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67
CHANGELOG.md
67
CHANGELOG.md
@@ -1,3 +1,70 @@
|
||||
## [3.22.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.22.1...v3.22.2) (2025-10-16)
|
||||
|
||||
|
||||
### Code Refactoring
|
||||
|
||||
* **arcade:** create unified validator registry to fix dual registration ([f775fc5](https://github.com/antialias/soroban-abacus-flashcards/commit/f775fc55e50af0c3a29b3e00fc722e7d7ce90212)), closes [#1](https://github.com/antialias/soroban-abacus-flashcards/issues/1)
|
||||
|
||||
## [3.22.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.22.0...v3.22.1) (2025-10-16)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **arcade:** add Number Guesser to game config helpers ([7d1a351](https://github.com/antialias/soroban-abacus-flashcards/commit/7d1a351ed6a1442ae34f6b75d46039bfa77a921b))
|
||||
* **nav:** update types for registry games with nullable gameName ([a51e539](https://github.com/antialias/soroban-abacus-flashcards/commit/a51e539d023681daf639ec104e79079c8ceec98e))
|
||||
|
||||
## [3.22.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.21.0...v3.22.0) (2025-10-16)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **arcade:** add Number Guesser demo game with plugin architecture ([0e3c058](https://github.com/antialias/soroban-abacus-flashcards/commit/0e3c0587073a69574a50f05c467f2499296012bf))
|
||||
|
||||
## [3.21.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.20.0...v3.21.0) (2025-10-15)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **arcade:** add modular game SDK and registry system ([de30bec](https://github.com/antialias/soroban-abacus-flashcards/commit/de30bec47923565fe5d1d5a6f719f3fc4e9d1509))
|
||||
|
||||
## [3.20.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.19.0...v3.20.0) (2025-10-15)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* adjust tier probabilities for more abacus flavor ([49219e3](https://github.com/antialias/soroban-abacus-flashcards/commit/49219e34cde32736155a11929d10581e783cba69))
|
||||
|
||||
|
||||
### Code Refactoring
|
||||
|
||||
* use per-word-type tier selection for name generation ([499ee52](https://github.com/antialias/soroban-abacus-flashcards/commit/499ee525a835249b439044cf602bf9f0ff322cec))
|
||||
|
||||
## [3.19.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.18.1...v3.19.0) (2025-10-15)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* implement avatar-themed name generation with probabilistic mixing ([76a8472](https://github.com/antialias/soroban-abacus-flashcards/commit/76a8472f12d251071b97f2288f62f0b358576232))
|
||||
|
||||
## [3.18.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.18.0...v3.18.1) (2025-10-15)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **arcade:** prevent empty update in settings API when only gameConfig changes ([ffb626f](https://github.com/antialias/soroban-abacus-flashcards/commit/ffb626f4038fd32d0f40dba8d83ae4d881d698d0))
|
||||
|
||||
## [3.18.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.17.14...v3.18.0) (2025-10-15)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* add drizzle migration for room_game_configs table ([3bae00b](https://github.com/antialias/soroban-abacus-flashcards/commit/3bae00b9a9dc925039a02fe07d036a2fc5e0fb79))
|
||||
|
||||
|
||||
### Documentation
|
||||
|
||||
* document manual migration of room_game_configs table ([ff79140](https://github.com/antialias/soroban-abacus-flashcards/commit/ff791409cf4bae1a5df43eb974eacbc7612d8eec))
|
||||
|
||||
## [3.17.14](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.17.13...v3.17.14) (2025-10-15)
|
||||
|
||||
|
||||
|
||||
@@ -370,22 +370,28 @@ Manual test procedure:
|
||||
|
||||
**Old Schema:**
|
||||
- Settings stored in `arcade_rooms.game_config` JSON column
|
||||
- Structure: `{ matching: {...}, memory-quiz: {...} }`
|
||||
- Config stored directly for currently selected game only
|
||||
- Config lost when switching games
|
||||
|
||||
**New Schema:**
|
||||
- Settings stored in `room_game_configs` table
|
||||
- One row per game per room
|
||||
- Old column preserved temporarily for safety
|
||||
- Unique constraint on (room_id, game_name)
|
||||
- Configs persist when switching between games
|
||||
|
||||
**Migration SQL:** `drizzle/0011_add_room_game_configs.sql`
|
||||
- Extracts matching configs from old column
|
||||
- Extracts memory-quiz configs from old column
|
||||
- Uses `json_extract()` to parse nested structure
|
||||
**Migration:** See `.claude/MANUAL_MIGRATION_0011.md` for complete details
|
||||
|
||||
**Summary:**
|
||||
- Manual migration applied on 2025-10-15
|
||||
- Created `room_game_configs` table via sqlite3 CLI
|
||||
- Migrated 6000 existing configs (5991 matching, 9 memory-quiz)
|
||||
- Table created directly instead of through drizzle migration system
|
||||
|
||||
**Rollback Plan:**
|
||||
- Old `gameConfig` column still exists
|
||||
- Can revert to reading from it if needed
|
||||
- Will be dropped in future release after validation
|
||||
- Old `game_config` column still exists in `arcade_rooms` table
|
||||
- Old data preserved (was only read, not deleted)
|
||||
- Can revert to reading from old column if needed
|
||||
- New table can be dropped: `DROP TABLE room_game_configs`
|
||||
|
||||
## Architecture Benefits
|
||||
|
||||
|
||||
120
apps/web/.claude/MANUAL_MIGRATION_0011.md
Normal file
120
apps/web/.claude/MANUAL_MIGRATION_0011.md
Normal file
@@ -0,0 +1,120 @@
|
||||
# Manual Migration: room_game_configs Table
|
||||
|
||||
**Date:** 2025-10-15
|
||||
**Migration:** Create `room_game_configs` table (equivalent to drizzle migration 0011)
|
||||
|
||||
## Context
|
||||
|
||||
This migration was applied manually using sqlite3 CLI instead of through drizzle-kit's migration system, because the interactive prompt from `drizzle-kit push` cannot be automated in the deployment pipeline.
|
||||
|
||||
## What Was Done
|
||||
|
||||
### 1. Created Table
|
||||
|
||||
```sql
|
||||
CREATE TABLE IF NOT EXISTS room_game_configs (
|
||||
id TEXT PRIMARY KEY NOT NULL,
|
||||
room_id TEXT NOT NULL,
|
||||
game_name TEXT NOT NULL,
|
||||
config TEXT NOT NULL,
|
||||
created_at INTEGER NOT NULL,
|
||||
updated_at INTEGER NOT NULL,
|
||||
FOREIGN KEY (room_id) REFERENCES arcade_rooms(id) ON UPDATE NO ACTION ON DELETE CASCADE
|
||||
);
|
||||
```
|
||||
|
||||
### 2. Created Index
|
||||
|
||||
```sql
|
||||
CREATE UNIQUE INDEX IF NOT EXISTS room_game_idx ON room_game_configs (room_id, game_name);
|
||||
```
|
||||
|
||||
### 3. Migrated Existing Data
|
||||
|
||||
Migrated 6000 game configs from the old `arcade_rooms.game_config` column to the new normalized table:
|
||||
|
||||
```sql
|
||||
INSERT OR IGNORE INTO room_game_configs (id, room_id, game_name, config, created_at, updated_at)
|
||||
SELECT
|
||||
lower(hex(randomblob(16))) as id,
|
||||
id as room_id,
|
||||
game_name,
|
||||
game_config as config,
|
||||
created_at,
|
||||
last_activity as updated_at
|
||||
FROM arcade_rooms
|
||||
WHERE game_config IS NOT NULL
|
||||
AND game_name IS NOT NULL;
|
||||
```
|
||||
|
||||
**Results:**
|
||||
- 5991 matching game configs migrated
|
||||
- 9 memory-quiz game configs migrated
|
||||
- Total: 6000 configs
|
||||
|
||||
## Old vs New Schema
|
||||
|
||||
**Old Schema:**
|
||||
- `arcade_rooms.game_config` (TEXT/JSON) - stored config for currently selected game only
|
||||
- Config was lost when switching games
|
||||
|
||||
**New Schema:**
|
||||
- `room_game_configs` table - one row per game per room
|
||||
- Unique constraint on (room_id, game_name)
|
||||
- Configs persist when switching between games
|
||||
|
||||
## Verification
|
||||
|
||||
```bash
|
||||
# Verify table exists
|
||||
sqlite3 data/sqlite.db ".tables" | grep room_game_configs
|
||||
|
||||
# Verify schema
|
||||
sqlite3 data/sqlite.db ".schema room_game_configs"
|
||||
|
||||
# Count migrated data
|
||||
sqlite3 data/sqlite.db "SELECT COUNT(*) FROM room_game_configs;"
|
||||
# Expected: 6000
|
||||
|
||||
# Check data distribution
|
||||
sqlite3 data/sqlite.db "SELECT game_name, COUNT(*) FROM room_game_configs GROUP BY game_name;"
|
||||
# Expected: matching: 5991, memory-quiz: 9
|
||||
```
|
||||
|
||||
## Related Files
|
||||
|
||||
This migration supports the refactoring documented in:
|
||||
- `.claude/GAME_SETTINGS_PERSISTENCE.md` - Architecture documentation
|
||||
- `src/lib/arcade/game-configs.ts` - Shared config types
|
||||
- `src/lib/arcade/game-config-helpers.ts` - Database access helpers
|
||||
|
||||
## Note on Drizzle Migration Tracking
|
||||
|
||||
This migration was NOT recorded in drizzle's `__drizzle_migrations` table because it was applied manually. This is acceptable because:
|
||||
|
||||
1. The schema definition exists in code (`src/db/schema/room-game-configs.ts`)
|
||||
2. The table was created with the exact schema drizzle would generate
|
||||
3. Future schema changes will go through proper drizzle migrations
|
||||
4. The `arcade_rooms.game_config` column is preserved for rollback safety
|
||||
|
||||
## Rollback Plan
|
||||
|
||||
If issues arise, the old system can be restored by:
|
||||
|
||||
1. Reverting code changes (game-config-helpers.ts, API routes, validators)
|
||||
2. The old `game_config` column still exists in `arcade_rooms` table
|
||||
3. Data is still there (we only read from it, didn't delete it)
|
||||
|
||||
The new `room_game_configs` table can be dropped if needed:
|
||||
|
||||
```sql
|
||||
DROP TABLE IF EXISTS room_game_configs;
|
||||
```
|
||||
|
||||
## Future Work
|
||||
|
||||
Once this migration is stable in production:
|
||||
|
||||
1. Consider dropping the old `arcade_rooms.game_config` column
|
||||
2. Add this migration to drizzle's migration journal for tracking (optional)
|
||||
3. Monitor for any issues with settings persistence
|
||||
@@ -70,7 +70,12 @@
|
||||
"Bash(lsof:*)",
|
||||
"Bash(killall:*)",
|
||||
"Bash(echo:*)",
|
||||
"Bash(git restore:*)"
|
||||
"Bash(git restore:*)",
|
||||
"Bash(timeout 10 npm run dev:*)",
|
||||
"Bash(timeout 30 npm run dev)",
|
||||
"Bash(pkill:*)",
|
||||
"Bash(for i in {1..30})",
|
||||
"Bash(do gh run list --limit 1 --json conclusion,status,name,databaseId --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\") - Run ID: \\(.databaseId)\"\"')"
|
||||
],
|
||||
"deny": [],
|
||||
"ask": []
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
-- Create room_game_configs table for per-game settings storage
|
||||
-- This replaces the monolithic gameConfig JSON column with a normalized table
|
||||
CREATE TABLE `room_game_configs` (
|
||||
-- Create room_game_configs table for normalized game settings storage
|
||||
-- This migration is safe to run multiple times (uses IF NOT EXISTS)
|
||||
|
||||
-- Create the table
|
||||
CREATE TABLE IF NOT EXISTS `room_game_configs` (
|
||||
`id` text PRIMARY KEY NOT NULL,
|
||||
`room_id` text NOT NULL,
|
||||
`game_name` text NOT NULL,
|
||||
@@ -10,30 +12,22 @@ CREATE TABLE `room_game_configs` (
|
||||
FOREIGN KEY (`room_id`) REFERENCES `arcade_rooms`(`id`) ON UPDATE no action ON DELETE cascade
|
||||
);
|
||||
--> statement-breakpoint
|
||||
CREATE UNIQUE INDEX `room_game_idx` ON `room_game_configs` (`room_id`, `game_name`);
|
||||
|
||||
-- Create unique index
|
||||
CREATE UNIQUE INDEX IF NOT EXISTS `room_game_idx` ON `room_game_configs` (`room_id`,`game_name`);
|
||||
--> statement-breakpoint
|
||||
|
||||
-- Migrate existing 'matching' configs from arcade_rooms.game_config
|
||||
INSERT INTO `room_game_configs` (`id`, `room_id`, `game_name`, `config`, `created_at`, `updated_at`)
|
||||
-- Migrate existing game configs from arcade_rooms.game_config column
|
||||
-- This INSERT will only run if data hasn't been migrated yet
|
||||
INSERT OR IGNORE INTO room_game_configs (id, room_id, game_name, config, created_at, updated_at)
|
||||
SELECT
|
||||
lower(hex(randomblob(16))),
|
||||
`id` as room_id,
|
||||
'matching' as game_name,
|
||||
json_extract(`game_config`, '$.matching') as config,
|
||||
`created_at`,
|
||||
`last_activity` as updated_at
|
||||
FROM `arcade_rooms`
|
||||
WHERE json_extract(`game_config`, '$.matching') IS NOT NULL;
|
||||
--> statement-breakpoint
|
||||
|
||||
-- Migrate existing 'memory-quiz' configs from arcade_rooms.game_config
|
||||
INSERT INTO `room_game_configs` (`id`, `room_id`, `game_name`, `config`, `created_at`, `updated_at`)
|
||||
SELECT
|
||||
lower(hex(randomblob(16))),
|
||||
`id` as room_id,
|
||||
'memory-quiz' as game_name,
|
||||
json_extract(`game_config`, '$."memory-quiz"') as config,
|
||||
`created_at`,
|
||||
`last_activity` as updated_at
|
||||
FROM `arcade_rooms`
|
||||
WHERE json_extract(`game_config`, '$."memory-quiz"') IS NOT NULL;
|
||||
lower(hex(randomblob(16))) as id,
|
||||
id as room_id,
|
||||
game_name,
|
||||
game_config as config,
|
||||
created_at,
|
||||
last_activity as updated_at
|
||||
FROM arcade_rooms
|
||||
WHERE game_config IS NOT NULL
|
||||
AND game_name IS NOT NULL
|
||||
AND game_name IN ('matching', 'memory-quiz', 'complement-race');
|
||||
|
||||
@@ -78,6 +78,13 @@
|
||||
"when": 1760700000000,
|
||||
"tag": "0010_make_game_name_nullable",
|
||||
"breakpoints": true
|
||||
},
|
||||
{
|
||||
"idx": 11,
|
||||
"version": "7",
|
||||
"when": 1760800000000,
|
||||
"tag": "0011_add_room_game_configs",
|
||||
"breakpoints": true
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -59,6 +59,7 @@
|
||||
"drizzle-orm": "^0.44.6",
|
||||
"emojibase-data": "^16.0.3",
|
||||
"jose": "^6.1.0",
|
||||
"js-yaml": "^4.1.0",
|
||||
"lucide-react": "^0.294.0",
|
||||
"make-plural": "^7.4.0",
|
||||
"nanoid": "^5.1.6",
|
||||
@@ -80,6 +81,7 @@
|
||||
"@testing-library/react": "^16.3.0",
|
||||
"@types/bcryptjs": "^2.4.6",
|
||||
"@types/better-sqlite3": "^7.6.13",
|
||||
"@types/js-yaml": "^4.0.9",
|
||||
"@types/node": "^20.0.0",
|
||||
"@types/react": "^18.2.0",
|
||||
"@types/react-dom": "^18.2.0",
|
||||
|
||||
@@ -20,7 +20,7 @@ type RouteContext = {
|
||||
* Body:
|
||||
* - accessMode?: 'open' | 'locked' | 'retired' | 'password' | 'restricted' | 'approval-only'
|
||||
* - password?: string (plain text, will be hashed)
|
||||
* - gameName?: 'matching' | 'memory-quiz' | 'complement-race' | null (select game for room)
|
||||
* - gameName?: 'matching' | 'memory-quiz' | 'complement-race' | 'number-guesser' | null (select game for room)
|
||||
* - gameConfig?: object (game-specific settings)
|
||||
*/
|
||||
export async function PATCH(req: NextRequest, context: RouteContext) {
|
||||
@@ -94,7 +94,8 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
|
||||
|
||||
// Validate gameName if provided
|
||||
if (body.gameName !== undefined && body.gameName !== null) {
|
||||
const validGames = ['matching', 'memory-quiz', 'complement-race']
|
||||
// Legacy games + registry games (TODO: make this dynamic when we refactor to lazy-load registry)
|
||||
const validGames = ['matching', 'memory-quiz', 'complement-race', 'number-guesser']
|
||||
if (!validGames.includes(body.gameName)) {
|
||||
return NextResponse.json({ error: 'Invalid game name' }, { status: 400 })
|
||||
}
|
||||
@@ -148,12 +149,15 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
|
||||
await db.delete(schema.arcadeSessions).where(eq(schema.arcadeSessions.roomId, roomId))
|
||||
}
|
||||
|
||||
// Update room settings
|
||||
const [updatedRoom] = await db
|
||||
.update(schema.arcadeRooms)
|
||||
.set(updateData)
|
||||
.where(eq(schema.arcadeRooms.id, roomId))
|
||||
.returning()
|
||||
// Update room settings (only if there's something to update)
|
||||
let updatedRoom = currentRoom
|
||||
if (Object.keys(updateData).length > 0) {
|
||||
;[updatedRoom] = await db
|
||||
.update(schema.arcadeRooms)
|
||||
.set(updateData)
|
||||
.where(eq(schema.arcadeRooms.id, roomId))
|
||||
.returning()
|
||||
}
|
||||
|
||||
// Get aggregated game configs from new table
|
||||
const gameConfig = await getAllGameConfigs(roomId)
|
||||
|
||||
@@ -3,7 +3,7 @@ import { createRoom, listActiveRooms } from '@/lib/arcade/room-manager'
|
||||
import { addRoomMember, getRoomMembers, isMember } from '@/lib/arcade/room-membership'
|
||||
import { getRoomActivePlayers } from '@/lib/arcade/player-manager'
|
||||
import { getViewerId } from '@/lib/viewer'
|
||||
import type { GameName } from '@/lib/arcade/validation'
|
||||
import { hasValidator, type GameName } from '@/lib/arcade/validators'
|
||||
|
||||
/**
|
||||
* GET /api/arcade/rooms
|
||||
@@ -72,8 +72,7 @@ export async function POST(req: NextRequest) {
|
||||
|
||||
// Validate game name if provided (gameName is now optional)
|
||||
if (body.gameName) {
|
||||
const validGames: GameName[] = ['matching', 'memory-quiz', 'complement-race']
|
||||
if (!validGames.includes(body.gameName)) {
|
||||
if (!hasValidator(body.gameName)) {
|
||||
return NextResponse.json({ error: 'Invalid game name' }, { status: 400 })
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ import { GAMES_CONFIG } from '@/components/GameSelector'
|
||||
import type { GameType } from '@/components/GameSelector'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { getAllGames, getGame, hasGame } from '@/lib/arcade/game-registry'
|
||||
|
||||
// Map GameType keys to internal game names
|
||||
const GAME_TYPE_TO_NAME: Record<GameType, string> = {
|
||||
@@ -89,13 +90,35 @@ export default function RoomPage() {
|
||||
const handleGameSelect = (gameType: GameType) => {
|
||||
console.log('[RoomPage] handleGameSelect called with gameType:', gameType)
|
||||
|
||||
const gameConfig = GAMES_CONFIG[gameType]
|
||||
// Check if it's a registry game first
|
||||
if (hasGame(gameType)) {
|
||||
const gameDef = getGame(gameType)
|
||||
if (!gameDef?.manifest.available) {
|
||||
console.log('[RoomPage] Registry game not available, blocking selection')
|
||||
return
|
||||
}
|
||||
|
||||
console.log('[RoomPage] Selecting registry game:', gameType)
|
||||
setRoomGame({
|
||||
roomId: roomData.id,
|
||||
gameName: gameType, // Use the game name directly for registry games
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
// Legacy game handling
|
||||
const gameConfig = GAMES_CONFIG[gameType as keyof typeof GAMES_CONFIG]
|
||||
if (!gameConfig) {
|
||||
console.log('[RoomPage] Unknown game type:', gameType)
|
||||
return
|
||||
}
|
||||
|
||||
console.log('[RoomPage] Game config:', {
|
||||
name: gameConfig.name,
|
||||
available: gameConfig.available,
|
||||
available: 'available' in gameConfig ? gameConfig.available : true,
|
||||
})
|
||||
|
||||
if (gameConfig.available === false) {
|
||||
if ('available' in gameConfig && gameConfig.available === false) {
|
||||
console.log('[RoomPage] Game not available, blocking selection')
|
||||
return // Don't allow selecting unavailable games
|
||||
}
|
||||
@@ -160,64 +183,158 @@ export default function RoomPage() {
|
||||
width: '100%',
|
||||
})}
|
||||
>
|
||||
{Object.entries(GAMES_CONFIG).map(([gameType, config]) => (
|
||||
<button
|
||||
key={gameType}
|
||||
onClick={() => handleGameSelect(gameType as GameType)}
|
||||
disabled={config.available === false}
|
||||
className={css({
|
||||
background: config.gradient,
|
||||
border: '2px solid',
|
||||
borderColor: config.borderColor || 'blue.200',
|
||||
borderRadius: '2xl',
|
||||
padding: '6',
|
||||
cursor: config.available === false ? 'not-allowed' : 'pointer',
|
||||
opacity: config.available === false ? 0.5 : 1,
|
||||
transition: 'all 0.3s ease',
|
||||
_hover:
|
||||
config.available === false
|
||||
{/* Legacy games */}
|
||||
{Object.entries(GAMES_CONFIG).map(([gameType, config]) => {
|
||||
const isAvailable = !('available' in config) || config.available !== false
|
||||
return (
|
||||
<button
|
||||
key={gameType}
|
||||
onClick={() => handleGameSelect(gameType as GameType)}
|
||||
disabled={!isAvailable}
|
||||
className={css({
|
||||
background: config.gradient,
|
||||
border: '2px solid',
|
||||
borderColor: config.borderColor || 'blue.200',
|
||||
borderRadius: '2xl',
|
||||
padding: '6',
|
||||
cursor: !isAvailable ? 'not-allowed' : 'pointer',
|
||||
opacity: !isAvailable ? 0.5 : 1,
|
||||
transition: 'all 0.3s ease',
|
||||
_hover: !isAvailable
|
||||
? {}
|
||||
: {
|
||||
transform: 'translateY(-4px) scale(1.02)',
|
||||
boxShadow: '0 20px 40px rgba(59, 130, 246, 0.2)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '4xl',
|
||||
mb: '2',
|
||||
})}
|
||||
>
|
||||
{config.icon}
|
||||
</div>
|
||||
<h3
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '4xl',
|
||||
mb: '2',
|
||||
})}
|
||||
>
|
||||
{config.icon}
|
||||
</div>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'xl',
|
||||
fontWeight: 'bold',
|
||||
color: 'gray.900',
|
||||
mb: '2',
|
||||
})}
|
||||
>
|
||||
{config.name}
|
||||
</h3>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: 'sm',
|
||||
color: 'gray.600',
|
||||
})}
|
||||
>
|
||||
{config.description}
|
||||
</p>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
|
||||
{/* Registry games */}
|
||||
{getAllGames().map((gameDef) => {
|
||||
const isAvailable = gameDef.manifest.available
|
||||
return (
|
||||
<button
|
||||
key={gameDef.manifest.name}
|
||||
onClick={() => handleGameSelect(gameDef.manifest.name)}
|
||||
disabled={!isAvailable}
|
||||
className={css({
|
||||
fontSize: 'xl',
|
||||
fontWeight: 'bold',
|
||||
color: 'gray.900',
|
||||
mb: '2',
|
||||
background: gameDef.manifest.gradient,
|
||||
border: '2px solid',
|
||||
borderColor: gameDef.manifest.borderColor,
|
||||
borderRadius: '2xl',
|
||||
padding: '6',
|
||||
cursor: !isAvailable ? 'not-allowed' : 'pointer',
|
||||
opacity: !isAvailable ? 0.5 : 1,
|
||||
transition: 'all 0.3s ease',
|
||||
_hover: !isAvailable
|
||||
? {}
|
||||
: {
|
||||
transform: 'translateY(-4px) scale(1.02)',
|
||||
boxShadow: '0 20px 40px rgba(59, 130, 246, 0.2)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
{config.name}
|
||||
</h3>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: 'sm',
|
||||
color: 'gray.600',
|
||||
})}
|
||||
>
|
||||
{config.description}
|
||||
</p>
|
||||
</button>
|
||||
))}
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '4xl',
|
||||
mb: '2',
|
||||
})}
|
||||
>
|
||||
{gameDef.manifest.icon}
|
||||
</div>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'xl',
|
||||
fontWeight: 'bold',
|
||||
color: 'gray.900',
|
||||
mb: '2',
|
||||
})}
|
||||
>
|
||||
{gameDef.manifest.displayName}
|
||||
</h3>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: 'sm',
|
||||
color: 'gray.600',
|
||||
})}
|
||||
>
|
||||
{gameDef.manifest.description}
|
||||
</p>
|
||||
</button>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
|
||||
// Render the appropriate game based on room's gameName
|
||||
// Check if this is a registry game first
|
||||
if (hasGame(roomData.gameName)) {
|
||||
const gameDef = getGame(roomData.gameName)
|
||||
if (!gameDef) {
|
||||
return (
|
||||
<PageWithNav
|
||||
navTitle="Game Not Found"
|
||||
navEmoji="⚠️"
|
||||
emphasizePlayerSelection={true}
|
||||
onExitSession={() => router.push('/arcade')}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
height: '100vh',
|
||||
fontSize: '18px',
|
||||
color: '#666',
|
||||
}}
|
||||
>
|
||||
Game "{roomData.gameName}" not found in registry
|
||||
</div>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
|
||||
// Render registry game dynamically
|
||||
const { Provider, GameComponent } = gameDef
|
||||
return (
|
||||
<Provider>
|
||||
<GameComponent />
|
||||
</Provider>
|
||||
)
|
||||
}
|
||||
|
||||
// Render legacy games based on room's gameName
|
||||
switch (roomData.gameName) {
|
||||
case 'matching':
|
||||
return (
|
||||
|
||||
210
apps/web/src/arcade-games/number-guesser/Provider.tsx
Normal file
210
apps/web/src/arcade-games/number-guesser/Provider.tsx
Normal file
@@ -0,0 +1,210 @@
|
||||
/**
|
||||
* Number Guesser Provider
|
||||
* Manages game state using the Arcade SDK
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { createContext, useCallback, useContext, useMemo, type ReactNode } from 'react'
|
||||
import {
|
||||
type GameMove,
|
||||
buildPlayerMetadata,
|
||||
useArcadeSession,
|
||||
useGameMode,
|
||||
useRoomData,
|
||||
useUpdateGameConfig,
|
||||
useViewerId,
|
||||
} from '@/lib/arcade/game-sdk'
|
||||
import type { NumberGuesserState } from './types'
|
||||
|
||||
/**
|
||||
* Context value interface
|
||||
*/
|
||||
interface NumberGuesserContextValue {
|
||||
state: NumberGuesserState
|
||||
startGame: () => void
|
||||
chooseNumber: (number: number) => void
|
||||
makeGuess: (guess: number) => void
|
||||
nextRound: () => void
|
||||
goToSetup: () => void
|
||||
setConfig: (field: 'minNumber' | 'maxNumber' | 'roundsToWin', value: number) => void
|
||||
exitSession: () => void
|
||||
}
|
||||
|
||||
const NumberGuesserContext = createContext<NumberGuesserContextValue | null>(null)
|
||||
|
||||
/**
|
||||
* Hook to access Number Guesser context
|
||||
*/
|
||||
export function useNumberGuesser() {
|
||||
const context = useContext(NumberGuesserContext)
|
||||
if (!context) {
|
||||
throw new Error('useNumberGuesser must be used within NumberGuesserProvider')
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Optimistic move application
|
||||
*/
|
||||
function applyMoveOptimistically(state: NumberGuesserState, move: GameMove): NumberGuesserState {
|
||||
// For simplicity, just return current state
|
||||
// Server will send back the validated new state
|
||||
return state
|
||||
}
|
||||
|
||||
/**
|
||||
* Number Guesser Provider Component
|
||||
*/
|
||||
export function NumberGuesserProvider({ children }: { children: ReactNode }) {
|
||||
const { data: viewerId } = useViewerId()
|
||||
const { roomData } = useRoomData()
|
||||
const { activePlayers: activePlayerIds, players } = useGameMode()
|
||||
const { mutate: updateGameConfig } = useUpdateGameConfig()
|
||||
|
||||
// Get active players as array
|
||||
const activePlayers = Array.from(activePlayerIds)
|
||||
|
||||
// Merge saved config from room
|
||||
const initialState = useMemo(() => {
|
||||
const gameConfig = roomData?.gameConfig as Record<string, unknown> | null | undefined
|
||||
const savedConfig = gameConfig?.['number-guesser'] as Record<string, unknown> | undefined
|
||||
|
||||
return {
|
||||
minNumber: (savedConfig?.minNumber as number) || 1,
|
||||
maxNumber: (savedConfig?.maxNumber as number) || 100,
|
||||
roundsToWin: (savedConfig?.roundsToWin as number) || 3,
|
||||
gamePhase: 'setup' as const,
|
||||
activePlayers: [],
|
||||
playerMetadata: {},
|
||||
secretNumber: null,
|
||||
chooser: '',
|
||||
currentGuesser: '',
|
||||
guesses: [],
|
||||
roundNumber: 0,
|
||||
scores: {},
|
||||
gameStartTime: null,
|
||||
gameEndTime: null,
|
||||
winner: null,
|
||||
}
|
||||
}, [roomData?.gameConfig])
|
||||
|
||||
// Arcade session integration
|
||||
const { state, sendMove, exitSession } = useArcadeSession<NumberGuesserState>({
|
||||
userId: viewerId || '',
|
||||
roomId: roomData?.id,
|
||||
initialState,
|
||||
applyMove: applyMoveOptimistically,
|
||||
})
|
||||
|
||||
// Action creators
|
||||
const startGame = useCallback(() => {
|
||||
if (activePlayers.length < 2) {
|
||||
console.error('Need at least 2 players to start')
|
||||
return
|
||||
}
|
||||
|
||||
const playerMetadata = buildPlayerMetadata(activePlayers, {}, players, viewerId || undefined)
|
||||
|
||||
sendMove({
|
||||
type: 'START_GAME',
|
||||
playerId: activePlayers[0],
|
||||
userId: viewerId || '',
|
||||
data: {
|
||||
activePlayers,
|
||||
playerMetadata,
|
||||
},
|
||||
})
|
||||
}, [activePlayers, players, viewerId, sendMove])
|
||||
|
||||
const chooseNumber = useCallback(
|
||||
(secretNumber: number) => {
|
||||
sendMove({
|
||||
type: 'CHOOSE_NUMBER',
|
||||
playerId: state.chooser,
|
||||
userId: viewerId || '',
|
||||
data: { secretNumber },
|
||||
})
|
||||
},
|
||||
[state.chooser, viewerId, sendMove]
|
||||
)
|
||||
|
||||
const makeGuess = useCallback(
|
||||
(guess: number) => {
|
||||
const playerName = state.playerMetadata[state.currentGuesser]?.name || 'Unknown'
|
||||
|
||||
sendMove({
|
||||
type: 'MAKE_GUESS',
|
||||
playerId: state.currentGuesser,
|
||||
userId: viewerId || '',
|
||||
data: { guess, playerName },
|
||||
})
|
||||
},
|
||||
[state.currentGuesser, state.playerMetadata, viewerId, sendMove]
|
||||
)
|
||||
|
||||
const nextRound = useCallback(() => {
|
||||
sendMove({
|
||||
type: 'NEXT_ROUND',
|
||||
playerId: activePlayers[0] || '',
|
||||
userId: viewerId || '',
|
||||
data: {},
|
||||
})
|
||||
}, [activePlayers, viewerId, sendMove])
|
||||
|
||||
const goToSetup = useCallback(() => {
|
||||
sendMove({
|
||||
type: 'GO_TO_SETUP',
|
||||
playerId: activePlayers[0] || state.chooser || '',
|
||||
userId: viewerId || '',
|
||||
data: {},
|
||||
})
|
||||
}, [activePlayers, state.chooser, viewerId, sendMove])
|
||||
|
||||
const setConfig = useCallback(
|
||||
(field: 'minNumber' | 'maxNumber' | 'roundsToWin', value: number) => {
|
||||
sendMove({
|
||||
type: 'SET_CONFIG',
|
||||
playerId: activePlayers[0] || '',
|
||||
userId: viewerId || '',
|
||||
data: { field, value },
|
||||
})
|
||||
|
||||
// Persist to database
|
||||
if (roomData?.id) {
|
||||
const currentGameConfig = (roomData.gameConfig as Record<string, unknown>) || {}
|
||||
const currentNumberGuesserConfig =
|
||||
(currentGameConfig['number-guesser'] as Record<string, unknown>) || {}
|
||||
|
||||
const updatedConfig = {
|
||||
...currentGameConfig,
|
||||
'number-guesser': {
|
||||
...currentNumberGuesserConfig,
|
||||
[field]: value,
|
||||
},
|
||||
}
|
||||
|
||||
updateGameConfig({
|
||||
roomId: roomData.id,
|
||||
gameConfig: updatedConfig,
|
||||
})
|
||||
}
|
||||
},
|
||||
[activePlayers, viewerId, sendMove, roomData?.id, roomData?.gameConfig, updateGameConfig]
|
||||
)
|
||||
|
||||
const contextValue: NumberGuesserContextValue = {
|
||||
state,
|
||||
startGame,
|
||||
chooseNumber,
|
||||
makeGuess,
|
||||
nextRound,
|
||||
goToSetup,
|
||||
setConfig,
|
||||
exitSession,
|
||||
}
|
||||
|
||||
return (
|
||||
<NumberGuesserContext.Provider value={contextValue}>{children}</NumberGuesserContext.Provider>
|
||||
)
|
||||
}
|
||||
283
apps/web/src/arcade-games/number-guesser/Validator.ts
Normal file
283
apps/web/src/arcade-games/number-guesser/Validator.ts
Normal file
@@ -0,0 +1,283 @@
|
||||
/**
|
||||
* Server-side validator for Number Guesser game
|
||||
*/
|
||||
|
||||
import type { GameValidator, ValidationResult } from '@/lib/arcade/game-sdk'
|
||||
import type { NumberGuesserConfig, NumberGuesserMove, NumberGuesserState } from './types'
|
||||
|
||||
export class NumberGuesserValidator
|
||||
implements GameValidator<NumberGuesserState, NumberGuesserMove>
|
||||
{
|
||||
validateMove(state: NumberGuesserState, move: NumberGuesserMove): ValidationResult {
|
||||
switch (move.type) {
|
||||
case 'START_GAME':
|
||||
return this.validateStartGame(state, move.data.activePlayers, move.data.playerMetadata)
|
||||
|
||||
case 'CHOOSE_NUMBER':
|
||||
return this.validateChooseNumber(state, move.data.secretNumber, move.playerId)
|
||||
|
||||
case 'MAKE_GUESS':
|
||||
return this.validateMakeGuess(state, move.data.guess, move.playerId, move.data.playerName)
|
||||
|
||||
case 'NEXT_ROUND':
|
||||
return this.validateNextRound(state)
|
||||
|
||||
case 'GO_TO_SETUP':
|
||||
return this.validateGoToSetup(state)
|
||||
|
||||
case 'SET_CONFIG':
|
||||
return this.validateSetConfig(state, move.data.field, move.data.value)
|
||||
|
||||
default:
|
||||
return {
|
||||
valid: false,
|
||||
error: `Unknown move type: ${(move as { type: string }).type}`,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private validateStartGame(
|
||||
state: NumberGuesserState,
|
||||
activePlayers: string[],
|
||||
playerMetadata: Record<string, unknown>
|
||||
): ValidationResult {
|
||||
if (!activePlayers || activePlayers.length < 2) {
|
||||
return { valid: false, error: 'Need at least 2 players' }
|
||||
}
|
||||
|
||||
const newState: NumberGuesserState = {
|
||||
...state,
|
||||
gamePhase: 'choosing',
|
||||
activePlayers,
|
||||
playerMetadata: playerMetadata as typeof state.playerMetadata,
|
||||
chooser: activePlayers[0],
|
||||
currentGuesser: '',
|
||||
secretNumber: null,
|
||||
guesses: [],
|
||||
roundNumber: 1,
|
||||
scores: activePlayers.reduce((acc, p) => ({ ...acc, [p]: 0 }), {}),
|
||||
gameStartTime: Date.now(),
|
||||
gameEndTime: null,
|
||||
winner: null,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
private validateChooseNumber(
|
||||
state: NumberGuesserState,
|
||||
secretNumber: number,
|
||||
playerId: string
|
||||
): ValidationResult {
|
||||
if (state.gamePhase !== 'choosing') {
|
||||
return { valid: false, error: 'Not in choosing phase' }
|
||||
}
|
||||
|
||||
if (playerId !== state.chooser) {
|
||||
return { valid: false, error: 'Not your turn to choose' }
|
||||
}
|
||||
|
||||
if (
|
||||
secretNumber < state.minNumber ||
|
||||
secretNumber > state.maxNumber ||
|
||||
!Number.isInteger(secretNumber)
|
||||
) {
|
||||
return {
|
||||
valid: false,
|
||||
error: `Number must be between ${state.minNumber} and ${state.maxNumber}`,
|
||||
}
|
||||
}
|
||||
|
||||
// First guesser is the next player after chooser
|
||||
const chooserIndex = state.activePlayers.indexOf(state.chooser)
|
||||
const firstGuesserIndex = (chooserIndex + 1) % state.activePlayers.length
|
||||
const firstGuesser = state.activePlayers[firstGuesserIndex]
|
||||
|
||||
const newState: NumberGuesserState = {
|
||||
...state,
|
||||
gamePhase: 'guessing',
|
||||
secretNumber,
|
||||
currentGuesser: firstGuesser,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
private validateMakeGuess(
|
||||
state: NumberGuesserState,
|
||||
guess: number,
|
||||
playerId: string,
|
||||
playerName: string
|
||||
): ValidationResult {
|
||||
if (state.gamePhase !== 'guessing') {
|
||||
return { valid: false, error: 'Not in guessing phase' }
|
||||
}
|
||||
|
||||
if (playerId !== state.currentGuesser) {
|
||||
return { valid: false, error: 'Not your turn to guess' }
|
||||
}
|
||||
|
||||
if (guess < state.minNumber || guess > state.maxNumber || !Number.isInteger(guess)) {
|
||||
return {
|
||||
valid: false,
|
||||
error: `Guess must be between ${state.minNumber} and ${state.maxNumber}`,
|
||||
}
|
||||
}
|
||||
|
||||
if (!state.secretNumber) {
|
||||
return { valid: false, error: 'No secret number set' }
|
||||
}
|
||||
|
||||
const distance = Math.abs(guess - state.secretNumber)
|
||||
const newGuess = {
|
||||
playerId,
|
||||
playerName,
|
||||
guess,
|
||||
distance,
|
||||
timestamp: Date.now(),
|
||||
}
|
||||
|
||||
const guesses = [...state.guesses, newGuess]
|
||||
|
||||
// Check if guess is correct
|
||||
if (distance === 0) {
|
||||
// Correct guess! Award point and end round
|
||||
const newScores = {
|
||||
...state.scores,
|
||||
[playerId]: (state.scores[playerId] || 0) + 1,
|
||||
}
|
||||
|
||||
// Check if player won
|
||||
const winner = newScores[playerId] >= state.roundsToWin ? playerId : null
|
||||
|
||||
const newState: NumberGuesserState = {
|
||||
...state,
|
||||
guesses,
|
||||
scores: newScores,
|
||||
gamePhase: winner ? 'results' : 'guessing',
|
||||
gameEndTime: winner ? Date.now() : null,
|
||||
winner,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
// Incorrect guess, move to next guesser
|
||||
const guesserIndex = state.activePlayers.indexOf(state.currentGuesser)
|
||||
let nextGuesserIndex = (guesserIndex + 1) % state.activePlayers.length
|
||||
|
||||
// Skip the chooser
|
||||
if (state.activePlayers[nextGuesserIndex] === state.chooser) {
|
||||
nextGuesserIndex = (nextGuesserIndex + 1) % state.activePlayers.length
|
||||
}
|
||||
|
||||
const newState: NumberGuesserState = {
|
||||
...state,
|
||||
guesses,
|
||||
currentGuesser: state.activePlayers[nextGuesserIndex],
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
private validateNextRound(state: NumberGuesserState): ValidationResult {
|
||||
if (state.gamePhase !== 'guessing' || !state.winner) {
|
||||
return { valid: false, error: 'Cannot start next round yet' }
|
||||
}
|
||||
|
||||
// Rotate chooser to next player
|
||||
const chooserIndex = state.activePlayers.indexOf(state.chooser)
|
||||
const nextChooserIndex = (chooserIndex + 1) % state.activePlayers.length
|
||||
const nextChooser = state.activePlayers[nextChooserIndex]
|
||||
|
||||
const newState: NumberGuesserState = {
|
||||
...state,
|
||||
gamePhase: 'choosing',
|
||||
chooser: nextChooser,
|
||||
currentGuesser: '',
|
||||
secretNumber: null,
|
||||
guesses: [],
|
||||
roundNumber: state.roundNumber + 1,
|
||||
winner: null,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
private validateGoToSetup(state: NumberGuesserState): ValidationResult {
|
||||
const newState: NumberGuesserState = {
|
||||
...state,
|
||||
gamePhase: 'setup',
|
||||
secretNumber: null,
|
||||
chooser: '',
|
||||
currentGuesser: '',
|
||||
guesses: [],
|
||||
roundNumber: 0,
|
||||
scores: {},
|
||||
activePlayers: [],
|
||||
playerMetadata: {},
|
||||
gameStartTime: null,
|
||||
gameEndTime: null,
|
||||
winner: null,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
private validateSetConfig(
|
||||
state: NumberGuesserState,
|
||||
field: 'minNumber' | 'maxNumber' | 'roundsToWin',
|
||||
value: number
|
||||
): ValidationResult {
|
||||
if (state.gamePhase !== 'setup') {
|
||||
return { valid: false, error: 'Can only change config in setup' }
|
||||
}
|
||||
|
||||
if (!Number.isInteger(value) || value < 1) {
|
||||
return { valid: false, error: 'Value must be a positive integer' }
|
||||
}
|
||||
|
||||
if (field === 'minNumber' && value >= state.maxNumber) {
|
||||
return { valid: false, error: 'Min must be less than max' }
|
||||
}
|
||||
|
||||
if (field === 'maxNumber' && value <= state.minNumber) {
|
||||
return { valid: false, error: 'Max must be greater than min' }
|
||||
}
|
||||
|
||||
const newState: NumberGuesserState = {
|
||||
...state,
|
||||
[field]: value,
|
||||
}
|
||||
|
||||
return { valid: true, newState }
|
||||
}
|
||||
|
||||
isGameComplete(state: NumberGuesserState): boolean {
|
||||
return state.gamePhase === 'results' && state.winner !== null
|
||||
}
|
||||
|
||||
getInitialState(config: unknown): NumberGuesserState {
|
||||
const { minNumber, maxNumber, roundsToWin } = config as NumberGuesserConfig
|
||||
|
||||
return {
|
||||
minNumber: minNumber || 1,
|
||||
maxNumber: maxNumber || 100,
|
||||
roundsToWin: roundsToWin || 3,
|
||||
gamePhase: 'setup',
|
||||
activePlayers: [],
|
||||
playerMetadata: {},
|
||||
secretNumber: null,
|
||||
chooser: '',
|
||||
currentGuesser: '',
|
||||
guesses: [],
|
||||
roundNumber: 0,
|
||||
scores: {},
|
||||
gameStartTime: null,
|
||||
gameEndTime: null,
|
||||
winner: null,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const numberGuesserValidator = new NumberGuesserValidator()
|
||||
@@ -0,0 +1,211 @@
|
||||
/**
|
||||
* Choosing Phase - Chooser picks a secret number
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { useState } from 'react'
|
||||
import { useViewerId } from '@/lib/arcade/game-sdk'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useNumberGuesser } from '../Provider'
|
||||
|
||||
export function ChoosingPhase() {
|
||||
const { state, chooseNumber } = useNumberGuesser()
|
||||
const { data: viewerId } = useViewerId()
|
||||
const [inputValue, setInputValue] = useState('')
|
||||
|
||||
const chooserMetadata = state.playerMetadata[state.chooser]
|
||||
const isChooser = chooserMetadata?.userId === viewerId
|
||||
|
||||
const handleSubmit = () => {
|
||||
const number = Number.parseInt(inputValue, 10)
|
||||
if (Number.isNaN(number)) return
|
||||
|
||||
chooseNumber(number)
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
padding: '32px',
|
||||
maxWidth: '600px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
marginBottom: '32px',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '64px',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
{chooserMetadata?.emoji || '🤔'}
|
||||
</div>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: '2xl',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
{isChooser ? "You're choosing!" : `${chooserMetadata?.name || 'Someone'} is choosing...`}
|
||||
</h2>
|
||||
<p
|
||||
className={css({
|
||||
color: 'gray.600',
|
||||
})}
|
||||
>
|
||||
Round {state.roundNumber}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{isChooser ? (
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: 'orange.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
})}
|
||||
>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'md',
|
||||
fontWeight: '600',
|
||||
marginBottom: '12px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
Choose a secret number ({state.minNumber} - {state.maxNumber})
|
||||
</label>
|
||||
<input
|
||||
type="number"
|
||||
value={inputValue}
|
||||
onChange={(e) => setInputValue(e.target.value)}
|
||||
min={state.minNumber}
|
||||
max={state.maxNumber}
|
||||
placeholder={`${state.minNumber} - ${state.maxNumber}`}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '16px',
|
||||
border: '2px solid',
|
||||
borderColor: 'gray.300',
|
||||
borderRadius: '8px',
|
||||
fontSize: 'xl',
|
||||
textAlign: 'center',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
/>
|
||||
<button
|
||||
onClick={handleSubmit}
|
||||
disabled={!inputValue}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '16px',
|
||||
background: 'linear-gradient(135deg, #fb923c, #f97316)',
|
||||
color: 'white',
|
||||
border: 'none',
|
||||
borderRadius: '8px',
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_disabled: {
|
||||
opacity: 0.5,
|
||||
cursor: 'not-allowed',
|
||||
},
|
||||
_hover: {
|
||||
transform: 'translateY(-2px)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Confirm Choice
|
||||
</button>
|
||||
</div>
|
||||
) : (
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: 'orange.200',
|
||||
borderRadius: '12px',
|
||||
padding: '32px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '48px',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
⏳
|
||||
</div>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
color: 'gray.600',
|
||||
})}
|
||||
>
|
||||
Waiting for {chooserMetadata?.name || 'player'} to choose a number...
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Scoreboard */}
|
||||
<div
|
||||
className={css({
|
||||
marginTop: '32px',
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '16px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'md',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '12px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
Scores
|
||||
</h3>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexWrap: 'wrap',
|
||||
gap: '8px',
|
||||
justifyContent: 'center',
|
||||
})}
|
||||
>
|
||||
{state.activePlayers.map((playerId) => {
|
||||
const player = state.playerMetadata[playerId]
|
||||
return (
|
||||
<div
|
||||
key={playerId}
|
||||
className={css({
|
||||
padding: '8px 16px',
|
||||
background: 'gray.100',
|
||||
borderRadius: '8px',
|
||||
fontSize: 'sm',
|
||||
})}
|
||||
>
|
||||
{player?.emoji} {player?.name}: {state.scores[playerId] || 0}
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
/**
|
||||
* Number Guesser Game Component
|
||||
* Main component that switches between game phases
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { useRouter } from 'next/navigation'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { useNumberGuesser } from '../Provider'
|
||||
import { ChoosingPhase } from './ChoosingPhase'
|
||||
import { GuessingPhase } from './GuessingPhase'
|
||||
import { ResultsPhase } from './ResultsPhase'
|
||||
import { SetupPhase } from './SetupPhase'
|
||||
|
||||
export function GameComponent() {
|
||||
const router = useRouter()
|
||||
const { state, exitSession, goToSetup } = useNumberGuesser()
|
||||
|
||||
return (
|
||||
<PageWithNav
|
||||
navTitle="Number Guesser"
|
||||
navEmoji="🎯"
|
||||
emphasizePlayerSelection={state.gamePhase === 'setup'}
|
||||
onExitSession={() => {
|
||||
exitSession?.()
|
||||
router.push('/arcade')
|
||||
}}
|
||||
onNewGame={() => {
|
||||
goToSetup?.()
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
flex: 1,
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
overflow: 'auto',
|
||||
minHeight: '100vh',
|
||||
background: 'linear-gradient(135deg, #fff7ed, #ffedd5)',
|
||||
}}
|
||||
>
|
||||
{state.gamePhase === 'setup' && <SetupPhase />}
|
||||
{state.gamePhase === 'choosing' && <ChoosingPhase />}
|
||||
{state.gamePhase === 'guessing' && <GuessingPhase />}
|
||||
{state.gamePhase === 'results' && <ResultsPhase />}
|
||||
</div>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,362 @@
|
||||
/**
|
||||
* Guessing Phase - Players take turns guessing the secret number
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { useState } from 'react'
|
||||
import { useViewerId } from '@/lib/arcade/game-sdk'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useNumberGuesser } from '../Provider'
|
||||
|
||||
export function GuessingPhase() {
|
||||
const { state, makeGuess, nextRound } = useNumberGuesser()
|
||||
const { data: viewerId } = useViewerId()
|
||||
const [inputValue, setInputValue] = useState('')
|
||||
|
||||
const currentGuesserMetadata = state.playerMetadata[state.currentGuesser]
|
||||
const isCurrentGuesser = currentGuesserMetadata?.userId === viewerId
|
||||
|
||||
// Check if someone just won the round
|
||||
const lastGuess = state.guesses[state.guesses.length - 1]
|
||||
const roundJustEnded = lastGuess?.distance === 0
|
||||
|
||||
const handleSubmit = () => {
|
||||
const guess = Number.parseInt(inputValue, 10)
|
||||
if (Number.isNaN(guess)) return
|
||||
|
||||
makeGuess(guess)
|
||||
setInputValue('')
|
||||
}
|
||||
|
||||
const getHotColdMessage = (distance: number) => {
|
||||
if (distance === 0) return '🎯 Correct!'
|
||||
if (distance <= 5) return '🔥 Very Hot!'
|
||||
if (distance <= 10) return '🌡️ Hot'
|
||||
if (distance <= 20) return '😊 Warm'
|
||||
if (distance <= 30) return '😐 Cool'
|
||||
if (distance <= 50) return '❄️ Cold'
|
||||
return '🧊 Very Cold'
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
padding: '32px',
|
||||
maxWidth: '800px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
{/* Header */}
|
||||
<div
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
marginBottom: '32px',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '64px',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
{roundJustEnded ? '🎉' : currentGuesserMetadata?.emoji || '🤔'}
|
||||
</div>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: '2xl',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
{roundJustEnded
|
||||
? `${lastGuess.playerName} guessed it!`
|
||||
: isCurrentGuesser
|
||||
? 'Your turn to guess!'
|
||||
: `${currentGuesserMetadata?.name || 'Someone'} is guessing...`}
|
||||
</h2>
|
||||
<p
|
||||
className={css({
|
||||
color: 'gray.600',
|
||||
})}
|
||||
>
|
||||
Round {state.roundNumber} • Range: {state.minNumber} - {state.maxNumber}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{/* Round ended - show next round button */}
|
||||
{roundJustEnded && (
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: 'green.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
marginBottom: '24px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '48px',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
🎯
|
||||
</div>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
The secret number was <strong>{state.secretNumber}</strong>!
|
||||
</p>
|
||||
<button
|
||||
type="button"
|
||||
onClick={nextRound}
|
||||
className={css({
|
||||
padding: '12px 24px',
|
||||
background: 'linear-gradient(135deg, #fb923c, #f97316)',
|
||||
color: 'white',
|
||||
border: 'none',
|
||||
borderRadius: '8px',
|
||||
fontSize: 'md',
|
||||
fontWeight: 'bold',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
transform: 'translateY(-2px)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Next Round
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Guessing input (only if round not ended) */}
|
||||
{!roundJustEnded && (
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: 'orange.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
marginBottom: '24px',
|
||||
})}
|
||||
>
|
||||
{isCurrentGuesser ? (
|
||||
<>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'md',
|
||||
fontWeight: '600',
|
||||
marginBottom: '12px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
Make your guess ({state.minNumber} - {state.maxNumber})
|
||||
</label>
|
||||
<input
|
||||
type="number"
|
||||
value={inputValue}
|
||||
onChange={(e) => setInputValue(e.target.value)}
|
||||
onKeyDown={(e) => {
|
||||
if (e.key === 'Enter' && inputValue) {
|
||||
handleSubmit()
|
||||
}
|
||||
}}
|
||||
min={state.minNumber}
|
||||
max={state.maxNumber}
|
||||
placeholder={`${state.minNumber} - ${state.maxNumber}`}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '16px',
|
||||
border: '2px solid',
|
||||
borderColor: 'gray.300',
|
||||
borderRadius: '8px',
|
||||
fontSize: 'xl',
|
||||
textAlign: 'center',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
/>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleSubmit}
|
||||
disabled={!inputValue}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '16px',
|
||||
background: 'linear-gradient(135deg, #fb923c, #f97316)',
|
||||
color: 'white',
|
||||
border: 'none',
|
||||
borderRadius: '8px',
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_disabled: {
|
||||
opacity: 0.5,
|
||||
cursor: 'not-allowed',
|
||||
},
|
||||
_hover: {
|
||||
transform: 'translateY(-2px)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Submit Guess
|
||||
</button>
|
||||
</>
|
||||
) : (
|
||||
<div
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
padding: '16px',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '48px',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
⏳
|
||||
</div>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
color: 'gray.600',
|
||||
})}
|
||||
>
|
||||
Waiting for {currentGuesserMetadata?.name || 'player'} to guess...
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Guess history */}
|
||||
{state.guesses.length > 0 && (
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '16px',
|
||||
marginBottom: '24px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'md',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '12px',
|
||||
})}
|
||||
>
|
||||
Guess History
|
||||
</h3>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '8px',
|
||||
})}
|
||||
>
|
||||
{state.guesses.map((guess, index) => {
|
||||
const player = state.playerMetadata[guess.playerId]
|
||||
return (
|
||||
<div
|
||||
key={index}
|
||||
className={css({
|
||||
padding: '12px',
|
||||
background: guess.distance === 0 ? 'green.50' : 'gray.50',
|
||||
borderRadius: '8px',
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '8px',
|
||||
})}
|
||||
>
|
||||
<span>{player?.emoji || '🎮'}</span>
|
||||
<span className={css({ fontWeight: '600' })}>{guess.playerName}</span>
|
||||
<span className={css({ color: 'gray.600' })}>guessed</span>
|
||||
<span className={css({ fontWeight: 'bold', fontSize: 'lg' })}>
|
||||
{guess.guess}
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
fontWeight: 'bold',
|
||||
color: guess.distance === 0 ? 'green.700' : 'orange.700',
|
||||
})}
|
||||
>
|
||||
{getHotColdMessage(guess.distance)}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Scoreboard */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '16px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'md',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '12px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
Scores (First to {state.roundsToWin} wins!)
|
||||
</h3>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexWrap: 'wrap',
|
||||
gap: '8px',
|
||||
justifyContent: 'center',
|
||||
})}
|
||||
>
|
||||
{state.activePlayers.map((playerId) => {
|
||||
const player = state.playerMetadata[playerId]
|
||||
const score = state.scores[playerId] || 0
|
||||
return (
|
||||
<div
|
||||
key={playerId}
|
||||
className={css({
|
||||
padding: '8px 16px',
|
||||
background: 'gray.100',
|
||||
borderRadius: '8px',
|
||||
fontSize: 'sm',
|
||||
})}
|
||||
>
|
||||
{player?.emoji} {player?.name}: {score}
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,208 @@
|
||||
/**
|
||||
* Results Phase - Shows winner and final scores
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useNumberGuesser } from '../Provider'
|
||||
|
||||
export function ResultsPhase() {
|
||||
const { state, goToSetup } = useNumberGuesser()
|
||||
|
||||
const winnerMetadata = state.winner ? state.playerMetadata[state.winner] : null
|
||||
const winnerScore = state.winner ? state.scores[state.winner] : 0
|
||||
|
||||
// Sort players by score
|
||||
const sortedPlayers = [...state.activePlayers].sort((a, b) => {
|
||||
const scoreA = state.scores[a] || 0
|
||||
const scoreB = state.scores[b] || 0
|
||||
return scoreB - scoreA
|
||||
})
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
padding: '32px',
|
||||
maxWidth: '600px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
{/* Winner Celebration */}
|
||||
<div
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
marginBottom: '32px',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '96px',
|
||||
marginBottom: '16px',
|
||||
animation: 'bounce 1s ease-in-out infinite',
|
||||
})}
|
||||
>
|
||||
{winnerMetadata?.emoji || '🏆'}
|
||||
</div>
|
||||
<h1
|
||||
className={css({
|
||||
fontSize: '3xl',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '8px',
|
||||
background: 'linear-gradient(135deg, #fb923c, #f97316)',
|
||||
backgroundClip: 'text',
|
||||
color: 'transparent',
|
||||
})}
|
||||
>
|
||||
{winnerMetadata?.name || 'Someone'} Wins!
|
||||
</h1>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: 'xl',
|
||||
color: 'gray.600',
|
||||
})}
|
||||
>
|
||||
with {winnerScore} {winnerScore === 1 ? 'round' : 'rounds'} won
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{/* Final Standings */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: 'orange.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
marginBottom: '24px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '16px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
Final Standings
|
||||
</h3>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '12px',
|
||||
})}
|
||||
>
|
||||
{sortedPlayers.map((playerId, index) => {
|
||||
const player = state.playerMetadata[playerId]
|
||||
const score = state.scores[playerId] || 0
|
||||
const isWinner = playerId === state.winner
|
||||
|
||||
return (
|
||||
<div
|
||||
key={playerId}
|
||||
className={css({
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'space-between',
|
||||
padding: '16px',
|
||||
background: isWinner ? 'linear-gradient(135deg, #fed7aa, #fdba74)' : 'gray.100',
|
||||
borderRadius: '8px',
|
||||
border: isWinner ? '2px solid' : 'none',
|
||||
borderColor: isWinner ? 'orange.300' : undefined,
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '12px',
|
||||
})}
|
||||
>
|
||||
<span
|
||||
className={css({
|
||||
fontSize: '2xl',
|
||||
fontWeight: 'bold',
|
||||
color: 'gray.400',
|
||||
width: '32px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
{index + 1}
|
||||
</span>
|
||||
<span className={css({ fontSize: '32px' })}>{player?.emoji || '🎮'}</span>
|
||||
<span className={css({ fontSize: 'lg', fontWeight: '600' })}>
|
||||
{player?.name || 'Unknown'}
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '2xl',
|
||||
fontWeight: 'bold',
|
||||
color: isWinner ? 'orange.700' : 'gray.700',
|
||||
})}
|
||||
>
|
||||
{score} {isWinner && '🏆'}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Game Stats */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
borderRadius: '12px',
|
||||
padding: '16px',
|
||||
marginBottom: '24px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'md',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '8px',
|
||||
})}
|
||||
>
|
||||
Game Stats
|
||||
</h3>
|
||||
<p className={css({ color: 'gray.600', fontSize: 'sm' })}>
|
||||
{state.roundNumber} {state.roundNumber === 1 ? 'round' : 'rounds'} played
|
||||
</p>
|
||||
<p className={css({ color: 'gray.600', fontSize: 'sm' })}>
|
||||
{state.guesses.length} {state.guesses.length === 1 ? 'guess' : 'guesses'} made
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{/* Actions */}
|
||||
<button
|
||||
type="button"
|
||||
onClick={goToSetup}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '16px',
|
||||
background: 'linear-gradient(135deg, #fb923c, #f97316)',
|
||||
color: 'white',
|
||||
border: 'none',
|
||||
borderRadius: '12px',
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
transform: 'translateY(-2px)',
|
||||
boxShadow: '0 8px 16px rgba(249, 115, 22, 0.3)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Play Again
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,197 @@
|
||||
/**
|
||||
* Setup Phase - Game configuration
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useNumberGuesser } from '../Provider'
|
||||
|
||||
export function SetupPhase() {
|
||||
const { state, startGame, setConfig } = useNumberGuesser()
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
padding: '32px',
|
||||
maxWidth: '600px',
|
||||
margin: '0 auto',
|
||||
})}
|
||||
>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: '2xl',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '24px',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
🎯 Number Guesser Setup
|
||||
</h2>
|
||||
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: 'orange.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
marginBottom: '24px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
Game Rules
|
||||
</h3>
|
||||
<ul
|
||||
className={css({
|
||||
listStyle: 'disc',
|
||||
paddingLeft: '24px',
|
||||
lineHeight: '1.6',
|
||||
color: 'gray.700',
|
||||
})}
|
||||
>
|
||||
<li>One player chooses a secret number</li>
|
||||
<li>Other players take turns guessing</li>
|
||||
<li>Get feedback on how close your guess is</li>
|
||||
<li>First to guess correctly wins the round!</li>
|
||||
<li>First to {state.roundsToWin} rounds wins the game!</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
border: '2px solid',
|
||||
borderColor: 'orange.200',
|
||||
borderRadius: '12px',
|
||||
padding: '24px',
|
||||
marginBottom: '24px',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '16px',
|
||||
})}
|
||||
>
|
||||
Configuration
|
||||
</h3>
|
||||
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '16px',
|
||||
})}
|
||||
>
|
||||
<div>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'sm',
|
||||
fontWeight: '600',
|
||||
marginBottom: '4px',
|
||||
})}
|
||||
>
|
||||
Minimum Number
|
||||
</label>
|
||||
<input
|
||||
type="number"
|
||||
value={state.minNumber ?? 1}
|
||||
onChange={(e) => setConfig('minNumber', Number.parseInt(e.target.value, 10))}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '8px 12px',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.300',
|
||||
borderRadius: '6px',
|
||||
fontSize: 'md',
|
||||
})}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'sm',
|
||||
fontWeight: '600',
|
||||
marginBottom: '4px',
|
||||
})}
|
||||
>
|
||||
Maximum Number
|
||||
</label>
|
||||
<input
|
||||
type="number"
|
||||
value={state.maxNumber ?? 100}
|
||||
onChange={(e) => setConfig('maxNumber', Number.parseInt(e.target.value, 10))}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '8px 12px',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.300',
|
||||
borderRadius: '6px',
|
||||
fontSize: 'md',
|
||||
})}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<label
|
||||
className={css({
|
||||
display: 'block',
|
||||
fontSize: 'sm',
|
||||
fontWeight: '600',
|
||||
marginBottom: '4px',
|
||||
})}
|
||||
>
|
||||
Rounds to Win
|
||||
</label>
|
||||
<input
|
||||
type="number"
|
||||
value={state.roundsToWin ?? 3}
|
||||
onChange={(e) => setConfig('roundsToWin', Number.parseInt(e.target.value, 10))}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '8px 12px',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.300',
|
||||
borderRadius: '6px',
|
||||
fontSize: 'md',
|
||||
})}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button
|
||||
onClick={startGame}
|
||||
className={css({
|
||||
width: '100%',
|
||||
padding: '16px',
|
||||
background: 'linear-gradient(135deg, #fb923c, #f97316)',
|
||||
color: 'white',
|
||||
border: 'none',
|
||||
borderRadius: '12px',
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
transform: 'translateY(-2px)',
|
||||
boxShadow: '0 8px 16px rgba(249, 115, 22, 0.3)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Start Game
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
15
apps/web/src/arcade-games/number-guesser/game.yaml
Normal file
15
apps/web/src/arcade-games/number-guesser/game.yaml
Normal file
@@ -0,0 +1,15 @@
|
||||
name: number-guesser
|
||||
displayName: Number Guesser
|
||||
icon: 🎯
|
||||
description: Classic turn-based number guessing game
|
||||
longDescription: One player thinks of a number, others take turns guessing. Get hot/cold feedback as you try to find the secret number. Perfect for testing your deduction skills!
|
||||
maxPlayers: 4
|
||||
difficulty: Beginner
|
||||
chips:
|
||||
- 👥 Multiplayer
|
||||
- 🎲 Turn-Based
|
||||
- 🧠 Logic Puzzle
|
||||
color: orange
|
||||
gradient: linear-gradient(135deg, #fed7aa, #fdba74)
|
||||
borderColor: orange.200
|
||||
available: true
|
||||
48
apps/web/src/arcade-games/number-guesser/index.ts
Normal file
48
apps/web/src/arcade-games/number-guesser/index.ts
Normal file
@@ -0,0 +1,48 @@
|
||||
/**
|
||||
* Number Guesser Game Definition
|
||||
* Exports the complete game using the Arcade SDK
|
||||
*/
|
||||
|
||||
import { defineGame } from '@/lib/arcade/game-sdk'
|
||||
import type { GameManifest } from '@/lib/arcade/game-sdk'
|
||||
import { GameComponent } from './components/GameComponent'
|
||||
import { NumberGuesserProvider } from './Provider'
|
||||
import type { NumberGuesserConfig, NumberGuesserMove, NumberGuesserState } from './types'
|
||||
import { numberGuesserValidator } from './Validator'
|
||||
|
||||
// Game manifest (matches game.yaml)
|
||||
const manifest: GameManifest = {
|
||||
name: 'number-guesser',
|
||||
displayName: 'Number Guesser',
|
||||
icon: '🎯',
|
||||
description: 'Classic turn-based number guessing game',
|
||||
longDescription:
|
||||
'One player thinks of a number, others take turns guessing. Get hot/cold feedback to narrow down your guesses. First to guess wins the round!',
|
||||
maxPlayers: 4,
|
||||
difficulty: 'Beginner',
|
||||
chips: ['👥 Multiplayer', '🎲 Turn-Based', '🧠 Logic Puzzle'],
|
||||
color: 'orange',
|
||||
gradient: 'linear-gradient(135deg, #fed7aa, #fdba74)',
|
||||
borderColor: 'orange.200',
|
||||
available: true,
|
||||
}
|
||||
|
||||
// Default configuration
|
||||
const defaultConfig: NumberGuesserConfig = {
|
||||
minNumber: 1,
|
||||
maxNumber: 100,
|
||||
roundsToWin: 3,
|
||||
}
|
||||
|
||||
// Export game definition
|
||||
export const numberGuesserGame = defineGame<
|
||||
NumberGuesserConfig,
|
||||
NumberGuesserState,
|
||||
NumberGuesserMove
|
||||
>({
|
||||
manifest,
|
||||
Provider: NumberGuesserProvider,
|
||||
GameComponent,
|
||||
validator: numberGuesserValidator,
|
||||
defaultConfig,
|
||||
})
|
||||
116
apps/web/src/arcade-games/number-guesser/types.ts
Normal file
116
apps/web/src/arcade-games/number-guesser/types.ts
Normal file
@@ -0,0 +1,116 @@
|
||||
/**
|
||||
* Type definitions for Number Guesser game
|
||||
*/
|
||||
|
||||
import type { GameMove } from '@/lib/arcade/game-sdk'
|
||||
|
||||
/**
|
||||
* Game configuration
|
||||
*/
|
||||
export type NumberGuesserConfig = {
|
||||
minNumber: number
|
||||
maxNumber: number
|
||||
roundsToWin: number
|
||||
}
|
||||
|
||||
/**
|
||||
* A single guess attempt
|
||||
*/
|
||||
export interface Guess {
|
||||
playerId: string
|
||||
playerName: string
|
||||
guess: number
|
||||
distance: number // How far from the secret number
|
||||
timestamp: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Game phases
|
||||
*/
|
||||
export type GamePhase = 'setup' | 'choosing' | 'guessing' | 'results'
|
||||
|
||||
/**
|
||||
* Game state
|
||||
*/
|
||||
export type NumberGuesserState = {
|
||||
// Configuration
|
||||
minNumber: number
|
||||
maxNumber: number
|
||||
roundsToWin: number
|
||||
|
||||
// Game phase
|
||||
gamePhase: GamePhase
|
||||
|
||||
// Players
|
||||
activePlayers: string[]
|
||||
playerMetadata: Record<string, { name: string; emoji: string; color: string; userId: string }>
|
||||
|
||||
// Current round
|
||||
secretNumber: number | null
|
||||
chooser: string // Player ID who chose the number
|
||||
currentGuesser: string // Player ID whose turn it is to guess
|
||||
|
||||
// Round history
|
||||
guesses: Guess[]
|
||||
roundNumber: number
|
||||
|
||||
// Scores
|
||||
scores: Record<string, number>
|
||||
|
||||
// Game state
|
||||
gameStartTime: number | null
|
||||
gameEndTime: number | null
|
||||
winner: string | null
|
||||
}
|
||||
|
||||
/**
|
||||
* Game moves
|
||||
*/
|
||||
export interface StartGameMove extends GameMove {
|
||||
type: 'START_GAME'
|
||||
data: {
|
||||
activePlayers: string[]
|
||||
playerMetadata: Record<string, unknown>
|
||||
}
|
||||
}
|
||||
|
||||
export interface ChooseNumberMove extends GameMove {
|
||||
type: 'CHOOSE_NUMBER'
|
||||
data: {
|
||||
secretNumber: number
|
||||
}
|
||||
}
|
||||
|
||||
export interface MakeGuessMove extends GameMove {
|
||||
type: 'MAKE_GUESS'
|
||||
data: {
|
||||
guess: number
|
||||
playerName: string
|
||||
}
|
||||
}
|
||||
|
||||
export interface NextRoundMove extends GameMove {
|
||||
type: 'NEXT_ROUND'
|
||||
data: Record<string, never>
|
||||
}
|
||||
|
||||
export interface GoToSetupMove extends GameMove {
|
||||
type: 'GO_TO_SETUP'
|
||||
data: Record<string, never>
|
||||
}
|
||||
|
||||
export interface SetConfigMove extends GameMove {
|
||||
type: 'SET_CONFIG'
|
||||
data: {
|
||||
field: 'minNumber' | 'maxNumber' | 'roundsToWin'
|
||||
value: number
|
||||
}
|
||||
}
|
||||
|
||||
export type NumberGuesserMove =
|
||||
| StartGameMove
|
||||
| ChooseNumberMove
|
||||
| MakeGuessMove
|
||||
| NextRoundMove
|
||||
| GoToSetupMove
|
||||
| SetConfigMove
|
||||
@@ -1,7 +1,9 @@
|
||||
'use client'
|
||||
|
||||
import { useMemo } from 'react'
|
||||
import { css } from '../../styled-system/css'
|
||||
import { useGameMode } from '../contexts/GameModeContext'
|
||||
import { getAllGames } from '../lib/arcade/game-registry'
|
||||
import { GameCard } from './GameCard'
|
||||
|
||||
// Game configuration defining player limits
|
||||
@@ -70,7 +72,39 @@ export const GAMES_CONFIG = {
|
||||
},
|
||||
} as const
|
||||
|
||||
export type GameType = keyof typeof GAMES_CONFIG
|
||||
export type GameType = keyof typeof GAMES_CONFIG | string
|
||||
|
||||
/**
|
||||
* Get all games from both legacy config and new registry
|
||||
*/
|
||||
function getAllGameConfigs() {
|
||||
const legacyGames = Object.entries(GAMES_CONFIG).map(([gameType, config]) => ({
|
||||
gameType,
|
||||
config,
|
||||
}))
|
||||
|
||||
// Get games from registry and transform to legacy format
|
||||
const registryGames = getAllGames().map((gameDef) => ({
|
||||
gameType: gameDef.manifest.name,
|
||||
config: {
|
||||
name: gameDef.manifest.displayName,
|
||||
fullName: gameDef.manifest.displayName,
|
||||
maxPlayers: gameDef.manifest.maxPlayers,
|
||||
description: gameDef.manifest.description,
|
||||
longDescription: gameDef.manifest.longDescription,
|
||||
url: `/arcade/room?game=${gameDef.manifest.name}`, // Registry games load in room
|
||||
icon: gameDef.manifest.icon,
|
||||
chips: gameDef.manifest.chips,
|
||||
color: gameDef.manifest.color,
|
||||
gradient: gameDef.manifest.gradient,
|
||||
borderColor: gameDef.manifest.borderColor,
|
||||
difficulty: gameDef.manifest.difficulty,
|
||||
available: gameDef.manifest.available,
|
||||
},
|
||||
}))
|
||||
|
||||
return [...legacyGames, ...registryGames]
|
||||
}
|
||||
|
||||
interface GameSelectorProps {
|
||||
variant?: 'compact' | 'detailed'
|
||||
@@ -87,17 +121,17 @@ export function GameSelector({
|
||||
}: GameSelectorProps) {
|
||||
const { activePlayerCount } = useGameMode()
|
||||
|
||||
// Memoize the combined games list
|
||||
const allGames = useMemo(() => getAllGameConfigs(), [])
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css(
|
||||
{
|
||||
height: '100%',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
overflow: 'hidden',
|
||||
},
|
||||
className
|
||||
)}
|
||||
className={`${css({
|
||||
height: '100%',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
overflow: 'hidden',
|
||||
})} ${className || ''}`}
|
||||
>
|
||||
{showHeader && (
|
||||
<h3
|
||||
@@ -125,7 +159,7 @@ export function GameSelector({
|
||||
overflow: 'hidden',
|
||||
})}
|
||||
>
|
||||
{Object.entries(GAMES_CONFIG).map(([gameType, config]) => (
|
||||
{allGames.map(({ gameType, config }) => (
|
||||
<GameCard
|
||||
key={gameType}
|
||||
gameType={gameType as GameType}
|
||||
|
||||
@@ -26,7 +26,7 @@ interface AddPlayerButtonProps {
|
||||
// Context-aware: show different content based on room state
|
||||
isInRoom?: boolean
|
||||
// Game info for room creation
|
||||
gameName?: 'matching' | 'memory-quiz' | 'complement-race'
|
||||
gameName?: string | null
|
||||
}
|
||||
|
||||
export function AddPlayerButton({
|
||||
@@ -38,7 +38,7 @@ export function AddPlayerButton({
|
||||
activeTab: activeTabProp,
|
||||
setActiveTab: setActiveTabProp,
|
||||
isInRoom = false,
|
||||
gameName = 'Arcade',
|
||||
gameName = null,
|
||||
}: AddPlayerButtonProps) {
|
||||
const popoverRef = React.useRef<HTMLDivElement>(null)
|
||||
const router = useRouter()
|
||||
|
||||
@@ -28,7 +28,7 @@ interface NetworkPlayer {
|
||||
interface ArcadeRoomInfo {
|
||||
roomId?: string
|
||||
roomName?: string
|
||||
gameName: string
|
||||
gameName: string | null
|
||||
playerCount: number
|
||||
joinCode?: string
|
||||
}
|
||||
@@ -200,6 +200,7 @@ export function GameContextNav({
|
||||
onSetup={onSetup}
|
||||
onNewGame={onNewGame}
|
||||
onQuit={onExitSession}
|
||||
showMenu={true}
|
||||
/>
|
||||
<div style={{ marginLeft: 'auto' }}>
|
||||
<GameModeIndicator
|
||||
@@ -287,7 +288,7 @@ export function GameContextNav({
|
||||
playerScores={playerScores}
|
||||
playerStreaks={playerStreaks}
|
||||
roomId={roomInfo?.roomId}
|
||||
currentUserId={currentUserId}
|
||||
currentUserId={currentUserId ?? undefined}
|
||||
isCurrentUserHost={isCurrentUserHost}
|
||||
/>
|
||||
))}
|
||||
|
||||
@@ -2,7 +2,7 @@ import { useEffect, useState } from 'react'
|
||||
import { io } from 'socket.io-client'
|
||||
import { Modal } from '@/components/common/Modal'
|
||||
import type { schema } from '@/db'
|
||||
import { useRoomData } from '@/hooks/useRoomData'
|
||||
import { useGetRoomByCode, useJoinRoom } from '@/hooks/useRoomData'
|
||||
|
||||
export interface JoinRoomModalProps {
|
||||
/**
|
||||
@@ -25,7 +25,8 @@ export interface JoinRoomModalProps {
|
||||
* Modal for joining a room by entering a 6-character code
|
||||
*/
|
||||
export function JoinRoomModal({ isOpen, onClose, onSuccess }: JoinRoomModalProps) {
|
||||
const { getRoomByCode, joinRoom } = useRoomData()
|
||||
const { mutateAsync: getRoomByCode } = useGetRoomByCode()
|
||||
const { mutate: joinRoom } = useJoinRoom()
|
||||
const [code, setCode] = useState('')
|
||||
const [password, setPassword] = useState('')
|
||||
const [error, setError] = useState('')
|
||||
|
||||
@@ -52,7 +52,7 @@ export function PlayerConfigDialog({ playerId, onClose }: PlayerConfigDialogProp
|
||||
const handleGenerateNewName = () => {
|
||||
const allPlayers = Array.from(players.values())
|
||||
const existingNames = allPlayers.filter((p) => p.id !== playerId).map((p) => p.name)
|
||||
const newName = generateUniquePlayerName(existingNames)
|
||||
const newName = generateUniquePlayerName(existingNames, player.emoji)
|
||||
|
||||
setLocalName(newName)
|
||||
updatePlayer(playerId, { name: newName })
|
||||
|
||||
@@ -4,7 +4,7 @@ import { getRoomDisplayWithEmoji } from '@/utils/room-display'
|
||||
interface RecentRoom {
|
||||
code: string
|
||||
name: string | null
|
||||
gameName: string
|
||||
gameName: string | null
|
||||
joinedAt: number
|
||||
}
|
||||
|
||||
@@ -105,7 +105,7 @@ export function RecentRoomsList({ onSelectRoom }: RecentRoomsListProps) {
|
||||
{getRoomDisplayWithEmoji({
|
||||
name: room.name,
|
||||
code: room.code,
|
||||
gameName: room.gameName,
|
||||
gameName: room.gameName ?? undefined,
|
||||
})}
|
||||
</span>
|
||||
</div>
|
||||
@@ -133,7 +133,7 @@ export function RecentRoomsList({ onSelectRoom }: RecentRoomsListProps) {
|
||||
export function addToRecentRooms(room: {
|
||||
code: string
|
||||
name: string | null
|
||||
gameName: string
|
||||
gameName: string | null
|
||||
}): void {
|
||||
try {
|
||||
const stored = localStorage.getItem(STORAGE_KEY)
|
||||
|
||||
@@ -11,7 +11,7 @@ import {
|
||||
} from '@/hooks/useUserPlayers'
|
||||
import { useViewerId } from '@/hooks/useViewerId'
|
||||
import { getNextPlayerColor } from '../types/player'
|
||||
import { generateUniquePlayerName, generateUniquePlayerNames } from '../utils/playerNames'
|
||||
import { generateUniquePlayerName } from '../utils/playerNames'
|
||||
|
||||
// Client-side Player type (compatible with old type)
|
||||
export interface Player {
|
||||
@@ -141,8 +141,13 @@ export function GameModeProvider({ children }: { children: ReactNode }) {
|
||||
useEffect(() => {
|
||||
if (!isLoading && !isInitialized) {
|
||||
if (dbPlayers.length === 0) {
|
||||
// Generate unique names for default players
|
||||
const generatedNames = generateUniquePlayerNames(DEFAULT_PLAYER_CONFIGS.length)
|
||||
// Generate unique names for default players, themed by their emoji
|
||||
const existingNames: string[] = []
|
||||
const generatedNames = DEFAULT_PLAYER_CONFIGS.map((config) => {
|
||||
const name = generateUniquePlayerName(existingNames, config.emoji)
|
||||
existingNames.push(name)
|
||||
return name
|
||||
})
|
||||
|
||||
// Create default players with generated names
|
||||
DEFAULT_PLAYER_CONFIGS.forEach((config, index) => {
|
||||
@@ -167,10 +172,11 @@ export function GameModeProvider({ children }: { children: ReactNode }) {
|
||||
const addPlayer = (playerData?: Partial<Player>) => {
|
||||
const playerList = Array.from(players.values())
|
||||
const existingNames = playerList.map((p) => p.name)
|
||||
const emoji = playerData?.emoji ?? '🎮'
|
||||
|
||||
const newPlayer = {
|
||||
name: playerData?.name ?? generateUniquePlayerName(existingNames),
|
||||
emoji: playerData?.emoji ?? '🎮',
|
||||
name: playerData?.name ?? generateUniquePlayerName(existingNames, emoji),
|
||||
emoji,
|
||||
color: playerData?.color ?? getNextPlayerColor(playerList),
|
||||
isActive: playerData?.isActive ?? false,
|
||||
}
|
||||
@@ -254,8 +260,13 @@ export function GameModeProvider({ children }: { children: ReactNode }) {
|
||||
deletePlayer(player.id)
|
||||
})
|
||||
|
||||
// Generate unique names for default players
|
||||
const generatedNames = generateUniquePlayerNames(DEFAULT_PLAYER_CONFIGS.length)
|
||||
// Generate unique names for default players, themed by their emoji
|
||||
const existingNames: string[] = []
|
||||
const generatedNames = DEFAULT_PLAYER_CONFIGS.map((config) => {
|
||||
const name = generateUniquePlayerName(existingNames, config.emoji)
|
||||
existingNames.push(name)
|
||||
return name
|
||||
})
|
||||
|
||||
// Create default players with generated names
|
||||
DEFAULT_PLAYER_CONFIGS.forEach((config, index) => {
|
||||
|
||||
@@ -34,7 +34,7 @@ export const arcadeRooms = sqliteTable('arcade_rooms', {
|
||||
|
||||
// Game configuration (nullable to support game selection in room)
|
||||
gameName: text('game_name', {
|
||||
enum: ['matching', 'memory-quiz', 'complement-race'],
|
||||
enum: ['matching', 'memory-quiz', 'complement-race', 'number-guesser'],
|
||||
}),
|
||||
gameConfig: text('game_config', { mode: 'json' }), // Game-specific settings (nullable when no game selected)
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ export const arcadeSessions = sqliteTable('arcade_sessions', {
|
||||
|
||||
// Session metadata
|
||||
currentGame: text('current_game', {
|
||||
enum: ['matching', 'memory-quiz', 'complement-race'],
|
||||
enum: ['matching', 'memory-quiz', 'complement-race', 'number-guesser'],
|
||||
}).notNull(),
|
||||
|
||||
gameUrl: text('game_url').notNull(), // e.g., '/arcade/matching'
|
||||
|
||||
@@ -20,7 +20,7 @@ export const roomGameConfigs = sqliteTable(
|
||||
|
||||
// Game identifier
|
||||
gameName: text('game_name', {
|
||||
enum: ['matching', 'memory-quiz', 'complement-race'],
|
||||
enum: ['matching', 'memory-quiz', 'complement-race', 'number-guesser'],
|
||||
}).notNull(),
|
||||
|
||||
// Game-specific configuration JSON
|
||||
|
||||
@@ -8,18 +8,25 @@
|
||||
import { and, eq } from 'drizzle-orm'
|
||||
import { createId } from '@paralleldrive/cuid2'
|
||||
import { db, schema } from '@/db'
|
||||
import type { GameName } from './validation'
|
||||
import type { GameName } from './validators'
|
||||
import type { GameConfigByName } from './game-configs'
|
||||
import {
|
||||
DEFAULT_MATCHING_CONFIG,
|
||||
DEFAULT_MEMORY_QUIZ_CONFIG,
|
||||
DEFAULT_COMPLEMENT_RACE_CONFIG,
|
||||
DEFAULT_NUMBER_GUESSER_CONFIG,
|
||||
} from './game-configs'
|
||||
|
||||
/**
|
||||
* Extended game name type that includes both registered validators and legacy games
|
||||
* TODO: Remove 'complement-race' once migrated to the new modular system
|
||||
*/
|
||||
type ExtendedGameName = GameName | 'complement-race'
|
||||
|
||||
/**
|
||||
* Get default config for a game
|
||||
*/
|
||||
function getDefaultGameConfig(gameName: GameName): GameConfigByName[GameName] {
|
||||
function getDefaultGameConfig(gameName: ExtendedGameName): GameConfigByName[ExtendedGameName] {
|
||||
switch (gameName) {
|
||||
case 'matching':
|
||||
return DEFAULT_MATCHING_CONFIG
|
||||
@@ -27,6 +34,8 @@ function getDefaultGameConfig(gameName: GameName): GameConfigByName[GameName] {
|
||||
return DEFAULT_MEMORY_QUIZ_CONFIG
|
||||
case 'complement-race':
|
||||
return DEFAULT_COMPLEMENT_RACE_CONFIG
|
||||
case 'number-guesser':
|
||||
return DEFAULT_NUMBER_GUESSER_CONFIG
|
||||
default:
|
||||
throw new Error(`Unknown game: ${gameName}`)
|
||||
}
|
||||
@@ -36,7 +45,7 @@ function getDefaultGameConfig(gameName: GameName): GameConfigByName[GameName] {
|
||||
* Get game-specific config from database with defaults
|
||||
* Type-safe: returns the correct config type based on gameName
|
||||
*/
|
||||
export async function getGameConfig<T extends GameName>(
|
||||
export async function getGameConfig<T extends ExtendedGameName>(
|
||||
roomId: string,
|
||||
gameName: T
|
||||
): Promise<GameConfigByName[T]> {
|
||||
@@ -62,7 +71,7 @@ export async function getGameConfig<T extends GameName>(
|
||||
* Set (upsert) a game's config in the database
|
||||
* Creates a new row if it doesn't exist, updates if it does
|
||||
*/
|
||||
export async function setGameConfig<T extends GameName>(
|
||||
export async function setGameConfig<T extends ExtendedGameName>(
|
||||
roomId: string,
|
||||
gameName: T,
|
||||
config: Partial<GameConfigByName[T]>
|
||||
@@ -110,7 +119,7 @@ export async function setGameConfig<T extends GameName>(
|
||||
* Convenience wrapper around setGameConfig
|
||||
*/
|
||||
export async function updateGameConfigField<
|
||||
T extends GameName,
|
||||
T extends ExtendedGameName,
|
||||
K extends keyof GameConfigByName[T],
|
||||
>(roomId: string, gameName: T, field: K, value: GameConfigByName[T][K]): Promise<void> {
|
||||
// Create a partial config with just the field being updated
|
||||
@@ -123,7 +132,7 @@ export async function updateGameConfigField<
|
||||
* Delete a game's config from the database
|
||||
* Useful when clearing game selection or cleaning up
|
||||
*/
|
||||
export async function deleteGameConfig(roomId: string, gameName: GameName): Promise<void> {
|
||||
export async function deleteGameConfig(roomId: string, gameName: ExtendedGameName): Promise<void> {
|
||||
await db
|
||||
.delete(schema.roomGameConfigs)
|
||||
.where(
|
||||
@@ -139,14 +148,14 @@ export async function deleteGameConfig(roomId: string, gameName: GameName): Prom
|
||||
*/
|
||||
export async function getAllGameConfigs(
|
||||
roomId: string
|
||||
): Promise<Partial<Record<GameName, unknown>>> {
|
||||
): Promise<Partial<Record<ExtendedGameName, unknown>>> {
|
||||
const configs = await db.query.roomGameConfigs.findMany({
|
||||
where: eq(schema.roomGameConfigs.roomId, roomId),
|
||||
})
|
||||
|
||||
const result: Partial<Record<GameName, unknown>> = {}
|
||||
const result: Partial<Record<ExtendedGameName, unknown>> = {}
|
||||
for (const config of configs) {
|
||||
result[config.gameName as GameName] = config.config
|
||||
result[config.gameName as ExtendedGameName] = config.config
|
||||
}
|
||||
|
||||
return result
|
||||
@@ -165,7 +174,7 @@ export async function deleteAllGameConfigs(roomId: string): Promise<void> {
|
||||
* Validate a game config at runtime
|
||||
* Returns true if the config is valid for the given game
|
||||
*/
|
||||
export function validateGameConfig(gameName: GameName, config: any): boolean {
|
||||
export function validateGameConfig(gameName: ExtendedGameName, config: any): boolean {
|
||||
switch (gameName) {
|
||||
case 'matching':
|
||||
return (
|
||||
@@ -194,6 +203,18 @@ export function validateGameConfig(gameName: GameName, config: any): boolean {
|
||||
// TODO: Add validation when complement-race settings are defined
|
||||
return typeof config === 'object' && config !== null
|
||||
|
||||
case 'number-guesser':
|
||||
return (
|
||||
typeof config === 'object' &&
|
||||
config !== null &&
|
||||
typeof config.minNumber === 'number' &&
|
||||
typeof config.maxNumber === 'number' &&
|
||||
typeof config.roundsToWin === 'number' &&
|
||||
config.minNumber >= 1 &&
|
||||
config.maxNumber > config.minNumber &&
|
||||
config.roundsToWin >= 1
|
||||
)
|
||||
|
||||
default:
|
||||
return false
|
||||
}
|
||||
|
||||
@@ -40,6 +40,15 @@ export interface ComplementRaceGameConfig {
|
||||
placeholder?: never
|
||||
}
|
||||
|
||||
/**
|
||||
* Configuration for number-guesser game
|
||||
*/
|
||||
export interface NumberGuesserGameConfig {
|
||||
minNumber: number
|
||||
maxNumber: number
|
||||
roundsToWin: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Union type of all game configs for type-safe access
|
||||
*/
|
||||
@@ -47,6 +56,7 @@ export type GameConfigByName = {
|
||||
matching: MatchingGameConfig
|
||||
'memory-quiz': MemoryQuizGameConfig
|
||||
'complement-race': ComplementRaceGameConfig
|
||||
'number-guesser': NumberGuesserGameConfig
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -57,6 +67,7 @@ export interface RoomGameConfig {
|
||||
matching?: MatchingGameConfig
|
||||
'memory-quiz'?: MemoryQuizGameConfig
|
||||
'complement-race'?: ComplementRaceGameConfig
|
||||
'number-guesser'?: NumberGuesserGameConfig
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -78,3 +89,9 @@ export const DEFAULT_MEMORY_QUIZ_CONFIG: MemoryQuizGameConfig = {
|
||||
export const DEFAULT_COMPLEMENT_RACE_CONFIG: ComplementRaceGameConfig = {
|
||||
// Future defaults will go here
|
||||
}
|
||||
|
||||
export const DEFAULT_NUMBER_GUESSER_CONFIG: NumberGuesserGameConfig = {
|
||||
minNumber: 1,
|
||||
maxNumber: 100,
|
||||
roundsToWin: 3,
|
||||
}
|
||||
|
||||
111
apps/web/src/lib/arcade/game-registry.ts
Normal file
111
apps/web/src/lib/arcade/game-registry.ts
Normal file
@@ -0,0 +1,111 @@
|
||||
/**
|
||||
* Game Registry
|
||||
*
|
||||
* Central registry for all arcade games.
|
||||
* Games are explicitly registered here after being defined.
|
||||
*/
|
||||
|
||||
import type { GameConfig, GameDefinition, GameMove, GameState } from './game-sdk/types'
|
||||
|
||||
/**
|
||||
* Global game registry
|
||||
* Maps game name to game definition
|
||||
* Using `any` for generics to allow different game types
|
||||
*/
|
||||
const registry = new Map<string, GameDefinition<any, any, any>>()
|
||||
|
||||
/**
|
||||
* Register a game in the registry
|
||||
*
|
||||
* @param game - Game definition to register
|
||||
* @throws Error if game with same name already registered
|
||||
*/
|
||||
export function registerGame<
|
||||
TConfig extends GameConfig,
|
||||
TState extends GameState,
|
||||
TMove extends GameMove,
|
||||
>(game: GameDefinition<TConfig, TState, TMove>): void {
|
||||
const { name } = game.manifest
|
||||
|
||||
if (registry.has(name)) {
|
||||
throw new Error(`Game "${name}" is already registered`)
|
||||
}
|
||||
|
||||
// Verify validator is also registered server-side
|
||||
try {
|
||||
const { hasValidator, getValidator } = require('./validators')
|
||||
if (!hasValidator(name)) {
|
||||
console.error(
|
||||
`⚠️ Game "${name}" registered but validator not found in server registry!` +
|
||||
`\n Add to src/lib/arcade/validators.ts to enable multiplayer.`
|
||||
)
|
||||
} else {
|
||||
const serverValidator = getValidator(name)
|
||||
if (serverValidator !== game.validator) {
|
||||
console.warn(
|
||||
`⚠️ Game "${name}" has different validator instances (client vs server).` +
|
||||
`\n This may cause issues. Ensure both use the same import.`
|
||||
)
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
// If validators.ts can't be imported (e.g., in browser), skip check
|
||||
// This is expected - validator registry is isomorphic but check only runs server-side
|
||||
}
|
||||
|
||||
registry.set(name, game)
|
||||
console.log(`✅ Registered game: ${name}`)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a game from the registry
|
||||
*
|
||||
* @param gameName - Internal game identifier
|
||||
* @returns Game definition or undefined if not found
|
||||
*/
|
||||
export function getGame(gameName: string): GameDefinition<any, any, any> | undefined {
|
||||
return registry.get(gameName)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all registered games
|
||||
*
|
||||
* @returns Array of all game definitions
|
||||
*/
|
||||
export function getAllGames(): GameDefinition<any, any, any>[] {
|
||||
return Array.from(registry.values())
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all available games (where available: true)
|
||||
*
|
||||
* @returns Array of available game definitions
|
||||
*/
|
||||
export function getAvailableGames(): GameDefinition<any, any, any>[] {
|
||||
return getAllGames().filter((game) => game.manifest.available)
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a game is registered
|
||||
*
|
||||
* @param gameName - Internal game identifier
|
||||
* @returns true if game is registered
|
||||
*/
|
||||
export function hasGame(gameName: string): boolean {
|
||||
return registry.has(gameName)
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear all games from registry (used for testing)
|
||||
*/
|
||||
export function clearRegistry(): void {
|
||||
registry.clear()
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// Game Registrations
|
||||
// ============================================================================
|
||||
|
||||
import { numberGuesserGame } from '@/arcade-games/number-guesser'
|
||||
|
||||
registerGame(numberGuesserGame)
|
||||
124
apps/web/src/lib/arcade/game-sdk/GameErrorBoundary.tsx
Normal file
124
apps/web/src/lib/arcade/game-sdk/GameErrorBoundary.tsx
Normal file
@@ -0,0 +1,124 @@
|
||||
/**
|
||||
* Error Boundary for Arcade Games
|
||||
*
|
||||
* Catches errors in game components and displays a friendly error message
|
||||
* instead of crashing the entire app.
|
||||
*/
|
||||
|
||||
'use client'
|
||||
|
||||
import { Component, type ReactNode } from 'react'
|
||||
|
||||
interface Props {
|
||||
children: ReactNode
|
||||
gameName?: string
|
||||
}
|
||||
|
||||
interface State {
|
||||
hasError: boolean
|
||||
error?: Error
|
||||
}
|
||||
|
||||
export class GameErrorBoundary extends Component<Props, State> {
|
||||
constructor(props: Props) {
|
||||
super(props)
|
||||
this.state = { hasError: false }
|
||||
}
|
||||
|
||||
static getDerivedStateFromError(error: Error): State {
|
||||
return {
|
||||
hasError: true,
|
||||
error,
|
||||
}
|
||||
}
|
||||
|
||||
componentDidCatch(error: Error, errorInfo: unknown) {
|
||||
console.error('Game error:', error, errorInfo)
|
||||
}
|
||||
|
||||
render() {
|
||||
if (this.state.hasError) {
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
padding: '40px',
|
||||
textAlign: 'center',
|
||||
minHeight: '400px',
|
||||
background: 'linear-gradient(135deg, #fef2f2, #fee2e2)',
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '64px',
|
||||
marginBottom: '20px',
|
||||
}}
|
||||
>
|
||||
⚠️
|
||||
</div>
|
||||
<h2
|
||||
style={{
|
||||
fontSize: '24px',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '12px',
|
||||
color: '#dc2626',
|
||||
}}
|
||||
>
|
||||
Game Error
|
||||
</h2>
|
||||
<p
|
||||
style={{
|
||||
fontSize: '16px',
|
||||
color: '#6b7280',
|
||||
marginBottom: '12px',
|
||||
maxWidth: '500px',
|
||||
}}
|
||||
>
|
||||
{this.props.gameName
|
||||
? `There was an error loading the game "${this.props.gameName}".`
|
||||
: 'There was an error loading the game.'}
|
||||
</p>
|
||||
{this.state.error && (
|
||||
<pre
|
||||
style={{
|
||||
background: '#f9fafb',
|
||||
border: '1px solid #e5e7eb',
|
||||
borderRadius: '8px',
|
||||
padding: '16px',
|
||||
marginTop: '12px',
|
||||
maxWidth: '600px',
|
||||
overflow: 'auto',
|
||||
textAlign: 'left',
|
||||
fontSize: '12px',
|
||||
color: '#374151',
|
||||
}}
|
||||
>
|
||||
{this.state.error.message}
|
||||
</pre>
|
||||
)}
|
||||
<button
|
||||
onClick={() => window.location.reload()}
|
||||
style={{
|
||||
marginTop: '24px',
|
||||
padding: '12px 24px',
|
||||
background: '#3b82f6',
|
||||
color: 'white',
|
||||
border: 'none',
|
||||
borderRadius: '8px',
|
||||
fontSize: '14px',
|
||||
fontWeight: '600',
|
||||
cursor: 'pointer',
|
||||
}}
|
||||
>
|
||||
Reload Page
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
return this.props.children
|
||||
}
|
||||
}
|
||||
80
apps/web/src/lib/arcade/game-sdk/define-game.ts
Normal file
80
apps/web/src/lib/arcade/game-sdk/define-game.ts
Normal file
@@ -0,0 +1,80 @@
|
||||
/**
|
||||
* Game definition helper
|
||||
* Provides type-safe game registration
|
||||
*/
|
||||
|
||||
import type {
|
||||
GameComponent,
|
||||
GameConfig,
|
||||
GameDefinition,
|
||||
GameMove,
|
||||
GameProviderComponent,
|
||||
GameState,
|
||||
GameValidator,
|
||||
} from './types'
|
||||
import type { GameManifest } from '../manifest-schema'
|
||||
|
||||
/**
|
||||
* Options for defining a game
|
||||
*/
|
||||
export interface DefineGameOptions<
|
||||
TConfig extends GameConfig,
|
||||
TState extends GameState,
|
||||
TMove extends GameMove,
|
||||
> {
|
||||
/** Game manifest (loaded from game.yaml) */
|
||||
manifest: GameManifest
|
||||
|
||||
/** React provider component */
|
||||
Provider: GameProviderComponent
|
||||
|
||||
/** Main game UI component */
|
||||
GameComponent: GameComponent
|
||||
|
||||
/** Server-side validator */
|
||||
validator: GameValidator<TState, TMove>
|
||||
|
||||
/** Default configuration for the game */
|
||||
defaultConfig: TConfig
|
||||
}
|
||||
|
||||
/**
|
||||
* Define a game with full type safety
|
||||
*
|
||||
* This helper ensures all required parts of a game are provided
|
||||
* and returns a properly typed GameDefinition.
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* export const myGame = defineGame({
|
||||
* manifest: loadManifest('./game.yaml'),
|
||||
* Provider: MyGameProvider,
|
||||
* GameComponent: MyGameComponent,
|
||||
* validator: myGameValidator,
|
||||
* defaultConfig: {
|
||||
* difficulty: 'easy',
|
||||
* maxTime: 60
|
||||
* }
|
||||
* })
|
||||
* ```
|
||||
*/
|
||||
export function defineGame<
|
||||
TConfig extends GameConfig,
|
||||
TState extends GameState,
|
||||
TMove extends GameMove,
|
||||
>(options: DefineGameOptions<TConfig, TState, TMove>): GameDefinition<TConfig, TState, TMove> {
|
||||
const { manifest, Provider, GameComponent, validator, defaultConfig } = options
|
||||
|
||||
// Validate that manifest.name matches the game identifier
|
||||
if (!manifest.name) {
|
||||
throw new Error('Game manifest must have a "name" field')
|
||||
}
|
||||
|
||||
return {
|
||||
manifest,
|
||||
Provider,
|
||||
GameComponent,
|
||||
validator,
|
||||
defaultConfig,
|
||||
}
|
||||
}
|
||||
92
apps/web/src/lib/arcade/game-sdk/index.ts
Normal file
92
apps/web/src/lib/arcade/game-sdk/index.ts
Normal file
@@ -0,0 +1,92 @@
|
||||
/**
|
||||
* Arcade Game SDK - Stable API Surface
|
||||
*
|
||||
* This is the ONLY module that games are allowed to import from.
|
||||
* All game code must use this SDK - no direct imports from /src/
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* import {
|
||||
* defineGame,
|
||||
* useArcadeSession,
|
||||
* useRoomData,
|
||||
* type GameDefinition
|
||||
* } from '@/lib/arcade/game-sdk'
|
||||
* ```
|
||||
*/
|
||||
|
||||
// ============================================================================
|
||||
// Core Types
|
||||
// ============================================================================
|
||||
export type {
|
||||
GameDefinition,
|
||||
GameProviderComponent,
|
||||
GameComponent,
|
||||
GameValidator,
|
||||
GameConfig,
|
||||
GameState,
|
||||
GameMove,
|
||||
ValidationContext,
|
||||
ValidationResult,
|
||||
TeamMoveSentinel,
|
||||
} from './types'
|
||||
|
||||
export { TEAM_MOVE } from './types'
|
||||
|
||||
export type { GameManifest } from '../manifest-schema'
|
||||
|
||||
// ============================================================================
|
||||
// React Hooks (Controlled API)
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* Arcade session management hook
|
||||
* Handles state synchronization, move validation, and multiplayer sync
|
||||
*/
|
||||
export { useArcadeSession } from '@/hooks/useArcadeSession'
|
||||
|
||||
/**
|
||||
* Room data hook - access current room information
|
||||
*/
|
||||
export { useRoomData, useUpdateGameConfig } from '@/hooks/useRoomData'
|
||||
|
||||
/**
|
||||
* Game mode context - access players and game mode
|
||||
*/
|
||||
export { useGameMode } from '@/contexts/GameModeContext'
|
||||
|
||||
/**
|
||||
* Viewer ID hook - get current user's ID
|
||||
*/
|
||||
export { useViewerId } from '@/hooks/useViewerId'
|
||||
|
||||
// ============================================================================
|
||||
// Utilities
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* Player ownership and metadata utilities
|
||||
*/
|
||||
export {
|
||||
buildPlayerMetadata,
|
||||
buildPlayerOwnershipFromRoomData,
|
||||
} from '@/lib/arcade/player-ownership.client'
|
||||
|
||||
/**
|
||||
* Helper for loading and validating game manifests
|
||||
*/
|
||||
export { loadManifest } from './load-manifest'
|
||||
|
||||
/**
|
||||
* Game definition helper
|
||||
*/
|
||||
export { defineGame } from './define-game'
|
||||
|
||||
// ============================================================================
|
||||
// Re-exports for convenience
|
||||
// ============================================================================
|
||||
|
||||
/**
|
||||
* Common types from contexts
|
||||
*/
|
||||
export type { Player } from '@/contexts/GameModeContext'
|
||||
39
apps/web/src/lib/arcade/game-sdk/load-manifest.ts
Normal file
39
apps/web/src/lib/arcade/game-sdk/load-manifest.ts
Normal file
@@ -0,0 +1,39 @@
|
||||
/**
|
||||
* Manifest loading and validation utilities
|
||||
*/
|
||||
|
||||
import yaml from 'js-yaml'
|
||||
import { readFileSync } from 'fs'
|
||||
import { join } from 'path'
|
||||
import { validateManifest, type GameManifest } from '../manifest-schema'
|
||||
|
||||
/**
|
||||
* Load and validate a game manifest from a YAML file
|
||||
*
|
||||
* @param manifestPath - Absolute path to game.yaml file
|
||||
* @returns Validated GameManifest object
|
||||
* @throws Error if manifest is invalid or file doesn't exist
|
||||
*/
|
||||
export function loadManifest(manifestPath: string): GameManifest {
|
||||
try {
|
||||
const fileContents = readFileSync(manifestPath, 'utf8')
|
||||
const data = yaml.load(fileContents)
|
||||
return validateManifest(data)
|
||||
} catch (error) {
|
||||
if (error instanceof Error) {
|
||||
throw new Error(`Failed to load manifest from ${manifestPath}: ${error.message}`)
|
||||
}
|
||||
throw error
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Load manifest from a game directory
|
||||
*
|
||||
* @param gameDir - Absolute path to game directory
|
||||
* @returns Validated GameManifest object
|
||||
*/
|
||||
export function loadManifestFromDir(gameDir: string): GameManifest {
|
||||
const manifestPath = join(gameDir, 'game.yaml')
|
||||
return loadManifest(manifestPath)
|
||||
}
|
||||
80
apps/web/src/lib/arcade/game-sdk/types.ts
Normal file
80
apps/web/src/lib/arcade/game-sdk/types.ts
Normal file
@@ -0,0 +1,80 @@
|
||||
/**
|
||||
* Type definitions for the Arcade Game SDK
|
||||
* These types define the contract that all games must implement
|
||||
*/
|
||||
|
||||
import type { ReactNode } from 'react'
|
||||
import type { GameManifest } from '../manifest-schema'
|
||||
import type {
|
||||
GameMove as BaseGameMove,
|
||||
GameValidator as BaseGameValidator,
|
||||
ValidationContext,
|
||||
ValidationResult,
|
||||
} from '../validation/types'
|
||||
|
||||
/**
|
||||
* Re-export base validation types from arcade system
|
||||
*/
|
||||
export type { GameMove, ValidationContext, ValidationResult } from '../validation/types'
|
||||
export { TEAM_MOVE } from '../validation/types'
|
||||
export type { TeamMoveSentinel } from '../validation/types'
|
||||
|
||||
/**
|
||||
* Generic game configuration
|
||||
* Each game defines its own specific config type
|
||||
*/
|
||||
export type GameConfig = Record<string, unknown>
|
||||
|
||||
/**
|
||||
* Generic game state
|
||||
* Each game defines its own specific state type
|
||||
*/
|
||||
export type GameState = Record<string, unknown>
|
||||
|
||||
/**
|
||||
* Game validator interface
|
||||
* Games must implement this to validate moves server-side
|
||||
*/
|
||||
export interface GameValidator<TState = GameState, TMove extends BaseGameMove = BaseGameMove>
|
||||
extends BaseGameValidator<TState, TMove> {
|
||||
validateMove(state: TState, move: TMove, context?: ValidationContext): ValidationResult
|
||||
isGameComplete(state: TState): boolean
|
||||
getInitialState(config: unknown): TState
|
||||
}
|
||||
|
||||
/**
|
||||
* Provider component interface
|
||||
* Each game provides a React context provider that wraps the game UI
|
||||
*/
|
||||
export type GameProviderComponent = (props: { children: ReactNode }) => JSX.Element
|
||||
|
||||
/**
|
||||
* Main game component interface
|
||||
* The root component that renders the game UI
|
||||
*/
|
||||
export type GameComponent = () => JSX.Element
|
||||
|
||||
/**
|
||||
* Complete game definition
|
||||
* This is what games export after using defineGame()
|
||||
*/
|
||||
export interface GameDefinition<
|
||||
TConfig extends GameConfig = GameConfig,
|
||||
TState extends GameState = GameState,
|
||||
TMove extends BaseGameMove = BaseGameMove,
|
||||
> {
|
||||
/** Parsed and validated manifest */
|
||||
manifest: GameManifest
|
||||
|
||||
/** React provider component */
|
||||
Provider: GameProviderComponent
|
||||
|
||||
/** Main game UI component */
|
||||
GameComponent: GameComponent
|
||||
|
||||
/** Server-side validator */
|
||||
validator: GameValidator<TState, TMove>
|
||||
|
||||
/** Default configuration */
|
||||
defaultConfig: TConfig
|
||||
}
|
||||
38
apps/web/src/lib/arcade/manifest-schema.ts
Normal file
38
apps/web/src/lib/arcade/manifest-schema.ts
Normal file
@@ -0,0 +1,38 @@
|
||||
/**
|
||||
* Game manifest schema validation
|
||||
* Validates game.yaml files using Zod
|
||||
*/
|
||||
|
||||
import { z } from 'zod'
|
||||
|
||||
/**
|
||||
* Schema for game manifest (game.yaml)
|
||||
*/
|
||||
export const GameManifestSchema = z.object({
|
||||
name: z.string().min(1).describe('Internal game identifier (e.g., "matching")'),
|
||||
displayName: z.string().min(1).describe('Display name shown to users'),
|
||||
icon: z.string().min(1).describe('Emoji icon for the game'),
|
||||
description: z.string().min(1).describe('Short description'),
|
||||
longDescription: z.string().min(1).describe('Detailed description'),
|
||||
maxPlayers: z.number().int().min(1).max(10).describe('Maximum number of players'),
|
||||
difficulty: z
|
||||
.enum(['Beginner', 'Intermediate', 'Advanced', 'Expert'])
|
||||
.describe('Difficulty level'),
|
||||
chips: z.array(z.string()).describe('Feature chips displayed on game card'),
|
||||
color: z.string().min(1).describe('Color theme (e.g., "purple")'),
|
||||
gradient: z.string().min(1).describe('CSS gradient for card background'),
|
||||
borderColor: z.string().min(1).describe('Border color (e.g., "purple.200")'),
|
||||
available: z.boolean().describe('Whether game is available to play'),
|
||||
})
|
||||
|
||||
/**
|
||||
* Inferred TypeScript type from schema
|
||||
*/
|
||||
export type GameManifest = z.infer<typeof GameManifestSchema>
|
||||
|
||||
/**
|
||||
* Validate a parsed manifest object
|
||||
*/
|
||||
export function validateManifest(data: unknown): GameManifest {
|
||||
return GameManifestSchema.parse(data)
|
||||
}
|
||||
@@ -6,7 +6,8 @@
|
||||
import { eq } from 'drizzle-orm'
|
||||
import { db, schema } from '@/db'
|
||||
import { buildPlayerOwnershipMap, type PlayerOwnershipMap } from './player-ownership'
|
||||
import { type GameMove, type GameName, getValidator } from './validation'
|
||||
import { getValidator, type GameName } from './validators'
|
||||
import type { GameMove } from './validation/types'
|
||||
|
||||
export interface CreateSessionOptions {
|
||||
userId: string // User who owns/created the session (typically room creator)
|
||||
|
||||
@@ -1,26 +1,19 @@
|
||||
/**
|
||||
* Game validator registry
|
||||
* Maps game names to their validators
|
||||
* @deprecated This file now re-exports from the unified registry
|
||||
* New code should import from '@/lib/arcade/validators' instead
|
||||
*/
|
||||
|
||||
import { matchingGameValidator } from './MatchingGameValidator'
|
||||
import { memoryQuizGameValidator } from './MemoryQuizGameValidator'
|
||||
import type { GameName, GameValidator } from './types'
|
||||
// Re-export everything from unified registry
|
||||
export {
|
||||
getValidator,
|
||||
hasValidator,
|
||||
getRegisteredGameNames,
|
||||
validatorRegistry,
|
||||
matchingGameValidator,
|
||||
memoryQuizGameValidator,
|
||||
numberGuesserValidator,
|
||||
} from '../validators'
|
||||
|
||||
const validators = new Map<GameName, GameValidator>([
|
||||
['matching', matchingGameValidator],
|
||||
['memory-quiz', memoryQuizGameValidator],
|
||||
// Add other game validators here as they're implemented
|
||||
])
|
||||
|
||||
export function getValidator(gameName: GameName): GameValidator {
|
||||
const validator = validators.get(gameName)
|
||||
if (!validator) {
|
||||
throw new Error(`No validator found for game: ${gameName}`)
|
||||
}
|
||||
return validator
|
||||
}
|
||||
|
||||
export { matchingGameValidator } from './MatchingGameValidator'
|
||||
export { memoryQuizGameValidator } from './MemoryQuizGameValidator'
|
||||
export type { GameName } from '../validators'
|
||||
export * from './types'
|
||||
|
||||
@@ -6,7 +6,11 @@
|
||||
import type { MemoryPairsState } from '@/app/games/matching/context/types'
|
||||
import type { SorobanQuizState } from '@/app/arcade/memory-quiz/types'
|
||||
|
||||
export type GameName = 'matching' | 'memory-quiz' | 'complement-race'
|
||||
/**
|
||||
* Game name type - auto-derived from validator registry
|
||||
* @deprecated Import from '@/lib/arcade/validators' instead
|
||||
*/
|
||||
export type { GameName } from '../validators'
|
||||
|
||||
export interface ValidationResult {
|
||||
valid: boolean
|
||||
|
||||
68
apps/web/src/lib/arcade/validators.ts
Normal file
68
apps/web/src/lib/arcade/validators.ts
Normal file
@@ -0,0 +1,68 @@
|
||||
/**
|
||||
* Unified Validator Registry (Isomorphic - runs on client AND server)
|
||||
*
|
||||
* This is the single source of truth for game validators.
|
||||
* Both client and server import validators from here.
|
||||
*
|
||||
* To add a new game:
|
||||
* 1. Import the validator
|
||||
* 2. Add to validatorRegistry Map
|
||||
* 3. GameName type will auto-update
|
||||
*/
|
||||
|
||||
import { matchingGameValidator } from './validation/MatchingGameValidator'
|
||||
import { memoryQuizGameValidator } from './validation/MemoryQuizGameValidator'
|
||||
import { numberGuesserValidator } from '@/arcade-games/number-guesser/Validator'
|
||||
import type { GameValidator } from './validation/types'
|
||||
|
||||
/**
|
||||
* Central registry of all game validators
|
||||
* Key: game name (matches manifest.name)
|
||||
* Value: validator instance
|
||||
*/
|
||||
export const validatorRegistry = {
|
||||
matching: matchingGameValidator,
|
||||
'memory-quiz': memoryQuizGameValidator,
|
||||
'number-guesser': numberGuesserValidator,
|
||||
// Add new games here - GameName type will auto-update
|
||||
} as const
|
||||
|
||||
/**
|
||||
* Auto-derived game name type from registry
|
||||
* No need to manually update this!
|
||||
*/
|
||||
export type GameName = keyof typeof validatorRegistry
|
||||
|
||||
/**
|
||||
* Get validator for a game
|
||||
* @throws Error if game not found (fail fast)
|
||||
*/
|
||||
export function getValidator(gameName: string): GameValidator {
|
||||
const validator = validatorRegistry[gameName as GameName]
|
||||
if (!validator) {
|
||||
throw new Error(
|
||||
`No validator found for game: ${gameName}. ` +
|
||||
`Available games: ${Object.keys(validatorRegistry).join(', ')}`
|
||||
)
|
||||
}
|
||||
return validator
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a game has a registered validator
|
||||
*/
|
||||
export function hasValidator(gameName: string): gameName is GameName {
|
||||
return gameName in validatorRegistry
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all registered game names
|
||||
*/
|
||||
export function getRegisteredGameNames(): GameName[] {
|
||||
return Object.keys(validatorRegistry) as GameName[]
|
||||
}
|
||||
|
||||
/**
|
||||
* Re-export validators for backwards compatibility
|
||||
*/
|
||||
export { matchingGameValidator, memoryQuizGameValidator, numberGuesserValidator }
|
||||
@@ -13,8 +13,8 @@ import {
|
||||
import { createRoom, getRoomById } from './lib/arcade/room-manager'
|
||||
import { getRoomMembers, getUserRooms, setMemberOnline } from './lib/arcade/room-membership'
|
||||
import { getRoomActivePlayers, getRoomPlayerIds } from './lib/arcade/player-manager'
|
||||
import type { GameMove, GameName } from './lib/arcade/validation'
|
||||
import { getValidator } from './lib/arcade/validation'
|
||||
import { getValidator, type GameName } from './lib/arcade/validators'
|
||||
import type { GameMove } from './lib/arcade/validation/types'
|
||||
import { getGameConfig } from './lib/arcade/game-config-helpers'
|
||||
|
||||
// Use globalThis to store socket.io instance to avoid module isolation issues
|
||||
|
||||
@@ -47,7 +47,7 @@ describe('playerNames', () => {
|
||||
it('should append number if all combinations are exhausted', () => {
|
||||
// Create a mock with limited attempts
|
||||
const existingNames = ['Swift Ninja']
|
||||
const name = generateUniquePlayerName(existingNames, 1)
|
||||
const name = generateUniquePlayerName(existingNames, undefined, 1)
|
||||
|
||||
// Should either be unique or have a number appended
|
||||
expect(name).toBeTruthy()
|
||||
|
||||
@@ -1,8 +1,14 @@
|
||||
/**
|
||||
* Fun automatic player name generation system
|
||||
* Generates creative names by combining adjectives with nouns/roles
|
||||
*
|
||||
* Supports avatar-specific theming! Each emoji can have its own personality-matched words.
|
||||
* Falls back gracefully: emoji-specific → category → generic abacus theme
|
||||
*/
|
||||
|
||||
import { EMOJI_SPECIFIC_WORDS, EMOJI_TO_THEME, THEMED_WORD_LISTS } from './themedWords'
|
||||
|
||||
// Generic abacus-themed words (used as ultimate fallback)
|
||||
const ADJECTIVES = [
|
||||
// Abacus-themed adjectives
|
||||
'Ancient',
|
||||
@@ -114,32 +120,96 @@ const NOUNS = [
|
||||
]
|
||||
|
||||
/**
|
||||
* Generate a random player name by combining an adjective and noun
|
||||
* Select a word list tier using weighted random selection
|
||||
* Balanced mix: emoji-specific (50%), category (25%), global abacus (25%)
|
||||
*/
|
||||
export function generatePlayerName(): string {
|
||||
const adjective = ADJECTIVES[Math.floor(Math.random() * ADJECTIVES.length)]
|
||||
const noun = NOUNS[Math.floor(Math.random() * NOUNS.length)]
|
||||
function selectWordListTier(emoji: string, wordType: 'adjectives' | 'nouns'): string[] {
|
||||
// Collect available tiers
|
||||
const availableTiers: Array<{ weight: number; words: string[] }> = []
|
||||
|
||||
// Emoji-specific tier (50% preference)
|
||||
const emojiSpecific = EMOJI_SPECIFIC_WORDS[emoji]
|
||||
if (emojiSpecific) {
|
||||
availableTiers.push({ weight: 50, words: emojiSpecific[wordType] })
|
||||
}
|
||||
|
||||
// Category tier (25% preference)
|
||||
const category = EMOJI_TO_THEME[emoji]
|
||||
if (category) {
|
||||
const categoryTheme = THEMED_WORD_LISTS[category]
|
||||
if (categoryTheme) {
|
||||
availableTiers.push({ weight: 25, words: categoryTheme[wordType] })
|
||||
}
|
||||
}
|
||||
|
||||
// Global abacus tier (25% preference)
|
||||
availableTiers.push({ weight: 25, words: wordType === 'adjectives' ? ADJECTIVES : NOUNS })
|
||||
|
||||
// Weighted random selection
|
||||
const totalWeight = availableTiers.reduce((sum, tier) => sum + tier.weight, 0)
|
||||
let random = Math.random() * totalWeight
|
||||
|
||||
for (const tier of availableTiers) {
|
||||
random -= tier.weight
|
||||
if (random <= 0) {
|
||||
return tier.words
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback (should never reach here)
|
||||
return wordType === 'adjectives' ? ADJECTIVES : NOUNS
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a random player name by combining an adjective and noun
|
||||
* Optionally themed based on avatar emoji for ultra-personalized names!
|
||||
* Uses per-word-type probabilistic tier selection for natural variety
|
||||
*
|
||||
* @param emoji - Optional emoji avatar to theme the name around
|
||||
* @returns A creative player name like "Grinning Calculator" or "Lightning Smiler"
|
||||
*/
|
||||
export function generatePlayerName(emoji?: string): string {
|
||||
if (!emoji) {
|
||||
// No emoji provided, use pure abacus theme
|
||||
const adjective = ADJECTIVES[Math.floor(Math.random() * ADJECTIVES.length)]
|
||||
const noun = NOUNS[Math.floor(Math.random() * NOUNS.length)]
|
||||
return `${adjective} ${noun}`
|
||||
}
|
||||
|
||||
// Select tier independently for each word type
|
||||
// This creates natural mixing: adjective might be emoji-specific while noun is global
|
||||
const adjectiveList = selectWordListTier(emoji, 'adjectives')
|
||||
const nounList = selectWordListTier(emoji, 'nouns')
|
||||
|
||||
const adjective = adjectiveList[Math.floor(Math.random() * adjectiveList.length)]
|
||||
const noun = nounList[Math.floor(Math.random() * nounList.length)]
|
||||
|
||||
return `${adjective} ${noun}`
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a unique player name that doesn't conflict with existing players
|
||||
* @param existingNames - Array of names already in use
|
||||
* @param emoji - Optional emoji avatar to theme the name around
|
||||
* @param maxAttempts - Maximum attempts to find a unique name (default: 50)
|
||||
* @returns A unique player name
|
||||
*/
|
||||
export function generateUniquePlayerName(existingNames: string[], maxAttempts = 50): string {
|
||||
export function generateUniquePlayerName(
|
||||
existingNames: string[],
|
||||
emoji?: string,
|
||||
maxAttempts = 50
|
||||
): string {
|
||||
const existingNamesSet = new Set(existingNames.map((name) => name.toLowerCase()))
|
||||
|
||||
for (let i = 0; i < maxAttempts; i++) {
|
||||
const name = generatePlayerName()
|
||||
const name = generatePlayerName(emoji)
|
||||
if (!existingNamesSet.has(name.toLowerCase())) {
|
||||
return name
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback: if we can't find a unique name, append a number
|
||||
const baseName = generatePlayerName()
|
||||
const baseName = generatePlayerName(emoji)
|
||||
let counter = 1
|
||||
while (existingNamesSet.has(`${baseName} ${counter}`.toLowerCase())) {
|
||||
counter++
|
||||
@@ -150,12 +220,13 @@ export function generateUniquePlayerName(existingNames: string[], maxAttempts =
|
||||
/**
|
||||
* Generate a batch of unique player names
|
||||
* @param count - Number of names to generate
|
||||
* @param emoji - Optional emoji avatar to theme the names around
|
||||
* @returns Array of unique player names
|
||||
*/
|
||||
export function generateUniquePlayerNames(count: number): string[] {
|
||||
export function generateUniquePlayerNames(count: number, emoji?: string): string[] {
|
||||
const names: string[] = []
|
||||
for (let i = 0; i < count; i++) {
|
||||
const name = generateUniquePlayerName(names)
|
||||
const name = generateUniquePlayerName(names, emoji)
|
||||
names.push(name)
|
||||
}
|
||||
return names
|
||||
|
||||
6664
apps/web/src/utils/themedWords.ts
Normal file
6664
apps/web/src/utils/themedWords.ts
Normal file
File diff suppressed because it is too large
Load Diff
@@ -19,10 +19,24 @@
|
||||
"src/db/schema/**/*.ts",
|
||||
"src/db/migrate.ts",
|
||||
"src/lib/arcade/**/*.ts",
|
||||
"src/arcade-games/**/Validator.ts",
|
||||
"src/arcade-games/**/types.ts",
|
||||
"src/app/games/matching/context/types.ts",
|
||||
"src/app/games/matching/utils/cardGeneration.ts",
|
||||
"src/app/games/matching/utils/matchValidation.ts",
|
||||
"src/app/arcade/memory-quiz/types.ts",
|
||||
"src/socket-server.ts"
|
||||
],
|
||||
"exclude": ["node_modules", "dist", "**/*.test.ts", "**/*.test.tsx", "**/*.spec.ts"]
|
||||
"exclude": [
|
||||
"node_modules",
|
||||
"dist",
|
||||
"src/components/**/*",
|
||||
"src/contexts/**/*",
|
||||
"src/hooks/**/*",
|
||||
"src/stories/**/*",
|
||||
"src/utils/**/*",
|
||||
"**/*.test.ts",
|
||||
"**/*.test.tsx",
|
||||
"**/*.spec.ts"
|
||||
]
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "soroban-monorepo",
|
||||
"version": "3.17.14",
|
||||
"version": "3.22.2",
|
||||
"private": true,
|
||||
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
|
||||
"workspaces": [
|
||||
|
||||
11
pnpm-lock.yaml
generated
11
pnpm-lock.yaml
generated
@@ -152,6 +152,9 @@ importers:
|
||||
jose:
|
||||
specifier: ^6.1.0
|
||||
version: 6.1.0
|
||||
js-yaml:
|
||||
specifier: ^4.1.0
|
||||
version: 4.1.0
|
||||
lucide-react:
|
||||
specifier: ^0.294.0
|
||||
version: 0.294.0(react@18.3.1)
|
||||
@@ -210,6 +213,9 @@ importers:
|
||||
'@types/better-sqlite3':
|
||||
specifier: ^7.6.13
|
||||
version: 7.6.13
|
||||
'@types/js-yaml':
|
||||
specifier: ^4.0.9
|
||||
version: 4.0.9
|
||||
'@types/node':
|
||||
specifier: ^20.0.0
|
||||
version: 20.19.19
|
||||
@@ -3668,6 +3674,9 @@ packages:
|
||||
'@types/istanbul-reports@3.0.4':
|
||||
resolution: {integrity: sha512-pk2B1NWalF9toCRu6gjBzR69syFjP4Od8WRAX+0mmf9lAjCRicLOWc+ZrxZHx/0XRjotgkF9t6iaMJ+aXcOdZQ==}
|
||||
|
||||
'@types/js-yaml@4.0.9':
|
||||
resolution: {integrity: sha512-k4MGaQl5TGo/iipqb2UDG2UwjXziSWkh0uysQelTlJpX1qGlpUZYm8PnO4DxG1qBomtJUdYJ6qR6xdIah10JLg==}
|
||||
|
||||
'@types/jsdom@21.1.7':
|
||||
resolution: {integrity: sha512-yOriVnggzrnQ3a9OKOCxaVuSug3w3/SbOj5i7VwXWZEyUNl3bLF9V3MfxGbZKuwqJOQyRfqXyROBB1CoZLFWzA==}
|
||||
|
||||
@@ -13150,6 +13159,8 @@ snapshots:
|
||||
dependencies:
|
||||
'@types/istanbul-lib-report': 3.0.3
|
||||
|
||||
'@types/js-yaml@4.0.9': {}
|
||||
|
||||
'@types/jsdom@21.1.7':
|
||||
dependencies:
|
||||
'@types/node': 20.19.19
|
||||
|
||||
Reference in New Issue
Block a user