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161
CHANGELOG.md
161
CHANGELOG.md
@@ -1,3 +1,164 @@
|
||||
## [4.7.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.7.0...v4.7.1) (2025-10-18)
|
||||
|
||||
|
||||
### Code Refactoring
|
||||
|
||||
* **arcade:** remove number-guesser and math-sprint games ([9fb9786](https://github.com/antialias/soroban-abacus-flashcards/commit/9fb9786e54928e81ecf226b36d343a73143fb674))
|
||||
|
||||
## [4.7.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.10...v4.7.0) (2025-10-18)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **complement-race:** enable adaptive AI difficulty in arcade ([55010d2](https://github.com/antialias/soroban-abacus-flashcards/commit/55010d2bcd953718d8fea428b1f7f613a193779c))
|
||||
|
||||
## [4.6.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.9...v4.6.10) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** improve AI speech bubble positioning ([6e436db](https://github.com/antialias/soroban-abacus-flashcards/commit/6e436db5e709d944ebffed6936ea1f8e4bd2e19e))
|
||||
* **docker:** remove reference to deleted @soroban/client package ([2953ef8](https://github.com/antialias/soroban-abacus-flashcards/commit/2953ef8917f7b13f6eb562eb7d58d14179a718da))
|
||||
|
||||
## [4.6.9](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.8...v4.6.9) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** add missing AI commentary cooldown updates ([357aa30](https://github.com/antialias/soroban-abacus-flashcards/commit/357aa30618f80d659ae515f94b7b9254bb458910))
|
||||
|
||||
|
||||
### Code Refactoring
|
||||
|
||||
* remove dead Python bridge and unused packages ([22426f6](https://github.com/antialias/soroban-abacus-flashcards/commit/22426f677f9b127441377b95571f0066a0990d3f))
|
||||
|
||||
## [4.6.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.7...v4.6.8) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** counter-flip AI speech bubbles to make text readable ([07d5607](https://github.com/antialias/soroban-abacus-flashcards/commit/07d5607218aee03e813eceff5d161a7838d66bcb))
|
||||
|
||||
## [4.6.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.6...v4.6.7) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** use active local players pattern from navbar ([71cdc34](https://github.com/antialias/soroban-abacus-flashcards/commit/71cdc342c97ca53b5e7e4202d4d344199e8ddd98))
|
||||
|
||||
## [4.6.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.5...v4.6.6) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** use local player emoji instead of first active player ([76eb051](https://github.com/antialias/soroban-abacus-flashcards/commit/76eb0517c202d1b9160b49dec0b99ff4972daff2))
|
||||
|
||||
## [4.6.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.4...v4.6.5) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** flip player avatar to face right in practice mode ([fa6b3b6](https://github.com/antialias/soroban-abacus-flashcards/commit/fa6b3b69d5a4a7eb70f8c18fc8c122c54c4d504a))
|
||||
|
||||
## [4.6.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.3...v4.6.4) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** flip AI racers to face right in practice mode ([ebfff1a](https://github.com/antialias/soroban-abacus-flashcards/commit/ebfff1a62fd104d531a8158345c8c012ec8a55d3))
|
||||
|
||||
## [4.6.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.2...v4.6.3) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** balance AI speeds to match original implementation ([054f0c0](https://github.com/antialias/soroban-abacus-flashcards/commit/054f0c0d235dc2b0042a0f6af48840d23a4c5ff8))
|
||||
|
||||
## [4.6.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.1...v4.6.2) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **build:** resolve Docker build failures preventing deployment ([7801dbb](https://github.com/antialias/soroban-abacus-flashcards/commit/7801dbb25fb0a33429c70f11294264f7238ce7a4))
|
||||
|
||||
## [4.6.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.6.0...v4.6.1) (2025-10-18)
|
||||
|
||||
|
||||
### Code Refactoring
|
||||
|
||||
* **complement-race:** move AI opponents from server-side to client-side ([09e21fa](https://github.com/antialias/soroban-abacus-flashcards/commit/09e21fa4934c634d0ce46381ef7e40238fc134c3))
|
||||
|
||||
## [4.6.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.5.0...v4.6.0) (2025-10-18)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **complement-race:** restore AI opponents in practice and survival modes ([325e07d](https://github.com/antialias/soroban-abacus-flashcards/commit/325e07de5929169aa333ef16f7bca5b41eeb1622))
|
||||
|
||||
## [4.5.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.4.15...v4.5.0) (2025-10-18)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **complement-race:** add infinite win condition for Steam Sprint mode ([d8fdfee](https://github.com/antialias/soroban-abacus-flashcards/commit/d8fdfeef74a5d3bb9684254af1c9d64d264b46ad))
|
||||
|
||||
## [4.4.15](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.4.14...v4.4.15) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** track previous position to detect route threshold crossing ([a6c20aa](https://github.com/antialias/soroban-abacus-flashcards/commit/a6c20aab3b245d9893808d188d16a35ab80cfca9))
|
||||
|
||||
## [4.4.14](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.4.13...v4.4.14) (2025-10-18)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** remove dual game loop conflict preventing route progression ([84d42e2](https://github.com/antialias/soroban-abacus-flashcards/commit/84d42e22ac0cdd25e87e45dc698029ad7ed78559))
|
||||
|
||||
## [4.4.13](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.4.12...v4.4.13) (2025-10-17)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** show new passengers when route changes ([ec1c8ed](https://github.com/antialias/soroban-abacus-flashcards/commit/ec1c8ed263844f56477c1f709041339b42b48f4e))
|
||||
|
||||
## [4.4.12](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.4.11...v4.4.12) (2025-10-17)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** track physical car indices to prevent boarding issues ([53bbae8](https://github.com/antialias/soroban-abacus-flashcards/commit/53bbae84af7317d5e12109db2054cc70ca5bea27))
|
||||
* **complement-race:** update passenger display when state changes ([5116364](https://github.com/antialias/soroban-abacus-flashcards/commit/511636400c19776b58c6bddf8f7c9cc398a05236))
|
||||
|
||||
## [4.4.11](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.4.10...v4.4.11) (2025-10-17)
|
||||
|
||||
|
||||
### Code Refactoring
|
||||
|
||||
* **logging:** replace per-frame debug logging with event-based logging ([fedb324](https://github.com/antialias/soroban-abacus-flashcards/commit/fedb32486ab5c6c619ebc03570b6c66529a1344e))
|
||||
|
||||
## [4.4.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.4.9...v4.4.10) (2025-10-17)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** correct passenger boarding to use multiplayer fields ([7ed1b94](https://github.com/antialias/soroban-abacus-flashcards/commit/7ed1b94b8fa620cb4f64ba43e160ef511704f3ce))
|
||||
|
||||
## [4.4.9](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.4.8...v4.4.9) (2025-10-17)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** reduce initial momentum from 50 to 10 to prevent train sailing past first station ([5f146b0](https://github.com/antialias/soroban-abacus-flashcards/commit/5f146b0daf74d54e1c7b9a57d3a2f37e73849ff2))
|
||||
|
||||
## [4.4.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.4.7...v4.4.8) (2025-10-17)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **complement-race:** implement client-side momentum with continuous decay for smooth train movement ([ea19ff9](https://github.com/antialias/soroban-abacus-flashcards/commit/ea19ff918bc70ad3eb0339e18dbd32195f34816e))
|
||||
|
||||
## [4.4.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.4.6...v4.4.7) (2025-10-17)
|
||||
|
||||
|
||||
|
||||
@@ -13,7 +13,6 @@ WORKDIR /app
|
||||
COPY package.json pnpm-lock.yaml pnpm-workspace.yaml turbo.json ./
|
||||
COPY apps/web/package.json ./apps/web/
|
||||
COPY packages/core/client/node/package.json ./packages/core/client/node/
|
||||
COPY packages/core/client/typescript/package.json ./packages/core/client/typescript/
|
||||
COPY packages/abacus-react/package.json ./packages/abacus-react/
|
||||
COPY packages/templates/package.json ./packages/templates/
|
||||
|
||||
|
||||
@@ -92,7 +92,9 @@
|
||||
"Bash(ls:*)",
|
||||
"Bash(do if [ -f \"$file\" ])",
|
||||
"Bash(! echo \"$file\")",
|
||||
"Bash(then sed -i '' \"s|from ''''../context/ComplementRaceContext''''|from ''''@/arcade-games/complement-race/Provider''''|g\" \"$file\" sed -i '' \"s|from ''''../../context/ComplementRaceContext''''|from ''''@/arcade-games/complement-race/Provider''''|g\" \"$file\" fi done)"
|
||||
"Bash(then sed -i '' \"s|from ''''../context/ComplementRaceContext''''|from ''''@/arcade-games/complement-race/Provider''''|g\" \"$file\" sed -i '' \"s|from ''''../../context/ComplementRaceContext''''|from ''''@/arcade-games/complement-race/Provider''''|g\" \"$file\" fi done)",
|
||||
"Bash(pnpm install)",
|
||||
"Bash(pnpm exec turbo build --filter=@soroban/web)"
|
||||
],
|
||||
"deny": [],
|
||||
"ask": []
|
||||
|
||||
@@ -48,7 +48,6 @@
|
||||
"@radix-ui/react-tooltip": "^1.2.8",
|
||||
"@react-spring/web": "^10.0.2",
|
||||
"@soroban/abacus-react": "workspace:*",
|
||||
"@soroban/client": "workspace:*",
|
||||
"@soroban/core": "workspace:*",
|
||||
"@soroban/templates": "workspace:*",
|
||||
"@tanstack/react-form": "^0.19.0",
|
||||
|
||||
@@ -5,7 +5,6 @@ import { useComplementRace } from '@/arcade-games/complement-race/Provider'
|
||||
import { useAdaptiveDifficulty } from '../hooks/useAdaptiveDifficulty'
|
||||
import { useAIRacers } from '../hooks/useAIRacers'
|
||||
import { useSoundEffects } from '../hooks/useSoundEffects'
|
||||
import { useSteamJourney } from '../hooks/useSteamJourney'
|
||||
import { generatePassengers } from '../lib/passengerGenerator'
|
||||
import { AbacusTarget } from './AbacusTarget'
|
||||
import { CircularTrack } from './RaceTrack/CircularTrack'
|
||||
@@ -16,10 +15,9 @@ import { RouteCelebration } from './RouteCelebration'
|
||||
type FeedbackAnimation = 'correct' | 'incorrect' | null
|
||||
|
||||
export function GameDisplay() {
|
||||
const { state, dispatch } = useComplementRace()
|
||||
const { state, dispatch, boostMomentum } = useComplementRace()
|
||||
useAIRacers() // Activate AI racer updates (not used in sprint mode)
|
||||
const { trackPerformance, getAdaptiveFeedbackMessage } = useAdaptiveDifficulty()
|
||||
const { boostMomentum } = useSteamJourney()
|
||||
const { playSound } = useSoundEffects()
|
||||
const [feedbackAnimation, setFeedbackAnimation] = useState<FeedbackAnimation>(null)
|
||||
|
||||
@@ -109,7 +107,7 @@ export function GameDisplay() {
|
||||
|
||||
// Boost momentum for sprint mode
|
||||
if (state.style === 'sprint') {
|
||||
boostMomentum()
|
||||
boostMomentum(true)
|
||||
|
||||
// Play train whistle for milestones in sprint mode (line 13222-13235)
|
||||
if (newStreak >= 5 && newStreak % 3 === 0) {
|
||||
@@ -144,6 +142,11 @@ export function GameDisplay() {
|
||||
// Play incorrect sound (from web_generator.py line 11589)
|
||||
playSound('incorrect')
|
||||
|
||||
// Reduce momentum for sprint mode
|
||||
if (state.style === 'sprint') {
|
||||
boostMomentum(false)
|
||||
}
|
||||
|
||||
// Show adaptive feedback
|
||||
const feedback = getAdaptiveFeedbackMessage(pairKey, false, responseTime)
|
||||
if (feedback) {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
'use client'
|
||||
|
||||
import { memo } from 'react'
|
||||
import type { Passenger, Station } from '../lib/gameTypes'
|
||||
import type { Passenger, Station } from '@/arcade-games/complement-race/types'
|
||||
|
||||
interface PassengerCardProps {
|
||||
passenger: Passenger
|
||||
@@ -17,24 +17,27 @@ export const PassengerCard = memo(function PassengerCard({
|
||||
if (!destinationStation || !originStation) return null
|
||||
|
||||
// Vintage train station colors
|
||||
const bgColor = passenger.isDelivered
|
||||
// Arcade room multiplayer uses claimedBy/deliveredBy instead of isBoarded/isDelivered
|
||||
const isBoarded = passenger.claimedBy !== null
|
||||
const isDelivered = passenger.deliveredBy !== null
|
||||
|
||||
const bgColor = isDelivered
|
||||
? '#1a3a1a' // Dark green for delivered
|
||||
: !passenger.isBoarded
|
||||
: !isBoarded
|
||||
? '#2a2419' // Dark brown/sepia for waiting
|
||||
: passenger.isUrgent
|
||||
? '#3a2419' // Dark red-brown for urgent
|
||||
: '#1a2a3a' // Dark blue for aboard
|
||||
|
||||
const accentColor = passenger.isDelivered
|
||||
const accentColor = isDelivered
|
||||
? '#4ade80' // Green
|
||||
: !passenger.isBoarded
|
||||
: !isBoarded
|
||||
? '#d4af37' // Gold for waiting
|
||||
: passenger.isUrgent
|
||||
? '#ff6b35' // Orange-red for urgent
|
||||
: '#60a5fa' // Blue for aboard
|
||||
|
||||
const borderColor =
|
||||
passenger.isUrgent && passenger.isBoarded && !passenger.isDelivered ? '#ff6b35' : '#d4af37'
|
||||
const borderColor = passenger.isUrgent && isBoarded && !isDelivered ? '#ff6b35' : '#d4af37'
|
||||
|
||||
return (
|
||||
<div
|
||||
@@ -46,13 +49,13 @@ export const PassengerCard = memo(function PassengerCard({
|
||||
minWidth: '220px',
|
||||
maxWidth: '280px',
|
||||
boxShadow:
|
||||
passenger.isUrgent && !passenger.isDelivered && passenger.isBoarded
|
||||
passenger.isUrgent && !isDelivered && isBoarded
|
||||
? '0 0 16px rgba(255, 107, 53, 0.5)'
|
||||
: '0 4px 12px rgba(0, 0, 0, 0.4)',
|
||||
position: 'relative',
|
||||
fontFamily: '"Courier New", Courier, monospace',
|
||||
animation:
|
||||
passenger.isUrgent && !passenger.isDelivered && passenger.isBoarded
|
||||
passenger.isUrgent && !isDelivered && isBoarded
|
||||
? 'urgentFlicker 1.5s ease-in-out infinite'
|
||||
: 'none',
|
||||
transition: 'all 0.3s ease',
|
||||
@@ -79,7 +82,7 @@ export const PassengerCard = memo(function PassengerCard({
|
||||
}}
|
||||
>
|
||||
<div style={{ fontSize: '20px', lineHeight: '1' }}>
|
||||
{passenger.isDelivered ? '✅' : passenger.avatar}
|
||||
{isDelivered ? '✅' : passenger.avatar}
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
@@ -109,7 +112,7 @@ export const PassengerCard = memo(function PassengerCard({
|
||||
marginTop: '0',
|
||||
}}
|
||||
>
|
||||
{passenger.isDelivered ? 'DLVRD' : passenger.isBoarded ? 'BOARD' : 'WAIT'}
|
||||
{isDelivered ? 'DLVRD' : isBoarded ? 'BOARD' : 'WAIT'}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -187,7 +190,7 @@ export const PassengerCard = memo(function PassengerCard({
|
||||
</div>
|
||||
|
||||
{/* Points badge */}
|
||||
{!passenger.isDelivered && (
|
||||
{!isDelivered && (
|
||||
<div
|
||||
style={{
|
||||
position: 'absolute',
|
||||
@@ -208,7 +211,7 @@ export const PassengerCard = memo(function PassengerCard({
|
||||
)}
|
||||
|
||||
{/* Urgent indicator */}
|
||||
{passenger.isUrgent && !passenger.isDelivered && passenger.isBoarded && (
|
||||
{passenger.isUrgent && !isDelivered && isBoarded && (
|
||||
<div
|
||||
style={{
|
||||
position: 'absolute',
|
||||
|
||||
@@ -17,15 +17,16 @@ interface CircularTrackProps {
|
||||
|
||||
export function CircularTrack({ playerProgress, playerLap, aiRacers, aiLaps }: CircularTrackProps) {
|
||||
const { state, dispatch } = useComplementRace()
|
||||
const { players } = useGameMode()
|
||||
const { players, activePlayers } = useGameMode()
|
||||
const { profile: _profile } = useUserProfile()
|
||||
const { playSound } = useSoundEffects()
|
||||
const [celebrationCooldown, setCelebrationCooldown] = useState<Set<string>>(new Set())
|
||||
|
||||
// Get the first active player's emoji
|
||||
const activePlayers = Array.from(players.values()).filter((p) => p.id)
|
||||
const firstActivePlayer = activePlayers[0]
|
||||
const playerEmoji = firstActivePlayer?.emoji ?? '👤'
|
||||
// Get the current user's active local players (consistent with navbar pattern)
|
||||
const activeLocalPlayers = Array.from(activePlayers)
|
||||
.map((id) => players.get(id))
|
||||
.filter((p): p is NonNullable<typeof p> => p !== undefined && p.isLocal !== false)
|
||||
const playerEmoji = activeLocalPlayers[0]?.emoji ?? '👤'
|
||||
const [dimensions, setDimensions] = useState({ width: 600, height: 400 })
|
||||
|
||||
// Update dimensions on mount and resize
|
||||
@@ -400,7 +401,11 @@ export function CircularTrack({ playerProgress, playerLap, aiRacers, aiLaps }: C
|
||||
{activeBubble && (
|
||||
<div
|
||||
style={{
|
||||
transform: `rotate(${-aiPos.angle}deg)`, // Counter-rotate bubble
|
||||
position: 'absolute',
|
||||
bottom: '100%', // Position above the AI racer
|
||||
left: '50%',
|
||||
transform: `translate(-50%, -15px) rotate(${-aiPos.angle}deg)`, // Offset 15px above, counter-rotate bubble
|
||||
zIndex: 20, // Above player (10) and AI racers (5)
|
||||
}}
|
||||
>
|
||||
<SpeechBubble
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
'use client'
|
||||
|
||||
import { memo } from 'react'
|
||||
import type { ComplementQuestion, Passenger, Station } from '../../lib/gameTypes'
|
||||
import type { ComplementQuestion } from '../../lib/gameTypes'
|
||||
import type { Passenger, Station } from '@/arcade-games/complement-race/types'
|
||||
import { AbacusTarget } from '../AbacusTarget'
|
||||
import { PassengerCard } from '../PassengerCard'
|
||||
import { PressureGauge } from '../PressureGauge'
|
||||
|
||||
@@ -20,13 +20,14 @@ export function LinearTrack({
|
||||
showFinishLine = true,
|
||||
}: LinearTrackProps) {
|
||||
const { state, dispatch } = useComplementRace()
|
||||
const { players } = useGameMode()
|
||||
const { players, activePlayers } = useGameMode()
|
||||
const { profile: _profile } = useUserProfile()
|
||||
|
||||
// Get the first active player's emoji
|
||||
const activePlayers = Array.from(players.values()).filter((p) => p.id)
|
||||
const firstActivePlayer = activePlayers[0]
|
||||
const playerEmoji = firstActivePlayer?.emoji ?? '👤'
|
||||
// Get the current user's active local players (consistent with navbar pattern)
|
||||
const activeLocalPlayers = Array.from(activePlayers)
|
||||
.map((id) => players.get(id))
|
||||
.filter((p): p is NonNullable<typeof p> => p !== undefined && p.isLocal !== false)
|
||||
const playerEmoji = activeLocalPlayers[0]?.emoji ?? '👤'
|
||||
|
||||
// Position calculation: leftPercent = Math.min(98, (progress / raceGoal) * 96 + 2)
|
||||
// 2% minimum (start), 98% maximum (near finish), 96% range for race
|
||||
@@ -110,7 +111,7 @@ export function LinearTrack({
|
||||
position: 'absolute',
|
||||
left: `${playerPosition}%`,
|
||||
top: '50%',
|
||||
transform: 'translate(-50%, -50%)',
|
||||
transform: 'translate(-50%, -50%) scaleX(-1)',
|
||||
fontSize: '32px',
|
||||
transition: 'left 0.3s ease-out',
|
||||
filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.2))',
|
||||
@@ -132,7 +133,7 @@ export function LinearTrack({
|
||||
position: 'absolute',
|
||||
left: `${aiPosition}%`,
|
||||
top: `${35 + index * 15}%`,
|
||||
transform: 'translate(-50%, -50%)',
|
||||
transform: 'translate(-50%, -50%) scaleX(-1)',
|
||||
fontSize: '28px',
|
||||
transition: 'left 0.2s linear',
|
||||
filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.2))',
|
||||
@@ -141,10 +142,20 @@ export function LinearTrack({
|
||||
>
|
||||
{racer.icon}
|
||||
{activeBubble && (
|
||||
<SpeechBubble
|
||||
message={activeBubble}
|
||||
onHide={() => dispatch({ type: 'CLEAR_AI_COMMENT', racerId: racer.id })}
|
||||
/>
|
||||
<div
|
||||
style={{
|
||||
position: 'absolute',
|
||||
bottom: '100%', // Position above the AI racer
|
||||
left: '50%',
|
||||
transform: 'translate(-50%, -15px) scaleX(-1)', // Offset 15px above, counter-flip bubble
|
||||
zIndex: 20, // Above player (10) and AI racers (5)
|
||||
}}
|
||||
>
|
||||
<SpeechBubble
|
||||
message={activeBubble}
|
||||
onHide={() => dispatch({ type: 'CLEAR_AI_COMMENT', racerId: racer.id })}
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
'use client'
|
||||
|
||||
import { memo } from 'react'
|
||||
import type { Passenger, Station } from '../../lib/gameTypes'
|
||||
import type { Passenger, Station } from '@/arcade-games/complement-race/types'
|
||||
import type { Landmark } from '../../lib/landmarks'
|
||||
|
||||
interface RailroadTrackPathProps {
|
||||
@@ -100,18 +100,19 @@ export const RailroadTrackPath = memo(
|
||||
{stationPositions.map((pos, index) => {
|
||||
const station = stations[index]
|
||||
// Find passengers waiting at this station (exclude currently boarding)
|
||||
// Arcade room multiplayer uses claimedBy/deliveredBy instead of isBoarded/isDelivered
|
||||
const waitingPassengers = passengers.filter(
|
||||
(p) =>
|
||||
p.originStationId === station?.id &&
|
||||
!p.isBoarded &&
|
||||
!p.isDelivered &&
|
||||
p.claimedBy === null &&
|
||||
p.deliveredBy === null &&
|
||||
!boardingAnimations.has(p.id)
|
||||
)
|
||||
// Find passengers delivered at this station (exclude currently disembarking)
|
||||
const deliveredPassengers = passengers.filter(
|
||||
(p) =>
|
||||
p.destinationStationId === station?.id &&
|
||||
p.isDelivered &&
|
||||
p.deliveredBy !== null &&
|
||||
!disembarkingAnimations.has(p.id)
|
||||
)
|
||||
|
||||
|
||||
@@ -14,7 +14,6 @@ import type { ComplementQuestion } from '../../lib/gameTypes'
|
||||
import { useSteamJourney } from '../../hooks/useSteamJourney'
|
||||
import { useTrackManagement } from '../../hooks/useTrackManagement'
|
||||
import { useTrainTransforms } from '../../hooks/useTrainTransforms'
|
||||
import { calculateMaxConcurrentPassengers } from '../../lib/passengerGenerator'
|
||||
import { RailroadTrackGenerator } from '../../lib/RailroadTrackGenerator'
|
||||
import { getRouteTheme } from '../../lib/routeThemes'
|
||||
import { GameHUD } from './GameHUD'
|
||||
@@ -94,9 +93,6 @@ export function SteamTrainJourney({
|
||||
currentInput,
|
||||
}: SteamTrainJourneyProps) {
|
||||
const { state } = useComplementRace()
|
||||
console.log(
|
||||
`🚂 Train: mom=${momentum} pos=${trainPosition} stations=${state.stations.length} passengers=${state.passengers.length}`
|
||||
)
|
||||
|
||||
const { getSkyGradient, getTimeOfDayPeriod } = useSteamJourney()
|
||||
const _skyGradient = getSkyGradient()
|
||||
@@ -113,12 +109,9 @@ export function SteamTrainJourney({
|
||||
const pathRef = useRef<SVGPathElement>(null)
|
||||
const [trackGenerator] = useState(() => new RailroadTrackGenerator(800, 600))
|
||||
|
||||
// Calculate the number of train cars dynamically based on max concurrent passengers
|
||||
const maxCars = useMemo(() => {
|
||||
const maxPassengers = calculateMaxConcurrentPassengers(state.passengers, state.stations)
|
||||
// Ensure at least 1 car, even if no passengers
|
||||
return Math.max(1, maxPassengers)
|
||||
}, [state.passengers, state.stations])
|
||||
// Use server's authoritative maxConcurrentPassengers calculation
|
||||
// This ensures visual display matches game logic and console logs
|
||||
const maxCars = Math.max(1, state.maxConcurrentPassengers || 3)
|
||||
|
||||
const carSpacing = 7 // Distance between cars (in % of track)
|
||||
|
||||
@@ -170,13 +163,14 @@ export function SteamTrainJourney({
|
||||
const routeTheme = getRouteTheme(state.currentRoute)
|
||||
|
||||
// Memoize filtered passenger lists to avoid recalculating on every render
|
||||
// Arcade room multiplayer uses claimedBy/deliveredBy instead of isBoarded/isDelivered
|
||||
const boardedPassengers = useMemo(
|
||||
() => displayPassengers.filter((p) => p.isBoarded && !p.isDelivered),
|
||||
() => displayPassengers.filter((p) => p.claimedBy !== null && p.deliveredBy === null),
|
||||
[displayPassengers]
|
||||
)
|
||||
|
||||
const nonDeliveredPassengers = useMemo(
|
||||
() => displayPassengers.filter((p) => !p.isDelivered),
|
||||
() => displayPassengers.filter((p) => p.deliveredBy === null),
|
||||
[displayPassengers]
|
||||
)
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
import { memo } from 'react'
|
||||
import type { BoardingAnimation, DisembarkingAnimation } from '../../hooks/usePassengerAnimations'
|
||||
import type { Passenger } from '../../lib/gameTypes'
|
||||
import type { Passenger } from '@/arcade-games/complement-race/types'
|
||||
|
||||
interface TrainCarTransform {
|
||||
x: number
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { render, screen } from '@testing-library/react'
|
||||
import { describe, expect, test, vi } from 'vitest'
|
||||
import type { Passenger, Station } from '../../../lib/gameTypes'
|
||||
import type { Passenger, Station } from '@/arcade-games/complement-race/types'
|
||||
import { GameHUD } from '../GameHUD'
|
||||
|
||||
// Mock child components
|
||||
@@ -33,9 +33,11 @@ describe('GameHUD', () => {
|
||||
avatar: '👨',
|
||||
originStationId: 'station-1',
|
||||
destinationStationId: 'station-2',
|
||||
isBoarded: false,
|
||||
isDelivered: false,
|
||||
isUrgent: false,
|
||||
claimedBy: null,
|
||||
deliveredBy: null,
|
||||
carIndex: null,
|
||||
timestamp: Date.now(),
|
||||
}
|
||||
|
||||
const defaultProps = {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { renderHook } from '@testing-library/react'
|
||||
import { beforeEach, describe, expect, test, vi } from 'vitest'
|
||||
import type { Passenger, Station } from '../../lib/gameTypes'
|
||||
import type { Passenger, Station } from '@/arcade-games/complement-race/types'
|
||||
import type { RailroadTrackGenerator } from '../../lib/RailroadTrackGenerator'
|
||||
import { useTrackManagement } from '../useTrackManagement'
|
||||
|
||||
@@ -47,7 +47,7 @@ describe('useTrackManagement - Passenger Display', () => {
|
||||
{ id: 'station3', name: 'Station 3', icon: '🏪', emoji: '🏪', position: 80 },
|
||||
]
|
||||
|
||||
// Mock passengers - initial set
|
||||
// Mock passengers - initial set (multiplayer format)
|
||||
mockPassengers = [
|
||||
{
|
||||
id: 'p1',
|
||||
@@ -55,9 +55,11 @@ describe('useTrackManagement - Passenger Display', () => {
|
||||
avatar: '👩',
|
||||
originStationId: 'station1',
|
||||
destinationStationId: 'station2',
|
||||
isBoarded: false,
|
||||
isDelivered: false,
|
||||
isUrgent: false,
|
||||
claimedBy: null,
|
||||
deliveredBy: null,
|
||||
carIndex: null,
|
||||
timestamp: Date.now(),
|
||||
},
|
||||
{
|
||||
id: 'p2',
|
||||
@@ -65,9 +67,11 @@ describe('useTrackManagement - Passenger Display', () => {
|
||||
avatar: '👨',
|
||||
originStationId: 'station2',
|
||||
destinationStationId: 'station3',
|
||||
isBoarded: false,
|
||||
isDelivered: false,
|
||||
isUrgent: false,
|
||||
claimedBy: null,
|
||||
deliveredBy: null,
|
||||
carIndex: null,
|
||||
timestamp: Date.now(),
|
||||
},
|
||||
]
|
||||
|
||||
@@ -111,18 +115,18 @@ describe('useTrackManagement - Passenger Display', () => {
|
||||
|
||||
// Initially 2 passengers
|
||||
expect(result.current.displayPassengers).toHaveLength(2)
|
||||
expect(result.current.displayPassengers[0].isBoarded).toBe(false)
|
||||
expect(result.current.displayPassengers[0].claimedBy).toBe(null)
|
||||
|
||||
// Board first passenger
|
||||
const boardedPassengers = mockPassengers.map((p) =>
|
||||
p.id === 'p1' ? { ...p, isBoarded: true } : p
|
||||
p.id === 'p1' ? { ...p, claimedBy: 'player1', carIndex: 0 } : p
|
||||
)
|
||||
|
||||
rerender({ passengers: boardedPassengers, position: 25 })
|
||||
|
||||
// Should show updated passengers
|
||||
expect(result.current.displayPassengers).toHaveLength(2)
|
||||
expect(result.current.displayPassengers[0].isBoarded).toBe(true)
|
||||
expect(result.current.displayPassengers[0].claimedBy).toBe('player1')
|
||||
})
|
||||
|
||||
test('passengers do NOT update during route transition (train moving)', () => {
|
||||
@@ -153,9 +157,11 @@ describe('useTrackManagement - Passenger Display', () => {
|
||||
avatar: '👴',
|
||||
originStationId: 'station1',
|
||||
destinationStationId: 'station3',
|
||||
isBoarded: false,
|
||||
isDelivered: false,
|
||||
isUrgent: false,
|
||||
claimedBy: null,
|
||||
deliveredBy: null,
|
||||
carIndex: null,
|
||||
timestamp: Date.now(),
|
||||
},
|
||||
]
|
||||
|
||||
@@ -196,9 +202,11 @@ describe('useTrackManagement - Passenger Display', () => {
|
||||
avatar: '👴',
|
||||
originStationId: 'station1',
|
||||
destinationStationId: 'station3',
|
||||
isBoarded: false,
|
||||
isDelivered: false,
|
||||
isUrgent: false,
|
||||
claimedBy: null,
|
||||
deliveredBy: null,
|
||||
carIndex: null,
|
||||
timestamp: Date.now(),
|
||||
},
|
||||
]
|
||||
|
||||
@@ -239,9 +247,11 @@ describe('useTrackManagement - Passenger Display', () => {
|
||||
avatar: '👴',
|
||||
originStationId: 'station1',
|
||||
destinationStationId: 'station3',
|
||||
isBoarded: false,
|
||||
isDelivered: false,
|
||||
isUrgent: false,
|
||||
claimedBy: null,
|
||||
deliveredBy: null,
|
||||
carIndex: null,
|
||||
timestamp: Date.now(),
|
||||
},
|
||||
]
|
||||
|
||||
@@ -316,18 +326,18 @@ describe('useTrackManagement - Passenger Display', () => {
|
||||
|
||||
// Initially 2 passengers, neither delivered
|
||||
expect(result.current.displayPassengers).toHaveLength(2)
|
||||
expect(result.current.displayPassengers[0].isDelivered).toBe(false)
|
||||
expect(result.current.displayPassengers[0].deliveredBy).toBe(null)
|
||||
|
||||
// Deliver first passenger
|
||||
const deliveredPassengers = mockPassengers.map((p) =>
|
||||
p.id === 'p1' ? { ...p, isBoarded: true, isDelivered: true } : p
|
||||
p.id === 'p1' ? { ...p, claimedBy: 'player1', carIndex: 0, deliveredBy: 'player1' } : p
|
||||
)
|
||||
|
||||
rerender({ passengers: deliveredPassengers, position: 55 })
|
||||
|
||||
// Should show updated passengers immediately
|
||||
expect(result.current.displayPassengers).toHaveLength(2)
|
||||
expect(result.current.displayPassengers[0].isDelivered).toBe(true)
|
||||
expect(result.current.displayPassengers[0].deliveredBy).toBe('player1')
|
||||
})
|
||||
|
||||
test('multiple rapid passenger updates during same route', () => {
|
||||
@@ -350,25 +360,27 @@ describe('useTrackManagement - Passenger Display', () => {
|
||||
expect(result.current.displayPassengers).toHaveLength(2)
|
||||
|
||||
// Board p1
|
||||
let updated = mockPassengers.map((p) => (p.id === 'p1' ? { ...p, isBoarded: true } : p))
|
||||
let updated = mockPassengers.map((p) =>
|
||||
p.id === 'p1' ? { ...p, claimedBy: 'player1', carIndex: 0 } : p
|
||||
)
|
||||
rerender({ passengers: updated, position: 26 })
|
||||
expect(result.current.displayPassengers[0].isBoarded).toBe(true)
|
||||
expect(result.current.displayPassengers[0].claimedBy).toBe('player1')
|
||||
|
||||
// Board p2
|
||||
updated = updated.map((p) => (p.id === 'p2' ? { ...p, isBoarded: true } : p))
|
||||
updated = updated.map((p) => (p.id === 'p2' ? { ...p, claimedBy: 'player1', carIndex: 1 } : p))
|
||||
rerender({ passengers: updated, position: 52 })
|
||||
expect(result.current.displayPassengers[1].isBoarded).toBe(true)
|
||||
expect(result.current.displayPassengers[1].claimedBy).toBe('player1')
|
||||
|
||||
// Deliver p1
|
||||
updated = updated.map((p) => (p.id === 'p1' ? { ...p, isDelivered: true } : p))
|
||||
updated = updated.map((p) => (p.id === 'p1' ? { ...p, deliveredBy: 'player1' } : p))
|
||||
rerender({ passengers: updated, position: 53 })
|
||||
expect(result.current.displayPassengers[0].isDelivered).toBe(true)
|
||||
expect(result.current.displayPassengers[0].deliveredBy).toBe('player1')
|
||||
|
||||
// All updates should have been reflected
|
||||
expect(result.current.displayPassengers[0].isBoarded).toBe(true)
|
||||
expect(result.current.displayPassengers[0].isDelivered).toBe(true)
|
||||
expect(result.current.displayPassengers[1].isBoarded).toBe(true)
|
||||
expect(result.current.displayPassengers[1].isDelivered).toBe(false)
|
||||
expect(result.current.displayPassengers[0].claimedBy).toBe('player1')
|
||||
expect(result.current.displayPassengers[0].deliveredBy).toBe('player1')
|
||||
expect(result.current.displayPassengers[1].claimedBy).toBe('player1')
|
||||
expect(result.current.displayPassengers[1].deliveredBy).toBe(null)
|
||||
})
|
||||
|
||||
test('EDGE CASE: new passengers at position 0 with old route', () => {
|
||||
@@ -402,9 +414,11 @@ describe('useTrackManagement - Passenger Display', () => {
|
||||
avatar: '👴',
|
||||
originStationId: 'station1',
|
||||
destinationStationId: 'station3',
|
||||
isBoarded: false,
|
||||
isDelivered: false,
|
||||
isUrgent: false,
|
||||
claimedBy: null,
|
||||
deliveredBy: null,
|
||||
carIndex: null,
|
||||
timestamp: Date.now(),
|
||||
},
|
||||
]
|
||||
|
||||
@@ -445,9 +459,11 @@ describe('useTrackManagement - Passenger Display', () => {
|
||||
avatar: '👴',
|
||||
originStationId: 'station1',
|
||||
destinationStationId: 'station3',
|
||||
isBoarded: false,
|
||||
isDelivered: false,
|
||||
isUrgent: false,
|
||||
claimedBy: null,
|
||||
deliveredBy: null,
|
||||
carIndex: null,
|
||||
timestamp: Date.now(),
|
||||
},
|
||||
]
|
||||
|
||||
@@ -483,9 +499,11 @@ describe('useTrackManagement - Passenger Display', () => {
|
||||
avatar: '👴',
|
||||
originStationId: 'station1',
|
||||
destinationStationId: 'station3',
|
||||
isBoarded: false,
|
||||
isDelivered: false,
|
||||
isUrgent: false,
|
||||
claimedBy: null,
|
||||
deliveredBy: null,
|
||||
carIndex: null,
|
||||
timestamp: Date.now(),
|
||||
},
|
||||
]
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { renderHook } from '@testing-library/react'
|
||||
import { beforeEach, describe, expect, test, vi } from 'vitest'
|
||||
import type { Passenger, Station } from '../../lib/gameTypes'
|
||||
import type { Passenger, Station } from '@/arcade-games/complement-race/types'
|
||||
import type { RailroadTrackGenerator } from '../../lib/RailroadTrackGenerator'
|
||||
import { useTrackManagement } from '../useTrackManagement'
|
||||
|
||||
@@ -60,9 +60,11 @@ describe('useTrackManagement', () => {
|
||||
avatar: '👨',
|
||||
originStationId: 'station-1',
|
||||
destinationStationId: 'station-2',
|
||||
isBoarded: false,
|
||||
isDelivered: false,
|
||||
isUrgent: false,
|
||||
claimedBy: null,
|
||||
deliveredBy: null,
|
||||
carIndex: null,
|
||||
timestamp: Date.now(),
|
||||
},
|
||||
]
|
||||
|
||||
@@ -155,6 +157,8 @@ describe('useTrackManagement', () => {
|
||||
pathRef: mockPathRef,
|
||||
stations: mockStations,
|
||||
passengers: mockPassengers,
|
||||
maxCars: 3,
|
||||
carSpacing: 7,
|
||||
})
|
||||
)
|
||||
|
||||
@@ -174,6 +178,8 @@ describe('useTrackManagement', () => {
|
||||
pathRef: mockPathRef,
|
||||
stations: mockStations,
|
||||
passengers: mockPassengers,
|
||||
maxCars: 3,
|
||||
carSpacing: 7,
|
||||
}),
|
||||
{
|
||||
initialProps: { route: 1, position: 0 },
|
||||
@@ -200,6 +206,8 @@ describe('useTrackManagement', () => {
|
||||
pathRef: mockPathRef,
|
||||
stations: mockStations,
|
||||
passengers: mockPassengers,
|
||||
maxCars: 3,
|
||||
carSpacing: 7,
|
||||
}),
|
||||
{
|
||||
initialProps: { route: 1, position: 0 },
|
||||
@@ -227,6 +235,8 @@ describe('useTrackManagement', () => {
|
||||
pathRef: mockPathRef,
|
||||
stations: mockStations,
|
||||
passengers: mockPassengers,
|
||||
maxCars: 3,
|
||||
carSpacing: 7,
|
||||
}),
|
||||
{
|
||||
initialProps: { route: 1, position: -5 },
|
||||
@@ -250,9 +260,11 @@ describe('useTrackManagement', () => {
|
||||
avatar: '👩',
|
||||
originStationId: 'station-1',
|
||||
destinationStationId: 'station-2',
|
||||
isBoarded: false,
|
||||
isDelivered: false,
|
||||
isUrgent: false,
|
||||
claimedBy: null,
|
||||
deliveredBy: null,
|
||||
carIndex: null,
|
||||
timestamp: Date.now(),
|
||||
},
|
||||
]
|
||||
|
||||
@@ -287,12 +299,15 @@ describe('useTrackManagement', () => {
|
||||
const newPassengers: Passenger[] = [
|
||||
{
|
||||
id: 'passenger-2',
|
||||
name: 'Passenger 2',
|
||||
avatar: '👩',
|
||||
originStationId: 'station-1',
|
||||
destinationStationId: 'station-2',
|
||||
isBoarded: false,
|
||||
isDelivered: false,
|
||||
isUrgent: false,
|
||||
claimedBy: null,
|
||||
deliveredBy: null,
|
||||
carIndex: null,
|
||||
timestamp: Date.now(),
|
||||
},
|
||||
]
|
||||
|
||||
@@ -328,7 +343,9 @@ describe('useTrackManagement', () => {
|
||||
})
|
||||
|
||||
test('updates passengers immediately during same route', () => {
|
||||
const updatedPassengers: Passenger[] = [{ ...mockPassengers[0], isBoarded: true }]
|
||||
const updatedPassengers: Passenger[] = [
|
||||
{ ...mockPassengers[0], claimedBy: 'player1', carIndex: 0 },
|
||||
]
|
||||
|
||||
const { result, rerender } = renderHook(
|
||||
({ passengers, position }) =>
|
||||
@@ -368,6 +385,8 @@ describe('useTrackManagement', () => {
|
||||
pathRef: mockPathRef,
|
||||
stations: mockStations,
|
||||
passengers: mockPassengers,
|
||||
maxCars: 3,
|
||||
carSpacing: 7,
|
||||
})
|
||||
)
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import { useEffect, useRef } from 'react'
|
||||
import { useComplementRace } from '@/arcade-games/complement-race/Provider'
|
||||
import { calculateMaxConcurrentPassengers, generatePassengers } from '../lib/passengerGenerator'
|
||||
import { useSoundEffects } from './useSoundEffects'
|
||||
|
||||
/**
|
||||
@@ -44,26 +43,44 @@ export function useSteamJourney() {
|
||||
const gameStartTimeRef = useRef<number>(0)
|
||||
const lastUpdateRef = useRef<number>(0)
|
||||
const routeExitThresholdRef = useRef<number>(107) // Default for 1 car: 100 + 7
|
||||
const missedPassengersRef = useRef<Set<string>>(new Set()) // Track which passengers have been logged as missed
|
||||
const pendingBoardingRef = useRef<Set<string>>(new Set()) // Track passengers with pending boarding requests across frames
|
||||
const previousTrainPositionRef = useRef<number>(0) // Track previous position to detect threshold crossings
|
||||
|
||||
// Initialize game start time and generate initial passengers
|
||||
// Initialize game start time
|
||||
useEffect(() => {
|
||||
if (state.isGameActive && state.style === 'sprint' && gameStartTimeRef.current === 0) {
|
||||
gameStartTimeRef.current = Date.now()
|
||||
lastUpdateRef.current = Date.now()
|
||||
|
||||
// Generate initial passengers if none exist
|
||||
if (state.passengers.length === 0) {
|
||||
const newPassengers = generatePassengers(state.stations)
|
||||
dispatch({ type: 'GENERATE_PASSENGERS', passengers: newPassengers })
|
||||
|
||||
// Calculate and store exit threshold for this route
|
||||
const CAR_SPACING = 7
|
||||
const maxPassengers = calculateMaxConcurrentPassengers(newPassengers, state.stations)
|
||||
const maxCars = Math.max(1, maxPassengers)
|
||||
routeExitThresholdRef.current = 100 + maxCars * CAR_SPACING
|
||||
}
|
||||
}
|
||||
}, [state.isGameActive, state.style, state.stations, state.passengers.length, dispatch])
|
||||
}, [state.isGameActive, state.style, state.stations, state.passengers])
|
||||
|
||||
// Calculate exit threshold when route changes or config updates
|
||||
useEffect(() => {
|
||||
if (state.passengers.length > 0 && state.stations.length > 0) {
|
||||
const CAR_SPACING = 7
|
||||
// Use server-calculated maxConcurrentPassengers
|
||||
const maxCars = Math.max(1, state.maxConcurrentPassengers || 3)
|
||||
routeExitThresholdRef.current = 100 + maxCars * CAR_SPACING
|
||||
}
|
||||
}, [state.currentRoute, state.passengers, state.stations, state.maxConcurrentPassengers])
|
||||
|
||||
// Clean up pendingBoardingRef when passengers are claimed/delivered or route changes
|
||||
useEffect(() => {
|
||||
// Remove passengers from pending set if they've been claimed or delivered
|
||||
state.passengers.forEach((passenger) => {
|
||||
if (passenger.claimedBy !== null || passenger.deliveredBy !== null) {
|
||||
pendingBoardingRef.current.delete(passenger.id)
|
||||
}
|
||||
})
|
||||
}, [state.passengers])
|
||||
|
||||
// Clear all pending boarding requests when route changes
|
||||
useEffect(() => {
|
||||
pendingBoardingRef.current.clear()
|
||||
missedPassengersRef.current.clear()
|
||||
previousTrainPositionRef.current = 0 // Reset previous position for new route
|
||||
}, [state.currentRoute])
|
||||
|
||||
// Momentum decay and position update loop
|
||||
useEffect(() => {
|
||||
@@ -77,116 +94,48 @@ export function useSteamJourney() {
|
||||
|
||||
// Steam Sprint is infinite - no time limit
|
||||
|
||||
// Get decay rate based on timeout setting (skill level)
|
||||
const decayRate =
|
||||
MOMENTUM_DECAY_RATES[state.timeoutSetting as keyof typeof MOMENTUM_DECAY_RATES] ||
|
||||
MOMENTUM_DECAY_RATES.normal
|
||||
|
||||
// Calculate momentum decay for this frame
|
||||
const momentumLoss = (decayRate * deltaTime) / 1000
|
||||
|
||||
// Update momentum (don't go below 0)
|
||||
const newMomentum = Math.max(0, state.momentum - momentumLoss)
|
||||
|
||||
// Calculate speed from momentum (% per second)
|
||||
const speed = newMomentum * SPEED_MULTIPLIER
|
||||
|
||||
// Update train position (accumulate, never go backward)
|
||||
// Allow position to go past 100% so entire train (including cars) can exit tunnel
|
||||
const positionDelta = (speed * deltaTime) / 1000
|
||||
const trainPosition = state.trainPosition + positionDelta
|
||||
|
||||
// Calculate pressure (0-150 PSI) - based on momentum as percentage of max
|
||||
const maxMomentum = 100 // Theoretical max momentum
|
||||
const pressure = Math.min(150, (newMomentum / maxMomentum) * 150)
|
||||
|
||||
// Update state
|
||||
dispatch({
|
||||
type: 'UPDATE_STEAM_JOURNEY',
|
||||
momentum: newMomentum,
|
||||
trainPosition,
|
||||
pressure,
|
||||
elapsedTime: elapsed,
|
||||
})
|
||||
// Train position, momentum, and pressure are all managed by the Provider's game loop
|
||||
// This hook only reads those values and handles game logic (boarding, delivery, route completion)
|
||||
const trainPosition = state.trainPosition
|
||||
|
||||
// Check for passengers that should board
|
||||
// Passengers board when an EMPTY car reaches their station
|
||||
const CAR_SPACING = 7 // Must match SteamTrainJourney component
|
||||
const maxPassengers = calculateMaxConcurrentPassengers(state.passengers, state.stations)
|
||||
const maxCars = Math.max(1, maxPassengers)
|
||||
const currentBoardedPassengers = state.passengers.filter((p) => p.isBoarded && !p.isDelivered)
|
||||
// Use server-calculated maxConcurrentPassengers (updates per route based on passenger layout)
|
||||
const maxCars = Math.max(1, state.maxConcurrentPassengers || 3)
|
||||
|
||||
// Debug logging flag - enable when debugging passenger boarding issues
|
||||
// TO ENABLE: Change this to true, save, and the logs will appear in the browser console
|
||||
// When you see passengers getting left behind, copy the entire console log and paste into Claude Code
|
||||
const DEBUG_PASSENGER_BOARDING = false
|
||||
|
||||
if (DEBUG_PASSENGER_BOARDING) {
|
||||
console.log('\n'.repeat(3))
|
||||
console.log('='.repeat(80))
|
||||
console.log('🚂 PASSENGER BOARDING DEBUG LOG')
|
||||
console.log('='.repeat(80))
|
||||
console.log('ISSUE: Passengers are getting left behind at stations')
|
||||
console.log('PURPOSE: This log captures all state during boarding/delivery logic')
|
||||
console.log('USAGE: Copy this entire log and paste into Claude Code for debugging')
|
||||
console.log('='.repeat(80))
|
||||
console.log('\n📊 CURRENT FRAME STATE:')
|
||||
console.log(` Train Position: ${trainPosition.toFixed(2)}`)
|
||||
console.log(` Speed: ${speed.toFixed(2)}% per second`)
|
||||
console.log(` Momentum: ${newMomentum.toFixed(2)}`)
|
||||
console.log(` Max Cars: ${maxCars}`)
|
||||
console.log(` Car Spacing: ${CAR_SPACING}`)
|
||||
console.log(` Distance Tolerance: 5`)
|
||||
|
||||
console.log('\n🚉 STATIONS:')
|
||||
state.stations.forEach((station) => {
|
||||
console.log(` ${station.emoji} ${station.name} (ID: ${station.id})`)
|
||||
console.log(` Position: ${station.position}`)
|
||||
})
|
||||
|
||||
console.log('\n👥 ALL PASSENGERS:')
|
||||
state.passengers.forEach((p, idx) => {
|
||||
const origin = state.stations.find((s) => s.id === p.originStationId)
|
||||
const dest = state.stations.find((s) => s.id === p.destinationStationId)
|
||||
console.log(` [${idx}] ${p.name} (ID: ${p.id})`)
|
||||
// Debug: Log train configuration at start (only once per route)
|
||||
if (trainPosition < 1 && state.passengers.length > 0) {
|
||||
const lastLoggedRoute = (window as any).__lastLoggedRoute || 0
|
||||
if (lastLoggedRoute !== state.currentRoute) {
|
||||
console.log(
|
||||
` Status: ${p.isDelivered ? 'DELIVERED' : p.isBoarded ? 'BOARDED' : 'WAITING'}`
|
||||
`\n🚆 ROUTE ${state.currentRoute} START - Train has ${maxCars} cars (server maxConcurrentPassengers: ${state.maxConcurrentPassengers}) for ${state.passengers.length} passengers`
|
||||
)
|
||||
console.log(
|
||||
` Route: ${origin?.emoji} ${origin?.name} (pos ${origin?.position}) → ${dest?.emoji} ${dest?.name} (pos ${dest?.position})`
|
||||
)
|
||||
console.log(` Urgent: ${p.isUrgent}`)
|
||||
})
|
||||
|
||||
console.log('\n🚃 CAR POSITIONS:')
|
||||
for (let i = 0; i < maxCars; i++) {
|
||||
const carPos = Math.max(0, trainPosition - (i + 1) * CAR_SPACING)
|
||||
console.log(` Car ${i}: position ${carPos.toFixed(2)}`)
|
||||
state.passengers.forEach((p) => {
|
||||
const origin = state.stations.find((s) => s.id === p.originStationId)
|
||||
const dest = state.stations.find((s) => s.id === p.destinationStationId)
|
||||
console.log(
|
||||
` 📍 ${p.name}: ${origin?.emoji} ${origin?.name} (${origin?.position}) → ${dest?.emoji} ${dest?.name} (${dest?.position}) ${p.isUrgent ? '⚡' : ''}`
|
||||
)
|
||||
})
|
||||
console.log('') // Blank line for readability
|
||||
;(window as any).__lastLoggedRoute = state.currentRoute
|
||||
}
|
||||
|
||||
console.log('\n🔍 CURRENTLY BOARDED PASSENGERS:')
|
||||
currentBoardedPassengers.forEach((p, carIndex) => {
|
||||
const carPos = Math.max(0, trainPosition - (carIndex + 1) * CAR_SPACING)
|
||||
const dest = state.stations.find((s) => s.id === p.destinationStationId)
|
||||
const distToDest = Math.abs(carPos - (dest?.position || 0))
|
||||
console.log(` Car ${carIndex}: ${p.name}`)
|
||||
console.log(` Car position: ${carPos.toFixed(2)}`)
|
||||
console.log(` Destination: ${dest?.emoji} ${dest?.name} (pos ${dest?.position})`)
|
||||
console.log(` Distance to dest: ${distToDest.toFixed(2)}`)
|
||||
console.log(` Will deliver: ${distToDest < 5 ? 'YES' : 'NO'}`)
|
||||
})
|
||||
}
|
||||
const currentBoardedPassengers = state.passengers.filter(
|
||||
(p) => p.claimedBy !== null && p.deliveredBy === null
|
||||
)
|
||||
|
||||
// FIRST: Identify which passengers will be delivered in this frame
|
||||
const passengersToDeliver = new Set<string>()
|
||||
currentBoardedPassengers.forEach((passenger, carIndex) => {
|
||||
if (!passenger || passenger.isDelivered) return
|
||||
currentBoardedPassengers.forEach((passenger) => {
|
||||
if (!passenger || passenger.deliveredBy !== null || passenger.carIndex === null) return
|
||||
|
||||
const station = state.stations.find((s) => s.id === passenger.destinationStationId)
|
||||
if (!station) return
|
||||
|
||||
// Calculate this passenger's car position
|
||||
const carPosition = Math.max(0, trainPosition - (carIndex + 1) * CAR_SPACING)
|
||||
// Calculate this passenger's car position using PHYSICAL carIndex
|
||||
const carPosition = Math.max(0, trainPosition - (passenger.carIndex + 1) * CAR_SPACING)
|
||||
const distance = Math.abs(carPosition - station.position)
|
||||
|
||||
// If this car is at the destination station (within 5% tolerance), mark for delivery
|
||||
@@ -195,159 +144,161 @@ export function useSteamJourney() {
|
||||
}
|
||||
})
|
||||
|
||||
// Build a map of which cars are occupied (excluding passengers being delivered this frame)
|
||||
// Build a map of which cars are occupied (using PHYSICAL car index, not array index!)
|
||||
// This is critical: passenger.carIndex stores the physical car (0-N) they're seated in
|
||||
const occupiedCars = new Map<number, (typeof currentBoardedPassengers)[0]>()
|
||||
currentBoardedPassengers.forEach((passenger, arrayIndex) => {
|
||||
currentBoardedPassengers.forEach((passenger) => {
|
||||
// Don't count a car as occupied if its passenger is being delivered this frame
|
||||
if (!passengersToDeliver.has(passenger.id)) {
|
||||
occupiedCars.set(arrayIndex, passenger)
|
||||
if (!passengersToDeliver.has(passenger.id) && passenger.carIndex !== null) {
|
||||
occupiedCars.set(passenger.carIndex, passenger) // Use physical carIndex, NOT array index!
|
||||
}
|
||||
})
|
||||
|
||||
if (DEBUG_PASSENGER_BOARDING) {
|
||||
console.log('\n📦 PASSENGERS TO DELIVER THIS FRAME:')
|
||||
if (passengersToDeliver.size === 0) {
|
||||
console.log(' None')
|
||||
} else {
|
||||
passengersToDeliver.forEach((id) => {
|
||||
const p = state.passengers.find((passenger) => passenger.id === id)
|
||||
console.log(` - ${p?.name} (ID: ${id})`)
|
||||
})
|
||||
}
|
||||
|
||||
console.log('\n🚗 OCCUPIED CARS (after excluding deliveries):')
|
||||
if (occupiedCars.size === 0) {
|
||||
console.log(' All cars are empty')
|
||||
} else {
|
||||
occupiedCars.forEach((passenger, carIndex) => {
|
||||
console.log(` Car ${carIndex}: ${passenger.name}`)
|
||||
})
|
||||
}
|
||||
|
||||
console.log('\n🔄 BOARDING ATTEMPTS:')
|
||||
}
|
||||
|
||||
// Track which cars are assigned in THIS frame to prevent double-boarding
|
||||
const carsAssignedThisFrame = new Set<number>()
|
||||
|
||||
// Find waiting passengers whose origin station has an empty car nearby
|
||||
state.passengers.forEach((passenger) => {
|
||||
if (passenger.isBoarded || passenger.isDelivered) return
|
||||
|
||||
const station = state.stations.find((s) => s.id === passenger.originStationId)
|
||||
if (!station) return
|
||||
|
||||
if (DEBUG_PASSENGER_BOARDING) {
|
||||
console.log(
|
||||
`\n Passenger: ${passenger.name} waiting at ${station.emoji} ${station.name} (pos ${station.position})`
|
||||
)
|
||||
}
|
||||
|
||||
// Check if any empty car is at this station
|
||||
// Cars are at positions: trainPosition - 7, trainPosition - 14, etc.
|
||||
let boarded = false
|
||||
for (let carIndex = 0; carIndex < maxCars; carIndex++) {
|
||||
const carPosition = Math.max(0, trainPosition - (carIndex + 1) * CAR_SPACING)
|
||||
const distance = Math.abs(carPosition - station.position)
|
||||
|
||||
if (DEBUG_PASSENGER_BOARDING) {
|
||||
const isOccupied = occupiedCars.has(carIndex)
|
||||
const isAssigned = carsAssignedThisFrame.has(carIndex)
|
||||
const inRange = distance < 5
|
||||
const occupant = occupiedCars.get(carIndex)
|
||||
|
||||
console.log(` Car ${carIndex} @ pos ${carPosition.toFixed(2)}:`)
|
||||
console.log(` Distance to station: ${distance.toFixed(2)}`)
|
||||
console.log(` In range (<5): ${inRange}`)
|
||||
console.log(
|
||||
` Occupied: ${isOccupied}${isOccupied ? ` (by ${occupant?.name})` : ''}`
|
||||
)
|
||||
console.log(` Assigned this frame: ${isAssigned}`)
|
||||
console.log(` Can board: ${!isOccupied && !isAssigned && inRange}`)
|
||||
}
|
||||
|
||||
// Skip if this car already has a passenger OR was assigned this frame
|
||||
if (occupiedCars.has(carIndex) || carsAssignedThisFrame.has(carIndex)) continue
|
||||
|
||||
const distance2 = Math.abs(carPosition - station.position)
|
||||
|
||||
// If car is at or near station (within 5% tolerance for fast trains), board this passenger
|
||||
// Increased tolerance to ensure fast-moving trains don't miss passengers
|
||||
if (distance2 < 5) {
|
||||
if (DEBUG_PASSENGER_BOARDING) {
|
||||
console.log(` ✅ BOARDING ${passenger.name} onto Car ${carIndex}`)
|
||||
}
|
||||
dispatch({
|
||||
type: 'BOARD_PASSENGER',
|
||||
passengerId: passenger.id,
|
||||
})
|
||||
// Mark this car as assigned in this frame
|
||||
carsAssignedThisFrame.add(carIndex)
|
||||
boarded = true
|
||||
return // Board this passenger and move on
|
||||
}
|
||||
}
|
||||
|
||||
if (DEBUG_PASSENGER_BOARDING && !boarded) {
|
||||
console.log(` ❌ ${passenger.name} NOT BOARDED - no suitable car found`)
|
||||
}
|
||||
})
|
||||
|
||||
if (DEBUG_PASSENGER_BOARDING) {
|
||||
console.log('\n🎯 DELIVERY ATTEMPTS:')
|
||||
}
|
||||
|
||||
// Check for deliverable passengers
|
||||
// Passengers disembark when THEIR car reaches their destination
|
||||
currentBoardedPassengers.forEach((passenger, carIndex) => {
|
||||
if (!passenger || passenger.isDelivered) return
|
||||
// PRIORITY 1: Process deliveries FIRST (dispatch DELIVER moves before BOARD moves)
|
||||
// This ensures the server frees up cars before processing new boarding requests
|
||||
currentBoardedPassengers.forEach((passenger) => {
|
||||
if (!passenger || passenger.deliveredBy !== null || passenger.carIndex === null) return
|
||||
|
||||
const station = state.stations.find((s) => s.id === passenger.destinationStationId)
|
||||
if (!station) return
|
||||
|
||||
// Calculate this passenger's car position
|
||||
const carPosition = Math.max(0, trainPosition - (carIndex + 1) * CAR_SPACING)
|
||||
// Calculate this passenger's car position using PHYSICAL carIndex
|
||||
const carPosition = Math.max(0, trainPosition - (passenger.carIndex + 1) * CAR_SPACING)
|
||||
const distance = Math.abs(carPosition - station.position)
|
||||
|
||||
// If this car is at the destination station (within 5% tolerance), deliver
|
||||
if (distance < 5) {
|
||||
if (DEBUG_PASSENGER_BOARDING) {
|
||||
console.log(
|
||||
` ✅ DELIVERING ${passenger.name} from Car ${carIndex} to ${station.emoji} ${station.name}`
|
||||
)
|
||||
console.log(
|
||||
` Car position: ${carPosition.toFixed(2)}, Station: ${station.position}, Distance: ${distance.toFixed(2)}`
|
||||
)
|
||||
}
|
||||
const points = passenger.isUrgent ? 20 : 10
|
||||
console.log(
|
||||
`🎯 DELIVERY: ${passenger.name} delivered from Car ${passenger.carIndex} to ${station.emoji} ${station.name} (+${points} pts) (trainPos=${trainPosition.toFixed(1)}, carPos=${carPosition.toFixed(1)}, stationPos=${station.position})`
|
||||
)
|
||||
dispatch({
|
||||
type: 'DELIVER_PASSENGER',
|
||||
passengerId: passenger.id,
|
||||
points,
|
||||
})
|
||||
} else if (DEBUG_PASSENGER_BOARDING) {
|
||||
}
|
||||
})
|
||||
|
||||
// Debug: Log car states periodically at stations
|
||||
const isAtStation = state.stations.some((s) => Math.abs(trainPosition - s.position) < 3)
|
||||
if (isAtStation && Math.floor(trainPosition) !== Math.floor(state.trainPosition)) {
|
||||
const nearStation = state.stations.find((s) => Math.abs(trainPosition - s.position) < 3)
|
||||
console.log(
|
||||
`\n🚃 Train arriving at ${nearStation?.emoji} ${nearStation?.name} (trainPos=${trainPosition.toFixed(1)}) - ${maxCars} cars total:`
|
||||
)
|
||||
for (let i = 0; i < maxCars; i++) {
|
||||
const carPos = Math.max(0, trainPosition - (i + 1) * CAR_SPACING)
|
||||
const occupant = occupiedCars.get(i)
|
||||
if (occupant) {
|
||||
const dest = state.stations.find((s) => s.id === occupant.destinationStationId)
|
||||
console.log(
|
||||
` Car ${i}: @ ${carPos.toFixed(1)}% - ${occupant.name} → ${dest?.emoji} ${dest?.name}`
|
||||
)
|
||||
} else {
|
||||
console.log(` Car ${i}: @ ${carPos.toFixed(1)}% - EMPTY`)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Track which cars are assigned in THIS frame to prevent double-boarding
|
||||
const carsAssignedThisFrame = new Set<number>()
|
||||
// Track which passengers are assigned in THIS frame to prevent same passenger boarding multiple cars
|
||||
const passengersAssignedThisFrame = new Set<string>()
|
||||
|
||||
// PRIORITY 2: Process boardings AFTER deliveries
|
||||
|
||||
// Find waiting passengers whose origin station has an empty car nearby
|
||||
state.passengers.forEach((passenger) => {
|
||||
// Skip if already claimed or delivered (optimistic update marks immediately)
|
||||
if (passenger.claimedBy !== null || passenger.deliveredBy !== null) return
|
||||
|
||||
// Skip if already assigned in this frame OR has a pending boarding request from previous frames
|
||||
if (
|
||||
passengersAssignedThisFrame.has(passenger.id) ||
|
||||
pendingBoardingRef.current.has(passenger.id)
|
||||
)
|
||||
return
|
||||
|
||||
const station = state.stations.find((s) => s.id === passenger.originStationId)
|
||||
if (!station) return
|
||||
|
||||
// Don't allow boarding if locomotive has passed too far beyond this station
|
||||
// Station stays open until the LAST car has passed (accounting for train length)
|
||||
const STATION_CLOSURE_BUFFER = 10 // Extra buffer beyond the last car
|
||||
const lastCarOffset = maxCars * CAR_SPACING // Distance from locomotive to last car
|
||||
const stationClosureThreshold = lastCarOffset + STATION_CLOSURE_BUFFER
|
||||
|
||||
if (trainPosition > station.position + stationClosureThreshold) {
|
||||
console.log(
|
||||
` ⏳ ${passenger.name} in Car ${carIndex} heading to ${station.emoji} ${station.name}`
|
||||
`❌ MISSED: ${passenger.name} at ${station.emoji} ${station.name} - train too far past (trainPos=${trainPosition.toFixed(1)}, station=${station.position}, threshold=${stationClosureThreshold})`
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
// Check if any empty car is at this station
|
||||
// Cars are at positions: trainPosition - 7, trainPosition - 14, etc.
|
||||
let closestCarDistance = 999
|
||||
let closestCarReason = ''
|
||||
|
||||
for (let carIndex = 0; carIndex < maxCars; carIndex++) {
|
||||
const carPosition = Math.max(0, trainPosition - (carIndex + 1) * CAR_SPACING)
|
||||
const distance = Math.abs(carPosition - station.position)
|
||||
|
||||
if (distance < closestCarDistance) {
|
||||
closestCarDistance = distance
|
||||
if (occupiedCars.has(carIndex)) {
|
||||
const occupant = occupiedCars.get(carIndex)
|
||||
closestCarReason = `Car ${carIndex} occupied by ${occupant?.name}`
|
||||
} else if (carsAssignedThisFrame.has(carIndex)) {
|
||||
closestCarReason = `Car ${carIndex} just assigned`
|
||||
} else if (distance >= 5) {
|
||||
closestCarReason = `Car ${carIndex} too far (dist=${distance.toFixed(1)})`
|
||||
} else {
|
||||
closestCarReason = 'available'
|
||||
}
|
||||
}
|
||||
|
||||
// Skip if this car already has a passenger OR was assigned this frame
|
||||
if (occupiedCars.has(carIndex) || carsAssignedThisFrame.has(carIndex)) continue
|
||||
|
||||
// If car is at or near station (within 5% tolerance for fast trains), board this passenger
|
||||
if (distance < 5) {
|
||||
console.log(
|
||||
`🚂 BOARDING: ${passenger.name} boarding Car ${carIndex} at ${station.emoji} ${station.name} (trainPos=${trainPosition.toFixed(1)}, carPos=${carPosition.toFixed(1)}, stationPos=${station.position})`
|
||||
)
|
||||
|
||||
// Mark as pending BEFORE dispatch to prevent duplicate boarding attempts across frames
|
||||
pendingBoardingRef.current.add(passenger.id)
|
||||
|
||||
dispatch({
|
||||
type: 'BOARD_PASSENGER',
|
||||
passengerId: passenger.id,
|
||||
carIndex, // Pass physical car index to server
|
||||
})
|
||||
// Mark this car and passenger as assigned in this frame
|
||||
carsAssignedThisFrame.add(carIndex)
|
||||
passengersAssignedThisFrame.add(passenger.id)
|
||||
return // Board this passenger and move on
|
||||
}
|
||||
}
|
||||
|
||||
// If we get here, passenger wasn't boarded - log why
|
||||
if (closestCarDistance < 10) {
|
||||
// Only log if train is somewhat near
|
||||
console.log(
|
||||
` Car position: ${carPosition.toFixed(2)}, Station: ${station.position}, Distance: ${distance.toFixed(2)}`
|
||||
`⏸️ WAITING: ${passenger.name} at ${station.emoji} ${station.name} - ${closestCarReason} (trainPos=${trainPosition.toFixed(1)}, maxCars=${maxCars})`
|
||||
)
|
||||
}
|
||||
})
|
||||
|
||||
if (DEBUG_PASSENGER_BOARDING) {
|
||||
console.log(`\n${'='.repeat(80)}`)
|
||||
console.log('END OF DEBUG LOG')
|
||||
console.log('='.repeat(80))
|
||||
}
|
||||
|
||||
// Check for route completion (entire train exits tunnel)
|
||||
// Use stored threshold (stable for entire route)
|
||||
const ENTIRE_TRAIN_EXIT_THRESHOLD = routeExitThresholdRef.current
|
||||
const previousPosition = previousTrainPositionRef.current
|
||||
|
||||
if (
|
||||
trainPosition >= ENTIRE_TRAIN_EXIT_THRESHOLD &&
|
||||
state.trainPosition < ENTIRE_TRAIN_EXIT_THRESHOLD
|
||||
previousPosition < ENTIRE_TRAIN_EXIT_THRESHOLD
|
||||
) {
|
||||
// Play celebration whistle
|
||||
playSound('train_whistle', 0.6)
|
||||
@@ -357,52 +308,24 @@ export function useSteamJourney() {
|
||||
|
||||
// Auto-advance to next route
|
||||
const nextRoute = state.currentRoute + 1
|
||||
console.log(
|
||||
`🏁 ROUTE COMPLETE: Train crossed exit threshold (${trainPosition.toFixed(1)} >= ${ENTIRE_TRAIN_EXIT_THRESHOLD}). Advancing to Route ${nextRoute}`
|
||||
)
|
||||
dispatch({
|
||||
type: 'START_NEW_ROUTE',
|
||||
routeNumber: nextRoute,
|
||||
stations: state.stations,
|
||||
})
|
||||
|
||||
// Generate new passengers
|
||||
const newPassengers = generatePassengers(state.stations)
|
||||
dispatch({ type: 'GENERATE_PASSENGERS', passengers: newPassengers })
|
||||
|
||||
// Calculate and store new exit threshold for next route
|
||||
const newMaxPassengers = calculateMaxConcurrentPassengers(newPassengers, state.stations)
|
||||
const newMaxCars = Math.max(1, newMaxPassengers)
|
||||
routeExitThresholdRef.current = 100 + newMaxCars * CAR_SPACING
|
||||
// Note: New passengers will be generated by the server when it handles START_NEW_ROUTE
|
||||
}
|
||||
|
||||
// Update previous position for next frame
|
||||
previousTrainPositionRef.current = trainPosition
|
||||
}, UPDATE_INTERVAL)
|
||||
|
||||
return () => clearInterval(interval)
|
||||
}, [
|
||||
state.isGameActive,
|
||||
state.style,
|
||||
state.momentum,
|
||||
state.trainPosition,
|
||||
state.timeoutSetting,
|
||||
state.passengers,
|
||||
state.stations,
|
||||
state.currentRoute,
|
||||
dispatch,
|
||||
playSound,
|
||||
])
|
||||
|
||||
// Auto-regenerate passengers when all are delivered
|
||||
useEffect(() => {
|
||||
if (!state.isGameActive || state.style !== 'sprint') return
|
||||
|
||||
// Check if all passengers are delivered
|
||||
const allDelivered = state.passengers.length > 0 && state.passengers.every((p) => p.isDelivered)
|
||||
|
||||
if (allDelivered) {
|
||||
// Generate new passengers after a short delay
|
||||
setTimeout(() => {
|
||||
const newPassengers = generatePassengers(state.stations)
|
||||
dispatch({ type: 'GENERATE_PASSENGERS', passengers: newPassengers })
|
||||
}, 1000)
|
||||
}
|
||||
}, [state.isGameActive, state.style, state.passengers, state.stations, dispatch])
|
||||
}, [state.isGameActive, state.style, state.timeoutSetting, dispatch, playSound])
|
||||
|
||||
// Add momentum on correct answer
|
||||
useEffect(() => {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { useEffect, useRef, useState } from 'react'
|
||||
import type { Passenger, Station } from '../lib/gameTypes'
|
||||
import type { Passenger, Station } from '@/arcade-games/complement-race/types'
|
||||
import { generateLandmarks, type Landmark } from '../lib/landmarks'
|
||||
import type { RailroadTrackGenerator } from '../lib/RailroadTrackGenerator'
|
||||
|
||||
@@ -67,7 +67,7 @@ export function useTrackManagement({
|
||||
|
||||
// Apply pending track when train resets to beginning
|
||||
useEffect(() => {
|
||||
if (pendingTrackData && trainPosition < 0) {
|
||||
if (pendingTrackData && trainPosition <= 0) {
|
||||
setTrackData(pendingTrackData)
|
||||
previousRouteRef.current = currentRoute
|
||||
setPendingTrackData(null)
|
||||
@@ -77,22 +77,34 @@ export function useTrackManagement({
|
||||
// Manage passenger display during route transitions
|
||||
useEffect(() => {
|
||||
// Only switch to new passengers when:
|
||||
// 1. Train has reset to start position (< 0) - track has changed, OR
|
||||
// 2. Same route AND train is in middle of track (10-90%) - gameplay updates like boarding/delivering
|
||||
const trainReset = trainPosition < 0
|
||||
// 1. Train has reset to start position (<= 0) - track has changed, OR
|
||||
// 2. Same route AND (in middle of track OR passengers have changed state)
|
||||
const trainReset = trainPosition <= 0
|
||||
const sameRoute = currentRoute === displayRouteRef.current
|
||||
const inMiddleOfTrack = trainPosition >= 10 && trainPosition < 90 // Avoid start/end transition zones
|
||||
|
||||
// Detect if passenger states have changed (boarding or delivery)
|
||||
// This allows updates even when train is past 90% threshold
|
||||
const passengerStatesChanged =
|
||||
sameRoute &&
|
||||
passengers.some((p) => {
|
||||
const oldPassenger = displayPassengers.find((dp) => dp.id === p.id)
|
||||
return (
|
||||
oldPassenger &&
|
||||
(oldPassenger.claimedBy !== p.claimedBy || oldPassenger.deliveredBy !== p.deliveredBy)
|
||||
)
|
||||
})
|
||||
|
||||
if (trainReset) {
|
||||
// Train reset - update to new route's passengers
|
||||
setDisplayPassengers(passengers)
|
||||
displayRouteRef.current = currentRoute
|
||||
} else if (sameRoute && inMiddleOfTrack) {
|
||||
// Same route and train in middle of track - update passengers for gameplay changes (boarding/delivery)
|
||||
} else if (sameRoute && (inMiddleOfTrack || passengerStatesChanged)) {
|
||||
// Same route and either in middle of track OR passenger states changed - update for gameplay
|
||||
setDisplayPassengers(passengers)
|
||||
}
|
||||
// Otherwise, keep displaying old passengers until train resets
|
||||
}, [passengers, trainPosition, currentRoute])
|
||||
}, [passengers, displayPassengers, trainPosition, currentRoute])
|
||||
|
||||
// Generate ties and rails when path is ready
|
||||
useEffect(() => {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { ComplementRaceGame } from './components/ComplementRaceGame'
|
||||
import { ComplementRaceProvider } from './context/ComplementRaceContext'
|
||||
import { ComplementRaceProvider } from '@/arcade-games/complement-race/Provider'
|
||||
|
||||
export default function ComplementRacePage() {
|
||||
return (
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { ComplementRaceGame } from '../components/ComplementRaceGame'
|
||||
import { ComplementRaceProvider } from '../context/ComplementRaceContext'
|
||||
import { ComplementRaceProvider } from '@/arcade-games/complement-race/Provider'
|
||||
|
||||
export default function PracticeModePage() {
|
||||
return (
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { ComplementRaceGame } from '../components/ComplementRaceGame'
|
||||
import { ComplementRaceProvider } from '../context/ComplementRaceContext'
|
||||
import { ComplementRaceProvider } from '@/arcade-games/complement-race/Provider'
|
||||
|
||||
export default function SprintModePage() {
|
||||
return (
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { ComplementRaceGame } from '../components/ComplementRaceGame'
|
||||
import { ComplementRaceProvider } from '../context/ComplementRaceContext'
|
||||
import { ComplementRaceProvider } from '@/arcade-games/complement-race/Provider'
|
||||
|
||||
export default function SurvivalModePage() {
|
||||
return (
|
||||
|
||||
@@ -29,6 +29,7 @@ describe('GameHUD', () => {
|
||||
|
||||
const mockPassenger: Passenger = {
|
||||
id: 'passenger-1',
|
||||
name: 'Test Passenger',
|
||||
avatar: '👨',
|
||||
originStationId: 'station-1',
|
||||
destinationStationId: 'station-2',
|
||||
|
||||
@@ -44,6 +44,7 @@ describe('usePassengerAnimations', () => {
|
||||
// Create mock passengers
|
||||
mockPassenger1 = {
|
||||
id: 'passenger-1',
|
||||
name: 'Passenger 1',
|
||||
avatar: '👨',
|
||||
originStationId: 'station-1',
|
||||
destinationStationId: 'station-2',
|
||||
@@ -54,6 +55,7 @@ describe('usePassengerAnimations', () => {
|
||||
|
||||
mockPassenger2 = {
|
||||
id: 'passenger-2',
|
||||
name: 'Passenger 2',
|
||||
avatar: '👩',
|
||||
originStationId: 'station-1',
|
||||
destinationStationId: 'station-2',
|
||||
|
||||
@@ -52,6 +52,7 @@ describe('useTrackManagement', () => {
|
||||
mockPassengers = [
|
||||
{
|
||||
id: 'passenger-1',
|
||||
name: 'Test Passenger',
|
||||
avatar: '👨',
|
||||
originStationId: 'station-1',
|
||||
destinationStationId: 'station-2',
|
||||
@@ -73,6 +74,8 @@ describe('useTrackManagement', () => {
|
||||
pathRef: mockPathRef,
|
||||
stations: mockStations,
|
||||
passengers: mockPassengers,
|
||||
maxCars: 3,
|
||||
carSpacing: 7,
|
||||
})
|
||||
)
|
||||
|
||||
@@ -90,6 +93,8 @@ describe('useTrackManagement', () => {
|
||||
pathRef: mockPathRef,
|
||||
stations: mockStations,
|
||||
passengers: mockPassengers,
|
||||
maxCars: 3,
|
||||
carSpacing: 7,
|
||||
})
|
||||
)
|
||||
|
||||
@@ -107,6 +112,8 @@ describe('useTrackManagement', () => {
|
||||
pathRef: mockPathRef,
|
||||
stations: mockStations,
|
||||
passengers: mockPassengers,
|
||||
maxCars: 3,
|
||||
carSpacing: 7,
|
||||
})
|
||||
)
|
||||
|
||||
@@ -123,6 +130,8 @@ describe('useTrackManagement', () => {
|
||||
pathRef: mockPathRef,
|
||||
stations: mockStations,
|
||||
passengers: mockPassengers,
|
||||
maxCars: 3,
|
||||
carSpacing: 7,
|
||||
})
|
||||
)
|
||||
|
||||
@@ -142,6 +151,8 @@ describe('useTrackManagement', () => {
|
||||
pathRef: mockPathRef,
|
||||
stations: mockStations,
|
||||
passengers: mockPassengers,
|
||||
maxCars: 3,
|
||||
carSpacing: 7,
|
||||
})
|
||||
)
|
||||
|
||||
@@ -161,6 +172,8 @@ describe('useTrackManagement', () => {
|
||||
pathRef: mockPathRef,
|
||||
stations: mockStations,
|
||||
passengers: mockPassengers,
|
||||
maxCars: 3,
|
||||
carSpacing: 7,
|
||||
}),
|
||||
{
|
||||
initialProps: { route: 1, position: 0 },
|
||||
@@ -187,6 +200,8 @@ describe('useTrackManagement', () => {
|
||||
pathRef: mockPathRef,
|
||||
stations: mockStations,
|
||||
passengers: mockPassengers,
|
||||
maxCars: 3,
|
||||
carSpacing: 7,
|
||||
}),
|
||||
{
|
||||
initialProps: { route: 1, position: 0 },
|
||||
@@ -214,6 +229,8 @@ describe('useTrackManagement', () => {
|
||||
pathRef: mockPathRef,
|
||||
stations: mockStations,
|
||||
passengers: mockPassengers,
|
||||
maxCars: 3,
|
||||
carSpacing: 7,
|
||||
}),
|
||||
{
|
||||
initialProps: { route: 1, position: -5 },
|
||||
@@ -233,6 +250,7 @@ describe('useTrackManagement', () => {
|
||||
const newPassengers: Passenger[] = [
|
||||
{
|
||||
id: 'passenger-2',
|
||||
name: 'New Passenger',
|
||||
avatar: '👩',
|
||||
originStationId: 'station-1',
|
||||
destinationStationId: 'station-2',
|
||||
@@ -273,6 +291,7 @@ describe('useTrackManagement', () => {
|
||||
const newPassengers: Passenger[] = [
|
||||
{
|
||||
id: 'passenger-2',
|
||||
name: 'New Passenger',
|
||||
avatar: '👩',
|
||||
originStationId: 'station-1',
|
||||
destinationStationId: 'station-2',
|
||||
@@ -354,6 +373,8 @@ describe('useTrackManagement', () => {
|
||||
pathRef: mockPathRef,
|
||||
stations: mockStations,
|
||||
passengers: mockPassengers,
|
||||
maxCars: 3,
|
||||
carSpacing: 7,
|
||||
})
|
||||
)
|
||||
|
||||
|
||||
@@ -38,6 +38,7 @@ interface CompatibleGameState {
|
||||
style: string
|
||||
timeoutSetting: string
|
||||
complementDisplay: string
|
||||
maxConcurrentPassengers: number
|
||||
|
||||
// Current question (extracted from currentQuestions[localPlayerId])
|
||||
currentQuestion: any | null
|
||||
@@ -102,7 +103,7 @@ interface ComplementRaceContextValue {
|
||||
lastError: string | null
|
||||
startGame: () => void
|
||||
submitAnswer: (answer: number, responseTime: number) => void
|
||||
claimPassenger: (passengerId: string) => void
|
||||
claimPassenger: (passengerId: string, carIndex: number) => void
|
||||
deliverPassenger: (passengerId: string) => void
|
||||
nextQuestion: () => void
|
||||
endGame: () => void
|
||||
@@ -111,6 +112,7 @@ interface ComplementRaceContextValue {
|
||||
setConfig: (field: keyof ComplementRaceConfig, value: unknown) => void
|
||||
clearError: () => void
|
||||
exitSession: () => void
|
||||
boostMomentum: (correct: boolean) => void // Client-side momentum boost/reduce
|
||||
}
|
||||
|
||||
const ComplementRaceContext = createContext<ComplementRaceContextValue | null>(null)
|
||||
@@ -128,12 +130,71 @@ export function useComplementRace() {
|
||||
|
||||
/**
|
||||
* Optimistic move application (client-side prediction)
|
||||
* For now, just return current state - server will validate and send back authoritative state
|
||||
* Apply moves immediately on client for responsive UI, server will confirm or reject
|
||||
*/
|
||||
function applyMoveOptimistically(state: ComplementRaceState, move: GameMove): ComplementRaceState {
|
||||
// Simple optimistic updates can be added here later
|
||||
// For now, rely on server validation
|
||||
return state
|
||||
const typedMove = move as ComplementRaceMove
|
||||
|
||||
switch (typedMove.type) {
|
||||
case 'CLAIM_PASSENGER': {
|
||||
// Optimistically mark passenger as claimed and assign to car
|
||||
const passengerId = typedMove.data.passengerId
|
||||
const carIndex = typedMove.data.carIndex
|
||||
const updatedPassengers = state.passengers.map((p) =>
|
||||
p.id === passengerId ? { ...p, claimedBy: typedMove.playerId, carIndex } : p
|
||||
)
|
||||
|
||||
// Optimistically add to player's passenger list
|
||||
const updatedPlayers = { ...state.players }
|
||||
const player = updatedPlayers[typedMove.playerId]
|
||||
if (player) {
|
||||
updatedPlayers[typedMove.playerId] = {
|
||||
...player,
|
||||
passengers: [...player.passengers, passengerId],
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
...state,
|
||||
passengers: updatedPassengers,
|
||||
players: updatedPlayers,
|
||||
}
|
||||
}
|
||||
|
||||
case 'DELIVER_PASSENGER': {
|
||||
// Optimistically mark passenger as delivered and award points
|
||||
const passengerId = typedMove.data.passengerId
|
||||
const passenger = state.passengers.find((p) => p.id === passengerId)
|
||||
if (!passenger) return state
|
||||
|
||||
const points = passenger.isUrgent ? 20 : 10
|
||||
const updatedPassengers = state.passengers.map((p) =>
|
||||
p.id === passengerId ? { ...p, deliveredBy: typedMove.playerId } : p
|
||||
)
|
||||
|
||||
// Optimistically remove from player's passenger list and update score
|
||||
const updatedPlayers = { ...state.players }
|
||||
const player = updatedPlayers[typedMove.playerId]
|
||||
if (player) {
|
||||
updatedPlayers[typedMove.playerId] = {
|
||||
...player,
|
||||
passengers: player.passengers.filter((id) => id !== passengerId),
|
||||
deliveredPassengers: player.deliveredPassengers + 1,
|
||||
score: player.score + points,
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
...state,
|
||||
passengers: updatedPassengers,
|
||||
players: updatedPlayers,
|
||||
}
|
||||
}
|
||||
|
||||
default:
|
||||
// For other moves, rely on server validation
|
||||
return state
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -252,10 +313,41 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
// Debug logging ref (track last logged values)
|
||||
const lastLogRef = useState({ key: '', count: 0 })[0]
|
||||
|
||||
// Client-side smooth movement state
|
||||
// Client-side game state (NOT synced to server - purely visual/gameplay)
|
||||
const [clientMomentum, setClientMomentum] = useState(10) // Start at 10 for gentle push
|
||||
const [clientPosition, setClientPosition] = useState(0)
|
||||
const [clientPressure, setClientPressure] = useState(0)
|
||||
const [clientAIRacers, setClientAIRacers] = useState<
|
||||
Array<{
|
||||
id: string
|
||||
name: string
|
||||
position: number
|
||||
speed: number
|
||||
personality: 'competitive' | 'analytical'
|
||||
icon: string
|
||||
lastComment: number
|
||||
commentCooldown: number
|
||||
previousPosition: number
|
||||
}>
|
||||
>([])
|
||||
const lastUpdateRef = useRef(Date.now())
|
||||
const gameStartTimeRef = useRef(0)
|
||||
|
||||
// Decay rates based on skill level (momentum lost per second)
|
||||
const MOMENTUM_DECAY_RATES = {
|
||||
preschool: 2.0,
|
||||
kindergarten: 3.5,
|
||||
relaxed: 5.0,
|
||||
slow: 7.0,
|
||||
normal: 9.0,
|
||||
fast: 11.0,
|
||||
expert: 13.0,
|
||||
}
|
||||
|
||||
const MOMENTUM_GAIN_PER_CORRECT = 15
|
||||
const MOMENTUM_LOSS_PER_WRONG = 10
|
||||
const SPEED_MULTIPLIER = 0.15 // momentum * 0.15 = % per second
|
||||
const UPDATE_INTERVAL = 50 // 50ms = ~20fps
|
||||
|
||||
// Transform multiplayer state to look like single-player state
|
||||
const compatibleState = useMemo((): CompatibleGameState => {
|
||||
@@ -281,6 +373,7 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
style: multiplayerState.config.style,
|
||||
timeoutSetting: multiplayerState.config.timeoutSetting,
|
||||
complementDisplay: multiplayerState.config.complementDisplay,
|
||||
maxConcurrentPassengers: multiplayerState.config.maxConcurrentPassengers,
|
||||
|
||||
// Current question
|
||||
currentQuestion: localPlayerId
|
||||
@@ -307,23 +400,18 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
// Race mechanics
|
||||
raceGoal: multiplayerState.config.raceGoal,
|
||||
timeLimit: multiplayerState.config.timeLimit ?? null,
|
||||
speedMultiplier: 1.0,
|
||||
aiRacers: multiplayerState.aiOpponents.map((ai) => ({
|
||||
id: ai.id,
|
||||
name: ai.name,
|
||||
position: ai.position,
|
||||
speed: ai.speed,
|
||||
personality: ai.personality,
|
||||
icon: ai.personality === 'competitive' ? '🏃♂️' : '🏃',
|
||||
lastComment: ai.lastCommentTime,
|
||||
commentCooldown: 0,
|
||||
previousPosition: ai.position,
|
||||
})),
|
||||
speedMultiplier:
|
||||
multiplayerState.config.style === 'practice'
|
||||
? 0.7
|
||||
: multiplayerState.config.style === 'sprint'
|
||||
? 0.9
|
||||
: 1.0, // Base speed multipliers by mode
|
||||
aiRacers: clientAIRacers, // Use client-side AI state
|
||||
|
||||
// Sprint mode specific
|
||||
momentum: localPlayer?.momentum || 0,
|
||||
trainPosition: clientPosition, // Use client-calculated smooth position
|
||||
pressure: clientPressure, // Use client-calculated smooth pressure
|
||||
// Sprint mode specific (all client-side for smooth movement)
|
||||
momentum: clientMomentum, // Client-only state with continuous decay
|
||||
trainPosition: clientPosition, // Client-calculated from momentum
|
||||
pressure: clientPressure, // Client-calculated from momentum (0-150 PSI)
|
||||
elapsedTime: multiplayerState.gameStartTime ? Date.now() - multiplayerState.gameStartTime : 0,
|
||||
lastCorrectAnswerTime: localPlayer?.lastAnswerTime || Date.now(),
|
||||
currentRoute: multiplayerState.currentRoute,
|
||||
@@ -345,70 +433,132 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
adaptiveFeedback: localUIState.adaptiveFeedback,
|
||||
difficultyTracker: localUIState.difficultyTracker,
|
||||
}
|
||||
}, [multiplayerState, localPlayerId, localUIState, clientPosition, clientPressure])
|
||||
}, [
|
||||
multiplayerState,
|
||||
localPlayerId,
|
||||
localUIState,
|
||||
clientPosition,
|
||||
clientPressure,
|
||||
clientMomentum,
|
||||
clientAIRacers,
|
||||
])
|
||||
|
||||
// Client-side game loop for smooth train movement
|
||||
// Initialize game start time when game becomes active
|
||||
useEffect(() => {
|
||||
if (compatibleState.style !== 'sprint' || !compatibleState.isGameActive) return
|
||||
if (compatibleState.isGameActive && compatibleState.style === 'sprint') {
|
||||
if (gameStartTimeRef.current === 0) {
|
||||
gameStartTimeRef.current = Date.now()
|
||||
lastUpdateRef.current = Date.now()
|
||||
// Reset client state for new game
|
||||
setClientMomentum(10) // Start with gentle push
|
||||
setClientPosition(0)
|
||||
setClientPressure((10 / 100) * 150) // Initial pressure from starting momentum
|
||||
}
|
||||
} else {
|
||||
// Reset when game ends
|
||||
gameStartTimeRef.current = 0
|
||||
}
|
||||
}, [compatibleState.isGameActive, compatibleState.style])
|
||||
|
||||
const UPDATE_INTERVAL = 50 // 50ms = ~20fps
|
||||
const SPEED_MULTIPLIER = 0.15 // speed = momentum * 0.15 (% per second)
|
||||
// Initialize AI racers when game starts
|
||||
useEffect(() => {
|
||||
if (compatibleState.isGameActive && multiplayerState.config.enableAI) {
|
||||
const count = multiplayerState.config.aiOpponentCount
|
||||
if (count > 0 && clientAIRacers.length === 0) {
|
||||
const aiNames = ['Swift AI', 'Math Bot', 'Speed Demon', 'Brain Bot']
|
||||
const personalities: Array<'competitive' | 'analytical'> = ['competitive', 'analytical']
|
||||
|
||||
const newAI = []
|
||||
for (let i = 0; i < Math.min(count, aiNames.length); i++) {
|
||||
// Use original balanced speeds: 0.32 for Swift AI, 0.2 for Math Bot
|
||||
const baseSpeed = i === 0 ? 0.32 : 0.2
|
||||
newAI.push({
|
||||
id: `ai-${i}`,
|
||||
name: aiNames[i],
|
||||
personality: personalities[i % personalities.length] as 'competitive' | 'analytical',
|
||||
position: 0,
|
||||
speed: baseSpeed, // Balanced speed from original single-player version
|
||||
icon: personalities[i % personalities.length] === 'competitive' ? '🏃♂️' : '🏃',
|
||||
lastComment: 0,
|
||||
commentCooldown: 0,
|
||||
previousPosition: 0,
|
||||
})
|
||||
}
|
||||
setClientAIRacers(newAI)
|
||||
}
|
||||
} else if (!compatibleState.isGameActive) {
|
||||
// Clear AI when game ends
|
||||
setClientAIRacers([])
|
||||
}
|
||||
}, [
|
||||
compatibleState.isGameActive,
|
||||
multiplayerState.config.enableAI,
|
||||
multiplayerState.config.aiOpponentCount,
|
||||
clientAIRacers.length,
|
||||
])
|
||||
|
||||
// Main client-side game loop: momentum decay and position calculation
|
||||
useEffect(() => {
|
||||
if (!compatibleState.isGameActive || compatibleState.style !== 'sprint') return
|
||||
|
||||
const interval = setInterval(() => {
|
||||
const now = Date.now()
|
||||
const deltaTime = now - lastUpdateRef.current
|
||||
lastUpdateRef.current = now
|
||||
|
||||
// Get server momentum (authoritative)
|
||||
const serverMomentum = compatibleState.momentum
|
||||
// Get decay rate based on skill level
|
||||
const decayRate =
|
||||
MOMENTUM_DECAY_RATES[compatibleState.timeoutSetting as keyof typeof MOMENTUM_DECAY_RATES] ||
|
||||
MOMENTUM_DECAY_RATES.normal
|
||||
|
||||
// Calculate speed from momentum
|
||||
const speed = serverMomentum * SPEED_MULTIPLIER
|
||||
setClientMomentum((prevMomentum) => {
|
||||
// Calculate momentum decay for this frame
|
||||
const momentumLoss = (decayRate * deltaTime) / 1000
|
||||
|
||||
// Update position continuously based on momentum
|
||||
const positionDelta = (speed * deltaTime) / 1000
|
||||
setClientPosition((prev) => prev + positionDelta)
|
||||
// Update momentum (don't go below 0)
|
||||
const newMomentum = Math.max(0, prevMomentum - momentumLoss)
|
||||
|
||||
// Calculate pressure from momentum (0-150 PSI)
|
||||
const pressure = Math.min(150, (serverMomentum / 100) * 150)
|
||||
setClientPressure(pressure)
|
||||
// Calculate speed from momentum (% per second)
|
||||
const speed = newMomentum * SPEED_MULTIPLIER
|
||||
|
||||
// Update position (accumulate, never go backward)
|
||||
const positionDelta = (speed * deltaTime) / 1000
|
||||
setClientPosition((prev) => prev + positionDelta)
|
||||
|
||||
// Calculate pressure (0-150 PSI)
|
||||
const pressure = Math.min(150, (newMomentum / 100) * 150)
|
||||
setClientPressure(pressure)
|
||||
|
||||
return newMomentum
|
||||
})
|
||||
}, UPDATE_INTERVAL)
|
||||
|
||||
return () => clearInterval(interval)
|
||||
}, [compatibleState.style, compatibleState.isGameActive, compatibleState.momentum])
|
||||
|
||||
// Sync client position with server position on route changes/resets
|
||||
useEffect(() => {
|
||||
const serverPosition = multiplayerState.players[localPlayerId || '']?.position || 0
|
||||
// Only sync if there's a significant jump (route change)
|
||||
if (Math.abs(serverPosition - clientPosition) > 10) {
|
||||
setClientPosition(serverPosition)
|
||||
}
|
||||
}, [multiplayerState.players, localPlayerId, clientPosition])
|
||||
|
||||
// Debug logging: only log on answer submission or significant events
|
||||
useEffect(() => {
|
||||
if (compatibleState.style === 'sprint' && compatibleState.isGameActive) {
|
||||
const key = `${compatibleState.correctAnswers}`
|
||||
|
||||
// Only log on new answers (not every frame)
|
||||
if (lastLogRef.key !== key) {
|
||||
console.log(
|
||||
`🚂 Answer #${compatibleState.correctAnswers}: momentum=${compatibleState.momentum} pos=${Math.floor(compatibleState.trainPosition)} pressure=${compatibleState.pressure} streak=${compatibleState.streak}`
|
||||
)
|
||||
lastLogRef.key = key
|
||||
}
|
||||
}
|
||||
}, [
|
||||
compatibleState.correctAnswers,
|
||||
compatibleState.momentum,
|
||||
compatibleState.trainPosition,
|
||||
compatibleState.pressure,
|
||||
compatibleState.streak,
|
||||
compatibleState.style,
|
||||
compatibleState.isGameActive,
|
||||
compatibleState.style,
|
||||
compatibleState.timeoutSetting,
|
||||
MOMENTUM_DECAY_RATES,
|
||||
SPEED_MULTIPLIER,
|
||||
UPDATE_INTERVAL,
|
||||
])
|
||||
|
||||
// Reset client position when route changes
|
||||
useEffect(() => {
|
||||
const currentRoute = multiplayerState.currentRoute
|
||||
// When route changes, reset position and give starting momentum
|
||||
if (currentRoute > 1 && compatibleState.style === 'sprint') {
|
||||
console.log(
|
||||
`[Provider] Route changed to ${currentRoute}, resetting position. Passengers: ${multiplayerState.passengers.length}`
|
||||
)
|
||||
setClientPosition(0)
|
||||
setClientMomentum(10) // Reset to starting momentum (gentle push)
|
||||
}
|
||||
}, [multiplayerState.currentRoute, compatibleState.style, multiplayerState.passengers.length])
|
||||
|
||||
// Keep lastLogRef for future debugging needs
|
||||
// (removed debug logging)
|
||||
|
||||
// Action creators
|
||||
const startGame = useCallback(() => {
|
||||
if (activePlayers.length === 0) {
|
||||
@@ -453,7 +603,7 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
)
|
||||
|
||||
const claimPassenger = useCallback(
|
||||
(passengerId: string) => {
|
||||
(passengerId: string, carIndex: number) => {
|
||||
const currentPlayerId = activePlayers.find((id) => {
|
||||
const player = players.get(id)
|
||||
return player?.isLocal
|
||||
@@ -465,7 +615,7 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
type: 'CLAIM_PASSENGER',
|
||||
playerId: currentPlayerId,
|
||||
userId: viewerId || '',
|
||||
data: { passengerId },
|
||||
data: { passengerId, carIndex },
|
||||
} as ComplementRaceMove)
|
||||
},
|
||||
[activePlayers, players, viewerId, sendMove]
|
||||
@@ -607,8 +757,8 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
break
|
||||
case 'BOARD_PASSENGER':
|
||||
case 'CLAIM_PASSENGER':
|
||||
if (action.passengerId !== undefined) {
|
||||
claimPassenger(action.passengerId)
|
||||
if (action.passengerId !== undefined && action.carIndex !== undefined) {
|
||||
claimPassenger(action.passengerId, action.carIndex)
|
||||
}
|
||||
break
|
||||
case 'DELIVER_PASSENGER':
|
||||
@@ -616,6 +766,18 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
deliverPassenger(action.passengerId)
|
||||
}
|
||||
break
|
||||
case 'START_NEW_ROUTE':
|
||||
// Send route progression to server
|
||||
if (action.routeNumber !== undefined) {
|
||||
console.log(`[Provider] Dispatching START_NEW_ROUTE for route ${action.routeNumber}`)
|
||||
sendMove({
|
||||
type: 'START_NEW_ROUTE',
|
||||
playerId: activePlayers[0] || '',
|
||||
userId: viewerId || '',
|
||||
data: { routeNumber: action.routeNumber },
|
||||
} as ComplementRaceMove)
|
||||
}
|
||||
break
|
||||
// Local UI state actions
|
||||
case 'UPDATE_INPUT':
|
||||
setLocalUIState((prev) => ({ ...prev, currentInput: action.input || '' }))
|
||||
@@ -638,6 +800,18 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
newBubbles.set(action.racerId, action.message)
|
||||
return { ...prev, activeSpeechBubbles: newBubbles }
|
||||
})
|
||||
// Update racer's lastComment time and cooldown to prevent spam
|
||||
setClientAIRacers((prevRacers) =>
|
||||
prevRacers.map((racer) =>
|
||||
racer.id === action.racerId
|
||||
? {
|
||||
...racer,
|
||||
lastComment: Date.now(),
|
||||
commentCooldown: Math.random() * 4000 + 2000, // 2-6 seconds
|
||||
}
|
||||
: racer
|
||||
)
|
||||
)
|
||||
break
|
||||
}
|
||||
case 'CLEAR_AI_COMMENT': {
|
||||
@@ -648,15 +822,55 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
})
|
||||
break
|
||||
}
|
||||
case 'UPDATE_AI_POSITIONS': {
|
||||
// Update client-side AI positions
|
||||
if (action.positions && Array.isArray(action.positions)) {
|
||||
setClientAIRacers((prevRacers) =>
|
||||
prevRacers.map((racer) => {
|
||||
const update = action.positions.find(
|
||||
(p: { id: string; position: number }) => p.id === racer.id
|
||||
)
|
||||
return update
|
||||
? {
|
||||
...racer,
|
||||
previousPosition: racer.position,
|
||||
position: update.position,
|
||||
}
|
||||
: racer
|
||||
})
|
||||
)
|
||||
}
|
||||
break
|
||||
}
|
||||
case 'UPDATE_AI_SPEEDS': {
|
||||
// Update client-side AI speeds (adaptive difficulty)
|
||||
if (action.racers && Array.isArray(action.racers)) {
|
||||
setClientAIRacers((prevRacers) =>
|
||||
prevRacers.map((racer) => {
|
||||
const update = action.racers.find(
|
||||
(r: { id: string; speed: number }) => r.id === racer.id
|
||||
)
|
||||
return update
|
||||
? {
|
||||
...racer,
|
||||
speed: update.speed,
|
||||
}
|
||||
: racer
|
||||
})
|
||||
)
|
||||
}
|
||||
break
|
||||
}
|
||||
case 'UPDATE_DIFFICULTY_TRACKER': {
|
||||
// Update local difficulty tracker state
|
||||
setLocalUIState((prev) => ({ ...prev, difficultyTracker: action.tracker }))
|
||||
break
|
||||
}
|
||||
// Other local actions that don't affect UI (can be ignored for now)
|
||||
case 'UPDATE_AI_POSITIONS':
|
||||
case 'UPDATE_MOMENTUM':
|
||||
case 'UPDATE_TRAIN_POSITION':
|
||||
case 'UPDATE_STEAM_JOURNEY':
|
||||
case 'UPDATE_DIFFICULTY_TRACKER':
|
||||
case 'UPDATE_AI_SPEEDS':
|
||||
case 'GENERATE_PASSENGERS':
|
||||
case 'START_NEW_ROUTE':
|
||||
case 'GENERATE_PASSENGERS': // Passengers generated server-side when route starts
|
||||
case 'COMPLETE_ROUTE':
|
||||
case 'HIDE_ROUTE_CELEBRATION':
|
||||
case 'COMPLETE_LAP':
|
||||
@@ -676,9 +890,28 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
claimPassenger,
|
||||
deliverPassenger,
|
||||
multiplayerState.questionStartTime,
|
||||
sendMove,
|
||||
activePlayers,
|
||||
viewerId,
|
||||
]
|
||||
)
|
||||
|
||||
// Client-side momentum boost/reduce (sprint mode only)
|
||||
const boostMomentum = useCallback(
|
||||
(correct: boolean) => {
|
||||
if (compatibleState.style !== 'sprint') return
|
||||
|
||||
setClientMomentum((prevMomentum) => {
|
||||
if (correct) {
|
||||
return Math.min(100, prevMomentum + MOMENTUM_GAIN_PER_CORRECT)
|
||||
} else {
|
||||
return Math.max(0, prevMomentum - MOMENTUM_LOSS_PER_WRONG)
|
||||
}
|
||||
})
|
||||
},
|
||||
[compatibleState.style, MOMENTUM_GAIN_PER_CORRECT, MOMENTUM_LOSS_PER_WRONG]
|
||||
)
|
||||
|
||||
const contextValue: ComplementRaceContextValue = {
|
||||
state: compatibleState, // Use transformed state
|
||||
dispatch,
|
||||
@@ -694,6 +927,7 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
|
||||
setConfig,
|
||||
clearError,
|
||||
exitSession,
|
||||
boostMomentum, // Client-side momentum control
|
||||
}
|
||||
|
||||
return (
|
||||
|
||||
@@ -76,12 +76,6 @@ export class ComplementRaceValidator
|
||||
implements GameValidator<ComplementRaceState, ComplementRaceMove>
|
||||
{
|
||||
validateMove(state: ComplementRaceState, move: ComplementRaceMove): ValidationResult {
|
||||
console.log('[ComplementRace] Validating move:', {
|
||||
type: move.type,
|
||||
playerId: move.playerId,
|
||||
gamePhase: state.gamePhase,
|
||||
})
|
||||
|
||||
switch (move.type) {
|
||||
case 'START_GAME':
|
||||
return this.validateStartGame(state, move.data.activePlayers, move.data.playerMetadata)
|
||||
@@ -104,7 +98,12 @@ export class ComplementRaceValidator
|
||||
return this.validateUpdateInput(state, move.playerId, move.data.input)
|
||||
|
||||
case 'CLAIM_PASSENGER':
|
||||
return this.validateClaimPassenger(state, move.playerId, move.data.passengerId)
|
||||
return this.validateClaimPassenger(
|
||||
state,
|
||||
move.playerId,
|
||||
move.data.passengerId,
|
||||
move.data.carIndex
|
||||
)
|
||||
|
||||
case 'DELIVER_PASSENGER':
|
||||
return this.validateDeliverPassenger(state, move.playerId, move.data.passengerId)
|
||||
@@ -168,8 +167,7 @@ export class ComplementRaceValidator
|
||||
bestStreak: 0,
|
||||
correctAnswers: 0,
|
||||
totalQuestions: 0,
|
||||
position: 0,
|
||||
momentum: 50, // Start with some momentum (position/pressure calculated client-side)
|
||||
position: 0, // Only used for practice/survival; sprint mode is client-side
|
||||
isReady: false,
|
||||
isActive: true,
|
||||
currentAnswer: null,
|
||||
@@ -191,8 +189,25 @@ export class ComplementRaceValidator
|
||||
? this.generatePassengers(state.config.passengerCount, state.stations)
|
||||
: []
|
||||
|
||||
// Calculate maxConcurrentPassengers based on initial passenger layout (sprint mode only)
|
||||
let updatedConfig = state.config
|
||||
if (state.config.style === 'sprint' && passengers.length > 0) {
|
||||
const maxConcurrentPassengers = Math.max(
|
||||
1,
|
||||
this.calculateMaxConcurrentPassengers(passengers, state.stations)
|
||||
)
|
||||
console.log(
|
||||
`[Game Start] Calculated maxConcurrentPassengers: ${maxConcurrentPassengers} for ${passengers.length} passengers`
|
||||
)
|
||||
updatedConfig = {
|
||||
...state.config,
|
||||
maxConcurrentPassengers,
|
||||
}
|
||||
}
|
||||
|
||||
const newState: ComplementRaceState = {
|
||||
...state,
|
||||
config: updatedConfig,
|
||||
gamePhase: 'playing', // Go directly to playing (countdown can be added later)
|
||||
activePlayers,
|
||||
playerMetadata: playerMetadata as typeof state.playerMetadata,
|
||||
@@ -203,6 +218,7 @@ export class ComplementRaceValidator
|
||||
routeStartTime: state.config.style === 'sprint' ? Date.now() : null,
|
||||
raceStartTime: Date.now(), // Race starts immediately
|
||||
gameStartTime: Date.now(),
|
||||
aiOpponents: [], // AI handled client-side
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
@@ -317,15 +333,9 @@ export class ComplementRaceValidator
|
||||
updatedPlayer.position = Math.min(100, player.position + 100 / state.config.raceGoal)
|
||||
}
|
||||
} else if (state.config.style === 'sprint') {
|
||||
// Sprint: Update momentum only (position calculated client-side for smooth movement)
|
||||
if (correct) {
|
||||
updatedPlayer.momentum = Math.min(100, player.momentum + 15)
|
||||
} else {
|
||||
updatedPlayer.momentum = Math.max(0, player.momentum - 10)
|
||||
}
|
||||
|
||||
// Position is calculated client-side continuously based on momentum
|
||||
// This allows for smooth 20fps movement instead of discrete jumps per answer
|
||||
// Sprint: All momentum/position handled client-side for smooth 20fps movement
|
||||
// Server only tracks scoring, passengers, and game progression
|
||||
// No server-side position updates needed
|
||||
} else if (state.config.style === 'survival') {
|
||||
// Survival: Always move forward, speed based on accuracy
|
||||
const moveDistance = correct ? 5 : 2
|
||||
@@ -394,7 +404,8 @@ export class ComplementRaceValidator
|
||||
private validateClaimPassenger(
|
||||
state: ComplementRaceState,
|
||||
playerId: string,
|
||||
passengerId: string
|
||||
passengerId: string,
|
||||
carIndex: number
|
||||
): ValidationResult {
|
||||
if (state.config.style !== 'sprint') {
|
||||
return { valid: false, error: 'Passengers only available in sprint mode' }
|
||||
@@ -421,22 +432,27 @@ export class ComplementRaceValidator
|
||||
return { valid: false, error: 'Passenger already claimed' }
|
||||
}
|
||||
|
||||
// Check if player is at the origin station (within 5% tolerance)
|
||||
const originStation = state.stations.find((s) => s.id === passenger.originStationId)
|
||||
if (!originStation) {
|
||||
return { valid: false, error: 'Origin station not found' }
|
||||
// Sprint mode: Position is client-side, trust client's spatial checking
|
||||
// (Client checks position in useSteamJourney before sending CLAIM move)
|
||||
// Other modes: Validate position server-side
|
||||
if (state.config.style !== 'sprint') {
|
||||
const originStation = state.stations.find((s) => s.id === passenger.originStationId)
|
||||
if (!originStation) {
|
||||
return { valid: false, error: 'Origin station not found' }
|
||||
}
|
||||
|
||||
const distance = Math.abs(player.position - originStation.position)
|
||||
if (distance > 5) {
|
||||
return { valid: false, error: 'Not at origin station' }
|
||||
}
|
||||
}
|
||||
|
||||
const distance = Math.abs(player.position - originStation.position)
|
||||
if (distance > 5) {
|
||||
return { valid: false, error: 'Not at origin station' }
|
||||
}
|
||||
|
||||
// Claim passenger
|
||||
// Claim passenger and assign to physical car
|
||||
const updatedPassengers = [...state.passengers]
|
||||
updatedPassengers[passengerIndex] = {
|
||||
...passenger,
|
||||
claimedBy: playerId,
|
||||
carIndex, // Store which physical car (0-N) the passenger is seated in
|
||||
}
|
||||
|
||||
const newState: ComplementRaceState = {
|
||||
@@ -484,15 +500,19 @@ export class ComplementRaceValidator
|
||||
return { valid: false, error: 'Passenger already delivered' }
|
||||
}
|
||||
|
||||
// Check if player is at destination station (within 5% tolerance)
|
||||
const destStation = state.stations.find((s) => s.id === passenger.destinationStationId)
|
||||
if (!destStation) {
|
||||
return { valid: false, error: 'Destination station not found' }
|
||||
}
|
||||
// Sprint mode: Position is client-side, trust client's spatial checking
|
||||
// (Client checks position in useSteamJourney before sending DELIVER move)
|
||||
// Other modes: Validate position server-side
|
||||
if (state.config.style !== 'sprint') {
|
||||
const destStation = state.stations.find((s) => s.id === passenger.destinationStationId)
|
||||
if (!destStation) {
|
||||
return { valid: false, error: 'Destination station not found' }
|
||||
}
|
||||
|
||||
const distance = Math.abs(player.position - destStation.position)
|
||||
if (distance > 5) {
|
||||
return { valid: false, error: 'Not at destination station' }
|
||||
const distance = Math.abs(player.position - destStation.position)
|
||||
if (distance > 5) {
|
||||
return { valid: false, error: 'Not at destination station' }
|
||||
}
|
||||
}
|
||||
|
||||
// Deliver passenger and award points
|
||||
@@ -525,13 +545,12 @@ export class ComplementRaceValidator
|
||||
return { valid: false, error: 'Routes only available in sprint mode' }
|
||||
}
|
||||
|
||||
// Reset all player positions to 0 for new route
|
||||
// Reset all player positions to 0 for new route (client handles momentum reset)
|
||||
const resetPlayers: Record<string, PlayerState> = {}
|
||||
for (const [playerId, player] of Object.entries(state.players)) {
|
||||
resetPlayers[playerId] = {
|
||||
...player,
|
||||
position: 0,
|
||||
momentum: 50, // Reset momentum to starting value
|
||||
position: 0, // Server position not used in sprint; client will reset
|
||||
passengers: [], // Clear any remaining passengers
|
||||
}
|
||||
}
|
||||
@@ -539,12 +558,26 @@ export class ComplementRaceValidator
|
||||
// Generate new passengers
|
||||
const newPassengers = this.generatePassengers(state.config.passengerCount, state.stations)
|
||||
|
||||
// Calculate maxConcurrentPassengers based on the new route's passenger layout
|
||||
const maxConcurrentPassengers = Math.max(
|
||||
1,
|
||||
this.calculateMaxConcurrentPassengers(newPassengers, state.stations)
|
||||
)
|
||||
|
||||
console.log(
|
||||
`[Route ${routeNumber}] Calculated maxConcurrentPassengers: ${maxConcurrentPassengers} for ${newPassengers.length} passengers`
|
||||
)
|
||||
|
||||
const newState: ComplementRaceState = {
|
||||
...state,
|
||||
currentRoute: routeNumber,
|
||||
routeStartTime: Date.now(),
|
||||
players: resetPlayers,
|
||||
passengers: newPassengers,
|
||||
config: {
|
||||
...state.config,
|
||||
maxConcurrentPassengers, // Update config with calculated value
|
||||
},
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
@@ -665,37 +698,126 @@ export class ComplementRaceValidator
|
||||
|
||||
private generatePassengers(count: number, stations: Station[]): Passenger[] {
|
||||
const passengers: Passenger[] = []
|
||||
const usedCombos = new Set<string>()
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
// Pick random origin and destination (must be different)
|
||||
const originIndex = Math.floor(Math.random() * stations.length)
|
||||
let destIndex = Math.floor(Math.random() * stations.length)
|
||||
while (destIndex === originIndex) {
|
||||
destIndex = Math.floor(Math.random() * stations.length)
|
||||
let name: string
|
||||
let avatar: string
|
||||
let comboKey: string
|
||||
|
||||
// Keep trying until we get a unique name/avatar combo
|
||||
do {
|
||||
const nameIndex = Math.floor(Math.random() * PASSENGER_NAMES.length)
|
||||
const avatarIndex = Math.floor(Math.random() * PASSENGER_AVATARS.length)
|
||||
name = PASSENGER_NAMES[nameIndex]
|
||||
avatar = PASSENGER_AVATARS[avatarIndex]
|
||||
comboKey = `${name}-${avatar}`
|
||||
} while (usedCombos.has(comboKey) && usedCombos.size < 100) // Prevent infinite loop
|
||||
|
||||
usedCombos.add(comboKey)
|
||||
|
||||
// Pick origin and destination stations
|
||||
// KEY: Destination must be AHEAD of origin (higher position on track)
|
||||
// This ensures passengers travel forward, creating better overlap
|
||||
let originStation: Station
|
||||
let destinationStation: Station
|
||||
|
||||
if (Math.random() < 0.4 || stations.length < 3) {
|
||||
// 40% chance to start at depot (first station)
|
||||
originStation = stations[0]
|
||||
// Pick any station ahead as destination
|
||||
const stationsAhead = stations.slice(1)
|
||||
destinationStation = stationsAhead[Math.floor(Math.random() * stationsAhead.length)]
|
||||
} else {
|
||||
// Start at a random non-depot, non-final station
|
||||
const nonDepotStations = stations.slice(1, -1) // Exclude depot and final station
|
||||
originStation = nonDepotStations[Math.floor(Math.random() * nonDepotStations.length)]
|
||||
// Pick a station ahead of origin (higher position)
|
||||
const stationsAhead = stations.filter((s) => s.position > originStation.position)
|
||||
destinationStation = stationsAhead[Math.floor(Math.random() * stationsAhead.length)]
|
||||
}
|
||||
|
||||
const nameIndex = Math.floor(Math.random() * PASSENGER_NAMES.length)
|
||||
const avatarIndex = Math.floor(Math.random() * PASSENGER_AVATARS.length)
|
||||
// 30% chance of urgent
|
||||
const isUrgent = Math.random() < 0.3
|
||||
|
||||
passengers.push({
|
||||
const passenger = {
|
||||
id: `p-${Date.now()}-${i}-${Math.random().toString(36).substr(2, 9)}`,
|
||||
name: PASSENGER_NAMES[nameIndex],
|
||||
avatar: PASSENGER_AVATARS[avatarIndex],
|
||||
originStationId: stations[originIndex].id,
|
||||
destinationStationId: stations[destIndex].id,
|
||||
isUrgent: Math.random() < 0.3, // 30% chance of urgent
|
||||
name,
|
||||
avatar,
|
||||
originStationId: originStation.id,
|
||||
destinationStationId: destinationStation.id,
|
||||
isUrgent,
|
||||
claimedBy: null,
|
||||
deliveredBy: null,
|
||||
carIndex: null, // Not boarded yet
|
||||
timestamp: Date.now(),
|
||||
})
|
||||
}
|
||||
|
||||
passengers.push(passenger)
|
||||
|
||||
console.log(
|
||||
`[Passenger ${i + 1}/${count}] ${name} waiting at ${originStation.emoji} ${originStation.name} (pos ${originStation.position}) → ${destinationStation.emoji} ${destinationStation.name} (pos ${destinationStation.position}) ${isUrgent ? '⚡ URGENT' : ''}`
|
||||
)
|
||||
}
|
||||
|
||||
console.log(`[Generated ${passengers.length} passengers total]`)
|
||||
return passengers
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the maximum number of passengers that will be on the train
|
||||
* concurrently at any given moment during the route
|
||||
*/
|
||||
private calculateMaxConcurrentPassengers(passengers: Passenger[], stations: Station[]): number {
|
||||
// Create events for boarding and delivery
|
||||
interface StationEvent {
|
||||
position: number
|
||||
isBoarding: boolean // true = board, false = delivery
|
||||
}
|
||||
|
||||
const events: StationEvent[] = []
|
||||
|
||||
for (const passenger of passengers) {
|
||||
const originStation = stations.find((s) => s.id === passenger.originStationId)
|
||||
const destStation = stations.find((s) => s.id === passenger.destinationStationId)
|
||||
|
||||
if (originStation && destStation) {
|
||||
events.push({ position: originStation.position, isBoarding: true })
|
||||
events.push({ position: destStation.position, isBoarding: false })
|
||||
}
|
||||
}
|
||||
|
||||
// Sort events by position, with deliveries before boardings at the same position
|
||||
events.sort((a, b) => {
|
||||
if (a.position !== b.position) return a.position - b.position
|
||||
// At same position, deliveries happen before boarding
|
||||
return a.isBoarding ? 1 : -1
|
||||
})
|
||||
|
||||
// Track current passenger count and maximum
|
||||
let currentCount = 0
|
||||
let maxCount = 0
|
||||
|
||||
for (const event of events) {
|
||||
if (event.isBoarding) {
|
||||
currentCount++
|
||||
maxCount = Math.max(maxCount, currentCount)
|
||||
} else {
|
||||
currentCount--
|
||||
}
|
||||
}
|
||||
|
||||
return maxCount
|
||||
}
|
||||
|
||||
private checkWinCondition(state: ComplementRaceState): string | null {
|
||||
const { config, players } = state
|
||||
|
||||
// Infinite mode: Never end the game
|
||||
if (config.winCondition === 'infinite') {
|
||||
return null
|
||||
}
|
||||
|
||||
// Practice mode: First to reach goal
|
||||
if (config.style === 'practice') {
|
||||
for (const [playerId, player] of Object.entries(players)) {
|
||||
@@ -703,6 +825,7 @@ export class ComplementRaceValidator
|
||||
return playerId
|
||||
}
|
||||
}
|
||||
// AI wins handled client-side via useAIRacers hook
|
||||
}
|
||||
|
||||
// Sprint mode: Check route-based, score-based, or time-based win conditions
|
||||
@@ -754,12 +877,15 @@ export class ComplementRaceValidator
|
||||
// Find player with highest position (most laps)
|
||||
let maxPosition = 0
|
||||
let winner: string | null = null
|
||||
|
||||
for (const [playerId, player] of Object.entries(players)) {
|
||||
if (player.position > maxPosition) {
|
||||
maxPosition = player.position
|
||||
winner = playerId
|
||||
}
|
||||
}
|
||||
// AI wins handled client-side via useAIRacers hook
|
||||
|
||||
return winner
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ const defaultConfig: ComplementRaceConfig = {
|
||||
passengerCount: 6,
|
||||
maxConcurrentPassengers: 3,
|
||||
raceGoal: 20,
|
||||
winCondition: 'route-based',
|
||||
winCondition: 'infinite', // Sprint mode is infinite by default (Steam Sprint)
|
||||
routeCount: 3,
|
||||
targetScore: 100,
|
||||
timeLimit: 300,
|
||||
|
||||
@@ -41,6 +41,7 @@ export interface Passenger {
|
||||
isUrgent: boolean // Urgent passengers worth 2x points
|
||||
claimedBy: string | null // playerId who picked up this passenger (null = unclaimed)
|
||||
deliveredBy: string | null // playerId who delivered (null = not delivered yet)
|
||||
carIndex: number | null // Physical car index (0-N) where passenger is seated (null = not boarded)
|
||||
timestamp: number // When passenger spawned
|
||||
}
|
||||
|
||||
@@ -61,8 +62,7 @@ export interface PlayerState {
|
||||
totalQuestions: number
|
||||
|
||||
// Position & Progress
|
||||
position: number // 0-100% for practice/sprint, lap count for survival
|
||||
momentum: number // 0-100 (sprint mode only, position/pressure calculated client-side)
|
||||
position: number // 0-100% for practice/survival only (sprint mode: client-side)
|
||||
|
||||
// Current state
|
||||
isReady: boolean
|
||||
@@ -143,7 +143,7 @@ export type ComplementRaceMove = BaseGameMove &
|
||||
// Playing phase
|
||||
| { type: 'SUBMIT_ANSWER'; data: { answer: number; responseTime: number } }
|
||||
| { type: 'UPDATE_INPUT'; data: { input: string } } // Show "thinking" indicator
|
||||
| { type: 'CLAIM_PASSENGER'; data: { passengerId: string } } // Sprint mode: pickup
|
||||
| { type: 'CLAIM_PASSENGER'; data: { passengerId: string; carIndex: number } } // Sprint mode: pickup
|
||||
| { type: 'DELIVER_PASSENGER'; data: { passengerId: string } } // Sprint mode: delivery
|
||||
|
||||
// Game flow
|
||||
|
||||
@@ -1,199 +0,0 @@
|
||||
/**
|
||||
* Math Sprint Provider
|
||||
*
|
||||
* Context provider for Math Sprint game state management.
|
||||
* Demonstrates free-for-all gameplay with TEAM_MOVE pattern.
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { createContext, useCallback, useContext, useMemo, type ReactNode } from 'react'
|
||||
import {
|
||||
buildPlayerMetadata,
|
||||
useArcadeSession,
|
||||
useGameMode,
|
||||
useRoomData,
|
||||
useUpdateGameConfig,
|
||||
useViewerId,
|
||||
} from '@/lib/arcade/game-sdk'
|
||||
import { TEAM_MOVE } from '@/lib/arcade/validation/types'
|
||||
import type { Difficulty, MathSprintState } from './types'
|
||||
|
||||
/**
|
||||
* Context value provided to child components
|
||||
*/
|
||||
interface MathSprintContextValue {
|
||||
state: MathSprintState
|
||||
lastError: string | null
|
||||
startGame: () => void
|
||||
submitAnswer: (answer: number) => void
|
||||
nextQuestion: () => void
|
||||
resetGame: () => void
|
||||
setConfig: (field: 'difficulty' | 'questionsPerRound' | 'timePerQuestion', value: any) => void
|
||||
clearError: () => void
|
||||
exitSession: () => void
|
||||
}
|
||||
|
||||
const MathSprintContext = createContext<MathSprintContextValue | null>(null)
|
||||
|
||||
/**
|
||||
* Hook to access Math Sprint context
|
||||
*/
|
||||
export function useMathSprint() {
|
||||
const context = useContext(MathSprintContext)
|
||||
if (!context) {
|
||||
throw new Error('useMathSprint must be used within MathSprintProvider')
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Math Sprint Provider Component
|
||||
*/
|
||||
export function MathSprintProvider({ children }: { children: ReactNode }) {
|
||||
const { data: viewerId } = useViewerId()
|
||||
const { roomData } = useRoomData()
|
||||
const { activePlayers: activePlayerIds, players } = useGameMode()
|
||||
const { mutate: updateGameConfig } = useUpdateGameConfig()
|
||||
|
||||
// Get active players as array (keep Set iteration order)
|
||||
const activePlayers = Array.from(activePlayerIds)
|
||||
|
||||
// Merge saved config from room with defaults
|
||||
const gameConfig = useMemo(() => {
|
||||
const allGameConfigs = roomData?.gameConfig as Record<string, unknown> | null | undefined
|
||||
const savedConfig = allGameConfigs?.['math-sprint'] as Record<string, unknown> | undefined
|
||||
return {
|
||||
difficulty: (savedConfig?.difficulty as Difficulty) || 'medium',
|
||||
questionsPerRound: (savedConfig?.questionsPerRound as number) || 10,
|
||||
timePerQuestion: (savedConfig?.timePerQuestion as number) || 30,
|
||||
}
|
||||
}, [roomData?.gameConfig])
|
||||
|
||||
// Initial state with merged config
|
||||
const initialState = useMemo<MathSprintState>(
|
||||
() => ({
|
||||
gamePhase: 'setup',
|
||||
activePlayers: [],
|
||||
playerMetadata: {},
|
||||
difficulty: gameConfig.difficulty,
|
||||
questionsPerRound: gameConfig.questionsPerRound,
|
||||
timePerQuestion: gameConfig.timePerQuestion,
|
||||
currentQuestionIndex: 0,
|
||||
questions: [],
|
||||
scores: {},
|
||||
correctAnswersCount: {},
|
||||
answers: [],
|
||||
questionStartTime: 0,
|
||||
questionAnswered: false,
|
||||
winnerId: null,
|
||||
}),
|
||||
[gameConfig]
|
||||
)
|
||||
|
||||
// Arcade session integration
|
||||
const { state, sendMove, exitSession, lastError, clearError } = useArcadeSession<MathSprintState>(
|
||||
{
|
||||
userId: viewerId || '',
|
||||
roomId: roomData?.id,
|
||||
initialState,
|
||||
applyMove: (state) => state, // Server handles all state updates
|
||||
}
|
||||
)
|
||||
|
||||
// Action: Start game
|
||||
const startGame = useCallback(() => {
|
||||
const playerMetadata = buildPlayerMetadata(activePlayers, {}, players, viewerId || undefined)
|
||||
|
||||
sendMove({
|
||||
type: 'START_GAME',
|
||||
playerId: TEAM_MOVE, // Free-for-all: no specific turn owner
|
||||
userId: viewerId || '',
|
||||
data: { activePlayers, playerMetadata },
|
||||
})
|
||||
}, [activePlayers, players, viewerId, sendMove])
|
||||
|
||||
// Action: Submit answer
|
||||
const submitAnswer = useCallback(
|
||||
(answer: number) => {
|
||||
// Find this user's player ID from game state
|
||||
const myPlayerId = state.activePlayers.find((pid) => {
|
||||
return state.playerMetadata[pid]?.userId === viewerId
|
||||
})
|
||||
|
||||
if (!myPlayerId) {
|
||||
console.error('[MathSprint] No player found for current user')
|
||||
return
|
||||
}
|
||||
|
||||
sendMove({
|
||||
type: 'SUBMIT_ANSWER',
|
||||
playerId: myPlayerId, // Specific player answering
|
||||
userId: viewerId || '',
|
||||
data: { answer },
|
||||
})
|
||||
},
|
||||
[state.activePlayers, state.playerMetadata, viewerId, sendMove]
|
||||
)
|
||||
|
||||
// Action: Next question
|
||||
const nextQuestion = useCallback(() => {
|
||||
sendMove({
|
||||
type: 'NEXT_QUESTION',
|
||||
playerId: TEAM_MOVE, // Any player can advance
|
||||
userId: viewerId || '',
|
||||
data: {},
|
||||
})
|
||||
}, [viewerId, sendMove])
|
||||
|
||||
// Action: Reset game
|
||||
const resetGame = useCallback(() => {
|
||||
sendMove({
|
||||
type: 'RESET_GAME',
|
||||
playerId: TEAM_MOVE,
|
||||
userId: viewerId || '',
|
||||
data: {},
|
||||
})
|
||||
}, [viewerId, sendMove])
|
||||
|
||||
// Action: Set config
|
||||
const setConfig = useCallback(
|
||||
(field: 'difficulty' | 'questionsPerRound' | 'timePerQuestion', value: any) => {
|
||||
sendMove({
|
||||
type: 'SET_CONFIG',
|
||||
playerId: TEAM_MOVE,
|
||||
userId: viewerId || '',
|
||||
data: { field, value },
|
||||
})
|
||||
|
||||
// Persist to database for next session
|
||||
if (roomData?.id) {
|
||||
updateGameConfig({
|
||||
roomId: roomData.id,
|
||||
gameConfig: {
|
||||
...roomData.gameConfig,
|
||||
'math-sprint': {
|
||||
...(roomData.gameConfig?.['math-sprint'] || {}),
|
||||
[field]: value,
|
||||
},
|
||||
},
|
||||
})
|
||||
}
|
||||
},
|
||||
[viewerId, sendMove, updateGameConfig, roomData]
|
||||
)
|
||||
|
||||
const contextValue: MathSprintContextValue = {
|
||||
state,
|
||||
lastError,
|
||||
startGame,
|
||||
submitAnswer,
|
||||
nextQuestion,
|
||||
resetGame,
|
||||
setConfig,
|
||||
clearError,
|
||||
exitSession,
|
||||
}
|
||||
|
||||
return <MathSprintContext.Provider value={contextValue}>{children}</MathSprintContext.Provider>
|
||||
}
|
||||
@@ -1,329 +0,0 @@
|
||||
/**
|
||||
* Math Sprint Validator
|
||||
*
|
||||
* Server-side validation for Math Sprint game.
|
||||
* Generates questions, validates answers, awards points.
|
||||
*/
|
||||
|
||||
import type { GameValidator, ValidationResult } from '@/lib/arcade/game-sdk'
|
||||
import type {
|
||||
Difficulty,
|
||||
MathSprintConfig,
|
||||
MathSprintMove,
|
||||
MathSprintState,
|
||||
Operation,
|
||||
Question,
|
||||
} from './types'
|
||||
|
||||
export class MathSprintValidator implements GameValidator<MathSprintState, MathSprintMove> {
|
||||
/**
|
||||
* Validate a game move
|
||||
*/
|
||||
validateMove(
|
||||
state: MathSprintState,
|
||||
move: MathSprintMove,
|
||||
context?: { userId?: string }
|
||||
): ValidationResult {
|
||||
switch (move.type) {
|
||||
case 'START_GAME':
|
||||
return this.validateStartGame(state, move.data.activePlayers, move.data.playerMetadata)
|
||||
|
||||
case 'SUBMIT_ANSWER':
|
||||
return this.validateSubmitAnswer(
|
||||
state,
|
||||
move.playerId,
|
||||
Number(move.data.answer),
|
||||
move.timestamp
|
||||
)
|
||||
|
||||
case 'NEXT_QUESTION':
|
||||
return this.validateNextQuestion(state)
|
||||
|
||||
case 'RESET_GAME':
|
||||
return this.validateResetGame(state)
|
||||
|
||||
case 'SET_CONFIG':
|
||||
return this.validateSetConfig(state, move.data.field, move.data.value)
|
||||
|
||||
default:
|
||||
return { valid: false, error: 'Unknown move type' }
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if game is complete
|
||||
*/
|
||||
isGameComplete(state: MathSprintState): boolean {
|
||||
return state.gamePhase === 'results'
|
||||
}
|
||||
|
||||
/**
|
||||
* Get initial state for new game
|
||||
*/
|
||||
getInitialState(config: unknown): MathSprintState {
|
||||
const { difficulty, questionsPerRound, timePerQuestion } = config as MathSprintConfig
|
||||
|
||||
return {
|
||||
gamePhase: 'setup',
|
||||
activePlayers: [],
|
||||
playerMetadata: {},
|
||||
difficulty: difficulty || 'medium',
|
||||
questionsPerRound: questionsPerRound || 10,
|
||||
timePerQuestion: timePerQuestion || 30,
|
||||
currentQuestionIndex: 0,
|
||||
questions: [],
|
||||
scores: {},
|
||||
correctAnswersCount: {},
|
||||
answers: [],
|
||||
questionStartTime: 0,
|
||||
questionAnswered: false,
|
||||
winnerId: null,
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// Validation Methods
|
||||
// ============================================================================
|
||||
|
||||
private validateStartGame(
|
||||
state: MathSprintState,
|
||||
activePlayers: string[],
|
||||
playerMetadata: Record<string, any>
|
||||
): ValidationResult {
|
||||
if (state.gamePhase !== 'setup') {
|
||||
return { valid: false, error: 'Game already started' }
|
||||
}
|
||||
|
||||
if (activePlayers.length < 2) {
|
||||
return { valid: false, error: 'Need at least 2 players' }
|
||||
}
|
||||
|
||||
// Generate questions
|
||||
const questions = this.generateQuestions(state.difficulty, state.questionsPerRound)
|
||||
|
||||
const newState: MathSprintState = {
|
||||
...state,
|
||||
gamePhase: 'playing',
|
||||
activePlayers,
|
||||
playerMetadata,
|
||||
questions,
|
||||
currentQuestionIndex: 0,
|
||||
scores: activePlayers.reduce((acc, p) => ({ ...acc, [p]: 0 }), {}),
|
||||
correctAnswersCount: activePlayers.reduce((acc, p) => ({ ...acc, [p]: 0 }), {}),
|
||||
answers: [],
|
||||
questionStartTime: Date.now(),
|
||||
questionAnswered: false,
|
||||
winnerId: null,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
private validateSubmitAnswer(
|
||||
state: MathSprintState,
|
||||
playerId: string,
|
||||
answer: number,
|
||||
timestamp: number
|
||||
): ValidationResult {
|
||||
if (state.gamePhase !== 'playing') {
|
||||
return { valid: false, error: 'Game not in progress' }
|
||||
}
|
||||
|
||||
if (!state.activePlayers.includes(playerId)) {
|
||||
return { valid: false, error: 'Player not in game' }
|
||||
}
|
||||
|
||||
if (state.questionAnswered) {
|
||||
return { valid: false, error: 'Question already answered correctly' }
|
||||
}
|
||||
|
||||
// Check if player already answered this question
|
||||
const alreadyAnswered = state.answers.some((a) => a.playerId === playerId)
|
||||
if (alreadyAnswered) {
|
||||
return { valid: false, error: 'You already answered this question' }
|
||||
}
|
||||
|
||||
const currentQuestion = state.questions[state.currentQuestionIndex]
|
||||
const correct = answer === currentQuestion.correctAnswer
|
||||
|
||||
const answerRecord = {
|
||||
playerId,
|
||||
answer,
|
||||
timestamp,
|
||||
correct,
|
||||
}
|
||||
|
||||
const newAnswers = [...state.answers, answerRecord]
|
||||
let newState = { ...state, answers: newAnswers }
|
||||
|
||||
// If correct, award points and mark question as answered
|
||||
if (correct) {
|
||||
newState = {
|
||||
...newState,
|
||||
questionAnswered: true,
|
||||
winnerId: playerId,
|
||||
scores: {
|
||||
...state.scores,
|
||||
[playerId]: state.scores[playerId] + 10,
|
||||
},
|
||||
correctAnswersCount: {
|
||||
...state.correctAnswersCount,
|
||||
[playerId]: state.correctAnswersCount[playerId] + 1,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
private validateNextQuestion(state: MathSprintState): ValidationResult {
|
||||
if (state.gamePhase !== 'playing') {
|
||||
return { valid: false, error: 'Game not in progress' }
|
||||
}
|
||||
|
||||
if (!state.questionAnswered) {
|
||||
return { valid: false, error: 'Current question not answered yet' }
|
||||
}
|
||||
|
||||
const isLastQuestion = state.currentQuestionIndex >= state.questions.length - 1
|
||||
|
||||
if (isLastQuestion) {
|
||||
// Game complete, go to results
|
||||
const newState: MathSprintState = {
|
||||
...state,
|
||||
gamePhase: 'results',
|
||||
}
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
// Move to next question
|
||||
const newState: MathSprintState = {
|
||||
...state,
|
||||
currentQuestionIndex: state.currentQuestionIndex + 1,
|
||||
answers: [],
|
||||
questionStartTime: Date.now(),
|
||||
questionAnswered: false,
|
||||
winnerId: null,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
private validateResetGame(state: MathSprintState): ValidationResult {
|
||||
const newState = this.getInitialState({
|
||||
difficulty: state.difficulty,
|
||||
questionsPerRound: state.questionsPerRound,
|
||||
timePerQuestion: state.timePerQuestion,
|
||||
})
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
private validateSetConfig(state: MathSprintState, field: string, value: any): ValidationResult {
|
||||
if (state.gamePhase !== 'setup') {
|
||||
return { valid: false, error: 'Cannot change config during game' }
|
||||
}
|
||||
|
||||
const newState = {
|
||||
...state,
|
||||
[field]: value,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// Question Generation
|
||||
// ============================================================================
|
||||
|
||||
private generateQuestions(difficulty: Difficulty, count: number): Question[] {
|
||||
const questions: Question[] = []
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
const operation = this.randomOperation()
|
||||
const question = this.generateQuestion(difficulty, operation, `q-${i}`)
|
||||
questions.push(question)
|
||||
}
|
||||
|
||||
return questions
|
||||
}
|
||||
|
||||
private generateQuestion(difficulty: Difficulty, operation: Operation, id: string): Question {
|
||||
let operand1: number
|
||||
let operand2: number
|
||||
let correctAnswer: number
|
||||
|
||||
switch (difficulty) {
|
||||
case 'easy':
|
||||
operand1 = this.randomInt(1, 10)
|
||||
operand2 = this.randomInt(1, 10)
|
||||
break
|
||||
case 'medium':
|
||||
operand1 = this.randomInt(10, 50)
|
||||
operand2 = this.randomInt(1, 20)
|
||||
break
|
||||
case 'hard':
|
||||
operand1 = this.randomInt(10, 100)
|
||||
operand2 = this.randomInt(10, 50)
|
||||
break
|
||||
}
|
||||
|
||||
switch (operation) {
|
||||
case 'addition':
|
||||
correctAnswer = operand1 + operand2
|
||||
break
|
||||
case 'subtraction':
|
||||
// Ensure positive result
|
||||
if (operand1 < operand2) {
|
||||
;[operand1, operand2] = [operand2, operand1]
|
||||
}
|
||||
correctAnswer = operand1 - operand2
|
||||
break
|
||||
case 'multiplication':
|
||||
// Smaller numbers for multiplication
|
||||
if (difficulty === 'hard') {
|
||||
operand1 = this.randomInt(2, 20)
|
||||
operand2 = this.randomInt(2, 12)
|
||||
} else {
|
||||
operand1 = this.randomInt(2, 10)
|
||||
operand2 = this.randomInt(2, 10)
|
||||
}
|
||||
correctAnswer = operand1 * operand2
|
||||
break
|
||||
}
|
||||
|
||||
const operationSymbol = this.getOperationSymbol(operation)
|
||||
const displayText = `${operand1} ${operationSymbol} ${operand2} = ?`
|
||||
|
||||
return {
|
||||
id,
|
||||
operand1,
|
||||
operand2,
|
||||
operation,
|
||||
correctAnswer,
|
||||
displayText,
|
||||
}
|
||||
}
|
||||
|
||||
private randomOperation(): Operation {
|
||||
const operations: Operation[] = ['addition', 'subtraction', 'multiplication']
|
||||
return operations[Math.floor(Math.random() * operations.length)]
|
||||
}
|
||||
|
||||
private randomInt(min: number, max: number): number {
|
||||
return Math.floor(Math.random() * (max - min + 1)) + min
|
||||
}
|
||||
|
||||
private getOperationSymbol(operation: Operation): string {
|
||||
switch (operation) {
|
||||
case 'addition':
|
||||
return '+'
|
||||
case 'subtraction':
|
||||
return '−'
|
||||
case 'multiplication':
|
||||
return '×'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const mathSprintValidator = new MathSprintValidator()
|
||||
@@ -1,40 +0,0 @@
|
||||
/**
|
||||
* Math Sprint - Game Component
|
||||
*
|
||||
* Main wrapper component with navigation and phase routing.
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { useRouter } from 'next/navigation'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { useMathSprint } from '../Provider'
|
||||
import { PlayingPhase } from './PlayingPhase'
|
||||
import { ResultsPhase } from './ResultsPhase'
|
||||
import { SetupPhase } from './SetupPhase'
|
||||
|
||||
export function GameComponent() {
|
||||
const router = useRouter()
|
||||
const { state, exitSession, resetGame } = useMathSprint()
|
||||
|
||||
return (
|
||||
<PageWithNav
|
||||
navTitle="Math Sprint"
|
||||
navEmoji="🧮"
|
||||
emphasizePlayerSelection={state.gamePhase === 'setup'}
|
||||
// No currentPlayerId - free-for-all game, everyone can act simultaneously
|
||||
playerScores={state.scores}
|
||||
onExitSession={() => {
|
||||
exitSession?.()
|
||||
router.push('/arcade')
|
||||
}}
|
||||
onNewGame={() => {
|
||||
resetGame()
|
||||
}}
|
||||
>
|
||||
{state.gamePhase === 'setup' && <SetupPhase />}
|
||||
{state.gamePhase === 'playing' && <PlayingPhase />}
|
||||
{state.gamePhase === 'results' && <ResultsPhase />}
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
@@ -1,350 +0,0 @@
|
||||
/**
|
||||
* Math Sprint - Playing Phase
|
||||
*
|
||||
* Main gameplay: show question, accept answers, show feedback.
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { useEffect, useState } from 'react'
|
||||
import { useViewerId } from '@/lib/arcade/game-sdk'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useMathSprint } from '../Provider'
|
||||
|
||||
export function PlayingPhase() {
|
||||
const { state, submitAnswer, nextQuestion, lastError, clearError } = useMathSprint()
|
||||
const { data: viewerId } = useViewerId()
|
||||
const [inputValue, setInputValue] = useState('')
|
||||
|
||||
const currentQuestion = state.questions[state.currentQuestionIndex]
|
||||
const progress = `${state.currentQuestionIndex + 1} / ${state.questions.length}`
|
||||
|
||||
// Find if current user answered
|
||||
const myPlayerId = Object.keys(state.playerMetadata).find(
|
||||
(pid) => state.playerMetadata[pid]?.userId === viewerId
|
||||
)
|
||||
const myAnswer = state.answers.find((a) => a.playerId === myPlayerId)
|
||||
|
||||
// Auto-clear error after 3 seconds
|
||||
useEffect(() => {
|
||||
if (lastError) {
|
||||
const timeout = setTimeout(() => clearError(), 3000)
|
||||
return () => clearTimeout(timeout)
|
||||
}
|
||||
}, [lastError, clearError])
|
||||
|
||||
// Clear input after question changes
|
||||
useEffect(() => {
|
||||
setInputValue('')
|
||||
}, [state.currentQuestionIndex])
|
||||
|
||||
const handleSubmit = () => {
|
||||
const answer = Number.parseInt(inputValue, 10)
|
||||
if (Number.isNaN(answer)) return
|
||||
|
||||
submitAnswer(answer)
|
||||
}
|
||||
|
||||
const handleKeyDown = (e: React.KeyboardEvent) => {
|
||||
if (e.key === 'Enter') {
|
||||
handleSubmit()
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '24px',
|
||||
maxWidth: '700px',
|
||||
margin: '0 auto',
|
||||
padding: '32px 20px',
|
||||
})}
|
||||
>
|
||||
{/* Progress Bar */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '16px',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
<span className={css({ fontSize: 'sm', fontWeight: 'semibold' })}>
|
||||
Question {progress}
|
||||
</span>
|
||||
<span className={css({ fontSize: 'sm', color: 'gray.600' })}>
|
||||
{state.difficulty.charAt(0).toUpperCase() + state.difficulty.slice(1)}
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
background: 'gray.200',
|
||||
height: '8px',
|
||||
borderRadius: '4px',
|
||||
overflow: 'hidden',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(90deg, #a78bfa, #8b5cf6)',
|
||||
height: '100%',
|
||||
borderRadius: '4px',
|
||||
transition: 'width 0.3s',
|
||||
})}
|
||||
style={{
|
||||
width: `${((state.currentQuestionIndex + 1) / state.questions.length) * 100}%`,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Error Banner */}
|
||||
{lastError && (
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(135deg, #fef2f2, #fee2e2)',
|
||||
border: '2px solid',
|
||||
borderColor: 'red.300',
|
||||
borderRadius: '12px',
|
||||
padding: '12px 16px',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'space-between',
|
||||
})}
|
||||
>
|
||||
<div className={css({ display: 'flex', alignItems: 'center', gap: '8px' })}>
|
||||
<span>⚠️</span>
|
||||
<span className={css({ fontSize: 'sm', color: 'red.700' })}>{lastError}</span>
|
||||
</div>
|
||||
<button
|
||||
type="button"
|
||||
onClick={clearError}
|
||||
className={css({
|
||||
fontSize: 'xs',
|
||||
padding: '4px 8px',
|
||||
background: 'red.100',
|
||||
border: 'none',
|
||||
borderRadius: '4px',
|
||||
cursor: 'pointer',
|
||||
_hover: { background: 'red.200' },
|
||||
})}
|
||||
>
|
||||
Dismiss
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Question Display */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(135deg, #ede9fe, #ddd6fe)',
|
||||
border: '2px solid',
|
||||
borderColor: 'purple.300',
|
||||
borderRadius: '16px',
|
||||
padding: '48px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '4xl',
|
||||
fontWeight: 'bold',
|
||||
color: 'purple.700',
|
||||
fontFamily: 'monospace',
|
||||
})}
|
||||
>
|
||||
{currentQuestion.displayText}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Answer Input */}
|
||||
{!state.questionAnswered && (
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: myAnswer ? 'gray.300' : 'purple.500',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
})}
|
||||
>
|
||||
{myAnswer ? (
|
||||
<div className={css({ textAlign: 'center' })}>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
color: 'gray.600',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
Your answer: <strong>{myAnswer.answer}</strong>
|
||||
</div>
|
||||
<div className={css({ fontSize: 'sm', color: 'gray.500' })}>
|
||||
Waiting for others or correct answer...
|
||||
</div>
|
||||
</div>
|
||||
) : (
|
||||
<div>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'sm',
|
||||
fontWeight: 'semibold',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
Your Answer
|
||||
</label>
|
||||
<div className={css({ display: 'flex', gap: '12px' })}>
|
||||
<input
|
||||
type="number"
|
||||
value={inputValue}
|
||||
onChange={(e) => setInputValue(e.target.value)}
|
||||
onKeyDown={handleKeyDown}
|
||||
placeholder="Type your answer..."
|
||||
className={css({
|
||||
flex: 1,
|
||||
padding: '12px 16px',
|
||||
fontSize: 'lg',
|
||||
border: '2px solid',
|
||||
borderColor: 'gray.300',
|
||||
borderRadius: '8px',
|
||||
_focus: {
|
||||
outline: 'none',
|
||||
borderColor: 'purple.500',
|
||||
},
|
||||
})}
|
||||
/>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSubmit}
|
||||
disabled={!inputValue}
|
||||
className={css({
|
||||
padding: '12px 24px',
|
||||
fontSize: 'md',
|
||||
fontWeight: 'semibold',
|
||||
color: 'white',
|
||||
background: inputValue ? 'purple.600' : 'gray.400',
|
||||
border: 'none',
|
||||
borderRadius: '8px',
|
||||
cursor: inputValue ? 'pointer' : 'not-allowed',
|
||||
_hover: {
|
||||
background: inputValue ? 'purple.700' : 'gray.400',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Submit
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Winner Display */}
|
||||
{state.questionAnswered && state.winnerId && (
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(135deg, #d1fae5, #a7f3d0)',
|
||||
border: '2px solid',
|
||||
borderColor: 'green.400',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
<div className={css({ fontSize: '3xl', marginBottom: '8px' })}>🎉</div>
|
||||
<div className={css({ fontSize: 'lg', fontWeight: 'bold', color: 'green.700' })}>
|
||||
{state.playerMetadata[state.winnerId]?.name || 'Someone'} got it right!
|
||||
</div>
|
||||
<div className={css({ fontSize: 'md', color: 'green.600', marginTop: '4px' })}>
|
||||
Answer: {currentQuestion.correctAnswer}
|
||||
</div>
|
||||
|
||||
<button
|
||||
type="button"
|
||||
onClick={nextQuestion}
|
||||
className={css({
|
||||
marginTop: '16px',
|
||||
padding: '12px 32px',
|
||||
fontSize: 'md',
|
||||
fontWeight: 'semibold',
|
||||
color: 'white',
|
||||
background: 'green.600',
|
||||
border: 'none',
|
||||
borderRadius: '8px',
|
||||
cursor: 'pointer',
|
||||
_hover: { background: 'green.700' },
|
||||
})}
|
||||
>
|
||||
Next Question →
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Scoreboard */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '16px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'sm',
|
||||
fontWeight: 'semibold',
|
||||
marginBottom: '12px',
|
||||
})}
|
||||
>
|
||||
Scores
|
||||
</h3>
|
||||
<div className={css({ display: 'flex', flexDirection: 'column', gap: '8px' })}>
|
||||
{Object.entries(state.scores)
|
||||
.sort(([, a], [, b]) => b - a)
|
||||
.map(([playerId, score]) => {
|
||||
const player = state.playerMetadata[playerId]
|
||||
return (
|
||||
<div
|
||||
key={playerId}
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
padding: '8px 12px',
|
||||
background: 'gray.50',
|
||||
borderRadius: '8px',
|
||||
})}
|
||||
>
|
||||
<div className={css({ display: 'flex', alignItems: 'center', gap: '8px' })}>
|
||||
<span className={css({ fontSize: 'xl' })}>{player?.emoji}</span>
|
||||
<span className={css({ fontSize: 'sm', fontWeight: 'medium' })}>
|
||||
{player?.name}
|
||||
</span>
|
||||
</div>
|
||||
<span
|
||||
className={css({ fontSize: 'sm', fontWeight: 'bold', color: 'purple.600' })}
|
||||
>
|
||||
{score} pts
|
||||
</span>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -1,194 +0,0 @@
|
||||
/**
|
||||
* Math Sprint - Results Phase
|
||||
*
|
||||
* Show final scores and winner.
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useMathSprint } from '../Provider'
|
||||
|
||||
export function ResultsPhase() {
|
||||
const { state, resetGame } = useMathSprint()
|
||||
|
||||
// Sort players by score
|
||||
const sortedPlayers = Object.entries(state.scores)
|
||||
.map(([playerId, score]) => ({
|
||||
playerId,
|
||||
score,
|
||||
correct: state.correctAnswersCount[playerId] || 0,
|
||||
player: state.playerMetadata[playerId],
|
||||
}))
|
||||
.sort((a, b) => b.score - a.score)
|
||||
|
||||
const winner = sortedPlayers[0]
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '24px',
|
||||
maxWidth: '600px',
|
||||
margin: '0 auto',
|
||||
padding: '32px 20px',
|
||||
})}
|
||||
>
|
||||
{/* Winner Announcement */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(135deg, #fef3c7, #fde68a)',
|
||||
border: '2px solid',
|
||||
borderColor: 'yellow.400',
|
||||
borderRadius: '16px',
|
||||
padding: '32px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
<div className={css({ fontSize: '4xl', marginBottom: '12px' })}>🏆</div>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: '2xl',
|
||||
fontWeight: 'bold',
|
||||
color: 'yellow.800',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
{winner.player?.name} Wins!
|
||||
</h2>
|
||||
<div className={css({ fontSize: 'lg', color: 'yellow.700' })}>
|
||||
{winner.score} points • {winner.correct} correct
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Final Scores */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'semibold',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
Final Scores
|
||||
</h3>
|
||||
<div className={css({ display: 'flex', flexDirection: 'column', gap: '12px' })}>
|
||||
{sortedPlayers.map((item, index) => (
|
||||
<div
|
||||
key={item.playerId}
|
||||
className={css({
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '12px',
|
||||
padding: '16px',
|
||||
background: index === 0 ? 'linear-gradient(135deg, #fef3c7, #fde68a)' : 'gray.50',
|
||||
border: '1px solid',
|
||||
borderColor: index === 0 ? 'yellow.300' : 'gray.200',
|
||||
borderRadius: '12px',
|
||||
})}
|
||||
>
|
||||
{/* Rank */}
|
||||
<div
|
||||
className={css({
|
||||
width: '32px',
|
||||
height: '32px',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
background: index === 0 ? 'yellow.500' : 'gray.300',
|
||||
color: index === 0 ? 'white' : 'gray.700',
|
||||
borderRadius: '50%',
|
||||
fontWeight: 'bold',
|
||||
fontSize: 'sm',
|
||||
})}
|
||||
>
|
||||
{index + 1}
|
||||
</div>
|
||||
|
||||
{/* Player Info */}
|
||||
<div className={css({ flex: 1 })}>
|
||||
<div className={css({ display: 'flex', alignItems: 'center', gap: '8px' })}>
|
||||
<span className={css({ fontSize: 'xl' })}>{item.player?.emoji}</span>
|
||||
<span className={css({ fontSize: 'md', fontWeight: 'semibold' })}>
|
||||
{item.player?.name}
|
||||
</span>
|
||||
</div>
|
||||
<div className={css({ fontSize: 'xs', color: 'gray.600', marginTop: '2px' })}>
|
||||
{item.correct} / {state.questions.length} correct
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Score */}
|
||||
<div
|
||||
className={css({
|
||||
fontSize: 'xl',
|
||||
fontWeight: 'bold',
|
||||
color: index === 0 ? 'yellow.700' : 'purple.600',
|
||||
})}
|
||||
>
|
||||
{item.score}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Stats */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(135deg, #ede9fe, #ddd6fe)',
|
||||
border: '1px solid',
|
||||
borderColor: 'purple.300',
|
||||
borderRadius: '12px',
|
||||
padding: '20px',
|
||||
})}
|
||||
>
|
||||
<div className={css({ display: 'grid', gridTemplateColumns: '1fr 1fr', gap: '16px' })}>
|
||||
<div className={css({ textAlign: 'center' })}>
|
||||
<div className={css({ fontSize: '2xl', fontWeight: 'bold', color: 'purple.700' })}>
|
||||
{state.questions.length}
|
||||
</div>
|
||||
<div className={css({ fontSize: 'sm', color: 'purple.600' })}>Questions</div>
|
||||
</div>
|
||||
<div className={css({ textAlign: 'center' })}>
|
||||
<div className={css({ fontSize: '2xl', fontWeight: 'bold', color: 'purple.700' })}>
|
||||
{state.difficulty.charAt(0).toUpperCase() + state.difficulty.slice(1)}
|
||||
</div>
|
||||
<div className={css({ fontSize: 'sm', color: 'purple.600' })}>Difficulty</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Play Again Button */}
|
||||
<button
|
||||
type="button"
|
||||
onClick={resetGame}
|
||||
className={css({
|
||||
padding: '14px 28px',
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'semibold',
|
||||
color: 'white',
|
||||
background: 'purple.600',
|
||||
border: 'none',
|
||||
borderRadius: '12px',
|
||||
cursor: 'pointer',
|
||||
transition: 'background 0.2s',
|
||||
_hover: {
|
||||
background: 'purple.700',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Play Again
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -1,198 +0,0 @@
|
||||
/**
|
||||
* Math Sprint - Setup Phase
|
||||
*
|
||||
* Configure game settings before starting.
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useMathSprint } from '../Provider'
|
||||
import type { Difficulty } from '../types'
|
||||
|
||||
export function SetupPhase() {
|
||||
const { state, startGame, setConfig } = useMathSprint()
|
||||
|
||||
const handleDifficultyChange = (difficulty: Difficulty) => {
|
||||
setConfig('difficulty', difficulty)
|
||||
}
|
||||
|
||||
const handleQuestionsChange = (questions: number) => {
|
||||
setConfig('questionsPerRound', questions)
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '24px',
|
||||
maxWidth: '600px',
|
||||
margin: '0 auto',
|
||||
padding: '32px 20px',
|
||||
})}
|
||||
>
|
||||
{/* Game Title */}
|
||||
<div className={css({ textAlign: 'center' })}>
|
||||
<h1
|
||||
className={css({
|
||||
fontSize: '2xl',
|
||||
fontWeight: 'bold',
|
||||
color: 'purple.700',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
🧮 Math Sprint
|
||||
</h1>
|
||||
<p className={css({ color: 'gray.600' })}>
|
||||
Race to solve math problems! First correct answer wins points.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{/* Settings Card */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
})}
|
||||
>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'semibold',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
Game Settings
|
||||
</h2>
|
||||
|
||||
{/* Difficulty */}
|
||||
<div className={css({ marginBottom: '20px' })}>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'sm',
|
||||
fontWeight: 'medium',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
Difficulty
|
||||
</label>
|
||||
<div className={css({ display: 'flex', gap: '8px' })}>
|
||||
{(['easy', 'medium', 'hard'] as Difficulty[]).map((diff) => (
|
||||
<button
|
||||
key={diff}
|
||||
type="button"
|
||||
onClick={() => handleDifficultyChange(diff)}
|
||||
className={css({
|
||||
flex: 1,
|
||||
padding: '10px 16px',
|
||||
borderRadius: '8px',
|
||||
border: '2px solid',
|
||||
borderColor: state.difficulty === diff ? 'purple.500' : 'gray.300',
|
||||
background: state.difficulty === diff ? 'purple.50' : 'white',
|
||||
color: state.difficulty === diff ? 'purple.700' : 'gray.700',
|
||||
fontWeight: state.difficulty === diff ? 'semibold' : 'normal',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
borderColor: 'purple.400',
|
||||
},
|
||||
})}
|
||||
>
|
||||
{diff.charAt(0).toUpperCase() + diff.slice(1)}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
<p className={css({ fontSize: 'xs', color: 'gray.500', marginTop: '4px' })}>
|
||||
{state.difficulty === 'easy' && 'Numbers 1-10, simple operations'}
|
||||
{state.difficulty === 'medium' && 'Numbers 1-50, varied operations'}
|
||||
{state.difficulty === 'hard' && 'Numbers 1-100, harder calculations'}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{/* Questions Per Round */}
|
||||
<div>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'sm',
|
||||
fontWeight: 'medium',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
Questions: {state.questionsPerRound}
|
||||
</label>
|
||||
<input
|
||||
type="range"
|
||||
min="5"
|
||||
max="20"
|
||||
step="5"
|
||||
value={state.questionsPerRound}
|
||||
onChange={(e) => handleQuestionsChange(Number(e.target.value))}
|
||||
className={css({
|
||||
width: '100%',
|
||||
})}
|
||||
/>
|
||||
<div
|
||||
className={css({ display: 'flex', justifyContent: 'space-between', fontSize: 'xs' })}
|
||||
>
|
||||
<span>5</span>
|
||||
<span>10</span>
|
||||
<span>15</span>
|
||||
<span>20</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Instructions */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(135deg, #fef3c7, #fde68a)',
|
||||
border: '1px solid',
|
||||
borderColor: 'yellow.300',
|
||||
borderRadius: '12px',
|
||||
padding: '16px',
|
||||
})}
|
||||
>
|
||||
<h3 className={css({ fontSize: 'sm', fontWeight: 'semibold', marginBottom: '8px' })}>
|
||||
How to Play
|
||||
</h3>
|
||||
<ul className={css({ fontSize: 'sm', color: 'gray.700', paddingLeft: '20px' })}>
|
||||
<li>Solve math problems as fast as you can</li>
|
||||
<li>First correct answer earns 10 points</li>
|
||||
<li>Everyone can answer at the same time</li>
|
||||
<li>Most points wins!</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
{/* Start Button */}
|
||||
<button
|
||||
type="button"
|
||||
onClick={startGame}
|
||||
disabled={state.activePlayers.length < 2}
|
||||
className={css({
|
||||
padding: '14px 28px',
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'semibold',
|
||||
color: 'white',
|
||||
background: state.activePlayers.length < 2 ? 'gray.400' : 'purple.600',
|
||||
borderRadius: '12px',
|
||||
border: 'none',
|
||||
cursor: state.activePlayers.length < 2 ? 'not-allowed' : 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
background: state.activePlayers.length < 2 ? 'gray.400' : 'purple.700',
|
||||
},
|
||||
})}
|
||||
>
|
||||
{state.activePlayers.length < 2
|
||||
? `Need ${2 - state.activePlayers.length} more player(s)`
|
||||
: 'Start Game'}
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
name: math-sprint
|
||||
displayName: Math Sprint
|
||||
icon: 🧮
|
||||
description: Fast-paced math racing game
|
||||
longDescription: Race against other players to solve math problems! Answer questions quickly to earn points. First person to answer correctly wins the round. Features multiple difficulty levels and customizable question counts.
|
||||
maxPlayers: 6
|
||||
difficulty: Beginner
|
||||
chips:
|
||||
- 👥 Multiplayer
|
||||
- ⚡ Free-for-All
|
||||
- 🧮 Math Skills
|
||||
- 🏃 Speed
|
||||
color: purple
|
||||
gradient: linear-gradient(135deg, #ddd6fe, #c4b5fd)
|
||||
borderColor: purple.200
|
||||
available: true
|
||||
@@ -1,61 +0,0 @@
|
||||
/**
|
||||
* Math Sprint Game Definition
|
||||
*
|
||||
* A free-for-all math game demonstrating the TEAM_MOVE pattern.
|
||||
* Players race to solve math problems - first correct answer wins points.
|
||||
*/
|
||||
|
||||
import { defineGame } from '@/lib/arcade/game-sdk'
|
||||
import type { GameManifest } from '@/lib/arcade/game-sdk'
|
||||
import { GameComponent } from './components/GameComponent'
|
||||
import { MathSprintProvider } from './Provider'
|
||||
import type { MathSprintConfig, MathSprintMove, MathSprintState } from './types'
|
||||
import { mathSprintValidator } from './Validator'
|
||||
|
||||
const manifest: GameManifest = {
|
||||
name: 'math-sprint',
|
||||
displayName: 'Math Sprint',
|
||||
icon: '🧮',
|
||||
description: 'Race to solve math problems!',
|
||||
longDescription:
|
||||
'A fast-paced free-for-all game where players compete to solve math problems. First correct answer earns points. Choose your difficulty and test your mental math skills!',
|
||||
maxPlayers: 8,
|
||||
difficulty: 'Beginner',
|
||||
chips: ['👥 Multiplayer', '⚡ Fast-Paced', '🧠 Mental Math'],
|
||||
color: 'purple',
|
||||
gradient: 'linear-gradient(135deg, #ddd6fe, #c4b5fd)',
|
||||
borderColor: 'purple.200',
|
||||
available: true,
|
||||
}
|
||||
|
||||
const defaultConfig: MathSprintConfig = {
|
||||
difficulty: 'medium',
|
||||
questionsPerRound: 10,
|
||||
timePerQuestion: 30,
|
||||
}
|
||||
|
||||
// Config validation function
|
||||
function validateMathSprintConfig(config: unknown): config is MathSprintConfig {
|
||||
return (
|
||||
typeof config === 'object' &&
|
||||
config !== null &&
|
||||
'difficulty' in config &&
|
||||
'questionsPerRound' in config &&
|
||||
'timePerQuestion' in config &&
|
||||
['easy', 'medium', 'hard'].includes((config as any).difficulty) &&
|
||||
typeof (config as any).questionsPerRound === 'number' &&
|
||||
typeof (config as any).timePerQuestion === 'number' &&
|
||||
(config as any).questionsPerRound >= 5 &&
|
||||
(config as any).questionsPerRound <= 20 &&
|
||||
(config as any).timePerQuestion >= 10
|
||||
)
|
||||
}
|
||||
|
||||
export const mathSprintGame = defineGame<MathSprintConfig, MathSprintState, MathSprintMove>({
|
||||
manifest,
|
||||
Provider: MathSprintProvider,
|
||||
GameComponent,
|
||||
validator: mathSprintValidator,
|
||||
defaultConfig,
|
||||
validateConfig: validateMathSprintConfig,
|
||||
})
|
||||
@@ -1,120 +0,0 @@
|
||||
/**
|
||||
* Math Sprint Game Types
|
||||
*
|
||||
* A free-for-all game where players race to solve math problems.
|
||||
* Demonstrates the TEAM_MOVE pattern (no specific turn owner).
|
||||
*/
|
||||
|
||||
import type { GameConfig, GameMove, GameState } from '@/lib/arcade/game-sdk'
|
||||
|
||||
/**
|
||||
* Difficulty levels for math problems
|
||||
*/
|
||||
export type Difficulty = 'easy' | 'medium' | 'hard'
|
||||
|
||||
/**
|
||||
* Math operation types
|
||||
*/
|
||||
export type Operation = 'addition' | 'subtraction' | 'multiplication'
|
||||
|
||||
/**
|
||||
* Game configuration (persisted to database)
|
||||
*/
|
||||
export interface MathSprintConfig extends GameConfig {
|
||||
difficulty: Difficulty
|
||||
questionsPerRound: number
|
||||
timePerQuestion: number // seconds
|
||||
}
|
||||
|
||||
/**
|
||||
* A math question
|
||||
*/
|
||||
export interface Question {
|
||||
id: string
|
||||
operand1: number
|
||||
operand2: number
|
||||
operation: Operation
|
||||
correctAnswer: number
|
||||
displayText: string // e.g., "5 + 3 = ?"
|
||||
}
|
||||
|
||||
/**
|
||||
* Player answer submission
|
||||
*/
|
||||
export interface Answer {
|
||||
playerId: string
|
||||
answer: number
|
||||
timestamp: number
|
||||
correct: boolean
|
||||
}
|
||||
|
||||
/**
|
||||
* Game state (synchronized across all clients)
|
||||
*/
|
||||
export interface MathSprintState extends GameState {
|
||||
gamePhase: 'setup' | 'playing' | 'results'
|
||||
activePlayers: string[]
|
||||
playerMetadata: Record<string, { name: string; emoji: string; color: string; userId: string }>
|
||||
|
||||
// Configuration
|
||||
difficulty: Difficulty
|
||||
questionsPerRound: number
|
||||
timePerQuestion: number
|
||||
|
||||
// Game progress
|
||||
currentQuestionIndex: number
|
||||
questions: Question[]
|
||||
|
||||
// Scoring
|
||||
scores: Record<string, number> // playerId -> score
|
||||
correctAnswersCount: Record<string, number> // playerId -> count
|
||||
|
||||
// Current question state
|
||||
answers: Answer[] // All answers for current question
|
||||
questionStartTime: number // Timestamp when question was shown
|
||||
questionAnswered: boolean // True if someone got it right
|
||||
winnerId: string | null // Winner of current question (first correct)
|
||||
}
|
||||
|
||||
/**
|
||||
* Move types for Math Sprint
|
||||
*/
|
||||
export type MathSprintMove =
|
||||
| StartGameMove
|
||||
| SubmitAnswerMove
|
||||
| NextQuestionMove
|
||||
| ResetGameMove
|
||||
| SetConfigMove
|
||||
|
||||
export interface StartGameMove extends GameMove {
|
||||
type: 'START_GAME'
|
||||
data: {
|
||||
activePlayers: string[]
|
||||
playerMetadata: Record<string, unknown>
|
||||
}
|
||||
}
|
||||
|
||||
export interface SubmitAnswerMove extends GameMove {
|
||||
type: 'SUBMIT_ANSWER'
|
||||
data: {
|
||||
answer: number
|
||||
}
|
||||
}
|
||||
|
||||
export interface NextQuestionMove extends GameMove {
|
||||
type: 'NEXT_QUESTION'
|
||||
data: Record<string, never>
|
||||
}
|
||||
|
||||
export interface ResetGameMove extends GameMove {
|
||||
type: 'RESET_GAME'
|
||||
data: Record<string, never>
|
||||
}
|
||||
|
||||
export interface SetConfigMove extends GameMove {
|
||||
type: 'SET_CONFIG'
|
||||
data: {
|
||||
field: 'difficulty' | 'questionsPerRound' | 'timePerQuestion'
|
||||
value: Difficulty | number
|
||||
}
|
||||
}
|
||||
@@ -1,215 +0,0 @@
|
||||
/**
|
||||
* Number Guesser Provider
|
||||
* Manages game state using the Arcade SDK
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { createContext, useCallback, useContext, useMemo, type ReactNode } from 'react'
|
||||
import {
|
||||
type GameMove,
|
||||
buildPlayerMetadata,
|
||||
useArcadeSession,
|
||||
useGameMode,
|
||||
useRoomData,
|
||||
useUpdateGameConfig,
|
||||
useViewerId,
|
||||
} from '@/lib/arcade/game-sdk'
|
||||
import type { NumberGuesserState } from './types'
|
||||
|
||||
/**
|
||||
* Context value interface
|
||||
*/
|
||||
interface NumberGuesserContextValue {
|
||||
state: NumberGuesserState
|
||||
lastError: string | null
|
||||
startGame: () => void
|
||||
chooseNumber: (number: number) => void
|
||||
makeGuess: (guess: number) => void
|
||||
nextRound: () => void
|
||||
goToSetup: () => void
|
||||
setConfig: (field: 'minNumber' | 'maxNumber' | 'roundsToWin', value: number) => void
|
||||
clearError: () => void
|
||||
exitSession: () => void
|
||||
}
|
||||
|
||||
const NumberGuesserContext = createContext<NumberGuesserContextValue | null>(null)
|
||||
|
||||
/**
|
||||
* Hook to access Number Guesser context
|
||||
*/
|
||||
export function useNumberGuesser() {
|
||||
const context = useContext(NumberGuesserContext)
|
||||
if (!context) {
|
||||
throw new Error('useNumberGuesser must be used within NumberGuesserProvider')
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Optimistic move application
|
||||
*/
|
||||
function applyMoveOptimistically(state: NumberGuesserState, move: GameMove): NumberGuesserState {
|
||||
// For simplicity, just return current state
|
||||
// Server will send back the validated new state
|
||||
return state
|
||||
}
|
||||
|
||||
/**
|
||||
* Number Guesser Provider Component
|
||||
*/
|
||||
export function NumberGuesserProvider({ children }: { children: ReactNode }) {
|
||||
const { data: viewerId } = useViewerId()
|
||||
const { roomData } = useRoomData()
|
||||
const { activePlayers: activePlayerIds, players } = useGameMode()
|
||||
const { mutate: updateGameConfig } = useUpdateGameConfig()
|
||||
|
||||
// Get active players as array (keep Set iteration order to match UI display)
|
||||
const activePlayers = Array.from(activePlayerIds)
|
||||
|
||||
// Merge saved config from room
|
||||
const initialState = useMemo(() => {
|
||||
const gameConfig = roomData?.gameConfig as Record<string, unknown> | null | undefined
|
||||
const savedConfig = gameConfig?.['number-guesser'] as Record<string, unknown> | undefined
|
||||
|
||||
return {
|
||||
minNumber: (savedConfig?.minNumber as number) || 1,
|
||||
maxNumber: (savedConfig?.maxNumber as number) || 100,
|
||||
roundsToWin: (savedConfig?.roundsToWin as number) || 3,
|
||||
gamePhase: 'setup' as const,
|
||||
activePlayers: [],
|
||||
playerMetadata: {},
|
||||
secretNumber: null,
|
||||
chooser: '',
|
||||
currentGuesser: '',
|
||||
guesses: [],
|
||||
roundNumber: 0,
|
||||
scores: {},
|
||||
gameStartTime: null,
|
||||
gameEndTime: null,
|
||||
winner: null,
|
||||
}
|
||||
}, [roomData?.gameConfig])
|
||||
|
||||
// Arcade session integration
|
||||
const { state, sendMove, exitSession, lastError, clearError } =
|
||||
useArcadeSession<NumberGuesserState>({
|
||||
userId: viewerId || '',
|
||||
roomId: roomData?.id,
|
||||
initialState,
|
||||
applyMove: applyMoveOptimistically,
|
||||
})
|
||||
|
||||
// Action creators
|
||||
const startGame = useCallback(() => {
|
||||
if (activePlayers.length < 2) {
|
||||
console.error('Need at least 2 players to start')
|
||||
return
|
||||
}
|
||||
|
||||
const playerMetadata = buildPlayerMetadata(activePlayers, {}, players, viewerId || undefined)
|
||||
|
||||
sendMove({
|
||||
type: 'START_GAME',
|
||||
playerId: activePlayers[0],
|
||||
userId: viewerId || '',
|
||||
data: {
|
||||
activePlayers,
|
||||
playerMetadata,
|
||||
},
|
||||
})
|
||||
}, [activePlayers, players, viewerId, sendMove])
|
||||
|
||||
const chooseNumber = useCallback(
|
||||
(secretNumber: number) => {
|
||||
sendMove({
|
||||
type: 'CHOOSE_NUMBER',
|
||||
playerId: state.chooser,
|
||||
userId: viewerId || '',
|
||||
data: { secretNumber },
|
||||
})
|
||||
},
|
||||
[state.chooser, viewerId, sendMove]
|
||||
)
|
||||
|
||||
const makeGuess = useCallback(
|
||||
(guess: number) => {
|
||||
const playerName = state.playerMetadata[state.currentGuesser]?.name || 'Unknown'
|
||||
|
||||
sendMove({
|
||||
type: 'MAKE_GUESS',
|
||||
playerId: state.currentGuesser,
|
||||
userId: viewerId || '',
|
||||
data: { guess, playerName },
|
||||
})
|
||||
},
|
||||
[state.currentGuesser, state.playerMetadata, viewerId, sendMove]
|
||||
)
|
||||
|
||||
const nextRound = useCallback(() => {
|
||||
sendMove({
|
||||
type: 'NEXT_ROUND',
|
||||
playerId: activePlayers[0] || '',
|
||||
userId: viewerId || '',
|
||||
data: {},
|
||||
})
|
||||
}, [activePlayers, viewerId, sendMove])
|
||||
|
||||
const goToSetup = useCallback(() => {
|
||||
sendMove({
|
||||
type: 'GO_TO_SETUP',
|
||||
playerId: activePlayers[0] || state.chooser || '',
|
||||
userId: viewerId || '',
|
||||
data: {},
|
||||
})
|
||||
}, [activePlayers, state.chooser, viewerId, sendMove])
|
||||
|
||||
const setConfig = useCallback(
|
||||
(field: 'minNumber' | 'maxNumber' | 'roundsToWin', value: number) => {
|
||||
sendMove({
|
||||
type: 'SET_CONFIG',
|
||||
playerId: activePlayers[0] || '',
|
||||
userId: viewerId || '',
|
||||
data: { field, value },
|
||||
})
|
||||
|
||||
// Persist to database
|
||||
if (roomData?.id) {
|
||||
const currentGameConfig = (roomData.gameConfig as Record<string, unknown>) || {}
|
||||
const currentNumberGuesserConfig =
|
||||
(currentGameConfig['number-guesser'] as Record<string, unknown>) || {}
|
||||
|
||||
const updatedConfig = {
|
||||
...currentGameConfig,
|
||||
'number-guesser': {
|
||||
...currentNumberGuesserConfig,
|
||||
[field]: value,
|
||||
},
|
||||
}
|
||||
|
||||
updateGameConfig({
|
||||
roomId: roomData.id,
|
||||
gameConfig: updatedConfig,
|
||||
})
|
||||
}
|
||||
},
|
||||
[activePlayers, viewerId, sendMove, roomData?.id, roomData?.gameConfig, updateGameConfig]
|
||||
)
|
||||
|
||||
const contextValue: NumberGuesserContextValue = {
|
||||
state,
|
||||
lastError,
|
||||
startGame,
|
||||
chooseNumber,
|
||||
makeGuess,
|
||||
nextRound,
|
||||
goToSetup,
|
||||
setConfig,
|
||||
clearError,
|
||||
exitSession,
|
||||
}
|
||||
|
||||
return (
|
||||
<NumberGuesserContext.Provider value={contextValue}>{children}</NumberGuesserContext.Provider>
|
||||
)
|
||||
}
|
||||
@@ -1,315 +0,0 @@
|
||||
/**
|
||||
* Server-side validator for Number Guesser game
|
||||
*/
|
||||
|
||||
import type { GameValidator, ValidationResult } from '@/lib/arcade/game-sdk'
|
||||
import type { NumberGuesserConfig, NumberGuesserMove, NumberGuesserState } from './types'
|
||||
|
||||
export class NumberGuesserValidator
|
||||
implements GameValidator<NumberGuesserState, NumberGuesserMove>
|
||||
{
|
||||
validateMove(state: NumberGuesserState, move: NumberGuesserMove): ValidationResult {
|
||||
switch (move.type) {
|
||||
case 'START_GAME':
|
||||
return this.validateStartGame(state, move.data.activePlayers, move.data.playerMetadata)
|
||||
|
||||
case 'CHOOSE_NUMBER':
|
||||
// Ensure secretNumber is a number (JSON deserialization can make it a string)
|
||||
return this.validateChooseNumber(state, Number(move.data.secretNumber), move.playerId)
|
||||
|
||||
case 'MAKE_GUESS':
|
||||
// Ensure guess is a number (JSON deserialization can make it a string)
|
||||
return this.validateMakeGuess(
|
||||
state,
|
||||
Number(move.data.guess),
|
||||
move.playerId,
|
||||
move.data.playerName
|
||||
)
|
||||
|
||||
case 'NEXT_ROUND':
|
||||
return this.validateNextRound(state)
|
||||
|
||||
case 'GO_TO_SETUP':
|
||||
return this.validateGoToSetup(state)
|
||||
|
||||
case 'SET_CONFIG':
|
||||
// Ensure value is a number (JSON deserialization can make it a string)
|
||||
return this.validateSetConfig(state, move.data.field, Number(move.data.value))
|
||||
|
||||
default:
|
||||
return {
|
||||
valid: false,
|
||||
error: `Unknown move type: ${(move as { type: string }).type}`,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private validateStartGame(
|
||||
state: NumberGuesserState,
|
||||
activePlayers: string[],
|
||||
playerMetadata: Record<string, unknown>
|
||||
): ValidationResult {
|
||||
if (!activePlayers || activePlayers.length < 2) {
|
||||
return { valid: false, error: 'Need at least 2 players' }
|
||||
}
|
||||
|
||||
const newState: NumberGuesserState = {
|
||||
...state,
|
||||
gamePhase: 'choosing',
|
||||
activePlayers,
|
||||
playerMetadata: playerMetadata as typeof state.playerMetadata,
|
||||
chooser: activePlayers[0],
|
||||
currentGuesser: '',
|
||||
secretNumber: null,
|
||||
guesses: [],
|
||||
roundNumber: 1,
|
||||
scores: activePlayers.reduce((acc, p) => ({ ...acc, [p]: 0 }), {}),
|
||||
gameStartTime: Date.now(),
|
||||
gameEndTime: null,
|
||||
winner: null,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
private validateChooseNumber(
|
||||
state: NumberGuesserState,
|
||||
secretNumber: number,
|
||||
playerId: string
|
||||
): ValidationResult {
|
||||
if (state.gamePhase !== 'choosing') {
|
||||
return { valid: false, error: 'Not in choosing phase' }
|
||||
}
|
||||
|
||||
if (playerId !== state.chooser) {
|
||||
return { valid: false, error: 'Not your turn to choose' }
|
||||
}
|
||||
|
||||
if (
|
||||
secretNumber < state.minNumber ||
|
||||
secretNumber > state.maxNumber ||
|
||||
!Number.isInteger(secretNumber)
|
||||
) {
|
||||
return {
|
||||
valid: false,
|
||||
error: `Number must be between ${state.minNumber} and ${state.maxNumber}`,
|
||||
}
|
||||
}
|
||||
|
||||
// Debug logging
|
||||
console.log('[NumberGuesser] Setting secret number:', {
|
||||
secretNumber,
|
||||
secretNumberType: typeof secretNumber,
|
||||
})
|
||||
|
||||
// First guesser is the next player after chooser
|
||||
const chooserIndex = state.activePlayers.indexOf(state.chooser)
|
||||
const firstGuesserIndex = (chooserIndex + 1) % state.activePlayers.length
|
||||
const firstGuesser = state.activePlayers[firstGuesserIndex]
|
||||
|
||||
const newState: NumberGuesserState = {
|
||||
...state,
|
||||
gamePhase: 'guessing',
|
||||
secretNumber,
|
||||
currentGuesser: firstGuesser,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
private validateMakeGuess(
|
||||
state: NumberGuesserState,
|
||||
guess: number,
|
||||
playerId: string,
|
||||
playerName: string
|
||||
): ValidationResult {
|
||||
if (state.gamePhase !== 'guessing') {
|
||||
return { valid: false, error: 'Not in guessing phase' }
|
||||
}
|
||||
|
||||
if (playerId !== state.currentGuesser) {
|
||||
return { valid: false, error: 'Not your turn to guess' }
|
||||
}
|
||||
|
||||
if (guess < state.minNumber || guess > state.maxNumber || !Number.isInteger(guess)) {
|
||||
return {
|
||||
valid: false,
|
||||
error: `Guess must be between ${state.minNumber} and ${state.maxNumber}`,
|
||||
}
|
||||
}
|
||||
|
||||
if (!state.secretNumber) {
|
||||
return { valid: false, error: 'No secret number set' }
|
||||
}
|
||||
|
||||
// Debug logging
|
||||
console.log('[NumberGuesser] Validating guess:', {
|
||||
guess,
|
||||
guessType: typeof guess,
|
||||
secretNumber: state.secretNumber,
|
||||
secretNumberType: typeof state.secretNumber,
|
||||
})
|
||||
|
||||
const distance = Math.abs(guess - state.secretNumber)
|
||||
|
||||
console.log('[NumberGuesser] Calculated distance:', distance)
|
||||
const newGuess = {
|
||||
playerId,
|
||||
playerName,
|
||||
guess,
|
||||
distance,
|
||||
timestamp: Date.now(),
|
||||
}
|
||||
|
||||
const guesses = [...state.guesses, newGuess]
|
||||
|
||||
// Check if guess is correct
|
||||
if (distance === 0) {
|
||||
// Correct guess! Award point and end round
|
||||
const newScores = {
|
||||
...state.scores,
|
||||
[playerId]: (state.scores[playerId] || 0) + 1,
|
||||
}
|
||||
|
||||
// Check if player won
|
||||
const winner = newScores[playerId] >= state.roundsToWin ? playerId : null
|
||||
|
||||
const newState: NumberGuesserState = {
|
||||
...state,
|
||||
guesses,
|
||||
scores: newScores,
|
||||
gamePhase: winner ? 'results' : 'guessing',
|
||||
gameEndTime: winner ? Date.now() : null,
|
||||
winner,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
// Incorrect guess, move to next guesser
|
||||
const guesserIndex = state.activePlayers.indexOf(state.currentGuesser)
|
||||
let nextGuesserIndex = (guesserIndex + 1) % state.activePlayers.length
|
||||
|
||||
// Skip the chooser
|
||||
if (state.activePlayers[nextGuesserIndex] === state.chooser) {
|
||||
nextGuesserIndex = (nextGuesserIndex + 1) % state.activePlayers.length
|
||||
}
|
||||
|
||||
const newState: NumberGuesserState = {
|
||||
...state,
|
||||
guesses,
|
||||
currentGuesser: state.activePlayers[nextGuesserIndex],
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
private validateNextRound(state: NumberGuesserState): ValidationResult {
|
||||
if (state.gamePhase !== 'guessing') {
|
||||
return { valid: false, error: 'Not in guessing phase' }
|
||||
}
|
||||
|
||||
// Check if the round is complete (someone guessed correctly)
|
||||
const roundComplete =
|
||||
state.guesses.length > 0 && state.guesses[state.guesses.length - 1].distance === 0
|
||||
|
||||
if (!roundComplete) {
|
||||
return { valid: false, error: 'Round not complete yet - no one has guessed the number' }
|
||||
}
|
||||
|
||||
// Rotate chooser to next player
|
||||
const chooserIndex = state.activePlayers.indexOf(state.chooser)
|
||||
const nextChooserIndex = (chooserIndex + 1) % state.activePlayers.length
|
||||
const nextChooser = state.activePlayers[nextChooserIndex]
|
||||
|
||||
const newState: NumberGuesserState = {
|
||||
...state,
|
||||
gamePhase: 'choosing',
|
||||
chooser: nextChooser,
|
||||
currentGuesser: '',
|
||||
secretNumber: null,
|
||||
guesses: [],
|
||||
roundNumber: state.roundNumber + 1,
|
||||
winner: null,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
private validateGoToSetup(state: NumberGuesserState): ValidationResult {
|
||||
const newState: NumberGuesserState = {
|
||||
...state,
|
||||
gamePhase: 'setup',
|
||||
secretNumber: null,
|
||||
chooser: '',
|
||||
currentGuesser: '',
|
||||
guesses: [],
|
||||
roundNumber: 0,
|
||||
scores: {},
|
||||
activePlayers: [],
|
||||
playerMetadata: {},
|
||||
gameStartTime: null,
|
||||
gameEndTime: null,
|
||||
winner: null,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
private validateSetConfig(
|
||||
state: NumberGuesserState,
|
||||
field: 'minNumber' | 'maxNumber' | 'roundsToWin',
|
||||
value: number
|
||||
): ValidationResult {
|
||||
if (state.gamePhase !== 'setup') {
|
||||
return { valid: false, error: 'Can only change config in setup' }
|
||||
}
|
||||
|
||||
if (!Number.isInteger(value) || value < 1) {
|
||||
return { valid: false, error: 'Value must be a positive integer' }
|
||||
}
|
||||
|
||||
if (field === 'minNumber' && value >= state.maxNumber) {
|
||||
return { valid: false, error: 'Min must be less than max' }
|
||||
}
|
||||
|
||||
if (field === 'maxNumber' && value <= state.minNumber) {
|
||||
return { valid: false, error: 'Max must be greater than min' }
|
||||
}
|
||||
|
||||
const newState: NumberGuesserState = {
|
||||
...state,
|
||||
[field]: value,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
isGameComplete(state: NumberGuesserState): boolean {
|
||||
return state.gamePhase === 'results' && state.winner !== null
|
||||
}
|
||||
|
||||
getInitialState(config: unknown): NumberGuesserState {
|
||||
const { minNumber, maxNumber, roundsToWin } = config as NumberGuesserConfig
|
||||
|
||||
return {
|
||||
minNumber: minNumber || 1,
|
||||
maxNumber: maxNumber || 100,
|
||||
roundsToWin: roundsToWin || 3,
|
||||
gamePhase: 'setup',
|
||||
activePlayers: [],
|
||||
playerMetadata: {},
|
||||
secretNumber: null,
|
||||
chooser: '',
|
||||
currentGuesser: '',
|
||||
guesses: [],
|
||||
roundNumber: 0,
|
||||
scores: {},
|
||||
gameStartTime: null,
|
||||
gameEndTime: null,
|
||||
winner: null,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const numberGuesserValidator = new NumberGuesserValidator()
|
||||
@@ -1,211 +0,0 @@
|
||||
/**
|
||||
* Choosing Phase - Chooser picks a secret number
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { useState } from 'react'
|
||||
import { useViewerId } from '@/lib/arcade/game-sdk'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useNumberGuesser } from '../Provider'
|
||||
|
||||
export function ChoosingPhase() {
|
||||
const { state, chooseNumber } = useNumberGuesser()
|
||||
const { data: viewerId } = useViewerId()
|
||||
const [inputValue, setInputValue] = useState('')
|
||||
|
||||
const chooserMetadata = state.playerMetadata[state.chooser]
|
||||
const isChooser = chooserMetadata?.userId === viewerId
|
||||
|
||||
const handleSubmit = () => {
|
||||
const number = Number.parseInt(inputValue, 10)
|
||||
if (Number.isNaN(number)) return
|
||||
|
||||
chooseNumber(number)
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
padding: '32px',
|
||||
maxWidth: '600px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
marginBottom: '32px',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '64px',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
{chooserMetadata?.emoji || '🤔'}
|
||||
</div>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: '2xl',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
{isChooser ? "You're choosing!" : `${chooserMetadata?.name || 'Someone'} is choosing...`}
|
||||
</h2>
|
||||
<p
|
||||
className={css({
|
||||
color: 'gray.600',
|
||||
})}
|
||||
>
|
||||
Round {state.roundNumber}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{isChooser ? (
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: 'orange.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
})}
|
||||
>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'md',
|
||||
fontWeight: '600',
|
||||
marginBottom: '12px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
Choose a secret number ({state.minNumber} - {state.maxNumber})
|
||||
</label>
|
||||
<input
|
||||
type="number"
|
||||
value={inputValue}
|
||||
onChange={(e) => setInputValue(e.target.value)}
|
||||
min={state.minNumber}
|
||||
max={state.maxNumber}
|
||||
placeholder={`${state.minNumber} - ${state.maxNumber}`}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '16px',
|
||||
border: '2px solid',
|
||||
borderColor: 'gray.300',
|
||||
borderRadius: '8px',
|
||||
fontSize: 'xl',
|
||||
textAlign: 'center',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
/>
|
||||
<button
|
||||
onClick={handleSubmit}
|
||||
disabled={!inputValue}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '16px',
|
||||
background: 'linear-gradient(135deg, #fb923c, #f97316)',
|
||||
color: 'white',
|
||||
border: 'none',
|
||||
borderRadius: '8px',
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_disabled: {
|
||||
opacity: 0.5,
|
||||
cursor: 'not-allowed',
|
||||
},
|
||||
_hover: {
|
||||
transform: 'translateY(-2px)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Confirm Choice
|
||||
</button>
|
||||
</div>
|
||||
) : (
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: 'orange.200',
|
||||
borderRadius: '12px',
|
||||
padding: '32px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '48px',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
⏳
|
||||
</div>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
color: 'gray.600',
|
||||
})}
|
||||
>
|
||||
Waiting for {chooserMetadata?.name || 'player'} to choose a number...
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Scoreboard */}
|
||||
<div
|
||||
className={css({
|
||||
marginTop: '32px',
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '16px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'md',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '12px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
Scores
|
||||
</h3>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexWrap: 'wrap',
|
||||
gap: '8px',
|
||||
justifyContent: 'center',
|
||||
})}
|
||||
>
|
||||
{state.activePlayers.map((playerId) => {
|
||||
const player = state.playerMetadata[playerId]
|
||||
return (
|
||||
<div
|
||||
key={playerId}
|
||||
className={css({
|
||||
padding: '8px 16px',
|
||||
background: 'gray.100',
|
||||
borderRadius: '8px',
|
||||
fontSize: 'sm',
|
||||
})}
|
||||
>
|
||||
{player?.emoji} {player?.name}: {state.scores[playerId] || 0}
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -1,60 +0,0 @@
|
||||
/**
|
||||
* Number Guesser Game Component
|
||||
* Main component that switches between game phases
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { useRouter } from 'next/navigation'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { useNumberGuesser } from '../Provider'
|
||||
import { ChoosingPhase } from './ChoosingPhase'
|
||||
import { GuessingPhase } from './GuessingPhase'
|
||||
import { ResultsPhase } from './ResultsPhase'
|
||||
import { SetupPhase } from './SetupPhase'
|
||||
|
||||
export function GameComponent() {
|
||||
const router = useRouter()
|
||||
const { state, exitSession, goToSetup } = useNumberGuesser()
|
||||
|
||||
// Determine whose turn it is based on game phase
|
||||
const currentPlayerId =
|
||||
state.gamePhase === 'choosing'
|
||||
? state.chooser
|
||||
: state.gamePhase === 'guessing'
|
||||
? state.currentGuesser
|
||||
: undefined
|
||||
|
||||
return (
|
||||
<PageWithNav
|
||||
navTitle="Number Guesser"
|
||||
navEmoji="🎯"
|
||||
emphasizePlayerSelection={state.gamePhase === 'setup'}
|
||||
currentPlayerId={currentPlayerId}
|
||||
playerScores={state.scores}
|
||||
onExitSession={() => {
|
||||
exitSession?.()
|
||||
router.push('/arcade')
|
||||
}}
|
||||
onNewGame={() => {
|
||||
goToSetup?.()
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
flex: 1,
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
overflow: 'auto',
|
||||
minHeight: '100vh',
|
||||
background: 'linear-gradient(135deg, #fff7ed, #ffedd5)',
|
||||
}}
|
||||
>
|
||||
{state.gamePhase === 'setup' && <SetupPhase />}
|
||||
{state.gamePhase === 'choosing' && <ChoosingPhase />}
|
||||
{state.gamePhase === 'guessing' && <GuessingPhase />}
|
||||
{state.gamePhase === 'results' && <ResultsPhase />}
|
||||
</div>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
@@ -1,445 +0,0 @@
|
||||
/**
|
||||
* Guessing Phase - Players take turns guessing the secret number
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { useEffect, useState } from 'react'
|
||||
import { useViewerId } from '@/lib/arcade/game-sdk'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useNumberGuesser } from '../Provider'
|
||||
|
||||
export function GuessingPhase() {
|
||||
const { state, makeGuess, nextRound, lastError, clearError } = useNumberGuesser()
|
||||
const { data: viewerId } = useViewerId()
|
||||
const [inputValue, setInputValue] = useState('')
|
||||
|
||||
const currentGuesserMetadata = state.playerMetadata[state.currentGuesser]
|
||||
const isCurrentGuesser = currentGuesserMetadata?.userId === viewerId
|
||||
|
||||
// Check if someone just won the round
|
||||
const lastGuess = state.guesses[state.guesses.length - 1]
|
||||
const roundJustEnded = lastGuess?.distance === 0
|
||||
|
||||
// Auto-clear error after 5 seconds
|
||||
useEffect(() => {
|
||||
if (lastError) {
|
||||
const timeout = setTimeout(() => clearError(), 5000)
|
||||
return () => clearTimeout(timeout)
|
||||
}
|
||||
}, [lastError, clearError])
|
||||
|
||||
const handleSubmit = () => {
|
||||
const guess = Number.parseInt(inputValue, 10)
|
||||
if (Number.isNaN(guess)) return
|
||||
|
||||
makeGuess(guess)
|
||||
setInputValue('')
|
||||
}
|
||||
|
||||
const getHotColdMessage = (distance: number) => {
|
||||
if (distance === 0) return '🎯 Correct!'
|
||||
if (distance <= 5) return '🔥 Very Hot!'
|
||||
if (distance <= 10) return '🌡️ Hot'
|
||||
if (distance <= 20) return '😊 Warm'
|
||||
if (distance <= 30) return '😐 Cool'
|
||||
if (distance <= 50) return '❄️ Cold'
|
||||
return '🧊 Very Cold'
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
padding: '32px',
|
||||
maxWidth: '800px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
{/* Header */}
|
||||
<div
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
marginBottom: '32px',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '64px',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
{roundJustEnded ? '🎉' : currentGuesserMetadata?.emoji || '🤔'}
|
||||
</div>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: '2xl',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
{roundJustEnded
|
||||
? `${lastGuess.playerName} guessed it!`
|
||||
: isCurrentGuesser
|
||||
? 'Your turn to guess!'
|
||||
: `${currentGuesserMetadata?.name || 'Someone'} is guessing...`}
|
||||
</h2>
|
||||
<p
|
||||
className={css({
|
||||
color: 'gray.600',
|
||||
})}
|
||||
>
|
||||
Round {state.roundNumber} • Range: {state.minNumber} - {state.maxNumber}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{/* Error Banner */}
|
||||
{lastError && (
|
||||
<div
|
||||
className={css({
|
||||
background: 'linear-gradient(135deg, #fef2f2, #fee2e2)',
|
||||
border: '2px solid',
|
||||
borderColor: 'red.300',
|
||||
borderRadius: '12px',
|
||||
padding: '16px 20px',
|
||||
marginBottom: '24px',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'space-between',
|
||||
animation: 'slideIn 0.3s ease',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '12px',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '24px',
|
||||
})}
|
||||
>
|
||||
⚠️
|
||||
</div>
|
||||
<div>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: 'md',
|
||||
fontWeight: 'bold',
|
||||
color: 'red.700',
|
||||
marginBottom: '4px',
|
||||
})}
|
||||
>
|
||||
Move Rejected
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: 'sm',
|
||||
color: 'red.600',
|
||||
})}
|
||||
>
|
||||
{lastError}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<button
|
||||
type="button"
|
||||
onClick={clearError}
|
||||
className={css({
|
||||
padding: '8px 12px',
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'red.300',
|
||||
borderRadius: '6px',
|
||||
fontSize: 'sm',
|
||||
fontWeight: '600',
|
||||
color: 'red.700',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
background: 'red.50',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Dismiss
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Round ended - show next round button */}
|
||||
{roundJustEnded && (
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: 'green.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
marginBottom: '24px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '48px',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
🎯
|
||||
</div>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
The secret number was <strong>{state.secretNumber}</strong>!
|
||||
</p>
|
||||
<button
|
||||
type="button"
|
||||
onClick={nextRound}
|
||||
className={css({
|
||||
padding: '12px 24px',
|
||||
background: 'linear-gradient(135deg, #fb923c, #f97316)',
|
||||
color: 'white',
|
||||
border: 'none',
|
||||
borderRadius: '8px',
|
||||
fontSize: 'md',
|
||||
fontWeight: 'bold',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
transform: 'translateY(-2px)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Next Round
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Guessing input (only if round not ended) */}
|
||||
{!roundJustEnded && (
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: 'orange.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
marginBottom: '24px',
|
||||
})}
|
||||
>
|
||||
{isCurrentGuesser ? (
|
||||
<>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'md',
|
||||
fontWeight: '600',
|
||||
marginBottom: '12px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
Make your guess ({state.minNumber} - {state.maxNumber})
|
||||
</label>
|
||||
<input
|
||||
type="number"
|
||||
value={inputValue}
|
||||
onChange={(e) => setInputValue(e.target.value)}
|
||||
onKeyDown={(e) => {
|
||||
if (e.key === 'Enter' && inputValue) {
|
||||
handleSubmit()
|
||||
}
|
||||
}}
|
||||
min={state.minNumber}
|
||||
max={state.maxNumber}
|
||||
placeholder={`${state.minNumber} - ${state.maxNumber}`}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '16px',
|
||||
border: '2px solid',
|
||||
borderColor: 'gray.300',
|
||||
borderRadius: '8px',
|
||||
fontSize: 'xl',
|
||||
textAlign: 'center',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
/>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSubmit}
|
||||
disabled={!inputValue}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '16px',
|
||||
background: 'linear-gradient(135deg, #fb923c, #f97316)',
|
||||
color: 'white',
|
||||
border: 'none',
|
||||
borderRadius: '8px',
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_disabled: {
|
||||
opacity: 0.5,
|
||||
cursor: 'not-allowed',
|
||||
},
|
||||
_hover: {
|
||||
transform: 'translateY(-2px)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Submit Guess
|
||||
</button>
|
||||
</>
|
||||
) : (
|
||||
<div
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
padding: '16px',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '48px',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
⏳
|
||||
</div>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
color: 'gray.600',
|
||||
})}
|
||||
>
|
||||
Waiting for {currentGuesserMetadata?.name || 'player'} to guess...
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Guess history */}
|
||||
{state.guesses.length > 0 && (
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '16px',
|
||||
marginBottom: '24px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'md',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '12px',
|
||||
})}
|
||||
>
|
||||
Guess History
|
||||
</h3>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '8px',
|
||||
})}
|
||||
>
|
||||
{state.guesses.map((guess, index) => {
|
||||
const player = state.playerMetadata[guess.playerId]
|
||||
return (
|
||||
<div
|
||||
key={index}
|
||||
className={css({
|
||||
padding: '12px',
|
||||
background: guess.distance === 0 ? 'green.50' : 'gray.50',
|
||||
borderRadius: '8px',
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '8px',
|
||||
})}
|
||||
>
|
||||
<span>{player?.emoji || '🎮'}</span>
|
||||
<span className={css({ fontWeight: '600' })}>{guess.playerName}</span>
|
||||
<span className={css({ color: 'gray.600' })}>guessed</span>
|
||||
<span className={css({ fontWeight: 'bold', fontSize: 'lg' })}>
|
||||
{guess.guess}
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
fontWeight: 'bold',
|
||||
color: guess.distance === 0 ? 'green.700' : 'orange.700',
|
||||
})}
|
||||
>
|
||||
{getHotColdMessage(guess.distance)}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Scoreboard */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '16px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'md',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '12px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
Scores (First to {state.roundsToWin} wins!)
|
||||
</h3>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexWrap: 'wrap',
|
||||
gap: '8px',
|
||||
justifyContent: 'center',
|
||||
})}
|
||||
>
|
||||
{state.activePlayers.map((playerId) => {
|
||||
const player = state.playerMetadata[playerId]
|
||||
const score = state.scores[playerId] || 0
|
||||
return (
|
||||
<div
|
||||
key={playerId}
|
||||
className={css({
|
||||
padding: '8px 16px',
|
||||
background: 'gray.100',
|
||||
borderRadius: '8px',
|
||||
fontSize: 'sm',
|
||||
})}
|
||||
>
|
||||
{player?.emoji} {player?.name}: {score}
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -1,208 +0,0 @@
|
||||
/**
|
||||
* Results Phase - Shows winner and final scores
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useNumberGuesser } from '../Provider'
|
||||
|
||||
export function ResultsPhase() {
|
||||
const { state, goToSetup } = useNumberGuesser()
|
||||
|
||||
const winnerMetadata = state.winner ? state.playerMetadata[state.winner] : null
|
||||
const winnerScore = state.winner ? state.scores[state.winner] : 0
|
||||
|
||||
// Sort players by score
|
||||
const sortedPlayers = [...state.activePlayers].sort((a, b) => {
|
||||
const scoreA = state.scores[a] || 0
|
||||
const scoreB = state.scores[b] || 0
|
||||
return scoreB - scoreA
|
||||
})
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
padding: '32px',
|
||||
maxWidth: '600px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
{/* Winner Celebration */}
|
||||
<div
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
marginBottom: '32px',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '96px',
|
||||
marginBottom: '16px',
|
||||
animation: 'bounce 1s ease-in-out infinite',
|
||||
})}
|
||||
>
|
||||
{winnerMetadata?.emoji || '🏆'}
|
||||
</div>
|
||||
<h1
|
||||
className={css({
|
||||
fontSize: '3xl',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '8px',
|
||||
background: 'linear-gradient(135deg, #fb923c, #f97316)',
|
||||
backgroundClip: 'text',
|
||||
color: 'transparent',
|
||||
})}
|
||||
>
|
||||
{winnerMetadata?.name || 'Someone'} Wins!
|
||||
</h1>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: 'xl',
|
||||
color: 'gray.600',
|
||||
})}
|
||||
>
|
||||
with {winnerScore} {winnerScore === 1 ? 'round' : 'rounds'} won
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{/* Final Standings */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: 'orange.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
marginBottom: '24px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '16px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
Final Standings
|
||||
</h3>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '12px',
|
||||
})}
|
||||
>
|
||||
{sortedPlayers.map((playerId, index) => {
|
||||
const player = state.playerMetadata[playerId]
|
||||
const score = state.scores[playerId] || 0
|
||||
const isWinner = playerId === state.winner
|
||||
|
||||
return (
|
||||
<div
|
||||
key={playerId}
|
||||
className={css({
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'space-between',
|
||||
padding: '16px',
|
||||
background: isWinner ? 'linear-gradient(135deg, #fed7aa, #fdba74)' : 'gray.100',
|
||||
borderRadius: '8px',
|
||||
border: isWinner ? '2px solid' : 'none',
|
||||
borderColor: isWinner ? 'orange.300' : undefined,
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '12px',
|
||||
})}
|
||||
>
|
||||
<span
|
||||
className={css({
|
||||
fontSize: '2xl',
|
||||
fontWeight: 'bold',
|
||||
color: 'gray.400',
|
||||
width: '32px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
{index + 1}
|
||||
</span>
|
||||
<span className={css({ fontSize: '32px' })}>{player?.emoji || '🎮'}</span>
|
||||
<span className={css({ fontSize: 'lg', fontWeight: '600' })}>
|
||||
{player?.name || 'Unknown'}
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '2xl',
|
||||
fontWeight: 'bold',
|
||||
color: isWinner ? 'orange.700' : 'gray.700',
|
||||
})}
|
||||
>
|
||||
{score} {isWinner && '🏆'}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Game Stats */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '16px',
|
||||
marginBottom: '24px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'md',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
Game Stats
|
||||
</h3>
|
||||
<p className={css({ color: 'gray.600', fontSize: 'sm' })}>
|
||||
{state.roundNumber} {state.roundNumber === 1 ? 'round' : 'rounds'} played
|
||||
</p>
|
||||
<p className={css({ color: 'gray.600', fontSize: 'sm' })}>
|
||||
{state.guesses.length} {state.guesses.length === 1 ? 'guess' : 'guesses'} made
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{/* Actions */}
|
||||
<button
|
||||
type="button"
|
||||
onClick={goToSetup}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '16px',
|
||||
background: 'linear-gradient(135deg, #fb923c, #f97316)',
|
||||
color: 'white',
|
||||
border: 'none',
|
||||
borderRadius: '12px',
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
transform: 'translateY(-2px)',
|
||||
boxShadow: '0 8px 16px rgba(249, 115, 22, 0.3)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Play Again
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -1,197 +0,0 @@
|
||||
/**
|
||||
* Setup Phase - Game configuration
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useNumberGuesser } from '../Provider'
|
||||
|
||||
export function SetupPhase() {
|
||||
const { state, startGame, setConfig } = useNumberGuesser()
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
padding: '32px',
|
||||
maxWidth: '600px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: '2xl',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '24px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
🎯 Number Guesser Setup
|
||||
</h2>
|
||||
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: 'orange.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
marginBottom: '24px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
Game Rules
|
||||
</h3>
|
||||
<ul
|
||||
className={css({
|
||||
listStyle: 'disc',
|
||||
paddingLeft: '24px',
|
||||
lineHeight: '1.6',
|
||||
color: 'gray.700',
|
||||
})}
|
||||
>
|
||||
<li>One player chooses a secret number</li>
|
||||
<li>Other players take turns guessing</li>
|
||||
<li>Get feedback on how close your guess is</li>
|
||||
<li>First to guess correctly wins the round!</li>
|
||||
<li>First to {state.roundsToWin} rounds wins the game!</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: 'orange.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
marginBottom: '24px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
Configuration
|
||||
</h3>
|
||||
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '16px',
|
||||
})}
|
||||
>
|
||||
<div>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'sm',
|
||||
fontWeight: '600',
|
||||
marginBottom: '4px',
|
||||
})}
|
||||
>
|
||||
Minimum Number
|
||||
</label>
|
||||
<input
|
||||
type="number"
|
||||
value={state.minNumber ?? 1}
|
||||
onChange={(e) => setConfig('minNumber', Number.parseInt(e.target.value, 10))}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '8px 12px',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.300',
|
||||
borderRadius: '6px',
|
||||
fontSize: 'md',
|
||||
})}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'sm',
|
||||
fontWeight: '600',
|
||||
marginBottom: '4px',
|
||||
})}
|
||||
>
|
||||
Maximum Number
|
||||
</label>
|
||||
<input
|
||||
type="number"
|
||||
value={state.maxNumber ?? 100}
|
||||
onChange={(e) => setConfig('maxNumber', Number.parseInt(e.target.value, 10))}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '8px 12px',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.300',
|
||||
borderRadius: '6px',
|
||||
fontSize: 'md',
|
||||
})}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'sm',
|
||||
fontWeight: '600',
|
||||
marginBottom: '4px',
|
||||
})}
|
||||
>
|
||||
Rounds to Win
|
||||
</label>
|
||||
<input
|
||||
type="number"
|
||||
value={state.roundsToWin ?? 3}
|
||||
onChange={(e) => setConfig('roundsToWin', Number.parseInt(e.target.value, 10))}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '8px 12px',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.300',
|
||||
borderRadius: '6px',
|
||||
fontSize: 'md',
|
||||
})}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button
|
||||
onClick={startGame}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '16px',
|
||||
background: 'linear-gradient(135deg, #fb923c, #f97316)',
|
||||
color: 'white',
|
||||
border: 'none',
|
||||
borderRadius: '12px',
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
transform: 'translateY(-2px)',
|
||||
boxShadow: '0 8px 16px rgba(249, 115, 22, 0.3)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Start Game
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
name: number-guesser
|
||||
displayName: Number Guesser
|
||||
icon: 🎯
|
||||
description: Classic turn-based number guessing game
|
||||
longDescription: One player thinks of a number, others take turns guessing. Get hot/cold feedback as you try to find the secret number. Perfect for testing your deduction skills!
|
||||
maxPlayers: 4
|
||||
difficulty: Beginner
|
||||
chips:
|
||||
- 👥 Multiplayer
|
||||
- 🎲 Turn-Based
|
||||
- 🧠 Logic Puzzle
|
||||
color: orange
|
||||
gradient: linear-gradient(135deg, #fed7aa, #fdba74)
|
||||
borderColor: orange.200
|
||||
available: true
|
||||
@@ -1,66 +0,0 @@
|
||||
/**
|
||||
* Number Guesser Game Definition
|
||||
* Exports the complete game using the Arcade SDK
|
||||
*/
|
||||
|
||||
import { defineGame } from '@/lib/arcade/game-sdk'
|
||||
import type { GameManifest } from '@/lib/arcade/game-sdk'
|
||||
import { GameComponent } from './components/GameComponent'
|
||||
import { NumberGuesserProvider } from './Provider'
|
||||
import type { NumberGuesserConfig, NumberGuesserMove, NumberGuesserState } from './types'
|
||||
import { numberGuesserValidator } from './Validator'
|
||||
|
||||
// Game manifest (matches game.yaml)
|
||||
const manifest: GameManifest = {
|
||||
name: 'number-guesser',
|
||||
displayName: 'Number Guesser',
|
||||
icon: '🎯',
|
||||
description: 'Classic turn-based number guessing game',
|
||||
longDescription:
|
||||
'One player thinks of a number, others take turns guessing. Get hot/cold feedback to narrow down your guesses. First to guess wins the round!',
|
||||
maxPlayers: 4,
|
||||
difficulty: 'Beginner',
|
||||
chips: ['👥 Multiplayer', '🎲 Turn-Based', '🧠 Logic Puzzle'],
|
||||
color: 'orange',
|
||||
gradient: 'linear-gradient(135deg, #fed7aa, #fdba74)',
|
||||
borderColor: 'orange.200',
|
||||
available: true,
|
||||
}
|
||||
|
||||
// Default configuration
|
||||
const defaultConfig: NumberGuesserConfig = {
|
||||
minNumber: 1,
|
||||
maxNumber: 100,
|
||||
roundsToWin: 3,
|
||||
}
|
||||
|
||||
// Config validation function
|
||||
function validateNumberGuesserConfig(config: unknown): config is NumberGuesserConfig {
|
||||
return (
|
||||
typeof config === 'object' &&
|
||||
config !== null &&
|
||||
'minNumber' in config &&
|
||||
'maxNumber' in config &&
|
||||
'roundsToWin' in config &&
|
||||
typeof config.minNumber === 'number' &&
|
||||
typeof config.maxNumber === 'number' &&
|
||||
typeof config.roundsToWin === 'number' &&
|
||||
config.minNumber >= 1 &&
|
||||
config.maxNumber > config.minNumber &&
|
||||
config.roundsToWin >= 1
|
||||
)
|
||||
}
|
||||
|
||||
// Export game definition
|
||||
export const numberGuesserGame = defineGame<
|
||||
NumberGuesserConfig,
|
||||
NumberGuesserState,
|
||||
NumberGuesserMove
|
||||
>({
|
||||
manifest,
|
||||
Provider: NumberGuesserProvider,
|
||||
GameComponent,
|
||||
validator: numberGuesserValidator,
|
||||
defaultConfig,
|
||||
validateConfig: validateNumberGuesserConfig,
|
||||
})
|
||||
@@ -1,116 +0,0 @@
|
||||
/**
|
||||
* Type definitions for Number Guesser game
|
||||
*/
|
||||
|
||||
import type { GameMove } from '@/lib/arcade/game-sdk'
|
||||
|
||||
/**
|
||||
* Game configuration
|
||||
*/
|
||||
export type NumberGuesserConfig = {
|
||||
minNumber: number
|
||||
maxNumber: number
|
||||
roundsToWin: number
|
||||
}
|
||||
|
||||
/**
|
||||
* A single guess attempt
|
||||
*/
|
||||
export interface Guess {
|
||||
playerId: string
|
||||
playerName: string
|
||||
guess: number
|
||||
distance: number // How far from the secret number
|
||||
timestamp: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Game phases
|
||||
*/
|
||||
export type GamePhase = 'setup' | 'choosing' | 'guessing' | 'results'
|
||||
|
||||
/**
|
||||
* Game state
|
||||
*/
|
||||
export type NumberGuesserState = {
|
||||
// Configuration
|
||||
minNumber: number
|
||||
maxNumber: number
|
||||
roundsToWin: number
|
||||
|
||||
// Game phase
|
||||
gamePhase: GamePhase
|
||||
|
||||
// Players
|
||||
activePlayers: string[]
|
||||
playerMetadata: Record<string, { name: string; emoji: string; color: string; userId: string }>
|
||||
|
||||
// Current round
|
||||
secretNumber: number | null
|
||||
chooser: string // Player ID who chose the number
|
||||
currentGuesser: string // Player ID whose turn it is to guess
|
||||
|
||||
// Round history
|
||||
guesses: Guess[]
|
||||
roundNumber: number
|
||||
|
||||
// Scores
|
||||
scores: Record<string, number>
|
||||
|
||||
// Game state
|
||||
gameStartTime: number | null
|
||||
gameEndTime: number | null
|
||||
winner: string | null
|
||||
}
|
||||
|
||||
/**
|
||||
* Game moves
|
||||
*/
|
||||
export interface StartGameMove extends GameMove {
|
||||
type: 'START_GAME'
|
||||
data: {
|
||||
activePlayers: string[]
|
||||
playerMetadata: Record<string, unknown>
|
||||
}
|
||||
}
|
||||
|
||||
export interface ChooseNumberMove extends GameMove {
|
||||
type: 'CHOOSE_NUMBER'
|
||||
data: {
|
||||
secretNumber: number
|
||||
}
|
||||
}
|
||||
|
||||
export interface MakeGuessMove extends GameMove {
|
||||
type: 'MAKE_GUESS'
|
||||
data: {
|
||||
guess: number
|
||||
playerName: string
|
||||
}
|
||||
}
|
||||
|
||||
export interface NextRoundMove extends GameMove {
|
||||
type: 'NEXT_ROUND'
|
||||
data: Record<string, never>
|
||||
}
|
||||
|
||||
export interface GoToSetupMove extends GameMove {
|
||||
type: 'GO_TO_SETUP'
|
||||
data: Record<string, never>
|
||||
}
|
||||
|
||||
export interface SetConfigMove extends GameMove {
|
||||
type: 'SET_CONFIG'
|
||||
data: {
|
||||
field: 'minNumber' | 'maxNumber' | 'roundsToWin'
|
||||
value: number
|
||||
}
|
||||
}
|
||||
|
||||
export type NumberGuesserMove =
|
||||
| StartGameMove
|
||||
| ChooseNumberMove
|
||||
| MakeGuessMove
|
||||
| NextRoundMove
|
||||
| GoToSetupMove
|
||||
| SetConfigMove
|
||||
@@ -107,32 +107,28 @@ export function useArcadeSession<TState>(
|
||||
exitSession: socketExitSession,
|
||||
} = useArcadeSocket({
|
||||
onSessionState: (data) => {
|
||||
console.log('[ArcadeSession] Syncing with server state')
|
||||
optimistic.syncWithServer(data.gameState as TState, data.version)
|
||||
},
|
||||
|
||||
onMoveAccepted: (data) => {
|
||||
console.log('[ArcadeSession] Move accepted by server')
|
||||
optimistic.handleMoveAccepted(data.gameState as TState, data.version, data.move)
|
||||
},
|
||||
|
||||
onMoveRejected: (data) => {
|
||||
console.log('[ArcadeSession] Move rejected by server:', data.error)
|
||||
console.log(`[ArcadeSession] Move rejected: ${data.error}`)
|
||||
optimistic.handleMoveRejected(data.error, data.move)
|
||||
},
|
||||
|
||||
onSessionEnded: () => {
|
||||
console.log('[ArcadeSession] Session ended')
|
||||
optimistic.reset()
|
||||
},
|
||||
|
||||
onNoActiveSession: () => {
|
||||
console.log('[ArcadeSession] No active session found')
|
||||
// Silent - normal state
|
||||
},
|
||||
|
||||
onError: (data) => {
|
||||
console.error('[ArcadeSession] Error:', data.error)
|
||||
// Users can handle errors via the onMoveRejected callback
|
||||
console.error(`[ArcadeSession] Error: ${data.error}`)
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
@@ -62,22 +62,19 @@ export function useArcadeSocket(events: ArcadeSocketEvents = {}): UseArcadeSocke
|
||||
})
|
||||
|
||||
socketInstance.on('session-state', (data) => {
|
||||
console.log('[ArcadeSocket] Received session state', data)
|
||||
eventsRef.current.onSessionState?.(data)
|
||||
})
|
||||
|
||||
socketInstance.on('no-active-session', () => {
|
||||
console.log('[ArcadeSocket] No active session')
|
||||
eventsRef.current.onNoActiveSession?.()
|
||||
})
|
||||
|
||||
socketInstance.on('move-accepted', (data) => {
|
||||
console.log('[ArcadeSocket] Move accepted', data)
|
||||
eventsRef.current.onMoveAccepted?.(data)
|
||||
})
|
||||
|
||||
socketInstance.on('move-rejected', (data) => {
|
||||
console.log('[ArcadeSocket] Move rejected', data)
|
||||
console.log(`[ArcadeSocket] Move rejected: ${data.error}`)
|
||||
eventsRef.current.onMoveRejected?.(data)
|
||||
})
|
||||
|
||||
@@ -124,12 +121,7 @@ export function useArcadeSocket(events: ArcadeSocketEvents = {}): UseArcadeSocke
|
||||
console.warn('[ArcadeSocket] Cannot send move - socket not connected')
|
||||
return
|
||||
}
|
||||
const payload = { userId, move, roomId }
|
||||
console.log(
|
||||
'[ArcadeSocket] Sending game-move event with payload:',
|
||||
JSON.stringify(payload, null, 2)
|
||||
)
|
||||
socket.emit('game-move', payload)
|
||||
socket.emit('game-move', { userId, move, roomId })
|
||||
},
|
||||
[socket]
|
||||
)
|
||||
|
||||
@@ -451,7 +451,6 @@ export function useRoomData() {
|
||||
gameName: string | null
|
||||
gameConfig?: Record<string, unknown>
|
||||
}) => {
|
||||
console.log('[useRoomData] Room game changed:', data)
|
||||
if (data.roomId === roomData?.id) {
|
||||
queryClient.setQueryData<RoomData | null>(roomKeys.current(), (prev) => {
|
||||
if (!prev) return null
|
||||
@@ -683,18 +682,6 @@ async function updateGameConfigApi(params: {
|
||||
roomId: string
|
||||
gameConfig: Record<string, unknown>
|
||||
}): Promise<void> {
|
||||
console.log(
|
||||
'[updateGameConfigApi] Sending PATCH to server:',
|
||||
JSON.stringify(
|
||||
{
|
||||
url: `/api/arcade/rooms/${params.roomId}/settings`,
|
||||
gameConfig: params.gameConfig,
|
||||
},
|
||||
null,
|
||||
2
|
||||
)
|
||||
)
|
||||
|
||||
const response = await fetch(`/api/arcade/rooms/${params.roomId}/settings`, {
|
||||
method: 'PATCH',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
@@ -705,11 +692,8 @@ async function updateGameConfigApi(params: {
|
||||
|
||||
if (!response.ok) {
|
||||
const errorData = await response.json()
|
||||
console.error('[updateGameConfigApi] Server error:', JSON.stringify(errorData, null, 2))
|
||||
throw new Error(errorData.error || 'Failed to update game config')
|
||||
}
|
||||
|
||||
console.log('[updateGameConfigApi] Server responded OK')
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -730,10 +714,6 @@ export function useUpdateGameConfig() {
|
||||
gameConfig: variables.gameConfig,
|
||||
}
|
||||
})
|
||||
console.log(
|
||||
'[useUpdateGameConfig] Updated cache with new gameConfig:',
|
||||
JSON.stringify(variables.gameConfig, null, 2)
|
||||
)
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* Shared game configuration types
|
||||
*
|
||||
* ARCHITECTURE: Phase 3 - Type Inference
|
||||
* - Modern games (number-guesser, math-sprint, memory-quiz, matching): Types inferred from game definitions
|
||||
* - Modern games (memory-quiz, matching): Types inferred from game definitions
|
||||
* - Legacy games (complement-race): Manual types until migrated
|
||||
*
|
||||
* These types are used across:
|
||||
@@ -13,8 +13,6 @@
|
||||
*/
|
||||
|
||||
// Type-only imports (won't load React components at runtime)
|
||||
import type { numberGuesserGame } from '@/arcade-games/number-guesser'
|
||||
import type { mathSprintGame } from '@/arcade-games/math-sprint'
|
||||
import type { memoryQuizGame } from '@/arcade-games/memory-quiz'
|
||||
import type { matchingGame } from '@/arcade-games/matching'
|
||||
|
||||
@@ -28,18 +26,6 @@ type InferGameConfig<T> = T extends { defaultConfig: infer Config } ? Config : n
|
||||
// Modern Games (Type Inference from Game Definitions)
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* Configuration for number-guesser game
|
||||
* INFERRED from numberGuesserGame.defaultConfig
|
||||
*/
|
||||
export type NumberGuesserGameConfig = InferGameConfig<typeof numberGuesserGame>
|
||||
|
||||
/**
|
||||
* Configuration for math-sprint game
|
||||
* INFERRED from mathSprintGame.defaultConfig
|
||||
*/
|
||||
export type MathSprintGameConfig = InferGameConfig<typeof mathSprintGame>
|
||||
|
||||
/**
|
||||
* Configuration for memory-quiz (soroban lightning) game
|
||||
* INFERRED from memoryQuizGame.defaultConfig
|
||||
@@ -89,7 +75,7 @@ export interface ComplementRaceGameConfig {
|
||||
raceGoal: number // questions to win practice mode (default 20)
|
||||
|
||||
// Win Conditions
|
||||
winCondition: 'route-based' | 'score-based' | 'time-based'
|
||||
winCondition: 'route-based' | 'score-based' | 'time-based' | 'infinite'
|
||||
targetScore?: number // for score-based (e.g., 100)
|
||||
timeLimit?: number // for time-based (e.g., 300 seconds)
|
||||
routeCount?: number // for route-based (e.g., 3 routes)
|
||||
@@ -108,8 +94,6 @@ export interface ComplementRaceGameConfig {
|
||||
*/
|
||||
export type GameConfigByName = {
|
||||
// Modern games (inferred types)
|
||||
'number-guesser': NumberGuesserGameConfig
|
||||
'math-sprint': MathSprintGameConfig
|
||||
'memory-quiz': MemoryQuizGameConfig
|
||||
matching: MatchingGameConfig
|
||||
|
||||
@@ -171,20 +155,8 @@ export const DEFAULT_COMPLEMENT_RACE_CONFIG: ComplementRaceGameConfig = {
|
||||
raceGoal: 20,
|
||||
|
||||
// Win conditions
|
||||
winCondition: 'route-based',
|
||||
winCondition: 'infinite', // Sprint mode is infinite by default (Steam Sprint)
|
||||
routeCount: 3,
|
||||
targetScore: 100,
|
||||
timeLimit: 300,
|
||||
}
|
||||
|
||||
export const DEFAULT_NUMBER_GUESSER_CONFIG: NumberGuesserGameConfig = {
|
||||
minNumber: 1,
|
||||
maxNumber: 100,
|
||||
roundsToWin: 3,
|
||||
}
|
||||
|
||||
export const DEFAULT_MATH_SPRINT_CONFIG: MathSprintGameConfig = {
|
||||
difficulty: 'medium',
|
||||
questionsPerRound: 10,
|
||||
timePerQuestion: 30,
|
||||
}
|
||||
|
||||
@@ -106,14 +106,10 @@ export function clearRegistry(): void {
|
||||
// Game Registrations
|
||||
// ============================================================================
|
||||
|
||||
import { numberGuesserGame } from '@/arcade-games/number-guesser'
|
||||
import { mathSprintGame } from '@/arcade-games/math-sprint'
|
||||
import { memoryQuizGame } from '@/arcade-games/memory-quiz'
|
||||
import { matchingGame } from '@/arcade-games/matching'
|
||||
import { complementRaceGame } from '@/arcade-games/complement-race/index'
|
||||
|
||||
registerGame(numberGuesserGame)
|
||||
registerGame(mathSprintGame)
|
||||
registerGame(memoryQuizGame)
|
||||
registerGame(matchingGame)
|
||||
registerGame(complementRaceGame)
|
||||
|
||||
@@ -79,11 +79,6 @@ export async function createArcadeSession(
|
||||
// Check if session already exists for this room (roomId is PRIMARY KEY)
|
||||
const existingRoomSession = await getArcadeSessionByRoom(options.roomId)
|
||||
if (existingRoomSession) {
|
||||
console.log('[Session Manager] Room session already exists, returning existing:', {
|
||||
roomId: options.roomId,
|
||||
sessionUserId: existingRoomSession.userId,
|
||||
version: existingRoomSession.version,
|
||||
})
|
||||
return existingRoomSession
|
||||
}
|
||||
|
||||
@@ -93,7 +88,6 @@ export async function createArcadeSession(
|
||||
})
|
||||
|
||||
if (!user) {
|
||||
console.log('[Session Manager] Creating new user with guestId:', options.userId)
|
||||
const [newUser] = await db
|
||||
.insert(schema.users)
|
||||
.values({
|
||||
@@ -102,9 +96,6 @@ export async function createArcadeSession(
|
||||
})
|
||||
.returning()
|
||||
user = newUser
|
||||
console.log('[Session Manager] Created user with id:', user.id)
|
||||
} else {
|
||||
console.log('[Session Manager] Found existing user with id:', user.id)
|
||||
}
|
||||
|
||||
const newSession: schema.NewArcadeSession = {
|
||||
@@ -121,12 +112,6 @@ export async function createArcadeSession(
|
||||
version: 1,
|
||||
}
|
||||
|
||||
console.log('[Session Manager] Creating new session:', {
|
||||
roomId: options.roomId,
|
||||
userId: user.id,
|
||||
gameName: options.gameName,
|
||||
})
|
||||
|
||||
try {
|
||||
const [session] = await db.insert(schema.arcadeSessions).values(newSession).returning()
|
||||
return session
|
||||
@@ -134,10 +119,6 @@ export async function createArcadeSession(
|
||||
// Handle PRIMARY KEY constraint violation (UNIQUE constraint on roomId)
|
||||
// This can happen if two users try to create a session for the same room simultaneously
|
||||
if (error instanceof Error && error.message.includes('UNIQUE constraint failed')) {
|
||||
console.log(
|
||||
'[Session Manager] Session already exists (race condition), fetching existing session for room:',
|
||||
options.roomId
|
||||
)
|
||||
const existingSession = await getArcadeSessionByRoom(options.roomId)
|
||||
if (existingSession) {
|
||||
return existingSession
|
||||
@@ -180,7 +161,6 @@ export async function getArcadeSession(guestId: string): Promise<schema.ArcadeSe
|
||||
})
|
||||
|
||||
if (!room) {
|
||||
console.log('[Session Manager] Deleting session with non-existent room:', session.roomId)
|
||||
await deleteArcadeSessionByRoom(session.roomId)
|
||||
return undefined
|
||||
}
|
||||
@@ -220,16 +200,6 @@ export async function applyGameMove(
|
||||
// Get the validator for this game
|
||||
const validator = getValidator(session.currentGame as GameName)
|
||||
|
||||
console.log('[SessionManager] About to validate move:', {
|
||||
gameName: session.currentGame,
|
||||
moveType: move.type,
|
||||
playerId: move.playerId,
|
||||
moveData: move.type === 'SET_CONFIG' ? (move as any).data : undefined,
|
||||
gameStateCurrentPlayer: (session.gameState as any)?.currentPlayer,
|
||||
gameStateActivePlayers: (session.gameState as any)?.activePlayers,
|
||||
gameStatePhase: (session.gameState as any)?.gamePhase,
|
||||
})
|
||||
|
||||
// Fetch player ownership for authorization checks (room-based games)
|
||||
let playerOwnership: PlayerOwnershipMap | undefined
|
||||
let internalUserId: string | undefined
|
||||
@@ -247,8 +217,6 @@ export async function applyGameMove(
|
||||
|
||||
// Use centralized ownership utility
|
||||
playerOwnership = await buildPlayerOwnershipMap(session.roomId)
|
||||
console.log('[SessionManager] Player ownership map:', playerOwnership)
|
||||
console.log('[SessionManager] Internal userId for authorization:', internalUserId)
|
||||
} catch (error) {
|
||||
console.error('[SessionManager] Failed to fetch player ownership:', error)
|
||||
}
|
||||
@@ -260,11 +228,6 @@ export async function applyGameMove(
|
||||
playerOwnership,
|
||||
})
|
||||
|
||||
console.log('[SessionManager] Validation result:', {
|
||||
valid: validationResult.valid,
|
||||
error: validationResult.error,
|
||||
})
|
||||
|
||||
if (!validationResult.valid) {
|
||||
return {
|
||||
success: false,
|
||||
@@ -373,10 +336,6 @@ export async function updateSessionActivePlayers(
|
||||
// Only update if game is in setup phase (not started yet)
|
||||
const gameState = session.gameState as any
|
||||
if (gameState.gamePhase !== 'setup') {
|
||||
console.log('[Session Manager] Cannot update activePlayers - game already started:', {
|
||||
roomId,
|
||||
gamePhase: gameState.gamePhase,
|
||||
})
|
||||
return false
|
||||
}
|
||||
|
||||
@@ -397,12 +356,6 @@ export async function updateSessionActivePlayers(
|
||||
})
|
||||
.where(eq(schema.arcadeSessions.roomId, roomId))
|
||||
|
||||
console.log('[Session Manager] Updated session activePlayers:', {
|
||||
roomId,
|
||||
playerIds,
|
||||
count: playerIds.length,
|
||||
})
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
|
||||
@@ -12,8 +12,6 @@
|
||||
|
||||
import { matchingGameValidator } from '@/arcade-games/matching/Validator'
|
||||
import { memoryQuizGameValidator } from '@/arcade-games/memory-quiz/Validator'
|
||||
import { numberGuesserValidator } from '@/arcade-games/number-guesser/Validator'
|
||||
import { mathSprintValidator } from '@/arcade-games/math-sprint/Validator'
|
||||
import { complementRaceValidator } from '@/arcade-games/complement-race/Validator'
|
||||
import type { GameValidator } from './validation/types'
|
||||
|
||||
@@ -25,8 +23,6 @@ import type { GameValidator } from './validation/types'
|
||||
export const validatorRegistry = {
|
||||
matching: matchingGameValidator,
|
||||
'memory-quiz': memoryQuizGameValidator,
|
||||
'number-guesser': numberGuesserValidator,
|
||||
'math-sprint': mathSprintValidator,
|
||||
'complement-race': complementRaceValidator,
|
||||
// Add new games here - GameName type will auto-update
|
||||
} as const
|
||||
@@ -94,10 +90,4 @@ export function assertValidGameName(gameName: unknown): asserts gameName is Game
|
||||
/**
|
||||
* Re-export validators for backwards compatibility
|
||||
*/
|
||||
export {
|
||||
matchingGameValidator,
|
||||
memoryQuizGameValidator,
|
||||
numberGuesserValidator,
|
||||
mathSprintValidator,
|
||||
complementRaceValidator,
|
||||
}
|
||||
export { matchingGameValidator, memoryQuizGameValidator, complementRaceValidator }
|
||||
|
||||
@@ -41,7 +41,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
})
|
||||
|
||||
io.on('connection', (socket) => {
|
||||
console.log('🔌 Client connected:', socket.id)
|
||||
let currentUserId: string | null = null
|
||||
|
||||
// Join arcade session room
|
||||
@@ -50,12 +49,10 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
async ({ userId, roomId }: { userId: string; roomId?: string }) => {
|
||||
currentUserId = userId
|
||||
socket.join(`arcade:${userId}`)
|
||||
console.log(`👤 User ${userId} joined arcade room`)
|
||||
|
||||
// If this session is part of a room, also join the game room for multi-user sync
|
||||
if (roomId) {
|
||||
socket.join(`game:${roomId}`)
|
||||
console.log(`🎮 User ${userId} joined game room ${roomId}`)
|
||||
}
|
||||
|
||||
// Send current session state if exists
|
||||
@@ -68,19 +65,14 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
// If no session exists for this room, create one in setup phase
|
||||
// This allows users to send SET_CONFIG moves before starting the game
|
||||
if (!session && roomId) {
|
||||
console.log('[join-arcade-session] Creating initial session for room:', roomId)
|
||||
|
||||
// Get the room to determine game type and config
|
||||
const room = await getRoomById(roomId)
|
||||
if (room) {
|
||||
// Fetch all active player IDs from room members (respects isActive flag)
|
||||
const roomPlayerIds = await getRoomPlayerIds(roomId)
|
||||
console.log('[join-arcade-session] Room active players:', roomPlayerIds)
|
||||
|
||||
// Get initial state from the correct validator based on game type
|
||||
console.log('[join-arcade-session] Room game name:', room.gameName)
|
||||
const validator = getValidator(room.gameName as GameName)
|
||||
console.log('[join-arcade-session] Got validator for:', room.gameName)
|
||||
|
||||
// Get game-specific config from database (type-safe)
|
||||
const gameConfig = await getGameConfig(roomId, room.gameName as GameName)
|
||||
@@ -94,23 +86,10 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
activePlayers: roomPlayerIds, // Include all room members' active players
|
||||
roomId: room.id,
|
||||
})
|
||||
|
||||
console.log('[join-arcade-session] Created initial session:', {
|
||||
roomId,
|
||||
sessionId: session.userId,
|
||||
gamePhase: (session.gameState as any).gamePhase,
|
||||
activePlayersCount: roomPlayerIds.length,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
if (session) {
|
||||
console.log('[join-arcade-session] Found session:', {
|
||||
userId,
|
||||
roomId,
|
||||
version: session.version,
|
||||
sessionUserId: session.userId,
|
||||
})
|
||||
socket.emit('session-state', {
|
||||
gameState: session.gameState,
|
||||
currentGame: session.currentGame,
|
||||
@@ -119,10 +98,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
version: session.version,
|
||||
})
|
||||
} else {
|
||||
console.log('[join-arcade-session] No active session found for:', {
|
||||
userId,
|
||||
roomId,
|
||||
})
|
||||
socket.emit('no-active-session')
|
||||
}
|
||||
} catch (error) {
|
||||
@@ -134,15 +109,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
|
||||
// Handle game moves
|
||||
socket.on('game-move', async (data: { userId: string; move: GameMove; roomId?: string }) => {
|
||||
console.log('🎮 Game move received:', {
|
||||
userId: data.userId,
|
||||
moveType: data.move.type,
|
||||
playerId: data.move.playerId,
|
||||
timestamp: data.move.timestamp,
|
||||
roomId: data.roomId,
|
||||
fullMove: JSON.stringify(data.move, null, 2),
|
||||
})
|
||||
|
||||
try {
|
||||
// Special handling for START_GAME - create session if it doesn't exist
|
||||
if (data.move.type === 'START_GAME') {
|
||||
@@ -152,12 +118,9 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
: await getArcadeSession(data.userId)
|
||||
|
||||
if (!existingSession) {
|
||||
console.log('🎯 Creating new session for START_GAME')
|
||||
|
||||
// activePlayers must be provided in the START_GAME move data
|
||||
const activePlayers = (data.move.data as any)?.activePlayers
|
||||
if (!activePlayers || activePlayers.length === 0) {
|
||||
console.error('❌ START_GAME move missing activePlayers')
|
||||
socket.emit('move-rejected', {
|
||||
error: 'START_GAME requires at least one active player',
|
||||
move: data.move,
|
||||
@@ -186,7 +149,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
existingRoom.status !== 'finished'
|
||||
) {
|
||||
room = existingRoom
|
||||
console.log('🏠 Using existing room:', room.code)
|
||||
break
|
||||
}
|
||||
}
|
||||
@@ -205,7 +167,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
},
|
||||
ttlMinutes: 60,
|
||||
})
|
||||
console.log('🏠 Created new room:', room.code)
|
||||
}
|
||||
|
||||
// Now create the session linked to the room
|
||||
@@ -218,8 +179,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
roomId: room.id,
|
||||
})
|
||||
|
||||
console.log('✅ Session created successfully with room association')
|
||||
|
||||
// Notify all connected clients about the new session
|
||||
const newSession = await getArcadeSession(data.userId)
|
||||
if (newSession) {
|
||||
@@ -230,7 +189,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
activePlayers: newSession.activePlayers,
|
||||
version: newSession.version,
|
||||
})
|
||||
console.log('📢 Emitted session-state to notify clients of new session')
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -251,7 +209,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
// If this is a room-based session, ALSO broadcast to all users in the room
|
||||
if (result.session.roomId) {
|
||||
io!.to(`game:${result.session.roomId}`).emit('move-accepted', moveAcceptedData)
|
||||
console.log(`📢 Broadcasted move to game room ${result.session.roomId}`)
|
||||
}
|
||||
|
||||
// Update activity timestamp
|
||||
@@ -275,8 +232,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
|
||||
// Handle session exit
|
||||
socket.on('exit-arcade-session', async ({ userId }: { userId: string }) => {
|
||||
console.log('🚪 User exiting arcade session:', userId)
|
||||
|
||||
try {
|
||||
await deleteArcadeSession(userId)
|
||||
io!.to(`arcade:${userId}`).emit('session-ended')
|
||||
@@ -298,8 +253,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
|
||||
// Room: Join
|
||||
socket.on('join-room', async ({ roomId, userId }: { roomId: string; userId: string }) => {
|
||||
console.log(`🏠 User ${userId} joining room ${roomId}`)
|
||||
|
||||
try {
|
||||
// Join the socket room
|
||||
socket.join(`room:${roomId}`)
|
||||
@@ -323,10 +276,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
const sessionUpdated = await updateSessionActivePlayers(roomId, roomPlayerIds)
|
||||
|
||||
if (sessionUpdated) {
|
||||
console.log(`🎮 Updated session activePlayers for room ${roomId}:`, {
|
||||
playerCount: roomPlayerIds.length,
|
||||
})
|
||||
|
||||
// Broadcast updated session state to all users in the game room
|
||||
const updatedSession = await getArcadeSessionByRoom(roomId)
|
||||
if (updatedSession) {
|
||||
@@ -337,7 +286,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
activePlayers: updatedSession.activePlayers,
|
||||
version: updatedSession.version,
|
||||
})
|
||||
console.log(`📢 Broadcasted updated session state to game room ${roomId}`)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -355,8 +303,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
members,
|
||||
memberPlayers: memberPlayersObj,
|
||||
})
|
||||
|
||||
console.log(`✅ User ${userId} joined room ${roomId}`)
|
||||
} catch (error) {
|
||||
console.error('Error joining room:', error)
|
||||
socket.emit('room-error', { error: 'Failed to join room' })
|
||||
@@ -365,11 +311,9 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
|
||||
// User Channel: Join (for moderation events)
|
||||
socket.on('join-user-channel', async ({ userId }: { userId: string }) => {
|
||||
console.log(`👤 User ${userId} joining user-specific channel`)
|
||||
try {
|
||||
// Join user-specific channel for moderation notifications
|
||||
socket.join(`user:${userId}`)
|
||||
console.log(`✅ User ${userId} joined user channel`)
|
||||
} catch (error) {
|
||||
console.error('Error joining user channel:', error)
|
||||
}
|
||||
@@ -377,8 +321,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
|
||||
// Room: Leave
|
||||
socket.on('leave-room', async ({ roomId, userId }: { roomId: string; userId: string }) => {
|
||||
console.log(`🚪 User ${userId} leaving room ${roomId}`)
|
||||
|
||||
try {
|
||||
// Leave the socket room
|
||||
socket.leave(`room:${roomId}`)
|
||||
@@ -403,8 +345,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
members,
|
||||
memberPlayers: memberPlayersObj,
|
||||
})
|
||||
|
||||
console.log(`✅ User ${userId} left room ${roomId}`)
|
||||
} catch (error) {
|
||||
console.error('Error leaving room:', error)
|
||||
}
|
||||
@@ -412,8 +352,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
|
||||
// Room: Players updated
|
||||
socket.on('players-updated', async ({ roomId, userId }: { roomId: string; userId: string }) => {
|
||||
console.log(`🎯 Players updated for user ${userId} in room ${roomId}`)
|
||||
|
||||
try {
|
||||
// Get updated player data
|
||||
const memberPlayers = await getRoomActivePlayers(roomId)
|
||||
@@ -429,11 +367,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
const sessionUpdated = await updateSessionActivePlayers(roomId, roomPlayerIds)
|
||||
|
||||
if (sessionUpdated) {
|
||||
console.log(`🎮 Updated session activePlayers after player toggle:`, {
|
||||
roomId,
|
||||
playerCount: roomPlayerIds.length,
|
||||
})
|
||||
|
||||
// Broadcast updated session state to all users in the game room
|
||||
const updatedSession = await getArcadeSessionByRoom(roomId)
|
||||
if (updatedSession) {
|
||||
@@ -444,7 +377,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
activePlayers: updatedSession.activePlayers,
|
||||
version: updatedSession.version,
|
||||
})
|
||||
console.log(`📢 Broadcasted updated session state to game room ${roomId}`)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -453,8 +385,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
roomId,
|
||||
memberPlayers: memberPlayersObj,
|
||||
})
|
||||
|
||||
console.log(`✅ Broadcasted player updates for room ${roomId}`)
|
||||
} catch (error) {
|
||||
console.error('Error updating room players:', error)
|
||||
socket.emit('room-error', { error: 'Failed to update players' })
|
||||
@@ -462,16 +392,11 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
})
|
||||
|
||||
socket.on('disconnect', () => {
|
||||
console.log('🔌 Client disconnected:', socket.id)
|
||||
if (currentUserId) {
|
||||
// Don't delete session on disconnect - it persists across devices
|
||||
console.log(`👤 User ${currentUserId} disconnected but session persists`)
|
||||
}
|
||||
// Don't delete session on disconnect - it persists across devices
|
||||
})
|
||||
})
|
||||
|
||||
// Store in globalThis to make accessible across module boundaries
|
||||
globalThis.__socketIO = io
|
||||
console.log('✅ Socket.IO initialized on /api/socket')
|
||||
return io
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "soroban-monorepo",
|
||||
"version": "4.4.7",
|
||||
"version": "4.7.1",
|
||||
"private": true,
|
||||
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
|
||||
"workspaces": [
|
||||
|
||||
17
packages/core/client/browser/node_modules/.bin/tsc
generated
vendored
17
packages/core/client/browser/node_modules/.bin/tsc
generated
vendored
@@ -1,17 +0,0 @@
|
||||
#!/bin/sh
|
||||
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
|
||||
|
||||
case `uname` in
|
||||
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
|
||||
esac
|
||||
|
||||
if [ -z "$NODE_PATH" ]; then
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
|
||||
else
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
|
||||
fi
|
||||
if [ -x "$basedir/node" ]; then
|
||||
exec "$basedir/node" "$basedir/../typescript/bin/tsc" "$@"
|
||||
else
|
||||
exec node "$basedir/../typescript/bin/tsc" "$@"
|
||||
fi
|
||||
17
packages/core/client/browser/node_modules/.bin/tsserver
generated
vendored
17
packages/core/client/browser/node_modules/.bin/tsserver
generated
vendored
@@ -1,17 +0,0 @@
|
||||
#!/bin/sh
|
||||
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
|
||||
|
||||
case `uname` in
|
||||
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
|
||||
esac
|
||||
|
||||
if [ -z "$NODE_PATH" ]; then
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
|
||||
else
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
|
||||
fi
|
||||
if [ -x "$basedir/node" ]; then
|
||||
exec "$basedir/node" "$basedir/../typescript/bin/tsserver" "$@"
|
||||
else
|
||||
exec node "$basedir/../typescript/bin/tsserver" "$@"
|
||||
fi
|
||||
17
packages/core/client/browser/node_modules/.bin/vite
generated
vendored
17
packages/core/client/browser/node_modules/.bin/vite
generated
vendored
@@ -1,17 +0,0 @@
|
||||
#!/bin/sh
|
||||
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
|
||||
|
||||
case `uname` in
|
||||
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
|
||||
esac
|
||||
|
||||
if [ -z "$NODE_PATH" ]; then
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vite@5.4.20_@types+node@20.19.19_terser@5.44.0/node_modules/vite/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vite@5.4.20_@types+node@20.19.19_terser@5.44.0/node_modules/vite/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vite@5.4.20_@types+node@20.19.19_terser@5.44.0/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
|
||||
else
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vite@5.4.20_@types+node@20.19.19_terser@5.44.0/node_modules/vite/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vite@5.4.20_@types+node@20.19.19_terser@5.44.0/node_modules/vite/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vite@5.4.20_@types+node@20.19.19_terser@5.44.0/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
|
||||
fi
|
||||
if [ -x "$basedir/node" ]; then
|
||||
exec "$basedir/node" "$basedir/../vite/bin/vite.js" "$@"
|
||||
else
|
||||
exec node "$basedir/../vite/bin/vite.js" "$@"
|
||||
fi
|
||||
1
packages/core/client/browser/node_modules/@myriaddreamin/typst-ts-renderer
generated
vendored
1
packages/core/client/browser/node_modules/@myriaddreamin/typst-ts-renderer
generated
vendored
@@ -1 +0,0 @@
|
||||
../../../../../../node_modules/.pnpm/@myriaddreamin+typst-ts-renderer@0.6.0/node_modules/@myriaddreamin/typst-ts-renderer
|
||||
1
packages/core/client/browser/node_modules/@myriaddreamin/typst-ts-web-compiler
generated
vendored
1
packages/core/client/browser/node_modules/@myriaddreamin/typst-ts-web-compiler
generated
vendored
@@ -1 +0,0 @@
|
||||
../../../../../../node_modules/.pnpm/@myriaddreamin+typst-ts-web-compiler@0.6.0/node_modules/@myriaddreamin/typst-ts-web-compiler
|
||||
1
packages/core/client/browser/node_modules/vite
generated
vendored
1
packages/core/client/browser/node_modules/vite
generated
vendored
@@ -1 +0,0 @@
|
||||
../../../../../node_modules/.pnpm/vite@5.4.20_@types+node@20.19.19_terser@5.44.0/node_modules/vite
|
||||
@@ -1,19 +0,0 @@
|
||||
{
|
||||
"name": "soroban-flashcards-browser",
|
||||
"version": "1.0.0",
|
||||
"description": "Browser-based Soroban Flashcard Generator using Typst.ts",
|
||||
"type": "module",
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "vite build",
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"@myriaddreamin/typst-ts-web-compiler": "^0.6.0",
|
||||
"@myriaddreamin/typst-ts-renderer": "^0.6.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"vite": "^5.0.0",
|
||||
"typescript": "^5.0.0"
|
||||
}
|
||||
}
|
||||
81
packages/core/client/node/dist/index.d.ts
vendored
81
packages/core/client/node/dist/index.d.ts
vendored
@@ -2,12 +2,12 @@
|
||||
* Node.js TypeScript wrapper for Soroban Flashcard Generator
|
||||
* Calls Python functions via child_process
|
||||
*/
|
||||
interface FlashcardConfig$1 {
|
||||
interface FlashcardConfig {
|
||||
range: string;
|
||||
step?: number;
|
||||
cardsPerPage?: number;
|
||||
paperSize?: 'us-letter' | 'a4' | 'a3' | 'a5';
|
||||
orientation?: 'portrait' | 'landscape';
|
||||
paperSize?: "us-letter" | "a4" | "a3" | "a5";
|
||||
orientation?: "portrait" | "landscape";
|
||||
margins?: {
|
||||
top?: string;
|
||||
bottom?: string;
|
||||
@@ -24,12 +24,12 @@ interface FlashcardConfig$1 {
|
||||
columns?: string | number;
|
||||
showEmptyColumns?: boolean;
|
||||
hideInactiveBeads?: boolean;
|
||||
beadShape?: 'diamond' | 'circle' | 'square';
|
||||
colorScheme?: 'monochrome' | 'place-value' | 'heaven-earth' | 'alternating';
|
||||
beadShape?: "diamond" | "circle" | "square";
|
||||
colorScheme?: "monochrome" | "place-value" | "heaven-earth" | "alternating";
|
||||
coloredNumerals?: boolean;
|
||||
scaleFactor?: number;
|
||||
}
|
||||
declare class SorobanGenerator$1 {
|
||||
declare class SorobanGenerator {
|
||||
private pythonPath;
|
||||
private generatorPath;
|
||||
private projectRoot;
|
||||
@@ -38,15 +38,15 @@ declare class SorobanGenerator$1 {
|
||||
/**
|
||||
* Generate flashcards and return PDF as Buffer
|
||||
*/
|
||||
generate(config: FlashcardConfig$1): Promise<Buffer>;
|
||||
generate(config: FlashcardConfig): Promise<Buffer>;
|
||||
/**
|
||||
* Generate flashcards and save to file
|
||||
*/
|
||||
generateToFile(config: FlashcardConfig$1, outputPath: string): Promise<void>;
|
||||
generateToFile(config: FlashcardConfig, outputPath: string): Promise<void>;
|
||||
/**
|
||||
* Generate flashcards and return as base64 string
|
||||
*/
|
||||
generateBase64(config: FlashcardConfig$1): Promise<string>;
|
||||
generateBase64(config: FlashcardConfig): Promise<string>;
|
||||
private executePython;
|
||||
/**
|
||||
* Check if all dependencies are installed
|
||||
@@ -59,65 +59,4 @@ declare class SorobanGenerator$1 {
|
||||
}
|
||||
declare function expressExample(): Promise<void>;
|
||||
|
||||
/**
|
||||
* TypeScript wrapper using python-shell for clean function interface
|
||||
* No CLI arguments - just function calls with objects
|
||||
*/
|
||||
interface FlashcardConfig {
|
||||
range: string;
|
||||
step?: number;
|
||||
cardsPerPage?: number;
|
||||
paperSize?: 'us-letter' | 'a4' | 'a3' | 'a5';
|
||||
orientation?: 'portrait' | 'landscape';
|
||||
margins?: {
|
||||
top?: string;
|
||||
bottom?: string;
|
||||
left?: string;
|
||||
right?: string;
|
||||
};
|
||||
gutter?: string;
|
||||
shuffle?: boolean;
|
||||
seed?: number;
|
||||
showCutMarks?: boolean;
|
||||
showRegistration?: boolean;
|
||||
fontFamily?: string;
|
||||
fontSize?: string;
|
||||
columns?: string | number;
|
||||
showEmptyColumns?: boolean;
|
||||
hideInactiveBeads?: boolean;
|
||||
beadShape?: 'diamond' | 'circle' | 'square';
|
||||
colorScheme?: 'monochrome' | 'place-value' | 'heaven-earth' | 'alternating';
|
||||
coloredNumerals?: boolean;
|
||||
scaleFactor?: number;
|
||||
format?: 'pdf' | 'svg';
|
||||
mode?: 'single-card' | 'flashcards';
|
||||
number?: number;
|
||||
}
|
||||
interface FlashcardResult {
|
||||
pdf: string;
|
||||
count: number;
|
||||
numbers: number[];
|
||||
}
|
||||
declare class SorobanGenerator {
|
||||
private pythonShell;
|
||||
private projectRoot;
|
||||
constructor(projectRoot?: string);
|
||||
/**
|
||||
* Initialize persistent Python process for better performance
|
||||
*/
|
||||
initialize(): Promise<void>;
|
||||
/**
|
||||
* Generate flashcards - clean function interface
|
||||
*/
|
||||
generate(config: FlashcardConfig): Promise<FlashcardResult>;
|
||||
/**
|
||||
* Generate and return as Buffer
|
||||
*/
|
||||
generateBuffer(config: FlashcardConfig): Promise<Buffer>;
|
||||
/**
|
||||
* Clean up Python process
|
||||
*/
|
||||
close(): Promise<void>;
|
||||
}
|
||||
|
||||
export { FlashcardConfig as BridgeFlashcardConfig, FlashcardResult as BridgeFlashcardResult, FlashcardConfig$1 as FlashcardConfig, SorobanGenerator$1 as SorobanGenerator, SorobanGenerator as SorobanGeneratorBridge, SorobanGenerator$1 as default, expressExample };
|
||||
export { type FlashcardConfig, SorobanGenerator, SorobanGenerator as default, expressExample };
|
||||
|
||||
89
packages/core/client/node/dist/index.js
vendored
89
packages/core/client/node/dist/index.js
vendored
@@ -31,7 +31,6 @@ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: tru
|
||||
var src_exports = {};
|
||||
__export(src_exports, {
|
||||
SorobanGenerator: () => SorobanGenerator,
|
||||
SorobanGeneratorBridge: () => SorobanGenerator2,
|
||||
default: () => SorobanGenerator,
|
||||
expressExample: () => expressExample
|
||||
});
|
||||
@@ -194,96 +193,8 @@ var SorobanGenerator = class {
|
||||
async function expressExample() {
|
||||
const generator = new SorobanGenerator();
|
||||
}
|
||||
|
||||
// src/soroban-generator-bridge.ts
|
||||
var import_python_shell = require("python-shell");
|
||||
var path2 = __toESM(require("path"));
|
||||
var SorobanGenerator2 = class {
|
||||
pythonShell = null;
|
||||
projectRoot;
|
||||
constructor(projectRoot) {
|
||||
this.projectRoot = projectRoot || path2.join(__dirname, "../../");
|
||||
}
|
||||
/**
|
||||
* Initialize persistent Python process for better performance
|
||||
*/
|
||||
async initialize() {
|
||||
if (this.pythonShell)
|
||||
return;
|
||||
this.pythonShell = new import_python_shell.PythonShell(path2.join("src", "bridge.py"), {
|
||||
mode: "json",
|
||||
pythonPath: "python3",
|
||||
pythonOptions: ["-u"],
|
||||
// Unbuffered
|
||||
scriptPath: this.projectRoot
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Generate flashcards - clean function interface
|
||||
*/
|
||||
async generate(config) {
|
||||
if (!this.pythonShell) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const shell = new import_python_shell.PythonShell(path2.join("src", "bridge.py"), {
|
||||
mode: "json",
|
||||
pythonPath: "python3",
|
||||
scriptPath: this.projectRoot
|
||||
});
|
||||
shell.on("message", (message) => {
|
||||
if (message.error) {
|
||||
reject(new Error(message.error));
|
||||
} else {
|
||||
resolve(message);
|
||||
}
|
||||
});
|
||||
shell.on("error", (err) => {
|
||||
reject(err);
|
||||
});
|
||||
shell.send(config);
|
||||
shell.end((err, code, signal) => {
|
||||
if (err)
|
||||
reject(err);
|
||||
});
|
||||
});
|
||||
}
|
||||
return new Promise((resolve, reject) => {
|
||||
if (!this.pythonShell) {
|
||||
reject(new Error("Not initialized"));
|
||||
return;
|
||||
}
|
||||
const handler = (message) => {
|
||||
if (message.error) {
|
||||
reject(new Error(message.error));
|
||||
} else {
|
||||
resolve(message);
|
||||
}
|
||||
this.pythonShell?.removeListener("message", handler);
|
||||
};
|
||||
this.pythonShell.on("message", handler);
|
||||
this.pythonShell.send(config);
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Generate and return as Buffer
|
||||
*/
|
||||
async generateBuffer(config) {
|
||||
const result = await this.generate(config);
|
||||
return Buffer.from(result.pdf, "base64");
|
||||
}
|
||||
/**
|
||||
* Clean up Python process
|
||||
*/
|
||||
async close() {
|
||||
if (this.pythonShell) {
|
||||
this.pythonShell.end(() => {
|
||||
});
|
||||
this.pythonShell = null;
|
||||
}
|
||||
}
|
||||
};
|
||||
// Annotate the CommonJS export names for ESM import in node:
|
||||
0 && (module.exports = {
|
||||
SorobanGenerator,
|
||||
SorobanGeneratorBridge,
|
||||
expressExample
|
||||
});
|
||||
|
||||
88
packages/core/client/node/dist/index.mjs
vendored
88
packages/core/client/node/dist/index.mjs
vendored
@@ -155,96 +155,8 @@ var SorobanGenerator = class {
|
||||
async function expressExample() {
|
||||
const generator = new SorobanGenerator();
|
||||
}
|
||||
|
||||
// src/soroban-generator-bridge.ts
|
||||
import { PythonShell } from "python-shell";
|
||||
import * as path2 from "path";
|
||||
var SorobanGenerator2 = class {
|
||||
pythonShell = null;
|
||||
projectRoot;
|
||||
constructor(projectRoot) {
|
||||
this.projectRoot = projectRoot || path2.join(__dirname, "../../");
|
||||
}
|
||||
/**
|
||||
* Initialize persistent Python process for better performance
|
||||
*/
|
||||
async initialize() {
|
||||
if (this.pythonShell)
|
||||
return;
|
||||
this.pythonShell = new PythonShell(path2.join("src", "bridge.py"), {
|
||||
mode: "json",
|
||||
pythonPath: "python3",
|
||||
pythonOptions: ["-u"],
|
||||
// Unbuffered
|
||||
scriptPath: this.projectRoot
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Generate flashcards - clean function interface
|
||||
*/
|
||||
async generate(config) {
|
||||
if (!this.pythonShell) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const shell = new PythonShell(path2.join("src", "bridge.py"), {
|
||||
mode: "json",
|
||||
pythonPath: "python3",
|
||||
scriptPath: this.projectRoot
|
||||
});
|
||||
shell.on("message", (message) => {
|
||||
if (message.error) {
|
||||
reject(new Error(message.error));
|
||||
} else {
|
||||
resolve(message);
|
||||
}
|
||||
});
|
||||
shell.on("error", (err) => {
|
||||
reject(err);
|
||||
});
|
||||
shell.send(config);
|
||||
shell.end((err, code, signal) => {
|
||||
if (err)
|
||||
reject(err);
|
||||
});
|
||||
});
|
||||
}
|
||||
return new Promise((resolve, reject) => {
|
||||
if (!this.pythonShell) {
|
||||
reject(new Error("Not initialized"));
|
||||
return;
|
||||
}
|
||||
const handler = (message) => {
|
||||
if (message.error) {
|
||||
reject(new Error(message.error));
|
||||
} else {
|
||||
resolve(message);
|
||||
}
|
||||
this.pythonShell?.removeListener("message", handler);
|
||||
};
|
||||
this.pythonShell.on("message", handler);
|
||||
this.pythonShell.send(config);
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Generate and return as Buffer
|
||||
*/
|
||||
async generateBuffer(config) {
|
||||
const result = await this.generate(config);
|
||||
return Buffer.from(result.pdf, "base64");
|
||||
}
|
||||
/**
|
||||
* Clean up Python process
|
||||
*/
|
||||
async close() {
|
||||
if (this.pythonShell) {
|
||||
this.pythonShell.end(() => {
|
||||
});
|
||||
this.pythonShell = null;
|
||||
}
|
||||
}
|
||||
};
|
||||
export {
|
||||
SorobanGenerator,
|
||||
SorobanGenerator2 as SorobanGeneratorBridge,
|
||||
SorobanGenerator as default,
|
||||
expressExample
|
||||
};
|
||||
|
||||
6
packages/core/client/node/node_modules/.bin/esbuild
generated
vendored
6
packages/core/client/node/node_modules/.bin/esbuild
generated
vendored
@@ -6,9 +6,9 @@ case `uname` in
|
||||
esac
|
||||
|
||||
if [ -z "$NODE_PATH" ]; then
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.19.12/node_modules/esbuild/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.19.12/node_modules/esbuild/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.19.12/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
|
||||
else
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.19.12/node_modules/esbuild/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.19.12/node_modules/esbuild/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.19.12/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
|
||||
fi
|
||||
"$basedir/../../../../../../node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/bin/esbuild" "$@"
|
||||
"$basedir/../../../../../../node_modules/.pnpm/esbuild@0.19.12/node_modules/esbuild/bin/esbuild" "$@"
|
||||
exit $?
|
||||
|
||||
1
packages/core/client/node/node_modules/python-shell
generated
vendored
1
packages/core/client/node/node_modules/python-shell
generated
vendored
@@ -1 +0,0 @@
|
||||
../../../../../node_modules/.pnpm/python-shell@5.0.0/node_modules/python-shell
|
||||
@@ -18,9 +18,6 @@
|
||||
"type-check": "tsc --noEmit",
|
||||
"clean": "rm -rf dist"
|
||||
},
|
||||
"dependencies": {
|
||||
"python-shell": "^5.0.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^20.0.0",
|
||||
"tsup": "^7.0.0",
|
||||
|
||||
@@ -5,12 +5,5 @@
|
||||
|
||||
export * from "./soroban-generator";
|
||||
|
||||
// Export bridge generator with different name to avoid conflicts
|
||||
export {
|
||||
SorobanGenerator as SorobanGeneratorBridge,
|
||||
FlashcardConfig as BridgeFlashcardConfig,
|
||||
FlashcardResult as BridgeFlashcardResult,
|
||||
} from "./soroban-generator-bridge";
|
||||
|
||||
// Default export for convenience
|
||||
export { SorobanGenerator as default } from "./soroban-generator";
|
||||
|
||||
@@ -1,190 +0,0 @@
|
||||
/**
|
||||
* TypeScript wrapper using python-shell for clean function interface
|
||||
* No CLI arguments - just function calls with objects
|
||||
*/
|
||||
|
||||
import { PythonShell } from "python-shell";
|
||||
import * as path from "path";
|
||||
|
||||
export interface FlashcardConfig {
|
||||
range: string;
|
||||
step?: number;
|
||||
cardsPerPage?: number;
|
||||
paperSize?: "us-letter" | "a4" | "a3" | "a5";
|
||||
orientation?: "portrait" | "landscape";
|
||||
margins?: {
|
||||
top?: string;
|
||||
bottom?: string;
|
||||
left?: string;
|
||||
right?: string;
|
||||
};
|
||||
gutter?: string;
|
||||
shuffle?: boolean;
|
||||
seed?: number;
|
||||
showCutMarks?: boolean;
|
||||
showRegistration?: boolean;
|
||||
fontFamily?: string;
|
||||
fontSize?: string;
|
||||
columns?: string | number;
|
||||
showEmptyColumns?: boolean;
|
||||
hideInactiveBeads?: boolean;
|
||||
beadShape?: "diamond" | "circle" | "square";
|
||||
colorScheme?: "monochrome" | "place-value" | "heaven-earth" | "alternating";
|
||||
coloredNumerals?: boolean;
|
||||
scaleFactor?: number;
|
||||
format?: "pdf" | "svg";
|
||||
mode?: "single-card" | "flashcards";
|
||||
number?: number;
|
||||
}
|
||||
|
||||
export interface FlashcardResult {
|
||||
pdf: string; // base64 encoded PDF or SVG content (depending on format)
|
||||
count: number;
|
||||
numbers: number[];
|
||||
}
|
||||
|
||||
export class SorobanGenerator {
|
||||
private pythonShell: PythonShell | null = null;
|
||||
private projectRoot: string;
|
||||
|
||||
constructor(projectRoot?: string) {
|
||||
this.projectRoot = projectRoot || path.join(__dirname, "../../");
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize persistent Python process for better performance
|
||||
*/
|
||||
async initialize(): Promise<void> {
|
||||
if (this.pythonShell) return;
|
||||
|
||||
this.pythonShell = new PythonShell(path.join("src", "bridge.py"), {
|
||||
mode: "json",
|
||||
pythonPath: "python3",
|
||||
pythonOptions: ["-u"], // Unbuffered
|
||||
scriptPath: this.projectRoot,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate flashcards - clean function interface
|
||||
*/
|
||||
async generate(config: FlashcardConfig): Promise<FlashcardResult> {
|
||||
// One-shot mode if not initialized
|
||||
if (!this.pythonShell) {
|
||||
return new Promise((resolve, reject) => {
|
||||
const shell = new PythonShell(path.join("src", "bridge.py"), {
|
||||
mode: "json",
|
||||
pythonPath: "python3",
|
||||
scriptPath: this.projectRoot,
|
||||
});
|
||||
|
||||
shell.on("message", (message: any) => {
|
||||
if (message.error) {
|
||||
reject(new Error(message.error));
|
||||
} else {
|
||||
resolve(message as FlashcardResult);
|
||||
}
|
||||
});
|
||||
|
||||
shell.on("error", (err: any) => {
|
||||
reject(err);
|
||||
});
|
||||
|
||||
shell.send(config);
|
||||
shell.end((err: any, code: any, signal: any) => {
|
||||
if (err) reject(err);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// Persistent mode
|
||||
return new Promise((resolve, reject) => {
|
||||
if (!this.pythonShell) {
|
||||
reject(new Error("Not initialized"));
|
||||
return;
|
||||
}
|
||||
|
||||
const handler = (message: any) => {
|
||||
if (message.error) {
|
||||
reject(new Error(message.error));
|
||||
} else {
|
||||
resolve(message as FlashcardResult);
|
||||
}
|
||||
this.pythonShell?.removeListener("message", handler);
|
||||
};
|
||||
|
||||
this.pythonShell.on("message", handler);
|
||||
this.pythonShell.send(config);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate and return as Buffer
|
||||
*/
|
||||
async generateBuffer(config: FlashcardConfig): Promise<Buffer> {
|
||||
const result = await this.generate(config);
|
||||
return Buffer.from(result.pdf, "base64");
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean up Python process
|
||||
*/
|
||||
async close(): Promise<void> {
|
||||
if (this.pythonShell) {
|
||||
this.pythonShell.end(() => {});
|
||||
this.pythonShell = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Example usage - just like calling a regular TypeScript function
|
||||
async function example() {
|
||||
const generator = new SorobanGenerator();
|
||||
|
||||
// Just call it like a function!
|
||||
const result = await generator.generate({
|
||||
range: "0-99",
|
||||
cardsPerPage: 6,
|
||||
colorScheme: "place-value",
|
||||
coloredNumerals: true,
|
||||
showCutMarks: true,
|
||||
});
|
||||
|
||||
// You get back a clean result object
|
||||
console.log(`Generated ${result.count} flashcards`);
|
||||
|
||||
// Convert to Buffer if needed
|
||||
const pdfBuffer = Buffer.from(result.pdf, "base64");
|
||||
|
||||
// Or use persistent mode for better performance
|
||||
await generator.initialize();
|
||||
|
||||
// Now calls are faster
|
||||
const result2 = await generator.generate({ range: "0-9" });
|
||||
const result3 = await generator.generate({ range: "10-19" });
|
||||
|
||||
await generator.close();
|
||||
}
|
||||
|
||||
// Express example - clean function calls
|
||||
export function expressRoute(app: any) {
|
||||
const generator = new SorobanGenerator();
|
||||
|
||||
app.post("/api/flashcards", async (req: any, res: any) => {
|
||||
try {
|
||||
// Just pass the config object directly!
|
||||
const result = await generator.generate(req.body);
|
||||
|
||||
// Send back JSON or PDF
|
||||
if (req.query.format === "json") {
|
||||
res.json(result);
|
||||
} else {
|
||||
const pdfBuffer = Buffer.from(result.pdf, "base64");
|
||||
res.contentType("application/pdf");
|
||||
res.send(pdfBuffer);
|
||||
}
|
||||
} catch (error) {
|
||||
res.status(500).json({ error: (error as Error).message });
|
||||
}
|
||||
});
|
||||
}
|
||||
11
packages/core/client/node/tsconfig.json
Normal file
11
packages/core/client/node/tsconfig.json
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"extends": "../../tsconfig.json",
|
||||
"compilerOptions": {
|
||||
"outDir": "./dist",
|
||||
"rootDir": "./src",
|
||||
"skipLibCheck": true,
|
||||
"types": ["node"]
|
||||
},
|
||||
"include": ["src/**/*.ts"],
|
||||
"exclude": ["node_modules", "dist", "**/*.test.ts"]
|
||||
}
|
||||
58
packages/core/client/typescript/dist/index.d.ts
vendored
58
packages/core/client/typescript/dist/index.d.ts
vendored
@@ -1,58 +0,0 @@
|
||||
/**
|
||||
* TypeScript client for Soroban Flashcard Generator API
|
||||
*/
|
||||
interface FlashcardConfig {
|
||||
range: string;
|
||||
step?: number;
|
||||
cardsPerPage?: number;
|
||||
paperSize?: 'us-letter' | 'a4' | 'a3' | 'a5';
|
||||
orientation?: 'portrait' | 'landscape';
|
||||
margins?: {
|
||||
top?: string;
|
||||
bottom?: string;
|
||||
left?: string;
|
||||
right?: string;
|
||||
};
|
||||
gutter?: string;
|
||||
shuffle?: boolean;
|
||||
seed?: number;
|
||||
showCutMarks?: boolean;
|
||||
showRegistration?: boolean;
|
||||
fontFamily?: string;
|
||||
fontSize?: string;
|
||||
columns?: string | number;
|
||||
showEmptyColumns?: boolean;
|
||||
hideInactiveBeads?: boolean;
|
||||
beadShape?: 'diamond' | 'circle' | 'square';
|
||||
colorScheme?: 'monochrome' | 'place-value' | 'heaven-earth' | 'alternating';
|
||||
coloredNumerals?: boolean;
|
||||
scaleFactor?: number;
|
||||
}
|
||||
interface FlashcardResponse {
|
||||
pdf: string;
|
||||
count: number;
|
||||
numbers: number[];
|
||||
}
|
||||
declare class SorobanFlashcardClient {
|
||||
private apiUrl;
|
||||
constructor(apiUrl?: string);
|
||||
/**
|
||||
* Generate flashcards and return as base64 PDF
|
||||
*/
|
||||
generate(config: FlashcardConfig): Promise<FlashcardResponse>;
|
||||
/**
|
||||
* Generate flashcards and download as PDF file
|
||||
*/
|
||||
generateAndDownload(config: FlashcardConfig, filename?: string): Promise<void>;
|
||||
/**
|
||||
* Generate flashcards and open in new tab
|
||||
*/
|
||||
generateAndOpen(config: FlashcardConfig): Promise<void>;
|
||||
/**
|
||||
* Check API health
|
||||
*/
|
||||
health(): Promise<boolean>;
|
||||
}
|
||||
declare function example(): Promise<void>;
|
||||
|
||||
export { FlashcardConfig, FlashcardResponse, SorobanFlashcardClient, SorobanFlashcardClient as default, example };
|
||||
148
packages/core/client/typescript/dist/index.js
vendored
148
packages/core/client/typescript/dist/index.js
vendored
@@ -1,148 +0,0 @@
|
||||
"use strict";
|
||||
var __defProp = Object.defineProperty;
|
||||
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
||||
var __getOwnPropNames = Object.getOwnPropertyNames;
|
||||
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
||||
var __export = (target, all) => {
|
||||
for (var name in all)
|
||||
__defProp(target, name, { get: all[name], enumerable: true });
|
||||
};
|
||||
var __copyProps = (to, from, except, desc) => {
|
||||
if (from && typeof from === "object" || typeof from === "function") {
|
||||
for (let key of __getOwnPropNames(from))
|
||||
if (!__hasOwnProp.call(to, key) && key !== except)
|
||||
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
||||
}
|
||||
return to;
|
||||
};
|
||||
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
||||
|
||||
// src/index.ts
|
||||
var src_exports = {};
|
||||
__export(src_exports, {
|
||||
SorobanFlashcardClient: () => SorobanFlashcardClient,
|
||||
default: () => SorobanFlashcardClient,
|
||||
example: () => example
|
||||
});
|
||||
module.exports = __toCommonJS(src_exports);
|
||||
|
||||
// src/soroban-flashcards.ts
|
||||
var SorobanFlashcardClient = class {
|
||||
apiUrl;
|
||||
constructor(apiUrl = "http://localhost:8000") {
|
||||
this.apiUrl = apiUrl;
|
||||
}
|
||||
/**
|
||||
* Generate flashcards and return as base64 PDF
|
||||
*/
|
||||
async generate(config) {
|
||||
const response = await fetch(`${this.apiUrl}/generate`, {
|
||||
method: "POST",
|
||||
headers: {
|
||||
"Content-Type": "application/json"
|
||||
},
|
||||
body: JSON.stringify({
|
||||
range: config.range,
|
||||
step: config.step ?? 1,
|
||||
cards_per_page: config.cardsPerPage ?? 6,
|
||||
paper_size: config.paperSize ?? "us-letter",
|
||||
orientation: config.orientation ?? "portrait",
|
||||
margins: config.margins ?? {
|
||||
top: "0.5in",
|
||||
bottom: "0.5in",
|
||||
left: "0.5in",
|
||||
right: "0.5in"
|
||||
},
|
||||
gutter: config.gutter ?? "5mm",
|
||||
shuffle: config.shuffle ?? false,
|
||||
seed: config.seed,
|
||||
show_cut_marks: config.showCutMarks ?? false,
|
||||
show_registration: config.showRegistration ?? false,
|
||||
font_family: config.fontFamily ?? "DejaVu Sans",
|
||||
font_size: config.fontSize ?? "48pt",
|
||||
columns: config.columns ?? "auto",
|
||||
show_empty_columns: config.showEmptyColumns ?? false,
|
||||
hide_inactive_beads: config.hideInactiveBeads ?? false,
|
||||
bead_shape: config.beadShape ?? "diamond",
|
||||
color_scheme: config.colorScheme ?? "monochrome",
|
||||
colored_numerals: config.coloredNumerals ?? false,
|
||||
scale_factor: config.scaleFactor ?? 0.9,
|
||||
format: "base64"
|
||||
})
|
||||
});
|
||||
if (!response.ok) {
|
||||
const error = await response.json();
|
||||
throw new Error(error.detail || "Failed to generate flashcards");
|
||||
}
|
||||
return response.json();
|
||||
}
|
||||
/**
|
||||
* Generate flashcards and download as PDF file
|
||||
*/
|
||||
async generateAndDownload(config, filename = "flashcards.pdf") {
|
||||
const result = await this.generate(config);
|
||||
const pdfBytes = atob(result.pdf);
|
||||
const byteArray = new Uint8Array(pdfBytes.length);
|
||||
for (let i = 0; i < pdfBytes.length; i++) {
|
||||
byteArray[i] = pdfBytes.charCodeAt(i);
|
||||
}
|
||||
const blob = new Blob([byteArray], { type: "application/pdf" });
|
||||
const url = URL.createObjectURL(blob);
|
||||
const a = document.createElement("a");
|
||||
a.href = url;
|
||||
a.download = filename;
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
document.body.removeChild(a);
|
||||
URL.revokeObjectURL(url);
|
||||
}
|
||||
/**
|
||||
* Generate flashcards and open in new tab
|
||||
*/
|
||||
async generateAndOpen(config) {
|
||||
const result = await this.generate(config);
|
||||
const pdfBytes = atob(result.pdf);
|
||||
const byteArray = new Uint8Array(pdfBytes.length);
|
||||
for (let i = 0; i < pdfBytes.length; i++) {
|
||||
byteArray[i] = pdfBytes.charCodeAt(i);
|
||||
}
|
||||
const blob = new Blob([byteArray], { type: "application/pdf" });
|
||||
const url = URL.createObjectURL(blob);
|
||||
window.open(url, "_blank");
|
||||
}
|
||||
/**
|
||||
* Check API health
|
||||
*/
|
||||
async health() {
|
||||
try {
|
||||
const response = await fetch(`${this.apiUrl}/health`);
|
||||
const data = await response.json();
|
||||
return data.status === "healthy";
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
};
|
||||
async function example() {
|
||||
const client = new SorobanFlashcardClient();
|
||||
await client.generateAndDownload({
|
||||
range: "0-99",
|
||||
cardsPerPage: 6,
|
||||
colorScheme: "place-value",
|
||||
coloredNumerals: true,
|
||||
showCutMarks: true
|
||||
});
|
||||
await client.generateAndDownload(
|
||||
{
|
||||
range: "0-100",
|
||||
step: 5,
|
||||
cardsPerPage: 6
|
||||
},
|
||||
"counting-by-5s.pdf"
|
||||
);
|
||||
}
|
||||
// Annotate the CommonJS export names for ESM import in node:
|
||||
0 && (module.exports = {
|
||||
SorobanFlashcardClient,
|
||||
example
|
||||
});
|
||||
120
packages/core/client/typescript/dist/index.mjs
vendored
120
packages/core/client/typescript/dist/index.mjs
vendored
@@ -1,120 +0,0 @@
|
||||
// src/soroban-flashcards.ts
|
||||
var SorobanFlashcardClient = class {
|
||||
apiUrl;
|
||||
constructor(apiUrl = "http://localhost:8000") {
|
||||
this.apiUrl = apiUrl;
|
||||
}
|
||||
/**
|
||||
* Generate flashcards and return as base64 PDF
|
||||
*/
|
||||
async generate(config) {
|
||||
const response = await fetch(`${this.apiUrl}/generate`, {
|
||||
method: "POST",
|
||||
headers: {
|
||||
"Content-Type": "application/json"
|
||||
},
|
||||
body: JSON.stringify({
|
||||
range: config.range,
|
||||
step: config.step ?? 1,
|
||||
cards_per_page: config.cardsPerPage ?? 6,
|
||||
paper_size: config.paperSize ?? "us-letter",
|
||||
orientation: config.orientation ?? "portrait",
|
||||
margins: config.margins ?? {
|
||||
top: "0.5in",
|
||||
bottom: "0.5in",
|
||||
left: "0.5in",
|
||||
right: "0.5in"
|
||||
},
|
||||
gutter: config.gutter ?? "5mm",
|
||||
shuffle: config.shuffle ?? false,
|
||||
seed: config.seed,
|
||||
show_cut_marks: config.showCutMarks ?? false,
|
||||
show_registration: config.showRegistration ?? false,
|
||||
font_family: config.fontFamily ?? "DejaVu Sans",
|
||||
font_size: config.fontSize ?? "48pt",
|
||||
columns: config.columns ?? "auto",
|
||||
show_empty_columns: config.showEmptyColumns ?? false,
|
||||
hide_inactive_beads: config.hideInactiveBeads ?? false,
|
||||
bead_shape: config.beadShape ?? "diamond",
|
||||
color_scheme: config.colorScheme ?? "monochrome",
|
||||
colored_numerals: config.coloredNumerals ?? false,
|
||||
scale_factor: config.scaleFactor ?? 0.9,
|
||||
format: "base64"
|
||||
})
|
||||
});
|
||||
if (!response.ok) {
|
||||
const error = await response.json();
|
||||
throw new Error(error.detail || "Failed to generate flashcards");
|
||||
}
|
||||
return response.json();
|
||||
}
|
||||
/**
|
||||
* Generate flashcards and download as PDF file
|
||||
*/
|
||||
async generateAndDownload(config, filename = "flashcards.pdf") {
|
||||
const result = await this.generate(config);
|
||||
const pdfBytes = atob(result.pdf);
|
||||
const byteArray = new Uint8Array(pdfBytes.length);
|
||||
for (let i = 0; i < pdfBytes.length; i++) {
|
||||
byteArray[i] = pdfBytes.charCodeAt(i);
|
||||
}
|
||||
const blob = new Blob([byteArray], { type: "application/pdf" });
|
||||
const url = URL.createObjectURL(blob);
|
||||
const a = document.createElement("a");
|
||||
a.href = url;
|
||||
a.download = filename;
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
document.body.removeChild(a);
|
||||
URL.revokeObjectURL(url);
|
||||
}
|
||||
/**
|
||||
* Generate flashcards and open in new tab
|
||||
*/
|
||||
async generateAndOpen(config) {
|
||||
const result = await this.generate(config);
|
||||
const pdfBytes = atob(result.pdf);
|
||||
const byteArray = new Uint8Array(pdfBytes.length);
|
||||
for (let i = 0; i < pdfBytes.length; i++) {
|
||||
byteArray[i] = pdfBytes.charCodeAt(i);
|
||||
}
|
||||
const blob = new Blob([byteArray], { type: "application/pdf" });
|
||||
const url = URL.createObjectURL(blob);
|
||||
window.open(url, "_blank");
|
||||
}
|
||||
/**
|
||||
* Check API health
|
||||
*/
|
||||
async health() {
|
||||
try {
|
||||
const response = await fetch(`${this.apiUrl}/health`);
|
||||
const data = await response.json();
|
||||
return data.status === "healthy";
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
};
|
||||
async function example() {
|
||||
const client = new SorobanFlashcardClient();
|
||||
await client.generateAndDownload({
|
||||
range: "0-99",
|
||||
cardsPerPage: 6,
|
||||
colorScheme: "place-value",
|
||||
coloredNumerals: true,
|
||||
showCutMarks: true
|
||||
});
|
||||
await client.generateAndDownload(
|
||||
{
|
||||
range: "0-100",
|
||||
step: 5,
|
||||
cardsPerPage: 6
|
||||
},
|
||||
"counting-by-5s.pdf"
|
||||
);
|
||||
}
|
||||
export {
|
||||
SorobanFlashcardClient,
|
||||
SorobanFlashcardClient as default,
|
||||
example
|
||||
};
|
||||
14
packages/core/client/typescript/node_modules/.bin/esbuild
generated
vendored
14
packages/core/client/typescript/node_modules/.bin/esbuild
generated
vendored
@@ -1,14 +0,0 @@
|
||||
#!/bin/sh
|
||||
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
|
||||
|
||||
case `uname` in
|
||||
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
|
||||
esac
|
||||
|
||||
if [ -z "$NODE_PATH" ]; then
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
|
||||
else
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/esbuild@0.18.20/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
|
||||
fi
|
||||
"$basedir/../../../../../../node_modules/.pnpm/esbuild@0.18.20/node_modules/esbuild/bin/esbuild" "$@"
|
||||
exit $?
|
||||
17
packages/core/client/typescript/node_modules/.bin/tsc
generated
vendored
17
packages/core/client/typescript/node_modules/.bin/tsc
generated
vendored
@@ -1,17 +0,0 @@
|
||||
#!/bin/sh
|
||||
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
|
||||
|
||||
case `uname` in
|
||||
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
|
||||
esac
|
||||
|
||||
if [ -z "$NODE_PATH" ]; then
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
|
||||
else
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
|
||||
fi
|
||||
if [ -x "$basedir/node" ]; then
|
||||
exec "$basedir/node" "$basedir/../typescript/bin/tsc" "$@"
|
||||
else
|
||||
exec node "$basedir/../typescript/bin/tsc" "$@"
|
||||
fi
|
||||
17
packages/core/client/typescript/node_modules/.bin/tsserver
generated
vendored
17
packages/core/client/typescript/node_modules/.bin/tsserver
generated
vendored
@@ -1,17 +0,0 @@
|
||||
#!/bin/sh
|
||||
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
|
||||
|
||||
case `uname` in
|
||||
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
|
||||
esac
|
||||
|
||||
if [ -z "$NODE_PATH" ]; then
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
|
||||
else
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/bin/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules/typescript/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
|
||||
fi
|
||||
if [ -x "$basedir/node" ]; then
|
||||
exec "$basedir/node" "$basedir/../typescript/bin/tsserver" "$@"
|
||||
else
|
||||
exec node "$basedir/../typescript/bin/tsserver" "$@"
|
||||
fi
|
||||
17
packages/core/client/typescript/node_modules/.bin/tsup
generated
vendored
17
packages/core/client/typescript/node_modules/.bin/tsup
generated
vendored
@@ -1,17 +0,0 @@
|
||||
#!/bin/sh
|
||||
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
|
||||
|
||||
case `uname` in
|
||||
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
|
||||
esac
|
||||
|
||||
if [ -z "$NODE_PATH" ]; then
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/dist/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
|
||||
else
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/dist/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
|
||||
fi
|
||||
if [ -x "$basedir/node" ]; then
|
||||
exec "$basedir/node" "$basedir/../tsup/dist/cli-default.js" "$@"
|
||||
else
|
||||
exec node "$basedir/../tsup/dist/cli-default.js" "$@"
|
||||
fi
|
||||
17
packages/core/client/typescript/node_modules/.bin/tsup-node
generated
vendored
17
packages/core/client/typescript/node_modules/.bin/tsup-node
generated
vendored
@@ -1,17 +0,0 @@
|
||||
#!/bin/sh
|
||||
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
|
||||
|
||||
case `uname` in
|
||||
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
|
||||
esac
|
||||
|
||||
if [ -z "$NODE_PATH" ]; then
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/dist/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
|
||||
else
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/dist/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
|
||||
fi
|
||||
if [ -x "$basedir/node" ]; then
|
||||
exec "$basedir/node" "$basedir/../tsup/dist/cli-node.js" "$@"
|
||||
else
|
||||
exec node "$basedir/../tsup/dist/cli-node.js" "$@"
|
||||
fi
|
||||
17
packages/core/client/typescript/node_modules/.bin/vitest
generated
vendored
17
packages/core/client/typescript/node_modules/.bin/vitest
generated
vendored
@@ -1,17 +0,0 @@
|
||||
#!/bin/sh
|
||||
basedir=$(dirname "$(echo "$0" | sed -e 's,\\,/,g')")
|
||||
|
||||
case `uname` in
|
||||
*CYGWIN*) basedir=`cygpath -w "$basedir"`;;
|
||||
esac
|
||||
|
||||
if [ -z "$NODE_PATH" ]; then
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vitest@1.6.1_@types+node@20.19.19_@vitest+ui@3.2.4_happy-dom@18.0.1_jsdom@27.0.0_postcss@8.5.6__terser@5.44.0/node_modules/vitest/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vitest@1.6.1_@types+node@20.19.19_@vitest+ui@3.2.4_happy-dom@18.0.1_jsdom@27.0.0_postcss@8.5.6__terser@5.44.0/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules"
|
||||
else
|
||||
export NODE_PATH="/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vitest@1.6.1_@types+node@20.19.19_@vitest+ui@3.2.4_happy-dom@18.0.1_jsdom@27.0.0_postcss@8.5.6__terser@5.44.0/node_modules/vitest/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/vitest@1.6.1_@types+node@20.19.19_@vitest+ui@3.2.4_happy-dom@18.0.1_jsdom@27.0.0_postcss@8.5.6__terser@5.44.0/node_modules:/Users/antialias/projects/soroban-abacus-flashcards/node_modules/.pnpm/node_modules:$NODE_PATH"
|
||||
fi
|
||||
if [ -x "$basedir/node" ]; then
|
||||
exec "$basedir/node" "$basedir/../vitest/vitest.mjs" "$@"
|
||||
else
|
||||
exec node "$basedir/../vitest/vitest.mjs" "$@"
|
||||
fi
|
||||
1
packages/core/client/typescript/node_modules/tsup
generated
vendored
1
packages/core/client/typescript/node_modules/tsup
generated
vendored
@@ -1 +0,0 @@
|
||||
../../../../../node_modules/.pnpm/tsup@7.3.0_postcss@8.5.6_typescript@5.9.3/node_modules/tsup
|
||||
1
packages/core/client/typescript/node_modules/vitest
generated
vendored
1
packages/core/client/typescript/node_modules/vitest
generated
vendored
@@ -1 +0,0 @@
|
||||
../../../../../node_modules/.pnpm/vitest@1.6.1_@types+node@20.19.19_@vitest+ui@3.2.4_happy-dom@18.0.1_jsdom@27.0.0_postcss@8.5.6__terser@5.44.0/node_modules/vitest
|
||||
@@ -1,37 +0,0 @@
|
||||
{
|
||||
"name": "@soroban/client",
|
||||
"version": "1.0.0",
|
||||
"description": "TypeScript client for Soroban Flashcard Generator",
|
||||
"main": "dist/index.js",
|
||||
"module": "dist/index.esm.js",
|
||||
"types": "dist/index.d.ts",
|
||||
"exports": {
|
||||
".": {
|
||||
"types": "./dist/index.d.ts",
|
||||
"require": "./dist/index.js",
|
||||
"import": "./dist/index.esm.js"
|
||||
}
|
||||
},
|
||||
"scripts": {
|
||||
"build": "tsup src/index.ts --format cjs,esm --dts",
|
||||
"dev": "tsup src/index.ts --format cjs,esm --dts --watch",
|
||||
"test": "vitest",
|
||||
"type-check": "tsc --noEmit",
|
||||
"clean": "rm -rf dist"
|
||||
},
|
||||
"keywords": [
|
||||
"soroban",
|
||||
"abacus",
|
||||
"flashcards",
|
||||
"education",
|
||||
"math"
|
||||
],
|
||||
"author": "",
|
||||
"license": "MIT",
|
||||
"devDependencies": {
|
||||
"@types/node": "^20.0.0",
|
||||
"tsup": "^7.0.0",
|
||||
"typescript": "^5.0.0",
|
||||
"vitest": "^1.0.0"
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
/**
|
||||
* Soroban Flashcard Generator - TypeScript Client
|
||||
* Re-export main client functionality
|
||||
*/
|
||||
|
||||
export * from "./soroban-flashcards";
|
||||
export { SorobanFlashcardClient as default } from "./soroban-flashcards";
|
||||
@@ -1,176 +0,0 @@
|
||||
/**
|
||||
* TypeScript client for Soroban Flashcard Generator API
|
||||
*/
|
||||
|
||||
export interface FlashcardConfig {
|
||||
range: string;
|
||||
step?: number;
|
||||
cardsPerPage?: number;
|
||||
paperSize?: "us-letter" | "a4" | "a3" | "a5";
|
||||
orientation?: "portrait" | "landscape";
|
||||
margins?: {
|
||||
top?: string;
|
||||
bottom?: string;
|
||||
left?: string;
|
||||
right?: string;
|
||||
};
|
||||
gutter?: string;
|
||||
shuffle?: boolean;
|
||||
seed?: number;
|
||||
showCutMarks?: boolean;
|
||||
showRegistration?: boolean;
|
||||
fontFamily?: string;
|
||||
fontSize?: string;
|
||||
columns?: string | number;
|
||||
showEmptyColumns?: boolean;
|
||||
hideInactiveBeads?: boolean;
|
||||
beadShape?: "diamond" | "circle" | "square";
|
||||
colorScheme?: "monochrome" | "place-value" | "heaven-earth" | "alternating";
|
||||
coloredNumerals?: boolean;
|
||||
scaleFactor?: number;
|
||||
}
|
||||
|
||||
export interface FlashcardResponse {
|
||||
pdf: string; // base64 encoded PDF
|
||||
count: number;
|
||||
numbers: number[];
|
||||
}
|
||||
|
||||
export class SorobanFlashcardClient {
|
||||
private apiUrl: string;
|
||||
|
||||
constructor(apiUrl: string = "http://localhost:8000") {
|
||||
this.apiUrl = apiUrl;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate flashcards and return as base64 PDF
|
||||
*/
|
||||
async generate(config: FlashcardConfig): Promise<FlashcardResponse> {
|
||||
const response = await fetch(`${this.apiUrl}/generate`, {
|
||||
method: "POST",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
body: JSON.stringify({
|
||||
range: config.range,
|
||||
step: config.step ?? 1,
|
||||
cards_per_page: config.cardsPerPage ?? 6,
|
||||
paper_size: config.paperSize ?? "us-letter",
|
||||
orientation: config.orientation ?? "portrait",
|
||||
margins: config.margins ?? {
|
||||
top: "0.5in",
|
||||
bottom: "0.5in",
|
||||
left: "0.5in",
|
||||
right: "0.5in",
|
||||
},
|
||||
gutter: config.gutter ?? "5mm",
|
||||
shuffle: config.shuffle ?? false,
|
||||
seed: config.seed,
|
||||
show_cut_marks: config.showCutMarks ?? false,
|
||||
show_registration: config.showRegistration ?? false,
|
||||
font_family: config.fontFamily ?? "DejaVu Sans",
|
||||
font_size: config.fontSize ?? "48pt",
|
||||
columns: config.columns ?? "auto",
|
||||
show_empty_columns: config.showEmptyColumns ?? false,
|
||||
hide_inactive_beads: config.hideInactiveBeads ?? false,
|
||||
bead_shape: config.beadShape ?? "diamond",
|
||||
color_scheme: config.colorScheme ?? "monochrome",
|
||||
colored_numerals: config.coloredNumerals ?? false,
|
||||
scale_factor: config.scaleFactor ?? 0.9,
|
||||
format: "base64",
|
||||
}),
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
const error = await response.json();
|
||||
throw new Error(error.detail || "Failed to generate flashcards");
|
||||
}
|
||||
|
||||
return response.json();
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate flashcards and download as PDF file
|
||||
*/
|
||||
async generateAndDownload(
|
||||
config: FlashcardConfig,
|
||||
filename: string = "flashcards.pdf",
|
||||
): Promise<void> {
|
||||
const result = await this.generate(config);
|
||||
|
||||
// Convert base64 to blob
|
||||
const pdfBytes = atob(result.pdf);
|
||||
const byteArray = new Uint8Array(pdfBytes.length);
|
||||
for (let i = 0; i < pdfBytes.length; i++) {
|
||||
byteArray[i] = pdfBytes.charCodeAt(i);
|
||||
}
|
||||
const blob = new Blob([byteArray], { type: "application/pdf" });
|
||||
|
||||
// Create download link
|
||||
const url = URL.createObjectURL(blob);
|
||||
const a = document.createElement("a");
|
||||
a.href = url;
|
||||
a.download = filename;
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
document.body.removeChild(a);
|
||||
URL.revokeObjectURL(url);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate flashcards and open in new tab
|
||||
*/
|
||||
async generateAndOpen(config: FlashcardConfig): Promise<void> {
|
||||
const result = await this.generate(config);
|
||||
|
||||
// Convert base64 to blob
|
||||
const pdfBytes = atob(result.pdf);
|
||||
const byteArray = new Uint8Array(pdfBytes.length);
|
||||
for (let i = 0; i < pdfBytes.length; i++) {
|
||||
byteArray[i] = pdfBytes.charCodeAt(i);
|
||||
}
|
||||
const blob = new Blob([byteArray], { type: "application/pdf" });
|
||||
|
||||
// Open in new tab
|
||||
const url = URL.createObjectURL(blob);
|
||||
window.open(url, "_blank");
|
||||
}
|
||||
|
||||
/**
|
||||
* Check API health
|
||||
*/
|
||||
async health(): Promise<boolean> {
|
||||
try {
|
||||
const response = await fetch(`${this.apiUrl}/health`);
|
||||
const data = await response.json();
|
||||
return data.status === "healthy";
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Example usage function
|
||||
export async function example() {
|
||||
const client = new SorobanFlashcardClient();
|
||||
|
||||
// Generate and download flashcards for 0-99 with place-value coloring
|
||||
await client.generateAndDownload({
|
||||
range: "0-99",
|
||||
cardsPerPage: 6,
|
||||
colorScheme: "place-value",
|
||||
coloredNumerals: true,
|
||||
showCutMarks: true,
|
||||
});
|
||||
|
||||
// Generate counting by 5s
|
||||
await client.generateAndDownload(
|
||||
{
|
||||
range: "0-100",
|
||||
step: 5,
|
||||
cardsPerPage: 6,
|
||||
},
|
||||
"counting-by-5s.pdf",
|
||||
);
|
||||
}
|
||||
@@ -1,303 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Python bridge for Node.js integration
|
||||
Provides a clean function interface instead of CLI
|
||||
"""
|
||||
|
||||
import json
|
||||
import sys
|
||||
import base64
|
||||
import tempfile
|
||||
import os
|
||||
import glob
|
||||
from pathlib import Path
|
||||
import subprocess
|
||||
|
||||
# Import our existing functions
|
||||
from generate import parse_range, generate_typst_file, generate_single_card_typst
|
||||
|
||||
def generate_flashcards_json(config_json):
|
||||
"""
|
||||
Generate flashcards from JSON config
|
||||
Returns base64 encoded PDF
|
||||
"""
|
||||
config = json.loads(config_json)
|
||||
|
||||
# Parse numbers
|
||||
numbers = parse_range(
|
||||
config.get('range', '0-9'),
|
||||
config.get('step', 1)
|
||||
)
|
||||
|
||||
# Handle shuffle
|
||||
if config.get('shuffle', False):
|
||||
import random
|
||||
if 'seed' in config:
|
||||
random.seed(config['seed'])
|
||||
random.shuffle(numbers)
|
||||
|
||||
# Build Typst config
|
||||
typst_config = {
|
||||
'cards_per_page': config.get('cardsPerPage', 6),
|
||||
'paper_size': config.get('paperSize', 'us-letter'),
|
||||
'orientation': config.get('orientation', 'portrait'),
|
||||
'margins': config.get('margins', {
|
||||
'top': '0.5in',
|
||||
'bottom': '0.5in',
|
||||
'left': '0.5in',
|
||||
'right': '0.5in'
|
||||
}),
|
||||
'gutter': config.get('gutter', '5mm'),
|
||||
'show_cut_marks': config.get('showCutMarks', False),
|
||||
'show_registration': config.get('showRegistration', False),
|
||||
'font_family': config.get('fontFamily', 'DejaVu Sans'),
|
||||
'font_size': config.get('fontSize', '48pt'),
|
||||
'columns': config.get('columns', 'auto'),
|
||||
'show_empty_columns': config.get('showEmptyColumns', False),
|
||||
'hide_inactive_beads': config.get('hideInactiveBeads', False),
|
||||
'bead_shape': config.get('beadShape', 'diamond'),
|
||||
'color_scheme': config.get('colorScheme', 'monochrome'),
|
||||
'colored_numerals': config.get('coloredNumerals', False),
|
||||
'scale_factor': config.get('scaleFactor', 0.9),
|
||||
}
|
||||
|
||||
# Generate in core package directory to match main generator behavior
|
||||
with tempfile.TemporaryDirectory() as tmpdir:
|
||||
tmpdir_path = Path(tmpdir)
|
||||
|
||||
# Generate Typst file - same setup as main generate.py
|
||||
core_package_root = Path(__file__).parent.parent # packages/core directory
|
||||
|
||||
# Create temp files in core package root, not temp directory
|
||||
temp_typst = core_package_root / f'temp_flashcards_{os.getpid()}.typ'
|
||||
temp_pdf = core_package_root / f'temp_flashcards_{os.getpid()}.pdf'
|
||||
|
||||
# Convert Python list to Typst array syntax (same as main generate.py)
|
||||
if numbers:
|
||||
numbers_str = '(' + ', '.join(str(n) for n in numbers) + ',)'
|
||||
else:
|
||||
numbers_str = '()'
|
||||
|
||||
# Create temp Typst with relative imports (works when run from core package root)
|
||||
typst_content = f'''
|
||||
#import "templates/flashcards.typ": generate-flashcards
|
||||
|
||||
#generate-flashcards(
|
||||
{numbers_str},
|
||||
cards-per-page: {typst_config['cards_per_page']},
|
||||
paper-size: "{typst_config['paper_size']}",
|
||||
orientation: "{typst_config['orientation']}",
|
||||
margins: (
|
||||
top: {typst_config['margins'].get('top', '0.5in')},
|
||||
bottom: {typst_config['margins'].get('bottom', '0.5in')},
|
||||
left: {typst_config['margins'].get('left', '0.5in')},
|
||||
right: {typst_config['margins'].get('right', '0.5in')}
|
||||
),
|
||||
gutter: {typst_config['gutter']},
|
||||
show-cut-marks: {str(typst_config['show_cut_marks']).lower()},
|
||||
show-registration: {str(typst_config['show_registration']).lower()},
|
||||
font-family: "{typst_config['font_family']}",
|
||||
font-size: {typst_config['font_size']},
|
||||
columns: {typst_config['columns']},
|
||||
show-empty-columns: {str(typst_config['show_empty_columns']).lower()},
|
||||
hide-inactive-beads: {str(typst_config['hide_inactive_beads']).lower()},
|
||||
bead-shape: "{typst_config['bead_shape']}",
|
||||
color-scheme: "{typst_config['color_scheme']}",
|
||||
colored-numerals: {str(typst_config['colored_numerals']).lower()},
|
||||
scale-factor: {typst_config['scale_factor']}
|
||||
)
|
||||
'''
|
||||
|
||||
with open(temp_typst, 'w') as f:
|
||||
f.write(typst_content)
|
||||
|
||||
# Get format preference
|
||||
output_format = config.get('format', 'pdf').lower()
|
||||
temp_svg = None
|
||||
|
||||
try:
|
||||
if output_format == 'svg':
|
||||
# Generate SVG using Typst with page template for multi-page support
|
||||
temp_svg = core_package_root / f'temp_flashcards_{os.getpid()}_{{p}}.svg'
|
||||
result = subprocess.run(
|
||||
['typst', 'compile', str(temp_typst), str(temp_svg), '--format', 'svg'],
|
||||
capture_output=True,
|
||||
text=True,
|
||||
cwd=str(core_package_root)
|
||||
)
|
||||
|
||||
if result.returncode != 0:
|
||||
return json.dumps({
|
||||
'error': f'Typst SVG compilation failed: {result.stderr}'
|
||||
})
|
||||
|
||||
# Read SVG content - find the first generated page
|
||||
svg_pattern = core_package_root / f'temp_flashcards_{os.getpid()}_*.svg'
|
||||
import glob
|
||||
svg_files = glob.glob(str(svg_pattern))
|
||||
|
||||
if not svg_files:
|
||||
return json.dumps({
|
||||
'error': 'No SVG files were generated'
|
||||
})
|
||||
|
||||
# Read the first SVG file (page 1)
|
||||
svg_file = Path(svg_files[0])
|
||||
with open(svg_file, 'r', encoding='utf-8') as f:
|
||||
svg_content = f.read()
|
||||
|
||||
# Clean up all generated SVG files
|
||||
for svg_path in svg_files:
|
||||
Path(svg_path).unlink()
|
||||
|
||||
result_data = {
|
||||
'pdf': svg_content, # Keep field name for compatibility
|
||||
'count': len(numbers),
|
||||
'numbers': numbers[:100]
|
||||
}
|
||||
else:
|
||||
# Generate PDF (default)
|
||||
result = subprocess.run(
|
||||
['typst', 'compile', str(temp_typst), str(temp_pdf)],
|
||||
capture_output=True,
|
||||
text=True,
|
||||
cwd=str(core_package_root)
|
||||
)
|
||||
|
||||
if result.returncode != 0:
|
||||
return json.dumps({
|
||||
'error': f'Typst compilation failed: {result.stderr}'
|
||||
})
|
||||
|
||||
# Read and encode PDF
|
||||
with open(temp_pdf, 'rb') as f:
|
||||
pdf_bytes = f.read()
|
||||
|
||||
result_data = {
|
||||
'pdf': base64.b64encode(pdf_bytes).decode('utf-8'),
|
||||
'count': len(numbers),
|
||||
'numbers': numbers[:100] # Limit preview
|
||||
}
|
||||
finally:
|
||||
# Clean up temp files
|
||||
for temp_file in [temp_typst, temp_pdf, temp_svg if output_format == 'svg' else None]:
|
||||
if temp_file and temp_file.exists():
|
||||
temp_file.unlink()
|
||||
|
||||
return json.dumps(result_data)
|
||||
|
||||
def generate_single_card_json(config_json):
|
||||
"""
|
||||
Generate a single card SVG from JSON config
|
||||
Specifically for preview - always returns front side (abacus)
|
||||
"""
|
||||
config = json.loads(config_json)
|
||||
|
||||
# Extract the single number
|
||||
number = config.get('number')
|
||||
if number is None:
|
||||
return json.dumps({'error': 'Missing number parameter'})
|
||||
|
||||
# Build Typst config optimized for preview display
|
||||
typst_config = {
|
||||
'bead_shape': config.get('beadShape', 'diamond'),
|
||||
'color_scheme': config.get('colorScheme', 'monochrome'),
|
||||
'color_palette': config.get('colorPalette', 'default'),
|
||||
'colored_numerals': config.get('coloredNumerals', False),
|
||||
'hide_inactive_beads': config.get('hideInactiveBeads', False),
|
||||
'show_empty_columns': config.get('showEmptyColumns', False),
|
||||
'columns': config.get('columns', 'auto'),
|
||||
'transparent': config.get('transparent', False),
|
||||
'card_width': '120pt', # Smaller card for larger abacus
|
||||
'card_height': '160pt', # Smaller card for larger abacus
|
||||
'font_size': config.get('fontSize', '48pt'),
|
||||
'font_family': config.get('fontFamily', 'DejaVu Sans'),
|
||||
'scale_factor': config.get('scaleFactor', 4.0), # Much larger scale for preview visibility
|
||||
}
|
||||
|
||||
# Generate in core package directory
|
||||
core_package_root = Path(__file__).parent.parent
|
||||
temp_typst = core_package_root / f'temp_single_{number}_{os.getpid()}.typ'
|
||||
temp_svg = core_package_root / f'temp_single_{number}_{os.getpid()}.svg'
|
||||
|
||||
try:
|
||||
# Create single card content directly with correct template path
|
||||
typst_content = f'''
|
||||
#import "templates/single-card.typ": generate-single-card
|
||||
|
||||
#generate-single-card(
|
||||
{number},
|
||||
side: "front",
|
||||
bead-shape: "{typst_config['bead_shape']}",
|
||||
color-scheme: "{typst_config['color_scheme']}",
|
||||
color-palette: "{typst_config['color_palette']}",
|
||||
colored-numerals: {str(typst_config['colored_numerals']).lower()},
|
||||
hide-inactive-beads: {str(typst_config['hide_inactive_beads']).lower()},
|
||||
show-empty-columns: {str(typst_config['show_empty_columns']).lower()},
|
||||
columns: {typst_config['columns']},
|
||||
transparent: {str(typst_config['transparent']).lower()},
|
||||
width: {typst_config['card_width']},
|
||||
height: {typst_config['card_height']},
|
||||
font-size: {typst_config['font_size']},
|
||||
font-family: "{typst_config['font_family']}",
|
||||
scale-factor: {typst_config['scale_factor']}
|
||||
)
|
||||
'''
|
||||
|
||||
with open(temp_typst, 'w') as f:
|
||||
f.write(typst_content)
|
||||
|
||||
# Generate SVG
|
||||
result = subprocess.run(
|
||||
['typst', 'compile', str(temp_typst), str(temp_svg), '--format', 'svg'],
|
||||
capture_output=True,
|
||||
text=True,
|
||||
cwd=str(core_package_root)
|
||||
)
|
||||
|
||||
if result.returncode != 0:
|
||||
return json.dumps({
|
||||
'error': f'Typst SVG compilation failed: {result.stderr}'
|
||||
})
|
||||
|
||||
# Read SVG content
|
||||
if not temp_svg.exists():
|
||||
return json.dumps({
|
||||
'error': 'SVG file was not generated'
|
||||
})
|
||||
|
||||
with open(temp_svg, 'r', encoding='utf-8') as f:
|
||||
svg_content = f.read()
|
||||
|
||||
return json.dumps({
|
||||
'pdf': svg_content, # Keep field name for compatibility
|
||||
'count': 1,
|
||||
'numbers': [number]
|
||||
})
|
||||
|
||||
except Exception as e:
|
||||
return json.dumps({'error': f'Single card generation failed: {str(e)}'})
|
||||
finally:
|
||||
# Clean up temp files
|
||||
for temp_file in [temp_typst, temp_svg]:
|
||||
if temp_file and temp_file.exists():
|
||||
temp_file.unlink()
|
||||
|
||||
if __name__ == '__main__':
|
||||
# Read JSON from stdin, write JSON to stdout
|
||||
# This allows clean function-like communication
|
||||
for line in sys.stdin:
|
||||
try:
|
||||
config = json.loads(line.strip())
|
||||
|
||||
# Check if this is a single-card generation request
|
||||
if config.get('mode') == 'single-card':
|
||||
result = generate_single_card_json(line.strip())
|
||||
else:
|
||||
result = generate_flashcards_json(line.strip())
|
||||
|
||||
print(result)
|
||||
sys.stdout.flush()
|
||||
except Exception as e:
|
||||
print(json.dumps({'error': str(e)}))
|
||||
sys.stdout.flush()
|
||||
54
pnpm-lock.yaml
generated
54
pnpm-lock.yaml
generated
@@ -119,9 +119,6 @@ importers:
|
||||
'@soroban/abacus-react':
|
||||
specifier: workspace:*
|
||||
version: link:../../packages/abacus-react
|
||||
'@soroban/client':
|
||||
specifier: workspace:*
|
||||
version: link:../../packages/core/client/typescript
|
||||
'@soroban/core':
|
||||
specifier: workspace:*
|
||||
version: link:../../packages/core/client/node
|
||||
@@ -380,42 +377,7 @@ importers:
|
||||
specifier: ^1.0.0
|
||||
version: 1.6.1(@types/node@20.19.19)(@vitest/ui@3.2.4)(happy-dom@18.0.1)(jsdom@27.0.0(postcss@8.5.6))(terser@5.44.0)
|
||||
|
||||
packages/core/client/browser:
|
||||
dependencies:
|
||||
'@myriaddreamin/typst-ts-renderer':
|
||||
specifier: ^0.6.0
|
||||
version: 0.6.0
|
||||
'@myriaddreamin/typst-ts-web-compiler':
|
||||
specifier: ^0.6.0
|
||||
version: 0.6.0
|
||||
devDependencies:
|
||||
typescript:
|
||||
specifier: ^5.0.0
|
||||
version: 5.9.3
|
||||
vite:
|
||||
specifier: ^5.0.0
|
||||
version: 5.4.20(@types/node@20.19.19)(terser@5.44.0)
|
||||
|
||||
packages/core/client/node:
|
||||
dependencies:
|
||||
python-shell:
|
||||
specifier: ^5.0.0
|
||||
version: 5.0.0
|
||||
devDependencies:
|
||||
'@types/node':
|
||||
specifier: ^20.0.0
|
||||
version: 20.19.19
|
||||
tsup:
|
||||
specifier: ^7.0.0
|
||||
version: 7.3.0(postcss@8.5.6)(typescript@5.9.3)
|
||||
typescript:
|
||||
specifier: ^5.0.0
|
||||
version: 5.9.3
|
||||
vitest:
|
||||
specifier: ^1.0.0
|
||||
version: 1.6.1(@types/node@20.19.19)(@vitest/ui@3.2.4)(happy-dom@18.0.1)(jsdom@27.0.0(postcss@8.5.6))(terser@5.44.0)
|
||||
|
||||
packages/core/client/typescript:
|
||||
devDependencies:
|
||||
'@types/node':
|
||||
specifier: ^20.0.0
|
||||
@@ -1951,12 +1913,6 @@ packages:
|
||||
'@types/react': '>=16'
|
||||
react: '>=16'
|
||||
|
||||
'@myriaddreamin/typst-ts-renderer@0.6.0':
|
||||
resolution: {integrity: sha512-56Mids4E5Ob6LeEeXDedvmsVnEWnLmc1qeUOeUSruL/zI3S9QXleF/c3Os1FXwJmLuCFbWTEIq8Quh2cXlnxKw==}
|
||||
|
||||
'@myriaddreamin/typst-ts-web-compiler@0.6.0':
|
||||
resolution: {integrity: sha512-P/eIJ5RnfElj0NYzn5PI296t/IwWtgqUyyTMi5Jm5X3V5kZfskkH+LI7mSQe8tEyxwgCvxbxvFe5adinA3K8Gg==}
|
||||
|
||||
'@napi-rs/wasm-runtime@0.2.12':
|
||||
resolution: {integrity: sha512-ZVWUcfwY4E/yPitQJl481FjFo3K22D6qF0DuFH6Y/nbnE11GY5uguDxZMGXPQ8WQ0128MXQD7TnfHyK4oWoIJQ==}
|
||||
|
||||
@@ -7767,10 +7723,6 @@ packages:
|
||||
python-bridge@1.1.0:
|
||||
resolution: {integrity: sha512-qjQ0QB8p9cn/XDeILQH0aP307hV58lrmv0Opjyub68Um7FHdF+ZXlTqyxNkKaXOFk2QSkScoPWwn7U9GGnrkeQ==}
|
||||
|
||||
python-shell@5.0.0:
|
||||
resolution: {integrity: sha512-RUOOOjHLhgR1MIQrCtnEqz/HJ1RMZBIN+REnpSUrfft2bXqXy69fwJASVziWExfFXsR1bCY0TznnHooNsCo0/w==}
|
||||
engines: {node: '>=0.10'}
|
||||
|
||||
qs@6.13.0:
|
||||
resolution: {integrity: sha512-+38qI9SOr8tfZ4QmJNplMUxqjbe7LKvvZgWdExBOmd+egZTtjLB67Gu0HRX3u/XOq7UU2Nx6nsjvS16Z9uwfpg==}
|
||||
engines: {node: '>=0.6'}
|
||||
@@ -10808,10 +10760,6 @@ snapshots:
|
||||
'@types/react': 18.3.26
|
||||
react: 18.3.1
|
||||
|
||||
'@myriaddreamin/typst-ts-renderer@0.6.0': {}
|
||||
|
||||
'@myriaddreamin/typst-ts-web-compiler@0.6.0': {}
|
||||
|
||||
'@napi-rs/wasm-runtime@0.2.12':
|
||||
dependencies:
|
||||
'@emnapi/core': 1.5.0
|
||||
@@ -17636,8 +17584,6 @@ snapshots:
|
||||
dependencies:
|
||||
bluebird: 3.7.2
|
||||
|
||||
python-shell@5.0.0: {}
|
||||
|
||||
qs@6.13.0:
|
||||
dependencies:
|
||||
side-channel: 1.1.0
|
||||
|
||||
Reference in New Issue
Block a user