refactor: extract TrainAndCars component from SteamTrainJourney
Extract train rendering (locomotive, cars, passenger animations) into a separate TrainAndCars component for better maintainability. - Created TrainAndCars.tsx (217 lines) - Reduced SteamTrainJourney.tsx from 546 to 412 lines (-134 lines, 24.5%) - Preserved all train elements and animations exactly 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -15,6 +15,7 @@ import { useGameMode } from '@/contexts/GameModeContext'
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import { useUserProfile } from '@/contexts/UserProfileContext'
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import { TrainTerrainBackground } from './TrainTerrainBackground'
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import { RailroadTrackPath } from './RailroadTrackPath'
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import { TrainAndCars } from './TrainAndCars'
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const BoardingPassengerAnimation = memo(({ animation }: { animation: BoardingAnimation }) => {
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const spring = useSpring({
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@@ -263,154 +264,19 @@ export function SteamTrainJourney({ momentum, trainPosition, pressure, elapsedTi
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disembarkingAnimations={disembarkingAnimations}
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/>
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{/* Boarding animations - passengers moving from station to train car */}
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{Array.from(boardingAnimations.values()).map(animation => (
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<BoardingPassengerAnimation
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key={`boarding-${animation.passenger.id}`}
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animation={animation}
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/>
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))}
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{/* Disembarking animations - passengers moving from train car to station */}
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{Array.from(disembarkingAnimations.values()).map(animation => (
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<DisembarkingPassengerAnimation
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key={`disembarking-${animation.passenger.id}`}
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animation={animation}
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/>
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))}
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{/* Train cars - render in reverse order so locomotive appears on top */}
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{trainCars.map((carTransform, carIndex) => {
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// Assign passenger to this car (if one exists for this car index)
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const passenger = boardedPassengers[carIndex]
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return (
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<g
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key={`train-car-${carIndex}`}
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data-component="train-car"
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transform={`translate(${carTransform.x}, ${carTransform.y}) rotate(${carTransform.rotation}) scale(-1, 1)`}
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opacity={carTransform.opacity}
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style={{
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transition: 'opacity 0.5s ease-in'
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}}
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>
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{/* Train car */}
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<text
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data-element="train-car-body"
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x={0}
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y={0}
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textAnchor="middle"
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style={{
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fontSize: '65px',
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filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
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pointerEvents: 'none'
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}}
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>
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🚃
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</text>
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{/* Passenger inside this car (hide if currently boarding) */}
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{passenger && !boardingAnimations.has(passenger.id) && (
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<text
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data-element="car-passenger"
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x={0}
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y={0}
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textAnchor="middle"
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style={{
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fontSize: '42px',
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filter: passenger.isUrgent
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? 'drop-shadow(0 0 6px rgba(245, 158, 11, 0.8))'
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: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
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pointerEvents: 'none'
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}}
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>
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{passenger.avatar}
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</text>
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)}
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</g>
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)
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})}
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{/* Locomotive - rendered last so it appears on top */}
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<g
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data-component="locomotive-group"
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transform={`translate(${trainTransform.x}, ${trainTransform.y}) rotate(${trainTransform.rotation}) scale(-1, 1)`}
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opacity={locomotiveOpacity}
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style={{
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transition: 'opacity 0.5s ease-in'
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}}
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>
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{/* Train locomotive */}
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<text
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data-element="train-locomotive"
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x={0}
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y={0}
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textAnchor="middle"
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style={{
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fontSize: '100px',
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filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
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pointerEvents: 'none'
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}}
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>
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🚂
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</text>
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{/* Player engineer - layered over the train */}
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<text
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data-element="player-engineer"
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x={45}
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y={0}
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textAnchor="middle"
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style={{
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fontSize: '70px',
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filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
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pointerEvents: 'none'
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}}
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>
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{playerEmoji}
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</text>
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{/* Steam puffs - positioned at smokestack, layered over train */}
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{momentum > 10 && (
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<>
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{[0, 0.6, 1.2].map((delay, i) => (
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<circle
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key={`steam-${i}`}
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cx={-35}
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cy={-35}
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r="10"
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fill="rgba(255, 255, 255, 0.6)"
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style={{
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filter: 'blur(4px)',
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animation: `steamPuffSVG 2s ease-out infinite`,
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animationDelay: `${delay}s`,
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pointerEvents: 'none'
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}}
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/>
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))}
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</>
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)}
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{/* Coal particles - animated when shoveling */}
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{momentum > 60 && (
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<>
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{[0, 0.3, 0.6].map((delay, i) => (
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<circle
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key={`coal-${i}`}
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cx={25}
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cy={0}
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r="3"
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fill="#2c2c2c"
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style={{
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animation: 'coalFallingSVG 1.2s ease-out infinite',
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animationDelay: `${delay}s`,
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pointerEvents: 'none'
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}}
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/>
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))}
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</>
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)}
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</g>
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{/* Train, cars, and passenger animations */}
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<TrainAndCars
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boardingAnimations={boardingAnimations}
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disembarkingAnimations={disembarkingAnimations}
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BoardingPassengerAnimation={BoardingPassengerAnimation}
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DisembarkingPassengerAnimation={DisembarkingPassengerAnimation}
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trainCars={trainCars}
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boardedPassengers={boardedPassengers}
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trainTransform={trainTransform}
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locomotiveOpacity={locomotiveOpacity}
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playerEmoji={playerEmoji}
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momentum={momentum}
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/>
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</svg>
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{/* Pressure gauge */}
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@@ -0,0 +1,200 @@
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'use client'
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import { memo } from 'react'
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import type { BoardingAnimation, DisembarkingAnimation } from '../../hooks/usePassengerAnimations'
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import type { Passenger } from '../../lib/gameTypes'
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interface TrainCarTransform {
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x: number
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y: number
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rotation: number
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position: number
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opacity: number
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}
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interface TrainTransform {
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x: number
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y: number
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rotation: number
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}
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interface TrainAndCarsProps {
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boardingAnimations: Map<string, BoardingAnimation>
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disembarkingAnimations: Map<string, DisembarkingAnimation>
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BoardingPassengerAnimation: React.ComponentType<{ animation: BoardingAnimation }>
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DisembarkingPassengerAnimation: React.ComponentType<{ animation: DisembarkingAnimation }>
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trainCars: TrainCarTransform[]
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boardedPassengers: Passenger[]
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trainTransform: TrainTransform
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locomotiveOpacity: number
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playerEmoji: string
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momentum: number
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}
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export const TrainAndCars = memo(({
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boardingAnimations,
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disembarkingAnimations,
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BoardingPassengerAnimation,
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DisembarkingPassengerAnimation,
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trainCars,
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boardedPassengers,
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trainTransform,
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locomotiveOpacity,
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playerEmoji,
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momentum
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}: TrainAndCarsProps) => {
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return (
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<>
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{/* Boarding animations - passengers moving from station to train car */}
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{Array.from(boardingAnimations.values()).map(animation => (
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<BoardingPassengerAnimation
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key={`boarding-${animation.passenger.id}`}
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animation={animation}
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/>
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))}
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{/* Disembarking animations - passengers moving from train car to station */}
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{Array.from(disembarkingAnimations.values()).map(animation => (
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<DisembarkingPassengerAnimation
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key={`disembarking-${animation.passenger.id}`}
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animation={animation}
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/>
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))}
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{/* Train cars - render in reverse order so locomotive appears on top */}
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{trainCars.map((carTransform, carIndex) => {
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// Assign passenger to this car (if one exists for this car index)
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const passenger = boardedPassengers[carIndex]
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return (
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<g
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key={`train-car-${carIndex}`}
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data-component="train-car"
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transform={`translate(${carTransform.x}, ${carTransform.y}) rotate(${carTransform.rotation}) scale(-1, 1)`}
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opacity={carTransform.opacity}
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style={{
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transition: 'opacity 0.5s ease-in'
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}}
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>
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{/* Train car */}
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<text
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data-element="train-car-body"
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x={0}
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y={0}
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textAnchor="middle"
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style={{
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fontSize: '65px',
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filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
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pointerEvents: 'none'
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}}
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>
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🚃
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</text>
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{/* Passenger inside this car (hide if currently boarding) */}
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{passenger && !boardingAnimations.has(passenger.id) && (
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<text
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data-element="car-passenger"
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x={0}
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y={0}
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textAnchor="middle"
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style={{
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fontSize: '42px',
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filter: passenger.isUrgent
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? 'drop-shadow(0 0 6px rgba(245, 158, 11, 0.8))'
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: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
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pointerEvents: 'none'
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}}
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>
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{passenger.avatar}
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</text>
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)}
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</g>
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)
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})}
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{/* Locomotive - rendered last so it appears on top */}
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<g
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data-component="locomotive-group"
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transform={`translate(${trainTransform.x}, ${trainTransform.y}) rotate(${trainTransform.rotation}) scale(-1, 1)`}
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opacity={locomotiveOpacity}
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style={{
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transition: 'opacity 0.5s ease-in'
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}}
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>
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{/* Train locomotive */}
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<text
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data-element="train-locomotive"
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x={0}
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y={0}
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textAnchor="middle"
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style={{
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fontSize: '100px',
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filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
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pointerEvents: 'none'
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}}
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>
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🚂
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</text>
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{/* Player engineer - layered over the train */}
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<text
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data-element="player-engineer"
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x={45}
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y={0}
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textAnchor="middle"
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style={{
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fontSize: '70px',
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filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
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pointerEvents: 'none'
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}}
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>
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{playerEmoji}
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</text>
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{/* Steam puffs - positioned at smokestack, layered over train */}
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{momentum > 10 && (
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<>
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{[0, 0.6, 1.2].map((delay, i) => (
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<circle
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key={`steam-${i}`}
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cx={-35}
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cy={-35}
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r="10"
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fill="rgba(255, 255, 255, 0.6)"
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style={{
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filter: 'blur(4px)',
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animation: `steamPuffSVG 2s ease-out infinite`,
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animationDelay: `${delay}s`,
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pointerEvents: 'none'
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}}
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/>
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))}
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</>
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)}
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{/* Coal particles - animated when shoveling */}
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{momentum > 60 && (
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<>
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{[0, 0.3, 0.6].map((delay, i) => (
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<circle
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key={`coal-${i}`}
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cx={25}
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cy={0}
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r="3"
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fill="#2c2c2c"
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style={{
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animation: 'coalFallingSVG 1.2s ease-out infinite',
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animationDelay: `${delay}s`,
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pointerEvents: 'none'
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}}
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/>
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))}
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</>
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)}
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</g>
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</>
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)
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})
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TrainAndCars.displayName = 'TrainAndCars'
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