIndex = (chooserIndex + 1) % state.activePlayers.length
const firstGuesser = state.activePlayers[firstGuesserIndex]
const newState: NumberGuesserState = {
...state,
gamePhase: 'guessing',
secretNumber,
currentGuesser: firstGuesser,
}
return { valid: true, newState }
}
private validateMakeGuess(
state: NumberGuesserState,
guess: number,
playerId: string,
playerName: string
): ValidationResult {
if (state.gamePhase !== 'guessing') {
return { valid: false, error: 'Not in guessing phase' }
}
if (playerId !== state.currentGuesser) {
return { valid: false, error: 'Not your turn to guess' }
}
if (guess < state.minNumber || guess > state.maxNumber || !Number.isInteger(guess)) {
return {
valid: false,
error: `Guess must be between ${state.minNumber} and ${state.maxNumber}`,
}
}
if (!state.secretNumber) {
return { valid: false, error: 'No secret number set' }
}
// Debug logging
console.log('[NumberGuesser] Validating guess:', {
guess,
guessType: typeof guess,
secretNumber: state.secretNumber,
secretNumberType: typeof state.secretNumber,
})
const distance = Math.abs(guess - state.secretNumber)
console.log('[NumberGuesser] Calculated distance:', distance)
const newGuess = {
playerId,
playerName,
guess,
distance,
timestamp: Date.now(),
}
const guesses = [...state.guesses, newGuess]
// Check if guess is correct
if (distance === 0) {
// Correct guess! Award point and end round
const newScores = {
...state.scores,
[playerId]: (state.scores[playerId] || 0) + 1,
}
// Check if player won
const winner = newScores[playerId] >= state.roundsToWin ? playerId : null
const newState: NumberGuesserState = {
...state,
guesses,
scores: newScores,
gamePhase: winner ? 'results' : 'guessing',
gameEndTime: winner ? Date.now() : null,
winner,
}
return { valid: true, newState }
}
// Incorrect guess, move to next guesser
const guesserIndex = state.activePlayers.indexOf(state.currentGuesser)
let nextGuesserIndex = (guesserIndex + 1) % state.activePlayers.length
// Skip the chooser
if (state.activePlayers[nextGuesserIndex] === state.chooser) {
nextGuesserIndex = (nextGuesserIndex + 1) % state.activePlayers.length
}
const newState: NumberGuesserState = {
...state,
guesses,
currentGuesser: state.activePlayers[nextGuesserIndex],
}
return { valid: true, newState }
}
private validateNextRound(state: NumberGuesserState): ValidationResult {
if (state.gamePhase !== 'guessing') {
return { valid: false, error: 'Not in guessing phase' }
}
// Check if the round is complete (someone guessed correctly)
const roundComplete =
state.guesses.length > 0 && state.guesses[state.guesses.length - 1].distance === 0
if (!roundComplete) {
return { valid: false, error: 'Round not complete yet - no one has guessed the number' }
}
// Rotate chooser to next player
const chooserIndex = state.activePlayers.indexOf(state.chooser)
const nextChooserIndex = (chooserIndex + 1) % state.activePlayers.length
const nextChooser = state.activePlayers[nextChooserIndex]
const newState: NumberGuesserState = {
...state,
gamePhase: 'choosing',
chooser: nextChooser,
currentGuesser: '',
secretNumber: null,
guesses: [],
roundNumber: state.roundNumber + 1,
winner: null,
}
return { valid: true, newState }
}
private validateGoToSetup(state: NumberGuesserState): ValidationResult {
const newState: NumberGuesserState = {
...state,
gamePhase: 'setup',
secretNumber: null,
chooser: '',
currentGuesser: '',
guesses: [],
roundNumber: 0,
scores: {},
activePlayers: [],
playerMetadata: {},
gameStartTime: null,
gameEndTime: null,
winner: null,
}
return { valid: true, newState }
}
private validateSetConfig(
state: NumberGuesserState,
field: 'minNumber' | 'maxNumber' | 'roundsToWin',
value: number
): ValidationResult {
if (state.gamePhase !== 'setup') {
return { valid: false, error: 'Can only change config in setup' }
}
if (!Number.isInteger(value) || value < 1) {
return { valid: false, error: 'Value must be a positive integer' }
}
if (field === 'minNumber' && value >= state.maxNumber) {
return { valid: false, error: 'Min must be less than max' }
}
if (field === 'maxNumber' && value <= state.minNumber) {
return { valid: false, error: 'Max must be greater than min' }
}
const newState: NumberGuesserState = {
...state,
[field]: value,
}
return { valid: true, newState }
}
isGameComplete(state: NumberGuesserState): boolean {
return state.gamePhase === 'results' && state.winner !== null
}
getInitialState(config: unknown): NumberGuesserState {
const { minNumber, maxNumber, roundsToWin } = config as NumberGuesserConfig
return {
minNumber: minNumber || 1,
maxNumber: maxNumber || 100,
roundsToWin: roundsToWin || 3,
gamePhase: 'setup',
activePlayers: [],
playerMetadata: {},
secretNumber: null,
chooser: '',
currentGuesser: '',
guesses: [],
roundNumber: 0,
scores: {},
gameStartTime: null,
gameEndTime: null,
winner: null,
}
}
}
export const numberGuesserValidator = new NumberGuesserValidator()

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@@ -1,211 +0,0 @@
/**
* Choosing Phase - Chooser picks a secret number
*/
'use client'
import { useState } from 'react'
import { useViewerId } from '@/lib/arcade/game-sdk'
import { css } from '../../../../styled-system/css'
import { useNumberGuesser } from '../Provider'
export function ChoosingPhase() {
const { state, chooseNumber } = useNumberGuesser()
const { data: viewerId } = useViewerId()
const [inputValue, setInputValue] = useState('')
const chooserMetadata = state.playerMetadata[state.chooser]
const isChooser = chooserMetadata?.userId === viewerId
const handleSubmit = () => {
const number = Number.parseInt(inputValue, 10)
if (Number.isNaN(number)) return
chooseNumber(number)
}
return (
<div
className={css({
padding: '32px',
maxWidth: '600px',
margin: '0 auto',
})}
>
<div
className={css({
textAlign: 'center',
marginBottom: '32px',
})}
>
<div
className={css({
fontSize: '64px',
marginBottom: '16px',
})}
>
{chooserMetadata?.emoji || '🤔'}
</div>
<h2
className={css({
fontSize: '2xl',
fontWeight: 'bold',
marginBottom: '8px',
})}
>
{isChooser ? "You're choosing!" : `${chooserMetadata?.name || 'Someone'} is choosing...`}
</h2>
<p
className={css({
color: 'gray.600',
})}
>
Round {state.roundNumber}
</p>
</div>
{isChooser ? (
<div
className={css({
background: 'white',
border: '2px solid',
borderColor: 'orange.200',
borderRadius: '12px',
padding: '24px',
})}
>
<label
className={css({
display: 'block',
fontSize: 'md',
fontWeight: '600',
marginBottom: '12px',
textAlign: 'center',
})}
>
Choose a secret number ({state.minNumber} - {state.maxNumber})
</label>
<input
type="number"
value={inputValue}
onChange={(e) => setInputValue(e.target.value)}
min={state.minNumber}
max={state.maxNumber}
placeholder={`${state.minNumber} - ${state.maxNumber}`}
className={css({
width: '100%',
padding: '16px',
border: '2px solid',
borderColor: 'gray.300',
borderRadius: '8px',
fontSize: 'xl',
textAlign: 'center',
marginBottom: '16px',
})}
/>
<button
onClick={handleSubmit}
disabled={!inputValue}
className={css({
width: '100%',
padding: '16px',
background: 'linear-gradient(135deg, #fb923c, #f97316)',
color: 'white',
border: 'none',
borderRadius: '8px',
fontSize: 'lg',
fontWeight: 'bold',
cursor: 'pointer',
transition: 'all 0.2s',
_disabled: {
opacity: 0.5,
cursor: 'not-allowed',
},
_hover: {
transform: 'translateY(-2px)',
},
})}
>
Confirm Choice
</button>
</div>
) : (
<div
className={css({
background: 'white',
border: '2px solid',
borderColor: 'orange.200',
borderRadius: '12px',
padding: '32px',
textAlign: 'center',
})}
>
<div
className={css({
fontSize: '48px',
marginBottom: '16px',
})}
>
</div>
<p
className={css({
fontSize: 'lg',
color: 'gray.600',
})}
>
Waiting for {chooserMetadata?.name || 'player'} to choose a number...
</p>
</div>
)}
{/* Scoreboard */}
<div
className={css({
marginTop: '32px',
background: 'white',
border: '1px solid',
borderColor: 'gray.200',
borderRadius: '12px',
padding: '16px',
})}
>
<h3
className={css({
fontSize: 'md',
fontWeight: 'bold',
marginBottom: '12px',
textAlign: 'center',
})}
>
Scores
</h3>
<div
className={css({
display: 'flex',
flexWrap: 'wrap',
gap: '8px',
justifyContent: 'center',
})}
>
{state.activePlayers.map((playerId) => {
const player = state.playerMetadata[playerId]
return (
<div
key={playerId}
className={css({
padding: '8px 16px',
background: 'gray.100',
borderRadius: '8px',
fontSize: 'sm',
})}
>
{player?.emoji} {player?.name}: {state.scores[playerId] || 0}
</div>
)
})}
</div>
</div>
</div>
)
}

View File

@@ -1,60 +0,0 @@
/**
* Number Guesser Game Component
* Main component that switches between game phases
*/
'use client'
import { useRouter } from 'next/navigation'
import { PageWithNav } from '@/components/PageWithNav'
import { useNumberGuesser } from '../Provider'
import { ChoosingPhase } from './ChoosingPhase'
import { GuessingPhase } from './GuessingPhase'
import { ResultsPhase } from './ResultsPhase'
import { SetupPhase } from './SetupPhase'
export function GameComponent() {
const router = useRouter()
const { state, exitSession, goToSetup } = useNumberGuesser()
// Determine whose turn it is based on game phase
const currentPlayerId =
state.gamePhase === 'choosing'
? state.chooser
: state.gamePhase === 'guessing'
? state.currentGuesser
: undefined
return (
<PageWithNav
navTitle="Number Guesser"
navEmoji="🎯"
emphasizePlayerSelection={state.gamePhase === 'setup'}
currentPlayerId={currentPlayerId}
playerScores={state.scores}
onExitSession={() => {
exitSession?.()
router.push('/arcade')
}}
onNewGame={() => {
goToSetup?.()
}}
>
<div
style={{
flex: 1,
display: 'flex',
flexDirection: 'column',
overflow: 'auto',
minHeight: '100vh',
background: 'linear-gradient(135deg, #fff7ed, #ffedd5)',
}}
>
{state.gamePhase === 'setup' && <SetupPhase />}
{state.gamePhase === 'choosing' && <ChoosingPhase />}
{state.gamePhase === 'guessing' && <GuessingPhase />}
{state.gamePhase === 'results' && <ResultsPhase />}
</div>
</PageWithNav>
)
}

View File

@@ -1,445 +0,0 @@
/**
* Guessing Phase - Players take turns guessing the secret number
*/
'use client'
import { useEffect, useState } from 'react'
import { useViewerId } from '@/lib/arcade/game-sdk'
import { css } from '../../../../styled-system/css'
import { useNumberGuesser } from '../Provider'
export function GuessingPhase() {
const { state, makeGuess, nextRound, lastError, clearError } = useNumberGuesser()
const { data: viewerId } = useViewerId()
const [inputValue, setInputValue] = useState('')
const currentGuesserMetadata = state.playerMetadata[state.currentGuesser]
const isCurrentGuesser = currentGuesserMetadata?.userId === viewerId
// Check if someone just won the round
const lastGuess = state.guesses[state.guesses.length - 1]
const roundJustEnded = lastGuess?.distance === 0
// Auto-clear error after 5 seconds
useEffect(() => {
if (lastError) {
const timeout = setTimeout(() => clearError(), 5000)
return () => clearTimeout(timeout)
}
}, [lastError, clearError])
const handleSubmit = () => {
const guess = Number.parseInt(inputValue, 10)
if (Number.isNaN(guess)) return
makeGuess(guess)
setInputValue('')
}
const getHotColdMessage = (distance: number) => {
if (distance === 0) return '🎯 Correct!'
if (distance <= 5) return '🔥 Very Hot!'
if (distance <= 10) return '🌡️ Hot'
if (distance <= 20) return '😊 Warm'
if (distance <= 30) return '😐 Cool'
if (distance <= 50) return '❄️ Cold'
return '🧊 Very Cold'
}
return (
<div
className={css({
padding: '32px',
maxWidth: '800px',
margin: '0 auto',
})}
>
{/* Header */}
<div
className={css({
textAlign: 'center',
marginBottom: '32px',
})}
>
<div
className={css({
fontSize: '64px',
marginBottom: '16px',
})}
>
{roundJustEnded ? '🎉' : currentGuesserMetadata?.emoji || '🤔'}
</div>
<h2
className={css({
fontSize: '2xl',
fontWeight: 'bold',
marginBottom: '8px',
})}
>
{roundJustEnded
? `${lastGuess.playerName} guessed it!`
: isCurrentGuesser
? 'Your turn to guess!'
: `${currentGuesserMetadata?.name || 'Someone'} is guessing...`}
</h2>
<p
className={css({
color: 'gray.600',
})}
>
Round {state.roundNumber} Range: {state.minNumber} - {state.maxNumber}
</p>
</div>
{/* Error Banner */}
{lastError && (
<div
className={css({
background: 'linear-gradient(135deg, #fef2f2, #fee2e2)',
border: '2px solid',
borderColor: 'red.300',
borderRadius: '12px',
padding: '16px 20px',
marginBottom: '24px',
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
animation: 'slideIn 0.3s ease',
})}
>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '12px',
})}
>
<div
className={css({
fontSize: '24px',
})}
>
</div>
<div>
<div
className={css({
fontSize: 'md',
fontWeight: 'bold',
color: 'red.700',
marginBottom: '4px',
})}
>
Move Rejected
</div>
<div
className={css({
fontSize: 'sm',
color: 'red.600',
})}
>
{lastError}
</div>
</div>
</div>
<button
type="button"
onClick={clearError}
className={css({
padding: '8px 12px',
background: 'white',
border: '1px solid',
borderColor: 'red.300',
borderRadius: '6px',
fontSize: 'sm',
fontWeight: '600',
color: 'red.700',
cursor: 'pointer',
transition: 'all 0.2s',
_hover: {
background: 'red.50',
},
})}
>
Dismiss
</button>
</div>
)}
{/* Round ended - show next round button */}
{roundJustEnded && (
<div
className={css({
background: 'white',
border: '2px solid',
borderColor: 'green.200',
borderRadius: '12px',
padding: '24px',
marginBottom: '24px',
textAlign: 'center',
})}
>
<div
className={css({
fontSize: '48px',
marginBottom: '16px',
})}
>
🎯
</div>
<p
className={css({
fontSize: 'lg',
marginBottom: '16px',
})}
>
The secret number was <strong>{state.secretNumber}</strong>!
</p>
<button
type="button"
onClick={nextRound}
className={css({
padding: '12px 24px',
background: 'linear-gradient(135deg, #fb923c, #f97316)',
color: 'white',
border: 'none',
borderRadius: '8px',
fontSize: 'md',
fontWeight: 'bold',
cursor: 'pointer',
transition: 'all 0.2s',
_hover: {
transform: 'translateY(-2px)',
},
})}
>
Next Round
</button>
</div>
)}
{/* Guessing input (only if round not ended) */}
{!roundJustEnded && (
<div
className={css({
background: 'white',
border: '2px solid',
borderColor: 'orange.200',
borderRadius: '12px',
padding: '24px',
marginBottom: '24px',
})}
>
{isCurrentGuesser ? (
<>
<label
className={css({
display: 'block',
fontSize: 'md',
fontWeight: '600',
marginBottom: '12px',
textAlign: 'center',
})}
>
Make your guess ({state.minNumber} - {state.maxNumber})
</label>
<input
type="number"
value={inputValue}
onChange={(e) => setInputValue(e.target.value)}
onKeyDown={(e) => {
if (e.key === 'Enter' && inputValue) {
handleSubmit()
}
}}
min={state.minNumber}
max={state.maxNumber}
placeholder={`${state.minNumber} - ${state.maxNumber}`}
className={css({
width: '100%',
padding: '16px',
border: '2px solid',
borderColor: 'gray.300',
borderRadius: '8px',
fontSize: 'xl',
textAlign: 'center',
marginBottom: '16px',
})}
/>
<button
type="button"
onClick={handleSubmit}
disabled={!inputValue}
className={css({
width: '100%',
padding: '16px',
background: 'linear-gradient(135deg, #fb923c, #f97316)',
color: 'white',
border: 'none',
borderRadius: '8px',
fontSize: 'lg',
fontWeight: 'bold',
cursor: 'pointer',
transition: 'all 0.2s',
_disabled: {
opacity: 0.5,
cursor: 'not-allowed',
},
_hover: {
transform: 'translateY(-2px)',
},
})}
>
Submit Guess
</button>
</>
) : (
<div
className={css({
textAlign: 'center',
padding: '16px',
})}
>
<div
className={css({
fontSize: '48px',
marginBottom: '16px',
})}
>
</div>
<p
className={css({
fontSize: 'lg',
color: 'gray.600',
})}
>
Waiting for {currentGuesserMetadata?.name || 'player'} to guess...
</p>
</div>
)}
</div>
)}
{/* Guess history */}
{state.guesses.length > 0 && (
<div
className={css({
background: 'white',
border: '1px solid',
borderColor: 'gray.200',
borderRadius: '12px',
padding: '16px',
marginBottom: '24px',
})}
>
<h3
className={css({
fontSize: 'md',
fontWeight: 'bold',
marginBottom: '12px',
})}
>
Guess History
</h3>
<div
className={css({
display: 'flex',
flexDirection: 'column',
gap: '8px',
})}
>
{state.guesses.map((guess, index) => {
const player = state.playerMetadata[guess.playerId]
return (
<div
key={index}
className={css({
padding: '12px',
background: guess.distance === 0 ? 'green.50' : 'gray.50',
borderRadius: '8px',
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
})}
>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '8px',
})}
>
<span>{player?.emoji || '🎮'}</span>
<span className={css({ fontWeight: '600' })}>{guess.playerName}</span>
<span className={css({ color: 'gray.600' })}>guessed</span>
<span className={css({ fontWeight: 'bold', fontSize: 'lg' })}>
{guess.guess}
</span>
</div>
<div
className={css({
fontWeight: 'bold',
color: guess.distance === 0 ? 'green.700' : 'orange.700',
})}
>
{getHotColdMessage(guess.distance)}
</div>
</div>
)
})}
</div>
</div>
)}
{/* Scoreboard */}
<div
className={css({
background: 'white',
border: '1px solid',
borderColor: 'gray.200',
borderRadius: '12px',
padding: '16px',
})}
>
<h3
className={css({
fontSize: 'md',
fontWeight: 'bold',
marginBottom: '12px',
textAlign: 'center',
})}
>
Scores (First to {state.roundsToWin} wins!)
</h3>
<div
className={css({
display: 'flex',
flexWrap: 'wrap',
gap: '8px',
justifyContent: 'center',
})}
>
{state.activePlayers.map((playerId) => {
const player = state.playerMetadata[playerId]
const score = state.scores[playerId] || 0
return (
<div
key={playerId}
className={css({
padding: '8px 16px',
background: 'gray.100',
borderRadius: '8px',
fontSize: 'sm',
})}
>
{player?.emoji} {player?.name}: {score}
</div>
)
})}
</div>
</div>
</div>
)
}

View File

@@ -1,208 +0,0 @@
/**
* Results Phase - Shows winner and final scores
*/
'use client'
import { css } from '../../../../styled-system/css'
import { useNumberGuesser } from '../Provider'
export function ResultsPhase() {
const { state, goToSetup } = useNumberGuesser()
const winnerMetadata = state.winner ? state.playerMetadata[state.winner] : null
const winnerScore = state.winner ? state.scores[state.winner] : 0
// Sort players by score
const sortedPlayers = [...state.activePlayers].sort((a, b) => {
const scoreA = state.scores[a] || 0
const scoreB = state.scores[b] || 0
return scoreB - scoreA
})
return (
<div
className={css({
padding: '32px',
maxWidth: '600px',
margin: '0 auto',
})}
>
{/* Winner Celebration */}
<div
className={css({
textAlign: 'center',
marginBottom: '32px',
})}
>
<div
className={css({
fontSize: '96px',
marginBottom: '16px',
animation: 'bounce 1s ease-in-out infinite',
})}
>
{winnerMetadata?.emoji || '🏆'}
</div>
<h1
className={css({
fontSize: '3xl',
fontWeight: 'bold',
marginBottom: '8px',
background: 'linear-gradient(135deg, #fb923c, #f97316)',
backgroundClip: 'text',
color: 'transparent',
})}
>
{winnerMetadata?.name || 'Someone'} Wins!
</h1>
<p
className={css({
fontSize: 'xl',
color: 'gray.600',
})}
>
with {winnerScore} {winnerScore === 1 ? 'round' : 'rounds'} won
</p>
</div>
{/* Final Standings */}
<div
className={css({
background: 'white',
border: '2px solid',
borderColor: 'orange.200',
borderRadius: '12px',
padding: '24px',
marginBottom: '24px',
})}
>
<h3
className={css({
fontSize: 'lg',
fontWeight: 'bold',
marginBottom: '16px',
textAlign: 'center',
})}
>
Final Standings
</h3>
<div
className={css({
display: 'flex',
flexDirection: 'column',
gap: '12px',
})}
>
{sortedPlayers.map((playerId, index) => {
const player = state.playerMetadata[playerId]
const score = state.scores[playerId] || 0
const isWinner = playerId === state.winner
return (
<div
key={playerId}
className={css({
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
padding: '16px',
background: isWinner ? 'linear-gradient(135deg, #fed7aa, #fdba74)' : 'gray.100',
borderRadius: '8px',
border: isWinner ? '2px solid' : 'none',
borderColor: isWinner ? 'orange.300' : undefined,
})}
>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '12px',
})}
>
<span
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color: 'gray.400',
width: '32px',
textAlign: 'center',
})}
>
{index + 1}
</span>
<span className={css({ fontSize: '32px' })}>{player?.emoji || '🎮'}</span>
<span className={css({ fontSize: 'lg', fontWeight: '600' })}>
{player?.name || 'Unknown'}
</span>
</div>
<div
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color: isWinner ? 'orange.700' : 'gray.700',
})}
>
{score} {isWinner && '🏆'}
</div>
</div>
)
})}
</div>
</div>
{/* Game Stats */}
<div
className={css({
background: 'white',
border: '1px solid',
borderColor: 'gray.200',
borderRadius: '12px',
padding: '16px',
marginBottom: '24px',
textAlign: 'center',
})}
>
<h3
className={css({
fontSize: 'md',
fontWeight: 'bold',
marginBottom: '8px',
})}
>
Game Stats
</h3>
<p className={css({ color: 'gray.600', fontSize: 'sm' })}>
{state.roundNumber} {state.roundNumber === 1 ? 'round' : 'rounds'} played
</p>
<p className={css({ color: 'gray.600', fontSize: 'sm' })}>
{state.guesses.length} {state.guesses.length === 1 ? 'guess' : 'guesses'} made
</p>
</div>
{/* Actions */}
<button
type="button"
onClick={goToSetup}
className={css({
width: '100%',
padding: '16px',
background: 'linear-gradient(135deg, #fb923c, #f97316)',
color: 'white',
border: 'none',
borderRadius: '12px',
fontSize: 'lg',
fontWeight: 'bold',
cursor: 'pointer',
transition: 'all 0.2s',
_hover: {
transform: 'translateY(-2px)',
boxShadow: '0 8px 16px rgba(249, 115, 22, 0.3)',
},
})}
>
Play Again
</button>
</div>
)
}

View File

@@ -1,197 +0,0 @@
/**
* Setup Phase - Game configuration
*/
'use client'
import { css } from '../../../../styled-system/css'
import { useNumberGuesser } from '../Provider'
export function SetupPhase() {
const { state, startGame, setConfig } = useNumberGuesser()
return (
<div
className={css({
padding: '32px',
maxWidth: '600px',
margin: '0 auto',
})}
>
<h2
className={css({
fontSize: '2xl',
fontWeight: 'bold',
marginBottom: '24px',
textAlign: 'center',
})}
>
🎯 Number Guesser Setup
</h2>
<div
className={css({
background: 'white',
border: '2px solid',
borderColor: 'orange.200',
borderRadius: '12px',
padding: '24px',
marginBottom: '24px',
})}
>
<h3
className={css({
fontSize: 'lg',
fontWeight: 'bold',
marginBottom: '16px',
})}
>
Game Rules
</h3>
<ul
className={css({
listStyle: 'disc',
paddingLeft: '24px',
lineHeight: '1.6',
color: 'gray.700',
})}
>
<li>One player chooses a secret number</li>
<li>Other players take turns guessing</li>
<li>Get feedback on how close your guess is</li>
<li>First to guess correctly wins the round!</li>
<li>First to {state.roundsToWin} rounds wins the game!</li>
</ul>
</div>
<div
className={css({
background: 'white',
border: '2px solid',
borderColor: 'orange.200',
borderRadius: '12px',
padding: '24px',
marginBottom: '24px',
})}
>
<h3
className={css({
fontSize: 'lg',
fontWeight: 'bold',
marginBottom: '16px',
})}
>
Configuration
</h3>
<div
className={css({
display: 'flex',
flexDirection: 'column',
gap: '16px',
})}
>
<div>
<label
className={css({
display: 'block',
fontSize: 'sm',
fontWeight: '600',
marginBottom: '4px',
})}
>
Minimum Number
</label>
<input
type="number"
value={state.minNumber ?? 1}
onChange={(e) => setConfig('minNumber', Number.parseInt(e.target.value, 10))}
className={css({
width: '100%',
padding: '8px 12px',
border: '1px solid',
borderColor: 'gray.300',
borderRadius: '6px',
fontSize: 'md',
})}
/>
</div>
<div>
<label
className={css({
display: 'block',
fontSize: 'sm',
fontWeight: '600',
marginBottom: '4px',
})}
>
Maximum Number
</label>
<input
type="number"
value={state.maxNumber ?? 100}
onChange={(e) => setConfig('maxNumber', Number.parseInt(e.target.value, 10))}
className={css({
width: '100%',
padding: '8px 12px',
border: '1px solid',
borderColor: 'gray.300',
borderRadius: '6px',
fontSize: 'md',
})}
/>
</div>
<div>
<label
className={css({
display: 'block',
fontSize: 'sm',
fontWeight: '600',
marginBottom: '4px',
})}
>
Rounds to Win
</label>
<input
type="number"
value={state.roundsToWin ?? 3}
onChange={(e) => setConfig('roundsToWin', Number.parseInt(e.target.value, 10))}
className={css({
width: '100%',
padding: '8px 12px',
border: '1px solid',
borderColor: 'gray.300',
borderRadius: '6px',
fontSize: 'md',
})}
/>
</div>
</div>
</div>
<button
onClick={startGame}
className={css({
width: '100%',
padding: '16px',
background: 'linear-gradient(135deg, #fb923c, #f97316)',
color: 'white',
border: 'none',
borderRadius: '12px',
fontSize: 'lg',
fontWeight: 'bold',
cursor: 'pointer',
transition: 'all 0.2s',
_hover: {
transform: 'translateY(-2px)',
boxShadow: '0 8px 16px rgba(249, 115, 22, 0.3)',
},
})}
>
Start Game
</button>
</div>
)
}

View File

@@ -1,15 +0,0 @@
name: number-guesser
displayName: Number Guesser
icon: 🎯
description: Classic turn-based number guessing game
longDescription: One player thinks of a number, others take turns guessing. Get hot/cold feedback as you try to find the secret number. Perfect for testing your deduction skills!
maxPlayers: 4
difficulty: Beginner
chips:
- 👥 Multiplayer
- 🎲 Turn-Based
- 🧠 Logic Puzzle
color: orange
gradient: linear-gradient(135deg, #fed7aa, #fdba74)
borderColor: orange.200
available: true

View File

@@ -1,66 +0,0 @@
/**
* Number Guesser Game Definition
* Exports the complete game using the Arcade SDK
*/
import { defineGame } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
import { GameComponent } from './components/GameComponent'
import { NumberGuesserProvider } from './Provider'
import type { NumberGuesserConfig, NumberGuesserMove, NumberGuesserState } from './types'
import { numberGuesserValidator } from './Validator'
// Game manifest (matches game.yaml)
const manifest: GameManifest = {
name: 'number-guesser',
displayName: 'Number Guesser',
icon: '🎯',
description: 'Classic turn-based number guessing game',
longDescription:
'One player thinks of a number, others take turns guessing. Get hot/cold feedback to narrow down your guesses. First to guess wins the round!',
maxPlayers: 4,
difficulty: 'Beginner',
chips: ['👥 Multiplayer', '🎲 Turn-Based', '🧠 Logic Puzzle'],
color: 'orange',
gradient: 'linear-gradient(135deg, #fed7aa, #fdba74)',
borderColor: 'orange.200',
available: true,
}
// Default configuration
const defaultConfig: NumberGuesserConfig = {
minNumber: 1,
maxNumber: 100,
roundsToWin: 3,
}
// Config validation function
function validateNumberGuesserConfig(config: unknown): config is NumberGuesserConfig {
return (
typeof config === 'object' &&
config !== null &&
'minNumber' in config &&
'maxNumber' in config &&
'roundsToWin' in config &&
typeof config.minNumber === 'number' &&
typeof config.maxNumber === 'number' &&
typeof config.roundsToWin === 'number' &&
config.minNumber >= 1 &&
config.maxNumber > config.minNumber &&
config.roundsToWin >= 1
)
}
// Export game definition
export const numberGuesserGame = defineGame<
NumberGuesserConfig,
NumberGuesserState,
NumberGuesserMove
>({
manifest,
Provider: NumberGuesserProvider,
GameComponent,
validator: numberGuesserValidator,
defaultConfig,
validateConfig: validateNumberGuesserConfig,
})

View File

@@ -1,116 +0,0 @@
/**
* Type definitions for Number Guesser game
*/
import type { GameMove } from '@/lib/arcade/game-sdk'
/**
* Game configuration
*/
export type NumberGuesserConfig = {
minNumber: number
maxNumber: number
roundsToWin: number
}
/**
* A single guess attempt
*/
export interface Guess {
playerId: string
playerName: string
guess: number
distance: number // How far from the secret number
timestamp: number
}
/**
* Game phases
*/
export type GamePhase = 'setup' | 'choosing' | 'guessing' | 'results'
/**
* Game state
*/
export type NumberGuesserState = {
// Configuration
minNumber: number
maxNumber: number
roundsToWin: number
// Game phase
gamePhase: GamePhase
// Players
activePlayers: string[]
playerMetadata: Record<string, { name: string; emoji: string; color: string; userId: string }>
// Current round
secretNumber: number | null
chooser: string // Player ID who chose the number
currentGuesser: string // Player ID whose turn it is to guess
// Round history
guesses: Guess[]
roundNumber: number
// Scores
scores: Record<string, number>
// Game state
gameStartTime: number | null
gameEndTime: number | null
winner: string | null
}
/**
* Game moves
*/
export interface StartGameMove extends GameMove {
type: 'START_GAME'
data: {
activePlayers: string[]
playerMetadata: Record<string, unknown>
}
}
export interface ChooseNumberMove extends GameMove {
type: 'CHOOSE_NUMBER'
data: {
secretNumber: number
}
}
export interface MakeGuessMove extends GameMove {
type: 'MAKE_GUESS'
data: {
guess: number
playerName: string
}
}
export interface NextRoundMove extends GameMove {
type: 'NEXT_ROUND'
data: Record<string, never>
}
export interface GoToSetupMove extends GameMove {
type: 'GO_TO_SETUP'
data: Record<string, never>
}
export interface SetConfigMove extends GameMove {
type: 'SET_CONFIG'
data: {
field: 'minNumber' | 'maxNumber' | 'roundsToWin'
value: number
}
}
export type NumberGuesserMove =
| StartGameMove
| ChooseNumberMove
| MakeGuessMove
| NextRoundMove
| GoToSetupMove
| SetConfigMove

View File

@@ -14,8 +14,7 @@ import {
DEFAULT_MATCHING_CONFIG,
DEFAULT_MEMORY_QUIZ_CONFIG,
DEFAULT_COMPLEMENT_RACE_CONFIG,
DEFAULT_NUMBER_GUESSER_CONFIG,
DEFAULT_MATH_SPRINT_CONFIG,
DEFAULT_CARD_SORTING_CONFIG,
} from './game-configs'
// Lazy-load game registry to avoid loading React components on server
@@ -51,10 +50,8 @@ function getDefaultGameConfig(gameName: ExtendedGameName): GameConfigByName[Exte
return DEFAULT_MEMORY_QUIZ_CONFIG
case 'complement-race':
return DEFAULT_COMPLEMENT_RACE_CONFIG
case 'number-guesser':
return DEFAULT_NUMBER_GUESSER_CONFIG
case 'math-sprint':
return DEFAULT_MATH_SPRINT_CONFIG
case 'card-sorting':
return DEFAULT_CARD_SORTING_CONFIG
default:
throw new Error(`Unknown game: ${gameName}`)
}

View File

@@ -2,7 +2,7 @@
* Shared game configuration types
*
* ARCHITECTURE: Phase 3 - Type Inference
* - Modern games (number-guesser, math-sprint, memory-quiz, matching): Types inferred from game definitions
* - Modern games (memory-quiz, matching): Types inferred from game definitions
* - Legacy games (complement-race): Manual types until migrated
*
* These types are used across:
@@ -13,10 +13,9 @@
*/
// Type-only imports (won't load React components at runtime)
import type { numberGuesserGame } from '@/arcade-games/number-guesser'
import type { mathSprintGame } from '@/arcade-games/math-sprint'
import type { memoryQuizGame } from '@/arcade-games/memory-quiz'
import type { matchingGame } from '@/arcade-games/matching'
import type { cardSortingGame } from '@/arcade-games/card-sorting'
/**
* Utility type: Extract config type from a game definition
@@ -28,18 +27,6 @@ type InferGameConfig<T> = T extends { defaultConfig: infer Config } ? Config : n
// Modern Games (Type Inference from Game Definitions)
// ============================================================================
/**
* Configuration for number-guesser game
* INFERRED from numberGuesserGame.defaultConfig
*/
export type NumberGuesserGameConfig = InferGameConfig<typeof numberGuesserGame>
/**
* Configuration for math-sprint game
* INFERRED from mathSprintGame.defaultConfig
*/
export type MathSprintGameConfig = InferGameConfig<typeof mathSprintGame>
/**
* Configuration for memory-quiz (soroban lightning) game
* INFERRED from memoryQuizGame.defaultConfig
@@ -52,6 +39,12 @@ export type MemoryQuizGameConfig = InferGameConfig<typeof memoryQuizGame>
*/
export type MatchingGameConfig = InferGameConfig<typeof matchingGame>
/**
* Configuration for card-sorting (pattern recognition) game
* INFERRED from cardSortingGame.defaultConfig
*/
export type CardSortingGameConfig = InferGameConfig<typeof cardSortingGame>
// ============================================================================
// Legacy Games (Manual Type Definitions)
// TODO: Migrate these games to the modular system for type inference
@@ -108,10 +101,9 @@ export interface ComplementRaceGameConfig {
*/
export type GameConfigByName = {
// Modern games (inferred types)
'number-guesser': NumberGuesserGameConfig
'math-sprint': MathSprintGameConfig
'memory-quiz': MemoryQuizGameConfig
matching: MatchingGameConfig
'card-sorting': CardSortingGameConfig
// Legacy games (manual types)
'complement-race': ComplementRaceGameConfig
@@ -143,6 +135,12 @@ export const DEFAULT_MEMORY_QUIZ_CONFIG: MemoryQuizGameConfig = {
playMode: 'cooperative',
}
export const DEFAULT_CARD_SORTING_CONFIG: CardSortingGameConfig = {
cardCount: 8,
showNumbers: true,
timeLimit: null,
}
export const DEFAULT_COMPLEMENT_RACE_CONFIG: ComplementRaceGameConfig = {
// Game style
style: 'practice',
@@ -176,15 +174,3 @@ export const DEFAULT_COMPLEMENT_RACE_CONFIG: ComplementRaceGameConfig = {
targetScore: 100,
timeLimit: 300,
}
export const DEFAULT_NUMBER_GUESSER_CONFIG: NumberGuesserGameConfig = {
minNumber: 1,
maxNumber: 100,
roundsToWin: 3,
}
export const DEFAULT_MATH_SPRINT_CONFIG: MathSprintGameConfig = {
difficulty: 'medium',
questionsPerRound: 10,
timePerQuestion: 30,
}

View File

@@ -106,14 +106,12 @@ export function clearRegistry(): void {
// Game Registrations
// ============================================================================
import { numberGuesserGame } from '@/arcade-games/number-guesser'
import { mathSprintGame } from '@/arcade-games/math-sprint'
import { memoryQuizGame } from '@/arcade-games/memory-quiz'
import { matchingGame } from '@/arcade-games/matching'
import { complementRaceGame } from '@/arcade-games/complement-race/index'
import { cardSortingGame } from '@/arcade-games/card-sorting'
registerGame(numberGuesserGame)
registerGame(mathSprintGame)
registerGame(memoryQuizGame)
registerGame(matchingGame)
registerGame(complementRaceGame)
registerGame(cardSortingGame)

View File

@@ -12,7 +12,7 @@ export {
validatorRegistry,
matchingGameValidator,
memoryQuizGameValidator,
numberGuesserValidator,
cardSortingValidator,
} from '../validators'
export type { GameName } from '../validators'

View File

@@ -40,8 +40,7 @@ export interface GameMove {
*/
export type { MatchingMove } from '@/arcade-games/matching/types'
export type { MemoryQuizMove } from '@/arcade-games/memory-quiz/types'
export type { NumberGuesserMove } from '@/arcade-games/number-guesser/types'
export type { MathSprintMove } from '@/arcade-games/math-sprint/types'
export type { CardSortingMove } from '@/arcade-games/card-sorting/types'
export type { ComplementRaceMove } from '@/arcade-games/complement-race/types'
/**
@@ -49,8 +48,7 @@ export type { ComplementRaceMove } from '@/arcade-games/complement-race/types'
*/
export type { MatchingState } from '@/arcade-games/matching/types'
export type { MemoryQuizState } from '@/arcade-games/memory-quiz/types'
export type { NumberGuesserState } from '@/arcade-games/number-guesser/types'
export type { MathSprintState } from '@/arcade-games/math-sprint/types'
export type { CardSortingState } from '@/arcade-games/card-sorting/types'
export type { ComplementRaceState } from '@/arcade-games/complement-race/types'
// Generic game state union (for backwards compatibility)

View File

@@ -12,9 +12,8 @@
import { matchingGameValidator } from '@/arcade-games/matching/Validator'
import { memoryQuizGameValidator } from '@/arcade-games/memory-quiz/Validator'
import { numberGuesserValidator } from '@/arcade-games/number-guesser/Validator'
import { mathSprintValidator } from '@/arcade-games/math-sprint/Validator'
import { complementRaceValidator } from '@/arcade-games/complement-race/Validator'
import { cardSortingValidator } from '@/arcade-games/card-sorting/Validator'
import type { GameValidator } from './validation/types'
/**
@@ -25,9 +24,8 @@ import type { GameValidator } from './validation/types'
export const validatorRegistry = {
matching: matchingGameValidator,
'memory-quiz': memoryQuizGameValidator,
'number-guesser': numberGuesserValidator,
'math-sprint': mathSprintValidator,
'complement-race': complementRaceValidator,
'card-sorting': cardSortingValidator,
// Add new games here - GameName type will auto-update
} as const
@@ -97,7 +95,6 @@ export function assertValidGameName(gameName: unknown): asserts gameName is Game
export {
matchingGameValidator,
memoryQuizGameValidator,
numberGuesserValidator,
mathSprintValidator,
complementRaceValidator,
cardSortingValidator,
}

View File

@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "4.6.2",
"version": "4.9.0",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [

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@@ -1,17 +0,0 @@
#!/bin/sh
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
case `uname` in
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
esac
if [ -z "$NODE_PATH" ]; then
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
else
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
fi
if [ -x "$basedir/node" ]; then
exec "$basedir/node" "$basedir/../typescript/bin/tsc" "$@"
else
exec node "$basedir/../typescript/bin/tsc" "$@"
fi

View File

@@ -1,17 +0,0 @@
#!/bin/sh
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
case `uname` in
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
esac
if [ -z "$NODE_PATH" ]; then
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
else
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
fi
if [ -x "$basedir/node" ]; then
exec "$basedir/node" "$basedir/../typescript/bin/tsserver" "$@"
else
exec node "$basedir/../typescript/bin/tsserver" "$@"
fi

View File

@@ -1,17 +0,0 @@
#!/bin/sh
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
case `uname` in
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
esac
if [ -z "$NODE_PATH" ]; then
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vite@5.4.20_@types+node@20.19.19_terser@5.44.0/node_modules/vite/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vite@5.4.20_@types+node@20.19.19_terser@5.44.0/node_modules/vite/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vite@5.4.20_@types+node@20.19.19_terser@5.44.0/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
else
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vite@5.4.20_@types+node@20.19.19_terser@5.44.0/node_modules/vite/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vite@5.4.20_@types+node@20.19.19_terser@5.44.0/node_modules/vite/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vite@5.4.20_@types+node@20.19.19_terser@5.44.0/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
fi
if [ -x "$basedir/node" ]; then
exec "$basedir/node" "$basedir/../vite/bin/vite.js" "$@"
else
exec node "$basedir/../vite/bin/vite.js" "$@"
fi

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@@ -1 +0,0 @@
../../../../../../node_modules/.pnpm/@myriaddreamin+typst-ts-renderer@0.6.0/node_modules/@myriaddreamin/typst-ts-renderer

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@@ -1 +0,0 @@
../../../../../../node_modules/.pnpm/@myriaddreamin+typst-ts-web-compiler@0.6.0/node_modules/@myriaddreamin/typst-ts-web-compiler

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@@ -1 +0,0 @@
../../../../../node_modules/.pnpm/vite@5.4.20_@types+node@20.19.19_terser@5.44.0/node_modules/vite

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@@ -1,19 +0,0 @@
{
"name": "soroban-flashcards-browser",
"version": "1.0.0",
"description": "Browser-based Soroban Flashcard Generator using Typst.ts",
"type": "module",
"scripts": {
"dev": "vite",
"build": "vite build",
"preview": "vite preview"
},
"dependencies": {
"@myriaddreamin/typst-ts-web-compiler": "^0.6.0",
"@myriaddreamin/typst-ts-renderer": "^0.6.0"
},
"devDependencies": {
"vite": "^5.0.0",
"typescript": "^5.0.0"
}
}

View File

@@ -2,12 +2,12 @@
* Node.js TypeScript wrapper for Soroban Flashcard Generator
* Calls Python functions via child_process
*/
interface FlashcardConfig$1 {
interface FlashcardConfig {
range: string;
step?: number;
cardsPerPage?: number;
paperSize?: 'us-letter' | 'a4' | 'a3' | 'a5';
orientation?: 'portrait' | 'landscape';
paperSize?: "us-letter" | "a4" | "a3" | "a5";
orientation?: "portrait" | "landscape";
margins?: {
top?: string;
bottom?: string;
@@ -24,12 +24,12 @@ interface FlashcardConfig$1 {
columns?: string | number;
showEmptyColumns?: boolean;
hideInactiveBeads?: boolean;
beadShape?: 'diamond' | 'circle' | 'square';
colorScheme?: 'monochrome' | 'place-value' | 'heaven-earth' | 'alternating';
beadShape?: "diamond" | "circle" | "square";
colorScheme?: "monochrome" | "place-value" | "heaven-earth" | "alternating";
coloredNumerals?: boolean;
scaleFactor?: number;
}
declare class SorobanGenerator$1 {
declare class SorobanGenerator {
private pythonPath;
private generatorPath;
private projectRoot;
@@ -38,15 +38,15 @@ declare class SorobanGenerator$1 {
/**
* Generate flashcards and return PDF as Buffer
*/
generate(config: FlashcardConfig$1): Promise<Buffer>;
generate(config: FlashcardConfig): Promise<Buffer>;
/**
* Generate flashcards and save to file
*/
generateToFile(config: FlashcardConfig$1, outputPath: string): Promise<void>;
generateToFile(config: FlashcardConfig, outputPath: string): Promise<void>;
/**
* Generate flashcards and return as base64 string
*/
generateBase64(config: FlashcardConfig$1): Promise<string>;
generateBase64(config: FlashcardConfig): Promise<string>;
private executePython;
/**
* Check if all dependencies are installed
@@ -59,65 +59,4 @@ declare class SorobanGenerator$1 {
}
declare function expressExample(): Promise<void>;
/**
* TypeScript wrapper using python-shell for clean function interface
* No CLI arguments - just function calls with objects
*/
interface FlashcardConfig {
range: string;
step?: number;
cardsPerPage?: number;
paperSize?: 'us-letter' | 'a4' | 'a3' | 'a5';
orientation?: 'portrait' | 'landscape';
margins?: {
top?: string;
bottom?: string;
left?: string;
right?: string;
};
gutter?: string;
shuffle?: boolean;
seed?: number;
showCutMarks?: boolean;
showRegistration?: boolean;
fontFamily?: string;
fontSize?: string;
columns?: string | number;
showEmptyColumns?: boolean;
hideInactiveBeads?: boolean;
beadShape?: 'diamond' | 'circle' | 'square';
colorScheme?: 'monochrome' | 'place-value' | 'heaven-earth' | 'alternating';
coloredNumerals?: boolean;
scaleFactor?: number;
format?: 'pdf' | 'svg';
mode?: 'single-card' | 'flashcards';
number?: number;
}
interface FlashcardResult {
pdf: string;
count: number;
numbers: number[];
}
declare class SorobanGenerator {
private pythonShell;
private projectRoot;
constructor(projectRoot?: string);
/**
* Initialize persistent Python process for better performance
*/
initialize(): Promise<void>;
/**
* Generate flashcards - clean function interface
*/
generate(config: FlashcardConfig): Promise<FlashcardResult>;
/**
* Generate and return as Buffer
*/
generateBuffer(config: FlashcardConfig): Promise<Buffer>;
/**
* Clean up Python process
*/
close(): Promise<void>;
}
export { FlashcardConfig as BridgeFlashcardConfig, FlashcardResult as BridgeFlashcardResult, FlashcardConfig$1 as FlashcardConfig, SorobanGenerator$1 as SorobanGenerator, SorobanGenerator as SorobanGeneratorBridge, SorobanGenerator$1 as default, expressExample };
export { type FlashcardConfig, SorobanGenerator, SorobanGenerator as default, expressExample };

View File

@@ -31,7 +31,6 @@ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: tru
var src_exports = {};
__export(src_exports, {
SorobanGenerator: () => SorobanGenerator,
SorobanGeneratorBridge: () => SorobanGenerator2,
default: () => SorobanGenerator,
expressExample: () => expressExample
});
@@ -194,96 +193,8 @@ var SorobanGenerator = class {
async function expressExample() {
const generator = new SorobanGenerator();
}
// src/soroban-generator-bridge.ts
var import_python_shell = require("python-shell");
var path2 = __toESM(require("path"));
var SorobanGenerator2 = class {
pythonShell = null;
projectRoot;
constructor(projectRoot) {
this.projectRoot = projectRoot || path2.join(__dirname, "../../");
}
/**
* Initialize persistent Python process for better performance
*/
async initialize() {
if (this.pythonShell)
return;
this.pythonShell = new import_python_shell.PythonShell(path2.join("src", "bridge.py"), {
mode: "json",
pythonPath: "python3",
pythonOptions: ["-u"],
// Unbuffered
scriptPath: this.projectRoot
});
}
/**
* Generate flashcards - clean function interface
*/
async generate(config) {
if (!this.pythonShell) {
return new Promise((resolve, reject) => {
const shell = new import_python_shell.PythonShell(path2.join("src", "bridge.py"), {
mode: "json",
pythonPath: "python3",
scriptPath: this.projectRoot
});
shell.on("message", (message) => {
if (message.error) {
reject(new Error(message.error));
} else {
resolve(message);
}
});
shell.on("error", (err) => {
reject(err);
});
shell.send(config);
shell.end((err, code, signal) => {
if (err)
reject(err);
});
});
}
return new Promise((resolve, reject) => {
if (!this.pythonShell) {
reject(new Error("Not initialized"));
return;
}
const handler = (message) => {
if (message.error) {
reject(new Error(message.error));
} else {
resolve(message);
}
this.pythonShell?.removeListener("message", handler);
};
this.pythonShell.on("message", handler);
this.pythonShell.send(config);
});
}
/**
* Generate and return as Buffer
*/
async generateBuffer(config) {
const result = await this.generate(config);
return Buffer.from(result.pdf, "base64");
}
/**
* Clean up Python process
*/
async close() {
if (this.pythonShell) {
this.pythonShell.end(() => {
});
this.pythonShell = null;
}
}
};
// Annotate the CommonJS export names for ESM import in node:
0 && (module.exports = {
SorobanGenerator,
SorobanGeneratorBridge,
expressExample
});

View File

@@ -155,96 +155,8 @@ var SorobanGenerator = class {
async function expressExample() {
const generator = new SorobanGenerator();
}
// src/soroban-generator-bridge.ts
import { PythonShell } from "python-shell";
import * as path2 from "path";
var SorobanGenerator2 = class {
pythonShell = null;
projectRoot;
constructor(projectRoot) {
this.projectRoot = projectRoot || path2.join(__dirname, "../../");
}
/**
* Initialize persistent Python process for better performance
*/
async initialize() {
if (this.pythonShell)
return;
this.pythonShell = new PythonShell(path2.join("src", "bridge.py"), {
mode: "json",
pythonPath: "python3",
pythonOptions: ["-u"],
// Unbuffered
scriptPath: this.projectRoot
});
}
/**
* Generate flashcards - clean function interface
*/
async generate(config) {
if (!this.pythonShell) {
return new Promise((resolve, reject) => {
const shell = new PythonShell(path2.join("src", "bridge.py"), {
mode: "json",
pythonPath: "python3",
scriptPath: this.projectRoot
});
shell.on("message", (message) => {
if (message.error) {
reject(new Error(message.error));
} else {
resolve(message);
}
});
shell.on("error", (err) => {
reject(err);
});
shell.send(config);
shell.end((err, code, signal) => {
if (err)
reject(err);
});
});
}
return new Promise((resolve, reject) => {
if (!this.pythonShell) {
reject(new Error("Not initialized"));
return;
}
const handler = (message) => {
if (message.error) {
reject(new Error(message.error));
} else {
resolve(message);
}
this.pythonShell?.removeListener("message", handler);
};
this.pythonShell.on("message", handler);
this.pythonShell.send(config);
});
}
/**
* Generate and return as Buffer
*/
async generateBuffer(config) {
const result = await this.generate(config);
return Buffer.from(result.pdf, "base64");
}
/**
* Clean up Python process
*/
async close() {
if (this.pythonShell) {
this.pythonShell.end(() => {
});
this.pythonShell = null;
}
}
};
export {
SorobanGenerator,
SorobanGenerator2 as SorobanGeneratorBridge,
SorobanGenerator as default,
expressExample
};

View File

@@ -6,9 +6,9 @@ case `uname` in
esac
if [ -z "$NODE_PATH" ]; then
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.19.12/node_modules/esbuild/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.19.12/node_modules/esbuild/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.19.12/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
else
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.19.12/node_modules/esbuild/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.19.12/node_modules/esbuild/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.19.12/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
fi
"$basedir/../../../../../../node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/bin/esbuild" "$@"
"$basedir/../../../../../../node_modules/.pnpm/esbuild@0.19.12/node_modules/esbuild/bin/esbuild" "$@"
exit $?

View File

@@ -1 +0,0 @@
../../../../../node_modules/.pnpm/python-shell@5.0.0/node_modules/python-shell

View File

@@ -18,11 +18,7 @@
"type-check": "tsc --noEmit",
"clean": "rm -rf dist"
},
"dependencies": {
"python-shell": "^5.0.0"
},
"devDependencies": {
"@types/minimatch": "^6.0.0",
"@types/node": "^20.0.0",
"tsup": "^7.0.0",
"typescript": "^5.0.0",

View File

@@ -5,12 +5,5 @@
export * from "./soroban-generator";
// Export bridge generator with different name to avoid conflicts
export {
SorobanGenerator as SorobanGeneratorBridge,
FlashcardConfig as BridgeFlashcardConfig,
FlashcardResult as BridgeFlashcardResult,
} from "./soroban-generator-bridge";
// Default export for convenience
export { SorobanGenerator as default } from "./soroban-generator";

View File

@@ -1,190 +0,0 @@
/**
* TypeScript wrapper using python-shell for clean function interface
* No CLI arguments - just function calls with objects
*/
import { PythonShell } from "python-shell";
import * as path from "path";
export interface FlashcardConfig {
range: string;
step?: number;
cardsPerPage?: number;
paperSize?: "us-letter" | "a4" | "a3" | "a5";
orientation?: "portrait" | "landscape";
margins?: {
top?: string;
bottom?: string;
left?: string;
right?: string;
};
gutter?: string;
shuffle?: boolean;
seed?: number;
showCutMarks?: boolean;
showRegistration?: boolean;
fontFamily?: string;
fontSize?: string;
columns?: string | number;
showEmptyColumns?: boolean;
hideInactiveBeads?: boolean;
beadShape?: "diamond" | "circle" | "square";
colorScheme?: "monochrome" | "place-value" | "heaven-earth" | "alternating";
coloredNumerals?: boolean;
scaleFactor?: number;
format?: "pdf" | "svg";
mode?: "single-card" | "flashcards";
number?: number;
}
export interface FlashcardResult {
pdf: string; // base64 encoded PDF or SVG content (depending on format)
count: number;
numbers: number[];
}
export class SorobanGenerator {
private pythonShell: PythonShell | null = null;
private projectRoot: string;
constructor(projectRoot?: string) {
this.projectRoot = projectRoot || path.join(__dirname, "../../");
}
/**
* Initialize persistent Python process for better performance
*/
async initialize(): Promise<void> {
if (this.pythonShell) return;
this.pythonShell = new PythonShell(path.join("src", "bridge.py"), {
mode: "json",
pythonPath: "python3",
pythonOptions: ["-u"], // Unbuffered
scriptPath: this.projectRoot,
});
}
/**
* Generate flashcards - clean function interface
*/
async generate(config: FlashcardConfig): Promise<FlashcardResult> {
// One-shot mode if not initialized
if (!this.pythonShell) {
return new Promise((resolve, reject) => {
const shell = new PythonShell(path.join("src", "bridge.py"), {
mode: "json",
pythonPath: "python3",
scriptPath: this.projectRoot,
});
shell.on("message", (message: any) => {
if (message.error) {
reject(new Error(message.error));
} else {
resolve(message as FlashcardResult);
}
});
shell.on("error", (err: any) => {
reject(err);
});
shell.send(config);
shell.end((err: any, code: any, signal: any) => {
if (err) reject(err);
});
});
}
// Persistent mode
return new Promise((resolve, reject) => {
if (!this.pythonShell) {
reject(new Error("Not initialized"));
return;
}
const handler = (message: any) => {
if (message.error) {
reject(new Error(message.error));
} else {
resolve(message as FlashcardResult);
}
this.pythonShell?.removeListener("message", handler);
};
this.pythonShell.on("message", handler);
this.pythonShell.send(config);
});
}
/**
* Generate and return as Buffer
*/
async generateBuffer(config: FlashcardConfig): Promise<Buffer> {
const result = await this.generate(config);
return Buffer.from(result.pdf, "base64");
}
/**
* Clean up Python process
*/
async close(): Promise<void> {
if (this.pythonShell) {
this.pythonShell.end(() => {});
this.pythonShell = null;
}
}
}
// Example usage - just like calling a regular TypeScript function
async function example() {
const generator = new SorobanGenerator();
// Just call it like a function!
const result = await generator.generate({
range: "0-99",
cardsPerPage: 6,
colorScheme: "place-value",
coloredNumerals: true,
showCutMarks: true,
});
// You get back a clean result object
console.log(`Generated ${result.count} flashcards`);
// Convert to Buffer if needed
const pdfBuffer = Buffer.from(result.pdf, "base64");
// Or use persistent mode for better performance
await generator.initialize();
// Now calls are faster
const result2 = await generator.generate({ range: "0-9" });
const result3 = await generator.generate({ range: "10-19" });
await generator.close();
}
// Express example - clean function calls
export function expressRoute(app: any) {
const generator = new SorobanGenerator();
app.post("/api/flashcards", async (req: any, res: any) => {
try {
// Just pass the config object directly!
const result = await generator.generate(req.body);
// Send back JSON or PDF
if (req.query.format === "json") {
res.json(result);
} else {
const pdfBuffer = Buffer.from(result.pdf, "base64");
res.contentType("application/pdf");
res.send(pdfBuffer);
}
} catch (error) {
res.status(500).json({ error: (error as Error).message });
}
});
}

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@@ -1,58 +0,0 @@
/**
* TypeScript client for Soroban Flashcard Generator API
*/
interface FlashcardConfig {
range: string;
step?: number;
cardsPerPage?: number;
paperSize?: 'us-letter' | 'a4' | 'a3' | 'a5';
orientation?: 'portrait' | 'landscape';
margins?: {
top?: string;
bottom?: string;
left?: string;
right?: string;
};
gutter?: string;
shuffle?: boolean;
seed?: number;
showCutMarks?: boolean;
showRegistration?: boolean;
fontFamily?: string;
fontSize?: string;
columns?: string | number;
showEmptyColumns?: boolean;
hideInactiveBeads?: boolean;
beadShape?: 'diamond' | 'circle' | 'square';
colorScheme?: 'monochrome' | 'place-value' | 'heaven-earth' | 'alternating';
coloredNumerals?: boolean;
scaleFactor?: number;
}
interface FlashcardResponse {
pdf: string;
count: number;
numbers: number[];
}
declare class SorobanFlashcardClient {
private apiUrl;
constructor(apiUrl?: string);
/**
* Generate flashcards and return as base64 PDF
*/
generate(config: FlashcardConfig): Promise<FlashcardResponse>;
/**
* Generate flashcards and download as PDF file
*/
generateAndDownload(config: FlashcardConfig, filename?: string): Promise<void>;
/**
* Generate flashcards and open in new tab
*/
generateAndOpen(config: FlashcardConfig): Promise<void>;
/**
* Check API health
*/
health(): Promise<boolean>;
}
declare function example(): Promise<void>;
export { FlashcardConfig, FlashcardResponse, SorobanFlashcardClient, SorobanFlashcardClient as default, example };

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@@ -1,148 +0,0 @@
"use strict";
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
// src/index.ts
var src_exports = {};
__export(src_exports, {
SorobanFlashcardClient: () => SorobanFlashcardClient,
default: () => SorobanFlashcardClient,
example: () => example
});
module.exports = __toCommonJS(src_exports);
// src/soroban-flashcards.ts
var SorobanFlashcardClient = class {
apiUrl;
constructor(apiUrl = "http://localhost:8000") {
this.apiUrl = apiUrl;
}
/**
* Generate flashcards and return as base64 PDF
*/
async generate(config) {
const response = await fetch(`${this.apiUrl}/generate`, {
method: "POST",
headers: {
"Content-Type": "application/json"
},
body: JSON.stringify({
range: config.range,
step: config.step ?? 1,
cards_per_page: config.cardsPerPage ?? 6,
paper_size: config.paperSize ?? "us-letter",
orientation: config.orientation ?? "portrait",
margins: config.margins ?? {
top: "0.5in",
bottom: "0.5in",
left: "0.5in",
right: "0.5in"
},
gutter: config.gutter ?? "5mm",
shuffle: config.shuffle ?? false,
seed: config.seed,
show_cut_marks: config.showCutMarks ?? false,
show_registration: config.showRegistration ?? false,
font_family: config.fontFamily ?? "DejaVu Sans",
font_size: config.fontSize ?? "48pt",
columns: config.columns ?? "auto",
show_empty_columns: config.showEmptyColumns ?? false,
hide_inactive_beads: config.hideInactiveBeads ?? false,
bead_shape: config.beadShape ?? "diamond",
color_scheme: config.colorScheme ?? "monochrome",
colored_numerals: config.coloredNumerals ?? false,
scale_factor: config.scaleFactor ?? 0.9,
format: "base64"
})
});
if (!response.ok) {
const error = await response.json();
throw new Error(error.detail || "Failed to generate flashcards");
}
return response.json();
}
/**
* Generate flashcards and download as PDF file
*/
async generateAndDownload(config, filename = "flashcards.pdf") {
const result = await this.generate(config);
const pdfBytes = atob(result.pdf);
const byteArray = new Uint8Array(pdfBytes.length);
for (let i = 0; i < pdfBytes.length; i++) {
byteArray[i] = pdfBytes.charCodeAt(i);
}
const blob = new Blob([byteArray], { type: "application/pdf" });
const url = URL.createObjectURL(blob);
const a = document.createElement("a");
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
}
/**
* Generate flashcards and open in new tab
*/
async generateAndOpen(config) {
const result = await this.generate(config);
const pdfBytes = atob(result.pdf);
const byteArray = new Uint8Array(pdfBytes.length);
for (let i = 0; i < pdfBytes.length; i++) {
byteArray[i] = pdfBytes.charCodeAt(i);
}
const blob = new Blob([byteArray], { type: "application/pdf" });
const url = URL.createObjectURL(blob);
window.open(url, "_blank");
}
/**
* Check API health
*/
async health() {
try {
const response = await fetch(`${this.apiUrl}/health`);
const data = await response.json();
return data.status === "healthy";
} catch {
return false;
}
}
};
async function example() {
const client = new SorobanFlashcardClient();
await client.generateAndDownload({
range: "0-99",
cardsPerPage: 6,
colorScheme: "place-value",
coloredNumerals: true,
showCutMarks: true
});
await client.generateAndDownload(
{
range: "0-100",
step: 5,
cardsPerPage: 6
},
"counting-by-5s.pdf"
);
}
// Annotate the CommonJS export names for ESM import in node:
0 && (module.exports = {
SorobanFlashcardClient,
example
});

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@@ -1,120 +0,0 @@
// src/soroban-flashcards.ts
var SorobanFlashcardClient = class {
apiUrl;
constructor(apiUrl = "http://localhost:8000") {
this.apiUrl = apiUrl;
}
/**
* Generate flashcards and return as base64 PDF
*/
async generate(config) {
const response = await fetch(`${this.apiUrl}/generate`, {
method: "POST",
headers: {
"Content-Type": "application/json"
},
body: JSON.stringify({
range: config.range,
step: config.step ?? 1,
cards_per_page: config.cardsPerPage ?? 6,
paper_size: config.paperSize ?? "us-letter",
orientation: config.orientation ?? "portrait",
margins: config.margins ?? {
top: "0.5in",
bottom: "0.5in",
left: "0.5in",
right: "0.5in"
},
gutter: config.gutter ?? "5mm",
shuffle: config.shuffle ?? false,
seed: config.seed,
show_cut_marks: config.showCutMarks ?? false,
show_registration: config.showRegistration ?? false,
font_family: config.fontFamily ?? "DejaVu Sans",
font_size: config.fontSize ?? "48pt",
columns: config.columns ?? "auto",
show_empty_columns: config.showEmptyColumns ?? false,
hide_inactive_beads: config.hideInactiveBeads ?? false,
bead_shape: config.beadShape ?? "diamond",
color_scheme: config.colorScheme ?? "monochrome",
colored_numerals: config.coloredNumerals ?? false,
scale_factor: config.scaleFactor ?? 0.9,
format: "base64"
})
});
if (!response.ok) {
const error = await response.json();
throw new Error(error.detail || "Failed to generate flashcards");
}
return response.json();
}
/**
* Generate flashcards and download as PDF file
*/
async generateAndDownload(config, filename = "flashcards.pdf") {
const result = await this.generate(config);
const pdfBytes = atob(result.pdf);
const byteArray = new Uint8Array(pdfBytes.length);
for (let i = 0; i < pdfBytes.length; i++) {
byteArray[i] = pdfBytes.charCodeAt(i);
}
const blob = new Blob([byteArray], { type: "application/pdf" });
const url = URL.createObjectURL(blob);
const a = document.createElement("a");
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
}
/**
* Generate flashcards and open in new tab
*/
async generateAndOpen(config) {
const result = await this.generate(config);
const pdfBytes = atob(result.pdf);
const byteArray = new Uint8Array(pdfBytes.length);
for (let i = 0; i < pdfBytes.length; i++) {
byteArray[i] = pdfBytes.charCodeAt(i);
}
const blob = new Blob([byteArray], { type: "application/pdf" });
const url = URL.createObjectURL(blob);
window.open(url, "_blank");
}
/**
* Check API health
*/
async health() {
try {
const response = await fetch(`${this.apiUrl}/health`);
const data = await response.json();
return data.status === "healthy";
} catch {
return false;
}
}
};
async function example() {
const client = new SorobanFlashcardClient();
await client.generateAndDownload({
range: "0-99",
cardsPerPage: 6,
colorScheme: "place-value",
coloredNumerals: true,
showCutMarks: true
});
await client.generateAndDownload(
{
range: "0-100",
step: 5,
cardsPerPage: 6
},
"counting-by-5s.pdf"
);
}
export {
SorobanFlashcardClient,
SorobanFlashcardClient as default,
example
};

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@@ -1,14 +0,0 @@
#!/bin/sh
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
case `uname` in
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
esac
if [ -z "$NODE_PATH" ]; then
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
else
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
fi
"$basedir/../../../../../../node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/bin/esbuild" "$@"
exit $?

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@@ -1,17 +0,0 @@
#!/bin/sh
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
case `uname` in
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
esac
if [ -z "$NODE_PATH" ]; then
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
else
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
fi
if [ -x "$basedir/node" ]; then
exec "$basedir/node" "$basedir/../typescript/bin/tsc" "$@"
else
exec node "$basedir/../typescript/bin/tsc" "$@"
fi

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@@ -1,17 +0,0 @@
#!/bin/sh
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
case `uname` in
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
esac
if [ -z "$NODE_PATH" ]; then
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
else
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
fi
if [ -x "$basedir/node" ]; then
exec "$basedir/node" "$basedir/../typescript/bin/tsserver" "$@"
else
exec node "$basedir/../typescript/bin/tsserver" "$@"
fi

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@@ -1,17 +0,0 @@
#!/bin/sh
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
case `uname` in
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
esac
if [ -z "$NODE_PATH" ]; then
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/dist/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
else
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/dist/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
fi
if [ -x "$basedir/node" ]; then
exec "$basedir/node" "$basedir/../tsup/dist/cli-default.js" "$@"
else
exec node "$basedir/../tsup/dist/cli-default.js" "$@"
fi

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@@ -1,17 +0,0 @@
#!/bin/sh
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
case `uname` in
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
esac
if [ -z "$NODE_PATH" ]; then
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/dist/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
else
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/dist/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
fi
if [ -x "$basedir/node" ]; then
exec "$basedir/node" "$basedir/../tsup/dist/cli-node.js" "$@"
else
exec node "$basedir/../tsup/dist/cli-node.js" "$@"
fi

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@@ -1,17 +0,0 @@
#!/bin/sh
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
case `uname` in
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
esac
if [ -z "$NODE_PATH" ]; then
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vitest@1.6.1_@types+node@20.19.19_@vitest+ui@3.2.4_happy-dom@18.0.1_jsdom@27.0.0_postcss@8.5.6__terser@5.44.0/node_modules/vitest/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vitest@1.6.1_@types+node@20.19.19_@vitest+ui@3.2.4_happy-dom@18.0.1_jsdom@27.0.0_postcss@8.5.6__terser@5.44.0/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
else
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vitest@1.6.1_@types+node@20.19.19_@vitest+ui@3.2.4_happy-dom@18.0.1_jsdom@27.0.0_postcss@8.5.6__terser@5.44.0/node_modules/vitest/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vitest@1.6.1_@types+node@20.19.19_@vitest+ui@3.2.4_happy-dom@18.0.1_jsdom@27.0.0_postcss@8.5.6__terser@5.44.0/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
fi
if [ -x "$basedir/node" ]; then
exec "$basedir/node" "$basedir/../vitest/vitest.mjs" "$@"
else
exec node "$basedir/../vitest/vitest.mjs" "$@"
fi

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@@ -1 +0,0 @@
../../../../../node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup

View File

@@ -1 +0,0 @@
../../../../../node_modules/.pnpm/vitest@1.6.1_@types+node@20.19.19_@vitest+ui@3.2.4_happy-dom@18.0.1_jsdom@27.0.0_postcss@8.5.6__terser@5.44.0/node_modules/vitest

View File

@@ -1,38 +0,0 @@
{
"name": "@soroban/client",
"version": "1.0.0",
"description": "TypeScript client for Soroban Flashcard Generator",
"main": "dist/index.js",
"module": "dist/index.esm.js",
"types": "dist/index.d.ts",
"exports": {
".": {
"types": "./dist/index.d.ts",
"require": "./dist/index.js",
"import": "./dist/index.esm.js"
}
},
"scripts": {
"build": "tsup src/index.ts --format cjs,esm --dts",
"dev": "tsup src/index.ts --format cjs,esm --dts --watch",
"test": "vitest",
"type-check": "tsc --noEmit",
"clean": "rm -rf dist"
},
"keywords": [
"soroban",
"abacus",
"flashcards",
"education",
"math"
],
"author": "",
"license": "MIT",
"devDependencies": {
"@types/minimatch": "^6.0.0",
"@types/node": "^20.0.0",
"tsup": "^7.0.0",
"typescript": "^5.0.0",
"vitest": "^1.0.0"
}
}

View File

@@ -1,7 +0,0 @@
/**
* Soroban Flashcard Generator - TypeScript Client
* Re-export main client functionality
*/
export * from "./soroban-flashcards";
export { SorobanFlashcardClient as default } from "./soroban-flashcards";

View File

@@ -1,176 +0,0 @@
/**
* TypeScript client for Soroban Flashcard Generator API
*/
export interface FlashcardConfig {
range: string;
step?: number;
cardsPerPage?: number;
paperSize?: "us-letter" | "a4" | "a3" | "a5";
orientation?: "portrait" | "landscape";
margins?: {
top?: string;
bottom?: string;
left?: string;
right?: string;
};
gutter?: string;
shuffle?: boolean;
seed?: number;
showCutMarks?: boolean;
showRegistration?: boolean;
fontFamily?: string;
fontSize?: string;
columns?: string | number;
showEmptyColumns?: boolean;
hideInactiveBeads?: boolean;
beadShape?: "diamond" | "circle" | "square";
colorScheme?: "monochrome" | "place-value" | "heaven-earth" | "alternating";
coloredNumerals?: boolean;
scaleFactor?: number;
}
export interface FlashcardResponse {
pdf: string; // base64 encoded PDF
count: number;
numbers: number[];
}
export class SorobanFlashcardClient {
private apiUrl: string;
constructor(apiUrl: string = "http://localhost:8000") {
this.apiUrl = apiUrl;
}
/**
* Generate flashcards and return as base64 PDF
*/
async generate(config: FlashcardConfig): Promise<FlashcardResponse> {
const response = await fetch(`${this.apiUrl}/generate`, {
method: "POST",
headers: {
"Content-Type": "application/json",
},
body: JSON.stringify({
range: config.range,
step: config.step ?? 1,
cards_per_page: config.cardsPerPage ?? 6,
paper_size: config.paperSize ?? "us-letter",
orientation: config.orientation ?? "portrait",
margins: config.margins ?? {
top: "0.5in",
bottom: "0.5in",
left: "0.5in",
right: "0.5in",
},
gutter: config.gutter ?? "5mm",
shuffle: config.shuffle ?? false,
seed: config.seed,
show_cut_marks: config.showCutMarks ?? false,
show_registration: config.showRegistration ?? false,
font_family: config.fontFamily ?? "DejaVu Sans",
font_size: config.fontSize ?? "48pt",
columns: config.columns ?? "auto",
show_empty_columns: config.showEmptyColumns ?? false,
hide_inactive_beads: config.hideInactiveBeads ?? false,
bead_shape: config.beadShape ?? "diamond",
color_scheme: config.colorScheme ?? "monochrome",
colored_numerals: config.coloredNumerals ?? false,
scale_factor: config.scaleFactor ?? 0.9,
format: "base64",
}),
});
if (!response.ok) {
const error = await response.json();
throw new Error(error.detail || "Failed to generate flashcards");
}
return response.json();
}
/**
* Generate flashcards and download as PDF file
*/
async generateAndDownload(
config: FlashcardConfig,
filename: string = "flashcards.pdf",
): Promise<void> {
const result = await this.generate(config);
// Convert base64 to blob
const pdfBytes = atob(result.pdf);
const byteArray = new Uint8Array(pdfBytes.length);
for (let i = 0; i < pdfBytes.length; i++) {
byteArray[i] = pdfBytes.charCodeAt(i);
}
const blob = new Blob([byteArray], { type: "application/pdf" });
// Create download link
const url = URL.createObjectURL(blob);
const a = document.createElement("a");
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
}
/**
* Generate flashcards and open in new tab
*/
async generateAndOpen(config: FlashcardConfig): Promise<void> {
const result = await this.generate(config);
// Convert base64 to blob
const pdfBytes = atob(result.pdf);
const byteArray = new Uint8Array(pdfBytes.length);
for (let i = 0; i < pdfBytes.length; i++) {
byteArray[i] = pdfBytes.charCodeAt(i);
}
const blob = new Blob([byteArray], { type: "application/pdf" });
// Open in new tab
const url = URL.createObjectURL(blob);
window.open(url, "_blank");
}
/**
* Check API health
*/
async health(): Promise<boolean> {
try {
const response = await fetch(`${this.apiUrl}/health`);
const data = await response.json();
return data.status === "healthy";
} catch {
return false;
}
}
}
// Example usage function
export async function example() {
const client = new SorobanFlashcardClient();
// Generate and download flashcards for 0-99 with place-value coloring
await client.generateAndDownload({
range: "0-99",
cardsPerPage: 6,
colorScheme: "place-value",
coloredNumerals: true,
showCutMarks: true,
});
// Generate counting by 5s
await client.generateAndDownload(
{
range: "0-100",
step: 5,
cardsPerPage: 6,
},
"counting-by-5s.pdf",
);
}

View File

@@ -1,11 +0,0 @@
{
"extends": "../../tsconfig.json",
"compilerOptions": {
"outDir": "./dist",
"rootDir": "./src",
"skipLibCheck": true,
"types": ["node"]
},
"include": ["src/**/*.ts"],
"exclude": ["node_modules", "dist", "**/*.test.ts"]
}

View File

@@ -1,303 +0,0 @@
#!/usr/bin/env python3
"""
Python bridge for Node.js integration
Provides a clean function interface instead of CLI
"""
import json
import sys
import base64
import tempfile
import os
import glob
from pathlib import Path
import subprocess
# Import our existing functions
from generate import parse_range, generate_typst_file, generate_single_card_typst
def generate_flashcards_json(config_json):
"""
Generate flashcards from JSON config
Returns base64 encoded PDF
"""
config = json.loads(config_json)
# Parse numbers
numbers = parse_range(
config.get('range', '0-9'),
config.get('step', 1)
)
# Handle shuffle
if config.get('shuffle', False):
import random
if 'seed' in config:
random.seed(config['seed'])
random.shuffle(numbers)
# Build Typst config
typst_config = {
'cards_per_page': config.get('cardsPerPage', 6),
'paper_size': config.get('paperSize', 'us-letter'),
'orientation': config.get('orientation', 'portrait'),
'margins': config.get('margins', {
'top': '0.5in',
'bottom': '0.5in',
'left': '0.5in',
'right': '0.5in'
}),
'gutter': config.get('gutter', '5mm'),
'show_cut_marks': config.get('showCutMarks', False),
'show_registration': config.get('showRegistration', False),
'font_family': config.get('fontFamily', 'DejaVu Sans'),
'font_size': config.get('fontSize', '48pt'),
'columns': config.get('columns', 'auto'),
'show_empty_columns': config.get('showEmptyColumns', False),
'hide_inactive_beads': config.get('hideInactiveBeads', False),
'bead_shape': config.get('beadShape', 'diamond'),
'color_scheme': config.get('colorScheme', 'monochrome'),
'colored_numerals': config.get('coloredNumerals', False),
'scale_factor': config.get('scaleFactor', 0.9),
}
# Generate in core package directory to match main generator behavior
with tempfile.TemporaryDirectory() as tmpdir:
tmpdir_path = Path(tmpdir)
# Generate Typst file - same setup as main generate.py
core_package_root = Path(__file__).parent.parent # packages/core directory
# Create temp files in core package root, not temp directory
temp_typst = core_package_root / f'temp_flashcards_{os.getpid()}.typ'
temp_pdf = core_package_root / f'temp_flashcards_{os.getpid()}.pdf'
# Convert Python list to Typst array syntax (same as main generate.py)
if numbers:
numbers_str = '(' + ', '.join(str(n) for n in numbers) + ',)'
else:
numbers_str = '()'
# Create temp Typst with relative imports (works when run from core package root)
typst_content = f'''
#import "templates/flashcards.typ": generate-flashcards
#generate-flashcards(
{numbers_str},
cards-per-page: {typst_config['cards_per_page']},
paper-size: "{typst_config['paper_size']}",
orientation: "{typst_config['orientation']}",
margins: (
top: {typst_config['margins'].get('top', '0.5in')},
bottom: {typst_config['margins'].get('bottom', '0.5in')},
left: {typst_config['margins'].get('left', '0.5in')},
right: {typst_config['margins'].get('right', '0.5in')}
),
gutter: {typst_config['gutter']},
show-cut-marks: {str(typst_config['show_cut_marks']).lower()},
show-registration: {str(typst_config['show_registration']).lower()},
font-family: "{typst_config['font_family']}",
font-size: {typst_config['font_size']},
columns: {typst_config['columns']},
show-empty-columns: {str(typst_config['show_empty_columns']).lower()},
hide-inactive-beads: {str(typst_config['hide_inactive_beads']).lower()},
bead-shape: "{typst_config['bead_shape']}",
color-scheme: "{typst_config['color_scheme']}",
colored-numerals: {str(typst_config['colored_numerals']).lower()},
scale-factor: {typst_config['scale_factor']}
)
'''
with open(temp_typst, 'w') as f:
f.write(typst_content)
# Get format preference
output_format = config.get('format', 'pdf').lower()
temp_svg = None
try:
if output_format == 'svg':
# Generate SVG using Typst with page template for multi-page support
temp_svg = core_package_root / f'temp_flashcards_{os.getpid()}_{{p}}.svg'
result = subprocess.run(
['typst', 'compile', str(temp_typst), str(temp_svg), '--format', 'svg'],
capture_output=True,
text=True,
cwd=str(core_package_root)
)
if result.returncode != 0:
return json.dumps({
'error': f'Typst SVG compilation failed: {result.stderr}'
})
# Read SVG content - find the first generated page
svg_pattern = core_package_root / f'temp_flashcards_{os.getpid()}_*.svg'
import glob
svg_files = glob.glob(str(svg_pattern))
if not svg_files:
return json.dumps({
'error': 'No SVG files were generated'
})
# Read the first SVG file (page 1)
svg_file = Path(svg_files[0])
with open(svg_file, 'r', encoding='utf-8') as f:
svg_content = f.read()
# Clean up all generated SVG files
for svg_path in svg_files:
Path(svg_path).unlink()
result_data = {
'pdf': svg_content, # Keep field name for compatibility
'count': len(numbers),
'numbers': numbers[:100]
}
else:
# Generate PDF (default)
result = subprocess.run(
['typst', 'compile', str(temp_typst), str(temp_pdf)],
capture_output=True,
text=True,
cwd=str(core_package_root)
)
if result.returncode != 0:
return json.dumps({
'error': f'Typst compilation failed: {result.stderr}'
})
# Read and encode PDF
with open(temp_pdf, 'rb') as f:
pdf_bytes = f.read()
result_data = {
'pdf': base64.b64encode(pdf_bytes).decode('utf-8'),
'count': len(numbers),
'numbers': numbers[:100] # Limit preview
}
finally:
# Clean up temp files
for temp_file in [temp_typst, temp_pdf, temp_svg if output_format == 'svg' else None]:
if temp_file and temp_file.exists():
temp_file.unlink()
return json.dumps(result_data)
def generate_single_card_json(config_json):
"""
Generate a single card SVG from JSON config
Specifically for preview - always returns front side (abacus)
"""
config = json.loads(config_json)
# Extract the single number
number = config.get('number')
if number is None:
return json.dumps({'error': 'Missing number parameter'})
# Build Typst config optimized for preview display
typst_config = {
'bead_shape': config.get('beadShape', 'diamond'),
'color_scheme': config.get('colorScheme', 'monochrome'),
'color_palette': config.get('colorPalette', 'default'),
'colored_numerals': config.get('coloredNumerals', False),
'hide_inactive_beads': config.get('hideInactiveBeads', False),
'show_empty_columns': config.get('showEmptyColumns', False),
'columns': config.get('columns', 'auto'),
'transparent': config.get('transparent', False),
'card_width': '120pt', # Smaller card for larger abacus
'card_height': '160pt', # Smaller card for larger abacus
'font_size': config.get('fontSize', '48pt'),
'font_family': config.get('fontFamily', 'DejaVu Sans'),
'scale_factor': config.get('scaleFactor', 4.0), # Much larger scale for preview visibility
}
# Generate in core package directory
core_package_root = Path(__file__).parent.parent
temp_typst = core_package_root / f'temp_single_{number}_{os.getpid()}.typ'
temp_svg = core_package_root / f'temp_single_{number}_{os.getpid()}.svg'
try:
# Create single card content directly with correct template path
typst_content = f'''
#import "templates/single-card.typ": generate-single-card
#generate-single-card(
{number},
side: "front",
bead-shape: "{typst_config['bead_shape']}",
color-scheme: "{typst_config['color_scheme']}",
color-palette: "{typst_config['color_palette']}",
colored-numerals: {str(typst_config['colored_numerals']).lower()},
hide-inactive-beads: {str(typst_config['hide_inactive_beads']).lower()},
show-empty-columns: {str(typst_config['show_empty_columns']).lower()},
columns: {typst_config['columns']},
transparent: {str(typst_config['transparent']).lower()},
width: {typst_config['card_width']},
height: {typst_config['card_height']},
font-size: {typst_config['font_size']},
font-family: "{typst_config['font_family']}",
scale-factor: {typst_config['scale_factor']}
)
'''
with open(temp_typst, 'w') as f:
f.write(typst_content)
# Generate SVG
result = subprocess.run(
['typst', 'compile', str(temp_typst), str(temp_svg), '--format', 'svg'],
capture_output=True,
text=True,
cwd=str(core_package_root)
)
if result.returncode != 0:
return json.dumps({
'error': f'Typst SVG compilation failed: {result.stderr}'
})
# Read SVG content
if not temp_svg.exists():
return json.dumps({
'error': 'SVG file was not generated'
})
with open(temp_svg, 'r', encoding='utf-8') as f:
svg_content = f.read()
return json.dumps({
'pdf': svg_content, # Keep field name for compatibility
'count': 1,
'numbers': [number]
})
except Exception as e:
return json.dumps({'error': f'Single card generation failed: {str(e)}'})
finally:
# Clean up temp files
for temp_file in [temp_typst, temp_svg]:
if temp_file and temp_file.exists():
temp_file.unlink()
if __name__ == '__main__':
# Read JSON from stdin, write JSON to stdout
# This allows clean function-like communication
for line in sys.stdin:
try:
config = json.loads(line.strip())
# Check if this is a single-card generation request
if config.get('mode') == 'single-card':
result = generate_single_card_json(line.strip())
else:
result = generate_flashcards_json(line.strip())
print(result)
sys.stdout.flush()
except Exception as e:
print(json.dumps({'error': str(e)}))
sys.stdout.flush()

60
pnpm-lock.yaml generated
View File

@@ -119,9 +119,6 @@ importers:
'@soroban/abacus-react':
specifier: workspace:*
version: link:../../packages/abacus-react
'@soroban/client':
specifier: workspace:*
version: link:../../packages/core/client/typescript
'@soroban/core':
specifier: workspace:*
version: link:../../packages/core/client/node
@@ -380,49 +377,8 @@ importers:
specifier: ^1.0.0
version: 1.6.1(@types/node@20.19.19)(@vitest/ui@3.2.4)(happy-dom@18.0.1)(jsdom@27.0.0(postcss@8.5.6))(terser@5.44.0)
packages/core/client/browser:
dependencies:
'@myriaddreamin/typst-ts-renderer':
specifier: ^0.6.0
version: 0.6.0
'@myriaddreamin/typst-ts-web-compiler':
specifier: ^0.6.0
version: 0.6.0
devDependencies:
typescript:
specifier: ^5.0.0
version: 5.9.3
vite:
specifier: ^5.0.0
version: 5.4.20(@types/node@20.19.19)(terser@5.44.0)
packages/core/client/node:
dependencies:
python-shell:
specifier: ^5.0.0
version: 5.0.0
devDependencies:
'@types/minimatch':
specifier: ^6.0.0
version: 6.0.0
'@types/node':
specifier: ^20.0.0
version: 20.19.19
tsup:
specifier: ^7.0.0
version: 7.3.0(postcss@8.5.6)(typescript@5.9.3)
typescript:
specifier: ^5.0.0
version: 5.9.3
vitest:
specifier: ^1.0.0
version: 1.6.1(@types/node@20.19.19)(@vitest/ui@3.2.4)(happy-dom@18.0.1)(jsdom@27.0.0(postcss@8.5.6))(terser@5.44.0)
packages/core/client/typescript:
devDependencies:
'@types/minimatch':
specifier: ^6.0.0
version: 6.0.0
'@types/node':
specifier: ^20.0.0
version: 20.19.19
@@ -1957,12 +1913,6 @@ packages:
'@types/react': '>=16'
react: '>=16'
'@myriaddreamin/typst-ts-renderer@0.6.0':
resolution: {integrity: sha512-56Mids4E5Ob6LeEeXDedvmsVnEWnLmc1qeUOeUSruL/zI3S9QXleF/c3Os1FXwJmLuCFbWTEIq8Quh2cXlnxKw==}
'@myriaddreamin/typst-ts-web-compiler@0.6.0':
resolution: {integrity: sha512-P/eIJ5RnfElj0NYzn5PI296t/IwWtgqUyyTMi5Jm5X3V5kZfskkH+LI7mSQe8tEyxwgCvxbxvFe5adinA3K8Gg==}
'@napi-rs/wasm-runtime@0.2.12':
resolution: {integrity: sha512-ZVWUcfwY4E/yPitQJl481FjFo3K22D6qF0DuFH6Y/nbnE11GY5uguDxZMGXPQ8WQ0128MXQD7TnfHyK4oWoIJQ==}
@@ -7773,10 +7723,6 @@ packages:
python-bridge@1.1.0:
resolution: {integrity: sha512-qjQ0QB8p9cn/XDeILQH0aP307hV58lrmv0Opjyub68Um7FHdF+ZXlTqyxNkKaXOFk2QSkScoPWwn7U9GGnrkeQ==}
python-shell@5.0.0:
resolution: {integrity: sha512-RUOOOjHLhgR1MIQrCtnEqz/HJ1RMZBIN+REnpSUrfft2bXqXy69fwJASVziWExfFXsR1bCY0TznnHooNsCo0/w==}
engines: {node: '>=0.10'}
qs@6.13.0:
resolution: {integrity: sha512-+38qI9SOr8tfZ4QmJNplMUxqjbe7LKvvZgWdExBOmd+egZTtjLB67Gu0HRX3u/XOq7UU2Nx6nsjvS16Z9uwfpg==}
engines: {node: '>=0.6'}
@@ -10814,10 +10760,6 @@ snapshots:
'@types/react': 18.3.26
react: 18.3.1
'@myriaddreamin/typst-ts-renderer@0.6.0': {}
'@myriaddreamin/typst-ts-web-compiler@0.6.0': {}
'@napi-rs/wasm-runtime@0.2.12':
dependencies:
'@emnapi/core': 1.5.0
@@ -17642,8 +17584,6 @@ snapshots:
dependencies:
bluebird: 3.7.2
python-shell@5.0.0: {}
qs@6.13.0:
dependencies:
side-channel: 1.1.0