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96
CHANGELOG.md
96
CHANGELOG.md
@@ -1,3 +1,99 @@
|
||||
## [2.7.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.7.3...v2.7.4) (2025-10-08)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* respect enabled flag in useArcadeGuard WebSocket redirects ([01ff114](https://github.com/antialias/soroban-abacus-flashcards/commit/01ff114258ff7ab43ef2bd79b41c7035fe02ac70))
|
||||
|
||||
|
||||
### Code Refactoring
|
||||
|
||||
* move room management pages to /arcade-rooms ([4316687](https://github.com/antialias/soroban-abacus-flashcards/commit/431668729cfb145d6e0c13947de2a82f27fa400d))
|
||||
|
||||
## [2.7.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.7.2...v2.7.3) (2025-10-08)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* set room sessions to use /arcade/room URL ([9dac431](https://github.com/antialias/soroban-abacus-flashcards/commit/9dac431c1f91c246f67a059cda3cff6cbef40a43))
|
||||
|
||||
## [2.7.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.7.1...v2.7.2) (2025-10-08)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* add hasAttemptedFetch flag to prevent premature redirect ([c30f585](https://github.com/antialias/soroban-abacus-flashcards/commit/c30f58581028878350282cad5231d614590d9f2b))
|
||||
|
||||
## [2.7.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.7.0...v2.7.1) (2025-10-08)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* resolve race condition in /arcade/room redirect ([5ed2ab2](https://github.com/antialias/soroban-abacus-flashcards/commit/5ed2ab21cab408147081a493c8dd6b1de48b2d01))
|
||||
|
||||
## [2.7.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.6.0...v2.7.0) (2025-10-08)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* extend GameModeContext to support room-based multiplayer ([ee6094d](https://github.com/antialias/soroban-abacus-flashcards/commit/ee6094d59d26a9e80ba5d023ca6dc13143bea308))
|
||||
|
||||
## [2.6.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.5.0...v2.6.0) (2025-10-08)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* refactor room addressing to /arcade/room ([e7d2a73](https://github.com/antialias/soroban-abacus-flashcards/commit/e7d2a73ddf2048691325a18e3d71a7ece444c131))
|
||||
|
||||
## [2.5.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.4.6...v2.5.0) (2025-10-08)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* display room info and network players in mini app nav ([5e3261f](https://github.com/antialias/soroban-abacus-flashcards/commit/5e3261f3bec8c19ec88c9a35a7e6ef8eda88a55e))
|
||||
|
||||
## [2.4.6](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.4.5...v2.4.6) (2025-10-08)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* real-time room member updates via globalThis socket.io sharing ([94a1d9b](https://github.com/antialias/soroban-abacus-flashcards/commit/94a1d9b11058bfb4b54a4753e143cf85f215e913))
|
||||
|
||||
## [2.4.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.4.4...v2.4.5) (2025-10-08)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* send all members (not just online) in socket broadcasts ([3fa6cce](https://github.com/antialias/soroban-abacus-flashcards/commit/3fa6cce17a7acd940cf5a9e6433bf6c4b497540c))
|
||||
|
||||
## [2.4.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.4.3...v2.4.4) (2025-10-08)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* correctly access getSocketIO from dynamic import ([30abf33](https://github.com/antialias/soroban-abacus-flashcards/commit/30abf33ee86b36f2a98014e5b017fa8e466a2107))
|
||||
|
||||
## [2.4.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.4.2...v2.4.3) (2025-10-08)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* resolve socket-server import path for Next.js build ([12c3c37](https://github.com/antialias/soroban-abacus-flashcards/commit/12c3c37ff8e1d3df71d72e527c08fa975043c504))
|
||||
|
||||
## [2.4.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.4.1...v2.4.2) (2025-10-08)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* broadcast member join/leave events immediately via API ([ebfc88c](https://github.com/antialias/soroban-abacus-flashcards/commit/ebfc88c5ea0a8a0fdda039fa129e1054b9c42e65))
|
||||
|
||||
## [2.4.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.4.0...v2.4.1) (2025-10-08)
|
||||
|
||||
|
||||
### Bug Fixes
|
||||
|
||||
* make leave room button actually remove user from room ([49f12f8](https://github.com/antialias/soroban-abacus-flashcards/commit/49f12f8cab631fedd33f1bc09febfdc95e444625))
|
||||
|
||||
## [2.4.0](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.3.1...v2.4.0) (2025-10-08)
|
||||
|
||||
|
||||
|
||||
@@ -32,7 +32,10 @@
|
||||
"Bash(git commit -m \"$(cat <<''EOF''\nfeat: add Biome + ESLint linting setup\n\nAdd Biome for formatting and general linting, with minimal ESLint\nconfiguration for React Hooks rules only. This provides:\n\n- Fast formatting via Biome (10-100x faster than Prettier)\n- General JS/TS linting via Biome\n- React Hooks validation via ESLint (rules-of-hooks)\n- Import organization via Biome\n\nConfiguration files:\n- biome.jsonc: Biome config with custom rule overrides\n- eslint.config.js: Minimal flat config for React Hooks only\n- .gitignore: Added Biome cache exclusion\n- LINTING.md: Documentation for the setup\n\nScripts added to package.json:\n- npm run lint: Check all files\n- npm run lint:fix: Auto-fix issues\n- npm run format: Format all files\n- npm run check: Full Biome check\n\n🤖 Generated with [Claude Code](https://claude.com/claude-code)\n\nCo-Authored-By: Claude <noreply@anthropic.com>\nEOF\n)\")",
|
||||
"Bash(git commit:*)",
|
||||
"Bash(npm run pre-commit:*)",
|
||||
"Bash(npm run:*)"
|
||||
"Bash(npm run:*)",
|
||||
"Bash(git pull:*)",
|
||||
"Bash(git stash:*)",
|
||||
"Bash(members of the room\" requirement for room-based gameplay.\n\n🤖 Generated with [Claude Code](https://claude.com/claude-code)\n\nCo-Authored-By: Claude <noreply@anthropic.com>\nEOF\n)\")"
|
||||
],
|
||||
"deny": [],
|
||||
"ask": []
|
||||
|
||||
371
apps/web/__tests__/room-realtime-updates.e2e.test.ts
Normal file
371
apps/web/__tests__/room-realtime-updates.e2e.test.ts
Normal file
@@ -0,0 +1,371 @@
|
||||
/**
|
||||
* @vitest-environment node
|
||||
*/
|
||||
|
||||
import { createServer } from 'http'
|
||||
import { eq } from 'drizzle-orm'
|
||||
import { io as ioClient, type Socket } from 'socket.io-client'
|
||||
import { afterEach, beforeEach, describe, expect, it, afterAll, beforeAll } from 'vitest'
|
||||
import { db, schema } from '../src/db'
|
||||
import { createRoom } from '../src/lib/arcade/room-manager'
|
||||
import { addRoomMember } from '../src/lib/arcade/room-membership'
|
||||
import { initializeSocketServer } from '../socket-server'
|
||||
import type { Server as SocketIOServerType } from 'socket.io'
|
||||
|
||||
/**
|
||||
* Real-time Room Updates E2E Tests
|
||||
*
|
||||
* Tests that socket broadcasts work correctly when users join/leave rooms.
|
||||
* Simulates multiple connected users and verifies they receive real-time updates.
|
||||
*/
|
||||
|
||||
describe('Room Real-time Updates', () => {
|
||||
let testUserId1: string
|
||||
let testUserId2: string
|
||||
let testGuestId1: string
|
||||
let testGuestId2: string
|
||||
let testRoomId: string
|
||||
let socket1: Socket
|
||||
let httpServer: any
|
||||
let io: SocketIOServerType
|
||||
let serverPort: number
|
||||
|
||||
beforeAll(async () => {
|
||||
// Create HTTP server and initialize Socket.IO for testing
|
||||
httpServer = createServer()
|
||||
io = initializeSocketServer(httpServer)
|
||||
|
||||
// Find an available port
|
||||
await new Promise<void>((resolve) => {
|
||||
httpServer.listen(0, () => {
|
||||
serverPort = (httpServer.address() as any).port
|
||||
console.log(`Test socket server listening on port ${serverPort}`)
|
||||
resolve()
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
afterAll(async () => {
|
||||
// Close all socket connections
|
||||
if (io) {
|
||||
io.close()
|
||||
}
|
||||
if (httpServer) {
|
||||
await new Promise<void>((resolve) => {
|
||||
httpServer.close(() => resolve())
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
beforeEach(async () => {
|
||||
// Create test users
|
||||
testGuestId1 = `test-guest-${Date.now()}-${Math.random().toString(36).slice(2)}`
|
||||
testGuestId2 = `test-guest-${Date.now()}-${Math.random().toString(36).slice(2)}`
|
||||
|
||||
const [user1] = await db.insert(schema.users).values({ guestId: testGuestId1 }).returning()
|
||||
const [user2] = await db.insert(schema.users).values({ guestId: testGuestId2 }).returning()
|
||||
|
||||
testUserId1 = user1.id
|
||||
testUserId2 = user2.id
|
||||
|
||||
// Create a test room
|
||||
const room = await createRoom({
|
||||
name: 'Realtime Test Room',
|
||||
createdBy: testGuestId1,
|
||||
creatorName: 'User 1',
|
||||
gameName: 'matching',
|
||||
gameConfig: { difficulty: 6 },
|
||||
ttlMinutes: 60,
|
||||
})
|
||||
testRoomId = room.id
|
||||
})
|
||||
|
||||
afterEach(async () => {
|
||||
// Disconnect sockets
|
||||
if (socket1?.connected) {
|
||||
socket1.disconnect()
|
||||
}
|
||||
|
||||
// Clean up room members
|
||||
await db.delete(schema.roomMembers).where(eq(schema.roomMembers.roomId, testRoomId))
|
||||
|
||||
// Clean up rooms
|
||||
if (testRoomId) {
|
||||
await db.delete(schema.arcadeRooms).where(eq(schema.arcadeRooms.id, testRoomId))
|
||||
}
|
||||
|
||||
// Clean up users
|
||||
await db.delete(schema.users).where(eq(schema.users.id, testUserId1))
|
||||
await db.delete(schema.users).where(eq(schema.users.id, testUserId2))
|
||||
})
|
||||
|
||||
it('should broadcast member-joined when a user joins via API', async () => {
|
||||
// User 1 joins the room via API first (this is what happens when they click "Join Room")
|
||||
await addRoomMember({
|
||||
roomId: testRoomId,
|
||||
userId: testGuestId1,
|
||||
displayName: 'User 1',
|
||||
isCreator: false,
|
||||
})
|
||||
|
||||
// User 1 connects to socket
|
||||
socket1 = ioClient(`http://localhost:${serverPort}`, {
|
||||
path: '/api/socket',
|
||||
transports: ['websocket'],
|
||||
})
|
||||
|
||||
// Wait for socket to connect
|
||||
await new Promise<void>((resolve, reject) => {
|
||||
socket1.on('connect', () => resolve())
|
||||
socket1.on('connect_error', (err) => reject(err))
|
||||
setTimeout(() => reject(new Error('Connection timeout')), 2000)
|
||||
})
|
||||
|
||||
// Small delay to ensure event handlers are set up
|
||||
await new Promise((resolve) => setTimeout(resolve, 50))
|
||||
|
||||
// Set up listener for room-joined BEFORE emitting
|
||||
const roomJoinedPromise = new Promise<void>((resolve, reject) => {
|
||||
socket1.on('room-joined', () => resolve())
|
||||
socket1.on('room-error', (err) => reject(new Error(err.error)))
|
||||
setTimeout(() => reject(new Error('Room-joined timeout')), 3000)
|
||||
})
|
||||
|
||||
// Now emit the join-room event
|
||||
socket1.emit('join-room', { roomId: testRoomId, userId: testGuestId1 })
|
||||
|
||||
// Wait for confirmation
|
||||
await roomJoinedPromise
|
||||
|
||||
// Set up listener for member-joined event BEFORE User 2 joins
|
||||
const memberJoinedPromise = new Promise<any>((resolve, reject) => {
|
||||
socket1.on('member-joined', (data) => {
|
||||
resolve(data)
|
||||
})
|
||||
setTimeout(() => reject(new Error('Timeout waiting for member-joined event')), 3000)
|
||||
})
|
||||
|
||||
// User 2 joins the room via addRoomMember
|
||||
const { member: newMember } = await addRoomMember({
|
||||
roomId: testRoomId,
|
||||
userId: testGuestId2,
|
||||
displayName: 'User 2',
|
||||
isCreator: false,
|
||||
})
|
||||
|
||||
// Manually trigger the broadcast (this is what the API route SHOULD do)
|
||||
const { getRoomMembers } = await import('../src/lib/arcade/room-membership')
|
||||
const { getRoomActivePlayers } = await import('../src/lib/arcade/player-manager')
|
||||
|
||||
const members = await getRoomMembers(testRoomId)
|
||||
const memberPlayers = await getRoomActivePlayers(testRoomId)
|
||||
|
||||
const memberPlayersObj: Record<string, any[]> = {}
|
||||
for (const [uid, players] of memberPlayers.entries()) {
|
||||
memberPlayersObj[uid] = players
|
||||
}
|
||||
|
||||
io.to(`room:${testRoomId}`).emit('member-joined', {
|
||||
roomId: testRoomId,
|
||||
userId: testGuestId2,
|
||||
members,
|
||||
memberPlayers: memberPlayersObj,
|
||||
})
|
||||
|
||||
// Wait for the socket broadcast with timeout
|
||||
const data = await memberJoinedPromise
|
||||
|
||||
// Verify the broadcast data
|
||||
expect(data).toBeDefined()
|
||||
expect(data.roomId).toBe(testRoomId)
|
||||
expect(data.userId).toBe(testGuestId2)
|
||||
expect(data.members).toBeDefined()
|
||||
expect(Array.isArray(data.members)).toBe(true)
|
||||
|
||||
// Verify both users are in the members list
|
||||
const memberUserIds = data.members.map((m: any) => m.userId)
|
||||
expect(memberUserIds).toContain(testGuestId1)
|
||||
expect(memberUserIds).toContain(testGuestId2)
|
||||
|
||||
// Verify the new member details
|
||||
const addedMember = data.members.find((m: any) => m.userId === testGuestId2)
|
||||
expect(addedMember).toBeDefined()
|
||||
expect(addedMember.displayName).toBe('User 2')
|
||||
expect(addedMember.roomId).toBe(testRoomId)
|
||||
})
|
||||
|
||||
it('should broadcast member-left when a user leaves via API', async () => {
|
||||
// User 1 joins the room first
|
||||
await addRoomMember({
|
||||
roomId: testRoomId,
|
||||
userId: testGuestId1,
|
||||
displayName: 'User 1',
|
||||
isCreator: false,
|
||||
})
|
||||
|
||||
// User 2 joins the room
|
||||
await addRoomMember({
|
||||
roomId: testRoomId,
|
||||
userId: testGuestId2,
|
||||
displayName: 'User 2',
|
||||
isCreator: false,
|
||||
})
|
||||
|
||||
// User 1 connects to socket
|
||||
socket1 = ioClient(`http://localhost:${serverPort}`, {
|
||||
path: '/api/socket',
|
||||
transports: ['websocket'],
|
||||
})
|
||||
|
||||
await new Promise<void>((resolve) => {
|
||||
socket1.on('connect', () => resolve())
|
||||
})
|
||||
|
||||
socket1.emit('join-room', { roomId: testRoomId, userId: testGuestId1 })
|
||||
|
||||
await new Promise<void>((resolve) => {
|
||||
socket1.on('room-joined', () => resolve())
|
||||
})
|
||||
|
||||
// Set up listener for member-left event
|
||||
const memberLeftPromise = new Promise<any>((resolve) => {
|
||||
socket1.on('member-left', (data) => {
|
||||
resolve(data)
|
||||
})
|
||||
})
|
||||
|
||||
// User 2 leaves the room via API
|
||||
await db.delete(schema.roomMembers).where(eq(schema.roomMembers.userId, testGuestId2))
|
||||
|
||||
// Manually trigger the leave broadcast (simulating what the API does)
|
||||
const { getSocketIO } = await import('../src/lib/socket-io')
|
||||
const io = await getSocketIO()
|
||||
if (io) {
|
||||
const { getRoomMembers } = await import('../src/lib/arcade/room-membership')
|
||||
const { getRoomActivePlayers } = await import('../src/lib/arcade/player-manager')
|
||||
|
||||
const members = await getRoomMembers(testRoomId)
|
||||
const memberPlayers = await getRoomActivePlayers(testRoomId)
|
||||
|
||||
const memberPlayersObj: Record<string, any[]> = {}
|
||||
for (const [uid, players] of memberPlayers.entries()) {
|
||||
memberPlayersObj[uid] = players
|
||||
}
|
||||
|
||||
io.to(`room:${testRoomId}`).emit('member-left', {
|
||||
roomId: testRoomId,
|
||||
userId: testGuestId2,
|
||||
members,
|
||||
memberPlayers: memberPlayersObj,
|
||||
})
|
||||
}
|
||||
|
||||
// Wait for the socket broadcast with timeout
|
||||
const data = await Promise.race([
|
||||
memberLeftPromise,
|
||||
new Promise((_, reject) =>
|
||||
setTimeout(() => reject(new Error('Timeout waiting for member-left event')), 2000)
|
||||
),
|
||||
])
|
||||
|
||||
// Verify the broadcast data
|
||||
expect(data).toBeDefined()
|
||||
expect(data.roomId).toBe(testRoomId)
|
||||
expect(data.userId).toBe(testGuestId2)
|
||||
expect(data.members).toBeDefined()
|
||||
expect(Array.isArray(data.members)).toBe(true)
|
||||
|
||||
// Verify User 2 is no longer in the members list
|
||||
const memberUserIds = data.members.map((m: any) => m.userId)
|
||||
expect(memberUserIds).toContain(testGuestId1)
|
||||
expect(memberUserIds).not.toContain(testGuestId2)
|
||||
})
|
||||
|
||||
it('should update both members and players lists in member-joined broadcast', async () => {
|
||||
// Create an active player for User 2
|
||||
const [player2] = await db
|
||||
.insert(schema.players)
|
||||
.values({
|
||||
userId: testUserId2,
|
||||
name: 'Player 2',
|
||||
emoji: '🎮',
|
||||
color: '#3b82f6',
|
||||
isActive: true,
|
||||
})
|
||||
.returning()
|
||||
|
||||
// User 1 connects and joins room
|
||||
socket1 = ioClient(`http://localhost:${serverPort}`, {
|
||||
path: '/api/socket',
|
||||
transports: ['websocket'],
|
||||
})
|
||||
|
||||
await new Promise<void>((resolve) => {
|
||||
socket1.on('connect', () => resolve())
|
||||
})
|
||||
|
||||
socket1.emit('join-room', { roomId: testRoomId, userId: testGuestId1 })
|
||||
|
||||
await new Promise<void>((resolve) => {
|
||||
socket1.on('room-joined', () => resolve())
|
||||
})
|
||||
|
||||
const memberJoinedPromise = new Promise<any>((resolve) => {
|
||||
socket1.on('member-joined', (data) => {
|
||||
resolve(data)
|
||||
})
|
||||
})
|
||||
|
||||
// User 2 joins via API
|
||||
await addRoomMember({
|
||||
roomId: testRoomId,
|
||||
userId: testGuestId2,
|
||||
displayName: 'User 2',
|
||||
isCreator: false,
|
||||
})
|
||||
|
||||
// Manually trigger the broadcast (simulating what the API does)
|
||||
const { getRoomMembers: getRoomMembers3 } = await import('../src/lib/arcade/room-membership')
|
||||
const { getRoomActivePlayers: getRoomActivePlayers3 } = await import(
|
||||
'../src/lib/arcade/player-manager'
|
||||
)
|
||||
|
||||
const members2 = await getRoomMembers3(testRoomId)
|
||||
const memberPlayers2 = await getRoomActivePlayers3(testRoomId)
|
||||
|
||||
const memberPlayersObj2: Record<string, any[]> = {}
|
||||
for (const [uid, players] of memberPlayers2.entries()) {
|
||||
memberPlayersObj2[uid] = players
|
||||
}
|
||||
|
||||
io.to(`room:${testRoomId}`).emit('member-joined', {
|
||||
roomId: testRoomId,
|
||||
userId: testGuestId2,
|
||||
members: members2,
|
||||
memberPlayers: memberPlayersObj2,
|
||||
})
|
||||
|
||||
const data = await Promise.race([
|
||||
memberJoinedPromise,
|
||||
new Promise((_, reject) => setTimeout(() => reject(new Error('Timeout')), 2000)),
|
||||
])
|
||||
|
||||
// Verify members list is updated
|
||||
expect(data.members).toBeDefined()
|
||||
const memberUserIds = data.members.map((m: any) => m.userId)
|
||||
expect(memberUserIds).toContain(testGuestId2)
|
||||
|
||||
// Verify players list is updated
|
||||
expect(data.memberPlayers).toBeDefined()
|
||||
expect(data.memberPlayers[testGuestId2]).toBeDefined()
|
||||
expect(Array.isArray(data.memberPlayers[testGuestId2])).toBe(true)
|
||||
|
||||
// User 2's players should include the active player we created
|
||||
const user2Players = data.memberPlayers[testGuestId2]
|
||||
expect(user2Players.length).toBeGreaterThan(0)
|
||||
expect(user2Players.some((p: any) => p.id === player2.id)).toBe(true)
|
||||
|
||||
// Clean up player
|
||||
await db.delete(schema.players).where(eq(schema.players.id, player2.id))
|
||||
})
|
||||
})
|
||||
@@ -1,29 +0,0 @@
|
||||
const { Server } = require('socket.io')
|
||||
|
||||
function initializeSocketServer(httpServer) {
|
||||
const io = new Server(httpServer, {
|
||||
path: '/api/socket',
|
||||
cors: {
|
||||
origin: process.env.NEXT_PUBLIC_URL || 'http://localhost:3000',
|
||||
credentials: true,
|
||||
},
|
||||
})
|
||||
|
||||
io.on('connection', (socket) => {
|
||||
console.log('🔌 Client connected:', socket.id)
|
||||
|
||||
socket.on('join-arcade-session', ({ userId }) => {
|
||||
socket.join(`arcade:${userId}`)
|
||||
console.log(`👤 User ${userId} joined arcade room`)
|
||||
})
|
||||
|
||||
socket.on('disconnect', () => {
|
||||
console.log('🔌 Client disconnected:', socket.id)
|
||||
})
|
||||
})
|
||||
|
||||
console.log('✅ Socket.IO initialized on /api/socket')
|
||||
return io
|
||||
}
|
||||
|
||||
module.exports = { initializeSocketServer }
|
||||
@@ -1,5 +1,6 @@
|
||||
import type { Server as HTTPServer } from 'http'
|
||||
import { Server as SocketIOServer } from 'socket.io'
|
||||
import type { Server as SocketIOServerType } from 'socket.io'
|
||||
import {
|
||||
applyGameMove,
|
||||
createArcadeSession,
|
||||
@@ -8,16 +9,25 @@ import {
|
||||
updateSessionActivity,
|
||||
} from './src/lib/arcade/session-manager'
|
||||
import { createRoom, getRoomById } from './src/lib/arcade/room-manager'
|
||||
import {
|
||||
getOnlineRoomMembers,
|
||||
getRoomMembers,
|
||||
getUserRooms,
|
||||
setMemberOnline,
|
||||
} from './src/lib/arcade/room-membership'
|
||||
import { getRoomMembers, getUserRooms, setMemberOnline } from './src/lib/arcade/room-membership'
|
||||
import { getRoomActivePlayers } from './src/lib/arcade/player-manager'
|
||||
import type { GameMove, GameName } from './src/lib/arcade/validation'
|
||||
import { matchingGameValidator } from './src/lib/arcade/validation/MatchingGameValidator'
|
||||
|
||||
// Use globalThis to store socket.io instance to avoid module isolation issues
|
||||
// This ensures the same instance is accessible across dynamic imports
|
||||
declare global {
|
||||
var __socketIO: SocketIOServerType | undefined
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the socket.io server instance
|
||||
* Returns null if not initialized
|
||||
*/
|
||||
export function getSocketIO(): SocketIOServerType | null {
|
||||
return globalThis.__socketIO || null
|
||||
}
|
||||
|
||||
export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
const io = new SocketIOServer(httpServer, {
|
||||
path: '/api/socket',
|
||||
@@ -132,7 +142,7 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
await createArcadeSession({
|
||||
userId: data.userId,
|
||||
gameName: 'matching',
|
||||
gameUrl: '/arcade/matching',
|
||||
gameUrl: '/arcade/room', // Room-based sessions use /arcade/room
|
||||
initialState,
|
||||
activePlayers,
|
||||
roomId: room.id,
|
||||
@@ -143,7 +153,7 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
// Notify all connected clients about the new session
|
||||
const newSession = await getArcadeSession(data.userId)
|
||||
if (newSession) {
|
||||
io.to(`arcade:${data.userId}`).emit('session-state', {
|
||||
io!.to(`arcade:${data.userId}`).emit('session-state', {
|
||||
gameState: newSession.gameState,
|
||||
currentGame: newSession.currentGame,
|
||||
gameUrl: newSession.gameUrl,
|
||||
@@ -159,7 +169,7 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
|
||||
if (result.success && result.session) {
|
||||
// Broadcast the updated state to all devices for this user
|
||||
io.to(`arcade:${data.userId}`).emit('move-accepted', {
|
||||
io!.to(`arcade:${data.userId}`).emit('move-accepted', {
|
||||
gameState: result.session.gameState,
|
||||
version: result.session.version,
|
||||
move: data.move,
|
||||
@@ -190,7 +200,7 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
|
||||
try {
|
||||
await deleteArcadeSession(userId)
|
||||
io.to(`arcade:${userId}`).emit('session-ended')
|
||||
io!.to(`arcade:${userId}`).emit('session-ended')
|
||||
} catch (error) {
|
||||
console.error('Error ending session:', error)
|
||||
socket.emit('session-error', { error: 'Failed to end session' })
|
||||
@@ -220,7 +230,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
|
||||
// Get room data
|
||||
const members = await getRoomMembers(roomId)
|
||||
const onlineMembers = await getOnlineRoomMembers(roomId)
|
||||
const memberPlayers = await getRoomActivePlayers(roomId)
|
||||
|
||||
// Convert memberPlayers Map to object for JSON serialization
|
||||
@@ -233,7 +242,6 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
socket.emit('room-joined', {
|
||||
roomId,
|
||||
members,
|
||||
onlineMembers,
|
||||
memberPlayers: memberPlayersObj,
|
||||
})
|
||||
|
||||
@@ -241,7 +249,7 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
socket.to(`room:${roomId}`).emit('member-joined', {
|
||||
roomId,
|
||||
userId,
|
||||
onlineMembers,
|
||||
members,
|
||||
memberPlayers: memberPlayersObj,
|
||||
})
|
||||
|
||||
@@ -263,8 +271,8 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
// Mark member as offline
|
||||
await setMemberOnline(roomId, userId, false)
|
||||
|
||||
// Get updated online members
|
||||
const onlineMembers = await getOnlineRoomMembers(roomId)
|
||||
// Get updated members
|
||||
const members = await getRoomMembers(roomId)
|
||||
const memberPlayers = await getRoomActivePlayers(roomId)
|
||||
|
||||
// Convert memberPlayers Map to object
|
||||
@@ -274,10 +282,10 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
}
|
||||
|
||||
// Notify remaining members
|
||||
io.to(`room:${roomId}`).emit('member-left', {
|
||||
io!.to(`room:${roomId}`).emit('member-left', {
|
||||
roomId,
|
||||
userId,
|
||||
onlineMembers,
|
||||
members,
|
||||
memberPlayers: memberPlayersObj,
|
||||
})
|
||||
|
||||
@@ -302,7 +310,7 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
}
|
||||
|
||||
// Broadcast to all members in the room (including sender)
|
||||
io.to(`room:${roomId}`).emit('room-players-updated', {
|
||||
io!.to(`room:${roomId}`).emit('room-players-updated', {
|
||||
roomId,
|
||||
memberPlayers: memberPlayersObj,
|
||||
})
|
||||
@@ -323,6 +331,8 @@ export function initializeSocketServer(httpServer: HTTPServer) {
|
||||
})
|
||||
})
|
||||
|
||||
// Store in globalThis to make accessible across module boundaries
|
||||
globalThis.__socketIO = io
|
||||
console.log('✅ Socket.IO initialized on /api/socket')
|
||||
return io
|
||||
}
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
import { type NextRequest, NextResponse } from 'next/server'
|
||||
import { getRoomById, touchRoom } from '@/lib/arcade/room-manager'
|
||||
import { addRoomMember } from '@/lib/arcade/room-membership'
|
||||
import { getActivePlayers } from '@/lib/arcade/player-manager'
|
||||
import { addRoomMember, getRoomMembers } from '@/lib/arcade/room-membership'
|
||||
import { getActivePlayers, getRoomActivePlayers } from '@/lib/arcade/player-manager'
|
||||
import { getViewerId } from '@/lib/viewer'
|
||||
import { getSocketIO } from '@/lib/socket-io'
|
||||
|
||||
type RouteContext = {
|
||||
params: Promise<{ roomId: string }>
|
||||
@@ -56,6 +57,34 @@ export async function POST(req: NextRequest, context: RouteContext) {
|
||||
// Update room activity to refresh TTL
|
||||
await touchRoom(roomId)
|
||||
|
||||
// Broadcast to all users in the room via socket
|
||||
const io = await getSocketIO()
|
||||
if (io) {
|
||||
try {
|
||||
const members = await getRoomMembers(roomId)
|
||||
const memberPlayers = await getRoomActivePlayers(roomId)
|
||||
|
||||
// Convert memberPlayers Map to object for JSON serialization
|
||||
const memberPlayersObj: Record<string, any[]> = {}
|
||||
for (const [uid, players] of memberPlayers.entries()) {
|
||||
memberPlayersObj[uid] = players
|
||||
}
|
||||
|
||||
// Broadcast to all users in this room
|
||||
io.to(`room:${roomId}`).emit('member-joined', {
|
||||
roomId,
|
||||
userId: viewerId,
|
||||
members,
|
||||
memberPlayers: memberPlayersObj,
|
||||
})
|
||||
|
||||
console.log(`[Join API] Broadcasted member-joined for user ${viewerId} in room ${roomId}`)
|
||||
} catch (socketError) {
|
||||
// Log but don't fail the request if socket broadcast fails
|
||||
console.error('[Join API] Failed to broadcast member-joined:', socketError)
|
||||
}
|
||||
}
|
||||
|
||||
// Build response with auto-leave info if applicable
|
||||
return NextResponse.json(
|
||||
{
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
import { type NextRequest, NextResponse } from 'next/server'
|
||||
import { getRoomById } from '@/lib/arcade/room-manager'
|
||||
import { isMember, removeMember } from '@/lib/arcade/room-membership'
|
||||
import { getRoomMembers, isMember, removeMember } from '@/lib/arcade/room-membership'
|
||||
import { getRoomActivePlayers } from '@/lib/arcade/player-manager'
|
||||
import { getViewerId } from '@/lib/viewer'
|
||||
import { getSocketIO } from '@/lib/socket-io'
|
||||
|
||||
type RouteContext = {
|
||||
params: Promise<{ roomId: string }>
|
||||
@@ -31,6 +33,34 @@ export async function POST(_req: NextRequest, context: RouteContext) {
|
||||
// Remove member
|
||||
await removeMember(roomId, viewerId)
|
||||
|
||||
// Broadcast to all remaining users in the room via socket
|
||||
const io = await getSocketIO()
|
||||
if (io) {
|
||||
try {
|
||||
const members = await getRoomMembers(roomId)
|
||||
const memberPlayers = await getRoomActivePlayers(roomId)
|
||||
|
||||
// Convert memberPlayers Map to object for JSON serialization
|
||||
const memberPlayersObj: Record<string, any[]> = {}
|
||||
for (const [uid, players] of memberPlayers.entries()) {
|
||||
memberPlayersObj[uid] = players
|
||||
}
|
||||
|
||||
// Broadcast to all users in this room
|
||||
io.to(`room:${roomId}`).emit('member-left', {
|
||||
roomId,
|
||||
userId: viewerId,
|
||||
members,
|
||||
memberPlayers: memberPlayersObj,
|
||||
})
|
||||
|
||||
console.log(`[Leave API] Broadcasted member-left for user ${viewerId} in room ${roomId}`)
|
||||
} catch (socketError) {
|
||||
// Log but don't fail the request if socket broadcast fails
|
||||
console.error('[Leave API] Failed to broadcast member-left:', socketError)
|
||||
}
|
||||
}
|
||||
|
||||
return NextResponse.json({ success: true })
|
||||
} catch (error) {
|
||||
console.error('Failed to leave room:', error)
|
||||
|
||||
52
apps/web/src/app/api/arcade/rooms/current/route.ts
Normal file
52
apps/web/src/app/api/arcade/rooms/current/route.ts
Normal file
@@ -0,0 +1,52 @@
|
||||
import { NextResponse } from 'next/server'
|
||||
import { getUserRooms } from '@/lib/arcade/room-membership'
|
||||
import { getRoomById } from '@/lib/arcade/room-manager'
|
||||
import { getRoomMembers } from '@/lib/arcade/room-membership'
|
||||
import { getRoomActivePlayers } from '@/lib/arcade/player-manager'
|
||||
import { getViewerId } from '@/lib/viewer'
|
||||
|
||||
/**
|
||||
* GET /api/arcade/rooms/current
|
||||
* Returns the user's current room (if any)
|
||||
*/
|
||||
export async function GET() {
|
||||
try {
|
||||
const userId = await getViewerId()
|
||||
|
||||
// Get all rooms user is in (should be at most 1 due to modal room enforcement)
|
||||
const roomIds = await getUserRooms(userId)
|
||||
|
||||
if (roomIds.length === 0) {
|
||||
return NextResponse.json({ room: null }, { status: 200 })
|
||||
}
|
||||
|
||||
const roomId = roomIds[0]
|
||||
|
||||
// Get room data
|
||||
const room = await getRoomById(roomId)
|
||||
if (!room) {
|
||||
return NextResponse.json({ error: 'Room not found' }, { status: 404 })
|
||||
}
|
||||
|
||||
// Get members
|
||||
const members = await getRoomMembers(roomId)
|
||||
|
||||
// Get active players for all members
|
||||
const memberPlayers = await getRoomActivePlayers(roomId)
|
||||
|
||||
// Convert Map to object for JSON serialization
|
||||
const memberPlayersObj: Record<string, any[]> = {}
|
||||
for (const [uid, players] of memberPlayers.entries()) {
|
||||
memberPlayersObj[uid] = players
|
||||
}
|
||||
|
||||
return NextResponse.json({
|
||||
room,
|
||||
members,
|
||||
memberPlayers: memberPlayersObj,
|
||||
})
|
||||
} catch (error) {
|
||||
console.error('[Current Room API] Error:', error)
|
||||
return NextResponse.json({ error: 'Failed to fetch current room' }, { status: 500 })
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
import { useEffect, useState } from 'react'
|
||||
import { useParams, useRouter } from 'next/navigation'
|
||||
import { io, type Socket } from 'socket.io-client'
|
||||
import { css } from '../../../../../styled-system/css'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { useViewerId } from '@/hooks/useViewerId'
|
||||
|
||||
@@ -83,8 +83,8 @@ export default function RoomDetailPage() {
|
||||
|
||||
sock.on('member-joined', (data) => {
|
||||
console.log('Member joined:', data)
|
||||
if (data.onlineMembers) {
|
||||
setMembers(data.onlineMembers)
|
||||
if (data.members) {
|
||||
setMembers(data.members)
|
||||
}
|
||||
if (data.memberPlayers) {
|
||||
setMemberPlayers(data.memberPlayers)
|
||||
@@ -93,8 +93,8 @@ export default function RoomDetailPage() {
|
||||
|
||||
sock.on('member-left', (data) => {
|
||||
console.log('Member left:', data)
|
||||
if (data.onlineMembers) {
|
||||
setMembers(data.onlineMembers)
|
||||
if (data.members) {
|
||||
setMembers(data.members)
|
||||
}
|
||||
if (data.memberPlayers) {
|
||||
setMemberPlayers(data.memberPlayers)
|
||||
@@ -154,8 +154,8 @@ export default function RoomDetailPage() {
|
||||
|
||||
const startGame = () => {
|
||||
if (!room) return
|
||||
// Navigate to the game with the room ID
|
||||
router.push(`/arcade/rooms/${roomId}/${room.gameName}`)
|
||||
// Navigate to the room game page
|
||||
router.push('/arcade/room')
|
||||
}
|
||||
|
||||
const joinRoom = async () => {
|
||||
@@ -196,8 +196,24 @@ export default function RoomDetailPage() {
|
||||
}
|
||||
}
|
||||
|
||||
const leaveRoom = () => {
|
||||
router.push('/arcade/rooms')
|
||||
const leaveRoom = async () => {
|
||||
try {
|
||||
const response = await fetch(`/api/arcade/rooms/${roomId}/leave`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
})
|
||||
|
||||
if (!response.ok) {
|
||||
const errorData = await response.json()
|
||||
throw new Error(errorData.error || `HTTP ${response.status}`)
|
||||
}
|
||||
|
||||
// Navigate to arcade home after successfully leaving
|
||||
router.push('/arcade')
|
||||
} catch (err) {
|
||||
console.error('Failed to leave room:', err)
|
||||
alert('Failed to leave room')
|
||||
}
|
||||
}
|
||||
|
||||
if (loading) {
|
||||
@@ -248,7 +264,7 @@ export default function RoomDetailPage() {
|
||||
{error || 'Room not found'}
|
||||
</p>
|
||||
<button
|
||||
onClick={() => router.push('/arcade/rooms')}
|
||||
onClick={() => router.push('/arcade-rooms')}
|
||||
className={css({
|
||||
px: '6',
|
||||
py: '3',
|
||||
@@ -309,7 +325,7 @@ export default function RoomDetailPage() {
|
||||
>
|
||||
<div className={css({ mb: '4' })}>
|
||||
<button
|
||||
onClick={() => router.push('/arcade/rooms')}
|
||||
onClick={() => router.push('/arcade-rooms')}
|
||||
className={css({
|
||||
display: 'inline-flex',
|
||||
alignItems: 'center',
|
||||
@@ -605,7 +621,7 @@ export default function RoomDetailPage() {
|
||||
) : (
|
||||
<>
|
||||
<button
|
||||
onClick={() => router.push('/arcade/rooms')}
|
||||
onClick={() => router.push('/arcade-rooms')}
|
||||
className={css({
|
||||
flex: 1,
|
||||
px: '6',
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
import { useEffect, useState } from 'react'
|
||||
import { useRouter } from 'next/navigation'
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { css } from '../../../styled-system/css'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
|
||||
interface Room {
|
||||
@@ -66,7 +66,7 @@ export default function RoomBrowserPage() {
|
||||
}
|
||||
|
||||
const data = await response.json()
|
||||
router.push(`/arcade/rooms/${data.room.id}`)
|
||||
router.push(`/arcade-rooms/${data.room.id}`)
|
||||
} catch (err) {
|
||||
console.error('Failed to create room:', err)
|
||||
alert('Failed to create room')
|
||||
@@ -103,7 +103,7 @@ export default function RoomBrowserPage() {
|
||||
// Could show a toast notification here in the future
|
||||
}
|
||||
|
||||
router.push(`/arcade/rooms/${roomId}`)
|
||||
router.push(`/arcade-rooms/${roomId}`)
|
||||
} catch (err) {
|
||||
console.error('Failed to join room:', err)
|
||||
alert('Failed to join room')
|
||||
@@ -219,7 +219,7 @@ export default function RoomBrowserPage() {
|
||||
})}
|
||||
>
|
||||
<div
|
||||
onClick={() => router.push(`/arcade/rooms/${room.id}`)}
|
||||
onClick={() => router.push(`/arcade-rooms/${room.id}`)}
|
||||
className={css({ flex: 1, cursor: 'pointer' })}
|
||||
>
|
||||
<div
|
||||
76
apps/web/src/app/arcade/room/page.tsx
Normal file
76
apps/web/src/app/arcade/room/page.tsx
Normal file
@@ -0,0 +1,76 @@
|
||||
'use client'
|
||||
|
||||
import { useRouter } from 'next/navigation'
|
||||
import { useEffect } from 'react'
|
||||
import { ArcadeGuardedPage } from '@/components/ArcadeGuardedPage'
|
||||
import { useRoomData } from '@/hooks/useRoomData'
|
||||
import { MemoryPairsGame } from '../matching/components/MemoryPairsGame'
|
||||
import { ArcadeMemoryPairsProvider } from '../matching/context/ArcadeMemoryPairsContext'
|
||||
|
||||
/**
|
||||
* /arcade/room - Renders the game for the user's current room
|
||||
* Since users can only be in one room at a time, this is a simple singular route
|
||||
*/
|
||||
export default function RoomPage() {
|
||||
const router = useRouter()
|
||||
const { roomData, isLoading } = useRoomData()
|
||||
|
||||
// Redirect to arcade if no room
|
||||
useEffect(() => {
|
||||
if (!isLoading && !roomData) {
|
||||
router.push('/arcade')
|
||||
}
|
||||
}, [isLoading, roomData, router])
|
||||
|
||||
// Show loading state
|
||||
if (isLoading) {
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
height: '100vh',
|
||||
fontSize: '18px',
|
||||
color: '#666',
|
||||
}}
|
||||
>
|
||||
Loading room...
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// Show nothing while redirecting
|
||||
if (!roomData) {
|
||||
return null
|
||||
}
|
||||
|
||||
// Render the appropriate game based on room's gameName
|
||||
switch (roomData.gameName) {
|
||||
case 'matching':
|
||||
return (
|
||||
<ArcadeGuardedPage>
|
||||
<ArcadeMemoryPairsProvider>
|
||||
<MemoryPairsGame />
|
||||
</ArcadeMemoryPairsProvider>
|
||||
</ArcadeGuardedPage>
|
||||
)
|
||||
|
||||
// TODO: Add other games (complement-race, memory-quiz, etc.)
|
||||
default:
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
height: '100vh',
|
||||
fontSize: '18px',
|
||||
color: '#666',
|
||||
}}
|
||||
>
|
||||
Game "{roomData.gameName}" not yet supported
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
'use client'
|
||||
|
||||
import { useParams } from 'next/navigation'
|
||||
import { PageWithNav } from '@/components/PageWithNav'
|
||||
import { ComplementRaceGame } from '@/app/arcade/complement-race/components/ComplementRaceGame'
|
||||
import { ComplementRaceProvider } from '@/app/arcade/complement-race/context/ComplementRaceContext'
|
||||
|
||||
export default function RoomComplementRacePage() {
|
||||
const params = useParams()
|
||||
const roomId = params.roomId as string
|
||||
|
||||
// TODO Phase 4: Integrate room context with game state
|
||||
// - Connect to room socket events
|
||||
// - Sync game state across players
|
||||
// - Handle multiplayer race dynamics
|
||||
|
||||
return (
|
||||
<PageWithNav navTitle="Speed Complement Race" navEmoji="🏁">
|
||||
<ComplementRaceProvider>
|
||||
<ComplementRaceGame />
|
||||
</ComplementRaceProvider>
|
||||
</PageWithNav>
|
||||
)
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
'use client'
|
||||
|
||||
import { useParams } from 'next/navigation'
|
||||
import { ArcadeGuardedPage } from '@/components/ArcadeGuardedPage'
|
||||
import { MemoryPairsGame } from '@/app/arcade/matching/components/MemoryPairsGame'
|
||||
import { ArcadeMemoryPairsProvider } from '@/app/arcade/matching/context/ArcadeMemoryPairsContext'
|
||||
|
||||
export default function RoomMatchingPage() {
|
||||
const params = useParams()
|
||||
const roomId = params.roomId as string
|
||||
|
||||
// TODO Phase 4: Integrate room context with game state
|
||||
// - Connect to room socket events
|
||||
// - Sync game state across players
|
||||
// - Handle multiplayer moves
|
||||
|
||||
return (
|
||||
<ArcadeGuardedPage>
|
||||
<ArcadeMemoryPairsProvider>
|
||||
<MemoryPairsGame />
|
||||
</ArcadeMemoryPairsProvider>
|
||||
</ArcadeGuardedPage>
|
||||
)
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
'use client'
|
||||
|
||||
import { useParams } from 'next/navigation'
|
||||
|
||||
// Temporarily redirect to solo arcade version
|
||||
// TODO Phase 4: Implement room-aware memory quiz with multiplayer sync
|
||||
export default function RoomMemoryQuizPage() {
|
||||
const params = useParams()
|
||||
const roomId = params.roomId as string
|
||||
|
||||
// Import and use the arcade version for now
|
||||
// This prevents 404s while we work on full multiplayer integration
|
||||
const MemoryQuizGame = require('@/app/arcade/memory-quiz/page').default
|
||||
|
||||
return <MemoryQuizGame />
|
||||
}
|
||||
@@ -3,6 +3,8 @@
|
||||
import React from 'react'
|
||||
import { useGameMode } from '../contexts/GameModeContext'
|
||||
import { useArcadeGuard } from '../hooks/useArcadeGuard'
|
||||
import { useRoomData } from '../hooks/useRoomData'
|
||||
import { useViewerId } from '../hooks/useViewerId'
|
||||
import { AppNavBar } from './AppNavBar'
|
||||
import { GameContextNav } from './nav/GameContextNav'
|
||||
import { PlayerConfigDialog } from './nav/PlayerConfigDialog'
|
||||
@@ -30,6 +32,8 @@ export function PageWithNav({
|
||||
}: PageWithNavProps) {
|
||||
const { players, activePlayers, setActive, activePlayerCount } = useGameMode()
|
||||
const { hasActiveSession, activeSession } = useArcadeGuard({ enabled: false }) // Don't redirect, just get info
|
||||
const { roomData, isInRoom } = useRoomData()
|
||||
const { data: viewerId } = useViewerId()
|
||||
const [mounted, setMounted] = React.useState(false)
|
||||
const [configurePlayerId, setConfigurePlayerId] = React.useState<string | null>(null)
|
||||
|
||||
@@ -80,17 +84,33 @@ export function PageWithNav({
|
||||
|
||||
// Compute arcade session info for display
|
||||
const roomInfo =
|
||||
hasActiveSession && activeSession
|
||||
isInRoom && roomData
|
||||
? {
|
||||
gameName: activeSession.currentGame,
|
||||
playerCount: activePlayerCount, // TODO: Get actual player count from session when available
|
||||
roomName: roomData.name,
|
||||
gameName: roomData.gameName,
|
||||
playerCount: roomData.members.length,
|
||||
}
|
||||
: undefined
|
||||
: hasActiveSession && activeSession
|
||||
? {
|
||||
gameName: activeSession.currentGame,
|
||||
playerCount: activePlayerCount,
|
||||
}
|
||||
: undefined
|
||||
|
||||
// Compute network players (other players in the arcade session)
|
||||
// For now, we don't have this info in activeSession, so return empty array
|
||||
// TODO: When arcade room system is implemented, fetch other players from session
|
||||
const networkPlayers: Array<{ id: string; emoji?: string; name?: string }> = []
|
||||
// Compute network players (other players in the room, excluding current user)
|
||||
const networkPlayers: Array<{ id: string; emoji?: string; name?: string }> =
|
||||
isInRoom && roomData
|
||||
? roomData.members
|
||||
.filter((member) => member.userId !== viewerId)
|
||||
.flatMap((member) => {
|
||||
const memberPlayerList = roomData.memberPlayers[member.userId] || []
|
||||
return memberPlayerList.map((player) => ({
|
||||
id: player.id,
|
||||
emoji: player.emoji,
|
||||
name: `${player.name} (${member.displayName})`,
|
||||
}))
|
||||
})
|
||||
: []
|
||||
|
||||
// Create nav content if title is provided
|
||||
const navContent = navTitle ? (
|
||||
|
||||
@@ -22,6 +22,7 @@ interface NetworkPlayer {
|
||||
}
|
||||
|
||||
interface ArcadeRoomInfo {
|
||||
roomName?: string
|
||||
gameName: string
|
||||
playerCount: number
|
||||
}
|
||||
@@ -134,6 +135,7 @@ export function GameContextNav({
|
||||
{/* Room Info - show when in arcade session */}
|
||||
{roomInfo && !showFullscreenSelection && (
|
||||
<RoomInfo
|
||||
roomName={roomInfo.roomName}
|
||||
gameName={roomInfo.gameName}
|
||||
playerCount={roomInfo.playerCount}
|
||||
shouldEmphasize={shouldEmphasize}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
interface RoomInfoProps {
|
||||
roomName?: string
|
||||
gameName: string
|
||||
playerCount: number
|
||||
shouldEmphasize: boolean
|
||||
@@ -7,7 +8,7 @@ interface RoomInfoProps {
|
||||
/**
|
||||
* Displays current arcade room/session information
|
||||
*/
|
||||
export function RoomInfo({ gameName, playerCount, shouldEmphasize }: RoomInfoProps) {
|
||||
export function RoomInfo({ roomName, gameName, playerCount, shouldEmphasize }: RoomInfoProps) {
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
@@ -53,7 +54,7 @@ export function RoomInfo({ gameName, playerCount, shouldEmphasize }: RoomInfoPro
|
||||
letterSpacing: '0.5px',
|
||||
}}
|
||||
>
|
||||
Arcade Session
|
||||
{roomName ? 'Room' : 'Arcade Session'}
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
@@ -61,7 +62,7 @@ export function RoomInfo({ gameName, playerCount, shouldEmphasize }: RoomInfoPro
|
||||
fontWeight: 'bold',
|
||||
}}
|
||||
>
|
||||
{gameName}
|
||||
{roomName || gameName}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -8,6 +8,8 @@ import {
|
||||
useUpdatePlayer,
|
||||
useUserPlayers,
|
||||
} from '@/hooks/useUserPlayers'
|
||||
import { useRoomData } from '@/hooks/useRoomData'
|
||||
import { useViewerId } from '@/hooks/useViewerId'
|
||||
import { getNextPlayerColor } from '../types/player'
|
||||
|
||||
// Client-side Player type (compatible with old type)
|
||||
@@ -66,28 +68,72 @@ export function GameModeProvider({ children }: { children: ReactNode }) {
|
||||
const { mutate: createPlayer } = useCreatePlayer()
|
||||
const { mutate: updatePlayerMutation } = useUpdatePlayer()
|
||||
const { mutate: deletePlayer } = useDeletePlayer()
|
||||
const { roomData } = useRoomData()
|
||||
const { data: viewerId } = useViewerId()
|
||||
|
||||
const [isInitialized, setIsInitialized] = useState(false)
|
||||
|
||||
// Convert DB players to Map
|
||||
const players = useMemo(() => {
|
||||
// Convert DB players to Map (local players)
|
||||
const localPlayers = useMemo(() => {
|
||||
const map = new Map<string, Player>()
|
||||
dbPlayers.forEach((dbPlayer) => {
|
||||
map.set(dbPlayer.id, toClientPlayer(dbPlayer))
|
||||
map.set(dbPlayer.id, {
|
||||
...toClientPlayer(dbPlayer),
|
||||
isLocal: true,
|
||||
})
|
||||
})
|
||||
return map
|
||||
}, [dbPlayers])
|
||||
|
||||
// Track active players from DB isActive status
|
||||
// When in a room, merge all players from all room members
|
||||
const players = useMemo(() => {
|
||||
const map = new Map<string, Player>(localPlayers)
|
||||
|
||||
if (roomData) {
|
||||
// Add players from other room members (marked as remote)
|
||||
Object.entries(roomData.memberPlayers).forEach(([userId, memberPlayers]) => {
|
||||
// Skip the current user's players (already in localPlayers)
|
||||
if (userId === viewerId) return
|
||||
|
||||
memberPlayers.forEach((roomPlayer) => {
|
||||
map.set(roomPlayer.id, {
|
||||
id: roomPlayer.id,
|
||||
name: roomPlayer.name,
|
||||
emoji: roomPlayer.emoji,
|
||||
color: roomPlayer.color,
|
||||
createdAt: Date.now(),
|
||||
isActive: true, // Players in memberPlayers are active
|
||||
isLocal: false, // Remote player
|
||||
})
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
return map
|
||||
}, [localPlayers, roomData, viewerId])
|
||||
|
||||
// Track active players (local + room members when in a room)
|
||||
const activePlayers = useMemo(() => {
|
||||
const set = new Set<string>()
|
||||
dbPlayers.forEach((player) => {
|
||||
if (player.isActive) {
|
||||
set.add(player.id)
|
||||
}
|
||||
})
|
||||
|
||||
if (roomData) {
|
||||
// In room mode: all players from all members are active
|
||||
Object.values(roomData.memberPlayers).forEach((memberPlayers) => {
|
||||
memberPlayers.forEach((player) => {
|
||||
set.add(player.id)
|
||||
})
|
||||
})
|
||||
} else {
|
||||
// Solo mode: only local active players
|
||||
dbPlayers.forEach((player) => {
|
||||
if (player.isActive) {
|
||||
set.add(player.id)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
return set
|
||||
}, [dbPlayers])
|
||||
}, [dbPlayers, roomData])
|
||||
|
||||
// Initialize with default players if none exist
|
||||
useEffect(() => {
|
||||
@@ -125,15 +171,33 @@ export function GameModeProvider({ children }: { children: ReactNode }) {
|
||||
}
|
||||
|
||||
const updatePlayer = (id: string, updates: Partial<Player>) => {
|
||||
updatePlayerMutation({ id, updates })
|
||||
const player = players.get(id)
|
||||
// Only allow updating local players
|
||||
if (player?.isLocal) {
|
||||
updatePlayerMutation({ id, updates })
|
||||
} else {
|
||||
console.warn('[GameModeContext] Cannot update remote player:', id)
|
||||
}
|
||||
}
|
||||
|
||||
const removePlayer = (id: string) => {
|
||||
deletePlayer(id)
|
||||
const player = players.get(id)
|
||||
// Only allow removing local players
|
||||
if (player?.isLocal) {
|
||||
deletePlayer(id)
|
||||
} else {
|
||||
console.warn('[GameModeContext] Cannot remove remote player:', id)
|
||||
}
|
||||
}
|
||||
|
||||
const setActive = (id: string, active: boolean) => {
|
||||
updatePlayerMutation({ id, updates: { isActive: active } })
|
||||
const player = players.get(id)
|
||||
// Only allow changing active status of local players
|
||||
if (player?.isLocal) {
|
||||
updatePlayerMutation({ id, updates: { isActive: active } })
|
||||
} else {
|
||||
console.warn('[GameModeContext] Cannot change active status of remote player:', id)
|
||||
}
|
||||
}
|
||||
|
||||
const getActivePlayers = (): Player[] => {
|
||||
|
||||
@@ -73,8 +73,8 @@ export function useArcadeGuard(options: UseArcadeGuardOptions = {}): UseArcadeGu
|
||||
currentGame: data.currentGame,
|
||||
})
|
||||
|
||||
// Redirect if we're not already on the active game page
|
||||
if (pathname !== data.gameUrl) {
|
||||
// Redirect if we're not already on the active game page (only if enabled)
|
||||
if (enabled && pathname !== data.gameUrl) {
|
||||
console.log('[ArcadeGuard] Redirecting to active session:', data.gameUrl)
|
||||
onRedirect?.(data.gameUrl)
|
||||
router.push(data.gameUrl)
|
||||
@@ -126,8 +126,8 @@ export function useArcadeGuard(options: UseArcadeGuardOptions = {}): UseArcadeGu
|
||||
currentGame: session.currentGame,
|
||||
})
|
||||
|
||||
// Redirect if we're not already on the active game page
|
||||
if (pathname !== session.gameUrl) {
|
||||
// Redirect if we're not already on the active game page (only if enabled)
|
||||
if (enabled && pathname !== session.gameUrl) {
|
||||
console.log('[ArcadeGuard] Redirecting to active session:', session.gameUrl)
|
||||
onRedirect?.(session.gameUrl)
|
||||
router.push(session.gameUrl)
|
||||
|
||||
205
apps/web/src/hooks/useRoomData.ts
Normal file
205
apps/web/src/hooks/useRoomData.ts
Normal file
@@ -0,0 +1,205 @@
|
||||
import { useEffect, useState } from 'react'
|
||||
import { io, type Socket } from 'socket.io-client'
|
||||
import { useViewerId } from './useViewerId'
|
||||
|
||||
export interface RoomMember {
|
||||
id: string
|
||||
userId: string
|
||||
displayName: string
|
||||
isOnline: boolean
|
||||
isCreator: boolean
|
||||
}
|
||||
|
||||
export interface RoomPlayer {
|
||||
id: string
|
||||
name: string
|
||||
emoji: string
|
||||
color: string
|
||||
}
|
||||
|
||||
export interface RoomData {
|
||||
id: string
|
||||
name: string
|
||||
code: string
|
||||
gameName: string
|
||||
members: RoomMember[]
|
||||
memberPlayers: Record<string, RoomPlayer[]> // userId -> players
|
||||
}
|
||||
|
||||
/**
|
||||
* Hook to fetch and subscribe to the user's current room data
|
||||
* Returns null if user is not in any room
|
||||
*/
|
||||
export function useRoomData() {
|
||||
const { data: userId, isPending: isUserIdPending } = useViewerId()
|
||||
const [socket, setSocket] = useState<Socket | null>(null)
|
||||
const [roomData, setRoomData] = useState<RoomData | null>(null)
|
||||
const [isLoading, setIsLoading] = useState(false)
|
||||
const [hasAttemptedFetch, setHasAttemptedFetch] = useState(false)
|
||||
|
||||
// Fetch the user's current room
|
||||
useEffect(() => {
|
||||
if (!userId) {
|
||||
setRoomData(null)
|
||||
setHasAttemptedFetch(false)
|
||||
return
|
||||
}
|
||||
|
||||
setIsLoading(true)
|
||||
setHasAttemptedFetch(false)
|
||||
|
||||
// Fetch current room data
|
||||
fetch('/api/arcade/rooms/current')
|
||||
.then((res) => {
|
||||
if (!res.ok) throw new Error('Failed to fetch current room')
|
||||
return res.json()
|
||||
})
|
||||
.then((data) => {
|
||||
if (data.room) {
|
||||
const roomData = {
|
||||
id: data.room.id,
|
||||
name: data.room.name,
|
||||
code: data.room.code,
|
||||
gameName: data.room.gameName,
|
||||
members: data.members || [],
|
||||
memberPlayers: data.memberPlayers || {},
|
||||
}
|
||||
setRoomData(roomData)
|
||||
} else {
|
||||
setRoomData(null)
|
||||
}
|
||||
setIsLoading(false)
|
||||
setHasAttemptedFetch(true)
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('[useRoomData] Failed to fetch room data:', error)
|
||||
setRoomData(null)
|
||||
setIsLoading(false)
|
||||
setHasAttemptedFetch(true)
|
||||
})
|
||||
}, [userId])
|
||||
|
||||
// Initialize socket connection when user has a room
|
||||
useEffect(() => {
|
||||
if (!roomData?.id || !userId) {
|
||||
if (socket) {
|
||||
socket.disconnect()
|
||||
setSocket(null)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
const sock = io({ path: '/api/socket' })
|
||||
|
||||
sock.on('connect', () => {
|
||||
// Join the room to receive updates
|
||||
sock.emit('join-room', { roomId: roomData.id, userId })
|
||||
})
|
||||
|
||||
sock.on('disconnect', () => {
|
||||
// Socket disconnected
|
||||
})
|
||||
|
||||
setSocket(sock)
|
||||
|
||||
return () => {
|
||||
if (sock.connected) {
|
||||
// Leave the room before disconnecting
|
||||
sock.emit('leave-room', { roomId: roomData.id, userId })
|
||||
sock.disconnect()
|
||||
}
|
||||
}
|
||||
}, [roomData?.id, userId])
|
||||
|
||||
// Subscribe to real-time updates via socket
|
||||
useEffect(() => {
|
||||
if (!socket || !roomData?.id) return
|
||||
|
||||
const handleRoomJoined = (data: {
|
||||
roomId: string
|
||||
members: RoomMember[]
|
||||
memberPlayers: Record<string, RoomPlayer[]>
|
||||
}) => {
|
||||
if (data.roomId === roomData.id) {
|
||||
setRoomData((prev) => {
|
||||
if (!prev) return null
|
||||
return {
|
||||
...prev,
|
||||
members: data.members,
|
||||
memberPlayers: data.memberPlayers,
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
const handleMemberJoined = (data: {
|
||||
roomId: string
|
||||
userId: string
|
||||
members: RoomMember[]
|
||||
memberPlayers: Record<string, RoomPlayer[]>
|
||||
}) => {
|
||||
if (data.roomId === roomData.id) {
|
||||
setRoomData((prev) => {
|
||||
if (!prev) return null
|
||||
return {
|
||||
...prev,
|
||||
members: data.members,
|
||||
memberPlayers: data.memberPlayers,
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
const handleMemberLeft = (data: {
|
||||
roomId: string
|
||||
userId: string
|
||||
members: RoomMember[]
|
||||
memberPlayers: Record<string, RoomPlayer[]>
|
||||
}) => {
|
||||
if (data.roomId === roomData.id) {
|
||||
setRoomData((prev) => {
|
||||
if (!prev) return null
|
||||
return {
|
||||
...prev,
|
||||
members: data.members,
|
||||
memberPlayers: data.memberPlayers,
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
const handleRoomPlayersUpdated = (data: {
|
||||
roomId: string
|
||||
memberPlayers: Record<string, RoomPlayer[]>
|
||||
}) => {
|
||||
if (data.roomId === roomData.id) {
|
||||
setRoomData((prev) => {
|
||||
if (!prev) return null
|
||||
return {
|
||||
...prev,
|
||||
memberPlayers: data.memberPlayers,
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
socket.on('room-joined', handleRoomJoined)
|
||||
socket.on('member-joined', handleMemberJoined)
|
||||
socket.on('member-left', handleMemberLeft)
|
||||
socket.on('room-players-updated', handleRoomPlayersUpdated)
|
||||
|
||||
return () => {
|
||||
socket.off('room-joined', handleRoomJoined)
|
||||
socket.off('member-joined', handleMemberJoined)
|
||||
socket.off('member-left', handleMemberLeft)
|
||||
socket.off('room-players-updated', handleRoomPlayersUpdated)
|
||||
}
|
||||
}, [socket, roomData?.id])
|
||||
|
||||
return {
|
||||
roomData,
|
||||
// Loading if: userId is pending, currently fetching, or have userId but haven't tried fetching yet
|
||||
isLoading: isUserIdPending || isLoading || (!!userId && !hasAttemptedFetch),
|
||||
isInRoom: !!roomData,
|
||||
}
|
||||
}
|
||||
40
apps/web/src/lib/socket-io.ts
Normal file
40
apps/web/src/lib/socket-io.ts
Normal file
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* Socket.IO server instance accessor for API routes
|
||||
* This module provides a way for API routes to access the socket.io server
|
||||
* to broadcast real-time updates.
|
||||
*/
|
||||
|
||||
import type { Server as SocketIOServerType } from 'socket.io'
|
||||
|
||||
// Cache for the socket server module
|
||||
let socketServerModule: any = null
|
||||
|
||||
/**
|
||||
* Get the socket.io server instance
|
||||
* Returns null if not initialized or if called on client-side
|
||||
*/
|
||||
export async function getSocketIO(): Promise<SocketIOServerType | null> {
|
||||
// Client-side: return null
|
||||
if (typeof window !== 'undefined') {
|
||||
return null
|
||||
}
|
||||
|
||||
// Lazy-load the socket server module on first call
|
||||
if (!socketServerModule) {
|
||||
try {
|
||||
// Dynamic import to avoid bundling issues
|
||||
socketServerModule = await import('../../socket-server')
|
||||
} catch (error) {
|
||||
console.error('[Socket IO] Failed to load socket server:', error)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
// Call the exported getSocketIO function from the module
|
||||
if (socketServerModule && typeof socketServerModule.getSocketIO === 'function') {
|
||||
return socketServerModule.getSocketIO()
|
||||
}
|
||||
|
||||
console.warn('[Socket IO] getSocketIO function not found in socket-server module')
|
||||
return null
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "soroban-monorepo",
|
||||
"version": "2.4.0",
|
||||
"version": "2.7.4",
|
||||
"private": true,
|
||||
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
|
||||
"workspaces": [
|
||||
|
||||
Reference in New Issue
Block a user