In turn-based multiplayer, hot/cold feedback should only be active for the player whose turn it is. Previously, all players with fine pointers would get hot/cold feedback regardless of turn, which could be confusing. Added turn check: (gameMode !== 'turn-based' || currentPlayer === localPlayerId) This matches the pattern used elsewhere in the component for cursor broadcasting and other turn-based restrictions. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>