soroban-abacus-flashcards/.claude/terminology.md

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# Soroban Abacus Flashcards - Terminology Reference
## User vs Player vs Room Member
**CRITICAL**: Do not confuse these three concepts!
### Quick Reference
- **USER** = Identity/account (one per person, identified by `guestId` cookie)
- **PLAYER** = Game avatar/profile (multiple per user, from `players` table)
- **ROOM MEMBER** = USER's participation in a multiplayer room
### Key Rule
**When a USER joins a room, their ACTIVE PLAYERS join the game.**
Example:
- USER "Jane" has 3 players: Alice, Bob, Charlie
- Alice and Bob are active (`isActive: true`)
- When Jane joins a room, Alice and Bob participate in the game
- The `arcade_sessions.activePlayers` array contains `[alice_id, bob_id]`
### Database Schema
```
users (identity)
├─ players (avatars/profiles) - where isActive = true
└─ room_members (room participation)
arcade_sessions
├─ userId: references users.id
├─ activePlayers: Array<player.id> ← PLAYER IDs, not USER IDs!
└─ roomId: references arcade_rooms.id
```
### Common Mistakes to Avoid
❌ Using USER ID in `activePlayers` - should be PLAYER IDs
❌ Assuming one USER = one PLAYER - users can have multiple players
❌ Tracking game moves/scores by USER - should track by PLAYER
❌ Confusing room_members.displayName with players.name - different concepts
### Full Documentation
See: `docs/terminology-user-player-room.md` for complete explanation with examples.
## Other Project-Specific Terms
### Arcade vs Games
- **`/games/*`** - Single player or local multiplayer (same device)
- **`/arcade/*`** - Online multiplayer with sessions and rooms
### Session Types
- **Solo Session**: `arcade_sessions.roomId = null`, user playing alone
- **Room Session**: `arcade_sessions.roomId = room_xyz`, shared game state across room members