refactor: extract TrainAndCars component from SteamTrainJourney

Extract train rendering (locomotive, cars, passenger animations) into
a separate TrainAndCars component for better maintainability.

- Created TrainAndCars.tsx (217 lines)
- Reduced SteamTrainJourney.tsx from 546 to 412 lines (-134 lines, 24.5%)
- Preserved all train elements and animations exactly

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Thomas Hallock
2025-10-01 09:57:32 -05:00
parent d9acc0efea
commit 5ae22e4645
2 changed files with 214 additions and 148 deletions

View File

@@ -15,6 +15,7 @@ import { useGameMode } from '@/contexts/GameModeContext'
import { useUserProfile } from '@/contexts/UserProfileContext'
import { TrainTerrainBackground } from './TrainTerrainBackground'
import { RailroadTrackPath } from './RailroadTrackPath'
import { TrainAndCars } from './TrainAndCars'
const BoardingPassengerAnimation = memo(({ animation }: { animation: BoardingAnimation }) => {
const spring = useSpring({
@@ -263,154 +264,19 @@ export function SteamTrainJourney({ momentum, trainPosition, pressure, elapsedTi
disembarkingAnimations={disembarkingAnimations}
/>
{/* Boarding animations - passengers moving from station to train car */}
{Array.from(boardingAnimations.values()).map(animation => (
<BoardingPassengerAnimation
key={`boarding-${animation.passenger.id}`}
animation={animation}
/>
))}
{/* Disembarking animations - passengers moving from train car to station */}
{Array.from(disembarkingAnimations.values()).map(animation => (
<DisembarkingPassengerAnimation
key={`disembarking-${animation.passenger.id}`}
animation={animation}
/>
))}
{/* Train cars - render in reverse order so locomotive appears on top */}
{trainCars.map((carTransform, carIndex) => {
// Assign passenger to this car (if one exists for this car index)
const passenger = boardedPassengers[carIndex]
return (
<g
key={`train-car-${carIndex}`}
data-component="train-car"
transform={`translate(${carTransform.x}, ${carTransform.y}) rotate(${carTransform.rotation}) scale(-1, 1)`}
opacity={carTransform.opacity}
style={{
transition: 'opacity 0.5s ease-in'
}}
>
{/* Train car */}
<text
data-element="train-car-body"
x={0}
y={0}
textAnchor="middle"
style={{
fontSize: '65px',
filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
pointerEvents: 'none'
}}
>
🚃
</text>
{/* Passenger inside this car (hide if currently boarding) */}
{passenger && !boardingAnimations.has(passenger.id) && (
<text
data-element="car-passenger"
x={0}
y={0}
textAnchor="middle"
style={{
fontSize: '42px',
filter: passenger.isUrgent
? 'drop-shadow(0 0 6px rgba(245, 158, 11, 0.8))'
: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
pointerEvents: 'none'
}}
>
{passenger.avatar}
</text>
)}
</g>
)
})}
{/* Locomotive - rendered last so it appears on top */}
<g
data-component="locomotive-group"
transform={`translate(${trainTransform.x}, ${trainTransform.y}) rotate(${trainTransform.rotation}) scale(-1, 1)`}
opacity={locomotiveOpacity}
style={{
transition: 'opacity 0.5s ease-in'
}}
>
{/* Train locomotive */}
<text
data-element="train-locomotive"
x={0}
y={0}
textAnchor="middle"
style={{
fontSize: '100px',
filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
pointerEvents: 'none'
}}
>
🚂
</text>
{/* Player engineer - layered over the train */}
<text
data-element="player-engineer"
x={45}
y={0}
textAnchor="middle"
style={{
fontSize: '70px',
filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
pointerEvents: 'none'
}}
>
{playerEmoji}
</text>
{/* Steam puffs - positioned at smokestack, layered over train */}
{momentum > 10 && (
<>
{[0, 0.6, 1.2].map((delay, i) => (
<circle
key={`steam-${i}`}
cx={-35}
cy={-35}
r="10"
fill="rgba(255, 255, 255, 0.6)"
style={{
filter: 'blur(4px)',
animation: `steamPuffSVG 2s ease-out infinite`,
animationDelay: `${delay}s`,
pointerEvents: 'none'
}}
/>
))}
</>
)}
{/* Coal particles - animated when shoveling */}
{momentum > 60 && (
<>
{[0, 0.3, 0.6].map((delay, i) => (
<circle
key={`coal-${i}`}
cx={25}
cy={0}
r="3"
fill="#2c2c2c"
style={{
animation: 'coalFallingSVG 1.2s ease-out infinite',
animationDelay: `${delay}s`,
pointerEvents: 'none'
}}
/>
))}
</>
)}
</g>
{/* Train, cars, and passenger animations */}
<TrainAndCars
boardingAnimations={boardingAnimations}
disembarkingAnimations={disembarkingAnimations}
BoardingPassengerAnimation={BoardingPassengerAnimation}
DisembarkingPassengerAnimation={DisembarkingPassengerAnimation}
trainCars={trainCars}
boardedPassengers={boardedPassengers}
trainTransform={trainTransform}
locomotiveOpacity={locomotiveOpacity}
playerEmoji={playerEmoji}
momentum={momentum}
/>
</svg>
{/* Pressure gauge */}

View File

@@ -0,0 +1,200 @@
'use client'
import { memo } from 'react'
import type { BoardingAnimation, DisembarkingAnimation } from '../../hooks/usePassengerAnimations'
import type { Passenger } from '../../lib/gameTypes'
interface TrainCarTransform {
x: number
y: number
rotation: number
position: number
opacity: number
}
interface TrainTransform {
x: number
y: number
rotation: number
}
interface TrainAndCarsProps {
boardingAnimations: Map<string, BoardingAnimation>
disembarkingAnimations: Map<string, DisembarkingAnimation>
BoardingPassengerAnimation: React.ComponentType<{ animation: BoardingAnimation }>
DisembarkingPassengerAnimation: React.ComponentType<{ animation: DisembarkingAnimation }>
trainCars: TrainCarTransform[]
boardedPassengers: Passenger[]
trainTransform: TrainTransform
locomotiveOpacity: number
playerEmoji: string
momentum: number
}
export const TrainAndCars = memo(({
boardingAnimations,
disembarkingAnimations,
BoardingPassengerAnimation,
DisembarkingPassengerAnimation,
trainCars,
boardedPassengers,
trainTransform,
locomotiveOpacity,
playerEmoji,
momentum
}: TrainAndCarsProps) => {
return (
<>
{/* Boarding animations - passengers moving from station to train car */}
{Array.from(boardingAnimations.values()).map(animation => (
<BoardingPassengerAnimation
key={`boarding-${animation.passenger.id}`}
animation={animation}
/>
))}
{/* Disembarking animations - passengers moving from train car to station */}
{Array.from(disembarkingAnimations.values()).map(animation => (
<DisembarkingPassengerAnimation
key={`disembarking-${animation.passenger.id}`}
animation={animation}
/>
))}
{/* Train cars - render in reverse order so locomotive appears on top */}
{trainCars.map((carTransform, carIndex) => {
// Assign passenger to this car (if one exists for this car index)
const passenger = boardedPassengers[carIndex]
return (
<g
key={`train-car-${carIndex}`}
data-component="train-car"
transform={`translate(${carTransform.x}, ${carTransform.y}) rotate(${carTransform.rotation}) scale(-1, 1)`}
opacity={carTransform.opacity}
style={{
transition: 'opacity 0.5s ease-in'
}}
>
{/* Train car */}
<text
data-element="train-car-body"
x={0}
y={0}
textAnchor="middle"
style={{
fontSize: '65px',
filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
pointerEvents: 'none'
}}
>
🚃
</text>
{/* Passenger inside this car (hide if currently boarding) */}
{passenger && !boardingAnimations.has(passenger.id) && (
<text
data-element="car-passenger"
x={0}
y={0}
textAnchor="middle"
style={{
fontSize: '42px',
filter: passenger.isUrgent
? 'drop-shadow(0 0 6px rgba(245, 158, 11, 0.8))'
: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
pointerEvents: 'none'
}}
>
{passenger.avatar}
</text>
)}
</g>
)
})}
{/* Locomotive - rendered last so it appears on top */}
<g
data-component="locomotive-group"
transform={`translate(${trainTransform.x}, ${trainTransform.y}) rotate(${trainTransform.rotation}) scale(-1, 1)`}
opacity={locomotiveOpacity}
style={{
transition: 'opacity 0.5s ease-in'
}}
>
{/* Train locomotive */}
<text
data-element="train-locomotive"
x={0}
y={0}
textAnchor="middle"
style={{
fontSize: '100px',
filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
pointerEvents: 'none'
}}
>
🚂
</text>
{/* Player engineer - layered over the train */}
<text
data-element="player-engineer"
x={45}
y={0}
textAnchor="middle"
style={{
fontSize: '70px',
filter: 'drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3))',
pointerEvents: 'none'
}}
>
{playerEmoji}
</text>
{/* Steam puffs - positioned at smokestack, layered over train */}
{momentum > 10 && (
<>
{[0, 0.6, 1.2].map((delay, i) => (
<circle
key={`steam-${i}`}
cx={-35}
cy={-35}
r="10"
fill="rgba(255, 255, 255, 0.6)"
style={{
filter: 'blur(4px)',
animation: `steamPuffSVG 2s ease-out infinite`,
animationDelay: `${delay}s`,
pointerEvents: 'none'
}}
/>
))}
</>
)}
{/* Coal particles - animated when shoveling */}
{momentum > 60 && (
<>
{[0, 0.3, 0.6].map((delay, i) => (
<circle
key={`coal-${i}`}
cx={25}
cy={0}
r="3"
fill="#2c2c2c"
style={{
animation: 'coalFallingSVG 1.2s ease-out infinite',
animationDelay: `${delay}s`,
pointerEvents: 'none'
}}
/>
))}
</>
)}
</g>
</>
)
})
TrainAndCars.displayName = 'TrainAndCars'