- Changed CreateSessionOptions.activePlayers from number[] to string[] - Updated socket-server.ts fallback from [1] to [data.userId] - Added debug logging to validateFlipCard to diagnose turn validation issues This ensures that when a session is created without explicit activePlayers, it uses the actual UUID of the requesting player instead of the numeric value 1. |
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| .. | ||
| AUTOMATED_WORKFLOWS.md | ||
| REBUILD_REMINDER.md | ||
| settings.local.json | ||