4.9 KiB
4.9 KiB
User/Player/Room Member Inconsistencies - FIXED ✅
All critical inconsistencies between users, players, and room members have been resolved.
Summary of Fixes
1. ✅ Backend - Player Fetching
Created: src/lib/arcade/player-manager.ts
getActivePlayers(userId)- Get a user's active playersgetRoomActivePlayers(roomId)- Get all active players for all members in a roomgetRoomPlayerIds(roomId)- Get flat list of all player IDs in a roomvalidatePlayerInRoom(playerId, roomId)- Validate player belongs to room membergetPlayer(playerId)- Get single player by IDgetPlayers(playerIds[])- Get multiple players by IDs
2. ✅ API Endpoints Updated
/api/arcade/rooms/:roomId/join (POST)
// Now returns:
{
member: RoomMember,
room: Room,
activePlayers: Player[], // USER's active players
alreadyMember: boolean
}
/api/arcade/rooms/:roomId (GET)
// Now returns:
{
room: Room,
members: RoomMember[],
memberPlayers: Record<userId, Player[]>, // Map of all members' players
canModerate: boolean
}
/api/arcade/rooms (GET)
// Now returns:
{
rooms: Array<{
...roomData,
memberCount: number, // Number of users in room
playerCount: number // Total players across all users
}>
}
3. ✅ Socket Events Updated
join-room event
// Server emits:
socket.emit('room-joined', {
room,
members,
onlineMembers,
memberPlayers: Record<userId, Player[]>, // All members' players
activePlayers: Player[] // This user's active players
})
socket.to(`room:${roomId}`).emit('member-joined', {
member,
activePlayers: Player[], // New member's active players
onlineMembers,
memberPlayers: Record<userId, Player[]>
})
room-game-move event
// Now validates:
1. User is a room member (userId check)
2. Player belongs to a room member (playerId validation)
// Rejects move if playerId doesn't belong to any room member
4. ✅ Frontend UI Updated
Room Lobby (/arcade/rooms/[roomId]/page.tsx)
Before:
Member: Jane
Status: Online
After:
Member: Jane
Status: Online
Players: 👧 Alice, 👦 Bob
Room Browser (/arcade/rooms/page.tsx)
Before:
Room: Math Masters
Host: Jane | Game: matching | Status: Waiting
After:
Room: Math Masters
Host: Jane | Game: matching | 👥 3 members | 🎯 7 players | Status: Waiting
Key Changes Summary
| Component | Change |
|---|---|
| Helper Functions | Created player-manager.ts with 6 new functions |
| Join Endpoint | Now fetches and returns user's active players |
| Room Detail Endpoint | Returns player map for all members |
| Rooms List Endpoint | Returns member and player counts |
| Socket join-room | Broadcasts active players to room |
| Socket room-game-move | Validates player IDs belong to members |
| Room Lobby UI | Shows each member's players |
| Room Browser UI | Shows total member and player counts |
Validation Rules Enforced
- ✅ Room membership tracked by USER ID - Correct
- ✅ Game participation tracked by PLAYER IDs - Fixed
- ✅ When user joins room, their active players join game - Implemented
- ✅ Socket moves validate player belongs to room - Added validation
- ✅ UI shows both members and their players - Updated
TypeScript Validation
All changes pass TypeScript validation with 0 errors in modified files:
src/lib/arcade/player-manager.ts✅src/app/api/arcade/rooms/route.ts✅src/app/api/arcade/rooms/[roomId]/route.ts✅src/app/api/arcade/rooms/[roomId]/join/route.ts✅src/app/arcade/rooms/page.tsx✅src/app/arcade/rooms/[roomId]/page.tsx✅socket-server.ts✅
Testing Checklist
- Create a user with multiple active players
- Join a room and verify all active players are shown
- Have multiple users join the same room
- Verify each user's players are displayed correctly
- Verify room browser shows correct member/player counts
- Start a game and verify all player IDs are collected
- Test that invalid player IDs are rejected in game moves
Documentation Created
docs/terminology-user-player-room.md- Complete explanation.claude/terminology.md- Quick reference for AIdocs/INCONSISTENCIES.md- Analysis of issues (pre-fix)docs/FIXES-APPLIED.md- This document
Next Steps (Phase 4)
The system is now ready for full multiplayer game integration:
- When room game starts, collect all player IDs from all members
- Set
arcade_sessions.activePlayersto all room player IDs - Game state tracks scores/moves by PLAYER ID
- Broadcast game updates to all room members