# Soroban Arithmetic Challenges - Development Plan ## 🎯 Goal: Lightning-Fast Complement Recall Training ### Focus Challenges: 1. **Speed Complement Race** - Flash numbers, kids type complements as fast as possible 2. **Complement Twins** - Memory matching game for complement pairs (leverage existing matching infrastructure) ## 🏁 Task List ### Phase 1: Speed Complement Race Foundation - [ ] **Design Speed Complement Race challenge structure** - Progressive levels: Friends of 5 → Friends of 10 → Mixed → Advanced - Scoring system: Speed bonus + accuracy + streak multipliers - Flash card style interface with large, clear numbers - [ ] **Implement Speed Complement Race with progressive difficulty** - Adaptive timing (starts slow, gets faster as kid improves) - Multiple game modes: Practice, Timed Sprint, Survival - Real-time abacus visualization of complements ### Phase 2: Complement Twins Integration - [ ] **Create Complement Twins mode for existing matching game** - Leverage current matching game infrastructure - New card types: complement pairs (1♥4, 2♥8, 3♥7, etc.) - Special celebration for completing full complement sets ### Phase 3: Polish & Engagement - [ ] **Add generated audio cues using Web Audio API** - Synthesized tones: High pitch for correct, low for wrong - Different note sequences for friends of 5 vs 10 - Celebratory chord progressions for streaks - [ ] **Implement visual particle effects with pure CSS/JS** - Burst animations for correct answers - Smooth number transitions and highlights - Progress bars with satisfying fill animations ### Phase 4: Learning Optimization - [ ] **Create adaptive difficulty system for lightning recall** - Track response times and accuracy per complement pair - Focus practice on weak spots (e.g., if 7+3 is slow) - Gradually increase speed requirements - [ ] **Add achievement/progression system** - "Lightning Fingers" badges for speed milestones - Complement mastery certificates - Daily streak tracking ### Phase 5: Refinement - [ ] **Test and refine complement recall training** - Measure learning effectiveness - Adjust timing curves for optimal challenge - Add hints/training wheels for struggling learners ## 🎯 Success Metrics - **Speed**: Sub-2-second complement recall - **Accuracy**: 95%+ on practiced complements - **Retention**: Maintain speed after breaks - **Engagement**: Kids want to beat their personal bests ## 🎮 Implementation Constraints - Static page + JavaScript only - Generate sounds/effects programmatically (Web Audio API + CSS) - No external assets or fetching - Leverage existing game infrastructure where possible ## 💡 Key Design Principles - **Aggressive guidance** towards lightning recall of friends - **Fun for any kid** regardless of current skill level - **Adaptive difficulty** that grows with the learner - **Immediate feedback** with satisfying audio/visual cues --- _Generated for continuation across sessions - refer to this plan when restarting development_