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9 Commits
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28
CHANGELOG.md
28
CHANGELOG.md
@@ -1,3 +1,31 @@
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## [3.17.10](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.17.9...v3.17.10) (2025-10-15)
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### Bug Fixes
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* **memory-quiz:** persist playMode setting across game switches ([487ca7f](https://github.com/antialias/soroban-abacus-flashcards/commit/487ca7fba62e370c85bc3779ca8a96eb2c2cc3e3))
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## [3.17.9](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.17.8...v3.17.9) (2025-10-15)
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### Bug Fixes
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* **arcade:** read nested gameConfig correctly when creating sessions ([94ef392](https://github.com/antialias/soroban-abacus-flashcards/commit/94ef39234d362b82e032cb69d3561b9fcb436eaf))
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## [3.17.8](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.17.7...v3.17.8) (2025-10-15)
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### Bug Fixes
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* **arcade:** preserve game settings when returning to game selection ([0ee7739](https://github.com/antialias/soroban-abacus-flashcards/commit/0ee7739091d60580d2f98cfe288b8586b03348f3))
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## [3.17.7](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.17.6...v3.17.7) (2025-10-15)
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### Bug Fixes
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* **arcade:** prevent gameConfig from being overwritten when switching games ([a89d3a9](https://github.com/antialias/soroban-abacus-flashcards/commit/a89d3a970137471e2652de992c45370dbb97416d))
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## [3.17.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v3.17.5...v3.17.6) (2025-10-15)
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@@ -27,6 +27,36 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
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const viewerId = await getViewerId()
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const body = await req.json()
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console.log(
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'[Settings API] PATCH request received:',
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JSON.stringify(
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{
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roomId,
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body,
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},
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null,
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2
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)
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)
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// Read current room state from database BEFORE any changes
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const [currentRoom] = await db
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.select()
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.from(schema.arcadeRooms)
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.where(eq(schema.arcadeRooms.id, roomId))
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console.log(
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'[Settings API] Current room state in database BEFORE update:',
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JSON.stringify(
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{
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gameName: currentRoom?.gameName,
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gameConfig: currentRoom?.gameConfig,
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},
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null,
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2
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)
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)
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// Check if user is the host
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const members = await getRoomMembers(roomId)
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const currentMember = members.find((m) => m.userId === viewerId)
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@@ -97,6 +127,11 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
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updateData.gameConfig = body.gameConfig
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}
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console.log(
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'[Settings API] Update data to be written to database:',
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JSON.stringify(updateData, null, 2)
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)
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// If game is being changed (or cleared), delete the existing arcade session
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// This ensures a fresh session will be created with the new game settings
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if (body.gameName !== undefined) {
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@@ -111,17 +146,39 @@ export async function PATCH(req: NextRequest, context: RouteContext) {
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.where(eq(schema.arcadeRooms.id, roomId))
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.returning()
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console.log(
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'[Settings API] Room state in database AFTER update:',
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JSON.stringify(
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{
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gameName: updatedRoom.gameName,
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gameConfig: updatedRoom.gameConfig,
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},
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null,
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2
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)
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)
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// Broadcast game change to all room members
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if (body.gameName !== undefined) {
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const io = await getSocketIO()
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if (io) {
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try {
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console.log(`[Settings API] Broadcasting game change to room ${roomId}: ${body.gameName}`)
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io.to(`room:${roomId}`).emit('room-game-changed', {
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const broadcastData: {
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roomId: string
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gameName: string | null
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gameConfig?: Record<string, unknown>
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} = {
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roomId,
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gameName: body.gameName,
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gameConfig: body.gameConfig || {},
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})
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}
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// Only include gameConfig if it was explicitly provided
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if (body.gameConfig !== undefined) {
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broadcastData.gameConfig = body.gameConfig
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}
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io.to(`room:${roomId}`).emit('room-game-changed', broadcastData)
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} catch (socketError) {
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console.error('[Settings API] Failed to broadcast game change:', socketError)
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}
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@@ -28,6 +28,19 @@ export async function GET() {
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return NextResponse.json({ error: 'Room not found' }, { status: 404 })
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}
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console.log(
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'[Current Room API] Room data READ from database:',
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JSON.stringify(
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{
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roomId,
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gameName: room.gameName,
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gameConfig: room.gameConfig,
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},
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null,
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2
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)
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)
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// Get members
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const members = await getRoomMembers(roomId)
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@@ -248,6 +248,22 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
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// Derive game mode from active player count
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const gameMode = activePlayerCount > 1 ? 'multiplayer' : 'single'
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// Track roomData.gameConfig changes
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useEffect(() => {
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console.log(
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'[RoomMemoryPairsProvider] roomData.gameConfig changed:',
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JSON.stringify(
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{
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gameConfig: roomData?.gameConfig,
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roomId: roomData?.id,
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gameName: roomData?.gameName,
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},
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null,
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2
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)
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)
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}, [roomData?.gameConfig, roomData?.id, roomData?.gameName])
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// Merge saved game config from room with initialState
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// Settings are scoped by game name to preserve settings when switching games
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const mergedInitialState = useMemo(() => {
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@@ -449,7 +449,7 @@ export function useRoomData() {
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const handleRoomGameChanged = (data: {
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roomId: string
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gameName: string | null
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gameConfig: Record<string, unknown>
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gameConfig?: Record<string, unknown>
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}) => {
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console.log('[useRoomData] Room game changed:', data)
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if (data.roomId === roomData?.id) {
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@@ -458,6 +458,8 @@ export function useRoomData() {
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return {
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...prev,
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gameName: data.gameName,
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// Only update gameConfig if it was provided in the broadcast
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...(data.gameConfig !== undefined ? { gameConfig: data.gameConfig } : {}),
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}
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})
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}
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@@ -585,13 +587,20 @@ async function setRoomGameApi(params: {
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gameName: string
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gameConfig?: Record<string, unknown>
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}): Promise<void> {
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// Only include gameConfig in the request if it was explicitly provided
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// Otherwise, we preserve the existing gameConfig in the database
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const body: { gameName: string; gameConfig?: Record<string, unknown> } = {
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gameName: params.gameName,
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}
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if (params.gameConfig !== undefined) {
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body.gameConfig = params.gameConfig
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}
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const response = await fetch(`/api/arcade/rooms/${params.roomId}/settings`, {
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method: 'PATCH',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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gameName: params.gameName,
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gameConfig: params.gameConfig || {},
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}),
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body: JSON.stringify(body),
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})
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if (!response.ok) {
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@@ -625,6 +634,8 @@ export function useSetRoomGame() {
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/**
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* Clear/reset game for a room (host only)
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* This only clears gameName (returns to game selection) but preserves gameConfig
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* so settings persist when the user selects a game again.
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*/
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async function clearRoomGameApi(roomId: string): Promise<void> {
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const response = await fetch(`/api/arcade/rooms/${roomId}/settings`, {
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@@ -632,7 +643,7 @@ async function clearRoomGameApi(roomId: string): Promise<void> {
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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gameName: null,
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gameConfig: null,
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// DO NOT send gameConfig: null - we want to preserve settings!
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}),
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})
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@@ -84,16 +84,21 @@ export function initializeSocketServer(httpServer: HTTPServer) {
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// Different games have different initial configs
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let initialState: any
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if (room.gameName === 'matching') {
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// Access nested gameConfig: { matching: { gameType, difficulty, turnTimer } }
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const matchingConfig = (room.gameConfig as any)?.matching || {}
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initialState = validator.getInitialState({
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difficulty: (room.gameConfig as any)?.difficulty || 6,
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gameType: (room.gameConfig as any)?.gameType || 'abacus-numeral',
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turnTimer: (room.gameConfig as any)?.turnTimer || 30,
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difficulty: matchingConfig.difficulty || 6,
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gameType: matchingConfig.gameType || 'abacus-numeral',
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turnTimer: matchingConfig.turnTimer || 30,
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})
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} else if (room.gameName === 'memory-quiz') {
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// Access nested gameConfig: { 'memory-quiz': { selectedCount, displayTime, selectedDifficulty, playMode } }
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const memoryQuizConfig = (room.gameConfig as any)?.['memory-quiz'] || {}
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initialState = validator.getInitialState({
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selectedCount: (room.gameConfig as any)?.selectedCount || 5,
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displayTime: (room.gameConfig as any)?.displayTime || 2.0,
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selectedDifficulty: (room.gameConfig as any)?.selectedDifficulty || 'easy',
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selectedCount: memoryQuizConfig.selectedCount || 5,
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displayTime: memoryQuizConfig.displayTime || 2.0,
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selectedDifficulty: memoryQuizConfig.selectedDifficulty || 'easy',
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playMode: memoryQuizConfig.playMode || 'cooperative',
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})
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} else {
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// Fallback for other games
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@@ -1,6 +1,6 @@
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{
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"name": "soroban-monorepo",
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"version": "3.17.6",
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"version": "3.17.10",
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"private": true,
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"description": "Beautiful Soroban Flashcard Generator - Monorepo",
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"workspaces": [
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Reference in New Issue
Block a user