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Author SHA1 Message Date
semantic-release-bot
a126466037 chore(release): 4.13.0 [skip ci]
## [4.13.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.12.0...v4.13.0) (2025-10-18)

### Features

* make home page abacus interactive with audio ([9a53d7e](9a53d7e5db))
2025-10-18 22:45:39 +00:00
Thomas Hallock
9a53d7e5db feat: make home page abacus interactive with audio
Enhanced the hero abacus to be a fully interactive showcase:
- Increased size from default to 2.2x scale factor
- Enabled interactive mode (click beads to change value)
- Enabled smooth animations for bead movements
- Enabled audio feedback with volume at 0.4
- Added live value display below abacus in large golden text
- Added instructional text "Click the beads to interact!"
- Shows place value numbers on each column

The abacus now serves as a "try it now" demo right on the landing page.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 17:44:40 -05:00
semantic-release-bot
d2d8f7740f chore(release): 4.12.0 [skip ci]
## [4.12.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.11.1...v4.12.0) (2025-10-18)

### Features

* redesign home page with component showcase ([29af265](29af265958))
2025-10-18 22:44:06 +00:00
Thomas Hallock
29af265958 feat: redesign home page with component showcase
Replaced outdated landing page with component-based "storybook" design:
- Large featured AbacusReact component (1,234,567 with place-value colors)
- Color scheme showcase with 4 actual AbacusReact instances
- Dark, fancy theme with purple gradients and golden accents
- All game links now point to /games instead of /arcade
- Hover animations and visual polish throughout
- Dot pattern background texture

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 17:42:55 -05:00
semantic-release-bot
291bcc581d chore(release): 4.11.1 [skip ci]
## [4.11.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.11.0...v4.11.1) (2025-10-18)

### Bug Fixes

* **card-sorting:** center AbacusReact SVGs in card tiles ([26edec1](26edec1bbf))
2025-10-18 22:41:08 +00:00
Thomas Hallock
26edec1bbf fix(card-sorting): center AbacusReact SVGs in card tiles
Improve centering of abacus SVGs within both available cards and position slots.

**Issue:**
AbacusReact SVGs were not properly centered within their card containers,
appearing off-center or misaligned.

**Fix:**
- **Available cards**: Added maxHeight: '100%' constraint and display: 'block'
  with margin: '0 auto' to SVG styling
- **Position slots**: Changed container to use flex: 1 and proper flex centering,
  constrained SVG to maxWidth: '70px' with centering styles

**Changes:**
- Available card SVG container: Added display flex with center alignment
- Available card SVG: maxHeight: '100%', display: 'block', margin: '0 auto'
- Position slot SVG container: width: '100%', flex: 1, flex centering
- Position slot SVG: maxWidth: '70px', maxHeight: '100%', display: 'block', margin: '0 auto'

Now AbacusReact SVGs render centered within their card tiles regardless of
the actual SVG dimensions.

src/arcade-games/card-sorting/components/PlayingPhase.tsx:314-330,457-475

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 17:40:03 -05:00
semantic-release-bot
da4fdc90e0 chore(release): 4.11.0 [skip ci]
## [4.11.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.10.6...v4.11.0) (2025-10-18)

### Features

* **home:** redesign home page to showcase complete platform ([ee6c4f2](ee6c4f2f4f))
2025-10-18 22:34:07 +00:00
Thomas Hallock
ee6c4f2f4f feat(home): redesign home page to showcase complete platform
Replace outdated "flashcard generator" landing page with comprehensive
platform showcase highlighting all three pillars: arcade games,
interactive learning, and flashcard creation.

**New Home Page Structure:**
- Compact hero with 3 CTAs: Play Games, Learn, Create
- 4 arcade game cards with player counts and mode tags
- Two-column feature sections for Learning & Flashcards
- Multiplayer features grid (4 cards)
- Stats banner: 4 games, 8 max players, 3 learning modes, 4+ formats

**Visual Design:**
- Smaller, denser components to fit more content
- Information-rich showcase vs marketing fluff
- Purple gradient hero matching guide branding
- Responsive grid layouts for all screen sizes

**Result:**
Home page now accurately represents the full platform:
multiplayer arcade games + interactive tutorials + flashcard tools.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 17:33:01 -05:00
semantic-release-bot
9b9f0cdbcb chore(release): 4.10.6 [skip ci]
## [4.10.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.10.5...v4.10.6) (2025-10-18)

### Bug Fixes

* **card-sorting:** position slots flow horizontally with wrap ([e14ffe4](e14ffe44d6))
2025-10-18 22:24:03 +00:00
Thomas Hallock
e14ffe44d6 fix(card-sorting): position slots flow horizontally with wrap
Fix position slots to match Python original - they should flow horizontally
and wrap, not stack vertically.

**Before:**
- Container: display: flex, flexDirection: 'column' (vertical stack)
- Each slot + insert button pair wrapped in a div
- One slot per line with insert button below it

**After (matching Python lines 3101-3111):**
- Container: display: flex, flexWrap: 'wrap' (horizontal flow)
- Slots and insert buttons flow together as siblings
- Wraps naturally based on container width
- Dashed border container with semi-transparent background

**Changes:**
- Position slots container: flex-wrap instead of flex-direction: column
- Removed wrapper div around slot+button pairs
- Added React keys to slots and buttons
- Added container styling (padding, background, border)

Now matches the Python original where all slots and + buttons flow
together horizontally and wrap as needed.

src/arcade-games/card-sorting/components/PlayingPhase.tsx:362-524

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 17:22:56 -05:00
semantic-release-bot
d5bc0bb27c chore(release): 4.10.5 [skip ci]
## [4.10.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.10.4...v4.10.5) (2025-10-18)

### Code Refactoring

* **arcade:** merge /arcade/room into /arcade route ([0790074](0790074ffc))
2025-10-18 22:11:17 +00:00
Thomas Hallock
0790074ffc refactor(arcade): merge /arcade/room into /arcade route
Simplify arcade routing by moving room page to main arcade route.
The /arcade route now handles both game selection and gameplay,
eliminating the need for a separate /arcade/room route.

**Changes:**
- Move /arcade/room/page.tsx → /arcade/page.tsx
- Update import paths for styled-system (room/ → arcade/)
- Remove legacy GAMES_CONFIG handling (now registry-only)
- Delete obsolete EnhancedChampionArena component

**Result:**
- Users navigate directly to /arcade for all arcade features
- Game selection UI shows when no game selected in room
- Selected game renders when room has gameName set
- Simpler, more intuitive URL structure

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 17:10:10 -05:00
semantic-release-bot
1a44daf2ce chore(release): 4.10.4 [skip ci]
## [4.10.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.10.3...v4.10.4) (2025-10-18)

### Bug Fixes

* **card-sorting:** match Python card layout with flex wrap ([9679d68](9679d68154))
2025-10-18 21:35:53 +00:00
Thomas Hallock
9679d68154 fix(card-sorting): match Python card layout with flex wrap
Fix available cards layout to match the Python original implementation.

**Before:**
- Grid layout with responsive columns (1/2/3 cols)
- Cards stretched to fill grid cells
- Each card on its own line on mobile

**After (matching Python web_generator.py lines 3077-3087):**
- Flex container with wrap
- Fixed 90px x 90px card size
- Cards flow naturally and wrap based on container width
- Dashed border container with semi-transparent background
- Revealed numbers positioned absolutely in top-right corner
- Matching hover/selection animations from original

**Visual Changes:**
- Container: flex wrap, centered, dashed border, rgba background
- Cards: 90px x 90px fixed size
- Revealed numbers: absolute positioned badge (top-right)
- Selection state: scale(1.1), blue border, blue background
- Hover: translateY(-5px) lift effect

src/arcade-games/card-sorting/components/PlayingPhase.tsx:265-348

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 16:34:50 -05:00
semantic-release-bot
80ba94203d chore(release): 4.10.3 [skip ci]
## [4.10.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.10.2...v4.10.3) (2025-10-18)

### Bug Fixes

* **arcade:** remove broken query param from game URLs ([87631af](87631af678))
2025-10-18 21:15:27 +00:00
Thomas Hallock
87631af678 fix(arcade): remove broken query param from game URLs
Remove ?game= query parameter from GameSelector URLs. The /arcade/room
page doesn't use query params - it uses the room's gameName field from
the database and handles game selection through its own UI.

This was causing the URL to have a stale ?game= param that didn't match
the actual selected game, breaking testing and navigation.

**Changed:**
- GameSelector.tsx: url changed from `/arcade/room?game=${name}` to `/arcade/room`

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 16:14:14 -05:00
semantic-release-bot
2683f5d9c9 chore(release): 4.10.2 [skip ci]
## [4.10.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.10.1...v4.10.2) (2025-10-18)

### Bug Fixes

* **card-sorting:** faithfully port UI/UX from Python original ([c92076f](c92076f232)), closes [#2c5f76](https://github.com/antialias/soroban-abacus-flashcards/issues/2c5f76) [#1976d2](https://github.com/antialias/soroban-abacus-flashcards/issues/1976d2)
2025-10-18 21:00:12 +00:00
Thomas Hallock
c92076f232 fix(card-sorting): faithfully port UI/UX from Python original
Update Card Sorting Challenge to match the original Python implementation:

**Visual Changes:**
- Add status message display showing game state and instructions
- Update insert buttons to match Python styling:
  - Pill-shaped (border-radius: 20px)
  - Teal (#2c5f76) with 0.3 opacity when inactive
  - Blue (#1976d2) when card is selected
  - Smooth scale animation on hover
- Fix position slot sizing to 90px x 110px (matching original)
- Simplify slot content (remove position numbers)
- Add active state highlighting (blue glow) for empty slots when card selected
- Adjust SVG sizing in filled slots to 70px width

**Logic Fixes:**
- Fix INSERT_CARD array shift logic bug in Provider.tsx
  - Remove redundant else clause that could create oversized arrays
  - Cards that fall off end are properly collected during compaction
- Remove unused useEffect import

**Behavioral Changes:**
- Status messages now update based on game state:
  - Card selected: "Selected card with value X. Click a position or + button to place it."
  - All placed: "All cards placed! Click 'Check My Solution' to see how you did."
  - In progress: "X/Y cards placed. Select a card to continue."
- Empty slot click shows helpful message when no card selected

This brings the implementation in line with the original Python web_generator.py
design (lines 8662-9132) as requested.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-18 15:59:02 -05:00
19 changed files with 1751 additions and 692 deletions

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## [4.13.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.12.0...v4.13.0) (2025-10-18)
### Features
* make home page abacus interactive with audio ([9a53d7e](https://github.com/antialias/soroban-abacus-flashcards/commit/9a53d7e5db18853aca4e2e0c7abc799217feaecf))
## [4.12.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.11.1...v4.12.0) (2025-10-18)
### Features
* redesign home page with component showcase ([29af265](https://github.com/antialias/soroban-abacus-flashcards/commit/29af265958f9fdab0253b92e153c01575840454d))
## [4.11.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.11.0...v4.11.1) (2025-10-18)
### Bug Fixes
* **card-sorting:** center AbacusReact SVGs in card tiles ([26edec1](https://github.com/antialias/soroban-abacus-flashcards/commit/26edec1bbf038264405ec9d161edcd18f67a6fc6))
## [4.11.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.10.6...v4.11.0) (2025-10-18)
### Features
* **home:** redesign home page to showcase complete platform ([ee6c4f2](https://github.com/antialias/soroban-abacus-flashcards/commit/ee6c4f2f4f39e3b30f59c54866c3857c218fb80f))
## [4.10.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.10.5...v4.10.6) (2025-10-18)
### Bug Fixes
* **card-sorting:** position slots flow horizontally with wrap ([e14ffe4](https://github.com/antialias/soroban-abacus-flashcards/commit/e14ffe44d66d0c97bc0cc4e0c255698e88ce723a))
## [4.10.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.10.4...v4.10.5) (2025-10-18)
### Code Refactoring
* **arcade:** merge /arcade/room into /arcade route ([0790074](https://github.com/antialias/soroban-abacus-flashcards/commit/0790074ffc5008bce9a162fe0ddbd1d5c214c4f7))
## [4.10.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.10.3...v4.10.4) (2025-10-18)
### Bug Fixes
* **card-sorting:** match Python card layout with flex wrap ([9679d68](https://github.com/antialias/soroban-abacus-flashcards/commit/9679d68154ac8b6a2f905ec7d17a34b39bc00237))
## [4.10.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.10.2...v4.10.3) (2025-10-18)
### Bug Fixes
* **arcade:** remove broken query param from game URLs ([87631af](https://github.com/antialias/soroban-abacus-flashcards/commit/87631af6788bd7b42e671374e55ec0ad8435900c))
## [4.10.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.10.1...v4.10.2) (2025-10-18)
### Bug Fixes
* **card-sorting:** faithfully port UI/UX from Python original ([c92076f](https://github.com/antialias/soroban-abacus-flashcards/commit/c92076f232930aa12d9a0230fa745b73b5cc04d9)), closes [#2c5f76](https://github.com/antialias/soroban-abacus-flashcards/issues/2c5f76) [#1976d2](https://github.com/antialias/soroban-abacus-flashcards/issues/1976d2)
## [4.10.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v4.10.0...v4.10.1) (2025-10-18)

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# Arcade Routing Architecture - Complete Overview
## 1. Current /arcade Page
**File:** `/Users/antialias/projects/soroban-abacus-flashcards/apps/web/src/app/arcade/page.tsx` (lines 1-129)
**Purpose:** The main arcade landing page - displays the "Champion Arena"
**Key Components:**
- `ArcadeContent()` - Renders the main arcade interface
- Uses `EnhancedChampionArena` component which contains `GameSelector`
- The `GameSelector` displays all available games as cards
- `GameSelector` includes both legacy games and registry games
**Current Flow:**
1. User navigates to `/arcade`
2. Page renders `FullscreenProvider` wrapper
3. Displays `PageWithNav` with title "🏟️ Champion Arena"
4. Content area shows `EnhancedChampionArena``GameSelector`
5. `GameSelector` renders `GameCard` components for each game
6. When user clicks a game card, `GameCard` calls `router.push(config.url)`
7. For registry games, `config.url` is `/arcade/room?game={gameName}`
8. For legacy games, URL would be direct to their page
**State Management:**
- `GameModeContext` provides player selection (emoji, name, color)
- `PageWithNav` wraps content and provides mini-nav with:
- Active player list
- Add player button
- Game mode indicator (single/battle/tournament)
- Exit session handler
## 2. Current /arcade/room Page
**File:** `/Users/antialias/projects/soroban-abacus-flashcards/apps/web/src/app/arcade/room/page.tsx` (lines 1-359)
**Purpose:** "Magical place" that shows either a game OR the game chooser, driven by room state
**Three States:**
### State 1: Loading
- Shows "Loading room..." message
- Waits for `useRoomData()` hook to resolve
### State 2: Game Selection UI (when `!roomData.gameName`)
- Shows large game selection buttons
- User clicks to select a game
- Calls `setRoomGame()` mutation to save selection to room
- Invokes `handleGameSelect()` which:
1. Checks if game exists in registry via `hasGame(gameType)`
2. If registry game: calls `setRoomGame({roomId, gameName: gameType})`
3. If legacy game: maps to internal name via `GAME_TYPE_TO_NAME`, then calls `setRoomGame()`
4. Game selection is persisted to the room database
### State 3: Game Display (when `roomData.gameName` is set)
- Checks game registry first via `hasGame(roomData.gameName)`
- If registry game:
- Gets game definition via `getGame(roomData.gameName)`
- Renders: `<Provider><GameComponent /></Provider>`
- Provider and GameComponent come from game registry definition
- If legacy game:
- Switch statement with TODO for individual games
- Currently only shows "Game not yet supported"
**Key Hook:**
- `useRoomData()` - Fetches current room from API and subscribes to socket updates
- Returns `roomData` with fields: `id`, `name`, `code`, `gameName`, `gameConfig`, `members`, `memberPlayers`
- Also returns `isLoading` boolean
**Navigation Flow:**
1. User navigates to `/arcade`
2. `GameCard` onClick calls `router.push('/arcade/room?game={gameName}')`
3. User arrives at `/arcade/room`
4. If NOT in a room yet: Shows error with link back to `/arcade`
5. If in room but no game selected: Shows game selection UI
6. If game selected: Loads and displays game
## 3. The "Mini App Nav" - GameContextNav Component
**File:** `/Users/antialias/projects/soroban-abacus-flashcards/apps/web/src/components/nav/GameContextNav.tsx` (lines 1-372)
**What It Is:**
The "mini app nav" is actually a sophisticated component within the `PageWithNav` wrapper that intelligently shows different UI based on context:
**Components & Props:**
- `navTitle` - Current page title (e.g., "Champion Arena", "Choose Game", "Speed Complement Race")
- `navEmoji` - Icon emoji for current page
- `gameMode` - Computed from active player count: 'none' | 'single' | 'battle' | 'tournament'
- `activePlayers` - Array of selected players
- `inactivePlayers` - Array of available but unselected players
- `shouldEmphasize` - Boolean to emphasize player selection
- `showFullscreenSelection` - Boolean to show fullscreen mode for player selection
- `roomInfo` - Optional arcade room data (roomId, roomName, gameName, playerCount, joinCode)
- `networkPlayers` - Remote players from room members
**Three Display Modes:**
### Mode 1: Fullscreen Player Selection
- When `showFullscreenSelection === true`
- Displays:
- Large title with emoji
- Game mode indicator
- Fullscreen player selection UI
- Shows all inactive players for selection
### Mode 2: Solo Mode (NOT in room)
- When `roomInfo` is undefined
- Shows:
- **Game Title Section** (left side):
- `GameTitleMenu` with game title and emoji
- Menu options: Setup, New Game, Quit
- `GameModeIndicator`
- **Player Section** (right side):
- `ActivePlayersList` - shows selected players
- `AddPlayerButton` - add more players
### Mode 3: Room Mode (IN a room)
- When `roomInfo` is defined
- Shows:
- **Hidden:** Game title section (display: none)
- **Room Info Pane** (left side):
- `RoomInfo` component with room details
- Game mode indicator with color/emoji
- Room name, player count, join code
- `NetworkPlayerIndicator` components for remote players
- **Player Section** (may be hidden):
- Shows local active players
- Add player button (for local players only)
**Key Sub-Components:**
- `GameTitleMenu` - Menu for game options (setup, new game, quit)
- `GameModeIndicator` - Shows 🎯 Solo, ⚔️ Battle, 🏆 Tournament, 👥 Select
- `RoomInfo` - Displays room metadata
- `NetworkPlayerIndicator` - Shows remote players with scores/streaks
- `ActivePlayersList` - List of selected players
- `AddPlayerButton` - Button to add more players with popover
- `FullscreenPlayerSelection` - Large player picker for fullscreen mode
- `PendingInvitations` - Banner for room invitations
**State Management:**
- Lifted from `PageWithNav` to preserve state across remounts:
- `showPopover` / `setShowPopover` - AddPlayerButton popover state
- `activeTab` / `setActiveTab` - 'add' or 'invite' tab selection
## 4. Navigation Flow
### Flow 1: Solo Player → Game Selection → Room Creation → Game Start
```
/arcade (Champion Arena)
↓ [Select players - updates GameModeContext]
↓ [Click game card - GameCard.onClick → router.push]
/arcade/room (if not in room, shows game selector)
↓ [Select game - calls setRoomGame mutation]
↓ [Room created, gameName saved to roomData]
↓ [useRoomData refetch updates roomData.gameName]
/arcade/room (now displays the game)
↓ [Game Provider and Component render]
```
### Flow 2: Multiplayer - Room Invitation
```
User A: Creates room via Champion Arena
User B: Receives invitation
User B: Joins room via /arcade/room
User B: Sees same game selection (if set) or game selector (if not set)
```
### Flow 3: Exit Game
```
/arcade/room (in-game)
↓ [Click "Quit" or "Exit Session" in GameContextNav]
↓ [onExitSession callback → router.push('/arcade')]
/arcade (back to champion arena)
↓ Player selection reset by GameModeContext
```
## 5. Game Chooser / Game Selection System
**File:** `/Users/antialias/projects/soroban-abacus-flashcards/apps/web/src/components/GameSelector.tsx` (lines 1-112)
**How It Works:**
1. `GameSelector` component gets all games from both sources:
- Legacy `GAMES_CONFIG` (currently empty)
- Registry games via `getAllGames()`
2. For each game, creates `GameCard` component with configuration including `url` field
3. Game Cards rendered in 2-column grid (responsive)
4. When card clicked:
- `GameCard` checks `activePlayerCount` against game's `maxPlayers`
- If valid: calls `router.push(config.url)` - client-side navigation via Next.js
- If invalid: blocks navigation with warning
**Two Game Systems:**
### Registry Games (NEW - Modular)
- Location: `/Users/antialias/projects/soroban-abacus-flashcards/apps/web/src/arcade-games/`
- File: `/Users/antialias/projects/soroban-abacus-flashcards/apps/web/src/lib/arcade/game-registry.ts`
- Examples: `complement-race`, `memory-quiz`, `matching`
- Each game has: `manifest` (metadata), `Provider` (context), `GameComponent` (UI)
- Games registered globally via `registerGame()` function
### Legacy Games (OLD)
- Location: Directly in `/app/arcade/` directory
- Examples: `/app/arcade/complement-race/page.tsx`
- Currently, only complement-race is partially migrated
- Direct URL structure: `/arcade/{gameName}/page.tsx`
**Game Config Structure (for display):**
```javascript
{
name: string, // Display name
fullName?: string, // Longer name for detailed view
description: string, // Short description
longDescription?: string, // Detailed description
icon: emoji, // Game icon emoji
gradient: css gradient, // Background gradient
borderColor: css color, // Border color for availability
maxPlayers: number, // Player limit for validation
chips?: string[], // Feature labels
color?: 'green'|'purple'|'blue', // Color theme
difficulty?: string, // Difficulty level
available: boolean, // Is game available
}
```
## 6. Key Components Summary
### PageWithNav - Main Layout Wrapper
**File:** `/Users/antialias/projects/soroban-abacus-flashcards/apps/web/src/components/PageWithNav.tsx` (lines 1-192)
**Responsibilities:**
- Wraps all game/arcade pages
- Manages GameContextNav state (mini-nav)
- Handles player configuration dialog
- Shows moderation notifications
- Renders top navigation bar via `AppNavBar`
**Key Props:**
- `navTitle` - Passed to GameContextNav
- `navEmoji` - Passed to GameContextNav
- `gameName` - Internal game name for API
- `emphasizePlayerSelection` - Highlight player controls
- `onExitSession` - Callback when user exits
- `onSetup`, `onNewGame` - Game-specific callbacks
- `children` - Page content
### AppNavBar - Top Navigation Bar
**File:** `/Users/antialias/projects/soroban-abacus-flashcards/apps/web/src/components/AppNavBar.tsx` (lines 1-625)
**Variants:**
- `full` - Standard navigation (default for non-game pages)
- `minimal` - Game navigation (auto-selected for `/arcade` and `/games`)
**Minimal Nav Features:**
- Hamburger menu (left) with:
- Site navigation (Home, Create, Guide, Games)
- Controls (Fullscreen, Exit Arcade)
- Abacus style dropdown
- Centered game context (navSlot)
- Fullscreen indicator badge
### EnhancedChampionArena - Main Arcade Display
**File:** `/Users/antialias/projects/soroban-abacus-flashcards/apps/web/src/components/EnhancedChampionArena.tsx` (lines 1-40)
**Responsibilities:**
- Container for game selector
- Full-height flex layout
- Passes configuration to `GameSelector`
### GameSelector - Game Grid
**File:** `/Users/antialias/projects/soroban-abacus-flashcards/apps/web/src/components/GameSelector.tsx` (lines 1-112)
**Responsibilities:**
- Fetches all games from registry
- Arranges in responsive grid
- Shows header "🎮 Available Games"
- Renders GameCard for each game
### GameCard - Individual Game Button
**File:** `/Users/antialias/projects/soroban-abacus-flashcards/apps/web/src/components/GameCard.tsx` (lines 1-241)
**Responsibilities:**
- Displays game with icon, name, description
- Shows feature chips and player count indicator
- Validates player count against game requirements
- Handles click to navigate to game
- Two variants: compact and detailed
## 7. State Management
### GameModeContext
**File:** `/Users/antialias/projects/soroban-abacus-flashcards/apps/web/src/contexts/GameModeContext.tsx` (lines 1-325)
**Manages:**
- Local players (Map<string, Player>)
- Active players (Set<string>)
- Game mode (computed from active player count)
- Player CRUD operations (add, update, remove)
**Key Features:**
- Fetches players from user's local DB via `useUserPlayers()`
- Creates 4 default players if none exist
- When in room: merges room members' players (marked as isLocal: false)
- Syncs to room members via `notifyRoomOfPlayerUpdate()`
**Computed Values:**
- `activePlayerCount` - Size of activePlayers set
- `gameMode`:
- 1 player → 'single'
- 2 players → 'battle'
- 3+ players → 'tournament'
### useRoomData Hook
**File:** `/Users/antialias/projects/soroban-abacus-flashcards/apps/web/src/hooks/useRoomData.ts` (lines 1-450+)
**Manages:**
- Current room fetching via TanStack Query
- Socket.io real-time updates
- Room state (members, players, game name)
- Moderation events (kicked, banned, invitations)
**Key Operations:**
- `fetchCurrentRoom()` - GET `/api/arcade/rooms/current`
- `createRoomApi()` - POST `/api/arcade/rooms`
- `joinRoomApi()` - POST `/api/arcade/rooms/{id}/join`
- `leaveRoomApi()` - POST `/api/arcade/rooms/{id}/leave`
- `setRoomGame()` - Updates room's gameName and gameConfig
**Socket Events:**
- `join-user-channel` - Personal notifications
- `join-room` - Subscribe to room updates
- `room-joined` - Refresh when entering room
- `member-joined` - When player joins
- `member-left` - When player leaves
- `room-players-updated` - When players change
- Moderation events (kicked, banned, etc.)
## 8. Routing Summary
**Current URL Structure:**
```
/ → Home page (Soroban Generator)
/create → Create flashcards
/guide → Tutorial guide
/games → Games library (external game pages)
/arcade → Champion Arena (main landing with game selector)
/arcade/room → Active game display or game selection UI
/arcade/room?game={name} → Query param for game selection (optional)
/arcade/complement-race → OLD: Direct complement-race page (legacy)
/arcade/complement-race/practice → Complement-race practice mode
/arcade/complement-race/sprint → Complement-race sprint mode
/arcade/complement-race/survival → Complement-race survival mode
/arcade/memory-quiz → Memory quiz game page (legacy structure)
```
**Query Parameters:**
- `/arcade/room?game={gameName}` - Optional game selection (parsed by GameCard)
## 9. Key Differences: /arcade vs /arcade/room
| Aspect | /arcade | /arcade/room |
|--------|---------|--------------|
| **Purpose** | Game selection hub | Active game display or selection within room |
| **Displays** | GameSelector with all games | Selected game OR game selector if no game in room |
| **Room Context** | Optional (can start solo) | Usually in a room (fetches via useRoomData) |
| **Navigation** | Click game → /arcade/room | Click game → Saves to room → Displays game |
| **GameContextNav** | Shows player selector | Shows room info when joined |
| **Player State** | Local only | Local + remote (room members) |
| **Exit Button** | Usually hidden | Shows "Exit Session" to return to /arcade |
| **Socket Connection** | Optional | Always connected (in room) |
| **Page Transition** | User controls | Driven by room state updates |
## 10. Planning the Merge (/arcade/room → /arcade)
**Challenges to Consider:**
1. **URL Consolidation:**
- `/arcade/room` would become a sub-path or handled by `/arcade` with state
- Query param `?game={name}` could drive game selection
- Current: `/arcade/room?game=complement-race`
- Could become: `/arcade?game=complement-race&mode=play`
2. **Route Disambiguation:**
- `/arcade` needs to handle: game selection display, game display, game loading
- Same page different modes based on state
- Or: Sub-routes like `/arcade/select`, `/arcade/play`
3. **State Layering:**
- Local game mode (solo player, GameModeContext)
- Room state (multiplayer, useRoomData)
- Both need to coexist
4. **Navigation Preservation:**
- Currently: `GameCard``router.push('/arcade/room?game=X')`
- After merge: Would need new logic
- Fullscreen state must persist (uses Next.js router, not reload)
5. **PageWithNav Behavior:**
- Mini-nav shows game selection UI vs room info
- Currently determined by `roomInfo` presence
- After merge: Need same logic but one route
6. **Game Display:**
- Currently: `/arcade/room` fetches game from registry
- New: `/arcade` would need same game registry lookup
- Game Provider/Component rendering must work identically
**Merge Strategy Options:**
### Option A: Single Route with Modes
```
/arcade
├── Mode: browse (default, show GameSelector)
├── Mode: select (game selected, show GameSelector for confirmation)
└── Mode: play (in-game, show game display)
```
### Option B: Sub-routes
```
/arcade
├── /arcade (selector)
├── /arcade/play (game display)
└── /arcade/configure (player config)
```
### Option C: Query-Parameter Driven
```
/arcade
├── /arcade (default - selector)
├── /arcade?game=X (game loading)
└── /arcade?game=X&playing=true (in-game)
```
**Recommendation:** Option C (Query-driven) is closest to current architecture and requires minimal changes to existing logic.

View File

@@ -97,7 +97,8 @@
"Bash(pnpm exec turbo build --filter=@soroban/web)",
"Bash(do gh run list --limit 1 --json conclusion,status,name,databaseId --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\")\"\"')",
"Bash(do gh run list --limit 1 --json conclusion,status,name --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\") - \\(.name)\"\"')",
"Bash(do gh run list --limit 1 --workflow=\"Build and Deploy\" --json conclusion,status --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\")\"\"')"
"Bash(do gh run list --limit 1 --workflow=\"Build and Deploy\" --json conclusion,status --jq '.[0] | \"\"\\(.status) - \\(.conclusion // \"\"running\"\")\"\"')",
"WebFetch(domain:abaci.one)"
],
"deny": [],
"ask": []

View File

@@ -158,7 +158,7 @@ export default function RoomDetailPage() {
const startGame = () => {
if (!room) return
// Navigate to the room game page
router.push('/arcade/room')
router.push('/arcade')
}
const joinRoom = async () => {

View File

@@ -1,128 +1,315 @@
'use client'
import { useEffect, useRef } from 'react'
import { useRouter } from 'next/navigation'
import { useRoomData, useSetRoomGame } from '@/hooks/useRoomData'
import { GAMES_CONFIG } from '@/components/GameSelector'
import type { GameType } from '@/components/GameSelector'
import { PageWithNav } from '@/components/PageWithNav'
import { css } from '../../../styled-system/css'
import { EnhancedChampionArena } from '../../components/EnhancedChampionArena'
import { FullscreenProvider, useFullscreen } from '../../contexts/FullscreenContext'
import { getAllGames, getGame, hasGame } from '@/lib/arcade/game-registry'
function ArcadeContent() {
const { setFullscreenElement } = useFullscreen()
const arcadeRef = useRef<HTMLDivElement>(null)
/**
* /arcade - Renders the game for the user's current room
* Since users can only be in one room at a time, this is a simple singular route
*
* Shows game selection when no game is set, then shows the game itself once selected.
* URL never changes - it's always /arcade regardless of selection, setup, or gameplay.
*
* Note: We show a friendly message with a link if no room exists to avoid navigation loops.
*
* Note: ModerationNotifications is handled by PageWithNav inside each game component,
* so we don't need to render it here.
*/
export default function RoomPage() {
const router = useRouter()
const { roomData, isLoading } = useRoomData()
const { mutate: setRoomGame } = useSetRoomGame()
useEffect(() => {
// Register this component's main div as the fullscreen element
if (arcadeRef.current) {
setFullscreenElement(arcadeRef.current)
}
}, [setFullscreenElement])
return (
<div
ref={arcadeRef}
className={css({
minHeight: 'calc(100vh - 80px)', // Account for mini nav height
background: 'linear-gradient(135deg, #0f0f23 0%, #1a1a3a 50%, #2d1b69 100%)',
position: 'relative',
overflow: 'hidden',
display: 'flex',
flexDirection: 'column',
py: { base: '4', md: '6' },
})}
>
{/* Animated background elements */}
// Show loading state
if (isLoading) {
return (
<div
className={css({
position: 'absolute',
top: 0,
left: 0,
right: 0,
bottom: 0,
backgroundImage: `
radial-gradient(circle at 20% 80%, rgba(120, 119, 198, 0.3) 0%, transparent 50%),
radial-gradient(circle at 80% 20%, rgba(255, 119, 198, 0.3) 0%, transparent 50%),
radial-gradient(circle at 40% 40%, rgba(120, 219, 255, 0.2) 0%, transparent 50%)
`,
animation: 'arcadeFloat 20s ease-in-out infinite',
})}
/>
{/* Main Champion Arena - takes remaining space */}
<div
className={css({
flex: 1,
style={{
display: 'flex',
px: { base: '2', md: '4' },
position: 'relative',
zIndex: 1,
minHeight: 0, // Important for flex children
})}
alignItems: 'center',
justifyContent: 'center',
height: '100vh',
fontSize: '18px',
color: '#666',
}}
>
<EnhancedChampionArena
onConfigurePlayer={() => {}}
Loading room...
</div>
)
}
// Show error if no room (instead of redirecting)
if (!roomData) {
return (
<div
style={{
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
height: '100vh',
fontSize: '18px',
color: '#666',
gap: '1rem',
}}
>
<div>No active room found</div>
<a
href="/arcade"
style={{
color: '#3b82f6',
textDecoration: 'underline',
}}
>
Go to Champion Arena
</a>
</div>
)
}
// Show game selection if no game is set
if (!roomData.gameName) {
const handleGameSelect = (gameType: GameType) => {
console.log('[RoomPage] handleGameSelect called with gameType:', gameType)
// All games are now in the registry
if (hasGame(gameType)) {
const gameDef = getGame(gameType)
if (!gameDef?.manifest.available) {
console.log('[RoomPage] Registry game not available, blocking selection')
return
}
console.log('[RoomPage] Selecting registry game:', gameType)
setRoomGame({
roomId: roomData.id,
gameName: gameType,
})
return
}
console.log('[RoomPage] Unknown game type:', gameType)
}
return (
<PageWithNav
navTitle="Choose Game"
navEmoji="🎮"
emphasizePlayerSelection={true}
onExitSession={() => router.push('/arcade')}
>
<div
className={css({
width: '100%',
height: '100%',
background: 'rgba(255, 255, 255, 0.05)',
backdropFilter: 'blur(20px)',
border: '1px solid rgba(255, 255, 255, 0.1)',
boxShadow: '0 20px 40px rgba(0, 0, 0, 0.3)',
minHeight: '100vh',
background: 'linear-gradient(135deg, #0f0f23 0%, #1a1a3a 50%, #2d1b69 100%)',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
padding: '4',
})}
/>
</div>
</div>
)
}
>
<h1
className={css({
fontSize: { base: '2xl', md: '3xl' },
fontWeight: 'bold',
color: 'white',
mb: '8',
textAlign: 'center',
})}
>
Choose a Game
</h1>
function ArcadePageWithRedirect() {
return (
<PageWithNav navTitle="Champion Arena" navEmoji="🏟️" emphasizePlayerSelection={true}>
<ArcadeContent />
</PageWithNav>
)
}
<div
className={css({
display: 'grid',
gridTemplateColumns: { base: '1fr', md: 'repeat(2, 1fr)' },
gap: '4',
maxWidth: '800px',
width: '100%',
})}
>
{/* Legacy games */}
{Object.entries(GAMES_CONFIG).map(([gameType, config]: [string, any]) => {
const isAvailable = !('available' in config) || config.available !== false
return (
<button
key={gameType}
onClick={() => handleGameSelect(gameType as GameType)}
disabled={!isAvailable}
className={css({
background: config.gradient,
border: '2px solid',
borderColor: config.borderColor || 'blue.200',
borderRadius: '2xl',
padding: '6',
cursor: !isAvailable ? 'not-allowed' : 'pointer',
opacity: !isAvailable ? 0.5 : 1,
transition: 'all 0.3s ease',
_hover: !isAvailable
? {}
: {
transform: 'translateY(-4px) scale(1.02)',
boxShadow: '0 20px 40px rgba(59, 130, 246, 0.2)',
},
})}
>
<div
className={css({
fontSize: '4xl',
mb: '2',
})}
>
{config.icon}
</div>
<h3
className={css({
fontSize: 'xl',
fontWeight: 'bold',
color: 'gray.900',
mb: '2',
})}
>
{config.name}
</h3>
<p
className={css({
fontSize: 'sm',
color: 'gray.600',
})}
>
{config.description}
</p>
</button>
)
})}
export default function ArcadePage() {
return (
<FullscreenProvider>
<ArcadePageWithRedirect />
</FullscreenProvider>
)
}
// Arcade-specific animations
const arcadeAnimations = `
@keyframes arcadeFloat {
0%, 100% {
transform: translateY(0px) rotate(0deg);
opacity: 0.7;
{/* Registry games */}
{getAllGames().map((gameDef) => {
const isAvailable = gameDef.manifest.available
return (
<button
key={gameDef.manifest.name}
onClick={() => handleGameSelect(gameDef.manifest.name)}
disabled={!isAvailable}
className={css({
background: gameDef.manifest.gradient,
border: '2px solid',
borderColor: gameDef.manifest.borderColor,
borderRadius: '2xl',
padding: '6',
cursor: !isAvailable ? 'not-allowed' : 'pointer',
opacity: !isAvailable ? 0.5 : 1,
transition: 'all 0.3s ease',
_hover: !isAvailable
? {}
: {
transform: 'translateY(-4px) scale(1.02)',
boxShadow: '0 20px 40px rgba(59, 130, 246, 0.2)',
},
})}
>
<div
className={css({
fontSize: '4xl',
mb: '2',
})}
>
{gameDef.manifest.icon}
</div>
<h3
className={css({
fontSize: 'xl',
fontWeight: 'bold',
color: 'gray.900',
mb: '2',
})}
>
{gameDef.manifest.displayName}
</h3>
<p
className={css({
fontSize: 'sm',
color: 'gray.600',
})}
>
{gameDef.manifest.description}
</p>
</button>
)
})}
</div>
</div>
</PageWithNav>
)
}
33% {
transform: translateY(-20px) rotate(1deg);
opacity: 1;
// Check if this is a registry game first
if (hasGame(roomData.gameName)) {
const gameDef = getGame(roomData.gameName)
if (!gameDef) {
return (
<PageWithNav
navTitle="Game Not Found"
navEmoji="⚠️"
emphasizePlayerSelection={true}
onExitSession={() => router.push('/arcade')}
>
<div
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
height: '100vh',
fontSize: '18px',
color: '#666',
}}
>
Game "{roomData.gameName}" not found in registry
</div>
</PageWithNav>
)
}
// Render registry game dynamically
const { Provider, GameComponent } = gameDef
return (
<Provider>
<GameComponent />
</Provider>
)
}
66% {
transform: translateY(-10px) rotate(-1deg);
opacity: 0.8;
// Render legacy games based on room's gameName
switch (roomData.gameName) {
// TODO: Add other legacy games (complement-race, etc.) once migrated
default:
return (
<PageWithNav
navTitle="Game Not Available"
navEmoji="⚠️"
emphasizePlayerSelection={true}
onExitSession={() => router.push('/arcade')}
>
<div
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
height: '100vh',
fontSize: '18px',
color: '#666',
}}
>
Game "{roomData.gameName}" not yet supported
</div>
</PageWithNav>
)
}
}
@keyframes arcadePulse {
0%, 100% {
box-shadow: 0 0 20px rgba(96, 165, 250, 0.3);
}
50% {
box-shadow: 0 0 40px rgba(96, 165, 250, 0.6);
}
}
`
// Inject arcade animations
if (typeof document !== 'undefined' && !document.getElementById('arcade-animations')) {
const style = document.createElement('style')
style.id = 'arcade-animations'
style.textContent = arcadeAnimations
document.head.appendChild(style)
}

View File

@@ -1,358 +0,0 @@
'use client'
import { useRouter } from 'next/navigation'
import { useRoomData, useSetRoomGame } from '@/hooks/useRoomData'
import { GAMES_CONFIG } from '@/components/GameSelector'
import type { GameType } from '@/components/GameSelector'
import { PageWithNav } from '@/components/PageWithNav'
import { css } from '../../../../styled-system/css'
import { getAllGames, getGame, hasGame } from '@/lib/arcade/game-registry'
// Map GameType keys to internal game names
// Note: "battle-arena" removed - now handled by game registry as "matching"
const GAME_TYPE_TO_NAME: Record<GameType, string> = {
'complement-race': 'complement-race',
'master-organizer': 'master-organizer',
}
/**
* /arcade/room - Renders the game for the user's current room
* Since users can only be in one room at a time, this is a simple singular route
*
* Shows game selection when no game is set, then shows the game itself once selected.
* URL never changes - it's always /arcade/room regardless of selection, setup, or gameplay.
*
* Note: We don't redirect to /arcade if no room exists to avoid navigation loops.
* Instead, we show a friendly message with a link back to the Champion Arena.
*
* Note: ModerationNotifications is handled by PageWithNav inside each game component,
* so we don't need to render it here.
*/
export default function RoomPage() {
const router = useRouter()
const { roomData, isLoading } = useRoomData()
const { mutate: setRoomGame } = useSetRoomGame()
// Show loading state
if (isLoading) {
return (
<div
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
height: '100vh',
fontSize: '18px',
color: '#666',
}}
>
Loading room...
</div>
)
}
// Show error if no room (instead of redirecting)
if (!roomData) {
return (
<div
style={{
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
height: '100vh',
fontSize: '18px',
color: '#666',
gap: '1rem',
}}
>
<div>No active room found</div>
<a
href="/arcade"
style={{
color: '#3b82f6',
textDecoration: 'underline',
}}
>
Go to Champion Arena
</a>
</div>
)
}
// Show game selection if no game is set
if (!roomData.gameName) {
const handleGameSelect = (gameType: GameType) => {
console.log('[RoomPage] handleGameSelect called with gameType:', gameType)
// Check if it's a registry game first
if (hasGame(gameType)) {
const gameDef = getGame(gameType)
if (!gameDef?.manifest.available) {
console.log('[RoomPage] Registry game not available, blocking selection')
return
}
console.log('[RoomPage] Selecting registry game:', gameType)
setRoomGame({
roomId: roomData.id,
gameName: gameType, // Use the game name directly for registry games
})
return
}
// Legacy game handling
const gameConfig = GAMES_CONFIG[gameType as keyof typeof GAMES_CONFIG]
if (!gameConfig) {
console.log('[RoomPage] Unknown game type:', gameType)
return
}
console.log('[RoomPage] Game config:', {
name: gameConfig.name,
available: 'available' in gameConfig ? gameConfig.available : true,
})
if ('available' in gameConfig && gameConfig.available === false) {
console.log('[RoomPage] Game not available, blocking selection')
return // Don't allow selecting unavailable games
}
// Map GameType to internal game name
const internalGameName = GAME_TYPE_TO_NAME[gameType]
console.log('[RoomPage] Mapping:', {
gameType,
internalGameName,
mappingExists: !!internalGameName,
})
console.log('[RoomPage] Calling setRoomGame with:', {
roomId: roomData.id,
gameName: internalGameName,
preservingGameConfig: true,
})
// Don't pass gameConfig - we want to preserve existing settings for all games
setRoomGame({
roomId: roomData.id,
gameName: internalGameName,
})
}
return (
<PageWithNav
navTitle="Choose Game"
navEmoji="🎮"
emphasizePlayerSelection={true}
onExitSession={() => router.push('/arcade')}
>
<div
className={css({
minHeight: '100vh',
background: 'linear-gradient(135deg, #0f0f23 0%, #1a1a3a 50%, #2d1b69 100%)',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
padding: '4',
})}
>
<h1
className={css({
fontSize: { base: '2xl', md: '3xl' },
fontWeight: 'bold',
color: 'white',
mb: '8',
textAlign: 'center',
})}
>
Choose a Game
</h1>
<div
className={css({
display: 'grid',
gridTemplateColumns: { base: '1fr', md: 'repeat(2, 1fr)' },
gap: '4',
maxWidth: '800px',
width: '100%',
})}
>
{/* Legacy games */}
{Object.entries(GAMES_CONFIG).map(([gameType, config]) => {
const isAvailable = !('available' in config) || config.available !== false
return (
<button
key={gameType}
onClick={() => handleGameSelect(gameType as GameType)}
disabled={!isAvailable}
className={css({
background: config.gradient,
border: '2px solid',
borderColor: config.borderColor || 'blue.200',
borderRadius: '2xl',
padding: '6',
cursor: !isAvailable ? 'not-allowed' : 'pointer',
opacity: !isAvailable ? 0.5 : 1,
transition: 'all 0.3s ease',
_hover: !isAvailable
? {}
: {
transform: 'translateY(-4px) scale(1.02)',
boxShadow: '0 20px 40px rgba(59, 130, 246, 0.2)',
},
})}
>
<div
className={css({
fontSize: '4xl',
mb: '2',
})}
>
{config.icon}
</div>
<h3
className={css({
fontSize: 'xl',
fontWeight: 'bold',
color: 'gray.900',
mb: '2',
})}
>
{config.name}
</h3>
<p
className={css({
fontSize: 'sm',
color: 'gray.600',
})}
>
{config.description}
</p>
</button>
)
})}
{/* Registry games */}
{getAllGames().map((gameDef) => {
const isAvailable = gameDef.manifest.available
return (
<button
key={gameDef.manifest.name}
onClick={() => handleGameSelect(gameDef.manifest.name)}
disabled={!isAvailable}
className={css({
background: gameDef.manifest.gradient,
border: '2px solid',
borderColor: gameDef.manifest.borderColor,
borderRadius: '2xl',
padding: '6',
cursor: !isAvailable ? 'not-allowed' : 'pointer',
opacity: !isAvailable ? 0.5 : 1,
transition: 'all 0.3s ease',
_hover: !isAvailable
? {}
: {
transform: 'translateY(-4px) scale(1.02)',
boxShadow: '0 20px 40px rgba(59, 130, 246, 0.2)',
},
})}
>
<div
className={css({
fontSize: '4xl',
mb: '2',
})}
>
{gameDef.manifest.icon}
</div>
<h3
className={css({
fontSize: 'xl',
fontWeight: 'bold',
color: 'gray.900',
mb: '2',
})}
>
{gameDef.manifest.displayName}
</h3>
<p
className={css({
fontSize: 'sm',
color: 'gray.600',
})}
>
{gameDef.manifest.description}
</p>
</button>
)
})}
</div>
</div>
</PageWithNav>
)
}
// Check if this is a registry game first
if (hasGame(roomData.gameName)) {
const gameDef = getGame(roomData.gameName)
if (!gameDef) {
return (
<PageWithNav
navTitle="Game Not Found"
navEmoji="⚠️"
emphasizePlayerSelection={true}
onExitSession={() => router.push('/arcade')}
>
<div
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
height: '100vh',
fontSize: '18px',
color: '#666',
}}
>
Game "{roomData.gameName}" not found in registry
</div>
</PageWithNav>
)
}
// Render registry game dynamically
const { Provider, GameComponent } = gameDef
return (
<Provider>
<GameComponent />
</Provider>
)
}
// Render legacy games based on room's gameName
switch (roomData.gameName) {
// TODO: Add other legacy games (complement-race, etc.) once migrated
default:
return (
<PageWithNav
navTitle="Game Not Available"
navEmoji="⚠️"
emphasizePlayerSelection={true}
onExitSession={() => router.push('/arcade')}
>
<div
style={{
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
height: '100vh',
fontSize: '18px',
color: '#666',
}}
>
Game "{roomData.gameName}" not yet supported
</div>
</PageWithNav>
)
}
}

View File

@@ -231,7 +231,7 @@ export default function JoinRoomPage({ params }: { params: { code: string } }) {
password: roomPassword,
})
// Navigate to the game
router.push('/arcade/room')
router.push('/arcade')
} catch (err) {
setError(err instanceof Error ? err.message : 'Failed to join room')
setIsJoining(false)
@@ -261,7 +261,7 @@ export default function JoinRoomPage({ params }: { params: { code: string } }) {
// If user is already in this exact room, just navigate to game
if (roomData && roomData.id === room.id) {
router.push('/arcade/room')
router.push('/arcade')
return
}
@@ -313,7 +313,7 @@ export default function JoinRoomPage({ params }: { params: { code: string } }) {
}
const handleCancel = () => {
router.push('/arcade/room') // Stay in current room
router.push('/arcade') // Stay in current room
}
const handlePasswordSubmit = () => {

View File

@@ -1,185 +1,587 @@
'use client'
import { useState } from 'react'
import Link from 'next/link'
import { PageWithNav } from '@/components/PageWithNav'
import { AbacusReact } from '@soroban/abacus-react'
import { css } from '../../styled-system/css'
import { container, hstack, stack } from '../../styled-system/patterns'
import { container, grid, hstack, stack } from '../../styled-system/patterns'
export default function HomePage() {
const [abacusValue, setAbacusValue] = useState(1234567)
return (
<PageWithNav navTitle="Soroban Flashcards" navEmoji="🧮">
<div
className={css({
minHeight: '100vh',
bg: 'gradient-to-br from-brand.50 to-brand.100',
})}
>
{/* Hero Section */}
<main className={container({ maxW: '6xl', px: '4' })}>
<PageWithNav navTitle="Soroban Mastery Platform" navEmoji="🧮">
<div className={css({ bg: 'gray.900', minHeight: '100vh' })}>
{/* Hero with Large Abacus */}
<div
className={css({
background:
'linear-gradient(135deg, rgba(17, 24, 39, 1) 0%, rgba(88, 28, 135, 0.3) 50%, rgba(17, 24, 39, 1) 100%)',
color: 'white',
py: { base: '12', md: '20' },
position: 'relative',
overflow: 'hidden',
})}
>
<div
className={stack({
gap: '12',
py: '16',
align: 'center',
textAlign: 'center',
className={css({
position: 'absolute',
inset: 0,
opacity: 0.1,
backgroundImage:
'radial-gradient(circle at 2px 2px, rgba(255, 255, 255, 0.15) 1px, transparent 0)',
backgroundSize: '40px 40px',
})}
>
{/* Hero Content */}
<div className={stack({ gap: '6', maxW: '4xl' })}>
/>
<div className={container({ maxW: '6xl', px: '4', position: 'relative' })}>
<div className={css({ textAlign: 'center', maxW: '5xl', mx: 'auto' })}>
<h1
className={css({
fontSize: { base: '4xl', md: '6xl' },
fontSize: { base: '3xl', md: '5xl', lg: '6xl' },
fontWeight: 'bold',
color: 'gray.900',
mb: '6',
lineHeight: 'tight',
background: 'linear-gradient(135deg, #fbbf24 0%, #f59e0b 50%, #fbbf24 100%)',
backgroundClip: 'text',
color: 'transparent',
})}
>
Beautiful Soroban <span className={css({ color: 'brand.600' })}>Flashcards</span>
Master the Soroban
</h1>
{/* Large Featured Abacus */}
<div
className={css({
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
gap: '4',
my: '10',
p: '8',
bg: 'rgba(0, 0, 0, 0.4)',
borderRadius: '2xl',
border: '2px solid',
borderColor: 'purple.500/30',
boxShadow: '0 25px 50px -12px rgba(139, 92, 246, 0.25)',
})}
>
<div
className={css({
fontSize: 'lg',
fontWeight: 'semibold',
color: 'gray.300',
mb: '2',
})}
>
Click the beads to interact!
</div>
<AbacusReact
value={abacusValue}
columns={7}
beadShape="diamond"
colorScheme="place-value"
hideInactiveBeads={false}
interactive={true}
animated={true}
soundEnabled={true}
soundVolume={0.4}
scaleFactor={2.2}
showNumbers={true}
callbacks={{
onValueChange: (newValue: number) => setAbacusValue(newValue),
}}
/>
<div
className={css({
fontSize: '4xl',
fontWeight: 'bold',
color: 'yellow.400',
fontFamily: 'mono',
letterSpacing: 'wide',
})}
>
{abacusValue.toLocaleString()}
</div>
</div>
<p
className={css({
fontSize: { base: 'lg', md: 'xl' },
color: 'gray.600',
maxW: '2xl',
color: 'gray.300',
mb: '8',
maxW: '3xl',
mx: 'auto',
})}
>
Create stunning, educational flashcards with authentic Japanese abacus
representations. Perfect for teachers, students, and mental math enthusiasts.
Interactive tutorials, multiplayer games, and beautiful flashcardsyour complete
soroban learning ecosystem
</p>
<div className={hstack({ gap: '4', justify: 'center', mt: '8' })}>
<div className={hstack({ gap: '4', justify: 'center', flexWrap: 'wrap' })}>
<Link
href="/create"
href="/games"
className={css({
px: '8',
py: '4',
bg: 'brand.600',
color: 'white',
bg: 'linear-gradient(135deg, #fbbf24, #f59e0b)',
color: 'gray.900',
fontWeight: 'bold',
fontSize: 'lg',
fontWeight: 'semibold',
rounded: 'xl',
shadow: 'card',
transition: 'all',
shadow: '0 10px 40px rgba(251, 191, 36, 0.3)',
_hover: {
bg: 'brand.700',
transform: 'translateY(-2px)',
shadow: 'modal',
shadow: '0 20px 50px rgba(251, 191, 36, 0.4)',
},
transition: 'all 0.3s ease',
})}
>
Start Creating
🎮 Play Games
</Link>
<Link
href="/guide"
className={css({
px: '8',
py: '4',
bg: 'white',
color: 'brand.700',
bg: 'rgba(139, 92, 246, 0.2)',
color: 'white',
fontWeight: 'bold',
fontSize: 'lg',
fontWeight: 'semibold',
rounded: 'xl',
shadow: 'card',
border: '2px solid',
borderColor: 'brand.200',
transition: 'all',
borderColor: 'purple.500',
_hover: {
borderColor: 'brand.400',
bg: 'rgba(139, 92, 246, 0.3)',
transform: 'translateY(-2px)',
},
transition: 'all 0.3s ease',
})}
>
📚 Learn Soroban
📚 Learn
</Link>
<Link
href="/create"
className={css({
px: '8',
py: '4',
bg: 'rgba(139, 92, 246, 0.2)',
color: 'white',
fontWeight: 'bold',
fontSize: 'lg',
rounded: 'xl',
border: '2px solid',
borderColor: 'purple.500',
_hover: {
bg: 'rgba(139, 92, 246, 0.3)',
transform: 'translateY(-2px)',
},
transition: 'all 0.3s ease',
})}
>
🎨 Create
</Link>
</div>
</div>
</div>
</div>
{/* Features Grid */}
<div
className={css({
display: 'grid',
gridTemplateColumns: { base: '1', md: '3' },
gap: '8',
mt: '16',
w: 'full',
})}
>
<FeatureCard
icon="🎨"
title="Beautiful Design"
description="Vector graphics, color schemes, authentic bead positioning"
{/* Color Scheme Showcase */}
<div className={container({ maxW: '7xl', px: '4', py: '12' })}>
<section className={stack({ gap: '8' })}>
<div className={css({ textAlign: 'center' })}>
<h2
className={css({
fontSize: { base: '2xl', md: '3xl' },
fontWeight: 'bold',
color: 'white',
mb: '3',
})}
>
Beautiful Color Schemes
</h2>
<p className={css({ color: 'gray.400', fontSize: 'lg' })}>
Choose from multiple visual styles to enhance learning
</p>
</div>
<div className={grid({ columns: { base: 1, sm: 2, lg: 4 }, gap: '6' })}>
<ColorSchemeCard
title="Monochrome"
description="Classic, minimalist design"
colorScheme="monochrome"
value={42}
beadShape="diamond"
/>
<FeatureCard
icon=""
title="Instant Generation"
description="Create PDFs, interactive HTML, PNGs, and SVGs in seconds"
<ColorSchemeCard
title="Place Value"
description="Each column has its own color"
colorScheme="place-value"
value={789}
beadShape="circle"
/>
<FeatureCard
icon="🎯"
title="Educational Focus"
description="Perfect for teachers, students, and soroban enthusiasts"
<ColorSchemeCard
title="Heaven & Earth"
description="Distinct heaven and earth beads"
colorScheme="heaven-earth"
value={156}
beadShape="square"
/>
<ColorSchemeCard
title="Alternating"
description="Alternating column colors"
colorScheme="alternating"
value={234}
beadShape="diamond"
/>
</div>
</section>
{/* Arcade Games Section */}
<section className={stack({ gap: '6', mt: '16' })}>
<div className={hstack({ justify: 'space-between', alignItems: 'center' })}>
<div>
<h2
className={css({
fontSize: { base: '2xl', md: '3xl' },
fontWeight: 'bold',
color: 'white',
mb: '2',
})}
>
🕹 Multiplayer Arcade
</h2>
<p className={css({ color: 'gray.400', fontSize: 'md' })}>
Compete with friends in real-time soroban games
</p>
</div>
<Link
href="/games"
className={css({
fontSize: 'md',
color: 'yellow.400',
fontWeight: 'semibold',
_hover: { color: 'yellow.300' },
display: { base: 'none', md: 'block' },
})}
>
View All
</Link>
</div>
<div className={grid({ columns: { base: 1, sm: 2, lg: 4 }, gap: '5' })}>
<GameCard
icon="🧠"
title="Memory Lightning"
description="Memorize soroban numbers"
players="1-8 players"
tags={['Co-op', 'Competitive']}
gradient="linear-gradient(135deg, #667eea 0%, #764ba2 100%)"
href="/games"
/>
<GameCard
icon="⚔️"
title="Matching Pairs"
description="Turn-based card battles"
players="1-4 players"
tags={['Pattern Recognition']}
gradient="linear-gradient(135deg, #f093fb 0%, #f5576c 100%)"
href="/games"
/>
<GameCard
icon="🏁"
title="Speed Race"
description="Race AI with complements"
players="1-4 players + AI"
tags={['Practice', 'Sprint', 'Survival']}
gradient="linear-gradient(135deg, #4facfe 0%, #00f2fe 100%)"
href="/games"
/>
<GameCard
icon="🔢"
title="Card Sorting"
description="Arrange cards visually"
players="Solo challenge"
tags={['Visual Literacy']}
gradient="linear-gradient(135deg, #43e97b 0%, #38f9d7 100%)"
href="/games"
/>
</div>
</section>
{/* Interactive Learning & Flashcard Creator */}
<div className={grid({ columns: { base: 1, lg: 2 }, gap: '8', mt: '16' })}>
<FeaturePanel
icon="📚"
title="Interactive Learning"
description="Master soroban through hands-on guided tutorials"
features={[
'Visual tutorials on reading bead positions',
'Step-by-step arithmetic operations',
'Interactive exercises with instant feedback',
]}
ctaText="Start Learning →"
ctaHref="/guide"
accentColor="purple"
/>
<FeaturePanel
icon="🎨"
title="Flashcard Creator"
description="Design beautiful soroban flashcards for any purpose"
features={[
'Multiple export formats: PDF, PNG, SVG, HTML',
'Custom bead shapes, colors, and layouts',
'All paper sizes: A3, A4, A5, US Letter',
]}
ctaText="Create Flashcards →"
ctaHref="/create"
accentColor="blue"
/>
</div>
</main>
{/* Stats Banner */}
<section
className={css({
bg: 'linear-gradient(135deg, rgba(139, 92, 246, 0.2) 0%, rgba(59, 130, 246, 0.2) 100%)',
rounded: '2xl',
p: '10',
mt: '16',
border: '2px solid',
borderColor: 'purple.500/20',
})}
>
<h2
className={css({
fontSize: { base: 'xl', md: '2xl' },
fontWeight: 'bold',
mb: '8',
textAlign: 'center',
color: 'white',
})}
>
Complete Soroban Learning Platform
</h2>
<div className={grid({ columns: { base: 2, md: 4 }, gap: '8', textAlign: 'center' })}>
<StatItem number="4" label="Arcade Games" />
<StatItem number="8" label="Max Players" />
<StatItem number="3" label="Learning Modes" />
<StatItem number="4+" label="Export Formats" />
</div>
</section>
</div>
</div>
</PageWithNav>
)
}
function FeatureCard({
icon,
function ColorSchemeCard({
title,
description,
colorScheme,
value,
beadShape,
}: {
icon: string
title: string
description: string
colorScheme: 'monochrome' | 'place-value' | 'heaven-earth' | 'alternating'
value: number
beadShape: 'diamond' | 'circle' | 'square'
}) {
return (
<div
className={css({
p: '8',
bg: 'white',
rounded: '2xl',
shadow: 'card',
textAlign: 'center',
transition: 'all',
bg: 'rgba(0, 0, 0, 0.4)',
rounded: 'xl',
p: '6',
border: '2px solid',
borderColor: 'gray.700',
transition: 'all 0.3s ease',
_hover: {
borderColor: 'purple.500',
transform: 'translateY(-4px)',
shadow: 'modal',
boxShadow: '0 20px 40px rgba(139, 92, 246, 0.2)',
},
})}
>
<div
className={css({
fontSize: '4xl',
mb: '4',
})}
>
{icon}
</div>
<h3
className={css({
fontSize: 'xl',
fontSize: 'lg',
fontWeight: 'bold',
color: 'gray.900',
mb: '3',
color: 'white',
mb: '2',
})}
>
{title}
</h3>
<p
<p className={css({ fontSize: 'sm', color: 'gray.400', mb: '4' })}>{description}</p>
<div
className={css({
color: 'gray.600',
lineHeight: 'relaxed',
display: 'flex',
justifyContent: 'center',
p: '4',
bg: 'rgba(255, 255, 255, 0.05)',
rounded: 'lg',
})}
>
{description}
</p>
<AbacusReact
value={value}
columns={3}
beadShape={beadShape}
colorScheme={colorScheme}
hideInactiveBeads={false}
/>
</div>
</div>
)
}
function GameCard({
icon,
title,
description,
players,
tags,
gradient,
href,
}: {
icon: string
title: string
description: string
players: string
tags: string[]
gradient: string
href: string
}) {
return (
<Link href={href}>
<div
className={css({
background: gradient,
rounded: 'xl',
p: '6',
shadow: 'lg',
transition: 'all 0.3s ease',
cursor: 'pointer',
_hover: {
transform: 'translateY(-6px) scale(1.02)',
shadow: '0 25px 50px rgba(0, 0, 0, 0.3)',
},
})}
>
<div className={css({ fontSize: '3xl', mb: '3' })}>{icon}</div>
<h3 className={css({ fontSize: 'lg', fontWeight: 'bold', color: 'white', mb: '2' })}>
{title}
</h3>
<p className={css({ fontSize: 'sm', color: 'rgba(255, 255, 255, 0.9)', mb: '2' })}>
{description}
</p>
<p className={css({ fontSize: 'xs', color: 'rgba(255, 255, 255, 0.7)', mb: '3' })}>
{players}
</p>
<div className={hstack({ gap: '2', flexWrap: 'wrap' })}>
{tags.map((tag) => (
<span
key={tag}
className={css({
fontSize: 'xs',
px: '2',
py: '1',
bg: 'rgba(255, 255, 255, 0.2)',
color: 'white',
rounded: 'full',
fontWeight: 'semibold',
})}
>
{tag}
</span>
))}
</div>
</div>
</Link>
)
}
function FeaturePanel({
icon,
title,
description,
features,
ctaText,
ctaHref,
accentColor,
}: {
icon: string
title: string
description: string
features: string[]
ctaText: string
ctaHref: string
accentColor: 'purple' | 'blue'
}) {
const borderColor = accentColor === 'purple' ? 'purple.500/30' : 'blue.500/30'
const bgColor = accentColor === 'purple' ? 'purple.500/10' : 'blue.500/10'
const hoverBg = accentColor === 'purple' ? 'purple.500/20' : 'blue.500/20'
return (
<div
className={css({
bg: 'rgba(0, 0, 0, 0.4)',
rounded: 'xl',
p: '8',
border: '2px solid',
borderColor,
})}
>
<div className={hstack({ gap: '3', mb: '4' })}>
<span className={css({ fontSize: '3xl' })}>{icon}</span>
<h2 className={css({ fontSize: '2xl', fontWeight: 'bold', color: 'white' })}>{title}</h2>
</div>
<p className={css({ fontSize: 'md', color: 'gray.300', mb: '6' })}>{description}</p>
<div className={stack({ gap: '3', mb: '6' })}>
{features.map((feature, i) => (
<div key={i} className={hstack({ gap: '3' })}>
<span className={css({ color: 'yellow.400', fontSize: 'lg' })}></span>
<span className={css({ color: 'gray.300', fontSize: 'sm' })}>{feature}</span>
</div>
))}
</div>
<Link
href={ctaHref}
className={css({
display: 'block',
textAlign: 'center',
py: '3',
px: '6',
bg: bgColor,
color: 'white',
fontWeight: 'bold',
rounded: 'lg',
border: '2px solid',
borderColor,
_hover: { bg: hoverBg },
transition: 'all 0.2s ease',
})}
>
{ctaText}
</Link>
</div>
)
}
function StatItem({ number, label }: { number: string; label: string }) {
return (
<div>
<div
className={css({
fontSize: { base: '3xl', md: '4xl' },
fontWeight: 'bold',
mb: '2',
background: 'linear-gradient(135deg, #fbbf24, #f59e0b)',
backgroundClip: 'text',
color: 'transparent',
})}
>
{number}
</div>
<div className={css({ fontSize: 'sm', color: 'gray.300' })}>{label}</div>
</div>
)
}

View File

@@ -1,14 +1,6 @@
'use client'
import {
type ReactNode,
useCallback,
useEffect,
useMemo,
createContext,
useContext,
useState,
} from 'react'
import { type ReactNode, useCallback, useMemo, createContext, useContext, useState } from 'react'
import { useArcadeSession } from '@/hooks/useArcadeSession'
import { useRoomData, useUpdateGameConfig } from '@/hooks/useRoomData'
import { useViewerId } from '@/hooks/useViewerId'
@@ -24,6 +16,7 @@ interface CardSortingContextValue {
// Actions
startGame: () => void
placeCard: (cardId: string, position: number) => void
insertCard: (cardId: string, insertPosition: number) => void
removeCard: (position: number) => void
checkSolution: () => void
revealNumbers: () => void
@@ -107,10 +100,18 @@ function applyMoveOptimistically(state: CardSortingState, move: GameMove): CardS
const card = state.availableCards.find((c) => c.id === cardId)
if (!card) return state
// Simple insert logic (server will do proper compaction)
// Simple replacement (can leave gaps)
const newPlaced = [...state.placedCards]
const replacedCard = newPlaced[position]
newPlaced[position] = card
const newAvailable = state.availableCards.filter((c) => c.id !== cardId)
// Remove card from available
let newAvailable = state.availableCards.filter((c) => c.id !== cardId)
// If slot was occupied, add replaced card back to available
if (replacedCard) {
newAvailable = [...newAvailable, replacedCard]
}
return {
...state,
@@ -119,6 +120,60 @@ function applyMoveOptimistically(state: CardSortingState, move: GameMove): CardS
}
}
case 'INSERT_CARD': {
const { cardId, insertPosition } = typedMove.data
const card = state.availableCards.find((c) => c.id === cardId)
if (!card) return state
// Insert with shift and compact (no gaps)
const newPlaced = new Array(state.cardCount).fill(null)
// Copy existing cards, shifting those at/after insert position
for (let i = 0; i < state.placedCards.length; i++) {
if (state.placedCards[i] !== null) {
if (i < insertPosition) {
newPlaced[i] = state.placedCards[i]
} else {
// Cards at or after insert position shift right by 1
// Card will be collected during compaction if it falls off the end
newPlaced[i + 1] = state.placedCards[i]
}
}
}
// Place new card at insert position
newPlaced[insertPosition] = card
// Compact to remove gaps
const compacted: SortingCard[] = []
for (const c of newPlaced) {
if (c !== null) {
compacted.push(c)
}
}
// Fill final array (no gaps)
const finalPlaced = new Array(state.cardCount).fill(null)
for (let i = 0; i < Math.min(compacted.length, state.cardCount); i++) {
finalPlaced[i] = compacted[i]
}
// Remove from available
let newAvailable = state.availableCards.filter((c) => c.id !== cardId)
// Any excess cards go back to available
if (compacted.length > state.cardCount) {
const excess = compacted.slice(state.cardCount)
newAvailable = [...newAvailable, ...excess]
}
return {
...state,
availableCards: newAvailable,
placedCards: finalPlaced,
}
}
case 'REMOVE_CARD': {
const { position } = typedMove.data
const card = state.placedCards[position]
@@ -353,6 +408,23 @@ export function CardSortingProvider({ children }: { children: ReactNode }) {
[localPlayerId, sendMove, viewerId]
)
const insertCard = useCallback(
(cardId: string, insertPosition: number) => {
if (!localPlayerId) return
sendMove({
type: 'INSERT_CARD',
playerId: localPlayerId,
userId: viewerId || '',
data: { cardId, insertPosition },
})
// Clear selection
setSelectedCardId(null)
},
[localPlayerId, sendMove, viewerId]
)
const removeCard = useCallback(
(position: number) => {
if (!localPlayerId) return
@@ -457,6 +529,7 @@ export function CardSortingProvider({ children }: { children: ReactNode }) {
// Actions
startGame,
placeCard,
insertCard,
removeCard,
checkSolution,
revealNumbers,

View File

@@ -5,7 +5,7 @@ import type {
} from '@/lib/arcade/validation/types'
import type { CardSortingConfig, CardSortingMove, CardSortingState } from './types'
import { calculateScore } from './utils/scoringAlgorithm'
import { placeCardAtPosition, removeCardAtPosition } from './utils/validation'
import { placeCardAtPosition, insertCardAtPosition, removeCardAtPosition } from './utils/validation'
export class CardSortingValidator implements GameValidator<CardSortingState, CardSortingMove> {
validateMove(
@@ -18,6 +18,8 @@ export class CardSortingValidator implements GameValidator<CardSortingState, Car
return this.validateStartGame(state, move.data, move.playerId)
case 'PLACE_CARD':
return this.validatePlaceCard(state, move.data.cardId, move.data.position)
case 'INSERT_CARD':
return this.validateInsertCard(state, move.data.cardId, move.data.insertPosition)
case 'REMOVE_CARD':
return this.validateRemoveCard(state, move.data.position)
case 'REVEAL_NUMBERS':
@@ -113,16 +115,70 @@ export class CardSortingValidator implements GameValidator<CardSortingState, Car
}
}
// Place the card using utility function
const { placedCards: newPlaced } = placeCardAtPosition(
// Place the card using utility function (simple replacement)
const { placedCards: newPlaced, replacedCard } = placeCardAtPosition(
state.placedCards,
card,
position,
position
)
// Remove card from available
let newAvailable = state.availableCards.filter((c) => c.id !== cardId)
// If slot was occupied, add replaced card back to available
if (replacedCard) {
newAvailable = [...newAvailable, replacedCard]
}
return {
valid: true,
newState: {
...state,
availableCards: newAvailable,
placedCards: newPlaced,
},
}
}
private validateInsertCard(
state: CardSortingState,
cardId: string,
insertPosition: number
): ValidationResult {
// Must be in playing phase
if (state.gamePhase !== 'playing') {
return { valid: false, error: 'Can only insert cards during playing phase' }
}
// Card must exist in availableCards
const card = state.availableCards.find((c) => c.id === cardId)
if (!card) {
return { valid: false, error: 'Card not found in available cards' }
}
// Position must be valid (0 to cardCount, inclusive - can insert after last position)
if (insertPosition < 0 || insertPosition > state.cardCount) {
return {
valid: false,
error: `Invalid insert position: must be between 0 and ${state.cardCount}`,
}
}
// Insert the card using utility function (with shift and compact)
const { placedCards: newPlaced, excessCards } = insertCardAtPosition(
state.placedCards,
card,
insertPosition,
state.cardCount
)
// Remove from available
const newAvailable = state.availableCards.filter((c) => c.id !== cardId)
// Remove card from available
let newAvailable = state.availableCards.filter((c) => c.id !== cardId)
// Add any excess cards back to available (shouldn't normally happen)
if (excessCards.length > 0) {
newAvailable = [...newAvailable, ...excessCards]
}
return {
valid: true,

View File

@@ -2,6 +2,7 @@
import { css } from '../../../../styled-system/css'
import { useCardSorting } from '../Provider'
import { useState, useEffect } from 'react'
export function PlayingPhase() {
const {
@@ -9,6 +10,7 @@ export function PlayingPhase() {
selectedCardId,
selectCard,
placeCard,
insertCard,
removeCard,
checkSolution,
revealNumbers,
@@ -18,6 +20,31 @@ export function PlayingPhase() {
elapsedTime,
} = useCardSorting()
// Status message (mimics Python updateSortingStatus)
const [statusMessage, setStatusMessage] = useState(
`Arrange the ${state.cardCount} cards in ascending order (smallest to largest)`
)
// Update status message based on state
useEffect(() => {
if (state.gamePhase !== 'playing') return
if (selectedCardId) {
const card = state.availableCards.find((c) => c.id === selectedCardId)
if (card) {
setStatusMessage(
`Selected card with value ${card.number}. Click a position or + button to place it.`
)
}
} else if (placedCount === state.cardCount) {
setStatusMessage('All cards placed! Click "Check My Solution" to see how you did.')
} else {
setStatusMessage(
`${placedCount}/${state.cardCount} cards placed. Select ${placedCount === 0 ? 'a' : 'another'} card to continue.`
)
}
}, [selectedCardId, placedCount, state.cardCount, state.gamePhase, state.availableCards])
// Format time display
const formatTime = (seconds: number) => {
const m = Math.floor(seconds / 60)
@@ -32,6 +59,7 @@ export function PlayingPhase() {
return {
background: `hsl(220, 8%, ${lightness}%)`,
color: lightness > 60 ? '#2c3e50' : '#ffffff',
borderColor: lightness > 60 ? '#2c5f76' : 'rgba(255,255,255,0.4)',
}
}
@@ -45,16 +73,29 @@ export function PlayingPhase() {
const handleSlotClick = (position: number) => {
if (!selectedCardId) {
// No card selected - remove card if slot is occupied
// No card selected - if slot has a card, move it back and auto-select
if (state.placedCards[position]) {
const cardToMove = state.placedCards[position]!
removeCard(position)
// Auto-select the card that was moved back
selectCard(cardToMove.id)
} else {
setStatusMessage('Select a card first, or click a placed card to move it back.')
}
} else {
// Card is selected - place it
// Card is selected - place it (replaces existing card if any)
placeCard(selectedCardId, position)
}
}
const handleInsertClick = (insertPosition: number) => {
if (!selectedCardId) {
setStatusMessage('Please select a card first, then click where to insert it.')
return
}
insertCard(selectedCardId, insertPosition)
}
return (
<div
className={css({
@@ -64,6 +105,22 @@ export function PlayingPhase() {
height: '100%',
})}
>
{/* Status message */}
<div
className={css({
padding: '0.75rem 1rem',
background: '#e3f2fd',
borderLeft: '4px solid #2c5f76',
borderRadius: '0.25rem',
fontSize: 'sm',
fontWeight: '500',
color: '#2c3e50',
flexShrink: 0,
})}
>
{statusMessage}
</div>
{/* Header with timer and actions */}
<div
className={css({
@@ -207,13 +264,15 @@ export function PlayingPhase() {
</h3>
<div
className={css({
display: 'grid',
gridTemplateColumns: {
base: '1',
sm: '2',
md: '3',
},
gap: '0.75rem',
display: 'flex',
flexWrap: 'wrap',
gap: '10px',
justifyContent: 'center',
padding: '15px',
background: 'rgba(255,255,255,0.5)',
borderRadius: '8px',
minHeight: '120px',
border: '2px dashed #2c5f76',
})}
>
{state.availableCards.map((card) => (
@@ -221,39 +280,65 @@ export function PlayingPhase() {
key={card.id}
onClick={() => handleCardClick(card.id)}
className={css({
padding: '0.5rem',
width: '90px',
height: '90px',
padding: '8px',
border: '2px solid',
borderColor: selectedCardId === card.id ? 'blue.500' : 'gray.300',
borderRadius: '0.5rem',
background: selectedCardId === card.id ? 'blue.50' : 'white',
borderColor: selectedCardId === card.id ? '#1976d2' : 'transparent',
borderRadius: '8px',
background: selectedCardId === card.id ? '#e3f2fd' : 'white',
cursor: 'pointer',
transition: 'all 0.2s',
transform: selectedCardId === card.id ? 'scale(1.05)' : 'scale(1)',
transition: 'all 0.3s cubic-bezier(0.4, 0, 0.2, 1)',
position: 'relative',
userSelect: 'none',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
boxShadow: '0 2px 6px rgba(0,0,0,0.1)',
_hover: {
transform: 'scale(1.05)',
borderColor: 'blue.500',
boxShadow: '0 4px 12px rgba(0,0,0,0.15)',
transform: 'translateY(-5px)',
boxShadow: '0 8px 16px rgba(0,0,0,0.2)',
borderColor: '#2c5f76',
},
})}
style={
selectedCardId === card.id
? {
transform: 'scale(1.1)',
boxShadow: '0 6px 20px rgba(25, 118, 210, 0.3)',
}
: undefined
}
>
<div
dangerouslySetInnerHTML={{ __html: card.svgContent }}
className={css({
width: '100%',
width: '74px',
height: '74px',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
overflow: 'hidden',
'& svg': {
width: '100%',
height: 'auto',
height: '100%',
display: 'block',
},
})}
/>
{state.numbersRevealed && (
<div
className={css({
textAlign: 'center',
marginTop: '0.5rem',
fontSize: 'lg',
position: 'absolute',
top: '5px',
right: '5px',
background: '#ffc107',
color: '#333',
borderRadius: '4px',
padding: '2px 8px',
fontSize: '14px',
fontWeight: 'bold',
color: 'gray.700',
})}
>
{card.number}
@@ -264,7 +349,7 @@ export function PlayingPhase() {
</div>
</div>
{/* Position slots */}
{/* Position slots with insert buttons */}
<div className={css({ flex: 2, minWidth: '300px' })}>
<h3
className={css({
@@ -279,90 +364,170 @@ export function PlayingPhase() {
<div
className={css({
display: 'flex',
flexDirection: 'column',
gap: '0.5rem',
flexWrap: 'wrap',
gap: '8px',
justifyContent: 'center',
alignItems: 'center',
padding: '15px',
background: 'rgba(255,255,255,0.7)',
borderRadius: '8px',
border: '2px dashed #2c5f76',
})}
>
{/* Insert button before first position */}
<button
type="button"
onClick={() => handleInsertClick(0)}
disabled={!selectedCardId}
className={css({
width: '32px',
height: '50px',
background: selectedCardId ? '#1976d2' : '#2c5f76',
color: 'white',
border: 'none',
borderRadius: '20px',
fontSize: '24px',
fontWeight: 'bold',
cursor: selectedCardId ? 'pointer' : 'default',
opacity: selectedCardId ? 1 : 0.3,
transition: 'all 0.2s',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
_hover: {
opacity: 1,
background: '#1976d2',
transform: selectedCardId ? 'scale(1.1)' : 'none',
},
})}
>
+
</button>
{/* Render each position slot followed by an insert button */}
{state.placedCards.map((card, index) => {
const gradientStyle = getSlotGradient(index, state.cardCount)
const isEmpty = card === null
return (
<div
key={index}
onClick={() => handleSlotClick(index)}
className={css({
padding: '1rem',
borderRadius: '0.5rem',
border: '2px solid',
borderColor:
gradientStyle.color === '#ffffff' ? 'rgba(255,255,255,0.4)' : '#2c5f76',
cursor: 'pointer',
transition: 'all 0.2s',
display: 'flex',
alignItems: 'center',
gap: '1rem',
minHeight: '80px',
_hover: {
transform: 'translateY(-2px)',
boxShadow: '0 4px 12px rgba(0,0,0,0.15)',
},
})}
style={gradientStyle}
>
<>
{/* Position slot */}
<div
key={`slot-${index}`}
onClick={() => handleSlotClick(index)}
className={css({
fontSize: 'sm',
fontWeight: 'bold',
opacity: 0.7,
width: '90px',
height: '110px',
padding: '0.5rem',
borderRadius: '8px',
border: '2px solid',
cursor: 'pointer',
transition: 'all 0.2s',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
gap: '0.25rem',
position: 'relative',
_hover: {
transform: selectedCardId && isEmpty ? 'scale(1.05)' : 'none',
boxShadow:
selectedCardId && isEmpty ? '0 4px 12px rgba(0,0,0,0.15)' : 'none',
},
})}
style={
isEmpty
? {
...gradientStyle,
// Active state: add slight glow when card is selected
boxShadow: selectedCardId
? '0 0 0 2px #1976d2, 0 2px 8px rgba(25, 118, 210, 0.3)'
: 'none',
}
: {
background: '#fff',
color: '#333',
borderColor: '#2c5f76',
}
}
>
#{index + 1}
</div>
{card ? (
<div
className={css({
flex: 1,
display: 'flex',
alignItems: 'center',
gap: '1rem',
})}
>
<div
dangerouslySetInnerHTML={{
__html: card.svgContent,
}}
className={css({
width: '120px',
'& svg': {
width: '100%',
height: 'auto',
},
})}
/>
{state.numbersRevealed && (
{card ? (
<>
<div
dangerouslySetInnerHTML={{
__html: card.svgContent,
}}
className={css({
width: '70px',
height: '70px',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
overflow: 'hidden',
margin: '0 auto',
'& svg': {
width: '100%',
height: '100%',
display: 'block',
},
})}
/>
<div
className={css({
fontSize: 'xl',
fontWeight: 'bold',
fontSize: 'xs',
opacity: 0.7,
fontStyle: 'italic',
textAlign: 'center',
})}
>
{card.number}
Click to move back
</div>
)}
</div>
) : (
<div
className={css({
flex: 1,
fontSize: 'sm',
opacity: 0.5,
fontStyle: 'italic',
})}
>
{selectedCardId ? 'Click to place card' : 'Empty'}
</div>
)}
</div>
</>
) : (
<div
className={css({
fontSize: 'sm',
fontStyle: 'italic',
textAlign: 'center',
})}
style={{ color: gradientStyle.color }}
>
{index === 0 ? 'Smallest' : index === state.cardCount - 1 ? 'Largest' : ''}
</div>
)}
</div>
{/* Insert button after this position */}
<button
key={`insert-${index + 1}`}
type="button"
onClick={() => handleInsertClick(index + 1)}
disabled={!selectedCardId}
className={css({
width: '32px',
height: '50px',
background: selectedCardId ? '#1976d2' : '#2c5f76',
color: 'white',
border: 'none',
borderRadius: '20px',
fontSize: '24px',
fontWeight: 'bold',
cursor: selectedCardId ? 'pointer' : 'default',
opacity: selectedCardId ? 1 : 0.3,
transition: 'all 0.2s',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
_hover: {
opacity: 1,
background: '#1976d2',
transform: selectedCardId ? 'scale(1.1)' : 'none',
},
})}
>
+
</button>
</>
)
})}
</div>

View File

@@ -119,6 +119,16 @@ export type CardSortingMove =
position: number // Which slot (0-indexed)
}
}
| {
type: 'INSERT_CARD'
playerId: string
userId: string
timestamp: number
data: {
cardId: string // Which card to insert
insertPosition: number // Where to insert (0-indexed, can be 0 to cardCount)
}
}
| {
type: 'REMOVE_CARD'
playerId: string

View File

@@ -1,13 +1,30 @@
import type { SortingCard } from '../types'
/**
* Place a card at a specific position, shifting existing cards
* Returns new placedCards array with no gaps
* Place a card at a specific position (simple replacement, can leave gaps)
* This is used when clicking directly on a slot
* Returns old card if slot was occupied
*/
export function placeCardAtPosition(
placedCards: (SortingCard | null)[],
cardToPlace: SortingCard,
position: number,
position: number
): { placedCards: (SortingCard | null)[]; replacedCard: SortingCard | null } {
const newPlaced = [...placedCards]
const replacedCard = newPlaced[position]
newPlaced[position] = cardToPlace
return { placedCards: newPlaced, replacedCard }
}
/**
* Insert a card at a specific position, shifting existing cards and compacting
* This is used when clicking a + (insert) button
* Returns new placedCards array with no gaps
*/
export function insertCardAtPosition(
placedCards: (SortingCard | null)[],
cardToPlace: SortingCard,
insertPosition: number,
totalSlots: number
): { placedCards: (SortingCard | null)[]; excessCards: SortingCard[] } {
// Create working array
@@ -16,20 +33,23 @@ export function placeCardAtPosition(
// Copy existing cards, shifting those at/after position
for (let i = 0; i < placedCards.length; i++) {
if (placedCards[i] !== null) {
if (i < position) {
if (i < insertPosition) {
// Before insert position - stays same
newPlaced[i] = placedCards[i]
} else {
// At or after position - shift right
if (i + 1 < totalSlots) {
newPlaced[i + 1] = placedCards[i]
} else {
// Card would fall off, will be handled by compaction
newPlaced[i + 1] = placedCards[i]
}
}
}
}
// Place new card
newPlaced[position] = cardToPlace
// Place new card at insert position
newPlaced[insertPosition] = cardToPlace
// Compact to remove gaps (shift all cards left)
const compacted: SortingCard[] = []
@@ -39,13 +59,13 @@ export function placeCardAtPosition(
}
}
// Fill final array
// Fill final array with compacted cards (no gaps)
const result = new Array(totalSlots).fill(null)
for (let i = 0; i < Math.min(compacted.length, totalSlots); i++) {
result[i] = compacted[i]
}
// Any excess cards are returned (shouldn't happen)
// Any excess cards are returned
const excess = compacted.slice(totalSlots)
return { placedCards: result, excessCards: excess }

View File

@@ -31,7 +31,7 @@ function getAllGameConfigs() {
maxPlayers: gameDef.manifest.maxPlayers,
description: gameDef.manifest.description,
longDescription: gameDef.manifest.longDescription,
url: `/arcade/room?game=${gameDef.manifest.name}`, // Registry games load in room
url: '/arcade', // Arcade page handles game selection through UI
icon: gameDef.manifest.icon,
chips: gameDef.manifest.chips,
color: gameDef.manifest.color,

View File

@@ -80,7 +80,7 @@ export function AddPlayerButton({
})
// Close popover and navigate to room to choose game
setShowPopover(false)
router.push('/arcade/room')
router.push('/arcade')
},
onError: (error) => {
console.error('Failed to create room:', error)
@@ -111,7 +111,7 @@ export function AddPlayerButton({
}
// Close popover and navigate to room
setShowPopover(false)
router.push('/arcade/room')
router.push('/arcade')
},
}
)

View File

@@ -833,7 +833,7 @@ export function ModerationNotifications({
// Close the modal
onClose()
// Navigate to the room
router.push('/arcade/room')
router.push('/arcade')
} catch (error) {
console.error('Failed to join room:', error)
showError(

View File

@@ -68,7 +68,7 @@ export function PendingInvitations({ onInvitationChange, currentRoomId }: Pendin
// Join the room
await joinRoom({ roomId: invitation.roomId })
// Navigate to the room
router.push('/arcade/room')
router.push('/arcade')
// Refresh invitations
await fetchInvitations()
onInvitationChange?.()

View File

@@ -81,7 +81,7 @@ export function initializeSocketServer(httpServer: HTTPServer) {
session = await createArcadeSession({
userId,
gameName: room.gameName as GameName,
gameUrl: '/arcade/room',
gameUrl: '/arcade',
initialState,
activePlayers: roomPlayerIds, // Include all room members' active players
roomId: room.id,
@@ -173,7 +173,7 @@ export function initializeSocketServer(httpServer: HTTPServer) {
await createArcadeSession({
userId: data.userId,
gameName: 'matching',
gameUrl: '/arcade/room', // Room-based sessions use /arcade/room
gameUrl: '/arcade', // Room-based sessions use /arcade
initialState,
activePlayers,
roomId: room.id,

View File

@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "4.10.1",
"version": "4.13.0",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [