refactor(card-sorting): send complete card sequence instead of individual moves
Simplified architecture: instead of sending individual INSERT_CARD moves sequentially (which caused race conditions), the client now owns the card arrangement entirely and sends the complete final sequence in CHECK_SOLUTION. Changes: - PlayingPhaseDrag: Send full sequence when clicking "Done" - Provider: Update checkSolution to accept optional finalSequence parameter - Validator: Accept and use finalSequence in CHECK_SOLUTION validation - Validator: Save finalSequence to placedCards for results display - Remove sequential INSERT_CARD flow complexity This eliminates: - Sequential move processing - Race conditions between INSERT_CARD moves - Need for complex optimistic locking in card placement - Version conflicts during rapid card insertion The client-side spatial arrangement is the source of truth, sent once to the server for validation and scoring. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,14 @@
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'use client'
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import { type ReactNode, useCallback, useMemo, createContext, useContext, useState } from 'react'
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import {
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type ReactNode,
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useCallback,
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useMemo,
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createContext,
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useContext,
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useState,
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useEffect,
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} from 'react'
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import { useArcadeSession } from '@/hooks/useArcadeSession'
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import { useRoomData, useUpdateGameConfig } from '@/hooks/useRoomData'
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import { useViewerId } from '@/hooks/useViewerId'
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@@ -18,7 +26,7 @@ interface CardSortingContextValue {
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placeCard: (cardId: string, position: number) => void
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insertCard: (cardId: string, insertPosition: number) => void
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removeCard: (position: number) => void
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checkSolution: () => void
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checkSolution: (finalSequence?: SortingCard[]) => void
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revealNumbers: () => void
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goToSetup: () => void
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resumeGame: () => void
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@@ -126,7 +134,9 @@ function applyMoveOptimistically(state: CardSortingState, move: GameMove): CardS
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case 'INSERT_CARD': {
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const { cardId, insertPosition } = typedMove.data
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const card = state.availableCards.find((c) => c.id === cardId)
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if (!card) return state
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if (!card) {
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return state
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}
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// Insert with shift and compact (no gaps)
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const newPlaced = new Array(state.cardCount).fill(null)
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@@ -201,12 +211,8 @@ function applyMoveOptimistically(state: CardSortingState, move: GameMove): CardS
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}
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case 'CHECK_SOLUTION': {
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// Server will calculate score - just transition to results optimistically
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return {
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...state,
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gamePhase: 'results',
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gameEndTime: Date.now(),
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}
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// Don't apply optimistic update - wait for server to calculate and return score
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return state
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}
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case 'GO_TO_SETUP': {
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@@ -376,7 +382,6 @@ export function CardSortingProvider({ children }: { children: ReactNode }) {
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// Action creators
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const startGame = useCallback(() => {
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if (!localPlayerId) {
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console.error('[CardSortingProvider] No local player available')
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return
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}
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@@ -392,7 +397,7 @@ export function CardSortingProvider({ children }: { children: ReactNode }) {
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selectedCards,
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},
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})
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}, [localPlayerId, state.cardCount, buildPlayerMetadata, sendMove, viewerId])
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}, [localPlayerId, state.cardCount, buildPlayerMetadata, sendMove, viewerId, state.gamePhase])
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const placeCard = useCallback(
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(cardId: string, position: number) => {
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@@ -442,20 +447,26 @@ export function CardSortingProvider({ children }: { children: ReactNode }) {
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[localPlayerId, sendMove, viewerId]
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)
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const checkSolution = useCallback(() => {
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if (!localPlayerId) return
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if (!canCheckSolution) {
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console.warn('[CardSortingProvider] Cannot check - not all cards placed')
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return
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}
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const checkSolution = useCallback(
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(finalSequence?: SortingCard[]) => {
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if (!localPlayerId) return
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sendMove({
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type: 'CHECK_SOLUTION',
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playerId: localPlayerId,
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userId: viewerId || '',
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data: {},
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})
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}, [localPlayerId, canCheckSolution, sendMove, viewerId])
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// If finalSequence provided, use it. Otherwise check current placedCards
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if (!finalSequence && !canCheckSolution) {
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return
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}
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sendMove({
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type: 'CHECK_SOLUTION',
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playerId: localPlayerId,
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userId: viewerId || '',
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data: {
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finalSequence,
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},
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})
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},
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[localPlayerId, canCheckSolution, sendMove, viewerId, state.cardCount, state.gamePhase]
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)
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const revealNumbers = useCallback(() => {
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if (!localPlayerId) return
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@@ -25,7 +25,7 @@ export class CardSortingValidator implements GameValidator<CardSortingState, Car
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case 'REVEAL_NUMBERS':
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return this.validateRevealNumbers(state)
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case 'CHECK_SOLUTION':
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return this.validateCheckSolution(state)
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return this.validateCheckSolution(state, move.data.finalSequence)
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case 'GO_TO_SETUP':
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return this.validateGoToSetup(state)
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case 'SET_CONFIG':
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@@ -45,13 +45,7 @@ export class CardSortingValidator implements GameValidator<CardSortingState, Car
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data: { playerMetadata: unknown; selectedCards: unknown },
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playerId: string
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): ValidationResult {
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// Must be in setup phase
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if (state.gamePhase !== 'setup') {
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return {
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valid: false,
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error: 'Can only start game from setup phase',
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}
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}
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// Allow starting a new game from any phase (for "Play Again" button)
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// Validate selectedCards
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if (!Array.isArray(data.selectedCards)) {
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@@ -82,11 +76,13 @@ export class CardSortingValidator implements GameValidator<CardSortingState, Car
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playerId,
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playerMetadata: data.playerMetadata,
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gameStartTime: Date.now(),
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gameEndTime: null,
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selectedCards: selectedCards as typeof state.selectedCards,
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correctOrder: correctOrder as typeof state.correctOrder,
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availableCards: selectedCards as typeof state.availableCards,
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placedCards: new Array(state.cardCount).fill(null),
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numbersRevealed: false,
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scoreBreakdown: null,
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},
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}
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}
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@@ -263,7 +259,10 @@ export class CardSortingValidator implements GameValidator<CardSortingState, Car
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}
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}
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private validateCheckSolution(state: CardSortingState): ValidationResult {
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private validateCheckSolution(
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state: CardSortingState,
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finalSequence?: typeof state.selectedCards
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): ValidationResult {
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// Must be in playing phase
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if (state.gamePhase !== 'playing') {
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return {
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@@ -272,13 +271,18 @@ export class CardSortingValidator implements GameValidator<CardSortingState, Car
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}
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}
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// All slots must be filled
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if (state.placedCards.some((c) => c === null)) {
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// Use finalSequence if provided, otherwise use placedCards
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const userCards =
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finalSequence ||
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state.placedCards.filter((c): c is (typeof state.selectedCards)[0] => c !== null)
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// Must have all cards
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if (userCards.length !== state.cardCount) {
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return { valid: false, error: 'Must place all cards before checking' }
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}
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// Calculate score using scoring algorithms
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const userSequence = state.placedCards.map((c) => c!.number)
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const userSequence = userCards.map((c) => c.number)
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const correctSequence = state.correctOrder.map((c) => c.number)
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const scoreBreakdown = calculateScore(
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@@ -288,6 +292,11 @@ export class CardSortingValidator implements GameValidator<CardSortingState, Car
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state.numbersRevealed
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)
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// If finalSequence was provided, update placedCards with it
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const newPlacedCards = finalSequence
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? [...userCards, ...new Array(state.cardCount - userCards.length).fill(null)]
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: state.placedCards
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return {
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valid: true,
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newState: {
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@@ -295,6 +304,8 @@ export class CardSortingValidator implements GameValidator<CardSortingState, Car
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gamePhase: 'results',
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gameEndTime: Date.now(),
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scoreBreakdown,
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placedCards: newPlacedCards,
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availableCards: [], // All cards are now placed
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},
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}
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}
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@@ -8,7 +8,7 @@ import { StandardGameLayout } from '@/components/StandardGameLayout'
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import { useFullscreen } from '@/contexts/FullscreenContext'
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import { useCardSorting } from '../Provider'
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import { SetupPhase } from './SetupPhase'
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import { PlayingPhase } from './PlayingPhase'
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import { PlayingPhaseDrag } from './PlayingPhaseDrag'
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import { ResultsPhase } from './ResultsPhase'
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export function GameComponent() {
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@@ -49,16 +49,16 @@ export function GameComponent() {
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ref={gameRef}
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className={css({
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flex: 1,
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padding: { base: '12px', sm: '16px', md: '20px' },
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display: 'flex',
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flexDirection: 'column',
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alignItems: 'center',
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position: 'relative',
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overflow: 'auto',
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overflow: 'hidden',
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// Remove all padding/margins for playing phase
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padding: state.gamePhase === 'playing' ? '0' : { base: '12px', sm: '16px', md: '20px' },
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})}
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>
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{/* Spectator Mode Banner */}
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{isSpectating && state.gamePhase !== 'setup' && (
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{/* Spectator Mode Banner - only show in setup/results */}
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{isSpectating && state.gamePhase !== 'setup' && state.gamePhase !== 'playing' && (
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<div
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className={css({
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width: '100%',
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@@ -76,6 +76,7 @@ export function GameComponent() {
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fontWeight: '600',
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color: '#92400e',
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textAlign: 'center',
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alignSelf: 'center',
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})}
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>
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<span role="img" aria-label="watching">
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@@ -85,24 +86,29 @@ export function GameComponent() {
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</div>
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)}
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<main
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className={css({
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width: '100%',
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maxWidth: '1200px',
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background: 'rgba(255,255,255,0.95)',
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borderRadius: { base: '12px', md: '20px' },
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padding: { base: '12px', sm: '16px', md: '24px', lg: '32px' },
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boxShadow: '0 10px 30px rgba(0,0,0,0.2)',
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flex: 1,
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display: 'flex',
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flexDirection: 'column',
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overflow: 'hidden',
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})}
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>
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{state.gamePhase === 'setup' && <SetupPhase />}
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{state.gamePhase === 'playing' && <PlayingPhase />}
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{state.gamePhase === 'results' && <ResultsPhase />}
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</main>
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{/* For playing phase, render full viewport. For setup/results, use container */}
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{state.gamePhase === 'playing' ? (
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<PlayingPhaseDrag />
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) : (
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<main
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className={css({
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width: '100%',
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maxWidth: '1200px',
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background: 'rgba(255,255,255,0.95)',
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borderRadius: { base: '12px', md: '20px' },
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padding: { base: '12px', sm: '16px', md: '24px', lg: '32px' },
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boxShadow: '0 10px 30px rgba(0,0,0,0.2)',
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flex: 1,
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display: 'flex',
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flexDirection: 'column',
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overflow: 'hidden',
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alignSelf: 'center',
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})}
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>
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{state.gamePhase === 'setup' && <SetupPhase />}
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{state.gamePhase === 'results' && <ResultsPhase />}
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</main>
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)}
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</div>
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</StandardGameLayout>
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</PageWithNav>
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@@ -0,0 +1,670 @@
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'use client'
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import { css } from '../../../../styled-system/css'
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import { useCardSorting } from '../Provider'
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import { useState, useEffect, useRef } from 'react'
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import type { SortingCard } from '../types'
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// Add celebration animations
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if (typeof document !== 'undefined') {
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const style = document.createElement('style')
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style.textContent = `
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@keyframes celebrate {
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0%, 100% {
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transform: scale(1) rotate(0deg);
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background-position: 0% 50%;
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}
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25% {
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transform: scale(1.2) rotate(-10deg);
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background-position: 100% 50%;
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}
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50% {
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transform: scale(1.3) rotate(0deg);
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background-position: 0% 50%;
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}
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75% {
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transform: scale(1.2) rotate(10deg);
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background-position: 100% 50%;
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}
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}
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@keyframes pulse {
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0%, 100% { opacity: 1; transform: scale(1); }
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50% { opacity: 0.8; transform: scale(1.1); }
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}
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@keyframes correctArrowGlow {
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0%, 100% {
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filter: brightness(1) drop-shadow(0 0 8px rgba(34, 197, 94, 0.6));
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opacity: 0.9;
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}
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50% {
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filter: brightness(1.3) drop-shadow(0 0 15px rgba(34, 197, 94, 0.9));
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opacity: 1;
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}
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}
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@keyframes correctBadgePulse {
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0%, 100% {
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transform: translate(-50%, -50%) scale(1);
|
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}
|
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50% {
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transform: translate(-50%, -50%) scale(1.15);
|
||||
}
|
||||
}
|
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`
|
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document.head.appendChild(style)
|
||||
}
|
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|
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interface CardState {
|
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x: number
|
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y: number
|
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rotation: number
|
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zIndex: number
|
||||
}
|
||||
|
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/**
|
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* Infers the sequence order of cards based on their spatial positions.
|
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* Uses a horizontal left-to-right ordering with some vertical tolerance.
|
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*
|
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* Algorithm:
|
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* 1. Group cards into horizontal "lanes" (vertical tolerance of ~60px)
|
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* 2. Within each lane, sort left-to-right by x position
|
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* 3. Sort lanes top-to-bottom
|
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* 4. Flatten to get final sequence
|
||||
*/
|
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function inferSequenceFromPositions(
|
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cardStates: Map<string, CardState>,
|
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allCards: SortingCard[]
|
||||
): SortingCard[] {
|
||||
const VERTICAL_TOLERANCE = 60 // Cards within 60px vertically are in the same "lane"
|
||||
|
||||
// Get all positioned cards
|
||||
const positionedCards = allCards
|
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.map((card) => {
|
||||
const state = cardStates.get(card.id)
|
||||
if (!state) return null
|
||||
return { card, ...state }
|
||||
})
|
||||
.filter(
|
||||
(
|
||||
item
|
||||
): item is { card: SortingCard; x: number; y: number; rotation: number; zIndex: number } =>
|
||||
item !== null
|
||||
)
|
||||
|
||||
if (positionedCards.length === 0) return []
|
||||
|
||||
// Sort by x position first
|
||||
const sortedByX = [...positionedCards].sort((a, b) => a.x - b.x)
|
||||
|
||||
// Group into lanes
|
||||
const lanes: (typeof positionedCards)[] = []
|
||||
|
||||
for (const item of sortedByX) {
|
||||
// Find a lane this card fits into (similar y position)
|
||||
const matchingLane = lanes.find((lane) => {
|
||||
// Check if card's y is within tolerance of lane's average y
|
||||
const laneAvgY = lane.reduce((sum, c) => sum + c.y, 0) / lane.length
|
||||
return Math.abs(item.y - laneAvgY) < VERTICAL_TOLERANCE
|
||||
})
|
||||
|
||||
if (matchingLane) {
|
||||
matchingLane.push(item)
|
||||
} else {
|
||||
lanes.push([item])
|
||||
}
|
||||
}
|
||||
|
||||
// Sort lanes top-to-bottom
|
||||
lanes.sort((laneA, laneB) => {
|
||||
const avgYA = laneA.reduce((sum, c) => sum + c.y, 0) / laneA.length
|
||||
const avgYB = laneB.reduce((sum, c) => sum + c.y, 0) / laneB.length
|
||||
return avgYA - avgYB
|
||||
})
|
||||
|
||||
// Within each lane, sort left-to-right
|
||||
for (const lane of lanes) {
|
||||
lane.sort((a, b) => a.x - b.x)
|
||||
}
|
||||
|
||||
// Flatten to get final sequence
|
||||
return lanes.flat().map((item) => item.card)
|
||||
}
|
||||
|
||||
export function PlayingPhaseDrag() {
|
||||
const {
|
||||
state,
|
||||
insertCard,
|
||||
checkSolution,
|
||||
revealNumbers,
|
||||
goToSetup,
|
||||
canCheckSolution,
|
||||
elapsedTime,
|
||||
isSpectating,
|
||||
} = useCardSorting()
|
||||
|
||||
const containerRef = useRef<HTMLDivElement>(null)
|
||||
const dragStateRef = useRef<{
|
||||
cardId: string
|
||||
offsetX: number
|
||||
offsetY: number
|
||||
startX: number
|
||||
startY: number
|
||||
} | null>(null)
|
||||
|
||||
// Track card positions and visual states (UI only - not game state)
|
||||
const [cardStates, setCardStates] = useState<Map<string, CardState>>(new Map())
|
||||
const [draggingCardId, setDraggingCardId] = useState<string | null>(null)
|
||||
const [nextZIndex, setNextZIndex] = useState(1)
|
||||
|
||||
// Track when we're waiting to check solution
|
||||
const [waitingToCheck, setWaitingToCheck] = useState(false)
|
||||
const cardsToInsertRef = useRef<SortingCard[]>([])
|
||||
const currentInsertIndexRef = useRef(0)
|
||||
|
||||
// Initialize card positions when game starts or restarts
|
||||
useEffect(() => {
|
||||
// Reset when entering playing phase or when cards change
|
||||
const allCards = [
|
||||
...state.availableCards,
|
||||
...state.placedCards.filter((c): c is SortingCard => c !== null),
|
||||
]
|
||||
|
||||
// Only initialize if we have cards and either:
|
||||
// 1. No card states exist yet, OR
|
||||
// 2. The number of cards has changed (new game started)
|
||||
const shouldInitialize =
|
||||
allCards.length > 0 && (cardStates.size === 0 || cardStates.size !== allCards.length)
|
||||
|
||||
if (!shouldInitialize) return
|
||||
|
||||
// Use full viewport dimensions
|
||||
const viewportWidth = window.innerWidth
|
||||
const viewportHeight = window.innerHeight
|
||||
const newStates = new Map<string, CardState>()
|
||||
|
||||
allCards.forEach((card, index) => {
|
||||
// Scatter cards randomly across the entire viewport
|
||||
// Leave margin for card size (140x180) and UI elements
|
||||
newStates.set(card.id, {
|
||||
x: Math.random() * (viewportWidth - 180) + 20,
|
||||
y: Math.random() * (viewportHeight - 250) + 80, // Extra margin for top UI
|
||||
rotation: Math.random() * 30 - 15, // -15 to 15 degrees
|
||||
zIndex: index,
|
||||
})
|
||||
})
|
||||
|
||||
setCardStates(newStates)
|
||||
setNextZIndex(allCards.length)
|
||||
}, [state.availableCards.length, state.placedCards.length, state.gameStartTime, cardStates.size])
|
||||
|
||||
// Infer sequence from current positions
|
||||
const inferredSequence = inferSequenceFromPositions(cardStates, [
|
||||
...state.availableCards,
|
||||
...state.placedCards.filter((c): c is SortingCard => c !== null),
|
||||
])
|
||||
|
||||
// Format time display
|
||||
const formatTime = (seconds: number) => {
|
||||
const m = Math.floor(seconds / 60)
|
||||
const s = seconds % 60
|
||||
return `${m}:${s.toString().padStart(2, '0')}`
|
||||
}
|
||||
|
||||
// Handle pointer down (start drag)
|
||||
const handlePointerDown = (e: React.PointerEvent, cardId: string) => {
|
||||
if (isSpectating) return
|
||||
|
||||
const target = e.currentTarget as HTMLElement
|
||||
target.setPointerCapture(e.pointerId)
|
||||
|
||||
const rect = target.getBoundingClientRect()
|
||||
const offsetX = e.clientX - rect.left
|
||||
const offsetY = e.clientY - rect.top
|
||||
|
||||
dragStateRef.current = {
|
||||
cardId,
|
||||
offsetX,
|
||||
offsetY,
|
||||
startX: e.clientX,
|
||||
startY: e.clientY,
|
||||
}
|
||||
|
||||
setDraggingCardId(cardId)
|
||||
|
||||
// Bring card to front
|
||||
setCardStates((prev) => {
|
||||
const newStates = new Map(prev)
|
||||
const cardState = newStates.get(cardId)
|
||||
if (cardState) {
|
||||
newStates.set(cardId, { ...cardState, zIndex: nextZIndex })
|
||||
}
|
||||
return newStates
|
||||
})
|
||||
setNextZIndex((prev) => prev + 1)
|
||||
}
|
||||
|
||||
// Handle pointer move (dragging)
|
||||
const handlePointerMove = (e: React.PointerEvent, cardId: string) => {
|
||||
if (!dragStateRef.current || dragStateRef.current.cardId !== cardId) return
|
||||
|
||||
const { offsetX, offsetY } = dragStateRef.current
|
||||
|
||||
// Calculate new position in viewport coordinates
|
||||
const newX = e.clientX - offsetX
|
||||
const newY = e.clientY - offsetY
|
||||
|
||||
// Calculate rotation based on drag velocity
|
||||
const dragDeltaX = e.clientX - dragStateRef.current.startX
|
||||
const rotation = Math.max(-15, Math.min(15, dragDeltaX * 0.05))
|
||||
|
||||
setCardStates((prev) => {
|
||||
const newStates = new Map(prev)
|
||||
const cardState = newStates.get(cardId)
|
||||
if (cardState) {
|
||||
newStates.set(cardId, {
|
||||
...cardState,
|
||||
x: newX,
|
||||
y: newY,
|
||||
rotation,
|
||||
})
|
||||
}
|
||||
return newStates
|
||||
})
|
||||
}
|
||||
|
||||
// Handle pointer up (end drag)
|
||||
const handlePointerUp = (e: React.PointerEvent, cardId: string) => {
|
||||
if (!dragStateRef.current || dragStateRef.current.cardId !== cardId) return
|
||||
|
||||
const target = e.currentTarget as HTMLElement
|
||||
target.releasePointerCapture(e.pointerId)
|
||||
|
||||
// Reset rotation to slight random tilt
|
||||
setCardStates((prev) => {
|
||||
const newStates = new Map(prev)
|
||||
const cardState = newStates.get(cardId)
|
||||
if (cardState) {
|
||||
newStates.set(cardId, {
|
||||
...cardState,
|
||||
rotation: Math.random() * 10 - 5,
|
||||
})
|
||||
}
|
||||
return newStates
|
||||
})
|
||||
|
||||
dragStateRef.current = null
|
||||
setDraggingCardId(null)
|
||||
}
|
||||
|
||||
// For drag mode, check solution is available when we have a valid inferred sequence
|
||||
const canCheckSolutionDrag = inferredSequence.length === state.cardCount
|
||||
|
||||
// Real-time check: is the current sequence correct?
|
||||
const isSequenceCorrect =
|
||||
canCheckSolutionDrag &&
|
||||
inferredSequence.every((card, index) => {
|
||||
const correctCard = state.correctOrder[index]
|
||||
return correctCard && card.id === correctCard.id
|
||||
})
|
||||
|
||||
// Watch for server confirmations and insert next card or check solution
|
||||
useEffect(() => {
|
||||
if (!waitingToCheck) return
|
||||
|
||||
const cardsToInsert = cardsToInsertRef.current
|
||||
const currentIndex = currentInsertIndexRef.current
|
||||
|
||||
console.log('[PlayingPhaseDrag] useEffect check:', {
|
||||
waitingToCheck,
|
||||
currentIndex,
|
||||
totalCards: cardsToInsert.length,
|
||||
canCheckSolution,
|
||||
})
|
||||
|
||||
// If all cards have been sent, wait for server to confirm all are placed
|
||||
if (currentIndex >= cardsToInsert.length) {
|
||||
if (canCheckSolution) {
|
||||
console.log('[PlayingPhaseDrag] ✅ Server confirmed all cards placed, checking solution')
|
||||
setWaitingToCheck(false)
|
||||
cardsToInsertRef.current = []
|
||||
currentInsertIndexRef.current = 0
|
||||
checkSolution()
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Send next card
|
||||
const card = cardsToInsert[currentIndex]
|
||||
const position = inferredSequence.findIndex((c) => c.id === card.id)
|
||||
console.log(
|
||||
`[PlayingPhaseDrag] 📥 Inserting card ${currentIndex + 1}/${cardsToInsert.length}: ${card.id} at position ${position}`
|
||||
)
|
||||
insertCard(card.id, position)
|
||||
currentInsertIndexRef.current++
|
||||
}, [waitingToCheck, canCheckSolution, checkSolution, insertCard, inferredSequence])
|
||||
|
||||
// Custom check solution that uses the inferred sequence
|
||||
const handleCheckSolution = () => {
|
||||
if (isSpectating) return
|
||||
if (!canCheckSolutionDrag) return
|
||||
|
||||
// Send the complete inferred sequence to the server
|
||||
checkSolution(inferredSequence)
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
position: 'fixed',
|
||||
top: 0,
|
||||
left: 0,
|
||||
right: 0,
|
||||
bottom: 0,
|
||||
})}
|
||||
>
|
||||
{/* Floating action buttons */}
|
||||
{!isSpectating && (
|
||||
<div
|
||||
className={css({
|
||||
position: 'absolute',
|
||||
top: '16px',
|
||||
right: '16px',
|
||||
display: 'flex',
|
||||
gap: '12px',
|
||||
zIndex: 10,
|
||||
})}
|
||||
>
|
||||
{/* Reveal Numbers Button */}
|
||||
{!state.showNumbers && (
|
||||
<button
|
||||
type="button"
|
||||
onClick={revealNumbers}
|
||||
title="Reveal Numbers"
|
||||
className={css({
|
||||
width: '56px',
|
||||
height: '56px',
|
||||
background: 'linear-gradient(135deg, #fef3c7, #fde68a)',
|
||||
border: '3px solid #f59e0b',
|
||||
borderRadius: '50%',
|
||||
fontSize: '24px',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s ease',
|
||||
boxShadow: '0 4px 12px rgba(0, 0, 0, 0.15)',
|
||||
_hover: {
|
||||
transform: 'scale(1.1)',
|
||||
boxShadow: '0 6px 20px rgba(245, 158, 11, 0.4)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
👁️
|
||||
</button>
|
||||
)}
|
||||
|
||||
{/* Check Solution Button with Label */}
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
gap: '6px',
|
||||
})}
|
||||
>
|
||||
<button
|
||||
type="button"
|
||||
onClick={handleCheckSolution}
|
||||
disabled={!canCheckSolutionDrag}
|
||||
title="Check Solution"
|
||||
className={css({
|
||||
width: '64px',
|
||||
height: '64px',
|
||||
background: isSequenceCorrect
|
||||
? 'linear-gradient(135deg, #fbbf24, #f59e0b, #fbbf24)'
|
||||
: canCheckSolutionDrag
|
||||
? 'linear-gradient(135deg, #bbf7d0, #86efac)'
|
||||
: 'linear-gradient(135deg, #e5e7eb, #d1d5db)',
|
||||
border: '4px solid',
|
||||
borderColor: isSequenceCorrect
|
||||
? '#f59e0b'
|
||||
: canCheckSolutionDrag
|
||||
? '#22c55e'
|
||||
: '#9ca3af',
|
||||
borderRadius: '50%',
|
||||
fontSize: '32px',
|
||||
cursor: canCheckSolutionDrag ? 'pointer' : 'not-allowed',
|
||||
opacity: canCheckSolutionDrag ? 1 : 0.5,
|
||||
transition: isSequenceCorrect ? 'none' : 'all 0.2s ease',
|
||||
boxShadow: isSequenceCorrect
|
||||
? '0 0 30px rgba(245, 158, 11, 0.8), 0 0 60px rgba(245, 158, 11, 0.6)'
|
||||
: '0 4px 12px rgba(0, 0, 0, 0.15)',
|
||||
animation: isSequenceCorrect ? 'celebrate 0.5s ease-in-out infinite' : 'none',
|
||||
backgroundSize: isSequenceCorrect ? '200% 200%' : '100% 100%',
|
||||
_hover:
|
||||
canCheckSolutionDrag && !isSequenceCorrect
|
||||
? {
|
||||
transform: 'scale(1.1)',
|
||||
boxShadow: '0 6px 20px rgba(34, 197, 94, 0.4)',
|
||||
}
|
||||
: {},
|
||||
})}
|
||||
style={{
|
||||
animationName: isSequenceCorrect ? 'celebrate' : undefined,
|
||||
}}
|
||||
>
|
||||
✓
|
||||
</button>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '13px',
|
||||
fontWeight: '700',
|
||||
color: isSequenceCorrect ? '#f59e0b' : canCheckSolutionDrag ? '#22c55e' : '#9ca3af',
|
||||
textTransform: 'uppercase',
|
||||
letterSpacing: '0.5px',
|
||||
textShadow: isSequenceCorrect ? '0 0 10px rgba(245, 158, 11, 0.8)' : 'none',
|
||||
animation: isSequenceCorrect ? 'pulse 0.5s ease-in-out infinite' : 'none',
|
||||
})}
|
||||
>
|
||||
{isSequenceCorrect ? 'PERFECT!' : 'Done?'}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Timer (minimal, top-left) */}
|
||||
<div
|
||||
className={css({
|
||||
position: 'absolute',
|
||||
top: '16px',
|
||||
left: '16px',
|
||||
padding: '8px 16px',
|
||||
background: 'rgba(255, 255, 255, 0.9)',
|
||||
border: '2px solid rgba(59, 130, 246, 0.3)',
|
||||
borderRadius: '20px',
|
||||
fontSize: '16px',
|
||||
fontWeight: '600',
|
||||
color: '#0c4a6e',
|
||||
zIndex: 10,
|
||||
boxShadow: '0 2px 8px rgba(0, 0, 0, 0.1)',
|
||||
})}
|
||||
>
|
||||
⏱️ {formatTime(elapsedTime)}
|
||||
</div>
|
||||
|
||||
{/* Play area with freely positioned cards - full viewport */}
|
||||
<div
|
||||
ref={containerRef}
|
||||
className={css({
|
||||
width: '100vw',
|
||||
height: '100vh',
|
||||
position: 'absolute',
|
||||
top: 0,
|
||||
left: 0,
|
||||
background: 'linear-gradient(135deg, #f0f9ff, #e0f2fe)',
|
||||
overflow: 'hidden',
|
||||
})}
|
||||
>
|
||||
{/* Render arrows between cards in inferred sequence */}
|
||||
{inferredSequence.length > 1 &&
|
||||
inferredSequence.slice(0, -1).map((card, index) => {
|
||||
const currentCard = cardStates.get(card.id)
|
||||
const nextCard = cardStates.get(inferredSequence[index + 1].id)
|
||||
|
||||
if (!currentCard || !nextCard) return null
|
||||
|
||||
// Check if this connection is correct
|
||||
const isCorrectConnection =
|
||||
state.correctOrder[index]?.id === card.id &&
|
||||
state.correctOrder[index + 1]?.id === inferredSequence[index + 1].id
|
||||
|
||||
// Calculate arrow position (from center of current card to center of next card)
|
||||
const fromX = currentCard.x + 70 // 70 = half of card width (140px)
|
||||
const fromY = currentCard.y + 90 // 90 = half of card height (180px)
|
||||
const toX = nextCard.x + 70
|
||||
const toY = nextCard.y + 90
|
||||
|
||||
// Calculate angle and distance
|
||||
const dx = toX - fromX
|
||||
const dy = toY - fromY
|
||||
const angle = Math.atan2(dy, dx) * (180 / Math.PI)
|
||||
const distance = Math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
// Don't draw arrow if cards are too close (overlapping or very near)
|
||||
if (distance < 80) return null
|
||||
|
||||
return (
|
||||
<div
|
||||
key={`arrow-${card.id}-${inferredSequence[index + 1].id}`}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
left: `${fromX}px`,
|
||||
top: `${fromY}px`,
|
||||
width: `${distance}px`,
|
||||
height: isCorrectConnection ? '4px' : '3px',
|
||||
transformOrigin: '0 50%',
|
||||
transform: `rotate(${angle}deg)`,
|
||||
pointerEvents: 'none',
|
||||
zIndex: 0, // Behind cards
|
||||
animation: isCorrectConnection
|
||||
? 'correctArrowGlow 1.5s ease-in-out infinite'
|
||||
: 'none',
|
||||
}}
|
||||
>
|
||||
{/* Arrow line */}
|
||||
<div
|
||||
style={{
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
background: isCorrectConnection
|
||||
? 'linear-gradient(90deg, rgba(34, 197, 94, 0.7) 0%, rgba(34, 197, 94, 0.9) 100%)'
|
||||
: 'linear-gradient(90deg, rgba(251, 146, 60, 0.6) 0%, rgba(251, 146, 60, 0.8) 100%)',
|
||||
position: 'relative',
|
||||
}}
|
||||
>
|
||||
{/* Arrow head */}
|
||||
<div
|
||||
style={{
|
||||
position: 'absolute',
|
||||
right: '-8px',
|
||||
top: '50%',
|
||||
width: '0',
|
||||
height: '0',
|
||||
borderLeft: isCorrectConnection
|
||||
? '10px solid rgba(34, 197, 94, 0.9)'
|
||||
: '10px solid rgba(251, 146, 60, 0.8)',
|
||||
borderTop: '6px solid transparent',
|
||||
borderBottom: '6px solid transparent',
|
||||
transform: 'translateY(-50%)',
|
||||
}}
|
||||
/>
|
||||
{/* Sequence number badge */}
|
||||
<div
|
||||
style={{
|
||||
position: 'absolute',
|
||||
left: '50%',
|
||||
top: '50%',
|
||||
transform: 'translate(-50%, -50%)',
|
||||
background: isCorrectConnection
|
||||
? 'rgba(34, 197, 94, 0.95)'
|
||||
: 'rgba(251, 146, 60, 0.95)',
|
||||
color: 'white',
|
||||
borderRadius: '50%',
|
||||
width: '24px',
|
||||
height: '24px',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
fontSize: '12px',
|
||||
fontWeight: 'bold',
|
||||
border: '2px solid white',
|
||||
boxShadow: isCorrectConnection
|
||||
? '0 0 12px rgba(34, 197, 94, 0.6)'
|
||||
: '0 2px 4px rgba(0,0,0,0.2)',
|
||||
animation: isCorrectConnection
|
||||
? 'correctBadgePulse 1.5s ease-in-out infinite'
|
||||
: 'none',
|
||||
}}
|
||||
>
|
||||
{index + 1}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
|
||||
{/* Render all cards at their positions */}
|
||||
{[
|
||||
...state.availableCards,
|
||||
...state.placedCards.filter((c): c is SortingCard => c !== null),
|
||||
].map((card) => {
|
||||
const cardState = cardStates.get(card.id)
|
||||
if (!cardState) return null
|
||||
|
||||
const isDragging = draggingCardId === card.id
|
||||
|
||||
return (
|
||||
<div
|
||||
key={card.id}
|
||||
onPointerDown={(e) => handlePointerDown(e, card.id)}
|
||||
onPointerMove={(e) => handlePointerMove(e, card.id)}
|
||||
onPointerUp={(e) => handlePointerUp(e, card.id)}
|
||||
className={css({
|
||||
position: 'absolute',
|
||||
width: '140px',
|
||||
height: '180px',
|
||||
cursor: isSpectating ? 'default' : 'grab',
|
||||
touchAction: 'none',
|
||||
userSelect: 'none',
|
||||
transition: isDragging ? 'none' : 'transform 0.2s ease, box-shadow 0.2s ease',
|
||||
})}
|
||||
style={{
|
||||
left: `${cardState.x}px`,
|
||||
top: `${cardState.y}px`,
|
||||
transform: `rotate(${cardState.rotation}deg)`,
|
||||
zIndex: cardState.zIndex,
|
||||
boxShadow: isDragging
|
||||
? '0 20px 40px rgba(0, 0, 0, 0.3)'
|
||||
: '0 4px 8px rgba(0, 0, 0, 0.15)',
|
||||
}}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
background: 'white',
|
||||
borderRadius: '12px',
|
||||
border: '3px solid #0369a1',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
padding: '12px',
|
||||
boxSizing: 'border-box',
|
||||
})}
|
||||
dangerouslySetInnerHTML={{ __html: card.svgContent }}
|
||||
/>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -2,435 +2,616 @@
|
||||
|
||||
import { css } from '../../../../styled-system/css'
|
||||
import { useCardSorting } from '../Provider'
|
||||
import { useSpring, animated, config } from '@react-spring/web'
|
||||
import { useState, useEffect } from 'react'
|
||||
import type { SortingCard } from '../types'
|
||||
|
||||
// Add result animations
|
||||
if (typeof document !== 'undefined') {
|
||||
const style = document.createElement('style')
|
||||
style.textContent = `
|
||||
@keyframes scoreReveal {
|
||||
0% {
|
||||
transform: scale(0.8);
|
||||
opacity: 0;
|
||||
}
|
||||
60% {
|
||||
transform: scale(1.1);
|
||||
}
|
||||
100% {
|
||||
transform: scale(1);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
@keyframes perfectCelebrate {
|
||||
0%, 100% { transform: scale(1) rotate(0deg); }
|
||||
25% { transform: scale(1.1) rotate(-5deg); }
|
||||
75% { transform: scale(1.1) rotate(5deg); }
|
||||
}
|
||||
`
|
||||
document.head.appendChild(style)
|
||||
}
|
||||
|
||||
interface CardPosition {
|
||||
x: number
|
||||
y: number
|
||||
rotation: number
|
||||
}
|
||||
|
||||
export function ResultsPhase() {
|
||||
const { state, startGame, goToSetup, exitSession } = useCardSorting()
|
||||
const { scoreBreakdown } = state
|
||||
const [showCorrections, setShowCorrections] = useState(false)
|
||||
|
||||
// Get user's sequence from placedCards
|
||||
const userSequence = state.placedCards.filter((c): c is SortingCard => c !== null)
|
||||
|
||||
// Calculate positions for cards in a compact grid layout
|
||||
const calculateCardPositions = (
|
||||
cards: SortingCard[],
|
||||
shouldCorrect: boolean
|
||||
): Map<string, CardPosition> => {
|
||||
const positions = new Map<string, CardPosition>()
|
||||
const gridCols = 3
|
||||
const cardWidth = 100
|
||||
const cardHeight = 130
|
||||
const gap = 20
|
||||
const startX = 50
|
||||
const startY = 100
|
||||
|
||||
cards.forEach((card, index) => {
|
||||
const correctIndex = shouldCorrect
|
||||
? state.correctOrder.findIndex((c) => c.id === card.id)
|
||||
: index
|
||||
|
||||
const col = correctIndex % gridCols
|
||||
const row = Math.floor(correctIndex / gridCols)
|
||||
|
||||
positions.set(card.id, {
|
||||
x: startX + col * (cardWidth + gap),
|
||||
y: startY + row * (cardHeight + gap),
|
||||
rotation: 0,
|
||||
})
|
||||
})
|
||||
|
||||
return positions
|
||||
}
|
||||
|
||||
const [cardPositions, setCardPositions] = useState(() =>
|
||||
calculateCardPositions(userSequence, false)
|
||||
)
|
||||
|
||||
// Auto-show corrections after 2 seconds
|
||||
useEffect(() => {
|
||||
const timer = setTimeout(() => {
|
||||
setShowCorrections(true)
|
||||
setCardPositions(calculateCardPositions(userSequence, true))
|
||||
}, 2000)
|
||||
return () => clearTimeout(timer)
|
||||
}, [])
|
||||
|
||||
// Panel slide-in animation
|
||||
const panelSpring = useSpring({
|
||||
from: { opacity: 0, transform: 'translateX(50px)' },
|
||||
to: { opacity: 1, transform: 'translateX(0px)' },
|
||||
config: config.gentle,
|
||||
})
|
||||
|
||||
if (!scoreBreakdown) {
|
||||
return (
|
||||
<div className={css({ textAlign: 'center', padding: '2rem' })}>
|
||||
<p>No score data available</p>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
height: '100%',
|
||||
fontSize: '18px',
|
||||
color: '#666',
|
||||
})}
|
||||
>
|
||||
No score data available
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
const isPerfect = scoreBreakdown.finalScore === 100
|
||||
const isExcellent = scoreBreakdown.finalScore >= 80
|
||||
|
||||
const getMessage = (score: number) => {
|
||||
if (score === 100) return '🎉 Perfect! All cards in correct order!'
|
||||
if (score >= 80) return '👍 Excellent! Very close to perfect!'
|
||||
if (score >= 60) return '👍 Good job! You understand the pattern!'
|
||||
return '💪 Keep practicing! Focus on reading each abacus carefully.'
|
||||
if (score === 100) return 'Perfect! All cards in correct order!'
|
||||
if (score >= 80) return 'Excellent! Very close to perfect!'
|
||||
if (score >= 60) return 'Good job! You understand the pattern!'
|
||||
return 'Keep practicing! Focus on reading each abacus carefully.'
|
||||
}
|
||||
|
||||
const getEmoji = (score: number) => {
|
||||
if (score === 100) return '🏆'
|
||||
if (score >= 80) return '⭐'
|
||||
if (score >= 60) return '👍'
|
||||
return '📈'
|
||||
const formatTime = (seconds: number) => {
|
||||
const m = Math.floor(seconds / 60)
|
||||
const s = seconds % 60
|
||||
return `${m}:${s.toString().padStart(2, '0')}`
|
||||
}
|
||||
|
||||
return (
|
||||
<div
|
||||
className={css({
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
position: 'fixed',
|
||||
top: 0,
|
||||
left: 0,
|
||||
right: 0,
|
||||
bottom: 0,
|
||||
background: 'linear-gradient(135deg, #f0f9ff, #e0f2fe)',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '2rem',
|
||||
padding: '1rem',
|
||||
overflow: 'auto',
|
||||
})}
|
||||
>
|
||||
{/* Score Display */}
|
||||
<div className={css({ textAlign: 'center' })}>
|
||||
<div className={css({ fontSize: '4rem', marginBottom: '0.5rem' })}>
|
||||
{getEmoji(scoreBreakdown.finalScore)}
|
||||
</div>
|
||||
<h2
|
||||
className={css({
|
||||
fontSize: { base: '2xl', md: '3xl' },
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '0.5rem',
|
||||
color: 'gray.800',
|
||||
})}
|
||||
>
|
||||
Your Score: {scoreBreakdown.finalScore}%
|
||||
</h2>
|
||||
<p className={css({ fontSize: 'lg', color: 'gray.600' })}>
|
||||
{getMessage(scoreBreakdown.finalScore)}
|
||||
</p>
|
||||
</div>
|
||||
|
||||
{/* Score Breakdown */}
|
||||
{/* Left side: Card visualization */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
borderRadius: '0.75rem',
|
||||
padding: '1.5rem',
|
||||
boxShadow: '0 2px 8px rgba(0,0,0,0.1)',
|
||||
flex: '0 0 50%',
|
||||
position: 'relative',
|
||||
padding: '20px',
|
||||
overflow: 'hidden',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
{/* Title */}
|
||||
<div
|
||||
className={css({
|
||||
fontSize: 'xl',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '1rem',
|
||||
color: 'gray.800',
|
||||
position: 'absolute',
|
||||
top: '20px',
|
||||
left: '20px',
|
||||
fontSize: '24px',
|
||||
fontWeight: '700',
|
||||
color: '#0c4a6e',
|
||||
})}
|
||||
>
|
||||
Score Breakdown
|
||||
</h3>
|
||||
|
||||
<div className={css({ display: 'flex', flexDirection: 'column', gap: '1rem' })}>
|
||||
{/* Exact Position Matches */}
|
||||
<div>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
marginBottom: '0.25rem',
|
||||
})}
|
||||
>
|
||||
<span className={css({ fontSize: 'sm', fontWeight: '600' })}>
|
||||
Exact Position Matches (30%)
|
||||
</span>
|
||||
<span className={css({ fontSize: 'sm', color: 'gray.600' })}>
|
||||
{scoreBreakdown.exactMatches}/{state.cardCount} cards
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
width: '100%',
|
||||
height: '1.5rem',
|
||||
background: 'gray.200',
|
||||
borderRadius: '9999px',
|
||||
overflow: 'hidden',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
height: '100%',
|
||||
background: 'teal.500',
|
||||
transition: 'width 0.5s ease',
|
||||
})}
|
||||
style={{ width: `${scoreBreakdown.exactPositionScore}%` }}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Relative Order */}
|
||||
<div>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
marginBottom: '0.25rem',
|
||||
})}
|
||||
>
|
||||
<span className={css({ fontSize: 'sm', fontWeight: '600' })}>
|
||||
Relative Order (50%)
|
||||
</span>
|
||||
<span className={css({ fontSize: 'sm', color: 'gray.600' })}>
|
||||
{scoreBreakdown.lcsLength}/{state.cardCount} in sequence
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
width: '100%',
|
||||
height: '1.5rem',
|
||||
background: 'gray.200',
|
||||
borderRadius: '9999px',
|
||||
overflow: 'hidden',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
height: '100%',
|
||||
background: 'teal.500',
|
||||
transition: 'width 0.5s ease',
|
||||
})}
|
||||
style={{ width: `${scoreBreakdown.relativeOrderScore}%` }}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Organization */}
|
||||
<div>
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
marginBottom: '0.25rem',
|
||||
})}
|
||||
>
|
||||
<span className={css({ fontSize: 'sm', fontWeight: '600' })}>Organization (20%)</span>
|
||||
<span className={css({ fontSize: 'sm', color: 'gray.600' })}>
|
||||
{scoreBreakdown.inversions} out-of-order pairs
|
||||
</span>
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
width: '100%',
|
||||
height: '1.5rem',
|
||||
background: 'gray.200',
|
||||
borderRadius: '9999px',
|
||||
overflow: 'hidden',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
height: '100%',
|
||||
background: 'teal.500',
|
||||
transition: 'width 0.5s ease',
|
||||
})}
|
||||
style={{ width: `${scoreBreakdown.inversionScore}%` }}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Time Taken */}
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
paddingTop: '0.5rem',
|
||||
borderTop: '1px solid',
|
||||
borderColor: 'gray.200',
|
||||
})}
|
||||
>
|
||||
<span className={css({ fontSize: 'sm', fontWeight: '600' })}>Time Taken</span>
|
||||
<span className={css({ fontSize: 'sm', color: 'gray.600' })}>
|
||||
{Math.floor(scoreBreakdown.elapsedTime / 60)}:
|
||||
{(scoreBreakdown.elapsedTime % 60).toString().padStart(2, '0')}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{scoreBreakdown.numbersRevealed && (
|
||||
<div
|
||||
className={css({
|
||||
padding: '0.75rem',
|
||||
background: 'orange.50',
|
||||
borderRadius: '0.5rem',
|
||||
border: '1px solid',
|
||||
borderColor: 'orange.200',
|
||||
fontSize: 'sm',
|
||||
color: 'orange.700',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
⚠️ Numbers were revealed during play
|
||||
</div>
|
||||
)}
|
||||
Your Arrangement
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Comparison */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
borderRadius: '0.75rem',
|
||||
padding: '1.5rem',
|
||||
boxShadow: '0 2px 8px rgba(0,0,0,0.1)',
|
||||
})}
|
||||
>
|
||||
<h3
|
||||
className={css({
|
||||
fontSize: 'xl',
|
||||
fontWeight: 'bold',
|
||||
marginBottom: '1rem',
|
||||
color: 'gray.800',
|
||||
})}
|
||||
>
|
||||
Comparison
|
||||
</h3>
|
||||
{/* Cards with animated positions */}
|
||||
{userSequence.map((card, userIndex) => {
|
||||
const position = cardPositions.get(card.id)
|
||||
if (!position) return null
|
||||
|
||||
<div className={css({ display: 'flex', flexDirection: 'column', gap: '1.5rem' })}>
|
||||
{/* User's Answer */}
|
||||
<div>
|
||||
<h4
|
||||
className={css({
|
||||
fontSize: 'md',
|
||||
fontWeight: '600',
|
||||
marginBottom: '0.5rem',
|
||||
color: 'gray.700',
|
||||
})}
|
||||
// Check if this card is correct for its position in the user's sequence
|
||||
// Same logic as during gameplay: does the card at this position match the correct card for this position?
|
||||
const isCorrect = state.correctOrder[userIndex]?.id === card.id
|
||||
const correctIndex = state.correctOrder.findIndex((c) => c.id === card.id)
|
||||
|
||||
return (
|
||||
<animated.div
|
||||
key={card.id}
|
||||
style={{
|
||||
position: 'absolute',
|
||||
left: `${position.x}px`,
|
||||
top: `${position.y}px`,
|
||||
width: '100px',
|
||||
height: '130px',
|
||||
transition: 'all 0.8s cubic-bezier(0.34, 1.56, 0.64, 1)',
|
||||
zIndex: 5,
|
||||
}}
|
||||
>
|
||||
Your Answer:
|
||||
</h4>
|
||||
<div className={css({ display: 'flex', gap: '0.5rem', flexWrap: 'wrap' })}>
|
||||
{state.placedCards.map((card, i) => {
|
||||
if (!card) return null
|
||||
const isCorrect = card.number === state.correctOrder[i]?.number
|
||||
{/* Card */}
|
||||
<div
|
||||
className={css({
|
||||
width: '100%',
|
||||
height: '100%',
|
||||
background: 'white',
|
||||
borderRadius: '8px',
|
||||
border: '3px solid',
|
||||
borderColor: isCorrect ? '#22c55e' : showCorrections ? '#ef4444' : '#0369a1',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
padding: '8px',
|
||||
boxSizing: 'border-box',
|
||||
position: 'relative',
|
||||
boxShadow: isCorrect
|
||||
? '0 0 20px rgba(34, 197, 94, 0.4)'
|
||||
: showCorrections
|
||||
? '0 0 20px rgba(239, 68, 68, 0.4)'
|
||||
: '0 4px 8px rgba(0, 0, 0, 0.1)',
|
||||
})}
|
||||
dangerouslySetInnerHTML={{ __html: card.svgContent }}
|
||||
/>
|
||||
|
||||
return (
|
||||
<div
|
||||
key={i}
|
||||
className={css({
|
||||
padding: '0.5rem',
|
||||
border: '2px solid',
|
||||
borderColor: isCorrect ? 'green.500' : 'red.500',
|
||||
borderRadius: '0.375rem',
|
||||
background: isCorrect ? 'green.50' : 'red.50',
|
||||
textAlign: 'center',
|
||||
minWidth: '60px',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: 'xs',
|
||||
color: 'gray.600',
|
||||
marginBottom: '0.25rem',
|
||||
})}
|
||||
>
|
||||
#{i + 1}
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
color: isCorrect ? 'green.700' : 'red.700',
|
||||
})}
|
||||
>
|
||||
{card.number}
|
||||
</div>
|
||||
{isCorrect ? (
|
||||
<div className={css({ fontSize: 'xs' })}>✓</div>
|
||||
) : (
|
||||
<div className={css({ fontSize: 'xs' })}>✗</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Correct Order */}
|
||||
<div>
|
||||
<h4
|
||||
className={css({
|
||||
fontSize: 'md',
|
||||
fontWeight: '600',
|
||||
marginBottom: '0.5rem',
|
||||
color: 'gray.700',
|
||||
})}
|
||||
>
|
||||
Correct Order:
|
||||
</h4>
|
||||
<div className={css({ display: 'flex', gap: '0.5rem', flexWrap: 'wrap' })}>
|
||||
{state.correctOrder.map((card, i) => (
|
||||
{/* Correct/Incorrect indicator */}
|
||||
{showCorrections && (
|
||||
<div
|
||||
key={i}
|
||||
className={css({
|
||||
padding: '0.5rem',
|
||||
border: '2px solid',
|
||||
borderColor: 'gray.300',
|
||||
borderRadius: '0.375rem',
|
||||
background: 'gray.50',
|
||||
textAlign: 'center',
|
||||
minWidth: '60px',
|
||||
position: 'absolute',
|
||||
top: '-12px',
|
||||
right: '-12px',
|
||||
width: '32px',
|
||||
height: '32px',
|
||||
borderRadius: '50%',
|
||||
background: isCorrect ? '#22c55e' : '#ef4444',
|
||||
display: 'flex',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
fontSize: '20px',
|
||||
color: 'white',
|
||||
fontWeight: 'bold',
|
||||
boxShadow: '0 2px 8px rgba(0, 0, 0, 0.2)',
|
||||
animation: 'scoreReveal 0.4s ease-out',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: 'xs',
|
||||
color: 'gray.600',
|
||||
marginBottom: '0.25rem',
|
||||
})}
|
||||
>
|
||||
#{i + 1}
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: 'lg',
|
||||
fontWeight: 'bold',
|
||||
color: 'gray.700',
|
||||
})}
|
||||
>
|
||||
{card.number}
|
||||
</div>
|
||||
{isCorrect ? '✓' : '✗'}
|
||||
</div>
|
||||
))}
|
||||
)}
|
||||
|
||||
{/* Position number */}
|
||||
<div
|
||||
className={css({
|
||||
position: 'absolute',
|
||||
bottom: '-8px',
|
||||
left: '50%',
|
||||
transform: 'translateX(-50%)',
|
||||
background: isCorrect ? '#22c55e' : showCorrections ? '#ef4444' : '#0369a1',
|
||||
color: 'white',
|
||||
padding: '4px 8px',
|
||||
borderRadius: '12px',
|
||||
fontSize: '12px',
|
||||
fontWeight: 'bold',
|
||||
boxShadow: '0 2px 4px rgba(0, 0, 0, 0.2)',
|
||||
})}
|
||||
>
|
||||
#{showCorrections ? correctIndex + 1 : userIndex + 1}
|
||||
</div>
|
||||
</animated.div>
|
||||
)
|
||||
})}
|
||||
|
||||
{/* Correction message */}
|
||||
{showCorrections && (
|
||||
<div
|
||||
className={css({
|
||||
position: 'absolute',
|
||||
bottom: '20px',
|
||||
left: '20px',
|
||||
right: '20px',
|
||||
padding: '12px 16px',
|
||||
background: 'rgba(59, 130, 246, 0.2)',
|
||||
border: '2px solid rgba(59, 130, 246, 0.4)',
|
||||
borderRadius: '12px',
|
||||
fontSize: '14px',
|
||||
fontWeight: '600',
|
||||
color: '#1e3a8a',
|
||||
textAlign: 'center',
|
||||
animation: 'scoreReveal 0.6s ease-out 0.5s both',
|
||||
})}
|
||||
>
|
||||
{isPerfect
|
||||
? '🎉 Perfect arrangement!'
|
||||
: '↗️ Cards have moved to their correct positions'}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Right side: Score panel */}
|
||||
<animated.div
|
||||
style={panelSpring}
|
||||
className={css({
|
||||
flex: '0 0 50%',
|
||||
background: 'rgba(255, 255, 255, 0.95)',
|
||||
borderLeft: '3px solid rgba(59, 130, 246, 0.3)',
|
||||
padding: '40px',
|
||||
overflow: 'auto',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '24px',
|
||||
})}
|
||||
>
|
||||
{/* Score Circle */}
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
gap: '16px',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
width: '160px',
|
||||
height: '160px',
|
||||
borderRadius: '50%',
|
||||
background: isPerfect
|
||||
? 'linear-gradient(135deg, #fbbf24, #f59e0b)'
|
||||
: isExcellent
|
||||
? 'linear-gradient(135deg, #86efac, #22c55e)'
|
||||
: 'linear-gradient(135deg, #93c5fd, #3b82f6)',
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
alignItems: 'center',
|
||||
justifyContent: 'center',
|
||||
boxShadow: isPerfect
|
||||
? '0 0 40px rgba(245, 158, 11, 0.5), 0 10px 30px rgba(0, 0, 0, 0.2)'
|
||||
: '0 10px 30px rgba(0, 0, 0, 0.15)',
|
||||
animation: isPerfect
|
||||
? 'perfectCelebrate 0.6s ease-in-out'
|
||||
: 'scoreReveal 0.6s ease-out',
|
||||
})}
|
||||
style={{
|
||||
animationName: isPerfect ? 'perfectCelebrate' : 'scoreReveal',
|
||||
}}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '64px',
|
||||
fontWeight: 'bold',
|
||||
color: 'white',
|
||||
lineHeight: 1,
|
||||
textShadow: '0 2px 10px rgba(0, 0, 0, 0.2)',
|
||||
})}
|
||||
>
|
||||
{scoreBreakdown.finalScore}
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '20px',
|
||||
fontWeight: '600',
|
||||
color: 'white',
|
||||
opacity: 0.9,
|
||||
})}
|
||||
>
|
||||
{isPerfect ? '🏆' : isExcellent ? '⭐' : '%'}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div
|
||||
className={css({
|
||||
textAlign: 'center',
|
||||
fontSize: '18px',
|
||||
fontWeight: '600',
|
||||
color: '#0c4a6e',
|
||||
})}
|
||||
>
|
||||
{getMessage(scoreBreakdown.finalScore)}
|
||||
</div>
|
||||
|
||||
{/* Time Badge */}
|
||||
<div
|
||||
className={css({
|
||||
padding: '8px 20px',
|
||||
background: 'rgba(59, 130, 246, 0.1)',
|
||||
border: '2px solid rgba(59, 130, 246, 0.3)',
|
||||
borderRadius: '20px',
|
||||
fontSize: '16px',
|
||||
fontWeight: '600',
|
||||
color: '#0c4a6e',
|
||||
})}
|
||||
>
|
||||
⏱️ {formatTime(scoreBreakdown.elapsedTime)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Score Details - Compact Cards */}
|
||||
<div
|
||||
className={css({
|
||||
display: 'grid',
|
||||
gridTemplateColumns: 'repeat(3, 1fr)',
|
||||
gap: '12px',
|
||||
})}
|
||||
>
|
||||
{/* Exact Matches */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
borderRadius: '12px',
|
||||
padding: '12px',
|
||||
border: '2px solid rgba(59, 130, 246, 0.2)',
|
||||
boxShadow: '0 2px 8px rgba(0, 0, 0, 0.05)',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '11px',
|
||||
fontWeight: '600',
|
||||
color: '#64748b',
|
||||
marginBottom: '4px',
|
||||
textTransform: 'uppercase',
|
||||
letterSpacing: '0.5px',
|
||||
})}
|
||||
>
|
||||
Exact
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '28px',
|
||||
fontWeight: 'bold',
|
||||
color: '#0c4a6e',
|
||||
})}
|
||||
>
|
||||
{scoreBreakdown.exactMatches}
|
||||
<span
|
||||
className={css({
|
||||
fontSize: '14px',
|
||||
color: '#64748b',
|
||||
fontWeight: '500',
|
||||
})}
|
||||
>
|
||||
/{state.cardCount}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Sequence */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
borderRadius: '12px',
|
||||
padding: '12px',
|
||||
border: '2px solid rgba(59, 130, 246, 0.2)',
|
||||
boxShadow: '0 2px 8px rgba(0, 0, 0, 0.05)',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '11px',
|
||||
fontWeight: '600',
|
||||
color: '#64748b',
|
||||
marginBottom: '4px',
|
||||
textTransform: 'uppercase',
|
||||
letterSpacing: '0.5px',
|
||||
})}
|
||||
>
|
||||
Sequence
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '28px',
|
||||
fontWeight: 'bold',
|
||||
color: '#0c4a6e',
|
||||
})}
|
||||
>
|
||||
{scoreBreakdown.lcsLength}
|
||||
<span
|
||||
className={css({
|
||||
fontSize: '14px',
|
||||
color: '#64748b',
|
||||
fontWeight: '500',
|
||||
})}
|
||||
>
|
||||
/{state.cardCount}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Misplaced */}
|
||||
<div
|
||||
className={css({
|
||||
background: 'white',
|
||||
borderRadius: '12px',
|
||||
padding: '12px',
|
||||
border: '2px solid rgba(59, 130, 246, 0.2)',
|
||||
boxShadow: '0 2px 8px rgba(0, 0, 0, 0.05)',
|
||||
})}
|
||||
>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '11px',
|
||||
fontWeight: '600',
|
||||
color: '#64748b',
|
||||
marginBottom: '4px',
|
||||
textTransform: 'uppercase',
|
||||
letterSpacing: '0.5px',
|
||||
})}
|
||||
>
|
||||
Wrong
|
||||
</div>
|
||||
<div
|
||||
className={css({
|
||||
fontSize: '28px',
|
||||
fontWeight: 'bold',
|
||||
color: '#0c4a6e',
|
||||
})}
|
||||
>
|
||||
{scoreBreakdown.inversions}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Action Buttons */}
|
||||
<div
|
||||
className={css({
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '0.75rem',
|
||||
maxWidth: '400px',
|
||||
margin: '0 auto',
|
||||
width: '100%',
|
||||
})}
|
||||
>
|
||||
<button
|
||||
type="button"
|
||||
onClick={startGame}
|
||||
{/* Warning if numbers revealed */}
|
||||
{scoreBreakdown.numbersRevealed && (
|
||||
<div
|
||||
className={css({
|
||||
padding: '12px 16px',
|
||||
background: 'rgba(251, 146, 60, 0.2)',
|
||||
border: '2px solid rgba(251, 146, 60, 0.4)',
|
||||
borderRadius: '12px',
|
||||
fontSize: '14px',
|
||||
fontWeight: '600',
|
||||
color: '#9a3412',
|
||||
textAlign: 'center',
|
||||
})}
|
||||
>
|
||||
👁️ Numbers were revealed during play
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Action Buttons */}
|
||||
<div
|
||||
className={css({
|
||||
padding: '1rem',
|
||||
borderRadius: '0.5rem',
|
||||
background: 'teal.600',
|
||||
color: 'white',
|
||||
fontWeight: '600',
|
||||
fontSize: 'lg',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
background: 'teal.700',
|
||||
transform: 'translateY(-1px)',
|
||||
boxShadow: '0 4px 12px rgba(0,0,0,0.15)',
|
||||
},
|
||||
display: 'flex',
|
||||
flexDirection: 'column',
|
||||
gap: '10px',
|
||||
marginTop: 'auto',
|
||||
})}
|
||||
>
|
||||
New Game (Same Settings)
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={goToSetup}
|
||||
className={css({
|
||||
padding: '1rem',
|
||||
borderRadius: '0.5rem',
|
||||
background: 'gray.600',
|
||||
color: 'white',
|
||||
fontWeight: '600',
|
||||
fontSize: 'lg',
|
||||
border: 'none',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
background: 'gray.700',
|
||||
transform: 'translateY(-1px)',
|
||||
boxShadow: '0 4px 12px rgba(0,0,0,0.15)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Change Settings
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={exitSession}
|
||||
className={css({
|
||||
padding: '1rem',
|
||||
borderRadius: '0.5rem',
|
||||
background: 'white',
|
||||
color: 'gray.700',
|
||||
fontWeight: '600',
|
||||
fontSize: 'lg',
|
||||
border: '2px solid',
|
||||
borderColor: 'gray.300',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s',
|
||||
_hover: {
|
||||
borderColor: 'gray.400',
|
||||
background: 'gray.50',
|
||||
},
|
||||
})}
|
||||
>
|
||||
Exit to Room
|
||||
</button>
|
||||
</div>
|
||||
<button
|
||||
type="button"
|
||||
onClick={startGame}
|
||||
className={css({
|
||||
padding: '14px 24px',
|
||||
background: 'linear-gradient(135deg, #86efac, #22c55e)',
|
||||
border: '3px solid #22c55e',
|
||||
borderRadius: '12px',
|
||||
fontSize: '16px',
|
||||
fontWeight: '700',
|
||||
color: 'white',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s ease',
|
||||
boxShadow: '0 4px 12px rgba(34, 197, 94, 0.3)',
|
||||
textTransform: 'uppercase',
|
||||
letterSpacing: '0.5px',
|
||||
_hover: {
|
||||
transform: 'translateY(-2px)',
|
||||
boxShadow: '0 6px 20px rgba(34, 197, 94, 0.4)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
🎮 Play Again
|
||||
</button>
|
||||
|
||||
<button
|
||||
type="button"
|
||||
onClick={goToSetup}
|
||||
className={css({
|
||||
padding: '12px 20px',
|
||||
background: 'white',
|
||||
border: '2px solid rgba(59, 130, 246, 0.3)',
|
||||
borderRadius: '12px',
|
||||
fontSize: '14px',
|
||||
fontWeight: '700',
|
||||
color: '#0c4a6e',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s ease',
|
||||
textTransform: 'uppercase',
|
||||
letterSpacing: '0.5px',
|
||||
_hover: {
|
||||
borderColor: 'rgba(59, 130, 246, 0.5)',
|
||||
background: 'rgba(59, 130, 246, 0.05)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
⚙️ Settings
|
||||
</button>
|
||||
|
||||
<button
|
||||
type="button"
|
||||
onClick={exitSession}
|
||||
className={css({
|
||||
padding: '12px 20px',
|
||||
background: 'white',
|
||||
border: '2px solid rgba(239, 68, 68, 0.3)',
|
||||
borderRadius: '12px',
|
||||
fontSize: '14px',
|
||||
fontWeight: '700',
|
||||
color: '#991b1b',
|
||||
cursor: 'pointer',
|
||||
transition: 'all 0.2s ease',
|
||||
textTransform: 'uppercase',
|
||||
letterSpacing: '0.5px',
|
||||
_hover: {
|
||||
borderColor: 'rgba(239, 68, 68, 0.5)',
|
||||
background: 'rgba(239, 68, 68, 0.05)',
|
||||
},
|
||||
})}
|
||||
>
|
||||
🚪 Exit
|
||||
</button>
|
||||
</div>
|
||||
</animated.div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -150,7 +150,9 @@ export type CardSortingMove =
|
||||
playerId: string
|
||||
userId: string
|
||||
timestamp: number
|
||||
data: Record<string, never>
|
||||
data: {
|
||||
finalSequence?: SortingCard[] // Optional - if provided, use this as the final placement
|
||||
}
|
||||
}
|
||||
| {
|
||||
type: 'GO_TO_SETUP'
|
||||
|
||||
Reference in New Issue
Block a user