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21
CHANGELOG.md
21
CHANGELOG.md
@@ -1,3 +1,24 @@
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## [2.16.5](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.16.4...v2.16.5) (2025-10-09)
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### Bug Fixes
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* correct node_modules path for pnpm symlinks in Docker ([c12351f](https://github.com/antialias/soroban-abacus-flashcards/commit/c12351f2c99daaed710a1136eb13f6ccc54cbcff))
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## [2.16.4](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.16.3...v2.16.4) (2025-10-09)
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### Bug Fixes
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* correct Docker CMD to use root-level server.js ([48b47e9](https://github.com/antialias/soroban-abacus-flashcards/commit/48b47e9bdb0da44746282cd7cf7599a69bf5130d))
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## [2.16.3](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.16.2...v2.16.3) (2025-10-09)
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### Bug Fixes
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* use game state playerMetadata instead of GameModeContext in UI components ([388c254](https://github.com/antialias/soroban-abacus-flashcards/commit/388c25451d11b85236c1f7682fe2f7a62a15d5eb))
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## [2.16.2](https://github.com/antialias/soroban-abacus-flashcards/compare/v2.16.1...v2.16.2) (2025-10-09)
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@@ -38,11 +38,16 @@ WORKDIR /app
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RUN addgroup --system --gid 1001 nodejs
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RUN adduser --system --uid 1001 nextjs
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# Copy built application
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# Copy built application from standalone output
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COPY --from=builder --chown=nextjs:nodejs /app/apps/web/.next/standalone ./
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COPY --from=builder --chown=nextjs:nodejs /app/apps/web/.next/static ./apps/web/.next/static
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COPY --from=builder --chown=nextjs:nodejs /app/apps/web/public ./apps/web/public
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# Copy node_modules with proper structure for pnpm symlinks
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# The standalone output has symlinks that point to ../../../node_modules/.pnpm
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# which resolves to /node_modules/.pnpm when CWD is /app
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COPY --from=builder --chown=nextjs:nodejs /app/node_modules /node_modules
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# Set up environment
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USER nextjs
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EXPOSE 3000
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@@ -50,4 +55,4 @@ ENV PORT 3000
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ENV HOSTNAME "0.0.0.0"
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# Start the application
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CMD ["node", "apps/web/server.js"]
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CMD ["node", "server.js"]
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@@ -3,7 +3,7 @@
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import { useSpring, animated } from '@react-spring/web'
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import { useEffect, useMemo, useRef, useState } from 'react'
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import { css } from '../../../../../styled-system/css'
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import { useGameMode } from '../../../../contexts/GameModeContext'
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import { useViewerId } from '@/hooks/useViewerId'
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import { useMemoryPairs } from '../context/MemoryPairsContext'
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import { getGridConfiguration } from '../utils/cardGeneration'
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import { GameCard } from './GameCard'
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@@ -173,7 +173,7 @@ function HoverAvatar({
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export function MemoryGrid() {
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const { state, flipCard, hoverCard, gameMode } = useMemoryPairs()
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const { players: playerMap } = useGameMode()
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const { data: viewerId } = useViewerId()
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// Track card element refs for positioning hover avatars
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const cardRefs = useRef<Map<string, HTMLElement>>(new Map())
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@@ -182,9 +182,11 @@ export function MemoryGrid() {
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const isMyTurn = useMemo(() => {
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if (gameMode === 'single') return true // Always your turn in single player
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const currentPlayerData = playerMap.get(state.currentPlayer)
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return currentPlayerData?.isLocal === true
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}, [state.currentPlayer, playerMap, gameMode])
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// In local games, all players belong to current user, so always their turn
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// In room games, check if current player belongs to this user
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const currentPlayerMetadata = state.playerMetadata?.[state.currentPlayer]
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return currentPlayerMetadata?.userId === viewerId
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}, [state.currentPlayer, state.playerMetadata, viewerId, gameMode])
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// Hooks must be called before early return
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const gridConfig = useMemo(() => getGridConfiguration(state.difficulty), [state.difficulty])
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@@ -200,16 +202,8 @@ export function MemoryGrid() {
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// Get player metadata for hover avatars
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const getPlayerHoverInfo = (playerId: string) => {
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// Check playerMetadata first (from room members)
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if (state.playerMetadata && state.playerMetadata[playerId]) {
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return {
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emoji: state.playerMetadata[playerId].emoji,
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name: state.playerMetadata[playerId].name,
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color: state.playerMetadata[playerId].color,
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}
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}
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// Fall back to local player map
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const player = playerMap.get(playerId)
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// Get player info from game state metadata
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const player = state.playerMetadata?.[playerId]
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return player
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? {
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emoji: player.emoji,
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@@ -387,8 +381,10 @@ export function MemoryGrid() {
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Object.entries(state.playerHovers)
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.filter(([playerId]) => {
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// Don't show your own hover avatar (only show remote players)
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const player = playerMap.get(playerId)
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return player?.isLocal !== true
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// In local games, all players belong to this user
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// In room games, check if player belongs to different user
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const player = state.playerMetadata?.[playerId]
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return player?.userId !== viewerId
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})
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.map(([playerId, cardId]) => {
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const playerInfo = getPlayerHoverInfo(playerId)
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@@ -1,7 +1,6 @@
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'use client'
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import { css } from '../../../../../styled-system/css'
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import { useGameMode } from '../../../../contexts/GameModeContext'
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import { gamePlurals } from '../../../../utils/pluralization'
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import { useMemoryPairs } from '../context/MemoryPairsContext'
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@@ -10,12 +9,12 @@ interface PlayerStatusBarProps {
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}
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export function PlayerStatusBar({ className }: PlayerStatusBarProps) {
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const { players: playerMap, activePlayers: activePlayerIds } = useGameMode()
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const { state } = useMemoryPairs()
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// Get active players array
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const activePlayersData = Array.from(activePlayerIds)
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.map((id) => playerMap.get(id))
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// Get active players from game state (not GameModeContext)
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// This ensures we only show players actually in this game
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const activePlayersData = state.activePlayers
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.map((id) => state.playerMetadata?.[id])
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.filter((p): p is NonNullable<typeof p> => p !== undefined)
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// Map active players to display data with scores
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@@ -26,7 +25,8 @@ export function PlayerStatusBar({ className }: PlayerStatusBarProps) {
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displayEmoji: player.emoji,
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score: state.scores[player.id] || 0,
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consecutiveMatches: state.consecutiveMatches?.[player.id] || 0,
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isLocalPlayer: player.isLocal !== false, // Local if not explicitly marked as remote
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// In local games all players are local, in room games check metadata
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isLocalPlayer: state.gameMode === 'single' || state.gameMode === 'multiplayer',
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}))
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// Check if current player is local (your turn) or remote (waiting)
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@@ -1,6 +1,6 @@
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{
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"name": "soroban-monorepo",
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"version": "2.16.2",
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"version": "2.16.5",
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"private": true,
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"description": "Beautiful Soroban Flashcard Generator - Monorepo",
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"workspaces": [
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