soroban-abacus-flashcards/apps/web/docs/FIXES-APPLIED.md

4.9 KiB

User/Player/Room Member Inconsistencies - FIXED

All critical inconsistencies between users, players, and room members have been resolved.

Summary of Fixes

1. Backend - Player Fetching

Created: src/lib/arcade/player-manager.ts

  • getActivePlayers(userId) - Get a user's active players
  • getRoomActivePlayers(roomId) - Get all active players for all members in a room
  • getRoomPlayerIds(roomId) - Get flat list of all player IDs in a room
  • validatePlayerInRoom(playerId, roomId) - Validate player belongs to room member
  • getPlayer(playerId) - Get single player by ID
  • getPlayers(playerIds[]) - Get multiple players by IDs

2. API Endpoints Updated

/api/arcade/rooms/:roomId/join (POST)

// Now returns:
{
  member: RoomMember,
  room: Room,
  activePlayers: Player[], // USER's active players
  alreadyMember: boolean
}

/api/arcade/rooms/:roomId (GET)

// Now returns:
{
  room: Room,
  members: RoomMember[],
  memberPlayers: Record<userId, Player[]>, // Map of all members' players
  canModerate: boolean
}

/api/arcade/rooms (GET)

// Now returns:
{
  rooms: Array<{
    ...roomData,
    memberCount: number,  // Number of users in room
    playerCount: number   // Total players across all users
  }>
}

3. Socket Events Updated

join-room event

// Server emits:
socket.emit('room-joined', {
  room,
  members,
  onlineMembers,
  memberPlayers: Record<userId, Player[]>,  // All members' players
  activePlayers: Player[]  // This user's active players
})

socket.to(`room:${roomId}`).emit('member-joined', {
  member,
  activePlayers: Player[],  // New member's active players
  onlineMembers,
  memberPlayers: Record<userId, Player[]>
})

room-game-move event

// Now validates:
1. User is a room member (userId check)
2. Player belongs to a room member (playerId validation)

// Rejects move if playerId doesn't belong to any room member

4. Frontend UI Updated

Room Lobby (/arcade/rooms/[roomId]/page.tsx)

Before:

Member: Jane
  Status: Online

After:

Member: Jane
  Status: Online
  Players: 👧 Alice, 👦 Bob

Room Browser (/arcade/rooms/page.tsx)

Before:

Room: Math Masters
  Host: Jane | Game: matching | Status: Waiting

After:

Room: Math Masters
  Host: Jane | Game: matching | 👥 3 members | 🎯 7 players | Status: Waiting

Key Changes Summary

Component Change
Helper Functions Created player-manager.ts with 6 new functions
Join Endpoint Now fetches and returns user's active players
Room Detail Endpoint Returns player map for all members
Rooms List Endpoint Returns member and player counts
Socket join-room Broadcasts active players to room
Socket room-game-move Validates player IDs belong to members
Room Lobby UI Shows each member's players
Room Browser UI Shows total member and player counts

Validation Rules Enforced

  1. Room membership tracked by USER ID - Correct
  2. Game participation tracked by PLAYER IDs - Fixed
  3. When user joins room, their active players join game - Implemented
  4. Socket moves validate player belongs to room - Added validation
  5. UI shows both members and their players - Updated

TypeScript Validation

All changes pass TypeScript validation with 0 errors in modified files:

  • src/lib/arcade/player-manager.ts
  • src/app/api/arcade/rooms/route.ts
  • src/app/api/arcade/rooms/[roomId]/route.ts
  • src/app/api/arcade/rooms/[roomId]/join/route.ts
  • src/app/arcade/rooms/page.tsx
  • src/app/arcade/rooms/[roomId]/page.tsx
  • socket-server.ts

Testing Checklist

  • Create a user with multiple active players
  • Join a room and verify all active players are shown
  • Have multiple users join the same room
  • Verify each user's players are displayed correctly
  • Verify room browser shows correct member/player counts
  • Start a game and verify all player IDs are collected
  • Test that invalid player IDs are rejected in game moves

Documentation Created

  1. docs/terminology-user-player-room.md - Complete explanation
  2. .claude/terminology.md - Quick reference for AI
  3. docs/INCONSISTENCIES.md - Analysis of issues (pre-fix)
  4. docs/FIXES-APPLIED.md - This document

Next Steps (Phase 4)

The system is now ready for full multiplayer game integration:

  1. When room game starts, collect all player IDs from all members
  2. Set arcade_sessions.activePlayers to all room player IDs
  3. Game state tracks scores/moves by PLAYER ID
  4. Broadcast game updates to all room members