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Author SHA1 Message Date
semantic-release-bot
9f706e9dce chore(release): 4.48.5 [skip ci]
## [4.48.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.4...v4.48.5) (2025-10-20)

### Bug Fixes

* **homepage:** add dark gradient overlay for better text contrast on game cards ([6410b21](6410b21f82))
2025-10-20 22:03:34 +00:00
Thomas Hallock
6410b21f82 fix(homepage): add dark gradient overlay for better text contrast on game cards
Added layered approach for better text readability:
- Vibrant gradient background layer (bottom)
- Dark gradient overlay from transparent (top 10%) to semi-dark (bottom 50%)
- Content with relative z-index positioning

This keeps the colorful gradients visible while ensuring all text
(titles, descriptions, tags) is clearly readable on all four cards.

Gradient goes from barely visible at top to moderately dark at bottom,
creating a natural fade that doesn't overwhelm the vibrant colors.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:02:24 -05:00
semantic-release-bot
3dc9f48d12 chore(release): 4.48.4 [skip ci]
## [4.48.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.3...v4.48.4) (2025-10-20)

### Bug Fixes

* **homepage:** improve text contrast on game cards with text shadows ([b6410c7](b6410c7c22))
2025-10-20 21:49:42 +00:00
Thomas Hallock
b6410c7c22 fix(homepage): improve text contrast on game cards with text shadows
Added text shadows to all game card text elements for better readability
on bright gradient backgrounds:
- Icon emoji: subtle shadow
- Title: strong shadow for maximum contrast
- Description: medium shadow (also increased opacity to 0.95)
- Player count: medium shadow (increased opacity to 0.85)
- Tags: medium shadow

This ensures all text is clearly readable on all four gradient backgrounds
(purple, pink, cyan, and green).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 16:48:35 -05:00
semantic-release-bot
b54aaf1a67 chore(release): 4.48.3 [skip ci]
## [4.48.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.2...v4.48.3) (2025-10-20)

### Bug Fixes

* **homepage:** display gradient backgrounds on all game cards ([c6dc210](c6dc210bf8))

### Documentation

* **z-index:** add comprehensive z-index and stacking context documentation ([c89aea7](c89aea7444))
2025-10-20 21:41:12 +00:00
Thomas Hallock
c6dc210bf8 fix(homepage): display gradient backgrounds on all game cards
Fixed issue where only the Memory Lightning card showed its gradient
background while other cards appeared dark. The problem was that Panda
CSS's css() function doesn't properly handle raw CSS gradient strings.

Solution: Moved gradient from Panda css() to inline style prop, allowing
all four game cards to display their vibrant gradients:
- Memory Lightning: purple/violet
- Matching Pairs: pink/red
- Complement Race: blue/cyan
- Card Sorting: green/cyan

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 16:39:56 -05:00
Thomas Hallock
c89aea7444 docs(z-index): add comprehensive z-index and stacking context documentation
Created .claude/Z_INDEX_MANAGEMENT.md with:
- Complete z-index layering hierarchy (0-20000+)
- Stacking context rules and examples
- Current z-index audit of all 100+ hardcoded values
- Guidelines for choosing z-index values
- Migration plan to use constants file consistently
- Debugging checklist for layering issues
- Documentation of recent nav bar z-index fix

Updated .claude/CLAUDE.md to reference z-index documentation.

This provides a single source of truth for reasoning about visual
layering and prevents future z-index conflicts like the tutorial
tooltip issue.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 16:24:18 -05:00
semantic-release-bot
3564bd51dc chore(release): 4.48.2 [skip ci]
## [4.48.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.1...v4.48.2) (2025-10-20)

### Bug Fixes

* **nav:** ensure nav bar appears above tutorial tooltips ([cc31564](cc315645de))

### Styles

* **hero:** unify background with rest of homepage ([035d831](035d8312c7))
2025-10-20 21:00:17 +00:00
Thomas Hallock
cc315645de fix(nav): ensure nav bar appears above tutorial tooltips
Increased navigation bar z-index from 30 to 1000 to ensure it remains
above tutorial tooltips (which use z-index 50 and 100) when scrolling.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 15:58:58 -05:00
Thomas Hallock
035d8312c7 style(hero): unify background with rest of homepage
Replace purple gradient with solid gray.900 background to eliminate
sharp transition between hero section and page content.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 15:52:33 -05:00
semantic-release-bot
5f9b2dfe2b chore(release): 4.48.1 [skip ci]
## [4.48.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.0...v4.48.1) (2025-10-20)

### Bug Fixes

* **hero:** prevent SSR hydration mismatch for subtitle ([1bfde8f](1bfde8fb25))
2025-10-20 19:31:27 +00:00
Thomas Hallock
1bfde8fb25 fix(hero): prevent SSR hydration mismatch for subtitle
Add isSubtitleLoaded flag to hide subtitle until client-side random
selection completes, preventing flash of wrong subtitle during hydration.

Changes:
- Add isSubtitleLoaded state to HomeHeroContext
- Set flag to true after subtitle is selected on client
- Add opacity transition to subtitle in HeroAbacus
- Matches loading pattern used for abacus value

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 14:30:21 -05:00
semantic-release-bot
48647e4fb5 chore(release): 4.48.0 [skip ci]
## [4.48.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.47.2...v4.48.0) (2025-10-20)

### Features

* **hero:** persist random subtitle per-session ([318f946](318f9469a0))
2025-10-20 19:20:03 +00:00
Thomas Hallock
318f9469a0 feat(hero): persist random subtitle per-session
Store the randomly selected subtitle index in sessionStorage so it
remains consistent throughout the user's session. This eliminates
subtitle flashing on page reloads and provides a more stable UX.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 14:18:31 -05:00
semantic-release-bot
4bace36561 chore(release): 4.47.2 [skip ci]
## [4.47.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.47.1...v4.47.2) (2025-10-20)

### Bug Fixes

* **nav:** prevent thrashing by using fixed position always ([eff44b3](eff44b3ad1))
* **nav:** remove unnecessary borders from transparent nav ([8c2ddca](8c2ddca28d))
2025-10-20 19:16:22 +00:00
Thomas Hallock
8c2ddca28d fix(nav): remove unnecessary borders from transparent nav
Remove borders and extra padding around navigation elements when in
transparent mode. The borders were appearing as black and cluttering
the clean transparent overlay look. Now navigation elements show only
white text without any borders.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 14:14:59 -05:00
Thomas Hallock
eff44b3ad1 fix(nav): prevent thrashing by using fixed position always
The thrashing was caused by a layout shift feedback loop: switching
between position sticky (takes up space) and position fixed (overlays)
caused content to shift, triggering IntersectionObserver again.

Fix: Always use position fixed so nav state changes are purely visual
(transparency, borders, colors) without any layout shifts.

Also removed unnecessary hysteresis code since the root cause is fixed.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 14:13:54 -05:00
semantic-release-bot
f81b88ae30 chore(release): 4.47.1 [skip ci]
## [4.47.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.47.0...v4.47.1) (2025-10-20)

### Bug Fixes

* **hero:** prevent nav thrashing with hysteresis ([71b1b93](71b1b933b5))
2025-10-20 19:11:07 +00:00
Thomas Hallock
71b1b933b5 fix(hero): prevent nav thrashing with hysteresis
Add hysteresis to IntersectionObserver to prevent rapid toggling
between transparent and opaque nav bar states when scrolling near
the threshold. Now uses different thresholds for hiding (< 10%) vs
showing (> 30%), creating a 20% buffer zone.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 14:09:51 -05:00
semantic-release-bot
92d50673e5 chore(release): 4.47.0 [skip ci]
## [4.47.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.46.2...v4.47.0) (2025-10-20)

### Features

* **nav:** add transparent nav bar with borders when hero visible ([463841e](463841e191))

### Bug Fixes

* **hero:** use Number.isNaN instead of global isNaN ([c229faf](c229faffac))

### Styles

* **hero-abacus:** add purple bead colors for dark theme ([721dfe4](721dfe426d))
* **hero:** adjust spacing between title, subtitle, and abacus ([3a3706c](3a3706cc6f))
2025-10-20 19:04:17 +00:00
Thomas Hallock
c229faffac fix(hero): use Number.isNaN instead of global isNaN
Replace unsafe global isNaN with Number.isNaN to fix linting warning
and follow best practices for type coercion checking.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 14:02:59 -05:00
Thomas Hallock
463841e191 feat(nav): add transparent nav bar with borders when hero visible
When the hero section is visible on the homepage, the navigation bar
now becomes transparent with a fixed position overlay, featuring
contrasting white borders around nav elements for visibility. The nav
links change to white text for better contrast against the dark hero
background.

When scrolling past the hero, the nav returns to its normal white
background with sticky positioning.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 14:02:52 -05:00
Thomas Hallock
3a3706cc6f style(hero): adjust spacing between title, subtitle, and abacus
Reduce gap between title and subtitle from 4 to 2, and add margin
below subtitle to increase space before the abacus for better visual
hierarchy.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 14:02:43 -05:00
Thomas Hallock
721dfe426d style(hero-abacus): add purple bead colors for dark theme
Previously only styled column posts and reckoning bar, leaving
bright default bead colors that clashed with dark background.

Added:
- Heaven beads: light purple rgba(196, 181, 253, 0.8)
- Earth beads: medium purple rgba(167, 139, 250, 0.7)
- Both with violet strokes for definition

Beads now blend harmoniously with the dark purple gradient background.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 13:05:11 -05:00
semantic-release-bot
9dba75c9d9 chore(release): 4.46.2 [skip ci]
## [4.46.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.46.1...v4.46.2) (2025-10-20)

### Bug Fixes

* **types:** properly type HomeHeroContext in AppNavBar ([f9a7cb7](f9a7cb7f05))
2025-10-20 18:03:17 +00:00
Thomas Hallock
f9a7cb7f05 fix(types): properly type HomeHeroContext in AppNavBar
TypeScript error: Context type was incorrectly inferred when using
fallback React.createContext(null), causing type mismatch.

Solution: Add explicit HomeHeroContextValue type and cast both the
dynamically loaded context and the fallback to this type.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 13:01:59 -05:00
semantic-release-bot
ae7463d917 chore(release): 4.46.1 [skip ci]
## [4.46.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.46.0...v4.46.1) (2025-10-20)

### Bug Fixes

* **hero-abacus:** restructure layout to prevent visual overlap ([02b6c70](02b6c70b7a))
2025-10-20 17:59:13 +00:00
Thomas Hallock
02b6c70b7a fix(hero-abacus): restructure layout to prevent visual overlap
Problem: Title, subtitle, and scaled abacus were stacking too tightly,
creating visual overlap and a messy appearance.

Solution: Reorganize with space-between flexbox layout:
- Group title + subtitle together at top with compact spacing
- Give abacus its own centered flex container with generous padding
- Separate scroll hint at bottom
- Use vertical padding and flex: 1 to ensure proper spacing

This creates clear visual separation between all sections.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 12:58:05 -05:00
semantic-release-bot
4b72e0c561 chore(release): 4.46.0 [skip ci]
## [4.46.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.45.0...v4.46.0) (2025-10-20)

### Features

* **homepage:** add full-page hero abacus with scroll-based nav transition ([d8ec642](d8ec64280e))

### Bug Fixes

* **homepage:** improve hero abacus sizing and layout ([230f1dc](230f1dcd86))

### Styles

* **hero-abacus:** apply dark theme to match homepage styling ([e0b6a2e](e0b6a2e88b))
2025-10-20 17:57:21 +00:00
Thomas Hallock
e0b6a2e88b style(hero-abacus): apply dark theme to match homepage styling
Add dark mode custom styles for column posts and reckoning bar:
- Semi-transparent white fills (0.3-0.4 opacity)
- Subtle stroke borders (0.2-0.25 opacity)
- Matches styling used in MiniAbacus component

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 12:56:13 -05:00
Thomas Hallock
230f1dcd86 fix(homepage): improve hero abacus sizing and layout
Improvements:
- Increase hero abacus size: 2x→3x→4x scale for mobile/tablet/desktop
- Add better spacing between subtitle and abacus (mb: 16)
- Add z-index layering to prevent subtitle/abacus overlap
- Fix nav layout issue by adding spacer div when branding is hidden
- Remove emoji from hero title (redundant with actual abacus)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 12:55:01 -05:00
Thomas Hallock
d8ec64280e feat(homepage): add full-page hero abacus with scroll-based nav transition
Implement an immersive homepage experience with a large, interactive
4-column abacus that dominates the initial viewport, creating a
"play with this" first impression. The hero smoothly transitions
to reveal the Abaci One branding in the navigation when scrolled.

**New Components:**
- `HeroAbacus`: Full-viewport interactive abacus with title/subtitle
  - Auto-cycles through random 4-digit numbers
  - Responsive scaling (1.5x mobile, 2x tablet, 2.5x desktop)
  - Intersection Observer to track visibility

- `HomeHeroContext`: Shared state for subtitle and scroll visibility
  - SSR-safe random subtitle selection (client-side only)
  - Prevents hydration mismatch warnings
  - Shares abacus value across hero/nav

**Navigation Updates:**
- AppNavBar conditionally shows/hides branding based on hero visibility
- Smooth fadeIn animation when branding appears after scroll
- Uses same random subtitle from context (consistent across page)
- Optional context access without breaking other pages

**Mobile Support:**
- Responsive abacus scaling for all screen sizes
- Touch-friendly interactive abacus
- Smooth animations work on all devices

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 12:55:01 -05:00
semantic-release-bot
1d4419364a chore(release): 4.45.0 [skip ci]
## [4.45.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.44.3...v4.45.0) (2025-10-20)

### Features

* **branding:** rebrand navigation from 'Soroban Generator' to 'Abaci One' ([cce8980](cce8980e17))
2025-10-20 17:39:58 +00:00
Thomas Hallock
cce8980e17 feat(branding): rebrand navigation from 'Soroban Generator' to 'Abaci One'
Changes:
- Add new subtitle data file with 75 three-word rhyming options
- Update AppNavBar to display "🧮 Abaci One" with random subtitle
- Implement Radix UI tooltip showing subtitle description on hover
- Use useMemo for performance (subtitle won't change on re-renders)
- Clean, minimal design with italic subtitle and help cursor

Implementation:
- Created `/src/data/abaciOneSubtitles.ts` with subtitle data structure
- Updated AppNavBar imports to include Radix Tooltip and subtitle util
- Wrapped navigation in Tooltip.Provider with 200ms delay
- Logo displays vertically with brand name and subtitle
- Tooltip shows description like "blaze through bead races" on hover

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 12:38:38 -05:00
semantic-release-bot
4bcce2a8db chore(release): 4.44.3 [skip ci]
## [4.44.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.44.2...v4.44.3) (2025-10-20)

### Bug Fixes

* **levels:** reduce operator box sizes and remove divider line ([29d20a6](29d20a6c07))
* **levels:** use uniform padding on operator box grid ([2818fd1](2818fd15ca))
2025-10-20 16:40:18 +00:00
Thomas Hallock
2818fd15ca fix(levels): use uniform padding on operator box grid
- Replaced separate pl, pr, py with uniform p: '2'
- Ensures equal padding on all sides (left, right, top, bottom)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 11:39:09 -05:00
Thomas Hallock
29d20a6c07 fix(levels): reduce operator box sizes and remove divider line
- Reduced box dimensions from 200x180px to 170x150px for better fit
- Reduced grid gap from '3' to '2' for tighter layout
- Reduced box padding from '4' to '3' and gap from '2' to '1.5'
- Reduced maxW from 480px to 400px
- Changed my (margins) to py (padding) for more control
- Removed borderRight divider line between operator boxes and abacus

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 11:38:14 -05:00
semantic-release-bot
be2c3f63b0 chore(release): 4.44.2 [skip ci]
## [4.44.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.44.1...v4.44.2) (2025-10-20)

### Bug Fixes

* **levels:** match top/bottom margins to left padding on kyu detail boxes ([aa0bdcf](aa0bdcf686))
2025-10-20 16:37:17 +00:00
Thomas Hallock
aa0bdcf686 fix(levels): match top/bottom margins to left padding on kyu detail boxes
- Reduced my (vertical margins) from '6' to '2' to match pl (left padding)
- Ensures consistent spacing on all sides of the detail box grid

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 11:36:11 -05:00
semantic-release-bot
baea602000 chore(release): 4.44.1 [skip ci]
## [4.44.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.44.0...v4.44.1) (2025-10-20)

### Bug Fixes

* **levels:** add fixed dimensions and margins to kyu detail boxes ([05dd0b3](05dd0b30d3))
2025-10-20 16:35:46 +00:00
Thomas Hallock
05dd0b30d3 fix(levels): add fixed dimensions and margins to kyu detail boxes
- Set fixed width (200px) and height (180px) for operator boxes to prevent shifting
- Add vertical margins (my: 6) to grid container for better spacing
- Ensures boxes stay in consistent positions when sliding through levels
- Large enough to accommodate longest content (11 digits)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 11:34:32 -05:00
semantic-release-bot
4febf5905b chore(release): 4.44.0 [skip ci]
## [4.44.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.43.2...v4.44.0) (2025-10-20)

### Features

* **levels:** redesign kyu details with larger operators and prominent digits ([6739d59](6739d59f2b))
2025-10-20 16:31:02 +00:00
Thomas Hallock
6739d59f2b feat(levels): redesign kyu details with larger operators and prominent digits
- Increase operator icon size from xl to 4xl for better visibility
- Center-align card layout with operator icon at top
- Extract and prominently display digit count in 2xl bold text
- Change hover effect from slide to scale for centered design
- Increase base font size from sm to md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 11:29:47 -05:00
semantic-release-bot
cb20019c16 chore(release): 4.43.2 [skip ci]
## [4.43.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.43.1...v4.43.2) (2025-10-20)

### Code Refactoring

* **levels:** remove Time and Pass sections from kyu details ([d90b5d5](d90b5d5532))
2025-10-20 16:29:27 +00:00
Thomas Hallock
d90b5d5532 refactor(levels): remove Time and Pass sections from kyu details
Remove the Time and Pass requirement cards since we don't have actual tests
implemented. Now only showing Add/Sub, Multiply, and Divide requirements.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 11:28:19 -05:00
semantic-release-bot
7028db0263 chore(release): 4.43.1 [skip ci]
## [4.43.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.43.0...v4.43.1) (2025-10-20)

### Bug Fixes

* **levels:** use two-column grid for kyu details to prevent clipping ([fa3b73c](fa3b73c691))
2025-10-20 16:28:08 +00:00
Thomas Hallock
fa3b73c691 fix(levels): use two-column grid for kyu details to prevent clipping
Change from single-column flex to two-column grid layout to avoid vertical
overflow. Increased max width to 480px to accommodate the wider layout.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 11:27:01 -05:00
semantic-release-bot
fd4d25c2d1 chore(release): 4.43.0 [skip ci]
## [4.43.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.42.1...v4.43.0) (2025-10-20)

### Features

* **levels:** add structured kyu exam details with card UI ([6501b07](6501b073b1))
2025-10-20 16:26:37 +00:00
Thomas Hallock
6501b073b1 feat(levels): add structured kyu exam details with card UI
Parse kyu level requirements into structured sections with icons and color-coded
labels. Display in clean card layout with hover effects. Maintain consistent
font sizing across all levels.

Features:
- Parse Japanese exam data into structured sections (Add/Sub, Multiply, Divide, Time, Pass)
- Icon-based visual hierarchy (, ✖️, , ⏱️, )
- Color-coded labels matching level colors
- Card UI with hover effects
- Consistent sizing for better readability

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 11:25:34 -05:00
semantic-release-bot
9b4d9c21df chore(release): 4.42.1 [skip ci]
## [4.42.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.42.0...v4.42.1) (2025-10-20)

### Code Refactoring

* **levels:** store kyu data verbatim, add formatting layer ([53d23f1](53d23f19bc))
2025-10-20 16:18:49 +00:00
Thomas Hallock
53d23f19bc refactor(levels): store kyu data verbatim, add formatting layer
Store level details exactly as provided from shuzan.jp (with Japanese
characters), then translate and format creatively in the display layer.

Changes:
- Restore verbatim data with 口, 字, 実+法, 法+商, 題
- Add formatKyuDetails() helper to translate on display
- Translate: 口→rows, 字→chars, 実+法→total, 法+商→total, 題→sets
- Use operator symbols: + / −, ×, ÷
- Maintain separation between data source and presentation

This approach keeps the original data intact while allowing creative
freedom in how we display it.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 11:17:43 -05:00
semantic-release-bot
6c14012b97 chore(release): 4.42.0 [skip ci]
## [4.42.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.41.0...v4.42.0) (2025-10-20)

### Features

* **levels:** add kyu level details display with English translations ([c650ffa](c650ffa193))
2025-10-20 16:16:03 +00:00
Thomas Hallock
c650ffa193 feat(levels): add kyu level details display with English translations
Add comprehensive exam requirements for each Kyu level displayed on
the left side of the abacus pane:

- Create kyuLevelDetails data file with English translations
- Display level details only for Kyu levels (hidden for Dan)
- Implement responsive font sizing based on abacus size
- Center abacus for Dan levels, right-align for Kyu
- Format details in clean, readable layout with bullet points

Details include:
- Addition/Subtraction requirements (rows, characters)
- Multiplication/Division requirements (digit counts, problem counts)
- Exam time limits and passing scores

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 11:14:50 -05:00
semantic-release-bot
28834e8a3e chore(release): 4.41.0 [skip ci]
## [4.41.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.40.1...v4.41.0) (2025-10-20)

### Features

* **levels:** right-align abacus display ([8681b17](8681b17340))
2025-10-20 16:10:19 +00:00
Thomas Hallock
8681b17340 feat(levels): right-align abacus display
Change abacus display container from center to right-aligned layout for
better visual balance on the levels page.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 11:09:14 -05:00
semantic-release-bot
d52cc608eb chore(release): 4.40.1 [skip ci]
## [4.40.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.40.0...v4.40.1) (2025-10-20)

### Bug Fixes

* **levels:** increase animation speed to 10ms for 10th Dan ([6f89d9e](6f89d9e274))
2025-10-20 16:00:14 +00:00
Thomas Hallock
6f89d9e274 fix(levels): increase animation speed to 10ms for 10th Dan
Update animation speed progression to be more dramatic, reaching 10ms
(0.01 seconds) at 10th Dan instead of 50ms. Speed progression now runs
from 1st Dan to 10th Dan (not from Pre-1st Dan).

Speed progression:
- Kyu levels: 500ms (constant)
- Pre-1st Dan: 500ms
- 1st Dan: 500ms
- 10th Dan: 10ms
- Linear interpolation between 1st and 10th Dan

This creates an extremely fast blur effect at the highest mastery level,
better representing the extraordinary calculation speed expected at 10th Dan.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 10:58:59 -05:00
semantic-release-bot
a8cc2bc0f0 chore(release): 4.40.0 [skip ci]
## [4.40.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.39.1...v4.40.0) (2025-10-20)

### Features

* **levels:** progressive animation speed for Dan levels ([9dff3e7](9dff3e7b7b))
2025-10-20 15:58:36 +00:00
Thomas Hallock
9dff3e7b7b feat(levels): progressive animation speed for Dan levels
Increase abacus animation speed as Dan levels advance, creating a visual
representation of increasing mastery and speed. Animation interval changes
from 500ms at Kyu/Pre-1st Dan to 50ms at 10th Dan.

Changes:
- Kyu levels (10th-1st): constant 500ms animation interval
- Dan levels: linear interpolation from 500ms to 50ms
- Pre-1st Dan (index 10): 500ms
- 10th Dan (index 20): 50ms
- Effect now depends on currentIndex to update interval dynamically
- Add getAnimationInterval() helper for calculating speed

This creates a dramatic visual effect where the abacus becomes a blur of
movement at the highest mastery levels.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 10:57:31 -05:00
semantic-release-bot
92fedb698d chore(release): 4.39.1 [skip ci]
## [4.39.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.39.0...v4.39.1) (2025-10-20)

### Bug Fixes

* **levels:** improve slider tick spacing to use full width ([1e90d6c](1e90d6c620))
2025-10-20 15:54:04 +00:00
Thomas Hallock
1e90d6c620 fix(levels): improve slider tick spacing to use full width
Remove horizontal padding (90px) from tick marks container to allow emoji
tick marks to spread across the full width of the slider. This provides
better visual distribution of level indicators.

Changes:
- Change px from '90px' to '0' on tick marks container
- Tick marks now use space-between across full slider width

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 10:52:56 -05:00
semantic-release-bot
5fcb7925eb chore(release): 4.39.0 [skip ci]
## [4.39.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.38.1...v4.39.0) (2025-10-20)

### Features

* **levels:** add auto-advance slider with hover pause ([41eaed2](41eaed24fc))
2025-10-20 15:49:37 +00:00
Thomas Hallock
41eaed24fc feat(levels): add auto-advance slider with hover pause
Add automatic slider progression that advances one level every 3 seconds,
cycling back to the start when reaching the end. The auto-advance pauses
when the user's mouse is over the pane containing the slider and abacus,
allowing for manual exploration without interruption.

Changes:
- Add isPaneHovered state to track mouse position
- Add auto-advance effect with 3-second interval
- Pause auto-advance when isPaneHovered is true
- Add onMouseEnter/onMouseLeave handlers to pane container
- Cycle position back to 0 when reaching the last level

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 10:48:22 -05:00
semantic-release-bot
de5f36481b chore(release): 4.38.1 [skip ci]
## [4.38.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.38.0...v4.38.1) (2025-10-20)

### Bug Fixes

* **levels:** adjust slider text positioning to prevent emoji overlap ([e5ffe39](e5ffe3927e))
2025-10-20 15:46:10 +00:00
Thomas Hallock
e5ffe3927e fix(levels): adjust slider text positioning to prevent emoji overlap
Move level text further down (bottom: -80px) to prevent it from overlapping
with emoji characters. Previous positioning (-60px) was too close for Dan
level emojis, causing the text to cover the characters' chins.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 10:45:09 -05:00
semantic-release-bot
7c47fcdc54 chore(release): 4.38.0 [skip ci]
## [4.38.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.37.0...v4.38.0) (2025-10-20)

### Features

* **levels:** add animated calculation effect to abacus display ([4f4c735](4f4c73577a))
2025-10-20 15:42:45 +00:00
Thomas Hallock
4f4c73577a feat(levels): add animated calculation effect to abacus display
Add visual animation to the levels page abacus that simulates ongoing
calculations by randomly changing 1-3 adjacent columns every 0.5 seconds.
This creates a more dynamic, engaging visual that shows the abacus "working"
as users explore different skill levels.

Changes:
- Add animatedDigits state to track current digit values
- Initialize random digits when level changes
- Add interval effect to update 1-3 adjacent columns every 500ms
- Use animated digits instead of static pattern for AbacusReact display
- Adjacent column grouping simulates realistic calculation movements

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 10:40:42 -05:00
semantic-release-bot
1e6459f9c1 chore(release): 4.37.0 [skip ci]
## [4.37.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.36.0...v4.37.0) (2025-10-20)

### Features

* **levels:** add hover tracking to slider for real-time level preview ([477a0b3](477a0b367e))
2025-10-20 15:35:35 +00:00
Thomas Hallock
477a0b367e feat(levels): add hover tracking to slider for real-time level preview
Added mouse hover functionality to the slider so it responds as you move
your mouse across the track:
- Calculates hover position based on mouse X coordinate
- Updates slider value in real-time as you hover
- Tracks hover state with isHovering flag
- Slider thumb follows your mouse smoothly with CSS transitions

Now you can explore levels by simply hovering across the slider track,
in addition to clicking emoji tick marks or dragging the thumb.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 10:34:25 -05:00
semantic-release-bot
8751649233 chore(release): 4.36.0 [skip ci]
## [4.36.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.35.1...v4.36.0) (2025-10-20)

### Features

* **levels:** make emoji tick marks clickable and remove redundant UI ([07c783a](07c783a794))

### Bug Fixes

* **levels:** add smooth CSS transitions for slider thumb movement ([ca8cef1](ca8cef1c36))
2025-10-20 15:32:54 +00:00
Thomas Hallock
07c783a794 feat(levels): make emoji tick marks clickable and remove redundant UI
- Added click handlers to emoji tick marks so you can click any emoji to jump to that level
- Added hover effects (opacity 0.6) and pointer cursor to tick marks
- Enabled pointer events on tick marks (parent has pointerEvents: 'none')
- Removed redundant "Drag or click the beads" instruction text
- Removed duplicated level info text below slider (info now only shows on slider thumb)

This simplifies the UI and makes the slider more interactive - you can now
click, drag, or hover over any emoji to explore different levels.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 10:31:40 -05:00
Thomas Hallock
ca8cef1c36 fix(levels): add smooth CSS transitions for slider thumb movement
Fixed slider transitions to be smooth but responsive:
- Balanced animation speeds (scale: tension 350/friction 45, emoji: 120ms)
- Added 0.3s CSS transition specifically for thumb position (left property)
- Removed complex React Spring state management that wasn't triggering re-renders
- Simplified to basic state management with CSS handling the smoothness

This gives a nice gliding effect when clicking between levels while
keeping the interface snappy and responsive.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 10:31:40 -05:00
semantic-release-bot
0d47664f9f chore(release): 4.35.1 [skip ci]
## [4.35.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.35.0...v4.35.1) (2025-10-20)

### Features

* **abacus-react:** export StandaloneBead component wired to AbacusDisplayContext ([0146ce1](0146ce1e67))

### Performance Improvements

* **levels:** speed up slider animations for more responsive feel ([1e5467f](1e5467fad4))
2025-10-20 15:25:06 +00:00
Thomas Hallock
1e5467fad4 perf(levels): speed up slider animations for more responsive feel
Reduced animation timing across the board to make the slider feel snappier:
- Scale factor animation: increased tension (280→400), reduced friction (60→40)
- Emoji cross-fade: reduced duration from 150ms to 80ms
- Thumb hover: reduced transition from 0.2s to 0.1s with ease-out

This addresses user feedback that the slider felt sluggish.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 10:23:46 -05:00
semantic-release-bot
44f8b27fa1 chore(abacus-react): release v2.1.0 [skip ci]
# [2.1.0](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v2.0.0...abacus-react-v2.1.0) (2025-10-20)

### Bug Fixes

* **levels:** add fixed height to entire level display pane ([200b26c](200b26c2cd))
* **levels:** increase container height to prevent abacus clipping ([cd5c15a](cd5c15aeb2))
* **levels:** only animate abacus, not container with background/border ([c80477d](c80477d248))
* **levels:** reduce Dan scale and container height to prevent clipping ([563136f](563136fb79))
* **levels:** reduce max scale factor to allow more compact container ([ead9ee9](ead9ee9589))
* **levels:** reduce scale factor variation to minimize margin differences ([abb647c](abb647ce40))
* **levels:** revert delayed column change, keep overflow hidden ([22f00f5](22f00f59f5))
* **levels:** stabilize slider position and prevent abacus clipping ([09004dc](09004dc2c0))

### Features

* **abacus-react:** export StandaloneBead component wired to AbacusDisplayContext ([0146ce1](0146ce1e67))
* **levels:** add hover interaction and smooth React Spring transitions ([fd2b633](fd2b6338a8))
* **levels:** redesign slider with abacus-themed beads ([f3dce84](f3dce84532))
* **levels:** replace slider thumb with diamond-shaped abacus beads ([0fbde53](0fbde53039))
2025-10-20 14:31:30 +00:00
Thomas Hallock
0146ce1e67 feat(abacus-react): export StandaloneBead component wired to AbacusDisplayContext
feat(levels): use StandaloneBead for slider thumb and decorative tick beads

fix(levels): make slider background transparent to prevent abacus clipping

Created StandaloneBead component that integrates with the abacus style context,
replacing hardcoded SVG diamonds with proper context-aware bead rendering.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 09:28:41 -05:00
semantic-release-bot
acfb0dac0a chore(release): 4.35.0 [skip ci]
## [4.35.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.34.0...v4.35.0) (2025-10-20)

### Features

* **levels:** replace slider thumb with diamond-shaped abacus beads ([0fbde53](0fbde53039))
2025-10-20 14:21:41 +00:00
Thomas Hallock
0fbde53039 feat(levels): replace slider thumb with diamond-shaped abacus beads
Replaced circular slider elements with proper diamond-shaped beads that
match the authentic abacus bead style:

**Slider Thumb (Drag Handle)**:
- Diamond SVG polygon matching AbacusReact bead geometry
- 28x28px size for easy grabbing
- Two-layer design: outer diamond + inner highlight for depth
- Black stroke (0.8px) matching abacus bead styling
- Color-coded: violet for Dan levels, green for Kyu levels
- Maintains grab/grabbing cursor states

**Decorative Tick Beads**:
- All 40 level markers now use diamond shapes instead of circles
- Sized 8px (inactive) to 14px (active)
- Same color scheme and styling as main beads
- Proper stroke colors matching active/inactive states
- Drop-shadow filter for active bead glow effect

This creates a cohesive visual language connecting the interactive
slider to the abacus display, making the page feel more integrated
and true to the abacus aesthetic.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 09:20:33 -05:00
semantic-release-bot
90bbe6fbb7 chore(release): 4.34.0 [skip ci]
## [4.34.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.8...v4.34.0) (2025-10-20)

### Features

* **levels:** redesign slider with abacus-themed beads ([f3dce84](f3dce84532))

### Code Refactoring

* **levels:** convert to Radix UI Slider with abacus theme ([a03e73c](a03e73c849))
2025-10-20 14:16:55 +00:00
Thomas Hallock
a03e73c849 refactor(levels): convert to Radix UI Slider with abacus theme
Replaced custom HTML input slider with Radix UI Slider for better
accessibility and consistency with the rest of the application.

Key changes:
- Integrated @radix-ui/react-slider for proper a11y support
- Maintained abacus-themed visual design with bead ticks
- Larger interactive area (h: '12' / 48px) for easier interaction
- Color-coded beads (green for Kyu, violet for Dan)
- Interactive thumb styled as a prominent bead with grab cursor
- Decorative beads for all 40 levels with pointer-events: none
- Smooth transitions and hover effects on thumb
- Removed custom hover handler in favor of Radix's built-in interaction

This provides a more robust and accessible slider while maintaining
the unique abacus aesthetic.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 09:15:46 -05:00
Thomas Hallock
f3dce84532 feat(levels): redesign slider with abacus-themed beads
Replaced standard slider with custom abacus-themed design:
- Added bead-like circular ticks for all 40 levels
- Color-coded beads (green for Kyu, violet for Dan)
- Active bead glows and scales up (16px) with shadow effect
- Inactive beads are semi-transparent (12px)
- Increased hit target with vertical padding (py: '6')
- Added horizontal "reckoning bar" as the track
- Smooth transitions on bead state changes

This creates a more forgiving hover/drag experience and prevents
confusion from minor cursor deviations while interacting.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 09:13:26 -05:00
semantic-release-bot
3b6284ae18 chore(release): 4.33.8 [skip ci]
## [4.33.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.7...v4.33.8) (2025-10-20)

### Bug Fixes

* **levels:** reduce Dan scale and container height to prevent clipping ([563136f](563136fb79))
* **levels:** reduce max scale factor to allow more compact container ([ead9ee9](ead9ee9589))
2025-10-20 14:13:05 +00:00
Thomas Hallock
563136fb79 fix(levels): reduce Dan scale and container height to prevent clipping
Changed minimum scale factor from 1.5 to 1.2 for 30-column Dan abacuses
to prevent leftmost/rightmost columns from being clipped. Also reduced
container height from 900px to 700px to provide better visual balance
without excessive whitespace around the largest Kyu abacus.

Scale factor range is now 1.2 to 2.0, creating a 1.67x size difference.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 09:11:59 -05:00
Thomas Hallock
ead9ee9589 fix(levels): reduce max scale factor to allow more compact container
Changed maximum scale factor from 3.0 to 2.0 for small Kyu abacuses.
This allows for a more compact fixed-height container while still
providing appropriate visual scaling across all levels.

Scale factor range is now 1.5 to 2.0, creating a 1.33x size difference
instead of the previous 2.0x difference.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 09:10:20 -05:00
semantic-release-bot
a12ae969be chore(release): 4.33.7 [skip ci]
## [4.33.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.6...v4.33.7) (2025-10-20)

### Bug Fixes

* **levels:** reduce scale factor variation to minimize margin differences ([abb647c](abb647ce40))
2025-10-20 14:08:00 +00:00
Thomas Hallock
abb647ce40 fix(levels): reduce scale factor variation to minimize margin differences
Changed scale factor formula to use a constrained range (1.5 to 3.0)
instead of the previous unbounded formula that allowed much wider variation.

Previous formula: Math.min(2.5, 20 / digits)
- 2 columns (10 Kyu): 2.5
- 30 columns (Dan): 0.67
- Ratio: ~3.7x difference

New formula: Math.max(1.5, Math.min(3.0, 20 / digits))
- 2 columns (10 Kyu): 3.0
- 30 columns (Dan): 1.5
- Ratio: 2.0x difference

This reduces the excessive margin around Dan level abacuses while still
providing appropriate scaling for different column counts.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 09:06:46 -05:00
semantic-release-bot
d6c28f7ede chore(release): 4.33.6 [skip ci]
## [4.33.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.5...v4.33.6) (2025-10-20)

### Bug Fixes

* **levels:** increase container height to prevent abacus clipping ([cd5c15a](cd5c15aeb2))
2025-10-20 14:04:50 +00:00
Thomas Hallock
cd5c15aeb2 fix(levels): increase container height to prevent abacus clipping
Increased the main level display container height from 700px to 900px
to provide more vertical space for the abacus display.

This prevents the top and bottom of the abacus from being clipped,
especially for levels with larger column counts.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 09:03:41 -05:00
semantic-release-bot
ccaad3abc8 chore(release): 4.33.5 [skip ci]
## [4.33.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.4...v4.33.5) (2025-10-20)

### Bug Fixes

* **levels:** revert delayed column change, keep overflow hidden ([22f00f5](22f00f59f5))
2025-10-20 14:03:23 +00:00
Thomas Hallock
22f00f59f5 fix(levels): revert delayed column change, keep overflow hidden
Reverted the delayed column change approach (using displayedIndex state
and onRest callback) which was causing bugs. Went back to the simpler
direct approach where currentIndex immediately drives all changes.

Changes:
- Removed displayedIndex state and displayedLevel variable
- Removed onRest callback from React Spring configuration
- All UI elements now use currentLevel directly
- Kept overflow: 'hidden' on abacus container

The simpler approach provides better UX with immediate feedback while
React Spring still provides smooth scale transitions.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 09:02:19 -05:00
semantic-release-bot
a85815fdf9 chore(release): 4.33.4 [skip ci]
## [4.33.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.3...v4.33.4) (2025-10-20)

### Bug Fixes

* **levels:** stabilize slider position and prevent abacus clipping ([09004dc](09004dc2c0))
2025-10-20 13:58:06 +00:00
Thomas Hallock
09004dc2c0 fix(levels): stabilize slider position and prevent abacus clipping
Fixed three layout issues with the levels page slider interaction:

1. Fixed height for level info section (160px with flexbox centering)
   - Prevents slider from shifting vertically when switching between Kyu
     and Dan levels (Dan levels have extra text for name + minScore)
   - Keeps slider position stable during hover interaction

2. Changed abacus container overflow from 'auto' to 'visible'
   - Prevents abacus from being clipped at container boundaries
   - Allows full abacus display without scrollbars

3. Reduced spacing between sections for better layout balance

These changes ensure the slider stays perfectly under the mouse cursor
during hover interaction while the abacus smoothly animates.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 08:56:57 -05:00
semantic-release-bot
22c8a57a16 chore(release): 4.33.3 [skip ci]
## [4.33.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.2...v4.33.3) (2025-10-20)

### Code Refactoring

* **levels:** move slider into level display pane above abacus ([2d8bb4a](2d8bb4ab88))
2025-10-20 13:51:02 +00:00
Thomas Hallock
2d8bb4ab88 refactor(levels): move slider into level display pane above abacus
Relocate the slider control from a separate container below the level
display to inside the level pane itself, positioned above the abacus.

Changes:
- Move slider markup into main level display pane
- Position between level info and abacus display
- Remove separate slider container that was below
- Adjust spacing for better visual hierarchy

Improves UX by keeping the control close to the content it affects.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 08:49:59 -05:00
semantic-release-bot
8e345cfb4c chore(release): 4.33.2 [skip ci]
## [4.33.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.1...v4.33.2) (2025-10-20)

### Bug Fixes

* **levels:** add fixed height to entire level display pane ([200b26c](200b26c2cd))
2025-10-20 13:46:27 +00:00
Thomas Hallock
200b26c2cd fix(levels): add fixed height to entire level display pane
Fix slider hover interaction by making the entire level display pane
(including level info, abacus, and digit count) a fixed height. This
prevents the slider from moving when hovering over it.

Changes:
- Add fixed height of 700px on desktop (auto on mobile) to level pane
- Convert container to flexbox with column direction
- Make abacus display area flex: 1 to fill remaining space
- Slider now stays perfectly still under mouse during hover

This makes the hover interaction much more usable - you can now smoothly
move your mouse across the slider without it jumping away.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 08:45:17 -05:00
semantic-release-bot
66e38af457 chore(release): 4.33.1 [skip ci]
## [4.33.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.0...v4.33.1) (2025-10-20)

### Bug Fixes

* **levels:** only animate abacus, not container with background/border ([c80477d](c80477d248))
2025-10-20 13:44:30 +00:00
Thomas Hallock
c80477d248 fix(levels): only animate abacus, not container with background/border
Fix React Spring animation to only affect the abacus itself, not the
container with background and border. Also keep container height fixed.

Changes:
- Move animation from container div to inner wrapper around AbacusReact
- Add minHeight to container to prevent height changes
- Add alignItems: 'center' to vertically center the abacus
- Container background/border now stays fixed while abacus animates

This provides a cleaner, more polished animation where only the abacus
scales smoothly while the container remains stable.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 08:43:24 -05:00
semantic-release-bot
9a688c1574 chore(release): 4.33.0 [skip ci]
## [4.33.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.32.1...v4.33.0) (2025-10-20)

### Features

* **abacus-react:** add BigInt support for 30-digit Dan level abacuses ([0ab4cc2](0ab4cc2880))
* **levels:** add hover interaction and smooth React Spring transitions ([fd2b633](fd2b6338a8))
2025-10-20 13:43:10 +00:00
Thomas Hallock
fd2b6338a8 feat(levels): add hover interaction and smooth React Spring transitions
Add hover/touch support and smooth animations to the levels page slider
for an enhanced interactive experience.

Changes:
- Add hover/touch move handlers to slider for instant level preview
- Integrate React Spring for smooth scale transitions between levels
- Animate abacus container with smooth scale transformations
- Support both mouse and touch events for mobile compatibility
- Update UI text to mention hover, drag, and touch interactions

The slider now responds immediately to mouse/touch position, making it
easy to explore different levels by simply hovering over the slider.
React Spring provides smooth transitions when switching between levels
with different abacus sizes.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 08:41:58 -05:00
14 changed files with 2870 additions and 804 deletions

View File

@@ -1,3 +1,354 @@
## [4.48.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.4...v4.48.5) (2025-10-20)
### Bug Fixes
* **homepage:** add dark gradient overlay for better text contrast on game cards ([6410b21](https://github.com/antialias/soroban-abacus-flashcards/commit/6410b21f829810af27e42d188295630bd67d6b6b))
## [4.48.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.3...v4.48.4) (2025-10-20)
### Bug Fixes
* **homepage:** improve text contrast on game cards with text shadows ([b6410c7](https://github.com/antialias/soroban-abacus-flashcards/commit/b6410c7c225f01f42d095ca270b8da7903cbfbb0))
## [4.48.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.2...v4.48.3) (2025-10-20)
### Bug Fixes
* **homepage:** display gradient backgrounds on all game cards ([c6dc210](https://github.com/antialias/soroban-abacus-flashcards/commit/c6dc210bf8e3a5b4d7d6e53f2a7427d335c65322))
### Documentation
* **z-index:** add comprehensive z-index and stacking context documentation ([c89aea7](https://github.com/antialias/soroban-abacus-flashcards/commit/c89aea744478696b6f812fe53311a2dba210540f))
## [4.48.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.1...v4.48.2) (2025-10-20)
### Bug Fixes
* **nav:** ensure nav bar appears above tutorial tooltips ([cc31564](https://github.com/antialias/soroban-abacus-flashcards/commit/cc315645de30218d1b034da3e130458fe2961a69))
### Styles
* **hero:** unify background with rest of homepage ([035d831](https://github.com/antialias/soroban-abacus-flashcards/commit/035d8312c707cbf5b0e2a725d7b1d8ff406f842d))
## [4.48.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.0...v4.48.1) (2025-10-20)
### Bug Fixes
* **hero:** prevent SSR hydration mismatch for subtitle ([1bfde8f](https://github.com/antialias/soroban-abacus-flashcards/commit/1bfde8fb251b227ccd2528bfe1c47acffd79fa49))
## [4.48.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.47.2...v4.48.0) (2025-10-20)
### Features
* **hero:** persist random subtitle per-session ([318f946](https://github.com/antialias/soroban-abacus-flashcards/commit/318f9469a0805c200c55ce4024a95fd7b8dbe6a2))
## [4.47.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.47.1...v4.47.2) (2025-10-20)
### Bug Fixes
* **nav:** prevent thrashing by using fixed position always ([eff44b3](https://github.com/antialias/soroban-abacus-flashcards/commit/eff44b3ad1ea0535c6965ad58012f9275cb143ec))
* **nav:** remove unnecessary borders from transparent nav ([8c2ddca](https://github.com/antialias/soroban-abacus-flashcards/commit/8c2ddca28dbdd7743227eed4d19a9a8f662a72b5))
## [4.47.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.47.0...v4.47.1) (2025-10-20)
### Bug Fixes
* **hero:** prevent nav thrashing with hysteresis ([71b1b93](https://github.com/antialias/soroban-abacus-flashcards/commit/71b1b933b598c0a6a8aef1bc9f8c598c1871b2eb))
## [4.47.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.46.2...v4.47.0) (2025-10-20)
### Features
* **nav:** add transparent nav bar with borders when hero visible ([463841e](https://github.com/antialias/soroban-abacus-flashcards/commit/463841e1910f4ddb9af662f036e4efb867836a83))
### Bug Fixes
* **hero:** use Number.isNaN instead of global isNaN ([c229faf](https://github.com/antialias/soroban-abacus-flashcards/commit/c229faffac525f3eebeb12155cb5ca4dff744472))
### Styles
* **hero-abacus:** add purple bead colors for dark theme ([721dfe4](https://github.com/antialias/soroban-abacus-flashcards/commit/721dfe426db4fe259f6cdeac587d008339df769b))
* **hero:** adjust spacing between title, subtitle, and abacus ([3a3706c](https://github.com/antialias/soroban-abacus-flashcards/commit/3a3706cc6fb694c7762f065f4ab4996bb8608dc4))
## [4.46.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.46.1...v4.46.2) (2025-10-20)
### Bug Fixes
* **types:** properly type HomeHeroContext in AppNavBar ([f9a7cb7](https://github.com/antialias/soroban-abacus-flashcards/commit/f9a7cb7f05dfddf291d89212a77ba1c11c00c9c7))
## [4.46.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.46.0...v4.46.1) (2025-10-20)
### Bug Fixes
* **hero-abacus:** restructure layout to prevent visual overlap ([02b6c70](https://github.com/antialias/soroban-abacus-flashcards/commit/02b6c70b7a52f7de2954e5e0efddbed64d419d6c))
## [4.46.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.45.0...v4.46.0) (2025-10-20)
### Features
* **homepage:** add full-page hero abacus with scroll-based nav transition ([d8ec642](https://github.com/antialias/soroban-abacus-flashcards/commit/d8ec64280ec0c2f44f2fd9c72a93a882481f650b))
### Bug Fixes
* **homepage:** improve hero abacus sizing and layout ([230f1dc](https://github.com/antialias/soroban-abacus-flashcards/commit/230f1dcd866e5b3625e19f7400f5eae478fe7d0c))
### Styles
* **hero-abacus:** apply dark theme to match homepage styling ([e0b6a2e](https://github.com/antialias/soroban-abacus-flashcards/commit/e0b6a2e88b3ebbaae41ed54f23f9e514604d2262))
## [4.45.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.44.3...v4.45.0) (2025-10-20)
### Features
* **branding:** rebrand navigation from 'Soroban Generator' to 'Abaci One' ([cce8980](https://github.com/antialias/soroban-abacus-flashcards/commit/cce8980e177da1b3c344e46561d928ed98b86f6c))
## [4.44.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.44.2...v4.44.3) (2025-10-20)
### Bug Fixes
* **levels:** reduce operator box sizes and remove divider line ([29d20a6](https://github.com/antialias/soroban-abacus-flashcards/commit/29d20a6c0741e7427f2bb64bc9c3e950b1a3238a))
* **levels:** use uniform padding on operator box grid ([2818fd1](https://github.com/antialias/soroban-abacus-flashcards/commit/2818fd15cacac78de6d86ba769b9b2a02800ed1e))
## [4.44.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.44.1...v4.44.2) (2025-10-20)
### Bug Fixes
* **levels:** match top/bottom margins to left padding on kyu detail boxes ([aa0bdcf](https://github.com/antialias/soroban-abacus-flashcards/commit/aa0bdcf686adcbfd1a145cf67121181d1f1194d9))
## [4.44.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.44.0...v4.44.1) (2025-10-20)
### Bug Fixes
* **levels:** add fixed dimensions and margins to kyu detail boxes ([05dd0b3](https://github.com/antialias/soroban-abacus-flashcards/commit/05dd0b30d3c397b82b7b7cc93a5ea575f3aada6d))
## [4.44.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.43.2...v4.44.0) (2025-10-20)
### Features
* **levels:** redesign kyu details with larger operators and prominent digits ([6739d59](https://github.com/antialias/soroban-abacus-flashcards/commit/6739d59f2b6189a98570e23e04c20d86d774ccce))
## [4.43.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.43.1...v4.43.2) (2025-10-20)
### Code Refactoring
* **levels:** remove Time and Pass sections from kyu details ([d90b5d5](https://github.com/antialias/soroban-abacus-flashcards/commit/d90b5d55322e75dd28b95376614663a506c829d4))
## [4.43.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.43.0...v4.43.1) (2025-10-20)
### Bug Fixes
* **levels:** use two-column grid for kyu details to prevent clipping ([fa3b73c](https://github.com/antialias/soroban-abacus-flashcards/commit/fa3b73c69169b4694201ffa19ae3f8b5a68dfe32))
## [4.43.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.42.1...v4.43.0) (2025-10-20)
### Features
* **levels:** add structured kyu exam details with card UI ([6501b07](https://github.com/antialias/soroban-abacus-flashcards/commit/6501b073b100a00982cff1ca3140921e74f31a9c))
## [4.42.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.42.0...v4.42.1) (2025-10-20)
### Code Refactoring
* **levels:** store kyu data verbatim, add formatting layer ([53d23f1](https://github.com/antialias/soroban-abacus-flashcards/commit/53d23f19bc06459462afb76ed94d9b99d583a32d))
## [4.42.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.41.0...v4.42.0) (2025-10-20)
### Features
* **levels:** add kyu level details display with English translations ([c650ffa](https://github.com/antialias/soroban-abacus-flashcards/commit/c650ffa1935fe370d37190b2843c0deecdcce8e7))
## [4.41.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.40.1...v4.41.0) (2025-10-20)
### Features
* **levels:** right-align abacus display ([8681b17](https://github.com/antialias/soroban-abacus-flashcards/commit/8681b17340e757cf04d17f884a780a251645bb33))
## [4.40.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.40.0...v4.40.1) (2025-10-20)
### Bug Fixes
* **levels:** increase animation speed to 10ms for 10th Dan ([6f89d9e](https://github.com/antialias/soroban-abacus-flashcards/commit/6f89d9e274082908fc090a9c0ba310f2cb06f014))
## [4.40.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.39.1...v4.40.0) (2025-10-20)
### Features
* **levels:** progressive animation speed for Dan levels ([9dff3e7](https://github.com/antialias/soroban-abacus-flashcards/commit/9dff3e7b7b1ca46ea7f19a48135124b80c5182c0))
## [4.39.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.39.0...v4.39.1) (2025-10-20)
### Bug Fixes
* **levels:** improve slider tick spacing to use full width ([1e90d6c](https://github.com/antialias/soroban-abacus-flashcards/commit/1e90d6c6207f29084a8dc96ccfbb1013a1a62271))
## [4.39.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.38.1...v4.39.0) (2025-10-20)
### Features
* **levels:** add auto-advance slider with hover pause ([41eaed2](https://github.com/antialias/soroban-abacus-flashcards/commit/41eaed24fce510bab7fd03fa2e39e829b33a7346))
## [4.38.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.38.0...v4.38.1) (2025-10-20)
### Bug Fixes
* **levels:** adjust slider text positioning to prevent emoji overlap ([e5ffe39](https://github.com/antialias/soroban-abacus-flashcards/commit/e5ffe3927edfb1baea7ddd216507e081f50e5d2c))
## [4.38.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.37.0...v4.38.0) (2025-10-20)
### Features
* **levels:** add animated calculation effect to abacus display ([4f4c735](https://github.com/antialias/soroban-abacus-flashcards/commit/4f4c73577a944518c093b3208a85482909fe3064))
## [4.37.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.36.0...v4.37.0) (2025-10-20)
### Features
* **levels:** add hover tracking to slider for real-time level preview ([477a0b3](https://github.com/antialias/soroban-abacus-flashcards/commit/477a0b367e32749b865b5a5405846e86d5bcef6a))
## [4.36.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.35.1...v4.36.0) (2025-10-20)
### Features
* **levels:** make emoji tick marks clickable and remove redundant UI ([07c783a](https://github.com/antialias/soroban-abacus-flashcards/commit/07c783a79454f50e7302b19684be6d2e5930154d))
### Bug Fixes
* **levels:** add smooth CSS transitions for slider thumb movement ([ca8cef1](https://github.com/antialias/soroban-abacus-flashcards/commit/ca8cef1c36efeb1c8c214c74f8bd383f9295be3b))
## [4.35.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.35.0...v4.35.1) (2025-10-20)
### Features
* **abacus-react:** export StandaloneBead component wired to AbacusDisplayContext ([0146ce1](https://github.com/antialias/soroban-abacus-flashcards/commit/0146ce1e67da27a24cbaa8338ba6a1a6befd6bd3))
### Performance Improvements
* **levels:** speed up slider animations for more responsive feel ([1e5467f](https://github.com/antialias/soroban-abacus-flashcards/commit/1e5467fad4e27b832300c49b4f73547dc47598b0))
## [4.35.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.34.0...v4.35.0) (2025-10-20)
### Features
* **levels:** replace slider thumb with diamond-shaped abacus beads ([0fbde53](https://github.com/antialias/soroban-abacus-flashcards/commit/0fbde53039d3ea000c6a3be492b733479e7bf47c))
## [4.34.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.8...v4.34.0) (2025-10-20)
### Features
* **levels:** redesign slider with abacus-themed beads ([f3dce84](https://github.com/antialias/soroban-abacus-flashcards/commit/f3dce84532fa706e4ec9551facde2055a060ee13))
### Code Refactoring
* **levels:** convert to Radix UI Slider with abacus theme ([a03e73c](https://github.com/antialias/soroban-abacus-flashcards/commit/a03e73c849c5da4337f26a74b8f12b617c66068e))
## [4.33.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.7...v4.33.8) (2025-10-20)
### Bug Fixes
* **levels:** reduce Dan scale and container height to prevent clipping ([563136f](https://github.com/antialias/soroban-abacus-flashcards/commit/563136fb79fa10b2af3a119bf0f861e3b0812b2e))
* **levels:** reduce max scale factor to allow more compact container ([ead9ee9](https://github.com/antialias/soroban-abacus-flashcards/commit/ead9ee9589aa4d7376e9385da5da53a6b444858a))
## [4.33.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.6...v4.33.7) (2025-10-20)
### Bug Fixes
* **levels:** reduce scale factor variation to minimize margin differences ([abb647c](https://github.com/antialias/soroban-abacus-flashcards/commit/abb647ce40b8f9d0c8268ab18c139324ae3195c5))
## [4.33.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.5...v4.33.6) (2025-10-20)
### Bug Fixes
* **levels:** increase container height to prevent abacus clipping ([cd5c15a](https://github.com/antialias/soroban-abacus-flashcards/commit/cd5c15aeb260c568fe7ad9b6a4f51c4d6498b2b8))
## [4.33.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.4...v4.33.5) (2025-10-20)
### Bug Fixes
* **levels:** revert delayed column change, keep overflow hidden ([22f00f5](https://github.com/antialias/soroban-abacus-flashcards/commit/22f00f59f5facc36a846408dcd196ec54ea676b1))
## [4.33.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.3...v4.33.4) (2025-10-20)
### Bug Fixes
* **levels:** stabilize slider position and prevent abacus clipping ([09004dc](https://github.com/antialias/soroban-abacus-flashcards/commit/09004dc2c055031ee2f71c964ceee6f7b1d42ecd))
## [4.33.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.2...v4.33.3) (2025-10-20)
### Code Refactoring
* **levels:** move slider into level display pane above abacus ([2d8bb4a](https://github.com/antialias/soroban-abacus-flashcards/commit/2d8bb4ab8804f399d1ccc8a18feff9f09eca8029))
## [4.33.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.1...v4.33.2) (2025-10-20)
### Bug Fixes
* **levels:** add fixed height to entire level display pane ([200b26c](https://github.com/antialias/soroban-abacus-flashcards/commit/200b26c2cd35d1d637ede9dcfc3dbbc7f3f19320))
## [4.33.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.33.0...v4.33.1) (2025-10-20)
### Bug Fixes
* **levels:** only animate abacus, not container with background/border ([c80477d](https://github.com/antialias/soroban-abacus-flashcards/commit/c80477d24877ddada5f3f4405abbf05e1d753b5d))
## [4.33.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.32.1...v4.33.0) (2025-10-20)
### Features
* **abacus-react:** add BigInt support for 30-digit Dan level abacuses ([0ab4cc2](https://github.com/antialias/soroban-abacus-flashcards/commit/0ab4cc288066b75a6ea4371f65098db5c0fc8847))
* **levels:** add hover interaction and smooth React Spring transitions ([fd2b633](https://github.com/antialias/soroban-abacus-flashcards/commit/fd2b6338a84c3bbc683eff216a8da3b155749f0f))
## [4.32.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.32.0...v4.32.1) (2025-10-20)

View File

@@ -223,3 +223,48 @@ Three places must handle settings correctly:
3. **Validator** (`{Game}Validator.ts`) - `getInitialState()` must accept ALL settings
If a setting doesn't persist, check all three locations.
## Z-Index and Stacking Context Management
When working with z-index values or encountering layering issues, refer to:
- **`.claude/Z_INDEX_MANAGEMENT.md`** - Complete z-index documentation
- Z-index layering hierarchy (0-20000+)
- Stacking context rules and gotchas
- Current z-index audit of all components
- Guidelines for choosing z-index values
- Migration plan to use constants file
- Debugging checklist for layering issues
**Quick Reference:**
**ALWAYS use the constants file:**
```typescript
import { Z_INDEX } from '@/constants/zIndex'
// ✅ Good
zIndex: Z_INDEX.NAV_BAR
zIndex: Z_INDEX.MODAL
zIndex: Z_INDEX.TOOLTIP
// ❌ Bad - magic numbers!
zIndex: 100
zIndex: 10000
zIndex: 500
```
**Layering hierarchy:**
- Base content: 0-99
- Navigation/UI chrome: 100-999
- Overlays/dropdowns/tooltips: 1000-9999
- Modals/dialogs: 10000-19999
- Toasts: 20000+
**Critical reminder about stacking contexts:**
Z-index values are only compared within the same stacking context! Elements with `position + zIndex`, `opacity < 1`, `transform`, or `filter` create new stacking contexts where child z-indexes are relative, not global.
Before setting a z-index, always check:
1. What stacking context is this element in?
2. Am I comparing against siblings or global elements?
3. Does my parent create a stacking context?

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@@ -0,0 +1,392 @@
# Z-Index & Stacking Context Management
## Overview
This document tracks z-index values and stacking contexts across the application to prevent layering conflicts and make reasoning about visual hierarchy easy.
## The Z-Index Constants System
**Location:** `src/constants/zIndex.ts`
All z-index values should be defined in this file and imported where needed:
```typescript
import { Z_INDEX } from '../constants/zIndex'
// Use it like this:
zIndex: Z_INDEX.NAV_BAR
zIndex: Z_INDEX.MODAL
zIndex: Z_INDEX.GAME_NAV.HAMBURGER_MENU
```
## Z-Index Layering Hierarchy
From lowest to highest:
| Layer | Range | Purpose | Examples |
|-------|-------|---------|----------|
| **Base Content** | 0-99 | Default page content, game elements | Background elements, game tracks, cards |
| **Navigation & UI Chrome** | 100-999 | Fixed navigation, sticky headers | AppNavBar, page headers |
| **Overlays & Dropdowns** | 1000-9999 | Tooltips, popovers, dropdowns, tutorial tooltips | Tutorial tooltips (50-100), ConfigForm (50), dropdowns (999-1000) |
| **Modals & Dialogs** | 10000-19999 | Modal dialogs, confirmation dialogs | Modal backdrop (10000), Modal content (10001) |
| **Top-Level Overlays** | 20000+ | Toasts, critical notifications | Toast notifications (20000) |
## Stacking Context Rules
### What Creates a Stacking Context?
These CSS properties create new stacking contexts (z-index values are relative within them):
1. `position: fixed` or `position: sticky` with z-index
2. `position: absolute` or `position: relative` with z-index
3. `opacity` < 1
4. `transform` (any value)
5. `filter` (any value except none)
6. `isolation: isolate`
### Key Insight
**Z-index values are only compared within the same stacking context!**
If Element A creates a stacking context with `z-index: 1` and Element B is outside that context with `z-index: 999`, Element B will be on top regardless of child z-indexes inside Element A.
### Example
```tsx
// Parent creates stacking context
<div style={{ position: 'relative', zIndex: 1 }}>
{/* This child's z-index is relative to parent, not global! */}
<div style={{ position: 'absolute', zIndex: 999999 }}>
I'm still under elements with zIndex: 2 outside my parent!
</div>
</div>
<div style={{ position: 'relative', zIndex: 2 }}>
I'm on top of the z-index: 999999 element above!
</div>
```
## Current Z-Index Audit (2025-10-20)
### ✅ Using Z_INDEX Constants (Good!)
| Component | Value | Source |
|-----------|-------|--------|
| AppNavBar (Panda section) | `Z_INDEX.NAV_BAR` (100) | `src/components/AppNavBar.tsx:464` |
| AppNavBar hamburger | `Z_INDEX.GAME_NAV.HAMBURGER_MENU` (9999) | `src/components/AppNavBar.tsx:165` |
| AbacusDisplayDropdown | `Z_INDEX.GAME_NAV.HAMBURGER_NESTED_DROPDOWN` (10000) | `src/components/AbacusDisplayDropdown.tsx:99` |
### ⚠️ Hardcoded Z-Index Values (Need Migration)
#### Critical Navigation Issues
| Component | Line | Value | Issue | Fix |
|-----------|------|-------|-------|-----|
| **AppNavBar (fixed section)** | 587 | `1000` | ❌ Should use `Z_INDEX.NAV_BAR` (100), but increased to 1000 to fix tutorial tooltip overlap | Define `TUTORIAL_TOOLTIP` in constants, set nav to proper layer |
| AppNavBar (badge) | 645 | `50` | Should use constant | Add `Z_INDEX.BADGE` |
#### Tutorial System
| Component | Line | Value | Purpose |
|-----------|------|-------|---------|
| TutorialPlayer | 643 | `50` | Tooltip container |
| Tutorial shared/EditorComponents | 569, 590 | `50` | Tooltip button |
| Tutorial shared/EditorComponents | 612 | `100` | Dropdown content (must be above tooltip) |
| Tutorial decomposition CSS | 73 | `50` | Legacy CSS |
| TutorialEditor | 65, 812, 2339 | `1000`, `10` | Various overlays |
#### Modals & Overlays
| Component | Line | Value | Purpose |
|-----------|------|-------|---------|
| Modal (common) | 59 | `10000` | Modal backdrop |
| ModerationPanel | 1994, 2009 | `10001`, `10002` | Moderation overlays |
| ToastContext | 171 | `10001` | Toast notifications (should be 20000!) |
| Join page | 35 | `10000` | Join page overlay |
| EmojiPicker | 636 | `10000` | Emoji picker modal |
#### Dropdowns & Popovers
| Component | Line | Value | Purpose |
|-----------|------|-------|---------|
| FormatSelectField | 115 | `999` | Dropdown |
| DeploymentInfoModal | 37, 55 | `9998`, `9999` | Info modal layers |
| RoomInfo | 338, 562 | `9999`, `10000` | Room tooltips |
| GameTitleMenu | 119 | `9999` | Game menu |
| PlayerTooltip | 69 | `9999` | Player tooltip |
#### Game Elements
| Component | Line | Value | Purpose |
|-----------|------|-------|---------|
| Complement Race Game | Multiple | `0`, `1` | Base game layers |
| Complement Race Track | 118, 140, 151 | `10`, `5`, `20` | Track, AI racers, player |
| Complement Race HUD | 51, 106, 119, 137, 168 | `10`, `1000` | HUD elements |
| GameCountdown | 58 | `1000` | Countdown overlay |
| RouteCelebration | 31 | `9999` | Celebration overlay |
| Matching GameCard | 203, 229, 243, 272, 386 | `9`, `10`, `-1`, `8`, `1` | Card layers |
| Matching PlayerStatusBar | 154, 181, 202 | `10`, `10`, `5` | Status bars |
#### Misc UI
| Component | Line | Value | Purpose |
|-----------|------|-------|---------|
| HeroAbacus | 89, 127, 163 | `10` | Hero section layers |
| ChampionArena | 425, 514, 554, 614 | `10`, `1`, `1`, `10` | Arena layers |
| NetworkPlayerIndicator | 118, 145, 169, 192, 275 | `-1`, `2`, `1`, `2`, `10` | Player avatars |
| ConfigurationForm | 521, 502 | `50` | Config overlays |
## The Recent Bug: Tutorial Tooltips Over Nav Bar
**Problem:** Tutorial tooltips (z-index: 50, 100) were appearing over the navigation bar.
**Root Cause:**
- Nav bar was using `Z_INDEX.NAV_BAR` = 100 in one place
- But also hardcoded `zIndex: 30` in the fixed positioning section (line 587)
- Tutorial tooltips use hardcoded `zIndex: 50` and `zIndex: 100`
- Since 50 and 100 > 30, tooltips appeared on top
**Temporary Fix:** Increased nav bar's hardcoded value from 30 to 1000
**Proper Fix Needed:**
1. Define tutorial tooltip z-indexes in constants file
2. Update nav bar to consistently use `Z_INDEX.NAV_BAR`
3. Ensure NAV_BAR > TUTORIAL_TOOLTIP in the hierarchy
4. Consider: Should tutorial tooltips be in the 1000-9999 range (overlays) rather than 50-100?
## Guidelines for Choosing Z-Index Values
### 1. **Always Import and Use Z_INDEX Constants**
```typescript
// ✅ Good
import { Z_INDEX } from '../constants/zIndex'
zIndex: Z_INDEX.NAV_BAR
// ❌ Bad
zIndex: 100 // Magic number!
```
### 2. **Add New Values to Constants File First**
Before using a new z-index value, add it to `src/constants/zIndex.ts`:
```typescript
export const Z_INDEX = {
// ... existing values ...
TUTORIAL: {
TOOLTIP: 500, // Tutorial tooltips (overlays layer)
DROPDOWN: 600, // Tutorial dropdown (above tooltip)
},
} as const
```
### 3. **Choose the Right Layer**
Ask yourself:
- Is this base content? → Use 0-99
- Is this navigation/UI chrome? → Use 100-999
- Is this a dropdown/tooltip/overlay? → Use 1000-9999
- Is this a modal dialog? → Use 10000-19999
- Is this a toast notification? → Use 20000+
### 4. **Understand Your Stacking Context**
Before setting z-index, ask:
- What is my parent's stacking context?
- Am I comparing against siblings or global elements?
- Does my element create a new stacking context?
### 5. **Document Special Cases**
If you must deviate from the constants, document why:
```typescript
// HACK: Needs to be above tutorial tooltips (50) but below modals (10000)
// TODO: Migrate to Z_INDEX.TUTORIAL.TOOLTIP system
zIndex: 100
```
## Migration Plan
### Phase 1: Update Constants File ✅ TODO
Add missing constants to `src/constants/zIndex.ts`:
```typescript
export const Z_INDEX = {
// Base content layer (0-99)
BASE: 0,
CONTENT: 1,
HERO_SECTION: 10, // Hero abacus components
// Game content layers (0-99)
GAME_CONTENT: {
TRACK: 0,
CONTROLS: 1,
RACER_AI: 5,
RACER_PLAYER: 10,
RACER_FLAG: 20,
HUD: 50,
},
// Navigation and UI chrome (100-999)
NAV_BAR: 1000, // ⚠️ Currently needs to be 1000 due to tutorial tooltips
STICKY_HEADER: 100,
BADGE: 50,
// Overlays and dropdowns (1000-9999)
TUTORIAL: {
TOOLTIP: 500, // Tutorial tooltips
DROPDOWN: 600, // Tutorial dropdowns (must be > tooltip)
EDITOR: 700, // Tutorial editor
},
DROPDOWN: 1000,
TOOLTIP: 1000,
POPOVER: 1000,
CONFIG_FORM: 1000,
PLAYER_TOOLTIP: 1000,
GAME_COUNTDOWN: 1000,
// High overlays (9000-9999)
CELEBRATION: 9000,
INFO_MODAL: 9998,
// Modal and dialog layers (10000-19999)
MODAL_BACKDROP: 10000,
MODAL: 10001,
MODERATION_PANEL: 10001,
EMOJI_PICKER: 10000,
// Top-level overlays (20000+)
TOAST: 20000,
// Special navigation layers for game pages
GAME_NAV: {
HAMBURGER_MENU: 9999,
HAMBURGER_NESTED_DROPDOWN: 10000,
},
} as const
```
### Phase 2: Migrate High-Priority Components
Priority order:
1. **Navigation components** (AppNavBar, etc.) - most critical for user experience
2. **Tutorial system** (TutorialPlayer, tooltips) - currently conflicting
3. **Modals and overlays** - ensure they're always on top
4. **Game HUDs** - ensure proper layering
5. **Everything else**
### Phase 3: Add Linting Rule
Consider adding an ESLint rule to prevent raw z-index numbers:
```javascript
// Warn when zIndex is used with a number literal
'no-magic-numbers': ['warn', {
ignore: [0, 1, -1],
ignoreArrayIndexes: true,
enforceConst: true,
}]
```
## Debugging Z-Index Issues
### Checklist
When elements aren't layering correctly:
1. **Check the value**
- [ ] What z-index does each element have?
- [ ] Are they using constants or magic numbers?
2. **Check the stacking context**
- [ ] What are the parent elements?
- [ ] Do any parents create stacking contexts? (position + z-index, opacity, transform, etc.)
- [ ] Are we comparing siblings or elements in different contexts?
3. **Verify the DOM hierarchy**
- [ ] Use browser DevTools to inspect the DOM tree
- [ ] Check the "Layers" panel in Chrome DevTools
- [ ] Look for transforms, opacity, filters on parent elements
4. **Test the fix**
- [ ] Does the fix work in all scenarios?
- [ ] Did we introduce new conflicts?
- [ ] Should we update the constants file?
### DevTools Tips
**Chrome DevTools:**
1. Open DevTools → More Tools → Layers
2. Select an element and see its stacking context
3. View the 3D layer composition
**Firefox DevTools:**
1. Inspector → Layout → scroll to "Z-index"
2. Shows the stacking context parent
## Examples
### Good: Using Constants
```typescript
import { Z_INDEX } from '@/constants/zIndex'
export function MyTooltip() {
return (
<div className={css({
position: 'absolute',
zIndex: Z_INDEX.TOOLTIP, // ✅ Clear and maintainable
})}>
Tooltip content
</div>
)
}
```
### Bad: Magic Numbers
```typescript
export function MyTooltip() {
return (
<div className={css({
position: 'absolute',
zIndex: 500, // ❌ Where did 500 come from? How does it relate to other elements?
})}>
Tooltip content
</div>
)
}
```
### Good: Documenting Stacking Context
```typescript
// Creates a new stacking context for card contents
<div className={css({
position: 'relative',
zIndex: Z_INDEX.BASE,
transform: 'translateZ(0)', // ⚠️ Creates stacking context!
})}>
{/* Child z-indexes are relative to this context */}
<div className={css({
position: 'absolute',
zIndex: Z_INDEX.CONTENT, // Relative to parent, not global
})}>
Card face
</div>
</div>
```
## Resources
- [MDN: CSS Stacking Context](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_positioned_layout/Understanding_z-index/Stacking_context)
- [What The Heck, z-index??](https://www.joshwcomeau.com/css/stacking-contexts/) by Josh Comeau
- [Z-Index Playground](https://thirumanikandan.com/posts/learn-z-index-using-a-visualization-tool)
## Last Updated
2025-10-20 - Initial audit and documentation created

View File

@@ -1,23 +1,86 @@
'use client'
import { useState } from 'react'
import { AbacusReact } from '@soroban/abacus-react'
import { useState, useEffect } from 'react'
import { useSpring, useTransition, animated } from '@react-spring/web'
import * as Slider from '@radix-ui/react-slider'
import { AbacusReact, StandaloneBead } from '@soroban/abacus-react'
import { PageWithNav } from '@/components/PageWithNav'
import { css } from '../../../styled-system/css'
import { container, stack } from '../../../styled-system/patterns'
import { kyuLevelDetails } from '@/data/kyuLevelDetails'
// Combine all levels into one array for the slider
const allLevels = [
{ level: '10th Kyu', emoji: '🧒', color: 'green', digits: 2, type: 'kyu' as const },
{ level: '9th Kyu', emoji: '🧒', color: 'green', digits: 2, type: 'kyu' as const },
{ level: '8th Kyu', emoji: '🧒', color: 'green', digits: 3, type: 'kyu' as const },
{ level: '7th Kyu', emoji: '🧒', color: 'green', digits: 4, type: 'kyu' as const },
{ level: '6th Kyu', emoji: '🧑', color: 'blue', digits: 5, type: 'kyu' as const },
{ level: '5th Kyu', emoji: '🧑', color: 'blue', digits: 6, type: 'kyu' as const },
{ level: '4th Kyu', emoji: '🧑', color: 'blue', digits: 7, type: 'kyu' as const },
{ level: '3rd Kyu', emoji: '🧔', color: 'violet', digits: 8, type: 'kyu' as const },
{ level: '2nd Kyu', emoji: '🧔', color: 'violet', digits: 9, type: 'kyu' as const },
{ level: '1st Kyu', emoji: '🧔', color: 'violet', digits: 10, type: 'kyu' as const },
{
level: '10th Kyu',
emoji: '🧒',
color: 'green',
digits: 2,
type: 'kyu' as const,
},
{
level: '9th Kyu',
emoji: '🧒',
color: 'green',
digits: 2,
type: 'kyu' as const,
},
{
level: '8th Kyu',
emoji: '🧒',
color: 'green',
digits: 3,
type: 'kyu' as const,
},
{
level: '7th Kyu',
emoji: '🧒',
color: 'green',
digits: 4,
type: 'kyu' as const,
},
{
level: '6th Kyu',
emoji: '🧑',
color: 'blue',
digits: 5,
type: 'kyu' as const,
},
{
level: '5th Kyu',
emoji: '🧑',
color: 'blue',
digits: 6,
type: 'kyu' as const,
},
{
level: '4th Kyu',
emoji: '🧑',
color: 'blue',
digits: 7,
type: 'kyu' as const,
},
{
level: '3rd Kyu',
emoji: '🧔',
color: 'violet',
digits: 8,
type: 'kyu' as const,
},
{
level: '2nd Kyu',
emoji: '🧔',
color: 'violet',
digits: 9,
type: 'kyu' as const,
},
{
level: '1st Kyu',
emoji: '🧔',
color: 'violet',
digits: 10,
type: 'kyu' as const,
},
{
level: 'Pre-1st Dan',
name: 'Jun-Shodan',
@@ -119,25 +182,192 @@ const allLevels = [
},
] as const
// Helper function to map level names to kyuLevelDetails keys
function getLevelDetailsKey(levelName: string): string | null {
// Convert "10th Kyu" → "10-kyu", "3rd Kyu" → "3-kyu", etc.
const match = levelName.match(/^(\d+)(?:st|nd|rd|th)\s+Kyu$/)
if (match) {
return `${match[1]}-kyu`
}
return null
}
// Parse and format kyu level details into structured sections with icons
function parseKyuDetails(rawText: string) {
const lines = rawText.split('\n').filter((line) => line.trim() && !line.includes('shuzan.jp'))
// Always return sections in consistent order: Add/Sub, Multiply, Divide
const sections: Array<{
type: 'addSub' | 'multiply' | 'divide'
icon: string
label: string
digits: string | null
rows: string | null
chars: string | null
problems: string | null
}> = [
{
type: 'addSub',
icon: '',
label: 'Add/Sub',
digits: null,
rows: null,
chars: null,
problems: null,
},
{
type: 'multiply',
icon: '✖️',
label: 'Multiply',
digits: null,
rows: null,
chars: null,
problems: null,
},
{
type: 'divide',
icon: '➗',
label: 'Divide',
digits: null,
rows: null,
chars: null,
problems: null,
},
]
for (const line of lines) {
if (line.includes('Add/Sub:')) {
const match = line.match(/(\d+)-digit.*?(\d+)口.*?(\d+)字/)
if (match) {
sections[0].digits = match[1]
sections[0].rows = match[2]
sections[0].chars = match[3]
}
} else if (line.includes('×:')) {
const match = line.match(/(\d+) digits.*?\((\d+)/)
if (match) {
sections[1].digits = match[1]
sections[1].problems = match[2]
}
} else if (line.includes('÷:')) {
const match = line.match(/(\d+) digits.*?\((\d+)/)
if (match) {
sections[2].digits = match[1]
sections[2].problems = match[2]
}
}
}
return sections
}
export default function LevelsPage() {
const [currentIndex, setCurrentIndex] = useState(0)
const [isHovering, setIsHovering] = useState(false)
const [isPaneHovered, setIsPaneHovered] = useState(false)
const currentLevel = allLevels[currentIndex]
// State for animated abacus digits
const [animatedDigits, setAnimatedDigits] = useState<string>('')
// Initialize animated digits when level changes
useEffect(() => {
const generateRandomDigits = (numDigits: number) => {
return Array.from({ length: numDigits }, () => Math.floor(Math.random() * 10)).join('')
}
setAnimatedDigits(generateRandomDigits(currentLevel.digits))
}, [currentLevel.digits])
// Animate abacus calculations - speed increases with Dan level
useEffect(() => {
// Calculate animation speed based on level
// Kyu levels: 500ms
// Pre-1st Dan: 500ms
// 1st-10th Dan: interpolate from 500ms to 10ms
const getAnimationInterval = () => {
if (currentIndex < 11) {
// Kyu levels and Pre-1st Dan: constant 500ms
return 500
}
// 1st Dan through 10th Dan: speed up from 500ms to 10ms
// Index 11 (1st Dan) → 500ms
// Index 20 (10th Dan) → 10ms
const danProgress = (currentIndex - 11) / 9 // 0.0 to 1.0
return 500 - danProgress * 490 // 500ms down to 10ms
}
const intervalMs = getAnimationInterval()
const interval = setInterval(() => {
setAnimatedDigits((prev) => {
const digits = prev.split('').map(Number)
const numColumns = digits.length
// Pick 1-3 adjacent columns to change (grouping effect)
const groupSize = Math.floor(Math.random() * 3) + 1
const startCol = Math.floor(Math.random() * (numColumns - groupSize + 1))
// Change the selected columns
for (let i = startCol; i < startCol + groupSize && i < numColumns; i++) {
digits[i] = Math.floor(Math.random() * 10)
}
return digits.join('')
})
}, intervalMs)
return () => clearInterval(interval)
}, [currentIndex])
// Auto-advance slider position every 3 seconds (unless pane is hovered)
useEffect(() => {
if (isPaneHovered) return // Don't auto-advance when mouse is over the pane
const interval = setInterval(() => {
setCurrentIndex((prev) => {
// Cycle back to 0 when reaching the end
return prev >= allLevels.length - 1 ? 0 : prev + 1
})
}, 3000)
return () => clearInterval(interval)
}, [isPaneHovered])
// Handle hover on slider track
const handleSliderHover = (e: React.MouseEvent<HTMLSpanElement>) => {
const rect = e.currentTarget.getBoundingClientRect()
const x = e.clientX - rect.left
const percentage = x / rect.width
const index = Math.round(percentage * (allLevels.length - 1))
setCurrentIndex(Math.max(0, Math.min(allLevels.length - 1, index)))
}
// Calculate scale factor based on number of columns to fit the page
// Smaller scale for more columns (Dan levels with 30 columns)
const scaleFactor = Math.min(2.5, 20 / currentLevel.digits)
// Use constrained range to prevent huge size differences between levels
// Min 1.2 (for 30-column Dan levels) to Max 2.0 (for 2-column Kyu levels)
const scaleFactor = Math.max(1.2, Math.min(2.0, 20 / currentLevel.digits))
// Generate an interesting non-zero number to display on the abacus
// Use a suffix pattern so rightmost digits stay constant as columns increase
// This prevents beads from shifting: ones always 9, tens always 8, etc.
const digitPattern = '123456789'
// Use BigInt for numbers > 15 digits (Dan levels with 30 columns)
const repeatedPattern = digitPattern.repeat(Math.ceil(currentLevel.digits / digitPattern.length))
const digitString = repeatedPattern.slice(-currentLevel.digits)
// Animate scale factor with React Spring for smooth transitions
const animatedProps = useSpring({
scaleFactor,
config: { tension: 350, friction: 45 },
})
// Animate emoji with proper cross-fade (old fades out, new fades in)
const emojiTransitions = useTransition(currentLevel.emoji, {
keys: currentIndex,
from: { opacity: 0 },
enter: { opacity: 1 },
leave: { opacity: 0 },
config: { duration: 120 },
})
// Convert animated digits to a number/BigInt for the abacus display
// Use BigInt for large numbers to get full 30-digit precision
const displayValue =
currentLevel.digits > 15 ? BigInt(digitString) : Number.parseInt(digitString, 10)
animatedDigits.length > 15
? BigInt(animatedDigits || '0')
: Number.parseInt(animatedDigits || '0', 10)
// Dark theme styles matching the homepage
const darkStyles = {
@@ -178,7 +408,13 @@ export default function LevelsPage() {
})}
/>
<div className={container({ maxW: '6xl', px: '4', position: 'relative' })}>
<div
className={container({
maxW: '6xl',
px: '4',
position: 'relative',
})}
>
<div className={css({ textAlign: 'center', maxW: '5xl', mx: 'auto' })}>
<h1
className={css({
@@ -215,8 +451,10 @@ export default function LevelsPage() {
<section className={stack({ gap: '8' })}>
{/* Current Level Display */}
<div
onMouseEnter={() => setIsPaneHovered(true)}
onMouseLeave={() => setIsPaneHovered(false)}
className={css({
bg: 'rgba(0, 0, 0, 0.4)',
bg: 'transparent',
border: '2px solid',
borderColor:
currentLevel.color === 'green'
@@ -228,120 +466,360 @@ export default function LevelsPage() {
: 'amber.500',
rounded: 'xl',
p: { base: '6', md: '8' },
height: { base: 'auto', md: '700px' },
display: 'flex',
flexDirection: 'column',
})}
>
{/* Level Info */}
<div className={css({ textAlign: 'center', mb: '6' })}>
<div className={css({ fontSize: '5xl', mb: '3' })}>{currentLevel.emoji}</div>
<h2
{/* Abacus-themed Radix Slider */}
<div className={css({ mb: '6', px: { base: '2', md: '8' } })}>
<div className={css({ position: 'relative', py: '12' })}>
{/* Emoji tick marks */}
<div
className={css({
position: 'absolute',
top: '0',
left: '0',
right: '0',
h: 'full',
display: 'flex',
alignItems: 'center',
pointerEvents: 'none',
px: '0', // Use full width for tick spacing
})}
>
<div
className={css({
position: 'relative',
w: 'full',
display: 'flex',
justifyContent: 'space-between',
})}
>
{allLevels.map((level, index) => (
<div
key={index}
onClick={() => setCurrentIndex(index)}
className={css({
fontSize: '4xl',
opacity: index === currentIndex ? '1' : '0.3',
transition: 'all 0.2s',
cursor: 'pointer',
pointerEvents: 'auto',
_hover: { opacity: index === currentIndex ? '1' : '0.6' },
})}
>
{level.emoji}
</div>
))}
</div>
</div>
<Slider.Root
value={[currentIndex]}
onValueChange={([value]) => setCurrentIndex(value)}
min={0}
max={allLevels.length - 1}
step={1}
onMouseMove={handleSliderHover}
onMouseEnter={() => setIsHovering(true)}
onMouseLeave={() => setIsHovering(false)}
className={css({
position: 'relative',
display: 'flex',
alignItems: 'center',
userSelect: 'none',
touchAction: 'none',
w: 'full',
h: '32',
cursor: 'pointer',
})}
>
<Slider.Track
className={css({
bg: 'rgba(255, 255, 255, 0.2)',
position: 'relative',
flexGrow: 1,
rounded: 'full',
h: '3px',
})}
>
<Slider.Range className={css({ display: 'none' })} />
</Slider.Track>
<Slider.Thumb
className={css({
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
position: 'relative',
w: '180px',
h: '128px',
bg: 'transparent',
cursor: 'grab',
transition: 'transform 0.15s ease-out, left 0.3s ease-out',
zIndex: 10,
_hover: { transform: 'scale(1.15)' },
_focus: {
outline: 'none',
transform: 'scale(1.15)',
},
_active: { cursor: 'grabbing' },
})}
>
<div className={css({ opacity: 0.75 })}>
<StandaloneBead
size={128}
color={currentLevel.color === 'violet' ? '#8b5cf6' : '#22c55e'}
animated={false}
/>
</div>
{emojiTransitions((style, emoji) => (
<animated.div
style={style}
className={css({
position: 'absolute',
fontSize: '9xl',
pointerEvents: 'none',
top: '50%',
left: '50%',
transform: 'translate(-50%, -50%)',
})}
>
{emoji}
</animated.div>
))}
{/* Level text as part of the bead display */}
<div
className={css({
position: 'absolute',
bottom: '-80px',
left: '50%',
transform: 'translateX(-50%)',
textAlign: 'center',
pointerEvents: 'none',
whiteSpace: 'nowrap',
})}
>
<h2
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color:
currentLevel.color === 'green'
? 'green.400'
: currentLevel.color === 'blue'
? 'blue.400'
: currentLevel.color === 'violet'
? 'violet.400'
: 'amber.400',
mb: '0.5',
})}
>
{currentLevel.level}
</h2>
{'name' in currentLevel && (
<div
className={css({
fontSize: 'md',
color: 'gray.300',
mb: '0.5',
})}
>
{currentLevel.name}
</div>
)}
{'minScore' in currentLevel && (
<div className={css({ fontSize: 'sm', color: 'gray.400' })}>
Min: {currentLevel.minScore}pts
</div>
)}
</div>
</Slider.Thumb>
</Slider.Root>
</div>
{/* Level Markers */}
<div
className={css({
fontSize: { base: '2xl', md: '3xl' },
fontWeight: 'bold',
color:
currentLevel.color === 'green'
? 'green.400'
: currentLevel.color === 'blue'
? 'blue.400'
: currentLevel.color === 'violet'
? 'violet.400'
: 'amber.400',
mb: '2',
display: 'flex',
justifyContent: 'space-between',
mt: '1',
fontSize: 'xs',
color: 'gray.500',
})}
>
{currentLevel.level}
</h2>
{'name' in currentLevel && (
<div className={css({ fontSize: 'md', color: 'gray.400', mb: '1' })}>
{currentLevel.name}
</div>
)}
{'minScore' in currentLevel && (
<div className={css({ fontSize: 'sm', color: 'gray.500' })}>
Minimum Score: {currentLevel.minScore} points
</div>
)}
<span>10th Kyu</span>
<span>1st Kyu</span>
<span>10th Dan</span>
</div>
</div>
{/* Abacus Display */}
{/* Abacus Display with Level Details */}
<div
className={css({
display: 'flex',
justifyContent: 'center',
mb: '6',
gap: '4',
p: '6',
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'lg',
border: '1px solid',
borderColor: 'gray.700',
overflowX: 'auto',
overflow: 'hidden',
flex: 1,
})}
>
<AbacusReact
value={displayValue}
columns={currentLevel.digits}
scaleFactor={scaleFactor}
showNumbers={true}
customStyles={darkStyles}
/>
{/* Level Details (only for Kyu levels) */}
{currentLevel.type === 'kyu' &&
(() => {
const detailsKey = getLevelDetailsKey(currentLevel.level)
const rawText = detailsKey
? kyuLevelDetails[detailsKey as keyof typeof kyuLevelDetails]
: null
const sections = rawText ? parseKyuDetails(rawText) : []
// Use consistent sizing across all levels
const sizing = { fontSize: 'md', gap: '3', iconSize: '4xl' }
return sections.length > 0 ? (
<div
className={css({
flex: '0 0 auto',
display: 'grid',
gridTemplateColumns: 'repeat(2, 1fr)',
gap: '2',
p: '2',
maxW: '400px',
alignContent: 'center',
})}
>
{sections.map((section, idx) => {
const hasData = section.digits !== null
const levelColor =
currentLevel.color === 'green'
? 'green.300'
: currentLevel.color === 'blue'
? 'blue.300'
: 'violet.300'
return (
<div
key={idx}
className={css({
bg: hasData ? 'rgba(0, 0, 0, 0.4)' : 'rgba(0, 0, 0, 0.2)',
border: '1px solid',
borderColor: hasData ? 'gray.700' : 'gray.800',
rounded: 'md',
p: '3',
transition: 'all 0.2s',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
gap: '1.5',
opacity: hasData ? 1 : 0.3,
width: '170px',
height: '150px',
_hover: hasData
? {
borderColor: 'gray.500',
transform: 'scale(1.05)',
}
: {},
})}
>
<span className={css({ fontSize: sizing.iconSize, lineHeight: '1' })}>
{section.icon}
</span>
{hasData && section.digits && (
<>
<div
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color: levelColor,
})}
>
{section.digits} digits
</div>
{(section.rows || section.chars) && (
<div
className={css({
fontSize: 'sm',
color: 'gray.400',
textAlign: 'center',
})}
>
{section.rows && `${section.rows} rows`}
{section.rows && section.chars && ' • '}
{section.chars && `${section.chars} chars`}
</div>
)}
{section.problems && (
<div
className={css({
fontSize: 'sm',
color: 'gray.400',
textAlign: 'center',
})}
>
{section.problems} problems
</div>
)}
</>
)}
<div
className={css({
fontSize: 'xs',
color: hasData ? 'gray.500' : 'gray.700',
textAlign: 'center',
fontWeight: hasData ? 'normal' : 'bold',
})}
>
{section.label}
</div>
</div>
)
})}
</div>
) : null
})()}
{/* Abacus (right-aligned for Kyu, centered for Dan) */}
<div
className={css({
display: 'flex',
justifyContent: currentLevel.type === 'kyu' ? 'flex-end' : 'center',
alignItems: 'center',
flex: 1,
})}
>
<animated.div
style={{
transform: animatedProps.scaleFactor.to((s) => `scale(${s / scaleFactor})`),
}}
>
<AbacusReact
value={displayValue}
columns={currentLevel.digits}
scaleFactor={scaleFactor}
showNumbers={true}
customStyles={darkStyles}
/>
</animated.div>
</div>
</div>
{/* Digit Count */}
<div className={css({ textAlign: 'center', color: 'gray.400', fontSize: 'sm' })}>
Requires mastery of <strong>{currentLevel.digits}-digit</strong> calculations
</div>
</div>
{/* Slider Control */}
<div
className={css({
bg: 'rgba(0, 0, 0, 0.3)',
border: '1px solid',
borderColor: 'gray.700',
rounded: 'xl',
p: '6',
})}
>
<div className={css({ mb: '4', textAlign: 'center' })}>
<h3
className={css({ fontSize: 'lg', fontWeight: 'bold', color: 'white', mb: '2' })}
>
Explore All Levels
</h3>
<p className={css({ fontSize: 'sm', color: 'gray.400' })}>
Drag the slider to see each rank
</p>
</div>
{/* Range Slider */}
<input
type="range"
min="0"
max={allLevels.length - 1}
value={currentIndex}
onChange={(e) => setCurrentIndex(Number(e.target.value))}
className={css({
w: '100%',
h: '2',
bg: 'gray.700',
rounded: 'full',
outline: 'none',
cursor: 'pointer',
})}
/>
{/* Level Markers */}
<div
className={css({
display: 'flex',
justifyContent: 'space-between',
mt: '4',
fontSize: 'xs',
color: 'gray.500',
textAlign: 'center',
color: 'gray.400',
fontSize: 'sm',
})}
>
<span>10th Kyu</span>
<span>1st Kyu</span>
<span>10th Dan</span>
Requires mastery of <strong>{currentLevel.digits}-digit</strong> calculations
</div>
</div>
@@ -359,26 +837,78 @@ export default function LevelsPage() {
borderColor: 'gray.700',
})}
>
<div className={css({ display: 'flex', alignItems: 'center', gap: '2' })}>
<div className={css({ w: '4', h: '4', bg: 'green.500', rounded: 'sm' })} />
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'green.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Beginner (10-7 Kyu)
</span>
</div>
<div className={css({ display: 'flex', alignItems: 'center', gap: '2' })}>
<div className={css({ w: '4', h: '4', bg: 'blue.500', rounded: 'sm' })} />
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'blue.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Intermediate (6-4 Kyu)
</span>
</div>
<div className={css({ display: 'flex', alignItems: 'center', gap: '2' })}>
<div className={css({ w: '4', h: '4', bg: 'violet.500', rounded: 'sm' })} />
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'violet.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Advanced (3-1 Kyu)
</span>
</div>
<div className={css({ display: 'flex', alignItems: 'center', gap: '2' })}>
<div className={css({ w: '4', h: '4', bg: 'amber.500', rounded: 'sm' })} />
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'amber.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Master (Dan ranks)
</span>

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View File

@@ -1,15 +1,41 @@
'use client'
import * as DropdownMenu from '@radix-ui/react-dropdown-menu'
import * as Tooltip from '@radix-ui/react-tooltip'
import Link from 'next/link'
import { usePathname, useRouter } from 'next/navigation'
import React, { useState } from 'react'
import React, { useContext, useMemo, useState } from 'react'
import { css } from '../../styled-system/css'
import { container, hstack } from '../../styled-system/patterns'
import { Z_INDEX } from '../constants/zIndex'
import { useFullscreen } from '../contexts/FullscreenContext'
import { getRandomSubtitle } from '../data/abaciOneSubtitles'
import { AbacusDisplayDropdown } from './AbacusDisplayDropdown'
// Import HomeHeroContext for optional usage
import type { Subtitle } from '../data/abaciOneSubtitles'
type HomeHeroContextValue = {
subtitle: Subtitle
isHeroVisible: boolean
} | null
// HomeHeroContext - imported dynamically to avoid circular deps
let HomeHeroContextModule: any = null
try {
HomeHeroContextModule = require('../contexts/HomeHeroContext')
} catch {
// Context not available
}
const HomeHeroContext: React.Context<HomeHeroContextValue> =
HomeHeroContextModule?.HomeHeroContext || React.createContext<HomeHeroContextValue>(null)
// Use HomeHeroContext without requiring it
function useOptionalHomeHero(): HomeHeroContextValue {
return useContext(HomeHeroContext)
}
interface AppNavBarProps {
variant?: 'full' | 'minimal'
navSlot?: React.ReactNode
@@ -514,6 +540,17 @@ export function AppNavBar({ variant = 'full', navSlot }: AppNavBarProps) {
const isArcadePage = pathname?.startsWith('/arcade')
const { isFullscreen, toggleFullscreen, exitFullscreen } = useFullscreen()
// Try to get home hero context (if on homepage)
const homeHero = useOptionalHomeHero()
// Select a random subtitle once on mount (performance: won't change on re-renders)
// Use homeHero subtitle if available, otherwise generate one
const fallbackSubtitle = useMemo(() => getRandomSubtitle(), [])
const subtitle = homeHero?.subtitle || fallbackSubtitle
// Show branding unless we're on homepage with visible hero
const showBranding = !homeHero || !homeHero.isHeroVisible
// Auto-detect variant based on context
const actualVariant = variant === 'full' && (isGamePage || isArcadePage) ? 'minimal' : variant
@@ -532,54 +569,135 @@ export function AppNavBar({ variant = 'full', navSlot }: AppNavBarProps) {
)
}
// Check if we should use transparent styling (when hero is visible)
const isTransparent = homeHero?.isHeroVisible
return (
<header
className={css({
bg: 'white',
shadow: 'sm',
borderBottom: '1px solid',
borderColor: 'gray.200',
position: 'sticky',
top: 0,
zIndex: 30,
})}
>
<div className={container({ maxW: '7xl', px: '4', py: '3' })}>
<div className={hstack({ justify: 'space-between', alignItems: 'center' })}>
{/* Logo */}
<Link
href="/"
className={css({
fontSize: 'xl',
fontWeight: 'bold',
color: 'brand.800',
textDecoration: 'none',
_hover: { color: 'brand.900' },
})}
>
🧮 Soroban Generator
</Link>
<Tooltip.Provider delayDuration={200}>
<header
className={css({
bg: isTransparent ? 'transparent' : 'white',
shadow: isTransparent ? 'none' : 'sm',
borderBottom: isTransparent ? 'none' : '1px solid',
borderColor: isTransparent ? 'transparent' : 'gray.200',
position: 'fixed',
top: 0,
left: 0,
right: 0,
zIndex: 1000,
transition: 'all 0.3s ease',
})}
>
<div className={container({ maxW: '7xl', px: '4', py: '3' })}>
<div className={hstack({ justify: 'space-between', alignItems: 'center' })}>
{/* Logo - conditionally shown based on hero visibility */}
{showBranding ? (
<Link
href="/"
className={css({
display: 'flex',
flexDirection: 'column',
gap: '0',
textDecoration: 'none',
_hover: { '& > .brand-name': { color: 'brand.900' } },
opacity: 0,
animation: 'fadeIn 0.3s ease-out forwards',
})}
>
<span
className={css({
fontSize: 'xl',
fontWeight: 'bold',
color: 'brand.800',
})}
>
🧮 Abaci One
</span>
<Tooltip.Root>
<Tooltip.Trigger asChild>
<span
className={css({
fontSize: 'xs',
fontWeight: 'medium',
color: 'brand.600',
fontStyle: 'italic',
cursor: 'help',
_hover: { color: 'brand.700' },
})}
>
{subtitle.text}
</span>
</Tooltip.Trigger>
<Tooltip.Portal>
<Tooltip.Content
side="bottom"
align="start"
sideOffset={4}
className={css({
bg: 'gray.900',
color: 'white',
px: '3',
py: '2',
rounded: 'md',
fontSize: 'sm',
maxW: '250px',
shadow: 'lg',
zIndex: 50,
})}
>
{subtitle.description}
<Tooltip.Arrow
className={css({
fill: 'gray.900',
})}
/>
</Tooltip.Content>
</Tooltip.Portal>
</Tooltip.Root>
</Link>
) : (
<div />
)}
<div className={hstack({ gap: '6', alignItems: 'center' })}>
{/* Navigation Links */}
<nav className={hstack({ gap: '4' })}>
<NavLink href="/create" currentPath={pathname}>
Create
</NavLink>
<NavLink href="/guide" currentPath={pathname}>
Guide
</NavLink>
<NavLink href="/games" currentPath={pathname}>
Games
</NavLink>
</nav>
<div className={hstack({ gap: '6', alignItems: 'center' })}>
{/* Navigation Links */}
<nav className={hstack({ gap: '4' })}>
<NavLink href="/create" currentPath={pathname} isTransparent={isTransparent}>
Create
</NavLink>
<NavLink href="/guide" currentPath={pathname} isTransparent={isTransparent}>
Guide
</NavLink>
<NavLink href="/games" currentPath={pathname} isTransparent={isTransparent}>
Games
</NavLink>
</nav>
{/* Abacus Style Dropdown */}
<AbacusDisplayDropdown isFullscreen={false} />
{/* Abacus Style Dropdown */}
<AbacusDisplayDropdown isFullscreen={false} />
</div>
</div>
</div>
</div>
</header>
</header>
{/* Keyframes for fade-in animation */}
<style
dangerouslySetInnerHTML={{
__html: `
@keyframes fadeIn {
from {
opacity: 0;
transform: translateY(-5px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
`,
}}
/>
</Tooltip.Provider>
)
}
@@ -587,10 +705,12 @@ function NavLink({
href,
currentPath,
children,
isTransparent,
}: {
href: string
currentPath: string | null
children: React.ReactNode
isTransparent?: boolean
}) {
const isActive = currentPath === href || (href !== '/' && currentPath?.startsWith(href))
@@ -604,8 +724,20 @@ function NavLink({
minW: { base: '44px', md: 'auto' },
fontSize: 'sm',
fontWeight: 'medium',
color: isActive ? 'brand.700' : 'gray.600',
bg: isActive ? 'brand.50' : 'transparent',
color: isTransparent
? isActive
? 'white'
: 'rgba(255, 255, 255, 0.8)'
: isActive
? 'brand.700'
: 'gray.600',
bg: isTransparent
? isActive
? 'rgba(255, 255, 255, 0.15)'
: 'transparent'
: isActive
? 'brand.50'
: 'transparent',
rounded: 'lg',
transition: 'all',
textDecoration: 'none',
@@ -613,8 +745,8 @@ function NavLink({
alignItems: 'center',
justifyContent: 'center',
_hover: {
color: isActive ? 'brand.800' : 'gray.900',
bg: isActive ? 'brand.100' : 'gray.50',
color: isTransparent ? 'white' : isActive ? 'brand.800' : 'gray.900',
bg: isTransparent ? 'rgba(255, 255, 255, 0.2)' : isActive ? 'brand.100' : 'gray.50',
},
})}
>

View File

@@ -0,0 +1,189 @@
'use client'
import { useEffect, useRef } from 'react'
import { AbacusReact, useAbacusConfig } from '@soroban/abacus-react'
import { css } from '../../styled-system/css'
import { useHomeHero } from '../contexts/HomeHeroContext'
export function HeroAbacus() {
const {
subtitle,
abacusValue,
setAbacusValue,
setIsHeroVisible,
isAbacusLoaded,
isSubtitleLoaded,
} = useHomeHero()
const appConfig = useAbacusConfig()
const heroRef = useRef<HTMLDivElement>(null)
// Styling for structural elements (solid, no translucency)
const structuralStyles = {
columnPosts: {
fill: 'rgb(255, 255, 255)',
stroke: 'rgb(200, 200, 200)',
strokeWidth: 2,
},
reckoningBar: {
fill: 'rgb(255, 255, 255)',
stroke: 'rgb(200, 200, 200)',
strokeWidth: 3,
},
}
// Detect when hero scrolls out of view
useEffect(() => {
if (!heroRef.current) return
const observer = new IntersectionObserver(
([entry]) => {
// Hero is visible if more than 20% is in viewport
setIsHeroVisible(entry.intersectionRatio > 0.2)
},
{
threshold: [0, 0.2, 0.5, 1],
}
)
observer.observe(heroRef.current)
return () => observer.disconnect()
}, [setIsHeroVisible])
return (
<div
ref={heroRef}
className={css({
height: '100vh',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'space-between',
bg: 'gray.900',
position: 'relative',
overflow: 'hidden',
px: '4',
py: '12',
})}
>
{/* Background pattern */}
<div
className={css({
position: 'absolute',
inset: 0,
opacity: 0.1,
backgroundImage:
'radial-gradient(circle at 2px 2px, rgba(255, 255, 255, 0.15) 1px, transparent 0)',
backgroundSize: '40px 40px',
})}
/>
{/* Title and Subtitle Section - DIRECT CHILD */}
<div
className={css({
position: 'relative',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
gap: '2',
zIndex: 10,
})}
>
<h1
className={css({
fontSize: { base: '4xl', md: '6xl', lg: '7xl' },
fontWeight: 'bold',
background: 'linear-gradient(135deg, #fbbf24 0%, #f59e0b 50%, #fbbf24 100%)',
backgroundClip: 'text',
color: 'transparent',
})}
>
Abaci One
</h1>
<p
className={css({
fontSize: { base: 'xl', md: '2xl' },
fontWeight: 'medium',
color: 'purple.300',
fontStyle: 'italic',
marginBottom: '8',
opacity: isSubtitleLoaded ? 1 : 0,
transition: 'opacity 0.5s ease-in-out',
})}
>
{subtitle.text}
</p>
</div>
{/* Large Interactive Abacus - DIRECT CHILD */}
<div
className={css({
position: 'relative',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
flex: '1',
width: '100%',
zIndex: 10,
opacity: isAbacusLoaded ? 1 : 0,
transition: 'opacity 0.5s ease-in-out',
})}
>
<div
className={css({
transform: { base: 'scale(2)', md: 'scale(3)', lg: 'scale(4)' },
transformOrigin: 'center center',
transition: 'all 0.5s cubic-bezier(0.4, 0, 0.2, 1)',
})}
>
<AbacusReact
value={abacusValue}
columns={4}
beadShape={appConfig.beadShape}
showNumbers={true}
interactive={true}
animated={true}
customStyles={structuralStyles}
onValueChange={setAbacusValue}
/>
</div>
</div>
{/* Subtle hint to scroll - DIRECT CHILD */}
<div
className={css({
position: 'relative',
fontSize: 'sm',
color: 'gray.400',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
gap: '2',
animation: 'bounce 2s ease-in-out infinite',
zIndex: 10,
})}
>
<span>Scroll to explore</span>
<span></span>
</div>
{/* Keyframes for bounce animation */}
<style
dangerouslySetInnerHTML={{
__html: `
@keyframes bounce {
0%, 100% {
transform: translateY(0);
opacity: 0.7;
}
50% {
transform: translateY(-10px);
opacity: 1;
}
}
`,
}}
/>
</div>
)
}

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@@ -0,0 +1,127 @@
'use client'
import type React from 'react'
import { createContext, useContext, useEffect, useMemo, useRef, useState } from 'react'
import type { Subtitle } from '../data/abaciOneSubtitles'
import { subtitles } from '../data/abaciOneSubtitles'
interface HomeHeroContextValue {
subtitle: Subtitle
abacusValue: number
setAbacusValue: (value: number) => void
isHeroVisible: boolean
setIsHeroVisible: (visible: boolean) => void
isAbacusLoaded: boolean
isSubtitleLoaded: boolean
}
const HomeHeroContext = createContext<HomeHeroContextValue | null>(null)
export { HomeHeroContext }
export function HomeHeroProvider({ children }: { children: React.ReactNode }) {
// Use first subtitle for SSR, then select random one on client mount
const [subtitle, setSubtitle] = useState<Subtitle>(subtitles[0])
const [isSubtitleLoaded, setIsSubtitleLoaded] = useState(false)
// Select random subtitle only on client side, persist per-session
useEffect(() => {
// Check if we have a stored subtitle index for this session
const storedIndex = sessionStorage.getItem('heroSubtitleIndex')
if (storedIndex !== null) {
// Use the stored subtitle index
const index = parseInt(storedIndex, 10)
if (!Number.isNaN(index) && index >= 0 && index < subtitles.length) {
setSubtitle(subtitles[index])
setIsSubtitleLoaded(true)
return
}
}
// Generate a new random index and store it
const randomIndex = Math.floor(Math.random() * subtitles.length)
sessionStorage.setItem('heroSubtitleIndex', randomIndex.toString())
setSubtitle(subtitles[randomIndex])
setIsSubtitleLoaded(true)
}, [])
// Shared abacus value - always start at 0 for SSR/hydration consistency
const [abacusValue, setAbacusValue] = useState(0)
const [isAbacusLoaded, setIsAbacusLoaded] = useState(false)
const isLoadingFromStorage = useRef(false)
// Load from sessionStorage after mount (client-only, no hydration mismatch)
useEffect(() => {
console.log('[HeroAbacus] Loading from sessionStorage...')
isLoadingFromStorage.current = true // Block saves during load
const saved = sessionStorage.getItem('heroAbacusValue')
console.log('[HeroAbacus] Saved value from storage:', saved)
if (saved) {
const parsedValue = parseInt(saved, 10)
console.log('[HeroAbacus] Parsed value:', parsedValue)
if (!Number.isNaN(parsedValue)) {
console.log('[HeroAbacus] Setting abacus value to:', parsedValue)
setAbacusValue(parsedValue)
}
} else {
console.log('[HeroAbacus] No saved value found, staying at 0')
}
// Use setTimeout to ensure the value has been set before we allow saves
setTimeout(() => {
isLoadingFromStorage.current = false
setIsAbacusLoaded(true)
console.log('[HeroAbacus] Load complete, allowing saves now and fading in')
}, 0)
}, [])
// Persist value to sessionStorage when it changes (but skip during load)
useEffect(() => {
console.log(
'[HeroAbacus] Save effect triggered. Value:',
abacusValue,
'isLoadingFromStorage:',
isLoadingFromStorage.current
)
if (!isLoadingFromStorage.current) {
console.log('[HeroAbacus] Saving to sessionStorage:', abacusValue)
sessionStorage.setItem('heroAbacusValue', abacusValue.toString())
console.log(
'[HeroAbacus] Saved successfully. Storage now contains:',
sessionStorage.getItem('heroAbacusValue')
)
} else {
console.log('[HeroAbacus] Skipping save (currently loading from storage)')
}
}, [abacusValue])
// Track hero visibility for nav branding
const [isHeroVisible, setIsHeroVisible] = useState(true)
const value = useMemo(
() => ({
subtitle,
abacusValue,
setAbacusValue,
isHeroVisible,
setIsHeroVisible,
isAbacusLoaded,
isSubtitleLoaded,
}),
[subtitle, abacusValue, isHeroVisible, isAbacusLoaded, isSubtitleLoaded]
)
return <HomeHeroContext.Provider value={value}>{children}</HomeHeroContext.Provider>
}
export function useHomeHero() {
const context = useContext(HomeHeroContext)
if (!context) {
throw new Error('useHomeHero must be used within HomeHeroProvider')
}
return context
}

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@@ -0,0 +1,97 @@
/**
* Abaci One subtitle options with descriptions
* Three-word rhyming subtitles for the main app navigation
*/
export interface Subtitle {
text: string
description: string
}
export const subtitles: Subtitle[] = [
{ text: 'Speed Bead Lead', description: 'blaze through bead races' },
{ text: 'Rod Mod Nod', description: 'tweak rod technique, approval earned' },
{ text: 'Grid Kid Lid', description: 'lock in neat grid habits' },
{ text: 'Count Mount Amount', description: 'stack up that number sense' },
{ text: 'Stack Track Tack', description: 'line up beads, lock in sums' },
{ text: 'Quick Flick Trick', description: 'rapid-fire bead tactics' },
{ text: 'Flash Dash Math', description: 'fly through numeric challenges' },
{ text: 'Slide Glide Pride', description: 'smooth soroban strokes' },
{ text: 'Shift Sift Gift', description: 'sort beads, reveal talent' },
{ text: 'Beat Seat Meet', description: 'compete head-to-head' },
{ text: 'Brain Train Gain', description: 'mental math muscle building' },
{ text: 'Flow Show Pro', description: 'demonstrate soroban mastery' },
{ text: 'Fast Blast Past', description: 'surpass speed limits' },
{ text: 'Snap Tap Map', description: 'chart your calculation path' },
{ text: 'Row Grow Know', description: 'advance through structured drills' },
{ text: 'Drill Skill Thrill', description: 'practice that excites' },
{ text: 'Think Link Sync', description: 'connect mind and beads' },
{ text: 'Boost Joust Roost', description: 'power up, compete, settle in' },
{ text: 'Add Grad Rad', description: 'level up addition awesomely' },
{ text: 'Sum Fun Run', description: 'enjoy the arithmetic sprint' },
{ text: 'Track Stack Pack', description: 'organize solutions systematically' },
{ text: 'Beat Neat Feat', description: 'clean victories, impressive wins' },
{ text: 'Math Path Wrath', description: 'dominate numeric challenges' },
{ text: 'Spark Mark Arc', description: 'ignite progress, track growth' },
{ text: 'Race Pace Ace', description: 'speed up, master it' },
{ text: 'Flex Hex Reflex', description: 'adapt calculations instantly' },
{ text: 'Glide Pride Stride', description: 'smooth confident progress' },
{ text: 'Flash Dash Smash', description: 'speed through, crush totals' },
{ text: 'Stack Attack Jack', description: 'aggressive bead strategies' },
{ text: 'Quick Pick Click', description: 'rapid bead selection' },
{ text: 'Snap Map Tap', description: 'visualize and execute' },
{ text: 'Mind Find Grind', description: 'discover mental endurance' },
{ text: 'Flip Skip Rip', description: 'fast transitions, tear through' },
{ text: 'Blend Trend Send', description: 'mix methods, share progress' },
{ text: 'Power Tower Hour', description: 'build skills intensively' },
{ text: 'Launch Staunch Haunch', description: 'start strong, stay firm' },
{ text: 'Rush Crush Hush', description: 'speed quietly dominates' },
{ text: 'Swipe Stripe Hype', description: 'sleek moves, excitement' },
{ text: 'Train Gain Sustain', description: 'build lasting ability' },
{ text: 'Frame Claim Flame', description: 'structure your fire' },
{ text: 'Streak Peak Tweak', description: 'hot runs, optimize performance' },
{ text: 'Edge Pledge Wedge', description: 'commit to precision' },
{ text: 'Pace Grace Space', description: 'rhythm, elegance, room to grow' },
{ text: 'Link Think Brink', description: 'connect at breakthrough edge' },
{ text: 'Quest Test Best', description: 'challenge yourself to excel' },
{ text: 'Drive Thrive Arrive', description: 'push hard, succeed, reach goals' },
{ text: 'Smart Start Chart', description: 'begin wisely, track progress' },
{ text: 'Boost Coast Toast', description: 'accelerate, cruise, celebrate' },
{ text: 'Spark Dark Embark', description: 'ignite before dawn journeys' },
{ text: 'Blaze Graze Amaze', description: 'burn through, touch lightly, wow' },
{ text: 'Shift Drift Gift', description: 'adapt smoothly, reveal talent' },
{ text: 'Zone Hone Own', description: 'focus, refine, claim mastery' },
{ text: 'Vault Halt Exalt', description: 'leap high, pause, celebrate' },
{ text: 'Peak Seek Streak', description: 'find heights, maintain momentum' },
{ text: 'Glow Show Grow', description: 'shine, display, expand' },
{ text: 'Scope Hope Rope', description: 'survey possibilities, climb up' },
{ text: 'Core Score More', description: 'fundamentals yield better results' },
{ text: 'Rank Bank Thank', description: 'earn status, save wins, appreciate' },
{ text: 'Merge Surge Verge', description: 'combine forces, power up, edge closer' },
{ text: 'Bold Gold Hold', description: 'brave attempts, prize rewards, maintain' },
{ text: 'Rise Prize Wise', description: 'ascend, win, learn' },
{ text: 'Move Groove Prove', description: 'act, find rhythm, demonstrate' },
{ text: 'Trust Thrust Adjust', description: 'believe, push, refine' },
{ text: 'Beam Dream Team', description: 'radiate, aspire, collaborate' },
{ text: 'Spin Win Grin', description: 'rotate beads, succeed, smile' },
{ text: 'String Ring Bring', description: 'connect, cycle, deliver' },
{ text: 'Clear Gear Steer', description: 'focus, equip, direct' },
{ text: 'Path Math Aftermath', description: 'route, calculate, results' },
{ text: 'Play Slay Day', description: 'engage, dominate, own it' },
{ text: 'Code Mode Road', description: 'pattern, style, journey' },
{ text: 'Craft Draft Shaft', description: 'build, sketch, core structure' },
{ text: 'Light Might Fight', description: 'illuminate, empower, compete' },
{ text: 'Stream Dream Extreme', description: 'flow, envision, push limits' },
{ text: 'Claim Frame Aim', description: 'assert, structure, target' },
{ text: 'Chart Smart Start', description: 'map, intelligent, begin' },
{ text: 'Bright Flight Height', description: 'brilliant, soar, elevation' },
]
/**
* Get a random subtitle from the list
* Uses current timestamp as seed for variety across sessions
*/
export function getRandomSubtitle(): Subtitle {
const index = Math.floor(Math.random() * subtitles.length)
return subtitles[index]
}

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@@ -0,0 +1,123 @@
/**
* Detailed requirements for each Kyu level in the Soroban certification system
* Source: shuzan.jp
*
* Note: Stored verbatim from source. Display formatting/translation happens in the UI layer.
*/
export const kyuLevelDetails = {
'10-kyu': `Add/Sub: 2-digit, 5口, 10字
×: 実+法 = 3 digits (20 problems)
Time: 20 min; Pass ≥ 60/200.
shuzan.jp`,
'9-kyu': `Add/Sub: 2-digit, 5口, 10字
×: 実+法 = 3 digits (20)
Time: 20 min; Pass ≥ 120/200. (If only one part clears, it's treated as 10-kyu per federation notes.)
shuzan.jp`,
'8-kyu': `Add/Sub: 2-digit, 8口, 16字
×: 実+法 = 4 digits (10)
÷: 法+商 = 3 digits (10)
Time: 20 min; Pass ≥ 120/200.
shuzan.jp`,
'7-kyu': `Add/Sub: 2-digit, 10口, 20字
×: 実+法 = 4 digits (10)
÷: 法+商 = 4 digits (10)
Time: 20 min; Pass ≥ 120/200.
shuzan.jp`,
'6-kyu': `Add/Sub: 10口, 30字
×: 実+法 = 5 digits (20)
÷: 法+商 = 4 digits (20)
Time: 30 min; Pass ≥ 210/300.
shuzan.jp`,
'5-kyu': `Add/Sub: 10口, 40字
×: 実+法 = 6 digits (20)
÷: 法+商 = 5 digits (20)
Time: 30 min; Pass ≥ 210/300.
shuzan.jp`,
'4-kyu': `Add/Sub: 10口, 50字
×: 実+法 = 7 digits (20)
÷: 法+商 = 6 digits (20)
Time: 30 min; Pass ≥ 210/300.
shuzan.jp`,
'Pre-3-kyu': `Add/Sub: 10口, 50字 ×5題 and 10口, 60字 ×5題 (total 10)
×: 実+法 = 7 digits (20)
÷: 法+商 = 6 digits (20)
Time: 30 min; Pass ≥ 240/300.
shuzan.jp`,
'3-kyu': `Add/Sub: 10口, 60字
×: 実+法 = 7 digits (20)
÷: 法+商 = 6 digits (20)
Time: 30 min; Pass ≥ 240/300.
shuzan.jp`,
'Pre-2-kyu': `Add/Sub: 10口, 70字
×: 実+法 = 8 digits (20)
÷: 法+商 = 7 digits (20)
Time: 30 min; Pass ≥ 240/300.
shuzan.jp`,
'2-kyu': `Add/Sub: 10口, 80字
×: 実+法 = 9 digits (20)
÷: 法+商 = 8 digits (20)
Time: 30 min; Pass ≥ 240/300.
shuzan.jp`,
'Pre-1-kyu': `Add/Sub: 10口, 90字
×: 実+法 = 10 digits (20)
÷: 法+商 = 9 digits (20)
Time: 30 min; Pass ≥ 240/300.
shuzan.jp`,
'1-kyu': `Add/Sub: 10口, 100字
×: 実+法 = 11 digits (20)
÷: 法+商 = 10 digits (20)
Time: 30 min; Pass ≥ 240/300.
shuzan.jp`,
} as const
export type KyuLevel = keyof typeof kyuLevelDetails

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@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "4.32.1",
"version": "4.48.5",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [

View File

@@ -1,3 +1,25 @@
# [2.1.0](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v2.0.0...abacus-react-v2.1.0) (2025-10-20)
### Bug Fixes
* **levels:** add fixed height to entire level display pane ([200b26c](https://github.com/antialias/soroban-abacus-flashcards/commit/200b26c2cd35d1d637ede9dcfc3dbbc7f3f19320))
* **levels:** increase container height to prevent abacus clipping ([cd5c15a](https://github.com/antialias/soroban-abacus-flashcards/commit/cd5c15aeb260c568fe7ad9b6a4f51c4d6498b2b8))
* **levels:** only animate abacus, not container with background/border ([c80477d](https://github.com/antialias/soroban-abacus-flashcards/commit/c80477d24877ddada5f3f4405abbf05e1d753b5d))
* **levels:** reduce Dan scale and container height to prevent clipping ([563136f](https://github.com/antialias/soroban-abacus-flashcards/commit/563136fb79fa10b2af3a119bf0f861e3b0812b2e))
* **levels:** reduce max scale factor to allow more compact container ([ead9ee9](https://github.com/antialias/soroban-abacus-flashcards/commit/ead9ee9589aa4d7376e9385da5da53a6b444858a))
* **levels:** reduce scale factor variation to minimize margin differences ([abb647c](https://github.com/antialias/soroban-abacus-flashcards/commit/abb647ce40b8f9d0c8268ab18c139324ae3195c5))
* **levels:** revert delayed column change, keep overflow hidden ([22f00f5](https://github.com/antialias/soroban-abacus-flashcards/commit/22f00f59f5facc36a846408dcd196ec54ea676b1))
* **levels:** stabilize slider position and prevent abacus clipping ([09004dc](https://github.com/antialias/soroban-abacus-flashcards/commit/09004dc2c055031ee2f71c964ceee6f7b1d42ecd))
### Features
* **abacus-react:** export StandaloneBead component wired to AbacusDisplayContext ([0146ce1](https://github.com/antialias/soroban-abacus-flashcards/commit/0146ce1e67da27a24cbaa8338ba6a1a6befd6bd3))
* **levels:** add hover interaction and smooth React Spring transitions ([fd2b633](https://github.com/antialias/soroban-abacus-flashcards/commit/fd2b6338a84c3bbc683eff216a8da3b155749f0f))
* **levels:** redesign slider with abacus-themed beads ([f3dce84](https://github.com/antialias/soroban-abacus-flashcards/commit/f3dce84532fa706e4ec9551facde2055a060ee13))
* **levels:** replace slider thumb with diamond-shaped abacus beads ([0fbde53](https://github.com/antialias/soroban-abacus-flashcards/commit/0fbde53039d3ea000c6a3be492b733479e7bf47c))
# [2.0.0](https://github.com/antialias/soroban-abacus-flashcards/compare/abacus-react-v1.8.0...abacus-react-v2.0.0) (2025-10-20)

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@@ -0,0 +1,147 @@
"use client";
import React from "react";
import { useSpring, animated } from "@react-spring/web";
import {
useAbacusConfig,
getDefaultAbacusConfig,
type BeadShape,
} from "./AbacusContext";
export interface StandaloneBeadProps {
/** Size of the bead in pixels */
size?: number;
/** Override the shape from context (diamond, circle, square) */
shape?: BeadShape;
/** Override the color from context */
color?: string;
/** Enable animation */
animated?: boolean;
/** Custom className */
className?: string;
/** Custom style */
style?: React.CSSProperties;
/** Active state for the bead */
active?: boolean;
}
/**
* Standalone Bead component that respects the AbacusDisplayContext.
* This component renders a single abacus bead with styling from the context.
*
* Usage:
* ```tsx
* import { StandaloneBead, AbacusDisplayProvider } from '@soroban/abacus-react';
*
* <AbacusDisplayProvider>
* <StandaloneBead size={28} color="#8b5cf6" />
* </AbacusDisplayProvider>
* ```
*/
export const StandaloneBead: React.FC<StandaloneBeadProps> = ({
size = 28,
shape: shapeProp,
color: colorProp,
animated: animatedProp,
className,
style,
active = true,
}) => {
// Try to use context config, fallback to defaults if no context
let contextConfig;
try {
contextConfig = useAbacusConfig();
} catch {
// No context provider, use defaults
contextConfig = getDefaultAbacusConfig();
}
// Use props if provided, otherwise fall back to context config
const shape = shapeProp ?? contextConfig.beadShape;
const enableAnimation = animatedProp ?? contextConfig.animated;
const color = colorProp ?? "#000000";
const [springs, api] = useSpring(() => ({
scale: 1,
config: { tension: 300, friction: 20 },
}));
React.useEffect(() => {
if (enableAnimation) {
api.start({ scale: 1 });
}
}, [enableAnimation, api]);
const renderShape = () => {
const halfSize = size / 2;
const actualColor = active ? color : "rgb(211, 211, 211)";
switch (shape) {
case "diamond":
return (
<polygon
points={`${size * 0.7},0 ${size * 1.4},${halfSize} ${size * 0.7},${size} 0,${halfSize}`}
fill={actualColor}
stroke="#000"
strokeWidth="0.5"
/>
);
case "square":
return (
<rect
width={size}
height={size}
fill={actualColor}
stroke="#000"
strokeWidth="0.5"
rx="1"
/>
);
case "circle":
default:
return (
<circle
cx={halfSize}
cy={halfSize}
r={halfSize}
fill={actualColor}
stroke="#000"
strokeWidth="0.5"
/>
);
}
};
const getXOffset = () => {
return shape === "diamond" ? size * 0.7 : size / 2;
};
const getYOffset = () => {
return size / 2;
};
const AnimatedG = animated.g;
return (
<svg
width={size * (shape === "diamond" ? 1.4 : 1)}
height={size}
className={className}
style={style}
>
<AnimatedG
transform={`translate(0, 0)`}
style={
enableAnimation
? {
transform: springs.scale.to((s) => `scale(${s})`),
transformOrigin: "center",
}
: undefined
}
>
{renderShape()}
</AnimatedG>
</svg>
);
};

View File

@@ -14,3 +14,6 @@ export type {
AbacusDisplayConfig,
AbacusDisplayContextType,
} from "./AbacusContext";
export { StandaloneBead } from "./StandaloneBead";
export type { StandaloneBeadProps } from "./StandaloneBead";