soroban-abacus-flashcards/apps/web/__tests__/join-invitation-acceptance....

438 lines
14 KiB
TypeScript

/**
* @vitest-environment node
*/
import { eq } from 'drizzle-orm'
import { afterEach, beforeEach, describe, expect, it } from 'vitest'
import { db, schema } from '../src/db'
import { createRoom } from '../src/lib/arcade/room-manager'
import { createInvitation, getInvitation } from '../src/lib/arcade/room-invitations'
import { addRoomMember } from '../src/lib/arcade/room-membership'
/**
* Join Flow with Invitation Acceptance E2E Tests
*
* Tests the bug fix for invitation acceptance:
* - When a user joins a restricted room with an invitation
* - The invitation should be marked as "accepted"
* - This prevents the invitation from showing up again
*
* Regression test for the bug where invitations stayed "pending" forever.
*/
describe('Join Flow: Invitation Acceptance', () => {
let hostUserId: string
let guestUserId: string
let hostGuestId: string
let guestGuestId: string
let roomId: string
beforeEach(async () => {
// Create test users
hostGuestId = `test-host-${Date.now()}-${Math.random().toString(36).slice(2)}`
guestGuestId = `test-guest-${Date.now()}-${Math.random().toString(36).slice(2)}`
const [host] = await db.insert(schema.users).values({ guestId: hostGuestId }).returning()
const [guest] = await db.insert(schema.users).values({ guestId: guestGuestId }).returning()
hostUserId = host.id
guestUserId = guest.id
})
afterEach(async () => {
// Clean up invitations
if (roomId) {
await db.delete(schema.roomInvitations).where(eq(schema.roomInvitations.roomId, roomId))
}
// Clean up room
if (roomId) {
await db.delete(schema.arcadeRooms).where(eq(schema.arcadeRooms.id, roomId))
}
// Clean up users
await db.delete(schema.users).where(eq(schema.users.id, hostUserId))
await db.delete(schema.users).where(eq(schema.users.id, guestUserId))
})
describe('BUG FIX: Invitation marked as accepted after join', () => {
it('marks invitation as accepted when guest joins restricted room', async () => {
// 1. Host creates a restricted room
const room = await createRoom({
name: 'Restricted Room',
createdBy: hostGuestId,
creatorName: 'Host User',
gameName: 'rithmomachia',
gameConfig: {},
accessMode: 'restricted', // Requires invitation
})
roomId = room.id
// 2. Host invites guest
const invitation = await createInvitation({
roomId,
userId: guestUserId,
userName: 'Guest User',
invitedBy: hostUserId,
invitedByName: 'Host User',
invitationType: 'manual',
})
// 3. Verify invitation is pending
expect(invitation.status).toBe('pending')
// 4. Guest joins the room (simulating the join API flow)
// In the real API, it checks the invitation and then adds the member
const invitationCheck = await getInvitation(roomId, guestUserId)
expect(invitationCheck?.status).toBe('pending')
// Simulate what the join API does: add member
await addRoomMember({
roomId,
userId: guestGuestId,
displayName: 'Guest User',
isCreator: false,
})
// 5. BUG: Before fix, invitation would still be "pending" here
// AFTER FIX: The join API now explicitly marks it as "accepted"
// Simulate the fix from join API
const { acceptInvitation } = await import('../src/lib/arcade/room-invitations')
await acceptInvitation(invitation.id)
// 6. Verify invitation is now marked as accepted
const updatedInvitation = await getInvitation(roomId, guestUserId)
expect(updatedInvitation?.status).toBe('accepted')
expect(updatedInvitation?.respondedAt).toBeDefined()
})
it('prevents showing the same invitation again after accepting', async () => {
// This tests the exact bug scenario from the issue:
// "even if I accept the invite and join the room,
// if I try to join room SFK3GD again, then I'm shown the same invite notice"
// 1. Create Room A and Room B
const roomA = await createRoom({
name: 'Room KHS3AE',
createdBy: hostGuestId,
creatorName: 'Host',
gameName: 'rithmomachia',
gameConfig: {},
accessMode: 'restricted',
})
const roomB = await createRoom({
name: 'Room SFK3GD',
createdBy: hostGuestId,
creatorName: 'Host',
gameName: 'rithmomachia',
gameConfig: {},
accessMode: 'open', // Guest can join without invitation
})
roomId = roomA.id // For cleanup
// 2. Invite guest to Room A
const invitationA = await createInvitation({
roomId: roomA.id,
userId: guestUserId,
userName: 'Guest',
invitedBy: hostUserId,
invitedByName: 'Host',
invitationType: 'manual',
})
// 3. Guest sees invitation to Room A
const { getUserPendingInvitations } = await import('../src/lib/arcade/room-invitations')
let pendingInvites = await getUserPendingInvitations(guestUserId)
expect(pendingInvites).toHaveLength(1)
expect(pendingInvites[0].roomId).toBe(roomA.id)
// 4. Guest accepts and joins Room A
const { acceptInvitation } = await import('../src/lib/arcade/room-invitations')
await acceptInvitation(invitationA.id)
await addRoomMember({
roomId: roomA.id,
userId: guestGuestId,
displayName: 'Guest',
isCreator: false,
})
// 5. Guest tries to visit Room B link (/join/SFK3GD)
// BUG: Before fix, they'd see Room A invitation again because it's still "pending"
// FIX: Invitation is now "accepted", so it won't show in pending list
pendingInvites = await getUserPendingInvitations(guestUserId)
expect(pendingInvites).toHaveLength(0) // ✅ No longer shows Room A
// 6. Guest can successfully join Room B without being interrupted
await addRoomMember({
roomId: roomB.id,
userId: guestGuestId,
displayName: 'Guest',
isCreator: false,
})
// Clean up
await db.delete(schema.arcadeRooms).where(eq(schema.arcadeRooms.id, roomB.id))
})
})
describe('Invitation flow with multiple rooms', () => {
it('only shows pending invitations, not accepted ones', async () => {
// Create 3 rooms, invite to all of them
const room1 = await createRoom({
name: 'Room 1',
createdBy: hostGuestId,
creatorName: 'Host',
gameName: 'rithmomachia',
gameConfig: {},
accessMode: 'restricted',
})
const room2 = await createRoom({
name: 'Room 2',
createdBy: hostGuestId,
creatorName: 'Host',
gameName: 'rithmomachia',
gameConfig: {},
accessMode: 'restricted',
})
const room3 = await createRoom({
name: 'Room 3',
createdBy: hostGuestId,
creatorName: 'Host',
gameName: 'rithmomachia',
gameConfig: {},
accessMode: 'restricted',
})
roomId = room1.id // For cleanup
// Invite to all 3
const inv1 = await createInvitation({
roomId: room1.id,
userId: guestUserId,
userName: 'Guest',
invitedBy: hostUserId,
invitedByName: 'Host',
invitationType: 'manual',
})
const inv2 = await createInvitation({
roomId: room2.id,
userId: guestUserId,
userName: 'Guest',
invitedBy: hostUserId,
invitedByName: 'Host',
invitationType: 'manual',
})
const inv3 = await createInvitation({
roomId: room3.id,
userId: guestUserId,
userName: 'Guest',
invitedBy: hostUserId,
invitedByName: 'Host',
invitationType: 'manual',
})
// All 3 should be pending
const { getUserPendingInvitations, acceptInvitation } = await import(
'../src/lib/arcade/room-invitations'
)
let pending = await getUserPendingInvitations(guestUserId)
expect(pending).toHaveLength(3)
// Accept invitation 1 and join
await acceptInvitation(inv1.id)
// Now only 2 should be pending
pending = await getUserPendingInvitations(guestUserId)
expect(pending).toHaveLength(2)
expect(pending.map((p) => p.roomId)).not.toContain(room1.id)
// Clean up
await db.delete(schema.arcadeRooms).where(eq(schema.arcadeRooms.id, room2.id))
await db.delete(schema.arcadeRooms).where(eq(schema.arcadeRooms.id, room3.id))
})
})
describe('Host re-joining their own restricted room', () => {
it('host can rejoin without invitation (no acceptance needed)', async () => {
// Create restricted room as host
const room = await createRoom({
name: 'Host Room',
createdBy: hostGuestId,
creatorName: 'Host User',
gameName: 'rithmomachia',
gameConfig: {},
accessMode: 'restricted',
})
roomId = room.id
// Host joins their own room
await addRoomMember({
roomId,
userId: hostGuestId,
displayName: 'Host User',
isCreator: true,
})
// No invitation needed, no acceptance
// This should not create any invitation records
const invitation = await getInvitation(roomId, hostUserId)
expect(invitation).toBeUndefined()
})
})
describe('Edge cases', () => {
it('handles multiple invitations from same host to same guest (updates, not duplicates)', async () => {
const room = await createRoom({
name: 'Test Room',
createdBy: hostGuestId,
creatorName: 'Host',
gameName: 'rithmomachia',
gameConfig: {},
accessMode: 'restricted',
})
roomId = room.id
// Send first invitation
const inv1 = await createInvitation({
roomId,
userId: guestUserId,
userName: 'Guest',
invitedBy: hostUserId,
invitedByName: 'Host',
invitationType: 'manual',
message: 'First message',
})
// Send second invitation (should update, not create new)
const inv2 = await createInvitation({
roomId,
userId: guestUserId,
userName: 'Guest',
invitedBy: hostUserId,
invitedByName: 'Host',
invitationType: 'manual',
message: 'Second message',
})
// Should be same invitation (same ID)
expect(inv1.id).toBe(inv2.id)
expect(inv2.message).toBe('Second message')
// Should only have 1 invitation in database
const allInvitations = await db
.select()
.from(schema.roomInvitations)
.where(eq(schema.roomInvitations.roomId, roomId))
expect(allInvitations).toHaveLength(1)
})
it('re-sends invitation after previous was declined', async () => {
const room = await createRoom({
name: 'Test Room',
createdBy: hostGuestId,
creatorName: 'Host',
gameName: 'rithmomachia',
gameConfig: {},
accessMode: 'restricted',
})
roomId = room.id
// First invitation
const inv1 = await createInvitation({
roomId,
userId: guestUserId,
userName: 'Guest',
invitedBy: hostUserId,
invitedByName: 'Host',
invitationType: 'manual',
})
// Guest declines
const { declineInvitation, getUserPendingInvitations } = await import(
'../src/lib/arcade/room-invitations'
)
await declineInvitation(inv1.id)
// Should not be in pending list
let pending = await getUserPendingInvitations(guestUserId)
expect(pending).toHaveLength(0)
// Host sends new invitation (should reset to pending)
await createInvitation({
roomId,
userId: guestUserId,
userName: 'Guest',
invitedBy: hostUserId,
invitedByName: 'Host',
invitationType: 'manual',
})
// Should now be in pending list again
pending = await getUserPendingInvitations(guestUserId)
expect(pending).toHaveLength(1)
expect(pending[0].status).toBe('pending')
})
it('accepts invitations to OPEN rooms (not just restricted)', async () => {
// This tests the root cause of the bug:
// Invitations to OPEN rooms were never being marked as accepted
const openRoom = await createRoom({
name: 'Open Room',
createdBy: hostGuestId,
creatorName: 'Host',
gameName: 'rithmomachia',
gameConfig: {},
accessMode: 'open', // Open access - no invitation required to join
})
roomId = openRoom.id
// Host sends invitation anyway (e.g., to notify guest about the room)
const inv = await createInvitation({
roomId: openRoom.id,
userId: guestUserId,
userName: 'Guest',
invitedBy: hostUserId,
invitedByName: 'Host',
invitationType: 'manual',
})
// Guest should see pending invitation
const { getUserPendingInvitations, acceptInvitation } = await import(
'../src/lib/arcade/room-invitations'
)
let pending = await getUserPendingInvitations(guestUserId)
expect(pending).toHaveLength(1)
// Guest joins the open room (invitation not required, but present)
await addRoomMember({
roomId: openRoom.id,
userId: guestGuestId,
displayName: 'Guest',
isCreator: false,
})
// Simulate the join API accepting the invitation
await acceptInvitation(inv.id)
// BUG FIX: Invitation should now be accepted, not stuck in pending
pending = await getUserPendingInvitations(guestUserId)
expect(pending).toHaveLength(0) // ✅ No longer pending
// Verify it's marked as accepted
const acceptedInv = await getInvitation(openRoom.id, guestUserId)
expect(acceptedInv?.status).toBe('accepted')
})
})
})