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Author SHA1 Message Date
semantic-release-bot
3dcdfb4986 chore(release): 4.13.13 [skip ci]
## [4.13.13](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.12...v4.13.13) (2025-10-19)

### Bug Fixes

* **docker:** install Python dependencies for flashcard generation ([c9b7e92](c9b7e92f39))

### Code Refactoring

* **arcade:** standardize game card themes with preset system ([0209975](0209975af6)), closes [#99f6e4](https://github.com/antialias/soroban-abacus-flashcards/issues/99f6e4) [#5eead4](https://github.com/antialias/soroban-abacus-flashcards/issues/5eead4)
2025-10-19 00:01:40 +00:00
Thomas Hallock
0209975af6 refactor(arcade): standardize game card themes with preset system
Create a centralized theme system to prevent inconsistent game card
styling. All games now use standard color presets instead of manually
specifying gradients.

## Changes

**New Theme System:**
- Created `/src/lib/arcade/game-themes.ts` with 10 standard themes
- All themes use Tailwind 100-200 colors for consistent pastel appearance
- Exported `getGameTheme()` helper and `GAME_THEMES` constants via SDK
- Added comprehensive documentation in `.claude/GAME_THEMES.md`

**Migrated All Games:**
- card-sorting: Uses `getGameTheme('teal')`
- memory-quiz: Uses `getGameTheme('blue')`
- matching: Uses `getGameTheme('purple')`
- complement-race: Uses `getGameTheme('blue')`

**Benefits:**
-  Prevents future styling inconsistencies
-  One-line theme setup instead of three properties
-  TypeScript autocomplete for available themes
-  Centralized maintenance - update all games by changing theme definition
-  Clear documentation prevents mistakes

**Before:**
```typescript
color: 'teal',
gradient: 'linear-gradient(135deg, #99f6e4, #5eead4)',  // Manual, error-prone
borderColor: 'teal.200',
```

**After:**
```typescript
...getGameTheme('teal')  // Simple, consistent, discoverable
```

This fixes the root cause where card-sorting needed manual gradient
adjustments - now all games automatically get professional styling.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 19:00:38 -05:00
Thomas Hallock
c9b7e92f39 fix(docker): install Python dependencies for flashcard generation
The Python scripts in packages/core require pyyaml, pillow, imagehash, and
other dependencies to generate flashcards. Install these from requirements.txt
during Docker build.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 19:00:25 -05:00
semantic-release-bot
c56a47cb60 chore(release): 4.13.12 [skip ci]
## [4.13.12](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.11...v4.13.12) (2025-10-18)

### Bug Fixes

* **card-sorting:** use blue gradient matching other game cards ([bdb84f5](bdb84f5d90))
2025-10-18 23:47:18 +00:00
Thomas Hallock
bdb84f5d90 fix(card-sorting): use blue gradient matching other game cards
Change card sorting game to use the same blue gradient as Memory Lightning
and Speed Complement Race to ensure consistent appearance on game chooser.

Updated to: linear-gradient(135deg, #dbeafe, #bfdbfe) (blue-100 to blue-200)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 18:46:06 -05:00
semantic-release-bot
33838b7fa7 chore(release): 4.13.11 [skip ci]
## [4.13.11](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.10...v4.13.11) (2025-10-18)

### Bug Fixes

* **card-sorting:** match game selector background to other games ([db62519](db62519f9b)), closes [#ccfbf1](https://github.com/antialias/soroban-abacus-flashcards/issues/ccfbf1) [#99f6e4](https://github.com/antialias/soroban-abacus-flashcards/issues/99f6e4)
* **docker:** copy core package with Python scripts to production image ([33e9ad2](33e9ad2f79))
2025-10-18 23:43:33 +00:00
Thomas Hallock
33e9ad2f79 fix(docker): copy core package with Python scripts to production image
The flashcard generator was failing in production because the packages/core
directory (which contains the Python scripts for PDF generation) wasn't being
copied to the production Docker image. The SorobanGenerator class needs these
scripts at runtime to generate flashcards.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 18:42:24 -05:00
Thomas Hallock
db62519f9b fix(card-sorting): match game selector background to other games
Change card sorting game gradient from bright teal (teal-200 to teal-300)
to softer pastel teal (teal-100 to teal-200) to match the lighter gradient
style used by other arcade games (Memory Lightning, Matching Pairs).

Updated gradient: linear-gradient(135deg, #ccfbf1, #99f6e4)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 18:42:20 -05:00
11 changed files with 294 additions and 18 deletions

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@@ -1,3 +1,30 @@
## [4.13.13](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.12...v4.13.13) (2025-10-19)
### Bug Fixes
* **docker:** install Python dependencies for flashcard generation ([c9b7e92](https://github.com/antialias/soroban-abacus-flashcards/commit/c9b7e92f39ee7aa7f13606c2836763144df102e7))
### Code Refactoring
* **arcade:** standardize game card themes with preset system ([0209975](https://github.com/antialias/soroban-abacus-flashcards/commit/0209975af642944cc5a434c0b44205a87e634e7e)), closes [#99f6e4](https://github.com/antialias/soroban-abacus-flashcards/issues/99f6e4) [#5eead4](https://github.com/antialias/soroban-abacus-flashcards/issues/5eead4)
## [4.13.12](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.11...v4.13.12) (2025-10-18)
### Bug Fixes
* **card-sorting:** use blue gradient matching other game cards ([bdb84f5](https://github.com/antialias/soroban-abacus-flashcards/commit/bdb84f5d909542060fa886a83a5af62c4a785a98))
## [4.13.11](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.10...v4.13.11) (2025-10-18)
### Bug Fixes
* **card-sorting:** match game selector background to other games ([db62519](https://github.com/antialias/soroban-abacus-flashcards/commit/db62519f9beb0b4bc6120e1fd5ec251cfde5c3c1)), closes [#ccfbf1](https://github.com/antialias/soroban-abacus-flashcards/issues/ccfbf1) [#99f6e4](https://github.com/antialias/soroban-abacus-flashcards/issues/99f6e4)
* **docker:** copy core package with Python scripts to production image ([33e9ad2](https://github.com/antialias/soroban-abacus-flashcards/commit/33e9ad2f79b591f1c5ee57a6691e1bcf48420859))
## [4.13.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.13.9...v4.13.10) (2025-10-18)

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@@ -55,6 +55,12 @@ COPY --from=builder --chown=nextjs:nodejs /app/apps/web/drizzle ./apps/web/drizz
COPY --from=builder --chown=nextjs:nodejs /app/node_modules ./node_modules
COPY --from=builder --chown=nextjs:nodejs /app/apps/web/node_modules ./apps/web/node_modules
# Copy core package (needed for Python flashcard generation scripts)
COPY --from=builder --chown=nextjs:nodejs /app/packages/core ./packages/core
# Install Python dependencies for flashcard generation
RUN pip3 install --no-cache-dir -r packages/core/requirements.txt
# Copy package.json files for module resolution
COPY --from=builder --chown=nextjs:nodejs /app/package.json ./
COPY --from=builder --chown=nextjs:nodejs /app/apps/web/package.json ./apps/web/

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@@ -0,0 +1,154 @@
# Game Theme Standardization
## Problem
Previously, each game manually specified `color`, `gradient`, and `borderColor` in their manifest. This led to:
- Inconsistent appearance across game cards
- No guidance on what colors/gradients to use
- Easy to choose saturated colors that don't match the pastel style
- Duplication and maintenance burden
## Solution
**Standard theme presets** in `/src/lib/arcade/game-themes.ts`
All games now use predefined color themes that ensure consistent, professional appearance.
## Usage
### 1. Import from the Game SDK
```typescript
import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
```
### 2. Use the Theme Spread Operator
```typescript
const manifest: GameManifest = {
name: 'my-game',
displayName: 'My Awesome Game',
icon: '🎮',
description: 'A fun game',
longDescription: 'More details...',
maxPlayers: 4,
difficulty: 'Intermediate',
chips: ['🎯 Feature 1', '⚡ Feature 2'],
...getGameTheme('blue'), // ← Just add this!
available: true,
}
```
That's it! The theme automatically provides:
- `color: 'blue'`
- `gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)'`
- `borderColor: 'blue.200'`
## Available Themes
All themes use Tailwind's 100-200 color range for soft pastel appearance:
| Theme | Color Range | Use Case |
|-------|-------------|----------|
| `blue` | blue-100 to blue-200 | Memory, puzzle games |
| `purple` | purple-100 to purple-200 | Strategic, battle games |
| `green` | green-100 to green-200 | Growth, achievement games |
| `teal` | teal-100 to teal-200 | Creative, sorting games |
| `indigo` | indigo-100 to indigo-200 | Deep thinking games |
| `pink` | pink-100 to pink-200 | Fun, casual games |
| `orange` | orange-100 to orange-200 | Speed, energy games |
| `yellow` | yellow-100 to yellow-200 | Bright, happy games |
| `red` | red-100 to red-200 | Competition, challenge |
| `gray` | gray-100 to gray-200 | Neutral games |
## Examples
### Current Games
```typescript
// Memory Lightning - blue theme
...getGameTheme('blue')
// Matching Pairs Battle - purple theme
...getGameTheme('purple')
// Card Sorting Challenge - teal theme
...getGameTheme('teal')
// Speed Complement Race - blue theme
...getGameTheme('blue')
```
## Benefits
**Consistency** - All games have the same professional pastel look
**Simple** - One line instead of three properties
**Maintainable** - Update all games by changing the theme definition
**Discoverable** - TypeScript autocomplete shows available themes
**No mistakes** - Can't accidentally use wrong color values
## Advanced Usage
If you need to inspect or customize a theme:
```typescript
import { GAME_THEMES } from '@/lib/arcade/game-sdk'
import type { GameTheme } from '@/lib/arcade/game-sdk'
// Access a specific theme
const blueTheme: GameTheme = GAME_THEMES.blue
// Use it
const manifest: GameManifest = {
// ... other fields
...blueTheme,
// Or customize:
color: blueTheme.color,
gradient: 'linear-gradient(135deg, #custom, #values)', // override
borderColor: blueTheme.borderColor,
}
```
## Adding New Themes
To add a new theme, edit `/src/lib/arcade/game-themes.ts`:
```typescript
export const GAME_THEMES = {
// ... existing themes
mycolor: {
color: 'mycolor',
gradient: 'linear-gradient(135deg, #lighter, #darker)', // Use Tailwind 100-200
borderColor: 'mycolor.200',
},
} as const satisfies Record<string, GameTheme>
```
Then update the TypeScript type:
```typescript
export type GameThemeName = keyof typeof GAME_THEMES
```
## Migration Checklist
When creating a new game:
- [x] Import `getGameTheme` from `@/lib/arcade/game-sdk`
- [x] Use `...getGameTheme('theme-name')` in manifest
- [x] Remove manual `color`, `gradient`, `borderColor` properties
- [x] Choose a theme that matches your game's vibe
## Summary
**Old way** (error-prone, inconsistent):
```typescript
color: 'teal',
gradient: 'linear-gradient(135deg, #99f6e4, #5eead4)', // Too saturated!
borderColor: 'teal.200',
```
**New way** (simple, consistent):
```typescript
...getGameTheme('teal')
```

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@@ -98,7 +98,9 @@
"Bash(do gh run list --limit 1 --json conclusion,status,name,databaseId --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\")\"\"')",
"Bash(do gh run list --limit 1 --json conclusion,status,name --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\") - \\(.name)\"\"')",
"Bash(do gh run list --limit 1 --workflow=\"Build and Deploy\" --json conclusion,status --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\")\"\"')",
"WebFetch(domain:abaci.one)"
"WebFetch(domain:abaci.one)",
"Bash(do gh run list --limit 1 --workflow=\"Build and Deploy\" --json conclusion,status,databaseId --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\") - Run ID: \\(.databaseId)\"\"')",
"Bash(node -e:*)"
],
"deny": [],
"ask": []

View File

@@ -5,7 +5,7 @@
* in ascending order using only visual patterns (no numbers shown).
*/
import { defineGame } from '@/lib/arcade/game-sdk'
import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
import { GameComponent } from './components/GameComponent'
import { CardSortingProvider } from './Provider'
@@ -24,9 +24,7 @@ const manifest: GameManifest = {
maxPlayers: 1, // Single player only
difficulty: 'Intermediate',
chips: ['🧠 Pattern Recognition', '🎯 Solo Challenge', '📊 Smart Scoring'],
color: 'teal',
gradient: 'linear-gradient(135deg, #99f6e4, #5eead4)',
borderColor: 'teal.200',
...getGameTheme('teal'),
available: true,
}

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@@ -3,7 +3,7 @@
* Complete integration into the arcade system with multiplayer support
*/
import { defineGame } from '@/lib/arcade/game-sdk'
import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
import { complementRaceValidator } from './Validator'
import { ComplementRaceProvider } from './Provider'
@@ -20,9 +20,7 @@ const manifest: GameManifest = {
maxPlayers: 4,
icon: '🏁',
chips: ['👥 1-4 Players', '🚂 Sprint Mode', '🤖 AI Opponents', '🔥 Speed Challenge'],
color: 'blue',
gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)',
borderColor: 'blue.200',
...getGameTheme('blue'),
difficulty: 'Intermediate',
available: true,
}

View File

@@ -5,7 +5,7 @@
* Supports both abacus-numeral matching and complement pairs modes.
*/
import { defineGame } from '@/lib/arcade/game-sdk'
import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
import { MemoryPairsGame } from './components/MemoryPairsGame'
import { MatchingProvider } from './Provider'
@@ -23,9 +23,7 @@ const manifest: GameManifest = {
maxPlayers: 4,
difficulty: 'Intermediate',
chips: ['👥 Multiplayer', '🎯 Strategic', '🏆 Competitive'],
color: 'purple',
gradient: 'linear-gradient(135deg, #e9d5ff, #ddd6fe)',
borderColor: 'purple.200',
...getGameTheme('purple'),
available: true,
}

View File

@@ -5,7 +5,7 @@
* Supports both cooperative and competitive multiplayer modes.
*/
import { defineGame } from '@/lib/arcade/game-sdk'
import { defineGame, getGameTheme } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
import { MemoryQuizGame } from './components/MemoryQuizGame'
import { MemoryQuizProvider } from './Provider'
@@ -23,9 +23,7 @@ const manifest: GameManifest = {
maxPlayers: 8,
difficulty: 'Intermediate',
chips: ['👥 Multiplayer', '🧠 Memory', '🧮 Soroban'],
color: 'blue',
gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)',
borderColor: 'blue.200',
...getGameTheme('blue'),
available: true,
}

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@@ -82,6 +82,13 @@ export { loadManifest } from './load-manifest'
*/
export { defineGame } from './define-game'
/**
* Standard color themes for game cards
* Use these to ensure consistent appearance across all games
*/
export { getGameTheme, GAME_THEMES } from '../game-themes'
export type { GameTheme, GameThemeName } from '../game-themes'
// ============================================================================
// Re-exports for convenience
// ============================================================================

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@@ -0,0 +1,88 @@
/**
* Standard color themes for arcade game cards
*
* Use these presets to ensure consistent, professional appearance
* across all game cards on the /arcade game chooser.
*
* All gradients use Tailwind's 100-200 color range for soft pastel appearance.
*/
export interface GameTheme {
color: string
gradient: string
borderColor: string
}
/**
* Standard theme presets
* These match Tailwind's color system and provide consistent styling
*/
export const GAME_THEMES = {
blue: {
color: 'blue',
gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)', // blue-100 to blue-200
borderColor: 'blue.200',
},
purple: {
color: 'purple',
gradient: 'linear-gradient(135deg, #e9d5ff, #ddd6fe)', // purple-100 to purple-200
borderColor: 'purple.200',
},
green: {
color: 'green',
gradient: 'linear-gradient(135deg, #d1fae5, #a7f3d0)', // green-100 to green-200
borderColor: 'green.200',
},
teal: {
color: 'teal',
gradient: 'linear-gradient(135deg, #ccfbf1, #99f6e4)', // teal-100 to teal-200
borderColor: 'teal.200',
},
indigo: {
color: 'indigo',
gradient: 'linear-gradient(135deg, #e0e7ff, #c7d2fe)', // indigo-100 to indigo-200
borderColor: 'indigo.200',
},
pink: {
color: 'pink',
gradient: 'linear-gradient(135deg, #fce7f3, #fbcfe8)', // pink-100 to pink-200
borderColor: 'pink.200',
},
orange: {
color: 'orange',
gradient: 'linear-gradient(135deg, #ffedd5, #fed7aa)', // orange-100 to orange-200
borderColor: 'orange.200',
},
yellow: {
color: 'yellow',
gradient: 'linear-gradient(135deg, #fef3c7, #fde68a)', // yellow-100 to yellow-200
borderColor: 'yellow.200',
},
red: {
color: 'red',
gradient: 'linear-gradient(135deg, #fee2e2, #fecaca)', // red-100 to red-200
borderColor: 'red.200',
},
gray: {
color: 'gray',
gradient: 'linear-gradient(135deg, #f3f4f6, #e5e7eb)', // gray-100 to gray-200
borderColor: 'gray.200',
},
} as const satisfies Record<string, GameTheme>
export type GameThemeName = keyof typeof GAME_THEMES
/**
* Get a standard theme by name
* Use this in your game manifest instead of hardcoding gradients
*
* @example
* const manifest: GameManifest = {
* name: 'my-game',
* // ... other fields
* ...getGameTheme('blue')
* }
*/
export function getGameTheme(themeName: GameThemeName): GameTheme {
return GAME_THEMES[themeName]
}

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@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "4.13.10",
"version": "4.13.13",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [