refactor(arcade): standardize game card themes with preset system
Create a centralized theme system to prevent inconsistent game card
styling. All games now use standard color presets instead of manually
specifying gradients.
## Changes
**New Theme System:**
- Created `/src/lib/arcade/game-themes.ts` with 10 standard themes
- All themes use Tailwind 100-200 colors for consistent pastel appearance
- Exported `getGameTheme()` helper and `GAME_THEMES` constants via SDK
- Added comprehensive documentation in `.claude/GAME_THEMES.md`
**Migrated All Games:**
- card-sorting: Uses `getGameTheme('teal')`
- memory-quiz: Uses `getGameTheme('blue')`
- matching: Uses `getGameTheme('purple')`
- complement-race: Uses `getGameTheme('blue')`
**Benefits:**
- ✅ Prevents future styling inconsistencies
- ✅ One-line theme setup instead of three properties
- ✅ TypeScript autocomplete for available themes
- ✅ Centralized maintenance - update all games by changing theme definition
- ✅ Clear documentation prevents mistakes
**Before:**
```typescript
color: 'teal',
gradient: 'linear-gradient(135deg, #99f6e4, #5eead4)', // Manual, error-prone
borderColor: 'teal.200',
```
**After:**
```typescript
...getGameTheme('teal') // Simple, consistent, discoverable
```
This fixes the root cause where card-sorting needed manual gradient
adjustments - now all games automatically get professional styling.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
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# Game Theme Standardization
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## Problem
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Previously, each game manually specified `color`, `gradient`, and `borderColor` in their manifest. This led to:
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- Inconsistent appearance across game cards
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- No guidance on what colors/gradients to use
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- Easy to choose saturated colors that don't match the pastel style
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- Duplication and maintenance burden
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## Solution
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**Standard theme presets** in `/src/lib/arcade/game-themes.ts`
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All games now use predefined color themes that ensure consistent, professional appearance.
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## Usage
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### 1. Import from the Game SDK
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```typescript
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import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
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import type { GameManifest } from '@/lib/arcade/game-sdk'
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```
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### 2. Use the Theme Spread Operator
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```typescript
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const manifest: GameManifest = {
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name: 'my-game',
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displayName: 'My Awesome Game',
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icon: '🎮',
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description: 'A fun game',
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longDescription: 'More details...',
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maxPlayers: 4,
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difficulty: 'Intermediate',
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chips: ['🎯 Feature 1', '⚡ Feature 2'],
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...getGameTheme('blue'), // ← Just add this!
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available: true,
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}
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```
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That's it! The theme automatically provides:
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- `color: 'blue'`
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- `gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)'`
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- `borderColor: 'blue.200'`
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## Available Themes
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All themes use Tailwind's 100-200 color range for soft pastel appearance:
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| Theme | Color Range | Use Case |
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|-------|-------------|----------|
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| `blue` | blue-100 to blue-200 | Memory, puzzle games |
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| `purple` | purple-100 to purple-200 | Strategic, battle games |
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| `green` | green-100 to green-200 | Growth, achievement games |
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| `teal` | teal-100 to teal-200 | Creative, sorting games |
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| `indigo` | indigo-100 to indigo-200 | Deep thinking games |
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| `pink` | pink-100 to pink-200 | Fun, casual games |
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| `orange` | orange-100 to orange-200 | Speed, energy games |
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| `yellow` | yellow-100 to yellow-200 | Bright, happy games |
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| `red` | red-100 to red-200 | Competition, challenge |
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| `gray` | gray-100 to gray-200 | Neutral games |
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## Examples
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### Current Games
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```typescript
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// Memory Lightning - blue theme
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...getGameTheme('blue')
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// Matching Pairs Battle - purple theme
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...getGameTheme('purple')
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// Card Sorting Challenge - teal theme
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...getGameTheme('teal')
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// Speed Complement Race - blue theme
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...getGameTheme('blue')
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```
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## Benefits
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✅ **Consistency** - All games have the same professional pastel look
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✅ **Simple** - One line instead of three properties
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✅ **Maintainable** - Update all games by changing the theme definition
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✅ **Discoverable** - TypeScript autocomplete shows available themes
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✅ **No mistakes** - Can't accidentally use wrong color values
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## Advanced Usage
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If you need to inspect or customize a theme:
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```typescript
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import { GAME_THEMES } from '@/lib/arcade/game-sdk'
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import type { GameTheme } from '@/lib/arcade/game-sdk'
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// Access a specific theme
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const blueTheme: GameTheme = GAME_THEMES.blue
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// Use it
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const manifest: GameManifest = {
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// ... other fields
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...blueTheme,
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// Or customize:
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color: blueTheme.color,
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gradient: 'linear-gradient(135deg, #custom, #values)', // override
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borderColor: blueTheme.borderColor,
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}
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```
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## Adding New Themes
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To add a new theme, edit `/src/lib/arcade/game-themes.ts`:
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```typescript
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export const GAME_THEMES = {
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// ... existing themes
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mycolor: {
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color: 'mycolor',
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gradient: 'linear-gradient(135deg, #lighter, #darker)', // Use Tailwind 100-200
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borderColor: 'mycolor.200',
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},
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} as const satisfies Record<string, GameTheme>
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```
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Then update the TypeScript type:
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```typescript
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export type GameThemeName = keyof typeof GAME_THEMES
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```
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## Migration Checklist
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When creating a new game:
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- [x] Import `getGameTheme` from `@/lib/arcade/game-sdk`
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- [x] Use `...getGameTheme('theme-name')` in manifest
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- [x] Remove manual `color`, `gradient`, `borderColor` properties
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- [x] Choose a theme that matches your game's vibe
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## Summary
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**Old way** (error-prone, inconsistent):
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```typescript
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color: 'teal',
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gradient: 'linear-gradient(135deg, #99f6e4, #5eead4)', // Too saturated!
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borderColor: 'teal.200',
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```
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**New way** (simple, consistent):
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```typescript
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...getGameTheme('teal')
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```
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@ -98,7 +98,9 @@
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"Bash(do gh run list --limit 1 --json conclusion,status,name,databaseId --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\")\"\"')",
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"Bash(do gh run list --limit 1 --json conclusion,status,name --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\") - \\(.name)\"\"')",
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"Bash(do gh run list --limit 1 --workflow=\"Build and Deploy\" --json conclusion,status --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\")\"\"')",
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"WebFetch(domain:abaci.one)"
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"WebFetch(domain:abaci.one)",
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"Bash(do gh run list --limit 1 --workflow=\"Build and Deploy\" --json conclusion,status,databaseId --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\") - Run ID: \\(.databaseId)\"\"')",
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"Bash(node -e:*)"
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],
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"deny": [],
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"ask": []
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@ -5,7 +5,7 @@
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* in ascending order using only visual patterns (no numbers shown).
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*/
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import { defineGame } from '@/lib/arcade/game-sdk'
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import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
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import type { GameManifest } from '@/lib/arcade/game-sdk'
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import { GameComponent } from './components/GameComponent'
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import { CardSortingProvider } from './Provider'
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@ -24,9 +24,7 @@ const manifest: GameManifest = {
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maxPlayers: 1, // Single player only
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difficulty: 'Intermediate',
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chips: ['🧠 Pattern Recognition', '🎯 Solo Challenge', '📊 Smart Scoring'],
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color: 'blue',
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gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)',
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borderColor: 'blue.200',
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...getGameTheme('teal'),
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available: true,
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}
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@ -3,7 +3,7 @@
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* Complete integration into the arcade system with multiplayer support
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*/
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import { defineGame } from '@/lib/arcade/game-sdk'
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import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
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import type { GameManifest } from '@/lib/arcade/game-sdk'
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import { complementRaceValidator } from './Validator'
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import { ComplementRaceProvider } from './Provider'
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@ -20,9 +20,7 @@ const manifest: GameManifest = {
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maxPlayers: 4,
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icon: '🏁',
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chips: ['👥 1-4 Players', '🚂 Sprint Mode', '🤖 AI Opponents', '🔥 Speed Challenge'],
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color: 'blue',
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gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)',
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borderColor: 'blue.200',
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...getGameTheme('blue'),
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difficulty: 'Intermediate',
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available: true,
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}
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* Supports both abacus-numeral matching and complement pairs modes.
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*/
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import { defineGame } from '@/lib/arcade/game-sdk'
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import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
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import type { GameManifest } from '@/lib/arcade/game-sdk'
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import { MemoryPairsGame } from './components/MemoryPairsGame'
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import { MatchingProvider } from './Provider'
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@ -23,9 +23,7 @@ const manifest: GameManifest = {
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maxPlayers: 4,
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difficulty: 'Intermediate',
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chips: ['👥 Multiplayer', '🎯 Strategic', '🏆 Competitive'],
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color: 'purple',
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gradient: 'linear-gradient(135deg, #e9d5ff, #ddd6fe)',
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borderColor: 'purple.200',
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...getGameTheme('purple'),
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available: true,
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}
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* Supports both cooperative and competitive multiplayer modes.
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*/
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import { defineGame } from '@/lib/arcade/game-sdk'
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import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
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import type { GameManifest } from '@/lib/arcade/game-sdk'
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import { MemoryQuizGame } from './components/MemoryQuizGame'
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import { MemoryQuizProvider } from './Provider'
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@ -23,9 +23,7 @@ const manifest: GameManifest = {
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maxPlayers: 8,
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difficulty: 'Intermediate',
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chips: ['👥 Multiplayer', '🧠 Memory', '🧮 Soroban'],
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color: 'blue',
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gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)',
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borderColor: 'blue.200',
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...getGameTheme('blue'),
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available: true,
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}
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@ -82,6 +82,13 @@ export { loadManifest } from './load-manifest'
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*/
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export { defineGame } from './define-game'
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/**
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* Standard color themes for game cards
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* Use these to ensure consistent appearance across all games
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*/
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export { getGameTheme, GAME_THEMES } from '../game-themes'
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export type { GameTheme, GameThemeName } from '../game-themes'
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// ============================================================================
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// Re-exports for convenience
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// ============================================================================
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/**
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* Standard color themes for arcade game cards
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*
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* Use these presets to ensure consistent, professional appearance
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* across all game cards on the /arcade game chooser.
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*
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* All gradients use Tailwind's 100-200 color range for soft pastel appearance.
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*/
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export interface GameTheme {
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color: string
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gradient: string
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borderColor: string
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}
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/**
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* Standard theme presets
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* These match Tailwind's color system and provide consistent styling
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*/
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export const GAME_THEMES = {
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blue: {
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color: 'blue',
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gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)', // blue-100 to blue-200
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borderColor: 'blue.200',
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},
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purple: {
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color: 'purple',
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gradient: 'linear-gradient(135deg, #e9d5ff, #ddd6fe)', // purple-100 to purple-200
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borderColor: 'purple.200',
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},
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green: {
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color: 'green',
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gradient: 'linear-gradient(135deg, #d1fae5, #a7f3d0)', // green-100 to green-200
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borderColor: 'green.200',
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},
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teal: {
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color: 'teal',
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gradient: 'linear-gradient(135deg, #ccfbf1, #99f6e4)', // teal-100 to teal-200
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borderColor: 'teal.200',
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},
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indigo: {
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color: 'indigo',
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gradient: 'linear-gradient(135deg, #e0e7ff, #c7d2fe)', // indigo-100 to indigo-200
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borderColor: 'indigo.200',
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},
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pink: {
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color: 'pink',
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gradient: 'linear-gradient(135deg, #fce7f3, #fbcfe8)', // pink-100 to pink-200
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borderColor: 'pink.200',
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},
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orange: {
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color: 'orange',
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gradient: 'linear-gradient(135deg, #ffedd5, #fed7aa)', // orange-100 to orange-200
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borderColor: 'orange.200',
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},
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yellow: {
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color: 'yellow',
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gradient: 'linear-gradient(135deg, #fef3c7, #fde68a)', // yellow-100 to yellow-200
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borderColor: 'yellow.200',
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},
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red: {
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color: 'red',
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gradient: 'linear-gradient(135deg, #fee2e2, #fecaca)', // red-100 to red-200
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borderColor: 'red.200',
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},
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gray: {
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color: 'gray',
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gradient: 'linear-gradient(135deg, #f3f4f6, #e5e7eb)', // gray-100 to gray-200
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borderColor: 'gray.200',
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},
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} as const satisfies Record<string, GameTheme>
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export type GameThemeName = keyof typeof GAME_THEMES
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/**
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* Get a standard theme by name
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* Use this in your game manifest instead of hardcoding gradients
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*
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* @example
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* const manifest: GameManifest = {
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* name: 'my-game',
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* // ... other fields
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* ...getGameTheme('blue')
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* }
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*/
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export function getGameTheme(themeName: GameThemeName): GameTheme {
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return GAME_THEMES[themeName]
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}
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