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32 Commits

Author SHA1 Message Date
semantic-release-bot
659464d3b4 chore(release): 4.65.1 [skip ci]
## [4.65.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.65.0...v4.65.1) (2025-10-22)

### Bug Fixes

* **complement-race:** use sendMove with correct parameters for position updates ([06cd94b](06cd94b24c))
2025-10-22 17:43:07 +00:00
Thomas Hallock
06cd94b24c fix(complement-race): use sendMove with correct parameters for position updates
Fixed ReferenceError where makeMove was undefined. The correct function
is sendMove from useArcadeSession, which requires playerId and userId
parameters in addition to the move type and data.

Changes:
- Changed makeMove to sendMove
- Added playerId and userId to the move object
- Added localPlayerId guard to prevent updates before player is identified
- Updated dependency array to include localPlayerId, viewerId, and sendMove

This fixes the runtime error preventing ghost trains from working.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 12:41:44 -05:00
semantic-release-bot
ada0becee5 chore(release): 4.65.0 [skip ci]
## [4.65.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.64.2...v4.65.0) (2025-10-22)

### Features

* **complement-race:** implement position broadcasting for ghost trains ([c5fba5b](c5fba5b7dd))
2025-10-22 17:09:44 +00:00
Thomas Hallock
c5fba5b7dd feat(complement-race): implement position broadcasting for ghost trains
Clients now broadcast their train position to server every 200ms,
allowing other clients to render ghost trains at correct locations.

Added UPDATE_POSITION move type and server-side validation to sync
client-calculated positions (from momentum physics) to server state.

This fixes the issue where ghost trains were rendering but invisible
because they all had position=0 from server.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 12:08:19 -05:00
semantic-release-bot
c5bfcf990a chore(release): 4.64.2 [skip ci]
## [4.64.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.64.1...v4.64.2) (2025-10-22)

### Bug Fixes

* **complement-race:** use individual player positions for ghost trains ([00dc4b1](00dc4b1d06))
2025-10-22 16:22:55 +00:00
Thomas Hallock
00dc4b1d06 fix(complement-race): use individual player positions for ghost trains
Previously all ghost trains used the local player's trainPosition,
causing them to render at the same location (hidden behind local train).

Now each ghost train uses its own player.position from multiplayer state,
allowing them to be visible at different positions on the track.

Also added logging to show ghost train positions for debugging.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 11:21:28 -05:00
semantic-release-bot
76063884af chore(release): 4.64.1 [skip ci]
## [4.64.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.64.0...v4.64.1) (2025-10-22)

### Bug Fixes

* **complement-race:** use local player instead of first player for train display ([915d8a5](915d8a5343))
2025-10-22 16:15:59 +00:00
Thomas Hallock
915d8a5343 fix(complement-race): use local player instead of first player for train display
Previously used `firstActivePlayer` which could show the wrong player's
name/emoji on the local train in multiplayer sessions. Now explicitly
finds the local player using `isLocal` flag.

Also updated passenger filtering to only show passengers claimed by
the local player, not the first player in the list.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 11:14:33 -05:00
Thomas Hallock
028b0cb86f debug: use useEffect to log only on changes, not every frame 2025-10-22 11:11:04 -05:00
Thomas Hallock
2bf00af952 debug: fix remaining verbose logs 2025-10-22 11:09:13 -05:00
Thomas Hallock
1d229333bc debug: reduce logging to essential info only 2025-10-22 11:08:28 -05:00
Thomas Hallock
0c67f63ac7 debug: add comprehensive logging for ghost trains troubleshooting 2025-10-22 11:06:09 -05:00
semantic-release-bot
106b348585 chore(release): 4.64.0 [skip ci]
## [4.64.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.11...v4.64.0) (2025-10-22)

### Features

* **complement-race:** add ghost trains for multiplayer visibility ([7668cc9](7668cc9b11))
2025-10-22 16:01:11 +00:00
Thomas Hallock
7668cc9b11 feat(complement-race): add ghost trains for multiplayer visibility
Implement semi-transparent ghost trains to show other players' positions
in steam sprint multiplayer mode. Players can now see opponents racing
alongside them in real-time.

Changes:
- Create GhostTrain component (35% opacity with player name/score labels)
- Expose multiplayer state (players, localPlayerId) in Provider context
- Render ghost trains for all active non-local players in SteamTrainJourney
- Filter by isActive to only show currently playing opponents

Addresses multiplayer visibility gap from COMPLEMENT_RACE_MULTIPLAYER_REVIEW.md
(Priority: HIGH - "Breaks Multiplayer Experience")

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 11:00:00 -05:00
semantic-release-bot
93527e6e0b chore(release): 4.63.11 [skip ci]
## [4.63.11](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.10...v4.63.11) (2025-10-22)

### Bug Fixes

* **complement-race:** actually filter by isActive instead of just id ([ef4ca57](ef4ca57a6c))
2025-10-22 15:49:53 +00:00
Thomas Hallock
ef4ca57a6c fix(complement-race): actually filter by isActive instead of just id
The previous fix attempted to filter by firstActivePlayer.id but was still
getting the first player with ANY id, not the first ACTIVE player.

The root cause was line 104 filtering by `p.id` (whether player has an ID)
instead of `p.isActive` (whether player is actually active).

Changes:
- Change filter from `(p) => p.id` to `(p) => p.isActive`
- Now correctly identifies the first active player
- Train shows only that player's passengers

This properly fixes the issue where inactive/disconnected players' passengers
were being displayed in the train cars.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 10:48:35 -05:00
semantic-release-bot
095221564f chore(release): 4.63.10 [skip ci]
## [4.63.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.9...v4.63.10) (2025-10-22)

### Bug Fixes

* **complement-race:** show only first active player's passengers on train ([2bfd5d2](2bfd5d2bda))
2025-10-22 15:46:43 +00:00
Thomas Hallock
2bfd5d2bda fix(complement-race): show only first active player's passengers on train
In multiplayer steam sprint games, the train was displaying passengers from
all players (including inactive ones) instead of only showing passengers
belonging to the first active player.

The issue was that boardedPassengers was filtering for any claimed passenger,
not checking if the claiming player was still active.

Changes to SteamTrainJourney.tsx:
- Filter boardedPassengers to only include passengers where claimedBy matches
  the firstActivePlayer's ID
- Add firstActivePlayer.id to the useMemo dependency array
- Update comment to clarify filtering logic

Now the train correctly displays only the first active player's passengers
in their train cars, matching the player emoji shown as the engineer.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 10:45:33 -05:00
semantic-release-bot
6dabb71600 chore(release): 4.63.9 [skip ci]
## [4.63.9](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.8...v4.63.9) (2025-10-21)

### Bug Fixes

* **homepage:** use app-wide abacus config in interactive flashcards ([cf1be2d](cf1be2d173))
2025-10-21 17:09:40 +00:00
Thomas Hallock
cf1be2d173 fix(homepage): use app-wide abacus config in interactive flashcards
The interactive flashcards section at the bottom of the homepage was
hardcoding beadShape="circle" instead of respecting the app-wide abacus
configuration context that all other abaci on the site use.

Changes to InteractiveFlashcards.tsx:
- Import useAbacusConfig hook from @soroban/abacus-react
- Call useAbacusConfig() in DraggableCard component
- Use appConfig.beadShape instead of hardcoded "circle"

This ensures visual consistency across all abacus displays on the site
and respects user preferences for bead styling.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 12:08:26 -05:00
semantic-release-bot
0169ab5128 chore(release): 4.63.8 [skip ci]
## [4.63.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.7...v4.63.8) (2025-10-21)

### Bug Fixes

* **mobile:** restore abacus visibility in "Your Journey" section ([c96036d](c96036d86b))
2025-10-21 17:08:03 +00:00
Thomas Hallock
c96036d86b fix(mobile): restore abacus visibility in "Your Journey" section
On mobile screens (base breakpoint), the level details cards were taking
up all vertical space within the 500px maxHeight constraint, pushing the
abacus completely out of view.

Solution: Hide level details on mobile (display: { base: 'none', lg: 'grid' })
so mobile users see only the slider and abacus, while desktop users see
all components. Also added minH: 0 to containers to ensure proper flex
shrinking behavior.

Changes to LevelSliderDisplay.tsx:
- Level details grid now hidden on base breakpoint, visible on lg+
- Simplified grid columns to single value since it's desktop-only
- Added minH: 0 to flex containers for proper shrinking

Tested on iPhone 14 (390px viewport).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 12:06:48 -05:00
semantic-release-bot
653db575ff chore(release): 4.63.7 [skip ci]
## [4.63.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.6...v4.63.7) (2025-10-21)

### Bug Fixes

* **mobile:** reduce height of Your Journey section on mobile ([8944035](89440355bf))
2025-10-21 17:03:24 +00:00
Thomas Hallock
89440355bf fix(mobile): reduce height of Your Journey section on mobile
Added maxHeight constraint and reduced padding to ensure the abacus
stays visible while scrubbing the slider on mobile devices.

Changes:
- Added maxHeight: 500px on mobile (base), none on desktop (md)
- Reduced padding from 6 to 4 on mobile (base)

This ensures users can see both the slider and abacus simultaneously
on iPhone displays without scrolling.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 12:02:10 -05:00
semantic-release-bot
632e840ca7 chore(release): 4.63.6 [skip ci]
## [4.63.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.5...v4.63.6) (2025-10-21)

### Bug Fixes

* **mobile:** optimize Your Journey section for iPhone displays ([9167fb4](9167fb40d6))
2025-10-21 16:57:23 +00:00
Thomas Hallock
9167fb40d6 fix(mobile): optimize Your Journey section for iPhone displays
Fixed horizontal overflow issues on small screens (iPhone 14, 390px viewport):

Changes to LevelSliderDisplay component:
- Made abacus display container stack vertically on mobile (base) and horizontal on large screens (lg)
- Made level details grid responsive: 2 cols (mobile), 3 cols (sm), 2 cols (lg)
- Removed fixed widths from detail cards, using flexible widths with min/max constraints
- Added horizontal scroll (overflow-x: auto) to abacus container as fallback
- Reduced slider thumb size on mobile: 120px x 96px (base) vs 180px x 128px (md)
- Scaled down bead in slider thumb to 75% on mobile
- Reduced emoji tick sizes: 2xl (mobile), 3xl (sm), 4xl (md)

These changes ensure the "Your Journey" slider and abacus display fit properly
on mobile devices without horizontal overflow while maintaining the desktop experience.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:56:07 -05:00
semantic-release-bot
1d7486ed48 chore(release): 4.63.5 [skip ci]
## [4.63.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.4...v4.63.5) (2025-10-21)

### Bug Fixes

* **flashcards:** store grab offset in local coordinates to prevent jump ([39d93a9](39d93a9e9f))
2025-10-21 16:29:31 +00:00
Thomas Hallock
39d93a9e9f fix(flashcards): store grab offset in local coordinates to prevent jump
Problem: Cards jumped when grabbed, especially if already rotated. The grab
point would slip during rotation instead of staying under the cursor.

Root cause: Grab offset was stored in screen space with the card already
rotated. When we later rotated this offset during drag, we were applying
rotation on top of rotation.

Solution: Convert grab offset to local (unrotated) coordinates when grabbing:
- Calculate screen-space offset from card center
- Rotate by -currentRotation to get local coordinates
- Store in grabOffsetRef
- During drag, rotate this local offset by the current rotation angle

This ensures the grab point stays perfectly under the cursor regardless of
the card's initial or current rotation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:28:18 -05:00
semantic-release-bot
6d1bad142b chore(release): 4.63.4 [skip ci]
## [4.63.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.3...v4.63.4) (2025-10-21)

### Bug Fixes

* **flashcards:** keep grab point under cursor with proper coordinate conversion ([1869216](1869216d2f))
2025-10-21 16:28:08 +00:00
Thomas Hallock
1869216d2f fix(flashcards): keep grab point under cursor with proper coordinate conversion
Fixed the issue where cards would slip out from under the cursor when rotating.
The grab point now stays perfectly under your cursor throughout the drag.

The problem: Simple delta positioning didn't account for rotation causing the
grab point to rotate away from the cursor position.

The solution: Properly convert between coordinate systems:
1. Calculate rotated grab offset (2D rotation matrix)
2. Determine card center: cursor position - rotated grab offset (viewport space)
3. Convert from viewport coordinates to container coordinates
4. Calculate top-left position from center for CSS translate()

Key changes:
- Pass containerRef down to DraggableCard components
- Get container bounds for viewport→container conversion
- Apply rotation matrix to grab offset
- Position card so rotated grab point aligns with cursor

Now when you grab a card by its edge and drag, the exact point you grabbed
stays glued to your cursor while the card rotates around its center.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:26:54 -05:00
semantic-release-bot
e4ae3aefef chore(release): 4.63.3 [skip ci]
## [4.63.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.2...v4.63.3) (2025-10-21)

### Bug Fixes

* **flashcards:** revert to simple delta positioning to prevent card jumping ([d018b69](d018b699c4))
2025-10-21 16:22:59 +00:00
Thomas Hallock
d018b699c4 fix(flashcards): revert to simple delta positioning to prevent card jumping
Reverted the complex rotation-compensated positioning that was causing
cards to jump to the right of the viewport on click.

The issue: The previous attempt to keep the grab point "stuck" to the cursor
while rotating was mixing screen coordinates with container-relative coords,
causing cards to teleport on pointer down.

The solution: Use simple delta positioning (cursor movement from drag start)
and let CSS handle rotation around the card center. While this means the grab
point won't stay perfectly under the cursor as the card rotates, it's much
better than cards jumping unexpectedly.

The rotation still works - cards rotate based on grab point physics - but
the positioning is now stable and predictable.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:21:49 -05:00
9 changed files with 432 additions and 56 deletions

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@@ -1,3 +1,101 @@
## [4.65.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.65.0...v4.65.1) (2025-10-22)
### Bug Fixes
* **complement-race:** use sendMove with correct parameters for position updates ([06cd94b](https://github.com/antialias/soroban-abacus-flashcards/commit/06cd94b24cdd9dbd36fb5800c9ba7be194f7eed0))
## [4.65.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.64.2...v4.65.0) (2025-10-22)
### Features
* **complement-race:** implement position broadcasting for ghost trains ([c5fba5b](https://github.com/antialias/soroban-abacus-flashcards/commit/c5fba5b7dd0f36fd3bbe596409e01b0d3dbd4fbe))
## [4.64.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.64.1...v4.64.2) (2025-10-22)
### Bug Fixes
* **complement-race:** use individual player positions for ghost trains ([00dc4b1](https://github.com/antialias/soroban-abacus-flashcards/commit/00dc4b1d06a4e1763deb16333a298145cafd9187))
## [4.64.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.64.0...v4.64.1) (2025-10-22)
### Bug Fixes
* **complement-race:** use local player instead of first player for train display ([915d8a5](https://github.com/antialias/soroban-abacus-flashcards/commit/915d8a5343e70a30c7a82bed645e6628fcc08a86))
## [4.64.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.11...v4.64.0) (2025-10-22)
### Features
* **complement-race:** add ghost trains for multiplayer visibility ([7668cc9](https://github.com/antialias/soroban-abacus-flashcards/commit/7668cc9b113b3eae2acb1b852b0ad48c979e6604))
## [4.63.11](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.10...v4.63.11) (2025-10-22)
### Bug Fixes
* **complement-race:** actually filter by isActive instead of just id ([ef4ca57](https://github.com/antialias/soroban-abacus-flashcards/commit/ef4ca57a6c3f35d1bddc6a70952f478058fbc6b5))
## [4.63.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.9...v4.63.10) (2025-10-22)
### Bug Fixes
* **complement-race:** show only first active player's passengers on train ([2bfd5d2](https://github.com/antialias/soroban-abacus-flashcards/commit/2bfd5d2bda7f7d2d83c69f75600ab461fde15d92))
## [4.63.9](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.8...v4.63.9) (2025-10-21)
### Bug Fixes
* **homepage:** use app-wide abacus config in interactive flashcards ([cf1be2d](https://github.com/antialias/soroban-abacus-flashcards/commit/cf1be2d1730543bd30836a87d9cbdfd2cf48360e))
## [4.63.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.7...v4.63.8) (2025-10-21)
### Bug Fixes
* **mobile:** restore abacus visibility in "Your Journey" section ([c96036d](https://github.com/antialias/soroban-abacus-flashcards/commit/c96036d86b6de2e25f7ecd3d00dd36221badc3b1))
## [4.63.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.6...v4.63.7) (2025-10-21)
### Bug Fixes
* **mobile:** reduce height of Your Journey section on mobile ([8944035](https://github.com/antialias/soroban-abacus-flashcards/commit/89440355bf494e54072d2d1a1f228c33ec43d52d))
## [4.63.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.5...v4.63.6) (2025-10-21)
### Bug Fixes
* **mobile:** optimize Your Journey section for iPhone displays ([9167fb4](https://github.com/antialias/soroban-abacus-flashcards/commit/9167fb40d68b7bdbe310b647083586434ceb6043))
## [4.63.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.4...v4.63.5) (2025-10-21)
### Bug Fixes
* **flashcards:** store grab offset in local coordinates to prevent jump ([39d93a9](https://github.com/antialias/soroban-abacus-flashcards/commit/39d93a9e9f48a7d1ce10763cad62a600851a41d5))
## [4.63.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.3...v4.63.4) (2025-10-21)
### Bug Fixes
* **flashcards:** keep grab point under cursor with proper coordinate conversion ([1869216](https://github.com/antialias/soroban-abacus-flashcards/commit/1869216d2fda77303c0b79d4f613c6dcdaf5324b))
## [4.63.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.2...v4.63.3) (2025-10-21)
### Bug Fixes
* **flashcards:** revert to simple delta positioning to prevent card jumping ([d018b69](https://github.com/antialias/soroban-abacus-flashcards/commit/d018b699c46aea90e9cdc3309e797ff2d7447ecf))
## [4.63.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.1...v4.63.2) (2025-10-21)

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@@ -0,0 +1,123 @@
'use client'
import { useEffect, useMemo, useRef } from 'react'
import type { PlayerState } from '@/arcade-games/complement-race/types'
import type { RailroadTrackGenerator } from '../../lib/RailroadTrackGenerator'
interface GhostTrainProps {
player: PlayerState
trainPosition: number
trackGenerator: RailroadTrackGenerator
pathRef: React.RefObject<SVGPathElement>
}
/**
* GhostTrain - Renders a semi-transparent train for other players in multiplayer
* Shows opponent positions in real-time during steam sprint races
*/
export function GhostTrain({ player, trainPosition, trackGenerator, pathRef }: GhostTrainProps) {
const ghostRef = useRef<SVGGElement>(null)
// Calculate train transform using same logic as local player
const trainTransform = useMemo(() => {
if (!pathRef.current) {
return { x: 0, y: 0, rotation: 0, opacity: 0 }
}
const pathLength = pathRef.current.getTotalLength()
const targetDistance = (trainPosition / 100) * pathLength
const point = pathRef.current.getPointAtLength(targetDistance)
// Calculate tangent for rotation
const tangentDelta = 1
const tangentDistance = Math.min(targetDistance + tangentDelta, pathLength)
const tangentPoint = pathRef.current.getPointAtLength(tangentDistance)
const rotation =
(Math.atan2(tangentPoint.y - point.y, tangentPoint.x - point.x) * 180) / Math.PI
return {
x: point.x,
y: point.y,
rotation,
opacity: 0.35, // Ghost effect - 35% opacity
}
}, [trainPosition, pathRef])
// Log only once when this ghost train first renders
const hasLoggedRef = useRef(false)
useEffect(() => {
if (!hasLoggedRef.current && trainTransform.opacity > 0) {
console.log('[GhostTrain] rendering:', player.name, 'at position:', trainPosition.toFixed(1))
hasLoggedRef.current = true
}
}, [trainTransform.opacity, player.name, trainPosition])
// Don't render if position data isn't ready
if (trainTransform.opacity === 0) {
return null
}
return (
<g
ref={ghostRef}
data-component="ghost-train"
data-player-id={player.id}
transform={`translate(${trainTransform.x}, ${trainTransform.y}) rotate(${trainTransform.rotation}) scale(-1, 1)`}
opacity={trainTransform.opacity}
style={{
transition: 'opacity 0.3s ease-in',
}}
>
{/* Ghost locomotive */}
<text
data-element="ghost-locomotive"
x={0}
y={0}
textAnchor="middle"
style={{
fontSize: '100px',
filter: `drop-shadow(0 2px 8px ${player.color || 'rgba(100, 100, 255, 0.6)'})`,
pointerEvents: 'none',
}}
>
🚂
</text>
{/* Player name label - positioned above train */}
<text
data-element="ghost-label"
x={0}
y={-60}
textAnchor="middle"
style={{
fontSize: '18px',
fontWeight: 'bold',
fill: player.color || '#6366f1',
filter: 'drop-shadow(0 1px 2px rgba(0, 0, 0, 0.3))',
pointerEvents: 'none',
transform: 'scaleX(-1)', // Counter the parent's scaleX(-1)
}}
>
{player.name || `Player ${player.id.slice(0, 4)}`}
</text>
{/* Score indicator - positioned below train */}
<text
data-element="ghost-score"
x={0}
y={50}
textAnchor="middle"
style={{
fontSize: '14px',
fontWeight: 'bold',
fill: 'rgba(255, 255, 255, 0.9)',
filter: 'drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5))',
pointerEvents: 'none',
transform: 'scaleX(-1)', // Counter the parent's scaleX(-1)
}}
>
{player.score}
</text>
</g>
)
}

View File

@@ -1,7 +1,7 @@
'use client'
import { animated, useSpring } from '@react-spring/web'
import { memo, useMemo, useRef, useState } from 'react'
import { memo, useEffect, useMemo, useRef, useState } from 'react'
import { useGameMode } from '@/contexts/GameModeContext'
import { useUserProfile } from '@/contexts/UserProfileContext'
import { useComplementRace } from '@/arcade-games/complement-race/Provider'
@@ -20,6 +20,7 @@ import { GameHUD } from './GameHUD'
import { RailroadTrackPath } from './RailroadTrackPath'
import { TrainAndCars } from './TrainAndCars'
import { TrainTerrainBackground } from './TrainTerrainBackground'
import { GhostTrain } from './GhostTrain'
const BoardingPassengerAnimation = memo(({ animation }: { animation: BoardingAnimation }) => {
const spring = useSpring({
@@ -92,7 +93,7 @@ export function SteamTrainJourney({
currentQuestion,
currentInput,
}: SteamTrainJourneyProps) {
const { state } = useComplementRace()
const { state, multiplayerState, localPlayerId } = useComplementRace()
const { getSkyGradient, getTimeOfDayPeriod } = useSteamJourney()
const _skyGradient = getSkyGradient()
@@ -100,10 +101,20 @@ export function SteamTrainJourney({
const { players } = useGameMode()
const { profile: _profile } = useUserProfile()
// Get the first active player's emoji
const activePlayers = Array.from(players.values()).filter((p) => p.id)
const firstActivePlayer = activePlayers[0]
const playerEmoji = firstActivePlayer?.emoji ?? '👤'
// Get the LOCAL player's emoji (not just the first player!)
const activePlayers = Array.from(players.values()).filter((p) => p.isActive)
const localPlayer = activePlayers.find((p) => p.isLocal)
const playerEmoji = localPlayer?.emoji ?? '👤'
// Log only when localPlayer changes
useEffect(() => {
console.log(
'[SteamTrainJourney] localPlayer:',
localPlayer?.name,
'isLocal:',
localPlayer?.isLocal
)
}, [localPlayer?.id, localPlayer?.name, localPlayer?.isLocal])
const svgRef = useRef<SVGSVGElement>(null)
const pathRef = useRef<SVGPathElement>(null)
@@ -164,9 +175,13 @@ export function SteamTrainJourney({
// Memoize filtered passenger lists to avoid recalculating on every render
// Arcade room multiplayer uses claimedBy/deliveredBy instead of isBoarded/isDelivered
// Only show passengers claimed by the LOCAL player
const boardedPassengers = useMemo(
() => displayPassengers.filter((p) => p.claimedBy !== null && p.deliveredBy === null),
[displayPassengers]
() =>
displayPassengers.filter(
(p) => p.claimedBy === localPlayer?.id && p.claimedBy !== null && p.deliveredBy === null
),
[displayPassengers, localPlayer?.id]
)
const nonDeliveredPassengers = useMemo(
@@ -186,6 +201,30 @@ export function SteamTrainJourney({
[]
)
// Get other players for ghost trains (filter out local player)
const otherPlayers = useMemo(() => {
if (!multiplayerState?.players || !localPlayerId) {
return []
}
const filtered = Object.entries(multiplayerState.players)
.filter(([playerId, player]) => playerId !== localPlayerId && player.isActive)
.map(([_, player]) => player)
return filtered
}, [multiplayerState?.players, localPlayerId])
// Log only when otherPlayers count changes
useEffect(() => {
console.log('[SteamTrainJourney] otherPlayers count:', otherPlayers.length)
if (otherPlayers.length > 0) {
console.log(
'[SteamTrainJourney] ghost positions:',
otherPlayers.map((p) => `${p.name}: ${p.position.toFixed(1)}`).join(', ')
)
}
}, [otherPlayers.length, otherPlayers])
if (!trackData) return null
return (
@@ -247,7 +286,18 @@ export function SteamTrainJourney({
disembarkingAnimations={disembarkingAnimations}
/>
{/* Train, cars, and passenger animations */}
{/* Ghost trains - other players in multiplayer */}
{otherPlayers.map((player) => (
<GhostTrain
key={player.id}
player={player}
trainPosition={player.position} // Use each player's individual position
trackGenerator={trackGenerator}
pathRef={pathRef}
/>
))}
{/* Train, cars, and passenger animations - local player */}
<TrainAndCars
boardingAnimations={boardingAnimations}
disembarkingAnimations={disembarkingAnimations}

View File

@@ -99,6 +99,8 @@ interface CompatibleGameState {
*/
interface ComplementRaceContextValue {
state: CompatibleGameState // Return adapted state
multiplayerState: ComplementRaceState // Raw multiplayer state for rendering other players
localPlayerId: string | undefined // Local player ID for filtering
dispatch: (action: { type: string; [key: string]: any }) => void // Compatibility layer
lastError: string | null
startGame: () => void
@@ -304,12 +306,18 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
// Get local player ID
const localPlayerId = useMemo(() => {
return activePlayers.find((id) => {
const foundId = activePlayers.find((id) => {
const player = players.get(id)
return player?.isLocal
})
return foundId
}, [activePlayers, players])
// Log only when localPlayerId changes
useEffect(() => {
console.log('[Provider] localPlayerId:', localPlayerId)
}, [localPlayerId])
// Debug logging ref (track last logged values)
const lastLogRef = useState({ key: '', count: 0 })[0]
@@ -556,6 +564,32 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
}
}, [multiplayerState.currentRoute, compatibleState.style, multiplayerState.passengers.length])
// Broadcast position to server for multiplayer ghost trains
useEffect(() => {
if (!compatibleState.isGameActive || compatibleState.style !== 'sprint' || !localPlayerId) {
return
}
// Send position update every 200ms
const interval = setInterval(() => {
sendMove({
type: 'UPDATE_POSITION',
playerId: localPlayerId,
userId: viewerId || '',
data: { position: clientPosition },
} as ComplementRaceMove)
}, 200)
return () => clearInterval(interval)
}, [
compatibleState.isGameActive,
compatibleState.style,
clientPosition,
localPlayerId,
viewerId,
sendMove,
])
// Keep lastLogRef for future debugging needs
// (removed debug logging)
@@ -914,6 +948,8 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
const contextValue: ComplementRaceContextValue = {
state: compatibleState, // Use transformed state
multiplayerState, // Expose raw multiplayer state for ghost trains
localPlayerId, // Expose local player ID for filtering
dispatch,
lastError,
startGame,

View File

@@ -97,6 +97,9 @@ export class ComplementRaceValidator
case 'UPDATE_INPUT':
return this.validateUpdateInput(state, move.playerId, move.data.input)
case 'UPDATE_POSITION':
return this.validateUpdatePosition(state, move.playerId, move.data.position)
case 'CLAIM_PASSENGER':
return this.validateClaimPassenger(
state,
@@ -397,6 +400,39 @@ export class ComplementRaceValidator
return { valid: true, newState }
}
private validateUpdatePosition(
state: ComplementRaceState,
playerId: string,
position: number
): ValidationResult {
if (state.gamePhase !== 'playing') {
return { valid: false, error: 'Game not in playing phase' }
}
const player = state.players[playerId]
if (!player) {
return { valid: false, error: 'Player not found' }
}
// Validate position is a reasonable number (0-100)
if (typeof position !== 'number' || position < 0 || position > 100) {
return { valid: false, error: 'Invalid position value' }
}
const newState: ComplementRaceState = {
...state,
players: {
...state.players,
[playerId]: {
...player,
position,
},
},
}
return { valid: true, newState }
}
// ==========================================================================
// Sprint Mode: Passenger Management
// ==========================================================================

View File

@@ -143,6 +143,7 @@ export type ComplementRaceMove = BaseGameMove &
// Playing phase
| { type: 'SUBMIT_ANSWER'; data: { answer: number; responseTime: number } }
| { type: 'UPDATE_INPUT'; data: { input: string } } // Show "thinking" indicator
| { type: 'UPDATE_POSITION'; data: { position: number } } // Sprint mode: sync train position
| { type: 'CLAIM_PASSENGER'; data: { passengerId: string; carIndex: number } } // Sprint mode: pickup
| { type: 'DELIVER_PASSENGER'; data: { passengerId: string } } // Sprint mode: delivery

View File

@@ -1,6 +1,6 @@
'use client'
import { AbacusReact } from '@soroban/abacus-react'
import { AbacusReact, useAbacusConfig } from '@soroban/abacus-react'
import { useEffect, useRef, useState } from 'react'
import { css } from '../../styled-system/css'
@@ -81,7 +81,7 @@ export function InteractiveFlashcards() {
})}
>
{cards.map((card) => (
<DraggableCard key={card.id} card={card} />
<DraggableCard key={card.id} card={card} containerRef={containerRef} />
))}
</div>
)
@@ -89,9 +89,12 @@ export function InteractiveFlashcards() {
interface DraggableCardProps {
card: Flashcard
containerRef: React.RefObject<HTMLDivElement>
}
function DraggableCard({ card }: DraggableCardProps) {
function DraggableCard({ card, containerRef }: DraggableCardProps) {
const appConfig = useAbacusConfig()
// Track position - starts at initial, updates when dragged
const [position, setPosition] = useState({ x: card.initialX, y: card.initialY })
const [rotation, setRotation] = useState(card.initialRotation) // Now dynamic!
@@ -124,17 +127,27 @@ function DraggableCard({ card }: DraggableCardProps) {
cardY: position.y,
}
// Calculate grab offset from card center
// Calculate grab offset from card center IN LOCAL COORDINATES (unrotated)
if (cardRef.current) {
const rect = cardRef.current.getBoundingClientRect()
const cardCenterX = rect.left + rect.width / 2
const cardCenterY = rect.top + rect.height / 2
// Screen-space offset from center
const screenOffsetX = e.clientX - cardCenterX
const screenOffsetY = e.clientY - cardCenterY
// Convert to local coordinates by rotating by -rotation
const currentRotationRad = (rotation * Math.PI) / 180
const cosRot = Math.cos(-currentRotationRad)
const sinRot = Math.sin(-currentRotationRad)
grabOffsetRef.current = {
x: e.clientX - cardCenterX,
y: e.clientY - cardCenterY,
x: screenOffsetX * cosRot - screenOffsetY * sinRot,
y: screenOffsetX * sinRot + screenOffsetY * cosRot,
}
console.log(
`[GrabPoint] Grabbed at offset: (${grabOffsetRef.current.x.toFixed(0)}, ${grabOffsetRef.current.y.toFixed(0)})px from center`
`[GrabPoint] Grabbed at local offset: (${grabOffsetRef.current.x.toFixed(0)}, ${grabOffsetRef.current.y.toFixed(0)})px (screen offset: ${screenOffsetX.toFixed(0)}, ${screenOffsetY.toFixed(0)}px, rotation: ${rotation.toFixed(1)}°)`
)
}
@@ -206,8 +219,8 @@ function DraggableCard({ card }: DraggableCardProps) {
)
}
// Update card position - keep the grab point "stuck" to the cursor
// As the card rotates, the grab point rotates with it, so we need to account for rotation
// Update card position - keep grab point under cursor while rotating
// Calculate the rotated grab offset
const rotationRad = (clampedRotation * Math.PI) / 180
const cosRot = Math.cos(rotationRad)
const sinRot = Math.sin(rotationRad)
@@ -216,35 +229,37 @@ function DraggableCard({ card }: DraggableCardProps) {
const rotatedGrabX = grabOffsetRef.current.x * cosRot - grabOffsetRef.current.y * sinRot
const rotatedGrabY = grabOffsetRef.current.x * sinRot + grabOffsetRef.current.y * cosRot
// Current cursor position
const cursorX = e.clientX
const cursorY = e.clientY
// Card center should be at: cursor position - rotated grab offset
// But we need to position the card element (top-left), not the center
// Get card dimensions to calculate offset from center to top-left
if (cardRef.current) {
const rect = cardRef.current.getBoundingClientRect()
const cardWidth = rect.width
const cardHeight = rect.height
// Card center position in screen space
const cardCenterX = cursorX - rotatedGrabX
const cardCenterY = cursorY - rotatedGrabY
// Convert center position to top-left position (what we store in position state)
// Note: position.x/y is used in translate(), which positions the element
setPosition({
x: cardCenterX - cardWidth / 2,
y: cardCenterY - cardHeight / 2,
})
} else {
// Fallback to simple delta if we don't have card dimensions yet
// Get container bounds for coordinate conversion
if (!containerRef.current || !cardRef.current) {
// Fallback to simple delta if refs not ready
setPosition({
x: dragStartRef.current.cardX + deltaX,
y: dragStartRef.current.cardY + deltaY,
})
return
}
const containerRect = containerRef.current.getBoundingClientRect()
const cardRect = cardRef.current.getBoundingClientRect()
// Current cursor position in viewport space
const cursorViewportX = e.clientX
const cursorViewportY = e.clientY
// Card center should be at: cursor - rotated grab offset (viewport space)
const cardCenterViewportX = cursorViewportX - rotatedGrabX
const cardCenterViewportY = cursorViewportY - rotatedGrabY
// Convert card center from viewport space to container space
const cardCenterContainerX = cardCenterViewportX - containerRect.left
const cardCenterContainerY = cardCenterViewportY - containerRect.top
// position.x/y represents translate() which positions the top-left corner
// So we need: top-left = center - (width/2, height/2)
setPosition({
x: cardCenterContainerX - cardRect.width / 2,
y: cardCenterContainerY - cardRect.height / 2,
})
}
const handlePointerUp = (e: React.PointerEvent) => {
@@ -324,7 +339,7 @@ function DraggableCard({ card }: DraggableCardProps) {
transformOrigin: 'center',
})}
>
<AbacusReact value={card.number} columns={3} beadShape="circle" />
<AbacusReact value={card.number} columns={3} beadShape={appConfig.beadShape} />
</div>
{/* Number display */}

View File

@@ -412,8 +412,9 @@ export function LevelSliderDisplay({
? 'violet.500'
: 'amber.500',
rounded: 'xl',
p: { base: '6', md: '8' },
p: { base: '4', md: '8' },
height: { base: 'auto', md: '700px' },
maxHeight: { base: '500px', md: 'none' },
display: 'flex',
flexDirection: 'column',
})}
@@ -448,7 +449,7 @@ export function LevelSliderDisplay({
key={index}
onClick={() => setCurrentIndex(index)}
className={css({
fontSize: '4xl',
fontSize: { base: '2xl', sm: '3xl', md: '4xl' },
opacity: index === currentIndex ? '1' : '0.3',
transition: 'all 0.2s',
cursor: 'pointer',
@@ -500,8 +501,8 @@ export function LevelSliderDisplay({
alignItems: 'center',
justifyContent: 'center',
position: 'relative',
w: '180px',
h: '128px',
w: { base: '120px', md: '180px' },
h: { base: '96px', md: '128px' },
bg: 'transparent',
cursor: 'grab',
transition: 'transform 0.15s ease-out, left 0.3s ease-out',
@@ -514,7 +515,12 @@ export function LevelSliderDisplay({
_active: { cursor: 'grabbing' },
})}
>
<div className={css({ opacity: 0.75 })}>
<div
className={css({
opacity: 0.75,
transform: { base: 'scale(0.75)', md: 'scale(1)' },
})}
>
<StandaloneBead
size={128}
color={currentLevel.color === 'violet' ? '#8b5cf6' : '#22c55e'}
@@ -607,14 +613,16 @@ export function LevelSliderDisplay({
<div
className={css({
display: 'flex',
flexDirection: { base: 'column', lg: 'row' },
gap: '4',
p: '6',
p: { base: '4', md: '6' },
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'lg',
border: '1px solid',
borderColor: 'gray.700',
overflow: 'hidden',
flex: 1,
minH: 0, // Allow flex shrinking
})}
>
{/* Level Details (only for Kyu levels) */}
@@ -633,12 +641,14 @@ export function LevelSliderDisplay({
<div
className={css({
flex: '0 0 auto',
display: 'grid',
display: { base: 'none', lg: 'grid' },
gridTemplateColumns: 'repeat(2, 1fr)',
gap: '2',
p: '2',
w: '100%',
maxW: '400px',
alignContent: 'center',
justifyItems: 'center',
})}
>
{sections.map((section, idx) => {
@@ -666,8 +676,10 @@ export function LevelSliderDisplay({
justifyContent: 'center',
gap: '1.5',
opacity: hasData ? 1 : 0.3,
width: '170px',
height: '150px',
w: { base: '100%', sm: 'auto' },
minW: { sm: '140px' },
maxW: { base: '170px', sm: '170px' },
minH: '150px',
_hover: hasData
? {
borderColor: 'gray.500',
@@ -733,13 +745,18 @@ export function LevelSliderDisplay({
) : null
})()}
{/* Abacus (right-aligned for Kyu, centered for Dan) */}
{/* Abacus (centered on mobile, right-aligned for Kyu on desktop, centered for Dan) */}
<div
className={css({
display: 'flex',
justifyContent: currentLevel.type === 'kyu' ? 'flex-end' : 'center',
justifyContent:
currentLevel.type === 'kyu' ? { base: 'center', lg: 'flex-end' } : 'center',
alignItems: 'center',
flex: 1,
overflowX: 'auto',
overflowY: 'hidden',
minW: 0, // Allow flex shrinking
minH: 0, // Allow flex shrinking
})}
>
<animated.div

View File

@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "4.63.2",
"version": "4.65.1",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [