Compare commits
3 Commits
| Author | SHA1 | Date | |
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6d14dd8b47 | ||
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0ee7739091 | ||
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5c135358fc |
@@ -1,3 +1,10 @@
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## [3.17.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.17.7...v3.17.8) (2025-10-15)
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### Bug Fixes
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* **arcade:** preserve game settings when returning to game selection ([0ee7739](https://github.com/antialias/soroban-abacus-flashcards/commit/0ee7739091d60580d2f98cfe288b8586b03348f3))
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## [3.17.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.17.6...v3.17.7) (2025-10-15)
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@@ -27,6 +27,36 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
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const viewerId = await getViewerId()
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const body = await req.json()
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console.log(
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'[Settings API] PATCH request received:',
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JSON.stringify(
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{
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roomId,
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body,
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},
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null,
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2
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)
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)
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// Read current room state from database BEFORE any changes
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const [currentRoom] = await db
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.select()
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.from(schema.arcadeRooms)
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.where(eq(schema.arcadeRooms.id, roomId))
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console.log(
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'[Settings API] Current room state in database BEFORE update:',
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JSON.stringify(
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{
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gameName: currentRoom?.gameName,
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gameConfig: currentRoom?.gameConfig,
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},
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null,
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2
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)
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)
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// Check if user is the host
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const members = await getRoomMembers(roomId)
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const currentMember = members.find((m) => m.userId === viewerId)
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@@ -97,6 +127,11 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
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updateData.gameConfig = body.gameConfig
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}
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console.log(
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'[Settings API] Update data to be written to database:',
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JSON.stringify(updateData, null, 2)
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)
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// If game is being changed (or cleared), delete the existing arcade session
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// This ensures a fresh session will be created with the new game settings
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if (body.gameName !== undefined) {
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@@ -111,6 +146,18 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
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.where(eq(schema.arcadeRooms.id, roomId))
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.returning()
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console.log(
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'[Settings API] Room state in database AFTER update:',
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JSON.stringify(
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{
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gameName: updatedRoom.gameName,
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gameConfig: updatedRoom.gameConfig,
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},
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null,
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2
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)
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)
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// Broadcast game change to all room members
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if (body.gameName !== undefined) {
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const io = await getSocketIO()
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@@ -28,6 +28,19 @@ export async function GET() {
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return NextResponse.json({ error: 'Room not found' }, { status: 404 })
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}
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console.log(
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'[Current Room API] Room data READ from database:',
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JSON.stringify(
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{
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roomId,
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gameName: room.gameName,
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gameConfig: room.gameConfig,
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},
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null,
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2
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)
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)
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// Get members
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const members = await getRoomMembers(roomId)
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@@ -248,6 +248,22 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
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// Derive game mode from active player count
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const gameMode = activePlayerCount > 1 ? 'multiplayer' : 'single'
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// Track roomData.gameConfig changes
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useEffect(() => {
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console.log(
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'[RoomMemoryPairsProvider] roomData.gameConfig changed:',
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JSON.stringify(
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{
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gameConfig: roomData?.gameConfig,
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roomId: roomData?.id,
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gameName: roomData?.gameName,
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},
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null,
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2
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)
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)
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}, [roomData?.gameConfig, roomData?.id, roomData?.gameName])
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// Merge saved game config from room with initialState
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// Settings are scoped by game name to preserve settings when switching games
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const mergedInitialState = useMemo(() => {
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@@ -634,6 +634,8 @@ export function useSetRoomGame() {
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/**
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* Clear/reset game for a room (host only)
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* This only clears gameName (returns to game selection) but preserves gameConfig
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* so settings persist when the user selects a game again.
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*/
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async function clearRoomGameApi(roomId: string): Promise<void> {
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const response = await fetch(`/api/arcade/rooms/${roomId}/settings`, {
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@@ -641,7 +643,7 @@ async function clearRoomGameApi(roomId: string): Promise<void> {
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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gameName: null,
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gameConfig: null,
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// DO NOT send gameConfig: null - we want to preserve settings!
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}),
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})
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@@ -1,6 +1,6 @@
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{
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"name": "soroban-monorepo",
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"version": "3.17.7",
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"version": "3.17.8",
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"private": true,
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"description": "Beautiful Soroban Flashcard Generator - Monorepo",
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"workspaces": [
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