fix: enable smooth spring animations between card hovers
Fixed spring animation not working when moving between cards: ISSUE: - Avatar would jump instantly to new position instead of smoothly gliding - The 'from' config was preventing spring from animating position changes SOLUTION: - Remove 'from' entirely from spring config - Use simple spring with immediate flag for first render only - Track isFirstRender with useRef to skip initial animation - After first render, all position changes animate smoothly HOW IT WORKS: 1. First hover: immediate:true - Avatar appears instantly at position 2. isFirstRender flag cleared after position is set 3. Subsequent hovers: immediate:false - Spring animates smoothly 4. Position updates trigger spring to animate x,y to new values 5. Config (tension:280, friction:60) provides smooth glide RESULT: - First hover: Avatar appears instantly (no fly-in) - Moving between cards: Avatar smoothly glides with spring physics - Feels like watching remote player's mouse cursor move 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -93,14 +93,13 @@ function HoverAvatar({
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cardElement: HTMLElement | null
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}) {
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const [position, setPosition] = useState<{ x: number; y: number } | null>(null)
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const isFirstRender = useRef(true)
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// Update position when card element changes
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useEffect(() => {
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if (cardElement) {
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const rect = cardElement.getBoundingClientRect()
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// Calculate the actual position we want the avatar centered at (top-right of card)
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// Since we're using translate(-50%, -50%), we need the center point
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const avatarSize = 48
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const avatarCenterX = rect.right - 12 // 12px from right edge
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const avatarCenterY = rect.top - 12 // 12px from top edge
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@@ -112,23 +111,25 @@ function HoverAvatar({
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}, [cardElement])
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// Smooth spring animation for position changes
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// Use 'from' to set initial position when avatar first appears
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const springProps = useSpring({
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from: position
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? { x: position.x, y: position.y, opacity: 0 }
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: { x: 0, y: 0, opacity: 0 },
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to: {
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x: position?.x ?? 0,
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y: position?.y ?? 0,
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opacity: position ? 1 : 0,
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},
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x: position?.x ?? 0,
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y: position?.y ?? 0,
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opacity: position ? 1 : 0,
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config: {
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tension: 280,
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friction: 60,
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mass: 1,
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},
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immediate: isFirstRender.current, // Skip animation on first render only
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})
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// Clear first render flag after initial render
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useEffect(() => {
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if (position && isFirstRender.current) {
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isFirstRender.current = false
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}
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}, [position])
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// Don't render until we have a position
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if (!position) return null
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