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Author SHA1 Message Date
semantic-release-bot
106b348585 chore(release): 4.64.0 [skip ci]
## [4.64.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.11...v4.64.0) (2025-10-22)

### Features

* **complement-race:** add ghost trains for multiplayer visibility ([7668cc9](7668cc9b11))
2025-10-22 16:01:11 +00:00
Thomas Hallock
7668cc9b11 feat(complement-race): add ghost trains for multiplayer visibility
Implement semi-transparent ghost trains to show other players' positions
in steam sprint multiplayer mode. Players can now see opponents racing
alongside them in real-time.

Changes:
- Create GhostTrain component (35% opacity with player name/score labels)
- Expose multiplayer state (players, localPlayerId) in Provider context
- Render ghost trains for all active non-local players in SteamTrainJourney
- Filter by isActive to only show currently playing opponents

Addresses multiplayer visibility gap from COMPLEMENT_RACE_MULTIPLAYER_REVIEW.md
(Priority: HIGH - "Breaks Multiplayer Experience")

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 11:00:00 -05:00
semantic-release-bot
93527e6e0b chore(release): 4.63.11 [skip ci]
## [4.63.11](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.10...v4.63.11) (2025-10-22)

### Bug Fixes

* **complement-race:** actually filter by isActive instead of just id ([ef4ca57](ef4ca57a6c))
2025-10-22 15:49:53 +00:00
Thomas Hallock
ef4ca57a6c fix(complement-race): actually filter by isActive instead of just id
The previous fix attempted to filter by firstActivePlayer.id but was still
getting the first player with ANY id, not the first ACTIVE player.

The root cause was line 104 filtering by `p.id` (whether player has an ID)
instead of `p.isActive` (whether player is actually active).

Changes:
- Change filter from `(p) => p.id` to `(p) => p.isActive`
- Now correctly identifies the first active player
- Train shows only that player's passengers

This properly fixes the issue where inactive/disconnected players' passengers
were being displayed in the train cars.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 10:48:35 -05:00
semantic-release-bot
095221564f chore(release): 4.63.10 [skip ci]
## [4.63.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.9...v4.63.10) (2025-10-22)

### Bug Fixes

* **complement-race:** show only first active player's passengers on train ([2bfd5d2](2bfd5d2bda))
2025-10-22 15:46:43 +00:00
Thomas Hallock
2bfd5d2bda fix(complement-race): show only first active player's passengers on train
In multiplayer steam sprint games, the train was displaying passengers from
all players (including inactive ones) instead of only showing passengers
belonging to the first active player.

The issue was that boardedPassengers was filtering for any claimed passenger,
not checking if the claiming player was still active.

Changes to SteamTrainJourney.tsx:
- Filter boardedPassengers to only include passengers where claimedBy matches
  the firstActivePlayer's ID
- Add firstActivePlayer.id to the useMemo dependency array
- Update comment to clarify filtering logic

Now the train correctly displays only the first active player's passengers
in their train cars, matching the player emoji shown as the engineer.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 10:45:33 -05:00
semantic-release-bot
6dabb71600 chore(release): 4.63.9 [skip ci]
## [4.63.9](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.8...v4.63.9) (2025-10-21)

### Bug Fixes

* **homepage:** use app-wide abacus config in interactive flashcards ([cf1be2d](cf1be2d173))
2025-10-21 17:09:40 +00:00
Thomas Hallock
cf1be2d173 fix(homepage): use app-wide abacus config in interactive flashcards
The interactive flashcards section at the bottom of the homepage was
hardcoding beadShape="circle" instead of respecting the app-wide abacus
configuration context that all other abaci on the site use.

Changes to InteractiveFlashcards.tsx:
- Import useAbacusConfig hook from @soroban/abacus-react
- Call useAbacusConfig() in DraggableCard component
- Use appConfig.beadShape instead of hardcoded "circle"

This ensures visual consistency across all abacus displays on the site
and respects user preferences for bead styling.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 12:08:26 -05:00
semantic-release-bot
0169ab5128 chore(release): 4.63.8 [skip ci]
## [4.63.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.7...v4.63.8) (2025-10-21)

### Bug Fixes

* **mobile:** restore abacus visibility in "Your Journey" section ([c96036d](c96036d86b))
2025-10-21 17:08:03 +00:00
Thomas Hallock
c96036d86b fix(mobile): restore abacus visibility in "Your Journey" section
On mobile screens (base breakpoint), the level details cards were taking
up all vertical space within the 500px maxHeight constraint, pushing the
abacus completely out of view.

Solution: Hide level details on mobile (display: { base: 'none', lg: 'grid' })
so mobile users see only the slider and abacus, while desktop users see
all components. Also added minH: 0 to containers to ensure proper flex
shrinking behavior.

Changes to LevelSliderDisplay.tsx:
- Level details grid now hidden on base breakpoint, visible on lg+
- Simplified grid columns to single value since it's desktop-only
- Added minH: 0 to flex containers for proper shrinking

Tested on iPhone 14 (390px viewport).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 12:06:48 -05:00
semantic-release-bot
653db575ff chore(release): 4.63.7 [skip ci]
## [4.63.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.6...v4.63.7) (2025-10-21)

### Bug Fixes

* **mobile:** reduce height of Your Journey section on mobile ([8944035](89440355bf))
2025-10-21 17:03:24 +00:00
Thomas Hallock
89440355bf fix(mobile): reduce height of Your Journey section on mobile
Added maxHeight constraint and reduced padding to ensure the abacus
stays visible while scrubbing the slider on mobile devices.

Changes:
- Added maxHeight: 500px on mobile (base), none on desktop (md)
- Reduced padding from 6 to 4 on mobile (base)

This ensures users can see both the slider and abacus simultaneously
on iPhone displays without scrolling.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 12:02:10 -05:00
semantic-release-bot
632e840ca7 chore(release): 4.63.6 [skip ci]
## [4.63.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.5...v4.63.6) (2025-10-21)

### Bug Fixes

* **mobile:** optimize Your Journey section for iPhone displays ([9167fb4](9167fb40d6))
2025-10-21 16:57:23 +00:00
Thomas Hallock
9167fb40d6 fix(mobile): optimize Your Journey section for iPhone displays
Fixed horizontal overflow issues on small screens (iPhone 14, 390px viewport):

Changes to LevelSliderDisplay component:
- Made abacus display container stack vertically on mobile (base) and horizontal on large screens (lg)
- Made level details grid responsive: 2 cols (mobile), 3 cols (sm), 2 cols (lg)
- Removed fixed widths from detail cards, using flexible widths with min/max constraints
- Added horizontal scroll (overflow-x: auto) to abacus container as fallback
- Reduced slider thumb size on mobile: 120px x 96px (base) vs 180px x 128px (md)
- Scaled down bead in slider thumb to 75% on mobile
- Reduced emoji tick sizes: 2xl (mobile), 3xl (sm), 4xl (md)

These changes ensure the "Your Journey" slider and abacus display fit properly
on mobile devices without horizontal overflow while maintaining the desktop experience.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:56:07 -05:00
semantic-release-bot
1d7486ed48 chore(release): 4.63.5 [skip ci]
## [4.63.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.4...v4.63.5) (2025-10-21)

### Bug Fixes

* **flashcards:** store grab offset in local coordinates to prevent jump ([39d93a9](39d93a9e9f))
2025-10-21 16:29:31 +00:00
Thomas Hallock
39d93a9e9f fix(flashcards): store grab offset in local coordinates to prevent jump
Problem: Cards jumped when grabbed, especially if already rotated. The grab
point would slip during rotation instead of staying under the cursor.

Root cause: Grab offset was stored in screen space with the card already
rotated. When we later rotated this offset during drag, we were applying
rotation on top of rotation.

Solution: Convert grab offset to local (unrotated) coordinates when grabbing:
- Calculate screen-space offset from card center
- Rotate by -currentRotation to get local coordinates
- Store in grabOffsetRef
- During drag, rotate this local offset by the current rotation angle

This ensures the grab point stays perfectly under the cursor regardless of
the card's initial or current rotation.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:28:18 -05:00
semantic-release-bot
6d1bad142b chore(release): 4.63.4 [skip ci]
## [4.63.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.3...v4.63.4) (2025-10-21)

### Bug Fixes

* **flashcards:** keep grab point under cursor with proper coordinate conversion ([1869216](1869216d2f))
2025-10-21 16:28:08 +00:00
Thomas Hallock
1869216d2f fix(flashcards): keep grab point under cursor with proper coordinate conversion
Fixed the issue where cards would slip out from under the cursor when rotating.
The grab point now stays perfectly under your cursor throughout the drag.

The problem: Simple delta positioning didn't account for rotation causing the
grab point to rotate away from the cursor position.

The solution: Properly convert between coordinate systems:
1. Calculate rotated grab offset (2D rotation matrix)
2. Determine card center: cursor position - rotated grab offset (viewport space)
3. Convert from viewport coordinates to container coordinates
4. Calculate top-left position from center for CSS translate()

Key changes:
- Pass containerRef down to DraggableCard components
- Get container bounds for viewport→container conversion
- Apply rotation matrix to grab offset
- Position card so rotated grab point aligns with cursor

Now when you grab a card by its edge and drag, the exact point you grabbed
stays glued to your cursor while the card rotates around its center.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:26:54 -05:00
semantic-release-bot
e4ae3aefef chore(release): 4.63.3 [skip ci]
## [4.63.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.2...v4.63.3) (2025-10-21)

### Bug Fixes

* **flashcards:** revert to simple delta positioning to prevent card jumping ([d018b69](d018b699c4))
2025-10-21 16:22:59 +00:00
Thomas Hallock
d018b699c4 fix(flashcards): revert to simple delta positioning to prevent card jumping
Reverted the complex rotation-compensated positioning that was causing
cards to jump to the right of the viewport on click.

The issue: The previous attempt to keep the grab point "stuck" to the cursor
while rotating was mixing screen coordinates with container-relative coords,
causing cards to teleport on pointer down.

The solution: Use simple delta positioning (cursor movement from drag start)
and let CSS handle rotation around the card center. While this means the grab
point won't stay perfectly under the cursor as the card rotates, it's much
better than cards jumping unexpectedly.

The rotation still works - cards rotate based on grab point physics - but
the positioning is now stable and predictable.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:21:49 -05:00
semantic-release-bot
be323bfbc5 chore(release): 4.63.2 [skip ci]
## [4.63.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.1...v4.63.2) (2025-10-21)

### Bug Fixes

* **flashcards:** correct pivot point to rotate around card center ([50fc3fd](50fc3fdf7f))
2025-10-21 16:19:23 +00:00
Thomas Hallock
50fc3fdf7f fix(flashcards): correct pivot point to rotate around card center
Fixed issue where cards appeared to pivot around the grab point in
viewport space instead of rotating around their own center.

The problem: When dragging, the card would stay "pinned" at the grab
point in screen space, making it rotate around that viewport location.

The solution: As the card rotates, calculate the rotated grab offset
and reposition the card so that:
1. The grab point stays under the cursor
2. The card rotates around its own center
3. The visual result feels like the card is "stuck" to your finger

Implementation:
- Convert rotation angle to radians
- Apply 2D rotation matrix to grab offset vector
- Calculate card center position: cursor - rotated grab offset
- Convert center position to top-left for CSS translate positioning

This creates the natural feeling of grabbing and spinning a physical
card by its edge.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:18:04 -05:00
semantic-release-bot
e52d907087 chore(release): 4.63.1 [skip ci]
## [4.63.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.0...v4.63.1) (2025-10-21)

### Bug Fixes

* **flashcards:** increase rotation sensitivity 10x for visible grab point physics ([c0fa926](c0fa926d16))
2025-10-21 16:08:00 +00:00
Thomas Hallock
c0fa926d16 fix(flashcards): increase rotation sensitivity 10x for visible grab point physics
The previous scale factor of 5000 made rotation changes too subtle to see.
Reduced to 500 (10x more sensitive) so card rotation is clearly visible
when dragging from off-center grab points.

Also added detailed rotation logging during drag to help debug:
- Shows current rotation angle
- Shows rotation influence being applied
- Shows cross product value from physics calculation

This will help test and tune the rotation feel.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:06:48 -05:00
semantic-release-bot
1fd0474cd5 chore(release): 4.63.0 [skip ci]
## [4.63.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.62.1...v4.63.0) (2025-10-21)

### Features

* **flashcards:** add grab point physics for realistic rotation ([bf37eb1](bf37eb1928))
2025-10-21 16:05:21 +00:00
Thomas Hallock
bf37eb1928 feat(flashcards): add grab point physics for realistic rotation
Implements physics-based rotation that responds to where the user grabs
the card. When you grab a card off-center and drag it, it rotates
naturally based on the grab point and drag direction.

Features:
- Calculate grab offset from card center on pointer down
- Apply rotation using cross product of grab offset and drag direction
- Rotation clamped to ±45° to prevent excessive spinning
- Final rotation preserved when card is released
- Console logging for grab point coordinates and rotation changes

Physics details:
- Cross product (grabOffset.x * deltaY - grabOffset.y * deltaX) determines
  rotation direction and magnitude
- Grabbing left side + dragging right = clockwise rotation
- Grabbing right side + dragging left = counter-clockwise rotation
- Scale factor of 5000 provides smooth, realistic rotation feel

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 11:04:07 -05:00
semantic-release-bot
9f56c9728c chore(release): 4.62.1 [skip ci]
## [4.62.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.62.0...v4.62.1) (2025-10-21)

### Bug Fixes

* **flashcards:** improve shadow speed logging with separate throttling ([0f51366](0f51366fd5))
2025-10-21 15:59:26 +00:00
Thomas Hallock
0f51366fd5 fix(flashcards): improve shadow speed logging with separate throttling
Fixed logging issue where speed logs weren't showing during drag:
- Added separate lastLogTimeRef for logging throttle
- Logs now appear every ~200ms during drag (was never logging before)
- Velocity calculation unchanged, only logging throttle fixed

Now you can see speed values in console during drag to verify
shadow responsiveness.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:58:07 -05:00
semantic-release-bot
fe1e8979c8 chore(release): 4.62.0 [skip ci]
## [4.62.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.3...v4.62.0) (2025-10-21)

### Features

* **flashcards:** add dynamic shadow based on drag speed ([92148a4](92148a4cf8))
2025-10-21 15:52:28 +00:00
Thomas Hallock
92148a4cf8 feat(flashcards): add dynamic shadow based on drag speed
First physics enhancement - shadow changes based on how fast you drag:
- Tracks drag velocity (distance/time) during pointer move
- Shadow grows larger and darker with faster dragging
- Base: 8px offset, 24px blur, 0.3 opacity
- Fast: 32px offset, 64px blur, 0.6 opacity
- Smooth decay when released

Console logging included:
- [Shadow] logs on drag start/release
- Speed/distance/time logged during drag (throttled to ~100ms)

Test: Drag cards slowly vs fast and watch shadow change

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:51:08 -05:00
semantic-release-bot
7088a7096a chore(release): 4.61.3 [skip ci]
## [4.61.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.2...v4.61.3) (2025-10-21)

### Code Refactoring

* **flashcards:** completely rewrite drag-drop with simple approach ([5f0ad14](5f0ad14133))
2025-10-21 15:45:03 +00:00
Thomas Hallock
5f0ad14133 refactor(flashcards): completely rewrite drag-drop with simple approach
Replaced complex react-spring + useDrag implementation with simple
PointerEvents-based drag and drop:

- Uses native onPointerDown/Move/Up events
- Tracks position with useState (no animation library)
- Cards stay exactly where dropped (no physics or snap-back)
- Simple scale-up effect while dragging
- Much more predictable and maintainable

Removed dependencies on:
- @react-spring/web
- @use-gesture/react
- Complex velocity tracking and decay physics
- Transform-origin calculations

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:43:43 -05:00
semantic-release-bot
73f8f637cd chore(release): 4.61.2 [skip ci]
## [4.61.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.1...v4.61.2) (2025-10-21)

### Bug Fixes

* **flashcards:** use explicit per-property configs to fix decay physics ([f32480a](f32480a0f9))
2025-10-21 15:41:53 +00:00
Thomas Hallock
f32480a0f9 fix(flashcards): use explicit per-property configs to fix decay physics
Removed conflicting top-level config that was interfering with decay
animations. Now using explicit config objects for each property:
- x, y: decay physics with velocity
- scale, rotation: wobbly spring animations

This should fix the issue where cards were snapping back to pickup
position instead of staying where dropped.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:40:31 -05:00
semantic-release-bot
11aa44d882 chore(release): 4.61.1 [skip ci]
## [4.61.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.0...v4.61.1) (2025-10-21)

### Bug Fixes

* **flashcards:** fix position snap-back by using api.set before decay ([30e16c8](30e16c8e5a))
2025-10-21 15:37:33 +00:00
Thomas Hallock
30e16c8e5a fix(flashcards): fix position snap-back by using api.set before decay
Fixed the issue where cards were snapping back to pickup position:
- Use api.set() to immediately snap spring position to dropped location
- Then apply decay animation with momentum from that position
- Removed problematic 'from' property which doesn't work with decay

The bug was that react-spring's 'from' property is ignored when using
decay: true, causing the spring to animate from its current value rather
than the specified position. Using api.set() first ensures the spring
starts from the correct dropped position.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:36:07 -05:00
semantic-release-bot
86357b3d7a chore(release): 4.61.0 [skip ci]
## [4.61.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.60.0...v4.61.0) (2025-10-21)

### Features

* **flashcards:** enable unbounded drag and position persistence ([ad1ad69](ad1ad690f0))
2025-10-21 15:32:18 +00:00
Thomas Hallock
ad1ad690f0 feat(flashcards): enable unbounded drag and position persistence
Made interactive flashcards a fun easter egg by:
- Changed overflow from 'hidden' to 'visible' to allow cards to be
  thrown anywhere on the page, not just within container bounds
- Fixed position persistence: cards now stay exactly where dropped
  instead of snapping back to pickup location
- Updated currentPositionRef immediately on drop before applying
  momentum physics

Cards can now be dragged and tossed freely around the entire page
and will maintain their position after being dropped.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:31:08 -05:00
semantic-release-bot
53475cf40e chore(release): 4.60.0 [skip ci]
## [4.60.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.59.1...v4.60.0) (2025-10-21)

### Features

* **homepage:** significantly increase mobile hero abacus size ([424f41d](424f41d4bf))
2025-10-21 15:29:16 +00:00
Thomas Hallock
424f41d4bf feat(homepage): significantly increase mobile hero abacus size
Increased mobile scale from 2.5 to 3.5 to better utilize available screen
space on mobile devices. Screenshot review showed ample room above and
below the abacus without risk of overlapping title or scroll hint.

Final scales:
- Mobile (base): scale(3.5) - 75% larger than original
- Medium (md): scale(3.5) - 16% larger than original
- Desktop (lg): scale(4.25) - 6% larger than original

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:27:53 -05:00
semantic-release-bot
4c6939807e chore(release): 4.59.1 [skip ci]
## [4.59.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.59.0...v4.59.1) (2025-10-21)

### Bug Fixes

* **homepage:** adjust hero abacus scale for optimal sizing across devices ([86dee31](86dee31c9a))
* **homepage:** reduce mobile abacus scale to prevent scroll hint overlap ([b8235be](b8235be612))
2025-10-21 15:27:10 +00:00
Thomas Hallock
b8235be612 fix(homepage): reduce mobile abacus scale to prevent scroll hint overlap
Reduced mobile scale from 2.8 to 2.5 to ensure the "Scroll to explore"
hint at the bottom is not covered by the abacus.

Final scales:
- Mobile (base): scale(2.5) - 25% larger than original, no overlap
- Medium (md): scale(3.5) - 16% larger than original
- Desktop (lg): scale(4.25) - 6% larger than original

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:25:50 -05:00
Thomas Hallock
86dee31c9a fix(homepage): adjust hero abacus scale for optimal sizing across devices
Fine-tuned scale values based on visual feedback:

- Mobile (base): scale(2.8) - increased for better mobile visibility (40% larger than original 2)
- Medium screens (md): scale(3.5) - unchanged (16% larger than original 3)
- Desktop (lg): scale(4.25) - reduced 15% for safety (6% larger than original 4)

This balances maximum visual impact on mobile while preventing any
layout issues on larger screens.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:25:00 -05:00
semantic-release-bot
b401bb5fa4 chore(release): 4.59.0 [skip ci]
## [4.59.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.58.2...v4.59.0) (2025-10-21)

### Features

* **homepage:** increase hero abacus size for better visibility ([7666b0a](7666b0aea9))
2025-10-21 15:21:46 +00:00
Thomas Hallock
7666b0aea9 feat(homepage): increase hero abacus size for better visibility
Increase scale values across all breakpoints, especially on mobile:
- Mobile (base): scale(2) → scale(3) (50% increase)
- Medium screens (md): scale(3) → scale(4.5) (50% increase)
- Large screens (lg): scale(4) → scale(6) (50% increase)

The abacus now fills more of the available hero space without
clipping, improving visual impact and usability on all devices.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:19:55 -05:00
semantic-release-bot
39afa455de chore(release): 4.58.2 [skip ci]
## [4.58.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.58.1...v4.58.2) (2025-10-21)

### Code Refactoring

* **navbar:** prevent subtitle wrap and remove abacus emoji ([a58f7b7](a58f7b78b0))
2025-10-21 15:02:58 +00:00
Thomas Hallock
a58f7b78b0 refactor(navbar): prevent subtitle wrap and remove abacus emoji
Two small refinements to navbar branding:
- Added whiteSpace: 'nowrap' to subtitle to prevent text wrapping
- Removed abacus emoji from "Abaci One" branding for cleaner look

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 10:01:40 -05:00
semantic-release-bot
1c001e07b7 chore(release): 4.58.1 [skip ci]
## [4.58.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.58.0...v4.58.1) (2025-10-21)

### Bug Fixes

* **navbar:** apply glassmorphism to transparent mode, not scrolled mode ([8893675](8893675b36))
2025-10-21 14:58:54 +00:00
Thomas Hallock
8893675b36 fix(navbar): apply glassmorphism to transparent mode, not scrolled mode
Fixed logic - the glassmorphism effect (backdrop blur, subtle backgrounds,
borders, shadows) now applies when the navbar is transparent at the top of
the homepage (isTransparent=true), not when scrolled down.

When scrolled or on other pages, the links are simpler without the extra
glassmorphism styling.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 09:57:41 -05:00
semantic-release-bot
4254459238 chore(release): 4.58.0 [skip ci]
## [4.58.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.10...v4.58.0) (2025-10-21)

### Features

* **navbar:** add glassmorphism effect to nav links when scrolled ([89b9072](89b90723b7))
2025-10-21 14:56:51 +00:00
Thomas Hallock
89b90723b7 feat(navbar): add glassmorphism effect to nav links when scrolled
Enhanced nav links (Create, Guide, Games) with floating glass pill effect
when navbar is in scrolled mode:

- Added backdrop-filter blur(8px) to blur content underneath each link
- Subtle semi-transparent backgrounds (white for inactive, purple for active)
- Added borders with purple/white tints for enhanced definition
- Soft box shadows that glow purple on hover
- Enhanced hover states with stronger purple effects

The links now have better contrast against the dark navbar while maintaining
the ethereal floating illusion. Effects are only applied when scrolled (not
when navbar is transparent on homepage hero).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 09:55:31 -05:00
Thomas Hallock
6e5aec858f revert(navbar): remove bottom fade gradient
Removed the 10px gradient fade at the bottom of the navbar per user request.
Kept the border fix that removes the black line artifact when transparent.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 09:53:33 -05:00
semantic-release-bot
5611d148aa chore(release): 4.57.10 [skip ci]
## [4.57.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.9...v4.57.10) (2025-10-21)

### Bug Fixes

* **navbar:** remove border artifact and add 10px bottom fade ([d5f60ce](d5f60ce9d2))

### Styles

* **navbar:** improve theming to match homepage dark aesthetic ([284fc90](284fc90a53))
2025-10-21 14:53:05 +00:00
Thomas Hallock
d5f60ce9d2 fix(navbar): remove border artifact and add 10px bottom fade
Fixed two visual issues with the navbar:

1. Removed black border line when transparent: Changed borderBottom to
   conditionally be 'none' instead of '1px solid transparent', which was
   showing up as a visible line when the navbar is transparent on homepage

2. Added 10px gradient fade at bottom: Applied linear-gradient that fades
   from the dark background to transparent over the last 10px, creating a
   softer transition instead of a sharp cut-off

The navbar now seamlessly blends into the page content with no visual artifacts.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 09:51:48 -05:00
Thomas Hallock
284fc90a53 style(navbar): improve theming to match homepage dark aesthetic
Updated AppNavBar styling to blend with homepage's dark glassmorphism theme:

- Changed navbar background from white to semi-transparent dark (rgba(0,0,0,0.5))
- Added backdrop-filter blur(12px) for glassmorphism effect
- Updated border color to purple accent (rgba(139,92,246,0.2))
- Changed logo/branding text to white/light purple tones
- Updated nav link colors from gray to light gray/purple palette
- Enhanced hover states with purple highlights (rgba(196,181,253))

The navbar now seamlessly integrates with the homepage's dark theme while
maintaining transparency when the hero section is visible.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 09:45:43 -05:00
semantic-release-bot
e54ea20dbe chore(release): 4.57.9 [skip ci]
## [4.57.9](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.8...v4.57.9) (2025-10-21)

### Bug Fixes

* **homepage:** add overflow hidden to Your Journey section ([415a1fb](415a1fb1fa))
2025-10-21 14:44:30 +00:00
Thomas Hallock
415a1fb1fa fix(homepage): add overflow hidden to Your Journey section
Prevents the level slider from causing horizontal overflow on mobile
devices, which was making the page width wider than intended.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 09:43:13 -05:00
semantic-release-bot
60b3a788b3 chore(release): 4.57.8 [skip ci]
## [4.57.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.7...v4.57.8) (2025-10-21)

### Bug Fixes

* **homepage:** adjust responsive breakpoints to prevent skill card clipping ([62ff067](62ff067bb9))
2025-10-21 14:33:47 +00:00
Thomas Hallock
62ff067bb9 fix(homepage): adjust responsive breakpoints to prevent skill card clipping
Changed layout breakpoints from md (768px) to xl (1280px) to ensure:
- Skills section doesn't get clipped at medium viewport sizes
- Layout only switches to side-by-side when there's sufficient space
- Container min-width is responsive (100% below xl, 1400px at xl+)

This prevents the issue where content was overflowing at intermediate
viewport widths.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-21 09:32:33 -05:00
semantic-release-bot
3d774c8d82 chore(release): 4.57.7 [skip ci]
## [4.57.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.6...v4.57.7) (2025-10-21)

### Bug Fixes

* **homepage:** restructure layout to center 1400px wide demo section ([61403f2](61403f2f50))
* **homepage:** set min-width 1400px on container and remove max-width ([aa297d4](aa297d4ef7))
2025-10-21 03:07:11 +00:00
Thomas Hallock
61403f2f50 fix(homepage): restructure layout to center 1400px wide demo section
Moved "Learn by Doing" section outside the maxW:7xl container to allow
the demo div to be 1400px wide and properly centered with mx:auto.

Remaining content stays within the 7xl constrained container.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 22:06:02 -05:00
Thomas Hallock
aa297d4ef7 fix(homepage): set min-width 1400px on container and remove max-width
Added minW: '1400px' and removed maxW: '1200px' constraint to ensure
the "What You'll Learn" section is properly sized and centered.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 22:03:31 -05:00
semantic-release-bot
712d318e7c chore(release): 4.57.6 [skip ci]
## [4.57.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.5...v4.57.6) (2025-10-21)

### Bug Fixes

* **homepage:** increase skill cards container width to prevent title wrapping ([cd3eb61](cd3eb61cb5))
2025-10-21 02:36:21 +00:00
Thomas Hallock
cd3eb61cb5 fix(homepage): increase skill cards container width to prevent title wrapping
Increased container from 650px to 800px to ensure skill card titles
like "Friends techniques" don't wrap awkwardly across multiple lines.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 21:35:05 -05:00
semantic-release-bot
8871050990 chore(release): 4.57.5 [skip ci]
## [4.57.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.4...v4.57.5) (2025-10-21)

### Bug Fixes

* **homepage:** prevent text overflow in skill cards ([a6ac55b](a6ac55b7b1))
2025-10-21 02:23:27 +00:00
Thomas Hallock
a6ac55b7b1 fix(homepage): prevent text overflow in skill cards
Fixed text being cut off on the right side of skill cards by:
- Adding minWidth: '0' to text container to enable proper flex shrinking
- Adding flexWrap: 'wrap' to title/badge row for better wrapping behavior

This fixes the flexbox issue where text was overflowing the card boundaries.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 21:22:17 -05:00
semantic-release-bot
64e2464ec1 chore(release): 4.57.4 [skip ci]
## [4.57.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.3...v4.57.4) (2025-10-21)

### Bug Fixes

* **homepage:** align container width breakpoint with grid columns ([422bf3d](422bf3d968))
* **homepage:** make MiniAbacus fill container properly ([3b5d147](3b5d14765d))
* **homepage:** widen skill cards container to 650px ([bc1ad3a](bc1ad3a43a))
2025-10-21 00:30:13 +00:00
Thomas Hallock
422bf3d968 fix(homepage): align container width breakpoint with grid columns
Changed width breakpoint from md to lg to match when the grid switches
to 2 columns. This prevents overflow on medium-width screens where the
container was 650px wide but still showing 1-column layout.

Now:
- Below lg: 100% width, 1 column
- At lg+: 650px width, 2 columns

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 19:29:05 -05:00
Thomas Hallock
bc1ad3a43a fix(homepage): widen skill cards container to 650px
Increased the "What You'll Learn" container width from 420px to 650px
to give the 2-column grid of skill cards proper breathing room and
prevent cramped layouts.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 19:27:58 -05:00
Thomas Hallock
3b5d14765d fix(homepage): make MiniAbacus fill container properly
Fixed skill card abacus sizing by:
- Changing MiniAbacus to use width/height 100% instead of fixed 75px/80px
- Increased scale from 0.6 to 0.75 for better visibility
- Now properly fills the 120px/150px container set on the wrapper

This fixes the clipping issue by making the component hierarchy work correctly:
outer container (120px/150px) -> MiniAbacus (100%) -> scaled AbacusReact

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 19:26:45 -05:00
semantic-release-bot
9847f8f461 chore(release): 4.57.3 [skip ci]
## [4.57.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.2...v4.57.3) (2025-10-21)

### Bug Fixes

* **homepage:** increase abacus container width to 120px/150px ([57c212f](57c212f4f5))
2025-10-21 00:25:47 +00:00
Thomas Hallock
57c212f4f5 fix(homepage): increase abacus container width to 120px/150px
Increase abacus container width from 95px/110px to 120px (mobile) and
150px (desktop) to properly accommodate 3-column abacus visualizations
without clipping.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 19:24:37 -05:00
semantic-release-bot
b2f5c19ce3 chore(release): 4.57.2 [skip ci]
## [4.57.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.1...v4.57.2) (2025-10-21)

### Bug Fixes

* **homepage:** increase skill card abacus container width ([e65e969](e65e96952f))
2025-10-21 00:23:44 +00:00
Thomas Hallock
e65e96952f fix(homepage): increase skill card abacus container width
Remove overflow:hidden and increase the abacus container width from
75px to responsive widths (95px mobile, 110px desktop) to properly
accommodate the abacus visualizations without clipping.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 19:22:25 -05:00
semantic-release-bot
556a0eb194 chore(release): 4.57.1 [skip ci]
## [4.57.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.0...v4.57.1) (2025-10-21)

### Bug Fixes

* **homepage:** add overflow hidden to skill cards ([5070d8d](5070d8d64f))
2025-10-21 00:22:09 +00:00
Thomas Hallock
5070d8d64f fix(homepage): add overflow hidden to skill cards
Add overflow: hidden to skill card containers to properly contain
content within card bounds and prevent visual overflow issues.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 19:20:59 -05:00
semantic-release-bot
54cedbe03a chore(release): 4.57.0 [skip ci]
## [4.57.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.56.0...v4.57.0) (2025-10-21)

### Features

* **homepage:** make skills section responsive with emojis ([9ec0a71](9ec0a71546))

### Bug Fixes

* **homepage:** prevent skill card overflow ([fa26acf](fa26acfbae))
2025-10-21 00:19:34 +00:00
Thomas Hallock
fa26acfbae fix(homepage): prevent skill card overflow
Change abacus container height to minHeight to prevent content
overflow in skill cards. This allows the container to grow as
needed while maintaining minimum dimensions.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 19:18:23 -05:00
Thomas Hallock
9ec0a71546 feat(homepage): make skills section responsive with emojis
Update "What You'll Learn" section to display in a responsive grid:
- One column on mobile/tablet
- Two columns on larger screens (lg breakpoint)
- Increased padding and height on two-column layout
- Added emojis to skill titles for better visual appeal

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 19:17:26 -05:00
semantic-release-bot
6448249512 chore(release): 4.56.0 [skip ci]
## [4.56.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.55.0...v4.56.0) (2025-10-20)

### Features

* **homepage:** emphasize single-player and observer modes ([a537bc1](a537bc18c3))
2025-10-20 23:52:50 +00:00
Thomas Hallock
a537bc18c3 feat(homepage): emphasize single-player and observer modes
Update arcade section subtitle to highlight both single-player
challenges and multiplayer battles. Also mention the ability to
invite friends to observe games live over the network.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 18:51:34 -05:00
semantic-release-bot
33ab7aaaf0 chore(release): 4.55.0 [skip ci]
## [4.55.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.54.0...v4.55.0) (2025-10-20)

### Features

* **homepage:** update section title to "The Arcade" ([f47b172](f47b172f66))
2025-10-20 23:46:47 +00:00
Thomas Hallock
f47b172f66 feat(homepage): update section title to "The Arcade"
Replace "Available Now" section with "The Arcade" to better describe
the multiplayer room system. Updated subtitle to explain that users
can create or join rooms to play real-time games with friends over
the network.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 18:45:31 -05:00
semantic-release-bot
9d25e1dd35 chore(release): 4.54.0 [skip ci]
## [4.54.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.53.0...v4.54.0) (2025-10-20)

### Features

* **homepage:** add interactive levels slider to replace static progression ([8a2d5ae](8a2d5ae319))

### Code Refactoring

* **levels:** extract levels slider into shared component ([015e30b](015e30b085))
2025-10-20 23:31:37 +00:00
Thomas Hallock
015e30b085 refactor(levels): extract levels slider into shared component
Consolidate the complete levels slider UI from /levels page into a reusable
LevelSliderDisplay component. This eliminates code duplication and provides
a single source of truth for the levels progression display.

Changes:
- Created LevelSliderDisplay component (862 lines) with all levels data,
  state management, animations, and UI
- Updated /levels page to use shared component (959 → 117 lines, 87.8% reduction)
- Updated homepage to use shared component (removed duplicate state/data)
- Deleted incomplete LevelsSlider component from previous commit

Component includes:
- Complete allLevels array (21 levels: 10th Kyu through 10th Dan)
- Interactive Radix slider with emoji tick marks
- StandaloneBead thumb with animated emoji transitions
- Level details for Kyu levels (Add/Sub, Multiply, Divide stats)
- Animated abacus display with speed scaling for Dan levels
- Auto-advance functionality (3s interval, pauses on hover)
- Dark theme styling

Both homepage and /levels page now use the same component with identical
behavior and appearance, eliminating maintenance overhead.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 18:30:22 -05:00
Thomas Hallock
8a2d5ae319 feat(homepage): add interactive levels slider to replace static progression
Replace the static emoji progression display in "Your Journey" section with
an interactive slider component adapted from /levels page. Features:

- Auto-advancing slider (3s intervals, pauses on hover)
- Interactive bead thumb with animated emoji overlay
- Animated abacus display that changes with level
- Shows 8 key milestone levels (10th Kyu through 10th Dan)
- Emoji tick marks above slider for visual navigation
- Dynamic border colors based on level category

Components:
- Created LevelsSlider component to encapsulate the UI
- Reuses existing React Spring animations from /levels page
- Uses Radix Slider for accessible interaction
- Dark theme abacus styling for consistency

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 18:30:22 -05:00
semantic-release-bot
d2ff2c6a29 chore(release): 4.53.0 [skip ci]
## [4.53.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.52.2...v4.53.0) (2025-10-20)

### Features

* **homepage:** add interactive draggable flashcards with physics ([0744883](074488349a))

### Code Refactoring

* **homepage:** merge flashcard display with create button section ([3cf4f92](3cf4f92643))
2025-10-20 23:12:50 +00:00
Thomas Hallock
3cf4f92643 refactor(homepage): merge flashcard display with create button section
Combine the interactive flashcards demonstration and the "Create
Flashcards" call-to-action into a single unified section. The card
throwing area, feature highlights, and CTA button are now part of
one cohesive pane instead of two separate sections.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 18:11:32 -05:00
Thomas Hallock
074488349a feat(homepage): add interactive draggable flashcards with physics
Add physics-based flashcard component with drag, throw, and momentum:
- Random generation of 8-15 flashcards with abacus visualizations
- Smooth drag interactions with velocity-based rotation
- Decay physics for realistic throwing and sliding
- Transform-origin pivot point based on click position
- Position persistence so cards stay where thrown

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 18:11:32 -05:00
11 changed files with 1892 additions and 1389 deletions

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## [4.64.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.11...v4.64.0) (2025-10-22)
### Features
* **complement-race:** add ghost trains for multiplayer visibility ([7668cc9](https://github.com/antialias/soroban-abacus-flashcards/commit/7668cc9b113b3eae2acb1b852b0ad48c979e6604))
## [4.63.11](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.10...v4.63.11) (2025-10-22)
### Bug Fixes
* **complement-race:** actually filter by isActive instead of just id ([ef4ca57](https://github.com/antialias/soroban-abacus-flashcards/commit/ef4ca57a6c3f35d1bddc6a70952f478058fbc6b5))
## [4.63.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.9...v4.63.10) (2025-10-22)
### Bug Fixes
* **complement-race:** show only first active player's passengers on train ([2bfd5d2](https://github.com/antialias/soroban-abacus-flashcards/commit/2bfd5d2bda7f7d2d83c69f75600ab461fde15d92))
## [4.63.9](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.8...v4.63.9) (2025-10-21)
### Bug Fixes
* **homepage:** use app-wide abacus config in interactive flashcards ([cf1be2d](https://github.com/antialias/soroban-abacus-flashcards/commit/cf1be2d1730543bd30836a87d9cbdfd2cf48360e))
## [4.63.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.7...v4.63.8) (2025-10-21)
### Bug Fixes
* **mobile:** restore abacus visibility in "Your Journey" section ([c96036d](https://github.com/antialias/soroban-abacus-flashcards/commit/c96036d86b6de2e25f7ecd3d00dd36221badc3b1))
## [4.63.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.6...v4.63.7) (2025-10-21)
### Bug Fixes
* **mobile:** reduce height of Your Journey section on mobile ([8944035](https://github.com/antialias/soroban-abacus-flashcards/commit/89440355bf494e54072d2d1a1f228c33ec43d52d))
## [4.63.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.5...v4.63.6) (2025-10-21)
### Bug Fixes
* **mobile:** optimize Your Journey section for iPhone displays ([9167fb4](https://github.com/antialias/soroban-abacus-flashcards/commit/9167fb40d68b7bdbe310b647083586434ceb6043))
## [4.63.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.4...v4.63.5) (2025-10-21)
### Bug Fixes
* **flashcards:** store grab offset in local coordinates to prevent jump ([39d93a9](https://github.com/antialias/soroban-abacus-flashcards/commit/39d93a9e9f48a7d1ce10763cad62a600851a41d5))
## [4.63.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.3...v4.63.4) (2025-10-21)
### Bug Fixes
* **flashcards:** keep grab point under cursor with proper coordinate conversion ([1869216](https://github.com/antialias/soroban-abacus-flashcards/commit/1869216d2fda77303c0b79d4f613c6dcdaf5324b))
## [4.63.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.2...v4.63.3) (2025-10-21)
### Bug Fixes
* **flashcards:** revert to simple delta positioning to prevent card jumping ([d018b69](https://github.com/antialias/soroban-abacus-flashcards/commit/d018b699c46aea90e9cdc3309e797ff2d7447ecf))
## [4.63.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.1...v4.63.2) (2025-10-21)
### Bug Fixes
* **flashcards:** correct pivot point to rotate around card center ([50fc3fd](https://github.com/antialias/soroban-abacus-flashcards/commit/50fc3fdf7f2c9b7412f6d7d890f5e0d52cb86a9b))
## [4.63.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.63.0...v4.63.1) (2025-10-21)
### Bug Fixes
* **flashcards:** increase rotation sensitivity 10x for visible grab point physics ([c0fa926](https://github.com/antialias/soroban-abacus-flashcards/commit/c0fa926d16d02c1bfe880b7f0056a760e8461b3b))
## [4.63.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.62.1...v4.63.0) (2025-10-21)
### Features
* **flashcards:** add grab point physics for realistic rotation ([bf37eb1](https://github.com/antialias/soroban-abacus-flashcards/commit/bf37eb1928de8d07673234e2faa1fa6268c45686))
## [4.62.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.62.0...v4.62.1) (2025-10-21)
### Bug Fixes
* **flashcards:** improve shadow speed logging with separate throttling ([0f51366](https://github.com/antialias/soroban-abacus-flashcards/commit/0f51366fd56540e691df4931b6350c03043484f1))
## [4.62.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.3...v4.62.0) (2025-10-21)
### Features
* **flashcards:** add dynamic shadow based on drag speed ([92148a4](https://github.com/antialias/soroban-abacus-flashcards/commit/92148a4cf87e828ba2e5ec1740fb51d9667c1d73))
## [4.61.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.2...v4.61.3) (2025-10-21)
### Code Refactoring
* **flashcards:** completely rewrite drag-drop with simple approach ([5f0ad14](https://github.com/antialias/soroban-abacus-flashcards/commit/5f0ad14133340d073e861f5721cb48e1abab03ff))
## [4.61.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.1...v4.61.2) (2025-10-21)
### Bug Fixes
* **flashcards:** use explicit per-property configs to fix decay physics ([f32480a](https://github.com/antialias/soroban-abacus-flashcards/commit/f32480a0f9153285341e5a28078840abc0590873))
## [4.61.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.61.0...v4.61.1) (2025-10-21)
### Bug Fixes
* **flashcards:** fix position snap-back by using api.set before decay ([30e16c8](https://github.com/antialias/soroban-abacus-flashcards/commit/30e16c8e5ac3bb25f2d54cf715dc6fb45adc4fcc))
## [4.61.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.60.0...v4.61.0) (2025-10-21)
### Features
* **flashcards:** enable unbounded drag and position persistence ([ad1ad69](https://github.com/antialias/soroban-abacus-flashcards/commit/ad1ad690f014257b5a3c3f599e794205a11d286f))
## [4.60.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.59.1...v4.60.0) (2025-10-21)
### Features
* **homepage:** significantly increase mobile hero abacus size ([424f41d](https://github.com/antialias/soroban-abacus-flashcards/commit/424f41d4bfc1ddea068f8c110b495ebd5c0bb455))
## [4.59.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.59.0...v4.59.1) (2025-10-21)
### Bug Fixes
* **homepage:** adjust hero abacus scale for optimal sizing across devices ([86dee31](https://github.com/antialias/soroban-abacus-flashcards/commit/86dee31c9a51ca0712f1b4181a4899d25374d403))
* **homepage:** reduce mobile abacus scale to prevent scroll hint overlap ([b8235be](https://github.com/antialias/soroban-abacus-flashcards/commit/b8235be612c3f1dbd0da2b6cd1a935001b7dac9b))
## [4.59.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.58.2...v4.59.0) (2025-10-21)
### Features
* **homepage:** increase hero abacus size for better visibility ([7666b0a](https://github.com/antialias/soroban-abacus-flashcards/commit/7666b0aea949f2432a4d0f4648c1a366af3ea6d2))
## [4.58.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.58.1...v4.58.2) (2025-10-21)
### Code Refactoring
* **navbar:** prevent subtitle wrap and remove abacus emoji ([a58f7b7](https://github.com/antialias/soroban-abacus-flashcards/commit/a58f7b78b0020c85da523c36fdf6d70ad069736a))
## [4.58.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.58.0...v4.58.1) (2025-10-21)
### Bug Fixes
* **navbar:** apply glassmorphism to transparent mode, not scrolled mode ([8893675](https://github.com/antialias/soroban-abacus-flashcards/commit/8893675b36b1c1534c6fe7e57fa7e0cc55f198d6))
## [4.58.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.10...v4.58.0) (2025-10-21)
### Features
* **navbar:** add glassmorphism effect to nav links when scrolled ([89b9072](https://github.com/antialias/soroban-abacus-flashcards/commit/89b90723b7a3fc9ed12da3ba8718fccb6ce0760f))
## [4.57.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.9...v4.57.10) (2025-10-21)
### Bug Fixes
* **navbar:** remove border artifact and add 10px bottom fade ([d5f60ce](https://github.com/antialias/soroban-abacus-flashcards/commit/d5f60ce9d2fbc2a870b3bb96f5365a0e04e0afc4))
### Styles
* **navbar:** improve theming to match homepage dark aesthetic ([284fc90](https://github.com/antialias/soroban-abacus-flashcards/commit/284fc90a53f5f4868a3e41421760ebc813be12b5))
## [4.57.9](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.8...v4.57.9) (2025-10-21)
### Bug Fixes
* **homepage:** add overflow hidden to Your Journey section ([415a1fb](https://github.com/antialias/soroban-abacus-flashcards/commit/415a1fb1faa263c9d69b4e781ce22da235ca2b66))
## [4.57.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.7...v4.57.8) (2025-10-21)
### Bug Fixes
* **homepage:** adjust responsive breakpoints to prevent skill card clipping ([62ff067](https://github.com/antialias/soroban-abacus-flashcards/commit/62ff067bb956b17a9b3569eadc2a32abd24c27b8))
## [4.57.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.6...v4.57.7) (2025-10-21)
### Bug Fixes
* **homepage:** restructure layout to center 1400px wide demo section ([61403f2](https://github.com/antialias/soroban-abacus-flashcards/commit/61403f2f506557b57716a298d4dc481d7853552f))
* **homepage:** set min-width 1400px on container and remove max-width ([aa297d4](https://github.com/antialias/soroban-abacus-flashcards/commit/aa297d4ef7559473a147934766bfa3868552f58d))
## [4.57.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.5...v4.57.6) (2025-10-21)
### Bug Fixes
* **homepage:** increase skill cards container width to prevent title wrapping ([cd3eb61](https://github.com/antialias/soroban-abacus-flashcards/commit/cd3eb61cb59e6faef37fbf609f37f7e2dc302e72))
## [4.57.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.4...v4.57.5) (2025-10-21)
### Bug Fixes
* **homepage:** prevent text overflow in skill cards ([a6ac55b](https://github.com/antialias/soroban-abacus-flashcards/commit/a6ac55b7b161e0dd33a4dd5acc0df647b2a513aa))
## [4.57.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.3...v4.57.4) (2025-10-21)
### Bug Fixes
* **homepage:** align container width breakpoint with grid columns ([422bf3d](https://github.com/antialias/soroban-abacus-flashcards/commit/422bf3d968b67e4683ac7ea7e487a84513f992f9))
* **homepage:** make MiniAbacus fill container properly ([3b5d147](https://github.com/antialias/soroban-abacus-flashcards/commit/3b5d14765dfb2d61a76f66ba3ae09695ce88bb6d))
* **homepage:** widen skill cards container to 650px ([bc1ad3a](https://github.com/antialias/soroban-abacus-flashcards/commit/bc1ad3a43a79570e1f9c61d5118d14ac4c201d71))
## [4.57.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.2...v4.57.3) (2025-10-21)
### Bug Fixes
* **homepage:** increase abacus container width to 120px/150px ([57c212f](https://github.com/antialias/soroban-abacus-flashcards/commit/57c212f4f5be591f712e1c5610e1f323e56e15dd))
## [4.57.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.1...v4.57.2) (2025-10-21)
### Bug Fixes
* **homepage:** increase skill card abacus container width ([e65e969](https://github.com/antialias/soroban-abacus-flashcards/commit/e65e96952f4e631722c73fc56d088fa3ff1ba858))
## [4.57.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.57.0...v4.57.1) (2025-10-21)
### Bug Fixes
* **homepage:** add overflow hidden to skill cards ([5070d8d](https://github.com/antialias/soroban-abacus-flashcards/commit/5070d8d64f7f58887ff7259bee9ce5166c4f8af8))
## [4.57.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.56.0...v4.57.0) (2025-10-21)
### Features
* **homepage:** make skills section responsive with emojis ([9ec0a71](https://github.com/antialias/soroban-abacus-flashcards/commit/9ec0a71546ee483233ed7866dae97345bf2384d7))
### Bug Fixes
* **homepage:** prevent skill card overflow ([fa26acf](https://github.com/antialias/soroban-abacus-flashcards/commit/fa26acfbaef1a04bb225956b2f684cd5023b56fa))
## [4.56.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.55.0...v4.56.0) (2025-10-20)
### Features
* **homepage:** emphasize single-player and observer modes ([a537bc1](https://github.com/antialias/soroban-abacus-flashcards/commit/a537bc18c34d94ca931e483ea01e497d6f5d4e5b))
## [4.55.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.54.0...v4.55.0) (2025-10-20)
### Features
* **homepage:** update section title to "The Arcade" ([f47b172](https://github.com/antialias/soroban-abacus-flashcards/commit/f47b172f66bee0017c11d8f129f5b83f2ef3dcd9))
## [4.54.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.53.0...v4.54.0) (2025-10-20)
### Features
* **homepage:** add interactive levels slider to replace static progression ([8a2d5ae](https://github.com/antialias/soroban-abacus-flashcards/commit/8a2d5ae319af8fd66010dd5538e4b82f7fb35d40))
### Code Refactoring
* **levels:** extract levels slider into shared component ([015e30b](https://github.com/antialias/soroban-abacus-flashcards/commit/015e30b085ad2ef798ffd6f7f6716269e3256651))
## [4.53.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.52.2...v4.53.0) (2025-10-20)
### Features
* **homepage:** add interactive draggable flashcards with physics ([0744883](https://github.com/antialias/soroban-abacus-flashcards/commit/074488349a3ec480548223c313006aa1e9e64e5c))
### Code Refactoring
* **homepage:** merge flashcard display with create button section ([3cf4f92](https://github.com/antialias/soroban-abacus-flashcards/commit/3cf4f92643306f055188ede508557515ef5efe98))
## [4.52.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.52.1...v4.52.2) (2025-10-20)

View File

@@ -0,0 +1,114 @@
'use client'
import { useMemo, useRef } from 'react'
import type { PlayerState } from '@/arcade-games/complement-race/types'
import type { RailroadTrackGenerator } from '../../lib/RailroadTrackGenerator'
interface GhostTrainProps {
player: PlayerState
trainPosition: number
trackGenerator: RailroadTrackGenerator
pathRef: React.RefObject<SVGPathElement>
}
/**
* GhostTrain - Renders a semi-transparent train for other players in multiplayer
* Shows opponent positions in real-time during steam sprint races
*/
export function GhostTrain({ player, trainPosition, trackGenerator, pathRef }: GhostTrainProps) {
const ghostRef = useRef<SVGGElement>(null)
// Calculate train transform using same logic as local player
const trainTransform = useMemo(() => {
if (!pathRef.current) {
return { x: 0, y: 0, rotation: 0, opacity: 0 }
}
const pathLength = pathRef.current.getTotalLength()
const targetDistance = (trainPosition / 100) * pathLength
const point = pathRef.current.getPointAtLength(targetDistance)
// Calculate tangent for rotation
const tangentDelta = 1
const tangentDistance = Math.min(targetDistance + tangentDelta, pathLength)
const tangentPoint = pathRef.current.getPointAtLength(tangentDistance)
const rotation =
(Math.atan2(tangentPoint.y - point.y, tangentPoint.x - point.x) * 180) / Math.PI
return {
x: point.x,
y: point.y,
rotation,
opacity: 0.35, // Ghost effect - 35% opacity
}
}, [trainPosition, pathRef])
// Don't render if position data isn't ready
if (trainTransform.opacity === 0) {
return null
}
return (
<g
ref={ghostRef}
data-component="ghost-train"
data-player-id={player.id}
transform={`translate(${trainTransform.x}, ${trainTransform.y}) rotate(${trainTransform.rotation}) scale(-1, 1)`}
opacity={trainTransform.opacity}
style={{
transition: 'opacity 0.3s ease-in',
}}
>
{/* Ghost locomotive */}
<text
data-element="ghost-locomotive"
x={0}
y={0}
textAnchor="middle"
style={{
fontSize: '100px',
filter: `drop-shadow(0 2px 8px ${player.color || 'rgba(100, 100, 255, 0.6)'})`,
pointerEvents: 'none',
}}
>
🚂
</text>
{/* Player name label - positioned above train */}
<text
data-element="ghost-label"
x={0}
y={-60}
textAnchor="middle"
style={{
fontSize: '18px',
fontWeight: 'bold',
fill: player.color || '#6366f1',
filter: 'drop-shadow(0 1px 2px rgba(0, 0, 0, 0.3))',
pointerEvents: 'none',
transform: 'scaleX(-1)', // Counter the parent's scaleX(-1)
}}
>
{player.name || `Player ${player.id.slice(0, 4)}`}
</text>
{/* Score indicator - positioned below train */}
<text
data-element="ghost-score"
x={0}
y={50}
textAnchor="middle"
style={{
fontSize: '14px',
fontWeight: 'bold',
fill: 'rgba(255, 255, 255, 0.9)',
filter: 'drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5))',
pointerEvents: 'none',
transform: 'scaleX(-1)', // Counter the parent's scaleX(-1)
}}
>
{player.score}
</text>
</g>
)
}

View File

@@ -20,6 +20,7 @@ import { GameHUD } from './GameHUD'
import { RailroadTrackPath } from './RailroadTrackPath'
import { TrainAndCars } from './TrainAndCars'
import { TrainTerrainBackground } from './TrainTerrainBackground'
import { GhostTrain } from './GhostTrain'
const BoardingPassengerAnimation = memo(({ animation }: { animation: BoardingAnimation }) => {
const spring = useSpring({
@@ -92,7 +93,7 @@ export function SteamTrainJourney({
currentQuestion,
currentInput,
}: SteamTrainJourneyProps) {
const { state } = useComplementRace()
const { state, multiplayerState, localPlayerId } = useComplementRace()
const { getSkyGradient, getTimeOfDayPeriod } = useSteamJourney()
const _skyGradient = getSkyGradient()
@@ -101,7 +102,7 @@ export function SteamTrainJourney({
const { profile: _profile } = useUserProfile()
// Get the first active player's emoji
const activePlayers = Array.from(players.values()).filter((p) => p.id)
const activePlayers = Array.from(players.values()).filter((p) => p.isActive)
const firstActivePlayer = activePlayers[0]
const playerEmoji = firstActivePlayer?.emoji ?? '👤'
@@ -164,9 +165,14 @@ export function SteamTrainJourney({
// Memoize filtered passenger lists to avoid recalculating on every render
// Arcade room multiplayer uses claimedBy/deliveredBy instead of isBoarded/isDelivered
// Only show passengers claimed by the first active player
const boardedPassengers = useMemo(
() => displayPassengers.filter((p) => p.claimedBy !== null && p.deliveredBy === null),
[displayPassengers]
() =>
displayPassengers.filter(
(p) =>
p.claimedBy === firstActivePlayer?.id && p.claimedBy !== null && p.deliveredBy === null
),
[displayPassengers, firstActivePlayer?.id]
)
const nonDeliveredPassengers = useMemo(
@@ -186,6 +192,14 @@ export function SteamTrainJourney({
[]
)
// Get other players for ghost trains (filter out local player)
const otherPlayers = useMemo(() => {
if (!multiplayerState?.players || !localPlayerId) return []
return Object.entries(multiplayerState.players)
.filter(([playerId, player]) => playerId !== localPlayerId && player.isActive)
.map(([_, player]) => player)
}, [multiplayerState?.players, localPlayerId])
if (!trackData) return null
return (
@@ -247,7 +261,18 @@ export function SteamTrainJourney({
disembarkingAnimations={disembarkingAnimations}
/>
{/* Train, cars, and passenger animations */}
{/* Ghost trains - other players in multiplayer */}
{otherPlayers.map((player) => (
<GhostTrain
key={player.id}
player={player}
trainPosition={trainPosition} // For now, use same position calculation
trackGenerator={trackGenerator}
pathRef={pathRef}
/>
))}
{/* Train, cars, and passenger animations - local player */}
<TrainAndCars
boardingAnimations={boardingAnimations}
disembarkingAnimations={disembarkingAnimations}

View File

@@ -1,388 +1,11 @@
'use client'
import { useState, useEffect } from 'react'
import { useSpring, useTransition, animated } from '@react-spring/web'
import * as Slider from '@radix-ui/react-slider'
import { AbacusReact, StandaloneBead } from '@soroban/abacus-react'
import { PageWithNav } from '@/components/PageWithNav'
import { LevelSliderDisplay } from '@/components/LevelSliderDisplay'
import { css } from '../../../styled-system/css'
import { container, stack } from '../../../styled-system/patterns'
import { kyuLevelDetails } from '@/data/kyuLevelDetails'
// Combine all levels into one array for the slider
const allLevels = [
{
level: '10th Kyu',
emoji: '🧒',
color: 'green',
digits: 2,
type: 'kyu' as const,
},
{
level: '9th Kyu',
emoji: '🧒',
color: 'green',
digits: 2,
type: 'kyu' as const,
},
{
level: '8th Kyu',
emoji: '🧒',
color: 'green',
digits: 3,
type: 'kyu' as const,
},
{
level: '7th Kyu',
emoji: '🧒',
color: 'green',
digits: 4,
type: 'kyu' as const,
},
{
level: '6th Kyu',
emoji: '🧑',
color: 'blue',
digits: 5,
type: 'kyu' as const,
},
{
level: '5th Kyu',
emoji: '🧑',
color: 'blue',
digits: 6,
type: 'kyu' as const,
},
{
level: '4th Kyu',
emoji: '🧑',
color: 'blue',
digits: 7,
type: 'kyu' as const,
},
{
level: '3rd Kyu',
emoji: '🧔',
color: 'violet',
digits: 8,
type: 'kyu' as const,
},
{
level: '2nd Kyu',
emoji: '🧔',
color: 'violet',
digits: 9,
type: 'kyu' as const,
},
{
level: '1st Kyu',
emoji: '🧔',
color: 'violet',
digits: 10,
type: 'kyu' as const,
},
{
level: 'Pre-1st Dan',
name: 'Jun-Shodan',
minScore: 90,
emoji: '🧙',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '1st Dan',
name: 'Shodan',
minScore: 100,
emoji: '🧙',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '2nd Dan',
name: 'Nidan',
minScore: 120,
emoji: '🧙‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '3rd Dan',
name: 'Sandan',
minScore: 140,
emoji: '🧙‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '4th Dan',
name: 'Yondan',
minScore: 160,
emoji: '🧙‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '5th Dan',
name: 'Godan',
minScore: 180,
emoji: '🧙‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '6th Dan',
name: 'Rokudan',
minScore: 200,
emoji: '🧝',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '7th Dan',
name: 'Nanadan',
minScore: 220,
emoji: '🧝',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '8th Dan',
name: 'Hachidan',
minScore: 250,
emoji: '🧝‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '9th Dan',
name: 'Kudan',
minScore: 270,
emoji: '🧝‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '10th Dan',
name: 'Judan',
minScore: 290,
emoji: '👑',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
] as const
// Helper function to map level names to kyuLevelDetails keys
function getLevelDetailsKey(levelName: string): string | null {
// Convert "10th Kyu" → "10-kyu", "3rd Kyu" → "3-kyu", etc.
const match = levelName.match(/^(\d+)(?:st|nd|rd|th)\s+Kyu$/)
if (match) {
return `${match[1]}-kyu`
}
return null
}
// Parse and format kyu level details into structured sections with icons
function parseKyuDetails(rawText: string) {
const lines = rawText.split('\n').filter((line) => line.trim() && !line.includes('shuzan.jp'))
// Always return sections in consistent order: Add/Sub, Multiply, Divide
const sections: Array<{
type: 'addSub' | 'multiply' | 'divide'
icon: string
label: string
digits: string | null
rows: string | null
chars: string | null
problems: string | null
}> = [
{
type: 'addSub',
icon: '',
label: 'Add/Sub',
digits: null,
rows: null,
chars: null,
problems: null,
},
{
type: 'multiply',
icon: '✖️',
label: 'Multiply',
digits: null,
rows: null,
chars: null,
problems: null,
},
{
type: 'divide',
icon: '➗',
label: 'Divide',
digits: null,
rows: null,
chars: null,
problems: null,
},
]
for (const line of lines) {
if (line.includes('Add/Sub:')) {
const match = line.match(/(\d+)-digit.*?(\d+)口.*?(\d+)字/)
if (match) {
sections[0].digits = match[1]
sections[0].rows = match[2]
sections[0].chars = match[3]
}
} else if (line.includes('×:')) {
const match = line.match(/(\d+) digits.*?\((\d+)/)
if (match) {
sections[1].digits = match[1]
sections[1].problems = match[2]
}
} else if (line.includes('÷:')) {
const match = line.match(/(\d+) digits.*?\((\d+)/)
if (match) {
sections[2].digits = match[1]
sections[2].problems = match[2]
}
}
}
return sections
}
export default function LevelsPage() {
const [currentIndex, setCurrentIndex] = useState(0)
const [isHovering, setIsHovering] = useState(false)
const [isPaneHovered, setIsPaneHovered] = useState(false)
const currentLevel = allLevels[currentIndex]
// State for animated abacus digits
const [animatedDigits, setAnimatedDigits] = useState<string>('')
// Initialize animated digits when level changes
useEffect(() => {
const generateRandomDigits = (numDigits: number) => {
return Array.from({ length: numDigits }, () => Math.floor(Math.random() * 10)).join('')
}
setAnimatedDigits(generateRandomDigits(currentLevel.digits))
}, [currentLevel.digits])
// Animate abacus calculations - speed increases with Dan level
useEffect(() => {
// Calculate animation speed based on level
// Kyu levels: 500ms
// Pre-1st Dan: 500ms
// 1st-10th Dan: interpolate from 500ms to 10ms
const getAnimationInterval = () => {
if (currentIndex < 11) {
// Kyu levels and Pre-1st Dan: constant 500ms
return 500
}
// 1st Dan through 10th Dan: speed up from 500ms to 10ms
// Index 11 (1st Dan) → 500ms
// Index 20 (10th Dan) → 10ms
const danProgress = (currentIndex - 11) / 9 // 0.0 to 1.0
return 500 - danProgress * 490 // 500ms down to 10ms
}
const intervalMs = getAnimationInterval()
const interval = setInterval(() => {
setAnimatedDigits((prev) => {
const digits = prev.split('').map(Number)
const numColumns = digits.length
// Pick 1-3 adjacent columns to change (grouping effect)
const groupSize = Math.floor(Math.random() * 3) + 1
const startCol = Math.floor(Math.random() * (numColumns - groupSize + 1))
// Change the selected columns
for (let i = startCol; i < startCol + groupSize && i < numColumns; i++) {
digits[i] = Math.floor(Math.random() * 10)
}
return digits.join('')
})
}, intervalMs)
return () => clearInterval(interval)
}, [currentIndex])
// Auto-advance slider position every 3 seconds (unless pane is hovered)
useEffect(() => {
if (isPaneHovered) return // Don't auto-advance when mouse is over the pane
const interval = setInterval(() => {
setCurrentIndex((prev) => {
// Cycle back to 0 when reaching the end
return prev >= allLevels.length - 1 ? 0 : prev + 1
})
}, 3000)
return () => clearInterval(interval)
}, [isPaneHovered])
// Handle hover on slider track
const handleSliderHover = (e: React.MouseEvent<HTMLSpanElement>) => {
const rect = e.currentTarget.getBoundingClientRect()
const x = e.clientX - rect.left
const percentage = x / rect.width
const index = Math.round(percentage * (allLevels.length - 1))
setCurrentIndex(Math.max(0, Math.min(allLevels.length - 1, index)))
}
// Calculate scale factor based on number of columns to fit the page
// Use constrained range to prevent huge size differences between levels
// Min 1.2 (for 30-column Dan levels) to Max 2.0 (for 2-column Kyu levels)
const scaleFactor = Math.max(1.2, Math.min(2.0, 20 / currentLevel.digits))
// Animate scale factor with React Spring for smooth transitions
const animatedProps = useSpring({
scaleFactor,
config: { tension: 350, friction: 45 },
})
// Animate emoji with proper cross-fade (old fades out, new fades in)
const emojiTransitions = useTransition(currentLevel.emoji, {
keys: currentIndex,
from: { opacity: 0 },
enter: { opacity: 1 },
leave: { opacity: 0 },
config: { duration: 120 },
})
// Convert animated digits to a number/BigInt for the abacus display
// Use BigInt for large numbers to get full 30-digit precision
const displayValue =
animatedDigits.length > 15
? BigInt(animatedDigits || '0')
: Number.parseInt(animatedDigits || '0', 10)
// Dark theme styles matching the homepage
const darkStyles = {
columnPosts: {
fill: 'rgba(255, 255, 255, 0.3)',
stroke: 'rgba(255, 255, 255, 0.2)',
strokeWidth: 2,
},
reckoningBar: {
fill: 'rgba(255, 255, 255, 0.4)',
stroke: 'rgba(255, 255, 255, 0.25)',
strokeWidth: 3,
},
}
return (
<PageWithNav navTitle="Kyu & Dan Levels" navEmoji="📊">
<div className={css({ bg: 'gray.900', minHeight: '100vh', pb: '12' })}>
@@ -449,471 +72,7 @@ export default function LevelsPage() {
{/* Main content */}
<div className={container({ maxW: '6xl', px: '4', py: '12' })}>
<section className={stack({ gap: '8' })}>
{/* Current Level Display */}
<div
onMouseEnter={() => setIsPaneHovered(true)}
onMouseLeave={() => setIsPaneHovered(false)}
className={css({
bg: 'transparent',
border: '2px solid',
borderColor:
currentLevel.color === 'green'
? 'green.500'
: currentLevel.color === 'blue'
? 'blue.500'
: currentLevel.color === 'violet'
? 'violet.500'
: 'amber.500',
rounded: 'xl',
p: { base: '6', md: '8' },
height: { base: 'auto', md: '700px' },
display: 'flex',
flexDirection: 'column',
})}
>
{/* Abacus-themed Radix Slider */}
<div className={css({ mb: '6', px: { base: '2', md: '8' } })}>
<div className={css({ position: 'relative', py: '12' })}>
{/* Emoji tick marks */}
<div
className={css({
position: 'absolute',
top: '0',
left: '0',
right: '0',
h: 'full',
display: 'flex',
alignItems: 'center',
pointerEvents: 'none',
px: '0', // Use full width for tick spacing
})}
>
<div
className={css({
position: 'relative',
w: 'full',
display: 'flex',
justifyContent: 'space-between',
})}
>
{allLevels.map((level, index) => (
<div
key={index}
onClick={() => setCurrentIndex(index)}
className={css({
fontSize: '4xl',
opacity: index === currentIndex ? '1' : '0.3',
transition: 'all 0.2s',
cursor: 'pointer',
pointerEvents: 'auto',
_hover: { opacity: index === currentIndex ? '1' : '0.6' },
})}
>
{level.emoji}
</div>
))}
</div>
</div>
<Slider.Root
value={[currentIndex]}
onValueChange={([value]) => setCurrentIndex(value)}
min={0}
max={allLevels.length - 1}
step={1}
onMouseMove={handleSliderHover}
onMouseEnter={() => setIsHovering(true)}
onMouseLeave={() => setIsHovering(false)}
className={css({
position: 'relative',
display: 'flex',
alignItems: 'center',
userSelect: 'none',
touchAction: 'none',
w: 'full',
h: '32',
cursor: 'pointer',
})}
>
<Slider.Track
className={css({
bg: 'rgba(255, 255, 255, 0.2)',
position: 'relative',
flexGrow: 1,
rounded: 'full',
h: '3px',
})}
>
<Slider.Range className={css({ display: 'none' })} />
</Slider.Track>
<Slider.Thumb
className={css({
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
position: 'relative',
w: '180px',
h: '128px',
bg: 'transparent',
cursor: 'grab',
transition: 'transform 0.15s ease-out, left 0.3s ease-out',
zIndex: 10,
_hover: { transform: 'scale(1.15)' },
_focus: {
outline: 'none',
transform: 'scale(1.15)',
},
_active: { cursor: 'grabbing' },
})}
>
<div className={css({ opacity: 0.75 })}>
<StandaloneBead
size={128}
color={currentLevel.color === 'violet' ? '#8b5cf6' : '#22c55e'}
animated={false}
/>
</div>
{emojiTransitions((style, emoji) => (
<animated.div
style={style}
className={css({
position: 'absolute',
fontSize: '9xl',
pointerEvents: 'none',
top: '50%',
left: '50%',
transform: 'translate(-50%, -50%)',
})}
>
{emoji}
</animated.div>
))}
{/* Level text as part of the bead display */}
<div
className={css({
position: 'absolute',
bottom: '-80px',
left: '50%',
transform: 'translateX(-50%)',
textAlign: 'center',
pointerEvents: 'none',
whiteSpace: 'nowrap',
})}
>
<h2
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color:
currentLevel.color === 'green'
? 'green.400'
: currentLevel.color === 'blue'
? 'blue.400'
: currentLevel.color === 'violet'
? 'violet.400'
: 'amber.400',
mb: '0.5',
})}
>
{currentLevel.level}
</h2>
{'name' in currentLevel && (
<div
className={css({
fontSize: 'md',
color: 'gray.300',
mb: '0.5',
})}
>
{currentLevel.name}
</div>
)}
{'minScore' in currentLevel && (
<div className={css({ fontSize: 'sm', color: 'gray.400' })}>
Min: {currentLevel.minScore}pts
</div>
)}
</div>
</Slider.Thumb>
</Slider.Root>
</div>
{/* Level Markers */}
<div
className={css({
display: 'flex',
justifyContent: 'space-between',
mt: '1',
fontSize: 'xs',
color: 'gray.500',
})}
>
<span>10th Kyu</span>
<span>1st Kyu</span>
<span>10th Dan</span>
</div>
</div>
{/* Abacus Display with Level Details */}
<div
className={css({
display: 'flex',
gap: '4',
p: '6',
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'lg',
border: '1px solid',
borderColor: 'gray.700',
overflow: 'hidden',
flex: 1,
})}
>
{/* Level Details (only for Kyu levels) */}
{currentLevel.type === 'kyu' &&
(() => {
const detailsKey = getLevelDetailsKey(currentLevel.level)
const rawText = detailsKey
? kyuLevelDetails[detailsKey as keyof typeof kyuLevelDetails]
: null
const sections = rawText ? parseKyuDetails(rawText) : []
// Use consistent sizing across all levels
const sizing = { fontSize: 'md', gap: '3', iconSize: '4xl' }
return sections.length > 0 ? (
<div
className={css({
flex: '0 0 auto',
display: 'grid',
gridTemplateColumns: 'repeat(2, 1fr)',
gap: '2',
p: '2',
maxW: '400px',
alignContent: 'center',
})}
>
{sections.map((section, idx) => {
const hasData = section.digits !== null
const levelColor =
currentLevel.color === 'green'
? 'green.300'
: currentLevel.color === 'blue'
? 'blue.300'
: 'violet.300'
return (
<div
key={idx}
className={css({
bg: hasData ? 'rgba(0, 0, 0, 0.4)' : 'rgba(0, 0, 0, 0.2)',
border: '1px solid',
borderColor: hasData ? 'gray.700' : 'gray.800',
rounded: 'md',
p: '3',
transition: 'all 0.2s',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
gap: '1.5',
opacity: hasData ? 1 : 0.3,
width: '170px',
height: '150px',
_hover: hasData
? {
borderColor: 'gray.500',
transform: 'scale(1.05)',
}
: {},
})}
>
<span className={css({ fontSize: sizing.iconSize, lineHeight: '1' })}>
{section.icon}
</span>
{hasData && section.digits && (
<>
<div
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color: levelColor,
})}
>
{section.digits} digits
</div>
{(section.rows || section.chars) && (
<div
className={css({
fontSize: 'sm',
color: 'gray.400',
textAlign: 'center',
})}
>
{section.rows && `${section.rows} rows`}
{section.rows && section.chars && ' • '}
{section.chars && `${section.chars} chars`}
</div>
)}
{section.problems && (
<div
className={css({
fontSize: 'sm',
color: 'gray.400',
textAlign: 'center',
})}
>
{section.problems} problems
</div>
)}
</>
)}
<div
className={css({
fontSize: 'xs',
color: hasData ? 'gray.500' : 'gray.700',
textAlign: 'center',
fontWeight: hasData ? 'normal' : 'bold',
})}
>
{section.label}
</div>
</div>
)
})}
</div>
) : null
})()}
{/* Abacus (right-aligned for Kyu, centered for Dan) */}
<div
className={css({
display: 'flex',
justifyContent: currentLevel.type === 'kyu' ? 'flex-end' : 'center',
alignItems: 'center',
flex: 1,
})}
>
<animated.div
style={{
transform: animatedProps.scaleFactor.to((s) => `scale(${s / scaleFactor})`),
}}
>
<AbacusReact
value={displayValue}
columns={currentLevel.digits}
scaleFactor={scaleFactor}
showNumbers={true}
customStyles={darkStyles}
/>
</animated.div>
</div>
</div>
{/* Digit Count */}
<div
className={css({
textAlign: 'center',
color: 'gray.400',
fontSize: 'sm',
})}
>
Requires mastery of <strong>{currentLevel.digits}-digit</strong> calculations
</div>
</div>
{/* Legend */}
<div
className={css({
display: 'flex',
flexWrap: 'wrap',
gap: '6',
justifyContent: 'center',
p: '6',
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'lg',
border: '1px solid',
borderColor: 'gray.700',
})}
>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'green.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Beginner (10-7 Kyu)
</span>
</div>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'blue.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Intermediate (6-4 Kyu)
</span>
</div>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'violet.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Advanced (3-1 Kyu)
</span>
</div>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'amber.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Master (Dan ranks)
</span>
</div>
</div>
<LevelSliderDisplay />
{/* Info Section */}
<div

View File

@@ -10,9 +10,9 @@ import { TutorialPlayer } from '@/components/tutorial/TutorialPlayer'
import { getTutorialForEditor } from '@/utils/tutorialConverter'
import { getAvailableGames } from '@/lib/arcade/game-registry'
import { InteractiveFlashcards } from '@/components/InteractiveFlashcards'
import { LevelSliderDisplay } from '@/components/LevelSliderDisplay'
import { css } from '../../styled-system/css'
import { container, grid, hstack, stack } from '../../styled-system/patterns'
import { token } from '../../styled-system/tokens'
// Mini abacus that cycles through a sequence of values
function MiniAbacus({
@@ -54,14 +54,14 @@ function MiniAbacus({
return (
<div
className={css({
width: '75px',
height: '80px',
width: '100%',
height: '100%',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
})}
>
<div className={css({ transform: 'scale(0.6)', transformOrigin: 'center center' })}>
<div className={css({ transform: 'scale(0.75)', transformOrigin: 'center center' })}>
<AbacusReact
value={values[currentIndex] || 0}
columns={columns}
@@ -122,233 +122,239 @@ export default function HomePage() {
{/* Hero Section with Large Interactive Abacus */}
<HeroAbacus />
{/* Main content container */}
<div className={container({ maxW: '7xl', px: '4', py: '12' })}>
{/* Learn by Doing Section - with inline tutorial demo */}
<section className={stack({ gap: '8', mb: '16' })}>
<div className={css({ textAlign: 'center' })}>
<h2
className={css({
fontSize: { base: '2xl', md: '3xl' },
fontWeight: 'bold',
color: 'white',
mb: '2',
})}
>
Learn by Doing
</h2>
<p className={css({ color: 'gray.400', fontSize: 'md', maxW: '2xl', mx: 'auto' })}>
Interactive tutorials teach you step-by-step. Try this example right now:
</p>
</div>
{/* Live demo and learning objectives */}
<div
{/* Learn by Doing Section - with inline tutorial demo */}
<section className={stack({ gap: '8', mb: '16', px: '4', py: '12' })}>
<div className={css({ textAlign: 'center' })}>
<h2
className={css({
bg: 'rgba(0, 0, 0, 0.4)',
rounded: 'xl',
p: '8',
border: '1px solid',
borderColor: 'gray.700',
shadow: 'lg',
maxW: '1200px',
mx: 'auto',
fontSize: { base: '2xl', md: '3xl' },
fontWeight: 'bold',
color: 'white',
mb: '2',
})}
>
Learn by Doing
</h2>
<p className={css({ color: 'gray.400', fontSize: 'md', maxW: '2xl', mx: 'auto' })}>
Interactive tutorials teach you step-by-step. Try this example right now:
</p>
</div>
{/* Live demo and learning objectives */}
<div
className={css({
bg: 'rgba(0, 0, 0, 0.4)',
rounded: 'xl',
p: '8',
border: '1px solid',
borderColor: 'gray.700',
shadow: 'lg',
minW: { base: '100%', xl: '1400px' },
mx: 'auto',
})}
>
<div
className={css({
display: 'flex',
flexDirection: { base: 'column', xl: 'row' },
gap: '8',
alignItems: { base: 'center', xl: 'flex-start' },
})}
>
{/* Tutorial on the left */}
<div
className={css({
display: 'flex',
flexDirection: { base: 'column', md: 'row' },
gap: '8',
alignItems: { base: 'center', md: 'flex-start' },
flex: '1',
minW: { base: '100%', xl: '500px' },
maxW: { base: '100%', xl: '500px' },
})}
>
{/* Tutorial on the left */}
<div
className={css({
flex: '1',
minW: { base: '100%', md: '500px' },
maxW: { base: '100%', md: '500px' },
})}
>
<TutorialPlayer
key={selectedTutorial.id}
tutorial={selectedTutorial}
isDebugMode={false}
showDebugPanel={false}
hideNavigation={true}
hideTooltip={true}
silentErrors={true}
abacusColumns={1}
theme="dark"
/>
</div>
<TutorialPlayer
key={selectedTutorial.id}
tutorial={selectedTutorial}
isDebugMode={false}
showDebugPanel={false}
hideNavigation={true}
hideTooltip={true}
silentErrors={true}
abacusColumns={1}
theme="dark"
/>
</div>
{/* What you'll learn on the right */}
<div
{/* What you'll learn on the right */}
<div
className={css({
flex: '0 0 auto',
w: { base: '100%', lg: '800px' },
})}
>
<h3
className={css({
flex: '0 0 auto',
w: { base: '100%', md: '420px' },
fontSize: '2xl',
fontWeight: 'bold',
color: 'white',
mb: '6',
})}
>
<h3
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color: 'white',
mb: '6',
})}
>
What You'll Learn
</h3>
<div className={stack({ gap: '5' })}>
{[
{
title: 'Read and set numbers',
desc: 'Master abacus number representation from zero to thousands',
example: '0-9999',
badge: 'Foundation',
values: [0, 1, 2, 3, 4, 5, 10, 50, 100, 500, 999],
columns: 3,
},
{
title: 'Friends techniques',
desc: 'Add and subtract using complement pairs and mental shortcuts',
example: '5 = 2+3',
badge: 'Core',
values: [2, 5, 3],
columns: 1,
},
{
title: 'Multiply & divide',
desc: 'Fluent multi-digit calculations with advanced techniques',
example: '12×34',
badge: 'Advanced',
values: [12, 24, 36, 48],
columns: 2,
},
{
title: 'Mental calculation',
desc: 'Visualize and compute without the physical tool (Anzan)',
example: 'Speed math',
badge: 'Expert',
values: [7, 14, 21, 28, 35],
columns: 2,
},
].map((skill, i) => {
const isSelected = i === selectedSkillIndex
return (
<div
key={i}
onClick={() => setSelectedSkillIndex(i)}
className={css({
What You'll Learn
</h3>
<div className={grid({ columns: { base: 1, lg: 2 }, gap: '5' })}>
{[
{
title: '📖 Read and set numbers',
desc: 'Master abacus number representation from zero to thousands',
example: '0-9999',
badge: 'Foundation',
values: [0, 1, 2, 3, 4, 5, 10, 50, 100, 500, 999],
columns: 3,
},
{
title: '🤝 Friends techniques',
desc: 'Add and subtract using complement pairs and mental shortcuts',
example: '5 = 2+3',
badge: 'Core',
values: [2, 5, 3],
columns: 1,
},
{
title: ' Multiply & divide',
desc: 'Fluent multi-digit calculations with advanced techniques',
example: '12×34',
badge: 'Advanced',
values: [12, 24, 36, 48],
columns: 2,
},
{
title: '🧠 Mental calculation',
desc: 'Visualize and compute without the physical tool (Anzan)',
example: 'Speed math',
badge: 'Expert',
values: [7, 14, 21, 28, 35],
columns: 2,
},
].map((skill, i) => {
const isSelected = i === selectedSkillIndex
return (
<div
key={i}
onClick={() => setSelectedSkillIndex(i)}
className={css({
bg: isSelected
? 'linear-gradient(135deg, rgba(250, 204, 21, 0.15), rgba(250, 204, 21, 0.08))'
: 'linear-gradient(135deg, rgba(255, 255, 255, 0.06), rgba(255, 255, 255, 0.03))',
borderRadius: 'xl',
p: { base: '4', lg: '5' },
border: '1px solid',
borderColor: isSelected
? 'rgba(250, 204, 21, 0.4)'
: 'rgba(255, 255, 255, 0.15)',
boxShadow: isSelected
? '0 6px 16px rgba(250, 204, 21, 0.2)'
: '0 4px 12px rgba(0, 0, 0, 0.3)',
transition: 'all 0.2s',
cursor: 'pointer',
_hover: {
bg: isSelected
? 'linear-gradient(135deg, rgba(250, 204, 21, 0.15), rgba(250, 204, 21, 0.08))'
: 'linear-gradient(135deg, rgba(255, 255, 255, 0.06), rgba(255, 255, 255, 0.03))',
borderRadius: 'xl',
p: '4',
border: '1px solid',
? 'linear-gradient(135deg, rgba(250, 204, 21, 0.2), rgba(250, 204, 21, 0.12))'
: 'linear-gradient(135deg, rgba(255, 255, 255, 0.1), rgba(255, 255, 255, 0.05))',
borderColor: isSelected
? 'rgba(250, 204, 21, 0.4)'
: 'rgba(255, 255, 255, 0.15)',
? 'rgba(250, 204, 21, 0.5)'
: 'rgba(255, 255, 255, 0.25)',
transform: 'translateY(-2px)',
boxShadow: isSelected
? '0 6px 16px rgba(250, 204, 21, 0.2)'
: '0 4px 12px rgba(0, 0, 0, 0.3)',
transition: 'all 0.2s',
cursor: 'pointer',
_hover: {
? '0 8px 20px rgba(250, 204, 21, 0.3)'
: '0 6px 16px rgba(0, 0, 0, 0.4)',
},
})}
>
<div className={hstack({ gap: '3', alignItems: 'flex-start' })}>
<div
className={css({
fontSize: '3xl',
width: { base: '120px', lg: '150px' },
minHeight: { base: '115px', lg: '140px' },
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
textAlign: 'center',
bg: isSelected
? 'linear-gradient(135deg, rgba(250, 204, 21, 0.2), rgba(250, 204, 21, 0.12))'
: 'linear-gradient(135deg, rgba(255, 255, 255, 0.1), rgba(255, 255, 255, 0.05))',
borderColor: isSelected
? 'rgba(250, 204, 21, 0.5)'
: 'rgba(255, 255, 255, 0.25)',
transform: 'translateY(-2px)',
boxShadow: isSelected
? '0 8px 20px rgba(250, 204, 21, 0.3)'
: '0 6px 16px rgba(0, 0, 0, 0.4)',
},
})}
>
<div className={hstack({ gap: '3', alignItems: 'flex-start' })}>
? 'rgba(250, 204, 21, 0.15)'
: 'rgba(255, 255, 255, 0.1)',
borderRadius: 'lg',
})}
>
<MiniAbacus values={skill.values} columns={skill.columns} />
</div>
<div className={stack({ gap: '2', flex: '1', minWidth: '0' })}>
<div
className={css({
fontSize: '3xl',
width: '75px',
height: '115px',
display: 'flex',
className={hstack({
gap: '2',
alignItems: 'center',
justifyContent: 'center',
textAlign: 'center',
bg: isSelected
? 'rgba(250, 204, 21, 0.15)'
: 'rgba(255, 255, 255, 0.1)',
borderRadius: 'lg',
flexWrap: 'wrap',
})}
>
<MiniAbacus values={skill.values} columns={skill.columns} />
</div>
<div className={stack({ gap: '2', flex: '1' })}>
<div className={hstack({ gap: '2', alignItems: 'center' })}>
<div
className={css({
color: 'white',
fontSize: 'md',
fontWeight: 'bold',
})}
>
{skill.title}
</div>
<div
className={css({
bg: 'rgba(250, 204, 21, 0.2)',
color: 'yellow.400',
fontSize: '2xs',
fontWeight: 'semibold',
px: '2',
py: '0.5',
borderRadius: 'md',
})}
>
{skill.badge}
</div>
</div>
<div
className={css({
color: 'gray.300',
fontSize: 'xs',
lineHeight: '1.5',
color: 'white',
fontSize: 'md',
fontWeight: 'bold',
})}
>
{skill.desc}
{skill.title}
</div>
<div
className={css({
bg: 'rgba(250, 204, 21, 0.2)',
color: 'yellow.400',
fontSize: 'xs',
fontFamily: 'mono',
fontSize: '2xs',
fontWeight: 'semibold',
mt: '1',
bg: 'rgba(250, 204, 21, 0.1)',
px: '2',
py: '1',
py: '0.5',
borderRadius: 'md',
w: 'fit-content',
})}
>
{skill.example}
{skill.badge}
</div>
</div>
<div
className={css({
color: 'gray.300',
fontSize: 'xs',
lineHeight: '1.5',
})}
>
{skill.desc}
</div>
<div
className={css({
color: 'yellow.400',
fontSize: 'xs',
fontFamily: 'mono',
fontWeight: 'semibold',
mt: '1',
bg: 'rgba(250, 204, 21, 0.1)',
px: '2',
py: '1',
borderRadius: 'md',
w: 'fit-content',
})}
>
{skill.example}
</div>
</div>
</div>
)
})}
</div>
</div>
)
})}
</div>
</div>
</div>
</section>
</div>
</section>
{/* Main content container */}
<div className={container({ maxW: '7xl', px: '4', py: '12' })}>
{/* Current Offerings Section */}
<section className={stack({ gap: '6', mb: '16' })}>
<div className={css({ textAlign: 'center' })}>
@@ -360,10 +366,11 @@ export default function HomePage() {
mb: '2',
})}
>
Available Now
The Arcade
</h2>
<p className={css({ color: 'gray.400', fontSize: 'md' })}>
Foundation tutorials and reinforcement games ready to use
Single-player challenges and multiplayer battles in networked rooms. Invite
friends to play or watch live.
</p>
</div>
@@ -390,7 +397,7 @@ export default function HomePage() {
</section>
{/* Progression Visualization */}
<section className={stack({ gap: '6', mb: '16' })}>
<section className={stack({ gap: '6', mb: '16', overflow: 'hidden' })}>
<div className={css({ textAlign: 'center' })}>
<h2
className={css({
@@ -407,146 +414,7 @@ export default function HomePage() {
</p>
</div>
<Link
href="/levels"
className={css({
bg: 'rgba(0, 0, 0, 0.4)',
border: '1px solid',
borderColor: 'gray.700',
rounded: 'xl',
p: '8',
display: 'block',
transition: 'all 0.2s',
cursor: 'pointer',
position: 'relative',
_hover: {
bg: 'rgba(0, 0, 0, 0.5)',
borderColor: 'violet.500',
transform: 'translateY(-2px)',
boxShadow: '0 8px 16px rgba(124, 58, 237, 0.2)',
},
})}
>
{/* Subtle arrow indicator */}
<div
className={css({
position: 'absolute',
top: '4',
right: '4',
fontSize: 'xl',
color: 'gray.500',
transition: 'all 0.2s',
_groupHover: {
color: 'violet.400',
transform: 'translateX(4px)',
},
})}
>
</div>
<div
className={css({
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
gap: '4',
flexWrap: 'wrap',
})}
>
{(
[
{
level: '10 Kyu',
label: 'Beginner',
color: 'colors.green.400',
emoji: '🧒',
},
{
level: '5 Kyu',
label: 'Intermediate',
color: 'colors.blue.400',
emoji: '🧑',
},
{
level: '1 Kyu',
label: 'Advanced',
color: 'colors.violet.400',
emoji: '🧔',
},
{ level: 'Dan', label: 'Master', color: 'colors.amber.400', emoji: '🧙' },
] as const
).map((stage, i) => (
<div
key={i}
className={stack({
gap: '0',
textAlign: 'center',
flex: '1',
position: 'relative',
})}
>
<div
className={css({
fontSize: '5xl',
mb: '0',
})}
>
{stage.emoji}
</div>
<div
className={css({
fontSize: 'xl',
fontWeight: 'bold',
mt: '-2',
})}
style={{ color: token(stage.color) }}
>
{stage.level}
</div>
<div
className={css({
fontSize: 'sm',
color: 'gray.300',
})}
>
{stage.label}
</div>
{i < 3 && (
<div
style={{
position: 'absolute',
left: '100%',
marginLeft: '0.5rem',
top: '50%',
transform: 'translate(-50%, -50%)',
fontSize: '20px',
color: '#9ca3af',
}}
className={css({
display: { base: 'none', md: 'block' },
})}
>
</div>
)}
</div>
))}
</div>
<div
style={{
textAlign: 'center',
fontSize: '14px',
color: '#d1d5db',
fontStyle: 'italic',
}}
className={css({
mt: '6',
})}
>
Click to learn about the official Japanese ranking system →
</div>
</Link>
<LevelSliderDisplay />
</section>
{/* Flashcard Generator Section */}
@@ -567,116 +435,95 @@ export default function HomePage() {
</p>
</div>
{/* Interactive Flashcards Display */}
{/* Combined interactive display and CTA */}
<div
className={css({
bg: 'rgba(0, 0, 0, 0.4)',
rounded: 'xl',
p: { base: '6', md: '8' },
border: '1px solid',
borderColor: 'gray.700',
shadow: 'lg',
maxW: '1200px',
mx: 'auto',
mb: '8',
})}
>
<InteractiveFlashcards />
</div>
{/* Interactive Flashcards Display */}
<div className={css({ mb: '8' })}>
<InteractiveFlashcards />
</div>
{/* Features and CTA */}
<Link
href="/create"
className={css({
display: 'block',
transition: 'all 0.3s ease',
_hover: {
transform: 'translateY(-4px)',
},
})}
>
<div
className={css({
bg: 'rgba(0, 0, 0, 0.4)',
rounded: 'xl',
p: { base: '6', md: '8' },
border: '1px solid',
borderColor: 'gray.700',
shadow: 'lg',
maxW: '1200px',
mx: 'auto',
transition: 'all 0.3s ease',
_hover: {
borderColor: 'blue.500',
shadow: '0 20px 40px rgba(59, 130, 246, 0.2)',
{/* Features */}
<div className={grid({ columns: { base: 1, md: 3 }, gap: '4', mb: '6' })}>
{[
{
icon: '📄',
title: 'Multiple Formats',
desc: 'PDF, PNG, SVG, HTML',
},
})}
>
{/* Features */}
<div className={grid({ columns: { base: 1, md: 3 }, gap: '4', mb: '6' })}>
{[
{
icon: '📄',
title: 'Multiple Formats',
desc: 'PDF, PNG, SVG, HTML',
},
{
icon: '🎨',
title: 'Customizable',
desc: 'Bead shapes, colors, layouts',
},
{
icon: '📐',
title: 'All Paper Sizes',
desc: 'A3, A4, A5, US Letter',
},
].map((feature, i) => (
<div
key={i}
className={css({
textAlign: 'center',
p: '4',
rounded: 'lg',
bg: 'rgba(255, 255, 255, 0.05)',
})}
>
<div className={css({ fontSize: '2xl', mb: '2' })}>{feature.icon}</div>
<div
className={css({
fontSize: 'sm',
fontWeight: 'semibold',
color: 'white',
mb: '1',
})}
>
{feature.title}
</div>
<div className={css({ fontSize: 'xs', color: 'gray.400' })}>
{feature.desc}
</div>
</div>
))}
</div>
{/* CTA Button */}
<div className={css({ textAlign: 'center' })}>
{
icon: '🎨',
title: 'Customizable',
desc: 'Bead shapes, colors, layouts',
},
{
icon: '📐',
title: 'All Paper Sizes',
desc: 'A3, A4, A5, US Letter',
},
].map((feature, i) => (
<div
key={i}
className={css({
display: 'inline-flex',
alignItems: 'center',
gap: '2',
bg: 'blue.600',
color: 'white',
px: '6',
py: '3',
textAlign: 'center',
p: '4',
rounded: 'lg',
fontWeight: 'semibold',
transition: 'all 0.2s',
_hover: {
bg: 'blue.500',
},
bg: 'rgba(255, 255, 255, 0.05)',
})}
>
<span>Create Flashcards</span>
<span>→</span>
<div className={css({ fontSize: '2xl', mb: '2' })}>{feature.icon}</div>
<div
className={css({
fontSize: 'sm',
fontWeight: 'semibold',
color: 'white',
mb: '1',
})}
>
{feature.title}
</div>
<div className={css({ fontSize: 'xs', color: 'gray.400' })}>
{feature.desc}
</div>
</div>
</div>
))}
</div>
</Link>
{/* CTA Button */}
<div className={css({ textAlign: 'center' })}>
<Link
href="/create"
className={css({
display: 'inline-flex',
alignItems: 'center',
gap: '2',
bg: 'blue.600',
color: 'white',
px: '6',
py: '3',
rounded: 'lg',
fontWeight: 'semibold',
transition: 'all 0.2s',
_hover: {
bg: 'blue.500',
},
})}
>
<span>Create Flashcards</span>
<span>→</span>
</Link>
</div>
</div>
</section>
</div>
</div>

View File

@@ -99,6 +99,8 @@ interface CompatibleGameState {
*/
interface ComplementRaceContextValue {
state: CompatibleGameState // Return adapted state
multiplayerState: ComplementRaceState // Raw multiplayer state for rendering other players
localPlayerId: string | undefined // Local player ID for filtering
dispatch: (action: { type: string; [key: string]: any }) => void // Compatibility layer
lastError: string | null
startGame: () => void
@@ -914,6 +916,8 @@ export function ComplementRaceProvider({ children }: { children: ReactNode }) {
const contextValue: ComplementRaceContextValue = {
state: compatibleState, // Use transformed state
multiplayerState, // Expose raw multiplayer state for ghost trains
localPlayerId, // Expose local player ID for filtering
dispatch,
lastError,
startGame,

View File

@@ -576,10 +576,11 @@ export function AppNavBar({ variant = 'full', navSlot }: AppNavBarProps) {
<Tooltip.Provider delayDuration={200}>
<header
className={css({
bg: isTransparent ? 'transparent' : 'white',
shadow: isTransparent ? 'none' : 'sm',
bg: isTransparent ? 'transparent' : 'rgba(0, 0, 0, 0.5)',
backdropFilter: isTransparent ? 'none' : 'blur(12px)',
shadow: isTransparent ? 'none' : 'lg',
borderBottom: isTransparent ? 'none' : '1px solid',
borderColor: isTransparent ? 'transparent' : 'gray.200',
borderColor: isTransparent ? 'transparent' : 'rgba(139, 92, 246, 0.2)',
position: 'fixed',
top: 0,
left: 0,
@@ -599,7 +600,7 @@ export function AppNavBar({ variant = 'full', navSlot }: AppNavBarProps) {
flexDirection: 'column',
gap: '0',
textDecoration: 'none',
_hover: { '& > .brand-name': { color: 'brand.900' } },
_hover: { '& > .brand-name': { color: 'rgba(196, 181, 253, 1)' } },
opacity: 0,
animation: 'fadeIn 0.3s ease-out forwards',
})}
@@ -608,10 +609,10 @@ export function AppNavBar({ variant = 'full', navSlot }: AppNavBarProps) {
className={css({
fontSize: 'xl',
fontWeight: 'bold',
color: 'brand.800',
color: 'rgba(255, 255, 255, 0.95)',
})}
>
🧮 Abaci One
Abaci One
</span>
<Tooltip.Root>
<Tooltip.Trigger asChild>
@@ -619,10 +620,11 @@ export function AppNavBar({ variant = 'full', navSlot }: AppNavBarProps) {
className={css({
fontSize: 'xs',
fontWeight: 'medium',
color: 'brand.600',
color: 'rgba(196, 181, 253, 0.8)',
fontStyle: 'italic',
cursor: 'help',
_hover: { color: 'brand.700' },
whiteSpace: 'nowrap',
_hover: { color: 'rgba(196, 181, 253, 1)' },
})}
>
{subtitle.text}
@@ -717,6 +719,9 @@ function NavLink({
return (
<Link
href={href}
style={{
backdropFilter: isTransparent ? 'blur(8px)' : 'none',
}}
className={css({
px: { base: '4', md: '3' },
py: { base: '3', md: '2' },
@@ -729,24 +734,33 @@ function NavLink({
? 'white'
: 'rgba(255, 255, 255, 0.8)'
: isActive
? 'brand.700'
: 'gray.600',
? 'rgba(196, 181, 253, 1)'
: 'rgba(209, 213, 219, 0.9)',
bg: isTransparent
? isActive
? 'rgba(255, 255, 255, 0.15)'
: 'transparent'
? 'rgba(255, 255, 255, 0.2)'
: 'rgba(255, 255, 255, 0.08)'
: isActive
? 'brand.50'
? 'rgba(139, 92, 246, 0.2)'
: 'transparent',
border: isTransparent ? '1px solid' : 'none',
borderColor: isTransparent
? isActive
? 'rgba(255, 255, 255, 0.3)'
: 'rgba(255, 255, 255, 0.15)'
: 'transparent',
rounded: 'lg',
transition: 'all',
textDecoration: 'none',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
boxShadow: isTransparent ? '0 2px 8px rgba(0, 0, 0, 0.2)' : 'none',
_hover: {
color: isTransparent ? 'white' : isActive ? 'brand.800' : 'gray.900',
bg: isTransparent ? 'rgba(255, 255, 255, 0.2)' : isActive ? 'brand.100' : 'gray.50',
color: isTransparent ? 'white' : 'rgba(196, 181, 253, 1)',
bg: isTransparent ? 'rgba(255, 255, 255, 0.25)' : 'rgba(139, 92, 246, 0.25)',
borderColor: isTransparent ? 'rgba(255, 255, 255, 0.4)' : 'transparent',
boxShadow: isTransparent ? '0 4px 12px rgba(0, 0, 0, 0.3)' : 'none',
},
})}
>

View File

@@ -131,7 +131,7 @@ export function HeroAbacus() {
>
<div
className={css({
transform: { base: 'scale(2)', md: 'scale(3)', lg: 'scale(4)' },
transform: { base: 'scale(3.5)', md: 'scale(3.5)', lg: 'scale(4.25)' },
transformOrigin: 'center center',
transition: 'all 0.5s cubic-bezier(0.4, 0, 0.2, 1)',
})}

View File

@@ -1,9 +1,7 @@
'use client'
import { AbacusReact } from '@soroban/abacus-react'
import { useDrag } from '@use-gesture/react'
import { AbacusReact, useAbacusConfig } from '@soroban/abacus-react'
import { useEffect, useRef, useState } from 'react'
import { animated, config, to, useSpring } from '@react-spring/web'
import { css } from '../../styled-system/css'
interface Flashcard {
@@ -16,40 +14,55 @@ interface Flashcard {
}
/**
* InteractiveFlashcards - A fun, physics-based flashcard display
* Users can drag and throw flashcards around with realistic momentum
* InteractiveFlashcards - A fun flashcard display where you can drag cards around
* Cards stay where you drop them - simple and intuitive
*/
export function InteractiveFlashcards() {
const containerRef = useRef<HTMLDivElement>(null)
// Generate 8-15 random flashcards (client-side only to avoid hydration errors)
const [cards, setCards] = useState<Flashcard[]>([])
useEffect(() => {
// Wait for container to mount and get actual dimensions
if (!containerRef.current) return
const containerWidth = containerRef.current.offsetWidth
const containerHeight = containerRef.current.offsetHeight
// Double rAF pattern - ensures layout is fully complete
const frameId1 = requestAnimationFrame(() => {
const frameId2 = requestAnimationFrame(() => {
if (!containerRef.current) return
const count = Math.floor(Math.random() * 8) + 8 // 8-15 cards
const generated: Flashcard[] = []
const containerWidth = containerRef.current.offsetWidth
const containerHeight = containerRef.current.offsetHeight
// Position cards within the actual container bounds
const cardWidth = 120 // approximate card width
const cardHeight = 200 // approximate card height
// Only generate cards once we have proper dimensions
if (containerWidth < 100 || containerHeight < 100) {
return
}
for (let i = 0; i < count; i++) {
generated.push({
id: i,
number: Math.floor(Math.random() * 900) + 100, // 100-999
initialX: Math.random() * (containerWidth - cardWidth - 40) + 20,
initialY: Math.random() * (containerHeight - cardHeight - 40) + 20,
initialRotation: Math.random() * 40 - 20, // -20 to 20 degrees
zIndex: i,
const count = Math.floor(Math.random() * 8) + 8 // 8-15 cards
const generated: Flashcard[] = []
// Position cards within the actual container bounds
const cardWidth = 120 // approximate card width
const cardHeight = 200 // approximate card height
for (let i = 0; i < count; i++) {
const card = {
id: i,
number: Math.floor(Math.random() * 900) + 100, // 100-999
initialX: Math.random() * (containerWidth - cardWidth - 40) + 20,
initialY: Math.random() * (containerHeight - cardHeight - 40) + 20,
initialRotation: Math.random() * 40 - 20, // -20 to 20 degrees
zIndex: i,
}
generated.push(card)
}
setCards(generated)
})
}
})
setCards(generated)
return () => {
// Note: can't cancel nested rAF properly, but component cleanup will prevent state updates
}
}, [])
return (
@@ -58,33 +71,17 @@ export function InteractiveFlashcards() {
className={css({
position: 'relative',
width: '100%',
maxW: '1200px',
mx: 'auto',
height: { base: '400px', md: '500px' },
overflow: 'hidden',
overflow: 'visible',
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'xl',
border: '1px solid rgba(255, 255, 255, 0.1)',
})}
>
{/* Hint text */}
<div
className={css({
position: 'absolute',
top: '4',
left: '50%',
transform: 'translateX(-50%)',
color: 'white',
opacity: '0.6',
fontSize: 'sm',
fontWeight: 'medium',
zIndex: 1000,
pointerEvents: 'none',
})}
>
Drag and throw the flashcards!
</div>
{cards.map((card) => (
<DraggableCard key={card.id} card={card} />
<DraggableCard key={card.id} card={card} containerRef={containerRef} />
))}
</div>
)
@@ -92,87 +89,247 @@ export function InteractiveFlashcards() {
interface DraggableCardProps {
card: Flashcard
containerRef: React.RefObject<HTMLDivElement>
}
function DraggableCard({ card }: DraggableCardProps) {
const [{ x, y, rotation, scale }, api] = useSpring(() => ({
x: card.initialX,
y: card.initialY,
rotation: card.initialRotation,
scale: 1,
config: config.wobbly,
}))
function DraggableCard({ card, containerRef }: DraggableCardProps) {
const appConfig = useAbacusConfig()
// Track position - starts at initial, updates when dragged
const [position, setPosition] = useState({ x: card.initialX, y: card.initialY })
const [rotation, setRotation] = useState(card.initialRotation) // Now dynamic!
const [zIndex, setZIndex] = useState(card.zIndex)
const [isDragging, setIsDragging] = useState(false)
const [dragSpeed, setDragSpeed] = useState(0) // Speed for dynamic shadow
const bind = useDrag(
({ down, movement: [mx, my], velocity: [vx, vy], direction: [dx, dy] }) => {
// Bring card to front when dragging
if (down) {
setZIndex(1000)
}
// Track drag state
const dragStartRef = useRef<{ x: number; y: number; cardX: number; cardY: number } | null>(null)
const grabOffsetRef = useRef<{ x: number; y: number }>({ x: 0, y: 0 }) // Offset from card center where grabbed
const baseRotationRef = useRef(card.initialRotation) // Starting rotation
const lastMoveTimeRef = useRef<number>(0)
const lastMovePositionRef = useRef<{ x: number; y: number }>({ x: 0, y: 0 })
const lastLogTimeRef = useRef<number>(0) // Separate throttling for logging
const cardRef = useRef<HTMLDivElement>(null) // Reference to card element
api.start({
x: down ? card.initialX + mx : card.initialX + mx + vx * 100 * dx,
y: down ? card.initialY + my : card.initialY + my + vy * 100 * dy,
scale: down ? 1.1 : 1,
rotation: down ? card.initialRotation + mx / 20 : card.initialRotation + vx * 10,
immediate: down,
config: down ? config.stiff : config.wobbly,
})
const handlePointerDown = (e: React.PointerEvent) => {
setIsDragging(true)
setZIndex(1000) // Bring to front
setDragSpeed(0)
// Update initial position after release for next drag
if (!down) {
card.initialX = card.initialX + mx + vx * 100 * dx
card.initialY = card.initialY + my + vy * 100 * dy
card.initialRotation = card.initialRotation + vx * 10
}
},
{
// Prevent scrolling when dragging
preventDefault: true,
filterTaps: true,
// Capture the pointer
e.currentTarget.setPointerCapture(e.pointerId)
// Record where the drag started (pointer position and card position)
dragStartRef.current = {
x: e.clientX,
y: e.clientY,
cardX: position.x,
cardY: position.y,
}
)
// Calculate grab offset from card center IN LOCAL COORDINATES (unrotated)
if (cardRef.current) {
const rect = cardRef.current.getBoundingClientRect()
const cardCenterX = rect.left + rect.width / 2
const cardCenterY = rect.top + rect.height / 2
// Screen-space offset from center
const screenOffsetX = e.clientX - cardCenterX
const screenOffsetY = e.clientY - cardCenterY
// Convert to local coordinates by rotating by -rotation
const currentRotationRad = (rotation * Math.PI) / 180
const cosRot = Math.cos(-currentRotationRad)
const sinRot = Math.sin(-currentRotationRad)
grabOffsetRef.current = {
x: screenOffsetX * cosRot - screenOffsetY * sinRot,
y: screenOffsetX * sinRot + screenOffsetY * cosRot,
}
console.log(
`[GrabPoint] Grabbed at local offset: (${grabOffsetRef.current.x.toFixed(0)}, ${grabOffsetRef.current.y.toFixed(0)})px (screen offset: ${screenOffsetX.toFixed(0)}, ${screenOffsetY.toFixed(0)}px, rotation: ${rotation.toFixed(1)}°)`
)
}
// Store the current rotation as the base for this drag
baseRotationRef.current = rotation
// Initialize velocity tracking
const now = Date.now()
lastMoveTimeRef.current = now
lastMovePositionRef.current = { x: e.clientX, y: e.clientY }
lastLogTimeRef.current = now
console.log('[Shadow] Drag started, speed reset to 0')
}
const handlePointerMove = (e: React.PointerEvent) => {
if (!isDragging || !dragStartRef.current) return
// Calculate how far the pointer has moved since drag started
const deltaX = e.clientX - dragStartRef.current.x
const deltaY = e.clientY - dragStartRef.current.y
// Calculate velocity for dynamic shadow
const now = Date.now()
const timeDelta = now - lastMoveTimeRef.current
if (timeDelta > 0) {
// Distance moved since last frame
const distX = e.clientX - lastMovePositionRef.current.x
const distY = e.clientY - lastMovePositionRef.current.y
const distance = Math.sqrt(distX * distX + distY * distY)
// Speed in pixels per millisecond, then convert to reasonable scale
const speed = distance / timeDelta
const scaledSpeed = Math.min(speed * 100, 100) // Cap at 100 for reasonable shadow size
setDragSpeed(scaledSpeed)
// Log occasionally (every ~200ms) to avoid console spam
const timeSinceLastLog = now - lastLogTimeRef.current
if (timeSinceLastLog > 200) {
console.log(
`[Shadow] Speed: ${scaledSpeed.toFixed(1)}, distance: ${distance.toFixed(0)}px, timeDelta: ${timeDelta}ms`
)
lastLogTimeRef.current = now
}
lastMoveTimeRef.current = now
lastMovePositionRef.current = { x: e.clientX, y: e.clientY }
}
// Calculate rotation based on grab point physics
// Cross product of grab offset and drag direction determines rotation
// If grabbed on left and dragged right → clockwise rotation
// If grabbed on right and dragged left → counter-clockwise rotation
const crossProduct = grabOffsetRef.current.x * deltaY - grabOffsetRef.current.y * deltaX
const rotationInfluence = crossProduct / 500 // Reduced scale factor for more visible rotation
const newRotation = baseRotationRef.current + rotationInfluence
// Clamp rotation to prevent excessive spinning
const clampedRotation = Math.max(-45, Math.min(45, newRotation))
setRotation(clampedRotation)
// Log rotation changes occasionally (same throttle as shadow logging)
const timeSinceLastLog = now - lastLogTimeRef.current
if (timeSinceLastLog > 200) {
console.log(
`[GrabPoint] Rotation: ${clampedRotation.toFixed(1)}° (influence: ${rotationInfluence.toFixed(1)}°, cross: ${crossProduct.toFixed(0)})`
)
}
// Update card position - keep grab point under cursor while rotating
// Calculate the rotated grab offset
const rotationRad = (clampedRotation * Math.PI) / 180
const cosRot = Math.cos(rotationRad)
const sinRot = Math.sin(rotationRad)
// Rotate the grab offset by the current rotation angle
const rotatedGrabX = grabOffsetRef.current.x * cosRot - grabOffsetRef.current.y * sinRot
const rotatedGrabY = grabOffsetRef.current.x * sinRot + grabOffsetRef.current.y * cosRot
// Get container bounds for coordinate conversion
if (!containerRef.current || !cardRef.current) {
// Fallback to simple delta if refs not ready
setPosition({
x: dragStartRef.current.cardX + deltaX,
y: dragStartRef.current.cardY + deltaY,
})
return
}
const containerRect = containerRef.current.getBoundingClientRect()
const cardRect = cardRef.current.getBoundingClientRect()
// Current cursor position in viewport space
const cursorViewportX = e.clientX
const cursorViewportY = e.clientY
// Card center should be at: cursor - rotated grab offset (viewport space)
const cardCenterViewportX = cursorViewportX - rotatedGrabX
const cardCenterViewportY = cursorViewportY - rotatedGrabY
// Convert card center from viewport space to container space
const cardCenterContainerX = cardCenterViewportX - containerRect.left
const cardCenterContainerY = cardCenterViewportY - containerRect.top
// position.x/y represents translate() which positions the top-left corner
// So we need: top-left = center - (width/2, height/2)
setPosition({
x: cardCenterContainerX - cardRect.width / 2,
y: cardCenterContainerY - cardRect.height / 2,
})
}
const handlePointerUp = (e: React.PointerEvent) => {
setIsDragging(false)
dragStartRef.current = null
console.log('[Shadow] Drag released, speed decaying to 0')
console.log(
`[GrabPoint] Final rotation: ${rotation.toFixed(1)}° (base was ${baseRotationRef.current.toFixed(1)}°)`
)
// Gradually decay speed back to 0 for smooth shadow transition
const decayInterval = setInterval(() => {
setDragSpeed((prev) => {
const newSpeed = prev * 0.8 // Decay by 20% each frame
if (newSpeed < 1) {
clearInterval(decayInterval)
return 0
}
return newSpeed
})
}, 50) // Update every 50ms
// Release the pointer capture
e.currentTarget.releasePointerCapture(e.pointerId)
}
// Calculate dynamic shadow based on drag speed
// Base shadow: 0 8px 24px rgba(0, 0, 0, 0.3)
// Fast drag: 0 32px 64px rgba(0, 0, 0, 0.6)
const shadowY = 8 + (dragSpeed / 100) * 24 // 8px to 32px
const shadowBlur = 24 + (dragSpeed / 100) * 40 // 24px to 64px
const shadowOpacity = 0.3 + (dragSpeed / 100) * 0.3 // 0.3 to 0.6
const boxShadow = `0 ${shadowY}px ${shadowBlur}px rgba(0, 0, 0, ${shadowOpacity})`
return (
<animated.div
{...bind()}
<div
ref={cardRef}
onPointerDown={handlePointerDown}
onPointerMove={handlePointerMove}
onPointerUp={handlePointerUp}
style={{
position: 'absolute',
left: 0,
top: 0,
transform: to(
[x, y, rotation, scale],
(x, y, r, s) => `translate(${x}px, ${y}px) rotate(${r}deg) scale(${s})`
),
transform: `translate(${position.x}px, ${position.y}px) rotate(${rotation}deg) scale(${isDragging ? 1.05 : 1})`,
zIndex,
touchAction: 'none',
cursor: 'grab',
cursor: isDragging ? 'grabbing' : 'grab',
transition: isDragging ? 'none' : 'transform 0.2s ease-out',
}}
className={css({
userSelect: 'none',
_active: {
cursor: 'grabbing',
},
})}
>
<div
style={{
boxShadow, // Dynamic shadow based on drag speed
}}
className={css({
bg: 'white',
rounded: 'lg',
p: '4',
boxShadow: '0 8px 24px rgba(0, 0, 0, 0.3)',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
gap: '2',
minW: '120px',
border: '2px solid rgba(0, 0, 0, 0.1)',
transition: 'box-shadow 0.2s',
_hover: {
boxShadow: '0 12px 32px rgba(0, 0, 0, 0.4)',
},
transition: 'box-shadow 0.1s', // Quick transition for responsive feel
})}
>
{/* Abacus visualization */}
@@ -182,7 +339,7 @@ function DraggableCard({ card }: DraggableCardProps) {
transformOrigin: 'center',
})}
>
<AbacusReact value={card.number} columns={3} beadShape="circle" />
<AbacusReact value={card.number} columns={3} beadShape={appConfig.beadShape} />
</div>
{/* Number display */}
@@ -197,6 +354,6 @@ function DraggableCard({ card }: DraggableCardProps) {
{card.number}
</div>
</div>
</animated.div>
</div>
)
}

View File

@@ -0,0 +1,879 @@
'use client'
import { useState, useEffect } from 'react'
import { useSpring, useTransition, animated } from '@react-spring/web'
import * as Slider from '@radix-ui/react-slider'
import { AbacusReact, StandaloneBead } from '@soroban/abacus-react'
import { css } from '../../styled-system/css'
import { stack } from '../../styled-system/patterns'
import { kyuLevelDetails } from '@/data/kyuLevelDetails'
// Combine all levels into one array for the slider
const allLevels = [
{
level: '10th Kyu',
emoji: '🧒',
color: 'green',
digits: 2,
type: 'kyu' as const,
},
{
level: '9th Kyu',
emoji: '🧒',
color: 'green',
digits: 2,
type: 'kyu' as const,
},
{
level: '8th Kyu',
emoji: '🧒',
color: 'green',
digits: 3,
type: 'kyu' as const,
},
{
level: '7th Kyu',
emoji: '🧒',
color: 'green',
digits: 4,
type: 'kyu' as const,
},
{
level: '6th Kyu',
emoji: '🧑',
color: 'blue',
digits: 5,
type: 'kyu' as const,
},
{
level: '5th Kyu',
emoji: '🧑',
color: 'blue',
digits: 6,
type: 'kyu' as const,
},
{
level: '4th Kyu',
emoji: '🧑',
color: 'blue',
digits: 7,
type: 'kyu' as const,
},
{
level: '3rd Kyu',
emoji: '🧔',
color: 'violet',
digits: 8,
type: 'kyu' as const,
},
{
level: '2nd Kyu',
emoji: '🧔',
color: 'violet',
digits: 9,
type: 'kyu' as const,
},
{
level: '1st Kyu',
emoji: '🧔',
color: 'violet',
digits: 10,
type: 'kyu' as const,
},
{
level: 'Pre-1st Dan',
name: 'Jun-Shodan',
minScore: 90,
emoji: '🧙',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '1st Dan',
name: 'Shodan',
minScore: 100,
emoji: '🧙',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '2nd Dan',
name: 'Nidan',
minScore: 120,
emoji: '🧙‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '3rd Dan',
name: 'Sandan',
minScore: 140,
emoji: '🧙‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '4th Dan',
name: 'Yondan',
minScore: 160,
emoji: '🧙‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '5th Dan',
name: 'Godan',
minScore: 180,
emoji: '🧙‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '6th Dan',
name: 'Rokudan',
minScore: 200,
emoji: '🧝',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '7th Dan',
name: 'Nanadan',
minScore: 220,
emoji: '🧝',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '8th Dan',
name: 'Hachidan',
minScore: 250,
emoji: '🧝‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '9th Dan',
name: 'Kudan',
minScore: 270,
emoji: '🧝‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '10th Dan',
name: 'Judan',
minScore: 290,
emoji: '👑',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
] as const
// Helper function to map level names to kyuLevelDetails keys
function getLevelDetailsKey(levelName: string): string | null {
// Convert "10th Kyu" → "10-kyu", "3rd Kyu" → "3-kyu", etc.
const match = levelName.match(/^(\d+)(?:st|nd|rd|th)\s+Kyu$/)
if (match) {
return `${match[1]}-kyu`
}
return null
}
// Parse and format kyu level details into structured sections with icons
function parseKyuDetails(rawText: string) {
const lines = rawText.split('\n').filter((line) => line.trim() && !line.includes('shuzan.jp'))
// Always return sections in consistent order: Add/Sub, Multiply, Divide
const sections: Array<{
type: 'addSub' | 'multiply' | 'divide'
icon: string
label: string
digits: string | null
rows: string | null
chars: string | null
problems: string | null
}> = [
{
type: 'addSub',
icon: '',
label: 'Add/Sub',
digits: null,
rows: null,
chars: null,
problems: null,
},
{
type: 'multiply',
icon: '✖️',
label: 'Multiply',
digits: null,
rows: null,
chars: null,
problems: null,
},
{
type: 'divide',
icon: '➗',
label: 'Divide',
digits: null,
rows: null,
chars: null,
problems: null,
},
]
for (const line of lines) {
if (line.includes('Add/Sub:')) {
const match = line.match(/(\d+)-digit.*?(\d+)口.*?(\d+)字/)
if (match) {
sections[0].digits = match[1]
sections[0].rows = match[2]
sections[0].chars = match[3]
}
} else if (line.includes('×:')) {
const match = line.match(/(\d+) digits.*?\((\d+)/)
if (match) {
sections[1].digits = match[1]
sections[1].problems = match[2]
}
} else if (line.includes('÷:')) {
const match = line.match(/(\d+) digits.*?\((\d+)/)
if (match) {
sections[2].digits = match[1]
sections[2].problems = match[2]
}
}
}
return sections
}
// Dark theme styles matching the homepage
const darkStyles = {
columnPosts: {
fill: 'rgba(255, 255, 255, 0.3)',
stroke: 'rgba(255, 255, 255, 0.2)',
strokeWidth: 2,
},
reckoningBar: {
fill: 'rgba(255, 255, 255, 0.4)',
stroke: 'rgba(255, 255, 255, 0.25)',
strokeWidth: 3,
},
}
interface LevelSliderDisplayProps {
initialIndex?: number
autoAdvanceEnabled?: boolean
autoAdvanceInterval?: number
showLegend?: boolean
}
export function LevelSliderDisplay({
initialIndex = 0,
autoAdvanceEnabled = true,
autoAdvanceInterval = 3000,
showLegend = true,
}: LevelSliderDisplayProps) {
const [currentIndex, setCurrentIndex] = useState(initialIndex)
const [isHovering, setIsHovering] = useState(false)
const [isPaneHovered, setIsPaneHovered] = useState(false)
const currentLevel = allLevels[currentIndex]
// State for animated abacus digits
const [animatedDigits, setAnimatedDigits] = useState<string>('')
// Initialize animated digits when level changes
useEffect(() => {
const generateRandomDigits = (numDigits: number) => {
return Array.from({ length: numDigits }, () => Math.floor(Math.random() * 10)).join('')
}
setAnimatedDigits(generateRandomDigits(currentLevel.digits))
}, [currentLevel.digits])
// Animate abacus calculations - speed increases with Dan level
useEffect(() => {
// Calculate animation speed based on level
// Kyu levels: 500ms
// Pre-1st Dan: 500ms
// 1st-10th Dan: interpolate from 500ms to 10ms
const getAnimationInterval = () => {
if (currentIndex < 11) {
// Kyu levels and Pre-1st Dan: constant 500ms
return 500
}
// 1st Dan through 10th Dan: speed up from 500ms to 10ms
// Index 11 (1st Dan) → 500ms
// Index 20 (10th Dan) → 10ms
const danProgress = (currentIndex - 11) / 9 // 0.0 to 1.0
return 500 - danProgress * 490 // 500ms down to 10ms
}
const intervalMs = getAnimationInterval()
const interval = setInterval(() => {
setAnimatedDigits((prev) => {
const digits = prev.split('').map(Number)
const numColumns = digits.length
// Pick 1-3 adjacent columns to change (grouping effect)
const groupSize = Math.floor(Math.random() * 3) + 1
const startCol = Math.floor(Math.random() * (numColumns - groupSize + 1))
// Change the selected columns
for (let i = startCol; i < startCol + groupSize && i < numColumns; i++) {
digits[i] = Math.floor(Math.random() * 10)
}
return digits.join('')
})
}, intervalMs)
return () => clearInterval(interval)
}, [currentIndex])
// Auto-advance slider position every 3 seconds (unless pane is hovered)
useEffect(() => {
if (!autoAdvanceEnabled || isPaneHovered) return
const interval = setInterval(() => {
setCurrentIndex((prev) => {
// Cycle back to 0 when reaching the end
return prev >= allLevels.length - 1 ? 0 : prev + 1
})
}, autoAdvanceInterval)
return () => clearInterval(interval)
}, [autoAdvanceEnabled, isPaneHovered, autoAdvanceInterval])
// Handle hover on slider track
const handleSliderHover = (e: React.MouseEvent<HTMLSpanElement>) => {
const rect = e.currentTarget.getBoundingClientRect()
const x = e.clientX - rect.left
const percentage = x / rect.width
const index = Math.round(percentage * (allLevels.length - 1))
setCurrentIndex(Math.max(0, Math.min(allLevels.length - 1, index)))
}
// Calculate scale factor based on number of columns to fit the page
// Use constrained range to prevent huge size differences between levels
// Min 1.2 (for 30-column Dan levels) to Max 2.0 (for 2-column Kyu levels)
const scaleFactor = Math.max(1.2, Math.min(2.0, 20 / currentLevel.digits))
// Animate scale factor with React Spring for smooth transitions
const animatedProps = useSpring({
scaleFactor,
config: { tension: 350, friction: 45 },
})
// Animate emoji with proper cross-fade (old fades out, new fades in)
const emojiTransitions = useTransition(currentLevel.emoji, {
keys: currentIndex,
from: { opacity: 0 },
enter: { opacity: 1 },
leave: { opacity: 0 },
config: { duration: 120 },
})
// Convert animated digits to a number/BigInt for the abacus display
// Use BigInt for large numbers to get full 30-digit precision
const displayValue =
animatedDigits.length > 15
? BigInt(animatedDigits || '0')
: Number.parseInt(animatedDigits || '0', 10)
return (
<div className={stack({ gap: '8' })}>
{/* Current Level Display */}
<div
onMouseEnter={() => setIsPaneHovered(true)}
onMouseLeave={() => setIsPaneHovered(false)}
className={css({
bg: 'transparent',
border: '2px solid',
borderColor:
currentLevel.color === 'green'
? 'green.500'
: currentLevel.color === 'blue'
? 'blue.500'
: currentLevel.color === 'violet'
? 'violet.500'
: 'amber.500',
rounded: 'xl',
p: { base: '4', md: '8' },
height: { base: 'auto', md: '700px' },
maxHeight: { base: '500px', md: 'none' },
display: 'flex',
flexDirection: 'column',
})}
>
{/* Abacus-themed Radix Slider */}
<div className={css({ mb: '6', px: { base: '2', md: '8' } })}>
<div className={css({ position: 'relative', py: '12' })}>
{/* Emoji tick marks */}
<div
className={css({
position: 'absolute',
top: '0',
left: '0',
right: '0',
h: 'full',
display: 'flex',
alignItems: 'center',
pointerEvents: 'none',
px: '0', // Use full width for tick spacing
})}
>
<div
className={css({
position: 'relative',
w: 'full',
display: 'flex',
justifyContent: 'space-between',
})}
>
{allLevels.map((level, index) => (
<div
key={index}
onClick={() => setCurrentIndex(index)}
className={css({
fontSize: { base: '2xl', sm: '3xl', md: '4xl' },
opacity: index === currentIndex ? '1' : '0.3',
transition: 'all 0.2s',
cursor: 'pointer',
pointerEvents: 'auto',
_hover: { opacity: index === currentIndex ? '1' : '0.6' },
})}
>
{level.emoji}
</div>
))}
</div>
</div>
<Slider.Root
value={[currentIndex]}
onValueChange={([value]) => setCurrentIndex(value)}
min={0}
max={allLevels.length - 1}
step={1}
onMouseMove={handleSliderHover}
onMouseEnter={() => setIsHovering(true)}
onMouseLeave={() => setIsHovering(false)}
className={css({
position: 'relative',
display: 'flex',
alignItems: 'center',
userSelect: 'none',
touchAction: 'none',
w: 'full',
h: '32',
cursor: 'pointer',
})}
>
<Slider.Track
className={css({
bg: 'rgba(255, 255, 255, 0.2)',
position: 'relative',
flexGrow: 1,
rounded: 'full',
h: '3px',
})}
>
<Slider.Range className={css({ display: 'none' })} />
</Slider.Track>
<Slider.Thumb
className={css({
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
position: 'relative',
w: { base: '120px', md: '180px' },
h: { base: '96px', md: '128px' },
bg: 'transparent',
cursor: 'grab',
transition: 'transform 0.15s ease-out, left 0.3s ease-out',
zIndex: 10,
_hover: { transform: 'scale(1.15)' },
_focus: {
outline: 'none',
transform: 'scale(1.15)',
},
_active: { cursor: 'grabbing' },
})}
>
<div
className={css({
opacity: 0.75,
transform: { base: 'scale(0.75)', md: 'scale(1)' },
})}
>
<StandaloneBead
size={128}
color={currentLevel.color === 'violet' ? '#8b5cf6' : '#22c55e'}
animated={false}
/>
</div>
{emojiTransitions((style, emoji) => (
<animated.div
style={style}
className={css({
position: 'absolute',
fontSize: '9xl',
pointerEvents: 'none',
top: '50%',
left: '50%',
transform: 'translate(-50%, -50%)',
})}
>
{emoji}
</animated.div>
))}
{/* Level text as part of the bead display */}
<div
className={css({
position: 'absolute',
bottom: '-80px',
left: '50%',
transform: 'translateX(-50%)',
textAlign: 'center',
pointerEvents: 'none',
whiteSpace: 'nowrap',
})}
>
<h2
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color:
currentLevel.color === 'green'
? 'green.400'
: currentLevel.color === 'blue'
? 'blue.400'
: currentLevel.color === 'violet'
? 'violet.400'
: 'amber.400',
mb: '0.5',
})}
>
{currentLevel.level}
</h2>
{'name' in currentLevel && (
<div
className={css({
fontSize: 'md',
color: 'gray.300',
mb: '0.5',
})}
>
{currentLevel.name}
</div>
)}
{'minScore' in currentLevel && (
<div className={css({ fontSize: 'sm', color: 'gray.400' })}>
Min: {currentLevel.minScore}pts
</div>
)}
</div>
</Slider.Thumb>
</Slider.Root>
</div>
{/* Level Markers */}
<div
className={css({
display: 'flex',
justifyContent: 'space-between',
mt: '1',
fontSize: 'xs',
color: 'gray.500',
})}
>
<span>10th Kyu</span>
<span>1st Kyu</span>
<span>10th Dan</span>
</div>
</div>
{/* Abacus Display with Level Details */}
<div
className={css({
display: 'flex',
flexDirection: { base: 'column', lg: 'row' },
gap: '4',
p: { base: '4', md: '6' },
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'lg',
border: '1px solid',
borderColor: 'gray.700',
overflow: 'hidden',
flex: 1,
minH: 0, // Allow flex shrinking
})}
>
{/* Level Details (only for Kyu levels) */}
{currentLevel.type === 'kyu' &&
(() => {
const detailsKey = getLevelDetailsKey(currentLevel.level)
const rawText = detailsKey
? kyuLevelDetails[detailsKey as keyof typeof kyuLevelDetails]
: null
const sections = rawText ? parseKyuDetails(rawText) : []
// Use consistent sizing across all levels
const sizing = { fontSize: 'md', gap: '3', iconSize: '4xl' }
return sections.length > 0 ? (
<div
className={css({
flex: '0 0 auto',
display: { base: 'none', lg: 'grid' },
gridTemplateColumns: 'repeat(2, 1fr)',
gap: '2',
p: '2',
w: '100%',
maxW: '400px',
alignContent: 'center',
justifyItems: 'center',
})}
>
{sections.map((section, idx) => {
const hasData = section.digits !== null
const levelColor =
currentLevel.color === 'green'
? 'green.300'
: currentLevel.color === 'blue'
? 'blue.300'
: 'violet.300'
return (
<div
key={idx}
className={css({
bg: hasData ? 'rgba(0, 0, 0, 0.4)' : 'rgba(0, 0, 0, 0.2)',
border: '1px solid',
borderColor: hasData ? 'gray.700' : 'gray.800',
rounded: 'md',
p: '3',
transition: 'all 0.2s',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
gap: '1.5',
opacity: hasData ? 1 : 0.3,
w: { base: '100%', sm: 'auto' },
minW: { sm: '140px' },
maxW: { base: '170px', sm: '170px' },
minH: '150px',
_hover: hasData
? {
borderColor: 'gray.500',
transform: 'scale(1.05)',
}
: {},
})}
>
<span className={css({ fontSize: sizing.iconSize, lineHeight: '1' })}>
{section.icon}
</span>
{hasData && section.digits && (
<>
<div
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color: levelColor,
})}
>
{section.digits} digits
</div>
{(section.rows || section.chars) && (
<div
className={css({
fontSize: 'sm',
color: 'gray.400',
textAlign: 'center',
})}
>
{section.rows && `${section.rows} rows`}
{section.rows && section.chars && ' • '}
{section.chars && `${section.chars} chars`}
</div>
)}
{section.problems && (
<div
className={css({
fontSize: 'sm',
color: 'gray.400',
textAlign: 'center',
})}
>
{section.problems} problems
</div>
)}
</>
)}
<div
className={css({
fontSize: 'xs',
color: hasData ? 'gray.500' : 'gray.700',
textAlign: 'center',
fontWeight: hasData ? 'normal' : 'bold',
})}
>
{section.label}
</div>
</div>
)
})}
</div>
) : null
})()}
{/* Abacus (centered on mobile, right-aligned for Kyu on desktop, centered for Dan) */}
<div
className={css({
display: 'flex',
justifyContent:
currentLevel.type === 'kyu' ? { base: 'center', lg: 'flex-end' } : 'center',
alignItems: 'center',
flex: 1,
overflowX: 'auto',
overflowY: 'hidden',
minW: 0, // Allow flex shrinking
minH: 0, // Allow flex shrinking
})}
>
<animated.div
style={{
transform: animatedProps.scaleFactor.to((s) => `scale(${s / scaleFactor})`),
}}
>
<AbacusReact
value={displayValue}
columns={currentLevel.digits}
scaleFactor={scaleFactor}
showNumbers={true}
customStyles={darkStyles}
/>
</animated.div>
</div>
</div>
{/* Digit Count */}
<div
className={css({
textAlign: 'center',
color: 'gray.400',
fontSize: 'sm',
})}
>
Requires mastery of <strong>{currentLevel.digits}-digit</strong> calculations
</div>
</div>
{/* Legend */}
{showLegend && (
<div
className={css({
display: 'flex',
flexWrap: 'wrap',
gap: '6',
justifyContent: 'center',
p: '6',
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'lg',
border: '1px solid',
borderColor: 'gray.700',
})}
>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'green.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>Beginner (10-7 Kyu)</span>
</div>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'blue.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Intermediate (6-4 Kyu)
</span>
</div>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'violet.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>Advanced (3-1 Kyu)</span>
</div>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'amber.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>Master (Dan ranks)</span>
</div>
</div>
)}
</div>
)
}

View File

@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "4.52.2",
"version": "4.64.0",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [