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4 Commits

Author SHA1 Message Date
semantic-release-bot
1fd0474cd5 chore(release): 4.63.0 [skip ci]
## [4.63.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.62.1...v4.63.0) (2025-10-21)

### Features

* **flashcards:** add grab point physics for realistic rotation ([bf37eb1](bf37eb1928))
2025-10-21 16:05:21 +00:00
Thomas Hallock
bf37eb1928 feat(flashcards): add grab point physics for realistic rotation
Implements physics-based rotation that responds to where the user grabs
the card. When you grab a card off-center and drag it, it rotates
naturally based on the grab point and drag direction.

Features:
- Calculate grab offset from card center on pointer down
- Apply rotation using cross product of grab offset and drag direction
- Rotation clamped to ±45° to prevent excessive spinning
- Final rotation preserved when card is released
- Console logging for grab point coordinates and rotation changes

Physics details:
- Cross product (grabOffset.x * deltaY - grabOffset.y * deltaX) determines
  rotation direction and magnitude
- Grabbing left side + dragging right = clockwise rotation
- Grabbing right side + dragging left = counter-clockwise rotation
- Scale factor of 5000 provides smooth, realistic rotation feel

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:04:07 -05:00
semantic-release-bot
9f56c9728c chore(release): 4.62.1 [skip ci]
## [4.62.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.62.0...v4.62.1) (2025-10-21)

### Bug Fixes

* **flashcards:** improve shadow speed logging with separate throttling ([0f51366](0f51366fd5))
2025-10-21 15:59:26 +00:00
Thomas Hallock
0f51366fd5 fix(flashcards): improve shadow speed logging with separate throttling
Fixed logging issue where speed logs weren't showing during drag:
- Added separate lastLogTimeRef for logging throttle
- Logs now appear every ~200ms during drag (was never logging before)
- Velocity calculation unchanged, only logging throttle fixed

Now you can see speed values in console during drag to verify
shadow responsiveness.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:58:07 -05:00
3 changed files with 61 additions and 6 deletions

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@@ -1,3 +1,17 @@
## [4.63.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.62.1...v4.63.0) (2025-10-21)
### Features
* **flashcards:** add grab point physics for realistic rotation ([bf37eb1](https://github.com/antialias/soroban-abacus-flashcards/commit/bf37eb1928de8d07673234e2faa1fa6268c45686))
## [4.62.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.62.0...v4.62.1) (2025-10-21)
### Bug Fixes
* **flashcards:** improve shadow speed logging with separate throttling ([0f51366](https://github.com/antialias/soroban-abacus-flashcards/commit/0f51366fd56540e691df4931b6350c03043484f1))
## [4.62.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.3...v4.62.0) (2025-10-21)

View File

@@ -94,15 +94,19 @@ interface DraggableCardProps {
function DraggableCard({ card }: DraggableCardProps) {
// Track position - starts at initial, updates when dragged
const [position, setPosition] = useState({ x: card.initialX, y: card.initialY })
const [rotation] = useState(card.initialRotation)
const [rotation, setRotation] = useState(card.initialRotation) // Now dynamic!
const [zIndex, setZIndex] = useState(card.zIndex)
const [isDragging, setIsDragging] = useState(false)
const [dragSpeed, setDragSpeed] = useState(0) // Speed for dynamic shadow
// Track drag state
const dragStartRef = useRef<{ x: number; y: number; cardX: number; cardY: number } | null>(null)
const grabOffsetRef = useRef<{ x: number; y: number }>({ x: 0, y: 0 }) // Offset from card center where grabbed
const baseRotationRef = useRef(card.initialRotation) // Starting rotation
const lastMoveTimeRef = useRef<number>(0)
const lastMovePositionRef = useRef<{ x: number; y: number }>({ x: 0, y: 0 })
const lastLogTimeRef = useRef<number>(0) // Separate throttling for logging
const cardRef = useRef<HTMLDivElement>(null) // Reference to card element
const handlePointerDown = (e: React.PointerEvent) => {
setIsDragging(true)
@@ -120,9 +124,28 @@ function DraggableCard({ card }: DraggableCardProps) {
cardY: position.y,
}
// Calculate grab offset from card center
if (cardRef.current) {
const rect = cardRef.current.getBoundingClientRect()
const cardCenterX = rect.left + rect.width / 2
const cardCenterY = rect.top + rect.height / 2
grabOffsetRef.current = {
x: e.clientX - cardCenterX,
y: e.clientY - cardCenterY,
}
console.log(
`[GrabPoint] Grabbed at offset: (${grabOffsetRef.current.x.toFixed(0)}, ${grabOffsetRef.current.y.toFixed(0)})px from center`
)
}
// Store the current rotation as the base for this drag
baseRotationRef.current = rotation
// Initialize velocity tracking
lastMoveTimeRef.current = Date.now()
const now = Date.now()
lastMoveTimeRef.current = now
lastMovePositionRef.current = { x: e.clientX, y: e.clientY }
lastLogTimeRef.current = now
console.log('[Shadow] Drag started, speed reset to 0')
}
@@ -150,17 +173,31 @@ function DraggableCard({ card }: DraggableCardProps) {
setDragSpeed(scaledSpeed)
// Log occasionally (every ~100ms) to avoid console spam
if (timeDelta > 100) {
// Log occasionally (every ~200ms) to avoid console spam
const timeSinceLastLog = now - lastLogTimeRef.current
if (timeSinceLastLog > 200) {
console.log(
`[Shadow] Speed: ${scaledSpeed.toFixed(1)}, distance: ${distance.toFixed(0)}px, time: ${timeDelta}ms`
`[Shadow] Speed: ${scaledSpeed.toFixed(1)}, distance: ${distance.toFixed(0)}px, timeDelta: ${timeDelta}ms`
)
lastLogTimeRef.current = now
}
lastMoveTimeRef.current = now
lastMovePositionRef.current = { x: e.clientX, y: e.clientY }
}
// Calculate rotation based on grab point physics
// Cross product of grab offset and drag direction determines rotation
// If grabbed on left and dragged right → clockwise rotation
// If grabbed on right and dragged left → counter-clockwise rotation
const crossProduct = grabOffsetRef.current.x * deltaY - grabOffsetRef.current.y * deltaX
const rotationInfluence = crossProduct / 5000 // Scale factor for reasonable rotation (adjust as needed)
const newRotation = baseRotationRef.current + rotationInfluence
// Clamp rotation to prevent excessive spinning
const clampedRotation = Math.max(-45, Math.min(45, newRotation))
setRotation(clampedRotation)
// Update card position
setPosition({
x: dragStartRef.current.cardX + deltaX,
@@ -173,6 +210,9 @@ function DraggableCard({ card }: DraggableCardProps) {
dragStartRef.current = null
console.log('[Shadow] Drag released, speed decaying to 0')
console.log(
`[GrabPoint] Final rotation: ${rotation.toFixed(1)}° (base was ${baseRotationRef.current.toFixed(1)}°)`
)
// Gradually decay speed back to 0 for smooth shadow transition
const decayInterval = setInterval(() => {
@@ -200,6 +240,7 @@ function DraggableCard({ card }: DraggableCardProps) {
return (
<div
ref={cardRef}
onPointerDown={handlePointerDown}
onPointerMove={handlePointerMove}
onPointerUp={handlePointerUp}

View File

@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "4.62.0",
"version": "4.63.0",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [