Integrate precision mode with the interaction state machine: - handleLockAcquired dispatches REQUEST_PRECISION directly - handleLockReleased dispatches RELEASE_ANIMATION_DONE directly - setIsReleasingPointerLock wrapper dispatches PRECISION_ESCAPE_BOUNDARY - Remove sync effects (no longer needed with direct dispatch) Replace rendering conditionals with state machine values: - precisionCalcs.isAtThreshold && !pointerLocked → isPrecisionMode - MagnifierLabel pointerLocked prop → isPrecisionMode - MagnifierControls pointerLocked prop → isPrecisionMode - isReleasingPointerLock checks → isReleasingPrecision Handler logic that interacts with browser API still uses pointerLocked from usePointerLock for correct browser behavior. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>