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15 Commits

Author SHA1 Message Date
semantic-release-bot
7088a7096a chore(release): 4.61.3 [skip ci]
## [4.61.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.2...v4.61.3) (2025-10-21)

### Code Refactoring

* **flashcards:** completely rewrite drag-drop with simple approach ([5f0ad14](5f0ad14133))
2025-10-21 15:45:03 +00:00
Thomas Hallock
5f0ad14133 refactor(flashcards): completely rewrite drag-drop with simple approach
Replaced complex react-spring + useDrag implementation with simple
PointerEvents-based drag and drop:

- Uses native onPointerDown/Move/Up events
- Tracks position with useState (no animation library)
- Cards stay exactly where dropped (no physics or snap-back)
- Simple scale-up effect while dragging
- Much more predictable and maintainable

Removed dependencies on:
- @react-spring/web
- @use-gesture/react
- Complex velocity tracking and decay physics
- Transform-origin calculations

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:43:43 -05:00
semantic-release-bot
73f8f637cd chore(release): 4.61.2 [skip ci]
## [4.61.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.1...v4.61.2) (2025-10-21)

### Bug Fixes

* **flashcards:** use explicit per-property configs to fix decay physics ([f32480a](f32480a0f9))
2025-10-21 15:41:53 +00:00
Thomas Hallock
f32480a0f9 fix(flashcards): use explicit per-property configs to fix decay physics
Removed conflicting top-level config that was interfering with decay
animations. Now using explicit config objects for each property:
- x, y: decay physics with velocity
- scale, rotation: wobbly spring animations

This should fix the issue where cards were snapping back to pickup
position instead of staying where dropped.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:40:31 -05:00
semantic-release-bot
11aa44d882 chore(release): 4.61.1 [skip ci]
## [4.61.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.0...v4.61.1) (2025-10-21)

### Bug Fixes

* **flashcards:** fix position snap-back by using api.set before decay ([30e16c8](30e16c8e5a))
2025-10-21 15:37:33 +00:00
Thomas Hallock
30e16c8e5a fix(flashcards): fix position snap-back by using api.set before decay
Fixed the issue where cards were snapping back to pickup position:
- Use api.set() to immediately snap spring position to dropped location
- Then apply decay animation with momentum from that position
- Removed problematic 'from' property which doesn't work with decay

The bug was that react-spring's 'from' property is ignored when using
decay: true, causing the spring to animate from its current value rather
than the specified position. Using api.set() first ensures the spring
starts from the correct dropped position.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:36:07 -05:00
semantic-release-bot
86357b3d7a chore(release): 4.61.0 [skip ci]
## [4.61.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.60.0...v4.61.0) (2025-10-21)

### Features

* **flashcards:** enable unbounded drag and position persistence ([ad1ad69](ad1ad690f0))
2025-10-21 15:32:18 +00:00
Thomas Hallock
ad1ad690f0 feat(flashcards): enable unbounded drag and position persistence
Made interactive flashcards a fun easter egg by:
- Changed overflow from 'hidden' to 'visible' to allow cards to be
  thrown anywhere on the page, not just within container bounds
- Fixed position persistence: cards now stay exactly where dropped
  instead of snapping back to pickup location
- Updated currentPositionRef immediately on drop before applying
  momentum physics

Cards can now be dragged and tossed freely around the entire page
and will maintain their position after being dropped.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:31:08 -05:00
semantic-release-bot
53475cf40e chore(release): 4.60.0 [skip ci]
## [4.60.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.59.1...v4.60.0) (2025-10-21)

### Features

* **homepage:** significantly increase mobile hero abacus size ([424f41d](424f41d4bf))
2025-10-21 15:29:16 +00:00
Thomas Hallock
424f41d4bf feat(homepage): significantly increase mobile hero abacus size
Increased mobile scale from 2.5 to 3.5 to better utilize available screen
space on mobile devices. Screenshot review showed ample room above and
below the abacus without risk of overlapping title or scroll hint.

Final scales:
- Mobile (base): scale(3.5) - 75% larger than original
- Medium (md): scale(3.5) - 16% larger than original
- Desktop (lg): scale(4.25) - 6% larger than original

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:27:53 -05:00
semantic-release-bot
4c6939807e chore(release): 4.59.1 [skip ci]
## [4.59.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.59.0...v4.59.1) (2025-10-21)

### Bug Fixes

* **homepage:** adjust hero abacus scale for optimal sizing across devices ([86dee31](86dee31c9a))
* **homepage:** reduce mobile abacus scale to prevent scroll hint overlap ([b8235be](b8235be612))
2025-10-21 15:27:10 +00:00
Thomas Hallock
b8235be612 fix(homepage): reduce mobile abacus scale to prevent scroll hint overlap
Reduced mobile scale from 2.8 to 2.5 to ensure the "Scroll to explore"
hint at the bottom is not covered by the abacus.

Final scales:
- Mobile (base): scale(2.5) - 25% larger than original, no overlap
- Medium (md): scale(3.5) - 16% larger than original
- Desktop (lg): scale(4.25) - 6% larger than original

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:25:50 -05:00
Thomas Hallock
86dee31c9a fix(homepage): adjust hero abacus scale for optimal sizing across devices
Fine-tuned scale values based on visual feedback:

- Mobile (base): scale(2.8) - increased for better mobile visibility (40% larger than original 2)
- Medium screens (md): scale(3.5) - unchanged (16% larger than original 3)
- Desktop (lg): scale(4.25) - reduced 15% for safety (6% larger than original 4)

This balances maximum visual impact on mobile while preventing any
layout issues on larger screens.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:25:00 -05:00
semantic-release-bot
b401bb5fa4 chore(release): 4.59.0 [skip ci]
## [4.59.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.58.2...v4.59.0) (2025-10-21)

### Features

* **homepage:** increase hero abacus size for better visibility ([7666b0a](7666b0aea9))
2025-10-21 15:21:46 +00:00
Thomas Hallock
7666b0aea9 feat(homepage): increase hero abacus size for better visibility
Increase scale values across all breakpoints, especially on mobile:
- Mobile (base): scale(2) → scale(3) (50% increase)
- Medium screens (md): scale(3) → scale(4.5) (50% increase)
- Large screens (lg): scale(4) → scale(6) (50% increase)

The abacus now fills more of the available hero space without
clipping, improving visual impact and usability on all devices.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:19:55 -05:00
4 changed files with 106 additions and 162 deletions

View File

@@ -1,3 +1,53 @@
## [4.61.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.2...v4.61.3) (2025-10-21)
### Code Refactoring
* **flashcards:** completely rewrite drag-drop with simple approach ([5f0ad14](https://github.com/antialias/soroban-abacus-flashcards/commit/5f0ad14133340d073e861f5721cb48e1abab03ff))
## [4.61.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.1...v4.61.2) (2025-10-21)
### Bug Fixes
* **flashcards:** use explicit per-property configs to fix decay physics ([f32480a](https://github.com/antialias/soroban-abacus-flashcards/commit/f32480a0f9153285341e5a28078840abc0590873))
## [4.61.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.0...v4.61.1) (2025-10-21)
### Bug Fixes
* **flashcards:** fix position snap-back by using api.set before decay ([30e16c8](https://github.com/antialias/soroban-abacus-flashcards/commit/30e16c8e5ac3bb25f2d54cf715dc6fb45adc4fcc))
## [4.61.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.60.0...v4.61.0) (2025-10-21)
### Features
* **flashcards:** enable unbounded drag and position persistence ([ad1ad69](https://github.com/antialias/soroban-abacus-flashcards/commit/ad1ad690f014257b5a3c3f599e794205a11d286f))
## [4.60.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.59.1...v4.60.0) (2025-10-21)
### Features
* **homepage:** significantly increase mobile hero abacus size ([424f41d](https://github.com/antialias/soroban-abacus-flashcards/commit/424f41d4bfc1ddea068f8c110b495ebd5c0bb455))
## [4.59.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.59.0...v4.59.1) (2025-10-21)
### Bug Fixes
* **homepage:** adjust hero abacus scale for optimal sizing across devices ([86dee31](https://github.com/antialias/soroban-abacus-flashcards/commit/86dee31c9a51ca0712f1b4181a4899d25374d403))
* **homepage:** reduce mobile abacus scale to prevent scroll hint overlap ([b8235be](https://github.com/antialias/soroban-abacus-flashcards/commit/b8235be612c3f1dbd0da2b6cd1a935001b7dac9b))
## [4.59.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.58.2...v4.59.0) (2025-10-21)
### Features
* **homepage:** increase hero abacus size for better visibility ([7666b0a](https://github.com/antialias/soroban-abacus-flashcards/commit/7666b0aea949f2432a4d0f4648c1a366af3ea6d2))
## [4.58.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.58.1...v4.58.2) (2025-10-21)

View File

@@ -131,7 +131,7 @@ export function HeroAbacus() {
>
<div
className={css({
transform: { base: 'scale(2)', md: 'scale(3)', lg: 'scale(4)' },
transform: { base: 'scale(3.5)', md: 'scale(3.5)', lg: 'scale(4.25)' },
transformOrigin: 'center center',
transition: 'all 0.5s cubic-bezier(0.4, 0, 0.2, 1)',
})}

View File

@@ -1,9 +1,7 @@
'use client'
import { AbacusReact } from '@soroban/abacus-react'
import { useDrag } from '@use-gesture/react'
import { useEffect, useRef, useState } from 'react'
import { animated, config, to, useSpring } from '@react-spring/web'
import { css } from '../../styled-system/css'
interface Flashcard {
@@ -16,12 +14,11 @@ interface Flashcard {
}
/**
* InteractiveFlashcards - A fun, physics-based flashcard display
* Users can drag and throw flashcards around with realistic momentum
* InteractiveFlashcards - A fun flashcard display where you can drag cards around
* Cards stay where you drop them - simple and intuitive
*/
export function InteractiveFlashcards() {
const containerRef = useRef<HTMLDivElement>(null)
// Generate 8-15 random flashcards (client-side only to avoid hydration errors)
const [cards, setCards] = useState<Flashcard[]>([])
useEffect(() => {
@@ -77,7 +74,7 @@ export function InteractiveFlashcards() {
maxW: '1200px',
mx: 'auto',
height: { base: '400px', md: '500px' },
overflow: 'hidden',
overflow: 'visible',
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'xl',
border: '1px solid rgba(255, 255, 255, 0.1)',
@@ -95,172 +92,70 @@ interface DraggableCardProps {
}
function DraggableCard({ card }: DraggableCardProps) {
// Track the card's current position in state (separate from the animation values)
const currentPositionRef = useRef({
x: card.initialX,
y: card.initialY,
rotation: card.initialRotation,
})
const [{ x, y, rotation, scale }, api] = useSpring(() => ({
x: card.initialX,
y: card.initialY,
rotation: card.initialRotation,
scale: 1,
config: config.wobbly,
}))
// Track position - starts at initial, updates when dragged
const [position, setPosition] = useState({ x: card.initialX, y: card.initialY })
const [rotation] = useState(card.initialRotation)
const [zIndex, setZIndex] = useState(card.zIndex)
const cardRef = useRef<HTMLDivElement>(null)
const dragOffsetRef = useRef({ x: 0, y: 0 })
const lastVelocityRef = useRef({ vx: 0, vy: 0 })
const velocityHistoryRef = useRef<Array<{ vx: number; vy: number }>>([])
const [transformOrigin, setTransformOrigin] = useState('center center')
const [isDragging, setIsDragging] = useState(false)
const bind = useDrag(
({ down, movement: [mx, my], velocity: [vx, vy], direction: [dx, dy], first, xy }) => {
// Bring card to front when dragging
if (down) {
setZIndex(1000)
// Track drag state
const dragStartRef = useRef<{ x: number; y: number; cardX: number; cardY: number } | null>(null)
// Calculate drag offset from card center on first touch
if (first && cardRef.current) {
const cardRect = cardRef.current.getBoundingClientRect()
const cardWidth = cardRect.width
const cardHeight = cardRect.height
const handlePointerDown = (e: React.PointerEvent) => {
setIsDragging(true)
setZIndex(1000) // Bring to front
// xy is in viewport coordinates, convert to position relative to card
const clickRelativeToCard = {
x: xy[0] - cardRect.left,
y: xy[1] - cardRect.top,
}
// Capture the pointer
e.currentTarget.setPointerCapture(e.pointerId)
// Calculate offset from card center
const cardCenterX = cardWidth / 2
const cardCenterY = cardHeight / 2
const offsetX = clickRelativeToCard.x - cardCenterX
const offsetY = clickRelativeToCard.y - cardCenterY
dragOffsetRef.current = { x: offsetX, y: offsetY }
// Convert offset to transform-origin (50% + offset as percentage of card size)
const originX = 50 + (offsetX / cardWidth) * 100
const originY = 50 + (offsetY / cardHeight) * 100
const transformOriginValue = `${originX}% ${originY}%`
console.log(
`Drag start: click at (${clickRelativeToCard.x.toFixed(0)}, ${clickRelativeToCard.y.toFixed(0)}) in card, offset from center: (${offsetX.toFixed(0)}, ${offsetY.toFixed(0)}), origin: ${transformOriginValue}`
)
setTransformOrigin(transformOriginValue)
velocityHistoryRef.current = []
}
// Smooth velocity by averaging last 3 frames
velocityHistoryRef.current.push({ vx, vy })
if (velocityHistoryRef.current.length > 3) {
velocityHistoryRef.current.shift()
}
const avgVx =
velocityHistoryRef.current.reduce((sum, v) => sum + v.vx, 0) /
velocityHistoryRef.current.length
const avgVy =
velocityHistoryRef.current.reduce((sum, v) => sum + v.vy, 0) /
velocityHistoryRef.current.length
// Calculate rotation based on smoothed velocity and drag offset
const velocityAngle = Math.atan2(avgVy, avgVx) * (180 / Math.PI)
const offsetAngle =
Math.atan2(dragOffsetRef.current.y, dragOffsetRef.current.x) * (180 / Math.PI)
// Card rotates to align with movement direction, offset by where we're grabbing
const targetRotation = velocityAngle - offsetAngle + 90
const speed = Math.sqrt(avgVx * avgVx + avgVy * avgVy)
// Store smoothed velocity for throw
lastVelocityRef.current = { vx: avgVx, vy: avgVy }
const finalRotation = speed > 0.01 ? targetRotation : currentPositionRef.current.rotation
api.start({
x: currentPositionRef.current.x + mx,
y: currentPositionRef.current.y + my,
scale: 1.1,
rotation: finalRotation,
immediate: (key) => key !== 'rotation', // Position immediate, rotation smooth
config: { tension: 200, friction: 30 }, // Smoother rotation spring
})
} else {
// On release, reset transform origin to center
setTransformOrigin('center center')
// On release, apply momentum with decay physics
const throwVelocityX = lastVelocityRef.current.vx * 1000
const throwVelocityY = lastVelocityRef.current.vy * 1000
// Calculate final rotation based on throw direction
const throwAngle = Math.atan2(throwVelocityY, throwVelocityX) * (180 / Math.PI)
api.start({
x: {
from: currentPositionRef.current.x + mx,
velocity: throwVelocityX,
decay: true,
},
y: {
from: currentPositionRef.current.y + my,
velocity: throwVelocityY,
decay: true,
},
scale: 1,
rotation: throwAngle + 90, // Card aligns with throw direction
config: config.wobbly,
onChange: (result) => {
// Update current position as card settles
if (result.value.x !== undefined) {
currentPositionRef.current.x = result.value.x
}
if (result.value.y !== undefined) {
currentPositionRef.current.y = result.value.y
}
if (result.value.rotation !== undefined) {
currentPositionRef.current.rotation = result.value.rotation
}
},
})
}
},
{
// Prevent scrolling when dragging
preventDefault: true,
filterTaps: true,
// Record where the drag started (pointer position and card position)
dragStartRef.current = {
x: e.clientX,
y: e.clientY,
cardX: position.x,
cardY: position.y,
}
)
}
const handlePointerMove = (e: React.PointerEvent) => {
if (!isDragging || !dragStartRef.current) return
// Calculate how far the pointer has moved since drag started
const deltaX = e.clientX - dragStartRef.current.x
const deltaY = e.clientY - dragStartRef.current.y
// Update card position
setPosition({
x: dragStartRef.current.cardX + deltaX,
y: dragStartRef.current.cardY + deltaY,
})
}
const handlePointerUp = (e: React.PointerEvent) => {
setIsDragging(false)
dragStartRef.current = null
// Release the pointer capture
e.currentTarget.releasePointerCapture(e.pointerId)
}
return (
<animated.div
ref={cardRef}
{...bind()}
<div
onPointerDown={handlePointerDown}
onPointerMove={handlePointerMove}
onPointerUp={handlePointerUp}
style={{
position: 'absolute',
left: 0,
top: 0,
transform: to(
[x, y, rotation, scale],
(x, y, r, s) => `translate(${x}px, ${y}px) rotate(${r}deg) scale(${s})`
),
transformOrigin,
transform: `translate(${position.x}px, ${position.y}px) rotate(${rotation}deg) scale(${isDragging ? 1.05 : 1})`,
zIndex,
touchAction: 'none',
cursor: 'grab',
cursor: isDragging ? 'grabbing' : 'grab',
transition: isDragging ? 'none' : 'transform 0.2s ease-out',
}}
className={css({
userSelect: 'none',
_active: {
cursor: 'grabbing',
},
})}
>
<div
@@ -268,7 +163,9 @@ function DraggableCard({ card }: DraggableCardProps) {
bg: 'white',
rounded: 'lg',
p: '4',
boxShadow: '0 8px 24px rgba(0, 0, 0, 0.3)',
boxShadow: isDragging
? '0 16px 48px rgba(0, 0, 0, 0.5)'
: '0 8px 24px rgba(0, 0, 0, 0.3)',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
@@ -276,9 +173,6 @@ function DraggableCard({ card }: DraggableCardProps) {
minW: '120px',
border: '2px solid rgba(0, 0, 0, 0.1)',
transition: 'box-shadow 0.2s',
_hover: {
boxShadow: '0 12px 32px rgba(0, 0, 0, 0.4)',
},
})}
>
{/* Abacus visualization */}
@@ -303,6 +197,6 @@ function DraggableCard({ card }: DraggableCardProps) {
{card.number}
</div>
</div>
</animated.div>
</div>
)
}

View File

@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "4.58.2",
"version": "4.61.3",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [