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10 Commits

Author SHA1 Message Date
semantic-release-bot
df50239079 chore(release): 2.16.0 [skip ci]
## [2.16.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.15.0...v2.16.0) (2025-10-09)

### Features

* fade out hover avatar when player stops hovering ([820eeb4](820eeb4fb0))
2025-10-09 22:43:21 +00:00
Thomas Hallock
820eeb4fb0 feat: fade out hover avatar when player stops hovering
Avatar now fades out smoothly when:
- Player moves mouse off all cards
- Player's turn ends
- Player hasn't hovered any card yet

Opacity requires all three conditions: position exists, it's player's turn,
AND player is actively hovering a card (cardElement !== null).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-09 17:42:28 -05:00
semantic-release-bot
90be7c053c chore(release): 2.15.0 [skip ci]
## [2.15.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.14.3...v2.15.0) (2025-10-09)

### Features

* implement smooth hover avatar animations with react-spring ([442c6b4](442c6b4529))
2025-10-09 21:48:46 +00:00
Thomas Hallock
442c6b4529 feat: implement smooth hover avatar animations with react-spring
Add networked hover presence feature showing player avatars over cards
they're considering. Avatars smoothly glide between cards using react-spring
physics-based animations.

Key features:
- Fixed positioning with getBoundingClientRect for accurate placement
- Component keyed by playerId to persist across card changes
- Spring animations for smooth position transitions
- Only shows remote players' avatars (filters out local player)
- Only sends hover events when it's the player's turn

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-09 16:47:50 -05:00
semantic-release-bot
75b193e1d2 chore(release): 2.14.3 [skip ci]
## [2.14.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.14.2...v2.14.3) (2025-10-09)

### Bug Fixes

* enable smooth spring animations between card hovers ([8d53b58](8d53b589aa))
2025-10-09 21:24:22 +00:00
Thomas Hallock
8d53b589aa fix: enable smooth spring animations between card hovers
Fixed spring animation not working when moving between cards:

ISSUE:
- Avatar would jump instantly to new position instead of smoothly gliding
- The 'from' config was preventing spring from animating position changes

SOLUTION:
- Remove 'from' entirely from spring config
- Use simple spring with immediate flag for first render only
- Track isFirstRender with useRef to skip initial animation
- After first render, all position changes animate smoothly

HOW IT WORKS:
1. First hover: immediate:true - Avatar appears instantly at position
2. isFirstRender flag cleared after position is set
3. Subsequent hovers: immediate:false - Spring animates smoothly
4. Position updates trigger spring to animate x,y to new values
5. Config (tension:280, friction:60) provides smooth glide

RESULT:
- First hover: Avatar appears instantly (no fly-in)
- Moving between cards: Avatar smoothly glides with spring physics
- Feels like watching remote player's mouse cursor move

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-09 16:23:26 -05:00
semantic-release-bot
af85b3e481 chore(release): 2.14.2 [skip ci]
## [2.14.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.14.1...v2.14.2) (2025-10-09)

### Bug Fixes

* correct avatar positioning to prevent fly-in animation ([573d0df](573d0df20d))
2025-10-09 21:19:43 +00:00
Thomas Hallock
573d0df20d fix: correct avatar positioning to prevent fly-in animation
Fixed positioning model to work properly with react-spring:

ISSUE:
- Avatar was still flying in from top-right
- Using translate(-50%, -50%) with animated left/top caused positioning issues
- Spring was animating from wrong initial position

SOLUTION:
- Remove transform: translate(-50%, -50%)
- Use negative margins instead: marginLeft: -24px, marginTop: -24px
- Calculate exact center position from getBoundingClientRect
- Set 'from' position in spring to match 'to' on first render
- Use x.to() and y.to() to convert spring values to px strings

POSITIONING MODEL:
1. Get card's bounding rect
2. Calculate avatar center point: (rect.right - 12, rect.top - 12)
3. Apply via left/top with negative margins for centering
4. Spring animates between positions smoothly
5. On first hover: from/to are same (no animation)
6. On subsequent hovers: smooth glide between cards

RESULT:
Avatar appears exactly at the card position with no fly-in animation,
then smoothly glides to new positions as user moves between cards.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-09 16:18:51 -05:00
semantic-release-bot
d312969747 chore(release): 2.14.1 [skip ci]
## [2.14.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.14.0...v2.14.1) (2025-10-09)

### Bug Fixes

* prevent avatar fly-in and hide local player's own hover ([7f65a67](7f65a67cef))
2025-10-09 21:10:10 +00:00
Thomas Hallock
7f65a67cef fix: prevent avatar fly-in and hide local player's own hover
Two critical UX fixes for hover avatars:

1. PREVENT FLY-IN FROM TOP-LEFT:
   - Initialize position state as null instead of {x:0, y:0}
   - Don't render avatar until position is calculated from card element
   - Set immediate:true on first render to prevent animation
   - Add opacity spring (0→1) for smooth fade-in
   - Result: Avatar appears exactly where it should, no fly-in animation

2. HIDE YOUR OWN HOVER AVATAR:
   - Filter out local player (isLocal === true) from hover avatar rendering
   - Only show remote players' hover avatars
   - You see opponents hovering, but not your own cursor
   - Result: Cleaner UX, less visual noise on your own session

BEFORE:
- Avatar would fly in from (0,0) top-left corner when first hovering
- You'd see your own avatar following your mouse (distracting)

AFTER:
- Avatar appears smoothly at the correct card position
- Only remote players' avatars are visible
- Feels like watching someone else's cursor, not your own

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-09 16:09:19 -05:00
4 changed files with 89 additions and 21 deletions

View File

@@ -1,3 +1,38 @@
## [2.16.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.15.0...v2.16.0) (2025-10-09)
### Features
* fade out hover avatar when player stops hovering ([820eeb4](https://github.com/antialias/soroban-abacus-flashcards/commit/820eeb4fb03ad8be6a86dd0a26e089052224f427))
## [2.15.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.14.3...v2.15.0) (2025-10-09)
### Features
* implement smooth hover avatar animations with react-spring ([442c6b4](https://github.com/antialias/soroban-abacus-flashcards/commit/442c6b4529ba5c820b1fe8a64805a3d85489a8ea))
## [2.14.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.14.2...v2.14.3) (2025-10-09)
### Bug Fixes
* enable smooth spring animations between card hovers ([8d53b58](https://github.com/antialias/soroban-abacus-flashcards/commit/8d53b589aa17ebc6d0a9251b3006fd8a90f90a61))
## [2.14.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.14.1...v2.14.2) (2025-10-09)
### Bug Fixes
* correct avatar positioning to prevent fly-in animation ([573d0df](https://github.com/antialias/soroban-abacus-flashcards/commit/573d0df20dcdac41021c46feb423dbf3782728f6))
## [2.14.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.14.0...v2.14.1) (2025-10-09)
### Bug Fixes
* prevent avatar fly-in and hide local player's own hover ([7f65a67](https://github.com/antialias/soroban-abacus-flashcards/commit/7f65a67cef3d7f0ebce1bd7417972a6138acfc46))
## [2.14.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.13.0...v2.14.0) (2025-10-09)

View File

@@ -9,7 +9,8 @@
"Bash(git push:*)",
"Bash(git pull:*)",
"Bash(git stash:*)",
"Bash(npm run format:*)"
"Bash(npm run format:*)",
"Bash(npm run pre-commit:*)"
],
"deny": [],
"ask": []

View File

@@ -87,57 +87,79 @@ function HoverAvatar({
playerId,
playerInfo,
cardElement,
isPlayersTurn,
}: {
playerId: string
playerInfo: { emoji: string; name: string; color?: string }
cardElement: HTMLElement | null
isPlayersTurn: boolean
}) {
const [position, setPosition] = useState({ x: 0, y: 0 })
const [position, setPosition] = useState<{ x: number; y: number } | null>(null)
const isFirstRender = useRef(true)
// Update position when card element changes
useEffect(() => {
if (cardElement) {
const rect = cardElement.getBoundingClientRect()
// Calculate the center of the card for avatar positioning
const avatarCenterX = rect.left + rect.width / 2
const avatarCenterY = rect.top + rect.height / 2
setPosition({
x: rect.right - 12, // Position at top-right of card
y: rect.top - 12,
x: avatarCenterX,
y: avatarCenterY,
})
}
}, [cardElement])
// Smooth spring animation for position changes
const springProps = useSpring({
x: position.x,
y: position.y,
x: position?.x ?? 0,
y: position?.y ?? 0,
opacity: position && isPlayersTurn && cardElement ? 1 : 0,
config: {
tension: 280,
friction: 60,
mass: 1,
},
immediate: isFirstRender.current, // Skip animation on first render only
})
// Clear first render flag after initial render
useEffect(() => {
if (position && isFirstRender.current) {
isFirstRender.current = false
}
}, [position])
// Don't render until we have a position
if (!position) return null
return (
<animated.div
style={{
position: 'fixed',
left: springProps.x,
top: springProps.y,
width: '48px',
height: '48px',
// Don't use translate, just position directly at the calculated point
left: springProps.x.to((x) => `${x}px`),
top: springProps.y.to((y) => `${y}px`),
opacity: springProps.opacity,
width: '80px',
height: '80px',
marginLeft: '-40px', // Center horizontally (half of width)
marginTop: '-40px', // Center vertically (half of height)
borderRadius: '50%',
background: playerInfo.color || 'linear-gradient(135deg, #667eea, #764ba2)',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
fontSize: '28px',
fontSize: '48px',
// 3D elevation effect
boxShadow:
'0 8px 20px rgba(0,0,0,0.4), 0 4px 8px rgba(0,0,0,0.3), 0 0 30px rgba(102, 126, 234, 0.7)',
border: '3px solid white',
'0 12px 30px rgba(0,0,0,0.5), 0 6px 12px rgba(0,0,0,0.4), 0 0 40px rgba(102, 126, 234, 0.8)',
border: '4px solid white',
zIndex: 1000,
pointerEvents: 'none',
transform: 'translate(-50%, -50%)',
filter: 'drop-shadow(0 0 8px rgba(102, 126, 234, 0.8))',
filter: 'drop-shadow(0 0 12px rgba(102, 126, 234, 0.9))',
}}
className={css({
animation: 'hoverFloat 2s ease-in-out infinite',
@@ -360,21 +382,31 @@ export function MemoryGrid() {
)}
{/* Animated Hover Avatars - Rendered as fixed positioned elements that smoothly transition */}
{/* Render one avatar per remote player - key by playerId to keep component alive */}
{state.playerHovers &&
Object.entries(state.playerHovers)
.filter(([_, cardId]) => cardId !== null) // Only show if hovering a card
.filter(([playerId]) => {
// Don't show your own hover avatar (only show remote players)
const player = playerMap.get(playerId)
return player?.isLocal !== true
})
.map(([playerId, cardId]) => {
const playerInfo = getPlayerHoverInfo(playerId)
// Get card element if player is hovering (cardId might be null)
const cardElement = cardId ? cardRefs.current.get(cardId) : null
// Check if it's this player's turn
const isPlayersTurn = state.currentPlayer === playerId
if (!playerInfo || !cardElement) return null
if (!playerInfo) return null
// Render avatar even if no cardElement (it will handle hiding itself)
return (
<HoverAvatar
key={playerId}
key={playerId} // Key by playerId keeps component alive across card changes!
playerId={playerId}
playerInfo={playerInfo}
cardElement={cardElement}
isPlayersTurn={isPlayersTurn}
/>
)
})}
@@ -392,10 +424,10 @@ const gridAnimations = `
@keyframes hoverFloat {
0%, 100% {
transform: translate(-50%, -50%) translateY(0px);
transform: translateY(0px);
}
50% {
transform: translate(-50%, -50%) translateY(-6px);
transform: translateY(-6px);
}
}
`

View File

@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "2.14.0",
"version": "2.16.0",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [