Fixed two critical bugs preventing ten-frames from rendering: 1. **Mastery mode not handled** (typstGenerator.ts:61) - Code only checked for 'smart' | 'manual' modes - Mastery mode fell into manual path, tried to use boolean flags that don't exist - Resulted in all display options being `undefined` - Fix: Check for both 'smart' OR 'mastery' modes (both use displayRules) 2. **Typst array membership syntax** (already fixed in previous commit) - Used `(i in array)` which doesn't work in Typst - Changed to `array.contains(i)` Added comprehensive unit tests (tenFrames.test.ts): - Problem analysis tests (regrouping detection) - Display rule evaluation tests - Full Typst template generation tests - Mastery mode specific tests - All 14 tests now passing Added debug logging to trace display rules resolution: - displayRules.ts: Shows rule evaluation per problem - typstGenerator.ts: Shows enriched problems and Typst data - Helps diagnose future issues The issue was that mastery mode (which uses displayRules like smart mode) was being treated as manual mode (which uses boolean flags), resulting in undefined display options. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
207 lines
5.8 KiB
JavaScript
207 lines
5.8 KiB
JavaScript
#!/usr/bin/env node
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/**
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* Test script to parse the Rithmomachia board CSV and verify the layout.
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*/
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const fs = require('fs')
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const path = require('path')
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const csvPath = path.join(
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process.env.HOME,
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'Downloads',
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'rithmomachia board setup - Sheet1 (1).csv'
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)
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function parseCSV(csvContent) {
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const lines = csvContent.trim().split('\n')
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const pieces = []
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// Process in triplets (color, shape, number)
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for (let rankIndex = 0; rankIndex < 16; rankIndex++) {
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const colorRowIndex = rankIndex * 3
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const shapeRowIndex = rankIndex * 3 + 1
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const numberRowIndex = rankIndex * 3 + 2
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if (numberRowIndex >= lines.length) break
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const colorRow = lines[colorRowIndex].split(',')
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const shapeRow = lines[shapeRowIndex].split(',')
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const numberRow = lines[numberRowIndex].split(',')
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// Process each column (8 total)
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for (let colIndex = 0; colIndex < 8; colIndex++) {
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const color = colorRow[colIndex]?.trim()
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const shape = shapeRow[colIndex]?.trim()
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const numberStr = numberRow[colIndex]?.trim()
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// Skip empty cells (but allow empty number for Pyramids)
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if (!color || !shape) continue
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// Map CSV position to game square
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// CSV column → game row (1-8)
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// CSV rank → game column (A-P)
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const gameRow = colIndex + 1 // CSV col 0 → row 1, col 7 → row 8
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const gameCol = String.fromCharCode(65 + rankIndex) // rank 0 → A, rank 15 → P
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const square = `${gameCol}${gameRow}`
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// Parse color
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const pieceColor = color.toLowerCase() === 'black' ? 'B' : 'W'
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// Parse type
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let pieceType
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const shapeLower = shape.toLowerCase()
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if (shapeLower === 'circle') pieceType = 'C'
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else if (shapeLower === 'triangle' || shapeLower === 'traingle')
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pieceType = 'T' // Handle typo
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else if (shapeLower === 'square') pieceType = 'S'
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else if (shapeLower === 'pyramid') pieceType = 'P'
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else {
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console.warn(`Unknown shape "${shape}" at ${square}`)
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continue
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}
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// Parse value/pyramid faces
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if (pieceType === 'P') {
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// Pyramid - number cell should be empty, use default faces
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pieces.push({
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color: pieceColor,
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type: pieceType,
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pyramidFaces: pieceColor === 'B' ? [36, 25, 16, 4] : [64, 49, 36, 25],
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square,
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})
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} else {
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// Regular piece needs a number
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if (!numberStr) {
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console.warn(`Missing number for non-Pyramid ${shape} at ${square}`)
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continue
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}
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const value = parseInt(numberStr, 10)
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if (isNaN(value)) {
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console.warn(`Invalid number "${numberStr}" at ${square}`)
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continue
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}
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pieces.push({
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color: pieceColor,
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type: pieceType,
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value,
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square,
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})
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}
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}
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}
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return pieces
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}
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function generateBoardDisplay(pieces) {
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const lines = []
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lines.push('\n=== Board Layout (Game Orientation) ===')
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lines.push('BLACK (top)\n')
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lines.push(
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' A B C D E F G H I J K L M N O P'
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)
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for (let row = 8; row >= 1; row--) {
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let line = `${row} `
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for (let colCode = 65; colCode <= 80; colCode++) {
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const col = String.fromCharCode(colCode)
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const square = `${col}${row}`
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const piece = pieces.find((p) => p.square === square)
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if (piece) {
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const val = piece.type === 'P' ? ' P' : piece.value.toString().padStart(3, ' ')
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line += ` ${piece.color}${piece.type}${val} `
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} else {
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line += ' ---- '
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}
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}
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lines.push(line)
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}
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lines.push('\nWHITE (bottom)\n')
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return lines.join('\n')
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}
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function generateColumnSummaries(pieces) {
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const lines = []
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lines.push('\n=== Column-by-Column Summary ===\n')
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for (let colCode = 65; colCode <= 80; colCode++) {
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const col = String.fromCharCode(colCode)
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const columnPieces = pieces
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.filter((p) => p.square[0] === col)
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.sort((a, b) => {
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const rowA = parseInt(a.square.substring(1))
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const rowB = parseInt(b.square.substring(1))
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return rowA - rowB
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})
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if (columnPieces.length === 0) continue
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const color = columnPieces[0].color === 'B' ? 'BLACK' : 'WHITE'
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lines.push(`Column ${col} (${color}):`)
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for (const piece of columnPieces) {
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const val = piece.type === 'P' ? 'P[36,25,16,4]' : piece.value
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lines.push(` ${piece.square}: ${piece.type}(${val})`)
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}
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lines.push('')
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}
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return lines.join('\n')
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}
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function countPieces(pieces) {
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const blackPieces = pieces.filter((p) => p.color === 'B')
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const whitePieces = pieces.filter((p) => p.color === 'W')
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const countByType = (pieces) => {
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const counts = { C: 0, T: 0, S: 0, P: 0 }
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for (const p of pieces) counts[p.type]++
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return counts
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}
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const blackCounts = countByType(blackPieces)
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const whiteCounts = countByType(whitePieces)
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console.log('\n=== Piece Counts ===')
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console.log(
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`Black: ${blackPieces.length} total (C:${blackCounts.C}, T:${blackCounts.T}, S:${blackCounts.S}, P:${blackCounts.P})`
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)
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console.log(
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`White: ${whitePieces.length} total (C:${whiteCounts.C}, T:${whiteCounts.T}, S:${whiteCounts.S}, P:${whiteCounts.P})`
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)
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}
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// Main
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try {
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const csvContent = fs.readFileSync(csvPath, 'utf-8')
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const pieces = parseCSV(csvContent)
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console.log(`\nParsed ${pieces.length} pieces from CSV`)
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console.log(generateBoardDisplay(pieces))
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console.log(generateColumnSummaries(pieces))
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countPieces(pieces)
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// Save parsed data
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const outputPath = path.join(
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__dirname,
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'..',
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'src',
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'arcade-games',
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'rithmomachia',
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'utils',
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'parsedBoard.json'
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)
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fs.writeFileSync(outputPath, JSON.stringify(pieces, null, 2))
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console.log(`\n✅ Saved parsed board to: ${outputPath}`)
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} catch (error) {
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console.error('Error:', error.message)
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process.exit(1)
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}
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