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48
CHANGELOG.md
48
CHANGELOG.md
@@ -1,3 +1,51 @@
|
||||
## [3.16.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.15.2...v3.16.0) (2025-10-15)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **arcade:** broadcast game selection changes to all room members ([b99e754](https://github.com/antialias/soroban-abacus-flashcards/commit/b99e7543952bb0d47f42e79dc4226b3c1280a0ee))
|
||||
|
||||
## [3.15.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.15.1...v3.15.2) (2025-10-15)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **memory-quiz:** prevent duplicate card processing from optimistic updates ([51676fc](https://github.com/antialias/soroban-abacus-flashcards/commit/51676fc15f5bc15cdb43393d3e66f7c5a0667868))
|
||||
|
||||
## [3.15.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.15.0...v3.15.1) (2025-10-15)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **memory-quiz:** synchronize card display across all players in multiplayer ([472f201](https://github.com/antialias/soroban-abacus-flashcards/commit/472f201088d82f92030273fadaf8a8e488820d6c))
|
||||
|
||||
## [3.15.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.14.4...v3.15.0) (2025-10-15)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **memory-quiz:** add multiplayer support with redesigned scoreboards ([1cf4469](https://github.com/antialias/soroban-abacus-flashcards/commit/1cf44696c26473ce4ab2fc2039ff42f08c20edb6))
|
||||
* **memory-quiz:** show player emojis on cards to indicate who found them ([05bd11a](https://github.com/antialias/soroban-abacus-flashcards/commit/05bd11a133706c9ed8c09c744da7ca8955fa979a))
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **arcade:** add defensive checks and update test fixtures ([a93d981](https://github.com/antialias/soroban-abacus-flashcards/commit/a93d981d1ab3abed019b28cebe87525191313cc7))
|
||||
|
||||
## [3.14.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.14.3...v3.14.4) (2025-10-15)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **memory-quiz:** prevent input lag during rapid typing in room mode ([b45139b](https://github.com/antialias/soroban-abacus-flashcards/commit/b45139b588d0ab6df4d6c1003c1b65b634e2b041))
|
||||
|
||||
## [3.14.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.14.2...v3.14.3) (2025-10-15)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **arcade:** delete old session when room game changes ([98a3a25](https://github.com/antialias/soroban-abacus-flashcards/commit/98a3a2573db51899c41ba02796895d676c4e16ef))
|
||||
|
||||
## [3.14.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.14.1...v3.14.2) (2025-10-15)
|
||||
|
||||
|
||||
|
||||
@@ -69,7 +69,8 @@
|
||||
"Bash(git reset:*)",
|
||||
"Bash(lsof:*)",
|
||||
"Bash(killall:*)",
|
||||
"Bash(echo:*)"
|
||||
"Bash(echo:*)",
|
||||
"Bash(git restore:*)"
|
||||
],
|
||||
"deny": [],
|
||||
"ask": []
|
||||
|
||||
@@ -97,6 +97,13 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
|
||||
updateData.gameConfig = body.gameConfig
|
||||
}
|
||||
|
||||
// If game is being changed (or cleared), delete the existing arcade session
|
||||
// This ensures a fresh session will be created with the new game settings
|
||||
if (body.gameName !== undefined) {
|
||||
console.log(`[Settings API] Deleting existing arcade session for room ${roomId}`)
|
||||
await db.delete(schema.arcadeSessions).where(eq(schema.arcadeSessions.roomId, roomId))
|
||||
}
|
||||
|
||||
// Update room settings
|
||||
const [updatedRoom] = await db
|
||||
.update(schema.arcadeRooms)
|
||||
@@ -104,6 +111,23 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
|
||||
.where(eq(schema.arcadeRooms.id, roomId))
|
||||
.returning()
|
||||
|
||||
// Broadcast game change to all room members
|
||||
if (body.gameName !== undefined) {
|
||||
const io = await getSocketIO()
|
||||
if (io) {
|
||||
try {
|
||||
console.log(`[Settings API] Broadcasting game change to room ${roomId}: ${body.gameName}`)
|
||||
io.to(`room:${roomId}`).emit('room-game-changed', {
|
||||
roomId,
|
||||
gameName: body.gameName,
|
||||
gameConfig: body.gameConfig || {},
|
||||
})
|
||||
} catch (socketError) {
|
||||
console.error('[Settings API] Failed to broadcast game change:', socketError)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If setting to retired, expel all non-owner members
|
||||
if (body.accessMode === 'retired') {
|
||||
const nonOwnerMembers = members.filter((m) => !m.isCreator)
|
||||
|
||||
@@ -90,16 +90,19 @@ function applyMoveOptimistically(state: MemoryPairsState, move: GameMove): Memor
|
||||
|
||||
case 'FLIP_CARD': {
|
||||
// Optimistically flip the card
|
||||
const card = state.gameCards.find((c) => c.id === move.data.cardId)
|
||||
// Defensive check: ensure arrays exist
|
||||
const gameCards = state.gameCards || []
|
||||
const flippedCards = state.flippedCards || []
|
||||
|
||||
const card = gameCards.find((c) => c.id === move.data.cardId)
|
||||
if (!card) return state
|
||||
|
||||
const newFlippedCards = [...state.flippedCards, card]
|
||||
const newFlippedCards = [...flippedCards, card]
|
||||
|
||||
return {
|
||||
...state,
|
||||
flippedCards: newFlippedCards,
|
||||
currentMoveStartTime:
|
||||
state.flippedCards.length === 0 ? Date.now() : state.currentMoveStartTime,
|
||||
currentMoveStartTime: flippedCards.length === 0 ? Date.now() : state.currentMoveStartTime,
|
||||
isProcessingMove: newFlippedCards.length === 2, // Processing if 2 cards flipped
|
||||
showMismatchFeedback: false,
|
||||
}
|
||||
@@ -260,35 +263,51 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
|
||||
applyMove: applyMoveOptimistically,
|
||||
})
|
||||
|
||||
// Detect state corruption/mismatch (e.g., game type mismatch between sessions)
|
||||
const hasStateCorruption =
|
||||
!state.gameCards || !state.flippedCards || !Array.isArray(state.gameCards)
|
||||
|
||||
// Handle mismatch feedback timeout
|
||||
useEffect(() => {
|
||||
if (state.showMismatchFeedback && state.flippedCards.length === 2) {
|
||||
// Defensive check: ensure flippedCards exists
|
||||
if (state.showMismatchFeedback && state.flippedCards?.length === 2) {
|
||||
// After 1.5 seconds, send CLEAR_MISMATCH
|
||||
// Server will validate that cards are still in mismatch state before clearing
|
||||
const timeout = setTimeout(() => {
|
||||
sendMove({
|
||||
type: 'CLEAR_MISMATCH',
|
||||
playerId: state.currentPlayer,
|
||||
userId: viewerId || '',
|
||||
data: {},
|
||||
})
|
||||
}, 1500)
|
||||
|
||||
return () => clearTimeout(timeout)
|
||||
}
|
||||
}, [state.showMismatchFeedback, state.flippedCards.length, sendMove, state.currentPlayer])
|
||||
}, [
|
||||
state.showMismatchFeedback,
|
||||
state.flippedCards?.length,
|
||||
sendMove,
|
||||
state.currentPlayer,
|
||||
viewerId,
|
||||
])
|
||||
|
||||
// Computed values
|
||||
const isGameActive = state.gamePhase === 'playing'
|
||||
|
||||
const canFlipCard = useCallback(
|
||||
(cardId: string): boolean => {
|
||||
// Defensive check: ensure required state exists
|
||||
const flippedCards = state.flippedCards || []
|
||||
const gameCards = state.gameCards || []
|
||||
|
||||
console.log('[RoomProvider][canFlipCard] Checking card:', {
|
||||
cardId,
|
||||
isGameActive,
|
||||
isProcessingMove: state.isProcessingMove,
|
||||
currentPlayer: state.currentPlayer,
|
||||
hasRoomData: !!roomData,
|
||||
flippedCardsCount: state.flippedCards.length,
|
||||
flippedCardsCount: flippedCards.length,
|
||||
})
|
||||
|
||||
if (!isGameActive || state.isProcessingMove) {
|
||||
@@ -296,20 +315,20 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
|
||||
return false
|
||||
}
|
||||
|
||||
const card = state.gameCards.find((c) => c.id === cardId)
|
||||
const card = gameCards.find((c) => c.id === cardId)
|
||||
if (!card || card.matched) {
|
||||
console.log('[RoomProvider][canFlipCard] Blocked: card not found or already matched')
|
||||
return false
|
||||
}
|
||||
|
||||
// Can't flip if already flipped
|
||||
if (state.flippedCards.some((c) => c.id === cardId)) {
|
||||
if (flippedCards.some((c) => c.id === cardId)) {
|
||||
console.log('[RoomProvider][canFlipCard] Blocked: card already flipped')
|
||||
return false
|
||||
}
|
||||
|
||||
// Can't flip more than 2 cards
|
||||
if (state.flippedCards.length >= 2) {
|
||||
if (flippedCards.length >= 2) {
|
||||
console.log('[RoomProvider][canFlipCard] Blocked: 2 cards already flipped')
|
||||
return false
|
||||
}
|
||||
@@ -414,13 +433,14 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
|
||||
sendMove({
|
||||
type: 'START_GAME',
|
||||
playerId: firstPlayer,
|
||||
userId: viewerId || '',
|
||||
data: {
|
||||
cards,
|
||||
activePlayers,
|
||||
playerMetadata,
|
||||
},
|
||||
})
|
||||
}, [state.gameType, state.difficulty, activePlayers, buildPlayerMetadata, sendMove])
|
||||
}, [state.gameType, state.difficulty, activePlayers, buildPlayerMetadata, sendMove, viewerId])
|
||||
|
||||
const flipCard = useCallback(
|
||||
(cardId: string) => {
|
||||
@@ -441,6 +461,7 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
|
||||
const move = {
|
||||
type: 'FLIP_CARD' as const,
|
||||
playerId: state.currentPlayer, // Use the current player ID from game state (database player ID)
|
||||
userId: viewerId || '',
|
||||
data: { cardId },
|
||||
}
|
||||
console.log('[RoomProvider] Sending FLIP_CARD move via sendMove:', move)
|
||||
@@ -466,13 +487,14 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
|
||||
sendMove({
|
||||
type: 'START_GAME',
|
||||
playerId: firstPlayer,
|
||||
userId: viewerId || '',
|
||||
data: {
|
||||
cards,
|
||||
activePlayers,
|
||||
playerMetadata,
|
||||
},
|
||||
})
|
||||
}, [state.gameType, state.difficulty, activePlayers, buildPlayerMetadata, sendMove])
|
||||
}, [state.gameType, state.difficulty, activePlayers, buildPlayerMetadata, sendMove, viewerId])
|
||||
|
||||
const setGameType = useCallback(
|
||||
(gameType: typeof state.gameType) => {
|
||||
@@ -481,10 +503,11 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
|
||||
sendMove({
|
||||
type: 'SET_CONFIG',
|
||||
playerId,
|
||||
userId: viewerId || '',
|
||||
data: { field: 'gameType', value: gameType },
|
||||
})
|
||||
},
|
||||
[activePlayers, sendMove]
|
||||
[activePlayers, sendMove, viewerId]
|
||||
)
|
||||
|
||||
const setDifficulty = useCallback(
|
||||
@@ -493,10 +516,11 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
|
||||
sendMove({
|
||||
type: 'SET_CONFIG',
|
||||
playerId,
|
||||
userId: viewerId || '',
|
||||
data: { field: 'difficulty', value: difficulty },
|
||||
})
|
||||
},
|
||||
[activePlayers, sendMove]
|
||||
[activePlayers, sendMove, viewerId]
|
||||
)
|
||||
|
||||
const setTurnTimer = useCallback(
|
||||
@@ -505,10 +529,11 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
|
||||
sendMove({
|
||||
type: 'SET_CONFIG',
|
||||
playerId,
|
||||
userId: viewerId || '',
|
||||
data: { field: 'turnTimer', value: turnTimer },
|
||||
})
|
||||
},
|
||||
[activePlayers, sendMove]
|
||||
[activePlayers, sendMove, viewerId]
|
||||
)
|
||||
|
||||
const goToSetup = useCallback(() => {
|
||||
@@ -517,9 +542,10 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
|
||||
sendMove({
|
||||
type: 'GO_TO_SETUP',
|
||||
playerId,
|
||||
userId: viewerId || '',
|
||||
data: {},
|
||||
})
|
||||
}, [activePlayers, state.currentPlayer, sendMove])
|
||||
}, [activePlayers, state.currentPlayer, sendMove, viewerId])
|
||||
|
||||
const resumeGame = useCallback(() => {
|
||||
// PAUSE/RESUME: Resume paused game if config unchanged
|
||||
@@ -532,9 +558,10 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
|
||||
sendMove({
|
||||
type: 'RESUME_GAME',
|
||||
playerId,
|
||||
userId: viewerId || '',
|
||||
data: {},
|
||||
})
|
||||
}, [canResumeGame, activePlayers, state.currentPlayer, sendMove])
|
||||
}, [canResumeGame, activePlayers, state.currentPlayer, sendMove, viewerId])
|
||||
|
||||
const hoverCard = useCallback(
|
||||
(cardId: string | null) => {
|
||||
@@ -546,10 +573,11 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
|
||||
sendMove({
|
||||
type: 'HOVER_CARD',
|
||||
playerId,
|
||||
userId: viewerId || '',
|
||||
data: { cardId },
|
||||
})
|
||||
},
|
||||
[state.currentPlayer, activePlayers, sendMove]
|
||||
[state.currentPlayer, activePlayers, sendMove, viewerId]
|
||||
)
|
||||
|
||||
// NO MORE effectiveState merging! Just use session state directly with gameMode added
|
||||
@@ -557,6 +585,100 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
|
||||
gameMode: GameMode
|
||||
}
|
||||
|
||||
// If state is corrupted, show error message instead of crashing
|
||||
if (hasStateCorruption) {
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
padding: '40px',
|
||||
textAlign: 'center',
|
||||
minHeight: '400px',
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '48px',
|
||||
marginBottom: '20px',
|
||||
}}
|
||||
>
|
||||
⚠️
|
||||
</div>
|
||||
<h2
|
||||
style={{
|
||||
fontSize: '24px',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '12px',
|
||||
color: '#dc2626',
|
||||
}}
|
||||
>
|
||||
Game State Mismatch
|
||||
</h2>
|
||||
<p
|
||||
style={{
|
||||
fontSize: '16px',
|
||||
color: '#6b7280',
|
||||
marginBottom: '24px',
|
||||
maxWidth: '500px',
|
||||
}}
|
||||
>
|
||||
There's a mismatch between game types in this room. This usually happens when room members
|
||||
are playing different games.
|
||||
</p>
|
||||
<div
|
||||
style={{
|
||||
background: '#f9fafb',
|
||||
border: '1px solid #e5e7eb',
|
||||
borderRadius: '8px',
|
||||
padding: '16px',
|
||||
marginBottom: '24px',
|
||||
maxWidth: '500px',
|
||||
}}
|
||||
>
|
||||
<p
|
||||
style={{
|
||||
fontSize: '14px',
|
||||
fontWeight: '600',
|
||||
marginBottom: '8px',
|
||||
}}
|
||||
>
|
||||
To fix this:
|
||||
</p>
|
||||
<ol
|
||||
style={{
|
||||
fontSize: '14px',
|
||||
textAlign: 'left',
|
||||
paddingLeft: '20px',
|
||||
lineHeight: '1.6',
|
||||
}}
|
||||
>
|
||||
<li>Make sure all room members are on the same game page</li>
|
||||
<li>Try refreshing the page</li>
|
||||
<li>If the issue persists, leave and rejoin the room</li>
|
||||
</ol>
|
||||
</div>
|
||||
<button
|
||||
onClick={() => window.location.reload()}
|
||||
style={{
|
||||
padding: '10px 20px',
|
||||
background: '#3b82f6',
|
||||
color: 'white',
|
||||
border: 'none',
|
||||
borderRadius: '6px',
|
||||
fontSize: '14px',
|
||||
fontWeight: '600',
|
||||
cursor: 'pointer',
|
||||
}}
|
||||
>
|
||||
Refresh Page
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
const contextValue: MemoryPairsContextValue = {
|
||||
state: effectiveState,
|
||||
dispatch: () => {
|
||||
|
||||
@@ -12,13 +12,18 @@ function calculateMaxColumns(numbers: number[]): number {
|
||||
}
|
||||
|
||||
export function DisplayPhase() {
|
||||
const { state, nextCard, showInputPhase, resetGame } = useMemoryQuiz()
|
||||
const { state, nextCard, showInputPhase, resetGame, isRoomCreator } = useMemoryQuiz()
|
||||
const [currentCard, setCurrentCard] = useState<QuizCard | null>(null)
|
||||
const [isTransitioning, setIsTransitioning] = useState(false)
|
||||
const isDisplayPhaseActive = state.currentCardIndex < state.quizCards.length
|
||||
const isProcessingRef = useRef(false)
|
||||
const lastProcessedIndexRef = useRef(-1)
|
||||
const appConfig = useAbacusConfig()
|
||||
|
||||
// In multiplayer room mode, only the room creator controls card timing
|
||||
// In local mode (isRoomCreator === undefined), allow timing control
|
||||
const shouldControlTiming = isRoomCreator === undefined || isRoomCreator === true
|
||||
|
||||
// Calculate maximum columns needed for this quiz set
|
||||
const maxColumns = useMemo(() => {
|
||||
const allNumbers = state.quizCards.map((card) => card.number)
|
||||
@@ -34,21 +39,42 @@ export function DisplayPhase() {
|
||||
const progressPercentage = (state.currentCardIndex / state.quizCards.length) * 100
|
||||
|
||||
useEffect(() => {
|
||||
// Prevent processing the same card index multiple times
|
||||
// This prevents race conditions from optimistic updates
|
||||
if (state.currentCardIndex === lastProcessedIndexRef.current) {
|
||||
console.log(
|
||||
`DisplayPhase: Skipping duplicate processing of index ${state.currentCardIndex} (lastProcessed: ${lastProcessedIndexRef.current})`
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
if (state.currentCardIndex >= state.quizCards.length) {
|
||||
showInputPhase?.()
|
||||
// Only the room creator (or local mode) triggers phase transitions
|
||||
if (shouldControlTiming) {
|
||||
console.log(
|
||||
`DisplayPhase: All cards shown (${state.quizCards.length}), transitioning to input phase`
|
||||
)
|
||||
showInputPhase?.()
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Prevent multiple concurrent executions
|
||||
if (isProcessingRef.current) {
|
||||
console.log(
|
||||
`DisplayPhase: Already processing, skipping (index: ${state.currentCardIndex}, lastProcessed: ${lastProcessedIndexRef.current})`
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
// Mark this index as being processed
|
||||
lastProcessedIndexRef.current = state.currentCardIndex
|
||||
|
||||
const showNextCard = async () => {
|
||||
isProcessingRef.current = true
|
||||
const card = state.quizCards[state.currentCardIndex]
|
||||
console.log(
|
||||
`DisplayPhase: Showing card ${state.currentCardIndex + 1}/${state.quizCards.length}, number: ${card.number}`
|
||||
`DisplayPhase: Showing card ${state.currentCardIndex + 1}/${state.quizCards.length}, number: ${card.number} (isRoomCreator: ${isRoomCreator}, shouldControlTiming: ${shouldControlTiming})`
|
||||
)
|
||||
|
||||
// Calculate adaptive timing based on display speed
|
||||
@@ -67,15 +93,26 @@ export function DisplayPhase() {
|
||||
`DisplayPhase: Card ${state.currentCardIndex + 1} now visible (flash: ${flashDuration}ms, pause: ${transitionPause}ms)`
|
||||
)
|
||||
|
||||
// Display card for specified time with adaptive transition pause
|
||||
await new Promise((resolve) => setTimeout(resolve, displayTimeMs - transitionPause))
|
||||
// Only the room creator (or local mode) controls the timing
|
||||
if (shouldControlTiming) {
|
||||
// Display card for specified time with adaptive transition pause
|
||||
await new Promise((resolve) => setTimeout(resolve, displayTimeMs - transitionPause))
|
||||
|
||||
// Don't hide the abacus - just advance to next card for smooth transition
|
||||
console.log(`DisplayPhase: Card ${state.currentCardIndex + 1} transitioning to next`)
|
||||
await new Promise((resolve) => setTimeout(resolve, transitionPause)) // Adaptive pause for visual transition
|
||||
// Don't hide the abacus - just advance to next card for smooth transition
|
||||
console.log(
|
||||
`DisplayPhase: Card ${state.currentCardIndex + 1} transitioning to next (controlled by ${isRoomCreator === undefined ? 'local mode' : 'room creator'})`
|
||||
)
|
||||
await new Promise((resolve) => setTimeout(resolve, transitionPause)) // Adaptive pause for visual transition
|
||||
|
||||
isProcessingRef.current = false
|
||||
nextCard?.()
|
||||
isProcessingRef.current = false
|
||||
nextCard?.()
|
||||
} else {
|
||||
// Non-creator players just display the card, don't control timing
|
||||
console.log(
|
||||
`DisplayPhase: Non-creator player displaying card ${state.currentCardIndex + 1}, waiting for creator to advance`
|
||||
)
|
||||
isProcessingRef.current = false
|
||||
}
|
||||
}
|
||||
|
||||
showNextCard()
|
||||
@@ -85,7 +122,8 @@ export function DisplayPhase() {
|
||||
state.quizCards.length,
|
||||
nextCard,
|
||||
showInputPhase,
|
||||
state.quizCards[state.currentCardIndex],
|
||||
shouldControlTiming,
|
||||
isRoomCreator,
|
||||
])
|
||||
|
||||
return (
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
import { useCallback, useEffect, useRef, useState } from 'react'
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import { isPrefix } from '@/lib/memory-quiz-utils'
|
||||
import { useMemoryQuiz } from '../context/MemoryQuizContext'
|
||||
import { CardGrid } from './CardGrid'
|
||||
|
||||
export function InputPhase() {
|
||||
const { state, dispatch, acceptNumber, rejectNumber, setInput, showResults } = useMemoryQuiz()
|
||||
const _containerRef = useRef<HTMLDivElement>(null)
|
||||
const [displayFeedback, setDisplayFeedback] = useState<'neutral' | 'correct' | 'incorrect'>(
|
||||
'neutral'
|
||||
)
|
||||
@@ -107,7 +106,7 @@ export function InputPhase() {
|
||||
const acceptCorrectNumber = useCallback(
|
||||
(number: number) => {
|
||||
acceptNumber?.(number)
|
||||
setInput?.('')
|
||||
// setInput('') is called inside acceptNumber action creator
|
||||
setDisplayFeedback('correct')
|
||||
|
||||
setTimeout(() => setDisplayFeedback('neutral'), 500)
|
||||
@@ -117,7 +116,7 @@ export function InputPhase() {
|
||||
setTimeout(() => showResults?.(), 1000)
|
||||
}
|
||||
},
|
||||
[acceptNumber, setInput, showResults, state.foundNumbers.length, state.correctAnswers.length]
|
||||
[acceptNumber, showResults, state.foundNumbers.length, state.correctAnswers.length]
|
||||
)
|
||||
|
||||
const handleIncorrectGuess = useCallback(() => {
|
||||
@@ -131,7 +130,7 @@ export function InputPhase() {
|
||||
}
|
||||
|
||||
rejectNumber?.()
|
||||
setInput?.('')
|
||||
// setInput('') is called inside rejectNumber action creator
|
||||
setDisplayFeedback('incorrect')
|
||||
|
||||
setTimeout(() => setDisplayFeedback('neutral'), 500)
|
||||
@@ -140,7 +139,7 @@ export function InputPhase() {
|
||||
if (state.guessesRemaining - 1 === 0) {
|
||||
setTimeout(() => showResults?.(), 1000)
|
||||
}
|
||||
}, [dispatch, rejectNumber, setInput, showResults, state.guessesRemaining, state.currentInput])
|
||||
}, [state.currentInput, dispatch, rejectNumber, showResults, state.guessesRemaining])
|
||||
|
||||
// Simple keyboard event handlers that will be defined after callbacks
|
||||
const handleKeyboardInput = useCallback(
|
||||
@@ -150,6 +149,7 @@ export function InputPhase() {
|
||||
// Only handle if input phase is active and guesses remain
|
||||
if (state.guessesRemaining === 0) return
|
||||
|
||||
// Update input with new key
|
||||
const newInput = state.currentInput + key
|
||||
setInput?.(newInput)
|
||||
|
||||
@@ -369,6 +369,172 @@ export function InputPhase() {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Live Scoreboard - Competitive Mode Only */}
|
||||
{state.playMode === 'competitive' &&
|
||||
state.activePlayers &&
|
||||
state.activePlayers.length > 1 && (
|
||||
<div
|
||||
style={{
|
||||
marginBottom: '16px',
|
||||
padding: '12px',
|
||||
background: 'linear-gradient(135deg, #fef3c7 0%, #fde68a 100%)',
|
||||
borderRadius: '8px',
|
||||
border: '2px solid #f59e0b',
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '12px',
|
||||
fontWeight: 'bold',
|
||||
color: '#92400e',
|
||||
marginBottom: '8px',
|
||||
textAlign: 'center',
|
||||
}}
|
||||
>
|
||||
🏆 LIVE SCOREBOARD
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '6px',
|
||||
}}
|
||||
>
|
||||
{(() => {
|
||||
// Group players by userId
|
||||
const userTeams = new Map<
|
||||
string,
|
||||
{ userId: string; players: any[]; score: { correct: number; incorrect: number } }
|
||||
>()
|
||||
|
||||
console.log('📊 [InputPhase] Building scoreboard:', {
|
||||
activePlayers: state.activePlayers,
|
||||
playerMetadata: state.playerMetadata,
|
||||
playerScores: state.playerScores,
|
||||
})
|
||||
|
||||
for (const playerId of state.activePlayers) {
|
||||
const metadata = state.playerMetadata?.[playerId]
|
||||
const userId = metadata?.userId
|
||||
console.log('📊 [InputPhase] Processing player for scoreboard:', {
|
||||
playerId,
|
||||
metadata,
|
||||
userId,
|
||||
})
|
||||
if (!userId) continue
|
||||
|
||||
if (!userTeams.has(userId)) {
|
||||
userTeams.set(userId, {
|
||||
userId,
|
||||
players: [],
|
||||
score: state.playerScores?.[userId] || { correct: 0, incorrect: 0 },
|
||||
})
|
||||
}
|
||||
userTeams.get(userId)!.players.push(metadata)
|
||||
}
|
||||
|
||||
console.log('📊 [InputPhase] UserTeams created:', {
|
||||
count: userTeams.size,
|
||||
teams: Array.from(userTeams.entries()),
|
||||
})
|
||||
|
||||
// Sort teams by score
|
||||
return Array.from(userTeams.values())
|
||||
.sort((a, b) => {
|
||||
const aScore = a.score.correct - a.score.incorrect * 0.5
|
||||
const bScore = b.score.correct - b.score.incorrect * 0.5
|
||||
return bScore - aScore
|
||||
})
|
||||
.map((team, index) => {
|
||||
const netScore = team.score.correct - team.score.incorrect * 0.5
|
||||
return (
|
||||
<div
|
||||
key={team.userId}
|
||||
style={{
|
||||
padding: '10px 12px',
|
||||
background: index === 0 ? '#fef3c7' : 'white',
|
||||
borderRadius: '8px',
|
||||
border: index === 0 ? '2px solid #f59e0b' : '1px solid #e5e7eb',
|
||||
}}
|
||||
>
|
||||
{/* Team header with rank and stats */}
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'space-between',
|
||||
marginBottom: '8px',
|
||||
}}
|
||||
>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: '8px' }}>
|
||||
<span style={{ fontSize: '18px' }}>
|
||||
{index === 0 ? '👑' : `${index + 1}.`}
|
||||
</span>
|
||||
<span
|
||||
style={{
|
||||
fontWeight: 'bold',
|
||||
fontSize: '16px',
|
||||
color: '#1f2937',
|
||||
}}
|
||||
>
|
||||
Score: {netScore.toFixed(1)}
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '10px',
|
||||
fontSize: '14px',
|
||||
}}
|
||||
>
|
||||
<span style={{ color: '#10b981', fontWeight: 'bold' }}>
|
||||
✓{team.score.correct}
|
||||
</span>
|
||||
<span style={{ color: '#ef4444', fontWeight: 'bold' }}>
|
||||
✗{team.score.incorrect}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
{/* Players list */}
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '4px',
|
||||
paddingLeft: '26px',
|
||||
}}
|
||||
>
|
||||
{team.players.map((player, i) => (
|
||||
<div
|
||||
key={i}
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '6px',
|
||||
fontSize: '13px',
|
||||
}}
|
||||
>
|
||||
<span style={{ fontSize: '16px' }}>{player?.emoji || '🎮'}</span>
|
||||
<span
|
||||
style={{
|
||||
color: '#1f2937',
|
||||
fontWeight: '500',
|
||||
}}
|
||||
>
|
||||
{player?.name || `Player ${i + 1}`}
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
})
|
||||
})()}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div
|
||||
style={{
|
||||
position: 'relative',
|
||||
|
||||
@@ -80,78 +80,78 @@ export function MemoryQuizGame() {
|
||||
>
|
||||
<style dangerouslySetInnerHTML={{ __html: globalAnimations }} />
|
||||
|
||||
<div
|
||||
style={{
|
||||
flex: 1,
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
overflow: 'auto',
|
||||
padding: '20px 8px',
|
||||
minHeight: '100vh',
|
||||
background: 'linear-gradient(135deg, #f8fafc, #e2e8f0)',
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
maxWidth: '100%',
|
||||
margin: '0 auto',
|
||||
flex: 1,
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
overflow: 'auto',
|
||||
padding: '20px 8px',
|
||||
minHeight: '100vh',
|
||||
background: 'linear-gradient(135deg, #f8fafc, #e2e8f0)',
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
maxWidth: '100%',
|
||||
margin: '0 auto',
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
mb: '4',
|
||||
flexShrink: 0,
|
||||
})}
|
||||
>
|
||||
<Link
|
||||
href="/arcade"
|
||||
className={css({
|
||||
display: 'inline-flex',
|
||||
alignItems: 'center',
|
||||
color: 'gray.600',
|
||||
textDecoration: 'none',
|
||||
mb: '4',
|
||||
_hover: { color: 'gray.800' },
|
||||
})}
|
||||
>
|
||||
← Back to Champion Arena
|
||||
</Link>
|
||||
</div>
|
||||
|
||||
<div
|
||||
className={css({
|
||||
bg: 'white',
|
||||
rounded: 'xl',
|
||||
shadow: 'xl',
|
||||
overflow: 'hidden',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
flex: 1,
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
}}
|
||||
maxHeight: '100%',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
mb: '4',
|
||||
flexShrink: 0,
|
||||
})}
|
||||
>
|
||||
<Link
|
||||
href="/arcade"
|
||||
className={css({
|
||||
display: 'inline-flex',
|
||||
alignItems: 'center',
|
||||
color: 'gray.600',
|
||||
textDecoration: 'none',
|
||||
mb: '4',
|
||||
_hover: { color: 'gray.800' },
|
||||
})}
|
||||
>
|
||||
← Back to Champion Arena
|
||||
</Link>
|
||||
</div>
|
||||
|
||||
<div
|
||||
className={css({
|
||||
bg: 'white',
|
||||
rounded: 'xl',
|
||||
shadow: 'xl',
|
||||
overflow: 'hidden',
|
||||
border: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
flex: 1,
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
maxHeight: '100%',
|
||||
overflow: 'auto',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
flex: 1,
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
overflow: 'auto',
|
||||
})}
|
||||
>
|
||||
{state.gamePhase === 'setup' && <SetupPhase />}
|
||||
{state.gamePhase === 'display' && <DisplayPhase />}
|
||||
{state.gamePhase === 'input' && <InputPhase key="input-phase" />}
|
||||
{state.gamePhase === 'results' && <ResultsPhase />}
|
||||
</div>
|
||||
{state.gamePhase === 'setup' && <SetupPhase />}
|
||||
{state.gamePhase === 'display' && <DisplayPhase />}
|
||||
{state.gamePhase === 'input' && <InputPhase key="input-phase" />}
|
||||
{state.gamePhase === 'results' && <ResultsPhase />}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -147,26 +147,61 @@ export function ResultsCardGrid({ state }: ResultsCardGridProps) {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Right/Wrong indicator overlay */}
|
||||
{/* Player indicator overlay */}
|
||||
<div
|
||||
style={{
|
||||
position: 'absolute',
|
||||
top: '4px',
|
||||
right: '4px',
|
||||
width: '20px',
|
||||
height: '20px',
|
||||
borderRadius: '50%',
|
||||
minWidth: wasFound ? '24px' : '20px',
|
||||
minHeight: '20px',
|
||||
maxHeight: '48px',
|
||||
borderRadius: wasFound ? '8px' : '50%',
|
||||
background: wasFound ? '#10b981' : '#ef4444',
|
||||
color: 'white',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
fontSize: '12px',
|
||||
fontSize: wasFound ? '14px' : '12px',
|
||||
fontWeight: 'bold',
|
||||
boxShadow: '0 1px 2px rgba(0, 0, 0, 0.2)',
|
||||
padding: wasFound ? '2px' : '0',
|
||||
gap: '1px',
|
||||
overflow: 'hidden',
|
||||
}}
|
||||
>
|
||||
{wasFound ? '✓' : '✗'}
|
||||
{wasFound
|
||||
? (() => {
|
||||
// Get the userId who found this number
|
||||
const foundByUserId = state.numberFoundBy?.[card.number]
|
||||
if (!foundByUserId) return '✓'
|
||||
|
||||
// Get all players on that team
|
||||
const teamPlayers = state.activePlayers
|
||||
?.filter((playerId) => {
|
||||
const metadata = state.playerMetadata?.[playerId]
|
||||
return metadata?.userId === foundByUserId
|
||||
})
|
||||
.map((playerId) => state.playerMetadata?.[playerId])
|
||||
.filter(Boolean)
|
||||
|
||||
if (!teamPlayers || teamPlayers.length === 0) return '✓'
|
||||
|
||||
// Display emojis (stacked vertically if multiple)
|
||||
return teamPlayers.map((player, idx) => (
|
||||
<span
|
||||
key={idx}
|
||||
style={{
|
||||
lineHeight: '1',
|
||||
fontSize: '14px',
|
||||
}}
|
||||
>
|
||||
{player?.emoji || '🎮'}
|
||||
</span>
|
||||
))
|
||||
})()
|
||||
: '✗'}
|
||||
</div>
|
||||
|
||||
{/* Number label overlay */}
|
||||
|
||||
@@ -131,6 +131,374 @@ export function ResultsPhase() {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Multiplayer Leaderboard - Competitive Mode */}
|
||||
{state.playMode === 'competitive' &&
|
||||
state.activePlayers &&
|
||||
state.activePlayers.length > 1 && (
|
||||
<div
|
||||
style={{
|
||||
marginBottom: '16px',
|
||||
padding: '16px',
|
||||
background: 'linear-gradient(135deg, #fef3c7 0%, #fde68a 100%)',
|
||||
borderRadius: '12px',
|
||||
border: '2px solid #f59e0b',
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '16px',
|
||||
fontWeight: 'bold',
|
||||
color: '#92400e',
|
||||
marginBottom: '12px',
|
||||
textAlign: 'center',
|
||||
}}
|
||||
>
|
||||
🏆 FINAL LEADERBOARD
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '8px',
|
||||
}}
|
||||
>
|
||||
{(() => {
|
||||
// Group players by userId
|
||||
const userTeams = new Map<
|
||||
string,
|
||||
{ userId: string; players: any[]; score: { correct: number; incorrect: number } }
|
||||
>()
|
||||
|
||||
console.log('🏆 [ResultsPhase] Building leaderboard:', {
|
||||
activePlayers: state.activePlayers,
|
||||
playerMetadata: state.playerMetadata,
|
||||
playerScores: state.playerScores,
|
||||
})
|
||||
|
||||
for (const playerId of state.activePlayers) {
|
||||
const metadata = state.playerMetadata?.[playerId]
|
||||
const userId = metadata?.userId
|
||||
console.log('🏆 [ResultsPhase] Processing player for leaderboard:', {
|
||||
playerId,
|
||||
metadata,
|
||||
userId,
|
||||
})
|
||||
if (!userId) continue
|
||||
|
||||
if (!userTeams.has(userId)) {
|
||||
userTeams.set(userId, {
|
||||
userId,
|
||||
players: [],
|
||||
score: state.playerScores?.[userId] || { correct: 0, incorrect: 0 },
|
||||
})
|
||||
}
|
||||
userTeams.get(userId)!.players.push(metadata)
|
||||
}
|
||||
|
||||
console.log('🏆 [ResultsPhase] UserTeams created:', {
|
||||
count: userTeams.size,
|
||||
teams: Array.from(userTeams.entries()),
|
||||
})
|
||||
|
||||
// Sort teams by score
|
||||
return Array.from(userTeams.values())
|
||||
.sort((a, b) => {
|
||||
const aScore = a.score.correct - a.score.incorrect * 0.5
|
||||
const bScore = b.score.correct - b.score.incorrect * 0.5
|
||||
return bScore - aScore
|
||||
})
|
||||
.map((team, index) => {
|
||||
const netScore = team.score.correct - team.score.incorrect * 0.5
|
||||
return (
|
||||
<div
|
||||
key={team.userId}
|
||||
style={{
|
||||
padding: '14px 16px',
|
||||
background:
|
||||
index === 0
|
||||
? 'linear-gradient(135deg, #fef3c7 0%, #fde68a 50%)'
|
||||
: 'white',
|
||||
borderRadius: '10px',
|
||||
border: index === 0 ? '3px solid #f59e0b' : '1px solid #e5e7eb',
|
||||
boxShadow: index === 0 ? '0 4px 12px rgba(245, 158, 11, 0.3)' : 'none',
|
||||
}}
|
||||
>
|
||||
{/* Team header with rank and stats */}
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'space-between',
|
||||
marginBottom: '10px',
|
||||
}}
|
||||
>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: '10px' }}>
|
||||
<span style={{ fontSize: '24px', minWidth: '32px' }}>
|
||||
{index === 0
|
||||
? '🏆'
|
||||
: index === 1
|
||||
? '🥈'
|
||||
: index === 2
|
||||
? '🥉'
|
||||
: `${index + 1}.`}
|
||||
</span>
|
||||
<div style={{ display: 'flex', flexDirection: 'column' }}>
|
||||
<span
|
||||
style={{
|
||||
fontWeight: 'bold',
|
||||
fontSize: index === 0 ? '20px' : '18px',
|
||||
color: index === 0 ? '#f59e0b' : '#1f2937',
|
||||
}}
|
||||
>
|
||||
{netScore.toFixed(1)}
|
||||
</span>
|
||||
{index === 0 && (
|
||||
<span
|
||||
style={{
|
||||
fontSize: '11px',
|
||||
color: '#92400e',
|
||||
fontWeight: 'bold',
|
||||
}}
|
||||
>
|
||||
CHAMPION
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '12px',
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
}}
|
||||
>
|
||||
<span
|
||||
style={{
|
||||
color: '#10b981',
|
||||
fontWeight: 'bold',
|
||||
fontSize: '16px',
|
||||
}}
|
||||
>
|
||||
✓{team.score.correct}
|
||||
</span>
|
||||
<span style={{ fontSize: '10px', color: '#6b7280' }}>correct</span>
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
}}
|
||||
>
|
||||
<span
|
||||
style={{
|
||||
color: '#ef4444',
|
||||
fontWeight: 'bold',
|
||||
fontSize: '16px',
|
||||
}}
|
||||
>
|
||||
✗{team.score.incorrect}
|
||||
</span>
|
||||
<span style={{ fontSize: '10px', color: '#6b7280' }}>wrong</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{/* Players list */}
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '6px',
|
||||
paddingLeft: '42px',
|
||||
}}
|
||||
>
|
||||
{team.players.map((player, i) => (
|
||||
<div
|
||||
key={i}
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '8px',
|
||||
}}
|
||||
>
|
||||
<span style={{ fontSize: '18px' }}>{player?.emoji || '🎮'}</span>
|
||||
<span
|
||||
style={{
|
||||
color: '#1f2937',
|
||||
fontWeight: '500',
|
||||
fontSize: '14px',
|
||||
}}
|
||||
>
|
||||
{player?.name || `Player ${i + 1}`}
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
})
|
||||
})()}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Multiplayer Stats - Cooperative Mode */}
|
||||
{state.playMode === 'cooperative' &&
|
||||
state.activePlayers &&
|
||||
state.activePlayers.length > 1 && (
|
||||
<div
|
||||
style={{
|
||||
marginBottom: '16px',
|
||||
padding: '16px',
|
||||
background: 'linear-gradient(135deg, #dbeafe 0%, #bfdbfe 100%)',
|
||||
borderRadius: '12px',
|
||||
border: '2px solid #3b82f6',
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '16px',
|
||||
fontWeight: 'bold',
|
||||
color: '#1e3a8a',
|
||||
marginBottom: '12px',
|
||||
textAlign: 'center',
|
||||
}}
|
||||
>
|
||||
🤝 TEAM CONTRIBUTIONS
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '8px',
|
||||
}}
|
||||
>
|
||||
{(() => {
|
||||
// Group players by userId
|
||||
const userTeams = new Map<
|
||||
string,
|
||||
{ userId: string; players: any[]; score: { correct: number; incorrect: 0 } }
|
||||
>()
|
||||
|
||||
console.log('🤝 [ResultsPhase] Building team contributions:', {
|
||||
activePlayers: state.activePlayers,
|
||||
playerMetadata: state.playerMetadata,
|
||||
playerScores: state.playerScores,
|
||||
})
|
||||
|
||||
for (const playerId of state.activePlayers) {
|
||||
const metadata = state.playerMetadata?.[playerId]
|
||||
const userId = metadata?.userId
|
||||
console.log('🤝 [ResultsPhase] Processing player for contributions:', {
|
||||
playerId,
|
||||
metadata,
|
||||
userId,
|
||||
})
|
||||
if (!userId) continue
|
||||
|
||||
if (!userTeams.has(userId)) {
|
||||
userTeams.set(userId, {
|
||||
userId,
|
||||
players: [],
|
||||
score: state.playerScores?.[userId] || { correct: 0, incorrect: 0 },
|
||||
})
|
||||
}
|
||||
userTeams.get(userId)!.players.push(metadata)
|
||||
}
|
||||
|
||||
console.log('🤝 [ResultsPhase] UserTeams created for contributions:', {
|
||||
count: userTeams.size,
|
||||
teams: Array.from(userTeams.entries()),
|
||||
})
|
||||
|
||||
// Sort teams by correct answers
|
||||
return Array.from(userTeams.values())
|
||||
.sort((a, b) => b.score.correct - a.score.correct)
|
||||
.map((team, index) => (
|
||||
<div
|
||||
key={team.userId}
|
||||
style={{
|
||||
padding: '12px 14px',
|
||||
background: 'white',
|
||||
borderRadius: '8px',
|
||||
border: '1px solid #e5e7eb',
|
||||
}}
|
||||
>
|
||||
{/* Team header with stats */}
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'space-between',
|
||||
marginBottom: '8px',
|
||||
}}
|
||||
>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: '8px' }}>
|
||||
<span style={{ fontSize: '16px', fontWeight: '600', color: '#6b7280' }}>
|
||||
Team {index + 1}
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '10px',
|
||||
fontSize: '14px',
|
||||
}}
|
||||
>
|
||||
<span style={{ color: '#10b981', fontWeight: 'bold' }}>
|
||||
✓ {team.score.correct}
|
||||
</span>
|
||||
<span style={{ color: '#ef4444', fontWeight: 'bold' }}>
|
||||
✗ {team.score.incorrect}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
{/* Players list */}
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '4px',
|
||||
paddingLeft: '8px',
|
||||
}}
|
||||
>
|
||||
{team.players.map((player, i) => (
|
||||
<div
|
||||
key={i}
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '6px',
|
||||
fontSize: '13px',
|
||||
}}
|
||||
>
|
||||
<span style={{ fontSize: '18px' }}>{player?.emoji || '🎮'}</span>
|
||||
<span
|
||||
style={{
|
||||
color: '#1f2937',
|
||||
fontWeight: '500',
|
||||
}}
|
||||
>
|
||||
{player?.name || `Player ${i + 1}`}
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
))
|
||||
})()}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Results card grid - reuse CardGrid but with all cards revealed and status indicators */}
|
||||
<div style={{ marginTop: '12px', flex: 1, overflow: 'auto' }}>
|
||||
<ResultsCardGrid state={state} />
|
||||
|
||||
@@ -69,6 +69,10 @@ export function SetupPhase() {
|
||||
setConfig?.('selectedDifficulty', difficulty)
|
||||
}
|
||||
|
||||
const handlePlayModeSelect = (playMode: 'cooperative' | 'competitive') => {
|
||||
setConfig?.('playMode', playMode)
|
||||
}
|
||||
|
||||
const handleStartQuiz = () => {
|
||||
const quizCards = generateQuizCards(
|
||||
state.selectedCount ?? 5,
|
||||
@@ -150,6 +154,75 @@ export function SetupPhase() {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div style={{ margin: '12px 0' }}>
|
||||
<label
|
||||
style={{
|
||||
display: 'block',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '8px',
|
||||
color: '#6b7280',
|
||||
fontSize: '14px',
|
||||
}}
|
||||
>
|
||||
Play Mode:
|
||||
</label>
|
||||
<div
|
||||
style={{
|
||||
display: 'grid',
|
||||
gridTemplateColumns: 'repeat(2, 1fr)',
|
||||
gap: '8px',
|
||||
justifyContent: 'center',
|
||||
}}
|
||||
>
|
||||
<button
|
||||
key="cooperative"
|
||||
type="button"
|
||||
style={{
|
||||
background: state.playMode === 'cooperative' ? '#10b981' : 'white',
|
||||
color: state.playMode === 'cooperative' ? 'white' : '#1f2937',
|
||||
border: '2px solid',
|
||||
borderColor: state.playMode === 'cooperative' ? '#10b981' : '#d1d5db',
|
||||
borderRadius: '8px',
|
||||
padding: '8px 12px',
|
||||
cursor: 'pointer',
|
||||
textAlign: 'center',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '2px',
|
||||
fontSize: '12px',
|
||||
}}
|
||||
onClick={() => handlePlayModeSelect('cooperative')}
|
||||
title="Work together as a team to find all numbers"
|
||||
>
|
||||
<div style={{ fontWeight: 'bold', fontSize: '13px' }}>🤝 Cooperative</div>
|
||||
<div style={{ fontSize: '10px', opacity: 0.8 }}>Work together</div>
|
||||
</button>
|
||||
<button
|
||||
key="competitive"
|
||||
type="button"
|
||||
style={{
|
||||
background: state.playMode === 'competitive' ? '#ef4444' : 'white',
|
||||
color: state.playMode === 'competitive' ? 'white' : '#1f2937',
|
||||
border: '2px solid',
|
||||
borderColor: state.playMode === 'competitive' ? '#ef4444' : '#d1d5db',
|
||||
borderRadius: '8px',
|
||||
padding: '8px 12px',
|
||||
cursor: 'pointer',
|
||||
textAlign: 'center',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '2px',
|
||||
fontSize: '12px',
|
||||
}}
|
||||
onClick={() => handlePlayModeSelect('competitive')}
|
||||
title="Compete for the highest score"
|
||||
>
|
||||
<div style={{ fontWeight: 'bold', fontSize: '13px' }}>🏆 Competitive</div>
|
||||
<div style={{ fontSize: '10px', opacity: 0.8 }}>Battle for score</div>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div style={{ margin: '12px 0' }}>
|
||||
<label
|
||||
style={{
|
||||
|
||||
@@ -10,6 +10,7 @@ export interface MemoryQuizContextValue {
|
||||
|
||||
// Computed values
|
||||
isGameActive: boolean
|
||||
isRoomCreator?: boolean // True if current user is room creator (controls timing in multiplayer)
|
||||
|
||||
// Action creators (to be implemented by providers)
|
||||
// Local mode uses dispatch, room mode uses these action creators
|
||||
@@ -25,7 +26,10 @@ export interface MemoryQuizContextValue {
|
||||
rejectNumber?: () => void
|
||||
setInput?: (input: string) => void
|
||||
showResults?: () => void
|
||||
setConfig?: (field: 'selectedCount' | 'displayTime' | 'selectedDifficulty', value: any) => void
|
||||
setConfig?: (
|
||||
field: 'selectedCount' | 'displayTime' | 'selectedDifficulty' | 'playMode',
|
||||
value: any
|
||||
) => void
|
||||
}
|
||||
|
||||
// Create context
|
||||
|
||||
@@ -1,11 +1,17 @@
|
||||
'use client'
|
||||
|
||||
import type { ReactNode } from 'react'
|
||||
import { useCallback, useEffect } from 'react'
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import { useGameMode } from '@/contexts/GameModeContext'
|
||||
import { useArcadeSession } from '@/hooks/useArcadeSession'
|
||||
import { useRoomData } from '@/hooks/useRoomData'
|
||||
import { useViewerId } from '@/hooks/useViewerId'
|
||||
import type { GameMove } from '@/lib/arcade/validation'
|
||||
import { TEAM_MOVE } from '@/lib/arcade/validation/types'
|
||||
import {
|
||||
buildPlayerMetadata as buildPlayerMetadataUtil,
|
||||
buildPlayerOwnershipFromRoomData,
|
||||
} from '@/lib/arcade/player-ownership.client'
|
||||
import { initialState } from '../reducer'
|
||||
import type { QuizCard, SorobanQuizState } from '../types'
|
||||
import { MemoryQuizContext, type MemoryQuizContextValue } from './MemoryQuizContext'
|
||||
@@ -45,6 +51,39 @@ function applyMoveOptimistically(state: SorobanQuizState, move: GameMove): Sorob
|
||||
|
||||
const cardCount = quizCards.length
|
||||
|
||||
// Initialize player scores for all active players (by userId, not playerId)
|
||||
const activePlayers = move.data.activePlayers || []
|
||||
const playerMetadata = move.data.playerMetadata || {}
|
||||
|
||||
console.log('🎯 [START_QUIZ] Initializing player scores:', {
|
||||
activePlayers,
|
||||
playerMetadata,
|
||||
})
|
||||
|
||||
// Extract unique userIds from playerMetadata
|
||||
const uniqueUserIds = new Set<string>()
|
||||
for (const playerId of activePlayers) {
|
||||
const metadata = playerMetadata[playerId]
|
||||
console.log('🎯 [START_QUIZ] Processing player:', {
|
||||
playerId,
|
||||
metadata,
|
||||
hasUserId: !!metadata?.userId,
|
||||
})
|
||||
if (metadata?.userId) {
|
||||
uniqueUserIds.add(metadata.userId)
|
||||
}
|
||||
}
|
||||
|
||||
console.log('🎯 [START_QUIZ] Unique userIds found:', Array.from(uniqueUserIds))
|
||||
|
||||
// Initialize scores for each userId
|
||||
const playerScores = Array.from(uniqueUserIds).reduce((acc: any, userId: string) => {
|
||||
acc[userId] = { correct: 0, incorrect: 0 }
|
||||
return acc
|
||||
}, {})
|
||||
|
||||
console.log('🎯 [START_QUIZ] Initialized playerScores:', playerScores)
|
||||
|
||||
return {
|
||||
...state,
|
||||
quizCards,
|
||||
@@ -57,6 +96,10 @@ function applyMoveOptimistically(state: SorobanQuizState, move: GameMove): Sorob
|
||||
currentInput: '',
|
||||
wrongGuessAnimations: [],
|
||||
prefixAcceptanceTimeout: null,
|
||||
// Multiplayer state
|
||||
activePlayers,
|
||||
playerMetadata,
|
||||
playerScores,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,26 +115,80 @@ function applyMoveOptimistically(state: SorobanQuizState, move: GameMove): Sorob
|
||||
gamePhase: 'input',
|
||||
}
|
||||
|
||||
case 'ACCEPT_NUMBER':
|
||||
case 'ACCEPT_NUMBER': {
|
||||
// Track scores by userId (not playerId) since we can't determine which player typed
|
||||
// Defensive check: ensure state properties exist
|
||||
const playerScores = state.playerScores || {}
|
||||
const foundNumbers = state.foundNumbers || []
|
||||
const numberFoundBy = state.numberFoundBy || {}
|
||||
|
||||
console.log('✅ [ACCEPT_NUMBER] Before update:', {
|
||||
moveUserId: move.userId,
|
||||
currentPlayerScores: playerScores,
|
||||
number: move.data.number,
|
||||
})
|
||||
|
||||
const newPlayerScores = { ...playerScores }
|
||||
const newNumberFoundBy = { ...numberFoundBy }
|
||||
|
||||
if (move.userId) {
|
||||
const currentScore = newPlayerScores[move.userId] || { correct: 0, incorrect: 0 }
|
||||
newPlayerScores[move.userId] = {
|
||||
...currentScore,
|
||||
correct: currentScore.correct + 1,
|
||||
}
|
||||
// Track who found this number
|
||||
newNumberFoundBy[move.data.number] = move.userId
|
||||
|
||||
console.log('✅ [ACCEPT_NUMBER] After update:', {
|
||||
userId: move.userId,
|
||||
newScore: newPlayerScores[move.userId],
|
||||
allScores: newPlayerScores,
|
||||
numberFoundBy: move.data.number,
|
||||
})
|
||||
} else {
|
||||
console.warn('⚠️ [ACCEPT_NUMBER] No userId in move!')
|
||||
}
|
||||
return {
|
||||
...state,
|
||||
foundNumbers: [...state.foundNumbers, move.data.number],
|
||||
currentInput: '',
|
||||
foundNumbers: [...foundNumbers, move.data.number],
|
||||
playerScores: newPlayerScores,
|
||||
numberFoundBy: newNumberFoundBy,
|
||||
}
|
||||
}
|
||||
|
||||
case 'REJECT_NUMBER':
|
||||
case 'REJECT_NUMBER': {
|
||||
// Track scores by userId (not playerId) since we can't determine which player typed
|
||||
// Defensive check: ensure state properties exist
|
||||
const playerScores = state.playerScores || {}
|
||||
|
||||
console.log('❌ [REJECT_NUMBER] Before update:', {
|
||||
moveUserId: move.userId,
|
||||
currentPlayerScores: playerScores,
|
||||
})
|
||||
|
||||
const newPlayerScores = { ...playerScores }
|
||||
if (move.userId) {
|
||||
const currentScore = newPlayerScores[move.userId] || { correct: 0, incorrect: 0 }
|
||||
newPlayerScores[move.userId] = {
|
||||
...currentScore,
|
||||
incorrect: currentScore.incorrect + 1,
|
||||
}
|
||||
console.log('❌ [REJECT_NUMBER] After update:', {
|
||||
userId: move.userId,
|
||||
newScore: newPlayerScores[move.userId],
|
||||
allScores: newPlayerScores,
|
||||
})
|
||||
} else {
|
||||
console.warn('⚠️ [REJECT_NUMBER] No userId in move!')
|
||||
}
|
||||
return {
|
||||
...state,
|
||||
guessesRemaining: state.guessesRemaining - 1,
|
||||
incorrectGuesses: state.incorrectGuesses + 1,
|
||||
currentInput: '',
|
||||
}
|
||||
|
||||
case 'SET_INPUT':
|
||||
return {
|
||||
...state,
|
||||
currentInput: move.data.input,
|
||||
playerScores: newPlayerScores,
|
||||
}
|
||||
}
|
||||
|
||||
case 'SHOW_RESULTS':
|
||||
return {
|
||||
@@ -117,7 +214,7 @@ function applyMoveOptimistically(state: SorobanQuizState, move: GameMove): Sorob
|
||||
|
||||
case 'SET_CONFIG': {
|
||||
const { field, value } = move.data as {
|
||||
field: 'selectedCount' | 'displayTime' | 'selectedDifficulty'
|
||||
field: 'selectedCount' | 'displayTime' | 'selectedDifficulty' | 'playMode'
|
||||
value: any
|
||||
}
|
||||
return {
|
||||
@@ -140,6 +237,14 @@ function applyMoveOptimistically(state: SorobanQuizState, move: GameMove): Sorob
|
||||
export function RoomMemoryQuizProvider({ children }: { children: ReactNode }) {
|
||||
const { data: viewerId } = useViewerId()
|
||||
const { roomData } = useRoomData()
|
||||
const { activePlayers: activePlayerIds, players } = useGameMode()
|
||||
|
||||
// Get active player IDs as array
|
||||
const activePlayers = Array.from(activePlayerIds)
|
||||
|
||||
// LOCAL-ONLY state for current input (not synced over network)
|
||||
// This prevents sending a network request for every keystroke
|
||||
const [localCurrentInput, setLocalCurrentInput] = useState('')
|
||||
|
||||
// Arcade session integration WITH room sync
|
||||
const {
|
||||
@@ -154,6 +259,13 @@ export function RoomMemoryQuizProvider({ children }: { children: ReactNode }) {
|
||||
applyMove: applyMoveOptimistically,
|
||||
})
|
||||
|
||||
// Clear local input when game phase changes or when game resets
|
||||
useEffect(() => {
|
||||
if (state.gamePhase !== 'input') {
|
||||
setLocalCurrentInput('')
|
||||
}
|
||||
}, [state.gamePhase])
|
||||
|
||||
// Cleanup timeouts on unmount
|
||||
useEffect(() => {
|
||||
return () => {
|
||||
@@ -163,33 +275,71 @@ export function RoomMemoryQuizProvider({ children }: { children: ReactNode }) {
|
||||
}
|
||||
}, [state.prefixAcceptanceTimeout])
|
||||
|
||||
// Detect state corruption/mismatch (e.g., game type mismatch between sessions)
|
||||
const hasStateCorruption =
|
||||
!state.quizCards ||
|
||||
!state.correctAnswers ||
|
||||
!state.foundNumbers ||
|
||||
!Array.isArray(state.quizCards)
|
||||
|
||||
// Computed values
|
||||
const isGameActive = state.gamePhase === 'display' || state.gamePhase === 'input'
|
||||
|
||||
// Build player metadata from room data and player map
|
||||
const buildPlayerMetadata = useCallback(() => {
|
||||
console.log('🔍 [buildPlayerMetadata] Starting:', {
|
||||
roomData: roomData?.id,
|
||||
activePlayers,
|
||||
viewerId,
|
||||
playersMapSize: players.size,
|
||||
})
|
||||
|
||||
const playerOwnership = buildPlayerOwnershipFromRoomData(roomData)
|
||||
console.log('🔍 [buildPlayerMetadata] Player ownership:', playerOwnership)
|
||||
|
||||
const metadata = buildPlayerMetadataUtil(activePlayers, playerOwnership, players, viewerId)
|
||||
console.log('🔍 [buildPlayerMetadata] Built metadata:', metadata)
|
||||
|
||||
return metadata
|
||||
}, [activePlayers, players, roomData, viewerId])
|
||||
|
||||
// Action creators - send moves to arcade session
|
||||
// For single-player quiz, we use viewerId as playerId
|
||||
const startQuiz = useCallback(
|
||||
(quizCards: QuizCard[]) => {
|
||||
// Extract only serializable data (numbers) for server
|
||||
// React components can't be sent over Socket.IO
|
||||
const numbers = quizCards.map((card) => card.number)
|
||||
|
||||
// Build player metadata for multiplayer
|
||||
const playerMetadata = buildPlayerMetadata()
|
||||
|
||||
console.log('🚀 [startQuiz] Sending START_QUIZ move:', {
|
||||
viewerId,
|
||||
activePlayers,
|
||||
playerMetadata,
|
||||
numbers,
|
||||
})
|
||||
|
||||
sendMove({
|
||||
type: 'START_QUIZ',
|
||||
playerId: viewerId || '',
|
||||
playerId: TEAM_MOVE, // Team move - all players act together
|
||||
userId: viewerId || '', // User who initiated
|
||||
data: {
|
||||
numbers, // Send to server
|
||||
quizCards, // Keep for optimistic local update
|
||||
activePlayers, // Send active players list
|
||||
playerMetadata, // Send player display info
|
||||
},
|
||||
})
|
||||
},
|
||||
[viewerId, sendMove]
|
||||
[viewerId, sendMove, activePlayers, buildPlayerMetadata]
|
||||
)
|
||||
|
||||
const nextCard = useCallback(() => {
|
||||
sendMove({
|
||||
type: 'NEXT_CARD',
|
||||
playerId: viewerId || '',
|
||||
playerId: TEAM_MOVE,
|
||||
userId: viewerId || '',
|
||||
data: {},
|
||||
})
|
||||
}, [viewerId, sendMove])
|
||||
@@ -197,16 +347,26 @@ export function RoomMemoryQuizProvider({ children }: { children: ReactNode }) {
|
||||
const showInputPhase = useCallback(() => {
|
||||
sendMove({
|
||||
type: 'SHOW_INPUT_PHASE',
|
||||
playerId: viewerId || '',
|
||||
playerId: TEAM_MOVE,
|
||||
userId: viewerId || '',
|
||||
data: {},
|
||||
})
|
||||
}, [viewerId, sendMove])
|
||||
|
||||
const acceptNumber = useCallback(
|
||||
(number: number) => {
|
||||
// Clear local input immediately
|
||||
setLocalCurrentInput('')
|
||||
|
||||
console.log('🚀 [acceptNumber] Sending ACCEPT_NUMBER move:', {
|
||||
viewerId,
|
||||
number,
|
||||
})
|
||||
|
||||
sendMove({
|
||||
type: 'ACCEPT_NUMBER',
|
||||
playerId: viewerId || '',
|
||||
playerId: TEAM_MOVE, // Team move - can't identify specific player
|
||||
userId: viewerId || '', // User who guessed correctly
|
||||
data: { number },
|
||||
})
|
||||
},
|
||||
@@ -214,28 +374,32 @@ export function RoomMemoryQuizProvider({ children }: { children: ReactNode }) {
|
||||
)
|
||||
|
||||
const rejectNumber = useCallback(() => {
|
||||
// Clear local input immediately
|
||||
setLocalCurrentInput('')
|
||||
|
||||
console.log('🚀 [rejectNumber] Sending REJECT_NUMBER move:', {
|
||||
viewerId,
|
||||
})
|
||||
|
||||
sendMove({
|
||||
type: 'REJECT_NUMBER',
|
||||
playerId: viewerId || '',
|
||||
playerId: TEAM_MOVE, // Team move - can't identify specific player
|
||||
userId: viewerId || '', // User who guessed incorrectly
|
||||
data: {},
|
||||
})
|
||||
}, [viewerId, sendMove])
|
||||
|
||||
const setInput = useCallback(
|
||||
(input: string) => {
|
||||
sendMove({
|
||||
type: 'SET_INPUT',
|
||||
playerId: viewerId || '',
|
||||
data: { input },
|
||||
})
|
||||
},
|
||||
[viewerId, sendMove]
|
||||
)
|
||||
const setInput = useCallback((input: string) => {
|
||||
// LOCAL ONLY - no network sync!
|
||||
// This makes typing instant with zero network lag
|
||||
setLocalCurrentInput(input)
|
||||
}, [])
|
||||
|
||||
const showResults = useCallback(() => {
|
||||
sendMove({
|
||||
type: 'SHOW_RESULTS',
|
||||
playerId: viewerId || '',
|
||||
playerId: TEAM_MOVE,
|
||||
userId: viewerId || '',
|
||||
data: {},
|
||||
})
|
||||
}, [viewerId, sendMove])
|
||||
@@ -243,24 +407,130 @@ export function RoomMemoryQuizProvider({ children }: { children: ReactNode }) {
|
||||
const resetGame = useCallback(() => {
|
||||
sendMove({
|
||||
type: 'RESET_QUIZ',
|
||||
playerId: viewerId || '',
|
||||
playerId: TEAM_MOVE,
|
||||
userId: viewerId || '',
|
||||
data: {},
|
||||
})
|
||||
}, [viewerId, sendMove])
|
||||
|
||||
const setConfig = useCallback(
|
||||
(field: 'selectedCount' | 'displayTime' | 'selectedDifficulty', value: any) => {
|
||||
(field: 'selectedCount' | 'displayTime' | 'selectedDifficulty' | 'playMode', value: any) => {
|
||||
sendMove({
|
||||
type: 'SET_CONFIG',
|
||||
playerId: viewerId || '',
|
||||
playerId: TEAM_MOVE,
|
||||
userId: viewerId || '',
|
||||
data: { field, value },
|
||||
})
|
||||
},
|
||||
[viewerId, sendMove]
|
||||
)
|
||||
|
||||
// Merge network state with local input state
|
||||
const mergedState = {
|
||||
...state,
|
||||
currentInput: localCurrentInput, // Override network state with local input
|
||||
}
|
||||
|
||||
// If state is corrupted, show error message instead of crashing
|
||||
if (hasStateCorruption) {
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
padding: '40px',
|
||||
textAlign: 'center',
|
||||
minHeight: '400px',
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '48px',
|
||||
marginBottom: '20px',
|
||||
}}
|
||||
>
|
||||
⚠️
|
||||
</div>
|
||||
<h2
|
||||
style={{
|
||||
fontSize: '24px',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '12px',
|
||||
color: '#dc2626',
|
||||
}}
|
||||
>
|
||||
Game State Mismatch
|
||||
</h2>
|
||||
<p
|
||||
style={{
|
||||
fontSize: '16px',
|
||||
color: '#6b7280',
|
||||
marginBottom: '24px',
|
||||
maxWidth: '500px',
|
||||
}}
|
||||
>
|
||||
There's a mismatch between game types in this room. This usually happens when room members
|
||||
are playing different games.
|
||||
</p>
|
||||
<div
|
||||
style={{
|
||||
background: '#f9fafb',
|
||||
border: '1px solid #e5e7eb',
|
||||
borderRadius: '8px',
|
||||
padding: '16px',
|
||||
marginBottom: '24px',
|
||||
maxWidth: '500px',
|
||||
}}
|
||||
>
|
||||
<p
|
||||
style={{
|
||||
fontSize: '14px',
|
||||
fontWeight: '600',
|
||||
marginBottom: '8px',
|
||||
}}
|
||||
>
|
||||
To fix this:
|
||||
</p>
|
||||
<ol
|
||||
style={{
|
||||
fontSize: '14px',
|
||||
textAlign: 'left',
|
||||
paddingLeft: '20px',
|
||||
lineHeight: '1.6',
|
||||
}}
|
||||
>
|
||||
<li>Make sure all room members are on the same game page</li>
|
||||
<li>Try refreshing the page</li>
|
||||
<li>If the issue persists, leave and rejoin the room</li>
|
||||
</ol>
|
||||
</div>
|
||||
<button
|
||||
onClick={() => window.location.reload()}
|
||||
style={{
|
||||
padding: '10px 20px',
|
||||
background: '#3b82f6',
|
||||
color: 'white',
|
||||
border: 'none',
|
||||
borderRadius: '6px',
|
||||
fontSize: '14px',
|
||||
fontWeight: '600',
|
||||
cursor: 'pointer',
|
||||
}}
|
||||
>
|
||||
Refresh Page
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// Determine if current user is the room creator (controls card timing)
|
||||
const isRoomCreator =
|
||||
roomData?.members.find((member) => member.userId === viewerId)?.isCreator || false
|
||||
|
||||
const contextValue: MemoryQuizContextValue = {
|
||||
state,
|
||||
state: mergedState,
|
||||
dispatch: () => {
|
||||
// No-op - replaced with action creators
|
||||
console.warn('dispatch() is deprecated in room mode, use action creators instead')
|
||||
@@ -268,6 +538,7 @@ export function RoomMemoryQuizProvider({ children }: { children: ReactNode }) {
|
||||
isGameActive,
|
||||
resetGame,
|
||||
exitSession,
|
||||
isRoomCreator, // Pass room creator flag to components
|
||||
// Expose action creators for components to use
|
||||
startQuiz,
|
||||
nextCard,
|
||||
|
||||
@@ -12,6 +12,13 @@ export const initialState: SorobanQuizState = {
|
||||
guessesRemaining: 0,
|
||||
currentInput: '',
|
||||
incorrectGuesses: 0,
|
||||
// Multiplayer state
|
||||
activePlayers: [],
|
||||
playerMetadata: {},
|
||||
playerScores: {},
|
||||
playMode: 'cooperative', // Default to cooperative
|
||||
numberFoundBy: {},
|
||||
// UI state
|
||||
gamePhase: 'setup',
|
||||
prefixAcceptanceTimeout: null,
|
||||
finishButtonsBound: false,
|
||||
@@ -32,6 +39,8 @@ export function quizReducer(state: SorobanQuizState, action: QuizAction): Soroba
|
||||
return { ...state, selectedCount: action.count }
|
||||
case 'SET_DIFFICULTY':
|
||||
return { ...state, selectedDifficulty: action.difficulty }
|
||||
case 'SET_PLAY_MODE':
|
||||
return { ...state, playMode: action.playMode }
|
||||
case 'START_QUIZ':
|
||||
return {
|
||||
...state,
|
||||
@@ -46,19 +55,41 @@ export function quizReducer(state: SorobanQuizState, action: QuizAction): Soroba
|
||||
return { ...state, currentCardIndex: state.currentCardIndex + 1 }
|
||||
case 'SHOW_INPUT_PHASE':
|
||||
return { ...state, gamePhase: 'input' }
|
||||
case 'ACCEPT_NUMBER':
|
||||
case 'ACCEPT_NUMBER': {
|
||||
// In competitive mode, track which player guessed correctly
|
||||
const newPlayerScores = { ...state.playerScores }
|
||||
if (state.playMode === 'competitive' && action.playerId) {
|
||||
const currentScore = newPlayerScores[action.playerId] || { correct: 0, incorrect: 0 }
|
||||
newPlayerScores[action.playerId] = {
|
||||
...currentScore,
|
||||
correct: currentScore.correct + 1,
|
||||
}
|
||||
}
|
||||
return {
|
||||
...state,
|
||||
foundNumbers: [...state.foundNumbers, action.number],
|
||||
currentInput: '',
|
||||
playerScores: newPlayerScores,
|
||||
}
|
||||
}
|
||||
case 'REJECT_NUMBER': {
|
||||
// In competitive mode, track which player guessed incorrectly
|
||||
const newPlayerScores = { ...state.playerScores }
|
||||
if (state.playMode === 'competitive' && action.playerId) {
|
||||
const currentScore = newPlayerScores[action.playerId] || { correct: 0, incorrect: 0 }
|
||||
newPlayerScores[action.playerId] = {
|
||||
...currentScore,
|
||||
incorrect: currentScore.incorrect + 1,
|
||||
}
|
||||
}
|
||||
case 'REJECT_NUMBER':
|
||||
return {
|
||||
...state,
|
||||
guessesRemaining: state.guessesRemaining - 1,
|
||||
incorrectGuesses: state.incorrectGuesses + 1,
|
||||
currentInput: '',
|
||||
playerScores: newPlayerScores,
|
||||
}
|
||||
}
|
||||
case 'SET_INPUT':
|
||||
return { ...state, currentInput: action.input }
|
||||
case 'SET_PREFIX_TIMEOUT':
|
||||
@@ -89,6 +120,7 @@ export function quizReducer(state: SorobanQuizState, action: QuizAction): Soroba
|
||||
displayTime: state.displayTime,
|
||||
selectedCount: state.selectedCount,
|
||||
selectedDifficulty: state.selectedDifficulty,
|
||||
playMode: state.playMode, // Preserve play mode
|
||||
// Preserve keyboard state across resets
|
||||
hasPhysicalKeyboard: state.hasPhysicalKeyboard,
|
||||
testingMode: state.testingMode,
|
||||
|
||||
@@ -1,9 +1,16 @@
|
||||
import type { PlayerMetadata } from '@/lib/arcade/player-ownership.client'
|
||||
|
||||
export interface QuizCard {
|
||||
number: number
|
||||
svgComponent: JSX.Element
|
||||
svgComponent: JSX.Element | null
|
||||
element: HTMLElement | null
|
||||
}
|
||||
|
||||
export interface PlayerScore {
|
||||
correct: number
|
||||
incorrect: number
|
||||
}
|
||||
|
||||
export interface SorobanQuizState {
|
||||
// Core game data
|
||||
cards: QuizCard[]
|
||||
@@ -22,6 +29,13 @@ export interface SorobanQuizState {
|
||||
currentInput: string
|
||||
incorrectGuesses: number
|
||||
|
||||
// Multiplayer state
|
||||
activePlayers: string[]
|
||||
playerMetadata: Record<string, PlayerMetadata>
|
||||
playerScores: Record<string, PlayerScore>
|
||||
playMode: 'cooperative' | 'competitive'
|
||||
numberFoundBy: Record<number, string> // Maps number to userId who found it
|
||||
|
||||
// UI state
|
||||
gamePhase: 'setup' | 'display' | 'input' | 'results'
|
||||
prefixAcceptanceTimeout: NodeJS.Timeout | null
|
||||
@@ -43,11 +57,12 @@ export type QuizAction =
|
||||
| { type: 'SET_DISPLAY_TIME'; time: number }
|
||||
| { type: 'SET_SELECTED_COUNT'; count: number }
|
||||
| { type: 'SET_DIFFICULTY'; difficulty: DifficultyLevel }
|
||||
| { type: 'SET_PLAY_MODE'; playMode: 'cooperative' | 'competitive' }
|
||||
| { type: 'START_QUIZ'; quizCards: QuizCard[] }
|
||||
| { type: 'NEXT_CARD' }
|
||||
| { type: 'SHOW_INPUT_PHASE' }
|
||||
| { type: 'ACCEPT_NUMBER'; number: number }
|
||||
| { type: 'REJECT_NUMBER' }
|
||||
| { type: 'ACCEPT_NUMBER'; number: number; playerId?: string }
|
||||
| { type: 'REJECT_NUMBER'; playerId?: string }
|
||||
| { type: 'ADD_WRONG_GUESS_ANIMATION'; number: number }
|
||||
| { type: 'CLEAR_WRONG_GUESS_ANIMATIONS' }
|
||||
| { type: 'SET_INPUT'; input: string }
|
||||
|
||||
@@ -87,13 +87,32 @@ export default function RoomPage() {
|
||||
// Show game selection if no game is set
|
||||
if (!roomData.gameName) {
|
||||
const handleGameSelect = (gameType: GameType) => {
|
||||
console.log('[RoomPage] handleGameSelect called with gameType:', gameType)
|
||||
|
||||
const gameConfig = GAMES_CONFIG[gameType]
|
||||
console.log('[RoomPage] Game config:', {
|
||||
name: gameConfig.name,
|
||||
available: gameConfig.available,
|
||||
})
|
||||
|
||||
if (gameConfig.available === false) {
|
||||
console.log('[RoomPage] Game not available, blocking selection')
|
||||
return // Don't allow selecting unavailable games
|
||||
}
|
||||
|
||||
// Map GameType to internal game name
|
||||
const internalGameName = GAME_TYPE_TO_NAME[gameType]
|
||||
console.log('[RoomPage] Mapping:', {
|
||||
gameType,
|
||||
internalGameName,
|
||||
mappingExists: !!internalGameName,
|
||||
})
|
||||
|
||||
console.log('[RoomPage] Calling setRoomGame with:', {
|
||||
roomId: roomData.id,
|
||||
gameName: internalGameName,
|
||||
gameConfig: {},
|
||||
})
|
||||
|
||||
setRoomGame({
|
||||
roomId: roomData.id,
|
||||
|
||||
@@ -9,13 +9,13 @@ export const GAMES_CONFIG = {
|
||||
'memory-quiz': {
|
||||
name: 'Memory Lightning',
|
||||
fullName: 'Memory Lightning ⚡',
|
||||
maxPlayers: 1,
|
||||
maxPlayers: 4,
|
||||
description: 'Test your memory speed with rapid-fire abacus calculations',
|
||||
longDescription:
|
||||
'Challenge yourself with lightning-fast memory tests. Perfect your mental math skills with this intense solo experience.',
|
||||
'Challenge yourself or compete with friends in lightning-fast memory tests. Work together cooperatively or compete for the highest score!',
|
||||
url: '/arcade/memory-quiz',
|
||||
icon: '⚡',
|
||||
chips: ['⭐ Beginner Friendly', '🔥 Speed Challenge', '🧮 Abacus Focus'],
|
||||
chips: ['👥 Multiplayer', '🔥 Speed Challenge', '🧮 Abacus Focus'],
|
||||
color: 'green',
|
||||
gradient: 'linear-gradient(135deg, #dcfce7, #bbf7d0)',
|
||||
borderColor: 'green.200',
|
||||
|
||||
@@ -42,6 +42,7 @@ describe('useOptimisticGameState', () => {
|
||||
const move: GameMove = {
|
||||
type: 'INCREMENT',
|
||||
playerId: 'test',
|
||||
userId: 'test-user',
|
||||
timestamp: Date.now(),
|
||||
data: {},
|
||||
}
|
||||
@@ -65,6 +66,7 @@ describe('useOptimisticGameState', () => {
|
||||
const move: GameMove = {
|
||||
type: 'INCREMENT',
|
||||
playerId: 'test',
|
||||
userId: 'test-user',
|
||||
timestamp: 123,
|
||||
data: {},
|
||||
}
|
||||
@@ -100,6 +102,7 @@ describe('useOptimisticGameState', () => {
|
||||
const move: GameMove = {
|
||||
type: 'INCREMENT',
|
||||
playerId: 'test',
|
||||
userId: 'test-user',
|
||||
timestamp: 123,
|
||||
data: {},
|
||||
}
|
||||
@@ -133,6 +136,7 @@ describe('useOptimisticGameState', () => {
|
||||
const move1: GameMove = {
|
||||
type: 'INCREMENT',
|
||||
playerId: 'test',
|
||||
userId: 'test-user',
|
||||
timestamp: 123,
|
||||
data: {},
|
||||
}
|
||||
@@ -140,6 +144,7 @@ describe('useOptimisticGameState', () => {
|
||||
const move2: GameMove = {
|
||||
type: 'INCREMENT',
|
||||
playerId: 'test',
|
||||
userId: 'test-user',
|
||||
timestamp: 124,
|
||||
data: {},
|
||||
}
|
||||
@@ -184,6 +189,7 @@ describe('useOptimisticGameState', () => {
|
||||
result.current.applyOptimisticMove({
|
||||
type: 'INCREMENT',
|
||||
playerId: 'test',
|
||||
userId: 'test-user',
|
||||
timestamp: 123,
|
||||
data: {},
|
||||
})
|
||||
@@ -215,6 +221,7 @@ describe('useOptimisticGameState', () => {
|
||||
result.current.applyOptimisticMove({
|
||||
type: 'INCREMENT',
|
||||
playerId: 'test',
|
||||
userId: 'test-user',
|
||||
timestamp: 123,
|
||||
data: {},
|
||||
})
|
||||
@@ -245,6 +252,7 @@ describe('useOptimisticGameState', () => {
|
||||
const move: GameMove = {
|
||||
type: 'INCREMENT',
|
||||
playerId: 'test',
|
||||
userId: 'test-user',
|
||||
timestamp: 123,
|
||||
data: {},
|
||||
}
|
||||
|
||||
@@ -446,6 +446,23 @@ export function useRoomData() {
|
||||
})
|
||||
}
|
||||
|
||||
const handleRoomGameChanged = (data: {
|
||||
roomId: string
|
||||
gameName: string | null
|
||||
gameConfig: Record<string, unknown>
|
||||
}) => {
|
||||
console.log('[useRoomData] Room game changed:', data)
|
||||
if (data.roomId === roomData?.id) {
|
||||
queryClient.setQueryData<RoomData | null>(roomKeys.current(), (prev) => {
|
||||
if (!prev) return null
|
||||
return {
|
||||
...prev,
|
||||
gameName: data.gameName,
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
socket.on('room-joined', handleRoomJoined)
|
||||
socket.on('member-joined', handleMemberJoined)
|
||||
socket.on('member-left', handleMemberLeft)
|
||||
@@ -455,6 +472,7 @@ export function useRoomData() {
|
||||
socket.on('report-submitted', handleReportSubmitted)
|
||||
socket.on('room-invitation-received', handleInvitationReceived)
|
||||
socket.on('join-request-submitted', handleJoinRequestSubmitted)
|
||||
socket.on('room-game-changed', handleRoomGameChanged)
|
||||
|
||||
return () => {
|
||||
socket.off('room-joined', handleRoomJoined)
|
||||
@@ -466,6 +484,7 @@ export function useRoomData() {
|
||||
socket.off('report-submitted', handleReportSubmitted)
|
||||
socket.off('room-invitation-received', handleInvitationReceived)
|
||||
socket.off('join-request-submitted', handleJoinRequestSubmitted)
|
||||
socket.off('room-game-changed', handleRoomGameChanged)
|
||||
}
|
||||
}, [socket, roomData?.id, queryClient])
|
||||
|
||||
|
||||
@@ -260,6 +260,7 @@ describe('session-manager', () => {
|
||||
type: 'FLIP_CARD',
|
||||
data: { cardId: '1' },
|
||||
playerId: '1',
|
||||
userId: mockUserId,
|
||||
timestamp: Date.now(),
|
||||
}
|
||||
|
||||
|
||||
@@ -30,10 +30,10 @@ export class MemoryQuizGameValidator
|
||||
return this.validateShowInputPhase(state)
|
||||
|
||||
case 'ACCEPT_NUMBER':
|
||||
return this.validateAcceptNumber(state, move.data.number)
|
||||
return this.validateAcceptNumber(state, move.data.number, move.userId)
|
||||
|
||||
case 'REJECT_NUMBER':
|
||||
return this.validateRejectNumber(state)
|
||||
return this.validateRejectNumber(state, move.userId)
|
||||
|
||||
case 'SET_INPUT':
|
||||
return this.validateSetInput(state, move.data.input)
|
||||
@@ -83,6 +83,24 @@ export class MemoryQuizGameValidator
|
||||
element: null,
|
||||
}))
|
||||
|
||||
// Extract multiplayer data from move
|
||||
const activePlayers = data.activePlayers || state.activePlayers || []
|
||||
const playerMetadata = data.playerMetadata || state.playerMetadata || {}
|
||||
|
||||
// Initialize player scores for all active players (by userId)
|
||||
const uniqueUserIds = new Set<string>()
|
||||
for (const playerId of activePlayers) {
|
||||
const metadata = playerMetadata[playerId]
|
||||
if (metadata?.userId) {
|
||||
uniqueUserIds.add(metadata.userId)
|
||||
}
|
||||
}
|
||||
|
||||
const playerScores = Array.from(uniqueUserIds).reduce((acc: any, userId: string) => {
|
||||
acc[userId] = { correct: 0, incorrect: 0 }
|
||||
return acc
|
||||
}, {})
|
||||
|
||||
const newState: SorobanQuizState = {
|
||||
...state,
|
||||
quizCards,
|
||||
@@ -95,6 +113,11 @@ export class MemoryQuizGameValidator
|
||||
currentInput: '',
|
||||
wrongGuessAnimations: [],
|
||||
prefixAcceptanceTimeout: null,
|
||||
// Multiplayer state
|
||||
activePlayers,
|
||||
playerMetadata,
|
||||
playerScores,
|
||||
numberFoundBy: {},
|
||||
}
|
||||
|
||||
return {
|
||||
@@ -143,7 +166,11 @@ export class MemoryQuizGameValidator
|
||||
}
|
||||
}
|
||||
|
||||
private validateAcceptNumber(state: SorobanQuizState, number: number): ValidationResult {
|
||||
private validateAcceptNumber(
|
||||
state: SorobanQuizState,
|
||||
number: number,
|
||||
userId?: string
|
||||
): ValidationResult {
|
||||
// Must be in input phase
|
||||
if (state.gamePhase !== 'input') {
|
||||
return {
|
||||
@@ -174,10 +201,28 @@ export class MemoryQuizGameValidator
|
||||
}
|
||||
}
|
||||
|
||||
// Update player scores (track by userId)
|
||||
const playerScores = state.playerScores || {}
|
||||
const newPlayerScores = { ...playerScores }
|
||||
const numberFoundBy = state.numberFoundBy || {}
|
||||
const newNumberFoundBy = { ...numberFoundBy }
|
||||
|
||||
if (userId) {
|
||||
const currentScore = newPlayerScores[userId] || { correct: 0, incorrect: 0 }
|
||||
newPlayerScores[userId] = {
|
||||
...currentScore,
|
||||
correct: currentScore.correct + 1,
|
||||
}
|
||||
// Track who found this number
|
||||
newNumberFoundBy[number] = userId
|
||||
}
|
||||
|
||||
const newState: SorobanQuizState = {
|
||||
...state,
|
||||
foundNumbers: [...state.foundNumbers, number],
|
||||
currentInput: '',
|
||||
playerScores: newPlayerScores,
|
||||
numberFoundBy: newNumberFoundBy,
|
||||
}
|
||||
|
||||
return {
|
||||
@@ -186,7 +231,7 @@ export class MemoryQuizGameValidator
|
||||
}
|
||||
}
|
||||
|
||||
private validateRejectNumber(state: SorobanQuizState): ValidationResult {
|
||||
private validateRejectNumber(state: SorobanQuizState, userId?: string): ValidationResult {
|
||||
// Must be in input phase
|
||||
if (state.gamePhase !== 'input') {
|
||||
return {
|
||||
@@ -203,11 +248,23 @@ export class MemoryQuizGameValidator
|
||||
}
|
||||
}
|
||||
|
||||
// Update player scores (track by userId)
|
||||
const playerScores = state.playerScores || {}
|
||||
const newPlayerScores = { ...playerScores }
|
||||
if (userId) {
|
||||
const currentScore = newPlayerScores[userId] || { correct: 0, incorrect: 0 }
|
||||
newPlayerScores[userId] = {
|
||||
...currentScore,
|
||||
incorrect: currentScore.incorrect + 1,
|
||||
}
|
||||
}
|
||||
|
||||
const newState: SorobanQuizState = {
|
||||
...state,
|
||||
guessesRemaining: state.guessesRemaining - 1,
|
||||
incorrectGuesses: state.incorrectGuesses + 1,
|
||||
currentInput: '',
|
||||
playerScores: newPlayerScores,
|
||||
}
|
||||
|
||||
return {
|
||||
@@ -289,7 +346,7 @@ export class MemoryQuizGameValidator
|
||||
|
||||
private validateSetConfig(
|
||||
state: SorobanQuizState,
|
||||
field: 'selectedCount' | 'displayTime' | 'selectedDifficulty',
|
||||
field: 'selectedCount' | 'displayTime' | 'selectedDifficulty' | 'playMode',
|
||||
value: any
|
||||
): ValidationResult {
|
||||
// Can only change config during setup phase
|
||||
@@ -320,6 +377,12 @@ export class MemoryQuizGameValidator
|
||||
}
|
||||
break
|
||||
|
||||
case 'playMode':
|
||||
if (!['cooperative', 'competitive'].includes(value)) {
|
||||
return { valid: false, error: `Invalid playMode: ${value}` }
|
||||
}
|
||||
break
|
||||
|
||||
default:
|
||||
return { valid: false, error: `Unknown config field: ${field}` }
|
||||
}
|
||||
@@ -355,6 +418,13 @@ export class MemoryQuizGameValidator
|
||||
guessesRemaining: 0,
|
||||
currentInput: '',
|
||||
incorrectGuesses: 0,
|
||||
// Multiplayer state
|
||||
activePlayers: [],
|
||||
playerMetadata: {},
|
||||
playerScores: {},
|
||||
playMode: 'cooperative',
|
||||
numberFoundBy: {},
|
||||
// UI state
|
||||
gamePhase: 'setup',
|
||||
prefixAcceptanceTimeout: null,
|
||||
finishButtonsBound: false,
|
||||
|
||||
@@ -14,9 +14,17 @@ export interface ValidationResult {
|
||||
newState?: unknown
|
||||
}
|
||||
|
||||
/**
|
||||
* Sentinel value for team moves where no specific player can be identified
|
||||
* Used in free-for-all games where all of a user's players act as a team
|
||||
*/
|
||||
export const TEAM_MOVE = '__TEAM__' as const
|
||||
export type TeamMoveSentinel = typeof TEAM_MOVE
|
||||
|
||||
export interface GameMove {
|
||||
type: string
|
||||
playerId: string
|
||||
playerId: string | TeamMoveSentinel // Individual player (turn-based) or __TEAM__ (free-for-all)
|
||||
userId: string // Room member/viewer who made the move
|
||||
timestamp: number
|
||||
data: unknown
|
||||
}
|
||||
@@ -128,7 +136,7 @@ export interface MemoryQuizResetQuizMove extends GameMove {
|
||||
export interface MemoryQuizSetConfigMove extends GameMove {
|
||||
type: 'SET_CONFIG'
|
||||
data: {
|
||||
field: 'selectedCount' | 'displayTime' | 'selectedDifficulty'
|
||||
field: 'selectedCount' | 'displayTime' | 'selectedDifficulty' | 'playMode'
|
||||
value: any
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "soroban-monorepo",
|
||||
"version": "3.14.2",
|
||||
"version": "3.16.0",
|
||||
"private": true,
|
||||
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
|
||||
"workspaces": [
|
||||
|
||||
Reference in New Issue
Block a user