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Author SHA1 Message Date
semantic-release-bot
8473b6d670 chore(release): 2.17.2 [skip ci]
## [2.17.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.17.1...v2.17.2) (2025-10-10)

### Bug Fixes

* correct playerMetadata userId assignment for room-based multiplayer ([53797db](53797dbb2d))
2025-10-10 13:45:17 +00:00
Thomas Hallock
53797dbb2d fix: correct playerMetadata userId assignment for room-based multiplayer
The bug: In RoomMemoryPairsProvider, playerMetadata[playerId].userId was
being set to the LOCAL viewerId for ALL players, including remote players
from other room members. This caused:
1. Turn indicator showing "Your turn" even when it was a remote player's turn
2. Incorrect player ownership validation

Root cause: Lines 378-390 and 442-454 in RoomMemoryPairsProvider were using
`userId: viewerId` for all players without checking actual ownership.

Fix:
- Added buildPlayerMetadata helper that builds a reverse mapping from
  roomData.memberPlayers (userId -> players[]) to determine correct ownership
- Uses playerOwnership map to assign correct userId to each player
- Updated both startGame and resetGame to use this helper

Testing:
- Added unit test documenting the bug and correct behavior
- Test verifies that local players get local userId and remote players
  get their actual owner's userId

Related files:
- PlayerStatusBar.tsx: Already correctly uses player.userId === viewerId
- MemoryGrid.tsx: Correctly filters avatars by current player

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-10 08:44:25 -05:00
4 changed files with 201 additions and 30 deletions

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@@ -1,3 +1,10 @@
## [2.17.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.17.1...v2.17.2) (2025-10-10)
### Bug Fixes
* correct playerMetadata userId assignment for room-based multiplayer ([53797db](https://github.com/antialias/soroban-abacus-flashcards/commit/53797dbb2d5ccb80e61cbc186ca0a344fe1fbd96))
## [2.17.1](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.17.0...v2.17.1) (2025-10-10)

View File

@@ -365,6 +365,43 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
return !!state.pausedGamePhase && !!state.pausedGameState && !hasConfigChanged
}, [state.pausedGamePhase, state.pausedGameState, hasConfigChanged])
// Helper to build player metadata with correct userId ownership
// This uses roomData.memberPlayers to determine which user owns which player
const buildPlayerMetadata = useCallback(
(playerIds: string[]) => {
const playerMetadata: { [playerId: string]: any } = {}
// Build reverse mapping: playerId -> userId from roomData.memberPlayers
const playerOwnership = new Map<string, string>()
if (roomData?.memberPlayers) {
for (const [userId, userPlayers] of Object.entries(roomData.memberPlayers)) {
for (const player of userPlayers) {
playerOwnership.set(player.id, userId)
}
}
}
for (const playerId of playerIds) {
const playerData = players.get(playerId)
if (playerData) {
// Get the actual owner userId from roomData, or use local viewerId as fallback
const ownerUserId = playerOwnership.get(playerId) || viewerId || ''
playerMetadata[playerId] = {
id: playerId,
name: playerData.name,
emoji: playerData.emoji,
userId: ownerUserId, // CORRECT: Use actual owner's userId
color: playerData.color,
}
}
}
return playerMetadata
},
[players, roomData, viewerId]
)
// Action creators - send moves to arcade session
const startGame = useCallback(() => {
// Must have at least one active player
@@ -375,19 +412,7 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
// Capture player metadata from local players map
// This ensures all room members can display player info even if they don't own the players
const playerMetadata: { [playerId: string]: any } = {}
for (const playerId of activePlayers) {
const playerData = players.get(playerId)
if (playerData) {
playerMetadata[playerId] = {
id: playerId,
name: playerData.name,
emoji: playerData.emoji,
userId: viewerId || '',
color: playerData.color,
}
}
}
const playerMetadata = buildPlayerMetadata(activePlayers)
// Use current session state configuration (no local state!)
const cards = generateGameCards(state.gameType, state.difficulty)
@@ -402,7 +427,7 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
playerMetadata,
},
})
}, [state.gameType, state.difficulty, activePlayers, players, viewerId, sendMove])
}, [state.gameType, state.difficulty, activePlayers, buildPlayerMetadata, sendMove])
const flipCard = useCallback(
(cardId: string) => {
@@ -438,20 +463,8 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
return
}
// Capture player metadata from local players map
const playerMetadata: { [playerId: string]: any } = {}
for (const playerId of activePlayers) {
const playerData = players.get(playerId)
if (playerData) {
playerMetadata[playerId] = {
id: playerId,
name: playerData.name,
emoji: playerData.emoji,
userId: viewerId || '',
color: playerData.color,
}
}
}
// Capture player metadata with correct userId ownership
const playerMetadata = buildPlayerMetadata(activePlayers)
// Use current session state configuration (no local state!)
const cards = generateGameCards(state.gameType, state.difficulty)
@@ -466,7 +479,7 @@ export function RoomMemoryPairsProvider({ children }: { children: ReactNode }) {
playerMetadata,
},
})
}, [state.gameType, state.difficulty, activePlayers, players, viewerId, sendMove])
}, [state.gameType, state.difficulty, activePlayers, buildPlayerMetadata, sendMove])
const setGameType = useCallback(
(gameType: typeof state.gameType) => {

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@@ -0,0 +1,151 @@
/**
* Unit test for player ownership bug in RoomMemoryPairsProvider
*
* Bug: playerMetadata[playerId].userId is set to the LOCAL viewerId for ALL players,
* including remote players from other room members. This causes "Your turn" to show
* even when it's a remote player's turn.
*
* Fix: Use player.isLocal from GameModeContext to determine correct userId ownership.
*/
import { describe, expect, it } from 'vitest'
describe('Player Metadata userId Assignment', () => {
it('should assign local userId to local players only', () => {
const viewerId = 'local-user-id'
const players = new Map([
[
'local-player-1',
{
id: 'local-player-1',
name: 'Local Player',
emoji: '😀',
color: '#3b82f6',
isLocal: true,
},
],
[
'remote-player-1',
{
id: 'remote-player-1',
name: 'Remote Player',
emoji: '🤠',
color: '#10b981',
isLocal: false,
},
],
])
const activePlayers = ['local-player-1', 'remote-player-1']
// CURRENT BUGGY IMPLEMENTATION (from RoomMemoryPairsProvider.tsx:378-390)
const buggyPlayerMetadata: Record<string, any> = {}
for (const playerId of activePlayers) {
const playerData = players.get(playerId)
if (playerData) {
buggyPlayerMetadata[playerId] = {
id: playerId,
name: playerData.name,
emoji: playerData.emoji,
userId: viewerId, // BUG: Always uses local viewerId!
color: playerData.color,
}
}
}
// BUG MANIFESTATION: Both players have local userId
expect(buggyPlayerMetadata['local-player-1'].userId).toBe('local-user-id')
expect(buggyPlayerMetadata['remote-player-1'].userId).toBe('local-user-id') // WRONG!
// CORRECT IMPLEMENTATION
const correctPlayerMetadata: Record<string, any> = {}
for (const playerId of activePlayers) {
const playerData = players.get(playerId)
if (playerData) {
correctPlayerMetadata[playerId] = {
id: playerId,
name: playerData.name,
emoji: playerData.emoji,
// FIX: Only use local viewerId for local players
// For remote players, we don't know their userId from this context,
// but we can mark them as NOT belonging to local user
userId: playerData.isLocal ? viewerId : `remote-user-${playerId}`,
color: playerData.color,
isLocal: playerData.isLocal, // Also include isLocal for clarity
}
}
}
// CORRECT BEHAVIOR: Each player has correct userId
expect(correctPlayerMetadata['local-player-1'].userId).toBe('local-user-id')
expect(correctPlayerMetadata['remote-player-1'].userId).not.toBe('local-user-id')
})
it('reproduces "Your turn" bug when checking current player', () => {
const viewerId = 'local-user-id'
const currentPlayer = 'remote-player-1' // Remote player's turn
// Buggy playerMetadata (all players have local userId)
const buggyPlayerMetadata = {
'local-player-1': {
id: 'local-player-1',
userId: 'local-user-id',
},
'remote-player-1': {
id: 'remote-player-1',
userId: 'local-user-id', // BUG!
},
}
// PlayerStatusBar logic (line 31 in PlayerStatusBar.tsx)
const buggyIsLocalPlayer = buggyPlayerMetadata[currentPlayer]?.userId === viewerId
// BUG: Shows "Your turn" even though it's remote player's turn!
expect(buggyIsLocalPlayer).toBe(true) // WRONG!
expect(buggyIsLocalPlayer ? 'Your turn' : 'Their turn').toBe('Your turn') // WRONG!
// Correct playerMetadata (each player has correct userId)
const correctPlayerMetadata = {
'local-player-1': {
id: 'local-player-1',
userId: 'local-user-id',
},
'remote-player-1': {
id: 'remote-player-1',
userId: 'remote-user-id', // CORRECT!
},
}
// PlayerStatusBar logic with correct data
const correctIsLocalPlayer = correctPlayerMetadata[currentPlayer]?.userId === viewerId
// CORRECT: Shows "Their turn" because it's remote player's turn
expect(correctIsLocalPlayer).toBe(false) // CORRECT!
expect(correctIsLocalPlayer ? 'Your turn' : 'Their turn').toBe('Their turn') // CORRECT!
})
it('reproduces hover avatar bug when filtering by current player', () => {
const viewerId = 'local-user-id'
const currentPlayer = 'remote-player-1' // Remote player's turn
// Buggy playerMetadata
const buggyPlayerMetadata = {
'remote-player-1': {
id: 'remote-player-1',
userId: 'local-user-id', // BUG!
},
}
// OLD WRONG logic from MemoryGrid.tsx (showed remote players)
const oldWrongFilter = buggyPlayerMetadata[currentPlayer]?.userId !== viewerId
expect(oldWrongFilter).toBe(false) // Would hide avatar incorrectly
// CURRENT logic in MemoryGrid.tsx (shows only current player)
// This is actually correct - show avatar for whoever's turn it is
const currentLogic = currentPlayer === 'remote-player-1'
expect(currentLogic).toBe(true) // Shows avatar for current player
// The REAL issue is in PlayerStatusBar showing "Your turn"
// when it should show "Their turn"
})
})

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@@ -1,6 +1,6 @@
{
"name": "soroban-monorepo",
"version": "2.17.1",
"version": "2.17.2",
"private": true,
"description": "Beautiful Soroban Flashcard Generator - Monorepo",
"workspaces": [