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24 Commits

Author SHA1 Message Date
semantic-release-bot
9d25e1dd35 chore(release): 4.54.0 [skip ci]
## [4.54.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.53.0...v4.54.0) (2025-10-20)

### Features

* **homepage:** add interactive levels slider to replace static progression ([8a2d5ae](8a2d5ae319))

### Code Refactoring

* **levels:** extract levels slider into shared component ([015e30b](015e30b085))
2025-10-20 23:31:37 +00:00
Thomas Hallock
015e30b085 refactor(levels): extract levels slider into shared component
Consolidate the complete levels slider UI from /levels page into a reusable
LevelSliderDisplay component. This eliminates code duplication and provides
a single source of truth for the levels progression display.

Changes:
- Created LevelSliderDisplay component (862 lines) with all levels data,
  state management, animations, and UI
- Updated /levels page to use shared component (959 → 117 lines, 87.8% reduction)
- Updated homepage to use shared component (removed duplicate state/data)
- Deleted incomplete LevelsSlider component from previous commit

Component includes:
- Complete allLevels array (21 levels: 10th Kyu through 10th Dan)
- Interactive Radix slider with emoji tick marks
- StandaloneBead thumb with animated emoji transitions
- Level details for Kyu levels (Add/Sub, Multiply, Divide stats)
- Animated abacus display with speed scaling for Dan levels
- Auto-advance functionality (3s interval, pauses on hover)
- Dark theme styling

Both homepage and /levels page now use the same component with identical
behavior and appearance, eliminating maintenance overhead.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 18:30:22 -05:00
Thomas Hallock
8a2d5ae319 feat(homepage): add interactive levels slider to replace static progression
Replace the static emoji progression display in "Your Journey" section with
an interactive slider component adapted from /levels page. Features:

- Auto-advancing slider (3s intervals, pauses on hover)
- Interactive bead thumb with animated emoji overlay
- Animated abacus display that changes with level
- Shows 8 key milestone levels (10th Kyu through 10th Dan)
- Emoji tick marks above slider for visual navigation
- Dynamic border colors based on level category

Components:
- Created LevelsSlider component to encapsulate the UI
- Reuses existing React Spring animations from /levels page
- Uses Radix Slider for accessible interaction
- Dark theme abacus styling for consistency

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 18:30:22 -05:00
semantic-release-bot
d2ff2c6a29 chore(release): 4.53.0 [skip ci]
## [4.53.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.52.2...v4.53.0) (2025-10-20)

### Features

* **homepage:** add interactive draggable flashcards with physics ([0744883](074488349a))

### Code Refactoring

* **homepage:** merge flashcard display with create button section ([3cf4f92](3cf4f92643))
2025-10-20 23:12:50 +00:00
Thomas Hallock
3cf4f92643 refactor(homepage): merge flashcard display with create button section
Combine the interactive flashcards demonstration and the "Create
Flashcards" call-to-action into a single unified section. The card
throwing area, feature highlights, and CTA button are now part of
one cohesive pane instead of two separate sections.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 18:11:32 -05:00
Thomas Hallock
074488349a feat(homepage): add interactive draggable flashcards with physics
Add physics-based flashcard component with drag, throw, and momentum:
- Random generation of 8-15 flashcards with abacus visualizations
- Smooth drag interactions with velocity-based rotation
- Decay physics for realistic throwing and sliding
- Transform-origin pivot point based on click position
- Position persistence so cards stay where thrown

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 18:11:32 -05:00
semantic-release-bot
30a5587bca chore(release): 4.52.2 [skip ci]
## [4.52.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.52.1...v4.52.2) (2025-10-20)

### Bug Fixes

* **homepage:** use actual container dimensions for flashcard positioning ([4082a24](4082a246a3))
2025-10-20 22:44:22 +00:00
Thomas Hallock
4082a246a3 fix(homepage): use actual container dimensions for flashcard positioning
Fix flashcards being positioned outside visible area by using the
container's actual dimensions instead of hardcoded pixel values.

The previous implementation used CONTAINER_WIDTH=800px and
CONTAINER_HEIGHT=500px to position cards, but the actual container
width is 100% which varies by screen size. This caused cards to be
positioned outside the visible area on smaller screens.

Changes:
- Add containerRef to get actual container dimensions
- Calculate card positions based on offsetWidth/offsetHeight
- Remove hardcoded dimension constants
- Ensure cards stay within visible bounds with proper margins

This makes the flashcard positioning responsive to any screen size.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:43:06 -05:00
semantic-release-bot
9703fed94c chore(release): 4.52.1 [skip ci]
## [4.52.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.52.0...v4.52.1) (2025-10-20)

### Bug Fixes

* **homepage:** correct flashcard transform rendering ([5dc636a](5dc636a71c))
2025-10-20 22:40:40 +00:00
Thomas Hallock
5dc636a71c fix(homepage): correct flashcard transform rendering
Fix interactive flashcards not rendering by properly converting
react-spring animated values to CSS transforms. The x, y, rotation,
and scale spring values now use the `to` helper to create proper
CSS transform strings.

Changes:
- Import `to` helper from @react-spring/web
- Convert spring values to CSS transform using translate/rotate/scale
- Set position to absolute with left:0, top:0 as transform origin

This fixes the issue where flashcards were invisible because the
spring values weren't being properly converted to CSS.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:39:20 -05:00
semantic-release-bot
16d978db9a chore(release): 4.52.0 [skip ci]
## [4.52.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.51.0...v4.52.0) (2025-10-20)

### Features

* **homepage:** add interactive draggable flashcards with physics ([e711c52](e711c52757))
2025-10-20 22:39:00 +00:00
Thomas Hallock
e711c52757 feat(homepage): add interactive draggable flashcards with physics
Add a fun, interactive flashcard display to the homepage's flashcard
generator section. Users can drag and throw 8-15 randomly generated
flashcards around with realistic physics-based momentum.

Features:
- Drag and drop flashcards with mouse/touch
- Throw cards with velocity-based physics
- 8-15 randomly generated flashcards (100-999 range)
- Real AbacusReact components for each card
- Client-side rendering to avoid hydration errors

Technical implementation:
- Uses @use-gesture/react for drag gesture handling
- Uses @react-spring/web for smooth physics animations
- Cards generated client-side with useEffect to prevent SSR mismatch
- Each card maintains its own spring-based position and rotation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:37:48 -05:00
semantic-release-bot
009162e22c chore(release): 4.51.0 [skip ci]
## [4.51.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.50.1...v4.51.0) (2025-10-20)

### Features

* **homepage:** create fancy flashcard display with spread-out cards ([cd30944](cd30944c5e))
2025-10-20 22:33:29 +00:00
Thomas Hallock
cd30944c5e feat(homepage): create fancy flashcard display with spread-out cards
Transform the flashcard generator section into an eye-catching display
featuring five rotated flashcards spread out in a fan pattern, each
showing real AbacusReact components with different numbers.

Features:
- Five flashcards (123, 456, 789, 321, 654) rotated at different angles
- Spread out horizontally for a dynamic, fanned-out effect
- Interactive hover effects - cards lift and scale on hover
- Real AbacusReact components showing actual bead positions
- Feature boxes highlighting capabilities (formats, customization, sizes)
- Blue glow effect on hover for the entire section
- Matches the visual style of other homepage sections

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:32:15 -05:00
semantic-release-bot
3e58cb5f92 chore(release): 4.50.1 [skip ci]
## [4.50.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.50.0...v4.50.1) (2025-10-20)

### Bug Fixes

* **homepage:** set fixed width for learning panel to prevent layout shift ([dc19622](dc19622bbb))
* **homepage:** set fixed width for tutorial panel to prevent layout shift ([aba9f8a](aba9f8a94d))
2025-10-20 22:29:57 +00:00
Thomas Hallock
aba9f8a94d fix(homepage): set fixed width for tutorial panel to prevent layout shift
Set the tutorial panel (left side) to a fixed width of 500px on desktop
to prevent the layout from shifting when switching between tutorials
with different text lengths.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:28:48 -05:00
Thomas Hallock
dc19622bbb fix(homepage): set fixed width for learning panel to prevent layout shift
Changed the "What You'll Learn" panel from maxW to a fixed width (420px)
on desktop screens to prevent it from shifting when switching between
tutorials with different text lengths.

Also added minW: '0' to the tutorial panel to allow proper flex shrinking.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:27:58 -05:00
semantic-release-bot
1babfde328 chore(release): 4.50.0 [skip ci]
## [4.50.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.49.1...v4.50.0) (2025-10-20)

### Features

* **homepage:** add interactive learning panels with animated mini-tutorials ([76d6f19](76d6f19d51))
2025-10-20 22:23:24 +00:00
Thomas Hallock
76d6f19d51 feat(homepage): add interactive learning panels with animated mini-tutorials
Transform "What You'll Learn" section into an interactive experience where
users can click skill panels to see corresponding tutorials with animated
abacus demonstrations.

Changes:
- Make skill panels clickable to switch between different tutorials
- Replace static emojis with animated MiniAbacus components for each skill
- Create skill-specific tutorials: basic numbers, friends of 5,
  multiplication, and mental calculation
- Add visual indication for selected panel (yellow glow effect)
- Update MiniAbacus component to cycle through custom value sequences
- Default to "Friends techniques" panel (Friends of 5 tutorial)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:22:11 -05:00
semantic-release-bot
9ad35e65d3 chore(release): 4.49.1 [skip ci]
## [4.49.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.49.0...v4.49.1) (2025-10-20)

### Code Refactoring

* **homepage:** streamline homepage sections ([d362a77](d362a770d6))
2025-10-20 22:19:50 +00:00
Thomas Hallock
d362a770d6 refactor(homepage): streamline homepage sections
Simplified homepage by removing redundant sections and elevating
the flashcard creator to a standalone section.

Changes:
- Remove 'For Kids & Families' section entirely
- Remove 'Interactive Abacus' pane from Additional Tools
- Promote 'Flashcard Creator' to standalone top-level section

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:18:22 -05:00
semantic-release-bot
095cdda4ca chore(release): 4.49.0 [skip ci]
## [4.49.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.5...v4.49.0) (2025-10-20)

### Features

* add vibrant gradients and equal heights to game cards ([a1a135a](a1a135a858)), closes [#4](https://github.com/antialias/soroban-abacus-flashcards/issues/4) [#00f2](https://github.com/antialias/soroban-abacus-flashcards/issues/00f2) [#667](https://github.com/antialias/soroban-abacus-flashcards/issues/667) [#764ba2](https://github.com/antialias/soroban-abacus-flashcards/issues/764ba2) [#f093](https://github.com/antialias/soroban-abacus-flashcards/issues/f093) [#f5576](https://github.com/antialias/soroban-abacus-flashcards/issues/f5576) [#43e97](https://github.com/antialias/soroban-abacus-flashcards/issues/43e97) [#38f9d7](https://github.com/antialias/soroban-abacus-flashcards/issues/38f9d7)

### Code Refactoring

* make homepage game cards dynamic from game registry ([7f51652](7f516526fb))
2025-10-20 22:14:22 +00:00
Thomas Hallock
a1a135a858 feat: add vibrant gradients and equal heights to game cards
Updated the game theme system and game cards to have vibrant, eye-catching
gradients and consistent heights:

Theme System Changes:
- Updated all game themes from pastel to vibrant gradients
- Blue: Vibrant cyan (#4facfe to #00f2fe)
- Purple: Vibrant purple (#667eea to #764ba2)
- Pink: Vibrant pink (#f093fb to #f5576c)
- Green: Vibrant green/teal (#43e97b to #38f9d7)
- Plus updated indigo, teal, orange, yellow, red, gray themes

Game Manifest Updates:
- Memory Lightning: now uses purple theme
- Matching Pairs: now uses pink theme
- Complement Race: continues using blue (cyan) theme
- Card Sorting: now uses green theme

Homepage Game Cards:
- Added height: '100%' and flexbox to make all cards equal height
- Cards now stretch uniformly regardless of content length
- Maintains responsive hover effects and text readability overlays

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:13:09 -05:00
Thomas Hallock
7f516526fb refactor: make homepage game cards dynamic from game registry
Previously game cards were hardcoded. Now they automatically populate
from getAvailableGames() in the game registry. This means:
- Adding a new game to the registry automatically shows it on homepage
- Game metadata (icon, title, description, gradient, chips) comes from
  game manifests
- No manual homepage updates needed when games are added

Changes:
- Import getAvailableGames from game registry
- Replace hardcoded GameCard components with .map() over available games
- Format maxPlayers into player count string (e.g., "1-4 players")

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:08:55 -05:00
13 changed files with 1591 additions and 1224 deletions

View File

@@ -1,3 +1,89 @@
## [4.54.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.53.0...v4.54.0) (2025-10-20)
### Features
* **homepage:** add interactive levels slider to replace static progression ([8a2d5ae](https://github.com/antialias/soroban-abacus-flashcards/commit/8a2d5ae319af8fd66010dd5538e4b82f7fb35d40))
### Code Refactoring
* **levels:** extract levels slider into shared component ([015e30b](https://github.com/antialias/soroban-abacus-flashcards/commit/015e30b085ad2ef798ffd6f7f6716269e3256651))
## [4.53.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.52.2...v4.53.0) (2025-10-20)
### Features
* **homepage:** add interactive draggable flashcards with physics ([0744883](https://github.com/antialias/soroban-abacus-flashcards/commit/074488349a3ec480548223c313006aa1e9e64e5c))
### Code Refactoring
* **homepage:** merge flashcard display with create button section ([3cf4f92](https://github.com/antialias/soroban-abacus-flashcards/commit/3cf4f92643306f055188ede508557515ef5efe98))
## [4.52.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.52.1...v4.52.2) (2025-10-20)
### Bug Fixes
* **homepage:** use actual container dimensions for flashcard positioning ([4082a24](https://github.com/antialias/soroban-abacus-flashcards/commit/4082a246a33ea67617b762d5b7490a8c9af0ad49))
## [4.52.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.52.0...v4.52.1) (2025-10-20)
### Bug Fixes
* **homepage:** correct flashcard transform rendering ([5dc636a](https://github.com/antialias/soroban-abacus-flashcards/commit/5dc636a71c15db28c029fd4f60e4a6c95620f953))
## [4.52.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.51.0...v4.52.0) (2025-10-20)
### Features
* **homepage:** add interactive draggable flashcards with physics ([e711c52](https://github.com/antialias/soroban-abacus-flashcards/commit/e711c527574412de2f9d451c7985c4f8667d269a))
## [4.51.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.50.1...v4.51.0) (2025-10-20)
### Features
* **homepage:** create fancy flashcard display with spread-out cards ([cd30944](https://github.com/antialias/soroban-abacus-flashcards/commit/cd30944c5e067f84d00dfdf41c37580acc589548))
## [4.50.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.50.0...v4.50.1) (2025-10-20)
### Bug Fixes
* **homepage:** set fixed width for learning panel to prevent layout shift ([dc19622](https://github.com/antialias/soroban-abacus-flashcards/commit/dc19622bbba2fead8cd9c0b2bda3a38abba0bd41))
* **homepage:** set fixed width for tutorial panel to prevent layout shift ([aba9f8a](https://github.com/antialias/soroban-abacus-flashcards/commit/aba9f8a94d50590cf94b6cd87f85b497e89045e7))
## [4.50.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.49.1...v4.50.0) (2025-10-20)
### Features
* **homepage:** add interactive learning panels with animated mini-tutorials ([76d6f19](https://github.com/antialias/soroban-abacus-flashcards/commit/76d6f19d51fe4b9594998ae4e0a8823aff389854))
## [4.49.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.49.0...v4.49.1) (2025-10-20)
### Code Refactoring
* **homepage:** streamline homepage sections ([d362a77](https://github.com/antialias/soroban-abacus-flashcards/commit/d362a770d63405efee5ef8a896d34e783dd11de2))
## [4.49.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.5...v4.49.0) (2025-10-20)
### Features
* add vibrant gradients and equal heights to game cards ([a1a135a](https://github.com/antialias/soroban-abacus-flashcards/commit/a1a135a8586e314c9d695bec6c4e58ec24e5c9cb)), closes [#4](https://github.com/antialias/soroban-abacus-flashcards/issues/4) [#00f2](https://github.com/antialias/soroban-abacus-flashcards/issues/00f2) [#667](https://github.com/antialias/soroban-abacus-flashcards/issues/667) [#764ba2](https://github.com/antialias/soroban-abacus-flashcards/issues/764ba2) [#f093](https://github.com/antialias/soroban-abacus-flashcards/issues/f093) [#f5576](https://github.com/antialias/soroban-abacus-flashcards/issues/f5576) [#43e97](https://github.com/antialias/soroban-abacus-flashcards/issues/43e97) [#38f9d7](https://github.com/antialias/soroban-abacus-flashcards/issues/38f9d7)
### Code Refactoring
* make homepage game cards dynamic from game registry ([7f51652](https://github.com/antialias/soroban-abacus-flashcards/commit/7f516526fb5f5b60c1782db5c8c3e29f05caafa7))
## [4.48.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.4...v4.48.5) (2025-10-20)

View File

@@ -103,7 +103,8 @@
"Bash(node -e:*)",
"Bash(do gh run list --limit 1 --workflow=\"Build and Deploy\" --json conclusion,status,databaseId --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\") - Run \\(.databaseId)\"\"')",
"Bash(do ssh nas.home.network '/usr/local/bin/docker inspect soroban-abacus-flashcards --format=\"\"{{index .Config.Labels \\\"\"org.opencontainers.image.revision\\\"\"}}\"\"')",
"Bash(git rev-parse HEAD)"
"Bash(git rev-parse HEAD)",
"Bash(gh run watch --exit-status 18662351595)"
],
"deny": [],
"ask": []

View File

@@ -53,6 +53,7 @@
"@tanstack/react-form": "^0.19.0",
"@tanstack/react-query": "^5.90.2",
"@types/jsdom": "^21.1.7",
"@use-gesture/react": "^10.3.1",
"bcryptjs": "^2.4.3",
"better-sqlite3": "^12.4.1",
"drizzle-orm": "^0.44.6",

View File

@@ -1,388 +1,11 @@
'use client'
import { useState, useEffect } from 'react'
import { useSpring, useTransition, animated } from '@react-spring/web'
import * as Slider from '@radix-ui/react-slider'
import { AbacusReact, StandaloneBead } from '@soroban/abacus-react'
import { PageWithNav } from '@/components/PageWithNav'
import { LevelSliderDisplay } from '@/components/LevelSliderDisplay'
import { css } from '../../../styled-system/css'
import { container, stack } from '../../../styled-system/patterns'
import { kyuLevelDetails } from '@/data/kyuLevelDetails'
// Combine all levels into one array for the slider
const allLevels = [
{
level: '10th Kyu',
emoji: '🧒',
color: 'green',
digits: 2,
type: 'kyu' as const,
},
{
level: '9th Kyu',
emoji: '🧒',
color: 'green',
digits: 2,
type: 'kyu' as const,
},
{
level: '8th Kyu',
emoji: '🧒',
color: 'green',
digits: 3,
type: 'kyu' as const,
},
{
level: '7th Kyu',
emoji: '🧒',
color: 'green',
digits: 4,
type: 'kyu' as const,
},
{
level: '6th Kyu',
emoji: '🧑',
color: 'blue',
digits: 5,
type: 'kyu' as const,
},
{
level: '5th Kyu',
emoji: '🧑',
color: 'blue',
digits: 6,
type: 'kyu' as const,
},
{
level: '4th Kyu',
emoji: '🧑',
color: 'blue',
digits: 7,
type: 'kyu' as const,
},
{
level: '3rd Kyu',
emoji: '🧔',
color: 'violet',
digits: 8,
type: 'kyu' as const,
},
{
level: '2nd Kyu',
emoji: '🧔',
color: 'violet',
digits: 9,
type: 'kyu' as const,
},
{
level: '1st Kyu',
emoji: '🧔',
color: 'violet',
digits: 10,
type: 'kyu' as const,
},
{
level: 'Pre-1st Dan',
name: 'Jun-Shodan',
minScore: 90,
emoji: '🧙',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '1st Dan',
name: 'Shodan',
minScore: 100,
emoji: '🧙',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '2nd Dan',
name: 'Nidan',
minScore: 120,
emoji: '🧙‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '3rd Dan',
name: 'Sandan',
minScore: 140,
emoji: '🧙‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '4th Dan',
name: 'Yondan',
minScore: 160,
emoji: '🧙‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '5th Dan',
name: 'Godan',
minScore: 180,
emoji: '🧙‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '6th Dan',
name: 'Rokudan',
minScore: 200,
emoji: '🧝',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '7th Dan',
name: 'Nanadan',
minScore: 220,
emoji: '🧝',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '8th Dan',
name: 'Hachidan',
minScore: 250,
emoji: '🧝‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '9th Dan',
name: 'Kudan',
minScore: 270,
emoji: '🧝‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '10th Dan',
name: 'Judan',
minScore: 290,
emoji: '👑',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
] as const
// Helper function to map level names to kyuLevelDetails keys
function getLevelDetailsKey(levelName: string): string | null {
// Convert "10th Kyu" → "10-kyu", "3rd Kyu" → "3-kyu", etc.
const match = levelName.match(/^(\d+)(?:st|nd|rd|th)\s+Kyu$/)
if (match) {
return `${match[1]}-kyu`
}
return null
}
// Parse and format kyu level details into structured sections with icons
function parseKyuDetails(rawText: string) {
const lines = rawText.split('\n').filter((line) => line.trim() && !line.includes('shuzan.jp'))
// Always return sections in consistent order: Add/Sub, Multiply, Divide
const sections: Array<{
type: 'addSub' | 'multiply' | 'divide'
icon: string
label: string
digits: string | null
rows: string | null
chars: string | null
problems: string | null
}> = [
{
type: 'addSub',
icon: '',
label: 'Add/Sub',
digits: null,
rows: null,
chars: null,
problems: null,
},
{
type: 'multiply',
icon: '✖️',
label: 'Multiply',
digits: null,
rows: null,
chars: null,
problems: null,
},
{
type: 'divide',
icon: '➗',
label: 'Divide',
digits: null,
rows: null,
chars: null,
problems: null,
},
]
for (const line of lines) {
if (line.includes('Add/Sub:')) {
const match = line.match(/(\d+)-digit.*?(\d+)口.*?(\d+)字/)
if (match) {
sections[0].digits = match[1]
sections[0].rows = match[2]
sections[0].chars = match[3]
}
} else if (line.includes('×:')) {
const match = line.match(/(\d+) digits.*?\((\d+)/)
if (match) {
sections[1].digits = match[1]
sections[1].problems = match[2]
}
} else if (line.includes('÷:')) {
const match = line.match(/(\d+) digits.*?\((\d+)/)
if (match) {
sections[2].digits = match[1]
sections[2].problems = match[2]
}
}
}
return sections
}
export default function LevelsPage() {
const [currentIndex, setCurrentIndex] = useState(0)
const [isHovering, setIsHovering] = useState(false)
const [isPaneHovered, setIsPaneHovered] = useState(false)
const currentLevel = allLevels[currentIndex]
// State for animated abacus digits
const [animatedDigits, setAnimatedDigits] = useState<string>('')
// Initialize animated digits when level changes
useEffect(() => {
const generateRandomDigits = (numDigits: number) => {
return Array.from({ length: numDigits }, () => Math.floor(Math.random() * 10)).join('')
}
setAnimatedDigits(generateRandomDigits(currentLevel.digits))
}, [currentLevel.digits])
// Animate abacus calculations - speed increases with Dan level
useEffect(() => {
// Calculate animation speed based on level
// Kyu levels: 500ms
// Pre-1st Dan: 500ms
// 1st-10th Dan: interpolate from 500ms to 10ms
const getAnimationInterval = () => {
if (currentIndex < 11) {
// Kyu levels and Pre-1st Dan: constant 500ms
return 500
}
// 1st Dan through 10th Dan: speed up from 500ms to 10ms
// Index 11 (1st Dan) → 500ms
// Index 20 (10th Dan) → 10ms
const danProgress = (currentIndex - 11) / 9 // 0.0 to 1.0
return 500 - danProgress * 490 // 500ms down to 10ms
}
const intervalMs = getAnimationInterval()
const interval = setInterval(() => {
setAnimatedDigits((prev) => {
const digits = prev.split('').map(Number)
const numColumns = digits.length
// Pick 1-3 adjacent columns to change (grouping effect)
const groupSize = Math.floor(Math.random() * 3) + 1
const startCol = Math.floor(Math.random() * (numColumns - groupSize + 1))
// Change the selected columns
for (let i = startCol; i < startCol + groupSize && i < numColumns; i++) {
digits[i] = Math.floor(Math.random() * 10)
}
return digits.join('')
})
}, intervalMs)
return () => clearInterval(interval)
}, [currentIndex])
// Auto-advance slider position every 3 seconds (unless pane is hovered)
useEffect(() => {
if (isPaneHovered) return // Don't auto-advance when mouse is over the pane
const interval = setInterval(() => {
setCurrentIndex((prev) => {
// Cycle back to 0 when reaching the end
return prev >= allLevels.length - 1 ? 0 : prev + 1
})
}, 3000)
return () => clearInterval(interval)
}, [isPaneHovered])
// Handle hover on slider track
const handleSliderHover = (e: React.MouseEvent<HTMLSpanElement>) => {
const rect = e.currentTarget.getBoundingClientRect()
const x = e.clientX - rect.left
const percentage = x / rect.width
const index = Math.round(percentage * (allLevels.length - 1))
setCurrentIndex(Math.max(0, Math.min(allLevels.length - 1, index)))
}
// Calculate scale factor based on number of columns to fit the page
// Use constrained range to prevent huge size differences between levels
// Min 1.2 (for 30-column Dan levels) to Max 2.0 (for 2-column Kyu levels)
const scaleFactor = Math.max(1.2, Math.min(2.0, 20 / currentLevel.digits))
// Animate scale factor with React Spring for smooth transitions
const animatedProps = useSpring({
scaleFactor,
config: { tension: 350, friction: 45 },
})
// Animate emoji with proper cross-fade (old fades out, new fades in)
const emojiTransitions = useTransition(currentLevel.emoji, {
keys: currentIndex,
from: { opacity: 0 },
enter: { opacity: 1 },
leave: { opacity: 0 },
config: { duration: 120 },
})
// Convert animated digits to a number/BigInt for the abacus display
// Use BigInt for large numbers to get full 30-digit precision
const displayValue =
animatedDigits.length > 15
? BigInt(animatedDigits || '0')
: Number.parseInt(animatedDigits || '0', 10)
// Dark theme styles matching the homepage
const darkStyles = {
columnPosts: {
fill: 'rgba(255, 255, 255, 0.3)',
stroke: 'rgba(255, 255, 255, 0.2)',
strokeWidth: 2,
},
reckoningBar: {
fill: 'rgba(255, 255, 255, 0.4)',
stroke: 'rgba(255, 255, 255, 0.25)',
strokeWidth: 3,
},
}
return (
<PageWithNav navTitle="Kyu & Dan Levels" navEmoji="📊">
<div className={css({ bg: 'gray.900', minHeight: '100vh', pb: '12' })}>
@@ -449,471 +72,7 @@ export default function LevelsPage() {
{/* Main content */}
<div className={container({ maxW: '6xl', px: '4', py: '12' })}>
<section className={stack({ gap: '8' })}>
{/* Current Level Display */}
<div
onMouseEnter={() => setIsPaneHovered(true)}
onMouseLeave={() => setIsPaneHovered(false)}
className={css({
bg: 'transparent',
border: '2px solid',
borderColor:
currentLevel.color === 'green'
? 'green.500'
: currentLevel.color === 'blue'
? 'blue.500'
: currentLevel.color === 'violet'
? 'violet.500'
: 'amber.500',
rounded: 'xl',
p: { base: '6', md: '8' },
height: { base: 'auto', md: '700px' },
display: 'flex',
flexDirection: 'column',
})}
>
{/* Abacus-themed Radix Slider */}
<div className={css({ mb: '6', px: { base: '2', md: '8' } })}>
<div className={css({ position: 'relative', py: '12' })}>
{/* Emoji tick marks */}
<div
className={css({
position: 'absolute',
top: '0',
left: '0',
right: '0',
h: 'full',
display: 'flex',
alignItems: 'center',
pointerEvents: 'none',
px: '0', // Use full width for tick spacing
})}
>
<div
className={css({
position: 'relative',
w: 'full',
display: 'flex',
justifyContent: 'space-between',
})}
>
{allLevels.map((level, index) => (
<div
key={index}
onClick={() => setCurrentIndex(index)}
className={css({
fontSize: '4xl',
opacity: index === currentIndex ? '1' : '0.3',
transition: 'all 0.2s',
cursor: 'pointer',
pointerEvents: 'auto',
_hover: { opacity: index === currentIndex ? '1' : '0.6' },
})}
>
{level.emoji}
</div>
))}
</div>
</div>
<Slider.Root
value={[currentIndex]}
onValueChange={([value]) => setCurrentIndex(value)}
min={0}
max={allLevels.length - 1}
step={1}
onMouseMove={handleSliderHover}
onMouseEnter={() => setIsHovering(true)}
onMouseLeave={() => setIsHovering(false)}
className={css({
position: 'relative',
display: 'flex',
alignItems: 'center',
userSelect: 'none',
touchAction: 'none',
w: 'full',
h: '32',
cursor: 'pointer',
})}
>
<Slider.Track
className={css({
bg: 'rgba(255, 255, 255, 0.2)',
position: 'relative',
flexGrow: 1,
rounded: 'full',
h: '3px',
})}
>
<Slider.Range className={css({ display: 'none' })} />
</Slider.Track>
<Slider.Thumb
className={css({
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
position: 'relative',
w: '180px',
h: '128px',
bg: 'transparent',
cursor: 'grab',
transition: 'transform 0.15s ease-out, left 0.3s ease-out',
zIndex: 10,
_hover: { transform: 'scale(1.15)' },
_focus: {
outline: 'none',
transform: 'scale(1.15)',
},
_active: { cursor: 'grabbing' },
})}
>
<div className={css({ opacity: 0.75 })}>
<StandaloneBead
size={128}
color={currentLevel.color === 'violet' ? '#8b5cf6' : '#22c55e'}
animated={false}
/>
</div>
{emojiTransitions((style, emoji) => (
<animated.div
style={style}
className={css({
position: 'absolute',
fontSize: '9xl',
pointerEvents: 'none',
top: '50%',
left: '50%',
transform: 'translate(-50%, -50%)',
})}
>
{emoji}
</animated.div>
))}
{/* Level text as part of the bead display */}
<div
className={css({
position: 'absolute',
bottom: '-80px',
left: '50%',
transform: 'translateX(-50%)',
textAlign: 'center',
pointerEvents: 'none',
whiteSpace: 'nowrap',
})}
>
<h2
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color:
currentLevel.color === 'green'
? 'green.400'
: currentLevel.color === 'blue'
? 'blue.400'
: currentLevel.color === 'violet'
? 'violet.400'
: 'amber.400',
mb: '0.5',
})}
>
{currentLevel.level}
</h2>
{'name' in currentLevel && (
<div
className={css({
fontSize: 'md',
color: 'gray.300',
mb: '0.5',
})}
>
{currentLevel.name}
</div>
)}
{'minScore' in currentLevel && (
<div className={css({ fontSize: 'sm', color: 'gray.400' })}>
Min: {currentLevel.minScore}pts
</div>
)}
</div>
</Slider.Thumb>
</Slider.Root>
</div>
{/* Level Markers */}
<div
className={css({
display: 'flex',
justifyContent: 'space-between',
mt: '1',
fontSize: 'xs',
color: 'gray.500',
})}
>
<span>10th Kyu</span>
<span>1st Kyu</span>
<span>10th Dan</span>
</div>
</div>
{/* Abacus Display with Level Details */}
<div
className={css({
display: 'flex',
gap: '4',
p: '6',
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'lg',
border: '1px solid',
borderColor: 'gray.700',
overflow: 'hidden',
flex: 1,
})}
>
{/* Level Details (only for Kyu levels) */}
{currentLevel.type === 'kyu' &&
(() => {
const detailsKey = getLevelDetailsKey(currentLevel.level)
const rawText = detailsKey
? kyuLevelDetails[detailsKey as keyof typeof kyuLevelDetails]
: null
const sections = rawText ? parseKyuDetails(rawText) : []
// Use consistent sizing across all levels
const sizing = { fontSize: 'md', gap: '3', iconSize: '4xl' }
return sections.length > 0 ? (
<div
className={css({
flex: '0 0 auto',
display: 'grid',
gridTemplateColumns: 'repeat(2, 1fr)',
gap: '2',
p: '2',
maxW: '400px',
alignContent: 'center',
})}
>
{sections.map((section, idx) => {
const hasData = section.digits !== null
const levelColor =
currentLevel.color === 'green'
? 'green.300'
: currentLevel.color === 'blue'
? 'blue.300'
: 'violet.300'
return (
<div
key={idx}
className={css({
bg: hasData ? 'rgba(0, 0, 0, 0.4)' : 'rgba(0, 0, 0, 0.2)',
border: '1px solid',
borderColor: hasData ? 'gray.700' : 'gray.800',
rounded: 'md',
p: '3',
transition: 'all 0.2s',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
gap: '1.5',
opacity: hasData ? 1 : 0.3,
width: '170px',
height: '150px',
_hover: hasData
? {
borderColor: 'gray.500',
transform: 'scale(1.05)',
}
: {},
})}
>
<span className={css({ fontSize: sizing.iconSize, lineHeight: '1' })}>
{section.icon}
</span>
{hasData && section.digits && (
<>
<div
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color: levelColor,
})}
>
{section.digits} digits
</div>
{(section.rows || section.chars) && (
<div
className={css({
fontSize: 'sm',
color: 'gray.400',
textAlign: 'center',
})}
>
{section.rows && `${section.rows} rows`}
{section.rows && section.chars && ' • '}
{section.chars && `${section.chars} chars`}
</div>
)}
{section.problems && (
<div
className={css({
fontSize: 'sm',
color: 'gray.400',
textAlign: 'center',
})}
>
{section.problems} problems
</div>
)}
</>
)}
<div
className={css({
fontSize: 'xs',
color: hasData ? 'gray.500' : 'gray.700',
textAlign: 'center',
fontWeight: hasData ? 'normal' : 'bold',
})}
>
{section.label}
</div>
</div>
)
})}
</div>
) : null
})()}
{/* Abacus (right-aligned for Kyu, centered for Dan) */}
<div
className={css({
display: 'flex',
justifyContent: currentLevel.type === 'kyu' ? 'flex-end' : 'center',
alignItems: 'center',
flex: 1,
})}
>
<animated.div
style={{
transform: animatedProps.scaleFactor.to((s) => `scale(${s / scaleFactor})`),
}}
>
<AbacusReact
value={displayValue}
columns={currentLevel.digits}
scaleFactor={scaleFactor}
showNumbers={true}
customStyles={darkStyles}
/>
</animated.div>
</div>
</div>
{/* Digit Count */}
<div
className={css({
textAlign: 'center',
color: 'gray.400',
fontSize: 'sm',
})}
>
Requires mastery of <strong>{currentLevel.digits}-digit</strong> calculations
</div>
</div>
{/* Legend */}
<div
className={css({
display: 'flex',
flexWrap: 'wrap',
gap: '6',
justifyContent: 'center',
p: '6',
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'lg',
border: '1px solid',
borderColor: 'gray.700',
})}
>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'green.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Beginner (10-7 Kyu)
</span>
</div>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'blue.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Intermediate (6-4 Kyu)
</span>
</div>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'violet.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Advanced (3-1 Kyu)
</span>
</div>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'amber.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Master (Dan ranks)
</span>
</div>
</div>
<LevelSliderDisplay />
{/* Info Section */}
<div

View File

@@ -8,24 +8,34 @@ import { HomeHeroProvider } from '@/contexts/HomeHeroContext'
import { PageWithNav } from '@/components/PageWithNav'
import { TutorialPlayer } from '@/components/tutorial/TutorialPlayer'
import { getTutorialForEditor } from '@/utils/tutorialConverter'
import { getAvailableGames } from '@/lib/arcade/game-registry'
import { InteractiveFlashcards } from '@/components/InteractiveFlashcards'
import { LevelSliderDisplay } from '@/components/LevelSliderDisplay'
import { css } from '../../styled-system/css'
import { container, grid, hstack, stack } from '../../styled-system/patterns'
import { token } from '../../styled-system/tokens'
// Mini abacus that cycles through random 3-digit numbers
function MiniAbacus() {
const [currentValue, setCurrentValue] = useState(123)
// Mini abacus that cycles through a sequence of values
function MiniAbacus({
values,
columns = 3,
interval = 2500,
}: {
values: number[]
columns?: number
interval?: number
}) {
const [currentIndex, setCurrentIndex] = useState(0)
const appConfig = useAbacusConfig()
useEffect(() => {
// Cycle through random 3-digit numbers every 2.5 seconds
const interval = setInterval(() => {
const randomNum = Math.floor(Math.random() * 1000) // 0-999
setCurrentValue(randomNum)
}, 2500)
if (values.length === 0) return
return () => clearInterval(interval)
}, [])
const timer = setInterval(() => {
setCurrentIndex((prev) => (prev + 1) % values.length)
}, interval)
return () => clearInterval(timer)
}, [values, interval])
// Dark theme styles for the abacus
const darkStyles = {
@@ -53,8 +63,8 @@ function MiniAbacus() {
>
<div className={css({ transform: 'scale(0.6)', transformOrigin: 'center center' })}>
<AbacusReact
value={currentValue}
columns={3}
value={values[currentIndex] || 0}
columns={columns}
beadShape={appConfig.beadShape}
customStyles={darkStyles}
/>
@@ -64,15 +74,46 @@ function MiniAbacus() {
}
export default function HomePage() {
// Extract just the "Friends of 5" step (2+3=5) for homepage demo
const [selectedSkillIndex, setSelectedSkillIndex] = useState(1) // Default to "Friends techniques"
const fullTutorial = getTutorialForEditor()
const friendsOf5Tutorial = {
...fullTutorial,
id: 'friends-of-5-demo',
title: 'Friends of 5',
description: 'Learn the "Friends of 5" technique: adding 3 to make 5',
steps: fullTutorial.steps.filter((step) => step.id === 'complement-2'),
}
// Create different tutorials for each skill level
const skillTutorials = [
// Skill 0: Read and set numbers (0-9999)
{
...fullTutorial,
id: 'read-numbers-demo',
title: 'Read and Set Numbers',
description: 'Master abacus number representation from zero to thousands',
steps: fullTutorial.steps.filter((step) => step.id.startsWith('basic-')),
},
// Skill 1: Friends techniques (5 = 2+3)
{
...fullTutorial,
id: 'friends-of-5-demo',
title: 'Friends of 5',
description: 'Add and subtract using complement pairs: 5 = 2+3',
steps: fullTutorial.steps.filter((step) => step.id === 'complement-2'),
},
// Skill 2: Multiply & divide (12×34)
{
...fullTutorial,
id: 'multiply-demo',
title: 'Multiplication',
description: 'Fluent multi-digit calculations with advanced techniques',
steps: fullTutorial.steps.filter((step) => step.id.includes('complement')).slice(0, 3),
},
// Skill 3: Mental calculation (Speed math)
{
...fullTutorial,
id: 'mental-calc-demo',
title: 'Mental Calculation',
description: 'Visualize and compute without the physical tool (Anzan)',
steps: fullTutorial.steps.slice(-3),
},
]
const selectedTutorial = skillTutorials[selectedSkillIndex]
return (
<HomeHeroProvider>
@@ -123,9 +164,16 @@ export default function HomePage() {
})}
>
{/* Tutorial on the left */}
<div className={css({ flex: '1' })}>
<div
className={css({
flex: '1',
minW: { base: '100%', md: '500px' },
maxW: { base: '100%', md: '500px' },
})}
>
<TutorialPlayer
tutorial={friendsOf5Tutorial}
key={selectedTutorial.id}
tutorial={selectedTutorial}
isDebugMode={false}
showDebugPanel={false}
hideNavigation={true}
@@ -140,8 +188,7 @@ export default function HomePage() {
<div
className={css({
flex: '0 0 auto',
minW: '340px',
maxW: { base: '100%', md: '420px' },
w: { base: '100%', md: '420px' },
})}
>
<h3
@@ -157,122 +204,145 @@ export default function HomePage() {
<div className={stack({ gap: '5' })}>
{[
{
icon: '🔢',
title: 'Read and set numbers',
desc: 'Master abacus number representation from zero to thousands',
example: '0-9999',
badge: 'Foundation',
values: [0, 1, 2, 3, 4, 5, 10, 50, 100, 500, 999],
columns: 3,
},
{
icon: '🤝',
title: 'Friends techniques',
desc: 'Add and subtract using complement pairs and mental shortcuts',
example: '5 = 2+3',
badge: 'Core',
values: [2, 5, 3],
columns: 1,
},
{
icon: '',
title: 'Multiply & divide',
desc: 'Fluent multi-digit calculations with advanced techniques',
example: '12×34',
badge: 'Advanced',
values: [12, 24, 36, 48],
columns: 2,
},
{
icon: '🧠',
title: 'Mental calculation',
desc: 'Visualize and compute without the physical tool (Anzan)',
example: 'Speed math',
badge: 'Expert',
values: [7, 14, 21, 28, 35],
columns: 2,
},
].map((skill, i) => (
<div
key={i}
className={css({
bg: 'linear-gradient(135deg, rgba(255, 255, 255, 0.06), rgba(255, 255, 255, 0.03))',
borderRadius: 'xl',
p: '4',
border: '1px solid',
borderColor: 'rgba(255, 255, 255, 0.15)',
boxShadow: '0 4px 12px rgba(0, 0, 0, 0.3)',
transition: 'all 0.2s',
_hover: {
bg: 'linear-gradient(135deg, rgba(255, 255, 255, 0.1), rgba(255, 255, 255, 0.05))',
borderColor: 'rgba(255, 255, 255, 0.25)',
transform: 'translateY(-2px)',
boxShadow: '0 6px 16px rgba(0, 0, 0, 0.4)',
},
})}
>
<div className={hstack({ gap: '3', alignItems: 'flex-start' })}>
<div
className={css({
fontSize: '3xl',
width: '75px',
height: '115px',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
textAlign: 'center',
bg: 'rgba(255, 255, 255, 0.1)',
borderRadius: 'lg',
})}
>
{i === 0 ? <MiniAbacus /> : skill.icon}
</div>
<div className={stack({ gap: '2', flex: '1' })}>
<div className={hstack({ gap: '2', alignItems: 'center' })}>
<div
className={css({
color: 'white',
fontSize: 'md',
fontWeight: 'bold',
})}
>
{skill.title}
].map((skill, i) => {
const isSelected = i === selectedSkillIndex
return (
<div
key={i}
onClick={() => setSelectedSkillIndex(i)}
className={css({
bg: isSelected
? 'linear-gradient(135deg, rgba(250, 204, 21, 0.15), rgba(250, 204, 21, 0.08))'
: 'linear-gradient(135deg, rgba(255, 255, 255, 0.06), rgba(255, 255, 255, 0.03))',
borderRadius: 'xl',
p: '4',
border: '1px solid',
borderColor: isSelected
? 'rgba(250, 204, 21, 0.4)'
: 'rgba(255, 255, 255, 0.15)',
boxShadow: isSelected
? '0 6px 16px rgba(250, 204, 21, 0.2)'
: '0 4px 12px rgba(0, 0, 0, 0.3)',
transition: 'all 0.2s',
cursor: 'pointer',
_hover: {
bg: isSelected
? 'linear-gradient(135deg, rgba(250, 204, 21, 0.2), rgba(250, 204, 21, 0.12))'
: 'linear-gradient(135deg, rgba(255, 255, 255, 0.1), rgba(255, 255, 255, 0.05))',
borderColor: isSelected
? 'rgba(250, 204, 21, 0.5)'
: 'rgba(255, 255, 255, 0.25)',
transform: 'translateY(-2px)',
boxShadow: isSelected
? '0 8px 20px rgba(250, 204, 21, 0.3)'
: '0 6px 16px rgba(0, 0, 0, 0.4)',
},
})}
>
<div className={hstack({ gap: '3', alignItems: 'flex-start' })}>
<div
className={css({
fontSize: '3xl',
width: '75px',
height: '115px',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
textAlign: 'center',
bg: isSelected
? 'rgba(250, 204, 21, 0.15)'
: 'rgba(255, 255, 255, 0.1)',
borderRadius: 'lg',
})}
>
<MiniAbacus values={skill.values} columns={skill.columns} />
</div>
<div className={stack({ gap: '2', flex: '1' })}>
<div className={hstack({ gap: '2', alignItems: 'center' })}>
<div
className={css({
color: 'white',
fontSize: 'md',
fontWeight: 'bold',
})}
>
{skill.title}
</div>
<div
className={css({
bg: 'rgba(250, 204, 21, 0.2)',
color: 'yellow.400',
fontSize: '2xs',
fontWeight: 'semibold',
px: '2',
py: '0.5',
borderRadius: 'md',
})}
>
{skill.badge}
</div>
</div>
<div
className={css({
color: 'gray.300',
fontSize: 'xs',
lineHeight: '1.5',
})}
>
{skill.desc}
</div>
<div
className={css({
bg: 'rgba(250, 204, 21, 0.2)',
color: 'yellow.400',
fontSize: '2xs',
fontSize: 'xs',
fontFamily: 'mono',
fontWeight: 'semibold',
mt: '1',
bg: 'rgba(250, 204, 21, 0.1)',
px: '2',
py: '0.5',
py: '1',
borderRadius: 'md',
w: 'fit-content',
})}
>
{skill.badge}
{skill.example}
</div>
</div>
<div
className={css({
color: 'gray.300',
fontSize: 'xs',
lineHeight: '1.5',
})}
>
{skill.desc}
</div>
<div
className={css({
color: 'yellow.400',
fontSize: 'xs',
fontFamily: 'mono',
fontWeight: 'semibold',
mt: '1',
bg: 'rgba(250, 204, 21, 0.1)',
px: '2',
py: '1',
borderRadius: 'md',
w: 'fit-content',
})}
>
{skill.example}
</div>
</div>
</div>
</div>
))}
)
})}
</div>
</div>
</div>
@@ -298,85 +368,24 @@ export default function HomePage() {
</div>
<div className={grid({ columns: { base: 1, sm: 2, lg: 4 }, gap: '5' })}>
<GameCard
icon="🧠"
title="Memory Lightning"
description="Memorize soroban numbers"
players="1-8 players"
tags={['Memory', 'Pattern Recognition']}
gradient="linear-gradient(135deg, #667eea 0%, #764ba2 100%)"
href="/games"
/>
<GameCard
icon="⚔️"
title="Matching Pairs"
description="Match complement numbers"
players="1-4 players"
tags={['Friends of 5', 'Friends of 10']}
gradient="linear-gradient(135deg, #f093fb 0%, #f5576c 100%)"
href="/games"
/>
<GameCard
icon="🏁"
title="Complement Race"
description="Race against time"
players="1-4 players"
tags={['Speed', 'Practice', 'Survival']}
gradient="linear-gradient(135deg, #4facfe 0%, #00f2fe 100%)"
href="/games"
/>
<GameCard
icon="🔢"
title="Card Sorting"
description="Arrange numbers visually"
players="Solo challenge"
tags={['Visual Literacy', 'Ordering']}
gradient="linear-gradient(135deg, #43e97b 0%, #38f9d7 100%)"
href="/games"
/>
</div>
</section>
{/* For Kids & Families Section */}
<section className={stack({ gap: '6', mb: '16' })}>
<div className={css({ textAlign: 'center' })}>
<h2
className={css({
fontSize: { base: '2xl', md: '3xl' },
fontWeight: 'bold',
color: 'white',
mb: '2',
})}
>
For Kids & Families
</h2>
<p className={css({ color: 'gray.400', fontSize: 'md', maxW: '2xl', mx: 'auto' })}>
Simple enough for kids to start on their own, structured enough for parents to
trust
</p>
</div>
<div className={grid({ columns: { base: 1, lg: 2 }, gap: '8' })}>
<FeaturePanel
icon="🧒"
title="Self-Directed for Children"
features={[
'Big, obvious buttons and clear instructions',
'Progress at your own pace',
'Works with or without a physical abacus',
]}
accentColor="purple"
/>
<FeaturePanel
icon="👨‍👩‍👧"
title="Trusted by Parents"
features={[
'Structured curriculum following Japanese methods',
'Traditional kyu/dan progression levels',
'Track progress and celebrate achievements',
]}
accentColor="blue"
/>
{getAvailableGames().map((game) => {
const playersText =
game.manifest.maxPlayers === 1
? 'Solo challenge'
: `1-${game.manifest.maxPlayers} players`
return (
<GameCard
key={game.manifest.name}
icon={game.manifest.icon}
title={game.manifest.displayName}
description={game.manifest.description}
players={playersText}
tags={game.manifest.chips}
gradient={game.manifest.gradient}
href="/games"
/>
)
})}
</div>
</section>
@@ -398,150 +407,11 @@ export default function HomePage() {
</p>
</div>
<Link
href="/levels"
className={css({
bg: 'rgba(0, 0, 0, 0.4)',
border: '1px solid',
borderColor: 'gray.700',
rounded: 'xl',
p: '8',
display: 'block',
transition: 'all 0.2s',
cursor: 'pointer',
position: 'relative',
_hover: {
bg: 'rgba(0, 0, 0, 0.5)',
borderColor: 'violet.500',
transform: 'translateY(-2px)',
boxShadow: '0 8px 16px rgba(124, 58, 237, 0.2)',
},
})}
>
{/* Subtle arrow indicator */}
<div
className={css({
position: 'absolute',
top: '4',
right: '4',
fontSize: 'xl',
color: 'gray.500',
transition: 'all 0.2s',
_groupHover: {
color: 'violet.400',
transform: 'translateX(4px)',
},
})}
>
</div>
<div
className={css({
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
gap: '4',
flexWrap: 'wrap',
})}
>
{(
[
{
level: '10 Kyu',
label: 'Beginner',
color: 'colors.green.400',
emoji: '🧒',
},
{
level: '5 Kyu',
label: 'Intermediate',
color: 'colors.blue.400',
emoji: '🧑',
},
{
level: '1 Kyu',
label: 'Advanced',
color: 'colors.violet.400',
emoji: '🧔',
},
{ level: 'Dan', label: 'Master', color: 'colors.amber.400', emoji: '🧙' },
] as const
).map((stage, i) => (
<div
key={i}
className={stack({
gap: '0',
textAlign: 'center',
flex: '1',
position: 'relative',
})}
>
<div
className={css({
fontSize: '5xl',
mb: '0',
})}
>
{stage.emoji}
</div>
<div
className={css({
fontSize: 'xl',
fontWeight: 'bold',
mt: '-2',
})}
style={{ color: token(stage.color) }}
>
{stage.level}
</div>
<div
className={css({
fontSize: 'sm',
color: 'gray.300',
})}
>
{stage.label}
</div>
{i < 3 && (
<div
style={{
position: 'absolute',
left: '100%',
marginLeft: '0.5rem',
top: '50%',
transform: 'translate(-50%, -50%)',
fontSize: '20px',
color: '#9ca3af',
}}
className={css({
display: { base: 'none', md: 'block' },
})}
>
</div>
)}
</div>
))}
</div>
<div
style={{
textAlign: 'center',
fontSize: '14px',
color: '#d1d5db',
fontStyle: 'italic',
}}
className={css({
mt: '6',
})}
>
Click to learn about the official Japanese ranking system →
</div>
</Link>
<LevelSliderDisplay />
</section>
{/* Additional Tools Section */}
<section className={stack({ gap: '6' })}>
{/* Flashcard Generator Section */}
<section className={stack({ gap: '8', mb: '16' })}>
<div className={css({ textAlign: 'center' })}>
<h2
className={css({
@@ -551,35 +421,101 @@ export default function HomePage() {
mb: '2',
})}
>
Additional Tools
Create Custom Flashcards
</h2>
<p className={css({ color: 'gray.400', fontSize: 'md', maxW: '2xl', mx: 'auto' })}>
Design beautiful flashcards for learning and practice
</p>
</div>
<div className={grid({ columns: { base: 1, lg: 2 }, gap: '8' })}>
<FeaturePanel
icon="🎨"
title="Flashcard Creator"
features={[
'Multiple formats: PDF, PNG, SVG, HTML',
'Custom bead shapes, colors, and layouts',
'All paper sizes: A3, A4, A5, US Letter',
]}
accentColor="blue"
ctaText="Create Flashcards →"
ctaHref="/create"
/>
<FeaturePanel
icon="🧮"
title="Interactive Abacus"
features={[
'Practice anytime in your browser',
'Multiple color schemes and bead styles',
'Sound effects and animations',
]}
accentColor="purple"
ctaText="Try the Abacus →"
ctaHref="/guide"
/>
{/* Combined interactive display and CTA */}
<div
className={css({
bg: 'rgba(0, 0, 0, 0.4)',
rounded: 'xl',
p: { base: '6', md: '8' },
border: '1px solid',
borderColor: 'gray.700',
shadow: 'lg',
maxW: '1200px',
mx: 'auto',
})}
>
{/* Interactive Flashcards Display */}
<div className={css({ mb: '8' })}>
<InteractiveFlashcards />
</div>
{/* Features */}
<div className={grid({ columns: { base: 1, md: 3 }, gap: '4', mb: '6' })}>
{[
{
icon: '📄',
title: 'Multiple Formats',
desc: 'PDF, PNG, SVG, HTML',
},
{
icon: '🎨',
title: 'Customizable',
desc: 'Bead shapes, colors, layouts',
},
{
icon: '📐',
title: 'All Paper Sizes',
desc: 'A3, A4, A5, US Letter',
},
].map((feature, i) => (
<div
key={i}
className={css({
textAlign: 'center',
p: '4',
rounded: 'lg',
bg: 'rgba(255, 255, 255, 0.05)',
})}
>
<div className={css({ fontSize: '2xl', mb: '2' })}>{feature.icon}</div>
<div
className={css({
fontSize: 'sm',
fontWeight: 'semibold',
color: 'white',
mb: '1',
})}
>
{feature.title}
</div>
<div className={css({ fontSize: 'xs', color: 'gray.400' })}>
{feature.desc}
</div>
</div>
))}
</div>
{/* CTA Button */}
<div className={css({ textAlign: 'center' })}>
<Link
href="/create"
className={css({
display: 'inline-flex',
alignItems: 'center',
gap: '2',
bg: 'blue.600',
color: 'white',
px: '6',
py: '3',
rounded: 'lg',
fontWeight: 'semibold',
transition: 'all 0.2s',
_hover: {
bg: 'blue.500',
},
})}
>
<span>Create Flashcards</span>
<span>→</span>
</Link>
</div>
</div>
</section>
</div>
@@ -607,7 +543,7 @@ function GameCard({
href: string
}) {
return (
<Link href={href}>
<Link href={href} style={{ height: '100%', display: 'block' }}>
<div
className={css({
rounded: 'xl',
@@ -617,6 +553,9 @@ function GameCard({
cursor: 'pointer',
position: 'relative',
overflow: 'hidden',
height: '100%',
display: 'flex',
flexDirection: 'column',
_hover: {
transform: 'translateY(-6px) scale(1.02)',
shadow: '0 25px 50px rgba(0, 0, 0, 0.3)',
@@ -642,7 +581,15 @@ function GameCard({
})}
/>
{/* Content */}
<div className={css({ position: 'relative', zIndex: 2 })}>
<div
className={css({
position: 'relative',
zIndex: 2,
flex: 1,
display: 'flex',
flexDirection: 'column',
})}
>
<div
className={css({
fontSize: '3xl',

View File

@@ -24,7 +24,7 @@ const manifest: GameManifest = {
maxPlayers: 1, // Single player only
difficulty: 'Intermediate',
chips: ['🧠 Pattern Recognition', '🎯 Solo Challenge', '📊 Smart Scoring'],
...getGameTheme('teal'),
...getGameTheme('green'),
available: true,
}

View File

@@ -23,7 +23,7 @@ const manifest: GameManifest = {
maxPlayers: 4,
difficulty: 'Intermediate',
chips: ['👥 Multiplayer', '🎯 Strategic', '🏆 Competitive'],
...getGameTheme('purple'),
...getGameTheme('pink'),
available: true,
}

View File

@@ -23,7 +23,7 @@ const manifest: GameManifest = {
maxPlayers: 8,
difficulty: 'Intermediate',
chips: ['👥 Multiplayer', '🧠 Memory', '🧮 Soroban'],
...getGameTheme('blue'),
...getGameTheme('purple'),
available: true,
}

View File

@@ -0,0 +1,308 @@
'use client'
import { AbacusReact } from '@soroban/abacus-react'
import { useDrag } from '@use-gesture/react'
import { useEffect, useRef, useState } from 'react'
import { animated, config, to, useSpring } from '@react-spring/web'
import { css } from '../../styled-system/css'
interface Flashcard {
id: number
number: number
initialX: number
initialY: number
initialRotation: number
zIndex: number
}
/**
* InteractiveFlashcards - A fun, physics-based flashcard display
* Users can drag and throw flashcards around with realistic momentum
*/
export function InteractiveFlashcards() {
const containerRef = useRef<HTMLDivElement>(null)
// Generate 8-15 random flashcards (client-side only to avoid hydration errors)
const [cards, setCards] = useState<Flashcard[]>([])
useEffect(() => {
if (!containerRef.current) return
// Double rAF pattern - ensures layout is fully complete
const frameId1 = requestAnimationFrame(() => {
const frameId2 = requestAnimationFrame(() => {
if (!containerRef.current) return
const containerWidth = containerRef.current.offsetWidth
const containerHeight = containerRef.current.offsetHeight
// Only generate cards once we have proper dimensions
if (containerWidth < 100 || containerHeight < 100) {
return
}
const count = Math.floor(Math.random() * 8) + 8 // 8-15 cards
const generated: Flashcard[] = []
// Position cards within the actual container bounds
const cardWidth = 120 // approximate card width
const cardHeight = 200 // approximate card height
for (let i = 0; i < count; i++) {
const card = {
id: i,
number: Math.floor(Math.random() * 900) + 100, // 100-999
initialX: Math.random() * (containerWidth - cardWidth - 40) + 20,
initialY: Math.random() * (containerHeight - cardHeight - 40) + 20,
initialRotation: Math.random() * 40 - 20, // -20 to 20 degrees
zIndex: i,
}
generated.push(card)
}
setCards(generated)
})
})
return () => {
// Note: can't cancel nested rAF properly, but component cleanup will prevent state updates
}
}, [])
return (
<div
ref={containerRef}
className={css({
position: 'relative',
width: '100%',
maxW: '1200px',
mx: 'auto',
height: { base: '400px', md: '500px' },
overflow: 'hidden',
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'xl',
border: '1px solid rgba(255, 255, 255, 0.1)',
})}
>
{cards.map((card) => (
<DraggableCard key={card.id} card={card} />
))}
</div>
)
}
interface DraggableCardProps {
card: Flashcard
}
function DraggableCard({ card }: DraggableCardProps) {
// Track the card's current position in state (separate from the animation values)
const currentPositionRef = useRef({
x: card.initialX,
y: card.initialY,
rotation: card.initialRotation,
})
const [{ x, y, rotation, scale }, api] = useSpring(() => ({
x: card.initialX,
y: card.initialY,
rotation: card.initialRotation,
scale: 1,
config: config.wobbly,
}))
const [zIndex, setZIndex] = useState(card.zIndex)
const cardRef = useRef<HTMLDivElement>(null)
const dragOffsetRef = useRef({ x: 0, y: 0 })
const lastVelocityRef = useRef({ vx: 0, vy: 0 })
const velocityHistoryRef = useRef<Array<{ vx: number; vy: number }>>([])
const [transformOrigin, setTransformOrigin] = useState('center center')
const bind = useDrag(
({ down, movement: [mx, my], velocity: [vx, vy], direction: [dx, dy], first, xy }) => {
// Bring card to front when dragging
if (down) {
setZIndex(1000)
// Calculate drag offset from card center on first touch
if (first && cardRef.current) {
const cardRect = cardRef.current.getBoundingClientRect()
const cardWidth = cardRect.width
const cardHeight = cardRect.height
// xy is in viewport coordinates, convert to position relative to card
const clickRelativeToCard = {
x: xy[0] - cardRect.left,
y: xy[1] - cardRect.top,
}
// Calculate offset from card center
const cardCenterX = cardWidth / 2
const cardCenterY = cardHeight / 2
const offsetX = clickRelativeToCard.x - cardCenterX
const offsetY = clickRelativeToCard.y - cardCenterY
dragOffsetRef.current = { x: offsetX, y: offsetY }
// Convert offset to transform-origin (50% + offset as percentage of card size)
const originX = 50 + (offsetX / cardWidth) * 100
const originY = 50 + (offsetY / cardHeight) * 100
const transformOriginValue = `${originX}% ${originY}%`
console.log(
`Drag start: click at (${clickRelativeToCard.x.toFixed(0)}, ${clickRelativeToCard.y.toFixed(0)}) in card, offset from center: (${offsetX.toFixed(0)}, ${offsetY.toFixed(0)}), origin: ${transformOriginValue}`
)
setTransformOrigin(transformOriginValue)
velocityHistoryRef.current = []
}
// Smooth velocity by averaging last 3 frames
velocityHistoryRef.current.push({ vx, vy })
if (velocityHistoryRef.current.length > 3) {
velocityHistoryRef.current.shift()
}
const avgVx =
velocityHistoryRef.current.reduce((sum, v) => sum + v.vx, 0) /
velocityHistoryRef.current.length
const avgVy =
velocityHistoryRef.current.reduce((sum, v) => sum + v.vy, 0) /
velocityHistoryRef.current.length
// Calculate rotation based on smoothed velocity and drag offset
const velocityAngle = Math.atan2(avgVy, avgVx) * (180 / Math.PI)
const offsetAngle =
Math.atan2(dragOffsetRef.current.y, dragOffsetRef.current.x) * (180 / Math.PI)
// Card rotates to align with movement direction, offset by where we're grabbing
const targetRotation = velocityAngle - offsetAngle + 90
const speed = Math.sqrt(avgVx * avgVx + avgVy * avgVy)
// Store smoothed velocity for throw
lastVelocityRef.current = { vx: avgVx, vy: avgVy }
const finalRotation = speed > 0.01 ? targetRotation : currentPositionRef.current.rotation
api.start({
x: currentPositionRef.current.x + mx,
y: currentPositionRef.current.y + my,
scale: 1.1,
rotation: finalRotation,
immediate: (key) => key !== 'rotation', // Position immediate, rotation smooth
config: { tension: 200, friction: 30 }, // Smoother rotation spring
})
} else {
// On release, reset transform origin to center
setTransformOrigin('center center')
// On release, apply momentum with decay physics
const throwVelocityX = lastVelocityRef.current.vx * 1000
const throwVelocityY = lastVelocityRef.current.vy * 1000
// Calculate final rotation based on throw direction
const throwAngle = Math.atan2(throwVelocityY, throwVelocityX) * (180 / Math.PI)
api.start({
x: {
from: currentPositionRef.current.x + mx,
velocity: throwVelocityX,
decay: true,
},
y: {
from: currentPositionRef.current.y + my,
velocity: throwVelocityY,
decay: true,
},
scale: 1,
rotation: throwAngle + 90, // Card aligns with throw direction
config: config.wobbly,
onChange: (result) => {
// Update current position as card settles
if (result.value.x !== undefined) {
currentPositionRef.current.x = result.value.x
}
if (result.value.y !== undefined) {
currentPositionRef.current.y = result.value.y
}
if (result.value.rotation !== undefined) {
currentPositionRef.current.rotation = result.value.rotation
}
},
})
}
},
{
// Prevent scrolling when dragging
preventDefault: true,
filterTaps: true,
}
)
return (
<animated.div
ref={cardRef}
{...bind()}
style={{
position: 'absolute',
left: 0,
top: 0,
transform: to(
[x, y, rotation, scale],
(x, y, r, s) => `translate(${x}px, ${y}px) rotate(${r}deg) scale(${s})`
),
transformOrigin,
zIndex,
touchAction: 'none',
cursor: 'grab',
}}
className={css({
userSelect: 'none',
_active: {
cursor: 'grabbing',
},
})}
>
<div
className={css({
bg: 'white',
rounded: 'lg',
p: '4',
boxShadow: '0 8px 24px rgba(0, 0, 0, 0.3)',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
gap: '2',
minW: '120px',
border: '2px solid rgba(0, 0, 0, 0.1)',
transition: 'box-shadow 0.2s',
_hover: {
boxShadow: '0 12px 32px rgba(0, 0, 0, 0.4)',
},
})}
>
{/* Abacus visualization */}
<div
className={css({
transform: 'scale(0.6)',
transformOrigin: 'center',
})}
>
<AbacusReact value={card.number} columns={3} beadShape="circle" />
</div>
{/* Number display */}
<div
className={css({
fontSize: 'xl',
fontWeight: 'bold',
color: 'gray.800',
fontFamily: 'mono',
})}
>
{card.number}
</div>
</div>
</animated.div>
)
}

View File

@@ -0,0 +1,862 @@
'use client'
import { useState, useEffect } from 'react'
import { useSpring, useTransition, animated } from '@react-spring/web'
import * as Slider from '@radix-ui/react-slider'
import { AbacusReact, StandaloneBead } from '@soroban/abacus-react'
import { css } from '../../styled-system/css'
import { stack } from '../../styled-system/patterns'
import { kyuLevelDetails } from '@/data/kyuLevelDetails'
// Combine all levels into one array for the slider
const allLevels = [
{
level: '10th Kyu',
emoji: '🧒',
color: 'green',
digits: 2,
type: 'kyu' as const,
},
{
level: '9th Kyu',
emoji: '🧒',
color: 'green',
digits: 2,
type: 'kyu' as const,
},
{
level: '8th Kyu',
emoji: '🧒',
color: 'green',
digits: 3,
type: 'kyu' as const,
},
{
level: '7th Kyu',
emoji: '🧒',
color: 'green',
digits: 4,
type: 'kyu' as const,
},
{
level: '6th Kyu',
emoji: '🧑',
color: 'blue',
digits: 5,
type: 'kyu' as const,
},
{
level: '5th Kyu',
emoji: '🧑',
color: 'blue',
digits: 6,
type: 'kyu' as const,
},
{
level: '4th Kyu',
emoji: '🧑',
color: 'blue',
digits: 7,
type: 'kyu' as const,
},
{
level: '3rd Kyu',
emoji: '🧔',
color: 'violet',
digits: 8,
type: 'kyu' as const,
},
{
level: '2nd Kyu',
emoji: '🧔',
color: 'violet',
digits: 9,
type: 'kyu' as const,
},
{
level: '1st Kyu',
emoji: '🧔',
color: 'violet',
digits: 10,
type: 'kyu' as const,
},
{
level: 'Pre-1st Dan',
name: 'Jun-Shodan',
minScore: 90,
emoji: '🧙',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '1st Dan',
name: 'Shodan',
minScore: 100,
emoji: '🧙',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '2nd Dan',
name: 'Nidan',
minScore: 120,
emoji: '🧙‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '3rd Dan',
name: 'Sandan',
minScore: 140,
emoji: '🧙‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '4th Dan',
name: 'Yondan',
minScore: 160,
emoji: '🧙‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '5th Dan',
name: 'Godan',
minScore: 180,
emoji: '🧙‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '6th Dan',
name: 'Rokudan',
minScore: 200,
emoji: '🧝',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '7th Dan',
name: 'Nanadan',
minScore: 220,
emoji: '🧝',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '8th Dan',
name: 'Hachidan',
minScore: 250,
emoji: '🧝‍♂️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '9th Dan',
name: 'Kudan',
minScore: 270,
emoji: '🧝‍♀️',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
{
level: '10th Dan',
name: 'Judan',
minScore: 290,
emoji: '👑',
color: 'amber',
digits: 30,
type: 'dan' as const,
},
] as const
// Helper function to map level names to kyuLevelDetails keys
function getLevelDetailsKey(levelName: string): string | null {
// Convert "10th Kyu" → "10-kyu", "3rd Kyu" → "3-kyu", etc.
const match = levelName.match(/^(\d+)(?:st|nd|rd|th)\s+Kyu$/)
if (match) {
return `${match[1]}-kyu`
}
return null
}
// Parse and format kyu level details into structured sections with icons
function parseKyuDetails(rawText: string) {
const lines = rawText.split('\n').filter((line) => line.trim() && !line.includes('shuzan.jp'))
// Always return sections in consistent order: Add/Sub, Multiply, Divide
const sections: Array<{
type: 'addSub' | 'multiply' | 'divide'
icon: string
label: string
digits: string | null
rows: string | null
chars: string | null
problems: string | null
}> = [
{
type: 'addSub',
icon: '',
label: 'Add/Sub',
digits: null,
rows: null,
chars: null,
problems: null,
},
{
type: 'multiply',
icon: '✖️',
label: 'Multiply',
digits: null,
rows: null,
chars: null,
problems: null,
},
{
type: 'divide',
icon: '➗',
label: 'Divide',
digits: null,
rows: null,
chars: null,
problems: null,
},
]
for (const line of lines) {
if (line.includes('Add/Sub:')) {
const match = line.match(/(\d+)-digit.*?(\d+)口.*?(\d+)字/)
if (match) {
sections[0].digits = match[1]
sections[0].rows = match[2]
sections[0].chars = match[3]
}
} else if (line.includes('×:')) {
const match = line.match(/(\d+) digits.*?\((\d+)/)
if (match) {
sections[1].digits = match[1]
sections[1].problems = match[2]
}
} else if (line.includes('÷:')) {
const match = line.match(/(\d+) digits.*?\((\d+)/)
if (match) {
sections[2].digits = match[1]
sections[2].problems = match[2]
}
}
}
return sections
}
// Dark theme styles matching the homepage
const darkStyles = {
columnPosts: {
fill: 'rgba(255, 255, 255, 0.3)',
stroke: 'rgba(255, 255, 255, 0.2)',
strokeWidth: 2,
},
reckoningBar: {
fill: 'rgba(255, 255, 255, 0.4)',
stroke: 'rgba(255, 255, 255, 0.25)',
strokeWidth: 3,
},
}
interface LevelSliderDisplayProps {
initialIndex?: number
autoAdvanceEnabled?: boolean
autoAdvanceInterval?: number
showLegend?: boolean
}
export function LevelSliderDisplay({
initialIndex = 0,
autoAdvanceEnabled = true,
autoAdvanceInterval = 3000,
showLegend = true,
}: LevelSliderDisplayProps) {
const [currentIndex, setCurrentIndex] = useState(initialIndex)
const [isHovering, setIsHovering] = useState(false)
const [isPaneHovered, setIsPaneHovered] = useState(false)
const currentLevel = allLevels[currentIndex]
// State for animated abacus digits
const [animatedDigits, setAnimatedDigits] = useState<string>('')
// Initialize animated digits when level changes
useEffect(() => {
const generateRandomDigits = (numDigits: number) => {
return Array.from({ length: numDigits }, () => Math.floor(Math.random() * 10)).join('')
}
setAnimatedDigits(generateRandomDigits(currentLevel.digits))
}, [currentLevel.digits])
// Animate abacus calculations - speed increases with Dan level
useEffect(() => {
// Calculate animation speed based on level
// Kyu levels: 500ms
// Pre-1st Dan: 500ms
// 1st-10th Dan: interpolate from 500ms to 10ms
const getAnimationInterval = () => {
if (currentIndex < 11) {
// Kyu levels and Pre-1st Dan: constant 500ms
return 500
}
// 1st Dan through 10th Dan: speed up from 500ms to 10ms
// Index 11 (1st Dan) → 500ms
// Index 20 (10th Dan) → 10ms
const danProgress = (currentIndex - 11) / 9 // 0.0 to 1.0
return 500 - danProgress * 490 // 500ms down to 10ms
}
const intervalMs = getAnimationInterval()
const interval = setInterval(() => {
setAnimatedDigits((prev) => {
const digits = prev.split('').map(Number)
const numColumns = digits.length
// Pick 1-3 adjacent columns to change (grouping effect)
const groupSize = Math.floor(Math.random() * 3) + 1
const startCol = Math.floor(Math.random() * (numColumns - groupSize + 1))
// Change the selected columns
for (let i = startCol; i < startCol + groupSize && i < numColumns; i++) {
digits[i] = Math.floor(Math.random() * 10)
}
return digits.join('')
})
}, intervalMs)
return () => clearInterval(interval)
}, [currentIndex])
// Auto-advance slider position every 3 seconds (unless pane is hovered)
useEffect(() => {
if (!autoAdvanceEnabled || isPaneHovered) return
const interval = setInterval(() => {
setCurrentIndex((prev) => {
// Cycle back to 0 when reaching the end
return prev >= allLevels.length - 1 ? 0 : prev + 1
})
}, autoAdvanceInterval)
return () => clearInterval(interval)
}, [autoAdvanceEnabled, isPaneHovered, autoAdvanceInterval])
// Handle hover on slider track
const handleSliderHover = (e: React.MouseEvent<HTMLSpanElement>) => {
const rect = e.currentTarget.getBoundingClientRect()
const x = e.clientX - rect.left
const percentage = x / rect.width
const index = Math.round(percentage * (allLevels.length - 1))
setCurrentIndex(Math.max(0, Math.min(allLevels.length - 1, index)))
}
// Calculate scale factor based on number of columns to fit the page
// Use constrained range to prevent huge size differences between levels
// Min 1.2 (for 30-column Dan levels) to Max 2.0 (for 2-column Kyu levels)
const scaleFactor = Math.max(1.2, Math.min(2.0, 20 / currentLevel.digits))
// Animate scale factor with React Spring for smooth transitions
const animatedProps = useSpring({
scaleFactor,
config: { tension: 350, friction: 45 },
})
// Animate emoji with proper cross-fade (old fades out, new fades in)
const emojiTransitions = useTransition(currentLevel.emoji, {
keys: currentIndex,
from: { opacity: 0 },
enter: { opacity: 1 },
leave: { opacity: 0 },
config: { duration: 120 },
})
// Convert animated digits to a number/BigInt for the abacus display
// Use BigInt for large numbers to get full 30-digit precision
const displayValue =
animatedDigits.length > 15
? BigInt(animatedDigits || '0')
: Number.parseInt(animatedDigits || '0', 10)
return (
<div className={stack({ gap: '8' })}>
{/* Current Level Display */}
<div
onMouseEnter={() => setIsPaneHovered(true)}
onMouseLeave={() => setIsPaneHovered(false)}
className={css({
bg: 'transparent',
border: '2px solid',
borderColor:
currentLevel.color === 'green'
? 'green.500'
: currentLevel.color === 'blue'
? 'blue.500'
: currentLevel.color === 'violet'
? 'violet.500'
: 'amber.500',
rounded: 'xl',
p: { base: '6', md: '8' },
height: { base: 'auto', md: '700px' },
display: 'flex',
flexDirection: 'column',
})}
>
{/* Abacus-themed Radix Slider */}
<div className={css({ mb: '6', px: { base: '2', md: '8' } })}>
<div className={css({ position: 'relative', py: '12' })}>
{/* Emoji tick marks */}
<div
className={css({
position: 'absolute',
top: '0',
left: '0',
right: '0',
h: 'full',
display: 'flex',
alignItems: 'center',
pointerEvents: 'none',
px: '0', // Use full width for tick spacing
})}
>
<div
className={css({
position: 'relative',
w: 'full',
display: 'flex',
justifyContent: 'space-between',
})}
>
{allLevels.map((level, index) => (
<div
key={index}
onClick={() => setCurrentIndex(index)}
className={css({
fontSize: '4xl',
opacity: index === currentIndex ? '1' : '0.3',
transition: 'all 0.2s',
cursor: 'pointer',
pointerEvents: 'auto',
_hover: { opacity: index === currentIndex ? '1' : '0.6' },
})}
>
{level.emoji}
</div>
))}
</div>
</div>
<Slider.Root
value={[currentIndex]}
onValueChange={([value]) => setCurrentIndex(value)}
min={0}
max={allLevels.length - 1}
step={1}
onMouseMove={handleSliderHover}
onMouseEnter={() => setIsHovering(true)}
onMouseLeave={() => setIsHovering(false)}
className={css({
position: 'relative',
display: 'flex',
alignItems: 'center',
userSelect: 'none',
touchAction: 'none',
w: 'full',
h: '32',
cursor: 'pointer',
})}
>
<Slider.Track
className={css({
bg: 'rgba(255, 255, 255, 0.2)',
position: 'relative',
flexGrow: 1,
rounded: 'full',
h: '3px',
})}
>
<Slider.Range className={css({ display: 'none' })} />
</Slider.Track>
<Slider.Thumb
className={css({
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
position: 'relative',
w: '180px',
h: '128px',
bg: 'transparent',
cursor: 'grab',
transition: 'transform 0.15s ease-out, left 0.3s ease-out',
zIndex: 10,
_hover: { transform: 'scale(1.15)' },
_focus: {
outline: 'none',
transform: 'scale(1.15)',
},
_active: { cursor: 'grabbing' },
})}
>
<div className={css({ opacity: 0.75 })}>
<StandaloneBead
size={128}
color={currentLevel.color === 'violet' ? '#8b5cf6' : '#22c55e'}
animated={false}
/>
</div>
{emojiTransitions((style, emoji) => (
<animated.div
style={style}
className={css({
position: 'absolute',
fontSize: '9xl',
pointerEvents: 'none',
top: '50%',
left: '50%',
transform: 'translate(-50%, -50%)',
})}
>
{emoji}
</animated.div>
))}
{/* Level text as part of the bead display */}
<div
className={css({
position: 'absolute',
bottom: '-80px',
left: '50%',
transform: 'translateX(-50%)',
textAlign: 'center',
pointerEvents: 'none',
whiteSpace: 'nowrap',
})}
>
<h2
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color:
currentLevel.color === 'green'
? 'green.400'
: currentLevel.color === 'blue'
? 'blue.400'
: currentLevel.color === 'violet'
? 'violet.400'
: 'amber.400',
mb: '0.5',
})}
>
{currentLevel.level}
</h2>
{'name' in currentLevel && (
<div
className={css({
fontSize: 'md',
color: 'gray.300',
mb: '0.5',
})}
>
{currentLevel.name}
</div>
)}
{'minScore' in currentLevel && (
<div className={css({ fontSize: 'sm', color: 'gray.400' })}>
Min: {currentLevel.minScore}pts
</div>
)}
</div>
</Slider.Thumb>
</Slider.Root>
</div>
{/* Level Markers */}
<div
className={css({
display: 'flex',
justifyContent: 'space-between',
mt: '1',
fontSize: 'xs',
color: 'gray.500',
})}
>
<span>10th Kyu</span>
<span>1st Kyu</span>
<span>10th Dan</span>
</div>
</div>
{/* Abacus Display with Level Details */}
<div
className={css({
display: 'flex',
gap: '4',
p: '6',
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'lg',
border: '1px solid',
borderColor: 'gray.700',
overflow: 'hidden',
flex: 1,
})}
>
{/* Level Details (only for Kyu levels) */}
{currentLevel.type === 'kyu' &&
(() => {
const detailsKey = getLevelDetailsKey(currentLevel.level)
const rawText = detailsKey
? kyuLevelDetails[detailsKey as keyof typeof kyuLevelDetails]
: null
const sections = rawText ? parseKyuDetails(rawText) : []
// Use consistent sizing across all levels
const sizing = { fontSize: 'md', gap: '3', iconSize: '4xl' }
return sections.length > 0 ? (
<div
className={css({
flex: '0 0 auto',
display: 'grid',
gridTemplateColumns: 'repeat(2, 1fr)',
gap: '2',
p: '2',
maxW: '400px',
alignContent: 'center',
})}
>
{sections.map((section, idx) => {
const hasData = section.digits !== null
const levelColor =
currentLevel.color === 'green'
? 'green.300'
: currentLevel.color === 'blue'
? 'blue.300'
: 'violet.300'
return (
<div
key={idx}
className={css({
bg: hasData ? 'rgba(0, 0, 0, 0.4)' : 'rgba(0, 0, 0, 0.2)',
border: '1px solid',
borderColor: hasData ? 'gray.700' : 'gray.800',
rounded: 'md',
p: '3',
transition: 'all 0.2s',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
gap: '1.5',
opacity: hasData ? 1 : 0.3,
width: '170px',
height: '150px',
_hover: hasData
? {
borderColor: 'gray.500',
transform: 'scale(1.05)',
}
: {},
})}
>
<span className={css({ fontSize: sizing.iconSize, lineHeight: '1' })}>
{section.icon}
</span>
{hasData && section.digits && (
<>
<div
className={css({
fontSize: '2xl',
fontWeight: 'bold',
color: levelColor,
})}
>
{section.digits} digits
</div>
{(section.rows || section.chars) && (
<div
className={css({
fontSize: 'sm',
color: 'gray.400',
textAlign: 'center',
})}
>
{section.rows && `${section.rows} rows`}
{section.rows && section.chars && ' • '}
{section.chars && `${section.chars} chars`}
</div>
)}
{section.problems && (
<div
className={css({
fontSize: 'sm',
color: 'gray.400',
textAlign: 'center',
})}
>
{section.problems} problems
</div>
)}
</>
)}
<div
className={css({
fontSize: 'xs',
color: hasData ? 'gray.500' : 'gray.700',
textAlign: 'center',
fontWeight: hasData ? 'normal' : 'bold',
})}
>
{section.label}
</div>
</div>
)
})}
</div>
) : null
})()}
{/* Abacus (right-aligned for Kyu, centered for Dan) */}
<div
className={css({
display: 'flex',
justifyContent: currentLevel.type === 'kyu' ? 'flex-end' : 'center',
alignItems: 'center',
flex: 1,
})}
>
<animated.div
style={{
transform: animatedProps.scaleFactor.to((s) => `scale(${s / scaleFactor})`),
}}
>
<AbacusReact
value={displayValue}
columns={currentLevel.digits}
scaleFactor={scaleFactor}
showNumbers={true}
customStyles={darkStyles}
/>
</animated.div>
</div>
</div>
{/* Digit Count */}
<div
className={css({
textAlign: 'center',
color: 'gray.400',
fontSize: 'sm',
})}
>
Requires mastery of <strong>{currentLevel.digits}-digit</strong> calculations
</div>
</div>
{/* Legend */}
{showLegend && (
<div
className={css({
display: 'flex',
flexWrap: 'wrap',
gap: '6',
justifyContent: 'center',
p: '6',
bg: 'rgba(0, 0, 0, 0.3)',
rounded: 'lg',
border: '1px solid',
borderColor: 'gray.700',
})}
>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'green.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>Beginner (10-7 Kyu)</span>
</div>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'blue.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>
Intermediate (6-4 Kyu)
</span>
</div>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'violet.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>Advanced (3-1 Kyu)</span>
</div>
<div
className={css({
display: 'flex',
alignItems: 'center',
gap: '2',
})}
>
<div
className={css({
w: '4',
h: '4',
bg: 'amber.500',
rounded: 'sm',
})}
/>
<span className={css({ fontSize: 'sm', color: 'gray.300' })}>Master (Dan ranks)</span>
</div>
</div>
)}
</div>
)
}

View File

@@ -14,59 +14,59 @@ export interface GameTheme {
}
/**
* Standard theme presets
* These use Panda CSS's color system and provide consistent styling
* Standard theme presets with vibrant gradients
* Updated for eye-catching game cards on the homepage
*/
export const GAME_THEMES = {
blue: {
color: 'blue',
gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)', // blue.100 to blue.200
borderColor: '#bfdbfe', // blue.200
gradient: 'linear-gradient(135deg, #4facfe 0%, #00f2fe 100%)', // Vibrant cyan
borderColor: '#00f2fe',
},
purple: {
color: 'purple',
gradient: 'linear-gradient(135deg, #e9d5ff, #ddd6fe)', // purple.100 to purple.200
borderColor: '#ddd6fe', // purple.200
gradient: 'linear-gradient(135deg, #667eea 0%, #764ba2 100%)', // Vibrant purple
borderColor: '#764ba2',
},
green: {
color: 'green',
gradient: 'linear-gradient(135deg, #d1fae5, #a7f3d0)', // green.100 to green.200
borderColor: '#a7f3d0', // green.200
gradient: 'linear-gradient(135deg, #43e97b 0%, #38f9d7 100%)', // Vibrant green/teal
borderColor: '#38f9d7',
},
teal: {
color: 'teal',
gradient: 'linear-gradient(135deg, #ccfbf1, #99f6e4)', // teal.100 to teal.200
borderColor: '#99f6e4', // teal.200
gradient: 'linear-gradient(135deg, #11998e 0%, #38ef7d 100%)', // Vibrant teal
borderColor: '#38ef7d',
},
indigo: {
color: 'indigo',
gradient: 'linear-gradient(135deg, #e0e7ff, #c7d2fe)', // indigo.100 to indigo.200
borderColor: '#c7d2fe', // indigo.200
gradient: 'linear-gradient(135deg, #5f72bd 0%, #9b23ea 100%)', // Vibrant indigo
borderColor: '#9b23ea',
},
pink: {
color: 'pink',
gradient: 'linear-gradient(135deg, #fce7f3, #fbcfe8)', // pink.100 to pink.200
borderColor: '#fbcfe8', // pink.200
gradient: 'linear-gradient(135deg, #f093fb 0%, #f5576c 100%)', // Vibrant pink
borderColor: '#f5576c',
},
orange: {
color: 'orange',
gradient: 'linear-gradient(135deg, #ffedd5, #fed7aa)', // orange.100 to orange.200
borderColor: '#fed7aa', // orange.200
gradient: 'linear-gradient(135deg, #fa709a 0%, #fee140 100%)', // Vibrant orange/coral
borderColor: '#fee140',
},
yellow: {
color: 'yellow',
gradient: 'linear-gradient(135deg, #fef3c7, #fde68a)', // yellow.100 to yellow.200
borderColor: '#fde68a', // yellow.200
gradient: 'linear-gradient(135deg, #ffd89b 0%, #19547b 100%)', // Vibrant yellow/blue
borderColor: '#ffd89b',
},
red: {
color: 'red',
gradient: 'linear-gradient(135deg, #fee2e2, #fecaca)', // red.100 to red.200
borderColor: '#fecaca', // red.200
gradient: 'linear-gradient(135deg, #f85032 0%, #e73827 100%)', // Vibrant red
borderColor: '#e73827',
},
gray: {
color: 'gray',
gradient: 'linear-gradient(135deg, #f3f4f6, #e5e7eb)', // gray.100 to gray.200
borderColor: '#e5e7eb', // gray.200
gradient: 'linear-gradient(135deg, #868f96 0%, #596164 100%)', // Vibrant gray
borderColor: '#596164',
},
} as const satisfies Record<string, GameTheme>

View File

@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "4.48.5",
"version": "4.54.0",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [

3
pnpm-lock.yaml generated
View File

@@ -134,6 +134,9 @@ importers:
'@types/jsdom':
specifier: ^21.1.7
version: 21.1.7
'@use-gesture/react':
specifier: ^10.3.1
version: 10.3.1(react@18.3.1)
bcryptjs:
specifier: ^2.4.3
version: 2.4.3