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Author SHA1 Message Date
semantic-release-bot
9ad35e65d3 chore(release): 4.49.1 [skip ci]
## [4.49.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.49.0...v4.49.1) (2025-10-20)

### Code Refactoring

* **homepage:** streamline homepage sections ([d362a77](d362a770d6))
2025-10-20 22:19:50 +00:00
Thomas Hallock
d362a770d6 refactor(homepage): streamline homepage sections
Simplified homepage by removing redundant sections and elevating
the flashcard creator to a standalone section.

Changes:
- Remove 'For Kids & Families' section entirely
- Remove 'Interactive Abacus' pane from Additional Tools
- Promote 'Flashcard Creator' to standalone top-level section

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:18:22 -05:00
semantic-release-bot
095cdda4ca chore(release): 4.49.0 [skip ci]
## [4.49.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.5...v4.49.0) (2025-10-20)

### Features

* add vibrant gradients and equal heights to game cards ([a1a135a](a1a135a858)), closes [#4](https://github.com/antialias/soroban-abacus-flashcards/issues/4) [#00f2](https://github.com/antialias/soroban-abacus-flashcards/issues/00f2) [#667](https://github.com/antialias/soroban-abacus-flashcards/issues/667) [#764ba2](https://github.com/antialias/soroban-abacus-flashcards/issues/764ba2) [#f093](https://github.com/antialias/soroban-abacus-flashcards/issues/f093) [#f5576](https://github.com/antialias/soroban-abacus-flashcards/issues/f5576) [#43e97](https://github.com/antialias/soroban-abacus-flashcards/issues/43e97) [#38f9d7](https://github.com/antialias/soroban-abacus-flashcards/issues/38f9d7)

### Code Refactoring

* make homepage game cards dynamic from game registry ([7f51652](7f516526fb))
2025-10-20 22:14:22 +00:00
Thomas Hallock
a1a135a858 feat: add vibrant gradients and equal heights to game cards
Updated the game theme system and game cards to have vibrant, eye-catching
gradients and consistent heights:

Theme System Changes:
- Updated all game themes from pastel to vibrant gradients
- Blue: Vibrant cyan (#4facfe to #00f2fe)
- Purple: Vibrant purple (#667eea to #764ba2)
- Pink: Vibrant pink (#f093fb to #f5576c)
- Green: Vibrant green/teal (#43e97b to #38f9d7)
- Plus updated indigo, teal, orange, yellow, red, gray themes

Game Manifest Updates:
- Memory Lightning: now uses purple theme
- Matching Pairs: now uses pink theme
- Complement Race: continues using blue (cyan) theme
- Card Sorting: now uses green theme

Homepage Game Cards:
- Added height: '100%' and flexbox to make all cards equal height
- Cards now stretch uniformly regardless of content length
- Maintains responsive hover effects and text readability overlays

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:13:09 -05:00
Thomas Hallock
7f516526fb refactor: make homepage game cards dynamic from game registry
Previously game cards were hardcoded. Now they automatically populate
from getAvailableGames() in the game registry. This means:
- Adding a new game to the registry automatically shows it on homepage
- Game metadata (icon, title, description, gradient, chips) comes from
  game manifests
- No manual homepage updates needed when games are added

Changes:
- Import getAvailableGames from game registry
- Replace hardcoded GameCard components with .map() over available games
- Format maxPlayers into player count string (e.g., "1-4 players")

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:08:55 -05:00
semantic-release-bot
9f706e9dce chore(release): 4.48.5 [skip ci]
## [4.48.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.4...v4.48.5) (2025-10-20)

### Bug Fixes

* **homepage:** add dark gradient overlay for better text contrast on game cards ([6410b21](6410b21f82))
2025-10-20 22:03:34 +00:00
Thomas Hallock
6410b21f82 fix(homepage): add dark gradient overlay for better text contrast on game cards
Added layered approach for better text readability:
- Vibrant gradient background layer (bottom)
- Dark gradient overlay from transparent (top 10%) to semi-dark (bottom 50%)
- Content with relative z-index positioning

This keeps the colorful gradients visible while ensuring all text
(titles, descriptions, tags) is clearly readable on all four cards.

Gradient goes from barely visible at top to moderately dark at bottom,
creating a natural fade that doesn't overwhelm the vibrant colors.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 17:02:24 -05:00
semantic-release-bot
3dc9f48d12 chore(release): 4.48.4 [skip ci]
## [4.48.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.3...v4.48.4) (2025-10-20)

### Bug Fixes

* **homepage:** improve text contrast on game cards with text shadows ([b6410c7](b6410c7c22))
2025-10-20 21:49:42 +00:00
Thomas Hallock
b6410c7c22 fix(homepage): improve text contrast on game cards with text shadows
Added text shadows to all game card text elements for better readability
on bright gradient backgrounds:
- Icon emoji: subtle shadow
- Title: strong shadow for maximum contrast
- Description: medium shadow (also increased opacity to 0.95)
- Player count: medium shadow (increased opacity to 0.85)
- Tags: medium shadow

This ensures all text is clearly readable on all four gradient backgrounds
(purple, pink, cyan, and green).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 16:48:35 -05:00
semantic-release-bot
b54aaf1a67 chore(release): 4.48.3 [skip ci]
## [4.48.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.2...v4.48.3) (2025-10-20)

### Bug Fixes

* **homepage:** display gradient backgrounds on all game cards ([c6dc210](c6dc210bf8))

### Documentation

* **z-index:** add comprehensive z-index and stacking context documentation ([c89aea7](c89aea7444))
2025-10-20 21:41:12 +00:00
Thomas Hallock
c6dc210bf8 fix(homepage): display gradient backgrounds on all game cards
Fixed issue where only the Memory Lightning card showed its gradient
background while other cards appeared dark. The problem was that Panda
CSS's css() function doesn't properly handle raw CSS gradient strings.

Solution: Moved gradient from Panda css() to inline style prop, allowing
all four game cards to display their vibrant gradients:
- Memory Lightning: purple/violet
- Matching Pairs: pink/red
- Complement Race: blue/cyan
- Card Sorting: green/cyan

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 16:39:56 -05:00
Thomas Hallock
c89aea7444 docs(z-index): add comprehensive z-index and stacking context documentation
Created .claude/Z_INDEX_MANAGEMENT.md with:
- Complete z-index layering hierarchy (0-20000+)
- Stacking context rules and examples
- Current z-index audit of all 100+ hardcoded values
- Guidelines for choosing z-index values
- Migration plan to use constants file consistently
- Debugging checklist for layering issues
- Documentation of recent nav bar z-index fix

Updated .claude/CLAUDE.md to reference z-index documentation.

This provides a single source of truth for reasoning about visual
layering and prevents future z-index conflicts like the tutorial
tooltip issue.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-20 16:24:18 -05:00
10 changed files with 635 additions and 175 deletions

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@@ -1,3 +1,48 @@
## [4.49.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.49.0...v4.49.1) (2025-10-20)
### Code Refactoring
* **homepage:** streamline homepage sections ([d362a77](https://github.com/antialias/soroban-abacus-flashcards/commit/d362a770d63405efee5ef8a896d34e783dd11de2))
## [4.49.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.5...v4.49.0) (2025-10-20)
### Features
* add vibrant gradients and equal heights to game cards ([a1a135a](https://github.com/antialias/soroban-abacus-flashcards/commit/a1a135a8586e314c9d695bec6c4e58ec24e5c9cb)), closes [#4](https://github.com/antialias/soroban-abacus-flashcards/issues/4) [#00f2](https://github.com/antialias/soroban-abacus-flashcards/issues/00f2) [#667](https://github.com/antialias/soroban-abacus-flashcards/issues/667) [#764ba2](https://github.com/antialias/soroban-abacus-flashcards/issues/764ba2) [#f093](https://github.com/antialias/soroban-abacus-flashcards/issues/f093) [#f5576](https://github.com/antialias/soroban-abacus-flashcards/issues/f5576) [#43e97](https://github.com/antialias/soroban-abacus-flashcards/issues/43e97) [#38f9d7](https://github.com/antialias/soroban-abacus-flashcards/issues/38f9d7)
### Code Refactoring
* make homepage game cards dynamic from game registry ([7f51652](https://github.com/antialias/soroban-abacus-flashcards/commit/7f516526fb5f5b60c1782db5c8c3e29f05caafa7))
## [4.48.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.4...v4.48.5) (2025-10-20)
### Bug Fixes
* **homepage:** add dark gradient overlay for better text contrast on game cards ([6410b21](https://github.com/antialias/soroban-abacus-flashcards/commit/6410b21f829810af27e42d188295630bd67d6b6b))
## [4.48.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.3...v4.48.4) (2025-10-20)
### Bug Fixes
* **homepage:** improve text contrast on game cards with text shadows ([b6410c7](https://github.com/antialias/soroban-abacus-flashcards/commit/b6410c7c225f01f42d095ca270b8da7903cbfbb0))
## [4.48.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.2...v4.48.3) (2025-10-20)
### Bug Fixes
* **homepage:** display gradient backgrounds on all game cards ([c6dc210](https://github.com/antialias/soroban-abacus-flashcards/commit/c6dc210bf8e3a5b4d7d6e53f2a7427d335c65322))
### Documentation
* **z-index:** add comprehensive z-index and stacking context documentation ([c89aea7](https://github.com/antialias/soroban-abacus-flashcards/commit/c89aea744478696b6f812fe53311a2dba210540f))
## [4.48.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.48.1...v4.48.2) (2025-10-20)

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@@ -223,3 +223,48 @@ Three places must handle settings correctly:
3. **Validator** (`{Game}Validator.ts`) - `getInitialState()` must accept ALL settings
If a setting doesn't persist, check all three locations.
## Z-Index and Stacking Context Management
When working with z-index values or encountering layering issues, refer to:
- **`.claude/Z_INDEX_MANAGEMENT.md`** - Complete z-index documentation
- Z-index layering hierarchy (0-20000+)
- Stacking context rules and gotchas
- Current z-index audit of all components
- Guidelines for choosing z-index values
- Migration plan to use constants file
- Debugging checklist for layering issues
**Quick Reference:**
**ALWAYS use the constants file:**
```typescript
import { Z_INDEX } from '@/constants/zIndex'
// ✅ Good
zIndex: Z_INDEX.NAV_BAR
zIndex: Z_INDEX.MODAL
zIndex: Z_INDEX.TOOLTIP
// ❌ Bad - magic numbers!
zIndex: 100
zIndex: 10000
zIndex: 500
```
**Layering hierarchy:**
- Base content: 0-99
- Navigation/UI chrome: 100-999
- Overlays/dropdowns/tooltips: 1000-9999
- Modals/dialogs: 10000-19999
- Toasts: 20000+
**Critical reminder about stacking contexts:**
Z-index values are only compared within the same stacking context! Elements with `position + zIndex`, `opacity < 1`, `transform`, or `filter` create new stacking contexts where child z-indexes are relative, not global.
Before setting a z-index, always check:
1. What stacking context is this element in?
2. Am I comparing against siblings or global elements?
3. Does my parent create a stacking context?

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@@ -0,0 +1,392 @@
# Z-Index & Stacking Context Management
## Overview
This document tracks z-index values and stacking contexts across the application to prevent layering conflicts and make reasoning about visual hierarchy easy.
## The Z-Index Constants System
**Location:** `src/constants/zIndex.ts`
All z-index values should be defined in this file and imported where needed:
```typescript
import { Z_INDEX } from '../constants/zIndex'
// Use it like this:
zIndex: Z_INDEX.NAV_BAR
zIndex: Z_INDEX.MODAL
zIndex: Z_INDEX.GAME_NAV.HAMBURGER_MENU
```
## Z-Index Layering Hierarchy
From lowest to highest:
| Layer | Range | Purpose | Examples |
|-------|-------|---------|----------|
| **Base Content** | 0-99 | Default page content, game elements | Background elements, game tracks, cards |
| **Navigation & UI Chrome** | 100-999 | Fixed navigation, sticky headers | AppNavBar, page headers |
| **Overlays & Dropdowns** | 1000-9999 | Tooltips, popovers, dropdowns, tutorial tooltips | Tutorial tooltips (50-100), ConfigForm (50), dropdowns (999-1000) |
| **Modals & Dialogs** | 10000-19999 | Modal dialogs, confirmation dialogs | Modal backdrop (10000), Modal content (10001) |
| **Top-Level Overlays** | 20000+ | Toasts, critical notifications | Toast notifications (20000) |
## Stacking Context Rules
### What Creates a Stacking Context?
These CSS properties create new stacking contexts (z-index values are relative within them):
1. `position: fixed` or `position: sticky` with z-index
2. `position: absolute` or `position: relative` with z-index
3. `opacity` < 1
4. `transform` (any value)
5. `filter` (any value except none)
6. `isolation: isolate`
### Key Insight
**Z-index values are only compared within the same stacking context!**
If Element A creates a stacking context with `z-index: 1` and Element B is outside that context with `z-index: 999`, Element B will be on top regardless of child z-indexes inside Element A.
### Example
```tsx
// Parent creates stacking context
<div style={{ position: 'relative', zIndex: 1 }}>
{/* This child's z-index is relative to parent, not global! */}
<div style={{ position: 'absolute', zIndex: 999999 }}>
I'm still under elements with zIndex: 2 outside my parent!
</div>
</div>
<div style={{ position: 'relative', zIndex: 2 }}>
I'm on top of the z-index: 999999 element above!
</div>
```
## Current Z-Index Audit (2025-10-20)
### ✅ Using Z_INDEX Constants (Good!)
| Component | Value | Source |
|-----------|-------|--------|
| AppNavBar (Panda section) | `Z_INDEX.NAV_BAR` (100) | `src/components/AppNavBar.tsx:464` |
| AppNavBar hamburger | `Z_INDEX.GAME_NAV.HAMBURGER_MENU` (9999) | `src/components/AppNavBar.tsx:165` |
| AbacusDisplayDropdown | `Z_INDEX.GAME_NAV.HAMBURGER_NESTED_DROPDOWN` (10000) | `src/components/AbacusDisplayDropdown.tsx:99` |
### ⚠️ Hardcoded Z-Index Values (Need Migration)
#### Critical Navigation Issues
| Component | Line | Value | Issue | Fix |
|-----------|------|-------|-------|-----|
| **AppNavBar (fixed section)** | 587 | `1000` | ❌ Should use `Z_INDEX.NAV_BAR` (100), but increased to 1000 to fix tutorial tooltip overlap | Define `TUTORIAL_TOOLTIP` in constants, set nav to proper layer |
| AppNavBar (badge) | 645 | `50` | Should use constant | Add `Z_INDEX.BADGE` |
#### Tutorial System
| Component | Line | Value | Purpose |
|-----------|------|-------|---------|
| TutorialPlayer | 643 | `50` | Tooltip container |
| Tutorial shared/EditorComponents | 569, 590 | `50` | Tooltip button |
| Tutorial shared/EditorComponents | 612 | `100` | Dropdown content (must be above tooltip) |
| Tutorial decomposition CSS | 73 | `50` | Legacy CSS |
| TutorialEditor | 65, 812, 2339 | `1000`, `10` | Various overlays |
#### Modals & Overlays
| Component | Line | Value | Purpose |
|-----------|------|-------|---------|
| Modal (common) | 59 | `10000` | Modal backdrop |
| ModerationPanel | 1994, 2009 | `10001`, `10002` | Moderation overlays |
| ToastContext | 171 | `10001` | Toast notifications (should be 20000!) |
| Join page | 35 | `10000` | Join page overlay |
| EmojiPicker | 636 | `10000` | Emoji picker modal |
#### Dropdowns & Popovers
| Component | Line | Value | Purpose |
|-----------|------|-------|---------|
| FormatSelectField | 115 | `999` | Dropdown |
| DeploymentInfoModal | 37, 55 | `9998`, `9999` | Info modal layers |
| RoomInfo | 338, 562 | `9999`, `10000` | Room tooltips |
| GameTitleMenu | 119 | `9999` | Game menu |
| PlayerTooltip | 69 | `9999` | Player tooltip |
#### Game Elements
| Component | Line | Value | Purpose |
|-----------|------|-------|---------|
| Complement Race Game | Multiple | `0`, `1` | Base game layers |
| Complement Race Track | 118, 140, 151 | `10`, `5`, `20` | Track, AI racers, player |
| Complement Race HUD | 51, 106, 119, 137, 168 | `10`, `1000` | HUD elements |
| GameCountdown | 58 | `1000` | Countdown overlay |
| RouteCelebration | 31 | `9999` | Celebration overlay |
| Matching GameCard | 203, 229, 243, 272, 386 | `9`, `10`, `-1`, `8`, `1` | Card layers |
| Matching PlayerStatusBar | 154, 181, 202 | `10`, `10`, `5` | Status bars |
#### Misc UI
| Component | Line | Value | Purpose |
|-----------|------|-------|---------|
| HeroAbacus | 89, 127, 163 | `10` | Hero section layers |
| ChampionArena | 425, 514, 554, 614 | `10`, `1`, `1`, `10` | Arena layers |
| NetworkPlayerIndicator | 118, 145, 169, 192, 275 | `-1`, `2`, `1`, `2`, `10` | Player avatars |
| ConfigurationForm | 521, 502 | `50` | Config overlays |
## The Recent Bug: Tutorial Tooltips Over Nav Bar
**Problem:** Tutorial tooltips (z-index: 50, 100) were appearing over the navigation bar.
**Root Cause:**
- Nav bar was using `Z_INDEX.NAV_BAR` = 100 in one place
- But also hardcoded `zIndex: 30` in the fixed positioning section (line 587)
- Tutorial tooltips use hardcoded `zIndex: 50` and `zIndex: 100`
- Since 50 and 100 > 30, tooltips appeared on top
**Temporary Fix:** Increased nav bar's hardcoded value from 30 to 1000
**Proper Fix Needed:**
1. Define tutorial tooltip z-indexes in constants file
2. Update nav bar to consistently use `Z_INDEX.NAV_BAR`
3. Ensure NAV_BAR > TUTORIAL_TOOLTIP in the hierarchy
4. Consider: Should tutorial tooltips be in the 1000-9999 range (overlays) rather than 50-100?
## Guidelines for Choosing Z-Index Values
### 1. **Always Import and Use Z_INDEX Constants**
```typescript
// ✅ Good
import { Z_INDEX } from '../constants/zIndex'
zIndex: Z_INDEX.NAV_BAR
// ❌ Bad
zIndex: 100 // Magic number!
```
### 2. **Add New Values to Constants File First**
Before using a new z-index value, add it to `src/constants/zIndex.ts`:
```typescript
export const Z_INDEX = {
// ... existing values ...
TUTORIAL: {
TOOLTIP: 500, // Tutorial tooltips (overlays layer)
DROPDOWN: 600, // Tutorial dropdown (above tooltip)
},
} as const
```
### 3. **Choose the Right Layer**
Ask yourself:
- Is this base content? → Use 0-99
- Is this navigation/UI chrome? → Use 100-999
- Is this a dropdown/tooltip/overlay? → Use 1000-9999
- Is this a modal dialog? → Use 10000-19999
- Is this a toast notification? → Use 20000+
### 4. **Understand Your Stacking Context**
Before setting z-index, ask:
- What is my parent's stacking context?
- Am I comparing against siblings or global elements?
- Does my element create a new stacking context?
### 5. **Document Special Cases**
If you must deviate from the constants, document why:
```typescript
// HACK: Needs to be above tutorial tooltips (50) but below modals (10000)
// TODO: Migrate to Z_INDEX.TUTORIAL.TOOLTIP system
zIndex: 100
```
## Migration Plan
### Phase 1: Update Constants File ✅ TODO
Add missing constants to `src/constants/zIndex.ts`:
```typescript
export const Z_INDEX = {
// Base content layer (0-99)
BASE: 0,
CONTENT: 1,
HERO_SECTION: 10, // Hero abacus components
// Game content layers (0-99)
GAME_CONTENT: {
TRACK: 0,
CONTROLS: 1,
RACER_AI: 5,
RACER_PLAYER: 10,
RACER_FLAG: 20,
HUD: 50,
},
// Navigation and UI chrome (100-999)
NAV_BAR: 1000, // ⚠️ Currently needs to be 1000 due to tutorial tooltips
STICKY_HEADER: 100,
BADGE: 50,
// Overlays and dropdowns (1000-9999)
TUTORIAL: {
TOOLTIP: 500, // Tutorial tooltips
DROPDOWN: 600, // Tutorial dropdowns (must be > tooltip)
EDITOR: 700, // Tutorial editor
},
DROPDOWN: 1000,
TOOLTIP: 1000,
POPOVER: 1000,
CONFIG_FORM: 1000,
PLAYER_TOOLTIP: 1000,
GAME_COUNTDOWN: 1000,
// High overlays (9000-9999)
CELEBRATION: 9000,
INFO_MODAL: 9998,
// Modal and dialog layers (10000-19999)
MODAL_BACKDROP: 10000,
MODAL: 10001,
MODERATION_PANEL: 10001,
EMOJI_PICKER: 10000,
// Top-level overlays (20000+)
TOAST: 20000,
// Special navigation layers for game pages
GAME_NAV: {
HAMBURGER_MENU: 9999,
HAMBURGER_NESTED_DROPDOWN: 10000,
},
} as const
```
### Phase 2: Migrate High-Priority Components
Priority order:
1. **Navigation components** (AppNavBar, etc.) - most critical for user experience
2. **Tutorial system** (TutorialPlayer, tooltips) - currently conflicting
3. **Modals and overlays** - ensure they're always on top
4. **Game HUDs** - ensure proper layering
5. **Everything else**
### Phase 3: Add Linting Rule
Consider adding an ESLint rule to prevent raw z-index numbers:
```javascript
// Warn when zIndex is used with a number literal
'no-magic-numbers': ['warn', {
ignore: [0, 1, -1],
ignoreArrayIndexes: true,
enforceConst: true,
}]
```
## Debugging Z-Index Issues
### Checklist
When elements aren't layering correctly:
1. **Check the value**
- [ ] What z-index does each element have?
- [ ] Are they using constants or magic numbers?
2. **Check the stacking context**
- [ ] What are the parent elements?
- [ ] Do any parents create stacking contexts? (position + z-index, opacity, transform, etc.)
- [ ] Are we comparing siblings or elements in different contexts?
3. **Verify the DOM hierarchy**
- [ ] Use browser DevTools to inspect the DOM tree
- [ ] Check the "Layers" panel in Chrome DevTools
- [ ] Look for transforms, opacity, filters on parent elements
4. **Test the fix**
- [ ] Does the fix work in all scenarios?
- [ ] Did we introduce new conflicts?
- [ ] Should we update the constants file?
### DevTools Tips
**Chrome DevTools:**
1. Open DevTools → More Tools → Layers
2. Select an element and see its stacking context
3. View the 3D layer composition
**Firefox DevTools:**
1. Inspector → Layout → scroll to "Z-index"
2. Shows the stacking context parent
## Examples
### Good: Using Constants
```typescript
import { Z_INDEX } from '@/constants/zIndex'
export function MyTooltip() {
return (
<div className={css({
position: 'absolute',
zIndex: Z_INDEX.TOOLTIP, // ✅ Clear and maintainable
})}>
Tooltip content
</div>
)
}
```
### Bad: Magic Numbers
```typescript
export function MyTooltip() {
return (
<div className={css({
position: 'absolute',
zIndex: 500, // ❌ Where did 500 come from? How does it relate to other elements?
})}>
Tooltip content
</div>
)
}
```
### Good: Documenting Stacking Context
```typescript
// Creates a new stacking context for card contents
<div className={css({
position: 'relative',
zIndex: Z_INDEX.BASE,
transform: 'translateZ(0)', // ⚠️ Creates stacking context!
})}>
{/* Child z-indexes are relative to this context */}
<div className={css({
position: 'absolute',
zIndex: Z_INDEX.CONTENT, // Relative to parent, not global
})}>
Card face
</div>
</div>
```
## Resources
- [MDN: CSS Stacking Context](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_positioned_layout/Understanding_z-index/Stacking_context)
- [What The Heck, z-index??](https://www.joshwcomeau.com/css/stacking-contexts/) by Josh Comeau
- [Z-Index Playground](https://thirumanikandan.com/posts/learn-z-index-using-a-visualization-tool)
## Last Updated
2025-10-20 - Initial audit and documentation created

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@@ -103,7 +103,8 @@
"Bash(node -e:*)",
"Bash(do gh run list --limit 1 --workflow=\"Build and Deploy\" --json conclusion,status,databaseId --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\") - Run \\(.databaseId)\"\"')",
"Bash(do ssh nas.home.network '/usr/local/bin/docker inspect soroban-abacus-flashcards --format=\"\"{{index .Config.Labels \\\"\"org.opencontainers.image.revision\\\"\"}}\"\"')",
"Bash(git rev-parse HEAD)"
"Bash(git rev-parse HEAD)",
"Bash(gh run watch --exit-status 18662351595)"
],
"deny": [],
"ask": []

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@@ -8,6 +8,7 @@ import { HomeHeroProvider } from '@/contexts/HomeHeroContext'
import { PageWithNav } from '@/components/PageWithNav'
import { TutorialPlayer } from '@/components/tutorial/TutorialPlayer'
import { getTutorialForEditor } from '@/utils/tutorialConverter'
import { getAvailableGames } from '@/lib/arcade/game-registry'
import { css } from '../../styled-system/css'
import { container, grid, hstack, stack } from '../../styled-system/patterns'
import { token } from '../../styled-system/tokens'
@@ -298,85 +299,24 @@ export default function HomePage() {
</div>
<div className={grid({ columns: { base: 1, sm: 2, lg: 4 }, gap: '5' })}>
<GameCard
icon="🧠"
title="Memory Lightning"
description="Memorize soroban numbers"
players="1-8 players"
tags={['Memory', 'Pattern Recognition']}
gradient="linear-gradient(135deg, #667eea 0%, #764ba2 100%)"
href="/games"
/>
<GameCard
icon="⚔️"
title="Matching Pairs"
description="Match complement numbers"
players="1-4 players"
tags={['Friends of 5', 'Friends of 10']}
gradient="linear-gradient(135deg, #f093fb 0%, #f5576c 100%)"
href="/games"
/>
<GameCard
icon="🏁"
title="Complement Race"
description="Race against time"
players="1-4 players"
tags={['Speed', 'Practice', 'Survival']}
gradient="linear-gradient(135deg, #4facfe 0%, #00f2fe 100%)"
href="/games"
/>
<GameCard
icon="🔢"
title="Card Sorting"
description="Arrange numbers visually"
players="Solo challenge"
tags={['Visual Literacy', 'Ordering']}
gradient="linear-gradient(135deg, #43e97b 0%, #38f9d7 100%)"
href="/games"
/>
</div>
</section>
{/* For Kids & Families Section */}
<section className={stack({ gap: '6', mb: '16' })}>
<div className={css({ textAlign: 'center' })}>
<h2
className={css({
fontSize: { base: '2xl', md: '3xl' },
fontWeight: 'bold',
color: 'white',
mb: '2',
})}
>
For Kids & Families
</h2>
<p className={css({ color: 'gray.400', fontSize: 'md', maxW: '2xl', mx: 'auto' })}>
Simple enough for kids to start on their own, structured enough for parents to
trust
</p>
</div>
<div className={grid({ columns: { base: 1, lg: 2 }, gap: '8' })}>
<FeaturePanel
icon="🧒"
title="Self-Directed for Children"
features={[
'Big, obvious buttons and clear instructions',
'Progress at your own pace',
'Works with or without a physical abacus',
]}
accentColor="purple"
/>
<FeaturePanel
icon="👨‍👩‍👧"
title="Trusted by Parents"
features={[
'Structured curriculum following Japanese methods',
'Traditional kyu/dan progression levels',
'Track progress and celebrate achievements',
]}
accentColor="blue"
/>
{getAvailableGames().map((game) => {
const playersText =
game.manifest.maxPlayers === 1
? 'Solo challenge'
: `1-${game.manifest.maxPlayers} players`
return (
<GameCard
key={game.manifest.name}
icon={game.manifest.icon}
title={game.manifest.displayName}
description={game.manifest.description}
players={playersText}
tags={game.manifest.chips}
gradient={game.manifest.gradient}
href="/games"
/>
)
})}
</div>
</section>
@@ -540,47 +480,20 @@ export default function HomePage() {
</Link>
</section>
{/* Additional Tools Section */}
{/* Flashcard Generator Section */}
<section className={stack({ gap: '6' })}>
<div className={css({ textAlign: 'center' })}>
<h2
className={css({
fontSize: { base: '2xl', md: '3xl' },
fontWeight: 'bold',
color: 'white',
mb: '2',
})}
>
Additional Tools
</h2>
</div>
<div className={grid({ columns: { base: 1, lg: 2 }, gap: '8' })}>
<FeaturePanel
icon="🎨"
title="Flashcard Creator"
features={[
'Multiple formats: PDF, PNG, SVG, HTML',
'Custom bead shapes, colors, and layouts',
'All paper sizes: A3, A4, A5, US Letter',
]}
accentColor="blue"
ctaText="Create Flashcards →"
ctaHref="/create"
/>
<FeaturePanel
icon="🧮"
title="Interactive Abacus"
features={[
'Practice anytime in your browser',
'Multiple color schemes and bead styles',
'Sound effects and animations',
]}
accentColor="purple"
ctaText="Try the Abacus →"
ctaHref="/guide"
/>
</div>
<FeaturePanel
icon="🎨"
title="Flashcard Creator"
features={[
'Multiple formats: PDF, PNG, SVG, HTML',
'Custom bead shapes, colors, and layouts',
'All paper sizes: A3, A4, A5, US Letter',
]}
accentColor="blue"
ctaText="Create Flashcards →"
ctaHref="/create"
/>
</section>
</div>
</div>
@@ -607,48 +520,112 @@ function GameCard({
href: string
}) {
return (
<Link href={href}>
<Link href={href} style={{ height: '100%', display: 'block' }}>
<div
className={css({
background: gradient,
rounded: 'xl',
p: '6',
shadow: 'lg',
transition: 'all 0.3s ease',
cursor: 'pointer',
position: 'relative',
overflow: 'hidden',
height: '100%',
display: 'flex',
flexDirection: 'column',
_hover: {
transform: 'translateY(-6px) scale(1.02)',
shadow: '0 25px 50px rgba(0, 0, 0, 0.3)',
},
})}
>
<div className={css({ fontSize: '3xl', mb: '3' })}>{icon}</div>
<h3 className={css({ fontSize: 'lg', fontWeight: 'bold', color: 'white', mb: '2' })}>
{title}
</h3>
<p className={css({ fontSize: 'sm', color: 'rgba(255, 255, 255, 0.9)', mb: '2' })}>
{description}
</p>
<p className={css({ fontSize: 'xs', color: 'rgba(255, 255, 255, 0.7)', mb: '3' })}>
{players}
</p>
<div className={hstack({ gap: '2', flexWrap: 'wrap' })}>
{tags.map((tag) => (
<span
key={tag}
className={css({
fontSize: 'xs',
px: '2',
py: '1',
bg: 'rgba(255, 255, 255, 0.2)',
color: 'white',
rounded: 'full',
fontWeight: 'semibold',
})}
>
{tag}
</span>
))}
{/* Vibrant gradient background */}
<div
style={{ background: gradient }}
className={css({
position: 'absolute',
inset: 0,
zIndex: 0,
})}
/>
{/* Dark gradient overlay for text readability */}
<div
className={css({
position: 'absolute',
inset: 0,
background: 'linear-gradient(to bottom, rgba(0,0,0,0.1) 0%, rgba(0,0,0,0.5) 100%)',
zIndex: 1,
})}
/>
{/* Content */}
<div
className={css({
position: 'relative',
zIndex: 2,
flex: 1,
display: 'flex',
flexDirection: 'column',
})}
>
<div
className={css({
fontSize: '3xl',
mb: '3',
textShadow: '0 2px 4px rgba(0, 0, 0, 0.3)',
})}
>
{icon}
</div>
<h3
className={css({
fontSize: 'lg',
fontWeight: 'bold',
color: 'white',
mb: '2',
textShadow: '0 2px 8px rgba(0, 0, 0, 0.5)',
})}
>
{title}
</h3>
<p
className={css({
fontSize: 'sm',
color: 'rgba(255, 255, 255, 0.95)',
mb: '2',
textShadow: '0 1px 4px rgba(0, 0, 0, 0.4)',
})}
>
{description}
</p>
<p
className={css({
fontSize: 'xs',
color: 'rgba(255, 255, 255, 0.85)',
mb: '3',
textShadow: '0 1px 4px rgba(0, 0, 0, 0.4)',
})}
>
{players}
</p>
<div className={hstack({ gap: '2', flexWrap: 'wrap' })}>
{tags.map((tag) => (
<span
key={tag}
className={css({
fontSize: 'xs',
px: '2',
py: '1',
bg: 'rgba(255, 255, 255, 0.2)',
color: 'white',
rounded: 'full',
fontWeight: 'semibold',
textShadow: '0 1px 3px rgba(0, 0, 0, 0.4)',
})}
>
{tag}
</span>
))}
</div>
</div>
</div>
</Link>

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@@ -24,7 +24,7 @@ const manifest: GameManifest = {
maxPlayers: 1, // Single player only
difficulty: 'Intermediate',
chips: ['🧠 Pattern Recognition', '🎯 Solo Challenge', '📊 Smart Scoring'],
...getGameTheme('teal'),
...getGameTheme('green'),
available: true,
}

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@@ -23,7 +23,7 @@ const manifest: GameManifest = {
maxPlayers: 4,
difficulty: 'Intermediate',
chips: ['👥 Multiplayer', '🎯 Strategic', '🏆 Competitive'],
...getGameTheme('purple'),
...getGameTheme('pink'),
available: true,
}

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@@ -23,7 +23,7 @@ const manifest: GameManifest = {
maxPlayers: 8,
difficulty: 'Intermediate',
chips: ['👥 Multiplayer', '🧠 Memory', '🧮 Soroban'],
...getGameTheme('blue'),
...getGameTheme('purple'),
available: true,
}

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@@ -14,59 +14,59 @@ export interface GameTheme {
}
/**
* Standard theme presets
* These use Panda CSS's color system and provide consistent styling
* Standard theme presets with vibrant gradients
* Updated for eye-catching game cards on the homepage
*/
export const GAME_THEMES = {
blue: {
color: 'blue',
gradient: 'linear-gradient(135deg, #dbeafe, #bfdbfe)', // blue.100 to blue.200
borderColor: '#bfdbfe', // blue.200
gradient: 'linear-gradient(135deg, #4facfe 0%, #00f2fe 100%)', // Vibrant cyan
borderColor: '#00f2fe',
},
purple: {
color: 'purple',
gradient: 'linear-gradient(135deg, #e9d5ff, #ddd6fe)', // purple.100 to purple.200
borderColor: '#ddd6fe', // purple.200
gradient: 'linear-gradient(135deg, #667eea 0%, #764ba2 100%)', // Vibrant purple
borderColor: '#764ba2',
},
green: {
color: 'green',
gradient: 'linear-gradient(135deg, #d1fae5, #a7f3d0)', // green.100 to green.200
borderColor: '#a7f3d0', // green.200
gradient: 'linear-gradient(135deg, #43e97b 0%, #38f9d7 100%)', // Vibrant green/teal
borderColor: '#38f9d7',
},
teal: {
color: 'teal',
gradient: 'linear-gradient(135deg, #ccfbf1, #99f6e4)', // teal.100 to teal.200
borderColor: '#99f6e4', // teal.200
gradient: 'linear-gradient(135deg, #11998e 0%, #38ef7d 100%)', // Vibrant teal
borderColor: '#38ef7d',
},
indigo: {
color: 'indigo',
gradient: 'linear-gradient(135deg, #e0e7ff, #c7d2fe)', // indigo.100 to indigo.200
borderColor: '#c7d2fe', // indigo.200
gradient: 'linear-gradient(135deg, #5f72bd 0%, #9b23ea 100%)', // Vibrant indigo
borderColor: '#9b23ea',
},
pink: {
color: 'pink',
gradient: 'linear-gradient(135deg, #fce7f3, #fbcfe8)', // pink.100 to pink.200
borderColor: '#fbcfe8', // pink.200
gradient: 'linear-gradient(135deg, #f093fb 0%, #f5576c 100%)', // Vibrant pink
borderColor: '#f5576c',
},
orange: {
color: 'orange',
gradient: 'linear-gradient(135deg, #ffedd5, #fed7aa)', // orange.100 to orange.200
borderColor: '#fed7aa', // orange.200
gradient: 'linear-gradient(135deg, #fa709a 0%, #fee140 100%)', // Vibrant orange/coral
borderColor: '#fee140',
},
yellow: {
color: 'yellow',
gradient: 'linear-gradient(135deg, #fef3c7, #fde68a)', // yellow.100 to yellow.200
borderColor: '#fde68a', // yellow.200
gradient: 'linear-gradient(135deg, #ffd89b 0%, #19547b 100%)', // Vibrant yellow/blue
borderColor: '#ffd89b',
},
red: {
color: 'red',
gradient: 'linear-gradient(135deg, #fee2e2, #fecaca)', // red.100 to red.200
borderColor: '#fecaca', // red.200
gradient: 'linear-gradient(135deg, #f85032 0%, #e73827 100%)', // Vibrant red
borderColor: '#e73827',
},
gray: {
color: 'gray',
gradient: 'linear-gradient(135deg, #f3f4f6, #e5e7eb)', // gray.100 to gray.200
borderColor: '#e5e7eb', // gray.200
gradient: 'linear-gradient(135deg, #868f96 0%, #596164 100%)', // Vibrant gray
borderColor: '#596164',
},
} as const satisfies Record<string, GameTheme>

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@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "4.48.2",
"version": "4.49.1",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [