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Author SHA1 Message Date
semantic-release-bot
1ec8cc7640 chore(release): 3.23.0 [skip ci]
## [3.23.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.22.3...v3.23.0) (2025-10-16)

### Features

* **arcade:** add Math Sprint game implementation ([e5be09e](e5be09ef5f))
* **arcade:** register Math Sprint in game system ([0c05a7c](0c05a7c6bb)), closes [#2](https://github.com/antialias/soroban-abacus-flashcards/issues/2) [#3](https://github.com/antialias/soroban-abacus-flashcards/issues/3)

### Bug Fixes

* **api:** add 'math-sprint' to settings endpoint validation ([d790e5e](d790e5e278)), closes [#1](https://github.com/antialias/soroban-abacus-flashcards/issues/1)
* **db:** add 'math-sprint' to database schema enums ([7b112a9](7b112a98ba)), closes [#1](https://github.com/antialias/soroban-abacus-flashcards/issues/1)

### Documentation

* add architecture quality audit [#2](https://github.com/antialias/soroban-abacus-flashcards/issues/2) ([5b91b71](5b91b71078))
2025-10-16 02:13:09 +00:00
Thomas Hallock
5b91b71078 docs: add architecture quality audit #2
Comprehensive audit of modular game system after implementing Math Sprint.

Key Findings:
- Grade: B- (down from B+ after implementation testing)
- SDK design is solid (useArcadeSession, Provider pattern)
- Unified validator registry works well
- BUT: Significant boilerplate and coupling issues

Critical Issues Identified:
1. 🚨 Database Schema Coupling - Must update schema for each game
2. ⚠️ game-config-helpers.ts - Switch statements for defaults/validation
3. ⚠️ game-configs.ts - 5 places to update per game
4. 📊 High Boilerplate Ratio - 12 files touched per game, ~44 lines boilerplate

Files That Required Updates for Math Sprint:
- 3 database schemas (arcade-rooms, arcade-sessions, room-game-configs)
- 1 API endpoint (settings/route.ts)
- 2 config files (game-configs.ts, game-config-helpers.ts)
- 2 registry files (validators.ts, game-registry.ts)
- 8 game implementation files (types, validator, provider, components, etc.)

Recommendations:
- Critical: Fix database schema to accept any string, validate at runtime
- Infer config types from game definitions (single source of truth)
- Move config validation to game definitions (eliminate switch statements)

Developer Experience:
- Time to add a game: 3-5 hours (including boilerplate)
- Pain point: Database schema updates require migration
- Pain point: Easy to forget one of the 12 files

See audit for detailed analysis and architectural recommendations.
2025-10-15 21:12:18 -05:00
Thomas Hallock
d790e5e278 fix(api): add 'math-sprint' to settings endpoint validation
Add 'math-sprint' to validGames array in PATCH /api/arcade/rooms/:roomId/settings

Without this change, selecting math-sprint from room page returns:
  400 Bad Request - "Invalid game name"

This is another instance of the coupling issue - hardcoded validation
array must be manually updated for each new game.

The TODO comment on line 97 acknowledges this:
  "TODO: make this dynamic when we refactor to lazy-load registry"

Addresses Issue #1 from AUDIT_2_ARCHITECTURE_QUALITY.md
2025-10-15 21:12:18 -05:00
Thomas Hallock
7b112a98ba fix(db): add 'math-sprint' to database schema enums
Update all database schemas to include 'math-sprint':
- arcade-rooms.ts: Add to gameName enum
- arcade-sessions.ts: Add to currentGame enum
- room-game-configs.ts: Add to gameName enum and documentation

CRITICAL ISSUE DEMONSTRATED:
This is the schema coupling problem (Issue #1 from AUDIT_2).
Must manually update database schemas for every new game.
Breaks modularity - cannot "just register and go".

Without this change, TypeScript compilation fails with:
  Type '"math-sprint"' is not assignable to type '...'

Recommendation from audit: Change schemas to accept any string,
validate against registry at runtime instead of compile-time enums.
2025-10-15 21:12:18 -05:00
Thomas Hallock
0c05a7c6bb feat(arcade): register Math Sprint in game system
Register math-sprint in all required places:
- validators.ts: Add mathSprintValidator to registry
- game-registry.ts: Register mathSprintGame
- game-configs.ts: Add MathSprintGameConfig type and defaults
- game-config-helpers.ts: Add config getters and validation

This demonstrates the boilerplate issue documented in AUDIT_2:
Had to update 4 files with switch/case statements and type definitions.

Addresses issue #2 and #3 from architecture audit.
2025-10-15 21:12:18 -05:00
Thomas Hallock
e5be09ef5f feat(arcade): add Math Sprint game implementation
- Implement free-for-all math racing game
- Demonstrates TEAM_MOVE pattern (no specific turn owner)
- Server-generated math questions (addition, subtraction, multiplication)
- Real-time competitive gameplay with scoring
- Three difficulty levels: easy, medium, hard
- Configurable questions per round and time limits

Components:
- SetupPhase: Configure difficulty, questions, time
- PlayingPhase: Answer questions competitively
- ResultsPhase: Display final scores and winner
- Validator: Server-side question generation and validation

Game follows SDK patterns established by Number Guesser.
2025-10-15 21:12:18 -05:00
19 changed files with 1999 additions and 7 deletions

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@@ -1,3 +1,22 @@
## [3.23.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.22.3...v3.23.0) (2025-10-16)
### Features
* **arcade:** add Math Sprint game implementation ([e5be09e](https://github.com/antialias/soroban-abacus-flashcards/commit/e5be09ef5f170c7544557f75b9eca17bb2069246))
* **arcade:** register Math Sprint in game system ([0c05a7c](https://github.com/antialias/soroban-abacus-flashcards/commit/0c05a7c6bbc8d6f6e1f92e15e691d7e1aba0d8f7)), closes [#2](https://github.com/antialias/soroban-abacus-flashcards/issues/2) [#3](https://github.com/antialias/soroban-abacus-flashcards/issues/3)
### Bug Fixes
* **api:** add 'math-sprint' to settings endpoint validation ([d790e5e](https://github.com/antialias/soroban-abacus-flashcards/commit/d790e5e278f81686077dbe3ef4adca49574ae434)), closes [#1](https://github.com/antialias/soroban-abacus-flashcards/issues/1)
* **db:** add 'math-sprint' to database schema enums ([7b112a9](https://github.com/antialias/soroban-abacus-flashcards/commit/7b112a98babe782d4c254ef18a0295e7cbf8fefa)), closes [#1](https://github.com/antialias/soroban-abacus-flashcards/issues/1)
### Documentation
* add architecture quality audit [#2](https://github.com/antialias/soroban-abacus-flashcards/issues/2) ([5b91b71](https://github.com/antialias/soroban-abacus-flashcards/commit/5b91b710782dc450405583bc196e5156a296d0df))
## [3.22.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.22.2...v3.22.3) (2025-10-16)

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@@ -0,0 +1,451 @@
# Architecture Quality Audit #2
**Date**: 2025-10-16
**Context**: After implementing Number Guesser (turn-based) and starting Math Sprint (free-for-all)
**Goal**: Assess if the system is truly modular or if there's too much boilerplate
---
## Executive Summary
**Status**: ⚠️ **Good Foundation, But Boilerplate Issues**
The unified validator registry successfully solved the dual registration problem. However, implementing a second game revealed **significant boilerplate** and **database schema coupling** that violate the modular architecture goals.
**Grade**: **B-** (Down from B+ after implementation testing)
---
## Issues Found
### 🚨 Issue #1: Database Schema Coupling (CRITICAL)
**Problem**: The `room_game_configs` table schema hard-codes game names, preventing true modularity.
**Evidence**:
```typescript
// db/schema/room-game-configs.ts
gameName: text('game_name').$type<'matching' | 'memory-quiz' | 'number-guesser' | 'complement-race'>()
```
When adding 'math-sprint':
```
Type '"math-sprint"' is not assignable to type '"matching" | "memory-quiz" | "number-guesser" | "complement-race"'
```
**Impact**:
- ❌ Must manually update database schema for every new game
- ❌ TypeScript errors force schema migration
- ❌ Breaks "just register and go" promise
- ❌ Requires database migration for each game
**Root Cause**: The schema uses a union type instead of a string with runtime validation.
**Fix Required**: Change schema to accept any string, validate against registry at runtime.
---
### ⚠️ Issue #2: game-config-helpers.ts Boilerplate
**Problem**: Three switch statements must be updated for every new game:
1. `getDefaultGameConfig()` - add case
2. Import default config constant
3. `validateGameConfig()` - add validation logic
**Example** (from Math Sprint):
```typescript
// Must add to imports
import { DEFAULT_MATH_SPRINT_CONFIG } from './game-configs'
// Must add case to switch #1
case 'math-sprint':
return DEFAULT_MATH_SPRINT_CONFIG
// Must add case to switch #2
case 'math-sprint':
return (
typeof config === 'object' &&
config !== null &&
['easy', 'medium', 'hard'].includes(config.difficulty) &&
// ... 10+ lines of validation
)
```
**Impact**:
- ⏱️ 5-10 minutes of boilerplate per game
- 🐛 Easy to forget a switch case
- 📝 Repetitive validation logic
**Better Approach**: Config defaults and validation should be part of the game definition.
---
### ⚠️ Issue #3: game-configs.ts Boilerplate
**Problem**: Must update 4 places in game-configs.ts:
1. Import types from game
2. Define `XGameConfig` interface
3. Add to `GameConfigByName` union
4. Add to `RoomGameConfig` interface
5. Create `DEFAULT_X_CONFIG` constant
**Example** (from Math Sprint):
```typescript
// 1. Import
import type { Difficulty as MathSprintDifficulty } from '@/arcade-games/math-sprint/types'
// 2. Interface
export interface MathSprintGameConfig {
difficulty: MathSprintDifficulty
questionsPerRound: number
timePerQuestion: number
}
// 3. Add to union
export type GameConfigByName = {
'math-sprint': MathSprintGameConfig
// ...
}
// 4. Add to RoomGameConfig
export interface RoomGameConfig {
'math-sprint'?: MathSprintGameConfig
// ...
}
// 5. Default constant
export const DEFAULT_MATH_SPRINT_CONFIG: MathSprintGameConfig = {
difficulty: 'medium',
questionsPerRound: 10,
timePerQuestion: 30,
}
```
**Impact**:
- ⏱️ 10-15 lines of boilerplate per game
- 🐛 Easy to forget one of the 5 updates
- 🔄 Repeating type information (already in game definition)
**Better Approach**: Game config types should be inferred from game definitions.
---
### 📊 Issue #4: High Boilerplate Ratio
**Files Required Per Game**:
| Category | Files | Purpose |
|----------|-------|---------|
| **Game Code** | 7 files | types.ts, Validator.ts, Provider.tsx, index.ts, 3x components |
| **Registration** | 2 files | validators.ts, game-registry.ts |
| **Config** | 2 files | game-configs.ts, game-config-helpers.ts |
| **Database** | 1 file | schema migration |
| **Total** | **12 files** | For one game! |
**Lines of Boilerplate** (non-game-logic):
- game-configs.ts: ~15 lines
- game-config-helpers.ts: ~25 lines
- validators.ts: ~2 lines
- game-registry.ts: ~2 lines
- **Total: ~44 lines of pure boilerplate per game**
**Comparison**:
- Number Guesser: ~500 lines of actual game logic
- Boilerplate: ~44 lines (8.8% overhead) ✅ Acceptable
- But spread across 4 different files ⚠️ Developer friction
---
## Positive Aspects
### ✅ What Works Well
1. **SDK Abstraction**
- `useArcadeSession` is clean and reusable
- `buildPlayerMetadata` helper reduces duplication
- Hook-based API is intuitive
2. **Provider Pattern**
- Consistent across games
- Clear separation of concerns
- Easy to understand
3. **Component Structure**
- SetupPhase, PlayingPhase, ResultsPhase pattern is clear
- GameComponent wrapper is simple
- PageWithNav integration is seamless
4. **Unified Validator Registry**
- Single source of truth for validators ✅
- Auto-derived GameName type ✅
- Type-safe validator access ✅
5. **Error Feedback**
- lastError/clearError pattern works well
- Auto-dismiss UX is good
- Consistent error handling
---
## Comparison: Number Guesser vs. Math Sprint
### Similarities (Good!)
- ✅ Same file structure
- ✅ Same SDK usage patterns
- ✅ Same Provider pattern
- ✅ Same component phases
### Differences (Revealing!)
- Math Sprint uses TEAM_MOVE (no turn owner)
- Math Sprint has server-generated questions
- Database schema didn't support Math Sprint name
**Key Insight**: The SDK handles different game types well (turn-based vs. free-for-all), but infrastructure (database, config system) is rigid.
---
## Developer Experience Score
### Time to Add a Game
| Task | Time | Notes |
|------|------|-------|
| Write game logic | 2-4 hours | Validator, state management, components |
| Registration boilerplate | 15-20 min | 4 files to update |
| Database migration | 10-15 min | Schema update, migration file |
| Debugging type errors | 10-30 min | Database schema mismatches |
| **Total** | **3-5 hours** | For a simple game |
### Pain Points
1. **Database Schema** ⚠️ Critical blocker
- Must update schema for each game
- Requires migration
- TypeScript errors are confusing
2. **Config System** ⚠️ Medium friction
- 5 places to update in game-configs.ts
- Easy to miss one
- Repetitive type definitions
3. **Helper Functions** ⚠️ Low friction
- Switch statements in game-config-helpers.ts
- Not hard, just tedious
### What Developers Like
1. ✅ SDK is intuitive
2. ✅ Pattern is consistent
3. ✅ Error messages are clear (once you know where to look)
4. ✅ Documentation is comprehensive
---
## Architectural Recommendations
### Critical (Before Adding More Games)
**1. Fix Database Schema Coupling**
**Current**:
```typescript
gameName: text('game_name').$type<'matching' | 'memory-quiz' | 'number-guesser' | 'complement-race'>()
```
**Recommended**:
```typescript
// Accept any string, validate at runtime
gameName: text('game_name').$type<string>().notNull()
// Runtime validation in helper functions
export function validateGameName(gameName: string): gameName is GameName {
return hasValidator(gameName)
}
```
**Benefits**:
- ✅ No schema migration per game
- ✅ Works with auto-derived GameName
- ✅ Runtime validation is sufficient
---
**2. Infer Config Types from Game Definitions**
**Current** (manual):
```typescript
// In game-configs.ts
export interface MathSprintGameConfig { ... }
export const DEFAULT_MATH_SPRINT_CONFIG = { ... }
// In game definition
const defaultConfig: MathSprintGameConfig = { ... }
```
**Recommended**:
```typescript
// In game definition (single source of truth)
export const mathSprintGame = defineGame({
defaultConfig: {
difficulty: 'medium',
questionsPerRound: 10,
timePerQuestion: 30,
},
validator: mathSprintValidator,
// ...
})
// Auto-infer types
type MathSprintConfig = typeof mathSprintGame.defaultConfig
```
**Benefits**:
- ✅ No duplication
- ✅ Single source of truth
- ✅ Type inference handles it
---
**3. Move Config Validation to Game Definition**
**Current** (switch statement in helper):
```typescript
function validateGameConfig(gameName: GameName, config: any): boolean {
switch (gameName) {
case 'math-sprint':
return /* 15 lines of validation */
}
}
```
**Recommended**:
```typescript
// In game definition
export const mathSprintGame = defineGame({
defaultConfig: { ... },
validateConfig: (config: any): config is MathSprintConfig => {
return /* validation logic */
},
// ...
})
// In helper (generic)
export function validateGameConfig(gameName: GameName, config: any): boolean {
const game = getGame(gameName)
return game?.validateConfig?.(config) ?? true
}
```
**Benefits**:
- ✅ No switch statement
- ✅ Validation lives with game
- ✅ One place to update
---
### Medium Priority
**4. Create CLI Tool for Game Generation**
```bash
npm run create-game math-sprint "Math Sprint" "🧮"
```
Generates:
- File structure
- Boilerplate code
- Registration entries
- Types
**Benefits**:
- ✅ Eliminates manual boilerplate
- ✅ Consistent structure
- ✅ Reduces errors
---
**5. Add Runtime Registry Validation**
On app start, verify:
- ✅ All games in registry have validators
- ✅ All validators have games
- ✅ No orphaned configs
- ✅ All game names are unique
```typescript
function validateRegistries() {
const games = getAllGames()
const validators = getRegisteredGameNames()
for (const game of games) {
if (!validators.includes(game.manifest.name)) {
throw new Error(`Game ${game.manifest.name} has no validator!`)
}
}
}
```
---
## Updated Compliance Table
| Intention | Status | Notes |
|-----------|--------|-------|
| Modularity | ⚠️ Partial | Validators unified, but database/config not modular |
| Self-registration | ✅ Pass | Two registration points (validator + game), both clear |
| Type safety | ⚠️ Partial | Types work, but database schema breaks for new games |
| No core changes | ⚠️ Partial | Must update 4 files + database schema |
| Drop-in games | ❌ Fail | Database migration required |
| Stable SDK API | ✅ Pass | SDK is excellent |
| Clear patterns | ✅ Pass | Patterns are consistent |
| Low boilerplate | ⚠️ Partial | SDK usage is clean, registration is verbose |
**Overall Grade**: **B-** (Was B+, downgraded after implementation testing)
---
## Summary
### What We Learned
**The Good**:
- SDK design is solid
- Unified validator registry works
- Pattern is consistent and learnable
- Number Guesser proves the concept
⚠️ **The Not-So-Good**:
- Database schema couples to game names (critical blocker)
- Config system has too much boilerplate
- 12 files touched per game is high
**The Bad**:
- Can't truly "drop in" a game without schema migration
- Config types are duplicated
- Helper switch statements are tedious
### Verdict
The system **works** and is **usable**, but falls short of "modular architecture" goals due to:
1. Database schema hard-coding
2. Config system boilerplate
3. Required schema migrations
**Recommendation**:
1. **Option A (Quick Fix)**: Document the 12-file checklist, live with boilerplate for now
2. **Option B (Proper Fix)**: Implement Critical recommendations 1-3 before adding Math Sprint
**My Recommendation**: Option A for now (get Math Sprint working), then Option B as a refactoring sprint.
---
## Next Steps
1. ✅ Document "Adding a Game" checklist (12 files)
2. 🔴 Fix database schema to accept any game name
3. 🟡 Test Math Sprint with current architecture
4. 🟡 Evaluate if boilerplate is acceptable in practice
5. 🟢 Consider config system refactoring for later

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@@ -20,7 +20,7 @@ type RouteContext = {
* Body:
* - accessMode?: 'open' | 'locked' | 'retired' | 'password' | 'restricted' | 'approval-only'
* - password?: string (plain text, will be hashed)
* - gameName?: 'matching' | 'memory-quiz' | 'complement-race' | 'number-guesser' | null (select game for room)
* - gameName?: 'matching' | 'memory-quiz' | 'complement-race' | 'number-guesser' | 'math-sprint' | null (select game for room)
* - gameConfig?: object (game-specific settings)
*/
export async function PATCH(req: NextRequest, context: RouteContext) {
@@ -95,7 +95,7 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
// Validate gameName if provided
if (body.gameName !== undefined && body.gameName !== null) {
// Legacy games + registry games (TODO: make this dynamic when we refactor to lazy-load registry)
const validGames = ['matching', 'memory-quiz', 'complement-race', 'number-guesser']
const validGames = ['matching', 'memory-quiz', 'complement-race', 'number-guesser', 'math-sprint']
if (!validGames.includes(body.gameName)) {
return NextResponse.json({ error: 'Invalid game name' }, { status: 400 })
}

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@@ -0,0 +1,198 @@
/**
* Math Sprint Provider
*
* Context provider for Math Sprint game state management.
* Demonstrates free-for-all gameplay with TEAM_MOVE pattern.
*/
'use client'
import { createContext, useCallback, useContext, useMemo, type ReactNode } from 'react'
import {
buildPlayerMetadata,
useArcadeSession,
useGameMode,
useRoomData,
useUpdateGameConfig,
useViewerId,
} from '@/lib/arcade/game-sdk'
import { TEAM_MOVE } from '@/lib/arcade/validation/types'
import type { Difficulty, MathSprintState } from './types'
/**
* Context value provided to child components
*/
interface MathSprintContextValue {
state: MathSprintState
lastError: string | null
startGame: () => void
submitAnswer: (answer: number) => void
nextQuestion: () => void
resetGame: () => void
setConfig: (field: 'difficulty' | 'questionsPerRound' | 'timePerQuestion', value: any) => void
clearError: () => void
exitSession: () => void
}
const MathSprintContext = createContext<MathSprintContextValue | null>(null)
/**
* Hook to access Math Sprint context
*/
export function useMathSprint() {
const context = useContext(MathSprintContext)
if (!context) {
throw new Error('useMathSprint must be used within MathSprintProvider')
}
return context
}
/**
* Math Sprint Provider Component
*/
export function MathSprintProvider({ children }: { children: ReactNode }) {
const { data: viewerId } = useViewerId()
const { roomData } = useRoomData()
const { activePlayers: activePlayerIds, players } = useGameMode()
const { mutate: updateGameConfig } = useUpdateGameConfig()
// Get active players as array (keep Set iteration order)
const activePlayers = Array.from(activePlayerIds)
// Merge saved config from room with defaults
const gameConfig = useMemo(() => {
const allGameConfigs = roomData?.gameConfig as Record<string, unknown> | null | undefined
const savedConfig = allGameConfigs?.['math-sprint'] as Record<string, unknown> | undefined
return {
difficulty: (savedConfig?.difficulty as Difficulty) || 'medium',
questionsPerRound: (savedConfig?.questionsPerRound as number) || 10,
timePerQuestion: (savedConfig?.timePerQuestion as number) || 30,
}
}, [roomData?.gameConfig])
// Initial state with merged config
const initialState = useMemo<MathSprintState>(
() => ({
gamePhase: 'setup',
activePlayers: [],
playerMetadata: {},
difficulty: gameConfig.difficulty,
questionsPerRound: gameConfig.questionsPerRound,
timePerQuestion: gameConfig.timePerQuestion,
currentQuestionIndex: 0,
questions: [],
scores: {},
correctAnswersCount: {},
answers: [],
questionStartTime: 0,
questionAnswered: false,
winnerId: null,
}),
[gameConfig]
)
// Arcade session integration
const { state, sendMove, exitSession, lastError, clearError } =
useArcadeSession<MathSprintState>({
userId: viewerId || '',
roomId: roomData?.id,
initialState,
applyMove: (state) => state, // Server handles all state updates
})
// Action: Start game
const startGame = useCallback(() => {
const playerMetadata = buildPlayerMetadata(activePlayers, {}, players, viewerId || undefined)
sendMove({
type: 'START_GAME',
playerId: TEAM_MOVE, // Free-for-all: no specific turn owner
userId: viewerId || '',
data: { activePlayers, playerMetadata },
})
}, [activePlayers, players, viewerId, sendMove])
// Action: Submit answer
const submitAnswer = useCallback(
(answer: number) => {
// Find this user's player ID from game state
const myPlayerId = state.activePlayers.find((pid) => {
return state.playerMetadata[pid]?.userId === viewerId
})
if (!myPlayerId) {
console.error('[MathSprint] No player found for current user')
return
}
sendMove({
type: 'SUBMIT_ANSWER',
playerId: myPlayerId, // Specific player answering
userId: viewerId || '',
data: { answer },
})
},
[state.activePlayers, state.playerMetadata, viewerId, sendMove]
)
// Action: Next question
const nextQuestion = useCallback(() => {
sendMove({
type: 'NEXT_QUESTION',
playerId: TEAM_MOVE, // Any player can advance
userId: viewerId || '',
data: {},
})
}, [viewerId, sendMove])
// Action: Reset game
const resetGame = useCallback(() => {
sendMove({
type: 'RESET_GAME',
playerId: TEAM_MOVE,
userId: viewerId || '',
data: {},
})
}, [viewerId, sendMove])
// Action: Set config
const setConfig = useCallback(
(field: 'difficulty' | 'questionsPerRound' | 'timePerQuestion', value: any) => {
sendMove({
type: 'SET_CONFIG',
playerId: TEAM_MOVE,
userId: viewerId || '',
data: { field, value },
})
// Persist to database for next session
if (roomData?.id) {
updateGameConfig({
roomId: roomData.id,
gameConfig: {
...roomData.gameConfig,
'math-sprint': {
...(roomData.gameConfig?.['math-sprint'] || {}),
[field]: value,
},
},
})
}
},
[viewerId, sendMove, updateGameConfig, roomData]
)
const contextValue: MathSprintContextValue = {
state,
lastError,
startGame,
submitAnswer,
nextQuestion,
resetGame,
setConfig,
clearError,
exitSession,
}
return <MathSprintContext.Provider value={contextValue}>{children}</MathSprintContext.Provider>
}

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@@ -0,0 +1,340 @@
/**
* Math Sprint Validator
*
* Server-side validation for Math Sprint game.
* Generates questions, validates answers, awards points.
*/
import type { GameValidator, ValidationResult } from '@/lib/arcade/game-sdk'
import { TEAM_MOVE } from '@/lib/arcade/validation/types'
import type {
Difficulty,
MathSprintConfig,
MathSprintMove,
MathSprintState,
Operation,
Question,
} from './types'
export class MathSprintValidator
implements GameValidator<MathSprintState, MathSprintMove>
{
/**
* Validate a game move
*/
validateMove(
state: MathSprintState,
move: MathSprintMove,
context?: { userId?: string }
): ValidationResult {
switch (move.type) {
case 'START_GAME':
return this.validateStartGame(state, move.data.activePlayers, move.data.playerMetadata)
case 'SUBMIT_ANSWER':
return this.validateSubmitAnswer(
state,
move.playerId,
Number(move.data.answer),
move.timestamp
)
case 'NEXT_QUESTION':
return this.validateNextQuestion(state)
case 'RESET_GAME':
return this.validateResetGame(state)
case 'SET_CONFIG':
return this.validateSetConfig(state, move.data.field, move.data.value)
default:
return { valid: false, error: 'Unknown move type' }
}
}
/**
* Check if game is complete
*/
isGameComplete(state: MathSprintState): boolean {
return state.gamePhase === 'results'
}
/**
* Get initial state for new game
*/
getInitialState(config: unknown): MathSprintState {
const { difficulty, questionsPerRound, timePerQuestion } = config as MathSprintConfig
return {
gamePhase: 'setup',
activePlayers: [],
playerMetadata: {},
difficulty: difficulty || 'medium',
questionsPerRound: questionsPerRound || 10,
timePerQuestion: timePerQuestion || 30,
currentQuestionIndex: 0,
questions: [],
scores: {},
correctAnswersCount: {},
answers: [],
questionStartTime: 0,
questionAnswered: false,
winnerId: null,
}
}
// ============================================================================
// Validation Methods
// ============================================================================
private validateStartGame(
state: MathSprintState,
activePlayers: string[],
playerMetadata: Record<string, any>
): ValidationResult {
if (state.gamePhase !== 'setup') {
return { valid: false, error: 'Game already started' }
}
if (activePlayers.length < 2) {
return { valid: false, error: 'Need at least 2 players' }
}
// Generate questions
const questions = this.generateQuestions(state.difficulty, state.questionsPerRound)
const newState: MathSprintState = {
...state,
gamePhase: 'playing',
activePlayers,
playerMetadata,
questions,
currentQuestionIndex: 0,
scores: activePlayers.reduce((acc, p) => ({ ...acc, [p]: 0 }), {}),
correctAnswersCount: activePlayers.reduce((acc, p) => ({ ...acc, [p]: 0 }), {}),
answers: [],
questionStartTime: Date.now(),
questionAnswered: false,
winnerId: null,
}
return { valid: true, newState }
}
private validateSubmitAnswer(
state: MathSprintState,
playerId: string,
answer: number,
timestamp: number
): ValidationResult {
if (state.gamePhase !== 'playing') {
return { valid: false, error: 'Game not in progress' }
}
if (!state.activePlayers.includes(playerId)) {
return { valid: false, error: 'Player not in game' }
}
if (state.questionAnswered) {
return { valid: false, error: 'Question already answered correctly' }
}
// Check if player already answered this question
const alreadyAnswered = state.answers.some((a) => a.playerId === playerId)
if (alreadyAnswered) {
return { valid: false, error: 'You already answered this question' }
}
const currentQuestion = state.questions[state.currentQuestionIndex]
const correct = answer === currentQuestion.correctAnswer
const answerRecord = {
playerId,
answer,
timestamp,
correct,
}
const newAnswers = [...state.answers, answerRecord]
let newState = { ...state, answers: newAnswers }
// If correct, award points and mark question as answered
if (correct) {
newState = {
...newState,
questionAnswered: true,
winnerId: playerId,
scores: {
...state.scores,
[playerId]: state.scores[playerId] + 10,
},
correctAnswersCount: {
...state.correctAnswersCount,
[playerId]: state.correctAnswersCount[playerId] + 1,
},
}
}
return { valid: true, newState }
}
private validateNextQuestion(state: MathSprintState): ValidationResult {
if (state.gamePhase !== 'playing') {
return { valid: false, error: 'Game not in progress' }
}
if (!state.questionAnswered) {
return { valid: false, error: 'Current question not answered yet' }
}
const isLastQuestion = state.currentQuestionIndex >= state.questions.length - 1
if (isLastQuestion) {
// Game complete, go to results
const newState: MathSprintState = {
...state,
gamePhase: 'results',
}
return { valid: true, newState }
}
// Move to next question
const newState: MathSprintState = {
...state,
currentQuestionIndex: state.currentQuestionIndex + 1,
answers: [],
questionStartTime: Date.now(),
questionAnswered: false,
winnerId: null,
}
return { valid: true, newState }
}
private validateResetGame(state: MathSprintState): ValidationResult {
const newState = this.getInitialState({
difficulty: state.difficulty,
questionsPerRound: state.questionsPerRound,
timePerQuestion: state.timePerQuestion,
})
return { valid: true, newState }
}
private validateSetConfig(
state: MathSprintState,
field: string,
value: any
): ValidationResult {
if (state.gamePhase !== 'setup') {
return { valid: false, error: 'Cannot change config during game' }
}
const newState = {
...state,
[field]: value,
}
return { valid: true, newState }
}
// ============================================================================
// Question Generation
// ============================================================================
private generateQuestions(difficulty: Difficulty, count: number): Question[] {
const questions: Question[] = []
for (let i = 0; i < count; i++) {
const operation = this.randomOperation()
const question = this.generateQuestion(difficulty, operation, `q-${i}`)
questions.push(question)
}
return questions
}
private generateQuestion(
difficulty: Difficulty,
operation: Operation,
id: string
): Question {
let operand1: number
let operand2: number
let correctAnswer: number
switch (difficulty) {
case 'easy':
operand1 = this.randomInt(1, 10)
operand2 = this.randomInt(1, 10)
break
case 'medium':
operand1 = this.randomInt(10, 50)
operand2 = this.randomInt(1, 20)
break
case 'hard':
operand1 = this.randomInt(10, 100)
operand2 = this.randomInt(10, 50)
break
}
switch (operation) {
case 'addition':
correctAnswer = operand1 + operand2
break
case 'subtraction':
// Ensure positive result
if (operand1 < operand2) {
;[operand1, operand2] = [operand2, operand1]
}
correctAnswer = operand1 - operand2
break
case 'multiplication':
// Smaller numbers for multiplication
if (difficulty === 'hard') {
operand1 = this.randomInt(2, 20)
operand2 = this.randomInt(2, 12)
} else {
operand1 = this.randomInt(2, 10)
operand2 = this.randomInt(2, 10)
}
correctAnswer = operand1 * operand2
break
}
const operationSymbol = this.getOperationSymbol(operation)
const displayText = `${operand1} ${operationSymbol} ${operand2} = ?`
return {
id,
operand1,
operand2,
operation,
correctAnswer,
displayText,
}
}
private randomOperation(): Operation {
const operations: Operation[] = ['addition', 'subtraction', 'multiplication']
return operations[Math.floor(Math.random() * operations.length)]
}
private randomInt(min: number, max: number): number {
return Math.floor(Math.random() * (max - min + 1)) + min
}
private getOperationSymbol(operation: Operation): string {
switch (operation) {
case 'addition':
return '+'
case 'subtraction':
return ''
case 'multiplication':
return '×'
}
}
}
export const mathSprintValidator = new MathSprintValidator()

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/**
* Math Sprint - Game Component
*
* Main wrapper component with navigation and phase routing.
*/
'use client'
import { useRouter } from 'next/navigation'
import { PageWithNav } from '@/components/PageWithNav'
import { useMathSprint } from '../Provider'
import { PlayingPhase } from './PlayingPhase'
import { ResultsPhase } from './ResultsPhase'
import { SetupPhase } from './SetupPhase'
export function GameComponent() {
const router = useRouter()
const { state, exitSession, resetGame } = useMathSprint()
return (
<PageWithNav
navTitle="Math Sprint"
navEmoji="🧮"
emphasizePlayerSelection={state.gamePhase === 'setup'}
// No currentPlayerId - free-for-all game, everyone can act simultaneously
playerScores={state.scores}
onExitSession={() => {
exitSession?.()
router.push('/arcade')
}}
onNewGame={() => {
resetGame()
}}
>
{state.gamePhase === 'setup' && <SetupPhase />}
{state.gamePhase === 'playing' && <PlayingPhase />}
{state.gamePhase === 'results' && <ResultsPhase />}
</PageWithNav>
)
}

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/**
* Math Sprint - Playing Phase
*
* Main gameplay: show question, accept answers, show feedback.
*/
'use client'
import { useEffect, useState } from 'react'
import { useViewerId } from '@/lib/arcade/game-sdk'
import { css } from '../../../../styled-system/css'
import { useMathSprint } from '../Provider'
export function PlayingPhase() {
const { state, submitAnswer, nextQuestion, lastError, clearError } = useMathSprint()
const { data: viewerId } = useViewerId()
const [inputValue, setInputValue] = useState('')
const currentQuestion = state.questions[state.currentQuestionIndex]
const progress = `${state.currentQuestionIndex + 1} / ${state.questions.length}`
// Find if current user answered
const myPlayerId = Object.keys(state.playerMetadata).find(
(pid) => state.playerMetadata[pid]?.userId === viewerId
)
const myAnswer = state.answers.find((a) => a.playerId === myPlayerId)
// Auto-clear error after 3 seconds
useEffect(() => {
if (lastError) {
const timeout = setTimeout(() => clearError(), 3000)
return () => clearTimeout(timeout)
}
}, [lastError, clearError])
// Clear input after question changes
useEffect(() => {
setInputValue('')
}, [state.currentQuestionIndex])
const handleSubmit = () => {
const answer = Number.parseInt(inputValue, 10)
if (Number.isNaN(answer)) return
submitAnswer(answer)
}
const handleKeyDown = (e: React.KeyboardEvent) => {
if (e.key === 'Enter') {
handleSubmit()
}
}
return (
<div
className={css({
display: 'flex',
flexDirection: 'column',
gap: '24px',
maxWidth: '700px',
margin: '0 auto',
padding: '32px 20px',
})}
>
{/* Progress Bar */}
<div
className={css({
background: 'white',
border: '1px solid',
borderColor: 'gray.200',
borderRadius: '12px',
padding: '16px',
})}
>
<div
className={css({
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
marginBottom: '8px',
})}
>
<span className={css({ fontSize: 'sm', fontWeight: 'semibold' })}>Question {progress}</span>
<span className={css({ fontSize: 'sm', color: 'gray.600' })}>
{state.difficulty.charAt(0).toUpperCase() + state.difficulty.slice(1)}
</span>
</div>
<div
className={css({
background: 'gray.200',
height: '8px',
borderRadius: '4px',
overflow: 'hidden',
})}
>
<div
className={css({
background: 'linear-gradient(90deg, #a78bfa, #8b5cf6)',
height: '100%',
borderRadius: '4px',
transition: 'width 0.3s',
})}
style={{
width: `${((state.currentQuestionIndex + 1) / state.questions.length) * 100}%`,
}}
/>
</div>
</div>
{/* Error Banner */}
{lastError && (
<div
className={css({
background: 'linear-gradient(135deg, #fef2f2, #fee2e2)',
border: '2px solid',
borderColor: 'red.300',
borderRadius: '12px',
padding: '12px 16px',
display: 'flex',
alignItems: 'center',
justifyContent: 'space-between',
})}
>
<div className={css({ display: 'flex', alignItems: 'center', gap: '8px' })}>
<span></span>
<span className={css({ fontSize: 'sm', color: 'red.700' })}>{lastError}</span>
</div>
<button
type="button"
onClick={clearError}
className={css({
fontSize: 'xs',
padding: '4px 8px',
background: 'red.100',
border: 'none',
borderRadius: '4px',
cursor: 'pointer',
_hover: { background: 'red.200' },
})}
>
Dismiss
</button>
</div>
)}
{/* Question Display */}
<div
className={css({
background: 'linear-gradient(135deg, #ede9fe, #ddd6fe)',
border: '2px solid',
borderColor: 'purple.300',
borderRadius: '16px',
padding: '48px',
textAlign: 'center',
})}
>
<div
className={css({
fontSize: '4xl',
fontWeight: 'bold',
color: 'purple.700',
fontFamily: 'monospace',
})}
>
{currentQuestion.displayText}
</div>
</div>
{/* Answer Input */}
{!state.questionAnswered && (
<div
className={css({
background: 'white',
border: '2px solid',
borderColor: myAnswer ? 'gray.300' : 'purple.500',
borderRadius: '12px',
padding: '24px',
})}
>
{myAnswer ? (
<div className={css({ textAlign: 'center' })}>
<div
className={css({
fontSize: 'lg',
color: 'gray.600',
marginBottom: '8px',
})}
>
Your answer: <strong>{myAnswer.answer}</strong>
</div>
<div className={css({ fontSize: 'sm', color: 'gray.500' })}>
Waiting for others or correct answer...
</div>
</div>
) : (
<div>
<label
className={css({
display: 'block',
fontSize: 'sm',
fontWeight: 'semibold',
marginBottom: '8px',
})}
>
Your Answer
</label>
<div className={css({ display: 'flex', gap: '12px' })}>
<input
type="number"
value={inputValue}
onChange={(e) => setInputValue(e.target.value)}
onKeyDown={handleKeyDown}
placeholder="Type your answer..."
autoFocus
className={css({
flex: 1,
padding: '12px 16px',
fontSize: 'lg',
border: '2px solid',
borderColor: 'gray.300',
borderRadius: '8px',
_focus: {
outline: 'none',
borderColor: 'purple.500',
},
})}
/>
<button
type="button"
onClick={handleSubmit}
disabled={!inputValue}
className={css({
padding: '12px 24px',
fontSize: 'md',
fontWeight: 'semibold',
color: 'white',
background: inputValue ? 'purple.600' : 'gray.400',
border: 'none',
borderRadius: '8px',
cursor: inputValue ? 'pointer' : 'not-allowed',
_hover: {
background: inputValue ? 'purple.700' : 'gray.400',
},
})}
>
Submit
</button>
</div>
</div>
)}
</div>
)}
{/* Winner Display */}
{state.questionAnswered && state.winnerId && (
<div
className={css({
background: 'linear-gradient(135deg, #d1fae5, #a7f3d0)',
border: '2px solid',
borderColor: 'green.400',
borderRadius: '12px',
padding: '24px',
textAlign: 'center',
})}
>
<div className={css({ fontSize: '3xl', marginBottom: '8px' })}>🎉</div>
<div className={css({ fontSize: 'lg', fontWeight: 'bold', color: 'green.700' })}>
{state.playerMetadata[state.winnerId]?.name || 'Someone'} got it right!
</div>
<div className={css({ fontSize: 'md', color: 'green.600', marginTop: '4px' })}>
Answer: {currentQuestion.correctAnswer}
</div>
<button
type="button"
onClick={nextQuestion}
className={css({
marginTop: '16px',
padding: '12px 32px',
fontSize: 'md',
fontWeight: 'semibold',
color: 'white',
background: 'green.600',
border: 'none',
borderRadius: '8px',
cursor: 'pointer',
_hover: { background: 'green.700' },
})}
>
Next Question
</button>
</div>
)}
{/* Scoreboard */}
<div
className={css({
background: 'white',
border: '1px solid',
borderColor: 'gray.200',
borderRadius: '12px',
padding: '16px',
})}
>
<h3
className={css({
fontSize: 'sm',
fontWeight: 'semibold',
marginBottom: '12px',
})}
>
Scores
</h3>
<div className={css({ display: 'flex', flexDirection: 'column', gap: '8px' })}>
{Object.entries(state.scores)
.sort(([, a], [, b]) => b - a)
.map(([playerId, score]) => {
const player = state.playerMetadata[playerId]
return (
<div
key={playerId}
className={css({
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
padding: '8px 12px',
background: 'gray.50',
borderRadius: '8px',
})}
>
<div className={css({ display: 'flex', alignItems: 'center', gap: '8px' })}>
<span className={css({ fontSize: 'xl' })}>{player?.emoji}</span>
<span className={css({ fontSize: 'sm', fontWeight: 'medium' })}>
{player?.name}
</span>
</div>
<span className={css({ fontSize: 'sm', fontWeight: 'bold', color: 'purple.600' })}>
{score} pts
</span>
</div>
)
})}
</div>
</div>
</div>
)
}

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/**
* Math Sprint - Results Phase
*
* Show final scores and winner.
*/
'use client'
import { css } from '../../../../styled-system/css'
import { useMathSprint } from '../Provider'
export function ResultsPhase() {
const { state, resetGame } = useMathSprint()
// Sort players by score
const sortedPlayers = Object.entries(state.scores)
.map(([playerId, score]) => ({
playerId,
score,
correct: state.correctAnswersCount[playerId] || 0,
player: state.playerMetadata[playerId],
}))
.sort((a, b) => b.score - a.score)
const winner = sortedPlayers[0]
return (
<div
className={css({
display: 'flex',
flexDirection: 'column',
gap: '24px',
maxWidth: '600px',
margin: '0 auto',
padding: '32px 20px',
})}
>
{/* Winner Announcement */}
<div
className={css({
background: 'linear-gradient(135deg, #fef3c7, #fde68a)',
border: '2px solid',
borderColor: 'yellow.400',
borderRadius: '16px',
padding: '32px',
textAlign: 'center',
})}
>
<div className={css({ fontSize: '4xl', marginBottom: '12px' })}>🏆</div>
<h2
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color: 'yellow.800',
marginBottom: '8px',
})}
>
{winner.player?.name} Wins!
</h2>
<div className={css({ fontSize: 'lg', color: 'yellow.700' })}>
{winner.score} points {winner.correct} correct
</div>
</div>
{/* Final Scores */}
<div
className={css({
background: 'white',
border: '1px solid',
borderColor: 'gray.200',
borderRadius: '12px',
padding: '24px',
})}
>
<h3
className={css({
fontSize: 'lg',
fontWeight: 'semibold',
marginBottom: '16px',
})}
>
Final Scores
</h3>
<div className={css({ display: 'flex', flexDirection: 'column', gap: '12px' })}>
{sortedPlayers.map((item, index) => (
<div
key={item.playerId}
className={css({
display: 'flex',
alignItems: 'center',
gap: '12px',
padding: '16px',
background: index === 0 ? 'linear-gradient(135deg, #fef3c7, #fde68a)' : 'gray.50',
border: '1px solid',
borderColor: index === 0 ? 'yellow.300' : 'gray.200',
borderRadius: '12px',
})}
>
{/* Rank */}
<div
className={css({
width: '32px',
height: '32px',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
background: index === 0 ? 'yellow.500' : 'gray.300',
color: index === 0 ? 'white' : 'gray.700',
borderRadius: '50%',
fontWeight: 'bold',
fontSize: 'sm',
})}
>
{index + 1}
</div>
{/* Player Info */}
<div className={css({ flex: 1 })}>
<div className={css({ display: 'flex', alignItems: 'center', gap: '8px' })}>
<span className={css({ fontSize: 'xl' })}>{item.player?.emoji}</span>
<span className={css({ fontSize: 'md', fontWeight: 'semibold' })}>
{item.player?.name}
</span>
</div>
<div className={css({ fontSize: 'xs', color: 'gray.600', marginTop: '2px' })}>
{item.correct} / {state.questions.length} correct
</div>
</div>
{/* Score */}
<div
className={css({
fontSize: 'xl',
fontWeight: 'bold',
color: index === 0 ? 'yellow.700' : 'purple.600',
})}
>
{item.score}
</div>
</div>
))}
</div>
</div>
{/* Stats */}
<div
className={css({
background: 'linear-gradient(135deg, #ede9fe, #ddd6fe)',
border: '1px solid',
borderColor: 'purple.300',
borderRadius: '12px',
padding: '20px',
})}
>
<div className={css({ display: 'grid', gridTemplateColumns: '1fr 1fr', gap: '16px' })}>
<div className={css({ textAlign: 'center' })}>
<div className={css({ fontSize: '2xl', fontWeight: 'bold', color: 'purple.700' })}>
{state.questions.length}
</div>
<div className={css({ fontSize: 'sm', color: 'purple.600' })}>Questions</div>
</div>
<div className={css({ textAlign: 'center' })}>
<div className={css({ fontSize: '2xl', fontWeight: 'bold', color: 'purple.700' })}>
{state.difficulty.charAt(0).toUpperCase() + state.difficulty.slice(1)}
</div>
<div className={css({ fontSize: 'sm', color: 'purple.600' })}>Difficulty</div>
</div>
</div>
</div>
{/* Play Again Button */}
<button
type="button"
onClick={resetGame}
className={css({
padding: '14px 28px',
fontSize: 'lg',
fontWeight: 'semibold',
color: 'white',
background: 'purple.600',
border: 'none',
borderRadius: '12px',
cursor: 'pointer',
transition: 'background 0.2s',
_hover: {
background: 'purple.700',
},
})}
>
Play Again
</button>
</div>
)
}

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/**
* Math Sprint - Setup Phase
*
* Configure game settings before starting.
*/
'use client'
import { css } from '../../../../styled-system/css'
import { useMathSprint } from '../Provider'
import type { Difficulty } from '../types'
export function SetupPhase() {
const { state, startGame, setConfig } = useMathSprint()
const handleDifficultyChange = (difficulty: Difficulty) => {
setConfig('difficulty', difficulty)
}
const handleQuestionsChange = (questions: number) => {
setConfig('questionsPerRound', questions)
}
return (
<div
className={css({
display: 'flex',
flexDirection: 'column',
gap: '24px',
maxWidth: '600px',
margin: '0 auto',
padding: '32px 20px',
})}
>
{/* Game Title */}
<div className={css({ textAlign: 'center' })}>
<h1
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color: 'purple.700',
marginBottom: '8px',
})}
>
🧮 Math Sprint
</h1>
<p className={css({ color: 'gray.600' })}>
Race to solve math problems! First correct answer wins points.
</p>
</div>
{/* Settings Card */}
<div
className={css({
background: 'white',
border: '1px solid',
borderColor: 'gray.200',
borderRadius: '12px',
padding: '24px',
})}
>
<h2
className={css({
fontSize: 'lg',
fontWeight: 'semibold',
marginBottom: '16px',
})}
>
Game Settings
</h2>
{/* Difficulty */}
<div className={css({ marginBottom: '20px' })}>
<label
className={css({
display: 'block',
fontSize: 'sm',
fontWeight: 'medium',
marginBottom: '8px',
})}
>
Difficulty
</label>
<div className={css({ display: 'flex', gap: '8px' })}>
{(['easy', 'medium', 'hard'] as Difficulty[]).map((diff) => (
<button
key={diff}
type="button"
onClick={() => handleDifficultyChange(diff)}
className={css({
flex: 1,
padding: '10px 16px',
borderRadius: '8px',
border: '2px solid',
borderColor: state.difficulty === diff ? 'purple.500' : 'gray.300',
background: state.difficulty === diff ? 'purple.50' : 'white',
color: state.difficulty === diff ? 'purple.700' : 'gray.700',
fontWeight: state.difficulty === diff ? 'semibold' : 'normal',
cursor: 'pointer',
transition: 'all 0.2s',
_hover: {
borderColor: 'purple.400',
},
})}
>
{diff.charAt(0).toUpperCase() + diff.slice(1)}
</button>
))}
</div>
<p className={css({ fontSize: 'xs', color: 'gray.500', marginTop: '4px' })}>
{state.difficulty === 'easy' && 'Numbers 1-10, simple operations'}
{state.difficulty === 'medium' && 'Numbers 1-50, varied operations'}
{state.difficulty === 'hard' && 'Numbers 1-100, harder calculations'}
</p>
</div>
{/* Questions Per Round */}
<div>
<label
className={css({
display: 'block',
fontSize: 'sm',
fontWeight: 'medium',
marginBottom: '8px',
})}
>
Questions: {state.questionsPerRound}
</label>
<input
type="range"
min="5"
max="20"
step="5"
value={state.questionsPerRound}
onChange={(e) => handleQuestionsChange(Number(e.target.value))}
className={css({
width: '100%',
})}
/>
<div className={css({ display: 'flex', justifyContent: 'space-between', fontSize: 'xs' })}>
<span>5</span>
<span>10</span>
<span>15</span>
<span>20</span>
</div>
</div>
</div>
{/* Instructions */}
<div
className={css({
background: 'linear-gradient(135deg, #fef3c7, #fde68a)',
border: '1px solid',
borderColor: 'yellow.300',
borderRadius: '12px',
padding: '16px',
})}
>
<h3 className={css({ fontSize: 'sm', fontWeight: 'semibold', marginBottom: '8px' })}>
How to Play
</h3>
<ul className={css({ fontSize: 'sm', color: 'gray.700', paddingLeft: '20px' })}>
<li>Solve math problems as fast as you can</li>
<li>First correct answer earns 10 points</li>
<li>Everyone can answer at the same time</li>
<li>Most points wins!</li>
</ul>
</div>
{/* Start Button */}
<button
type="button"
onClick={startGame}
disabled={state.activePlayers.length < 2}
className={css({
padding: '14px 28px',
fontSize: 'lg',
fontWeight: 'semibold',
color: 'white',
background: state.activePlayers.length < 2 ? 'gray.400' : 'purple.600',
borderRadius: '12px',
border: 'none',
cursor: state.activePlayers.length < 2 ? 'not-allowed' : 'pointer',
transition: 'all 0.2s',
_hover: {
background: state.activePlayers.length < 2 ? 'gray.400' : 'purple.700',
},
})}
>
{state.activePlayers.length < 2
? `Need ${2 - state.activePlayers.length} more player(s)`
: 'Start Game'}
</button>
</div>
)
}

View File

@@ -0,0 +1,43 @@
/**
* Math Sprint Game Definition
*
* A free-for-all math game demonstrating the TEAM_MOVE pattern.
* Players race to solve math problems - first correct answer wins points.
*/
import { defineGame } from '@/lib/arcade/game-sdk'
import type { GameManifest } from '@/lib/arcade/game-sdk'
import { GameComponent } from './components/GameComponent'
import { MathSprintProvider } from './Provider'
import type { MathSprintConfig, MathSprintMove, MathSprintState } from './types'
import { mathSprintValidator } from './Validator'
const manifest: GameManifest = {
name: 'math-sprint',
displayName: 'Math Sprint',
icon: '🧮',
description: 'Race to solve math problems!',
longDescription:
'A fast-paced free-for-all game where players compete to solve math problems. First correct answer earns points. Choose your difficulty and test your mental math skills!',
maxPlayers: 8,
difficulty: 'Beginner',
chips: ['👥 Multiplayer', '⚡ Fast-Paced', '🧠 Mental Math'],
color: 'purple',
gradient: 'linear-gradient(135deg, #ddd6fe, #c4b5fd)',
borderColor: 'purple.200',
available: true,
}
const defaultConfig: MathSprintConfig = {
difficulty: 'medium',
questionsPerRound: 10,
timePerQuestion: 30,
}
export const mathSprintGame = defineGame<MathSprintConfig, MathSprintState, MathSprintMove>({
manifest,
Provider: MathSprintProvider,
GameComponent,
validator: mathSprintValidator,
defaultConfig,
})

View File

@@ -0,0 +1,120 @@
/**
* Math Sprint Game Types
*
* A free-for-all game where players race to solve math problems.
* Demonstrates the TEAM_MOVE pattern (no specific turn owner).
*/
import type { GameConfig, GameMove, GameState } from '@/lib/arcade/game-sdk'
/**
* Difficulty levels for math problems
*/
export type Difficulty = 'easy' | 'medium' | 'hard'
/**
* Math operation types
*/
export type Operation = 'addition' | 'subtraction' | 'multiplication'
/**
* Game configuration (persisted to database)
*/
export interface MathSprintConfig extends GameConfig {
difficulty: Difficulty
questionsPerRound: number
timePerQuestion: number // seconds
}
/**
* A math question
*/
export interface Question {
id: string
operand1: number
operand2: number
operation: Operation
correctAnswer: number
displayText: string // e.g., "5 + 3 = ?"
}
/**
* Player answer submission
*/
export interface Answer {
playerId: string
answer: number
timestamp: number
correct: boolean
}
/**
* Game state (synchronized across all clients)
*/
export interface MathSprintState extends GameState {
gamePhase: 'setup' | 'playing' | 'results'
activePlayers: string[]
playerMetadata: Record<string, { name: string; emoji: string; color: string; userId: string }>
// Configuration
difficulty: Difficulty
questionsPerRound: number
timePerQuestion: number
// Game progress
currentQuestionIndex: number
questions: Question[]
// Scoring
scores: Record<string, number> // playerId -> score
correctAnswersCount: Record<string, number> // playerId -> count
// Current question state
answers: Answer[] // All answers for current question
questionStartTime: number // Timestamp when question was shown
questionAnswered: boolean // True if someone got it right
winnerId: string | null // Winner of current question (first correct)
}
/**
* Move types for Math Sprint
*/
export type MathSprintMove =
| StartGameMove
| SubmitAnswerMove
| NextQuestionMove
| ResetGameMove
| SetConfigMove
export interface StartGameMove extends GameMove {
type: 'START_GAME'
data: {
activePlayers: string[]
playerMetadata: Record<string, unknown>
}
}
export interface SubmitAnswerMove extends GameMove {
type: 'SUBMIT_ANSWER'
data: {
answer: number
}
}
export interface NextQuestionMove extends GameMove {
type: 'NEXT_QUESTION'
data: Record<string, never>
}
export interface ResetGameMove extends GameMove {
type: 'RESET_GAME'
data: Record<string, never>
}
export interface SetConfigMove extends GameMove {
type: 'SET_CONFIG'
data: {
field: 'difficulty' | 'questionsPerRound' | 'timePerQuestion'
value: Difficulty | number
}
}

View File

@@ -34,7 +34,7 @@ export const arcadeRooms = sqliteTable('arcade_rooms', {
// Game configuration (nullable to support game selection in room)
gameName: text('game_name', {
enum: ['matching', 'memory-quiz', 'complement-race', 'number-guesser'],
enum: ['matching', 'memory-quiz', 'complement-race', 'number-guesser', 'math-sprint'],
}),
gameConfig: text('game_config', { mode: 'json' }), // Game-specific settings (nullable when no game selected)

View File

@@ -17,7 +17,7 @@ export const arcadeSessions = sqliteTable('arcade_sessions', {
// Session metadata
currentGame: text('current_game', {
enum: ['matching', 'memory-quiz', 'complement-race', 'number-guesser'],
enum: ['matching', 'memory-quiz', 'complement-race', 'number-guesser', 'math-sprint'],
}).notNull(),
gameUrl: text('game_url').notNull(), // e.g., '/arcade/matching'

View File

@@ -20,7 +20,7 @@ export const roomGameConfigs = sqliteTable(
// Game identifier
gameName: text('game_name', {
enum: ['matching', 'memory-quiz', 'complement-race', 'number-guesser'],
enum: ['matching', 'memory-quiz', 'complement-race', 'number-guesser', 'math-sprint'],
}).notNull(),
// Game-specific configuration JSON
@@ -28,6 +28,8 @@ export const roomGameConfigs = sqliteTable(
// - matching: { gameType, difficulty, turnTimer }
// - memory-quiz: { selectedCount, displayTime, selectedDifficulty, playMode }
// - complement-race: TBD
// - number-guesser: { minNumber, maxNumber, roundsToWin }
// - math-sprint: { difficulty, questionsPerRound, timePerQuestion }
config: text('config', { mode: 'json' }).notNull(),
// Timestamps

View File

@@ -15,6 +15,7 @@ import {
DEFAULT_MEMORY_QUIZ_CONFIG,
DEFAULT_COMPLEMENT_RACE_CONFIG,
DEFAULT_NUMBER_GUESSER_CONFIG,
DEFAULT_MATH_SPRINT_CONFIG,
} from './game-configs'
/**
@@ -36,6 +37,8 @@ function getDefaultGameConfig(gameName: ExtendedGameName): GameConfigByName[Exte
return DEFAULT_COMPLEMENT_RACE_CONFIG
case 'number-guesser':
return DEFAULT_NUMBER_GUESSER_CONFIG
case 'math-sprint':
return DEFAULT_MATH_SPRINT_CONFIG
default:
throw new Error(`Unknown game: ${gameName}`)
}
@@ -215,6 +218,18 @@ export function validateGameConfig(gameName: ExtendedGameName, config: any): boo
config.roundsToWin >= 1
)
case 'math-sprint':
return (
typeof config === 'object' &&
config !== null &&
['easy', 'medium', 'hard'].includes(config.difficulty) &&
typeof config.questionsPerRound === 'number' &&
typeof config.timePerQuestion === 'number' &&
config.questionsPerRound >= 5 &&
config.questionsPerRound <= 20 &&
config.timePerQuestion >= 10
)
default:
return false
}

View File

@@ -11,6 +11,7 @@
import type { DifficultyLevel } from '@/app/arcade/memory-quiz/types'
import type { Difficulty, GameType } from '@/app/games/matching/context/types'
import type { Difficulty as MathSprintDifficulty } from '@/arcade-games/math-sprint/types'
/**
* Configuration for matching (memory pairs) game
@@ -49,6 +50,15 @@ export interface NumberGuesserGameConfig {
roundsToWin: number
}
/**
* Configuration for math-sprint game
*/
export interface MathSprintGameConfig {
difficulty: MathSprintDifficulty
questionsPerRound: number
timePerQuestion: number
}
/**
* Union type of all game configs for type-safe access
*/
@@ -57,6 +67,7 @@ export type GameConfigByName = {
'memory-quiz': MemoryQuizGameConfig
'complement-race': ComplementRaceGameConfig
'number-guesser': NumberGuesserGameConfig
'math-sprint': MathSprintGameConfig
}
/**
@@ -68,6 +79,7 @@ export interface RoomGameConfig {
'memory-quiz'?: MemoryQuizGameConfig
'complement-race'?: ComplementRaceGameConfig
'number-guesser'?: NumberGuesserGameConfig
'math-sprint'?: MathSprintGameConfig
}
/**
@@ -95,3 +107,9 @@ export const DEFAULT_NUMBER_GUESSER_CONFIG: NumberGuesserGameConfig = {
maxNumber: 100,
roundsToWin: 3,
}
export const DEFAULT_MATH_SPRINT_CONFIG: MathSprintGameConfig = {
difficulty: 'medium',
questionsPerRound: 10,
timePerQuestion: 30,
}

View File

@@ -107,5 +107,7 @@ export function clearRegistry(): void {
// ============================================================================
import { numberGuesserGame } from '@/arcade-games/number-guesser'
import { mathSprintGame } from '@/arcade-games/math-sprint'
registerGame(numberGuesserGame)
registerGame(mathSprintGame)

View File

@@ -13,6 +13,7 @@
import { matchingGameValidator } from './validation/MatchingGameValidator'
import { memoryQuizGameValidator } from './validation/MemoryQuizGameValidator'
import { numberGuesserValidator } from '@/arcade-games/number-guesser/Validator'
import { mathSprintValidator } from '@/arcade-games/math-sprint/Validator'
import type { GameValidator } from './validation/types'
/**
@@ -24,6 +25,7 @@ export const validatorRegistry = {
matching: matchingGameValidator,
'memory-quiz': memoryQuizGameValidator,
'number-guesser': numberGuesserValidator,
'math-sprint': mathSprintValidator,
// Add new games here - GameName type will auto-update
} as const
@@ -65,4 +67,9 @@ export function getRegisteredGameNames(): GameName[] {
/**
* Re-export validators for backwards compatibility
*/
export { matchingGameValidator, memoryQuizGameValidator, numberGuesserValidator }
export {
matchingGameValidator,
memoryQuizGameValidator,
numberGuesserValidator,
mathSprintValidator,
}

View File

@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "3.22.3",
"version": "3.23.0",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [