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34
CHANGELOG.md
34
CHANGELOG.md
@@ -1,3 +1,37 @@
|
||||
## [3.14.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.7...v3.14.0) (2025-10-14)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* **arcade:** add Change Game functionality for room hosts ([ee39241](https://github.com/antialias/soroban-abacus-flashcards/commit/ee39241e3c9e04202592497d9987eafcb89c00c9))
|
||||
* **arcade:** add game selection screen with navigation to room page ([4124f1c](https://github.com/antialias/soroban-abacus-flashcards/commit/4124f1cc081f5cb9d6f450f3c2e0cca8a247deba))
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **player-config:** correct label positioning in player settings dialog ([554cc40](https://github.com/antialias/soroban-abacus-flashcards/commit/554cc4063bc756c9c9cd1adf0c1964d3f2f6151b))
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||||
|
||||
|
||||
### Code Refactoring
|
||||
|
||||
* implement in-room game selection UI ([f07b96d](https://github.com/antialias/soroban-abacus-flashcards/commit/f07b96d26eb9f63f3ee55f721139c37ccc34c3df))
|
||||
* make game_name nullable to support in-room game selection ([a9a6cef](https://github.com/antialias/soroban-abacus-flashcards/commit/a9a6cefafcaf7340902328ef1cb02eb3fdd3aa84))
|
||||
* **nav:** rename emphasizeGameContext to emphasizePlayerSelection ([6bb7016](https://github.com/antialias/soroban-abacus-flashcards/commit/6bb7016eea1e8ca40204a921db4a8b8fb9a06f73))
|
||||
|
||||
## [3.13.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.6...v3.13.7) (2025-10-14)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **toast:** scope animations to prevent affecting other UI elements ([245ed8a](https://github.com/antialias/soroban-abacus-flashcards/commit/245ed8a625ba848f8cd79d51bfd88600cd77f0b9))
|
||||
|
||||
## [3.13.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.5...v3.13.6) (2025-10-14)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* **nav:** navigate to /arcade/room (not /arcade/rooms/{id}) ([1c55f36](https://github.com/antialias/soroban-abacus-flashcards/commit/1c55f3630cb5f07b685555e41baa5a49314f15a3))
|
||||
|
||||
## [3.13.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.13.4...v3.13.5) (2025-10-14)
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||||
|
||||
|
||||
|
||||
42
apps/web/drizzle/0010_make_game_name_nullable.sql
Normal file
42
apps/web/drizzle/0010_make_game_name_nullable.sql
Normal file
@@ -0,0 +1,42 @@
|
||||
-- Make game_name and game_config nullable to support game selection in room
|
||||
-- SQLite doesn't support ALTER COLUMN, so we need to recreate the table
|
||||
|
||||
PRAGMA foreign_keys=OFF;--> statement-breakpoint
|
||||
|
||||
-- Create temporary table with correct schema
|
||||
CREATE TABLE `arcade_rooms_new` (
|
||||
`id` text PRIMARY KEY NOT NULL,
|
||||
`code` text(6) NOT NULL,
|
||||
`name` text(50),
|
||||
`created_by` text NOT NULL,
|
||||
`creator_name` text(50) NOT NULL,
|
||||
`created_at` integer NOT NULL,
|
||||
`last_activity` integer NOT NULL,
|
||||
`ttl_minutes` integer DEFAULT 60 NOT NULL,
|
||||
`access_mode` text DEFAULT 'open' NOT NULL,
|
||||
`password` text(255),
|
||||
`display_password` text(100),
|
||||
`game_name` text,
|
||||
`game_config` text,
|
||||
`status` text DEFAULT 'lobby' NOT NULL,
|
||||
`current_session_id` text,
|
||||
`total_games_played` integer DEFAULT 0 NOT NULL
|
||||
);--> statement-breakpoint
|
||||
|
||||
-- Copy all data
|
||||
INSERT INTO `arcade_rooms_new`
|
||||
SELECT `id`, `code`, `name`, `created_by`, `creator_name`, `created_at`,
|
||||
`last_activity`, `ttl_minutes`, `access_mode`, `password`, `display_password`,
|
||||
`game_name`, `game_config`, `status`, `current_session_id`, `total_games_played`
|
||||
FROM `arcade_rooms`;--> statement-breakpoint
|
||||
|
||||
-- Drop old table
|
||||
DROP TABLE `arcade_rooms`;--> statement-breakpoint
|
||||
|
||||
-- Rename new table
|
||||
ALTER TABLE `arcade_rooms_new` RENAME TO `arcade_rooms`;--> statement-breakpoint
|
||||
|
||||
-- Recreate index
|
||||
CREATE UNIQUE INDEX `arcade_rooms_code_unique` ON `arcade_rooms` (`code`);--> statement-breakpoint
|
||||
|
||||
PRAGMA foreign_keys=ON;
|
||||
@@ -71,6 +71,13 @@
|
||||
"when": 1760600000000,
|
||||
"tag": "0009_add_display_password",
|
||||
"breakpoints": true
|
||||
},
|
||||
{
|
||||
"idx": 10,
|
||||
"version": "7",
|
||||
"when": 1760700000000,
|
||||
"tag": "0010_make_game_name_nullable",
|
||||
"breakpoints": true
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -18,6 +18,8 @@ type RouteContext = {
|
||||
* Body:
|
||||
* - accessMode?: 'open' | 'locked' | 'retired' | 'password' | 'restricted' | 'approval-only'
|
||||
* - password?: string (plain text, will be hashed)
|
||||
* - gameName?: 'matching' | 'memory-quiz' | 'complement-race' | null (select game for room)
|
||||
* - gameConfig?: object (game-specific settings)
|
||||
*/
|
||||
export async function PATCH(req: NextRequest, context: RouteContext) {
|
||||
try {
|
||||
@@ -58,6 +60,14 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
|
||||
)
|
||||
}
|
||||
|
||||
// Validate gameName if provided
|
||||
if (body.gameName !== undefined && body.gameName !== null) {
|
||||
const validGames = ['matching', 'memory-quiz', 'complement-race']
|
||||
if (!validGames.includes(body.gameName)) {
|
||||
return NextResponse.json({ error: 'Invalid game name' }, { status: 400 })
|
||||
}
|
||||
}
|
||||
|
||||
// Prepare update data
|
||||
const updateData: Record<string, any> = {}
|
||||
|
||||
@@ -77,6 +87,16 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
|
||||
}
|
||||
}
|
||||
|
||||
// Update game selection if provided
|
||||
if (body.gameName !== undefined) {
|
||||
updateData.gameName = body.gameName
|
||||
}
|
||||
|
||||
// Update game config if provided
|
||||
if (body.gameConfig !== undefined) {
|
||||
updateData.gameConfig = body.gameConfig
|
||||
}
|
||||
|
||||
// Update room settings
|
||||
const [updatedRoom] = await db
|
||||
.update(schema.arcadeRooms)
|
||||
|
||||
@@ -70,15 +70,12 @@ export async function POST(req: NextRequest) {
|
||||
const viewerId = await getViewerId()
|
||||
const body = await req.json()
|
||||
|
||||
// Validate required fields (name is optional, gameName is required)
|
||||
if (!body.gameName) {
|
||||
return NextResponse.json({ error: 'Missing required field: gameName' }, { status: 400 })
|
||||
}
|
||||
|
||||
// Validate game name
|
||||
const validGames: GameName[] = ['matching', 'memory-quiz', 'complement-race']
|
||||
if (!validGames.includes(body.gameName)) {
|
||||
return NextResponse.json({ error: 'Invalid game name' }, { status: 400 })
|
||||
// Validate game name if provided (gameName is now optional)
|
||||
if (body.gameName) {
|
||||
const validGames: GameName[] = ['matching', 'memory-quiz', 'complement-race']
|
||||
if (!validGames.includes(body.gameName)) {
|
||||
return NextResponse.json({ error: 'Invalid game name' }, { status: 400 })
|
||||
}
|
||||
}
|
||||
|
||||
// Validate name length (if provided)
|
||||
@@ -120,8 +117,8 @@ export async function POST(req: NextRequest) {
|
||||
name: roomName,
|
||||
createdBy: viewerId,
|
||||
creatorName: displayName,
|
||||
gameName: body.gameName,
|
||||
gameConfig: body.gameConfig || {},
|
||||
gameName: body.gameName || null,
|
||||
gameConfig: body.gameConfig || null,
|
||||
ttlMinutes: body.ttlMinutes,
|
||||
accessMode: body.accessMode,
|
||||
password: body.password,
|
||||
|
||||
@@ -33,7 +33,7 @@ export function MemoryPairsGame() {
|
||||
<PageWithNav
|
||||
navTitle={navTitle}
|
||||
navEmoji={navEmoji}
|
||||
emphasizeGameContext={state.gamePhase === 'setup'}
|
||||
emphasizePlayerSelection={state.gamePhase === 'setup'}
|
||||
onExitSession={() => {
|
||||
exitSession()
|
||||
router.push('/arcade')
|
||||
|
||||
@@ -78,7 +78,7 @@ function ArcadeContent() {
|
||||
|
||||
function ArcadePageWithRedirect() {
|
||||
return (
|
||||
<PageWithNav navTitle="Champion Arena" navEmoji="🏟️" emphasizeGameContext={true}>
|
||||
<PageWithNav navTitle="Champion Arena" navEmoji="🏟️" emphasizePlayerSelection={true}>
|
||||
<ArcadeContent />
|
||||
</PageWithNav>
|
||||
)
|
||||
|
||||
@@ -1,13 +1,29 @@
|
||||
'use client'
|
||||
|
||||
import { useRoomData } from '@/hooks/useRoomData'
|
||||
import { useRouter } from 'next/navigation'
|
||||
import { useRoomData, useSetRoomGame } from '@/hooks/useRoomData'
|
||||
import { MemoryPairsGame } from '../matching/components/MemoryPairsGame'
|
||||
import { RoomMemoryPairsProvider } from '../matching/context/RoomMemoryPairsProvider'
|
||||
import { GAMES_CONFIG } from '@/components/GameSelector'
|
||||
import type { GameType } from '@/components/GameSelector'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
|
||||
// Map GameType keys to internal game names
|
||||
const GAME_TYPE_TO_NAME: Record<GameType, string> = {
|
||||
'battle-arena': 'matching',
|
||||
'memory-lightning': 'memory-quiz',
|
||||
'complement-race': 'complement-race',
|
||||
'master-organizer': 'master-organizer',
|
||||
}
|
||||
|
||||
/**
|
||||
* /arcade/room - Renders the game for the user's current room
|
||||
* Since users can only be in one room at a time, this is a simple singular route
|
||||
*
|
||||
* Shows game selection when no game is set, then shows the game itself once selected.
|
||||
* URL never changes - it's always /arcade/room regardless of selection, setup, or gameplay.
|
||||
*
|
||||
* Note: We don't redirect to /arcade if no room exists to avoid navigation loops.
|
||||
* Instead, we show a friendly message with a link back to the Champion Arena.
|
||||
*
|
||||
@@ -15,7 +31,9 @@ import { RoomMemoryPairsProvider } from '../matching/context/RoomMemoryPairsProv
|
||||
* so we don't need to render it here.
|
||||
*/
|
||||
export default function RoomPage() {
|
||||
const router = useRouter()
|
||||
const { roomData, isLoading } = useRoomData()
|
||||
const { mutate: setRoomGame } = useSetRoomGame()
|
||||
|
||||
// Show loading state
|
||||
if (isLoading) {
|
||||
@@ -64,6 +82,120 @@ export default function RoomPage() {
|
||||
)
|
||||
}
|
||||
|
||||
// Show game selection if no game is set
|
||||
if (!roomData.gameName) {
|
||||
const handleGameSelect = (gameType: GameType) => {
|
||||
const gameConfig = GAMES_CONFIG[gameType]
|
||||
if (gameConfig.available === false) {
|
||||
return // Don't allow selecting unavailable games
|
||||
}
|
||||
|
||||
// Map GameType to internal game name
|
||||
const internalGameName = GAME_TYPE_TO_NAME[gameType]
|
||||
|
||||
setRoomGame({
|
||||
roomId: roomData.id,
|
||||
gameName: internalGameName,
|
||||
gameConfig: {},
|
||||
})
|
||||
}
|
||||
|
||||
return (
|
||||
<PageWithNav
|
||||
navTitle="Choose Game"
|
||||
navEmoji="🎮"
|
||||
emphasizePlayerSelection={true}
|
||||
onExitSession={() => router.push('/arcade')}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
minHeight: '100vh',
|
||||
background: 'linear-gradient(135deg, #0f0f23 0%, #1a1a3a 50%, #2d1b69 100%)',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
padding: '4',
|
||||
})}
|
||||
>
|
||||
<h1
|
||||
className={css({
|
||||
fontSize: { base: '2xl', md: '3xl' },
|
||||
fontWeight: 'bold',
|
||||
color: 'white',
|
||||
mb: '8',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
Choose a Game
|
||||
</h1>
|
||||
|
||||
<div
|
||||
className={css({
|
||||
display: 'grid',
|
||||
gridTemplateColumns: { base: '1fr', md: 'repeat(2, 1fr)' },
|
||||
gap: '4',
|
||||
maxWidth: '800px',
|
||||
width: '100%',
|
||||
})}
|
||||
>
|
||||
{Object.entries(GAMES_CONFIG).map(([gameType, config]) => (
|
||||
<button
|
||||
key={gameType}
|
||||
onClick={() => handleGameSelect(gameType as GameType)}
|
||||
disabled={config.available === false}
|
||||
className={css({
|
||||
background: config.gradient,
|
||||
border: '2px solid',
|
||||
borderColor: config.borderColor || 'blue.200',
|
||||
borderRadius: '2xl',
|
||||
padding: '6',
|
||||
cursor: config.available === false ? 'not-allowed' : 'pointer',
|
||||
opacity: config.available === false ? 0.5 : 1,
|
||||
transition: 'all 0.3s ease',
|
||||
_hover:
|
||||
config.available === false
|
||||
? {}
|
||||
: {
|
||||
transform: 'translateY(-4px) scale(1.02)',
|
||||
boxShadow: '0 20px 40px rgba(59, 130, 246, 0.2)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '4xl',
|
||||
mb: '2',
|
||||
})}
|
||||
>
|
||||
{config.icon}
|
||||
</div>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'xl',
|
||||
fontWeight: 'bold',
|
||||
color: 'gray.900',
|
||||
mb: '2',
|
||||
})}
|
||||
>
|
||||
{config.name}
|
||||
</h3>
|
||||
<p
|
||||
className={css({
|
||||
fontSize: 'sm',
|
||||
color: 'gray.600',
|
||||
})}
|
||||
>
|
||||
{config.description}
|
||||
</p>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
|
||||
// Render the appropriate game based on room's gameName
|
||||
switch (roomData.gameName) {
|
||||
case 'matching':
|
||||
@@ -76,18 +208,25 @@ export default function RoomPage() {
|
||||
// TODO: Add other games (complement-race, memory-quiz, etc.)
|
||||
default:
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
height: '100vh',
|
||||
fontSize: '18px',
|
||||
color: '#666',
|
||||
}}
|
||||
<PageWithNav
|
||||
navTitle="Game Not Available"
|
||||
navEmoji="⚠️"
|
||||
emphasizePlayerSelection={true}
|
||||
onExitSession={() => router.push('/arcade')}
|
||||
>
|
||||
Game "{roomData.gameName}" not yet supported
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
height: '100vh',
|
||||
fontSize: '18px',
|
||||
color: '#666',
|
||||
}}
|
||||
>
|
||||
Game "{roomData.gameName}" not yet supported
|
||||
</div>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ export function MemoryPairsGame() {
|
||||
navTitle={navTitle}
|
||||
navEmoji={navEmoji}
|
||||
gameName="matching"
|
||||
emphasizeGameContext={state.gamePhase === 'setup'}
|
||||
emphasizePlayerSelection={state.gamePhase === 'setup'}
|
||||
currentPlayerId={state.currentPlayer}
|
||||
playerScores={state.scores}
|
||||
playerStreaks={state.consecutiveMatches}
|
||||
|
||||
@@ -13,7 +13,7 @@ interface PageWithNavProps {
|
||||
navTitle?: string
|
||||
navEmoji?: string
|
||||
gameName?: 'matching' | 'memory-quiz' | 'complement-race' // Internal game name for API
|
||||
emphasizeGameContext?: boolean
|
||||
emphasizePlayerSelection?: boolean
|
||||
onExitSession?: () => void
|
||||
onSetup?: () => void
|
||||
onNewGame?: () => void
|
||||
@@ -28,7 +28,7 @@ export function PageWithNav({
|
||||
navTitle,
|
||||
navEmoji,
|
||||
gameName,
|
||||
emphasizeGameContext = false,
|
||||
emphasizePlayerSelection = false,
|
||||
onExitSession,
|
||||
onSetup,
|
||||
onNewGame,
|
||||
@@ -103,7 +103,7 @@ export function PageWithNav({
|
||||
? 'tournament'
|
||||
: 'none'
|
||||
|
||||
const shouldEmphasize = emphasizeGameContext && mounted
|
||||
const shouldEmphasize = emphasizePlayerSelection && mounted
|
||||
const showFullscreenSelection = shouldEmphasize && activePlayerCount === 0
|
||||
|
||||
// Compute arcade session info for display
|
||||
|
||||
@@ -179,7 +179,7 @@ export function ToastProvider({ children }: { children: ReactNode }) {
|
||||
<style
|
||||
dangerouslySetInnerHTML={{
|
||||
__html: `
|
||||
@keyframes slideIn {
|
||||
@keyframes toastSlideIn {
|
||||
from {
|
||||
transform: translateX(calc(100% + 25px));
|
||||
}
|
||||
@@ -188,7 +188,7 @@ export function ToastProvider({ children }: { children: ReactNode }) {
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes slideOut {
|
||||
@keyframes toastSlideOut {
|
||||
from {
|
||||
transform: translateX(0);
|
||||
}
|
||||
@@ -197,7 +197,7 @@ export function ToastProvider({ children }: { children: ReactNode }) {
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes hide {
|
||||
@keyframes toastHide {
|
||||
from {
|
||||
opacity: 1;
|
||||
}
|
||||
@@ -206,25 +206,25 @@ export function ToastProvider({ children }: { children: ReactNode }) {
|
||||
}
|
||||
}
|
||||
|
||||
[data-state='open'] {
|
||||
animation: slideIn 150ms cubic-bezier(0.16, 1, 0.3, 1);
|
||||
[data-radix-toast-viewport] [data-state='open'] {
|
||||
animation: toastSlideIn 150ms cubic-bezier(0.16, 1, 0.3, 1);
|
||||
}
|
||||
|
||||
[data-state='closed'] {
|
||||
animation: hide 100ms ease-in, slideOut 200ms cubic-bezier(0.32, 0, 0.67, 0);
|
||||
[data-radix-toast-viewport] [data-state='closed'] {
|
||||
animation: toastHide 100ms ease-in, toastSlideOut 200ms cubic-bezier(0.32, 0, 0.67, 0);
|
||||
}
|
||||
|
||||
[data-swipe='move'] {
|
||||
[data-radix-toast-viewport] [data-swipe='move'] {
|
||||
transform: translateX(var(--radix-toast-swipe-move-x));
|
||||
}
|
||||
|
||||
[data-swipe='cancel'] {
|
||||
[data-radix-toast-viewport] [data-swipe='cancel'] {
|
||||
transform: translateX(0);
|
||||
transition: transform 200ms ease-out;
|
||||
}
|
||||
|
||||
[data-swipe='end'] {
|
||||
animation: slideOut 100ms ease-out;
|
||||
[data-radix-toast-viewport] [data-swipe='end'] {
|
||||
animation: toastSlideOut 100ms ease-out;
|
||||
}
|
||||
`,
|
||||
}}
|
||||
|
||||
@@ -62,12 +62,12 @@ export function AddPlayerButton({
|
||||
const { mutate: joinRoom } = useJoinRoom()
|
||||
const { mutateAsync: getRoomByCode } = useGetRoomByCode()
|
||||
|
||||
// Handler for creating a new room
|
||||
// Handler for creating a new room (without a game - game will be selected in room)
|
||||
const handleCreateRoom = () => {
|
||||
createRoom(
|
||||
{
|
||||
name: `${gameName} Room`,
|
||||
gameName: gameName,
|
||||
name: null, // Auto-generated from code
|
||||
gameName: null, // No game selected yet - will be chosen in room
|
||||
creatorName: 'Player',
|
||||
},
|
||||
{
|
||||
@@ -78,10 +78,9 @@ export function AddPlayerButton({
|
||||
name: data.name,
|
||||
gameName: data.gameName,
|
||||
})
|
||||
// Close popover
|
||||
// Close popover and navigate to room to choose game
|
||||
setShowPopover(false)
|
||||
// Navigate to the room page
|
||||
router.push(`/arcade/rooms/${data.id}`)
|
||||
router.push('/arcade/room')
|
||||
},
|
||||
onError: (error) => {
|
||||
console.error('Failed to create room:', error)
|
||||
@@ -110,8 +109,9 @@ export function AddPlayerButton({
|
||||
gameName: data.room.gameName,
|
||||
})
|
||||
}
|
||||
// Close popover
|
||||
// Close popover and navigate to room
|
||||
setShowPopover(false)
|
||||
router.push('/arcade/room')
|
||||
},
|
||||
}
|
||||
)
|
||||
|
||||
@@ -270,75 +270,85 @@ export function PlayerConfigDialog({ playerId, onClose }: PlayerConfigDialogProp
|
||||
style={{
|
||||
display: 'flex',
|
||||
gap: '8px',
|
||||
alignItems: 'flex-start',
|
||||
}}
|
||||
>
|
||||
<input
|
||||
type="text"
|
||||
value={localName}
|
||||
onChange={(e) => handleNameChange(e.target.value)}
|
||||
placeholder="Player Name"
|
||||
maxLength={20}
|
||||
style={{
|
||||
flex: 1,
|
||||
padding: '12px 16px',
|
||||
fontSize: '16px',
|
||||
border: '2px solid #e5e7eb',
|
||||
borderRadius: '12px',
|
||||
outline: 'none',
|
||||
transition: 'all 0.2s ease',
|
||||
fontWeight: '500',
|
||||
}}
|
||||
onFocus={(e) => {
|
||||
e.currentTarget.style.borderColor = gradientColor
|
||||
e.currentTarget.style.boxShadow = `0 0 0 3px ${gradientColor}20`
|
||||
}}
|
||||
onBlur={(e) => {
|
||||
e.currentTarget.style.borderColor = '#e5e7eb'
|
||||
e.currentTarget.style.boxShadow = 'none'
|
||||
}}
|
||||
/>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleGenerateNewName}
|
||||
style={{
|
||||
padding: '12px 16px',
|
||||
background: `linear-gradient(135deg, ${gradientColor}, ${gradientColor}dd)`,
|
||||
border: 'none',
|
||||
borderRadius: '12px',
|
||||
color: 'white',
|
||||
fontSize: '20px',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s ease',
|
||||
flexShrink: 0,
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
}}
|
||||
onMouseEnter={(e) => {
|
||||
e.currentTarget.style.transform = 'scale(1.05)'
|
||||
e.currentTarget.style.boxShadow = `0 4px 12px ${gradientColor}40`
|
||||
}}
|
||||
onMouseLeave={(e) => {
|
||||
e.currentTarget.style.transform = 'scale(1)'
|
||||
e.currentTarget.style.boxShadow = 'none'
|
||||
}}
|
||||
title="Generate random name"
|
||||
>
|
||||
🎲
|
||||
</button>
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '12px',
|
||||
color: '#6b7280',
|
||||
marginTop: '4px',
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
}}
|
||||
>
|
||||
<span>Click dice to generate a random name</span>
|
||||
<span>{localName.length}/20 characters</span>
|
||||
<div style={{ flex: 1 }}>
|
||||
<input
|
||||
type="text"
|
||||
value={localName}
|
||||
onChange={(e) => handleNameChange(e.target.value)}
|
||||
placeholder="Player Name"
|
||||
maxLength={20}
|
||||
style={{
|
||||
width: '100%',
|
||||
padding: '12px 16px',
|
||||
fontSize: '16px',
|
||||
border: '2px solid #e5e7eb',
|
||||
borderRadius: '12px',
|
||||
outline: 'none',
|
||||
transition: 'all 0.2s ease',
|
||||
fontWeight: '500',
|
||||
}}
|
||||
onFocus={(e) => {
|
||||
e.currentTarget.style.borderColor = gradientColor
|
||||
e.currentTarget.style.boxShadow = `0 0 0 3px ${gradientColor}20`
|
||||
}}
|
||||
onBlur={(e) => {
|
||||
e.currentTarget.style.borderColor = '#e5e7eb'
|
||||
e.currentTarget.style.boxShadow = 'none'
|
||||
}}
|
||||
/>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '12px',
|
||||
color: '#6b7280',
|
||||
marginTop: '6px',
|
||||
}}
|
||||
>
|
||||
{localName.length}/20 characters
|
||||
</div>
|
||||
</div>
|
||||
<div style={{ flexShrink: 0 }}>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleGenerateNewName}
|
||||
style={{
|
||||
padding: '12px 16px',
|
||||
background: `linear-gradient(135deg, ${gradientColor}, ${gradientColor}dd)`,
|
||||
border: 'none',
|
||||
borderRadius: '12px',
|
||||
color: 'white',
|
||||
fontSize: '20px',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s ease',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
}}
|
||||
onMouseEnter={(e) => {
|
||||
e.currentTarget.style.transform = 'scale(1.05)'
|
||||
e.currentTarget.style.boxShadow = `0 4px 12px ${gradientColor}40`
|
||||
}}
|
||||
onMouseLeave={(e) => {
|
||||
e.currentTarget.style.transform = 'scale(1)'
|
||||
e.currentTarget.style.boxShadow = 'none'
|
||||
}}
|
||||
title="Generate random name"
|
||||
>
|
||||
🎲
|
||||
</button>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '12px',
|
||||
color: '#6b7280',
|
||||
marginTop: '6px',
|
||||
textAlign: 'center',
|
||||
}}
|
||||
>
|
||||
Random name
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import * as DropdownMenu from '@radix-ui/react-dropdown-menu'
|
||||
import { useRouter } from 'next/navigation'
|
||||
import { useEffect, useState } from 'react'
|
||||
import { useLeaveRoom, useRoomData } from '@/hooks/useRoomData'
|
||||
import { useClearRoomGame, useLeaveRoom, useRoomData } from '@/hooks/useRoomData'
|
||||
import { useViewerId } from '@/hooks/useViewerId'
|
||||
import { getRoomDisplayWithEmoji } from '@/utils/room-display'
|
||||
import { CreateRoomModal } from './CreateRoomModal'
|
||||
@@ -62,6 +62,7 @@ export function RoomInfo({
|
||||
const { getRoomShareUrl, roomData } = useRoomData()
|
||||
const { data: currentUserId } = useViewerId()
|
||||
const { mutateAsync: leaveRoom } = useLeaveRoom()
|
||||
const { mutate: clearRoomGame } = useClearRoomGame()
|
||||
|
||||
// Use room display utility for consistent naming
|
||||
const displayName = joinCode
|
||||
@@ -403,6 +404,43 @@ export function RoomInfo({
|
||||
</DropdownMenu.Item>
|
||||
)}
|
||||
|
||||
{/* Change Game - only show for host and only when a game is selected */}
|
||||
{isCurrentUserCreator && roomId && roomData?.gameName && (
|
||||
<DropdownMenu.Item
|
||||
onSelect={() => {
|
||||
if (roomId) {
|
||||
clearRoomGame(roomId)
|
||||
}
|
||||
}}
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
gap: '10px',
|
||||
padding: '10px 14px',
|
||||
borderRadius: '8px',
|
||||
border: 'none',
|
||||
background: 'transparent',
|
||||
color: 'rgba(209, 213, 219, 1)',
|
||||
fontSize: '14px',
|
||||
fontWeight: '500',
|
||||
cursor: 'pointer',
|
||||
outline: 'none',
|
||||
transition: 'all 0.2s ease',
|
||||
}}
|
||||
onMouseEnter={(e) => {
|
||||
e.currentTarget.style.background = 'rgba(236, 72, 153, 0.2)'
|
||||
e.currentTarget.style.color = 'rgba(249, 168, 212, 1)'
|
||||
}}
|
||||
onMouseLeave={(e) => {
|
||||
e.currentTarget.style.background = 'transparent'
|
||||
e.currentTarget.style.color = 'rgba(209, 213, 219, 1)'
|
||||
}}
|
||||
>
|
||||
<span style={{ fontSize: '16px' }}>🔄</span>
|
||||
<span>Change Game</span>
|
||||
</DropdownMenu.Item>
|
||||
)}
|
||||
|
||||
{/* Moderation - only show for host */}
|
||||
{isCurrentUserCreator && roomId && (
|
||||
<DropdownMenu.Item
|
||||
|
||||
@@ -32,11 +32,11 @@ export const arcadeRooms = sqliteTable('arcade_rooms', {
|
||||
password: text('password', { length: 255 }), // Hashed password for password-protected rooms
|
||||
displayPassword: text('display_password', { length: 100 }), // Plain text password for display to room owner
|
||||
|
||||
// Game configuration
|
||||
// Game configuration (nullable to support game selection in room)
|
||||
gameName: text('game_name', {
|
||||
enum: ['matching', 'memory-quiz', 'complement-race'],
|
||||
}).notNull(),
|
||||
gameConfig: text('game_config', { mode: 'json' }).notNull(), // Game-specific settings
|
||||
}),
|
||||
gameConfig: text('game_config', { mode: 'json' }), // Game-specific settings (nullable when no game selected)
|
||||
|
||||
// Current state
|
||||
status: text('status', {
|
||||
|
||||
@@ -22,7 +22,7 @@ export interface RoomData {
|
||||
id: string
|
||||
name: string
|
||||
code: string
|
||||
gameName: string
|
||||
gameName: string | null // Nullable to support game selection in room
|
||||
accessMode: 'open' | 'password' | 'approval-only' | 'restricted' | 'locked' | 'retired'
|
||||
members: RoomMember[]
|
||||
memberPlayers: Record<string, RoomPlayer[]> // userId -> players
|
||||
@@ -30,7 +30,7 @@ export interface RoomData {
|
||||
|
||||
export interface CreateRoomParams {
|
||||
name: string | null
|
||||
gameName: string
|
||||
gameName?: string | null // Optional - rooms can be created without a game
|
||||
creatorName?: string
|
||||
gameConfig?: Record<string, unknown>
|
||||
accessMode?: 'open' | 'password' | 'approval-only' | 'restricted' | 'locked' | 'retired'
|
||||
@@ -86,9 +86,9 @@ async function createRoomApi(params: CreateRoomParams): Promise<RoomData> {
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
name: params.name,
|
||||
gameName: params.gameName,
|
||||
gameName: params.gameName || null,
|
||||
creatorName: params.creatorName || 'Player',
|
||||
gameConfig: params.gameConfig || { difficulty: 6 },
|
||||
gameConfig: params.gameConfig || null,
|
||||
accessMode: params.accessMode,
|
||||
password: params.password,
|
||||
}),
|
||||
@@ -558,3 +558,91 @@ export function useGetRoomByCode() {
|
||||
mutationFn: getRoomByCodeApi,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Set game for a room
|
||||
*/
|
||||
async function setRoomGameApi(params: {
|
||||
roomId: string
|
||||
gameName: string
|
||||
gameConfig?: Record<string, unknown>
|
||||
}): Promise<void> {
|
||||
const response = await fetch(`/api/arcade/rooms/${params.roomId}/settings`, {
|
||||
method: 'PATCH',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
gameName: params.gameName,
|
||||
gameConfig: params.gameConfig || {},
|
||||
}),
|
||||
})
|
||||
|
||||
if (!response.ok) {
|
||||
const errorData = await response.json()
|
||||
throw new Error(errorData.error || 'Failed to set room game')
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Hook: Set game for a room
|
||||
*/
|
||||
export function useSetRoomGame() {
|
||||
const queryClient = useQueryClient()
|
||||
|
||||
return useMutation({
|
||||
mutationFn: setRoomGameApi,
|
||||
onSuccess: (_, variables) => {
|
||||
// Update the cache with the new game
|
||||
queryClient.setQueryData<RoomData | null>(roomKeys.current(), (prev) => {
|
||||
if (!prev) return null
|
||||
return {
|
||||
...prev,
|
||||
gameName: variables.gameName,
|
||||
}
|
||||
})
|
||||
// Refetch to get the full updated room data
|
||||
queryClient.invalidateQueries({ queryKey: roomKeys.current() })
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear/reset game for a room (host only)
|
||||
*/
|
||||
async function clearRoomGameApi(roomId: string): Promise<void> {
|
||||
const response = await fetch(`/api/arcade/rooms/${roomId}/settings`, {
|
||||
method: 'PATCH',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({
|
||||
gameName: null,
|
||||
gameConfig: null,
|
||||
}),
|
||||
})
|
||||
|
||||
if (!response.ok) {
|
||||
const errorData = await response.json()
|
||||
throw new Error(errorData.error || 'Failed to clear room game')
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Hook: Clear/reset game for a room (returns to game selection screen)
|
||||
*/
|
||||
export function useClearRoomGame() {
|
||||
const queryClient = useQueryClient()
|
||||
|
||||
return useMutation({
|
||||
mutationFn: clearRoomGameApi,
|
||||
onSuccess: () => {
|
||||
// Update the cache to clear the game
|
||||
queryClient.setQueryData<RoomData | null>(roomKeys.current(), (prev) => {
|
||||
if (!prev) return null
|
||||
return {
|
||||
...prev,
|
||||
gameName: null,
|
||||
}
|
||||
})
|
||||
// Refetch to get the full updated room data
|
||||
queryClient.invalidateQueries({ queryKey: roomKeys.current() })
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "soroban-monorepo",
|
||||
"version": "3.13.5",
|
||||
"version": "3.14.0",
|
||||
"private": true,
|
||||
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
|
||||
"workspaces": [
|
||||
|
||||
Reference in New Issue
Block a user