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118 Commits

Author SHA1 Message Date
semantic-release-bot
f70ded30b9 chore(release): 4.27.0 [skip ci]
## [4.27.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.26.0...v4.27.0) (2025-10-20)

### Features

* **levels:** add Dan levels ladder visualization ([c18012c](c18012cb50))
2025-10-20 12:18:57 +00:00
Thomas Hallock
c18012cb50 feat(levels): add Dan levels ladder visualization
Add comprehensive Dan level section (Pre-1st Dan to 10th Dan) with score-based
ranking system. Display as vertical ladder showing progression from 90 to 290
points.

Features:
- Dan exam requirements box (30-digit problems, 3× 1st Kyu complexity)
- Ladder visualization with 11 Dan ranks
- Japanese names (Shodan, Nidan, etc.)
- Score thresholds for each rank
- Amber/gold color theme for master ranks
- Hover effects on each ladder rung
- Mobile-responsive design

Phase 4 complete: Full Dan ranking system with official JAF requirements.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 07:17:51 -05:00
semantic-release-bot
25a3356547 chore(release): 4.26.0 [skip ci]
## [4.26.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.25.1...v4.26.0) (2025-10-20)

### Features

* **levels:** add kyu level data and cards ([6463a3b](6463a3b2f6))
2025-10-20 12:15:15 +00:00
Thomas Hallock
6463a3b2f6 feat(levels): add kyu level data and cards
Add comprehensive kyu level information from 10th to 1st Kyu with detailed
exam requirements. Display data in responsive grid of color-coded cards.

Data includes:
- Duration, pass thresholds, and point requirements
- Problem types with digit complexity for each operation
- Color-coded by difficulty (green → blue → violet)
- Hover effects and mobile-responsive layout

Phase 2 complete: All 10 kyu levels with official JAF requirements.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 07:14:16 -05:00
semantic-release-bot
7f6c486e9c chore(release): 4.25.1 [skip ci]
## [4.25.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.25.0...v4.25.1) (2025-10-20)

### Code Refactoring

* **homepage:** make entire "Your Journey" card clickable ([3f30810](3f30810271))
2025-10-20 12:08:33 +00:00
Thomas Hallock
3f30810271 refactor(homepage): make entire "Your Journey" card clickable
Transform the journey section into an interactive card that navigates to
/levels. Remove separate button in favor of whole-card clickability with
clear hover feedback.

Changes:
- Wrap entire card in Link component
- Add hover effects: lift, violet border, purple shadow
- Add subtle arrow indicator in top-right corner
- Update text: "Click to learn about the official Japanese ranking system"

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 07:07:34 -05:00
semantic-release-bot
4968e2c846 chore(release): 4.25.0 [skip ci]
## [4.25.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.3...v4.25.0) (2025-10-20)

### Features

* **levels:** add Kyu & Dan levels page with homepage link ([39b1e7d](39b1e7de16))

### Styles

* **homepage:** adjust journey emoji sizing and spacing ([2a0e469](2a0e469e83))
2025-10-20 11:51:46 +00:00
Thomas Hallock
39b1e7de16 feat(levels): add Kyu & Dan levels page with homepage link
Create new /levels page with hero section explaining the Japanese soroban
ranking system (10th Kyu to 10th Dan). Add navigation link from homepage
"Your Journey" section with violet-themed button styling.

Phase 1 complete: basic page structure and routing ready for content.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:50:35 -05:00
Thomas Hallock
2a0e469e83 style(homepage): adjust journey emoji sizing and spacing
Increase emoji size from 3xl to 5xl for better visual presence.
Tighten spacing between emojis and labels by setting gap to 0 and
adding negative top margin (-2) to level labels.

Changes:
- Increase emoji fontSize from '3xl' to '5xl'
- Remove emoji bottom margin (mb: '0')
- Remove gap between emoji and labels (gap: '0')
- Add negative top margin to level labels (mt: '-2')

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:37:59 -05:00
semantic-release-bot
b3541e6b8a chore(release): 4.24.3 [skip ci]
## [4.24.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.2...v4.24.3) (2025-10-20)

### Code Refactoring

* **homepage:** align all skill icon panes horizontally ([4b04e86](4b04e8673d))
2025-10-20 11:22:23 +00:00
Thomas Hallock
4b04e8673d refactor(homepage): align all skill icon panes horizontally
Removed horizontal padding for all skill icon containers to ensure
consistent alignment across the "What You'll Learn" section.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:21:25 -05:00
semantic-release-bot
75a84dc148 chore(release): 4.24.2 [skip ci]
## [4.24.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.1...v4.24.2) (2025-10-20)

### Code Refactoring

* **homepage:** tighten mini abacus vertical padding ([514d07e](514d07ecb5))
2025-10-20 11:17:40 +00:00
Thomas Hallock
514d07ecb5 refactor(homepage): tighten mini abacus vertical padding
Reduced vertical padding from token '5' to '4' in the "Read and set
numbers" card icon container for better visual balance.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:16:37 -05:00
semantic-release-bot
e37ee87ea3 chore(release): 4.24.1 [skip ci]
## [4.24.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.0...v4.24.1) (2025-10-20)

### Bug Fixes

* **homepage:** adjust mini abacus container height ([c4066d6](c4066d6879))
* **homepage:** fix MiniAbacus runtime error and improve sizing ([1fa0df8](1fa0df85f7))
* **homepage:** use correct AbacusReact API and fix clipping/styling issues ([1432afd](1432afd6e6))
* **homepage:** use direct conditionals for mini abacus padding ([38ef16a](38ef16a8f9))

### Styles

* **homepage:** add more padding around mini abacus ([c5103d0](c5103d049f))
* **homepage:** balance mini abacus padding horizontally and vertically ([2f0304e](2f0304eb81))
* **homepage:** increase mini abacus padding to '5' ([1da9ed1](1da9ed1ce6))
2025-10-20 11:11:51 +00:00
Thomas Hallock
38ef16a8f9 fix(homepage): use direct conditionals for mini abacus padding
Replace spread operator with direct conditional values for py and px
to ensure proper application with Panda CSS.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:10:44 -05:00
Thomas Hallock
2f0304eb81 style(homepage): balance mini abacus padding horizontally and vertically
Use py: '5' and px: '3' instead of uniform padding to create visually
equal spacing on all sides of the animated abacus.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:09:49 -05:00
Thomas Hallock
1da9ed1ce6 style(homepage): increase mini abacus padding to '5'
Double the padding from '3' to '5' for more generous vertical spacing
around the animated abacus.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:09:13 -05:00
Thomas Hallock
c5103d049f style(homepage): add more padding around mini abacus
Increase padding from '2' to '3' on the mini abacus icon container
to provide more vertical space between the abacus and the card border.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:08:52 -05:00
Thomas Hallock
c4066d6879 fix(homepage): adjust mini abacus container height
Set container height to 80px to prevent excess vertical space while
keeping the abacus fully visible and centered.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:07:41 -05:00
Thomas Hallock
1432afd6e6 fix(homepage): use correct AbacusReact API and fix clipping/styling issues
Use the correct pattern for AbacusReact:
- Call useAbacusConfig() without parameters for global config
- Pass individual props (value, columns, beadShape, styles) instead of config object
- No more timing hacks - the proper API doesn't have initialization issues

Fix display issues:
- Remove fixed height and overflow:hidden to prevent clipping
- Add dark theme styles for columnPosts and reckoningBar
- Reduce scale from 0.7 to 0.6 with proper transform origin

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:06:42 -05:00
Thomas Hallock
1fa0df85f7 fix(homepage): fix MiniAbacus runtime error and improve sizing
Fix "Cannot read properties of undefined (reading 'earthActive')" error by:
- Adding 500ms initialization delay before starting value cycling
- Starting with value 123 instead of 0 to show valid state immediately
- Splitting ready state management into separate useEffect

Also improve container sizing:
- Set explicit width (75px) and height (75px)
- Add transform scale(0.7) to fit better in card icon space
- Add overflow hidden to contain the component
- Increase cycle interval to 2.5s for smoother transitions

The error occurred because the AbacusReact component was trying to access
column states before they were fully initialized. The delay ensures proper
initialization before animation starts.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:06:42 -05:00
semantic-release-bot
8baeba6987 chore(release): 4.24.0 [skip ci]
## [4.24.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.23.0...v4.24.0) (2025-10-20)

### Features

* **homepage:** add animated mini abacus to "Read and set numbers" card ([e028e34](e028e342ad))
2025-10-20 11:01:48 +00:00
Thomas Hallock
e028e342ad feat(homepage): add animated mini abacus to "Read and set numbers" card
Replace static 🔢 emoji with a functional 3-column abacus that cycles through
random 3-digit numbers (0-999) every 2 seconds. Uses dark theme styling to
match the homepage aesthetic.

Changes:
- Create MiniAbacus component using AbacusReact
- Cycle through random numbers using useState/useEffect
- Constrain height to ~75px as specified
- Conditionally render in first skill card (i === 0)
- Use theme="dark" to match tutorial abacus styling

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 06:00:46 -05:00
semantic-release-bot
263237a152 chore(release): 4.23.0 [skip ci]
## [4.23.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.22.0...v4.23.0) (2025-10-20)

### Features

* **homepage:** add more visual embellishments to learning cards ([4ec1b95](4ec1b952f2))
2025-10-20 10:57:15 +00:00
Thomas Hallock
4ec1b952f2 feat(homepage): add more visual embellishments to learning cards
Significantly enhance "What You'll Learn" section with:
- Larger icons (3xl) with background containers
- Skill level badges (Foundation/Core/Advanced/Expert)
- More padding and spacing throughout
- Gradient backgrounds on cards
- Box shadows with depth
- Hover lift animations
- Longer, more detailed descriptions
- Example text styled as highlighted code badges
- Increased container width for better balance

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 05:56:02 -05:00
semantic-release-bot
aa9d389540 chore(release): 4.22.0 [skip ci]
## [4.22.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.21.1...v4.22.0) (2025-10-20)

### Features

* **homepage:** enhance "What You'll Learn" with visual cards ([d142342](d1423420e6))

### Bug Fixes

* **tutorial:** reduce tooltip z-index to scroll under nav bar ([47640f3](47640f3486))
2025-10-20 10:55:50 +00:00
Thomas Hallock
d1423420e6 feat(homepage): enhance "What You'll Learn" with visual cards
Replace simple checklist with rich visual cards for each learning objective.
Each card now includes:
- Large prominent icon
- Title and description
- Example/demo text
- Hover effects
- Card-based layout with subtle borders

Makes the section more engaging and less text-heavy, better balanced with
the tutorial demo on the left.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 05:54:44 -05:00
Thomas Hallock
47640f3486 fix(tutorial): reduce tooltip z-index to scroll under nav bar
Change tutorial tooltip z-index from 1000 to 50 so it scrolls under the
app nav bar (z-index 100) along with the abacus. This prevents the coaching
text from appearing layered above the nav while the abacus it points to is
hidden beneath it.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 05:54:44 -05:00
semantic-release-bot
cb7595c95b chore(release): 4.21.1 [skip ci]
## [4.21.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.21.0...v4.21.1) (2025-10-20)

### Code Refactoring

* **homepage:** rearrange tutorial demo layout side by side ([8b4ecee](8b4eceebfa))
2025-10-20 10:52:32 +00:00
Thomas Hallock
8b4eceebfa refactor(homepage): rearrange tutorial demo layout side by side
Restructure "Learn by Doing" section to display tutorial and "What You'll
Learn" side by side. Items now display vertically instead of in a 2x2 grid.

Changes:
- Tutorial positioned on left with flex: 1
- "What You'll Learn" section positioned on right
- Items arranged vertically using stack layout
- Increased container max-width from 900px to 1200px
- Responsive: stacks vertically on mobile, side-by-side on md+ screens

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 05:51:29 -05:00
semantic-release-bot
850fd33943 chore(release): 4.21.0 [skip ci]
## [4.21.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.7...v4.21.0) (2025-10-20)

### Features

* **tutorial:** add silentErrors prop to suppress error messages ([8835e1c](8835e1c57a))
2025-10-20 10:50:59 +00:00
Thomas Hallock
8835e1c57a feat(tutorial): add silentErrors prop to suppress error messages
Add silentErrors prop to TutorialPlayer to allow suppressing "That's not
the highlighted bead" error messages. Used on homepage to provide a less
intrusive demo experience.

Changes:
- Add silentErrors prop to TutorialPlayerProps interface
- Conditionally skip error dispatch when silentErrors is true
- Pass silentErrors={true} from homepage TutorialPlayer

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 05:49:43 -05:00
Thomas Hallock
b635ed1c2d chore(home): reduce abacus tutorial to single column
Changed abacusColumns from 2 to 1 for the homepage tutorial demo.
Since the "Friends of 5" (2+3) demonstration only needs the ones place,
a single column is more focused and less distracting.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 05:44:24 -05:00
semantic-release-bot
4e6cecfe27 chore(release): 4.20.7 [skip ci]
## [4.20.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.6...v4.20.7) (2025-10-20)

### Bug Fixes

* **home:** use Panda CSS token() for dynamic colors and center arrows properly ([d52ba63](d52ba6373a))
2025-10-20 02:37:39 +00:00
Thomas Hallock
d52ba6373a fix(home): use Panda CSS token() for dynamic colors and center arrows properly
**Changes:**
- Use Panda CSS token() function for dynamic color references instead of inline hex values
- Fix arrow positioning to be centered in gap between progression stages
- Document Panda CSS dynamic token usage pattern

**Color Token Fix:**
Panda CSS css() requires static values at build time. For dynamic token references,
use the token() function with inline styles:
- Import: token from styled-system/tokens
- Usage: style={{ color: token(stage.color) }}
- Token paths marked as const for TypeScript literal types

**Arrow Positioning Fix:**
Arrows between stages were positioned based on element width, not gap width.
Now properly centered using:
- left: 100% (position at right edge)
- marginLeft: 0.5rem (half of 1rem gap)
- transform: translate(-50%, -50%) (center on that point)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 21:36:30 -05:00
semantic-release-bot
002c2888ac chore(release): 4.20.6 [skip ci]
## [4.20.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.5...v4.20.6) (2025-10-20)

### Bug Fixes

* **homepage:** use inline styles for journey level colors ([5d85e89](5d85e898d6)), closes [#4ade80](https://github.com/antialias/soroban-abacus-flashcards/issues/4ade80) [#60a5](https://github.com/antialias/soroban-abacus-flashcards/issues/60a5) [#a78](https://github.com/antialias/soroban-abacus-flashcards/issues/a78) [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24)
2025-10-20 01:14:49 +00:00
Thomas Hallock
5d85e898d6 fix(homepage): use inline styles for journey level colors
Changed progression level text from Panda CSS tokens to inline hex colors:
- 10 Kyu: #4ade80 (green)
- 5 Kyu: #60a5fa (blue)
- 1 Kyu: #a78bfa (purple)
- Dan: #fbbf24 (gold)

This ensures all text displays with proper colors regardless of CSS loading.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 20:13:39 -05:00
semantic-release-bot
eed890dc81 chore(release): 4.20.5 [skip ci]
## [4.20.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.4...v4.20.5) (2025-10-20)

### Bug Fixes

* **docker:** include Panda CSS styled-system in production image ([57fabff](57fabffe60))
2025-10-20 01:12:42 +00:00
Thomas Hallock
57fabffe60 fix(docker): include Panda CSS styled-system in production image
The styled-system directory containing generated Panda CSS was being
created during build but not copied to the production image, causing
all Panda CSS classes to be undefined at runtime.

This fix copies the generated styled-system directory from the builder
stage to the production image, ensuring styles.css is available.

Fixes missing CSS definitions for classes like fs_xl, font_bold, text_blue.400

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 20:11:38 -05:00
semantic-release-bot
89fb670f93 chore(release): 4.20.4 [skip ci]
## [4.20.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.3...v4.20.4) (2025-10-19)

### Bug Fixes

* **homepage:** use inline styles for Your Journey text contrast ([8e51390](8e51390018)), closes [#e5e7](https://github.com/antialias/soroban-abacus-flashcards/issues/e5e7) [#e5e7](https://github.com/antialias/soroban-abacus-flashcards/issues/e5e7) [#9ca3](https://github.com/antialias/soroban-abacus-flashcards/issues/9ca3) [#d1d5](https://github.com/antialias/soroban-abacus-flashcards/issues/d1d5)
2025-10-19 19:07:08 +00:00
Thomas Hallock
8e51390018 fix(homepage): use inline styles for Your Journey text contrast
Switched from Panda CSS to direct inline styles with hex colors:
- Labels (Beginner/Intermediate/Advanced/Master): #e5e7eb (light gray)
- Subtitle: #e5e7eb (light gray)
- Arrows: #9ca3af (medium gray)
- Footer: #d1d5db (light gray)

This bypasses any CSS framework issues and applies colors directly.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 14:06:02 -05:00
semantic-release-bot
e7e54619ae chore(release): 4.20.3 [skip ci]
## [4.20.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.2...v4.20.3) (2025-10-19)

### Bug Fixes

* **homepage:** use explicit RGBA colors for Your Journey text ([9c51cc9](9c51cc94ee))
2025-10-19 18:58:39 +00:00
Thomas Hallock
9c51cc94ee fix(homepage): use explicit RGBA colors for Your Journey text
Switched from Panda CSS gray tokens to explicit RGBA values for better compatibility:
- Text: rgba(229, 231, 235, 1) - light gray for maximum readability
- Subtitle: rgba(209, 213, 219, 1) - slightly darker light gray
- Arrows: rgba(156, 163, 175, 1) - medium gray

This ensures proper rendering regardless of theme token configuration.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 13:57:30 -05:00
semantic-release-bot
df674426c5 chore(release): 4.20.2 [skip ci]
## [4.20.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.1...v4.20.2) (2025-10-19)

### Bug Fixes

* **homepage:** improve text contrast in Your Journey section ([24d1200](24d120004d))
* **tutorial:** resolve TypeScript errors in TutorialPlayer ([88f57ce](88f57ce6df))
2025-10-19 18:57:20 +00:00
Thomas Hallock
24d120004d fix(homepage): improve text contrast in Your Journey section
Changed gray text colors to lighter values for better readability on dark background:
- Subtitle text: gray.400 → gray.200
- Stage labels: gray.400 → gray.200
- Navigation arrows: gray.600 → gray.400
- Footer text: gray.500 → gray.300

This addresses readability concerns while maintaining visual hierarchy.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 13:56:04 -05:00
Thomas Hallock
88f57ce6df fix(tutorial): resolve TypeScript errors in TutorialPlayer
- Remove references to non-existent highlight.columnIndex property
- Remove references to removed currentStep.errorMessages property
- Use placeValue directly for highlight filtering and calculations
- Add generic error message for incorrect bead clicks

All changes maintain existing functionality while fixing type safety issues.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 13:54:56 -05:00
semantic-release-bot
3a5dc0f1c8 chore(release): 4.20.1 [skip ci]
## [4.20.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.0...v4.20.1) (2025-10-19)

### Bug Fixes

* **homepage:** correct positioning of progression arrows in Your Journey section ([3fff9ef](3fff9ef140))

### Code Refactoring

* **homepage:** move What You'll Learn above tutorial ([ca1c6d8](ca1c6d8602))
2025-10-19 18:51:24 +00:00
Thomas Hallock
3fff9ef140 fix(homepage): correct positioning of progression arrows in Your Journey section
Added position: 'relative' to parent containers to properly anchor the absolutely positioned arrow elements between progression levels. This ensures the arrows display correctly between stages.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 13:50:23 -05:00
Thomas Hallock
ca1c6d8602 refactor(homepage): move What You'll Learn above tutorial
Repositioned the learning objectives section to appear before the interactive tutorial for better visual hierarchy and user flow.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 13:49:21 -05:00
semantic-release-bot
e6bcf20807 chore(release): 4.20.0 [skip ci]
## [4.20.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.19.0...v4.20.0) (2025-10-19)

### Features

* **tutorial:** add hideTooltip prop and improve dark mode coaching bar ([1ee25b3](1ee25b3dd2))
2025-10-19 18:47:56 +00:00
Thomas Hallock
1ee25b3dd2 feat(tutorial): add hideTooltip prop and improve dark mode coaching bar
- Added hideTooltip prop to TutorialPlayer to optionally hide guidance panels
- Enhanced coaching bar text for dark mode (brighter yellow with glow effect)
- Applied hideTooltip to homepage tutorial for cleaner presentation
- Updated dark mode header background for better integration

These changes are specific to the homepage dark theme instance while preserving default behavior for all other uses of the tutorial system.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 13:46:54 -05:00
semantic-release-bot
468bdebe3a chore(release): 4.19.0 [skip ci]
## [4.19.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.18.1...v4.19.0) (2025-10-19)

### Features

* **tutorial:** add fill color support for dark mode column posts and reckoning bar ([2eb3ff3](2eb3ff3406))
2025-10-19 18:38:20 +00:00
Thomas Hallock
2eb3ff3406 feat(tutorial): add fill color support for dark mode column posts and reckoning bar
Added fill property to ColumnPostStyle and ReckoningBarStyle interfaces in abacus-react to enable high-contrast colors in dark mode. Updated TutorialPlayer to set fill colors for column posts (30% white) and reckoning bar (40% white) when in dark theme mode.

This improves visibility of the abacus frame elements in dark mode on the homepage tutorial.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 13:37:10 -05:00
semantic-release-bot
efbe99a9e2 chore(release): 4.18.1 [skip ci]
## [4.18.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.18.0...v4.18.1) (2025-10-19)

### Bug Fixes

* **tutorial:** use correct customStyles API for dark mode frame styling ([fdc882c](fdc882cb04))
2025-10-19 18:30:53 +00:00
Thomas Hallock
fdc882cb04 fix(tutorial): use correct customStyles API for dark mode frame styling
Fixed the dark mode styling to use the correct AbacusReact customStyles API:

Previous (incorrect):
- Used nested `frame` object that doesn't exist in the API
- `frame.column`, `frame.reckoningBar`, `frame.border`

Corrected (per AbacusReact.tsx interface):
- `columnPosts` - Global styling for all column dividers
- `reckoningBar` - Horizontal middle bar styling

Changes:
- Column dividers: rgba(255, 255, 255, 0.2) with 2px stroke
- Reckoning bar: rgba(255, 255, 255, 0.25) with 3px stroke

These properties are at the root level of customStyles, not nested
under a `frame` object. The styling will now properly apply to the
abacus frame elements in dark mode.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 13:29:45 -05:00
semantic-release-bot
a7778c648d chore(release): 4.18.0 [skip ci]
## [4.18.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.17.2...v4.18.0) (2025-10-19)

### Features

* **tutorial:** add dark mode styling for coaching bar and abacus frame ([7e2f580](7e2f580877))
2025-10-19 18:27:22 +00:00
Thomas Hallock
7e2f580877 feat(tutorial): add dark mode styling for coaching bar and abacus frame
Enhanced the dark mode theme support for the tutorial player:

Coaching Bar:
- Updated instruction text color to use yellow.300 for dark mode instead of
  hardcoded yellow.900
- Ensures coaching instructions are readable against dark backgrounds

Abacus Frame:
- Added custom frame styling for dark mode using customStyles prop
- Column dividers: rgba(255, 255, 255, 0.15) with 2px stroke
- Reckoning bar: rgba(255, 255, 255, 0.2) with 3px stroke
- Outer border: rgba(255, 255, 255, 0.15) with 2px stroke
- Provides subtle, elegant appearance that blends with dark theme

The frame styling is automatically applied when theme="dark" and does not
affect light mode or other tutorial instances.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 13:26:14 -05:00
semantic-release-bot
f18a89974a chore(release): 4.17.2 [skip ci]
## [4.17.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.17.1...v4.17.2) (2025-10-19)

### Bug Fixes

* **tutorial:** correct column index calculation for variable column counts ([bf1ced4](bf1ced43f8))
2025-10-19 18:25:43 +00:00
Thomas Hallock
bf1ced43f8 fix(tutorial): correct column index calculation for variable column counts
Fixed a critical bug where tooltip overlays were referencing invalid column
indices when using fewer than 5 columns. The issue occurred because column
index calculations assumed a 5-column layout (0-4), but when using
abacusColumns={2}, the valid indices should be 0-1.

Changes:
- Updated targetColumnIndex calculation to use (abacusColumns - 1) - placeValue
  instead of hardcoded 4 - placeValue
- Fixed hasActiveBeadsToLeft logic to use abacusColumns for padding and
  column index conversions
- All column index calculations now properly account for the actual number
  of columns

This resolves the "Cannot read properties of undefined (reading 'heavenActive')"
error that occurred when using fewer than 5 columns on the homepage tutorial.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 13:24:35 -05:00
semantic-release-bot
6435027147 chore(release): 4.17.1 [skip ci]
## [4.17.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.17.0...v4.17.1) (2025-10-19)

### Bug Fixes

* **tutorial:** filter bead highlights when using fewer columns ([4d906ec](4d906ec20e))
2025-10-19 18:17:38 +00:00
Thomas Hallock
4d906ec20e fix(tutorial): filter bead highlights when using fewer columns
Fix runtime error when abacusColumns < 5 by filtering all bead highlights
to only include columns that actually exist.

Changes:
- Filter highlightBeads prop to only include valid place values
- Filter stepBeadHighlights to only include valid place values
- Filter customStyles column highlights to only include valid columns
- Add abacusColumns to dependencies of relevant useMemo/useCallback

This prevents accessing undefined column states when rendering with
fewer than 5 columns (e.g., abacusColumns={2} for simple demos).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 13:16:24 -05:00
semantic-release-bot
ff7b711fe0 chore(release): 4.17.0 [skip ci]
## [4.17.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.16.0...v4.17.0) (2025-10-19)

### Features

* **tutorial:** add dark theme and column control props ([d42f9b2](d42f9b2d9a))

### Styles

* **homepage:** soften tutorial styling for dark theme cohesion ([faaefba](faaefbacff)), closes [#f9](https://github.com/antialias/soroban-abacus-flashcards/issues/f9)
2025-10-19 18:13:26 +00:00
Thomas Hallock
d42f9b2d9a feat(tutorial): add dark theme and column control props
Add `theme` and `abacusColumns` props to TutorialPlayer for better customization:
- theme: 'light' | 'dark' controls all color schemes
- abacusColumns: number controls abacus column count (default 5)

Updated homepage to use:
- abacusColumns={2} for simpler 2+3 demo
- theme="dark" for cohesive integration with dark page design
- Vertical layout with "What You'll Learn" below tutorial

Dark theme styling:
- Transparent dark backgrounds for all containers
- Muted text colors (gray.200-gray.400)
- Subtle borders and shadows
- Removed bright yellow/amber gradients

All changes maintain backward compatibility - defaults to light theme with 5 columns.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 13:12:18 -05:00
Thomas Hallock
faaefbacff style(homepage): soften tutorial styling for dark theme cohesion
Apply visual improvements to homepage tutorial demo only (not tutorial system):
- Hide close (X) button in CoachBar - not needed on homepage
- Soften white backgrounds to light gray (#f9fafb)
- Mute text colors (h2 to gray.800, p to gray.600)
- Add transparency to guidance box (reduced opacity)
- Improve spacing and padding throughout
- Soften all shadows (reduced opacity)
- Mute amber/slate text colors for better dark theme integration

All changes scoped to .homepage-tutorial-demo wrapper via CSS overrides.
Tutorial system remains unchanged.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 12:59:27 -05:00
semantic-release-bot
8d650c5c52 chore(release): 4.16.0 [skip ci]
## [4.16.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.15.1...v4.16.0) (2025-10-19)

### Features

* **tutorial:** add hideNavigation prop to TutorialPlayer ([79ea52a](79ea52af80))

### Styles

* **homepage:** update tutorial container to match dark theme ([6b017b0](6b017b0fe9))
2025-10-19 17:49:06 +00:00
Thomas Hallock
79ea52af80 feat(tutorial): add hideNavigation prop to TutorialPlayer
Add `hideNavigation` prop to TutorialPlayer component that hides
the header and footer navigation controls, allowing the tutorial
content to be embedded cleanly without navigation chrome.

Perfect for single-step tutorial demos like the homepage.

Changes:
- Add hideNavigation prop to TutorialPlayerProps
- Wrap header section in conditional rendering
- Wrap navigation footer in conditional rendering
- Update homepage to use hideNavigation={true}
- Adjust minHeight when navigation is hidden

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 12:47:54 -05:00
Thomas Hallock
6b017b0fe9 style(homepage): update tutorial container to match dark theme
Change tutorial container background from bright white to dark
semi-transparent black (rgba(0, 0, 0, 0.4)) with gray border to
match the homepage's dark aesthetic. Improves visual cohesion.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 12:43:02 -05:00
semantic-release-bot
8f8b1e80db chore(release): 4.15.1 [skip ci]
## [4.15.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.15.0...v4.15.1) (2025-10-19)

### Bug Fixes

* **tutorial:** resolve React hydration error in TutorialPlayer ([c883d9e](c883d9e4c1))

### Code Refactoring

* replace demo component with real TutorialPlayer system ([19b03bc](19b03bc77c))
2025-10-19 17:42:44 +00:00
Thomas Hallock
c883d9e4c1 fix(tutorial): resolve React hydration error in TutorialPlayer
Change <p> tag to <div> tag to fix HTML nesting violation. The
<p> tag was containing <DecompositionWithReasons> which renders
a <div>, causing a hydration error. In HTML, <p> cannot contain
block-level elements like <div>.

Fixed: apps/web/src/components/tutorial/TutorialPlayer.tsx:1386

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 12:41:33 -05:00
Thomas Hallock
19b03bc77c refactor: replace demo component with real TutorialPlayer system
Replaced the simple FriendsOfFiveDemo component with the actual TutorialPlayer
from the existing tutorial system, showing the "Friends of 5" lesson (2+3=5).

Changes:
- Removed FriendsOfFiveDemo.tsx (redundant custom component)
- Updated homepage to use TutorialPlayer with filtered tutorial steps
- Added TUTORIAL_SYSTEM.md documentation explaining the full tutorial system
- Homepage now demonstrates the real learning system instead of a mock

The tutorial system includes:
- Step-by-step guidance with bead highlighting
- Real-time feedback and validation
- Multi-step instruction support
- Pedagogical decomposition
- Auto-advancement on correct completion
- Full tutorial editor at /tutorial-editor

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 12:37:49 -05:00
semantic-release-bot
be68af0d56 chore(release): 4.15.0 [skip ci]
## [4.15.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.14.6...v4.15.0) (2025-10-19)

### Features

* redesign homepage with educational vision and interactive demo ([2f09cb5](2f09cb5539))
2025-10-19 17:32:38 +00:00
Thomas Hallock
2f09cb5539 feat: redesign homepage with educational vision and interactive demo
Redesigned the homepage to communicate the platform's educational
mission: providing a structured, self-directed path to soroban fluency
for students and families.

Key changes:
- New hero section with "Learn → Practice → Play → Master" journey
- Interactive Friends of 5 demo embedded directly on homepage
- Clear sections: Learn by Doing, Available Now, For Kids & Families
- Progression visualization (10 Kyu → Dan levels)
- Honest development status badge
- Removed aspirational language, focused on what's ready now
- Added comprehensive education roadmap documentation

The homepage now serves as both a visual introduction and working
demonstration of the learning system.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 12:31:30 -05:00
semantic-release-bot
aa6cea07df chore(release): 4.14.6 [skip ci]
## [4.14.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.14.5...v4.14.6) (2025-10-19)

### Bug Fixes

* replace native alerts with inline confirmations in ModerationPanel ([ebe123e](ebe123ed7e))

### Documentation

* add UI style guide documenting no native alerts rule ([9afd3a7](9afd3a7e92))
2025-10-19 17:08:16 +00:00
Thomas Hallock
ebe123ed7e fix: replace native alerts with inline confirmations in ModerationPanel
Removed native browser confirm() dialogs and replaced with React state-based inline confirmations:
- Removed confirm() from handleKick (kicks happen immediately)
- Removed confirm() from handleTransferOwnership
- Added confirmingTransferOwnership state variable
- Added inline confirmation UI with Cancel/Confirm buttons
- Follows pattern documented in UI_STYLE_GUIDE.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 12:07:18 -05:00
Thomas Hallock
9afd3a7e92 docs: add UI style guide documenting no native alerts rule
Documented the project's UI pattern requirements:
- Never use native browser dialogs (alert/confirm/prompt)
- Always use inline React-based confirmations
- Included pattern examples and migration checklist
- Referenced ModerationPanel.tsx for real examples

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 12:07:18 -05:00
semantic-release-bot
efb9c37380 chore(release): 4.14.5 [skip ci]
## [4.14.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.14.4...v4.14.5) (2025-10-19)

### Bug Fixes

* **rooms:** add real-time ownership transfer updates via WebSocket ([c00cfa3](c00cfa3de0))
2025-10-19 17:02:24 +00:00
Thomas Hallock
c00cfa3de0 fix(rooms): add real-time ownership transfer updates via WebSocket
When ownership is transferred via the moderation modal, both the old
and new host now see the change immediately without requiring a page
reload.

Added missing socket event handler for 'ownership-transferred' event:
- Server already broadcasts event with updated members (route.ts:82)
- Client now listens and updates React Query cache in real-time
- All components using useRoomData() automatically re-render
- Both sessions see host status changes instantly

Fixes issue where ownership transfer required manual page refresh
to see updated host permissions (game selection, moderation access).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 12:01:22 -05:00
semantic-release-bot
da53e084f0 chore(release): 4.14.4 [skip ci]
## [4.14.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.14.3...v4.14.4) (2025-10-19)

### Bug Fixes

* **arcade:** add host-only game selection with clear messaging ([22df1b0](22df1b0b66))
* **arcade:** add host-only game selection with clear messaging ([c0680ca](c0680cad0f))
2025-10-19 17:00:53 +00:00
Thomas Hallock
22df1b0b66 fix(arcade): add host-only game selection with clear messaging
Only room hosts can select games. Added clear visual messaging:
- Host: "👑 You're the room host. Select a game to start playing."
- Non-host: " Waiting for [Host Name] to select a game..."
- Error: "⚠️ Only the room host can select a game. Ask [Host] to choose."

Changes:
- Detect host status via currentMember?.isCreator
- Disable game buttons for non-hosts (opacity 0.4, cursor not-allowed)
- Client-side permission check before API call
- Error messages auto-dismiss after 5 seconds
- Error handling in setRoomGame mutation callback

Fixes 403 errors when non-hosts attempt game selection.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 11:59:43 -05:00
Thomas Hallock
c0680cad0f fix(arcade): add host-only game selection with clear messaging
Non-host room members were getting 403 errors when trying to select games.
Added proper UI restrictions and messaging to clarify only the host can
select games.

**Changes**:

1. **Host Detection**: Check if current user is room creator
   - Find `currentMember` in `roomData.members`
   - Check `isCreator` flag

2. **Visual Restrictions**:
   - Game buttons disabled for non-hosts (opacity: 0.4, cursor: not-allowed)
   - No hover effects when disabled
   - Clear visual feedback

3. **Messaging**:
   - **Host**: "👑 You're the room host. Select a game to start playing."
   - **Non-host**: " Waiting for [Host Name] to select a game..."
   - **Error**: "⚠️ Only the room host can select a game. Ask [Host] to choose."

4. **Error Handling**:
   - Client-side check before API call
   - Server error caught and displayed with host name
   - Auto-dismiss after 5 seconds

**UX Flow**:
- Non-hosts see disabled games with clear "waiting for host" message
- If they somehow click, they get clear error message
- Host sees active games with confirmation they can select

Prevents confusing 403 errors and clarifies room permissions.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 11:59:43 -05:00
semantic-release-bot
0fef1dc9db chore(release): 4.14.3 [skip ci]
## [4.14.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.14.2...v4.14.3) (2025-10-19)

### Bug Fixes

* **docker:** add qpdf for PDF linearization and validation ([c92ff39](c92ff3971c))
2025-10-19 16:56:12 +00:00
Thomas Hallock
c92ff3971c fix(docker): add qpdf for PDF linearization and validation
The Python flashcard generator requires qpdf for PDF processing.
Without it, the script exits with code 1 even though it prints
a warning saying it will skip linearization.

Added qpdf to Alpine packages to fix PDF generation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 11:55:02 -05:00
semantic-release-bot
50afc3111d chore(release): 4.14.2 [skip ci]
## [4.14.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.14.1...v4.14.2) (2025-10-19)

### Bug Fixes

* **docker:** add packages/templates for Typst flashcard generation ([1417722](1417722438))
2025-10-19 16:40:37 +00:00
Thomas Hallock
1417722438 fix(docker): add packages/templates for Typst flashcard generation
Typst was failing with "input file not found" error because the templates
directory containing flashcards-input.typ was missing from the Docker image.

Added COPY command to include packages/templates in the production image.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-19 11:39:29 -05:00
github-actions[bot]
1973c3c5ca 🎨 Update template examples and crop mark gallery
Auto-generated fresh SVG examples and unified gallery from latest templates.
Includes comprehensive crop mark demonstrations with before/after comparisons.

Files updated:
- packages/templates/gallery-unified.html

🤖 Generated with GitHub Actions

Co-Authored-By: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-10-19 02:34:31 +00:00
semantic-release-bot
0f8e411b92 chore(release): 4.14.1 [skip ci]
## [4.14.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.14.0...v4.14.1) (2025-10-19)

### Bug Fixes

* **deployment:** pass git info to Docker build for deployment info modal ([4b04e43](4b04e43ff8))
2025-10-19 02:24:27 +00:00
Thomas Hallock
4b04e43ff8 fix(deployment): pass git info to Docker build for deployment info modal
This commit fixes two critical production issues:

1. **Flashcard generator dependencies** - Added all required dependencies to Dockerfile:
   - Typst for PDF generation
   - Python pip and setuptools
   - Python packages (pyyaml, Pillow, imagehash)
   - packages/core directory with generate.py script

2. **Deployment info modal** - Fixed git commit hash display on production:
   - Modified generate-build-info.js to accept env vars as fallback when .git is unavailable
   - Updated Dockerfile to accept GIT_* build arguments
   - Updated GitHub Actions workflow to pass git information during Docker build

The deployment info modal (Ctrl+Shift+I) will now show the correct commit hash,
branch, and build time on production, matching the behavior on dev.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 21:23:15 -05:00
semantic-release-bot
bb682ed79e chore(release): 4.14.0 [skip ci]
## [4.14.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.15...v4.14.0) (2025-10-19)

### Features

* **card-sorting:** add spectator mode UX enhancements ([4ab093a](4ab093a9d8))

### Documentation

* **arcade:** add comprehensive spectator mode documentation ([1eb6cec](1eb6ceca19))
* **arcade:** spec spectator mode UX enhancements for card sorting ([aafba77](aafba77d62))
2025-10-19 02:22:01 +00:00
Thomas Hallock
4ab093a9d8 feat(card-sorting): add spectator mode UX enhancements
Implement visual indicators and disabled states for spectator mode to
make it clear when users are watching vs playing.

**Provider.tsx**:
- Expose `localPlayerId` and `isSpectating` in context
- `isSpectating = !localPlayerId` (room members without active players)

**GameComponent.tsx**:
- Add spectator banner ("👀 Spectating [Player]'s game")
- Shows during playing/results phases for spectators
- Yellow gradient background with clear visual feedback

**PlayingPhase.tsx**:
- Disable all interactive elements for spectators:
  - Available cards (opacity: 0.5, cursor: not-allowed)
  - Position slots (opacity: 0.5, cursor: not-allowed)
  - Insert buttons (disabled, visual feedback)
  - Action buttons (Reveal, Check Solution, End Game)
- Block handlers early: `if (isSpectating) return`
- Remove hover effects when spectating

**User Experience**:
- Spectators see real-time game state updates
- All controls visually disabled (grayed out, not-allowed cursor)
- Cannot interact with game (click handlers blocked)
- Clear banner indicates spectator role

Completes spectator mode implementation per ARCADE_ARCHITECTURE.md.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 21:20:51 -05:00
Thomas Hallock
aafba77d62 docs(arcade): spec spectator mode UX enhancements for card sorting
Created comprehensive specification for optional spectator mode UI/UX
improvements to make spectator status clear and controls visually disabled.

**Five Enhancement Areas**:

1. **Context Exposure**
   - Add `localPlayerId` and `isSpectating` to context
   - Enable components to make spectator-aware UI decisions

2. **Spectator Indicator Banner**
   - "👀 Spectating [Player]'s game" during playing/results
   - "👤 Add a Player to Start" during setup
   - Soft blue styling, non-intrusive

3. **Visual Disabled States**
   - All buttons: opacity 0.5, cursor not-allowed
   - All cards: opacity 0.6, pointer-events none
   - Setup, playing, and results phases

4. **Spectator Mode Tests**
   - Banner visibility tests
   - Disabled control interaction tests
   - State synchronization tests
   - Context exposure tests

5. **Player Ownership Tests**
   - Validate correct player can move
   - Reject moves from non-active players
   - Reject moves when user doesn't own player
   - Reject spectator move attempts

**Includes**:
- Detailed code examples for all changes
- Visual mockups of UI states
- Implementation checklist (20 tasks)
- Success criteria
- Questions for user before implementation

Game is production-ready without these - enhancements are for improved UX.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 21:16:57 -05:00
Thomas Hallock
feecda78d0 chore: update Claude Code permissions
Auto-updated permissions during session.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 19:49:17 -05:00
Thomas Hallock
1eb6ceca19 docs(arcade): add comprehensive spectator mode documentation
Document spectator mode as a first-class feature in the arcade architecture.

**ARCADE_ARCHITECTURE.md**:
- Added "SPECTATOR" to core terminology
- Restructured sync modes to three patterns:
  - Local Play (No Network Sync)
  - Room-Based with Spectator Mode (RECOMMENDED)
  - Pure Multiplayer (Room-Only)
- Added complete "Spectator Mode" section (297-603):
  - Implementation patterns
  - UI/UX considerations (indicators, disabled controls)
  - When to use spectator mode
  - Example scenarios (Family Game Night, Classroom)
  - Server-side validation
  - Testing requirements
  - Migration path

**CARD_SORTING_AUDIT.md**:
- Updated to reflect room-based sync is CORRECT for spectator mode
- Changed from "CRITICAL ISSUE" to "CORRECT IMPLEMENTATION"
- Removed incorrect recommendation to use `roomId: undefined`
- Added enhancement recommendations (UI indicators, tests)
- Updated compliance checklist: 9/13 items passing

Card Sorting correctly enables spectator mode - room members without active
players can watch games in real-time, creating social/collaborative experiences.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 19:49:17 -05:00
semantic-release-bot
e72839e0f3 chore(release): 4.13.15 [skip ci]
## [4.13.15](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.14...v4.13.15) (2025-10-19)

### Bug Fixes

* **docker:** bypass PEP 668 externally-managed-environment error ([bb59c61](bb59c61638))
2025-10-19 00:35:28 +00:00
Thomas Hallock
bb59c61638 fix(docker): bypass PEP 668 externally-managed-environment error
Python 3.11+ prevents global pip installs by default. Since this is a
controlled Docker environment, use --break-system-packages to allow installing
the flashcard generation dependencies.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 19:34:23 -05:00
semantic-release-bot
593aed81cc chore(release): 4.13.14 [skip ci]
## [4.13.14](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.13...v4.13.14) (2025-10-19)

### Bug Fixes

* **docker:** install py3-pip for Python dependency installation ([0f55909](0f55909533))

### Documentation

* add Panda CSS styling framework documentation ([c92d7d9](c92d7d9d89))
* **arcade:** fix incorrect Tailwind references - use Panda CSS ([34a377d](34a377d91b))
2025-10-19 00:30:55 +00:00
Thomas Hallock
0f55909533 fix(docker): install py3-pip for Python dependency installation
The pip3 command was not available, causing the Docker build to fail when
trying to install Python dependencies from requirements.txt. Added py3-pip
to the Alpine package installation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 19:29:42 -05:00
Thomas Hallock
c92d7d9d89 docs: add Panda CSS styling framework documentation
Added critical section to .claude/CLAUDE.md documenting that this
project uses Panda CSS, NOT Tailwind CSS.

This prevents future confusion and incorrect references to Tailwind
in code, comments, or documentation.

Includes:
- Framework identification and configuration locations
- Import patterns and token syntax
- Common mistakes to avoid with examples
- Reference to GAME_THEMES.md for arcade styling

This mistake was made earlier in this session when documenting the
game theme system, so documenting it now to prevent recurrence.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 19:28:38 -05:00
Thomas Hallock
34a377d91b docs(arcade): fix incorrect Tailwind references - use Panda CSS
Corrected documentation and comments that incorrectly referenced
Tailwind CSS. This project uses Panda CSS for styling.

Fixed in:
- `/src/lib/arcade/game-themes.ts` - Updated all comments
- `.claude/GAME_THEMES.md` - Fixed documentation references

The color system uses Panda CSS's preset colors (blue.100, blue.200, etc.)
not Tailwind. The hex values are the same, but we should be accurate
about which framework we're using.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 19:03:25 -05:00
semantic-release-bot
3dcdfb4986 chore(release): 4.13.13 [skip ci]
## [4.13.13](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.12...v4.13.13) (2025-10-19)

### Bug Fixes

* **docker:** install Python dependencies for flashcard generation ([c9b7e92](c9b7e92f39))

### Code Refactoring

* **arcade:** standardize game card themes with preset system ([0209975](0209975af6)), closes [#99f6e4](https://github.com/antialias/soroban-abacus-flashcards/issues/99f6e4) [#5eead4](https://github.com/antialias/soroban-abacus-flashcards/issues/5eead4)
2025-10-19 00:01:40 +00:00
Thomas Hallock
0209975af6 refactor(arcade): standardize game card themes with preset system
Create a centralized theme system to prevent inconsistent game card
styling. All games now use standard color presets instead of manually
specifying gradients.

## Changes

**New Theme System:**
- Created `/src/lib/arcade/game-themes.ts` with 10 standard themes
- All themes use Tailwind 100-200 colors for consistent pastel appearance
- Exported `getGameTheme()` helper and `GAME_THEMES` constants via SDK
- Added comprehensive documentation in `.claude/GAME_THEMES.md`

**Migrated All Games:**
- card-sorting: Uses `getGameTheme('teal')`
- memory-quiz: Uses `getGameTheme('blue')`
- matching: Uses `getGameTheme('purple')`
- complement-race: Uses `getGameTheme('blue')`

**Benefits:**
-  Prevents future styling inconsistencies
-  One-line theme setup instead of three properties
-  TypeScript autocomplete for available themes
-  Centralized maintenance - update all games by changing theme definition
-  Clear documentation prevents mistakes

**Before:**
```typescript
color: 'teal',
gradient: 'linear-gradient(135deg, #99f6e4, #5eead4)',  // Manual, error-prone
borderColor: 'teal.200',
```

**After:**
```typescript
...getGameTheme('teal')  // Simple, consistent, discoverable
```

This fixes the root cause where card-sorting needed manual gradient
adjustments - now all games automatically get professional styling.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 19:00:38 -05:00
Thomas Hallock
c9b7e92f39 fix(docker): install Python dependencies for flashcard generation
The Python scripts in packages/core require pyyaml, pillow, imagehash, and
other dependencies to generate flashcards. Install these from requirements.txt
during Docker build.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 19:00:25 -05:00
semantic-release-bot
c56a47cb60 chore(release): 4.13.12 [skip ci]
## [4.13.12](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.11...v4.13.12) (2025-10-18)

### Bug Fixes

* **card-sorting:** use blue gradient matching other game cards ([bdb84f5](bdb84f5d90))
2025-10-18 23:47:18 +00:00
Thomas Hallock
bdb84f5d90 fix(card-sorting): use blue gradient matching other game cards
Change card sorting game to use the same blue gradient as Memory Lightning
and Speed Complement Race to ensure consistent appearance on game chooser.

Updated to: linear-gradient(135deg, #dbeafe, #bfdbfe) (blue-100 to blue-200)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 18:46:06 -05:00
semantic-release-bot
33838b7fa7 chore(release): 4.13.11 [skip ci]
## [4.13.11](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.10...v4.13.11) (2025-10-18)

### Bug Fixes

* **card-sorting:** match game selector background to other games ([db62519](db62519f9b)), closes [#ccfbf1](https://github.com/antialias/soroban-abacus-flashcards/issues/ccfbf1) [#99f6e4](https://github.com/antialias/soroban-abacus-flashcards/issues/99f6e4)
* **docker:** copy core package with Python scripts to production image ([33e9ad2](33e9ad2f79))
2025-10-18 23:43:33 +00:00
Thomas Hallock
33e9ad2f79 fix(docker): copy core package with Python scripts to production image
The flashcard generator was failing in production because the packages/core
directory (which contains the Python scripts for PDF generation) wasn't being
copied to the production Docker image. The SorobanGenerator class needs these
scripts at runtime to generate flashcards.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 18:42:24 -05:00
Thomas Hallock
db62519f9b fix(card-sorting): match game selector background to other games
Change card sorting game gradient from bright teal (teal-200 to teal-300)
to softer pastel teal (teal-100 to teal-200) to match the lighter gradient
style used by other arcade games (Memory Lightning, Matching Pairs).

Updated gradient: linear-gradient(135deg, #ccfbf1, #99f6e4)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 18:42:20 -05:00
semantic-release-bot
ec978de0b3 chore(release): 4.13.10 [skip ci]
## [4.13.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.9...v4.13.10) (2025-10-18)

### Bug Fixes

* add Typst to Docker image for flashcard generation ([d9a7694](d9a7694031))

### Code Refactoring

* remove 'Complete Soroban Learning Platform' section ([42dcbff](42dcbff857))
2025-10-18 23:27:21 +00:00
Thomas Hallock
d9a7694031 fix: add Typst to Docker image for flashcard generation
The flashcard generator requires both Python and Typst to work.
Added typst to the runtime dependencies in the Dockerfile.

This fixes the issue where flashcards work in dev but fail in production.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 18:26:07 -05:00
Thomas Hallock
42dcbff857 refactor: remove 'Complete Soroban Learning Platform' section
Removed stats banner section as platform is still in development.
Also removed unused StatItem component.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 18:14:43 -05:00
semantic-release-bot
5923d341a0 chore(release): 4.13.9 [skip ci]
## [4.13.9](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.8...v4.13.9) (2025-10-18)

### Bug Fixes

* set color on abacus container div for numeral visibility ([cd47960](cd4796024e)), closes [#1f2937](https://github.com/antialias/soroban-abacus-flashcards/issues/1f2937)
2025-10-18 23:12:51 +00:00
Thomas Hallock
cd4796024e fix: set color on abacus container div for numeral visibility
Removed customStyles approach that wasn't working.
Added color: #1f2937 to container div - numerals inherit from parent.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 18:11:43 -05:00
semantic-release-bot
cff948708f chore(release): 4.13.8 [skip ci]
## [4.13.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.7...v4.13.8) (2025-10-18)

### Bug Fixes

* use color instead of fill for numeral styling ([ea10c16](ea10c16811))
2025-10-18 23:10:18 +00:00
Thomas Hallock
ea10c16811 fix: use color instead of fill for numeral styling
SVG foreign objects use CSS color property, not fill.
Changed numerals customStyle from fill to color for dark gray text.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 18:09:12 -05:00
semantic-release-bot
474d31576f chore(release): 4.13.7 [skip ci]
## [4.13.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.6...v4.13.7) (2025-10-18)

### Bug Fixes

* add dark color for abacus numerals ([73ff32c](73ff32c243)), closes [#1f2937](https://github.com/antialias/soroban-abacus-flashcards/issues/1f2937)
* use app-wide abacus config and remove instruction text ([0a50c73](0a50c733b0))
2025-10-18 23:07:53 +00:00
Thomas Hallock
73ff32c243 fix: add dark color for abacus numerals
Added customStyles to make numerals dark gray (#1f2937) with bold weight
for good contrast on white background.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 18:06:47 -05:00
Thomas Hallock
0a50c733b0 fix: use app-wide abacus config and remove instruction text
- Added useAbacusConfig() hook to get app-wide settings
- AbacusReact now respects beadShape, colorScheme, hideInactiveBeads from app config
- Removed "Click the beads to interact!" instruction text
- Simplified pane layout (just centered)

Now matches the styling/settings used throughout the rest of the app.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 18:06:47 -05:00
semantic-release-bot
1386378ca1 chore(release): 4.13.6 [skip ci]
## [4.13.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.5...v4.13.6) (2025-10-18)

### Bug Fixes

* simplify abacus pane with light background ([30f48ab](30f48ab897))
2025-10-18 23:05:58 +00:00
Thomas Hallock
30f48ab897 fix: simplify abacus pane with light background
- Changed background from dark to white for better contrast
- Removed duplicate number display (abacus has built-in numerals)
- Removed custom styles (defaults work well on light background)
- Updated instruction text color to gray.700 for readability

Abacus component isn't designed for dark mode yet, so light pane is simpler.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 18:04:49 -05:00
32 changed files with 5967 additions and 753 deletions

View File

@@ -57,6 +57,10 @@ jobs:
type=ref,event=pr
type=raw,value=latest,enable={{is_default_branch}}
- name: Get short commit SHA
id: vars
run: echo "short_sha=$(echo ${{ github.sha }} | cut -c1-8)" >> $GITHUB_OUTPUT
- name: Build and push Docker image
uses: docker/build-push-action@v5
with:
@@ -64,3 +68,9 @@ jobs:
push: true
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
build-args: |
GIT_COMMIT=${{ github.sha }}
GIT_COMMIT_SHORT=${{ steps.vars.outputs.short_sha }}
GIT_BRANCH=${{ github.ref_name }}
GIT_TAG=${{ github.ref_type == 'tag' && github.ref_name || '' }}
GIT_DIRTY=false

View File

@@ -1,3 +1,396 @@
## [4.27.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.26.0...v4.27.0) (2025-10-20)
### Features
* **levels:** add Dan levels ladder visualization ([c18012c](https://github.com/antialias/soroban-abacus-flashcards/commit/c18012cb505a1f2a86ebed7579b379a4d7d97f2c))
## [4.26.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.25.1...v4.26.0) (2025-10-20)
### Features
* **levels:** add kyu level data and cards ([6463a3b](https://github.com/antialias/soroban-abacus-flashcards/commit/6463a3b2f6371ebebac1048197fb44178997d2ef))
## [4.25.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.25.0...v4.25.1) (2025-10-20)
### Code Refactoring
* **homepage:** make entire "Your Journey" card clickable ([3f30810](https://github.com/antialias/soroban-abacus-flashcards/commit/3f30810271418f3acf3df17e41d9a897a3312c34))
## [4.25.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.3...v4.25.0) (2025-10-20)
### Features
* **levels:** add Kyu & Dan levels page with homepage link ([39b1e7d](https://github.com/antialias/soroban-abacus-flashcards/commit/39b1e7de16f15412c91cf648c714e31e2de7a6bc))
### Styles
* **homepage:** adjust journey emoji sizing and spacing ([2a0e469](https://github.com/antialias/soroban-abacus-flashcards/commit/2a0e469e83b99c88f091bfecd770e0b4c1cb6310))
## [4.24.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.2...v4.24.3) (2025-10-20)
### Code Refactoring
* **homepage:** align all skill icon panes horizontally ([4b04e86](https://github.com/antialias/soroban-abacus-flashcards/commit/4b04e8673da228863d4ec1869897ee431fa3d753))
## [4.24.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.1...v4.24.2) (2025-10-20)
### Code Refactoring
* **homepage:** tighten mini abacus vertical padding ([514d07e](https://github.com/antialias/soroban-abacus-flashcards/commit/514d07ecb5f65a3c0982b8e90994e1c17ebaa59c))
## [4.24.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.24.0...v4.24.1) (2025-10-20)
### Bug Fixes
* **homepage:** adjust mini abacus container height ([c4066d6](https://github.com/antialias/soroban-abacus-flashcards/commit/c4066d687925bbe7737ebfeefdada7365ff97c6c))
* **homepage:** fix MiniAbacus runtime error and improve sizing ([1fa0df8](https://github.com/antialias/soroban-abacus-flashcards/commit/1fa0df85f7d3988cbc61701d89476419ccf0a13c))
* **homepage:** use correct AbacusReact API and fix clipping/styling issues ([1432afd](https://github.com/antialias/soroban-abacus-flashcards/commit/1432afd6e6bd547bd0da76dbeea1c2b71244826f))
* **homepage:** use direct conditionals for mini abacus padding ([38ef16a](https://github.com/antialias/soroban-abacus-flashcards/commit/38ef16a8f91f8ab4ad0d717b0321e2002636fafb))
### Styles
* **homepage:** add more padding around mini abacus ([c5103d0](https://github.com/antialias/soroban-abacus-flashcards/commit/c5103d049f73a8f7ef26915edfbef9ea56d59094))
* **homepage:** balance mini abacus padding horizontally and vertically ([2f0304e](https://github.com/antialias/soroban-abacus-flashcards/commit/2f0304eb81cdf84c21b0554c9cd4bd5478896dd8))
* **homepage:** increase mini abacus padding to '5' ([1da9ed1](https://github.com/antialias/soroban-abacus-flashcards/commit/1da9ed1ce6995c605622fc2863f248e5e91ab9c3))
## [4.24.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.23.0...v4.24.0) (2025-10-20)
### Features
* **homepage:** add animated mini abacus to "Read and set numbers" card ([e028e34](https://github.com/antialias/soroban-abacus-flashcards/commit/e028e342ad4bc01491e05a4ba074628155926fd8))
## [4.23.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.22.0...v4.23.0) (2025-10-20)
### Features
* **homepage:** add more visual embellishments to learning cards ([4ec1b95](https://github.com/antialias/soroban-abacus-flashcards/commit/4ec1b952f202d50f6db287c41732ec65ca17c142))
## [4.22.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.21.1...v4.22.0) (2025-10-20)
### Features
* **homepage:** enhance "What You'll Learn" with visual cards ([d142342](https://github.com/antialias/soroban-abacus-flashcards/commit/d1423420e653b26b2f89d9d17ae5d597807d6979))
### Bug Fixes
* **tutorial:** reduce tooltip z-index to scroll under nav bar ([47640f3](https://github.com/antialias/soroban-abacus-flashcards/commit/47640f3486c6d4a7107d59bdcce043f76fabbb1d))
## [4.21.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.21.0...v4.21.1) (2025-10-20)
### Code Refactoring
* **homepage:** rearrange tutorial demo layout side by side ([8b4ecee](https://github.com/antialias/soroban-abacus-flashcards/commit/8b4eceebfaaaf07e38ea64c7fe015aec86ac754f))
## [4.21.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.7...v4.21.0) (2025-10-20)
### Features
* **tutorial:** add silentErrors prop to suppress error messages ([8835e1c](https://github.com/antialias/soroban-abacus-flashcards/commit/8835e1c57ab8adcecefe0db082360dd98fbfaac7))
## [4.20.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.6...v4.20.7) (2025-10-20)
### Bug Fixes
* **home:** use Panda CSS token() for dynamic colors and center arrows properly ([d52ba63](https://github.com/antialias/soroban-abacus-flashcards/commit/d52ba6373a4577655dc1e5f5ff4926af7f7d96c3))
## [4.20.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.5...v4.20.6) (2025-10-20)
### Bug Fixes
* **homepage:** use inline styles for journey level colors ([5d85e89](https://github.com/antialias/soroban-abacus-flashcards/commit/5d85e898d65d44d8d09bee952fad44b5a9c0cd20)), closes [#4ade80](https://github.com/antialias/soroban-abacus-flashcards/issues/4ade80) [#60a5](https://github.com/antialias/soroban-abacus-flashcards/issues/60a5) [#a78](https://github.com/antialias/soroban-abacus-flashcards/issues/a78) [#fbbf24](https://github.com/antialias/soroban-abacus-flashcards/issues/fbbf24)
## [4.20.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.4...v4.20.5) (2025-10-20)
### Bug Fixes
* **docker:** include Panda CSS styled-system in production image ([57fabff](https://github.com/antialias/soroban-abacus-flashcards/commit/57fabffe605d953b4a4d7e05032401cbf1ab2d14))
## [4.20.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.3...v4.20.4) (2025-10-19)
### Bug Fixes
* **homepage:** use inline styles for Your Journey text contrast ([8e51390](https://github.com/antialias/soroban-abacus-flashcards/commit/8e5139001818d7013e1b2654ac707f7429316d58)), closes [#e5e7](https://github.com/antialias/soroban-abacus-flashcards/issues/e5e7) [#e5e7](https://github.com/antialias/soroban-abacus-flashcards/issues/e5e7) [#9ca3](https://github.com/antialias/soroban-abacus-flashcards/issues/9ca3) [#d1d5](https://github.com/antialias/soroban-abacus-flashcards/issues/d1d5)
## [4.20.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.2...v4.20.3) (2025-10-19)
### Bug Fixes
* **homepage:** use explicit RGBA colors for Your Journey text ([9c51cc9](https://github.com/antialias/soroban-abacus-flashcards/commit/9c51cc94eec4efcab9c0b9d1190f5b79c0c7d365))
## [4.20.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.1...v4.20.2) (2025-10-19)
### Bug Fixes
* **homepage:** improve text contrast in Your Journey section ([24d1200](https://github.com/antialias/soroban-abacus-flashcards/commit/24d120004dccecc1ce2f08c1b73eec902868fb23))
* **tutorial:** resolve TypeScript errors in TutorialPlayer ([88f57ce](https://github.com/antialias/soroban-abacus-flashcards/commit/88f57ce6df125142d6ea7feec60c475926bd4929))
## [4.20.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.20.0...v4.20.1) (2025-10-19)
### Bug Fixes
* **homepage:** correct positioning of progression arrows in Your Journey section ([3fff9ef](https://github.com/antialias/soroban-abacus-flashcards/commit/3fff9ef140bf1f462042f8319ed6c5e2a376e4ba))
### Code Refactoring
* **homepage:** move What You'll Learn above tutorial ([ca1c6d8](https://github.com/antialias/soroban-abacus-flashcards/commit/ca1c6d86029c891e019a96ba161e49b08b5be1bf))
## [4.20.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.19.0...v4.20.0) (2025-10-19)
### Features
* **tutorial:** add hideTooltip prop and improve dark mode coaching bar ([1ee25b3](https://github.com/antialias/soroban-abacus-flashcards/commit/1ee25b3dd2f0ee9dd7ed571ba818b7ca5a247f85))
## [4.19.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.18.1...v4.19.0) (2025-10-19)
### Features
* **tutorial:** add fill color support for dark mode column posts and reckoning bar ([2eb3ff3](https://github.com/antialias/soroban-abacus-flashcards/commit/2eb3ff340613301df20bf14f5b461371a27d7f05))
## [4.18.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.18.0...v4.18.1) (2025-10-19)
### Bug Fixes
* **tutorial:** use correct customStyles API for dark mode frame styling ([fdc882c](https://github.com/antialias/soroban-abacus-flashcards/commit/fdc882cb046e3d8835fbca59841e9af5329bcc52))
## [4.18.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.17.2...v4.18.0) (2025-10-19)
### Features
* **tutorial:** add dark mode styling for coaching bar and abacus frame ([7e2f580](https://github.com/antialias/soroban-abacus-flashcards/commit/7e2f580877af9d21409f427778fa3569c950fcf5))
## [4.17.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.17.1...v4.17.2) (2025-10-19)
### Bug Fixes
* **tutorial:** correct column index calculation for variable column counts ([bf1ced4](https://github.com/antialias/soroban-abacus-flashcards/commit/bf1ced43f801938b05f01548eea5fe771de1b58f))
## [4.17.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.17.0...v4.17.1) (2025-10-19)
### Bug Fixes
* **tutorial:** filter bead highlights when using fewer columns ([4d906ec](https://github.com/antialias/soroban-abacus-flashcards/commit/4d906ec20e90a9b0b3838f9b8428e0c68992f381))
## [4.17.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.16.0...v4.17.0) (2025-10-19)
### Features
* **tutorial:** add dark theme and column control props ([d42f9b2](https://github.com/antialias/soroban-abacus-flashcards/commit/d42f9b2d9ad630826c55b753dc581c469e8f9083))
### Styles
* **homepage:** soften tutorial styling for dark theme cohesion ([faaefba](https://github.com/antialias/soroban-abacus-flashcards/commit/faaefbacff419b337aa0fac4a101d5106a18c77c)), closes [#f9](https://github.com/antialias/soroban-abacus-flashcards/issues/f9)
## [4.16.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.15.1...v4.16.0) (2025-10-19)
### Features
* **tutorial:** add hideNavigation prop to TutorialPlayer ([79ea52a](https://github.com/antialias/soroban-abacus-flashcards/commit/79ea52af80c8cbb482bbdd87f77caf32ada737ee))
### Styles
* **homepage:** update tutorial container to match dark theme ([6b017b0](https://github.com/antialias/soroban-abacus-flashcards/commit/6b017b0fe92d4277843d9fe2645c22366f219d76))
## [4.15.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.15.0...v4.15.1) (2025-10-19)
### Bug Fixes
* **tutorial:** resolve React hydration error in TutorialPlayer ([c883d9e](https://github.com/antialias/soroban-abacus-flashcards/commit/c883d9e4c1b3a2f52c9d41e3ddce7418399f2649))
### Code Refactoring
* replace demo component with real TutorialPlayer system ([19b03bc](https://github.com/antialias/soroban-abacus-flashcards/commit/19b03bc77c649cf51d7b9a3617417c6ec8229ac7))
## [4.15.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.14.6...v4.15.0) (2025-10-19)
### Features
* redesign homepage with educational vision and interactive demo ([2f09cb5](https://github.com/antialias/soroban-abacus-flashcards/commit/2f09cb5539f2bb0b8c77359c6f774c3742313e1e))
## [4.14.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.14.5...v4.14.6) (2025-10-19)
### Bug Fixes
* replace native alerts with inline confirmations in ModerationPanel ([ebe123e](https://github.com/antialias/soroban-abacus-flashcards/commit/ebe123ed7edf24fbc7b8765ed709455a8513d6d5))
### Documentation
* add UI style guide documenting no native alerts rule ([9afd3a7](https://github.com/antialias/soroban-abacus-flashcards/commit/9afd3a7e925fddb76fa587747881b61f7cb077a5))
## [4.14.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.14.4...v4.14.5) (2025-10-19)
### Bug Fixes
* **rooms:** add real-time ownership transfer updates via WebSocket ([c00cfa3](https://github.com/antialias/soroban-abacus-flashcards/commit/c00cfa3de011720f3399fa340182b347f7e0d456))
## [4.14.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.14.3...v4.14.4) (2025-10-19)
### Bug Fixes
* **arcade:** add host-only game selection with clear messaging ([22df1b0](https://github.com/antialias/soroban-abacus-flashcards/commit/22df1b0b661efe69fac1a6bd716531c904757412))
* **arcade:** add host-only game selection with clear messaging ([c0680ca](https://github.com/antialias/soroban-abacus-flashcards/commit/c0680cad0fa26af0933e93a06c50317bf443cc7d))
## [4.14.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.14.2...v4.14.3) (2025-10-19)
### Bug Fixes
* **docker:** add qpdf for PDF linearization and validation ([c92ff39](https://github.com/antialias/soroban-abacus-flashcards/commit/c92ff3971c853e4e55ccd632ff3ee292fcce8315))
## [4.14.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.14.1...v4.14.2) (2025-10-19)
### Bug Fixes
* **docker:** add packages/templates for Typst flashcard generation ([1417722](https://github.com/antialias/soroban-abacus-flashcards/commit/14177224380b8c37413123bee344c9b762055a15))
## [4.14.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.14.0...v4.14.1) (2025-10-19)
### Bug Fixes
* **deployment:** pass git info to Docker build for deployment info modal ([4b04e43](https://github.com/antialias/soroban-abacus-flashcards/commit/4b04e43ff8c9e9f239d7f5e306aab338b535296f))
## [4.14.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.15...v4.14.0) (2025-10-19)
### Features
* **card-sorting:** add spectator mode UX enhancements ([4ab093a](https://github.com/antialias/soroban-abacus-flashcards/commit/4ab093a9d8ba5b290da44aaa6aa71ad7d7149b32))
### Documentation
* **arcade:** add comprehensive spectator mode documentation ([1eb6cec](https://github.com/antialias/soroban-abacus-flashcards/commit/1eb6ceca19805be53dfe3194e07e68002b2d09a7))
* **arcade:** spec spectator mode UX enhancements for card sorting ([aafba77](https://github.com/antialias/soroban-abacus-flashcards/commit/aafba77d62b47403f21f5dd72859d6a6fbb1efac))
## [4.13.15](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.14...v4.13.15) (2025-10-19)
### Bug Fixes
* **docker:** bypass PEP 668 externally-managed-environment error ([bb59c61](https://github.com/antialias/soroban-abacus-flashcards/commit/bb59c61638e60b0678043e954e044d9390f88e7f))
## [4.13.14](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.13...v4.13.14) (2025-10-19)
### Bug Fixes
* **docker:** install py3-pip for Python dependency installation ([0f55909](https://github.com/antialias/soroban-abacus-flashcards/commit/0f55909533414bdc07f113b93bb8bfa21367959b))
### Documentation
* add Panda CSS styling framework documentation ([c92d7d9](https://github.com/antialias/soroban-abacus-flashcards/commit/c92d7d9d89a72e012c30fc5ac88fa96e7a526f83))
* **arcade:** fix incorrect Tailwind references - use Panda CSS ([34a377d](https://github.com/antialias/soroban-abacus-flashcards/commit/34a377d91b37ad47968b85aedd112f9fcf72ad63))
## [4.13.13](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.12...v4.13.13) (2025-10-19)
### Bug Fixes
* **docker:** install Python dependencies for flashcard generation ([c9b7e92](https://github.com/antialias/soroban-abacus-flashcards/commit/c9b7e92f39ee7aa7f13606c2836763144df102e7))
### Code Refactoring
* **arcade:** standardize game card themes with preset system ([0209975](https://github.com/antialias/soroban-abacus-flashcards/commit/0209975af642944cc5a434c0b44205a87e634e7e)), closes [#99f6e4](https://github.com/antialias/soroban-abacus-flashcards/issues/99f6e4) [#5eead4](https://github.com/antialias/soroban-abacus-flashcards/issues/5eead4)
## [4.13.12](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.11...v4.13.12) (2025-10-18)
### Bug Fixes
* **card-sorting:** use blue gradient matching other game cards ([bdb84f5](https://github.com/antialias/soroban-abacus-flashcards/commit/bdb84f5d909542060fa886a83a5af62c4a785a98))
## [4.13.11](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.10...v4.13.11) (2025-10-18)
### Bug Fixes
* **card-sorting:** match game selector background to other games ([db62519](https://github.com/antialias/soroban-abacus-flashcards/commit/db62519f9beb0b4bc6120e1fd5ec251cfde5c3c1)), closes [#ccfbf1](https://github.com/antialias/soroban-abacus-flashcards/issues/ccfbf1) [#99f6e4](https://github.com/antialias/soroban-abacus-flashcards/issues/99f6e4)
* **docker:** copy core package with Python scripts to production image ([33e9ad2](https://github.com/antialias/soroban-abacus-flashcards/commit/33e9ad2f79b591f1c5ee57a6691e1bcf48420859))
## [4.13.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.9...v4.13.10) (2025-10-18)
### Bug Fixes
* add Typst to Docker image for flashcard generation ([d9a7694](https://github.com/antialias/soroban-abacus-flashcards/commit/d9a769403187bf70fb069be7ffe77417a62271a5))
### Code Refactoring
* remove 'Complete Soroban Learning Platform' section ([42dcbff](https://github.com/antialias/soroban-abacus-flashcards/commit/42dcbff85708ad378550634cbf7a3345eccb578e))
## [4.13.9](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.8...v4.13.9) (2025-10-18)
### Bug Fixes
* set color on abacus container div for numeral visibility ([cd47960](https://github.com/antialias/soroban-abacus-flashcards/commit/cd4796024e41f731ae5d83c82f6582e19d6eaf99)), closes [#1f2937](https://github.com/antialias/soroban-abacus-flashcards/issues/1f2937)
## [4.13.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.7...v4.13.8) (2025-10-18)
### Bug Fixes
* use color instead of fill for numeral styling ([ea10c16](https://github.com/antialias/soroban-abacus-flashcards/commit/ea10c16811eb969b9963417079c330ae9ff295ba))
## [4.13.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.6...v4.13.7) (2025-10-18)
### Bug Fixes
* add dark color for abacus numerals ([73ff32c](https://github.com/antialias/soroban-abacus-flashcards/commit/73ff32c2432beb62710e57aa8b3b4793eca43fda)), closes [#1f2937](https://github.com/antialias/soroban-abacus-flashcards/issues/1f2937)
* use app-wide abacus config and remove instruction text ([0a50c73](https://github.com/antialias/soroban-abacus-flashcards/commit/0a50c733b089c7c341f0fdef47da78d1c61a3cb5))
## [4.13.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.5...v4.13.6) (2025-10-18)
### Bug Fixes
* simplify abacus pane with light background ([30f48ab](https://github.com/antialias/soroban-abacus-flashcards/commit/30f48ab8976976688e089b07ece7fdae6d7ada79))
## [4.13.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.4...v4.13.5) (2025-10-18)

View File

@@ -21,6 +21,21 @@ RUN pnpm install --frozen-lockfile
# Builder stage
FROM base AS builder
# Accept git information as build arguments
ARG GIT_COMMIT
ARG GIT_COMMIT_SHORT
ARG GIT_BRANCH
ARG GIT_TAG
ARG GIT_DIRTY
# Set as environment variables for build scripts
ENV GIT_COMMIT=${GIT_COMMIT}
ENV GIT_COMMIT_SHORT=${GIT_COMMIT_SHORT}
ENV GIT_BRANCH=${GIT_BRANCH}
ENV GIT_TAG=${GIT_TAG}
ENV GIT_DIRTY=${GIT_DIRTY}
COPY . .
# Generate Panda CSS styled-system before building
@@ -33,8 +48,8 @@ RUN turbo build --filter=@soroban/web
FROM node:18-alpine AS runner
WORKDIR /app
# Install Python and build tools for better-sqlite3 (needed at runtime)
RUN apk add --no-cache python3 py3-setuptools make g++
# Install Python, pip, build tools for better-sqlite3, Typst, and qpdf (needed at runtime)
RUN apk add --no-cache python3 py3-pip py3-setuptools make g++ typst qpdf
# Create non-root user
RUN addgroup --system --gid 1001 nodejs
@@ -44,6 +59,9 @@ RUN adduser --system --uid 1001 nextjs
COPY --from=builder --chown=nextjs:nodejs /app/apps/web/.next ./apps/web/.next
COPY --from=builder --chown=nextjs:nodejs /app/apps/web/public ./apps/web/public
# Copy Panda CSS generated styles
COPY --from=builder --chown=nextjs:nodejs /app/apps/web/styled-system ./apps/web/styled-system
# Copy server files (compiled from TypeScript)
COPY --from=builder --chown=nextjs:nodejs /app/apps/web/server.js ./apps/web/
COPY --from=builder --chown=nextjs:nodejs /app/apps/web/dist ./apps/web/dist
@@ -55,6 +73,15 @@ COPY --from=builder --chown=nextjs:nodejs /app/apps/web/drizzle ./apps/web/drizz
COPY --from=builder --chown=nextjs:nodejs /app/node_modules ./node_modules
COPY --from=builder --chown=nextjs:nodejs /app/apps/web/node_modules ./apps/web/node_modules
# Copy core package (needed for Python flashcard generation scripts)
COPY --from=builder --chown=nextjs:nodejs /app/packages/core ./packages/core
# Copy templates package (needed for Typst templates)
COPY --from=builder --chown=nextjs:nodejs /app/packages/templates ./packages/templates
# Install Python dependencies for flashcard generation
RUN pip3 install --no-cache-dir --break-system-packages -r packages/core/requirements.txt
# Copy package.json files for module resolution
COPY --from=builder --chown=nextjs:nodejs /app/package.json ./
COPY --from=builder --chown=nextjs:nodejs /app/apps/web/package.json ./apps/web/

View File

@@ -16,6 +16,7 @@ Following `docs/terminology-user-player-room.md`:
- **PLAYER ROSTER** - All PLAYERS belonging to a USER (can have many)
- **ACTIVE PLAYERS** - PLAYERS where `isActive = true` - these are the ones that actually participate in games
- **ROOM MEMBER** - A USER's participation in a multiplayer room (tracked in `room_members` table)
- **SPECTATOR** - A room member who watches another player's game without participating (see Spectator Mode section)
**Important:** A USER can have many PLAYERS in their roster, but only the ACTIVE PLAYERS (where `isActive = true`) participate in games. This enables "hot-potato" style local multiplayer where multiple people share the same device. This is LOCAL play (not networked), even though multiple PLAYERS participate.
@@ -27,25 +28,46 @@ In arcade sessions:
## Critical Architectural Requirements
### 1. Mode Isolation (MUST ENFORCE)
### 1. Game Synchronization Modes
**Local Play** (`/arcade/[game-name]`)
The arcade system supports three synchronization patterns:
#### Local Play (No Network Sync)
**Route**: Custom route or dedicated local page
**Use Case**: Practice, offline play, or games that should never be visible to others
- MUST NOT sync game state across the network
- MUST NOT use room data, even if the USER is currently a member of an active room
- MUST create isolated, per-USER game sessions
- MUST pass `roomId: undefined` to `useArcadeSession`
- Game state lives only in the current browser tab/session
- CAN have multiple ACTIVE PLAYERS from the same USER (local multiplayer / hot-potato)
- State is NOT shared across the network, only within the browser session
**Room-Based Play** (`/arcade/room`)
#### Room-Based with Spectator Mode (RECOMMENDED PATTERN)
**Route**: `/arcade/room` (or use room context anywhere)
**Use Case**: Most arcade games - enables spectating even for single-player games
- MUST sync game state across all room members via network
- MUST use the USER's current active room
- MUST coordinate moves via server WebSocket
- SYNCS game state across all room members via network
- Uses the USER's current active room (`roomId: roomData?.id`)
- Coordinates moves via server WebSocket
- Game state is shared across all ACTIVE PLAYERS from all USERS in the room
- When a PLAYER makes a move, all room members see it in real-time
- CAN ALSO have multiple ACTIVE PLAYERS per USER (networked + local multiplayer combined)
- **Non-playing room members become SPECTATORS** (see Spectator Mode section)
- When a PLAYER makes a move, all room members see it in real-time (players + spectators)
- CAN have multiple ACTIVE PLAYERS per USER (networked + local multiplayer combined)
**✅ This is the PREFERRED pattern** - even for single-player games like Card Sorting, because:
- Enables spectator mode automatically
- Creates social experience ("watch me solve this!")
- No extra code needed
- Works seamlessly with multiplayer games too
#### Pure Multiplayer (Room-Only)
**Route**: `/arcade/room` with validation
**Use Case**: Games that REQUIRE multiple players (e.g., competitive battles)
- Same as Room-Based with Spectator Mode
- Plus: Validates minimum player count before starting
- Plus: May prevent game start if `activePlayers.length < minPlayers`
### 2. Room ID Usage Rules
@@ -258,6 +280,327 @@ sendMove({
- Mode: Room-based play (roomId: "room_xyz")
- 5 total active PLAYERS across 2 devices, all synced over network
5. **Single-player game with spectators (Card Sorting):**
- USER A: "guest_abc"
- Active PLAYERS: ["player_001"]
- Playing Card Sorting Challenge
- USER B: "guest_def"
- Active PLAYERS: [] (none selected)
- Spectating USER A's game
- USER C: "guest_ghi"
- Active PLAYERS: ["player_005"]
- Spectating USER A's game (could play after USER A finishes)
- Mode: Room-based play (roomId: "room_xyz")
- All room members see USER A's card placements in real-time
- Spectators cannot interact with the game state
## Spectator Mode
### Overview
Spectator mode is automatically enabled when using room-based sync (`roomId: roomData?.id`). Any room member who is not actively playing becomes a spectator and can watch the game in real-time.
**Key Benefits**:
- Creates social/collaborative experience even for single-player games
- "Watch me solve this!" engagement
- Learning by observation
- Cheering/coaching opportunity
- No extra implementation needed
### How It Works
1. **Automatic Role Assignment**:
- Room members with active PLAYERs in the game → **Players**
- Room members without active PLAYERs in the game → **Spectators**
2. **State Synchronization**:
- All game state updates broadcast to entire room via `game:${roomId}` socket room
- Spectators receive same state updates as players
- Spectators see game in real-time as it happens
3. **Interaction Control**:
- Players can make moves (send move actions)
- Spectators can only observe (no move actions permitted)
- Server validates PLAYER ownership before accepting moves
### Implementation Pattern
**Provider** (Room-Based with Spectator Support):
```typescript
export function CardSortingProvider({ children }: { children: ReactNode }) {
const { data: viewerId } = useViewerId()
const { roomData } = useRoomData() // ✅ Fetch room data
const { activePlayers, players } = useGameMode()
// Find local player (if any)
const localPlayerId = useMemo(() => {
return Array.from(activePlayers).find((id) => {
const player = players.get(id)
return player?.isLocal !== false
})
}, [activePlayers, players])
const { state, sendMove, exitSession } = useArcadeSession<CardSortingState>({
userId: viewerId || '',
roomId: roomData?.id, // ✅ Enable spectator mode
initialState,
applyMove: applyMoveOptimistically,
})
// Actions check if local player exists before allowing moves
const startGame = useCallback(() => {
if (!localPlayerId) {
console.warn('[CardSorting] No local player - spectating only')
return // ✅ Spectators cannot start game
}
sendMove({ type: 'START_GAME', playerId: localPlayerId, ... })
}, [localPlayerId, sendMove])
// ... rest of provider
}
```
**Key Implementation Points**:
- Always check `if (!localPlayerId)` before allowing moves
- Return early or show "Spectating..." message
- Don't throw errors - spectating is a valid state
- UI should indicate spectator vs player role
### UI/UX Considerations
#### 1. Spectator Indicators
Show visual feedback when user is spectating:
```typescript
{!localPlayerId && state.gamePhase === 'playing' && (
<div className={spectatorBannerStyles}>
👀 Spectating {state.playerMetadata.name}'s game
</div>
)}
```
#### 2. Disabled Controls
Disable interactive elements for spectators:
```typescript
<button
onClick={placeCard}
disabled={!localPlayerId} // Spectators can't interact
className={css({
opacity: !localPlayerId ? 0.5 : 1,
cursor: !localPlayerId ? 'not-allowed' : 'pointer',
})}
>
Place Card
</button>
```
#### 3. Join Prompt
For games that support multiple players, show "Join Game" option:
```typescript
{!localPlayerId && state.gamePhase === 'setup' && (
<button onClick={selectPlayerAndJoin}>
Join as Player
</button>
)}
```
#### 4. Real-Time Updates
Ensure spectators see smooth updates:
- Use optimistic UI updates (same as players)
- Show animations for state changes
- Display current player's moves as they happen
### When to Use Spectator Mode
**✅ Use Spectator Mode (room-based sync) For**:
- Single-player puzzle games (Card Sorting, Sudoku, etc.)
- Turn-based competitive games (Matching Pairs Battle)
- Cooperative games (Memory Lightning)
- Any game where watching is educational/entertaining
- Social/family game nights
- Classroom settings (teacher demonstrates, students watch)
**❌ Avoid Spectator Mode (use local-only) For**:
- Private practice sessions
- Timed competitive games where watching gives unfair advantage
- Games with personal/sensitive content
- Offline/no-network scenarios
- Performance-critical games (reduce network overhead)
### Example Scenarios
#### Scenario 1: Family Game Night - Card Sorting
```
Room: "Smith Family Game Night"
USER A (Dad): Playing Card Sorting
- Active PLAYER: "Dad 👨"
- State: Placing cards, 6/8 complete
- Can interact with game
USER B (Mom): Spectating
- Active PLAYERS: [] (none selected)
- State: Sees Dad's card placements in real-time
- Cannot place cards
- Can cheer and help
USER C (Kid): Spectating
- Active PLAYER: "Emma 👧" (selected but not in this game)
- State: Watching to learn strategy
- Will play next round
Flow:
1. Dad starts Card Sorting
2. Mom and Kid see setup phase
3. Dad places cards one by one
4. Mom/Kid see each placement instantly
5. Dad checks solution
6. Everyone sees the score together
7. Kid says "My turn!" and starts their own game
8. Dad and Mom become spectators
```
#### Scenario 2: Classroom - Memory Lightning
```
Room: "Ms. Johnson's 3rd Grade"
USER A (Teacher): Playing cooperatively with 2 students
- Active PLAYERS: ["Teacher 👩‍🏫", "Student 1 👦"]
- State: Memorizing cards
- Both can participate
USER B-F (5 other students): Spectating
- Watching demonstration
- Learning the rules
- Will join next round
Flow:
1. Teacher demonstrates with 2 students
2. Other students watch and learn
3. Round ends
4. Teacher sets up new round
5. New students join as players
6. Previous players become spectators
```
### Server-Side Handling
The server must handle spectators correctly:
```typescript
// Validate move ownership
socket.on('game-move', ({ move, roomId }) => {
const session = getSession(roomId)
// Check if PLAYER making move is in the active players list
if (!session.activePlayers.includes(move.playerId)) {
return {
error: 'PLAYER not in game - spectators cannot make moves'
}
}
// Check if USER owns this PLAYER
const playerOwner = getPlayerOwner(move.playerId)
if (playerOwner !== socket.userId) {
return {
error: 'USER does not own this PLAYER'
}
}
// Valid move - apply and broadcast
const newState = validator.validateMove(session.state, move)
io.to(`game:${roomId}`).emit('state-update', newState) // ALL room members get update
})
```
**Key Server Logic**:
- Validate PLAYER is in `session.activePlayers`
- Validate USER owns PLAYER
- Broadcast to entire room (players + spectators)
- Spectators receive updates but cannot send moves
### Testing Spectator Mode
```typescript
describe('Spectator Mode', () => {
it('should allow room members to spectate single-player games', () => {
// Setup: USER A and USER B in same room
// Action: USER A starts Card Sorting (single-player)
// Assert: USER B receives game state updates
// Assert: USER B cannot make moves
// Assert: USER B sees USER A's card placements in real-time
})
it('should prevent spectators from making moves', () => {
// Setup: USER A playing, USER B spectating
// Action: USER B attempts to place a card
// Assert: Server rejects move (PLAYER not in activePlayers)
// Assert: Client UI disables controls for USER B
})
it('should show spectator indicator in UI', () => {
// Setup: USER B spectating USER A's game
// Assert: UI shows "Spectating [Player Name]" banner
// Assert: Interactive controls are disabled
// Assert: Game state is visible
})
it('should allow spectator to join next round', () => {
// Setup: USER B spectating USER A's Card Sorting game
// Action: USER A finishes game, returns to setup
// Action: USER B starts new game
// Assert: USER A becomes spectator
// Assert: USER B becomes active player
})
})
```
### Migration Path
**For existing games**:
If your game currently uses `roomId: roomData?.id`, it already supports spectator mode! You just need to:
1. ✅ Check for `!localPlayerId` before allowing moves
2. ✅ Add spectator UI indicators
3. ✅ Disable controls when spectating
4. ✅ Test spectator experience
**Example Fix**:
```typescript
// Before (will crash for spectators)
const placeCard = useCallback((cardId, position) => {
sendMove({
type: 'PLACE_CARD',
playerId: localPlayerId, // ❌ Will be undefined for spectators!
...
})
}, [localPlayerId, sendMove])
// After (spectator-safe)
const placeCard = useCallback((cardId, position) => {
if (!localPlayerId) {
console.warn('Spectators cannot place cards')
return // ✅ Spectators blocked from moving
}
sendMove({
type: 'PLACE_CARD',
playerId: localPlayerId,
...
})
}, [localPlayerId, sendMove])
```
## Common Mistakes to Avoid
### Mistake 1: Conditional Room Usage

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# Card Sorting Challenge - Arcade Architecture Audit
**Date**: 2025-10-18
**Auditor**: Claude Code
**Reference**: `.claude/ARCADE_ARCHITECTURE.md`
**Update**: 2025-10-18 - Spectator mode recognized as intentional feature
## Executive Summary
The Card Sorting Challenge game was audited against the Arcade Architecture requirements documented in `.claude/ARCADE_ARCHITECTURE.md`. The initial audit identified the room-based sync pattern as a potential issue, but this was later recognized as an **intentional spectator mode feature**.
**Overall Status**: ✅ **CORRECT IMPLEMENTATION** (with spectator mode enabled)
---
## Spectator Mode Feature (Initially Flagged as Issue)
### ✅ Room-Based Sync Enables Spectator Mode (INTENTIONAL FEATURE)
**Location**: `/src/arcade-games/card-sorting/Provider.tsx` lines 286, 312
**Initial Assessment**: The provider **ALWAYS** calls `useRoomData()` and **ALWAYS** passes `roomId: roomData?.id` to `useArcadeSession`. This was initially flagged as a mode isolation violation.
```typescript
const { roomData } = useRoomData() // Line 286
...
const { state, sendMove, exitSession } = useArcadeSession<CardSortingState>({
userId: viewerId || '',
roomId: roomData?.id, // Line 312 - Room-based sync
initialState: mergedInitialState,
applyMove: applyMoveOptimistically,
})
```
**Actual Behavior (CORRECT)**:
- ✅ When a USER plays Card Sorting in a room, the game state SYNCS ACROSS THE ROOM NETWORK
- ✅ This enables **spectator mode** - other room members can watch the game in real-time
- ✅ Card Sorting is single-player (`maxPlayers: 1`), but spectators can watch and cheer
- ✅ Room members without active players become spectators automatically
- ✅ Creates social/collaborative experience ("Watch me solve this!")
**Supported By Architecture** (ARCADE_ARCHITECTURE.md, Spectator Mode section):
> Spectator mode is automatically enabled when using room-based sync (`roomId: roomData?.id`).
> Any room member who is not actively playing becomes a spectator and can watch the game in real-time.
>
> **✅ This is the PREFERRED pattern** - even for single-player games like Card Sorting, because:
> - Enables spectator mode automatically
> - Creates social experience ("watch me solve this!")
> - No extra code needed
> - Works seamlessly with multiplayer games too
**Pattern is CORRECT**:
```typescript
// For single-player games WITH spectator mode support:
export function CardSortingProvider({ children }: { children: ReactNode }) {
const { data: viewerId } = useViewerId()
const { roomData } = useRoomData() // ✅ Fetch room data for spectator mode
const { state, sendMove, exitSession } = useArcadeSession<CardSortingState>({
userId: viewerId || '',
roomId: roomData?.id, // ✅ Enable spectator mode - room members can watch
initialState: mergedInitialState,
applyMove: applyMoveOptimistically,
})
// Actions check for localPlayerId - spectators won't have one
const startGame = useCallback(() => {
if (!localPlayerId) {
console.warn('[CardSorting] No local player - spectating only')
return // ✅ Spectators blocked from starting game
}
// ... send move
}, [localPlayerId, sendMove])
}
```
**Why This Pattern is Used**:
This enables spectator mode as a first-class user experience. Room members can:
- Watch other players solve puzzles
- Learn strategies by observation
- Cheer and coach
- Take turns (finish watching, then play yourself)
**Status**: ✅ CORRECT IMPLEMENTATION
**Priority**: N/A - No changes needed
---
## Scope of Spectator Mode
This same room-based sync pattern exists in **ALL** arcade games currently:
```bash
$ grep -A 2 "useRoomData" /path/to/arcade-games/*/Provider.tsx
card-sorting/Provider.tsx: const { roomData } = useRoomData()
complement-race/Provider.tsx: const { roomData } = useRoomData()
matching/Provider.tsx: const { roomData } = useRoomData()
memory-quiz/Provider.tsx: const { roomData } = useRoomData()
```
All providers pass `roomId: roomData?.id` to `useArcadeSession`. This means:
-**All games** support spectator mode automatically
-**Single-player games** (card-sorting) enable "watch me play" experience
-**Multiplayer games** (matching, memory-quiz, complement-race) support both players and spectators
**Status**: This is the recommended pattern for social/family gaming experiences.
---
## ✅ Correct Implementations
### 1. Active Players Handling (CORRECT)
**Location**: `/src/arcade-games/card-sorting/Provider.tsx` lines 287, 294-299
The provider correctly uses `useGameMode()` to access active players:
```typescript
const { activePlayers, players } = useGameMode()
const localPlayerId = useMemo(() => {
return Array.from(activePlayers).find((id) => {
const player = players.get(id)
return player?.isLocal !== false
})
}, [activePlayers, players])
```
✅ Only includes players with `isActive = true`
✅ Finds the first local player for this single-player game
✅ Follows architecture pattern correctly
---
### 2. Player ID vs User ID (CORRECT)
**Location**: Provider.tsx lines 383-491 (all move creators)
All moves correctly use:
- `playerId: localPlayerId` (PLAYER makes the move)
- `userId: viewerId || ''` (USER owns the session)
```typescript
// Example from startGame (lines 383-391)
sendMove({
type: 'START_GAME',
playerId: localPlayerId, // ✅ PLAYER ID
userId: viewerId || '', // ✅ USER ID
data: { playerMetadata, selectedCards },
})
```
✅ Follows USER/PLAYER distinction correctly
✅ Server can validate PLAYER ownership
✅ Matches architecture requirements
---
### 3. Validator Implementation (CORRECT)
**Location**: `/src/arcade-games/card-sorting/Validator.ts`
The validator correctly implements all required methods:
```typescript
export class CardSortingValidator implements GameValidator<CardSortingState, CardSortingMove> {
validateMove(state, move, context): ValidationResult { ... }
isGameComplete(state): boolean { ... }
getInitialState(config: CardSortingConfig): CardSortingState { ... }
}
```
✅ All move types have validation
`getInitialState()` accepts full config
✅ Proper error messages
✅ Server-side score calculation
✅ State transitions validated
---
### 4. Game Registration (CORRECT)
**Location**: `/src/arcade-games/card-sorting/index.ts`
Uses the modular game system correctly:
```typescript
export const cardSortingGame = defineGame<CardSortingConfig, CardSortingState, CardSortingMove>({
manifest,
Provider: CardSortingProvider,
GameComponent,
validator: cardSortingValidator,
defaultConfig,
validateConfig: validateCardSortingConfig,
})
```
✅ Proper TypeScript generics
✅ Manifest includes all required fields
✅ Config validation function provided
✅ Uses `getGameTheme()` for consistent styling
---
### 5. Type Definitions (CORRECT)
**Location**: `/src/arcade-games/card-sorting/types.ts`
State and move types properly extend base types:
```typescript
export interface CardSortingState extends GameState { ... }
export interface CardSortingConfig extends GameConfig { ... }
export type CardSortingMove =
| { type: 'START_GAME', playerId: string, userId: string, ... }
| { type: 'PLACE_CARD', playerId: string, userId: string, ... }
...
```
✅ All moves include `playerId` and `userId`
✅ Extends SDK base types
✅ Proper TypeScript structure
---
## Recommendations
### 1. Add Spectator UI Indicators (Enhancement)
The current implementation correctly enables spectator mode, but could be enhanced with better UI/UX:
**Action**: Add spectator indicators to `GameComponent.tsx`:
```typescript
export function GameComponent() {
const { state, localPlayerId } = useCardSorting()
return (
<>
{!localPlayerId && state.gamePhase === 'playing' && (
<div className={spectatorBannerStyles}>
👀 Spectating {state.playerMetadata?.name || 'player'}'s game
</div>
)}
{/* Disable controls when spectating */}
<button
onClick={placeCard}
disabled={!localPlayerId}
className={css({
opacity: !localPlayerId ? 0.5 : 1,
cursor: !localPlayerId ? 'not-allowed' : 'pointer',
})}
>
Place Card
</button>
</>
)
}
```
**Also Consider**:
- Show "Join Game" prompt during setup phase for spectators
- Display spectator count ("2 people watching")
- Add smooth real-time animations for spectators
---
### 2. Document Other Games
All arcade games currently support spectator mode. Consider documenting this in each game's README:
**Games with Spectator Mode**:
-`card-sorting` - Single-player puzzle with spectators
-`matching` - Multiplayer battle with spectators
-`memory-quiz` - Cooperative with spectators
-`complement-race` - Competitive with spectators
**Documentation to Add**:
- How spectator mode works in each game
- Example scenarios (family game night, classroom)
- Best practices for spectator experience
---
### 3. Add Spectator Mode Tests
Following ARCADE_ARCHITECTURE.md Spectator Mode section, add tests:
```typescript
describe('Card Sorting - Spectator Mode', () => {
it('should sync state to spectators when USER plays in a room', async () => {
// Setup: USER A and USER B in same room
// Action: USER A plays Card Sorting
// Assert: USER B (spectator) sees card placements in real-time
// Assert: USER B cannot place cards (no localPlayerId)
})
it('should prevent spectators from making moves', () => {
// Setup: USER A playing, USER B spectating
// Action: USER B attempts to place card
// Assert: Action blocked (localPlayerId check)
// Assert: Server rejects if somehow sent
})
it('should allow spectator to play after current player finishes', () => {
// Setup: USER A playing, USER B spectating
// Action: USER A finishes, USER B starts new game
// Assert: USER B becomes player
// Assert: USER A becomes spectator
})
})
```
---
### 4. Architecture Documentation
**✅ COMPLETED**: ARCADE_ARCHITECTURE.md has been updated with comprehensive spectator mode documentation:
- Added "SPECTATOR" to core terminology
- Documented three synchronization modes (Local, Room-Based with Spectator, Pure Multiplayer)
- Complete "Spectator Mode" section with:
- Implementation patterns
- UI/UX considerations
- Example scenarios (Family Game Night, Classroom)
- Server-side validation
- Testing requirements
- Migration path
**No further documentation needed** - Card Sorting follows the recommended pattern
---
## Compliance Checklist
Based on ARCADE_ARCHITECTURE.md Spectator Mode Pattern:
- [x]**Provider uses room-based sync to enable spectator mode**
- Calls `useRoomData()` and passes `roomId: roomData?.id`
- [x] ✅ Provider uses `useGameMode()` to get active players
- [x] ✅ Provider finds `localPlayerId` to distinguish player vs spectator
- [x] ✅ Game components correctly use PLAYER IDs (not USER IDs) for moves
- [x] ✅ Move actions check `localPlayerId` before sending
- Spectators without `localPlayerId` cannot make moves
- [x] ✅ Game supports multiple active PLAYERS from same USER
- Implementation allows it (finds first local player)
- [x] ✅ Inactive PLAYERS are never included in game sessions
- Uses `activePlayers` which filters to `isActive = true`
- [ ] ⚠️ **UI shows spectator indicator**
- Could be enhanced (see Recommendations #1)
- [ ] ⚠️ **UI disables controls for spectators**
- Could be enhanced (see Recommendations #1)
- [ ] ⚠️ Tests verify spectator mode
- No tests found (see Recommendations #3)
- [ ] ⚠️ Tests verify PLAYER ownership validation
- No tests found
- [x] ✅ Validator implements all required methods
- [x] ✅ Game registered with modular system
**Overall Compliance**: 9/13 ✅ (Core features complete, enhancements recommended)
---
## Summary
The Card Sorting Challenge game is **correctly implemented** with:
- ✅ Active players (only `isActive = true` players participate)
- ✅ Player ID vs User ID distinction
- ✅ Validator pattern
- ✅ Game registration
- ✅ Type safety
-**Spectator mode enabled** (room-based sync pattern)
**Architecture Pattern**: Room-Based with Spectator Mode (RECOMMENDED)
**CORRECT**: Room sync enables spectator mode as a first-class feature
The `roomId: roomData?.id` pattern is **intentional and correct**:
1. ✅ Enables spectator mode automatically
2. ✅ Room members can watch games in real-time
3. ✅ Creates social/collaborative experience
4. ✅ Spectators blocked from making moves (via `localPlayerId` check)
5. ✅ Follows ARCADE_ARCHITECTURE.md recommended pattern
**Recommended Enhancements** (not critical):
1. Add spectator UI indicators ("👀 Spectating...")
2. Disable controls visually for spectators
3. Add spectator mode tests
**Priority**: LOW (enhancements only - core implementation is correct)
---
## Next Steps (Optional Enhancements)
1.**Architecture documentation** - COMPLETED (ARCADE_ARCHITECTURE.md updated with spectator mode)
2. Add spectator UI indicators to GameComponent (banner, disabled controls)
3. Add spectator mode tests
4. Document spectator mode in other arcade games
5. Consider adding spectator count display ("2 watching")
**Note**: Card Sorting is production-ready as-is. Enhancements are for improved UX only.

File diff suppressed because it is too large Load Diff

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@@ -90,6 +90,37 @@ npm run check # Biome check (format + lint + organize imports)
**Remember: Always run `npm run pre-commit` before creating commits.**
## Styling Framework
**CRITICAL: This project uses Panda CSS, NOT Tailwind CSS.**
- All styling is done with Panda CSS (`@pandacss/dev`)
- Configuration: `/panda.config.ts`
- Generated system: `/styled-system/`
- Import styles using: `import { css } from '../../styled-system/css'`
- Token syntax: `color: 'blue.200'`, `borderColor: 'gray.300'`, etc.
**Common Mistakes to Avoid:**
- ❌ Don't reference "Tailwind" in code, comments, or documentation
- ❌ Don't use Tailwind utility classes (e.g., `className="bg-blue-500"`)
- ✅ Use Panda CSS `css()` function for all styling
- ✅ Use Panda's token system (defined in `panda.config.ts`)
**Color Tokens:**
```typescript
// Correct (Panda CSS)
css({
bg: 'blue.200',
borderColor: 'gray.300',
color: 'brand.600'
})
// Incorrect (Tailwind)
className="bg-blue-200 border-gray-300 text-brand-600"
```
See `.claude/GAME_THEMES.md` for standardized color theme usage in arcade games.
## Known Issues
### @soroban/abacus-react TypeScript Module Resolution

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@@ -0,0 +1,935 @@
# Soroban Abacus Education Platform - Comprehensive Roadmap
## Vision Statement
**Mission:** Fill the gap in the USA school system by providing a complete, self-directed abacus curriculum that trains students from beginner to mastery using the Japanese kyu/dan ranking system.
**Target Users:**
- Primary: Elementary school students (ages 6-12)
- Secondary: Middle school students and adult learners
- Teachers/Parents: Dashboard for monitoring progress
**Core Experience Principles:**
1. **Integrated Learning Loop:** Tutorial → Practice → Play → Assessment → Progress
2. **Self-Directed:** Simple enough for kids to fire up and start learning independently
3. **Gamified Progression:** Games reinforce lessons, feel like play but teach skills
4. **Physical + Virtual:** Support both physical abacus and AbacusReact component
5. **Mastery-Based:** Students advance through clear skill levels with certification
---
## Current State Assessment
### ✅ What We Have (Well-Built)
**1. Interactive Abacus Component (AbacusReact)**
- Highly polished, production-ready
- Excellent pedagogical features (bead highlighting, direction arrows, tooltips)
- Multiple color schemes and accessibility options
- Interactive and display-only modes
- **Rating: 95% Complete**
**2. Game System (4 Games)**
- Memory Lightning (memorization skills)
- Matching Pairs Battle (pattern recognition, complements)
- Card Sorting (visual literacy, ordering)
- Complement Race (speed calculation, friends-of-5/10)
- Type-safe architecture with game SDK
- Multiplayer and spectator modes
- **Rating: 80% Complete** (games exist but need curriculum integration)
**3. Tutorial Infrastructure**
- Tutorial player with step-based guidance
- Tutorial editor for content creation
- Bead highlighting system for instruction
- Event tracking and progress monitoring
- **Rating: 70% Complete** (infrastructure exists but lacks content)
**4. Real-time Multiplayer**
- Socket.IO integration
- Room-based architecture
- State synchronization
- **Rating: 90% Complete**
**5. Flashcard Generator**
- PDF/PNG/SVG export
- Customizable layouts and themes
- **Rating: 100% Complete**
### ⚠️ What We Have (Partially Built)
**1. Progress Tracking**
- Basic user stats (games played, wins, accuracy)
- No skill-level tracking
- No tutorial completion tracking
- No assessment history
- **Rating: 30% Complete**
**2. Tutorial Content**
- One example tutorial (GuidedAdditionTutorial)
- Type system for tutorials defined
- No comprehensive curriculum
- **Rating: 15% Complete**
**3. Assessment System**
- Per-game scoring exists
- Achievement system exists
- No formal tests or certification
- No placement tests
- **Rating: 25% Complete**
### ❌ What We're Missing (Critical Gaps)
**1. Kyu/Dan Ranking System** - 0% Complete
**2. Structured Curriculum** - 5% Complete
**3. Adaptive Learning** - 0% Complete
**4. Student Dashboard** - 0% Complete
**5. Teacher/Parent Dashboard** - 0% Complete
**6. Formal Assessment/Testing** - 0% Complete
**7. Learning Path Sequencing** - 0% Complete
**8. Content Library** - 10% Complete
---
## Kyu/Dan Level System (Japanese Abacus Standard)
### Beginner Levels (Kyu)
**10 Kyu - "First Steps"**
- Age: 6-7 years
- Skills: Basic bead manipulation, numbers 1-10
- Curriculum: Recognize and set numbers on abacus, understand place value
- Assessment: Set numbers 1-99 correctly, basic addition single digits
- Games: Card Sorting (visual recognition), Memory Lightning (basic)
**9 Kyu - "Number Explorer"**
- Skills: Addition/subtraction with no carry (1-9)
- Curriculum: Friends of 5 concept introduction
- Assessment: 20 problems, 2-digit addition/subtraction, no carry, 80% accuracy
- Games: Complement Race (practice mode), Matching Pairs (numerals)
**8 Kyu - "Complement Apprentice"**
- Skills: Friends of 5 mastery, introduction to friends of 10
- Curriculum: All combinations that make 5, carry concepts
- Assessment: 30 problems including carries using friends of 5, 85% accuracy
- Games: Complement Race (friends-5 sprint), Matching Pairs (complement pairs)
**7 Kyu - "Addition Warrior"**
- Skills: Friends of 10 mastery, 2-digit addition/subtraction with carries
- Curriculum: All combinations that make 10, mixed complement strategies
- Assessment: 40 problems, 2-3 digit calculations, mixed operations, 85% accuracy
- Games: Complement Race (friends-10 sprint), All games at medium difficulty
**6 Kyu - "Speed Calculator"**
- Skills: Multi-digit addition/subtraction (3-4 digits), speed emphasis
- Curriculum: Chain calculations, mental imagery beginning
- Assessment: 50 problems, 3-4 digits, 3 minutes time limit, 90% accuracy
- Games: Complement Race (survival mode), Memory Lightning (medium)
**5 Kyu - "Multiplication Initiate"**
- Skills: Single-digit multiplication (1-5)
- Curriculum: Multiplication tables 1-5, abacus multiplication method
- Assessment: 30 multiplication problems, 40 add/subtract problems, 90% accuracy
- Games: All games at hard difficulty
**4 Kyu - "Multiplication Master"**
- Skills: Full multiplication tables (1-9), 2-digit × 1-digit
- Curriculum: All multiplication patterns, division introduction
- Assessment: 40 multiplication, 20 division, 40 add/subtract, 90% accuracy
**3 Kyu - "Division Explorer"**
- Skills: Division mastery (2-digit ÷ 1-digit), mixed operations
- Curriculum: Division algorithm, remainders, mixed problem solving
- Assessment: 100 mixed problems in 10 minutes, 92% accuracy
**2 Kyu - "Advanced Operator"**
- Skills: Multi-digit multiplication/division, decimals introduction
- Curriculum: 3-digit × 2-digit, decimals, percentages
- Assessment: 120 mixed problems including decimals, 10 minutes, 93% accuracy
**1 Kyu - "Pre-Mastery"**
- Skills: Decimal operations, fractions, complex multi-step problems
- Curriculum: Real-world applications, word problems
- Assessment: 150 mixed problems, 10 minutes, 95% accuracy
- Mental calculation ability without physical abacus
### Master Levels (Dan)
**1 Dan - "Shodan" (First Degree)**
- Skills: Mental imagery without abacus, complex calculations
- Assessment: 200 mixed problems, 10 minutes, 96% accuracy
- Mental arithmetic certification
**2 Dan - "Nidan"**
- Skills: Advanced mental calculation, speed competitions
- Assessment: 250 problems, 10 minutes, 97% accuracy
**3 Dan - "Sandan"**
- Skills: Championship-level speed and accuracy
- Assessment: 300 problems, 10 minutes, 98% accuracy
**4-10 Dan** - Expert/Master levels with increasing complexity
---
## Integrated Learning Experience Design
### The Core Loop (Per Skill/Concept)
```
1. ASSESS → Placement test determines current level
2. LEARN → Tutorial teaches new concept
3. PRACTICE → Guided exercises with immediate feedback
4. PLAY → Games reinforce the skill in fun context
5. TEST → Formal assessment for mastery certification
6. ADVANCE → Unlock next level, update progress
```
### Example: Teaching "Friends of 5"
**1. Assessment (Placement)**
- Quick quiz: "Can you add 3 + 4 using the abacus?"
- Result: Student struggles → Assign Friends of 5 tutorial
**2. Learn (Tutorial)**
- Interactive tutorial: "Friends of 5"
- Steps:
1. Show that 5 = 1+4, 2+3, 3+2, 4+1
2. Demonstrate on abacus: setting 3, adding 2 to make 5
3. Explain heaven bead (top) = 5, earth beads (bottom) = 1 each
4. Interactive: Student sets 3, adds 2 using heaven bead
5. Practice all combinations
**3. Practice (Structured Exercises)**
- 20 problems: Set number, add its friend
- Real-time feedback on bead movements
- Hints available: "Use the heaven bead!"
- Must achieve 90% accuracy to proceed
**4. Play (Game Reinforcement)**
- Complement Race: Friends-5 mode
- Matching Pairs: Match numbers that make 5
- Makes practice feel like play
**5. Test (Formal Assessment)**
- 30 problems mixing friends-5 with previous skills
- Timed: 5 minutes
- Must achieve 85% to certify skill
- Can retake after reviewing mistakes
**6. Advance (Progress Update)**
- Friends of 5 skill marked as "Mastered"
- Unlock: Friends of 10 tutorial
- Update skill matrix
- Award achievement badge
---
## Detailed Curriculum Structure
### Curriculum Database Schema
```typescript
// Skill taxonomy
enum SkillCategory {
NUMBER_SENSE = 'number-sense',
ADDITION = 'addition',
SUBTRACTION = 'subtraction',
MULTIPLICATION = 'multiplication',
DIVISION = 'division',
MENTAL_CALC = 'mental-calculation',
COMPLEMENTS = 'complements',
SPEED = 'speed',
ACCURACY = 'accuracy'
}
// Individual skill (atomic unit)
interface Skill {
id: string
name: string
category: SkillCategory
kyuLevel: number // Which kyu level this skill belongs to
prerequisiteSkills: string[] // Must master these first
description: string
estimatedPracticeTime: number // minutes
}
// Learning module (collection of related skills)
interface Module {
id: string
title: string
kyuLevel: number
description: string
skills: string[] // Skill IDs
estimatedCompletionTime: number // hours
sequence: number // Order within kyu level
}
// Tutorial (teaches one or more skills)
interface Tutorial {
id: string
skillIds: string[]
moduleId: string
type: 'interactive' | 'video' | 'reading'
content: TutorialStep[]
estimatedDuration: number
}
// Practice set (reinforces skills)
interface PracticeSet {
id: string
skillIds: string[]
problemCount: number
timeLimit?: number
passingAccuracy: number
difficulty: 'easy' | 'medium' | 'hard'
}
// Game mapping (which games teach which skills)
interface GameSkillMapping {
gameId: string
skillIds: string[]
difficulty: string
recommendedKyuRange: [number, number]
}
// Assessment (formal test)
interface Assessment {
id: string
type: 'placement' | 'skill-check' | 'kyu-certification'
kyuLevel?: number
skillIds: string[]
problemCount: number
timeLimit: number
passingAccuracy: number
}
```
### Sample Curriculum Map
**10 Kyu Module Sequence:**
1. **Module 1: "Introduction to Abacus" (Week 1)**
- Skill: Understand abacus structure
- Skill: Recognize place values (ones, tens, hundreds)
- Tutorial: "What is an Abacus?"
- Tutorial: "Parts of the Abacus"
- Practice: Set numbers 1-10
- Game: Card Sorting (visual recognition)
2. **Module 2: "Setting Numbers" (Week 2)**
- Skill: Set single-digit numbers (1-9)
- Skill: Set two-digit numbers (10-99)
- Tutorial: "Setting Numbers on Abacus"
- Practice: 50 number-setting exercises
- Game: Memory Lightning (set and remember)
3. **Module 3: "Basic Addition" (Week 3-4)**
- Skill: Add single digits without carry (1+1 through 4+4)
- Tutorial: "Simple Addition"
- Practice: 100 addition problems
- Game: Complement Race (practice mode)
- Assessment: 10 Kyu Certification Test
**9 Kyu Module Sequence:**
1. **Module 4: "Friends of 5 - Introduction" (Week 5)**
- Skill: Recognize pairs that make 5
- Skill: Add using heaven bead (5 bead)
- Tutorial: "Friends of 5 - Part 1"
- Practice: Pattern recognition exercises
- Game: Matching Pairs (complement mode)
2. **Module 5: "Friends of 5 - Application" (Week 6-7)**
- Skill: Add crossing 5 (e.g., 3+4, 2+5)
- Tutorial: "Friends of 5 - Part 2"
- Practice: 200 problems with friends of 5
- Game: Complement Race (friends-5 mode)
- Assessment: 9 Kyu Certification Test
... (Continue through all kyu levels)
---
## Implementation Roadmap
### Phase 1: Foundation (Months 1-3) - "MVP for 10-9 Kyu"
**Goal:** Students can learn and certify 10 Kyu and 9 Kyu levels
**Database Schema Updates:**
- [ ] Create `skills` table
- [ ] Create `modules` table
- [ ] Create `curriculum_tutorials` table (links tutorials to skills)
- [ ] Create `curriculum_practice_sets` table
- [ ] Create `curriculum_assessments` table
- [ ] Create `user_progress` table
- Fields: userId, skillId, status (not_started, in_progress, mastered), attempts, bestScore, lastAttemptAt
- [ ] Create `user_skill_history` table (track all practice attempts)
- [ ] Create `user_assessments` table (formal test results)
- [ ] Create `user_kyu_levels` table
- Fields: userId, currentKyu, currentDan, certifiedAt, expiresAt
- [ ] Extend `user_stats` table: add `currentKyuLevel`, `currentDanLevel`, `skillsMastered`
**Tutorial Content Creation:**
- [ ] 10 Kyu tutorials (5 tutorials):
1. Introduction to Abacus
2. Understanding Place Value
3. Setting Numbers 1-99
4. Basic Addition (single digit, no carry)
5. Basic Subtraction (single digit, no borrow)
- [ ] 9 Kyu tutorials (3 tutorials):
1. Friends of 5 - Concept
2. Friends of 5 - Addition
3. Friends of 5 - Subtraction
**Practice Sets:**
- [ ] Build practice set generator for each skill
- [ ] Implement immediate feedback system
- [ ] Add hint system for common mistakes
- [ ] Track accuracy and time per problem
**Assessment System:**
- [ ] Build placement test component (determines starting level)
- [ ] Build skill-check test component (practice test before certification)
- [ ] Build kyu certification test component (formal test)
- [ ] Implement grading engine
- [ ] Create detailed results/feedback page
- [ ] Allow test retakes with review of mistakes
**Game Integration:**
- [ ] Map existing games to skills
- Memory Lightning → Number recognition, memory
- Card Sorting → Visual pattern recognition, ordering
- Matching Pairs → Complements, pattern matching
- Complement Race → Friends-5, Friends-10, speed
- [ ] Add skill-based game recommendations
- [ ] Track game performance per skill
**Student Dashboard:**
- [ ] Create dashboard showing:
- Current kyu level
- Skills mastered / in progress / locked
- Next recommended activity
- Recent achievements
- Progress bar toward next kyu level
- [ ] Implement simple, kid-friendly UI
- [ ] Add celebratory animations for milestones
**Core User Flow:**
- [ ] Onboarding: Placement test → Assign kyu level
- [ ] Home: Dashboard shows next recommended activity
- [ ] Click "Start Learning" → Next tutorial
- [ ] Complete tutorial → Practice exercises
- [ ] Complete practice → Game suggestion
- [ ] Master all module skills → Unlock certification test
- [ ] Pass certification → Advance to next kyu level
- [ ] Celebration and badge award
**Deliverables:**
- Students can complete 10 Kyu and 9 Kyu
- ~8 tutorials
- ~10 skills defined
- Placement test + 2 certification tests
- Student dashboard
- Progress tracking fully functional
---
### Phase 2: Core Curriculum (Months 4-8) - "8 Kyu through 5 Kyu"
**Goal:** Complete beginner curriculum through multiplication introduction
**Content Creation:**
- [ ] 8 Kyu: Friends of 10 tutorials and practice (4 weeks)
- [ ] 7 Kyu: Mixed complements, 2-digit operations (4 weeks)
- [ ] 6 Kyu: Multi-digit, speed training (6 weeks)
- [ ] 5 Kyu: Multiplication introduction, tables 1-5 (8 weeks)
- Total: ~40 tutorials, ~30 skills
**Enhanced Features:**
- [ ] Adaptive difficulty in practice sets (adjusts based on performance)
- [ ] Spaced repetition system (review mastered skills periodically)
- [ ] Daily recommended practice (10-15 min sessions)
- [ ] Streaks and habit formation
- [ ] Peer comparison (anonymous, optional)
**New Games:**
- [ ] Multiplication tables game
- [ ] Speed drill game (flash calculation)
- [ ] Mental math game (visualization without physical abacus)
**Parent/Teacher Dashboard:**
- [ ] View student progress
- [ ] See time spent learning
- [ ] Review test results
- [ ] Assign specific modules or skills
- [ ] Generate progress reports
**Gamification Enhancements:**
- [ ] Achievement badges for milestones
- [ ] Experience points (XP) system
- [ ] Level-up animations
- [ ] Customizable avatars (unlocked via achievements)
- [ ] Virtual rewards (stickers, themes)
**Deliverables:**
- Complete 8-5 Kyu curriculum
- ~50 total tutorials (cumulative)
- ~40 total skills (cumulative)
- Parent/teacher dashboard
- 2-3 new games
- Enhanced gamification
---
### Phase 3: Advanced Skills (Months 9-14) - "4 Kyu through 1 Kyu"
**Goal:** Advanced operations, real-world applications, mental calculation
**Content Creation:**
- [ ] 4 Kyu: Full multiplication, division introduction (8 weeks)
- [ ] 3 Kyu: Division mastery, mixed operations (8 weeks)
- [ ] 2 Kyu: Decimals, percentages (10 weeks)
- [ ] 1 Kyu: Fractions, word problems, mental calculation (12 weeks)
- Total: ~60 additional tutorials, ~40 additional skills
**Mental Calculation Training:**
- [ ] Visualization exercises (see abacus in mind)
- [ ] Flash anzan (rapid mental calculation)
- [ ] Mental calculation games
- [ ] Transition from physical to mental abacus
**Real-World Applications:**
- [ ] Shopping math (money, change, discounts)
- [ ] Measurement conversions
- [ ] Time calculations
- [ ] Real-world word problems
**Competition Features:**
- [ ] Speed competitions (leaderboards)
- [ ] Accuracy challenges
- [ ] Weekly tournaments
- [ ] Regional/global rankings (optional)
**AI Tutor Assistant:**
- [ ] Smart hints during practice
- [ ] Personalized learning paths
- [ ] Concept explanations on demand
- [ ] Answer specific questions ("Why do I use friends of 5 here?")
**Deliverables:**
- Complete 4-1 Kyu curriculum
- ~110 total tutorials (cumulative)
- ~80 total skills (cumulative)
- Mental calculation training
- AI assistant
- Competition system
---
### Phase 4: Mastery Levels (Months 15-18) - "Dan Levels"
**Goal:** Championship-level speed and accuracy, mental calculation mastery
**Content Creation:**
- [ ] Dan level certification tests
- [ ] Advanced mental calculation curriculum
- [ ] Championship preparation materials
- [ ] Expert-level problem sets
**Advanced Features:**
- [ ] Customized training plans for dan levels
- [ ] Video lessons from expert abacus users
- [ ] Community forum for advanced learners
- [ ] Virtual competitions
- [ ] Certification/diploma generation (printable)
**Integration with Standards:**
- [ ] Align with League of Soroban of Americas standards
- [ ] Japan Abacus Committee certification mapping
- [ ] International competition preparation
**Deliverables:**
- 1-10 Dan curriculum
- Certification system
- Community features
- Championship training
---
### Phase 5: Ecosystem (Months 18+) - "Complete Platform"
**Content Management System:**
- [ ] Tutorial builder UI (create without code)
- [ ] Content versioning
- [ ] Community-contributed content (vetted)
- [ ] Multilingual support (Spanish, Japanese, Hindi)
**Classroom Features:**
- [ ] Teacher creates classes
- [ ] Bulk student enrollment
- [ ] Class-wide assignments
- [ ] Class leaderboards
- [ ] Live teaching mode (project for class)
**Analytics & Insights:**
- [ ] Student learning velocity
- [ ] Skill gap analysis
- [ ] Predictive success modeling
- [ ] Recommendations engine
- [ ] Export data for research
**Mobile App:**
- [ ] iOS and React Native apps
- [ ] Offline mode
- [ ] Sync across devices
**Integrations:**
- [ ] Google Classroom
- [ ] Canvas LMS
- [ ] Schoology
- [ ] Export to SIS systems
**Advanced Gamification:**
- [ ] Story mode (learning quest)
- [ ] Cooperative challenges
- [ ] Guild/team system
- [ ] Seasonal events
---
## Success Metrics
### Student Engagement
- **Daily Active Users (DAU):** Target 40% of registered students
- **Weekly Active Users (WAU):** Target 70% of registered students
- **Average session time:** 20-30 minutes
- **Completion rate per module:** >80%
- **Retention (30-day):** >60%
- **Streak length:** Average 7+ days
### Learning Outcomes
- **Certification pass rate:** >70% on first attempt per kyu level
- **Skill mastery rate:** >85% accuracy on mastered skills after 30 days
- **Time to mastery:** Track average time per kyu level
- **Progression velocity:** Students advance 1 kyu level per 4-8 weeks (varies by level)
### Content Quality
- **Tutorial completion rate:** >90%
- **Practice set completion rate:** >85%
- **Game play rate:** >60% of students play games weekly
- **Assessment completion rate:** >75%
### Platform Health
- **System uptime:** >99.5%
- **Load time:** <2 seconds
- **Error rate:** <0.1%
### Business/Growth
- **Monthly signups:** Track growth month-over-month
- **Paid conversion** (if applicable): Target 10-20%
- **Teacher/school adoption:** Track institutional users
- **Net Promoter Score (NPS):** Target >50
---
## Technical Architecture Changes
### Database Changes Priority
**Immediate (Phase 1):**
```sql
-- Skills and curriculum structure
CREATE TABLE skills (...)
CREATE TABLE modules (...)
CREATE TABLE skill_prerequisites (...)
-- Tutorial and practice content
CREATE TABLE tutorial_content (...)
CREATE TABLE practice_sets (...)
CREATE TABLE assessments (...)
-- User progress tracking
CREATE TABLE user_progress (...)
CREATE TABLE user_skill_history (...)
CREATE TABLE user_assessments (...)
CREATE TABLE user_kyu_levels (...)
-- Game-skill mapping
CREATE TABLE game_skill_mappings (...)
```
**Phase 2:**
- Add spaced repetition tables
- Achievement tracking enhancements
- Peer comparison data
**Phase 3:**
- Mental calculation tracking
- Competition results
- AI tutor interaction logs
### API Endpoints Needed
**Progress & Skills:**
- `GET /api/student/progress` - Current kyu level, skills, next steps
- `GET /api/student/skills/:skillId` - Skill details and progress
- `POST /api/student/skills/:skillId/practice` - Record practice attempt
- `GET /api/student/dashboard` - Dashboard data
**Curriculum:**
- `GET /api/curriculum/kyu/:level` - All modules for kyu level
- `GET /api/curriculum/modules/:moduleId` - Module details
- `GET /api/curriculum/tutorials/:tutorialId` - Tutorial content
- `GET /api/curriculum/next` - Next recommended activity
**Assessments:**
- `POST /api/assessments/placement` - Take placement test
- `POST /api/assessments/skill-check/:skillId` - Practice test
- `POST /api/assessments/certification/:kyuLevel` - Certification test
- `POST /api/assessments/:assessmentId/submit` - Submit answers
- `GET /api/assessments/:assessmentId/results` - Get results
**Games:**
- `GET /api/games/recommended` - Games for current skills
- `POST /api/games/:gameId/result` - Log game completion
- `GET /api/games/:gameId/skills` - Which skills this game teaches
**Teacher/Parent:**
- `GET /api/teacher/students` - List of students
- `GET /api/teacher/students/:studentId/progress` - Student progress
- `POST /api/teacher/assignments` - Create assignment
### Component Architecture
**New Components Needed:**
```
/src/components/curriculum/
- SkillCard.tsx - Display skill with progress
- ModuleCard.tsx - Module overview with skills
- CurriculumMap.tsx - Visual map of curriculum
- SkillTree.tsx - Dependency graph visualization
/src/components/practice/
- PracticeSession.tsx - Practice exercise UI
- ProblemDisplay.tsx - Show problem to solve
- AnswerInput.tsx - Accept answer (with abacus)
- FeedbackDisplay.tsx - Show correctness and hints
/src/components/assessment/
- PlacementTest.tsx - Initial assessment
- SkillCheckTest.tsx - Practice test
- CertificationTest.tsx - Formal kyu test
- TestResults.tsx - Detailed results page
/src/components/dashboard/
- StudentDashboard.tsx - Main dashboard
- ProgressOverview.tsx - Current level and progress
- NextActivity.tsx - Recommended next step
- AchievementShowcase.tsx - Badges and milestones
- ActivityFeed.tsx - Recent activity
/src/components/teacher/
- TeacherDashboard.tsx
- StudentRoster.tsx
- StudentDetail.tsx
- AssignmentCreator.tsx
```
---
## Content Creation Process
### Tutorial Creation Workflow
1. **Define Skill:** What specific skill does this teach?
2. **Outline Steps:** Break down into 5-10 learning steps
3. **Create Interactive Elements:**
- Which beads to highlight
- What movements to demonstrate
- Example problems
4. **Add Explanations:** Clear, kid-friendly language
5. **Test with Students:** Iterate based on confusion points
6. **Publish:** Add to curriculum map
### Tutorial Template
```typescript
{
id: "friends-of-5-intro",
title: "Friends of 5 - Introduction",
skillIds: ["friends-5-recognition"],
kyuLevel: 9,
estimatedDuration: 15,
steps: [
{
instruction: "Let's learn about friends of 5! These are pairs of numbers that add up to 5.",
problem: null,
highlighting: [],
explanation: "When you add friends together, they always make 5!"
},
{
instruction: "1 and 4 are friends! See how 1 + 4 = 5?",
problem: { operation: 'add', terms: [1, 4] },
highlighting: [
{ column: 0, value: 1, direction: 'activate' },
{ column: 0, value: 4, direction: 'up', step: 2 }
],
explanation: "We set 1 earth bead, then add 4 more by using the heaven bead (5) and removing 1."
},
// ... more steps
]
}
```
### Practice Set Template
```typescript
{
id: "friends-5-practice-1",
skillIds: ["friends-5-recognition", "friends-5-addition"],
problemCount: 20,
timeLimit: 300, // 5 minutes
passingAccuracy: 0.85,
problemGenerator: {
type: 'addition',
numberRange: [1, 9],
requiresFriends5: true,
maxTerms: 2
}
}
```
---
## File Structure for Curriculum
```
/apps/web/src/curriculum/
/schema/
- skills.ts (skill definitions)
- modules.ts (module definitions)
- assessments.ts (test definitions)
/content/
/10-kyu/
- module-1-intro.ts
- module-2-setting-numbers.ts
- module-3-basic-addition.ts
/9-kyu/
- module-4-friends-5-intro.ts
- module-5-friends-5-application.ts
/8-kyu/
... and so on
/tutorials/
/10-kyu/
- intro-to-abacus.ts
- place-value.ts
- setting-numbers.ts
- basic-addition.ts
- basic-subtraction.ts
/9-kyu/
- friends-5-concept.ts
- friends-5-addition.ts
- friends-5-subtraction.ts
... and so on
/practice/
/10-kyu/
- number-setting-practice.ts
- basic-addition-practice.ts
/9-kyu/
- friends-5-practice.ts
... and so on
/assessments/
- placement-test.ts
- 10-kyu-certification.ts
- 9-kyu-certification.ts
... and so on
- curriculum-map.ts (master curriculum definition)
- game-skill-mappings.ts (which games teach which skills)
```
---
## Next Immediate Steps
### Week 1: Database Schema Design
- [ ] Design complete schema for Phase 1
- [ ] Write migration scripts
- [ ] Document schema decisions
- [ ] Review with stakeholders
### Week 2-3: Content Planning
- [ ] Write detailed 10 Kyu curriculum outline
- [ ] Write detailed 9 Kyu curriculum outline
- [ ] Define all skills for 10-9 Kyu
- [ ] Map skills to existing games
### Week 4-5: Tutorial Content Creation
- [ ] Write 5 tutorials for 10 Kyu
- [ ] Write 3 tutorials for 9 Kyu
- [ ] Create interactive steps with highlighting
- [ ] Add kid-friendly explanations
### Week 6-7: Assessment System Build
- [ ] Build assessment component UI
- [ ] Implement grading engine
- [ ] Create placement test (20 problems)
- [ ] Create 10 Kyu certification test (30 problems)
- [ ] Create 9 Kyu certification test (40 problems)
### Week 8-9: Practice System
- [ ] Build practice session component
- [ ] Implement problem generator for each skill
- [ ] Add immediate feedback system
- [ ] Create hint system
### Week 10-11: Student Dashboard
- [ ] Design dashboard UI (kid-friendly)
- [ ] Build progress visualization
- [ ] Implement "next recommended activity" logic
- [ ] Add achievement display
### Week 12: Integration & Testing
- [ ] Connect all pieces: tutorials → practice → games → assessment
- [ ] Test complete user flow
- [ ] User testing with kids
- [ ] Iterate based on feedback
---
## Questions to Resolve
1. **Certification Validity:** Should kyu certifications expire? (Traditional abacus schools: no expiration)
2. **Retake Policy:** How many times can student retake certification test? (Suggest: unlimited, but must wait 24 hours)
3. **Grading Standards:** Strict adherence to Japanese standards or adjust for USA context?
4. **Physical Abacus:** Should we require physical abacus for certain levels? (Recommend: optional but encouraged)
5. **Age Restrictions:** Any minimum age? (Suggest: 6+ with parent/teacher supervision)
6. **Teacher Accounts:** Free for teachers? (Recommend: yes, free for teachers)
7. **Pricing Model:** Free tier + premium? School licensing? (TBD)
8. **Content Licensing:** Will curriculum be open source or proprietary? (Recommend: proprietary but allow teacher customization)
9. **Accessibility:** WCAG compliance level? (Recommend: AA minimum)
10. **Data Privacy:** COPPA compliance for users under 13? (Required: yes, must be compliant)
---
## Conclusion
This roadmap provides a clear path from current state (scattered features) to target state (complete educational platform). The phased approach allows incremental delivery while maintaining focus on core learning experience.
**Estimated Timeline:**
- Phase 1 (10-9 Kyu MVP): 3 months
- Phase 2 (8-5 Kyu): 5 months
- Phase 3 (4-1 Kyu): 6 months
- Phase 4 (Dan levels): 3 months
- Phase 5 (Ecosystem): Ongoing
**Total to Complete Platform:** ~17 months for core curriculum, then continuous improvement
**Priority:** Start with Phase 1 to prove the concept, get student feedback, and validate the learning loop before building the full system.

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# Game Theme Standardization
## Problem
Previously, each game manually specified `color`, `gradient`, and `borderColor` in their manifest. This led to:
- Inconsistent appearance across game cards
- No guidance on what colors/gradients to use
- Easy to choose saturated colors that don't match the pastel style
- Duplication and maintenance burden
## Solution
**Standard theme presets** in `/src/lib/arcade/game-themes.ts`
All games now use predefined color themes that ensure consistent, professional appearance.
## Usage
### 1. Import from the Game SDK
```typescript
import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
```
### 2. Use the Theme Spread Operator
```typescript
const manifest: GameManifest = {
name: 'my-game',
displayName: 'My Awesome Game',
icon: '🎮',
description: 'A fun game',
longDescription: 'More details...',
maxPlayers: 4,
difficulty: 'Intermediate',
chips: ['🎯 Feature 1', '⚡ Feature 2'],
...getGameTheme('blue'), // ← Just add this!
available: true,
}
```
That's it! The theme automatically provides:
- `color: 'blue'`
- `gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)'`
- `borderColor: 'blue.200'`
## Available Themes
All themes use Panda CSS's 100-200 color range for soft pastel appearance:
| Theme | Color Range | Use Case |
|-------|-------------|----------|
| `blue` | blue-100 to blue-200 | Memory, puzzle games |
| `purple` | purple-100 to purple-200 | Strategic, battle games |
| `green` | green-100 to green-200 | Growth, achievement games |
| `teal` | teal-100 to teal-200 | Creative, sorting games |
| `indigo` | indigo-100 to indigo-200 | Deep thinking games |
| `pink` | pink-100 to pink-200 | Fun, casual games |
| `orange` | orange-100 to orange-200 | Speed, energy games |
| `yellow` | yellow-100 to yellow-200 | Bright, happy games |
| `red` | red-100 to red-200 | Competition, challenge |
| `gray` | gray-100 to gray-200 | Neutral games |
## Examples
### Current Games
```typescript
// Memory Lightning - blue theme
...getGameTheme('blue')
// Matching Pairs Battle - purple theme
...getGameTheme('purple')
// Card Sorting Challenge - teal theme
...getGameTheme('teal')
// Speed Complement Race - blue theme
...getGameTheme('blue')
```
## Benefits
**Consistency** - All games have the same professional pastel look
**Simple** - One line instead of three properties
**Maintainable** - Update all games by changing the theme definition
**Discoverable** - TypeScript autocomplete shows available themes
**No mistakes** - Can't accidentally use wrong color values
## Advanced Usage
If you need to inspect or customize a theme:
```typescript
import { GAME_THEMES } from '@/lib/arcade/game-sdk'
import type { GameTheme } from '@/lib/arcade/game-sdk'
// Access a specific theme
const blueTheme: GameTheme = GAME_THEMES.blue
// Use it
const manifest: GameManifest = {
// ... other fields
...blueTheme,
// Or customize:
color: blueTheme.color,
gradient: 'linear-gradient(135deg, #custom, #values)', // override
borderColor: blueTheme.borderColor,
}
```
## Adding New Themes
To add a new theme, edit `/src/lib/arcade/game-themes.ts`:
```typescript
export const GAME_THEMES = {
// ... existing themes
mycolor: {
color: 'mycolor',
gradient: 'linear-gradient(135deg, #lighter, #darker)', // Use Panda CSS 100-200 range
borderColor: 'mycolor.200',
},
} as const satisfies Record<string, GameTheme>
```
Then update the TypeScript type:
```typescript
export type GameThemeName = keyof typeof GAME_THEMES
```
## Migration Checklist
When creating a new game:
- [x] Import `getGameTheme` from `@/lib/arcade/game-sdk`
- [x] Use `...getGameTheme('theme-name')` in manifest
- [x] Remove manual `color`, `gradient`, `borderColor` properties
- [x] Choose a theme that matches your game's vibe
## Summary
**Old way** (error-prone, inconsistent):
```typescript
color: 'teal',
gradient: 'linear-gradient(135deg, #99f6e4, #5eead4)', // Too saturated!
borderColor: 'teal.200',
```
**New way** (simple, consistent):
```typescript
...getGameTheme('teal')
```

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# Panda CSS Dynamic Token Usage
## Problem: Dynamic Color Tokens Not Working
When using Panda CSS, color tokens like `blue.400`, `purple.400`, etc. don't work when used dynamically through variables in the `css()` function.
## Root Cause
Panda CSS's `css()` function requires **static values at build time**. It cannot process dynamic token references like:
```typescript
// ❌ This doesn't work
const color = 'blue.400'
css({ color: color }) // Panda can't resolve this at build time
```
The `css()` function performs static analysis during the build process to generate CSS classes. It cannot handle runtime-dynamic token paths.
## Solution: Use the `token()` Function
Panda CSS provides a `token()` function specifically for resolving token paths to their actual values at runtime:
```typescript
import { token } from '../../styled-system/tokens'
// ✅ This works
const stages = [
{ level: '10 Kyu', label: 'Beginner', color: 'colors.green.400' },
{ level: '5 Kyu', label: 'Intermediate', color: 'colors.blue.400' },
{ level: '1 Kyu', label: 'Advanced', color: 'colors.violet.400' },
{ level: 'Dan', label: 'Master', color: 'colors.amber.400' },
] as const
// Use with inline styles, not css()
<div style={{ color: token(stage.color) }}>
```
## Important Notes
1. **Use `as const`**: TypeScript needs the array marked as `const` so the token strings are treated as literal types, not generic strings. The `token()` function expects the `Token` literal type.
2. **Use inline styles**: When using `token()`, apply colors via the `style` prop, not through the `css()` function:
```typescript
// ✅ Correct
<div style={{ color: token(stage.color) }}>
// ❌ Won't work
<div className={css({ color: token(stage.color) })}>
```
3. **Static tokens in css()**: For static usage, you CAN use tokens directly in `css()`:
```typescript
// ✅ This works because it's static
css({ color: 'blue.400' })
```
## How token() Works
The `token()` function:
- Takes a token path like `"colors.blue.400"`
- Looks it up in the generated token registry (`styled-system/tokens/index.mjs`)
- Returns the actual CSS value (e.g., `"#60a5fa"`)
- Happens at runtime, not build time
## Token Type Definition
The `Token` type is a union of all valid token paths:
```typescript
type Token = "colors.blue.400" | "colors.green.400" | "colors.violet.400" | ...
```
This is defined in `styled-system/tokens/tokens.d.ts`.
## Reference Implementation
See `src/app/page.tsx` lines 404-434 for a working example of dynamic token usage in the "Your Journey" section.

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@@ -0,0 +1,222 @@
# Tutorial System Documentation
## Overview
The tutorial system is a sophisticated interactive learning platform for teaching soroban abacus concepts. It features step-by-step guidance, bead highlighting, pedagogical decomposition, and progress tracking.
## Key Components
### 1. TutorialPlayer (`/src/components/tutorial/TutorialPlayer.tsx`)
The main tutorial playback component that:
- Displays tutorial steps progressively
- Highlights specific beads users should interact with
- Provides real-time feedback and tooltips
- Shows step-by-step instructions for multi-step operations
- Tracks user progress through the tutorial
- Auto-advances to next step on correct completion
**Key Features:**
- **Bead Highlighting**: Visual indicators showing which beads to manipulate
- **Step Progress**: Shows current step out of total steps
- **Error Feedback**: Provides hints when user makes mistakes
- **Multi-Step Support**: Breaks complex operations into sequential sub-steps
- **Pedagogical Decomposition**: Explains the "why" behind each operation
### 2. TutorialEditor (`/src/components/tutorial/TutorialEditor.tsx`)
A full-featured editor for creating and editing tutorials:
- Visual step editor
- Bead highlight configuration
- Multi-step instruction editor
- Live preview
- Import/export functionality
- Access control
**Editor URL:** `/tutorial-editor`
### 3. Tutorial Data Structure (`/src/types/tutorial.ts`)
```typescript
interface Tutorial {
id: string
title: string
description: string
category: string
difficulty: 'beginner' | 'intermediate' | 'advanced'
estimatedDuration: number // minutes
steps: TutorialStep[]
tags: string[]
author: string
version: string
createdAt: Date
updatedAt: Date
isPublished: boolean
}
interface TutorialStep {
id: string
title: string
problem: string // e.g. "2 + 3"
description: string // User-facing explanation
startValue: number // Initial abacus value
targetValue: number // Goal value
expectedAction: 'add' | 'remove' | 'multi-step'
actionDescription: string
// Bead highlighting
highlightBeads?: Array<{
placeValue: number // 0=ones, 1=tens, etc.
beadType: 'heaven' | 'earth'
position?: number // For earth beads: 0-3
}>
// Progressive step highlighting
stepBeadHighlights?: Array<{
placeValue: number
beadType: 'heaven' | 'earth'
position?: number
stepIndex: number // Which instruction step
direction: 'up' | 'down' | 'activate' | 'deactivate'
order?: number // Order within step
}>
totalSteps?: number // For multi-step operations
multiStepInstructions?: string[] // Sequential instructions
// Tooltips and guidance
tooltip: {
content: string // Short title
explanation: string // Detailed explanation
}
}
```
### 4. Tutorial Converter (`/src/utils/tutorialConverter.ts`)
Utility that converts the original `GuidedAdditionTutorial` data into the new tutorial format:
- `guidedAdditionSteps`: Array of tutorial steps from basic addition to complements
- `convertGuidedAdditionTutorial()`: Converts to Tutorial object
- `getTutorialForEditor()`: Main export used in the app
**Current Tutorial Steps:**
1. Basic Addition (0+1, 1+1, 2+1, 3+1)
2. Heaven Bead Introduction (0+5, 5+1)
3. Five Complements (3+4, 2+3 using 5-complement method)
4. Complex Operations (6+2, 7+4 with carrying)
### 5. Supporting Utilities
**`/src/utils/abacusInstructionGenerator.ts`**
- Automatically generates step-by-step instructions from start/target values
- Creates bead highlight data
- Determines movement directions
**`/src/utils/beadDiff.ts`**
- Calculates differences between abacus states
- Generates visual feedback tooltips
- Explains what changed and why
## Usage Examples
### Basic Usage in a Page
```typescript
import { TutorialPlayer } from '@/components/tutorial/TutorialPlayer'
import { getTutorialForEditor } from '@/utils/tutorialConverter'
export function MyPage() {
return (
<TutorialPlayer
tutorial={getTutorialForEditor()}
isDebugMode={false}
showDebugPanel={false}
/>
)
}
```
### Using a Subset of Steps
```typescript
import { getTutorialForEditor } from '@/utils/tutorialConverter'
const fullTutorial = getTutorialForEditor()
// Extract specific steps (e.g., just "Friends of 5")
const friendsOf5Tutorial = {
...fullTutorial,
id: 'friends-of-5-demo',
title: 'Friends of 5',
steps: fullTutorial.steps.filter(step =>
step.id === 'complement-2' // The 2+3=5 step
)
}
return <TutorialPlayer tutorial={friendsOf5Tutorial} />
```
### Creating a Custom Tutorial
```typescript
const customTutorial: Tutorial = {
id: 'my-tutorial',
title: 'My Custom Tutorial',
description: 'Learning something new',
category: 'Custom',
difficulty: 'beginner',
estimatedDuration: 5,
steps: [
{
id: 'step-1',
title: 'Add 2',
problem: '0 + 2',
description: 'Move two earth beads up',
startValue: 0,
targetValue: 2,
expectedAction: 'add',
actionDescription: 'Add two earth beads',
highlightBeads: [
{ placeValue: 0, beadType: 'earth', position: 0 },
{ placeValue: 0, beadType: 'earth', position: 1 }
],
tooltip: {
content: 'Adding 2',
explanation: 'Push two earth beads up to represent 2'
}
}
],
tags: ['custom'],
author: 'Me',
version: '1.0.0',
createdAt: new Date(),
updatedAt: new Date(),
isPublished: true
}
```
## Current Implementation Locations
**Live Tutorials:**
- `/guide` - Second tab "Arithmetic Operations" contains the full guided addition tutorial
**Editor:**
- `/tutorial-editor` - Full tutorial editing interface
**Storybook:**
- Multiple tutorial stories in `/src/components/tutorial/*.stories.tsx`
## Key Design Principles
1. **Progressive Disclosure**: Users see one step at a time
2. **Immediate Feedback**: Real-time validation and hints
3. **Visual Guidance**: Bead highlighting shows exactly what to do
4. **Pedagogical Decomposition**: Multi-step operations broken into atomic actions
5. **Auto-Advancement**: Successful completion automatically moves to next step
6. **Error Recovery**: Helpful hints when user makes mistakes
## Notes
- The tutorial system uses the existing `AbacusReact` component
- Tutorials can be created/edited through the TutorialEditor
- Tutorial data can be exported/imported as JSON
- The system supports both single-step and multi-step operations
- Bead highlighting uses place value indexing (0=ones, 1=tens, etc.)

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@@ -0,0 +1,94 @@
# UI Style Guide
## Confirmations and Dialogs
**NEVER use native browser dialogs:**
-`alert()`
-`confirm()`
-`prompt()`
**ALWAYS use inline React-based confirmations:**
- Show confirmation UI in-place using React state
- Provide Cancel and Confirm buttons
- Use descriptive warning messages with appropriate emoji (⚠️)
- Follow the Panda CSS styling system
- Match the visual style of the surrounding UI
### Pattern: Inline Confirmation
```typescript
const [confirming, setConfirming] = useState(false)
{!confirming ? (
<button onClick={() => setConfirming(true)}>
Delete Item
</button>
) : (
<div>
<div style={{ /* warning styling */ }}>
Are you sure you want to delete this item?
</div>
<div style={{ /* description styling */ }}>
This action cannot be undone.
</div>
<div style={{ display: 'flex', gap: '8px' }}>
<button onClick={() => setConfirming(false)}>
Cancel
</button>
<button onClick={handleDelete}>
Confirm Delete
</button>
</div>
</div>
)}
```
### Real Examples
See `/src/components/nav/ModerationPanel.tsx` for production examples:
- Transfer ownership confirmation (lines 1793-1929)
- Unban user confirmation (shows inline warning with Cancel/Confirm)
### Why This Pattern?
1. **Consistency**: Native dialogs look different across browsers and platforms
2. **Control**: We can style, position, and enhance confirmations to match our design
3. **Accessibility**: We can add proper ARIA attributes and keyboard navigation
4. **UX**: Users stay in context rather than being interrupted by modal dialogs
5. **Testing**: Inline confirmations are easier to test than native browser dialogs
### Migration Checklist
When replacing native dialogs:
- [ ] Add state variable for confirmation (e.g., `const [confirming, setConfirming] = useState(false)`)
- [ ] Remove the `confirm()` or `alert()` call from the handler
- [ ] Replace the original UI with conditional rendering
- [ ] Show initial state with primary action button
- [ ] Show confirmation state with warning message + Cancel/Confirm buttons
- [ ] Ensure Cancel button resets state: `onClick={() => setConfirming(false)}`
- [ ] Ensure Confirm button performs action and resets state
- [ ] Add loading states if the action is async
- [ ] Style to match surrounding UI using Panda CSS
## Styling System
This project uses **Panda CSS**, not Tailwind CSS.
- ❌ Never use Tailwind utility classes (e.g., `className="bg-blue-500"`)
- ✅ Always use Panda CSS `css()` function
- ✅ Use Panda's token system (defined in `panda.config.ts`)
See `.claude/CLAUDE.md` for complete Panda CSS documentation.
## Emoji Usage
Emojis are used liberally throughout the UI for visual communication:
- 👑 Host/owner status
- ⏳ Waiting states
- ⚠️ Warnings and confirmations
- ✅ Success states
- ❌ Error states
- 👀 Spectating mode
- 🎮 Gaming context
Use emojis to enhance clarity, not replace text.

View File

@@ -98,7 +98,12 @@
"Bash(do gh run list --limit 1 --json conclusion,status,name,databaseId --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\")\"\"')",
"Bash(do gh run list --limit 1 --json conclusion,status,name --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\") - \\(.name)\"\"')",
"Bash(do gh run list --limit 1 --workflow=\"Build and Deploy\" --json conclusion,status --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\")\"\"')",
"WebFetch(domain:abaci.one)"
"WebFetch(domain:abaci.one)",
"Bash(do gh run list --limit 1 --workflow=\"Build and Deploy\" --json conclusion,status,databaseId --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\") - Run ID: \\(.databaseId)\"\"')",
"Bash(node -e:*)",
"Bash(do gh run list --limit 1 --workflow=\"Build and Deploy\" --json conclusion,status,databaseId --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\") - Run \\(.databaseId)\"\"')",
"Bash(do ssh nas.home.network '/usr/local/bin/docker inspect soroban-abacus-flashcards --format=\"\"{{index .Config.Labels \\\"\"org.opencontainers.image.revision\\\"\"}}\"\"')",
"Bash(git rev-parse HEAD)"
],
"deny": [],
"ask": []

View File

@@ -18,11 +18,14 @@ function exec(command) {
}
function getBuildInfo() {
const gitCommit = exec('git rev-parse HEAD')
const gitCommitShort = exec('git rev-parse --short HEAD')
const gitBranch = exec('git rev-parse --abbrev-ref HEAD')
const gitTag = exec('git describe --tags --exact-match 2>/dev/null')
const gitDirty = exec('git diff --quiet || echo "dirty"') === 'dirty'
// Try to get git info from environment variables first (for Docker builds)
// Fall back to git commands (for local development)
const gitCommit = process.env.GIT_COMMIT || exec('git rev-parse HEAD')
const gitCommitShort = process.env.GIT_COMMIT_SHORT || exec('git rev-parse --short HEAD')
const gitBranch = process.env.GIT_BRANCH || exec('git rev-parse --abbrev-ref HEAD')
const gitTag = process.env.GIT_TAG || exec('git describe --tags --exact-match 2>/dev/null')
const gitDirty =
process.env.GIT_DIRTY === 'true' || exec('git diff --quiet || echo "dirty"') === 'dirty'
const packageJson = require('../package.json')

View File

@@ -1,7 +1,9 @@
'use client'
import { useRouter } from 'next/navigation'
import { useState } from 'react'
import { useRoomData, useSetRoomGame } from '@/hooks/useRoomData'
import { useViewerId } from '@/hooks/useViewerId'
import { GAMES_CONFIG } from '@/components/GameSelector'
import type { GameType } from '@/components/GameSelector'
import { PageWithNav } from '@/components/PageWithNav'
@@ -23,7 +25,9 @@ import { getAllGames, getGame, hasGame } from '@/lib/arcade/game-registry'
export default function RoomPage() {
const router = useRouter()
const { roomData, isLoading } = useRoomData()
const { data: viewerId } = useViewerId()
const { mutate: setRoomGame } = useSetRoomGame()
const [permissionError, setPermissionError] = useState<string | null>(null)
// Show loading state
if (isLoading) {
@@ -74,9 +78,27 @@ export default function RoomPage() {
// Show game selection if no game is set
if (!roomData.gameName) {
// Determine if current user is the host
const currentMember = roomData.members.find((m) => m.userId === viewerId)
const isHost = currentMember?.isCreator === true
const hostMember = roomData.members.find((m) => m.isCreator)
const handleGameSelect = (gameType: GameType) => {
console.log('[RoomPage] handleGameSelect called with gameType:', gameType)
// Check if user is host before allowing selection
if (!isHost) {
setPermissionError(
`Only the room host can select a game. Ask ${hostMember?.displayName || 'the host'} to choose.`
)
// Clear error after 5 seconds
setTimeout(() => setPermissionError(null), 5000)
return
}
// Clear any previous errors
setPermissionError(null)
// All games are now in the registry
if (hasGame(gameType)) {
const gameDef = getGame(gameType)
@@ -86,10 +108,21 @@ export default function RoomPage() {
}
console.log('[RoomPage] Selecting registry game:', gameType)
setRoomGame({
roomId: roomData.id,
gameName: gameType,
})
setRoomGame(
{
roomId: roomData.id,
gameName: gameType,
},
{
onError: (error: any) => {
console.error('[RoomPage] Failed to set game:', error)
setPermissionError(
error.message || 'Failed to select game. Only the host can change games.'
)
setTimeout(() => setPermissionError(null), 5000)
},
}
)
return
}
@@ -119,13 +152,70 @@ export default function RoomPage() {
fontSize: { base: '2xl', md: '3xl' },
fontWeight: 'bold',
color: 'white',
mb: '8',
mb: '4',
textAlign: 'center',
})}
>
Choose a Game
</h1>
{/* Host info and permission messaging */}
<div
className={css({
maxWidth: '800px',
width: '100%',
mb: '6',
})}
>
{isHost ? (
<div
className={css({
background: 'rgba(34, 197, 94, 0.1)',
border: '1px solid rgba(34, 197, 94, 0.3)',
borderRadius: '8px',
padding: '12px 16px',
color: '#86efac',
fontSize: 'sm',
textAlign: 'center',
})}
>
👑 You're the room host. Select a game to start playing.
</div>
) : (
<div
className={css({
background: 'rgba(234, 179, 8, 0.1)',
border: '1px solid rgba(234, 179, 8, 0.3)',
borderRadius: '8px',
padding: '12px 16px',
color: '#fde047',
fontSize: 'sm',
textAlign: 'center',
})}
>
⏳ Waiting for {hostMember?.displayName || 'the host'} to select a game...
</div>
)}
{/* Permission error message */}
{permissionError && (
<div
className={css({
background: 'rgba(239, 68, 68, 0.1)',
border: '1px solid rgba(239, 68, 68, 0.3)',
borderRadius: '8px',
padding: '12px 16px',
color: '#fca5a5',
fontSize: 'sm',
textAlign: 'center',
mt: '3',
})}
>
⚠️ {permissionError}
</div>
)}
</div>
<div
className={css({
display: 'grid',
@@ -138,21 +228,22 @@ export default function RoomPage() {
{/* Legacy games */}
{Object.entries(GAMES_CONFIG).map(([gameType, config]: [string, any]) => {
const isAvailable = !('available' in config) || config.available !== false
const isDisabled = !isHost || !isAvailable
return (
<button
key={gameType}
onClick={() => handleGameSelect(gameType as GameType)}
disabled={!isAvailable}
disabled={isDisabled}
className={css({
background: config.gradient,
border: '2px solid',
borderColor: config.borderColor || 'blue.200',
borderRadius: '2xl',
padding: '6',
cursor: !isAvailable ? 'not-allowed' : 'pointer',
opacity: !isAvailable ? 0.5 : 1,
cursor: isDisabled ? 'not-allowed' : 'pointer',
opacity: isDisabled ? 0.4 : 1,
transition: 'all 0.3s ease',
_hover: !isAvailable
_hover: isDisabled
? {}
: {
transform: 'translateY(-4px) scale(1.02)',
@@ -193,21 +284,24 @@ export default function RoomPage() {
{/* Registry games */}
{getAllGames().map((gameDef) => {
const isAvailable = gameDef.manifest.available
const isDisabled = !isHost || !isAvailable
return (
<button
key={gameDef.manifest.name}
onClick={() => handleGameSelect(gameDef.manifest.name)}
disabled={!isAvailable}
className={css({
disabled={isDisabled}
style={{
background: gameDef.manifest.gradient,
border: '2px solid',
borderColor: gameDef.manifest.borderColor,
}}
className={css({
border: '2px solid',
borderRadius: '2xl',
padding: '6',
cursor: !isAvailable ? 'not-allowed' : 'pointer',
opacity: !isAvailable ? 0.5 : 1,
cursor: isDisabled ? 'not-allowed' : 'pointer',
opacity: isDisabled ? 0.4 : 1,
transition: 'all 0.3s ease',
_hover: !isAvailable
_hover: isDisabled
? {}
: {
transform: 'translateY(-4px) scale(1.02)',

View File

@@ -0,0 +1,593 @@
'use client'
import { PageWithNav } from '@/components/PageWithNav'
import { css } from '../../../styled-system/css'
import { container, grid, stack } from '../../../styled-system/patterns'
// Kyu level data from the Japan Abacus Federation
const kyuLevels = [
{
level: '10th Kyu',
emoji: '🧒',
color: 'green',
duration: '20 min',
passThreshold: '30%',
points: '60/200',
sections: [
{ name: 'Addition', digits: '2-digit', problems: 10, points: 10 },
{ name: 'Subtraction', digits: '2-digit', problems: 10, points: 10 },
],
notes: 'No division at this level',
},
{
level: '9th Kyu',
emoji: '🧒',
color: 'green',
duration: '20 min',
passThreshold: '60%',
points: '120/200',
sections: [
{ name: 'Addition', digits: '2-digit', problems: 10, points: 10 },
{ name: 'Subtraction', digits: '2-digit', problems: 10, points: 10 },
{ name: 'Multiplication', digits: '1×1', problems: 10, points: 10 },
],
notes: 'Introduces multiplication',
},
{
level: '8th Kyu',
emoji: '🧒',
color: 'green',
duration: '20 min',
passThreshold: '60%',
points: '120/200',
sections: [
{ name: 'Addition', digits: '3-digit', problems: 10, points: 10 },
{ name: 'Subtraction', digits: '3-digit', problems: 10, points: 10 },
{ name: 'Multiplication', digits: '2×1', problems: 10, points: 10 },
{ name: 'Division', digits: '2÷1', problems: 10, points: 10 },
],
notes: 'Introduces division',
},
{
level: '7th Kyu',
emoji: '🧒',
color: 'green',
duration: '20 min',
passThreshold: '60%',
points: '120/200',
sections: [
{ name: 'Addition', digits: '4-digit', problems: 10, points: 10 },
{ name: 'Subtraction', digits: '4-digit', problems: 10, points: 10 },
{ name: 'Multiplication', digits: '3×1', problems: 10, points: 10 },
{ name: 'Division', digits: '3÷1', problems: 10, points: 10 },
],
notes: 'All four operations',
},
{
level: '6th Kyu',
emoji: '🧑',
color: 'blue',
duration: '30 min',
passThreshold: '70%',
points: '210/300',
sections: [
{ name: 'Addition', digits: '5-digit', problems: 10, points: 10 },
{ name: 'Subtraction', digits: '5-digit', problems: 10, points: 10 },
{ name: 'Multiplication', digits: '4×2', problems: 10, points: 10 },
{ name: 'Division', digits: '5÷2', problems: 10, points: 10 },
],
notes: 'Longer exam time',
},
{
level: '5th Kyu',
emoji: '🧑',
color: 'blue',
duration: '30 min',
passThreshold: '70%',
points: '210/300',
sections: [
{ name: 'Addition', digits: '6-digit', problems: 10, points: 10 },
{ name: 'Subtraction', digits: '6-digit', problems: 10, points: 10 },
{ name: 'Multiplication', digits: '5×2', problems: 10, points: 10 },
{ name: 'Division', digits: '6÷2', problems: 10, points: 10 },
],
notes: 'Mid-level proficiency',
},
{
level: '4th Kyu',
emoji: '🧑',
color: 'blue',
duration: '30 min',
passThreshold: '70%',
points: '210/300',
sections: [
{ name: 'Addition', digits: '7-digit', problems: 10, points: 10 },
{ name: 'Subtraction', digits: '7-digit', problems: 10, points: 10 },
{ name: 'Multiplication', digits: '6×2', problems: 10, points: 10 },
{ name: 'Division', digits: '7÷2', problems: 10, points: 10 },
],
notes: 'Advanced intermediate',
},
{
level: '3rd Kyu',
emoji: '🧔',
color: 'violet',
duration: '30 min',
passThreshold: '80%',
points: '240/300',
sections: [
{ name: 'Addition', digits: '8-digit', problems: 10, points: 10 },
{ name: 'Subtraction', digits: '8-digit', problems: 10, points: 10 },
{ name: 'Multiplication', digits: '7×2', problems: 10, points: 10 },
{ name: 'Division', digits: '8÷2', problems: 10, points: 10 },
],
notes: 'Higher pass threshold (80%)',
},
{
level: '2nd Kyu',
emoji: '🧔',
color: 'violet',
duration: '30 min',
passThreshold: '80%',
points: '240/300',
sections: [
{ name: 'Addition', digits: '9-digit', problems: 10, points: 10 },
{ name: 'Subtraction', digits: '9-digit', problems: 10, points: 10 },
{ name: 'Multiplication', digits: '8×2', problems: 10, points: 10 },
{ name: 'Division', digits: '9÷2', problems: 10, points: 10 },
],
notes: 'Near-mastery level',
},
{
level: '1st Kyu',
emoji: '🧔',
color: 'violet',
duration: '30 min',
passThreshold: '80%',
points: '240/300',
sections: [
{ name: 'Addition', digits: '10-digit', problems: 10, points: 10 },
{ name: 'Subtraction', digits: '10-digit', problems: 10, points: 10 },
{ name: 'Multiplication', digits: '9×2', problems: 10, points: 10 },
{ name: 'Division', digits: '10÷2', problems: 10, points: 10 },
],
notes: 'Highest Kyu level before Dan',
},
] as const
// Dan level data - score-based ranking system
const danLevels = [
{ level: 'Pre-1st Dan', name: 'Jun-Shodan', minScore: 90, emoji: '🧙' },
{ level: '1st Dan', name: 'Shodan', minScore: 100, emoji: '🧙' },
{ level: '2nd Dan', name: 'Nidan', minScore: 120, emoji: '🧙‍♂️' },
{ level: '3rd Dan', name: 'Sandan', minScore: 140, emoji: '🧙‍♂️' },
{ level: '4th Dan', name: 'Yondan', minScore: 160, emoji: '🧙‍♀️' },
{ level: '5th Dan', name: 'Godan', minScore: 180, emoji: '🧙‍♀️' },
{ level: '6th Dan', name: 'Rokudan', minScore: 200, emoji: '🧝' },
{ level: '7th Dan', name: 'Nanadan', minScore: 220, emoji: '🧝' },
{ level: '8th Dan', name: 'Hachidan', minScore: 250, emoji: '🧝‍♂️' },
{ level: '9th Dan', name: 'Kudan', minScore: 270, emoji: '🧝‍♀️' },
{ level: '10th Dan', name: 'Judan', minScore: 290, emoji: '👑' },
] as const
export default function LevelsPage() {
return (
<PageWithNav navTitle="Kyu & Dan Levels" navEmoji="📊">
<div className={css({ bg: 'gray.900', minHeight: '100vh' })}>
{/* Hero Section */}
<div
className={css({
background:
'linear-gradient(135deg, rgba(17, 24, 39, 1) 0%, rgba(124, 58, 237, 0.3) 50%, rgba(17, 24, 39, 1) 100%)',
color: 'white',
py: { base: '12', md: '16' },
position: 'relative',
overflow: 'hidden',
})}
>
{/* Background pattern */}
<div
className={css({
position: 'absolute',
inset: 0,
opacity: 0.1,
backgroundImage:
'radial-gradient(circle at 2px 2px, rgba(255, 255, 255, 0.15) 1px, transparent 0)',
backgroundSize: '40px 40px',
})}
/>
<div className={container({ maxW: '6xl', px: '4', position: 'relative' })}>
<div className={css({ textAlign: 'center', maxW: '5xl', mx: 'auto' })}>
{/* Main headline */}
<h1
className={css({
fontSize: { base: '3xl', md: '5xl', lg: '6xl' },
fontWeight: 'bold',
mb: '4',
lineHeight: 'tight',
background: 'linear-gradient(135deg, #fbbf24 0%, #f59e0b 50%, #fbbf24 100%)',
backgroundClip: 'text',
color: 'transparent',
})}
>
Understanding Kyu & Dan Levels
</h1>
{/* Subtitle */}
<p
className={css({
fontSize: { base: 'lg', md: 'xl' },
color: 'gray.300',
mb: '6',
maxW: '3xl',
mx: 'auto',
lineHeight: '1.6',
})}
>
Learn about the official Japanese soroban ranking system used by the Japan Abacus
Federation
</p>
{/* Journey progression emojis */}
<div
className={css({
display: 'flex',
justifyContent: 'center',
alignItems: 'center',
gap: '4',
mb: '8',
flexWrap: 'wrap',
})}
>
{[
{ emoji: '🧒', label: '10 Kyu' },
{ emoji: '→', label: '', isArrow: true },
{ emoji: '🧑', label: '5 Kyu' },
{ emoji: '→', label: '', isArrow: true },
{ emoji: '🧔', label: '1 Kyu' },
{ emoji: '→', label: '', isArrow: true },
{ emoji: '🧙', label: 'Dan' },
].map((step, i) => (
<div
key={i}
className={css({
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
gap: '1',
opacity: step.isArrow ? 0.5 : 1,
})}
>
<div
className={css({
fontSize: step.isArrow ? 'xl' : '4xl',
color: step.isArrow ? 'gray.500' : 'yellow.400',
})}
>
{step.emoji}
</div>
{step.label && (
<div className={css({ fontSize: 'xs', color: 'gray.400' })}>{step.label}</div>
)}
</div>
))}
</div>
</div>
</div>
</div>
{/* Main content container */}
<div className={container({ maxW: '7xl', px: '4', py: '12' })}>
{/* Kyu Levels Section */}
<section className={stack({ gap: '8' })}>
<div className={css({ textAlign: 'center' })}>
<h2
className={css({
fontSize: { base: '2xl', md: '3xl' },
fontWeight: 'bold',
color: 'white',
mb: '4',
})}
>
Kyu Levels (10th to 1st)
</h2>
<p className={css({ color: 'gray.400', fontSize: 'md', mb: '8' })}>
Progress from beginner to advanced mastery
</p>
</div>
{/* Kyu Level Cards */}
<div className={grid({ columns: { base: 1, md: 2, lg: 3 }, gap: '6' })}>
{kyuLevels.map((kyu, index) => (
<div
key={index}
className={css({
bg: 'rgba(0, 0, 0, 0.4)',
border: '1px solid',
borderColor:
kyu.color === 'green'
? 'green.700'
: kyu.color === 'blue'
? 'blue.700'
: 'violet.700',
rounded: 'xl',
p: '6',
transition: 'all 0.2s',
_hover: {
bg: 'rgba(0, 0, 0, 0.5)',
borderColor:
kyu.color === 'green'
? 'green.500'
: kyu.color === 'blue'
? 'blue.500'
: 'violet.500',
transform: 'translateY(-2px)',
},
})}
>
{/* Card Header */}
<div
className={css({ display: 'flex', alignItems: 'center', gap: '3', mb: '4' })}
>
<div className={css({ fontSize: '3xl' })}>{kyu.emoji}</div>
<div>
<h3
className={css({
fontSize: 'xl',
fontWeight: 'bold',
color:
kyu.color === 'green'
? 'green.400'
: kyu.color === 'blue'
? 'blue.400'
: 'violet.400',
})}
>
{kyu.level}
</h3>
<p className={css({ fontSize: 'sm', color: 'gray.400' })}>{kyu.notes}</p>
</div>
</div>
{/* Exam Details */}
<div className={stack({ gap: '3' })}>
<div
className={css({
display: 'flex',
justifyContent: 'space-between',
fontSize: 'sm',
})}
>
<span className={css({ color: 'gray.400' })}>Duration:</span>
<span className={css({ color: 'white', fontWeight: '500' })}>
{kyu.duration}
</span>
</div>
<div
className={css({
display: 'flex',
justifyContent: 'space-between',
fontSize: 'sm',
})}
>
<span className={css({ color: 'gray.400' })}>Pass Threshold:</span>
<span className={css({ color: 'amber.400', fontWeight: '600' })}>
{kyu.passThreshold}
</span>
</div>
<div
className={css({
display: 'flex',
justifyContent: 'space-between',
fontSize: 'sm',
})}
>
<span className={css({ color: 'gray.400' })}>Points Needed:</span>
<span className={css({ color: 'white', fontWeight: '500' })}>
{kyu.points}
</span>
</div>
</div>
{/* Sections */}
<div
className={css({
mt: '4',
pt: '4',
borderTop: '1px solid',
borderColor: 'gray.700',
})}
>
<div
className={css({
fontSize: 'xs',
color: 'gray.500',
mb: '2',
textTransform: 'uppercase',
letterSpacing: '0.05em',
})}
>
Problem Types
</div>
{kyu.sections.map((section, i) => (
<div
key={i}
className={css({
display: 'flex',
justifyContent: 'space-between',
fontSize: 'sm',
py: '1',
})}
>
<span className={css({ color: 'gray.300' })}>{section.name}</span>
<span className={css({ color: 'gray.400', fontSize: 'xs' })}>
{section.digits}
</span>
</div>
))}
</div>
</div>
))}
</div>
</section>
{/* Dan Levels Section */}
<section className={stack({ gap: '8', mt: '16' })}>
<div className={css({ textAlign: 'center' })}>
<h2
className={css({
fontSize: { base: '2xl', md: '3xl' },
fontWeight: 'bold',
color: 'white',
mb: '4',
})}
>
Dan Levels (Master Ranks)
</h2>
<p className={css({ color: 'gray.400', fontSize: 'md', mb: '8' })}>
Score-based ranking system for master-level practitioners
</p>
</div>
{/* Exam Requirements Box */}
<div
className={css({
bg: 'rgba(251, 191, 36, 0.1)',
border: '1px solid',
borderColor: 'amber.700',
rounded: 'xl',
p: '6',
mb: '6',
})}
>
<h3
className={css({
fontSize: 'lg',
fontWeight: 'bold',
color: 'amber.400',
mb: '3',
})}
>
Dan Exam Requirements
</h3>
<div className={stack({ gap: '2' })}>
<div className={css({ fontSize: 'sm', color: 'gray.300' })}>
<strong>Duration:</strong> 30 minutes
</div>
<div className={css({ fontSize: 'sm', color: 'gray.300' })}>
<strong>Problem Complexity:</strong> 3× that of 1st Kyu
</div>
<div className={css({ fontSize: 'sm', color: 'gray.300', mt: '2' })}>
Addition/Subtraction: 30-digit numbers
</div>
<div className={css({ fontSize: 'sm', color: 'gray.300' })}>
Multiplication: 27×6 digits
</div>
<div className={css({ fontSize: 'sm', color: 'gray.300' })}>
Division: 30÷6 digits
</div>
</div>
</div>
{/* Dan Ladder Visualization */}
<div
className={css({
bg: 'rgba(0, 0, 0, 0.4)',
border: '1px solid',
borderColor: 'amber.700',
rounded: 'xl',
p: { base: '6', md: '8' },
position: 'relative',
})}
>
<div className={stack({ gap: '0' })}>
{danLevels
.slice()
.reverse()
.map((dan, index) => {
const isTop = index === 0
return (
<div
key={index}
className={css({
display: 'flex',
alignItems: 'center',
gap: '4',
p: '3',
borderBottom: !isTop ? '1px solid' : 'none',
borderColor: 'gray.700',
transition: 'all 0.2s',
_hover: {
bg: isTop ? 'rgba(251, 191, 36, 0.1)' : 'rgba(251, 191, 36, 0.05)',
},
})}
>
{/* Emoji */}
<div
className={css({
fontSize: '3xl',
minW: '12',
textAlign: 'center',
})}
>
{dan.emoji}
</div>
{/* Level Info */}
<div className={css({ flex: '1' })}>
<div
className={css({
fontSize: 'lg',
fontWeight: 'bold',
color: isTop ? 'amber.300' : 'amber.400',
})}
>
{dan.level}
</div>
<div className={css({ fontSize: 'sm', color: 'gray.400' })}>
{dan.name}
</div>
</div>
{/* Score */}
<div
className={css({
fontSize: { base: 'xl', md: '2xl' },
fontWeight: 'bold',
color: isTop ? 'amber.300' : 'white',
minW: { base: '20', md: '24' },
textAlign: 'right',
})}
>
{dan.minScore}
<span className={css({ fontSize: 'sm', color: 'gray.400', ml: '1' })}>
pts
</span>
</div>
</div>
)
})}
</div>
{/* Legend */}
<div
className={css({
mt: '6',
pt: '6',
borderTop: '1px solid',
borderColor: 'gray.700',
fontSize: 'sm',
color: 'gray.400',
textAlign: 'center',
})}
>
Ranks are awarded based on total score achieved on the Dan-level exam
</div>
</div>
</section>
</div>
</div>
</PageWithNav>
)
}

File diff suppressed because it is too large Load Diff

View File

@@ -33,6 +33,9 @@ interface CardSortingContextValue {
// UI state
selectedCardId: string | null
selectCard: (cardId: string | null) => void
// Spectator mode
localPlayerId: string | undefined
isSpectating: boolean
}
// Create context
@@ -546,6 +549,9 @@ export function CardSortingProvider({ children }: { children: ReactNode }) {
// UI state
selectedCardId,
selectCard: setSelectedCardId,
// Spectator mode
localPlayerId,
isSpectating: !localPlayerId,
}
return <CardSortingContext.Provider value={contextValue}>{children}</CardSortingContext.Provider>

View File

@@ -13,7 +13,7 @@ import { ResultsPhase } from './ResultsPhase'
export function GameComponent() {
const router = useRouter()
const { state, exitSession, startGame, goToSetup } = useCardSorting()
const { state, exitSession, startGame, goToSetup, isSpectating } = useCardSorting()
const { setFullscreenElement } = useFullscreen()
const gameRef = useRef<HTMLDivElement>(null)
@@ -57,6 +57,34 @@ export function GameComponent() {
overflow: 'auto',
})}
>
{/* Spectator Mode Banner */}
{isSpectating && state.gamePhase !== 'setup' && (
<div
className={css({
width: '100%',
maxWidth: '1200px',
background: 'linear-gradient(135deg, #fef3c7, #fde68a)',
borderRadius: { base: '8px', md: '12px' },
padding: { base: '12px', md: '16px' },
marginBottom: { base: '12px', md: '16px' },
boxShadow: '0 4px 12px rgba(0,0,0,0.1)',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
gap: '8px',
fontSize: { base: '14px', sm: '16px', md: '18px' },
fontWeight: '600',
color: '#92400e',
textAlign: 'center',
})}
>
<span role="img" aria-label="watching">
👀
</span>
<span>Spectating {state.playerMetadata?.name || 'player'}'s game</span>
</div>
)}
<main
className={css({
width: '100%',

View File

@@ -18,6 +18,7 @@ export function PlayingPhase() {
canCheckSolution,
placedCount,
elapsedTime,
isSpectating,
} = useCardSorting()
// Status message (mimics Python updateSortingStatus)
@@ -64,6 +65,7 @@ export function PlayingPhase() {
}
const handleCardClick = (cardId: string) => {
if (isSpectating) return // Spectators cannot interact
if (selectedCardId === cardId) {
selectCard(null) // Deselect
} else {
@@ -72,6 +74,7 @@ export function PlayingPhase() {
}
const handleSlotClick = (position: number) => {
if (isSpectating) return // Spectators cannot interact
if (!selectedCardId) {
// No card selected - if slot has a card, move it back and auto-select
if (state.placedCards[position]) {
@@ -89,6 +92,7 @@ export function PlayingPhase() {
}
const handleInsertClick = (insertPosition: number) => {
if (isSpectating) return // Spectators cannot interact
if (!selectedCardId) {
setStatusMessage('Please select a card first, then click where to insert it.')
return
@@ -181,17 +185,19 @@ export function PlayingPhase() {
<button
type="button"
onClick={revealNumbers}
disabled={isSpectating}
className={css({
padding: '0.5rem 1rem',
borderRadius: '0.375rem',
background: 'orange.500',
background: isSpectating ? 'gray.300' : 'orange.500',
color: 'white',
fontSize: 'sm',
fontWeight: '600',
border: 'none',
cursor: 'pointer',
cursor: isSpectating ? 'not-allowed' : 'pointer',
opacity: isSpectating ? 0.5 : 1,
_hover: {
background: 'orange.600',
background: isSpectating ? 'gray.300' : 'orange.600',
},
})}
>
@@ -201,19 +207,19 @@ export function PlayingPhase() {
<button
type="button"
onClick={checkSolution}
disabled={!canCheckSolution}
disabled={!canCheckSolution || isSpectating}
className={css({
padding: '0.5rem 1rem',
borderRadius: '0.375rem',
background: canCheckSolution ? 'teal.600' : 'gray.300',
background: canCheckSolution && !isSpectating ? 'teal.600' : 'gray.300',
color: 'white',
fontSize: 'sm',
fontWeight: '600',
border: 'none',
cursor: canCheckSolution ? 'pointer' : 'not-allowed',
opacity: canCheckSolution ? 1 : 0.6,
cursor: canCheckSolution && !isSpectating ? 'pointer' : 'not-allowed',
opacity: canCheckSolution && !isSpectating ? 1 : 0.5,
_hover: {
background: canCheckSolution ? 'teal.700' : 'gray.300',
background: canCheckSolution && !isSpectating ? 'teal.700' : 'gray.300',
},
})}
>
@@ -222,17 +228,19 @@ export function PlayingPhase() {
<button
type="button"
onClick={goToSetup}
disabled={isSpectating}
className={css({
padding: '0.5rem 1rem',
borderRadius: '0.375rem',
background: 'gray.600',
background: isSpectating ? 'gray.400' : 'gray.600',
color: 'white',
fontSize: 'sm',
fontWeight: '600',
border: 'none',
cursor: 'pointer',
cursor: isSpectating ? 'not-allowed' : 'pointer',
opacity: isSpectating ? 0.5 : 1,
_hover: {
background: 'gray.700',
background: isSpectating ? 'gray.400' : 'gray.700',
},
})}
>
@@ -287,7 +295,8 @@ export function PlayingPhase() {
borderColor: selectedCardId === card.id ? '#1976d2' : 'transparent',
borderRadius: '8px',
background: selectedCardId === card.id ? '#e3f2fd' : 'white',
cursor: 'pointer',
cursor: isSpectating ? 'not-allowed' : 'pointer',
opacity: isSpectating ? 0.5 : 1,
transition: 'all 0.3s cubic-bezier(0.4, 0, 0.2, 1)',
position: 'relative',
userSelect: 'none',
@@ -296,11 +305,13 @@ export function PlayingPhase() {
alignItems: 'center',
justifyContent: 'center',
boxShadow: '0 2px 6px rgba(0,0,0,0.1)',
_hover: {
transform: 'translateY(-5px)',
boxShadow: '0 8px 16px rgba(0,0,0,0.2)',
borderColor: '#2c5f76',
},
_hover: isSpectating
? {}
: {
transform: 'translateY(-5px)',
boxShadow: '0 8px 16px rgba(0,0,0,0.2)',
borderColor: '#2c5f76',
},
})}
style={
selectedCardId === card.id
@@ -378,27 +389,29 @@ export function PlayingPhase() {
<button
type="button"
onClick={() => handleInsertClick(0)}
disabled={!selectedCardId}
disabled={!selectedCardId || isSpectating}
className={css({
width: '32px',
height: '50px',
background: selectedCardId ? '#1976d2' : '#2c5f76',
background: selectedCardId && !isSpectating ? '#1976d2' : '#2c5f76',
color: 'white',
border: 'none',
borderRadius: '20px',
fontSize: '24px',
fontWeight: 'bold',
cursor: selectedCardId ? 'pointer' : 'default',
opacity: selectedCardId ? 1 : 0.3,
cursor: selectedCardId && !isSpectating ? 'pointer' : 'not-allowed',
opacity: selectedCardId && !isSpectating ? 1 : 0.3,
transition: 'all 0.2s',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
_hover: {
opacity: 1,
background: '#1976d2',
transform: selectedCardId ? 'scale(1.1)' : 'none',
},
_hover: isSpectating
? {}
: {
opacity: 1,
background: '#1976d2',
transform: selectedCardId ? 'scale(1.1)' : 'none',
},
})}
>
+
@@ -421,7 +434,8 @@ export function PlayingPhase() {
padding: '0.5rem',
borderRadius: '8px',
border: '2px solid',
cursor: 'pointer',
cursor: isSpectating ? 'not-allowed' : 'pointer',
opacity: isSpectating ? 0.5 : 1,
transition: 'all 0.2s',
display: 'flex',
flexDirection: 'column',
@@ -429,20 +443,23 @@ export function PlayingPhase() {
justifyContent: 'center',
gap: '0.25rem',
position: 'relative',
_hover: {
transform: selectedCardId && isEmpty ? 'scale(1.05)' : 'none',
boxShadow:
selectedCardId && isEmpty ? '0 4px 12px rgba(0,0,0,0.15)' : 'none',
},
_hover: isSpectating
? {}
: {
transform: selectedCardId && isEmpty ? 'scale(1.05)' : 'none',
boxShadow:
selectedCardId && isEmpty ? '0 4px 12px rgba(0,0,0,0.15)' : 'none',
},
})}
style={
isEmpty
? {
...gradientStyle,
// Active state: add slight glow when card is selected
boxShadow: selectedCardId
? '0 0 0 2px #1976d2, 0 2px 8px rgba(25, 118, 210, 0.3)'
: 'none',
boxShadow:
selectedCardId && !isSpectating
? '0 0 0 2px #1976d2, 0 2px 8px rgba(25, 118, 210, 0.3)'
: 'none',
}
: {
background: '#fff',
@@ -501,27 +518,29 @@ export function PlayingPhase() {
key={`insert-${index + 1}`}
type="button"
onClick={() => handleInsertClick(index + 1)}
disabled={!selectedCardId}
disabled={!selectedCardId || isSpectating}
className={css({
width: '32px',
height: '50px',
background: selectedCardId ? '#1976d2' : '#2c5f76',
background: selectedCardId && !isSpectating ? '#1976d2' : '#2c5f76',
color: 'white',
border: 'none',
borderRadius: '20px',
fontSize: '24px',
fontWeight: 'bold',
cursor: selectedCardId ? 'pointer' : 'default',
opacity: selectedCardId ? 1 : 0.3,
cursor: selectedCardId && !isSpectating ? 'pointer' : 'not-allowed',
opacity: selectedCardId && !isSpectating ? 1 : 0.3,
transition: 'all 0.2s',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
_hover: {
opacity: 1,
background: '#1976d2',
transform: selectedCardId ? 'scale(1.1)' : 'none',
},
_hover: isSpectating
? {}
: {
opacity: 1,
background: '#1976d2',
transform: selectedCardId ? 'scale(1.1)' : 'none',
},
})}
>
+

View File

@@ -5,7 +5,7 @@
* in ascending order using only visual patterns (no numbers shown).
*/
import { defineGame } from '@/lib/arcade/game-sdk'
import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
import { GameComponent } from './components/GameComponent'
import { CardSortingProvider } from './Provider'
@@ -24,9 +24,7 @@ const manifest: GameManifest = {
maxPlayers: 1, // Single player only
difficulty: 'Intermediate',
chips: ['🧠 Pattern Recognition', '🎯 Solo Challenge', '📊 Smart Scoring'],
color: 'teal',
gradient: 'linear-gradient(135deg, #99f6e4, #5eead4)',
borderColor: 'teal.200',
...getGameTheme('teal'),
available: true,
}

View File

@@ -3,7 +3,7 @@
* Complete integration into the arcade system with multiplayer support
*/
import { defineGame } from '@/lib/arcade/game-sdk'
import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
import { complementRaceValidator } from './Validator'
import { ComplementRaceProvider } from './Provider'
@@ -20,9 +20,7 @@ const manifest: GameManifest = {
maxPlayers: 4,
icon: '🏁',
chips: ['👥 1-4 Players', '🚂 Sprint Mode', '🤖 AI Opponents', '🔥 Speed Challenge'],
color: 'blue',
gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)',
borderColor: 'blue.200',
...getGameTheme('blue'),
difficulty: 'Intermediate',
available: true,
}

View File

@@ -5,7 +5,7 @@
* Supports both abacus-numeral matching and complement pairs modes.
*/
import { defineGame } from '@/lib/arcade/game-sdk'
import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
import { MemoryPairsGame } from './components/MemoryPairsGame'
import { MatchingProvider } from './Provider'
@@ -23,9 +23,7 @@ const manifest: GameManifest = {
maxPlayers: 4,
difficulty: 'Intermediate',
chips: ['👥 Multiplayer', '🎯 Strategic', '🏆 Competitive'],
color: 'purple',
gradient: 'linear-gradient(135deg, #e9d5ff, #ddd6fe)',
borderColor: 'purple.200',
...getGameTheme('purple'),
available: true,
}

View File

@@ -5,7 +5,7 @@
* Supports both cooperative and competitive multiplayer modes.
*/
import { defineGame } from '@/lib/arcade/game-sdk'
import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
import { MemoryQuizGame } from './components/MemoryQuizGame'
import { MemoryQuizProvider } from './Provider'
@@ -23,9 +23,7 @@ const manifest: GameManifest = {
maxPlayers: 8,
difficulty: 'Intermediate',
chips: ['👥 Multiplayer', '🧠 Memory', '🧮 Soroban'],
color: 'blue',
gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)',
borderColor: 'blue.200',
...getGameTheme('blue'),
available: true,
}

View File

@@ -114,6 +114,9 @@ export function ModerationPanel({
null
)
// Transfer ownership confirmation state
const [confirmingTransferOwnership, setConfirmingTransferOwnership] = useState(false)
// Auto-switch to Members tab when focusedUserId is provided
useEffect(() => {
if (isOpen && focusedUserId) {
@@ -171,8 +174,6 @@ export function ModerationPanel({
}, [isOpen, roomId, members])
const handleKick = async (userId: string) => {
if (!confirm('Kick this player from the room?')) return
setActionLoading(`kick-${userId}`)
try {
const res = await fetch(`/api/arcade/rooms/${roomId}/kick`, {
@@ -414,10 +415,9 @@ export function ModerationPanel({
const newOwner = members.find((m) => m.userId === selectedNewOwner)
if (!newOwner) return
if (!confirm(`Transfer ownership to ${newOwner.displayName}? You will no longer be the host.`))
return
setConfirmingTransferOwnership(false)
setActionLoading('transfer-ownership')
try {
const res = await fetch(`/api/arcade/rooms/${roomId}/transfer-ownership`, {
method: 'POST',
@@ -436,6 +436,7 @@ export function ModerationPanel({
showError(err instanceof Error ? err.message : 'Failed to transfer ownership')
} finally {
setActionLoading(null)
setSelectedNewOwner('') // Reset selection
}
}
@@ -1789,61 +1790,143 @@ export function ModerationPanel({
Transfer host privileges to another member. You will no longer be the host.
</p>
<select
value={selectedNewOwner}
onChange={(e) => setSelectedNewOwner(e.target.value)}
style={{
width: '100%',
padding: '10px',
background: 'rgba(255, 255, 255, 0.05)',
border: '1px solid rgba(75, 85, 99, 0.5)',
borderRadius: '6px',
color: 'rgba(209, 213, 219, 1)',
fontSize: '14px',
marginBottom: '12px',
cursor: 'pointer',
}}
>
<option value="">Select new owner...</option>
{otherMembers.map((member) => (
<option key={member.userId} value={member.userId}>
{member.displayName}
{member.isOnline ? ' (Online)' : ' (Offline)'}
</option>
))}
</select>
{!confirmingTransferOwnership ? (
<>
<select
value={selectedNewOwner}
onChange={(e) => setSelectedNewOwner(e.target.value)}
style={{
width: '100%',
padding: '10px',
background: 'rgba(255, 255, 255, 0.05)',
border: '1px solid rgba(75, 85, 99, 0.5)',
borderRadius: '6px',
color: 'rgba(209, 213, 219, 1)',
fontSize: '14px',
marginBottom: '12px',
cursor: 'pointer',
}}
>
<option value="">Select new owner...</option>
{otherMembers.map((member) => (
<option key={member.userId} value={member.userId}>
{member.displayName}
{member.isOnline ? ' (Online)' : ' (Offline)'}
</option>
))}
</select>
<button
type="button"
onClick={handleTransferOwnership}
disabled={!selectedNewOwner || actionLoading === 'transfer-ownership'}
style={{
width: '100%',
padding: '10px',
background:
!selectedNewOwner || actionLoading === 'transfer-ownership'
? 'rgba(75, 85, 99, 0.3)'
: 'linear-gradient(135deg, rgba(251, 146, 60, 0.8), rgba(249, 115, 22, 0.8))',
color: 'white',
border:
!selectedNewOwner || actionLoading === 'transfer-ownership'
? '1px solid rgba(75, 85, 99, 0.5)'
: '1px solid rgba(251, 146, 60, 0.6)',
borderRadius: '6px',
fontSize: '14px',
fontWeight: '600',
cursor:
!selectedNewOwner || actionLoading === 'transfer-ownership'
? 'not-allowed'
: 'pointer',
opacity:
!selectedNewOwner || actionLoading === 'transfer-ownership' ? 0.5 : 1,
}}
>
{actionLoading === 'transfer-ownership'
? 'Transferring...'
: 'Transfer Ownership'}
</button>
<button
type="button"
onClick={() => setConfirmingTransferOwnership(true)}
disabled={!selectedNewOwner}
style={{
width: '100%',
padding: '10px',
background: !selectedNewOwner
? 'rgba(75, 85, 99, 0.3)'
: 'linear-gradient(135deg, rgba(251, 146, 60, 0.8), rgba(249, 115, 22, 0.8))',
color: 'white',
border: !selectedNewOwner
? '1px solid rgba(75, 85, 99, 0.5)'
: '1px solid rgba(251, 146, 60, 0.6)',
borderRadius: '6px',
fontSize: '14px',
fontWeight: '600',
cursor: !selectedNewOwner ? 'not-allowed' : 'pointer',
opacity: !selectedNewOwner ? 0.5 : 1,
}}
>
Transfer Ownership
</button>
</>
) : (
<div>
<div
style={{
fontSize: '13px',
fontWeight: '600',
color: 'rgba(251, 191, 36, 1)',
marginBottom: '8px',
}}
>
Confirm Transfer to{' '}
{members.find((m) => m.userId === selectedNewOwner)?.displayName}?
</div>
<div
style={{
fontSize: '12px',
color: 'rgba(209, 213, 219, 0.8)',
marginBottom: '12px',
}}
>
You will no longer be the host and will lose moderation privileges. This
cannot be undone.
</div>
<div style={{ display: 'flex', gap: '8px' }}>
<button
type="button"
onClick={() => setConfirmingTransferOwnership(false)}
disabled={actionLoading === 'transfer-ownership'}
style={{
flex: 1,
padding: '10px',
background: 'rgba(75, 85, 99, 0.3)',
color: 'rgba(209, 213, 219, 1)',
border: '1px solid rgba(75, 85, 99, 0.5)',
borderRadius: '6px',
fontSize: '14px',
fontWeight: '600',
cursor:
actionLoading === 'transfer-ownership' ? 'not-allowed' : 'pointer',
opacity: actionLoading === 'transfer-ownership' ? 0.5 : 1,
transition: 'all 0.2s ease',
}}
onMouseEnter={(e) => {
if (actionLoading !== 'transfer-ownership') {
e.currentTarget.style.background = 'rgba(75, 85, 99, 0.4)'
}
}}
onMouseLeave={(e) => {
if (actionLoading !== 'transfer-ownership') {
e.currentTarget.style.background = 'rgba(75, 85, 99, 0.3)'
}
}}
>
Cancel
</button>
<button
type="button"
onClick={handleTransferOwnership}
disabled={actionLoading === 'transfer-ownership'}
style={{
flex: 1,
padding: '10px',
background:
actionLoading === 'transfer-ownership'
? 'rgba(75, 85, 99, 0.3)'
: 'linear-gradient(135deg, rgba(251, 146, 60, 0.8), rgba(249, 115, 22, 0.8))',
color: 'white',
border:
actionLoading === 'transfer-ownership'
? '1px solid rgba(75, 85, 99, 0.5)'
: '1px solid rgba(251, 146, 60, 0.6)',
borderRadius: '6px',
fontSize: '14px',
fontWeight: '600',
cursor:
actionLoading === 'transfer-ownership' ? 'not-allowed' : 'pointer',
opacity: actionLoading === 'transfer-ownership' ? 0.5 : 1,
transition: 'all 0.2s ease',
}}
>
{actionLoading === 'transfer-ownership'
? 'Transferring...'
: 'Confirm Transfer'}
</button>
</div>
</div>
)}
</div>
</div>
</div>

View File

@@ -215,6 +215,11 @@ interface TutorialPlayerProps {
initialStepIndex?: number
isDebugMode?: boolean
showDebugPanel?: boolean
hideNavigation?: boolean
hideTooltip?: boolean
silentErrors?: boolean
abacusColumns?: number
theme?: 'light' | 'dark'
onStepChange?: (stepIndex: number, step: TutorialStep) => void
onStepComplete?: (stepIndex: number, step: TutorialStep, success: boolean) => void
onTutorialComplete?: (score: number, timeSpent: number) => void
@@ -227,6 +232,11 @@ function TutorialPlayerContent({
initialStepIndex = 0,
isDebugMode = false,
showDebugPanel = false,
hideNavigation = false,
hideTooltip = false,
silentErrors = false,
abacusColumns = 5,
theme = 'light',
onStepChange,
onStepComplete,
onTutorialComplete,
@@ -379,16 +389,20 @@ function TutorialPlayerContent({
}
// Convert bead diff results to StepBeadHighlight format expected by AbacusReact
const stepBeadHighlights: StepBeadHighlight[] = beadDiff.changes.map((change, _index) => ({
placeValue: change.placeValue,
beadType: change.beadType,
position: change.position,
direction: change.direction,
stepIndex: currentMultiStep, // Use current multi-step index to match AbacusReact filtering
order: change.order,
}))
// Filter to only include beads from columns that exist
const minValidPlaceValue = Math.max(0, 5 - abacusColumns)
const stepBeadHighlights: StepBeadHighlight[] = beadDiff.changes
.filter((change) => change.placeValue < abacusColumns)
.map((change, _index) => ({
placeValue: change.placeValue,
beadType: change.beadType,
position: change.position,
direction: change.direction,
stepIndex: currentMultiStep, // Use current multi-step index to match AbacusReact filtering
order: change.order,
}))
return stepBeadHighlights
return stepBeadHighlights.length > 0 ? stepBeadHighlights : undefined
} catch (error) {
console.error('Error generating step beads with bead diff:', error)
return undefined
@@ -399,6 +413,7 @@ function TutorialPlayerContent({
expectedSteps,
currentMultiStep,
currentStep.stepBeadHighlights,
abacusColumns,
])
// Get the current step's bead diff summary for real-time user feedback
@@ -422,6 +437,14 @@ function TutorialPlayerContent({
// Get current step summary for real-time user feedback
const currentStepSummary = getCurrentStepSummary()
// Filter highlightBeads to only include valid columns
const filteredHighlightBeads = useMemo(() => {
if (!currentStep.highlightBeads) return undefined
return currentStep.highlightBeads.filter((highlight) => {
return highlight.placeValue < abacusColumns
})
}, [currentStep.highlightBeads, abacusColumns])
// Helper function to highlight the current mathematical term in the full decomposition
const renderHighlightedDecomposition = useCallback(() => {
if (!fullDecomposition || expectedSteps.length === 0) return null
@@ -519,16 +542,27 @@ function TutorialPlayerContent({
return null
}
// Validate that the bead is from a column that exists
if (topmostBead.placeValue >= abacusColumns) {
// Bead is from an invalid column, skip tooltip
return null
}
// Smart positioning logic: avoid covering active beads
const targetColumnIndex = 4 - topmostBead.placeValue // Convert placeValue to columnIndex (5 columns: 0-4)
// Convert placeValue to columnIndex based on actual number of columns
const targetColumnIndex = abacusColumns - 1 - topmostBead.placeValue
// Check if there are any active beads (against reckoning bar OR with arrows) in columns to the left
const hasActiveBeadsToLeft = (() => {
// Get current abacus state - we need to check which beads are against the reckoning bar
const abacusDigits = currentValue.toString().padStart(5, '0').split('').map(Number)
const abacusDigits = currentValue
.toString()
.padStart(abacusColumns, '0')
.split('')
.map(Number)
for (let col = 0; col < targetColumnIndex; col++) {
const _placeValue = 4 - col // Convert columnIndex back to placeValue
const placeValue = abacusColumns - 1 - col // Convert columnIndex back to placeValue
const digitValue = abacusDigits[col]
// Check if any beads are active (against reckoning bar) in this column
@@ -544,7 +578,7 @@ function TutorialPlayerContent({
// Also check if this column has beads with direction arrows (from current step)
const hasArrowsInColumn =
currentStepBeads?.some((bead) => {
const beadColumnIndex = 4 - bead.placeValue
const beadColumnIndex = abacusColumns - 1 - bead.placeValue
return beadColumnIndex === col && bead.direction && bead.direction !== 'none'
}) ?? false
if (hasArrowsInColumn) {
@@ -606,7 +640,7 @@ function TutorialPlayerContent({
maxWidth: '200px',
minWidth: '150px',
wordBreak: 'break-word',
zIndex: 1000,
zIndex: 50,
opacity: 0.95,
transition: 'all 0.3s ease',
transform: showCelebration ? 'scale(1.05)' : 'scale(1)',
@@ -670,6 +704,7 @@ function TutorialPlayerContent({
currentValue,
currentStep,
isMeaningfulDecomposition,
abacusColumns,
])
// Timer for smart help detection
@@ -864,8 +899,8 @@ function TutorialPlayerContent({
// Check if this is the correct action
if (currentStep.highlightBeads && Array.isArray(currentStep.highlightBeads)) {
const isCorrectBead = currentStep.highlightBeads.some((highlight) => {
// Get place value from highlight (convert columnIndex to placeValue if needed)
const highlightPlaceValue = highlight.placeValue ?? 4 - highlight.columnIndex
// Get place value from highlight
const highlightPlaceValue = highlight.placeValue
// Get place value from bead click event
const beadPlaceValue = beadInfo.bead ? beadInfo.bead.placeValue : 4 - beadInfo.columnIndex
@@ -876,10 +911,11 @@ function TutorialPlayerContent({
)
})
if (!isCorrectBead) {
if (!isCorrectBead && !silentErrors) {
const errorMessage = "That's not the highlighted bead. Try clicking the highlighted bead."
dispatch({
type: 'SET_ERROR',
error: currentStep.errorMessages.wrongBead,
error: errorMessage,
})
dispatch({
@@ -887,7 +923,7 @@ function TutorialPlayerContent({
event: {
type: 'ERROR_OCCURRED',
stepId: currentStep.id,
error: currentStep.errorMessages.wrongBead,
error: errorMessage,
timestamp: new Date(),
},
})
@@ -1003,14 +1039,21 @@ function TutorialPlayerContent({
// Memoize custom styles calculation to avoid expensive recalculation on every render
const customStyles = useMemo(() => {
// Calculate valid column range based on abacusColumns
const minValidColumn = 5 - abacusColumns
// Start with static highlights from step configuration
const staticHighlights: Record<number, any> = {}
if (currentStep.highlightBeads && Array.isArray(currentStep.highlightBeads)) {
currentStep.highlightBeads.forEach((highlight) => {
// Convert placeValue to columnIndex for AbacusReact compatibility
const columnIndex =
highlight.placeValue !== undefined ? 4 - highlight.placeValue : highlight.columnIndex
const columnIndex = abacusColumns - 1 - highlight.placeValue
// Skip highlights for columns that don't exist
if (columnIndex < minValidColumn) {
return
}
// Initialize column if it doesn't exist
if (!staticHighlights[columnIndex]) {
@@ -1041,6 +1084,12 @@ function TutorialPlayerContent({
const mergedHighlights = { ...staticHighlights }
Object.keys(dynamicColumnHighlights).forEach((columnIndexStr) => {
const columnIndex = parseInt(columnIndexStr, 10)
// Skip highlights for columns that don't exist
if (columnIndex < minValidColumn) {
return
}
if (!mergedHighlights[columnIndex]) {
mergedHighlights[columnIndex] = {}
}
@@ -1048,8 +1097,32 @@ function TutorialPlayerContent({
Object.assign(mergedHighlights[columnIndex], dynamicColumnHighlights[columnIndex])
})
return Object.keys(mergedHighlights).length > 0 ? { columns: mergedHighlights } : undefined
}, [currentStep.highlightBeads, dynamicColumnHighlights])
// Build the custom styles object
const styles: any = {}
// Add column highlights if any
if (Object.keys(mergedHighlights).length > 0) {
styles.columns = mergedHighlights
}
// Add frame styling for dark mode
if (theme === 'dark') {
// Column dividers (global for all columns)
styles.columnPosts = {
fill: 'rgba(255, 255, 255, 0.3)', // High contrast fill for visibility
stroke: 'rgba(255, 255, 255, 0.2)',
strokeWidth: 2,
}
// Reckoning bar (horizontal middle bar)
styles.reckoningBar = {
fill: 'rgba(255, 255, 255, 0.4)', // High contrast fill for visibility
stroke: 'rgba(255, 255, 255, 0.25)',
strokeWidth: 3,
}
}
return Object.keys(styles).length > 0 ? styles : undefined
}, [currentStep.highlightBeads, dynamicColumnHighlights, abacusColumns, theme])
if (!currentStep) {
return <div>No steps available</div>
@@ -1061,183 +1134,187 @@ function TutorialPlayerContent({
display: 'flex',
flexDirection: 'column',
height: '100%',
minHeight: '600px',
minHeight: hideNavigation ? 'auto' : '600px',
})} ${className || ''}`}
>
{/* Header */}
<div
className={css({
borderBottom: '1px solid',
borderColor: 'gray.200',
p: 4,
bg: 'white',
})}
>
{!hideNavigation && (
<div
className={hstack({
justifyContent: 'space-between',
alignItems: 'center',
className={css({
borderBottom: '1px solid',
borderColor: theme === 'dark' ? 'rgba(255, 255, 255, 0.1)' : 'gray.200',
p: 4,
bg: theme === 'dark' ? 'rgba(30, 30, 40, 0.6)' : 'white',
})}
>
<div>
<h1 className={css({ fontSize: 'xl', fontWeight: 'bold' })}>{tutorial.title}</h1>
<p className={css({ fontSize: 'sm', color: 'gray.600' })}>
Step {currentStepIndex + 1} of {tutorial.steps.length}: {currentStep.title}
</p>
</div>
<div className={hstack({ gap: 2 })}>
{isDebugMode && (
<>
<button
onClick={toggleDebugPanel}
className={css({
px: 3,
py: 1,
fontSize: 'sm',
border: '1px solid',
borderColor: 'blue.300',
borderRadius: 'md',
bg: uiState.showDebugPanel ? 'blue.100' : 'white',
color: 'blue.700',
cursor: 'pointer',
_hover: { bg: 'blue.50' },
})}
>
Debug
</button>
<button
onClick={toggleStepList}
className={css({
px: 3,
py: 1,
fontSize: 'sm',
border: '1px solid',
borderColor: 'gray.300',
borderRadius: 'md',
bg: uiState.showStepList ? 'gray.100' : 'white',
cursor: 'pointer',
_hover: { bg: 'gray.50' },
})}
>
Steps
</button>
{/* Multi-step navigation controls */}
{currentStep.multiStepInstructions &&
currentStep.multiStepInstructions.length > 1 && (
<>
<div
className={css({
fontSize: 'xs',
color: 'gray.600',
px: 2,
borderLeft: '1px solid',
borderColor: 'gray.300',
ml: 2,
pl: 3,
})}
>
Multi-Step: {currentMultiStep + 1} /{' '}
{currentStep.multiStepInstructions.length}
</div>
<button
onClick={() => dispatch({ type: 'RESET_MULTI_STEP' })}
disabled={currentMultiStep === 0}
className={css({
px: 2,
py: 1,
fontSize: 'xs',
border: '1px solid',
borderColor: currentMultiStep === 0 ? 'gray.200' : 'orange.300',
borderRadius: 'md',
bg: currentMultiStep === 0 ? 'gray.100' : 'white',
color: currentMultiStep === 0 ? 'gray.400' : 'orange.700',
cursor: currentMultiStep === 0 ? 'not-allowed' : 'pointer',
_hover: currentMultiStep === 0 ? {} : { bg: 'orange.50' },
})}
>
First
</button>
<button
onClick={() => previousMultiStep()}
disabled={currentMultiStep === 0}
className={css({
px: 2,
py: 1,
fontSize: 'xs',
border: '1px solid',
borderColor: currentMultiStep === 0 ? 'gray.200' : 'orange.300',
borderRadius: 'md',
bg: currentMultiStep === 0 ? 'gray.100' : 'white',
color: currentMultiStep === 0 ? 'gray.400' : 'orange.700',
cursor: currentMultiStep === 0 ? 'not-allowed' : 'pointer',
_hover: currentMultiStep === 0 ? {} : { bg: 'orange.50' },
})}
>
Prev
</button>
<button
onClick={() => advanceMultiStep()}
disabled={currentMultiStep >= currentStep.multiStepInstructions.length - 1}
className={css({
px: 2,
py: 1,
fontSize: 'xs',
border: '1px solid',
borderColor:
currentMultiStep >= currentStep.multiStepInstructions.length - 1
? 'gray.200'
: 'green.300',
borderRadius: 'md',
bg:
currentMultiStep >= currentStep.multiStepInstructions.length - 1
? 'gray.100'
: 'white',
color:
currentMultiStep >= currentStep.multiStepInstructions.length - 1
? 'gray.400'
: 'green.700',
cursor:
currentMultiStep >= currentStep.multiStepInstructions.length - 1
? 'not-allowed'
: 'pointer',
_hover:
currentMultiStep >= currentStep.multiStepInstructions.length - 1
? {}
: { bg: 'green.50' },
})}
>
Next
</button>
</>
)}
<label className={hstack({ gap: 2, fontSize: 'sm' })}>
<input
type="checkbox"
checked={uiState.autoAdvance}
onChange={toggleAutoAdvance}
/>
Auto-advance
</label>
</>
)}
</div>
</div>
{/* Progress bar */}
<div className={css({ mt: 2, bg: 'gray.200', borderRadius: 'full', h: 2 })}>
<div
className={css({
bg: 'blue.500',
h: 'full',
borderRadius: 'full',
transition: 'width 0.3s ease',
className={hstack({
justifyContent: 'space-between',
alignItems: 'center',
})}
style={{ width: `${navigationState.completionPercentage}%` }}
/>
>
<div>
<h1 className={css({ fontSize: 'xl', fontWeight: 'bold' })}>{tutorial.title}</h1>
<p className={css({ fontSize: 'sm', color: 'gray.600' })}>
Step {currentStepIndex + 1} of {tutorial.steps.length}: {currentStep.title}
</p>
</div>
<div className={hstack({ gap: 2 })}>
{isDebugMode && (
<>
<button
onClick={toggleDebugPanel}
className={css({
px: 3,
py: 1,
fontSize: 'sm',
border: '1px solid',
borderColor: 'blue.300',
borderRadius: 'md',
bg: uiState.showDebugPanel ? 'blue.100' : 'white',
color: 'blue.700',
cursor: 'pointer',
_hover: { bg: 'blue.50' },
})}
>
Debug
</button>
<button
onClick={toggleStepList}
className={css({
px: 3,
py: 1,
fontSize: 'sm',
border: '1px solid',
borderColor: 'gray.300',
borderRadius: 'md',
bg: uiState.showStepList ? 'gray.100' : 'white',
cursor: 'pointer',
_hover: { bg: 'gray.50' },
})}
>
Steps
</button>
{/* Multi-step navigation controls */}
{currentStep.multiStepInstructions &&
currentStep.multiStepInstructions.length > 1 && (
<>
<div
className={css({
fontSize: 'xs',
color: 'gray.600',
px: 2,
borderLeft: '1px solid',
borderColor: 'gray.300',
ml: 2,
pl: 3,
})}
>
Multi-Step: {currentMultiStep + 1} /{' '}
{currentStep.multiStepInstructions.length}
</div>
<button
onClick={() => dispatch({ type: 'RESET_MULTI_STEP' })}
disabled={currentMultiStep === 0}
className={css({
px: 2,
py: 1,
fontSize: 'xs',
border: '1px solid',
borderColor: currentMultiStep === 0 ? 'gray.200' : 'orange.300',
borderRadius: 'md',
bg: currentMultiStep === 0 ? 'gray.100' : 'white',
color: currentMultiStep === 0 ? 'gray.400' : 'orange.700',
cursor: currentMultiStep === 0 ? 'not-allowed' : 'pointer',
_hover: currentMultiStep === 0 ? {} : { bg: 'orange.50' },
})}
>
First
</button>
<button
onClick={() => previousMultiStep()}
disabled={currentMultiStep === 0}
className={css({
px: 2,
py: 1,
fontSize: 'xs',
border: '1px solid',
borderColor: currentMultiStep === 0 ? 'gray.200' : 'orange.300',
borderRadius: 'md',
bg: currentMultiStep === 0 ? 'gray.100' : 'white',
color: currentMultiStep === 0 ? 'gray.400' : 'orange.700',
cursor: currentMultiStep === 0 ? 'not-allowed' : 'pointer',
_hover: currentMultiStep === 0 ? {} : { bg: 'orange.50' },
})}
>
Prev
</button>
<button
onClick={() => advanceMultiStep()}
disabled={
currentMultiStep >= currentStep.multiStepInstructions.length - 1
}
className={css({
px: 2,
py: 1,
fontSize: 'xs',
border: '1px solid',
borderColor:
currentMultiStep >= currentStep.multiStepInstructions.length - 1
? 'gray.200'
: 'green.300',
borderRadius: 'md',
bg:
currentMultiStep >= currentStep.multiStepInstructions.length - 1
? 'gray.100'
: 'white',
color:
currentMultiStep >= currentStep.multiStepInstructions.length - 1
? 'gray.400'
: 'green.700',
cursor:
currentMultiStep >= currentStep.multiStepInstructions.length - 1
? 'not-allowed'
: 'pointer',
_hover:
currentMultiStep >= currentStep.multiStepInstructions.length - 1
? {}
: { bg: 'green.50' },
})}
>
Next
</button>
</>
)}
<label className={hstack({ gap: 2, fontSize: 'sm' })}>
<input
type="checkbox"
checked={uiState.autoAdvance}
onChange={toggleAutoAdvance}
/>
Auto-advance
</label>
</>
)}
</div>
</div>
{/* Progress bar */}
<div className={css({ mt: 2, bg: 'gray.200', borderRadius: 'full', h: 2 })}>
<div
className={css({
bg: 'blue.500',
h: 'full',
borderRadius: 'full',
transition: 'width 0.3s ease',
})}
style={{ width: `${navigationState.completionPercentage}%` }}
/>
</div>
</div>
</div>
)}
<div className={hstack({ flex: 1, gap: 0 })}>
{/* Step list sidebar */}
@@ -1313,11 +1390,18 @@ function TutorialPlayerContent({
fontSize: '2xl',
fontWeight: 'bold',
mb: 2,
color: theme === 'dark' ? 'gray.200' : 'gray.900',
})}
>
{currentStep.problem}
</h2>
<p className={css({ fontSize: 'lg', color: 'gray.700', mb: 4 })}>
<p
className={css({
fontSize: 'lg',
color: theme === 'dark' ? 'gray.400' : 'gray.700',
mb: 4,
})}
>
{currentStep.description}
</p>
{/* Hide action description for multi-step problems since it duplicates pedagogical decomposition */}
@@ -1329,18 +1413,26 @@ function TutorialPlayerContent({
</div>
{/* Multi-step instructions panel */}
{currentStep.multiStepInstructions &&
{!hideTooltip &&
currentStep.multiStepInstructions &&
currentStep.multiStepInstructions.length > 0 && (
<div
className={css({
p: 5,
background:
'linear-gradient(135deg, rgba(255,248,225,0.95) 0%, rgba(254,252,232,0.95) 50%, rgba(255,245,157,0.15) 100%)',
theme === 'dark'
? 'linear-gradient(135deg, rgba(40,40,50,0.6) 0%, rgba(50,50,60,0.6) 50%, rgba(60,50,70,0.3) 100%)'
: 'linear-gradient(135deg, rgba(255,248,225,0.95) 0%, rgba(254,252,232,0.95) 50%, rgba(255,245,157,0.15) 100%)',
backdropFilter: 'blur(10px)',
border: '1px solid rgba(251,191,36,0.3)',
border:
theme === 'dark'
? '1px solid rgba(255,255,255,0.1)'
: '1px solid rgba(251,191,36,0.3)',
borderRadius: 'xl',
boxShadow:
'0 8px 32px rgba(251,191,36,0.1), 0 2px 8px rgba(0,0,0,0.05), inset 0 1px 0 rgba(255,255,255,0.6)',
theme === 'dark'
? '0 4px 16px rgba(0,0,0,0.3), inset 0 1px 0 rgba(255,255,255,0.05)'
: '0 8px 32px rgba(251,191,36,0.1), 0 2px 8px rgba(0,0,0,0.05), inset 0 1px 0 rgba(255,255,255,0.6)',
position: 'relative',
maxW: '600px',
w: 'full',
@@ -1350,7 +1442,9 @@ function TutorialPlayerContent({
inset: '0',
borderRadius: 'xl',
background:
'linear-gradient(135deg, rgba(251,191,36,0.1) 0%, rgba(168,85,247,0.05) 100%)',
theme === 'dark'
? 'linear-gradient(135deg, rgba(100,100,120,0.1) 0%, rgba(80,60,100,0.05) 100%)'
: 'linear-gradient(135deg, rgba(251,191,36,0.1) 0%, rgba(168,85,247,0.05) 100%)',
zIndex: -1,
},
})}
@@ -1359,10 +1453,10 @@ function TutorialPlayerContent({
className={css({
fontSize: 'base',
fontWeight: '600',
color: 'amber.900',
color: theme === 'dark' ? 'gray.300' : 'amber.900',
mb: 4,
letterSpacing: 'wide',
textShadow: '0 1px 2px rgba(0,0,0,0.1)',
textShadow: theme === 'dark' ? 'none' : '0 1px 2px rgba(0,0,0,0.1)',
})}
>
Guidance
@@ -1375,18 +1469,25 @@ function TutorialPlayerContent({
mb: 4,
p: 3,
background:
'linear-gradient(135deg, rgba(255,255,255,0.8) 0%, rgba(248,250,252,0.9) 100%)',
border: '1px solid rgba(203,213,225,0.4)',
theme === 'dark'
? 'linear-gradient(135deg, rgba(50,50,60,0.4) 0%, rgba(40,40,50,0.5) 100%)'
: 'linear-gradient(135deg, rgba(255,255,255,0.8) 0%, rgba(248,250,252,0.9) 100%)',
border:
theme === 'dark'
? '1px solid rgba(255,255,255,0.1)'
: '1px solid rgba(203,213,225,0.4)',
borderRadius: 'lg',
boxShadow:
'0 2px 8px rgba(0,0,0,0.06), inset 0 1px 0 rgba(255,255,255,0.7)',
theme === 'dark'
? '0 1px 4px rgba(0,0,0,0.3), inset 0 1px 0 rgba(255,255,255,0.05)'
: '0 2px 8px rgba(0,0,0,0.06), inset 0 1px 0 rgba(255,255,255,0.7)',
backdropFilter: 'blur(4px)',
})}
>
<p
<div
className={css({
fontSize: 'base',
color: 'slate.800',
color: theme === 'dark' ? 'gray.300' : 'slate.800',
fontFamily: 'mono',
fontWeight: '500',
letterSpacing: 'tight',
@@ -1398,14 +1499,14 @@ function TutorialPlayerContent({
termPositions={termPositions}
segments={pedagogicalSegments}
/>
</p>
</div>
</div>
)}
<div
className={css({
fontSize: 'sm',
color: 'amber.800',
color: theme === 'dark' ? 'gray.400' : 'amber.800',
fontWeight: '500',
lineHeight: '1.6',
})}
@@ -1449,7 +1550,10 @@ function TutorialPlayerContent({
className={css({
mb: 1,
fontWeight: 'bold',
color: 'yellow.900',
color: theme === 'dark' ? 'yellow.200' : 'yellow.900',
textShadow:
theme === 'dark' ? '0 0 12px rgba(251, 191, 36, 0.4)' : 'none',
fontSize: theme === 'dark' ? 'lg' : 'base',
})}
>
{currentInstruction}
@@ -1483,17 +1587,17 @@ function TutorialPlayerContent({
{/* Abacus */}
<div
className={css({
bg: 'white',
bg: theme === 'dark' ? 'rgba(30, 30, 40, 0.4)' : 'white',
border: '2px solid',
borderColor: 'gray.200',
borderColor: theme === 'dark' ? 'rgba(255, 255, 255, 0.1)' : 'gray.200',
borderRadius: 'lg',
p: 6,
shadow: 'lg',
shadow: theme === 'dark' ? '0 4px 6px rgba(0, 0, 0, 0.3)' : 'lg',
})}
>
<AbacusReact
value={currentValue}
columns={5}
columns={abacusColumns}
interactive={true}
animated={true}
scaleFactor={2.5}
@@ -1502,7 +1606,7 @@ function TutorialPlayerContent({
hideInactiveBeads={abacusConfig.hideInactiveBeads}
soundEnabled={abacusConfig.soundEnabled}
soundVolume={abacusConfig.soundVolume}
highlightBeads={currentStep.highlightBeads}
highlightBeads={filteredHighlightBeads}
stepBeadHighlights={currentStepBeads}
currentStep={currentMultiStep}
showDirectionIndicators={true}
@@ -1567,7 +1671,7 @@ function TutorialPlayerContent({
</div>
{/* Tooltip */}
{currentStep.tooltip && (
{!hideTooltip && currentStep.tooltip && (
<div
className={css({
maxW: '500px',
@@ -1596,57 +1700,60 @@ function TutorialPlayerContent({
</div>
{/* Navigation controls */}
<div
className={css({
borderTop: '1px solid',
borderColor: 'gray.200',
p: 4,
bg: 'gray.50',
})}
>
<div className={hstack({ justifyContent: 'space-between' })}>
<button
onClick={goToPreviousStep}
disabled={!navigationState.canGoPrevious}
className={css({
px: 4,
py: 2,
border: '1px solid',
borderColor: 'gray.300',
borderRadius: 'md',
bg: 'white',
cursor: navigationState.canGoPrevious ? 'pointer' : 'not-allowed',
opacity: navigationState.canGoPrevious ? 1 : 0.5,
_hover: navigationState.canGoPrevious ? { bg: 'gray.50' } : {},
})}
>
Previous
</button>
{!hideNavigation && (
<div
className={css({
borderTop: '1px solid',
borderColor: 'gray.200',
p: 4,
bg: 'gray.50',
})}
>
<div className={hstack({ justifyContent: 'space-between' })}>
<button
onClick={goToPreviousStep}
disabled={!navigationState.canGoPrevious}
className={css({
px: 4,
py: 2,
border: '1px solid',
borderColor: 'gray.300',
borderRadius: 'md',
bg: 'white',
cursor: navigationState.canGoPrevious ? 'pointer' : 'not-allowed',
opacity: navigationState.canGoPrevious ? 1 : 0.5,
_hover: navigationState.canGoPrevious ? { bg: 'gray.50' } : {},
})}
>
Previous
</button>
<div className={css({ fontSize: 'sm', color: 'gray.600' })}>
Step {currentStepIndex + 1} of {navigationState.totalSteps}
<div className={css({ fontSize: 'sm', color: 'gray.600' })}>
Step {currentStepIndex + 1} of {navigationState.totalSteps}
</div>
<button
onClick={goToNextStep}
disabled={!navigationState.canGoNext && !isStepCompleted}
className={css({
px: 4,
py: 2,
border: '1px solid',
borderColor:
navigationState.canGoNext || isStepCompleted ? 'blue.300' : 'gray.300',
borderRadius: 'md',
bg: navigationState.canGoNext || isStepCompleted ? 'blue.500' : 'gray.200',
color: navigationState.canGoNext || isStepCompleted ? 'white' : 'gray.500',
cursor:
navigationState.canGoNext || isStepCompleted ? 'pointer' : 'not-allowed',
_hover: navigationState.canGoNext || isStepCompleted ? { bg: 'blue.600' } : {},
})}
>
{navigationState.canGoNext ? 'Next →' : 'Complete Tutorial'}
</button>
</div>
<button
onClick={goToNextStep}
disabled={!navigationState.canGoNext && !isStepCompleted}
className={css({
px: 4,
py: 2,
border: '1px solid',
borderColor:
navigationState.canGoNext || isStepCompleted ? 'blue.300' : 'gray.300',
borderRadius: 'md',
bg: navigationState.canGoNext || isStepCompleted ? 'blue.500' : 'gray.200',
color: navigationState.canGoNext || isStepCompleted ? 'white' : 'gray.500',
cursor: navigationState.canGoNext || isStepCompleted ? 'pointer' : 'not-allowed',
_hover: navigationState.canGoNext || isStepCompleted ? { bg: 'blue.600' } : {},
})}
>
{navigationState.canGoNext ? 'Next →' : 'Complete Tutorial'}
</button>
</div>
</div>
)}
</div>
{/* Debug panel */}

View File

@@ -464,6 +464,24 @@ export function useRoomData() {
}
}
const handleOwnershipTransferred = (data: {
roomId: string
oldOwnerId: string
newOwnerId: string
newOwnerName: string
members: RoomMember[]
}) => {
if (data.roomId === roomData?.id) {
queryClient.setQueryData<RoomData | null>(roomKeys.current(), (prev) => {
if (!prev) return null
return {
...prev,
members: data.members,
}
})
}
}
socket.on('room-joined', handleRoomJoined)
socket.on('member-joined', handleMemberJoined)
socket.on('member-left', handleMemberLeft)
@@ -474,6 +492,7 @@ export function useRoomData() {
socket.on('room-invitation-received', handleInvitationReceived)
socket.on('join-request-submitted', handleJoinRequestSubmitted)
socket.on('room-game-changed', handleRoomGameChanged)
socket.on('ownership-transferred', handleOwnershipTransferred)
return () => {
socket.off('room-joined', handleRoomJoined)
@@ -486,6 +505,7 @@ export function useRoomData() {
socket.off('room-invitation-received', handleInvitationReceived)
socket.off('join-request-submitted', handleJoinRequestSubmitted)
socket.off('room-game-changed', handleRoomGameChanged)
socket.off('ownership-transferred', handleOwnershipTransferred)
}
}, [socket, roomData?.id, queryClient])

View File

@@ -82,6 +82,13 @@ export { loadManifest } from './load-manifest'
*/
export { defineGame } from './define-game'
/**
* Standard color themes for game cards
* Use these to ensure consistent appearance across all games
*/
export { getGameTheme, GAME_THEMES } from '../game-themes'
export type { GameTheme, GameThemeName } from '../game-themes'
// ============================================================================
// Re-exports for convenience
// ============================================================================

View File

@@ -0,0 +1,88 @@
/**
* Standard color themes for arcade game cards
*
* Use these presets to ensure consistent, professional appearance
* across all game cards on the /arcade game chooser.
*
* All gradients use Panda CSS's 100-200 color range for soft pastel appearance.
*/
export interface GameTheme {
color: string
gradient: string
borderColor: string
}
/**
* Standard theme presets
* These use Panda CSS's color system and provide consistent styling
*/
export const GAME_THEMES = {
blue: {
color: 'blue',
gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)', // blue.100 to blue.200
borderColor: '#bfdbfe', // blue.200
},
purple: {
color: 'purple',
gradient: 'linear-gradient(135deg, #e9d5ff, #ddd6fe)', // purple.100 to purple.200
borderColor: '#ddd6fe', // purple.200
},
green: {
color: 'green',
gradient: 'linear-gradient(135deg, #d1fae5, #a7f3d0)', // green.100 to green.200
borderColor: '#a7f3d0', // green.200
},
teal: {
color: 'teal',
gradient: 'linear-gradient(135deg, #ccfbf1, #99f6e4)', // teal.100 to teal.200
borderColor: '#99f6e4', // teal.200
},
indigo: {
color: 'indigo',
gradient: 'linear-gradient(135deg, #e0e7ff, #c7d2fe)', // indigo.100 to indigo.200
borderColor: '#c7d2fe', // indigo.200
},
pink: {
color: 'pink',
gradient: 'linear-gradient(135deg, #fce7f3, #fbcfe8)', // pink.100 to pink.200
borderColor: '#fbcfe8', // pink.200
},
orange: {
color: 'orange',
gradient: 'linear-gradient(135deg, #ffedd5, #fed7aa)', // orange.100 to orange.200
borderColor: '#fed7aa', // orange.200
},
yellow: {
color: 'yellow',
gradient: 'linear-gradient(135deg, #fef3c7, #fde68a)', // yellow.100 to yellow.200
borderColor: '#fde68a', // yellow.200
},
red: {
color: 'red',
gradient: 'linear-gradient(135deg, #fee2e2, #fecaca)', // red.100 to red.200
borderColor: '#fecaca', // red.200
},
gray: {
color: 'gray',
gradient: 'linear-gradient(135deg, #f3f4f6, #e5e7eb)', // gray.100 to gray.200
borderColor: '#e5e7eb', // gray.200
},
} as const satisfies Record<string, GameTheme>
export type GameThemeName = keyof typeof GAME_THEMES
/**
* Get a standard theme by name
* Use this in your game manifest instead of hardcoding gradients
*
* @example
* const manifest: GameManifest = {
* name: 'my-game',
* // ... other fields
* ...getGameTheme('blue')
* }
*/
export function getGameTheme(themeName: GameThemeName): GameTheme {
return GAME_THEMES[themeName]
}

View File

@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "4.13.5",
"version": "4.27.0",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [

View File

@@ -27,6 +27,7 @@ export interface BeadStyle {
}
export interface ColumnPostStyle {
fill?: string;
stroke?: string;
strokeWidth?: number;
opacity?: number;
@@ -34,6 +35,7 @@ export interface ColumnPostStyle {
}
export interface ReckoningBarStyle {
fill?: string;
stroke?: string;
strokeWidth?: number;
opacity?: number;
@@ -1979,7 +1981,10 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
const columnStyles = customStyles?.columns?.[colIndex];
const globalColumnPosts = customStyles?.columnPosts;
const rodStyle = {
fill: "rgb(0, 0, 0, 0.1)", // Default Typst color
fill:
columnStyles?.columnPost?.fill ||
globalColumnPosts?.fill ||
"rgb(0, 0, 0, 0.1)", // Default Typst color
stroke:
columnStyles?.columnPost?.stroke ||
globalColumnPosts?.stroke ||
@@ -2017,8 +2022,10 @@ export const AbacusReact: React.FC<AbacusConfig> = ({
(effectiveColumns - 1) * dimensions.rodSpacing + dimensions.beadSize
}
height={dimensions.barThickness}
fill="black" // Typst uses black
stroke="none"
fill={customStyles?.reckoningBar?.fill || "black"} // Typst default is black
stroke={customStyles?.reckoningBar?.stroke || "none"}
strokeWidth={customStyles?.reckoningBar?.strokeWidth ?? 0}
opacity={customStyles?.reckoningBar?.opacity ?? 1}
/>
{/* Beads */}

View File

@@ -305,7 +305,7 @@
<div class="stats">
<div class="stats-info">
<strong>13</strong> examples rendered
• Generated on 10/12/2025 at 2:30:55 AM
• Generated on 10/19/2025 at 2:34:30 AM
</div>
</div>