Phase 1 of help system implementation: Schema changes: - Add HelpLevel type (0-3) to session-plans.ts - Extend SlotResult with helpLevelUsed, incorrectAttempts, helpTrigger - Add REINFORCEMENT_CONFIG constants for mastery credit multipliers - Add reinforcement tracking columns to player_skill_mastery: - needsReinforcement: flag for skills needing extra practice - lastHelpLevel: track struggling patterns - reinforcementStreak: track progress toward clearing reinforcement - Add StudentHelpSettings interface and column to players: - helpMode: 'auto' | 'manual' | 'teacher-approved' - autoEscalationTimingMs: configurable help timing thresholds - beginnerFreeHelp: unlimited L1-L2 help without penalty - advancedRequiresApproval: require teacher auth for L2+ help This closes the feedback loop between help usage and session planning: - Help usage informs skill mastery scoring - Reinforcement flags guide session planner to include extra practice - Teacher has visibility into which skills need attention 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
13 lines
715 B
SQL
13 lines
715 B
SQL
-- Custom SQL migration file, put your code below! --
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-- Add reinforcement tracking columns to player_skill_mastery table
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ALTER TABLE `player_skill_mastery` ADD `needs_reinforcement` integer DEFAULT 0 NOT NULL;
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--> statement-breakpoint
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ALTER TABLE `player_skill_mastery` ADD `last_help_level` integer DEFAULT 0 NOT NULL;
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--> statement-breakpoint
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ALTER TABLE `player_skill_mastery` ADD `reinforcement_streak` integer DEFAULT 0 NOT NULL;
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--> statement-breakpoint
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-- Add help_settings column to players table
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ALTER TABLE `players` ADD `help_settings` text DEFAULT '{"helpMode":"auto","autoEscalationTimingMs":{"level1":30000,"level2":60000,"level3":90000},"beginnerFreeHelp":true,"advancedRequiresApproval":false}';
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